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The Dread X Collection is a series of small games created by a collaboration of indie devs, all with the same mission: create the "P.T." for the horror project of their dreams. It was released for PC on May 26, 2020.

Dread XP's youtube channel.

The developers, their creations, and their associated tropes, are as follows:


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Dread X Collection

    Airdorf - SUMMER NIGHT 
From the creator of FAITH. Run around in your backyard picking toadstools and chasing monkeys in this LCD handheld game where nothing scary happens!
  • Chest Monster: Around the halfway point, one-eyed mushroom Yokai appear alongside the collectible mushrooms, requiring the player to back away quickly or take damage.
  • The Fourth Wall Will Not Protect You: In-Universe; the final challenge is getting new batteries for your game...and Death appears to stop you.
  • Retraux: As stated, it's presented like an LCD game... mostly, as you can also see the game console itself. And the house of the player, when the battery dies.
  • Schmuck Bait: Both the store page description and in-game content warning state that it's not a scary game. The latter also recommends playing with earphones and dimmed light.
  • Toilet Humor: Monkeys mainly prevent you from collecting toadstools by leaving a cartoonish poop in front of them.
  • Weird Moon: The eye of the moon in the background gets progressively more...distorted, as progress is made. A giant millipede enemy bursts from it in the penultimate level.

    Oddbreeze Games - The Pay is Nice 
From the creator of Crew 167: The Grand Block Odyssey. Discover what happens in an ultra secure facility, as you get ready for work and wander the dark halls of your office. Using old school fixed-camera perspective, they're watching your every moves.
  • Ambiguous Situation: THE GAME. The player character is not even a real scientist; a collectible note talks about how the security guard you are heavily implied to have shot and killed died of overdose induced heart failure; researchers are not allowed to interact; some kind of screen distortion happens at the mention of your character getting nightmares from sleeping in his office; the insistence of staying the light when walking down the halls, with lights shutting off as you pass; the clown mask in the character's collection going missing and appearing in midair; the bloodstained lab coat; the list goes on....
  • Floating Mask: The clown mask does this at some point.
  • Gory Discretion Shot: The game Fades To Black when the player character shoots the security guard.
  • Mad Scientist Laboratory: The playable character works at one of these. One of the specimens escape in the end....
  • Morally Ambiguous Doctorate: The PC you play as freely admits that he never studied to be a scientist and just enjoys recording notes and results, which itself is dangerous when the subject of his studies involve human behavior.
  • Standard Office Setting: The game takes place in a highly secure office building of some sort.
  • Title Drop: The character says the phrase "The pay is nice." after almost every Internal Monologue. Possibly a Madness Mantra.....

    Scythe Dev Team - Carthanc 
From the people that brought you Northbury Grove: Entity, Walls Closing In, Happy's Humble Burger Barn, and the rest of the Scythe Saga Universe. Explore the ruins of an ancient society on a dead planet.
  • Adventure Archaeologist: You play as one IN SPACE!!
  • Ancient Egypt: The main aesthetic of the temple you're exploring.
  • Dead Guy on Display: You have to collect pieces of a chopped up corpse to put upon the main altar of the main chamber. Doubles as a Dismantled Macguffin as assembling the corpse opens up the door to the final chamber.
  • Glowing Flora: Bioluminescent grass grows all around the temple, particularly in long dark corridors.
  • Pendulum of Death: Mostly found in the final corridor.
  • Spikes of Doom: Of the retractable variety, from the floor. Again, mostly in the final corridor.
  • Temple of Doom: IN SPACE!! Comes complete with indecipherable hieroglyphics, barely lit rooms and corridors, death traps, and undead monsters chasing you.
  • Uncertain Doom: After reaching the artifact, the temple is about to collapse, your oxygen levels are practically zero, and the only entrance to the chamber you are in is shut tight. Fade to Black.....

    Strange Scaffold - Mr. Bucket Told Me To 
From the creator of An Airport For Aliens Currently Run By Dogs and the writer of Hypnospace Outlaw. The abandoned tools of your existence come back to haunt you in a surreal and terrifying tropical survival adventure.
  • Companion Cube: The protagonist has done this for literally everything on the island, from the titular "Mr. Bucket" to "Mr. Berries" and "Mr. Wiping Leaf".
  • Deserted Island: The setting.
  • Human Sacrifice: Well, "Companion Cube Sacrifice", actually; every night, as penitence for throwing Mr. Bucket away when he broke, his ghost forces the player to throw one of their three most useful friends/tools into a bonfire.
  • Resources Management Gameplay: The player's goal is to survive roughly four whole days while managing their Thirst, Hunger, Hygiene, Stamina, and Need to Poop. The trick is that the best tools for these slowly dwindle away, requiring less effective replacements (for example, Mr. Towel completely refills Hygiene after a poop, while Mr. Wiping Leaf restores only a fraction and consumes more stamina to use).
  • Solemn Ending Theme: Surviving to the very end has the protagonist leave the island on a raft, accompanied by a song about his experiences and the possibility of him being a jerk to his tools. And then a giant Mr. Bucket pops up from the horizon before kicking the player back to the title.
  • Through the Eyes of Madness: As the game goes on, the protagonist's mentality clearly degrades, which is represented by seeing Mr. Bucket everywhere, a billboard with "We Hate You" written on it, a discarded ax talking back, a boombox somehow pulling a gun on you...
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    Torple Dook - Hand of Doom 
From the co-creator of Earl's Day Off. Trapped in an arcane realm by the dark sorcery of the ubiquitous Master, can you learn the correct rituals and incantations needed to escape?
  • Batman Gambit: The Master managed to make what was actually a resurrection spell look like a banishing spell, with none of the other wizards questioning it.
  • Banishing Ritual: The ultimate goal of the game; your Master's physical body has died, and you're trying to banish his soul. You're actually doing the opposite.....
  • Big Bad: The Master
  • Blood Magic: At least one spell requires the player to stab themselves with a sacrificial knife to use their own blood.
  • Dark Fantasy: Dark sorcery, blood magic and hooded wizards abound.
  • In the Hood: Every single NPC except the Master. Justified as you and they are all part of a group of wizards.
  • Magical Gesture: Used in conjunction with saying each syllable out loud.
  • Magical Incantation: Gameplay involves choosing a sequence of four different syllables, and sometimes a knife, to use spells.
  • Shout-Out: The syllables used in your spell incantations are all Diablo II runes.
  • Resurrect the Villain: What the ritual you did ultimately does.
  • Retraux: The game is clearly modeled after much older 90s (maybe even earlier) PC games, interestingly being based on old first-person Dungeon Crawler videogames.
  • You Have Outlived Your Usefulness: The Master kills you after you were tricked into resurrecting him.

    David Szymanski - The Pony Factory 
From the creator of DUSK, Fingerbones, and The Moon Sliver. Winston thought he could use hell energy to create magical ponies. Winston was wrong.

    Mahelyk - Outsiders 
From the creator of SCP: Blackout. Enter a world of uncertainly as you discover the truth behind the house, and behind the Outsiders.

    Lovely Hellplace - Shatter 
From the creator of Dread Delusion. In the ruins of future Britain, new gods rule the wastes.
  • After the End: A Downplayed regional variant; Britain has become a backwater country with a barely functioning government and ruled by artificial intelligences, but the rest of the world is fine.
  • Alien Sky: Whatever happened to Britain turned the sky into a putrid shade of green as well. The Otherworld has near jet black sky.
  • Big Creepy-Crawlies: The wastes are swarming with giant fly and insect-like creatures made of computer data and can only be seen with special implants. They're non-hostile, however, actually beneficial for the humans living there. The creatures in the Otherworld, though.....
  • Big Good: The Morrigan, a gigantic fly that protects and provides for the people in the British wastes. Outright states the Divine Pupa you picked up will eventually replace her.
  • Bio-Augmentation: The protagonist needs to install this tech in order to see and interact with The Morrigan and any other tech.
  • Cyberpunk: Neural-based networks and advanced tech have turned Asia and Nigeria into powerhouses, while Britain becomes a dystopian slum where most of the population worships insectiod A.I. as gods.
  • Half-Human Hybrid: The monsters that come after you in the Other World seems to be a combination of human and the fly programs milling around the human world.
  • Imprinting: The Morrigan states at the game's end that this may occur with the Divine Larva it had you collect, giving you great power in the days to come.
    • Dialogue with NPCs imply this is a common occurrence among all larvae, though towards humanity in general than a single person.
  • Insect Queen: The form chosen by The Morrigan, the AI "God" of the London slums, is a giant fly ruling over its larvae.
  • Police State: Heavily implied to be what London has become, as the only two Londoners are both police officers in military combat gear.
  • They Called Me Mad!: Downplayed. The Morrigan states that none of the other gods believed her when she said that a human was capable of grabbing the Divine Pupa and bringing it to her alive, but the chances of it happening were still astronomically low, and she doesn't make a big deal out of proving the others wrong.
  • Weird Currency: Larvae scattered around the wastes is used as the main currency. Paper money still exists, but only used in London.

    Snowrunner Productions - Rotgut 
From the creator of Soda Drinker Pro. Crystal Tigers Presents: The Circle World Party!
  • Gainax Ending: After walking all the way through to the end of the creepy tunnel and walking all the way back outside, you find a small box. Walk up to the box, the screen Cuts To Black with a time descriptor saying "23 years later," then goes to a comic page with, presumably, the player character finishing up retelling the events of the game to his pet cat.
  • Nothing Is Scarier: The main source of horror; everything past the main "rave" is a dark, foreboding, and very long tunnel, with only a flashlight as a light source and ominous graffiti to read.
  • Shoddy Shindig: The "party" you get is just a bunch of people dancing badly to bad techno music and/or sitting around the heavily graffitied mouth of a large tunnel. This is not the main point of the game, however.
  • Title Drop: There is something called Rotgut in the game. It's merely a bone sculpture arranged to look like some six limbed thing propped on a discarded door like a shrine.

    Secret Cow Level - Don't Go Out 
From the creator of Doomtrooper and one of the minds behind Fallout: New Vegas. Run. Hide. Sacrifice your friends. Survive the night.
  • Fog of War: The entire area completely covered in darkness, the only areas with light being torches dotted around the area that slowly go out due to the encroaching Meat Moss and a playable character's area of vision. The only cards that provide any more are additional PCs, tossing out a flare, and a card that lights up the entire area for barely a second.
  • Genre Mash Up: Combines Survival Horror, Turn-Based Strategy, and Deckbuilding Game.
  • Hold the Line: You have nine hours (turns) to have at least one PC still alive to win.
  • Meat Moss: Slowly encroaches the entire landscape with the house the only thing untouched. Kills instantly when touched by a character.
  • Video Game Cruelty Potential: You can summon each of the other PCs just for the purpose of sacrificing them when needed. The game actively encourages this.....
  • A Winner Is You: The ending is as simple as it gets.


Dread X Collection 2

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Central Theme: LOVECRAFTING

A second collection with a Lovecraftian theme was released in August 2020. In addition to having having more content than the original (with some returning developers, and some that are new), there is a fully interactive launcher by Lovely Hellplace instead of a mere menu.

The second collection's trailer.

The titles are as follows, with returning devs in bold:


    Lovely Hellplace - The Launcher 
The interactive launcher of the games.

    Secret Cow Level – Another Late Night 
You're up late playing video games and messing around on the internet. Things take a dark turn...

    Vidas Games – Arcadletra 
From the creators of the Timore series, A Dream For Aaron, and Necro Immortalis. Electronics in an arcade and video rental store begin to come to life in startling ways when a mysterious hole leading to an unknown world is discovered.
  • I Choose to Stay: Once you enter the strange world within the arcades, your choices of endings are to try and escape back to the real world, or stay with the strange woman you've been seeing the whole game.

    John Szymanski – Charlotte’s Exile 
From the creator of Kyle is Famous. Charlotte has gone missing. The last hope of her embrace lies with an old note written in an ancient language. Perhaps the books in the Great Library can be used to decode it...but keep an eye out for that thing crawling around.
  • Cipher Language: Most of the game is about browsing the book you're given for clues on how to solve a substitution Cipher that eventually allows you to read a letter telling you how to bring Charlotte back.
  • Downer Ending: If you beat the game, but fail to solve the puzzle of the Clock of Tindalos, you do get Charlotte Back... possessed by Nyarlhothep, who proceeds to destroy reality. Oops.
  • Happy Ending: However, if you do solve the Clock puzzle, you bring back Charlotte completely free of any eldritch influence, making this the one of the very few Dread X games with an unambiguously happy ending.
  • Shout-Out: The eldritch Rubber Ducky is most likely a reference to The Scary Game Squad.
  • Sophisticated as Hell: The book mostly sticks to a formal English when describing the various eldritch horrors, but it occasionally switches to a more casual tone, especially on the page that describes The Eldritch Duck.

    Daniel Mullins – Solipsis 
From the creator of Pony Island and The Hex. Two astronauts search for geological features beneath the surface of The Moon. They find one.
  • Dirty Communists: When undergoing the second "Rationalize" moment, the option for who to blame for the strange events is Communists, Aliens, Ghosts, or Go Crazy. Communists is the one that "fits" the most, but since it doesn't fit perfectly, you have to "bend" the idea until it does fit. Bit of Fridge Brilliance.
  • Eldritch Abomination: The Moon is implied to be one.
  • Gainax Ending: The protagonist walks into the last waypoint and is seemingly killed by the Moon itself, which wakes up staring and smiling at the camera menacingly. Then the game cuts to black.
  • Genius Loci: The Moon is clearly alive and screwing with the protagonist.
  • Go Mad from the Revelation: A recurring mechanic is "Rationalize", where the protagonist has to catch the thought that matches the symbol on his head and put it in place. On the final Rationalize, there are over a dozen thoughts, and all of them are shaped differently but are the exact same thought: Go Crazy.
  • Sanity Slippage: The protagonist is slowly unable to make sense of the strange events occurring around him.

    David Szymanski – Squirrel Stapler 
Hunt squirrels, staple them to a corpse, meet god.
  • An Axe to Grind: According to the witch, it's her reserve "spell" for situations like what she and the painter are facing. Namely, a screaming woman who's missing the lower half of her body. The painter makes use of it to put the woman out of her misery.
  • Action Bomb: Interestingly enough this is how the "Squirrelbear" attacks you, by charging down on you and exploding taking about 80% of your health off..
  • Bears Are Bad News: One of the two enemy types is a "Squirrelbear", a cross between a squirrel and a bear that's attracted to gunshots and loud noises in general, can take a minimum of 2-3 hunting rifle shots to put down and can take off about 80% of your health bar if it explodes on you.
  • Be Careful What You Wish For: You can find notes telling you the story of a painter who pays an old witch to bring a painting of a woman he painted to life. Problem is, he never painted her from the waist down, so she comes out with no lower half (and thus nothing to keep her entrails inside her) and spends the rest of the story screaming in pain until the painter puts her out of her misery.
  • Horrifying the Horror: Squirrel Stapler wastes no time in establishing that our protagonist is a psychopath, and yet that doesn't stop him from being haunted by the ghosts and predators of the forest.
  • I Love the Dead: Implied, as the corpse that the squirrel bodies are being stapled to is referred to multiple times as the protagonist's "wife."
  • Mysterious Note: The forest is full of notes with "Squirrel Facts" that go from genuine facts about squirrels to nonsensical Blatant Lies to thinly veiled threats.
    Note: Squirrels are capable of hating you.
  • Offscreen Teleportation:
    • As the days go by, the corpse you're stapling squirrels to appears in other locations than your bedroom, such as at the dinner table in your house, stapled to a random tree in the woods, just hiding in the bushes, or somehow standing up out in the open.
    • "God" jumpscares you by appearing directly behind you, immediately after you hear him running towards you at incredible speed even though you can't see him anywhere by looking around.
  • Retraux: The game is presented in Quake / PS1 style graphics. Which isn't surprising considering the developer.
  • Rodents of Unusual Size: Well technically Squirrels of unusual size, but as the days go by you will encounter squirrels that are much larger than the norm. Like almost the size of a raccoon or even a full-grown dog. You are also required to hunt them down to complete a level.
  • Stylistic Suck: The sleeping screen features a zoomed-in, pixelated picture of a squirrel with the caption "you are sleeping."
  • Villain Protagonist: The unnamed protagonist goes out and kills squirrels so he can staple them to a corpse that he refers to as his "wife."
  • What the Hell, Hero?: Courtesy of the corpse.
    Corpse: I don't want squirrels. I want skin. Give me back my skin. Or give me yours instead.

    Akabaka – Sucker For Love 
From the creator of Chromatose. Win the heart of an eldritch horror and smooch her... at any cost!

    Bathysfear Labs – The Diving Bell 
From the creator of Photogeist. Isolation takes its toll on even the strongest of wills. Survive the madness, faulty machinery, and the crushing depths of the ocean, and reach your salvation inside the diving bell.
  • Apocalyptic Log: A huge chunk of the gameplay consists of the player writing a mission report from the submarine. It quickly becomes clear something went very, very wrong one day down there.
  • Never My Fault: The protagonist repeatedly insists, to the point of Madness Mantra, that it is not his fault his crewmembers died. Whether or not this is true is somewhat up to the player. The visions that keep taunting him sure seem to think he did it, though.
  • Survivor's Guilt: The protagonist has this about an event that cost his other four crewmembers their lives, but is in deep denial about it. The events on the sub don't let him stay in denial for long.

    Panstasz – The Thing in the Lake 
From the creator of World of Horror. Something horrible is hiding in its murky depths...
  • Maniac Monkeys: A great ape chases after the player character in both the first and final chapters. With intent to kill.
  • Shout-Out: One of the available color schemes for the game is Deliberately Monochrome, and it's outright called World of Horror.
    • Akin to World of Horror, there's a Silent Hill reference consisting of a ritual involving a blue gem which leads to a joke ending in which you are abducted by aliens.
  • Simultaneous Arcs: You occasionally can spot other characters walking around near you when you go exploring, but just out of sight of what the character would be able to see. Often these are actually the protagonist of other chapters going about their own storyline.
  • Slasher Movie: The game starts out as this, as you play a group of young people gradually getting picked off by a killer (or the ape) around an abandoned summer camp / resort. This starts to change about halfway through however.

    Mahelyk – The Toy Shop 
What do you do when you can't trust what you see, hear, or touch? What reality do you chose to be your own? Do you take your fate in to your own hands, or play on as someone else's toy?

    Scythe Dev Team – To The End Of Days 
The world is ending as a comet looms; can you make it home to your family? Grab your axe shotgun and fight through the apocalypse to make sure you do.
  • An Axe to Grind: The shotgun has an attached axe bayonet.
  • Alien Invasion: The comet that was about to hit Earth turns out to be something used for an alien invasion, steadily infecting the Earth and slowly dropping its invasion force.
  • Apocalypse Cult: One of your main adversaries are a bunch of Cultists whom have most likely gone insane due to the incoming comet. Even with the reveal of it being an Alien Invasion doesn't stop them from trying to kill you.
  • Badass Baritone: The playable character speaks in a very low and gruff voice.
  • Bayonet Ya: The Protagonist's shotgun has an attached axe bayonet, used to defend himself when he is out of ammo or when the enemies are too close.
  • Do Not Go Gentle: The game ends with the end of the world, but the main character resolves to fight on as long as he lives even as the Comet's creatures begin to mutate and colonize the planet.
  • I Call It "Vera": The eponymous shotgun axe is named "The Face Lifter".
  • Ludicrous Gibs: A whole heaping lot of it, as your shotgun can almost utterly obliterate several cultists or their limbs into pure giblets.
  • The Monolith: Many of these with red glowing panel-lined accents have been dropped on Earth. The protagonist is understandably confused when he first sees one.
  • Shotguns Are Just Better: The Protagonist's main weapon of choice is a pump-action shotgun with an axe bayonet and a very powerful one at that.
  • Short-Range Shotgun: Subverted. The range of the shotgun is rather realistic allowing you to at least shoot from much farther than you expect.
  • Stealth Prequel: To Carthanc, the developer's game in the earlier collection. As you the alien invaders that you fight just so happen to be the same creatures you face in the previous game.
  • Videogame Caring Potential: You will sometimes find hostages trapped in small cages taken by Cultists, you can choose to save them.
  • Videogame Cruelty Potential: You can also just opt to ignore them and leave them trapped to their fates, or if you're feeling extra cruel, just straight up murder them without care.

    Wither Studios – Touched by an Outer God 
From Wither Studios, the creators of Immure and Crowman & Wolfboy. The Growth have invaded our world. Kill them. Eat their flesh. Become stronger. Here's the trailer from the studio.
  • Action Girl: Melissa is willing to go through hell and high water to find her father again. And interestingly enough this still applies to both versions of the protagonist, the one who slowly becomes the monster and the other who latches onto her humanity.
  • An Arm and a Leg: Melissa loses her right hand thanks to a distorted sphere. You can either choose to regrow that hand by eating the flesh of the Growth monsters. Or resist and go through the game without a right hand in order to attain the Happy Ending.
  • Awesome McCoolname: Melissa's father has the most 90's action hero name you can think of, Butch Killington.
  • Badass Normal: Melissa's father: Butch Killington is this, fighting against the Growth despite being one normal man. The main protagonist can also be this if you choose to go unmutated, latching onto her humanity despite insurmountable odds.
  • Body Horror: The mutations that Melissa can get from eating Growth monsters aren't exactly the prettiest even if you get a first person view. Just taking a look at what happens to her hands are probably enough.
  • Developers' Foresight: Depending on whether how mutated you are or not even at all, Melissa can have different reactions to the notes she can find along the way.
  • Downer Ending: By the time you escape the Growth-infested building and find Melissa's father, she's become so mutated that he doesn't recognize her, seeing Melissa as just another Growth monster to kill. She's forced to kill him, after which she eats his remains, and the sphere-like entity that granted her the new eldritch powers urges Melissa to "feed your hunger!"
  • Happy Ending: If Melissa kills the first Growth monster but doesn't eat its remains to regrow her hand, you can proceed through the rest of the game unmutated (you have to run away from most of the monsters instead of killing them, since you have no attack abilities other than a weak punch). As a result, you retain your human sanity and appearance, so when you're reunited with your father the two of you hug.
  • Hero Antagonist: The Final Boss of the game is Melissa's father: Butch Killington, as you have become so mutated as to be indistinguishable from any other Growth creature. He behaves like a typical FPS hero character, strafing back and forth quickly while firing a gun, and even running off and picking up medkits when injured. Although you can skip this fight altogether if you choose to not mutate Melissa to regrow her hand.
  • Horror Hunger: After having right hand ripped off and then killing one of the Growth Monsters, Melissa will suddenly be afflicted with a hunger that makes the flesh of the monster she just killed seem appetizing. Although you can make her ignore this hunger which nets you a Happy Ending.
  • Idiosyncratic Difficulty Levels: At the start of the game you can Choose Your Fate: Barely Human, The Nameless and Call Of Madness.
  • Major Injury Underreaction: The protagonist seems mildly annoyed upon losing their arm. The fact that you can even go through the whole game with that same very exposed stump is also a testament.
  • Multiple Endings: You have two based on whether or not you choose to eat the first growth monster's corpse to regrow your hand. As stated earlier, if you choose to eat the growth monster and the others your father will not be able to recognize you and will try to kill you, but if you refuse you'll skip the Final Boss fight altogether
  • Retraux: Based on old Doom and Quake-style shooters with it's graphics, the Final Boss even acts like a typical old-school FPS protagonist.
  • Shotguns Are Just Better: Butch carries around a shotgun to combat the Growth. Which is somewhat fitting due to the way he fights like a classic FPS hero in his boss battle.
  • Sleeves Are for Wimps: As befitting someone whom is named Butch Killington he dons a white tank top.
  • Touched by Vorlons: Near the beginning of the game, Melissa comes into contact with some sort of distorted sphere, which rips off her right hand and gives her the ability to consume the flesh of the Growth and evolve like them.
  • Visual Pun: About two actually if you think about it.
    • The protagonist's father fights like an typical FPS hero, basically making him a boomer shooter.
    • If you choose to mutate yourself, your father being the final boss and wearing a tank top (aka a wife beater) becomes quite ironic.

    Torple Dook – Undiscovered 
A cursed tomb of kings lies hidden deep in the ancient jungle. Explore the tomb, learn it's secrets, and find what lies... UNDISCOVERED.
  • Adventurer Archaeologist: You play as a married couple of them, who have decided to visit and record their findings in a recently discovered ruin. But that's where the adventurer part ends - they aren't exactly equipped to deal with advanced puzzles or the horror that awaits them.
  • And Now for Someone Completely Different: Towards the end of the game, after you encounter and run away from the "new god", the character you were playing gets killed by a spike trap, and the rest of the game is spent playing as the character who's holding the camera.
  • Dem Bones: You eventually start running into the reanimated skeletal remains of Spanish conquistadors.
  • Eyes Do Not Belong There: Once the couple delve further into the temple, eyes start growing out of the walls... and eventually, they either hallucinate or actually encounter humanoids with large eyeballs where their heads should be.
  • Found Footage: Essentially how the game presents itself, although rather than a digital or even VHS recording, it's from a film reel recorded sometime in the 1940ies. It's even complete with a film reel scratch filter and a lack of sound for (most) of the game aside from a the whirring of the film projector.
  • Temple of Doom: The game's setting. Even before things get weird, the temple is littered with statues of skeletons. Then the walls start getting fleshy. THEN there's a spike trap...


Dread X Collection 3

https://static.tvtropes.org/pmwiki/pub/images/dread_x_collection_3_header.jpg

A third collection was released on October 23rd, 2020, with a theme of "Spoopy (cute & spooky)". It includes twelve different games, with only one creator returning from a previous installment, as well as an interactive launcher by KIRA (the creator of Spooky's Jump Scare Mansion) with a story that sheds some light on the previous two installments.


    KIRA - The Launcher 
The interactive launcher of the games.

    Amon Twentysix – Bete Grise 
From the creator of Everybody Got Mad! and A.O.O.F.A.D: All Of Our Friends Are Dead. Pom, the cheery night manager of the Bete Grise (pronounced bay de-gree) hotel, has offered to help you with your first time on night shift. Make the rounds, pick up anything the guests may have dropped, tidy up their rooms. There is a mystery here. Will you be ready to welcome tonight’s special guests? An isometric adventure game with 90's style graphics.
  • Ambiguous Situation: It's unclear if Pom walked in on the Faithful and had to be silenced, or if they were waiting for her to use her as a sacrifice.
  • Beware the Nice Ones: Pom is very friendly all throughout helping you finish the nightshift tasks. Even when she becomes a vengeful ghost hunting down and executing the people who cut her heart out.
  • Freeze-Frame Bonus: The screen briefly whenever Pom goes to clean a mirror. Taking a screenshot at the right time shows Pom in her grey ghost form, stained with blood but still smiling serenely.
  • Golden Ending: Completing all your tasks before encountering and killing the Faithful has a seemingly back to normal Pom remark how beautiful the sunrise is, making it feel like a curse has been lifted, before offering to buy the player some breakfast.
  • Kill It with Fire: What Pom does to the cultists after chasing them down.
  • Meaningful Background Event: A figure can be seen slowly creeping around the corner whenever Pom is shaking the vending machines. It's likely a member of the cult keeping tabs on her.
  • Meaningful Name: Bete Grise is French for Grey Beast.
  • Mook Horror Show: After the cultists attack Pom, she uses some sort of supernatural power to chase them all down through the hotel, and burn them to death one by one.
  • Percussive Maintenance: Fixing the vending Machines basically entails shaking them until they turn back on.
  • Screw This, I'm Outta Here!: This your character's reaction during the normal ending, after Pom finishes congratulating you for helping her with the night shift. Given the last job was to help her go around burning cultists to death and she's saying this while she's casually undead and covered in blood, this response is pretty fair.
  • Wham Shot: Entering the second penthouse floor has Pom encounter the Faithful, a cult staying in the hotel. Then through series of very rapid flashbacks, it's revealed she was their previous victim as she transforms into her gray ghost form.

    Breogán Hackett – Bubbo: Adventure on Geralds Island 
From the creator of Aisling Faoi Thoinn and A Hat Washed Up On Easter Island. Bubbo is a cuddly character tasked with delivering supplies to Geralds Island. Upon Bubbo's arrival, the adorable animal inhabitants inform you that you'll have to collect the payment (150 gold coins) from around the main village. As Bubbo's journey takes them further into the heart of the island, a dark secret lurking just beneath the surface is slowly revealed... A 3D platformer in the vein of Super Mario 64 and Banjo-Kazooie
  • 11th-Hour Superpower: Assembling the propeller gives you the ability to Double Jump. You can either use it to escape the island, or if you found every hidden gem, platform over to the heart of the Eldritch Abomination under the island to kill it.
  • Did You Just Punch Out Cthulhu?: If you collect every gem, then fall into the hole, you can kill the Eldritch Abomination that the cult jails.
  • Double Jump: An ability you gain when you recover all pieces of the propeller. This becomes very important in not only escaping your fate from falling into the hole but also giving you a much better chance at the platforming challenges you face when going for the "Escape" or "Death of the Ancient" endings.
  • Funny Animal: Most of the islands inhabitants are anthropomorphic animals in robes. Cult robes.
  • Golden Ending: Finding all five hidden gems lets you survive falling into the hole at the end. This leads to one last platforming area, which when completed shows you the hidden ending. This is the only ending with credits.
  • Multiple Endings: Depending on whether you let yourself fall into the hole, jump out of the hole and escape to the boat, or find all five hidden gems (which let you survive the fall) and reach the end of the area under the hole.
  • Punny Name: Some of the island's inhabitants have names that are puns on their species.
  • Town with a Dark Secret: The island is ruled by a cult worshiping an Eldritch Abomination. (Or trying their best to keep it jailed and prevent it from causing the apocalypse.) They've brought Bubbo to the island in order to sacrifice him and thus put off the end of the world.
  • Womb Level: The area beneath the hole is made of flesh, and ends when you jump into a beating heart.

    Torple Dook – Chip’s Tips 
Skip and his dog Chip are the stars of everyone's favorite kids’ TV show, Chip’s Tips! As Chip is a dog and therefore incapable of most tasks, Skip has to work alone to has to get everything ready for tonight's Halloween party. Can you help him find everything he needs for the perfect spooky celebration? What could possibly go wrong!? A classic FMV adventure game in the style of Harvester.
  • Affectionate Parody: The whole game is clearly modeled after Blue's Clues.
  • Creator Cameo: Torple Dook himself plays several characters, including Skip. He also does literally all the voices.
  • The Cameo: Those party guests that Skip invited for the party? They're Earl from Earl's Day Off, a Wizard from Hand of Doom and a Conquistador Skeleton from UNDISCOVERED. All three being games Torple Dook has made, with the last two even coming from the previous Dread X Collections!
  • Faceless Eye: After collecting one key, one of these appears outside the window in the living room.
  • Fetch Quest: As is typical for old-school adventure games, the majority of the game involves retrieving items to give to characters for other items.
  • Gratuitous Spanish: Sanchez speaks in ominous-toned Spanish, although the text box is in English.
  • Stylistic Suck: Attempts to replicate the feel of an absurdly-low-budget adventure game. At least one character is literal clip art.
  • Subverted Kids’ Show: The game presents itself as an low-budget kid-friendly game modeled after Blue's Clues but as the game goes on you find things to be a lot more horrifying than they look.
  • Unusually Uninteresting Sight: Skip seems to be completely unfazed by both the strange events occurring inside his house, and the fact that a door in his basement appears to lead into hell itself. Even then he seems to be actually somewhat taken aback by Pete Moss.

    Bryce Bucher – Disparity of the Dead 
From the creator of Location Withheld and Fatum Betula. The Land of the Dead serves as the relatively stress free eternal afterlife for absolutely everyone; however, recently there has been an odd disparity between the number of people dying and the number of new people showing up. It’s up to a dead detective to collect enough evidence to gain a warrant and investigate the Realm of the Living. Find clues, connect the dots, and do some relaxing 3D platforming.
  • Art Shift: The land of the living is depicted via photographs, as opposed to 3D models. The art shifts again when the detective encounters the unsettling creatures living up there, with environments and menus gradually losing resolution and loading screens losing their colour.
  • Driven to Suicide: Many of the spirits the detective encounters took their own lives.
  • Lame Last Words: ...On the flipside, one caller decides they need some cool last words, only to realize they can't think of any.
  • Point of No Return: Once the player steps through the teleporter to the Realm of the Living, they're stuck up there until the job is done.

    Modus Interactive – EDEN: Garden of the Faultless 
From the creator of Neko Yume and Beneath a Withering Moon. Uncover the true nature of the Faultless as you care for them from egg to angel. Help them to reach their true potential through consumables found throughout the garden. Give your Faultless encouragement as they attempt a race through a series of obstacles. Ensure your Faultless is adequately trained in speed, power, and flight, or they may get left in the dust! Compete with your Faultless to discover the true purpose of the “Grand Event.” A monster raising sim with racing minigame.
  • Raising Sim: EDEN's focus is on raising your own Faultless.

    Basalt Tower – Matter OVER Mind 
From the creators of A Long Walk Home and Enigma Engine. The hair product corporation Excès de Confiance has developed the latest and greatest in hair conditioners, Formula 500. Unfortunately due to a key active ingredient being a strange DNA sample harvested deep in the Marianas Trench, Formula 500 is capable of intelligent thought. Unknowing of the danger they are in, the scientists continue to experiment but Formula 500 is waiting for it’s time to strike. A reverse horror about a coconut-and-vanilla-scented blob escaping its containment and hijacking the minds of its prey. An isometric adventure action/adventure game.
  • Grey Goo: Formula 500 is a small, pleasant-smelling variation.
  • Puppeteer Parasite: As stated in the official description, Formula 500 hijacks the minds of its prey.

    Moya Horror/Amos Sorri – Nice Screams at Funfair 
From the creators of Sauna 2000 and Amnion. It was supposed to be just a regular trip to the local otherworldly spectral Funfair. But changes in management have left the staff short-handed! It's up to you, a complete stranger, to run an ice cream parlor. Everything will be fine as long as you get the coins out of the customers’ pockets and get their orders correct. But don’t get any funny ideas! There’s an ever-vigilant robotic cat that keeps you in check. Don’t pocket the money, serve perfect ice scream experiences, and you might just make it through the day. An ice cream serving simulator with horror themes.

    DIRIGO GAMES – REACTOR 
From the creator of SYSCRUSHER and STOWAWAY. You’ve taken a position at a research station on a remote planet. Your only companion is a computer-controlled robot assistant who does her best to keep you happy. Searching a nearby meteor impact leads to a discovery that complicates this simple relationship. A first-person horror adventure game.
  • A.I. Is a Crapshoot: Justified. The robot herself is defiant over this idea when she realizes the substance is behaving like a virus, pleading for the protagonist to shut her down before she can get corrupted and hurt him. Unfortunately, the organic substance takes control before it could happen.
  • Apologetic Attacker: The robotic assistant notes that her corruption could lead to her unwillingly trying to hurt the protagonist, and tells him that she would never if she remained in control.
  • Meat Moss: The alien...thing seems to be this, constantly growing and covering most of the base with itself. Eventually, it ends up completely taking over the planet as shown in The Stinger.
  • Robosexual: The main character is implied to be this, given he left his wife and son to remain at the station with the robotic assistant. The robot herself states that she loves him.

    Nate Berens – SATO WONDERLAND 
From the creator of Cellular Harvest and Sagebrush. Kitsuhime-sama, beloved mascot of the Sato Wonderland theme park, has begun to act erratically and recently attempted to kidnap a young child. The player is sent in as the park’s AI handler to determine what the problem is, and whether or not Kitsuhime needs to be retired. A dialogue matching puzzle game.
  • Death Seeker: Kioko never wanted to become an animatronic and begs the player to shut her down.
  • Hostile Animatronics: The player character is called in to investigate after Kitsuhime attempts to kidnap a small child. She's not the violent one. But attempting to shut her down causes Sato to go berserk.
  • Momma's Boy: The lead architect of the park loved his mother dearly. So dearly, he converted her into an AI against her will so they could be together forever.
  • Unexpected Gameplay Change: If the player successfully initiates Kitsuhime's shutdown sequence, the game shifts from visual novel to first-person horror as they flee a murderous animatronic.

    Blood Machine – Soul Waste 
From the creator of R'YLEH ASSAULT and Brine Flow. Within a lifeless wasteland, the city ruins slumber as an immortal hero embarks on their everlasting quest to kill God. You play as an unnamed immortal hero, traversing a ruined city, on their quest to free a god, to end them. What secrets does the world hold? A momentum-based platformer with light combat, and simple enemies. Big jumps, fast movement-based gameplay. A 3D action platformer similar to Sonic the Hedgehog. The OST was provided by Patricia Saxxton.

    Adam Pype & Viktor Kraus – SPOOKWARE @ The Video Store 
From the creators of Mobius, No Players Online, and SPOOKWARE. An entirely new SPOOKWARE game! Join the skelebros at their Halloween movie marathon with a collection of brand-new blood-pumping horror microgames. Halloween’s coming up and the skelebros, Lefti, Midi, and Rieti, are looking to do something special. On a drive home they decide to pop into the video store chain (called Spookware) and do a horror movie marathon. Which movies should they watch? Well, why not all of them! The skelebros brace themselves for the longest and spookiest movie marathon of their lives. Will you reach the end or chicken out? A microgame collection within an anthology.
  • Call-Back: Two to the original SPOOKWARE. The plant-headed monsters return (and must again be shot in the head), and there's once again a minigame where you have to locate Nosferatu.
  • Decapitation Required: One microgame involves loading a pistol and then shooting a trio of plant-headed monsters in the face. Shooting them anywhere else won't work.
  • Evil Elevator: The elevator in "Use The Alarm If You Need To" mostly works as intended. Aside from the blood spatter on its doors. And its tendency to stop on cursed floors inhabited by a giant goat demon.
  • Gameplay Roulette: Much like its inspiration, each microgame has its own control scheme and set of rules.
  • Punny Name: Midi the skeleton both sits in the middle of the couch, and plays music on his guitar.

    Corpsepile – Submission 
From the creator of Networking Event Simulator and make sure it's closed. Help Potato the Donkey collect apples and meet his friends as you journey with him back to the farm! That’s it, nothing spooky or meta going on at all. Nothing to see here! :) A horror adventure game with a twist.
  • An Arm and a Leg: A severed arm is required for the ritual of Submission. The developer is prepared to make that sacrifice.
  • Nested Story Reveal: The game initially presents itself as "Potato's Farm", a cutesy game about a donkey collecting apples. Then the game crashes, the developer gets a message about their upcoming deadline, and the camera pans out to reveal their bedroom.
  • Precision F-Strike:
    • At the end of the first act, the game files are permanently corrupted right before the development deadline. **"Shit."**
    • After the player walks in on something they shouldn't see, Codey bribes them with free assets and then warns them to "Stay the fuck out of that room."
    • The title screen for the Potato's Revenge segment has Potato saying "Fuck apples."
  • Programming Game: Much of the actual game is spent lining up various bits of coding jargon to give the In-Universe player character new abilities.
  • Sugar Apocalypse: The road to Potato's Farm is littered with cute and cheery critters. Some seem to be having a hard time keeping their body parts together. Others are nothing more than a puddle of blood on the ground.
  • Take That!: Codey, the programming-centric parody of Microsoft's own Clippy, is seemingly the Big Bad, and you gun down a zombified army of him in the Potato's Revenge segment.
  • Took a Level in Badass: After you sacrifice your arm and a bird for the Submission Ritual, the game takes a Genre Shift from being a First Person Horror Adventure game to a First-Person Shooter with Potato's Revenge, with Potato the Donkey gunning down an army of Codey zombies in order to save his friends.


Dread X Collection: The Hunt

https://static.tvtropes.org/pmwiki/pub/images/dread_x_collection_the_hunt_header.jpg
Central Theme: SHOOTERS

A fourth installment, which has a subtitle instead of a number, released to Steam on April 14, 2021. The theme of this entry is "shooter" and is fittingly enough co-produced by New Blood Interactive's legendary David Szymanski, developer of DUSK, The Music Machine, The Pony Factory and Squirrel Stapler (The last two being games from previous Dread X Collections).

Here is the launch trailer, with the music playing having been made by The Living Tombstone. Here's the full song (featuring raps from Dan Bull, Schäffer The Darklord & Izzy Deluxe).

The collection has about 8 games (including the launcher), with four returning developers and four new devs.


    David Szymanski - The Launcher 
Continuing the Dread X Collection story, you play as series newcomer Artemis. Driven by a cryptic message recorded by someone from her past, Artemis makes her way to the ARK 2 research base, placed in the Arctic. Explore the abandoned base and uncover the mystery of what happened. If you're tough enough, you just might be able to save the world.
  • Action Girl: Artemis, while she doesn't get much action in the Launcher besides sleuthing about and learning what happened. But when the creature finally appears and tries to kill her, she's more than willing to put herself in danger to kill it.
  • Arm Cannon: The strange weapon that was built to kill the creature is some weird contraption that needs to be put on your arm. Judging by the blood and Artemis' screams, it might even need to be literally attached to your arm.
  • Cosy Catastrophe: The game takes place 6 months after an event known as "The Breach" has allowed dangerous supernatural phenomena known as Anomalies to manifest in the world, including something known as the Cognito Virus. However, based on the radio broadcasts you can listen to, life seems to be continuing on as normal to a large extent (the goverment is still functional and the postal service is still operating, for example). Artemis is mentioned as being a member of some sort of nomadic survival gang, but she seems like the sort who'd have done that anyway.
  • Deadpan Snarker: Artemis is quite flippant considering the situation she's in.
  • Desecrating the Dead: An unintentional one yet still needed to progress. When approaching the base, Artemis can find a corpse on the base's roof that she needs to shoot in order to make it drop a key.
  • Easter Eggs: There are a few items to be found in the Launcher that relate to the various games launched through it. Most of these are located in the bunk room.
    • Jebediah's hunting knife from Uktena 64 is required to find. It is needed to cut some rope, and also used to stab a picture into a board in the hub game's ending.
    • A crossbow, a quiver full of bolts, and a rubber sacrificial knife from Torpledook's Black Relic can be found on a desk.
    • You can find a pair of red high-heels with eyeballs on them, from Mr. Pink's Rose of Meat near a bed's footlocker.
  • Implacable Man: Once it finally makes its appearance, the creature proves to be slow but unstoppable, with your rifle being unable to hurt it. You'll need to get the dimensional weapon the team were working on in order to kill it.
  • Knife Nut: Artemis can grab Jebediah's knife from Uktena 64. However, instead of wielding it as a weapon, it is only used to cut some rope and stab a picture.
  • Late to the Party: By the time she arrives at ARK 2, the research team has been wiped out and the place seems completely deserted.
  • Nothing Is Scarier: For the most part, it's just you in an abandoned researched facility in the Arctic that has a lot of blood stains and corpses hanging around. Artemis has no idea what the being responsible for this carnage is, or if it's still there.
  • Parasite Zombie: The creature seems to be one of these. The expedition Captain killed the original creature by collapsing a tunnel on it, but the parasite transferred into him, prompting him to chain himself in his office before he transformed. There's a warning sign in the lab telling people not to kill the entities, presumably for this very reason. The weapon the team were trying to develop seems to be designed to kill the parasite and not just the host.
  • Shout-Out: Quite a few in this hub game.
    • The Captain's quarters that have been sealed off with several locks and chains. Looks remarkably like Room 302 from Silent Hill 4.
    • There's a poster for something called "Things" in the bunk room. This is befitting, due to the fact that the Launcher takes place in the Arctic.
  • Snow Means Death: The main setting is inside of an research base in the snowy Arctic with most of it's inhabitants dead. You can also find a few frozen corpses lying outside the base.
  • Whole Plot Reference: To John Carpenter's The Thing. Both it and the Launcher take place in a remote Arctic research facility where most of the former inhabitants have been slaughtered by a horrifying tentacled being.

    KIRA - Uktena 64 
A humble hunter named Jebadiah gets a bounty hunting job passed down to him from a friend. The offer comes from the CDC, and its objective is to stop diseased animals from spreading a deadly virus, which has been causing them to change in strange horrifying ways. Hunt diseased animals, take their pictures, and discover the source of the corruption. Here's the OST created by Jarren Crist.
  • Adjustable Censorship: The game comes with a Content Warning regarding violence towards animals, but also includes a cheat code to turn almost all of the infected animals into humans, though warns the player this isn't how the game is meant to be played.
  • Apocalyptic Log: Jebediah can find a few notes and also some recordings detailing what happened to previous residents before their untimely demise.
  • Bears Are Bad News: You'll be facing some Mutant Bears at that, in the Howling Marsh, who are missing all the flesh on their head. Notably, facing the bears is the first time Jebediah, a Fearless Fool, actually shows any real concern regarding the situation he's in.
  • Beating A Dead Player: When you die, it not only shows the game over screen, but also shows your coprse and the mutant animal that caused your death still trying to eviscerate your corpse.
  • BFG: In the final level/map. You can grab yourself a Bren LMG (with Infinite reserve ammo too) from a dead corpse.
  • Boom, Headshot!: You can kill some animals by shooting them in the head, sometimes this even leaves their corpses head-less. In the second map however, this won't work against one particular Turkey.
  • Botanical Abomination: Whatever is happening to the animals in the area, the eventual end result seems to be a Meat Moss from which strange flowers sprout. You can even find some notes from a local resident who was apparently responsible for starting the whole mess; he went into a trance while hiking and found some strange seeds, which he planted and which eventually grew into something that started spreading the sickness. After defeating the Uktena, just before it dies it spits out a strange plant that immediately begins spitting out some kind of spores. This unfortunately ends up killing Jebediah by causing him to spontaneously burst into plant sprouts (this happens even if you never eat any of the strange flowers to regain health).
  • Bottomless Magazines: Of the infinite reserve ammo variety for the Bren LMG.
  • Deep South: Jebediah and his friend have shades of this.
  • Dissonant Serenity: Jebediah is downright cheery for someone having to hunt through a woodland apocalypse. His comments when taking pictures of the diseased critters' dead bodies shows he's surprisingly enjoying himself despite their horrifying mutations. Although there are times where it's clear that even he's spooked by what's going on.
    Jeb after taking a picture of a corpse: Pog!
  • Downer Ending: While Jeb does manage to slay the eponymous Uktena (Horned Serpent), it comes at the cost of Jebediah's own life. And from the looks of things, the disease that's infecting the animals won't stop spreading anytime soon.
  • First Person Snapshooter: A variant, you mostly have to take pictures of the corpses belonging to the infected critters you have killed. Although other corpses are fair game as well, ranging from other poor animals' corpses and even remains of the poor souls whom both have most likely been killed by said infected critters.
  • Funetik Aksent: Quite a few lines are spoken in approximation of lower class Southern American dialect.
  • Half-Witted Hillbilly: Jebediah, some of his dialogue gives shades of this, especially with his accent.
  • Hyperactive Metabolism: You mainly regain health from taking "sippies" of what is either hot coffee or cocoa. There's also strange rose-like plants you can eat to heal yourself.
  • Idiosyncratic Difficulty Levels: There's about 4 types of difficulty levels. Tourist, Hunter, Warrior and Baya-Kin.
  • Killer Rabbit: While you don't have to face killer rabbits, your first preys are infected mutant Turkeys.
  • Knife Nut: Befitting a hunter, your main melee weapon is what appears to be a large bowie knife. It's mainly used for breaking barrels without wasting ammo or attacking the infected animals if they get too close for comfort. It also makes an appearance in the launcher.
  • Mysterious Note: You can find notes that belonged to people that have resided in said maps. You can also find strange notes that seem to be gibberish. They actually need to be translated with a ROT13 cipher to understand what's written.
  • Raising the Steaks: As a hunter you'll be faced and then have to hunt down diseased critters, some more horrifying, mutated and deadlier than the others. These critters include turkeys, wolves, bears, and even deer.
  • Retraux: If the name wasn't a giveaway, it's based on old shooters and hunting games from the Nintendo 64, the intro even shows off an Expansion Pak. There's also shades of Turok as well.
  • Revolvers Are Just Better: In the Howling Marsh you can grab a revolver from the abandoned church's podium. Although it's arguable if it's better considering the type of enemies you'll be facing in that level. Even then it has one bullet more compared to your rifle. It mostly serves to give you a secondary firearm to switch to in order to finish off a bear, since a full mag of headshots from the rifle isn't quite enough.
  • Savage Wolves: A lot of them in Frigid Valley, compared to the previous Turkeys and latter mutated bears. They appear the most normal of the diseased animals, save for the twigs or horns sticking out of them. Doesn't mean they're not pushovers however. On your way back to the car, you'll be attacked by several with no skin.
  • Shout-Out: Some of the difficulty levels have a Halo-esque look to their logos, especially the Baya-Kin.
  • Snakes Are Sinister: In the final map, you face off against the eponymous Horned Serpent: Uktena.
  • Voice-Only Cameo: Torpledook plays Jeb's friend on the phone whom passed the offer to him.

    Philip Hesselbäck - Axis Mundi 
Taking place in Sweden, a brand new shopping mall has been disturbed by a number of hauntings. You, a freelancing ghost photographer with a special old camera, are called to investigate and cleanse the location. Not only is the camera able to banish ghosts, but it also has the ability to relive spectral memories. Travel back to the past to uncover the land's darkest moments and put the spirits to rest.
  • Cooldown: After taking a snap of a ghost, you need to wait for the camera to recharge before being able to take another snapshot.
  • Excuse Plot: Unlike the other games in The Hunt, Axis Mundi doesn't really have an overarching plot, and is more of a "day in the life" episode with the main character investigating a haunted mall and exploring the past of 3 different spirits with no real connecting narrative tying them together.
  • First Person Snapshooter: You must fend off ghosts and relive the memories of some of them using a special ghost-hunting camera, just like Fatal Frame or DreadOut.
  • I See Dead People: The main character has this ability, which greatly helps when ghost hunting. This also has allowed him to get close with his grandmother in death unlike when she was living, as she too had this power.
  • Paranormal Investigation: The Protagonist is this and so was his grandmother, whom he inherited the camera from and seemingly the ability to see the dead.

    Torpledook - Black Relic 
In a holy evening, a monk named Brother Silence is awoken to make sure an ancient relic his Holy Order have guarded, is safe. After checking up on the relic, the monk is knocked out and would awaken later to find that not only has the monastery been sacked and most of his brother's killed, but that the unholy relic he has devoted his life to protecting has been stolen! After learning from his fallen brethren that a cult of Pagans had fled with the relic, Brother Silence takes up an old crossbow from a dying brother for one last hunt.
  • Authority Equals Asskicking: Elder McGrath and the Cult Leader (the Elder's son) are both tougher than a regular Cultist, with the Elder requiring 3 crossbow shots to kill, while the Cult Leader (who serves as the Final Boss) takes 5 crossbow shots. Neither has any special attacks or abilities, though.
  • Badass Long Robe: As befitting a monk, Brother Silence wears brown monk's robes and it doesn't make him any less badass when he wears it while fending of an Pagan Cult.
  • Badass Preacher: A badass monk to be specific. You play as a monk named Brother Silence, armed with only a crossbow, a quiver that can carry a few bolts and a lantern. Brother Silence must fight his way through the cultists' ranks to reacquire the relic.
  • Evil Old Folks: Village Elder McGarth has a bone to pick with the monksWith very good reason. In a way he also serves as the first boss too.
  • Faceless Mooks: All of the Pagan cultists wear deer skull masks to hide their faces and make their red eyes stand out alongside them.
  • False Flag Operation: Brother Silence kidnapped and murdered the grandson of Elder McGrath, in order to provoke the Pagans into attacking the Holy Order.
  • Knife Nut: Most of the Pagan enemies carry wavy flamberge-esque sacrificial knives. Even the Village Elder McGarth carries one.
  • Off with His Head!: After killing the Village Elder. You decapitate his head from his corpse, a frankly unneeded brutal move from a monk. It's because it was needed in the sacrificial ritual at game's ending.
  • One-Man Army: Brother Silence, he takes on an entire Pagan Cult and a few other adversaries to reclaim the relic. His badassery is most likely because he descended from a bloodline that had a Templar that slayed a Nephelim.
  • Purple Is Powerful: The cultists armed with crossbows have purple glowing eyes, if you're not careful however they can do a whole lot of damage to you form afar.
  • Red Eyes, Take Warning: Most of the Pagan cultists have red glowing eyes that leave light trails whenever they move. In fact one of the Monks that they ambushed specifically remembered their eyes after surviving the ordeal. While this makes them very dangerous, this also plays into your advantage as they glow in the pitch black darkness, allowing you to shoot them if they get out of any light source.
  • Silent Protagonist: The main playable character is not only named Brother Silence but he comes from a long bloodline of monks (that descended from Templars) that have taken a vow of silence. He breaks said vow in the ending, in order to chant incantations when bringing back the Nephilim.
  • Skeletons in the Coat Closet: Most of the Pagan Cultists wear some kind of cervine head as a helmet or headdress.
  • Sole Survivor: By the end of the game only Brother Silence is left standing. Especially with most of the Holy Order he came from beng decimated. Just as he has planned.
  • Villain Protagonist: Turns out by the end of the game, it's revealed that the whole thing has been orchestrated by Brother Silence in order to use the eponymous Black Relic to bring back the Nephilim unto himself.
  • Would Hurt a Child: In order to properly summon the Nephilim during the sarcificial ritual, Brother Silence had taken the grandson of the Village Elder and killed him to be used as a sacrifice.

    Mr. Pink - Rose of Meat 
From the developer of Golden Light. One day while out fishing, you catch nothing but trash, although one piece of this trash appears to be a red high-heeled shoe. Suddenly a large arm rises from the sea and drags you to a mysterious island. An island watching you with its giant dead eyes. The islanders are frozen in a mad dance, mumbling the name Rose. You know it's better to leave, but you've always been drawn to strange things. Armed with a revolver and a talking leg of meat, venture forth and embrace the madness.
  • Dark Is Not Evil: Dyk is a horrifying being, whom out of nowhere pops up from time to time. Yet he's there to offer you advice on how to survive this strange island.
  • Eyes Do Not Belong There: There's a lot of eyes around the mysterious island, from absolutely titanic ones that just stare at you or ones that are stuck on red explosive barrels. Considering the dev's previous game, one can ponder if this is Author Appeal.
  • Eye Scream: Your health is shown by your eyes, the redder they get it shows how much health you have or how much damage you have taken.
  • Lady in Red: Rose, whom an interesting case of this trope's norm. Is not really that interested in taking agency despite the fact that for the most part. The whole island seems to revolve around her. At least most of the inhabitants of the island seem enamored with her, ranging from a giant that wants her hand in marriage, to the strange creatures that pray to her.
  • Revolvers Are Just Better: Played with. Dyk outright states that you're revolver is garbage. It doesn't do any damage directly against the hostile and non-hostile beings of the island. However, there's an abundance of red barrels covered in eyes, that are also very explosive. Mixed that with the talking leg's ability to spawn creatures that hold said eye-covered red barrels and your revolver will still be a useful asset.

    Vidas Games, Aaron Wise, and Abbey Smith - Seraphixial 
After a father receives a letter from his estranged daughter, he discovers the commune she joined is not what it seems. Following a set of strange coordinates far offshore, he finds a submarine that leads to another world. He quickly discovers this world contains a variety of aggressive creatures. He must fight to find his daughter and escape... or will this world swallow him whole?
  • Ambiguous Situation: Other than the short prologue with your daughter's letter to you, at no point in the game is there ever any attempt to explain exactly what the hell is going on.
  • Botanical Abomination: The hostile creatures seem to be plant-based in nature. Also, your daughter's current state is a vine-penetrated living corpse who wants to eat you.
  • Defeat Equals Friendship: After you defeat the dragon-creature on two seperate occasions, the third time you encounter it, it lets you ride it to a castle in the clouds, where you'll find your daughter.
  • Downer Ending: Your daughter has already become a part of whatever the hell is going on, and you're forced to fight and kill her as she attacks you and attempts to eat you.

    Christopher Yabsley - The Fruit 
From the developer of PIGSAW. The Fruit takes place in 1884, Thomas Whittaker departs to the remote town of Ravenshollow after receiving a peculiar letter from his estranged partner, William Forrester. Bathed in a pale fog and lit by a sinister glow, Thomas quickly finds that something has happened in Ravenshollow. The town is now managed by a holy sister, whom is leading the remaining sane townsfolk while being hunted by the deranged rest. Armed by her with a deceased townsman's rifle, Thomas must evade the insane infected inhabitants and unlock the secrets of an ancient language if he is to have any hope of finding his estranged beloved. Featuring an interactive reload system (somewhat similarly to Receiver although not as complex) and using a leather bound grimoire to dispel strange runes, players must battle not only the townsfolk but also their own nerves to survive.
  • Animalistic Abomination: A few notes that can be found makes a mention of a strange being, that has a deer's body with a man's face. William's notes state that the same creature bit him after he saved it. Which seemingly slowly transforms him into the same type of being. Another set of notes talk about a hunter having shot said creature. Then after being horrified and scared of how it'll affect his fellow townsmen due to being the superstitious lot, the hunter buries it under the dead tree. Turns out, said creature that was shot? That was William after having fully undergone the metamorphosis.
  • An Axe to Grind: Thomas' melee weapon of choice is an axe that was previously used to bar church doors. Although he's not the only one that makes use of axes as weaponry, some of insane townsfolk even throw them!
  • Apocalyptic Log: You can find a few notes detailing what's been going on to previous residents before Thomas visits. Most of the writers of this notes having already perished. Save for William (sort of).
  • Back Stab: Thomas can sneak up on the townsfolk and bury his axe on their backs. It's a guaranteed one hit kill.
  • Bestiality Is Depraved: The Berriss farmstead is listed as belonging to Mr. and Mrs. Berriss. Mr. Berriss is the hunter who accidentally started the whole mess. When you find a portait of Daisy Berriss, she turns out to be a Beagle.
  • Bittersweet Ending: If you choose to kill Sister Pyrus and her mob, you manage to save William's life although at the most likely cost of both of your sanities and the cursed tree still existing.
  • Botanical Abomination: The dead tree that holds the said cursed fruit. Which also happens to have the body of your beloved (but infected) William entangled in it's roots.
  • Bury Your Gays: In the ending where Sister Pyrus burns down the tree, both William and Thomas perish. William due to being entangled in the roots of the cursed tree, thus being taken by the flames and Thomas after being attacked by a thief and not willing to depart with his wedding ring, gets shot in the heart for his troubles.
  • Cool Guns: Your only firearm in this game is the Model 1873 "Trapdoor" Springfield rifle. With the game simulating every step of reloading just like its real life counterpart. The game's "Trapdoor" Rifle also comes with a leather rifle bullet loop attached to the stock that helps you carry ammo. However that also means you can only carry a finite amount of ammo.
  • Do Not Go Gentle: Old Man Winters rigged his house with dynamite in case the fruit-infected villagers came for him. You hear a massive explosion soon after the game begins, and when you find his house it's a burning wreckage.
  • Double-Meaning Title: The title references the eponymous fruit that's been infecting the townsfolk, which is coming from a tree that sprouted out of your partner's body. But it also refers to the playable protagonist being homosexual.
  • Downer Ending: Interestingly enough, the ending where Thomas let's Sister Pyrus and the remaining untainted townsfolk burn down the cursed tree, has the most depressing outcome. With Thomas losing William forever and then meeting his undignified end from a thief.
  • Drowning My Sorrows: In the ending where William is killed by Sister Pyrus, Thomas goes to the bottle to try and get over the loss of his beloved.
  • Easter Egg: The game is packed with quite a bit of these most of them being shout outs.
  • Featureless Protagonist: Downplayed. While you don't get to see much of Thomas besides his arms and hands. You do however manage to find a painting of himself in William's home.
  • Fog of Doom: The swamps area not only has the thickest fog, but is also where you meet up those flying skull ghosts.
  • Knife Nut: The rest of the townsfolk that don't use axes or rifles make use of kitchen knives instead. Just like the axe-wielders, they ain't afraid of throwing them.
  • Madwoman in the Attic: One of the fruit-infected villagers had a wife who refused to eat the fruit; he locked her in their children's bedroom and refused to let her out until she ate the fruit. From a note she left behind, it seems she decided to take a small bite and pretend she ate more to get her husband to let her out. By the time you find her, she's a knife-wielding fruit-lunatic still locked in the room.
  • Magical Incantation: Thomas can find strange runes from an ancient language that teach him different incantations that are then written into his grimoire. They are useful for getting rid of other runes that are locking doors, gates, and other things. They're also useful in banishing spirits that attack you.
  • Mooks but No Bosses: The Fruit is the one game in The Hunt collection that doesn't have any sort of boss fight, although one ending sees you fighting Sister Pyrus and the remaining uninfected villagers, though they fight more or less like regular enemies.
  • Multiple Endings: You can get about two.
    • One where Thomas must fight and murder the remaining non-infected townsfolk to not only protect the love of his life, but also feed their blood to William to make sure he survives.
    • The other is where he leaves and lets the townspeople burn down the tree, ultimately losing William again and being left a broken man, dying to a thief after not wanting to part way with his and William's wedding ring.
  • No Good Deed Goes Unpunished: William saves a hurt deer, and all he got out of it was the same animal biting him. Which slowly starts a Lovecraftian crisis in Ravenshollow.
  • Not the Fall That Kills You…: When climbing the windmill to it's top to get a rune. You can read a note detailing how someone barely avoided death by going splat, via a wagon full of hay. Naturally if you want to take the quick way down you can follow in his footsteps.
  • Nuns Are Spooky: While Sister Pyrus isn't as hostile as the rest of the insane townspeople, she's still not the friendliest face there. Although she does become hostile if you draw your weapons, then choose to stop her and the remaining townspeople from burning down the cursed tree.
  • Ominous Fog: Ravenshollow is bathed in fog and rain, that really immerses you into the dreary rural environment.
  • Sanity Slippage: Happens to anyone that eats the fruit, thanks to it gifting cursed ancient knowledge that no normal human should be allowed to know. Thomas himself also undergoes this as he learns an ancient language not meant for human minds and going through the horrors of Ravenshollow to save William. You can choose to fully succumb to the madness or not in the end.
  • Spell Book: You start off with an empty grimoire that you can fill up with runes and incantations of an ancient dead langue to help you with your journey.
  • Silent Protagonist: Played with. Thomas doesn't have much in terms of voice-acted dialogue but he does respond to people he talks to (most of whom actually have voice actors) and he does express some of his thoughts through text.
  • Straight Gay: Somewhat justified due to being a horror game. There isn't much camp or effeminacy in the way Thomas acts or talks, yet he's still in love with a man and goes through hell to find and save him.
  • Throwing Your Sword Always Works: The Axe and Knife-wielding townspeople have a ranged attack where they throw their on hand weapons at you. They can do a decent bit of damage and they seem to have an unlimited supply of said melee weapon at that too.

    Dan McGrath - The House of Unrest 
From the developer of Tooth and Claw Games. After an old priest named Father Higgins performs a profane ritual of everlasting life, he unwittingly invites the plague demon Assaku into our realm. Searching to right his wrongs and save our reality, Father Higgins contacts you, a mysterious and younger demon-hunting priest. Armed with guns and the light of God, you must battle the flesh given form and banish Assaku back to whence he came.
  • Badass Preacher: A big emphasis on Badass. What is the protagonist priest's choice of equipment when he goes to exorcise a demon? A Glock pistol, two AK-47s and a crucifix. And when faced with having to fight Assaku in its realm, without the crucifix's power, what does he do? He just pulls out the two AKs and starts raining hot holy lead upon the demon till he dies. The Doom Slayer would approve.
  • Bittersweet Ending: The priest manages to kill the ancient demon Assaku, but at a heavy price.
  • Demonic Possession: This is what happens to Father Higgins. According to some notes, this was deliberate and planned, to stall for time in order for help to arrive.
  • Dual Wielding: You start off armed with a Glock and a blessed holy crucifix.
  • Guns Akimbo: When finally confronting Assaku in the prison realm he was sent in and without his holy crucifix to aid him. The playable priest just opts to gun him down with higher calibers via two AKs on both hands.
  • Meat Moss: Once you manage to exorcise the demon out of the Higgins' body. You have to now contend with most of the mansion being covered in flesh-like growths and strange flesh-covered hostile humanoids. The former either just sticks all over the place or actively blocks your path. You can destroy them with the power of your holy crucifix.
  • Oh, Crap!: Assaku has one when the priest pulls out two assault rifles and begins gunning him down.
    Assaku: NO! NOT LIKE THIS!
  • Pre Ass Kicking One Liner: The badass priest drops one before giving Assaku a divine intervention via two AK-47s.
    Assaku: TIME TO DIE!
    Priest: You first...
  • Shout-Out: According to Father Higgins, one of the priests that was sent to help exorcise the demon out of him never actually did three exorcisms like he claimed, they just saw The Exorcist three times..
  • Sole Survivor: By the end of the game only the Badass Preacher is left standing.

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