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The Goomba

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Over 30 years and counting, and they still get beaten easily.
Image by blistinaorigin.

"My assignment is a grassy hill beside a massive cleft
They told me when the plumber comes to 'just keep moving left'
The bastard finally showed up, so I marched without delay
But he just jumped right over me, continued on his way!
At no point in my orders did they mention moving
So I stepped right off the edge, filled with paralytic spite."

A type of Video Game Enemy. The Goomba is the weakest and/or most basic enemy in the game. They have simplistic movement patterns, are reassuringly easy to beat, and will almost always be one of the first enemies encountered in the first level. They are the meekest and mildest of Mooks designed to teach the player about the game's combat mechanics; stomping, slicing, or blasting one of these guys for the first time marks the moment where the person holding the controller really starts playing the game.

Their ubiquitous status can lead to them becoming mascots for the work in question and they are likely to come in multiple (often stronger) versions. Sometimes their lowly cannon-fodder status is even subverted by making one of these stronger versions found later in the game be one of the toughest enemies in the game. Other times, they can become dangerous depending on how many of them there are. Even if an enemy is weak, if being attacked by one takes one hitpoint, then being met by 100 poses a problem.


In any game where monsters are recruitable these guys will usually be the Com Mons, recruitable very early on and useful in early stages of the game, but quickly becoming outclassed once stronger monsters start appearing. Though they may have some gimmick that makes them more viable under special circumstances.

The Goomba is often simplistic in appearance, suggestive of a nuisance rather than a genuine threat. They can easily be Adorable Evil Minions. The Waddling Head is common Goomba-type enemy found in Platformers. In western fantasy Role Playing Games, goblins and giant rats most get this role. While in Japanese Role Playing Games and fantasy games, (thanks in part to Dragon Quest's popularity) slimes have been elevated to this role.

Compare Mooks. Contrast Demonic Spiders, Elite Mooks and Boss in Mook Clothing. The Goomba typically serves as practice fodder for the Warmup Boss.


The Trope Namer is from Super Mario Bros. In an interview it was revealed that they were actually created at the end of the game's development, because the other main enemy in the game, the Koopa Troopa, required a two-step process to defeat, and the developers wanted to give players something simpler to beat.

Note: the term "goombah" is still a live piece of offensive slang in the Northeast of the U.S.; use with caution around Italians stronger or meaner than you are (unless they are gamers, but especially if they're plumbers), or if you just plain don't want to be a jerk. The word in itself isn't offensive (it's a southern Italian dialect form of compare, "friend"), but using it to anyone who isn't actually an extremely close friend (the sort of friend you'd ask to be in your wedding, or to be the godfather of your child) is at the very least presumptuous.


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    Action Adventure 
  • Examples from The Legend of Zelda franchise:
    • Octoroks in the original The Legend of Zelda and many of the handheld games have no defense, are generally slow moving, and occasionally spit rocks so that the player can learn what Link's shield is for. In most 3D Zelda games they're a somewhat stronger enemy that spits projectiles and hides when Link approaches, forcing players to learn how to use the shield and targeting to reflect their attacks back at them.
    • Zelda II: The Adventure of Link has Bits (red jelly monsters that inch towards Link) and Bots (blue jelly monsters that inch towards Link and occasionally jump a bit). Despite being stronger, Bots are far more common and are found constantly throughout the game.
    • The Legend of Zelda: A Link to the Past has the Hyrule Guards - specifically, inside Hyrule Castle (which in this game functions as a Noob Cave), there are some particularly weak dagger-wielding green soldiers that only walk in straight lines, carry flimsy shields and don't even attack directly, making them easy prey for Link.
    • In The Legend of Zelda: Ocarina of Time Deku Babas are the basic mook. There's even a weaker version, the withered Deku Baba, which doesn't fight back.
  • Ever since The Legend of Zelda: The Wind Waker, Bokoblins seem to have taken the role as Goomba for the 3D Zelda games. They're usually fairly weak, with simplistic attack patterns and minimal to no defenses, and typically go under with one or two blows from Link's sword.
  • The Legend of Zelda: Spirit Tracks has Spinuts, which can only attack by running into Link and don't take much effort to defeat.
  • The Legend of Zelda: A Link Between Worlds has Blobs, a weaker version of the Buzz Blob enemies that doesn't shock Link if he tries to hit them with his sword, resulting in a slow-moving enemy that's easy to defeat.
  • The Legend of Zelda: Breath of the Wild has Chuchus. The majority of Chuchus have very low HP, minimal attack power, and are as slow as rocks. They're essentially punching bags for the player to use in order to get used to the game's combat system.
  • Critters in Cave Story. They do get the Underground Monkey treatment and become progressively more dangerous the farther you get in the game.
  • Machine Hunter: The lowest-ranked alien soldiers are clad in orange, shows up in the first few levels, attacks only with a single pistol, and are terrible shots. As the game progresses they appeared less frequently, and are replaced by purple, yellow or white-clad aliens which have stronger and better weapons.
  • Red ninjas in the Ninja Senki. The other ninja variations are all quite dangerous however. The toads also count once you get used to their jumps.
  • When you first enter the Guidance Gate in La-Mulana, the skeleton is the first type of enemy that you encounter. Skeletons, like bats, occur throughout the ruins; they do become tougher in later levels. They take more than one hit to destroy without a certain item you can't obtain until fairly late in the game.
  • The Tower of Druaga has green slimes as the only type of enemy on the first floor. Namco × Capcom does a little Lampshade Hanging when they turn up at the start of the Tower of Druaga chapter.
  • God of War has the Undead Warriors and Harpies.
  • Fantasy hack and slash game Die By The Sword had kobolds, which were small, weak and pathetically vulnerable. The expansion even allowed a kobold to participate in games of Ogre Hockey. As the puck.
  • Ittle Dew has the Fishbun, an enemy that resembles a platypus. They are mostly harmless, wandering around and minding their own business, and don't actively attack you when you get close.
  • In Holy Umbrella, the puny blue-helmeted Waddling Heads are the first enemies you encounter, not counting an early Hopeless Boss Fight; they have many fiercer cousins that appear later on.
  • Urbanoids: The red household robots, which generally have the weakest armor and no firepower.
  • In Hollow Knight, the first entry in the Hunter's Journal is for the Crawlid, a weak enemy encountered at the very beginning of the game that just slowly walks back and forth along the ground. The note for this enemy says: "Dull and pathetic. Hardly worth killing."

    Beat 'em Up 
  • From the Stylish Action Bayonetta the Affinity angels are first encountered in the Prologue chapter, and offer little threat. They are basically there to allow the player to practice building combos and evading in preparation to stronger enemies in the near future. That being said, Affinities get much stronger varieties later on in the game.
  • Similar to the above, in the sequel Bayonetta 2 the Acceptance angels are also encountered as the first enemy in the prologue chapter, being pretty large, slow, and with easily telegraphed moves, being perfect for players to get a handle of the combo system and how to evade to activate Witch Time.
  • The Troop-type enemies from Crisis Beat are the lowest-ranked of the terrorists, with a pathetic life bar, fights unarmed, and goes down in less than ten hits, in a game where your character dishes out a dozen hits with ease.
  • The standard cyborgs in Metal Gear Rising qualify as this, as they are the most basic enemies, and most don't even require any damage in order to slice into ribbons via blade mode.
  • Marionettes in the first Devil May Cry are the most basic enemies, with their only special ability being to tie you to strings, which is fairly easy to escape from.
  • The Bones from No More Heroes III, at their weakest, are featureless, geometrical humanoid aliens with weak, telegraphed melee attacks. This is lampshaded in their intro card, with Jeane mentioning that one is no trouble but groups may be a little bit of a problem, and Travis following up by saying "This dude is just a goombah!" Stronger and more durable Bones with more features on their model show up as you progress through the game, but are no less telegraphed.
  • Bemlars from Ultra Toukon Densetsu are pathetically weak enemies that shows up in large numbers in the earlier stages, which goes down in less than ten hits (or instantly with a Charged Attack). Ragons and Gaboras tend to appear a lot in the beginning stages as well, although they're hardly a challenge even for beginner players.

    Fighting Game 
  • The basic Primids from the Subspace Emissary in Super Smash Bros. Brawl.
    • And the original Goombas themselves!

    First-Person Shooter 
  • Stormtroopers in most Star Wars games; in prequel-era games, Battle Droids typically fulfill the same role.
  • The alien species nicknamed "Grunts" in Halo. Slow, stupid, rarely care more than pistols and grenades (often used for suicide attacks), die in three shots from the weakest gun, fall asleep in war zones, and almost as likely to run away at the sight of the player character as to actually attempt to fight - unless there's an Elite nearby, in which case you kill the Elite and then they run away. Whenever they pilot a vehicle, it's also a crappy and destructive one like a Ghost or Banshee. They've progressively gotten stronger throughout the series, with later games improving their AI and introducing variants that can take more bullets and/or carry heavy weapons like Fuel Rod Guns, but they're still by far the weakest humanoid enemy type. The Drones are about as badly armed and armored, but at least they're fast and can fly.
  • The Half-Life series:
    • The Combine "Civil Protection" in Half-Life 2. Sure, they come in groups and some of them have SMGs, but they're cannon fodder compared to Overwatch Soldiers and the Overwatch Soldiers know it. All of them go down in three headshots from the weakest gun in the game, they rarely take cover, and only then to reload (meaning it's very easy to score those three headshots), will always shoot from the hip, and have a bad habit of Fast-Roping into the immediate path of a speeding vehicle.
    • Headcrab Zombie claws and bites hurt quite a bit, but they're very, very slow. They're also completely braindead (purposefully so, in a series widely praised for its Artificial Brilliance) allowing for plenty of funny moments. The developers love putting large, heavy props and environmental traps for the player to kill them with.
    • Headcrabs themselves are small, die from two bullets or one good crowbar whack, do pathetic damage, and are some of the first dangerous things you encounter in the game. They're also seriously terrifying.
  • Zombies and imps in Doom.
    • The lowly Zombieman is incredibly weak. Aside from having only 20 HP, they're solely armed with a rifle that behaves like the player's pistol- but is horrifically inaccurate, meaning that Zombiemen can only really hit the player by blind luck.
    • Shotgun Guys are more dangerous- their shotguns are still much weaker than the player's, but they're essentially making three Zombieman attacks at once with the same accuracy, tripling their chance to hit. They also have slightly more health.
    • Imps have a healthy 60 HP, but are relegated to Goomba status because of their slow moving, easy to dodge fireballs. They are only really a threat at point blank or in very narrow corridors.
    • Chaingun Guys are the only zombie worthy of respect; with 70 HP and a rapid-fire Chaingun, they are quite a bit more deadly than other fodder monsters.
  • The Class 1 Drone robot in Descent.
  • Beheaded rocketeers and Gnaars in Serious Sam I. The former shoot comically slow energy bullets with the accuracy you would expect from a man without a head, and the latter can only harm you by body-blocking you in a corner and flailing away.
  • In Left 4 Dead the common infected are scattered everywhere.
  • Humanoid Mutants in System Shock go down easily from any weapon and are one of the only enemy types without ranged weapons. Serv-bots are even easier.
  • The Borderlands series has Psychos, who are screaming lunatics with low health who run at you while brandishing axes. They are typically no threat to the player and are very easy to take down, though they also come in different varieties, such as the Suicide Psycho or the Badass Psychos.
  • The Citadel has the Cultists, who are cyborg girls converted by the Sleeping God to follow its orders. They have very low health, and their means of attack is tossing an axe at the player, which can be easily avoided or shot out of the air with weapons.

    Maze Game 
  • Wizard of Wor has every stage begin with Burwors, which don't move too fast and can't turn invisible.

  • Final Fantasy XI has a few different mobs you first encounter, all dependent on your starting nation; these would include bees, worms, bunnies... and walking onions.
  • City of Villains have the Snakes, which are naga-like humanoids. By level 10, you'll be thoroughly sick of fighting them, and won't see them again... until the late 40s, where one set of missions sends you back to the starting zone to fight Elder Snakes and their goddess, who are proportionately much tougher.
    • City of Heroes has the Hellions and Skulls- two street gangs, one a group of Satanists, the other a death cult. Both are explicitly at the bottom of the heap in both games.
    • But both games have the weakest enemies of all in the tutorials; heroes fight hooligans hopped up on what barely counts as Psycho Serum ( but which turns out to be plot related) while villains practice their punches on prisoners and guards in the Zig.
  • In Guild Wars, river skales fill this role in Prophecies, and mantids do the same in Factions.
  • Ace Online/Air Rivals starts you out by hunting mostly harmless giant bugs. It isn't until you bump into the I-Gear Early Types near the end of the starting mission set that a fairly competent opponent appears.
  • Circle MUD had the 'beastly fido', which almost all of it's inheritors kept.
  • Gnolls are the very first enemy you fight in the prologue of Vindictus. Your first mission, however, pits you against Wood Men, who attack much like the gnolls.
    • Another Nexon game, Maplestory has the Mushroom and its variations, and (to a lesser extent) Snails and Slimes.
  • In EverQuest, your choice of home city decides whether your Goomba is going to be gnoll pups, orc pawns, kobold runts, goblin whelps, or lizardman hatchlings - but they're all pretty much the same as far as combat goes - more aggressive than the local wildlife, but weak enough to be soloed even by an unskilled player.

    Platform Game 
  • Super Mario Bros.:
    • The Trope Namer is, of course, the Goombas (known as Kuribo in Japan). It was revealed in an interview that they were actually created at the end of the first game's development, because the other main enemy in the game, the Koopa Troopa, required a two-step process to defeat, and the developers wanted to give players something simpler to defeat. Even Satoru Iwata, the then-current Nintendo president, was shocked at the fact that one of the most iconic Mario enemies was created last.
    • Ironically, in some of the newer games, Koopa Troopas are even weaker than Goombas!
    • Paragoomba, the winged variant introduced in Super Mario Bros. 3, is potentially deadlier than the Koopa Troopas. Some of them are capable of airdropping the Microgoombas toward you.
    • Shy Guys in Super Mario Bros. 2 and Yoshi's Island (the actual Goombas show up later in Yoshi's Island, and are a bit tougher than normal). They usually replace the Trope Namer in games like these where stomping isn't the core mechanic to get rid of enemiesnote .
    • In Super Mario World, Rex took the Goomba spot (though each Rex took two hits to defeat), sharing it with unshelled Koopa Troopas. The Goombas did not show up early in the game, and when they did, they looked completely different and didn't go down with one Goomba Stomp (unless using a spin jump). The Japanese version of World gave these Goombas a slightly different name (Kuribon) than the standard ones (Kuribo), and Super Mario 3D World gave this subspecies a different international name, Galoombas.
    • In Super Mario Sunshine, Goombas don't appear. Instead we have Strollin' Stus, an enemy very similar to a Goomba in terms of appearance and how easy they are to defeat.
    • Biddybuds from Super Mario 3D Land and' Super Mario 3D World are even less of a threat than the Goombas, walking in a set pattern like the Goombas from the 2D games instead of chasing Mario like the Goombas from the 3D games.
    • The first monsters in Wario Land, the Wanderin' Gooms, serve mostly to establish how Wario is different from Mario: his Goomba equivalents can't even damage him in any way, and so they instead find themselves being picked up and tossed at their fellows. Bandineros from Wario Land: Shake It! are the same way.
    • Magons from Wario World are the most common foe, the small ones can't even hurt you, while the bigger ones can, but aren't very likely to due to attacking very slowly.
    • Shellcreepers from Mario Bros. were The Goombas before there were Goombas.
    • Naturally every Mario-based fangame is obligated to include at least a token force of these guys.
  • The Mario Party series' way of continuing this tradition is to put Goombas in the role of being animalistic creatures who are herded like sheep into whatever part of the arena the characters are trying to move them to. And in some cases getting stomped. They tend not to have any aggression against the player characters.
  • Waddle Dees fill this role in the mainline Kirby games. Only capable of basic Collision Damage, they're more likely to serve as ammo for Kirby to suck up and spit at enemies than anything else. In Kirby's Epic Yarn, they don't even deal collision damage, making them completely harmless unless they're holding a spear.
    • In Kirby 64: The Crystal Shards, they were mostly absent from the enemy roster. The only Waddle Dee that appears is a mini-boss in the first level, then becomes an ally after Kirby frees him from Dark Matter's possession. Their role was instead taken by N-Z, small, blackish enemies created by Dark Matter.
    • In Kirby Mass Attack, Waddle Dees aren't encountered until midway through the game, where they are more difficult to take down than usual, due to Kirby being split into 10 weaker copies of himself. The Beanbons take the Goomba role, being easy enough to kill that a single mini-Kirby can defeat one in on his own.
  • Levelhead:
    • Vacrats are the first enemy in the campaign, and defeating them just entails jumping on them.
    • The Void update added the Peanut, an enemy which in its basic form just clings to surfaces.
  • Mets or Metools/Metalls/Metaurs from Mega Man have managed to appear in every series except Mega Man Legends. Unique in that they are invincible when under their helmets and when they aren't they are peppering Megaman with bullet fire.
    • The small, green Reaverbots in Mega Man Legends. They are called Horokko according to the game's bio, and as the game progresses they are gradually replaced by Red Horokkos which are somewhat deadlier and stronger.
    • Mega Man Zero gives us the Pantheons (with the most basic model, the Hunter, equipped with an Arm Cannon) in the first three games while the fourth game has them replaced with the Variants (similar to the Pantheons, but the most basic one having shots that burn on contact). The ZX series has both of them replaced with the Galleons, which - while an appearance that mixes both the Pantheon and the Variant - is functionally more identical to the Pantheons.
  • Zombies and/or skeletons in Castlevania. In the very first game skeletons are more of a medium-threat enemy, first showing up in the third stage and requiring significantly more skill to kill or get around than most of what you've faced so far.
  • Spyro the Dragon:
    • In the first game, the first homeworld is filled with Gnorc enemies that do nothing but run away from you, find a corner to hide in, and then tremble in terror when you approach them.
    • The Legend of Spyro: A New Beginning and The Eternal Night: The Frogweed take three hits to kill and you literally have to sit there and stare at them for them to have a chance to hurt you.
    • Skylanders: Chompys play this role. They're often the first thing you'll fight, take a single hit to kill, and are little more than mouths full of teeth with tiny legs and eye stalks. They also pop up late in various upgrades, such as donning armor or exploding as kamikazes.
  • Commander Keen: Yorps in Episode 1, which can't damage you themselves. The only way they can kill you is to push you into something dangerous. A similarly harmless enemy in Episode 2, the Scrubs, can actually be helpful as they can be ridden upon to access areas you otherwise couldn't. (they can climb up walls)
  • Motora/Motobug from the Sonic the Hedgehog series. The jump to 3D also gave us Blue Ma Djinns, Egg Pawns, Black Arms Soldiers, Egg Gunners, Egg Fighters and Nightmares among others.
  • The Ghulibas in Eversion resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and in X-8 after the 1.7.3 update, they regenerate after a short time.
  • Metroid:
    • Zoomers and Geemers in most of games. Once you get the ice beam they register more as potential stepping stones than as credible threats to your life.
    • In Metroid Zoomers are the most common enemy and the first you encounter. Like actual Goombas, they move around nimbly, but that's it—they don't even directly attack you. They only take a couple hits to kill, but you can't hit them while they're on your ground level due to the game's inability to crouch or aim at an angle, so you have to jump over them, use bombs to dispatch them, or have the wave gun.
    • Hornoads also get this treatment in Metroid II: Return of Samus and Metroid Fusion.
  • Snakes in Spelunky do nothing but slither slowly back and forth. Yes, stomping on them works just fine.
  • Regular Moos in the Klonoa series.
  • Yellow beetles in Bug They're the first enemy Bug faces, are slow, have no special ability, and take one hit to die.
  • Bug Too!: The easiest enemy in the game was a small blue bug found in the second world that made marching noises, had no defences, and took one hit to die. Bowling Ball Larvae, the first enemy in the game (provided that you took Scene 1) were also a pushover, hitting them once removed their armor making them harmless, and would die eventually if not hit a second time. However, they were also The Spiny — they would hurt a Goomba Stomping player character when they were curled into a ball (their "turning around" animation had them do this), and it so happened that several of them in the first world are constantly rolling around invulnerable to damage, becoming stage hazards.
  • Cosmo's Cosmic Adventure has small red enemies which just walk around and are defeated by a single stomp.
  • Giana Sisters: Red Owls are the first enemy Giana meets. They are small critters who do nothing but walk back and forward and take a single hit to beat. Their only way to attack is run into Giana. In the original The Great Giana Sisters they look almost identical to Goombas, but they became more visually distinct in Giana Sisters DS, and completely different in Giana Sisters: Twisted Dreams.
  • Athena has the green slime enemies that do nothing but wander back and forth.
  • Keith Courage in Alpha Zones has Zakkos, frequently Palette Swapped blobby little creatures that do nothing but walk.
  • Claw has, quite amusingly, Officers for those. (Soldiers are not very powerful either, but they have a ranged attack and can even qualify as Goddamned Bats) They can't block, take only one normal hit to die(one and a crouch in second level) and have a reaction time before they attack you (they really need to yell that "En Garde!" at you) which gives a player enough time to clock their face with a satisfying uppercut with impunity.
  • Disney Princess: Enchanted Journey has basic Bogs, who are nothing special.
  • In Makai Prince Dorabbochan and The Twisted Tales of Spike McFang, Waddling Heads of garlic are the first enemies encountered (excluding the Forced Tutorial of the latter game).
  • Blue's Journey for the Neo Geo has the bouncing orange darumas, Underground Monkey versions of which appear in later levels.
  • Dragon Egg! has skeleton warriors who walk back and forth and die in one hit.
  • In Astal, the purple crystal ants are the first enemies to appear, and they and their Palette Swapped cousins are the most common enemies in the game.
  • In most of the Tiny Toon Adventures video games, Roderick Rat is the most common enemy, arguably having more appearances in the games than in the show itself.
  • Blankies, Flatties, and Clownies from the Viewtiful Joe series have no special attributes and can be defeated easily even when not powered up.
  • Shovel Knight has beetos, little beetle enemies that simply walk in a straight line and are defeated in one hit from any possible attack.
  • The Kid Icarus series has Monoeyes, floating eyeballs which can only attack by colliding with you in the 2D games and die in one hit. Though they can shoot projectiles in Kid Icarus: Uprising, they're still the most simple enemies in the game.
  • In Ristar, the Orblets are the most common enemies.
  • Depending on the game, Rocket Knight Adventures brings us Pig Soldiers (the original game and Rocket Knight (2010)), Lizard Soldiers (Sparkster: Rocket Knight Adventures 2 (GEN), and Wolf Soldiers (Sparkster (SNES) and Rocket Knight (2010)) as the most common enemies.
  • The Bakis in Drawn to Life are by far the most common enemies, seen in every world, and they only take one hit to defeat in most circumstances.
  • The original Donkey Kong Country trilogy has Gnawties, Neeks, and Sneeks, respectively. Of the three, however, it's debatable whether or not Sneeks truly qualify, due to their effect on Ellie the Elephant, who cannot stomp on them and must take them out with barrels.
  • Standard Dastardly Skull grunts seem to fill this role in Suzy Cube.

    Puzzle Game 
  • Snakeys from the Adventures of Lolo trilogy are the only completely harmless foes that Lolo will face. They don't move, they don't shoot anything, and you won't die if you touch them.
  • Noggles in Kickle Cubicle move around quite slowly, and, unlike other enemies in the game, can be turned into ice cubes to push around.
  • Roaches in Deadly Rooms of Death. No special abilities, they just move straight towards you and allow you to slice them up, though they can be tough to deal with in large hordes. They are the first enemy to appear in every game of the series.
  • In Chew-Man-Fu for the TurboGrafx-16, the blue hedgehogs are the only enemies for the first three rounds. The red "porcupines" introduced in a later area are a Palette Swap of them.

  • The Binding of Isaac: Gapers are the most common enemy on the first two floors and are pretty easy to fight. All they do is slowly walk towards you. They eventually phase out in favour of Bonies, Mulligans, Fatties, Gurgles, and eventually even tougher enemies.
  • The Green Slimes in Crypt of the NecroDancer are the first enemies you'll encounter, and are the easiest to kill. They only stay in one place jumping to the beat and will never really hurt you, even if you were to bump into one without a weapon. In fact, the Green Slimes are so passive and harmless that there's actually an achievement for getting killed by one.
    • Despite being, as the Achievement says, "Mostly Harmless", the passive Green Slime will quickly turn out to be a Killer Rabbit if you do find a way to make it attack younote , dealing a whopping 25 hearts of damage in one hit.
  • Dungeon of the Endless generally has two different "weak" enemies on the first floor of the dungeon. The Silic Crystals, which are slow, have low health and don't even bother to attack your heroes (but will attack the crystal you need to defend if you leave them be), and the Necrophage Larvae, who have even lower health than Silic Crystals but are faster and do attack your heroes in a Zerg Rush.
  • Bandits from Nuclear Throne, being the first enemies to appear. They're weak, slow, and only dangerous in big groups.

    Role-Playing Game 
  • Bug Fables has the Seedlings, plant-based Waddling Head creatures that are the first monsters you'll face in the Bugaria Outskirts. Later areas introduce Seedling variants (e.g. Acornlings on the Golden Path, Plumplings in the Forsaken Lands) that may introduce a new combat mechanic or two but are still among the weakest enemies in those area.
  • The basic blue slimes in Dragon Quest, and sometimes the red she-slimes. Dragon Quest VI subverts this for Foreshadowing.
  • Every Pokémon game has two or three monsters that qualify as this in the early routes. Almost always one based on a small mammal, and one based on a small bird; occasionally a bug type is thrown in as well. With generally unimpressive stats, their main purpose is to familiarize you with battling and catching Pokémon, provide some easy experience to get your starter through the first few levels, and serve as team filler until you find better mons. That said, exceptions do occur, and some of these Goombas become impressive battlers once evolved and properly trained.
    • Rattata and Pidgey from the Generation I (Kanto) games and their Game Boy Advance remakes.
    • Sentret and Hoothoot (Pidgey and Rattata also appear; Hoothoot is basically the nighttime counterpart to the diurnal Pidgey) from the Generation II (Johto) games and their Nintendo DS remakes.
    • Poochyena, Wurmple and Zigzagoon from the Generation III (Hoenn) games and their Nintendo 3DS remakes.
    • Starly, Bidoof and Kricketot (Hoothoot also appears, still nocturnal, though with a smaller range than Starly) from Generation IV (Sinnoh).
    • Pidove and Patrat from Generation V (Unova).
    • Fletchling, Bunnelby and Scatterbug from Generation VI (Kalos), although Fletchling at least provides a useful Fire-type early in the game. (Caterpie/Weedle, Zigzagoon and Pidgey also appear.)
    • When it comes to actual Trainers, there are the Bug Catchers, Youngsters, and Lasses:
      • The Bug Catchers usually appear in the first couple routes, and are usually the first trainers new players get to fight. They often have weak, unevolved Bug-types like Caterpie, Kakuna, Paras or Spinarak. You will stop seeing them after getting the second or, in rarer instances, third badge.
      • The Youngsters and Lasses also employ several of the Com Mons mentioned above, plus others a bit less common like Pikachu, Nidoran, Ekans or Growlithe, also on low levels and almost never evolved. They usually hang longer than the Bug Catches, but not much.
  • The imp/goblin (depending on the translation you're using) is usually one of the first enemies you meet in a Final Fantasy game.
  • Runaway Dogs, Coil Snakes and Spiteful Crows in Earthbound.
  • Multiple examples throughout the Kingdom Hearts series:
    • In the original and following games, Shadows are the weakest Heartless. They can be Goddamned Bats due to their ability to become completely invincible temporarily, though.
      • Their powered up counterparts are the Neo-shadows, which are bigger and tougher.
    • The Nobody equivalent in Kingdom Hearts II is the Dusk.
    • The Unversed version of this in Kingdom Hearts: Birth by Sleep is called a Flood. It feeds off irritation.
    • The Meow Wow in Kingdom Hearts 3D: Dream Drop Distance fills this role, being slow, and having a very noticeable delay after most of its attacks.
  • Rabites in the World of Mana series.
  • The Goombas of Wizardry VII: Crusaders of the Dark Savant consist mainly of slimes, birds, bugs, and plant-like creatures called phoots. Later variants of these enemies range from annoying (spectral ravens) to incredibly dangerous even to advanced parties (shadow crusts, fire crows, bear weevils, mantraphoots).
  • Both Icewind Dale games tend to pit you against goblins as the first enemies that you have to fight. Of course, if your party is only level one at that moment, they are actually a fair match.
    • Baldur's Gate on the other hand, faced you off against diseased gibberlings (easy) and Wolves (much tougher).
  • The Elder Scrolls
    • Throughout the series, giant rats and mudcrabs tend to fill this role. In Daggerfall and Oblivion, a rat is the very first enemy you face. In Morrowind, it depends on were you go first, but the odds are good of it being one of the two.
    • Skyrim shakes it up a little and has the first enemy you face be either an Imperial Soldier or Stormcloak Soldier, depending on whether you follow Ralof or Hadvar (respectively) into Helgen Keep. After the game opens up (i.e. immediately after the Helgen Keep tutorial), there’s a strong chance that the first enemies you face on your own are a pack of wolves, which will jump at you on the path to Riverwood.
    • Among the ranks of the lesser Daedra, Scamps are this. They are the weakest Daedric creature, and are most commonly found in the service of the Daedric Prince Mehrunes Dagon, where they serve as little better than Cannon Fodder in his Legions of Hell. Herne are a satyr-like race of lesser Daedra that are little better than Scamps, having low health, dealing low damage, and lacking the ability to cast spells.
  • Very Very Empties are the weakest enemies in Eternal Sonata... as long as they don't duck into any shadows. As such, your encounters with them en route to Tenuto are in combat fields without shadows. Indeed, the first encounter is a very basic combat tutorial.
  • Both Fable I and Fable II use beetles. Both times they are also used in the "tutorial" (Guild Woods and the warehouse/Tomb)
  • Fallout:
    • Mole rats, common low-level enemies since Fallout.
    • Fallout 2 subverts this trope because Geckos are the first enemies encountered and tend to be really dangerous.
    • Radroaches in Fallout 3 and 4. They're bizarrely rare in New Vegas.
    • Mantises and geckos in Fallout: New Vegas. For human enemies, the Freeside Thugs in the most egregious manner possible and the Powder Gangers faction-wise. The latter universally have garbage stats, almost never any sort of armor, and carry low-level weapons such as 9mm pistols, break-action shotguns, and dynamite sticks.
  • Fire Emblem:
    • Bandits are an unusual case in that they have plenty of HP and are able to inflict quite a bit of damage with each blow; they may even become Goddamn Bats if they're fought on "peak" terrain. However, the axes they use are heavy and inaccurate, and most of your starting army can wield light and accurate swords. Most games give swords the advantage in the weapon triangle, favoring the player even more.
    • Soldiers also serve this role in some games—they originally served simply to replace cavaliers in indoor chapters, but as this involved creating an enemy type with stats on par with a dismounted cavalier, this turned the soldier into a pathetically ineffectual unit to be tossed at the player in squads early on. Half their standard bases are 0, and their class stat growths are terrible, meaning they'll never be any real threat and even a sword-user should have no problem chewing through them. Games where soldiers are playable tend to make them somewhat less of a joke, though.
  • Any and all "soldier" type enemies in Final Fantasy games, with the notable exception of the Imperial Troops in Final Fantasy II.
  • The Maya type enemies in Persona 3. Most have several elemental weaknesses, low hit points and stats, useless skills and generally die in one or two hits.
  • The Persona 4 equivalent is the Hablerie. In Persona Q: Shadow of the Labyrinth, both show up in early floors of the first dungeon.
  • Persona 5: Pyro Jack, a jack-o-lantern in a wizard costume, and Pixie, a tiny fairy girl, are the two weakest enemies in the entire game, to the point they serve as Video Game Tutorial fights at the very start of the game. You'll only encounter them in the first few areas of the very start of the game, and they are the lowest level Guardian Entities behind your Starter Mon Arsene.
  • Navy Jr. in Dubloon. First time you meet them while raiding Navi's ship, they are a little tougher than usual but pose no bigger challenge. By the time you meet them later in Navy HQ, they are so weak critical hits done to them with physical attacks will probably approach 1000.
  • The green slimes of Shining in the Darkness.
  • Eye Goo in Breath of Fire III. Just beware of the Goo King...
  • Every act of Diablo II had one set of these buggers: The Fallen in act 1, the Mummies in act 2, the Pygmies in act 3, Oblivion Knights in act 4 (not particularly weak, but they still fit the pattern, in the context of act 4), and the Minions (the short, hunchback pig-men with spikes on their backs) in act 5.
  • Slimes in Hydlide.
  • Insectors in SD Snatcher.
  • Dark Souls has the Hollow Warriors in the Undead Burg. Easy to fight with their predictable movesets and large openings, they are nonetheless dangerous in groups.
  • In all Disgaea games except the first and sixth ones, your very first battle is against a group of Prinnies. And even in the first game, Prinnies are the only generic units included in your initial party.
    • How Goomba-esque are they? Throw them (something you can do at will) and they blow up. And it only costs one Global Currency to bring them back from the dead.
    • And in the case of the aforementioned first game, the first few maps are filled mostly with Ghosts. While they do become a fairly respectable threat later on, they're incredibly weak for the first few levels because they're a Squishy Wizard breed of monster enemies, and they won't have any actual spells until their later appearances.
  • Several weak demons take this role in most Shin Megami Tensei games. Traditionally, the weakest enemies are the Slime and the Pixie.
  • Each of the games in the Mario & Luigi series puts its own unique spin on the Goomba.
    • The first game, Superstar Saga, takes place in the Mushroom Kingdom's neighboring country, the Beanbean Kingdom, where everything is bean-themed instead of mushroom-themed. Their Goomba equivalent is the Beanie, a creature who looks like a bean with a face and two feet. Actual Goombas also appear in the game as training bosses. The actual weakest enemies in the game are Fighter Flies, who live on the border between the two kingdoms.
    • The second game, Partners in Time, takes place during an Alien Invasion. The weakest enemies in the game are alien Goombas called Shrooblets. Actual Goombas also appear later on, once again being tougher than normal.
    • The third game, Bowser's Inside Story, is a "Fantastic Voyage" Plot through Bowser's body. The weakest enemies inside Bowser are single-celled Goombas called Goombules. The weakest enemies outside Bowser are Chuboombas, chubby Goombas who love candy. Actual Goombas also appear as the first instance of Boswer's Summon Magic. Flaming Goombas that stomp enemies, no less.
    • The fourth game, Dream Team, features Grombas as the weakest enemy in the overworld, while Drombas are the weakest enemy in the Dream World. Actual Goombas appear as (somewhat late) midgame enemies where they usually work together with Fly Guys or each other to try to overwhelm Mario and Luigi, either through Zerg Rush (with other Goombas) or through Death from Above (with the help of the Fly Guys). They are even used as cavalry, being carried into battle by the Fly Guys to increase their numbers. Both Goombas and Fly Guys also have stronger versions of themselves that appear as mid-to-lategame enemies. Finally, Goombas remain one of the only enemies that are faced in both the real world, and the dream world (the latter as assisting enemies in a boss battle with the Elite Trio, one of which is a Goomba), and Dreamy Goombas can be summoned by the Final Boss, Dreamy Bowser.
  • Goombas actually got some respect in Paper Mario: The Thousand-Year Door where a few smart and competant ones (including two that were Mario's allies) appeared. In fact, while some Goombas in the game are still Mooks, some of them show some brains, wearing spiked helmets (apparently having learned from Mario stomping on them all the time).
  • Child of Light has the giant grasshoppers. These have very low health, deal very weak damage, and have no special abilities. Once Aurora levels up once or so, she'll be taking them out in one hit.
  • In A Witch's Tale, Slip Cranes are very easy to kill even if you have no magic.
  • Epic Battle Fantasy has this role shared by three enemies up through the third game: Slimes, Cats and Bushes, the former two of which have a Giant Mook. In the fourth, slimes didn't appear until after level 2 (and the kind that were originally The Goomba among them not until level 4, along with cats, whose Giant Mook didn't return), but one more kind was added to make up for them: Idols.
  • Terranigma has Huballs, the bright round enemies whose Palette Swapped varieties populate the first five towers.
  • Undertale has Whimsun and Moldsmal, the only monsters in the game that can be spared immediately without having to do anything.
  • Minecraft Dungeons: The basic zombies, which are the least threatening melee-only mob.
  • Haven (2020) has Salamashes and Flowabags, the former of which serve as a combat tutorial.

    Shoot 'em Up 
  • The enemy choppers in Twin Cobra and Twin Cobra II. They also have a red variant that has more health and is more dangerous.
  • Hominov Prop Planes in Heavy Weapon are one of the earliest enemies faced, take one hit from even the weakest shots to explode, and have no weaponry at all. The Bravski Jet Fighter is another early-game enemy that explodes in one hit, but unlike the Hominov it's capable of occasionally attacking with easily-destroyed bombs.
  • Kedama in Touhou are among the most basic types of enemy you encounter, having a generally consistant pattern across all the games which makes them very predictable.
    • Bakebake, sock-like ghosts who constantly trail their tongues fill this role for the PC-98 games, and half the time they don't even have an attack.
    • Fairies appear in later PC-98 and windows games, originally as a Koopa Troopa or Sniper Joe-type versatile enemy with many variants, but steadily began to eclipse other foes until they became the most common enemy in the series. In Great Fairy Wars, every enemy is a fairy including roles that would normally be taken by the above two.
  • In Atomic Robo-Kid, the first type of enemy to appear is Bowles, blobby things that slowly drift across the screen, don't cause Collision Damage and are easy to kill with the weakest weapon. In the Mini-Boss battles, they drift continuously across the middle of the screen to block shots.
  • Guardrons in Arc Angle, whose multiple Spread Shot and Macross Missile Massacre are slow and easily reflected by aiming your light at them. However, let them live and they will use an un-counterable (at that level) attack.
  • Swarmers in SAS: Zombie Assault 1-3, Shamblers in 4. Both are considerably fragile, with the former coming in groups.
  • The very first enemy the player is likely to face in the Stormwinds Web Game series is a small helicopter drone that has very little health and no attacks at all. Its small size makes it hard to hit, however.
  • Each game in the Notebook Wars series has an enemy plane type which goes down with one hit even with the unupgraded default weapon and doesn't fire back. Predictably, it shows up at the beginning but not much more afterwards.

    Simulation Game 

    Tower Defense 
  • In Bloons Tower Defense the first enemies encountered in game, red bloons, move very slowly and take only 1 hit to destroy from any tower. Since all other bloon types in the game will pop into red bloons eventually, they are indisputably the weakest bloon type.
  • Runners in Desert Moon. A similar enemy, Bursters, are faster, have more health, and explode on death. In fact, the final waves of the last three levels contain every enemy type except Runners.
  • Kingdom Rush series has the very first enemy type with low HP, low attack power, and no armor nor magic resistance. The first game has Goblins, Frontiers has Desert Thugs, Origins has Gnoll Reavers. Vengeance has two — Human Woodcutters and Dwarf Bruisers. The first are encountered in the tutorial level only and are the weakest enemy type, the second are very slightly stronger (dealing 1 more damage and having only 5 more HP) but are encountered throughout the first area of the game.
  • The basic, unarmored zombie types in Plants vs. Zombies and Plants vs. Zombies 2: It's About Time serve as these, with average speed, low health, and no special abilities. Of course, they too shortly start appearing in Heavily Armored Mook variants.
  • In Cursed Treasure and Cursed Treasure 2, the first few levels start with Peasants, raiders with no special powers whatsoever. They disappear after a few levels in each game, but in the later Wasteland levels of Cursed Treasure 2 there appear a Suspiciously Similar Substitute in the form of Barbarians.

  • Winston "The Rookie Killer" Payne fills this role in the Ace Attorney series, getting soundly trounced in each game's first case. He gets more pathetic with every game. His hair also gets sillier with each passing game.
  • The White Mouse from Mousehunt, being one of the weakest mice and also one of the first mice that you can catch. It also serves as the Mascot Mook, and has an Underground Monkey variant of it (the stronger Mutated White mouse).
  • Present in the Quest for Glory adventure game series by Sierra.
    • Sauruses (or is that Sauri?) in Quest for Glory I fit the bill, as even a Thief or Magic User at the start of the game has a reasonable chance of taking one down. Lampshaded in the game itself by the Adventurer's Guildmaster, when he tells you anyone can kill a Saurus if asked about them. Goblins are also quite easy to defeat.
      • Quest For Glory I also has an "Experience" system, and after a certain cutoff point the game begins to spawn much stronger monsters, and it's entirely possible to advance so quickly you may never see the weaker enemies.
    • Desert Brigands in Quest for Glory II are by far that game's easiest and most commonly-encountered enemy.
    • Quest for Glory III has the Giant Ant. They're everywhere, and quite easy to take down.
    • Quest for Glory IV brings two: The badder (bats of a not goddammed variety) and vorpal bunny. Badders are a scripted first encounter, and there's a good chance of running into a vorpal bunny on your way to town after the opening. Badders only appear at night or indoors, but the bunny is probably the most common enemy during daylight hours.
  • In StarCraft the Zergling serve this role, they're weak on their own, but in swarms they are a menace. For reference, they have zero ranged attacks or abilities and (in StarCraft 2) have 35 health, 0 armor, and 10 DPS. A Protoss Zealot is also limited to melee but has 150 health and shields, 1 armor, and 19 DPS, as well as the ability to teleport short distances and regenerate his shields. Appropriately, the Zergling costs 25 minerals to build while the Zealot costs 100.
  • In Yu-Gi-Oh! Nightmare Troubadour, Tea, Serenity, and Mokuba are the easiest duelists in the game and among the first you find. It's almost impossible to lose to them even with your very first deck.
  • The Not Safe for Work game Corruption of Champions have the One Gender Races Goblins and Imps serve as the standard opening enemies in the game and teach the player combat, the "tease" skill, and after-combat sex being both sex-crazed and weak. Imps have Imp Lords or "greater imps" when the player reaches level 10 to present a stronger challenge. In the Revamped version of the game, Goblin Assassins, Warriors, and Shamans start to appear. While imps and a majority of goblins are Always Chaotic Evil, a few goblins subvert the trope by being merchants and alchemists that can sell things to the player.
  • Dwarf Bulborbs in Pikmin are the most basic common enemies, being easily killed by only one or two Pikmin. They're also the only enemies that can be killed instantly just by throwing a Pikmin directly on top of them.
  • Splatoon has the standard octotroopers in its single player campaign, which shoot bullets that move so slowly, and do so little damage, it's nearly impossible to get killed by one unless they're with other enemies.
  • Luigi's Mansion has Golden Ghosts, which have low hp and attack very slowly. Its sequel has greenies, which are virtually identical in terms of abilities, although they are slightly more of a threat as they can use tools to make them more of a challenge to beat. The third game has goobs, which are again, pretty much the same as the greenies, except they have more health, to demonstrate the slam ability which makes defeating large groups of enemies much faster.
  • Sectoids are consistently depicted as the weakest alien in the X-COM series. While they get a buff in XCOM 2, this technically still applies, as the only enemies weaker than a Sectoid are the (mostly) human ADVENT troops.
  • Progressbar 95: Annoying pop-ups. They are effectively enemies, but they only push the bar back and are closed with a single tap.

Non-video game examples:


    Tabletop Games 
  • Many Dungeons & Dragons DMs use goblins or kobolds as the PCs' very first enemies. That said, if the DM uses their abilities — sneaking and trapmaking, respectively — to their fullest (which few do), they can be very challenging indeed.

    Anime and Manga 
  • Zaku and its clones in the Gundam multi-verse. In fact, they are named after the Japanese equivalent term "zako" (usually translated as "small-fry"). Ramba Rai's infamous "This is No Zaku" line is showing that the story's has moved pass the basic level for Amuro.
  • Lampshaded by Kazuma in KonoSuba when one of the Demon King's Generals turns out to be a slime, which he assumes is just one of those rank-and-file Dragon Quest-style slimes. It turns out slimes are far, far more dangerous in the fantasy world Kazuma inhabits.
    Web Animation 

    Western Animation 


Video Example(s):



Goombas are the Trope namers. They can be taken out by a single Worn-Out Jump that isnât even properly executed.

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Example of:

Main / TheGoomba

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