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Mad Scientist Laboratory

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His laboratory was equipped with the sophisticated tools of modern science: Jacob's Ladders, Van De Graaf generators, bulky pilot-lit cabinets, poorly-adjusted Bunsen burners, retorts bubbling with sinister chemicals, murky jars holding mutant monstrosities, strung wires with bad insulation.

The place where Science! happens. Usually pronounced "lah-BOHR-ah-tor-ee" in ominous, stentorian tones.

Every Mad Scientist has to have a lab. This is typically a refurbished dungeon of some sort, with aging stone walls. It also must contain most of the following lab equipment:

  • An operating table. Two if the Mad Scientist does brain transplants. Optional, though, is the winch for raising the table up to the roof.
  • A big honking Jacob's Ladder (the thing that looks like a rabbit-ear antenna with an electrical arc between the posts)
  • A Tesla coil.
  • A roof that opens to the sky, to let the lightning in and/or the Death Ray out.
  • A 60s-style mainframe computer with big dials and switches on the front. Add spinning tape reels for extra credit.
  • Bits of animals and people preserved in formaldehyde.
  • A whole bunch of glassware, especially test tubes, beakers, flasks of colored liquid, distilling columns, condensers, burettes, Bunsen burners, and that thing you get when you hook a bunch of them together.
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  • Optionally, depending on your flavor of Mad Scientist, you may find a wall generously populated with chains and manacles (just to make sure the experimental subjects stay handy and don't wander away).
  • A big worn chalkboard or several, filled with complicated equations, indecipherable diagrams and abstruse symbols.
  • Dusty piles of incomprehensible failed experiments, which may or may not suddenly become a danger to anyone wandering around unsupervised.
  • May be in the dungeon of the Haunted Castle, or on an isolated tropical island.
  • Big levers or control panels (that may or may not explode).
  • Ginormous knife switches for completing dangerous electric circuits.
  • In older works, a caged Killer Gorilla — presumably as a test subject and/or henchman — was a popular addition

Never mind that real science does not generally call for all of these things at the same time — or within the same discipline! — the Mad Scientist doesn't specialize. All the same, most of what he does will at least look like chemistry, since nothing shouts "science" to the casual viewer more than a guy in a lab coat fiddling with a beaker of colored liquid.


Laboratory glassware frequently shows up in period settings that predate their invention. Erlenmeyer Flasks, glass retorts, Griffin/Berzelius beakers, separatory funnels, Leibig condensers, and even test tubes date back only as far as the late 18th century at best; some of these were clearly developed in the mid to late 19th century. Dedicated laboratory equipment did not truly exist prior to the early 1800s and even then would have been primitive bearing little resemblance to familiar modern glassware. Prior to that, much chemistry was done with whatever bowls and jars were already available. Other equipment (such as alembics) was made of metal.

Also never mind that modern chemistry has very little use for the big impressive glass-sculpture thing with with a lot of burettes, condensers, and funny coils of glass. (These actually were useful constructs at one time, but they're the chemistry equivalent of doing differential equations on an abacus. Also, even when they were used, a typical experimental setup would have consisted of three to six of the pieces put together; never dozens of pieces, all connected, as shown on the screen.) Most of these glassware setups appear to be inspired by random fuzzy pictures of the classic Miller-Urey experiment which can actually be simplified once you understand what is actually going on. But you need this stuff because otherwise, the audience won't realize that Science goes on here.

A significant portion of mad scientist laboratories are not low budget small scale DIY projects that take up no more than a spare table in a corner. Instead, these labs are very elaborate for someone who usually does not appear to have anyone funding them, let alone working for them. Often the equipment is huge, bulky, unweildy, and difficult to transport and assemble for just one man, even with an assistant. It's worth remembering that many mad scientists are older men (or physically weak men) who would definitely not be able to manage such a feat on their own. While not a mad scientist, Batman fans will recognize a modern iteration of this dilemma whenever the question is posed of how Bruce Wayne (maybe with Alfred's help) managed to build the Batcave, Batmobile and all his equipment by himself in secret.

The archetypical movie Mad Scientist Laboratory probably came from the classic silent film Metropolis, though Universal's Frankenstein (1931) added a fair amount. Both were probably strongly influenced by a real-life example that was a staple in popular media between 1900 and 1940; the various laboratories of Nikola Tesla, which actually did feature gigantic incomprehensible machinery, scary robotic devices, Tesla coils, and lots of gaudy electric-arc effects.

All of the film, TV, and comic versions of the Mad Scientist's Lab derive originally from Gothic horror stories of the 18th and 19th centuries, the most famous of them being Mary Shelley's novel Frankenstein and H. G. Wells' The Island of Doctor Moreau. The concept developed from older stories about the lairs of alchemists and sorcerers. The Enlightenment put paid to many kinds of mystical dabbling by dilettantes, tinkerers, and wealthy eccentrics, but these characters were replaced in the public imagination by gentleman scientists — many of them self-taught, many very eccentric — who built laboratories and observatories in their homes and made a number of important discoveries in the new disciplines of chemistry, physics, and biology.

The age of the gentleman scientist was ending by the 1850s, when the most famous of them, Charles Darwin, published his Theory of Evolution. More and more, experimental research became associated with facilities provided by universities, foundations, museums, governments and industry. However, the romantic image of the mad scientist — isolated from his fellows and angry with a world that would suppress his ideas — has deep archetypal power. It's also dramatically compact, needing only the scientist, an assistant, and a faithful servant or two as characters. The meme's emotional energy and enactment efficiency has kept it alive into the 21st Century, and it's even routinely projected into future scenarios via television shows like Star Trek and The Outer Limits (1963).

This is edging toward becoming a Discredited Trope, at least in the classic beaker/Jacob's Ladder/operating table configuration. For the more modern variations, see Hacker Cave.


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    Anime and Manga 
  • In Dragon Ball Z, Mad Scientist Dr. Gero had one where he worked on his android project. Despite its destruction, the version of his ultimate creation Cell from the future was unaffected thanks to way Trunks' time machine operated.
  • Jail Scaglietti of Magical Girl Lyrical Nanoha StrikerS has the operating table, but lacks most of the other stuff. He makes up for it by having rows and rows and rows of People Jars.
  • Mazinger Z: Big Bad Dr. Hell had his own laboratory installed in his Supervillain Lair, but it was barely seen in the series. Dr. Kabuto's lab in the original manga also counts.
  • Rebuild World: Doctor Yatsubiyashi's clinic in the slums he set up for Playing with Syringes on the residents in exchange for free medical treatment looks like this, which is immediately lampshaded by Akira who complains to Sheryl, who doesn't do anything about it because the residents are Too Desperate to Be Picky. Yatsubiyashi says it's inspired by designs used by Precursors. Sure enough, he ends up making a character into a Tragic Monster in its facilities.
  • Professor Franken Stein from Soul Eater has quite an interesting home/lab. Stitched patterns are found randomly throughout the house, both the inside and outside (and also on his clothes and even his person). He has an older looking computer and many chemistry related items such as a Bunsen burner, beakers, Erlenmeyer flasks, etc. (which, it should be noted, he occasionally uses as drinking glasses). Arrows are painted on the floor pointing in different directions, usually away and toward doorways.
    • He no doubt has an operating table somewhere in his lab, since he has an affinity for dissecting things. Anything.
  • Washuu from Tenchi Muyo! has a giant laboratory that spans five planets, set up in other-dimensional space and accessible through a door that is usually located under the stairs in Tenchi's house, but which can vanish or move as Washuu wills it.
  • In Wild Fangs, Syon was created and grew up in one of these, of the castle dungeon variety.

    Comic Books 
  • Robin (1993): Tim leads the Teen Titans into a secret underground lab belonging to Lex Luthor that's full of autonomous robots, half-finished experiments, and vials of manufactured cures and diseases in search of a cure for Superboy who was dying at the time.
  • Wonder Woman:
    • Wonder Woman (1942): Paula's lab hidden beneath Holliday College is full of large strange electronics and knife switches tied into her Space Converter alongside tables covered in glassware full of colorful liquids. There's also an operating table surrounded by the equipment needed to make a Purple Ray strong enough to heal the very recently deceased.
    • Wonder Woman (1987): Dr. Lazarus's lab is more tidy version than normal filled with shelving, computers and tables with the centerpiece a strange round thing with giant cocoon like objects hanging from it and several spark gaps, calling to mind a Jacob's Ladder but actually being part of his machine with which he intends to resurrect his son.

    Fan Works 

    Films — Animated 
  • Merlin's cottage in Disney's The Sword in the Stone is one of these. In this film, he's a powerful wizard who uses magic to teach science to young Arthur.
  • Megamind has an impressively huge one, complete with Tesla coils and blinky dials.

    Films — Live-Action 
  • The James Bond films had their resident good-guy Mad Scientist, Q; almost every film features a peek into his lab, which usually features several assistants participating in such dubious experiments as testing a new bulletproof vest by putting one on and getting shot.
  • Dr. Putrid T. Gangrene's lab in Return of the Killer Tomatoes! certainly qualifies, but he isn't mad, just a little angry.
  • Sky Captain and the World of Tomorrow: The laboratory of Dr. Walter Jennings (with mutated fetus and tiny elephant), and the room in Shangri-La (shown in a deleted scene) where Totenkopf conducted experiments on radiation victims from his uranium mine.
    • Dr. Totenkopf requires a special mention here as his 'laboratory' is a whole factory complex, complete with a rocket launch silo.
  • In Iron Man, Tony Stark has an updated version in the basement of his house: robot assistants, machine shop, electronics fabrication, CADCAM system.
  • Dr. Rotwang's laboratory in Metropolis is perhaps the earliest example of the trope on film, and features all the necessary paraphernalia, along with large pentagrams to tie him to the classical magician/alchemist archetypes.
  • Doc Brown's lab in Back to the Future, originally the garage of his family estate, was crammed full of all types of scientific gear. He even had the old tape drives to (presumably) the '50s/'60s style computer he would have used to invent time travel.
  • Of course Jekyll in Ayoy Dr Jekyll And Mr Hyde has one, full of technicolor chemistry and stuff. Though the potato doesn't really do anything.
  • The Chamber of Life in The Dark Crystal, where the Skeksis drain innocent Podlings of their life essence. It's filled with Ridiculously Cute Critters in cages which Skeksis scientist skekTek performs cruel experiments on.
  • Dr. Frank N. Furter's lab in The Rocky Horror Picture Show is full of Big Electric Switches and octagonal monitors. The tank that Rocky is born in is the same one from The Revenge of Frankenstein.
  • The Resurrected, a 1991 film adaptation of The Case of Charles Dexter Ward, recreates the scene where the hero has to navigate his way out of a subterranean laboratory/oubliette of failed Body Horror experiments after dropping his lamp.
  • Lady Frankenstein: Baron Frankenstein maintains one under his castle. It is filled with Gratuitous Laboratory Flasks, arcane electrical equipment, strange clockwork, a walk in cold room for keeping corpses...
  • Maria has one set up in the monastery in Jesse James Meets Frankenstein's Daughter. The lab was actually composed of props from Universal Horror movies, and would largely be reused in Young Frankenstein.
  • Count Frankenstein's laboratory in Frankenstein's Castle of Freaks contains operating tables, Gratuitous Laboratory Flasks, and an improbable number of Jacob's ladders.
  • The Fly (1986) updates and downplays the "gentleman scientist" inspirations for this trope with Seth Brundle's lab. It's located on the top floor of an Abandoned Warehouse in a lonesome part of Toronto, and despite it also serving as his living quarters with a small kitchen, bedroom, etc. retains a stark appearance with its basic furnishings and lack of décor, since Seth is a Workaholic and has no social life. It has a skylight that factors into the climax (allowing him to sneak into the central room by Wall Crawling and get the drop on Stathis), shelves full of binders of papers, etc. serving as background detail, and is ultimately centered upon the exotic-looking "telepods" and the imposing computer that controls them. Early on, Seth actually provides some exposition to reporter (and later love interest) Veronica explaining that he had to commission the individual components for the telepods and "stick them together, but nobody knows what the project really is." His work is financed by a company (they met at a press event in the opening scene), "but they leave me alone because I'm not expensive, and they know that they'll end up owning it all, whatever it is."
  • Van Helsing: Being a send-up of Universal's classic horror movies, these naturally show up. The film opens in the laboratory of none other than Victor Frankenstein as he successfully brings his monster to life, and Dracula later appropriates the lab for his own purposes and then moves it to his own castle where he tries to complete the experiment. Another lab is shown earlier in the film where Carl develops weapons for Van Helsing to use against Dracula.
  • Horrific: In Terror Vision, Jordan has converted his apartment into one for his experiments in accessing the 8th dimension.
  • In Frankenstein Island, Sheila Frankenstein has one in her house that is part electrical lab and part intensive care unit.
  • A Cure for Wellness. There's a locked tower on the spa grounds that the protagonist Lockhart eventually breaks into. He finds stairs leading down to a grotto containing an underground laboratory, which is replete in 19th century-style with beakers containing mutated fetuses, dissected eels, and scientific notebooks. It turns out the anachronistic look is not a coincidence, as the doctor who runs the spa is a lot older than he appears.
  • Blackenstein: Despite all his talk of DNA and laser surgery, the Dr. Stein's laboratory set uses Kenneth Strickfaden's original sparking and zapping electrical equipment from the 1931 Frankenstein film.
  • In Kiss Me Quick!, Dr. Breedlove's laboratory has all of the standard mad scientist accoutrements, including Gratuitous Laboratory Flasks, an arcing Jacob's ladder, and a talking skull.
  • In Dracula vs. Frankenstein, Dr. Durea has a secret laboratory hidden beneath the Creature Emporium — the house of horrors he runs at the amusement park — where he conducts all of his experiments in developing his blood serum. Much of the electrical lab equipment in the lab are props originally used in Frankenstein. Ken Strickfaden, who had designed all the electrical gadgetry in that film, supplied the equipment.
  • Dr. Lurience's home lab in The Man Who Changed His Mind, where he appears to swapping minds between bodies using a Jacob's ladder. His new lab at the Haselwood Institute looks far more high-tech and antiseptic, even if it performs the same function.

  • Deconstructed a little in Teresa Edgerton's The Castle of the Silver Wheel by Gwenlliant's reaction to Lord Cado's wizard's laboratory. When Gwenlliant — who grew up at court and was taught by the resident alchemist/wizard — first sees Cado's laboratory, she is immediately uneasy, knowing that he must be a bad wizard — "either not very principled, or not very wise". No proper wizard would bother to keep so many showy magical experiments running at once; they would be set up one at a time for research purposes, and would not be shown off to visitors.
  • No surprise that Discworld can't have a scene in a magic-user's residence without poking fun at the Mad Wizard Laboratory variant of this trope. Most common are jokes about how they all order identical décor out of a kit: pre-dribbled candles, dusty skulls (with optional raven on top), mysterious alchemical glass apparati (usually filled with green-dyed water and soap), and the sorcerer's equivalent of the Jacob's ladder, i.e. a stuffed alligator hanging from the ceiling.
    • We actually meet a dealer in such accoutrements in the Tiffany Aching series of Discworld stories, as well as a catalog marketing the witch's version: packaged cobwebs (with optional rubber spiders), icky bubbly goo for cauldrons, big ominous mirrors with a selection of frames, enough dopey Wicca-wannabee amulets to strangle a giraffe, etc. Boffo!
      • Magrat was a sucker for this stuff in Wyrd Sisters, though Nanny Ogg and Granny Weatherwax thought it was all a waste of time, though maybe good for "headology".
  • Comrade Death, a short story by Gerald Kersh, features Sarek's Under World, the underground nightmare where his company's increasingly horrible chemical weapons are developed.
  • The title character of The Chronicles of Professor Jack Baling has a rather mundane version of one of these in a shed in his backyard, but in the second episode he encounters some really sophisticated ones in the Prometheus Corporation's HQ, some of which even have Jacob's ladders and bubbling beakers.
  • The eponymous Mad Scientist in H. P. Lovecraft's Herbert West–Reanimator has a hidden laboratory, first in a dilapidated farm house and later in his cellar, for his experiments of dead body revival and other, more gruesome, things. He also pursues a quasi-legitimate career in medicine and research at the Miskatonic University and could procure scientific apparatus — without attracting unwanted attention — by plain old theft.
  • The Probability Broach, by L. Neil Smith. Lampshaded by the protagonist when he enters the lab in the Colorado State University that (unknown to him) is actually a gate to an Alternate Universe.
  • In Heart of Steel, Alistair Mechanus has a sprawling labyrinth of a lair inside a dormant volcano on Shark Reef Isle, mainly comprised of laboratory and research space.
  • The Gaunt's Ghosts' main objective in Salvation Reach is to raid a well-defended Chaos research facility and capture as much intelligence material as possible, which may be further used in advantage to the Crusade. The laboratory is described as grim halls filled with strange and disturbing devices. Although they cannot read them, even the mere touch of scrolls and dataslates stored there fills the Imperial Guardsmen with a feeling of dread.
  • Franny K. Stein's own room is her laboratory, where the little girl mad scientist frequently conducts her experiments using whatever chemicals and technology she needs.
  • Played with in Something More Than Night: The Mad Scientist's secret basement laboratory is the site of genuine unethical mad science research, but because it was bankrolled by a movie mogul with an overdeveloped sense of drama and kitted out by his set construction department, a good proportion of the buzzing machines, bubbling tubes, unidentifiable specimens, etc. are just leftover props irrelevant to the actual task at hand. And the stone walls turn out, on closer inspection, to be textured plasterboard.

    Live-Action TV 
  • Breaking Bad: The meth lab on wheels. It's got the smoking flasks, mysterious colored goo, and pretty much anything else they can cover with Rule of Cool.

  • The entire playfield for Strange Science is decorated like a classic laboratory. Operators can also install a backbox topper resembling a Jacob's ladder with an electric arc between the poles.
  • The "Tower" table in 3-D Ultra Pinball: Creep Night takes place in one of these.

  • In Dino Attack RPG, XERRD — an entire organization of Mad Scientists — has three notable Mad Scientist Laboratories where they perform experiments on dinosaurs: the Dino Island Laboratory, the LEGO Island Laboratory, and the Adventurers' Island XERRD Fortress.

    Tabletop Games 
  • Spirit of the Century: Der Blitzmann is a German Mad Scientist who has a portable lab in the form of his mechanical exoskeleton. Despite the nontraditional size and style, it does come complete with Tesla coils. Weaponized Tesla coils.
  • Warhammer 40,000: The workshop of a Mek, an Orc with both an instinctive understanding of technology and the Orks' general insanity, becomes one of these in short order, quickly filling with discarded parts, flashy lights, bare cogs and wires, spinny bits, and arcing electricity. This is generally an Invoked Trope, as many or most of these don't serve any real purpose; the Meks literally just put them there for the look.

  • LEGO Friends brings us Olivia's Inventor's Workshop, complete with colored beakers of liquid and helpful robot assistant. Might be a bit too pink to completely qualify, though.
  • The Mighty Max toy line had a number of mad science-themed playsets, notably Dr. Gore's Haunted Castle in Skull Dungeon, which had a Frankenstein theme, and Professor Zygote's Volcano Lair in Dino Lab, located in a volcano, which had a distinct Jurassic Park theme to it.
  • The Doctor Dreadful line of playsets allowed kids to basically have their own little mad scientist laboratories, complete with flasks, beakers, test tubes and other goodies, which they could use to make edible snacks.
  • Nickelodeon produced the Thingmaker Chill-A-Tron Lab, which was like a cross between Doctor Dreadful and Creepy Crawlers; like Doctor Dreadful, it had a mad scientist theme to it, but, like Creepy Crawlers, you couldn't eat what you made. It worked using ice rather than heat.

    Video Games 
  • The base editor in City of Villains has all requisite mad science lab items, with classic items ranging from operating tables to Jacob's ladders of various sizes to organs in jars (ranging from preserved to rotted), and more modern items like microscopes, X-Ray machines, and LCD monitors.
  • This is the whole point of the sandbox game Evil Genius.
  • The Forsaken in World of Warcraft apparently discovered this trope in the Wrath of the Lich King expansion, as their bases in Northrend tend to be full of traditional Mad Scientist equipment like Tesla coils, Jacob's ladders, and mechanical arms that move vials of glowing chemicals around.
  • Mad Science Castle in Monster Lab is, of course, Exactly What It Says on the Tin. You get no less than four laboratories, three that correspond with the three disciplines of mad science (mechanics, biology and alchemy) and a fourth where Lightning Can Do Anything.
  • A large number of them exist in Deus Ex. Somewhat justified in that several factions are technocratic cabals who see "technology alone as a source of political power", and some of them are on your side. Still, applies mainly to scientists serving the Big Bad.
  • The whole Gouma-Den in the Raidou duology. Hosted by lovable lunatic Dr. Victor. Complete with virtually all of the accoutrements of the standard lab.
  • The Big MT (Big Empty) in Fallout: New Vegas: Old World Blues is a non-OSHA compliant research facility run by Mad Scientist brains in jars. Both this and the main game have chemistry sets where you can craft drugs.
  • Henry Stauf has one in The 7th Guest, rather well hidden in his mansion. It is infamously known for a now-impossible minigame of Infection inside a microscope there. On top of that, a rather squicky cutscene can be watched of a ghost patient who wakes up and finds that half of his head is missing, then reaches down and tries to put his brain back.
  • Dr. Pickles has a couple of places in Stay Tooned! replete with items of this trope, some of which can be interacted with.
    Dr. Pickles: Will you help me with mein experiment?
  • Butchery Loves Company, the Frankenstein-inspired starting level of the fourth episode in Blood, complete with all of the listed features.
  • One of these can be found in The Ultimate Haunted House, in the house's basement, belonging to Dr. Synthesis. You can use it to create a monster of your own, or even use parts found in the house to put together the Ultimate Monster.
  • In I Have No Mouth, and I Must Scream, AM builds a mock-up of a Nazi death camp for the character Nimdok to explore. One part of it includes a bunker containing a laboratory that fits this trope per the World War II setting, with implements from a teletype, a morphing creature in a bell jar, and a Golem made from steel and clay. It's also significant by the fact that Nimdok himself once performed experiments here alongside Dr. Mengele. Some of them included genetic manipulation and a youth serum, which is how AM kept Nimdok and four other humans alive for 109 years, and warped one of them into a mutant just for fun.
  • The Explodatorium from Shovel Knight, domain of Plague Knight, is a place chock full of oversized labwear, exploding rats, flamethrowers, barrels full of boiling chemicals and scientists all trying to further chemical warfare.
  • In Killing Floor 2, Dr. Hans Volter has one underneath his manor in Switzerland, where it's implied he performs Zed-related experiments. The Descent map shows that it extends over a kilometer below the surface, with at least 11 different floors.
  • The first dungeon of Baldur's Gate II (known as "Chateau Irenicus" in the community) has 'pickled' people in jars, rampant clones, a lightning generator, portals to other dimensions and other crazy contraptions, and a horde of duergar serving as Igors. The only difference with a traditional mad science lab is that the owner is an Evil Sorcerer and all the contraptions are powered by magic. Half the protagonist's canonical party from the first game ends up Strapped to an Operating Table, and not everyone walks away...
  • Dracula tends to maintain at least one in the Castlevania series, complete with all the glass containers, arcing electrical devices, and operating tables typical of the trope. It's usually where Frankenstein's Monster and other artificial monsters are created and fought.

  • Narbonic is all about Mad Scientists. If you don't have the Gratuitous Laboratory Flasks around, you fail to grasp the principles behind mad science.
  • Every Spark worth their salt in Girl Genius possesses one of these.
    • One? Why stop at one?
    • Castle Heterodyne has quite a lot of them, so every Spark in the family can perform their own experiments without getting in each other's way. And so they don't have to drag the bodies far when the urge strikes.
    • In the novel "Agatha H. and the Airship City" (an expanded prose version of the first few comic volumes), Agatha asks Gil why he needs four labs aboard Castle Wulfenbach. He replies that his father has forty-three plus two ground-based facilities, so by comparison he's a model of efficiency. And that's not counting all the other labs on Castle Wulfenbach that the Baron set up for his employees, one of which is labeled "Lab Full of Exploding Things #5".
  • The Opians, an alien race in Thog Infinitron, have an interstellar spacecraft with an onboard laboratory where they engineer ways to destroy Thog.
  • In Sluggy Freelance Riff rents out some tunnels to act as his secret, underground lab. At least when Minion Master's not using it as his "Domicile of Evil".
  • Subverted in El Goonish Shive. Tedd's lab consists of a desk, computer, and a place to test the TF Gun.
  • Professor Joseph Corwin in Tales of Gnosis College houses his Apsinthion Device, a tank with a tentacle monster, and in impressive amount of weird glassware in a mad scientist's laboratory located in a derelict red-brick brewery that rather resembles an old-fashioned castle.
  • Evil Plan: Doctor Kinesis has a multi-level lab, complete with minions and a vat of "acid".
  • Dottore's lab in Commedia 2X00 is packed with this stuff — literally, in the storage basement, the boxes are labeled with things like "blinkenlights", "boss themes (casettes)", and "mecha-piranhas, x-mas decs". Being Dottore, it's also stocked with warp-pipes, wall-mounted chainsaws, an inexplicable fiery lake of lava (complete with Heli-Kraken)...

    Web Original 

    Western Animation 
  • Dexter's Laboratory is a little light on the flatware, but even so he occasionally carries around a beaker. More often, he can be seen endlessly turning a nut with a wrench, against a background of computer banks, et al.
  • My Little Pony 'n Friends: In "The Great Rainbow Caper", the gizmonks' base is essentially a giant laboratory filled with complicated machines in various states of completion, caged test subjects and exotic animals, and assorted trappings of mad science.
  • Xiaolin Showdown: Jack Spicer has a slightly more detailed laboratory than Dexter, but again, much more often computer-y than chemistry-set based.
  • In Beast Wars, Tarantulas has several, while Megatron and Scorponok have labs too, to name just a few.
  • Futurama: Mostly averted with Professor Farnsworth's lab, which is usually surprisingly sparse, with only one piece of equipment at a time, although in one episode he's shown to have about a dozen different doomsday devices tucked away.
  • In He-Man and the Masters of the Universe (1983), Man-At-Arms has a big and impressive lab (good for those trademark Filmation long, slow pans), though it's not at all sinister-looking, since he's a nice guy.
  • The My Little Pony: Friendship Is Magic episode "Feeling Pinkie Keen" shows one of these in Twilight Sparkle's basement.
  • In Rick and Morty, it's revealed in season 2 that Rick built one under the garage, causing Beth and Jerry to have a $6,000 electric bill. It appears in a later episode in which Rick attempted to make clones of himself.
  • Dr. Viper's laboratory in SWAT Kats, seen in "The Giant Bacteria", is pretty impressive to behold, featuring retorts, racks of test tubes, flasks, beakers and even a microscope that for some reason has smoke pouring out of the eyepiece (!). Interestingly, production notes called for even more chemistry equipment to be seen, but for some reason the animators didn't get the message.
  • Dr. Karbunkle has a pretty spacious lab in Biker Mice from Mars, which includes among others things, his transporter.
  • Parodied in Tiny Toon Adventures in the episode "Hare-Raising Night". There's a panning shot of what appears to be Dr. Gene Splicer's laboratory, with a bunch of spiraling glass tubing and oddly-shaped chemistry equipment (flasks, beakers, etc.) in the foreground... only for the pan to continue and reveal it's just a painting, titled "Dad's Place". Dr. Splicer's actual laboratory is a surprisingly mundane office building (the giant vat of "gene juice" aside).

Alternative Title(s): Mad Science Lab