Follow TV Tropes


Video Game / Banjo-Tooie

Go To
It's a sequel, but it's not #2.note 

Mumbo: Grunty wreck house and kill Bottles—she must pay! Bear and bird get after witch—Mumbo see you later.
Kazooie: Great, I get to peck some more witch butt. Let's go, Banjo!
Banjo: Sigh... I've a feeling it's not going to be so easy this time...

The first sequel to Banjo-Kazooie, created by Rare for the Nintendo 64 in 2000 and ported to Xbox 360 in 2009. It's also included, alongside Banjo-Kazooie and Nuts & Bolts, in Rare Replay for the Xbox One.

After her sisters bring her back to life, Gruntilda destroys Banjo and Kazooie's home, killing their mentor Bottles and totally ruining their poker night. The bear and bird must then trek through eight themed worlds to reach the top of the Isle O' Hags and get even with the witch, collecting countless shiny doodads and meeting dozens of kooky characters along the way.

Unlike its predecessor, Banjo-Tooie is less a typical platformer in the style of Super Mario 64 and more an action/adventure game with some Metroidvania elements and an increased emphasis on puzzles, often requiring you to backtrack through old terrain to open new paths and grab new goodies. It also has a decidedly more surreal and cynical sense of humor.


Banjo-Tooie provides examples of:

  • Abandoned Mine: Glitter Gulch Mine, with a flavor of Wild West. It is a dark underground cavern rich in ore of varying colors that fell into disuse over time, and its train station has been inoperable since the derail of Chuffy the steam train. Features include a Minecart Madness minigame against Canary Mary, very dark rooms where Fire Eggs prove useful for illumination, rocks that can only be removed by the explosions of the Detonator (this level's transformation ability provided by Humba), and a maze where TNT stacks have to be disabled before they explode. It is also possible to rerail Chuffy with the help of Mumbo's magic, but in order to properly use it Banjo and Kazooie have to defeat Old King Coal (its owner) in a boss battle.
  • Abusive Parents: Mrs. Boggy doesn't seem to mind Banjo and Kazooie hitting Moggy, and she's even seen giving Groggy a smack with her purse when he eats a burger and tries to pin the blame on Banjo.
  • Advertisement:
  • Accidental Misnaming: Banjo and Kazooie fail to call King Jingaling by his proper name, instead referring to him with words like "Singalong" and "Dingaling".
  • Accordion to Most Sailors: The music in Jolly Roger's Lagoon briefly features an accordion, fitting a level populated by seamen.
  • Action Bomb: The Bangstick enemies and detonator transformation in Glitter Gulch Mine, as well as the Clockwork Kazooies.
  • Ambiguously Gay: Jolly Roger has a lot of Camp Gay mannerisms, but this being an E-rated game, his orientation is never discussed. His partner, Merry Maggie, has a case of Ambiguous Gender Identity.
  • Amusement Park of Doom: Witchyworld. It is a functional, yet dangerous recreative fair that was shut down due to poor safety standards, and is divided into several thematic areas: A Wild West section with an inflatable castle that houses two minigames, a Halloween section that has both a spooky dark area that leads to a train station and a volcanic zone based on Hell, an outer space section that has both a minigame based on bumper cars and a zone with rotating stars and a planet, and a large tent that houses the level's biggest attraction (an inflatable dinosaur that serves as the level's boss, Mr. Patch).
  • Animate Inanimate Object: Several enemies, bosses and NPCs. Some of Banjo and Kazooie's transformations (namely, the detonator, van, submarine, washing machine, and snowball) also qualify.
  • Armor Is Useless: Averted with the Rocknuts in Terrydactyland wear armor that immune to every attack Banjo and Kazooie can use. Luckily it only covers the front of them.
  • The Artifact:
    • The music during the cutscenes in Banjo-Tooie. It was initially designed for the N64 version's slow framerate, but when the game was ported to the XBLA, the framerate increased drastically and the music goes out of sync with the cutscenes.
    • Jamjars' rhyming when teaching moves. He uses the exact same dialogue, but the buttons are different and no attempt was made to correct the rhyming scheme.
      Jamjars: (N64 version) First person view by pressing Up-C, hit Z to fire with accuracy!
      Jamjars: (XBLA version) First person view by pressing Y, hit L1 or R1 to fire with accuracy!
  • Artificial Brilliance: Oddly, the AI for the enemy Beehives that chase you is a tad smarter than the rest of the game's mooks. For example, in Scrotty's Cave, the Hive will actually chase you around the rocks instead of mindlessly running into them after you like most enemies would.
  • Artistic License – Biology: Mumbo gives Banjo and Kazooie a way to traverse Jolly Roger’s Lagoon by using sunlight to give the water more oxygen. Not only does water already contain Oxygen, but land animals can’t breathe underwater due to lacking gills, so regardless of oxygen content, B&K would still drown.
  • Asshole Victim: Moggy gets beaten up by Banjo and Kazooie and Groggy gets smacked over the head by his mom's purse, but given how bratty they were, it's hard to say they didn't deserve it.
  • Awesome Backpack: Due in part to the Split-Up move, which allows Kazooie to travel outside Banjo's backpack, this game unleashes the true power of Banjo's backpack. When his backpack is empty and he has learned the proper moves from Jamjars, Banjo can use his backpack to attack enemies, sneak through tight spaces, hop across dangerous terrain, heal himself, and carry things several times its size.
  • Back from the Dead:
    • Grunty, thanks to Blobbelda and Mingella's magic.
    • In Hailfire Peaks, the magic spell is Life Force, which Mumbo uses to revive Alph, Betette, and Sabreman.
    • Banjo and Kazooie also manage to revive Bottles and King Jingaling near the end of the adventure.
  • Bad Boss: Grunty. She gives Klungo a beating for each time he fails to defeat Banjo and Kazooie, which results in him getting more and more bruised and battered and eventually leads to him switching sides. She also squashes Mingy and Blobby, her own sisters, for losing to Banjo in the Tower of Tragedy mini-game, never mind that they were the ones who destroyed the boulder she was trapped under.
  • Bag of Spilling: Famously averted. Banjo and Kazooie start with all the moves they learned in Banjo-Kazooie (except for the claw swipe) and learn about as many new ones throughout the game.
  • Big Fancy Castle: Cauldron Keep. It is the tall tower in which Mingella and Blobbelda live, as does Grunty during the course of the game. It is equipped with a powerful machine that absorbs the life force of living beings, and is also home to a Pop Quiz minigame (the Tower of Tragedy).
  • Big, Thin, Short Trio: Gruntilda, Mingella, and Blobbelda, respectively.
  • Bookends: Upon being resurrected, one of the first things that happens to Grunty is Klungo accidentally knocking her eye out. By the end of the game, Grunty's eye is once again knocked out... by Banjo and his friends playing kickball with her disembodied head.
  • Boss Remix: All of the world-specific boss themes are remixes of the music from the worlds they're fought in. Except Mingy Jongo, whos theme is a remix of Mumbo's hut.
  • Brick Joke: After giving Captain Blubber a doubloon for his Turbo Trainers, he goes off to Jolly's saying if he wins at trivia night, he'll have enough money to buy a brand new flying machine. In the ending, he's shown flying in the Saucer of Peril.
  • Canary in a Coal Mine: In Glitter Gulch Mine, Banjo and Kazooie first find Canary Mary trapped in a cage inside a cave filled with Deadly Gas. Mary tells the duo that the miners used to send her down the mines to check for toxic gas, and they'd know it wasn't safe if she died. One day, the miners abandoned her in the cave. Once Mary is rescued, she returns the favor by repairing the broken handcar so Banjo and Kazooie can race against her on it.
  • Chekhov's Gun: That drill tank, the Hag1, you saw in the intro and whose tracks you followed in the hub world? It’s the Final Boss.
  • Chuck Cunningham Syndrome:
    • Tooty, Banjo's sister and the driving force in the first game, is not seen or mentioned by the other characters in this one. Though her photo does appear on a giant milk carton being labeled as "missing".
    • Brentilda, Grunty's sister who was a Fairy Godmother does not appear in this game, aside from a portrait of her in Pawno's Emporium. Mingy and Blobby don't mention her, and the only time Grunty does is through one of the questions during the final battle with her in the HAG 1.
  • Crying Wolf: In the opening cutscene, Kazooie cheats at a game of cards that she, Banjo, Bottles and Mumbo are playing by telling everyone that Grunty has come back to life. While they're looking out the window, Kazooie steals some of Bottles' chips. During that very same game of cards, the whole house starts shaking, and Mumbo leaves to investigate. He comes back and reveals that Grunty really has come back. Bottles doesn't believe him and stays inside while everyone else is running out, which doesn't end so well for him when Grunty zaps Banjo's house.
  • Cute Giant: The styracosaurus family. The kids are the size of cars, but they are undeniably cute with their comically large eyes. The mother Scrotty has propertionately smaller eyes but still has air of cuteness to her.
  • Death Is a Slap on the Wrist: As the life system from the firs game was removed, dying merely results in a trip back to the world entrance (at which point you're free to go back to what you were doing before).
  • Defeat Means Friendship:
    • The boss of Glitter Gulch Mine is Old King Coal, a sentient lump of coal who serves as the guardian of Chuffy the train. He first tries to attack Banjo and Kazooie for intruding in Chuffy, but once they defeat him, he will let them use it, as well as bring it to a certain station under their request.
    • The boss of Terrydactyland is Terry, a pterodactyl who has become very protective of his four eggs since his wife left him. When he first comes across Banjo and Kazooie, he accuses them of stealing his eggs and attacks them. After the duo defeat him in a battle, they offer to help him find them, and so he tasks them with doing so and hatching them so his babies can return to their nest.
    • Klungo is fought three times in the game; once near the beginning, once in the middle, and once near the end. With each battle he loses to Banjo and Kazooie (as well as each beating Grunty gives him for failing to destroy them), Klungo becomes less and less handsome, and when he is defeated a third time, he realizes that his wife won't find him attractive anymore if he keeps working for Grunty, so he quits, turning to Banjo and Kazooie's side and pursuing a new career in making video games.
  • Dem Bones: Gruntilda sports a more skeletal look, being recently came Back from the Dead and all.
    Mingella: Nice Grunty looks, lost weight you have.
  • Destroy the Security Camera: The Grunty Industries level has several rooms where floating security bots will be summoned if you are spotted by the nearby cameras. To prevent this, you can destroy the cameras with eggs to give yourself a window to navigate the rooms freely before the cameras respawn.
  • Developers' Foresight:
    • It's possible to use Dragon Kazooie's fire breath to damage Weldar without having to shoot a single egg.
    • Several NPCs have different dialogue if you talk to them as Banjo and Kazooie together, Banjo or Kazooie separately, or Mumbo. Certain conversations can only be accessed if you speak to an NPC as a specific character (for example, if solo Banjo speaks to Salty Joe, the French fry vendor at Witchyworld, he'll offer to become his new partner, much to Banjo's dismay).
  • Don't Wake the Sleeper: There are two instances of this in Mayahem Temple;
    • The first one involves Slumber, a sleeping snake who is guarding a Jiggy. As he is surrounded by branches, Banjo has to tiptoe slowly across them. If he moves too fast, Slumber will wake up and swallow his Jiggy. Once Banjo and Kazooie are out of his sight, he will take out his Jiggy and go back to sleep.
    • For the second one, Banjo and Kazooie meet Chief Bloatazin, who is looking for Targitzan's Priceless Relic Thingy, in the treasure Chamber. The duo discover that the Unga Bungas have stolen the Priceless Relic Thingy after Bloatazin opens the secret entrance to the Unga Bungas' cave. The Priceless Relic Thingy is guarded by a sleeping Unga Bunga surrounded by branches. Once again, Banjo has to tiptoe slowly across the branches, and if he moves too fast, he will wake up the Unga Bunga.
  • Doting Parent: Terry is an affectation parent to his babies. He is concerned when his eggs go missing and goes Papa Wolf on Banjo and Kazooie, thinking they took the eggs. When three of his eggs hatch, he fawns over them and calls them cute. He also agrees to create a workout program for the final baby when he learns the baby can’t even fly like the rest of her siblings.
  • Downer Beginning: Grunty is rescued from the rock, she kills Bottles, she rips out Cheato’s pages and scatters them across the different worlds, she kills the Gray Jinjos, she kidnaps the remaining Jinjos, and she sucks the life out of King Jingaling.
  • Dropped a Bridge on Him: Bottles is abruptly killed off when Gruntilda blows up Banjo's house with him inside. This puts him out of commission for most of the game, with his brother Jamjars taking over move-learning duties. He later comes back, however.
  • Embarrassing Last Name: Gruntilda's last name is Winkybunion. She accidentally reveals this in the middle of the final battle, much to Banjo and Kazooie's amusement.
  • Eternal Engine: Grunty Industries. It is a five-floor building owned by Gruntilda that can only be accessed once its underground train station is opened and then reached while driving Chuffy. Among other things, there's a massive pit of toxic sludge surrounding the building, and it has Smashing Hallway Traps of Doom, large vats of toxic chemicals, barrels of toxic chemicals that will chase Banjo down when they're broken open, Mecha-Mooks and worker grunts who swing monkey wrenches to attack, large piles of packaged product on the upper floors, and a boss battle against a giant sapient welding torch (Weldar).
  • Everyone Has Standards: As snarky and rude as she is, Kazooie is against harming baby animals. This is proven when she is tasked with hatching Terry's eggs so his babies can fly back to their nest. Upon hatching the last one, Terry finds her too big to fly, and suggests that Kazooie blow her up with a grenade egg. Kazooie doesn't find this funny at all, and calls Terry heartless for it. Fortunately for her, Terry was only joking.
  • Evil Counterpart:
    • The Minjos are indistinguishable from friendly Jinjos until you get too close and they attack. Luckily, the Egg Aiming move lets you snipe them from a distance.
    • Mingy Jongo, the boss of Cloud Cuckooland, is an evil robotic Mumbo Jumbo.
  • Face on a Milk Carton: In the giant trash can in Cloud Cuckooland, Tooty from the first game appears on giant milk carton which says "Missing. Last seen in Banjo-Kazooie".
  • Family-Unfriendly Violence: During the first phase of the Lord Woo Fak Fak, you must pop the boils on his back, and they visibly bleed when popped, contrasting somewhat jarringly with the otherwise very cartoony setting. This is just one of the many ways in which the game stretches its "E" rating.
  • Fat Bastard: Groggy. Not only does he whine for Banjo to give him a burger and then carry him to his mother, but when confronted with her, he tries to pin the blame on Banjo for said burger. This earns him a beating.
  • Final-Exam Boss: Grunty in The Hag 1 is the Final Boss of the game, and taking the machine down requires different moves that were learned throughout the game. Gruntilda also takes it literally as she'll ask quiz questions related to the games at random parts of the battle. Answering them correctly will make the fight slightly easier.
  • Fire/Ice Duo: The bosses of Hailfire Peaks are Chilli Billi and Chilly Willy, dragon brothers who inhabit the respective fire and ice sides of the level. Chilli Billi attacks with fire, while Chilly Willy attacks with ice.
  • Gangplank Galleon: The surface area of Jolly Roger Lagoon, whose only features are Mumbo's Hut, a pawn shop, a poorly-maintained hotel run by Jolly Roger, and a small pool where turtles swim.
  • The Great Serpent: Ssslumber is a large green rattlesnake. He doesn't actually hurt Banjo and Kazooie, Banjo just needs to avoid waking him up by tiptoeing to get the Jiggy piece he's guarding, otherwise he temporarily swallows it if woken up.
  • Guide Dang It!: The race against Canary Mary in Cloud Cuckooland.note 
  • Grievous Harm with a Body: The secret Breegull Bash move lets Banjo use Kazooie like a billy club. This became their side smash attack in Super Smash Bros. Ultimate.
  • Hailfire Peaks: Hailfire Peaks is the Trope Namer. It is a large mountainous level divided into two contrasting sections: The fiery half which is soaked in lava and features an ancient (yet functional) colosseum, and the chilling half which is soaked in freezing water and features an igloo where Boggy and his family live. The level is unique for having two bosses instead of one (twin dragons Chilli Billi and Chilly Willy, which respectively have Playing with Fire and An Ice Person traits), the only other level with this oddity is Cauldron Keep.
  • Handbag of Hurt: After Banjo returns Groggy to Mrs. Boggy, Groggy lies about Banjo forcing him to eat a hamburger (in actuality, he refused to let Banjo pick him up until after he ate it). Mrs. Boggy doesn't believe Groggy at all, and she hits him with her purse several times in retaliation.
  • Handcar Pursuit: In Glitter Gulch Mine, once you rescue Canary Mary, she repairs a broken handcar and you can race against her on it. Pressing the A button repeatedly causes Banjo to pump the handcar. Winning these races will earn you a Jiggy and a Cheato page.
  • Heal Thyself:
    • In this game, Banjo has a move where he can sleep in his backpack to recover health.
    • Snowball Banjo can regain health by rolling around in the snow, which also increases his size.
  • Heel–Face Turn: After losing to Banjo and Kazooie a third time, Klungo realizes that each battle he loses makes him less and less handsome, so he decides to quit working for Grunty and turn to Banjo and Kazooie's side, pursuing a new job in making video games.
  • Infinity +1 Sword: The Dragon Kazooie transformation. It can be used in any level and gives you an infinite supply of fire eggs and red feathers as long as it is active. It also replaces the standard peck attack with fire breath that can be used continuously and never runs out. The only downside is that it causes enemies to run away from you, which can make them harder to hit.
  • Intercom Villainy: This game introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
  • Jungle Japes: Mayahem Temple. It is a bushy Mesoamerican territory that features a large pyramidal temple at the center, and two extended caverns plus a kickball stadium in the surroundings.
  • Kleptomaniac Hero: This is the only time in the series that Banjo and Kazooie must intentionally murder a non-enemy NPC for their own gain - Mildred Ice Cube has a Jinjo inside of her that can only be taken if they kill her in cold blood.
  • Kick the Son of a Bitch: After defeating Grunty, Banjo and Kazooie convince Jamjars, Humba Wumba, and Mumbo to kick Grunty’s severed head around. As if it weren’t bad enough, Grunty is apparently still alive and she ends the game saying that she will get her revenge against them in the next game.
  • King of the Dinosaurs: Zig-zagged with the Tyrannosaurus transformation. On one hand, this is subverted by Baby T. rex, which has no attacks whatsoever and can only roar to open doors. On the other hand, it's played straight with Daddy T. rex, which is invincible and whose roar can kill enemies and frighten away the Unga-Bunga guarding the entrance to the Oogle-Boogles' cave.
  • Lethal Lava Land: The "fire" half of Hailfire Peaks takes place around a volcano where the ground is covered in a sea of lava.
  • Level in the Clouds: Cloud Cuckooland. It is a quirky landscape in the sky that can only be accessed with a bubble from Isle O' Hags, and consists of a cloudy mountain with a large calcified cavern within and several unique islands that float around it (such as one having a large piece of rotting cheese, one with a red gelatine castle, and so on). There are two Mumbo Skulls, one which has Mumbo Jumbo as usual and another which has an evil impersonator (Mingy Jongo, the level's boss).
  • Lost My Appetite: Kazooie asks how on earth Big Al got a job in catering. Al replies that he used to clean out the toilets. Banjo replies that he's lost his appetite all of a sudden.
  • Make Me Wanna Shout: The T. Rex transformation attacks by roaring.
  • Mini-Me: The Clockwork Kazooie Eggs hatch small, mechanical Kazooies which can be controlled and detonated as a remote-control bomb.
  • Nonstandard Character Design: The dinosaurs in Terrydactyland, particularly Chompasaurus, look oddly realistic, especially by N64 standards. Same goes for Chilly Willy and Chilli Billi.
  • Not So Stoic: The Grunty Industries speaker is monotonous for the most part, but after you bested the Tintops defending Gruntilda's treasure, the speaker gulps.
  • NPC Roadblock:
    • In Mayahem Temple, Officer Unogopaz will not let Banjo and Kazooie into the Kickball stadium, since only Stonies are allowed inside. After Humba transforms Banjo into a stony, Officer Unogopaz will still recognize the duo, but will allow them access to the stadium anyway since the Stonies are low on players.
    • Terrydactyland has two instances of this with the members of the Unga Bunga tribe. The first one is blocking the entrance to the Oogle Boogles' cave, and the only thing that can scare him away is the roar of the Daddy T-Rex transformation. The second Unga Bunga is blocking the entrance to his own tribe's cave. While he will allow Banjo and Kazooie into his cave, he will not permit them entry if they are wearing the Springy Step Shoes.
    • In the ice side of Hailfire Peaks, Biggafoot is blocking access to a pair of Claw Clamber Boots, which you will need to access Chilly Willy's area. Biggafoot can't even wear the boots, and will kick you if you get too close to him. Hang around near Biggafoot long enough and one of Chilly Willy's attacks will hit his oversized foot, forcing the yeti to hop away in pain.
  • Object Shifting: In this game, Humba can turn Banjo into a detonator, a van, a submarine, a washing machine, and a snowball.
  • Our Dragons Are Different: Chilly Willy and Chillie Billy are dragon brothers with very small bodies in comparison to their long necks and large heads who live in any ice body of water at the top of a mountain and the peak of a volcano, respectively. Kazooie also gets a transformation late in the game that turns her into a dragon.
  • Outnumbered Sibling: Tiptup’s youngest child and his only son, Tiptup Jr., has nineteen older sisters.
  • Papa Wolf: Terry the Pterodactyl is upset that his unhatched eggs are missing. When he first sees Banjo and Kazooie, he assumes they took the eggs and he responds by attacking them and demanding his children back. He serves as the boss of Terrydactyland.
  • Permanently Missable Content:
    • The Amaze-O-Gaze Goggles. You must receive them from Goggles before you beat Tower of Tragedy, otherwise you won't be able to enter Bottles' House.
    • The Jukebox track "Sad Jinjo Houses". You must enter a Jinjo house before reuniting all the families. Strangely "In The Hall of The Zombie King" and "Party at Bottles'" can still be unlocked without having to hear them.
  • Prehistoria: Terrydactyland. It is a scorched canyon inhabited by three families of cavemen and several dinosaur mooks, and has some areas with quicksand. At the very top lies a large pterodactyl that mourns the theft of his eggs (and erroneously accuse Banjo and Kazooie for it, forcing a boss battle), though things get better for him afterwards as the duo agrees to find them.
  • Promoted to Playable: Mumbo is fully playable and can use his magic to alter the environment.
  • Ptero Soarer: Terry, his children, and the Soarasaurus enemies.
  • Punny Name:
    • The guardian of the kickball stadium in Mayahem Temple is named Officer Unogopaz.
    • In Jolly Roger's Lagoon, the pig that Banjo and Kazooie help out in the Temple of the Fishies is named Chris P. Bacon.
  • Recurring Boss: Klungo, who is fought three times; first near the beginning after Banjo and Kazooie leave Spiral Mountain, then in the middle when they dislodge an underwater boulder, and finally near the end, just before they partake in the Tower of Tragedy mini-game.
  • Rhymes on a Dime: Gruntilda starts out like this, but begrudgingly decides to speak normally after her sisters say her rhymes are annoying.
  • Robot Me: Mingy Jongo is an evil robot version of Mumbo. More and more of his robotic endoskeleton can be seen the more Banjo and Kazooie attack him.
  • Screw This, I'm Outta Here!: After the third fight with Klungo, Klungo quits working for Grunty and runs out of Cauldron Keep to find an easy desk job.
  • Shooting Gallery: There are many mini-games where Banjo and Kazooie must shoot eggs at the targets within the time limit to score points, with red ones being worth one point, green ones being worth two, and blue ones being worth three. Collecting enough points will earn the duo prizes. Once unlocked, these mini-games can be replayed at any time for the the best high scores:
    • In Witchyworld, the Balloon Burst mini-game involves shooting balloons in the inflatable castle. If you manage to score at least 50 points within 60 seconds, you'll win a Jiggy.
    • Also in Witchyworld, the Saucer O' Peril mini-game has Banjo and Kazooie ride the titular flying saucer and shooting at targets as they fly towards them. There are two prizes they can win if they can get enough points; a Cheato page, which is worth 400 points, and a Jiggy, which is worth 500.
    • In Jolly Roger's Lagoon, the Grunty's Submarine Challenge mini-game involves Banjo, having been transformed into a submarine by Humba Wumba, shooting at Shrapnels. As Shrapnels explode if Banjo gets too close to them, he has to attack them from a distance with torpedoes. If you can collect 60 points within 60 seconds, you'll win a Jiggy.
    • In Terrydactyland, the Chompa's Challenge mini-game involves Chompasaurus swallowing Banjo and Kazooie so they can help him destroy the ulcers in his stomach. If you score at least 75 points, Chompa will reward you with a Jiggy.
    • In Cloud Cuckoo Land, the Zubba's Nest Challenge mini-game involves Banjo, having been transformed into a bee by Humba, shooting stingers at the Zubbas as they fly through their hive. If you score at least 40 points within 60 seconds, you'll win a Cheato Page, and if you score at least 60 points, you'll win a Jiggy.
    • Also in Cloud Cuckoo Land, the Grunty's Pot O' Gold Challenge mini-game involves Banjo and Kazooie hitting as many Jiggy paintings on the wall as they can within 45 seconds. There are a total of 100 paintings, and if you hit at least 75, you'll win a Cheato Page. If you hit at least 90, you'll win a Jiggy.
  • Shout-Out:
  • Something We Forgot: After the Tower of Tragedy Quiz, followed by the "Credits" and "Bottles and Jingling Restored" cinemas, Banjo and Kazooie have an exchange that begins with thus:
    Banjo: This must be the end now — we've had the credits and everyone's alright again.
    Kazooie: What about Grunty?
    Banjo: Oh.
  • Speak Ill of the Dead: When Bottles is killed by Grunty in the game's opening cutscene, Kazooie has no qualms about mocking his death, claiming he wasn't anyone's favorite character in the original game. Banjo quickly calls her out on this.
  • Sticky Shoes: Kazooie can use the Claw Clamber Boots once she finds Jamjars in Grunty Industries. These boots allow Kazooie to climb up walls, but only if the walls have a trail of Kazooie's footprints going up them. At the top of the trails are another pair of Claw Clamber Boots that allow Kazooie to climb back down, especially if there is a big drop.
  • Strange-Syntax Speaker: Mingella and Blobbelda talk like Yoda. Mumbo and Humba, being stereotypical natives, speak broken English.
  • Sudden Sequel Death Syndrome: As a result of thinking Mumbo is Crying Wolf when he tells him, Banjo, and Kazooie that Grunty has returned (as Kazooie had really done so earlier to cheat at their card game), Bottles refuses to leave Banjo's house when Grunty zaps it, resulting in him getting killed. Of course, since the goal of this game is for Banjo and Kazooie to bring him back to life, that's exactly what happens near the end.
  • Temple of Doom: The pyramid within Mayahem Temple. It can only be accessed once Banjo and Kazooie learn the Breegull Blaster skill in order to employ first-person shooting, and has several statues modeled after Targitzan in its corridors. Gathering 10 statues will open an extended area with a Jiggy, while gathering 20 will open an identical area with another Jiggy, but it can only be claimed once Banjo and Kazooie challenge and defeat Targitzan himself in a boss battle.
  • "Test Your Strength" Game: Witchyworld has one called the Cactus of Strength, where a Jiggy is the prize. Banjo and Kazooie must hit the target three different ways note  within the time limit in order to ring the bell.
  • This Is a Drill: The Bill Drill, a move that lets you destroy hardy obstacles that can't be destroyed with the Beak Buster. Also the Hag1 which you find yourself on the wrong side end of at the end of the game.
  • Took a Level in Jerkass: In the original game, Groggy, Soggy, and Moggy were sad little children whose father forgot to get them Christmas presents. In this game, they're all troublemaking brats who refuse to listen to their mother unless Banjo and Kazooie bring them stuff.
  • Under the Sea: The underwater portion of Jolly Roger Lagoon. It can only be accessed once Mumbo enchants the water so Banjo and Kazooie can swim permanently in it without needing an Oxygen Meter, and features elements like ruins modeled after Atlantis, sunken ships, pipe passages that lead to other levels (namely Glitter Gulch Mine and Grunty Industries), and decayed lockers (one of which houses the level's boss, Lord Woo Fak Fak).
  • Underground Level: Glitter Gulch Mine, the second action stage, is a large cavern rich in ore of different colors, and has some areas that can only be accessed when Banjo and Kazooie are turned into a living stack of TNT capable of blowing up rocky obstacles (they can attack enemies this way as well, but it's not recommended). It includes a Minecart Madness minigame, and it's also here where Chuffy the Train is first seen.
  • Unexpected Gameplay Change: Targitzan's temple, the storage depot in Glitter Gulch Mine, and Clinker's Cavern in Grunty Industries are First-Person Shooter segments similar to GoldenEye. The Chompa's belly mini-game in Terrydactyland also counts.
  • Ungrateful Bastard: Alph, twice. After Mumbo revives the alien, he says he doesn't need the help of some "puny Earthling magic". Mumbo quickly calls him out on this. Later, when Alph reunites with his kids, he says that he will destroy all life on Earth for taking so long, only to forget that he left his laser in the UFO.
  • Unintentionally Unwinnable:
    • The hidden Honey King cheat code gives you unlimited health and oxygen. This is a problem in Hailfire Peaks, where the snowball transformation grows and shrinks in size depending on how much health you have. When you're at full health, you'll be too big to fit in the door to Wumba's wigwam and can't turn back into Banjo and Kazooie! There's a nearby bonfire you can to use to melt the snowball down to a more manageable size, but your infinite health makes it impossible. Wanna kill yourself to reset? Tough luck—the only Bottomless Pit is in the icicle cavern, which the full-sized snowball can't reach by either jumping or warping.
    • As Washing Machine Banjo, it's possible to trap yourself in Grunty Industries (specifically at the bottom of the Air Conditioning Plant).
  • Vocal Dissonance: Terry has a very high pitched voice and judging by the sound of it, you'd think he's female.note  Scrotty is a woman but has a very deep masculine voice in contrast.