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Just another day fighting magical fire bears bare-fisted

The third game released in the EXTRAPOWER series, released in 2018. It takes place before the events of EXTRAPOWER: Attack of Darkforce, but in its own self-contained story.

In Africa, a strange wind drives animals to rampage. Zophy's investigation leads to an ancient unearthed bracelet, and the competing factions who wish to use it for their own ends. Four additional characters can be unlocked, each with their own unique play styles and their own stories.

The game is available for download here, and is playable with an RPG Maker VX Run Time Package and after switching the administrative language to Japanese and downloading Japanese Microsoft fonts for English computers.


EXTRAPOWER: Giant Fist provides examples of:

  • Advanced Ancient Humans: Part of the plot involves an ancient warrior race and the possible legacies that survived to this day.
  • Adventurer Archaeologist: Professor Ace, allegedly a professor of archaeology but spends his time as the Lovable Coward following Zophy around. It's certainly a good source of adventure, and sometimes riches. Like the time he steals a large jewel from Blackberry's pyramid, prompting Ogonmushi to brain them robbers and attack. Though always the first to run from a fight, he nonetheless follows Zophy into the heart of danger, and surprises everyone when his archaeological expertise means he actually has insight in the adventure at hand. He's even got the hat.
  • The Ahnold: J. Gargon, the boss fought at the end of the dig site.
  • And I Must Scream: Zett was fully aware when he was being experimented upon in his backstory. It's made him the man he is today.
  • Annoying Arrows: The Marva Forest is protected by the Duba people, most of whom attack on the ground but a few hide up in the trees and shoot arrows down at an angle. Zophy can simply pluck them from the air and throw them back at the archers and Coma can use her devil magics to repel them. Otherwise, they can easily snipe you when you're busy fighting off a dozen dedicated Duba defenders.
  • Antagonist Title: Zophy has some powerful punches and can throw boulders as easily as he can a Mook, but his fist isn't appreciably gigantic. Zet though? Especially when it turns out that the sought-after bracelet is actually the ring of the gigantic Latour warriors? There's the giant fist.
  • Archaeological Arms Race: Over the bracelet. Even when it's shown to kill humans who wear it, several factions compete to control it.
  • Asshole Victim: Mr. Barry, the first victim of the mysterious bracelet. A wealthy businessman financing the expedition that unearthed the bracelet and putting the locals to work on the dig site by force of violence. He's implied to have been the reason behind Miku's father's death and sics The Ahnold on the gang when they catch on. When the bracelet violently transforms his body until he dies, it's horrific to witness but no tears are shed for him. Likewise his subordinates who whip the locals to unconsciousness to keep them working, and in one case threaten Miku. They're standard Mooks who don't need Zophy's more powerful blows, but it feels good to send them flying. Even the killers-for-hire Barracuda mercenary group is portrayed in a more sympathetic light than Barry and his entourage.
  • Badass Longcoat: The brooding Power King wears one of these.
  • Badass Normal: Zophy and Wolf are regular humans who have become exceptionally powerful by virtue of hard training.
  • Blade Below the Shoulder: Power King can extend his low punch by extending a blade from his wrist, similar to Zanba Head.
  • Blocking Stops All Damage: A measure of just how powerful Zophy is. While blocking, he completely negates damage, whether it's fists, bullets, spears, lasers, or enemy magic.
  • Brainwashed and Crazy: The power of the bracelet forces animals into an aggressive state.
  • Build Like an Egyptian: Blackberry's pyramid.
  • Bullet Catch: Zophy is able to do this, and flick it back to his attacker!
  • The Cameo: Nimon, Shiira, and Juno from Attack of Darkforce appear at the end of the Mille City, Industrial Zone stage before the stage boss. Keep an eye on the water between shark and men in black attacks and you can see them launch out of the water and then wade for the remainder of the screen. In the first Mille City stage, the Happy Pizza mascot from Happy Challenger Yamada can appear as an Easter Egg.
  • Catch and Return: An ability unique to Zophy. Catch rocks, knives, spears, bullets, missiles, lasers, fireballs, and throw them back at your opponent!
  • Charm Person: Various characters become beguiled by Coma, usually to aid her infiltration and sometimes to elevate an otherwise neutral or friendly character into a boss.
  • Combat Stilettos: Coma uses her heels as part of her offensive arsenal.
  • Convection, Schmonvection: Magarda Volcano is surrounded by lava in most of the exterior and wide magma pools inside. Naturally, the players are not inconvenienced.
  • Collapsing Ceiling Boss: Final boss Zet is this on top of being a Load-Bearing Boss. He'll occasionally pound the earth with his fist, raining rocks onto the stage from above. Of course, for hero Zophy, he can simply grab one and chuck it back at Zet. Every other player character will have to settle for defensive or evasive maneuvers.
  • Combat Tentacles: Among the repertoire of magic attacks that the pyramid witch Blackberry has available is the Call of Abyss spell, which summons a host of otherworldly tentacles to rise from the floor and thrash the foe. You get to be on both ends of this, either as Blackberry or against her in a boss fight.
  • Cruel Elephant: The first boss is an elephant under the animal enraging-effect of the bracelet. It gets better after the fight. The fight serves as a demonstration of Zophy's strength: while other characters have only their repertoire of attacks for the fight, Zophy can casually pick up and toss around a fully sized aggressive elephant!
  • Dark Magical Girl:
    • Coma, a literal devil.
    • Blackberry is arguable, being the cold and ambitious Pyramid Witch.
  • Deal with the Devil: Coma makes time for these. She is a devil, after all.
  • Defrosting Ice Queen: Blackberry very nearly makes a friend!
  • Devil in Disguise: As just a doctor on staff.
  • Dinosaurs Are Dragons: Fire-breathing pteranodons at Magarda Volcano.
  • Dispel Magic: The mysterious bracelet that everyone is chasing after has this effect. Being able to cancel out even Blackberry's magic is what prompts her investigation and thus involvement in the plot, and one of the clues to track the bracelet's location.
  • Dodge the Bullet: Characters who can't fully block bullets can instead try to dodge them.
  • Dynamic Entry: You have plenty of opportunity to do this in the Barracuda base. There are several doors that you could simply punch open, or you can use a more powerful attack to send the door flying off its hinges into the Mooks in the next room over, likely while following through with the power attack that sent it flying in the first place!
  • Earthy Barefoot Character: Zophy, who lives in the wilds and adventures with a talking lion, wears little more than a golden loincloth and some jewelry. Shoes don't make the cut.
  • Easter Egg: A few to Lucky Lamp and EXTRAPOWER in the graffiti and shop names in America. There's even a large mural to Happy Challenger Yamada. "Are you happy??" You will be if you punch the top of it.
  • Elemental Powers: The guardians of Magarda Volcano are a fire tribe who dabble in fire magic. Many creatures around Magarda also use fire attacks.
  • Evil Counterpart: Despite being a literal devil, Coma faces an even more evil version of this. For Zophy, there is the final boss Zett.
  • Evil Is Bigger: Related to Evil Counterpart: Zett, once he demonstrates how to use the bracelet.
  • Evil Overlord: Zet, the last suvivor of the ancient Latour warrior race. Commanding mercenaries and devils to carry out his plans, operating in hiding in the tunnels below his cult's headquarters.
  • Evil Twin: Coma's Evil Counterpart is her own duplicate self. Technically they are both equally Coma.
  • Fanservice: Coma is designed for sexiness. Many of the male characters are beefcakes too.
  • Friend to All Living Things: Zophy. When the bracelet's power makes animals rampage, his attacks merely brings them back to their senses (you can see them look around in confusion before scampering off), even for snakes and mice or crocodiles. His gang knows some animals by name and it doesn't take much to convince him to go easy on them.
  • Generic Graffiti: Has fun with this in the Milles City stages, with various tags on the walls referencing the EXTRAPOWER series. There are even a couple of larger pieces: a Happy Pizza from Happy Challenger Yamada with a requisite Easter Egg if struck on top, and a large mural to the Galaxy's team behind the stage boss.
  • Get A Hold Of Yourself Man: Attacking humans and monsters will make them fall over, blink, and disappear. Attacking animals, who are merely Brainwashed and Crazy, will make them look around in confusion and scamper away.
  • Giant Spider: Only seen in the secret ruins under the dig site. Unlike every other animal, attacking these will explosively pop them instead of making them run off.
  • Glowing Gem: The ancient wizard Diamond Mine slumbers in a large diamond. When we see it pop up during Blackberry's credits, it shines with a rainbow light from the inside, denoting the phenomenal cosmic power entombed within.
  • Grievous Harm with a Body: With his muscles, Zophy can easily throw enemies into other enemies. They don't even have to be human, he can even toss elephants! Power King also has the power to throw human Mooks around.
  • Ground Punch: Zophy's ground special is to pound his fist into the ground, damaging all enemies on the ground around him.
  • Gun Akimbo: Power King will sometimes fire out bullets in two directions for certain attacks. Some enemies also attack with two submachine guns.
  • Heroes Fight Barehanded: While he can throw back weapons tossed by enemies (or their bullets, or lasers), Zophy is content to stride into any situation with just his two fists.
  • Hulk Speak: Mr Duba, but only in Coma's route when he's under mind control. In every other circumstance, he's eloquent enough.
  • Human Disguise: As an innocuous doctor.
  • Human Hammer-Throw: While it's not necessary for their grab attacks, Zophy and Power King can pull this off, swing their unfortunate victim around before flinging them, typically into the human projectile's friends. They could just throw them normally, but it's more fun to give them a spin first. Power King can also purchase an ability that gives swinging throws maneuver an additional combat utility.
  • Hungry Jungle: Marva Forest, home to the Duba people who are defensively territorial about their jungle. They also specifically disallow Zophy entrance. Unfortunately, they have permitted the Barracuda mercenary group to hide out in the caves deep in Marva, so it becomes necessary to fight through the Duba, their traps, the occasional irate snakes dropping from the trees, and Chief Duba himself to earn the right to pass through. Certain death, if the player characters weren't the World's Strongest Man, a pyramid witch, or a devil.
  • In-Game Banking Services: the Ace Bank, ATMs included in every stage that can transfer money earned during the run to the Professor's Room, where you can purchase credits, Boss Rush, new playable characters, level select, a jukebox, or just accumulate to give Professor Ace fancier clothes and decor. ...wait.
  • Jerk with a Heart of Gold: Blackberry tries to maintain her cold facade and mad wizard role, but really would have considered Miku a friend under different circumstances.
  • Jungle Japes: The forest of the Duba. The player characters will have to traverse through here upon learning that the Duba people have allowed the Barracuda mercenary group to hide out within.
  • Killer Rabbit: Slimes. What are otherwise the most basic enemy by any name in any genre. Here they do damage for every single frame that you are touching one. They are exclusively found in swarms or in easy reach of other slimes. Prepare to watch your life bar melt away just for touching one.
  • Lady of Black Magic: Coma, a devil who fights with access to demonic magics. Blackberry, the Pyramid Witch whose attacks involve summoning a variety of demonic and eldritch beings.
  • Lethal Lava Land: The Magarda Volcano region is covered in rivers and lakes of lava, volcanoes surrounding the eponymous Magarda, and the occasional spurt of lava.
  • Load-Bearing Boss: Defeat the final boss and cue the stage crumbling around you. Granted, the final confrontation takes place in some broad underground caverns and the game explains that the fight destabilized them. Given the powerful attacks coming off the player and boss, with the occasional collapsing rocks, that tracks.
  • Lost Technology: The bracelet is a surviving one.
  • Lovecraftian Super Power: The zealots in the above-ground floors of Zett's mansion have such augmentations as: the ability to whip a large prehensile tongue out of their mouths, or strike with a giant fist bigger than they are, or leap about as exceptionally leggy grandpas. They lose out on the human parts in the tunnels below.
  • Luke, I Am Your Father: Zett is actually grandpa.
  • MacGuffin: The bracelet.
  • Made of Iron: Zophy is recognized as such in-universe. He can block anything with his bare arms, can fight magical and mundane enemies across Africa and North America with just his fists, and can repel boulders and bullets and lasers and fireballs with just his bare hands!
  • Magic Is Evil: The two magical characters are a literal devil and a demon-summoning witch.
  • The Men in Black: This makes up the majority of the Mars Corp enemy type in the America stages. On the streets, its swarms of men in black running stiffly in their suits to attack the player characters, sometimes pulling up in a fancy limo to release a squad of them at once. They default to standing in place with a hand on their ear piece if the player reaches a level above or below them. In the Mars Corp building, half the enemies are MIB while the other half are paramilitary mercs dressed in fatigues.
  • Mirror Boss: Final boss Zet is not only physically similar to hero Zophy with his muscular physique and penchant for fighting in a loincloth, his attacks are all upgraded versions of what Zophy is capable of. The ground punch, in Zett's hand, dislodges rocks from the ceiling to fall onto the player. The tornadoes that Zophy can unleash with a punch are massive and fly farther when Zet does it. And Zophy's EXTRAPOWER attack that throws an explosive punch across the screen is met with a single prolonged blast that can only be ducked. Basically, Zophy has to fight a giant, extrapowered version of himself.
  • More Dakka: Power King's specialty.
  • Mummy: A durable enemy deep within Blackberry's pyramid.
  • Mysterious Animal Senses: King Leo can tell that the strange wind enraging animals is not natural, and has wisened insights after 200 years of life.
  • Non-Human Sidekick: Zophy is accompanied by King Leo, among his other friends. Wolf is assisted by a monkey, dog and bird helper (Sound familiar?). Coma and Power King both have more demonic companions, though it's definitely less a Sidekick relationship in Power King's case.
  • One-Hit Kill: With a lot of luck and/or incredible timing, it is possible to parry an enemy attack to wipe their health bar.
  • Our Genies Are Different: Magma-O is a giant genie of fire who lives in the lake of magma inside Magarda Volcano. An ancient being who has observed the Earth since its infancy, he is often sought after for his wisdom. It's possible to summon another genie by attacking certain parts of the environment and revealing the Lucky Lamp. This genie will grant the player the ability to use any special attack without cost and activate their transcendental ability without needing to be at low health for a limited time.
  • Our Monsters Are Weird: As a result of Zett's experimentation on the human body. The above-ground floors of the manner are occupied by benign weirdness like offensively large tongues, leggy leaping grandpas, and people attacking with off-brand giant fists. In the tunnels below, the human body has been warped into bizarre creatures that barely resemble any natural shape.
  • Private Military Contractors: The Barracuda mercenary organization, led by Mr Barrack. Less scrupulous than SPICA, they consist of armed goons and are simple muscle for whoever pays them enough. Fighter Wolf is a more individual example, supported by his girlfriend and his monkey, dog and bird helpers but otherwise operating solo. At the end of his route, he negotiates a comfortable gig as the bodyguard of Mars Corp's CEO.
  • Punched Across the Room: Zophy, Wolf, and Power King are all capable of doing this to anyone they face.
  • Rock Monster: A few of these are fought in Magarda Volcano stages, first as a stage boss then as enemies showing up again at the higher elevations.
  • Scary Scorpions: Scorpions populate the desert stage surrounding Blackberry's pyramid and within it. Most come in the expected size and explode in a single hit, but one miniboss scorpion is as large as a tank.
  • Seahorses Are Dragons: Live in the lava of Magarda Volcano? Breathe fire? That's a seahorse alright.
  • Sealed Evil in a Can The truth behind the bracelet though this is only learned after beating the final unlocked character.
  • Sentient Sands: The golem summoned by Blackberry in her first encounter, which appears again as a guardian of the upper levels of her pyramid before fighting Ogonmushi, is a large construct of sand and crumbles away upon defeat. Sadly, you can't summon it while playing as Blackberry. Thankfully, she can't summon it during her actual boss fight.
  • Sequence Breaking: Blackberry's pyramid is maze-like and filled with secrets and treasures. It's possible to skip to later parts of the pyramid to rush through it or to quickly access high-value treasure areas.
  • Shifting Sand Land: The desert stage surrounding Blackberry's pyramid. Mostly populated by fanatics in the cult of the ancient wizard Diamond Mine, some of whom spawn snakes or attack atop camels or flying carpets. Also home to a few Scary Scorpions, one the size of a tank. Hitting a certain part of the stage will expose the secret Lucky Lamp, giving the player the earliest encounter with a bonus genie that gives, for a limited time, unlimited use of special attacks and the ability to use EXTRAPOWER without being at low health.
  • Shock and Awe: One of the spells in Blackberry's repertoire is to summon Chergov, a giant bulbous Eldritch Abomination that spews lighting in all directions periodically for as long as the spell lasts. Never long enough when you're playing Blackberry, viciously long when she's the boss battle.
  • Shooting Superman: Though none of the player characters are impervious to bullets, it becomes this when they can just as easily block or dodge bullets, use a special attack to cut through the gunfire, or just grab the bullet to flick back at the shooter.
  • Spell Book: The Pyramid Witch Blackberry performs her summon magic by flipping her tome to the appropriate page.
  • Storm of Blades: Coma's EXTRAPOWER ability, usable only at critical health, opens a portal behind her and releases a flood of edged weapons that flies out in a horizontal line as tall as she is. Whatever got her to low health, odds are it's getting erased.
  • Summon Magic: Blackberry's primary mode of attack is to summon various demons to attack for her.
  • Talking Animal: King Leo. He's unique in the world of EXTRAPOWER for being an animal who can talk: even when presented with animals that the human characters know by name, they are perfectly normal animals who do not speak human language.
  • Threatening Shark: One appears at the end of the harbour segment in Milles City, just in case you forgot about the bracelet making nearby animals rampage. After screen after screen of fighting The Men in Black across urban and industrial settings, sudden shark leaping from the water!
  • Throw the Mook at Them: Zophy and Power King are strong enough to grab any enemy in front of them and throw or kick them into their comrades.
  • Timed Mission: Gives a generous 10 minutes per level, at the end of which your character unceremoniously falls over dead.
  • Transformation Horror: Happens to anyone unworthy who tries to wear the bracelet. Their bodies are torn apart grotesquely, their bones warped and bursting through their skin, until they die.
  • Treasure Room: There's a main treasure room hidden in Blackberry's pyramid, as well as secret bonus areas scattered around with high loot. Of course, whether or not the player character finds them, Professor Ace must have found something. His opportunistic theft of a large gem from somewhere in the pyramid puts its guardian Ogonmushi on a rampage.
  • Uplifted Animal: King Leo is a 200 year old talking lion who owes his sentience to a blessing of the flame princess.
  • Vengeful Ghost: The phantoms, souls who died trying to invade Blackberry's pyramid and now forced to remain and defend it.
  • The Very Definitely Final Dungeon: Zett's manor and the tunnels below.
  • Villain Episode: Coma repeatedly obstructs the various player characters' paths and sometimes directly opposes them in battle. You also get to play her story.
  • What Measure Is a Non-Cute?: Any animal defeated in combat merely shake their head in confusion and run away rather than get killed, as they're merely under the rampage effect of an ancient bracelet. This mercy is extended to apes, gazelles, monkeys, hyenas, mice and elephants, and even less fluffy creatures like snakes, fish and crocodile. But not insects or arachnids. Wasps, spiders, scorpions? Crushed under hand or foot.
  • Where the Hell Is Springfield?: The African setting is generic and unspecified. They travel through savanna, deserts hiding a pyramid, jungles, and a desolate volcano. It's also unclear how much time is spent traveling between these areas.
  • Wild Man: Zophy is practically the poster child of the trope, a taciturn man raised in the wilderness who wanders into adventure with nothing more than a loincloth and some golden jewelry and a mountain of muscles.
  • World of Badass: It's EXTRAPOWER!

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