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"The treasure was there, heaped in staggering profusion — piles of diamonds, sapphires, rubies, turquoises, opals, emeralds; ziggurats of jade, jet and lapis lazuli; pyramids of gold wedges; teocallis of silver ingots; jewel-hilted swords in cloth-of-gold sheaths; golden helmets with colored horsehair crests, or black and scarlet plumes; silver scaled corselets; gem-crusted harness worn by warrior-kings three thousand years in their tombs; goblets carven of single jewels; skulls plated with gold, with moonstones for eyes; necklaces of human teeth set with jewels. The ivory floor was covered inches deep with gold dust that sparkled and shimmered under the crimson glow with a million scintillant lights."

A staple of role playing games, video games, movies, TV, and wherever stories are told is big room full of treasure. Money, gold, and jewels in improbable quantities are a staple, but anything valuable can turn up in a pinch — silks and furs, paintings, weapons, rare or ancient artifacts, and anything else considered a valuable luxury can be found in these vaults. A story's MacGuffin is also likely to be found here. These are usually not organized very well, with all the wealth just piled in together like an episode of Hoarders: Filthy Rich Edition. Such a room is often trapped or guarded by a monstrous beast, most frequently a dragon.

Often a cause of Laser-Guided Karma due to all the Death by Materialism. Sometimes The Hero might get all of it, but generally they only manage a choice piece or two, if anything. In many scenarios there will be some sort of cave-in, massive flood, or other such death trap which will inevitably chase the hero/heroes out. And since it would take a few days or maybe a week to dig it back out, the treasure is clearly lost forever. Apparently adventurers have never heard of modern excavation equipment.

Heist films live off this trope. May overlap with Pooled Funds or Dragon Hoard. See also City of Gold.


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    Anime and Manga 
  • Bloody Maiden: Juusanki no Shima has the limestone cave, which is where Yuu finds the first pieces of gold from the bandit's hoard and the bodies of the island's employees.
  • Dragon Knights: In the first volume, the knights cross-dress their way into a huge treasure vault guarded by a monster terrorizing a town to find a magic phoenix feather.
  • Magi: Labyrinth of Magic: Each dungeon contains one of these, and a challenger must reach it in order to clear and exit the dungeon. In addition to treasure, the treasuries also contain magical items, as well as the most valuable item, the djinn metal vessel.
  • Saint Beast: There's one in Zeus' shrine which Kira and Maya go poking around when they aren't supposed to. It's also where the Case of Hope and the dark pairings of the Saint Beasts' weapons are kept.

    Comic Books 
  • Black Moon Chronicles: When Wismerhill and his friends invade the kingdom of the living dead and defeat its lich prince, the next thing they find is his enormous treasure room, which they plunder to fund their military build-up against the empire.
  • Disney Ducks Comic Universe:
    • Scrooge McDuck has the Money Bin. Notable in that while it's still as trapped and guarded as any other pile of wealth that violates Euclidean geometry, it's intentionally set aside as valuable for sentimental reasons.
    • There are tons of other examples as well since Scrooge moonlights as an Adventurer Archaeologist. He's discovered massive treasure hoards such as the Seven Cities of Cibola, the Aztec gold, the collective Mesoamerican riches hidden in Panama, the treasure of the Knight Templars, and the Amazonian City of Gold. A noticeable one that the Ducks missed is the treasure collected by the Mongol hordes in Xanadu, which lies underneath Tralla La.
  • Wonder Woman (1942): While the other four members of Villainy, Inc. are trying to overthrow the Amazons and find themselves fighting not only the Amazons but all the other prisoners of Reformation Island, Queen Clea, Giganta, Zara and Hypnota run for the royal treasure vault, take everything they can pick up and steal a jet plane and take off. All four, and all the loot, have been recaptured and returned by the end of the next day.

    Fan Works 
  • The Best Revenge:
    • The Potters kept a bedroom at Godric's Hollow with several expensive items sealed away in drawers that make up part of Harry's remaining inheritance, as well as a rare and powerful book of witch-exclusive magic that Lily was hiding, which somehow ties into how she was able to shield Harry from the Killing Curse.
    • The Room of Lost Things in Hogwarts is exactly as the name says: a room of items that people have lost in the castle over the years, many of which are old, rare, and valuable. Among them is Rowena Ravenclaw's diadem, which is also one of Voldemort's horcruxes. Tom Riddle also makes off with some of the treasures there to fund his new life after his resurrection.
  • Dungeon Keeper Ami: Dungeons have treasuries to store the gold and other valuables for Cast from Money magic, which also serve as a Dragon Hoard for employed dragons.
  • The Pirate Pegasus: The second floor of the massive quarterdeck of Korsan's airship is a massive room containing tons of gold, gemstones, artifacts, and many collections.
  • The Weaver Option: After capturing the Empire of Sin, Taylor's forces discover that Sliscus had four separate treasure rooms sealed in massive adamantium vaults. The first one contains massive piles of traditional treasures such as jewels and gold. Hidden under those piles are the real treasures: Eldar weapons, webway keys, and Primarch Vulkan's personal Fellglaive tank. The second one contains a vast array of flags stolen from his victims. The third one contains a fortune in navigation charts and databases. The fourth contains... a massive sex dungeon and various artwork depicting Sliscus's penis. The Inquisition is likely to just burn everything in the last vault.
  • With Strings Attached: Grunnel has one of these. He invites the four to spend as much of it as they want, because "Getting it was much more interesting than having it."

    Films — Animation 
  • Aladdin: The Cave of Wonders. In a twist, the treasure is not what anyone goes into the cave for, and is in fact a test of greed: "Touch nothing but the lamp!" When Abu does touch a piece of the treasure, the entire cave erupts in lava and fire, melting and consuming the treasure and trying to do the same to the heroes.
  • SCOOB!: When Dick Dastardly enters the gates of Hades, he's surrounded with gold and treasure beyond the dreams of avarice. But he passes it all for one objective: his canine partner Muttley who was left there during a botched previous attempt to raid the treasure.

    Films — Live-Action 
  • Asia Pol: In this 60s James Bond wannabe, the final battle takes place in the yakuza leader's underground vault filled with tons and tons of golden bars.
  • The Count of Monte Cristo (2002): A map leads Edmund Dantes to a hidden vault on that island hiding the centuries old Roman treasure entrusted to his late mentor.
  • Entrapment: Subverted and discussed. When Mac and Gin break into International Clearance Bank, Mac is disappointed that the vault (an 86th floor office) contains nothing but a big computer, and complains about how nobody seems to fill hidden rooms with gold bars and treasure chests anymore.
    Mac: This is it? Whatever happened to money, stuff that you could get your hands on? There used to be bars of gold, safety deposit boxes. This is why I don't do banks any more: where's the good old-fashioned loot?
  • Goldfinger: The gold depository at Fort Knox. The look on Goldfinger's face when he sees all that gold in piles is wonderful. In the film he plans on irradiating all that gold. In the book, he really does plan on trucking it away.
  • The Goonies: Actually a treasure ship rather than a treasure room, filled with the accumulated booty of famed pirated One-Eyed Willy. The grotto where the ship is anchored collapses and the ship sails away in the end, but not before the heroes save enough treasure to to avoid foreclosure on their homes.
  • In the film version of The Hobbit, the dragon Smaug's lair at the root of the Lonely Mountain is filled with a pile of treasure so enormous that he can sleep in it, rather than just on top of it.
  • Mackenna's Gold: Had a treasure valley filled with huge gold nuggets.
  • The Mummy (1999): The heroes find the lost city of Hamunaptra complete with a pyramid full of treasure. The pyramid eventually sinks into the desert, but they manage to escape with enough treasure to set them up with a lavish lifestyle in the sequel. Ironically, almost all of the characters who were actively looking for the treasure were dead by this point. Leaving Jonathan as the sole aspiring looter of the tomb.
  • Muppet Treasure Island: During the "Love Led Us Here" musical sequence, Captain Smollet (Kermit) and his love Benjamina Gunn (Miss Piggy) contemplate their impending doom, while the pirates simultaneously celebrate finding a room full of treasure.
  • National Treasure: The protagonists find the ancient treasure of the Templars, filling a vast underground cavern. Although this is an example where the treasure is not lost forever, but the protagonists only receive a finder's fee of 1% (still worth a fortune).
  • Pirates of the Caribbean: The Curse of the Black Pearl: The pirates have amassed a huge amount of treasure in their island cave that they've horded while searching for the remaining cursed gold coins. Because the curse prevented them from feeling any pleasure, they had no reason to spend any of it (at least until they'd managed to break the curse).
  • Richie Rich: Subverted. The villain thinks the Rich family vault is one of these, but when he finally breaks into it he finds nothing but family photographs and other such keepsakes. The money is in the bank and other investments.
  • To Rob a Thief: Moctezuma stores all of his money in a highly-controlled vault that requires two access keys to be used simultaneously.

  • "Aladdin" has one of these. Instead of just piled all up anyhow, it's arranged in the form of a beautiful garden... pears on a tree are really emeralds, cherries are rubies and so on. All neatly cut and polished, of course. Aladdin's been told not to touch anything, but of course he picks a few "fruits" for his mom.
  • Classical Mythology: The story of King Midas starts with Midas cavorting in his own cave filled with all the gold he's taken from everyone else in his kingdom.

  • Ali Baba and the Forty Thieves: The cave of the eponymous band of bandits is piled high with valuable goods, rarities and coinage, the fruit of the bandits' many raids.
    He had expected to find naught save outer gloom in this robbers' den, and he was surprised to see the whole room filled with bales of all manner stuffs, and heaped up from sole to ceiling with camel-loads of silks and brocades and embroidered cloths and mounds on mounds of vari-coloured carpetings; besides which he espied coins golden and silver without measure or account, some piled upon the ground and others bound in leathern bags and sacks.
  • The Chronicles of Narnia:
    • Prince Caspian: When the Pevensie siblings realize that they are in the ruins of Cair Paravel, they make their way down to the treasure chamber, which is still full of the riches from their reign centuries earlier.
    • The Voyage of the Dawn Treader: When Eustace stumbles into a dragon's cave, the narrative makes it clear that he has no idea what to expect (never read the right books), and is stunned at the mounds of gold and treasure the beast was using as a bed.
  • Conan the Barbarian: These feature in "The Tower of the Elephant", "Queen of the Black Coast", and "Black Colossus".
  • The Dreamside Road: Sucora Cloud hid her film library under her antique shop. While this is treasure only to her niece and heir, Enoa, this room also contains Sucora’s key to the Dreamside Road artifact trove.
  • Gentleman Bastard: The Sinspire luxury casino stores its vast riches in plain sight... on display within a huge tube of utterly indestructible Elderglass that runs up the centre of the building. The entrance to the vault, however, is one of the most closely guarded locations in the setting.
  • Harry Potter and the Deathly Hallows: The Lestranges' vault in Gringotts. Somewhat more so after the Power Trio's break-in, due to the triggering of the replicating curse.
  • My Name Is Red: In this case, it is the personal art treasury of Sultan Murat III, containing the most beautiful objects in the Ottoman Empire. One elderly artist who visits it sees it as akin to nirvana, surrounded as he is with remnants of (what he sees as) a better era. In truth, however, the treasury is dusty and neglected, showing how little the sultan really cares.
  • Pharaoh: The Labyrinth holds treasure for Egypt's darkest hour. Don't try to rob it, you'll get lost and starve.
  • The Redemption of Althalus: Subverted. Althalus hears of the fabulous treasure room of the clan chief Gosti Big Belly, so he goes to rob it. Upon breaking in, he finds out that the majority of the money kept inside is just low-value copper coins, not the gold and silver he was expecting. Later on, Emmy guides him to a room with a hidden basement full of a truly absurd number of gold bricks.
  • Saintess Summons Skeletons: Played with in Zangdar. After mercy-killing the master of Zangdar and inheriting his castle, Sofia goes exploring and is disappointed that the castle lacks a Treasure Room... unless you count the jeweled ring she pulled from the late master's dead hand, which turns out to be a password-protected storage item whose inner space is about five meters tall and fifteen meters long and wide, containing priceless magical artifacts, a fortune in precious metals, and some treasures of mostly sentimental value. Sofia realizes it makes sense to keep all of your valuables with you if you're rich enough to afford an item like that and powerful enough to protect it.
  • The Second Jungle Book: There's a huge treasure chamber containing all the gold, jewels and precious artifacts of a now-vanished dynasty. Subverted in that the only person ever to rediscover it is Mowgli, and since he was Raised by Wolves he doesn't want any of it. (Well, except for one shiny object, and that ends up causing more trouble than it's worth.)
  • J. R. R. Tolkien used this one a lot:
    • In The Silmarillion: Various Elves have treasure rooms, notably the vaults that Fëanor and later Thingol keep their Silmaril(s) in. Both end up ransacked by the end, the first by Morgoth and the second by dwarves.
    • In The Hobbit, the great chamber at the root of the mountain is filled with a huge mound of treasure, which the dragon Smaug uses as his bed.
    • The Hobbit also has the trolls' lair, a cave where the dwarves find a fair bit of treasure the trolls got from other travelers they'd robbed.
    • The poem "The Hoard," in The Adventures of Tom Bombadil, tracks one such room and the treasure inside through several owners, starting with the elvish king who accumulated it and ending with the hoard being forgotten and lost to history, with no owner at all.
    • In Farmer Giles of Ham, the dragon Chrysophylax has quite a large treasure in his mountainside cavern.
  • One of the sources of Tarzan's wealth is the city of Opar. In The Return of Tarzan, while seeking a way to escape from Opar, he stumbles across across a long-forgotten chamber full of gold ingots and directly accessible from the outside world via a hidden tunnel of which the Oparians know nothing. The secret passage enables him to return several times and make "withdrawals" from the treasure room without the Oparians knowing about it.
  • Treasure Island: Ben Gunn's cave. Some time before the events of the novel, Ben Gunn had discovered the bulk of Captain Flint's treasure and removed it to his cliff-side cave.
  • Vorkosigan Saga: The climax of Captain Vorpatril's Alliance involves the characters attempting to recover the contents of an old bunker hidden directly under ImpSec headquarters filled with a fortune in gold coins, an even larger fortune in antiques and artwork, and a trove of absolutely priceless historical documents, all collectively worth billions of Barrayaran marks.
  • Wise Child: A prevalent rumor about the mysterious Solitary Sorceress Juniper is that she has caves full of jewels and gold under her house. This is untrue and the caves are just that, empty caves. While Juniper is out of the house, Wise Child and her cousin Colman's quest to find the rumored treasure when exploring them is what leads to Wise Child getting injured and having to be rescued. When Wise Child tells her about the rumor, Juniper asks why she would keep a hoard of gems all to herself when she could instead sell them to feed the starving children in the village.

    Live-Action TV 
  • The Beverly Hillbillies: In one episode, Granny gets it into her head not to trust any banks, so she takes her share of the oil money out of the bank and stuffs it in her mattress. She ends up with a very big mattress.
  • Game of Thrones: In Season 2, Xaro Xhoan Daxos visibly keeps a treasure room with an impregnable Valyrian door, which he keeps the key to on his person at all times. It turns out to be completely empty, and kept just for the mystique. His considerable wealth is actually on open display all over his estate.

    Other Sites 
  • SCP Foundation: Played with in SCP-1888 ("Terraforming Temple"). The limestone pyramid that is SCP-1888 has a large chamber inside nicknamed the "Treasure Room". When a sapient creature (such as a human being) looks inside the chamber they see their heart's desire. However, if the object is taken outside the pyramid it decays into a black substance (SCP-1888-2) that mutates any life form it touches.

  • Medieval Madness: Defeating the five knights during multiball and then shooting the left castle wall will reveal a treasure room that scores a Super Jackpot.

    Tabletop Games 
  • Central Casting Dungeons is a generic supplement that assists a game master in building a dungeon for PCs to adventure in. One of the areas it can create is a standard treasure room filled with valuable furs, precious metals and gems, jewelry, ornamental weapons and fine art.
  • Dungeons & Dragons: Has appeared in too many products to name. So let's do that.
    • In general, Dragon Hoards are common and ubiquitous.
    • G1 Steading of the Hill Giant Chief: The title hill giant Nosnra has two rooms filled with wealth. The Minor Treasure Room has thousands of copper, silver and electrum pieces, some copper ingots and almost a thousand gems worth only one gold piece each. The Chief's Treasure Room has tens of thousands of gold pieces, several thousand platinum pieces and many valuable gems and pieces of jewelry.
    • G3 Hall of the Fire Giant King has a treasure cave. It holds tens of thousands of copper and silver pieces, thousands of electrum and gold pieces, expensive gems and jewelry and an assortment of valuable items such as ivory tusks, pieces of rare wood, bales of silk, spices and a collection of minor magic items.
    • Q1 Queen of the Demonweb Pits takes place on four of the Chaotic Evil planes of the Abyss. It has a treasure chamber filled with coins made of the stuff of Chaos, 99.5% of which will vanish when the PCs return to the Prime Material Plane.
    • I6 Ravenloft: Strahd's castle has a Treasury Room that contains 15,750 gold pieces worth of coins, 11,500 gold pieces worth of gems and jewels and 4 magical weapons: a +2 sword and three +3 maces.
    • L1 The Secret of Bone Hill: The treasure room in the baron's castle holds 2,565 gold pieces worth of coins, 4,150 gold pieces worth of gems, and a Ring of Djinni Summoning in a lead-lined compartment.
    • N1 Tomb of the Lizard King: Sakatha's lair has multiple different treasure rooms.
      • The magic-user Gormundel (who works for Sakatha) has his own treasure room. It has an invisible chest that contains 500 gold pieces, 500 platinum pieces, 3,500 silver pieces and Gormundel's spell book.
      • The brigands who serve Sakatha keep their treasure in a room guarded by a shambling mound monster. The treasure consists of 24,000+ gold pieces worth of coins, 54,000 gold pieces worth of jewelry, a potion of speed and a spell scroll with a Web spell on it.
      • The evil temple's treasury room contains 15,000 gold pieces worth of coins and two ivory scroll cases (worth 500 gold pieces each) containing a cursed scroll and a Scroll of Protection from Demons.
      • Sakatha's own treasure room holds 23.000 gold pieces worth of coins, a collection of useful magic items (including a Ring of Wishes) and Sakatha's book of magic spells.
    • U2 Danger at Dunwater: The lizard man lair has a treasure room containing 8,000 silver pieces, 2,000 electrum pieces and three pieces of valuable jewelry.
    • Dungeon magazine:
      • Issue #1 adventure "Grakhirt's Lair": The treasure room inside the norker lair has a chest containing 430 copper pieces, 2,439 silver pieces, 1,054 gold pieces, 25 platinum pieces, three gold earrings set with pearls (each worth 160 gold pieces) and a scroll with three magic user spells inside a jade map case worth 435 gold pieces. There also some weapons hanging on the walls.
      • Issue #18 adventure "Chadranther's Bane": The treasure room in Chadranther's lair has 1,850 gold pieces worth of coins, two bales of silk, ten bear pelts, two ancient red dragon skulls, fifty glazed earthenware plates, a five foot square cracked mirror and six large clay jugs, each containing pepper.
      • Issue #38 adventure "Things That Go Bump in the Night"" The hobgoblins' treasure is kept in a small cavern. It consists of 575-700 gold pieces worth of coins, 50-1000 gold pieces worth of gems, 150-900 gold pieces worth of jewelry, a Necklace of Strangulation and a Potion of Frost Giant Strength.
      • Issue #41 adventure "Mammoth Problems": The ogre magi keep their loot in three chests in a treasure chamber. The treasure is 11,430 gold pieces worth of coins, 4,500 gold pieces worth of gems, 15,000 gold pieces worth of precious items, 4 potions and a Robe of Blending.
      • Issue #41 Greyhawk adventure "Hopeful Dawn": The Mitrik Thieves' Guild headquarters has a vault which contains all of its treasure. The vault contains 927 gold pieces worth of coins, silverware worth 31-620 gold pieces, 490-940 gold pieces worth of jewelry, 330-530 gold pieces worth of gems, 200 gold pieces worth of spices, jeweled combat items worth 375 gold pieces, a Sword of the Planes and a painting worth 10,000 gold pieces.
      • Issue #44 Dark Sun adventure "Raiders of the Chanth": The Chanth's treasury has a variety of Athasian coins, some jewelry, three priest spell scrolls, four potion fruits and a Ring of Protection +1.
      • Issue #45 adventure "Prism Keep": The villain Irinia's treasury is adjacent to her personal chambers. It contains 3,450 gold pieces worth of coins, 1,040 gold pieces worth of gems, a spell scroll with two spells on it and eight Potions of Flying.
      • Issue #46 adventure "Goblin Fever": The temple of the Cult of the Phoenix has a treasury that holds a mixed collection of gold and silver items and a wealth of jewelry, worth 10,000 gold pieces altogether. It also has 3,000 gold pieces worth of coins, 650 gold pieces worth of precious items, a scroll of priest spells, three potions, a Ring of Protection +1, a Wand of Magic Detection and 25 vials of holy water.
      • Issue #48 Forgotten Realms adventure "The Oracle at Sumbar": The Treasury Chamber in the Underwater Grotto has the treasure of the dead pirate Immurk. It includes the lost coronation crown of the Cormyrian king Palaghard I (worth 75,000 gold pieces), 2,500 platinum pieces, 6,000 gold pieces worth of gems and five pieces of jewelry worth 4,050 gold pieces. Magic items in the treasure are a Ring of Water Elemental Command, a Cloak of the Manta Ray, a Short Sword +1/+3 vs. marine creatures and two magical powders.
      • Issue #49 adventure "North of Narborel": The treasure chamber in the pirate's island contains 7,700 gold pieces worth of coral, 8,000 gold pieces worth of pearls, 3065 gold pieces worth of coins, two gold urns and a large silver bell worth 1,150 gold pieces altogether. The nearby hoard of the pirate's pet dragon turtle is worth around 4,000 gold pieces.
      • Issue #49 adventure "Castle of the Blind Sun": The treasure room of the title castle holds a plethora of magical treasure: a Ring of Three Wishes, a Dagger +1, a Ring of Earth Elemental Command, Bracers of Defense AC 3, a pouch of Dust of Illusion, a Figurine of Wondrous Power, eight arrows +3, six crossbow bolts +2, a Gem of Seeing, a Horn of Valor, a Field Pavilion, a dwarven two-handed axe +2 and three Healing Bandages. Monetary treasure consists of 74,000 gold pieces worth of coins and 28,000 gold pieces worth of gems.
      • Issue #50 adventure "Felkovic's Cat": Baron von Kharkov's treasure room includes 11,500 gold pieces worth of coins, 8,850 gold pieces worth of jewelry, 11,700 gold pieces worth of gems, three potions, a shield +1, a spear +1, a Ring of Free Action and a Wand of Fire.
    • Judges Guild:
      • The Dungeoneer magazine #12, adventure "The Temple of the Eye of Lusan": The temple has two treasure rooms, one fake and one real. The fake one has a chest filled with 3,000 gold pieces and is guarded by two wax golems wielding +1 swords. The real one has 6,000 copper pieces, 42,000 silver pieces, 30,000 gold pieces, 300 mithral pieces, 66 gems, 40 jewels and some valuable magic items.
      • The Dungeoneer magazine #16, adventure "The Lair of Krepache the Leper": Krepache's treasure room has 6,000-60,000 gold pieces, 20,000-24,000 silver pieces, 42,000-840,000 copper pieces, a case of gems, a Staff of the Priest Kings and assorted boxes of furs and other goods.
      • The Judges Guild Journal #19, adventure "The Dungeon Vlademor": Vlademor's treasure room has 15,000 gold pieces worth of gold bars and a Necklace of Missiles which is listed as being worth 50 gold pieces (it is actually worth far more).
      • Druids of Doom: The treasure room in the Druids' Keep has items useful to druids that are worth around 3,000 gold pieces. They include a carved ivory box filled with pearls, a variety of seeds, a black onyx box filled with coral and two exotic plants.
      • City State of the Invincible Overlord, "Revised Guide to the City State": The treasury room of the Hell-Bridge Temple is secured by a triple-locked iron door. The mundane part of the treasure consists of 11,465 gold pieces worth of coins, 16 pieces of jewelry, 32 gems, a map to the Treasure Room of the main temple of Thoth, two walkie-talkies (with instructions) and a gold helm worth 3200 gold pieces. The treasure's magic items are a +2 sword with a golden scabbard, an Elven Cloak, a Necklace of Prayer Beads, a potion of Polymorph Self, and a Wand of Illusion.
      • Operation Ogre: The wizardess Lolath's Secret Treasure Room holds three chests. They contain 14,500 gold pieces in coins, nine gems worth 23,100 gold pieces, 35,100 gold pieces worth of jewelry, a +3 Cloak of Protection, a Manual of Golems, a scroll of three spells, a Wand of Power, a Ring of Electrical Resistance and a +3 dagger.
  • Heart Of The Sunken Lands: There are four separate treasure rooms in the fortifications of the People of the Pit. The first has 100 Helden gems, 2,840 gold pieces (gp) and 2,000 silver pieces (sp). The second has 5,000 gp, 6,000 sp, 45 pieces of jewelry with a total value of 7,540 gp and 335 Helden gems. The third is secret and is protected by a Pit Trap. It has two large gem-studded candelabras worth 1,000 gp each, 40 Helden gems, 2,000 gp, a pile of tapestries worth 1,000 gp (one of which is a Carpet of Flying), and a spell scroll with an Invisibility spell on it. The fourth has 422 Helden gems of various sizes.
  • Middle-Earth Role Playing: In the supplement Calenhad: A Beacon of Gondor, the beacon tower of Calenhad in Gondor has an Upper Treasury room. It's filled with gold and mithril coins, various rare and valuable goods and the Tower Captain's collection of magic items, including two magical swords and a pair of magical boots.

    Theme Parks 
  • Indiana Jones Adventure: One of the rooms guests can be sent through in Mara's temple is the "Chamber of Earthly Riches", which is filled with nothing but gold.

    Video Games 
  • Alida The Enigmatic Giant: The central vault, where the eponymous rock band stashed their collected global wealth. Inside, a lot of the money is mostly stacked up or packed into smaller safes. This doesn't count the other vaults on the island, though, as those are empty save for a chair, table, and a clue relevant to the owner's segment of the guitar. The plot gets kicked off by the band's manager, Kivas, trying to find a way to get into the main vault to take all the money for himself. If you do everything right, you can both free Arin from his own vault, and lock Kivas inside the main one, at least for long enough until the police catch him.
  • Banjo-Tooie has the Treasure Chamber in Mayahem Temple, which is filled with piles of gold. You can't take any of it, though.
  • Big Fun in Furbyland: The minigame In the Clouds has floating, gem-encrusted Portal Doors that teleport the flying Furby in a pocket dimension filled to the brim with gems and jewels for it to collect.
  • Caprica: The bank vault in V-world is like this, one of the only virtual effects in an otherwise real-life game.
  • Diablo III features many treasure rooms for some side quests, but none stand out so deeply and rewardingly as Greed's Domain, a 2.0 patch feature that has a 1% chance of spawning from any dead Treasure Goblin or crafted from the sacrifice of the super-legendary Puzzle Ring. This super-reward is filled with heaps of actual treasure that you can hit for fortunes of gold each, with a few treasure goblins in between. It even comes with a boss who uses Cast from Money attacks that spawn Treasure Goblins and exploding AND is smashed to death by a super-chest that always spawns 2+ legendaries!
  • Divinity: Original Sin II: The "Vault of Braccus Rex" Sidequest takes the player character through layers of Malevolent Architecture to the Sorcerous Overlord's stash of heaps of gold coins, fine art, magic items... and the Soul Jars of those he's trapped as undead thralls.
  • Donkey Kong Country: Donkey Kong's banana hoard is a cave filled with mountains of bananas.
  • Dungeon Keeper: Your filthy lucre has to be stored in a Treasure Room or your limited-capacity Dungeon Heart for it to count as yours; anything else is left lying on the ground and is fair game for any monster who wanders by.
  • Dwarf Fortress: Back before the fortress economy was Dummied Out , the easiest way to deal with some of its foibles was to mint a huge stockpile of gold, silver and copper coins and keep them locked in a vault buried deep within the fortress where nobody could access them. You can still do this if you really want to, but the only purpose it serves is roleplay and/or Rule of Cool.
  • Eden Eternal:
    • The room in the centre of Vileshark HQ is a stereotypical treasure room, although it's inaccessible.
    • The Mayor's Dream is a Treasure Dungeon; the surface you walk on for one half of the dungeon is nothing but treasure. You can't pick it up, though.
  • EXTRAPOWER: Giant Fist: There's a main treasure room hidden in Blackberry's pyramid, as well as secret bonus areas scattered around with high loot. Of course, whether or not the player character finds them, Professor Ace must have. His opportunistic theft of a large gem from somewhere in the pyramid puts its guardian Ogonmushi on a rampage.
  • Fable III: You can build up a large pile of gold in your pocket dimension base. Depending on how much money you currently have, the pile grows larger and larger. And shrinks as you spend money. There's even a sort of mini quest in the room involving a chest on the floor and a key opening the chest near the ceiling. To open the chest, you have to make a large fortune of money, enough to fill the room up (and cover the chest) to grab the key. Then you have to spend it all to make the chest accessible again.
  • Fallout: New Vegas has a classic example in the Dead Money DLC, which is a Whole-Plot Reference to The Treasure of the Sierra Madre. The villain has you and three other saps fitted with explosive collars and forced to open the way to a vault far below a casino. He's actually after most of the Lost Technology inside, not the money, but the trope is still played straight, as also inside the vault are thirty-seven bars of pure gold... which altogether weigh far more than your character could possibly carry. You can grab a few, but the only way to escape with your head attached is to trick the villain into entering, trap him inside, and run like hell before the collar explodes. Unless, of course, you use one of the many exploits that have been discovered to allow you to carry them all.
  • The Journeyman Project 2: Buried In Time: Gage Blackwood uncovers one underneath Chateau Guaillard. Aside from collecting a few gold coins, his objective there is to find King Richard I's sword which Agent 3 tampered with by replacing its original jewel with a 4-carat diamond from her future time period.
  • King's Quest VI: The Castle of the Crown treasure room that Alexander finds in the long path It's where Alhazred is storing the other islands' treasures after stealing them himself and then making sure the thefts were blamed on other islands to keep then infighting and unable to challenge him.
  • Legend Of The Sword: You encounter such a room. If you examine the treasure, you're told that although everything else in the room is caked in dust, the treasure is spotless. If this doesn't clue you in that something is amiss and you go ahead and try to take it, the treasure is revealed to be an illusion which promptly disappears, the door slams shut and the game becomes unwinnable.
  • Minecraft: Ocean Monuments — large underwater maze-like structures — each have a room with a concealed 2x2 cube of gold (the equivalent of 72 blocks of gold ore). Generally you have to defeat its three "Elder Guardians" before collecting the gold, unless you want to spend ages battling their mining-speed debuff. Gold isn't particularly useful in this game, though, so the more valuable treasure room (usually) found in monuments is filled with piles of bright yellow... sponges.
  • Monster Hunter (PC) has treasure rooms as Bonus Levels, accessible if the Hunter collects a treasure room key in the previous stage. These rooms are filled to the brim with treasure, but also full of monsters and NO weapons, and the Hunter will collect as much loot as possible within 30 seconds.
  • Myst:
    • The series subverts this trope in a few places, in that you can't take any treasure with you. In the original game behind Sirrus' Throne on the Mechanical Age, is a secret chamber with several chests containing gold and silver bullion, coins, and one holding a red page. There's also a generous stock of wine. The place is also quite clean compared to other vaults.
    • Uru: Guildmaster Kadish's vault plays this trope straight, and it's packed wall to wall with treasure. The inability to take it here is especially egregious, as the player is meant to represent a regular person from the real world.
  • NetHack:
    • Hidden vaults on some levels filled with gold.
    • David's Treasure Zoo, treasure rooms filled with gold and monsters.
    • Fort Ludios, with gold, jewels, and more gold. Well-guarded.
    • The Castle, with jewels, equipment, and a wand of wishing. Well-guarded.
  • Overlord: In both games, the player has a place in their tower to store their hoard that gets larger as they acquire more loot during their adventures.
  • Paper Mario: The Thousand-Year Door: The pirate Cortez has a big hoard aboard his ship. Among his treasures is a Crystal Star.
  • Quest for Glory II: During a trial to retrieve the MacGuffin, the player comes across a room like this. It's a trap, of course: trying to take any of the treasure kills you.
  • Shovel Knight: The battle against Treasure Knight takes place in a ship's hold filled with enormous piles of gold, which he can weaponize against you.
  • Sly 3: Honor Among Thieves has this as the family legacy of the Cooper family, and Big Bad Doctor M's target. Sly himself on occasion has found himself in these, too (not counting when just smashing up the architecture pays for itself, of course).
  • Soul Series: Voldo guards his dead master Vercci's Money Pit. In each subsequent installment, the Pit seems to have increased in size and grandeur from a small, dirty room to being roughly the size of the Batcave, complete with its own port. Since from the earliest games the Money Pit was supposedly an entire island, we seem to be seeing more of that island with each game. Oh, and under no circumstances should you try to rob the Money Pit.
  • Spyro the Dragon:
    • Spyro the Dragon (1998): Gnasty's Loot is a world that the player can unlock after finding 100% of the gems, trapped dragons and stolen dragon eggs throughout the game, and is essentially a world that acted as the vault for the rest of Gnasty's fortune of gems. The centerpiece of this final level is a huge mountainside with factories and castle-like buildings built within. Inside the mountain is a tunnel with a river lava inside.
    • Spyro: Year of the Dragon: The Super Bonus Round is the last realm found in the game, unlocking by finding all of the dragon eggs and gems throughout the rest of the game, and is the vault where the Sorceress kept her treasure horde. The realm is atop a snowy-peak with toxic, purple sludge pools and small towers. The realm is overrun with thieves that have broken into the world with the Sorceress defeated, as well as a super flight power-up, a race-track and the Sorceress herself, having survived her first battle with Spyro and is ready to face him one more time.
  • Super Castlevania IV: Level IX is a single large treasure room. At one point you have to swim through quicksand-like pools of coins.
  • Super Mario Bros.: A handful of entries contains hidden rooms filled with so many coins that the player is gaurenteed to rack up tons of One Ups.
  • Tombs & Treasure: You use a mosaic tile within El Castillo Pyramid to open up a wall, revealing an immense treasure room. This being a puzzle game, you have no use for the stacks of gold or various exotic jars, and instead you collect the items which will help you further investigate the ruins of Chichen Itza. There's also an oddly headless statue smack in the middle of the room. Returning later to put the head back in place will open a stairway within the room, revealing what's arguably the true treasure — magic potions which can shrink and enlarge the drinker.
  • Ultima: The games always have one in Lord British' castle behind a flimsy secret entrance.


    Western Animation 
  • The Adventures of Puss in Boots has the lost city of San Lorenzo, and it's treasure vault, filled with all sorts of treasure, nearly all of it magical in nature. The Grotto of Riches can also give the San Lorenzo vaults a run for its money, as it is filled with just as many treasures, all collected by a single lamb.
  • Adventure Time: The first room you enter in Finn and Jake's Treehouse of Fun is full of piles of gold and jewels that the pair have collected in their adventures. Amusingly it's just sort of background filler, except for one episode where Princess Bubblegum breaks in to collect taxes from it. Later it's shown that several rooms in the tree house are filled with treasure. Later in one episode the treasure hoard has grown so much that the Treehouse will collapse because of it, so they decide to spend it all, and just start from scratch.
  • Bugs Bunny: The treasure hoard of a den of thieves "Ali Baba Bunny" is kept in part of a large cave.
  • DuckTales (1987): Scrooge's money bin is as always filled with a preposterous amount of coinage, in addition to the many other treasure hoards he finds on his adventures. Oddly, Scrooge almost never gets to keep these treasures after he finds them, even though it wouldn't threaten the status quo in any meaningful way.
  • The Golden Touch, being the story of Midas, naturally has a treasure room filled with gold.
  • The Herculoids: "The Raider Apes" has a cave filled with bags of gold coins in the villager's cave system.
  • In Jingaroo, the pirate ship in "Treasure Everywhere" initially contains one treasure chest until a wall falls down to reveal a room packed with gold.
  • Princess Gwenevere and the Jewel Riders: There's the Jewel Keep room in the Crystal Palace, where all the recovered magical Crown Jewels are "safely" kept (Kale gets there quite easily at the end of the first season).
  • The Ruff & Reddy Show: In the "Real Gone Leprechaun" story arc, the Goon of Glocca Morra keeps his plundered spoils in a treasure room. In episode 13, Reddy (who was shrunk to leprechaun size) uses the Goon's own heavy coin to K.O. him.

    Real Life 
  • Fort Knox in the United States holds, among other things, 4,578 metric tons of gold in one of its buildings.
  • London, Zurich, and Hong Kong also have massive stores of gold but their exact amounts are less certain than Fort Knox's.
  • The Federal Reserve Bank of New York holds the most gold in a single location in the whole world at about 5,620 metric tons as of 2019. The vast majority of that is actually owned by the central banks of 36 other countries — the Fed just serves as their caretaker and guardian, as well as middleman whenever one account holder needs to transfer gold to another by physically moving the gold to and from their respective compartments in the vault.
  • Although it naturally requires a significant amount of cash to do so, if you're interested in 'stacking' (collecting precious metals as a means of investment), or simply enjoy collecting coins and bullion as a hobby, it's possible for this to begin to happen over time as your hoard gets bigger and bigger.
  • Ancient Egyptian pharoahs held a lot of wealth that got buried with them when they died so they could go to the afterlife with them.
    • The treasure of the pharaoh Tutankhamun (AKA King Tut), found in his tomb in the Valley of the Kings. Which, considering he died young, was given a hasty burial in a tomb not even intended for a pharaoh, and was intentionally forgotten by Egyptians, this should give you some idea of the kind of real hoards that were originally buried with the more important pharaohs, and then plundered long before modern times.
    • The Egyptian Pyramids were supposed to be these, in addition to their role as elaborate tombs, temples and monuments to the pharaohs. Thanks to thousands of years of pillaging and robbery, they are pretty empty nowadays, though.
  • Schatzkammer, German for "treasury or treasure chamber", which hold treasures and are usually located in royal locations, although other locations can have them.
  • Bank vaults, of course, especially the place that holds the safety-deposit boxes. Although it's a collective treasure room holding many people's treasures rather than belonging to a single owner.


Video Example(s):


Muffy's golden shoes

In her nightmare, Muffy puts on a pair of golden shoes that she took from a pharaoh's tomb, which comes back to bite her when she falls into a quicksand pit, as they are too heavy for her butler Bailey to pull her out, resulting in her getting fully submerged.

How well does it match the trope?

5 (5 votes)

Example of:

Main / DeathByMaterialism

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