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Drawn to Life is a video game developed by 5th Cell about a village inhabited by "Raposa," small, furry creatures supposedly meant to be foxes. The Raposa village you name later has been under attack by Wilfre, who covers the village in shadow (feel familiar, anyone?). Mari then asks the Creator for help. You're the Creator, and you draw a hero to help. This hero... well, you can draw it and it moves. Pretty cool gimmick. The hero must travel across the world, through the four gates in the village, defeating the shadow, returning the lost Raposa to the village, and collecting the missing pages of the Book of Life to restore the village to its former glory.

The main gimmick of the game is that you get to draw a ton of stuff, including a whale-copter. Despite looking as if it would become a lame gimmick game, it's actually very well designed, and has one of the best stories ever found in a platformer game.

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A sequel called Drawn To Life: The Next Chapter has been made. The version for the Wii happens directly after Drawn to Life, but before Drawn to Life: The Next Chapter on the DS. The Next Chapter features a much darker storyline, incredibly improved drawing functions, better platforming, no arbitrary outlines where you can only color things in...In addition, it's much harder and faster-paced, with a plot concerning color getting drained from the world.

There is also a Compilation Re-release of the two DS games called Drawn to Life Collection. If you haven't played the game and plan to, get that.

5th Cell, the games' developer, went on to make Scribblenauts, which does to words what Drawn to Life did for images.

The rights of the franchise were purchased by 505 Games for $300K USD from the THQ auction, and a version for the Apple iPad was released with less than average results.

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Tropes:

  • Abnormal Ammo: Acorns, snowballs, and starfish.
  • Aerith and Bob: The game uses a lot of regular names but are spelled out differently.
  • All Just a Dream: The ending of The Next Chapter, in a rather shocking manner.
  • All the Worlds Are a Stage: The Next Chapter's last world has themes and pieces of each of the previous ones.
  • Alternate Ending: The Collection's edition of the Next Chapter has a different ending to the separate DS one, obtainable through an early choice.
  • Ambidextrous Sprite: Played straight with Rapo, up to the player for the main character's sprite.
  • Art Initiates Life
  • Art Shift: The end credits of the second game feature realistic humans.
  • Attack of the 50-Foot Whatever: Invoked in the first half of the fourth world of the first game. The Hero grows as tall as a house for the first half of that world.
  • Background Boss: The Giant Robosa, at first.
  • Big Bad: Wilfre.
  • Book-Ends: At the beginning of The Next Chapter for DS, the player must answer questions and draw a picture of a Noodle Incident, and shows a request to the Creator in gibberish. At the end of the game, after the world fades away, it shows Heather and Mike, while Heather is shown answering the questions asked at the beginning of the game. The request to the Creator turns out to be a prayer to God for Mike to get better.
  • Break the Cutie: Mari and Jowee go through this in The Next Chapter.
  • Can't Move While Being Watched:
    • One enemy in the snow world attacks by throwing snowballs. When the player is facing them, they hide in a snow mound, only to attack again when you're not facing them.
    • The snow world also contains a snowman monster that spawns mini snowmen to attack the player, but only when the player isn't facing them.
    • "Watersong" in the second game features a level that has living statue enemies, which rush toward the player once the player passes them.
  • Cerebus Retcon: Mike in the first game was a random Joke Character who was mainly around to have the Raposa be silly with him. In the sequel, he's the source of the entire world because it's a dream of his while he's in a coma from a car crash that killed his parents and injured his sister.
  • Cheat Code:
    • Press pause, and hold L and R and press A, X, B, B, Y in the first game to become invincible for the duration of one level/boss.
    • Alternatively, hold L, press B, press pause, press down, then press A, X, B, B, Y.
  • Compilation Re-release
  • Controllable Helplessness: In a unique fashion too; The Mayor of the first game is stuck down by Wilfre in the woods and lies on the ground injured. If you know where to find the Mayor, all you are able to do is listen to his Visible Silence and leave him to lie there until he is found by the other Raposa later on.
  • Cowardly Boss: The parasitic shadow infesting the second boss - Deadwood - constantly runs about his body trying to get away from you.
  • Cyberpunk: The Galatic Jungle, complete with a fake Council that employs many rules, including no sneezing. However, it is very light.
  • Crystal Dragon Jesus: The games story carries a pretty strong Christian set of themed, what with the Creator creating a savior at the behest of a character named Mari to help save them from the shapeshifting Wilfre and his corrupting shadows. The second game ups the ante by having there be A Dream Apocalypse the villain is trying to stop, Mari losing faith in the creator and siding with Wilfre, and having The Reveal that the series events are due to a girls prayer.
  • Cumulonemesis: On the first stage of the final world in The Next Chapter, there are sentient storm clouds that shoot harmful lightning projectiles downwards from their body. Subverted in that these clouds can be used as helpful platforms that can destroy Mooks from below.
  • Developer's Room: Unlockable extra in the first game. You unlock it using the wishing well.
  • Divine Assistance: The Creator.
  • Dolled-Up Installment: SpongeBob SquarePants Edition; sort of a subversion, as that title was built from the ground up. In other words, a Mission-Pack Sequel with a license slapped on it. To be fair, it's almost completely different as the levels are challenging and there are more customization options than in the first game and its sequels. However, the hero is stuck with the lousy name DoodlePants.
  • Dream Apocalypse
  • The Ending Changes Everything: You may not see the story of these games the same way ever again once it's revealed that all of it was Mike's coma dream.
  • Evil-Detecting Dog: In The Next Chapter (DS), Crazy Barks acts like this around Sock, the new Raposa, when he gets aboard the ship. But no one seems to pick up on this.
  • Eternal Engine: The Giant Robosa combines this with Womb Level.
  • Eye Scream: The Giant Robosa
  • The Faceless: Samuel (Barely).
  • Five-Man Band: The Next Chapter DS seems to have the makings of this.
    The Hero: Jowee, and Mari until she disappears
    The Lancer: Pirate Beard
    The Big Guy: Crazy Barks
    The Chick: Mike
  • Floating Platforms
  • Fridge Brilliance: Some of the Raposa saved in the first game are odd choices, to say the least: A pirate crew, an Indiana Jones expy, a vampire, a bodyguard... It all makes sense after The Reveal. Mike is the young boy who thought this world up, so his subconscious is creating Raposa characters based on types of characters he likes.
  • Go Mad from the Revelation: In the third game. Mari doesn't quite go mad, but does join Wilfre. Might qualify as a Faith–Heel Turn, or a Heel Face Mindscrew if you toss in some Alternate Character Interpretation.
  • A God is You: You are the Creator who drew everything to life.
  • Goomba Stomp
  • Hammer Space: In the sequel, you can carry four weapons and three forms with you, and you change between them on the go.
  • Heroic Mime: It becomes a plot point when The Mayor is attacked and left for dead by Wilfre. while the player character can go see him, they can't actually tell anyone that his life is in danger, leading to his death and Mari's Heroic B.S.O.D..
  • Lampshade Hanging:
    • This little exchange in the first game:
    Mari: Hey Jowee... How do you think the Creator sees us?
    Jowee: Erm... What if we lived in a white box with two windows... and the box had buttons... and a magic wand! And the Creator used that to examine our lives... And control what we do! What do you think?
    Mari: That's the dumbest thing I've ever heard...
    Jowee: Yeah, I guess so...
    • Also, when you close your DS system while playing and enter sleep mode, the Rapos will cry "AWWW!!", and when you open it again they'll cry "YAY!! RAPO!!"
  • Law of 100
  • Lighter and Softer: The new ending The Next Chapter received in the Compilation Re-release (and supposedly a few recently produced stand-alone cartridges) is significantly happier, starting with the much more cartoony art style. Instead of a car accident, the injury that causes Mike to pass out and dream up the Raposa's world is a bump on the head, from falling out of a tree while on a camping trip. The kids are no longer orphans and Heather remains unharmed.
  • Little Bit Beastly: Raposa.
  • Meaningful Name:
  • Mood Whiplash: Drawn to Life: The Next Chapter's Galactic Jungle, a Cyberpunk place where there are millions of harsh laws all Played for Laughs, takes a turn for the worse when you realize Click was behind the whole "government," and it only gets worse the further you play into the game.
  • Motor Mouth: Crazy Barks, to an extent.
  • Nonstandard Character Design: The hero is huge compared to the Raposa.
  • Nonstandard Game Over: In the first game, you can refuse Mari's prayers and cause the game to end right then and there, at the very beginning.
  • Obviously Evil: Wilfre. Except he isn't. Maybe.
  • 1-Up: Shaped like the head you drew for your hero, no less.
  • Orphan's Plot Trinket: Heather has a pendant.
  • People's Republic of Tyranny: The Democracy of the Republic of the People of the United Space Fortress, or DOT ROT POT USF for short.
  • Power Trio: In the first game: Jowee is the id, Mari is the ego, and the mayor is the superego.
  • Prefers the Illusion: In the ending to the second game, the villain, Wilfre, had discovered that the whole world was All Just a Dream created by a boy in a coma. Rather than allowing the boy to wake up, thus ending the world as they knew it, he conspired to keep him in his coma so as to continue their existence. He also briefly convinced Mari to help him, but she later decided it'd be more noble to sacrifice their entire world so one boy could wake up back in his.
  • Scenery Gorn: In the 4th half of Wilfre's Wasteland, you can see color leaking from the walls.
  • Scenery Porn: Some of the backgrounds in The Next Chapter are quite nice.
  • Sdrawkcab Alias: Skraby Zarc, otherwise known as Crazy Barks. A brief Chekhov's Gun in the second DS game.
  • Shout-Out:
    • There's a treasure hunter Raposa named Indee, complete with his treasure-seeking dad and curmudgeonly son.
    • In the last stage of the first world in the Wii version, there's a section where you must climb up sloped platforms while dodging large, rolling obstacles to reach the level's boss - a giant ape - at the top. Sound familiar?
  • Smurfing: What the rapo?
  • Steampunk: Lavastream. Smokey, the clothes, the robotic Robosa and even the Giant Robosa as the boss.
  • Sugar Apocalypse: Wilfre causes this. Everything bad that happens in the Raposa world is Wilfre's fault. Everything.
  • Superpowered Evil Side: Heather. Who didn't see that one coming?
  • Technicolor Fire: Justified, since you're God.
  • Thank the Maker: Literally.
  • This Cannot Be!: Wilfre at the end of the first game.
  • Title Drop
  • Turns Red: Also literally.
  • Underwater Boss Battle: The third boss in the first game.
  • Unexpected Shmup Level: The second game has three of these, more specifically, the fourth and final levels of the third village, and the sixth level of the final "village." The second shmup level contains two bosses.
  • Vent Physics
  • Verbal Tic
  • Wake-Up Call Boss:
    • In the first game, Deadwood is a step up from Frostwind, who has a predictable attack pattern, because he spawns in shadow enemies every second and occasionally causes earthquakes, stunning the Hero. The shadow inside Deadwood is also quite difficult to beat because it moves extremely fast and also causes earthquakes.
    • The Giant Robosa in the second game is quite a challenge as well. The robot itself has a predictable attack pattern, but if you get hit by one of its fists, it is immune to damage. Also, once you get it to zero health, it sucks you inside and makes you fight its eyes, which breathe fire and have rocket guns to protect them, and its heart, which has homing rocket guns to protect it.
  • Well-Intentioned Extremist:
  • Wishing Well: By tossing coins into the wishing well, you can get anything from extra coins, to new special abilities, to access to the secret creator's section. Not every offer of coins gets results, however.
  • You Have Researched Breathing: In the third game, you need to upgrade the Shooter twice until the Hero gets the bright idea of shooting up.

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