Atlantis Underwater Tycoon is a 2003 Simulation Game created by Anarchy Enterprises and published by Unique Entertainment under the Activision Value label in which you are tasked with building and maintaining an underwater city. You will have to balance the needs of residents (both human and Atlantean), tourists, and sea life while also managing your power and air grids and defending your city from attacks.
The game had a very slightly enhanced re-release as Deep Sea Tycoon. The company Pixel after Pixel went with this new name with the sequel, Deep Sea Tycoon 2.
This game has examples of:
- Absent-Minded Professor: Absent Mindstein is described as being so absent-minded that he ends up inventing more whimsical but useless things than genuine life-improving things. He also apparently "left the keys to his time machine in the past." Which is probably why his main drawback is -10% Starting Funds if you choose him.
- Cloud Cuckoolander: All the playable characters have some notable eccentricity.
- Fish People: The Atlanteans, scaly, gilled humanoids who you can incorporate into your predominantly human population.
- Giant Squid: They occasionally show up in the deep sea maps.
- Human Resources: One building you can construct lets you harvest organs from prisoners.
- Lethal Lava Land: Volcano Reef.
- Our Mermaids Are Different: The games gives you the opportunity to attract traditional mermaids to your city distinct from the Atlanteans.
- Pirate Booty: Treasure chests are frequently present on the ocean floor alongside the wrecks of old sailing ships. They can be plundered for treasure that can be sold to humans and Atlanteans for various prices.
- Seahorse Steed: The game has a building, the "Atlantean Castle", that spawns merman knights that ride seahorses to protect your city.
- Slippy-Slidey Ice World: Arctic Ocean and Antarctic Circle.
- Stock Ness Monster: One structure allows you to attract plesiosaur-like sea monsters to your city.
- Underwater City: The main premise of the game is to build one.
- Video Game Cruelty Potential: You can build pollution-heavy power plants and organ harvesting centers. There's even a special button for triggering disasters.