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Video Game / Banjo-Kazooie: Grunty's Revenge

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Banjo and Kazooie go back(pack) in time.

"With the Mecha-Grunty Klungo's made, Banjo's favor will be repaid. I'll steal Kazooie, and in a blast, I'll use my suit to change the past. Without his bird, Banjo's lost. I won't give up at any cost!"
Mecha-Grunty
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Banjo-Kazooie: Grunty's Revenge is a Platform Game developed by Rare (and published by THQ) that released on the Game Boy Advance in 2003. The third game in the Banjo-Kazooie series, the title is an Interquel set shortly after Gruntilda's defeat in Banjo-Kazooie but before her revival in Banjo-Tooie. Being on a handheld system, the game is much smaller in scale in comparison to the console entries, but manages to maintain much of the series' trademark style and feel.

After failing to lift the heavy boulder off of Gruntilda, her henchman Klungo builds a robotic body to house her soul until Gruntilda's sisters arrive to save her. Mecha-Grunty then devises a plan to stop Banjo and Kazooie from ever defeating her in the first place; she travels back in time and kidnaps Kazooie to prevent her and Banjo from ever meeting. Unfortunately for her, Mumbo the shaman sees it all happen and sends Banjo back in time to chase after Grunty, foil her evil plot, and rescue his friend.

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Sadly, the game came out after Microsoft's purchase of Rare in 2001 and suffered from poor marketing issues, resulting in many fans of the series being unaware of its existence. That being said, even fans that are aware of the game tend to overlook it, while most critics are of the opinion that it's merely So Okay, It's Average.


Tropes:

  • 100% Completion: Grunty's Revenge sits somewhere in the middle between Banjo-Kazooie and Banjo-Tooie, requiring 50 of the game's 60 Jiggies and 470 of 600 notes to reach the final boss. Collecting all the Jiggies gets you a good ending, but collecting the rest of the collectibles only changes your star rating on the ending screen.
  • Absentee Actor: This is (so far) the only Banjo-Kazooie game where Bottles does not appear. His role is instead taken up by his ancestor Bozzeye.
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  • Alliterative Name: Breegull Beach.
  • Alternate History: The plot of Grunty's Revenge, which was originally supposed to take place in an alternate future from the one in Banjo-Tooie, though it was since changed to be set between the first two games. This would normally make it an Alternate Continuity, until the Timey-Wimey Ball rolls into town...
  • Art Evolution: In Grunty's Revenge, all of the characters became slightly more cartoonish, with Klungo being the most apparent.
  • Aw, Look! They Really Do Love Each Other: In Grunty's Revenge, when Kazooie picks up the Distress Ball, Banjo is seriously upset over her going missing. When the two of them reunite in the second world, their happiness at being together again is tangible. Awww.
  • Bag of Spilling: This game takes place chronologically before Tooie, so Banjo and Kazooie naturally haven't learned skills like Breegull Blaster and Bill Drill. On the other hand, they also need to re-learn familiar moves from the original game, even basic ones like Flapflip Jump and Rat-a-Tat Rap. This is barely explained (apparently it has something to do with the trip back in time).
  • Blackout Basement: Some areas, particularly in Bad Magic Bayou, are too dark for Banjo to explore unless he's been transformed into a candle.
  • Big Bad: Gruntilda, as per norm.
  • Call-Forward
    • The treasure-loving little hippo Banjo meets on Breegull Beach is Cap'n Blubber as a kid.
    • The game ends with Gruntilda asking Klungo to send a message to her sisters, Foreshadowing their arrival at the start of Tooie.
  • Canon Discontinuity: Grunty's Revenge, while originally meant to be an alternate follow-up directly from the first game, has since become an interquel, set between Kazooie and Tooie. Despite this, it and Banjo Pilot are not acknowledged in Nuts & Bolts, which Microsoft identifies as the third game in the series. According to Banjo-Kazooie: Nuts & Bolts on the Xbox 360, Banjo-Kazooie and Banjo-Tooie are the characters' only previous adventures. Banjo Land, a museum-themed level from the same game that features several props and characters from the Nintendo 64 games, also has nothing from Grunty's Revenge. In the "L.O.G.'s Lost Challenges" DLC, Kazooie describes the amount of games in the series as being "at least three".
  • Distress Ball: Kazooie, in the very beginning of Grunty's Revenge.
  • Ghastly Ghost: Grunty's ghost controls the Mecha Grunty suit that Klungo builds for her. During the final battle, Banjo must first hit Mecha Grunty to expose Grunty's ghost, then hit said ghost to damage it. When the Mecha Grunty suit is destroyed, the last phase of the battle involves Grunty summoning two clones of her ghost. Banjo must hit the real ghost (indicated by the shadow below it) twice to defeat Grunty and win the game. If Banjo hits one of the clones, he takes damage.
  • Good Ending: Achieved by collecting all the jiggies. Banjo decides to call up Mumbo Jumbo and Bottles for a (ill-fated) card game later. Otherwise, Mumbo's time-travel magic goes wrong and ends up creating temporal clones of Banjo.
  • Gotta Catch 'Em All: Typical of a Banjo game. There are 60 jiggies and 600 musical notes to find in all. Furthermore, each level has five Jinjos and seven level-specific doodads to find, ranging from baby chicks to gold nuggets.
  • Interquel: Is set between the first game and Tooie, given Grunty's references to her sisters and that she's still trapped under the rock.
  • Logo Joke: When you start up the game, Banjo walks in from the right side of the screen, then Kazooie Bill Drills the floor, bringing down the THQ logo. The duo are then chased away by some Gruntlings who appear from the right side of the screen. The duo return from the left side and chase the Gruntlings away with the Wonderwing ability as the Rareware logo appears from above.
  • Mad Eye: Bozzeye, Bottles's ancestor. Kazooie often makes rude remarks about it.
  • Make Wrong What Once Went Right: Grunty's entire plan boils down to this; by going back in time and preventing Banjo and Kazooie from ever meeting in the first place, she'll erase her defeat at the duo's hands from history completely.
  • Meaningful Name:
    • Mr. Ripovski the seedy businessman, and Alfred P. Cock... the peacock. Get your mind out of the gutter.
    • Bozzeye's name comes from the term "boss-eyed", a British synonym for "cross-eyed". Very fitting considering he has Fish Eyes.
  • Mighty Glacier: The tank transformation. It can shoot a huge projectile that can break steel doors and kills pretty much any enemy in one shot, but can't jump and dies if it falls from any height.
  • Mini-Game Credits: The ending credits of Grunty's Revenge send you down a slide to collect tokens. The tokens let you replay minigames at the arcade machine in Spiller's Harbor.
  • Ninja Pirate Zombie Robot: In Grunty's Revenge, Gruntilda is a Ghost Robot Witch.
  • Palatial Sandcastle: One appears on the beach in Spiller's Harbor. Only Mouse Banjo could go inside, but it contained a maze and a series of switch puzzles.
  • Public Domain Soundtrack: During the mini-games, the music is a possible remix of "Mars, The Bringer of War" from Holst's The Planets.
  • Pre-Rendered Graphics: The game appears to use this.
  • Rhymes on a Dime: Gruntilda, naturally.
  • Robot Me: Mecha Grunty is a robot suit created by Klungo that resembles Grunty. Grunty's ghost controls the suit, which is how Grunty antagonizes Banjo and Kazooie throughout the game, due to her regular body being trapped under a boulder.
  • Save the Princess: Subverted. You'd think you can't rescue Kazooie until the very end of the game, but you actually get her back in the second level, Breegull Beach. The duo stays together throughout the rest of the game, and most of the moves you learn involve Kazooie.
  • Sequel Hook: Grunty's Revenge has Banjo about to call Bottles and Mumbo over for a game of cards, setting up for Tooie.
  • The '70s: If Mumbo's happening bachelor pad (sporting lava lamps, tiger skin rugs and a disco ball) and the interior decor of the two houses in Spiller's Harbor is any indication, this is the decade this game takes place in.
  • Shout-Out: Mecha-Grunty's chest plate looks quite a bit like Darth Vader's.

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