You'll usually hear the villain become less confident and more desperate as the hero destroys their Mooks and gets closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of This Cannot Be!.
This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range. This is especially true for a Non-Action Big Bad who would be easily dispatched if the heroes met them in person.
Fantasy, sci-fi, and other genres of Speculative Fiction often use this trope without any apparent technology. Most commonly, the villain uses some form of psychic powers or magic to send messages directly into the mind of the heroes.
Compare Enemy Chatter, where video game enemies have dialogue amongst themselves and Canned Orders over Loudspeaker, where villains do this to their minions instead of the hero. Villains who use this trope also have a habit of being The Unfought.
Examples:
- Die Hard:
- Hans Gruber, the main villain of Die Hard, communicates with him John McClane over walkie-talkies that McClane looted off of Gruber's dead minions. With each talk, McClane manages to get a better idea of why Gruber attacked Nakatomi Plaza and Gruber learns a new tidbit he needs to deduce which of his hostages McClane cares about, all without the two meeting face-to-face.
- Simon in Die Hard with a Vengeance doesn't use an intercom, but he talks to the main characters on payphones throughout New York City. He smugly commands McClane to do horrendous or dangerous tasks in order to save civilians, making McClane all the more determined to find Simon and knock him down a peg.
- Greyhound never cuts to the Germans on their U-boats; instead, they're characterized only by the taunts and threats they send over the radio. The audio is distorted, only making them seem more monstrous as they mock the soldier's fallen comrades and go into detail about how their wives will move onto new lovers after the Germans kill them.
- Jigsaw from the Saw series communicates with his victims exclusively via pre-recorded messages on different kinds of tapes. This prevents the victims from taking their anger out on him while allowing him to instruct them about his traps.
- Star Trek II: The Wrath of Khan: Khan never meets the Enterprise crew face-to-face, and instead menaces them through viewscreens, communicators, and whatever other devices he can use to threaten them with Moby-Dick quotes.
- Daredevil (2015). In "Condemned", Matt Murdock has a lengthy conversation with Wilson Fisk (who sees them both as kindred spirits) using a discarded police radio.
- Star Trek: Enterprise: Used in "Babel One" to set up The Reveal — when our heroes make it to The Bridge to confront their enemy face-to-face, they discover that it's a remotely piloted drone and the man talking to them is actually light years away.
- The Star Trek: The Next Generation episode "Starship Mine" starts with the villains only talking to each other over their hijacked starship's comm systems. Once Picard starts chatting on the same channel, they start to talk to him alone in attempts to demoralize him, scare him into surrendering, and goad him into revealing his knowledge about the ship.
- Alice: Madness Returns: In the Hatter's Domain, Dormouse keeps providing ambient complaints about the Automatons over the intercom.
- Assault on Dark Athena: Revas uses the intercom of the Athena to taunt Riddick from time to time. When he hijacks a Mech suit of armor, she does the same with a one-way video uplink.
- Atomic Heart: While P-3 is hunting Petrov inside the Maya Plisetskaya Theater, Petrov uses the intercom to taunt him and boast about how he knows the theater inside and out.
- Banjo-Kazooie:
- Gruntilda in the first game, possibly the Trope Maker. She harasses you constantly as you traverse her lair, making badass boasts and cracking jokes at Banjo and Kazooie's expense, always in rhyme. She also speaks up the first time you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
- Similarly, the sequel, Banjo-Tooie, introduces the "Eagle-Eyed Foreman" in Grunty Industries, a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
- Villains throughout the Batman: Arkham Series are primarily heard over public intercoms played throughout buildings and neighborhoods they've hijacked. They give their minions advice on how to find Batman, complain about their performances, and threaten them in ways appropriate to their characters. However, the most notable examples of this trope are as follows:
- Throughout all of Batman: Arkham Asylum, the player hears the Joker mocking Batman over Arkham Asylum's intercom and making announcements as if the Joker really was the asylum's warden. He ends up with more dialogue than Batman in the game because of this. This gets a Call-Back in Batman: Arkham Origins and the DLC for Batman: Arkham Knight, where the Joker does the same thing in Blackgate Penitentiary and the Seagate Amusement Park.
- The Riddler hacks into Batman's radio channels in every game to call him stupid and challenge him to collect the trophies he's hid throughout Batman's surroundings.
- BioShock 1: After a certain point, the tyrannical Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game, even as you hunt him down. This becomes even more common once you realize Sofia Lamb does the same in the sequel.
- Black & White 2: Throughout the game, you hear the enemy leader of each land make unflattering comments about your growing city — shading into This Cannot Be! as you conquer their territory. It's ambiguous in the main game whether they mean to be heard or you can just eavesdrop by virtue of being a god, but the enemy of the expansion is a rival deity who tells you directly how much he wants to kill you.
- Borderlands 2: Handsome Jack will make use of the in-universe ECHOnet to call the Vault Hunters to harass, taunt, and threaten them throughout the game. As the story progresses and events involving locating and killing his daughter unfold, the nature of the calls become less humorous taunting and more serious pleading.
- Command & Conquer: Red Alert 2: When you go up against Yuri, he will frequently taunt your moves. It's implied he's actually transmitting this telepathically.
- de Blob 2: Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno-ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
- Duke Nukem I: Dr. Proton mocks Duke in some levels via videophone.
- The Elder Scrolls III: Morrowind: Dagoth Ur does this to the player once you enter the final dungeon and prepare to face off with him, taunting that you could not possibly defeat a god.
- In Fable I, during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own Annoying Video Game Helper guildmaster.
- Far Cry 4: The Affably Evil dictator Pagan Min is conspicuously chatty with the protagonist Ajay, regularly contacting him over radio with a blend of Baddie Flattery, Black Comedy, occasional chiding, and Foreshadowing about his progress in La Résistance.
- First Encounter Assault Recon: In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic "upgrades" they were given).
- Grand Theft Auto Online: In the Cayo Perico Heist, El Rubio will frequently taunt the player character through the intercom once the eponymous island is on high alert.
- Half-Life 2: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through terminals located throughout the Citadel.
- Kid Icarus: Uprising: The commanders of nearly every enemy base that you invade magically speak to you and your Mission Control as you progress, questioning your motives, explaining their own rationale, and most often, making small talk. This happens much more often past Chapter 9, when the leaders of the Underworld and goddess Viridi casually chat to you in nearly every level while also sending armies to kill you.
- Kirby Super Star: In the sub-game Revenge of Meta Knight, the crew of the Halberd airship you're storming would throw threats at Kirby over the intercom while also conversing with themselves. They become increasingly irate the further you go through. In Super Star Ultra, the new sub-game Revenge of the King also has this in The Revenge stage, mainly with King Dedede and Bandana Waddle Dee.
- In Magenta Horizon - Neverending Harvest, Cadilosh and Opima both use intercoms to talk to Gretel in the respective arcs where they serve as the antagonists. The former in particular uses a series of loudspeakers shaped like his own body.
- In Manhunt, you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
- Max Payne 1: In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
- Mother 3: Porky taunts you over an intercom as you travel to every floor of the Empire Porky Building except the 100th floor.
- Mystery Case Files: In Escape from Ravenhearst, Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she's supposed to learn about him in this area.
- Portal:
- GLaDOS is a malevolent supercomputer with a quick wit and a sharp tongue who cracks wise about the player's performance almost constantly in her Creepy Monotone. In this case, the fact that she's an actual, malicious character and not just a series of prerecorded messages is a major plot twist of the first Portal 1, though it's well-known now.
- Wheatley from Portal 2 attempts to provide the same sort of demoralizing commentary as GLaDOS after he betrays Chell, but without any wit, he just relies on childish insults and insecure boasts about his intelligence.
"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents."
- The Factory level of Resident Evil Village features Heisenberg taunting Ethan over a literal intercom.
- In Rocket: Robot on Wheels, Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.
- All over the place in Sly Cooper, particularly in the first game. Special shout-out to Mz. Ruby, who uses her Hollywood Voodoo to send one directly into Sly's mind.
- Sonic the Hedgehog:
- Sonic Colors: In both cutscenes and gameplay, Dr. Eggman will be yelling funny announcements over a PA system, which are all relevant to the levels that the player is in. For example, he occasionally tries to lure our hero, Sonic, into an obvious trap by promising cheap food, or asks attendees not to lick the seats of the candy-made rollercoasters, as people have already sat on them.
- Sonic Dream Team: In the final zone of the game, Ego City, Eggman can be heard yelling over the intercom, which is appropriate for a metropolis that revolves entirely around him in his own dreams. Some announcements that can be heard include awarding himself as "employee of the month", along with declaring that the speed limit is a strict five miles an hour.
- Spec Ops: The Line:
- Colonel Konrad starts giving Walker some Not So Different Remarks and Breaking Speeches over a radio Walker finds soon after the white phosphorus incident. Except it's all actually in Walker's head, as the radio has no batteries in it.
- The Radioman gets in on this as well, using his makeshift broadcast system to chastise Walker's squad and the Dubai insurgents for putting up a fight against the Damned 33rd. He also engages in some back-and-forth arguments with Walker on the radio just like Konrad does.
- In XCOM: Enemy Unknown and XCOM 2, the bosses contact you telepatically throughout the final mission.
- DC Animated Universe
- Batman: The Animated Series:
- The Joker uses televised skits to threaten Gotham's populace and tell Batman jokes without walking into Batarang range. He does this as early as the the second episode and famously does it again in "The Laughing Fish".
- In one episode, the Riddler broadcasts criticisms of Batman and Robin as they make their way through a labyrinth based on a video game he designed. They expect to find him in the center of the maze, but to their surprise, he's already on a plane out of the city.
- In his second appearance in Justice League, the Joker hosts a news broadcast covering the Justice League's attempts to disarm bombs he's planted throughout Las Vegas. He even put TV screens on the bombs so they can watch him while they work! This all turns out to be a publicity stunt to get good ratings so he can brainwash as many people as possible.
- Batman: The Animated Series:
- Much to the chagrin of real life American Big-Box stores, especially Walmart, the code to access the intercoms, which generally stays the same across the entirety of the chain's stores, has been available on the internet for quite some time; all it takes for an enterprising prankster to broadcast whatever's on their mind is to simply find a telephone that's been left unattended, punch in the code, and chaos can ensue. Here's a compilation
of intercom-related mischief.

