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Video Game / Pizza Tower

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Now that's a spicy situation.

Pizza Tower is a platformer currently in development made by the mysterious "Pizza Tower Guy", inspired by Wario Land and Earthworm Jim.

You play as Peppino Spaghetti, the owner of a failing pizza restaurant, on his quest to find many secret ingredients to hopefully save his restaurant. On his journey, he is opposed by the Noise, a man-child who messes with Peppino just because he wants to. Unbeknownst to each other, they are actually helping one another in their quests for the secret ingredients.

In the game, you play as Peppino or The Noise (both in co-op mode), going from tower to tower, looking for ingredients. Within the towers live many cheesy enemies attempting to protect the ingredients. After fighting through their defenses (and maybe saving a few toppins on the way), when they collect the ingredient, the tower starts to collapse (Be it the Noise setting a bomb, or the tower collapsing on its own) and they have to escape.


Pizza Tower also had a spinoff in development, Pizza Crawler, which was a dungeon crawler starring "Gustavo", whose relation to Peppino and general story is unknown. Crawler has been cancelled, but Gustavo is still featured as a non-playable character in the Gnome Forest level.

For updates on the game, see its Twitter and Tumblr devlogs. A playable demo is available through Most of the game's soundtrack is available on Soundcloud.


Tropes in Pizza Tower:

  • Acrofatic: True to his inspiration, Peppino has a rotund physique, and is able to run at high speeds, roll infinitely, destroy blocks, and jump high distances.
  • All or Nothing: On the Rank screens at the end of each level, the Noise will insult (or even threaten) you if you get any rank below S.
  • All There in the Manual: The description for the SAGE 2019 demo says that Peppino donned the blue outfit to go to SAGE 2019, but misread where the location was and ended up going to the Snick Amateur Game Expo instead.
  • Anthropomorphic Food: All over the place, from the rescuable Toppins to the common enemies.
  • Armless Biped: Subverted with Snick, who appears armless at first glance but reveals them in certain poses, such as when clearing a level. They're probably just always hidden under his spines.
  • The Artifact: The track LEANING NIGHTMARE, which plays when you have 2 minutes left on the timer in Snick's Challenge, shares a leitmotif with one of Frostix's tracks, Leaning Dream. However, the latter track was composed for a Dummied Out Space Zone-type level, and as such, LEANING NIGHTMARE is the only track in the game with its leitmotif.
  • Bait-and-Switch Comment: Clearing any stage with a low score as Peppino nets this complaint from him:
    (irritated, gesturing at the results) Good job! That was... D: AWFUL
  • Bedsheet Ghost: Peppino turns into these when hit by a Ranch Shooter. He can pass through electrified blocks and jump as many times as he wants, and he can touch a coffin to end the transformation when he needs to.
  • Bizarre Taste in Food: The "secret ingredients" are... esoteric, to put it one way. They're not things one would expect on a pizza, including a can of beans, peanut butter, and a yellow box vaguely labelled as "food".
  • Boss Battle: The game is slated to have two types: conventional Mini-Boss fights against the Noise scattered across the levels, and Timed Mission levels featuring the main boss of the given world.
  • The Cameo:
    • Totino the Pizza Boy, the purported protagonist of Pizza Boy Tower, appears as a Training Dummy throughout the game.
    • Mort the Chicken, the protagonist of a little-known Playstation 1 game by the same name, is slated to appear as a power-up for Peppino in the beach and farm levels.
  • Cartoon Bomb: Pizza Box Goblins toss such bombs at Peppino. If the hero gets one he'll start running uncontrollably until it blows up on his face. This does not penalize the player, and is required to break certain blocks.
  • Combos: Beat up multiple enemies in a row for bonus points. From the third combo on, you can use the taunt action once as a Smart Bomb.
  • Cool Shades: The Pineacool enemy sports a pair of these.
  • Counter-Attack: Taunting at the same time as Peppino touches an enemy will cause him to parry them without taking any damage. This is one of the few ways to defeat enemies like Piraneapples, who are immune to his grab.
    • Pineacools can notably use the same parry against the player if they are attacked while they are taunting.
  • Christmas Episode: The Strongcold level, which is a more difficult version of Bloodsauce Dungeon.
  • Cowardly Lion: Peppino looks almost constantly anxious while he traverses the tower, even though he's cleaving through swarms of pizza-themed enemies by charging through them and Nigh-Invulnerable due to damage going to his score instead.
  • Cowardly Mooks: Bandito Chickens run away as soon as Peppino gets too close, dropping harmful bones as they do so.
  • Cursed With Awesome: The Pizzards will use their power to turn Peppino into a knight, which makes him slow, heavy, and unable to dash. It also makes him impervious to several types of attack and makes his Ground Pound, especially from decent height, more powerful. Downplayed, since the Pizzards aren't actually trying to hurt Peppino; their character profile says they're apprentice magicians just practicing their spells.
  • Deranged Animation: While not terribly disturbing, the game's art style heavily uses intentional Off-Model, heavy squash and stretch, and odd proportions. When Peppino runs, he starts by cartwheeling his arms, and the faster he runs the angrier and more deranged his character portrait gets. Some of his throws involve his mouth growing huge and chomping down on the enemy he's holding, launching them at high speed.
  • Dummied Out:
    • The SAGE 2019 build had some buried unfinished content such as the Oregano Desert and Mansion levels.
    • The Noise's moveset was redesigned to be distinct from Peppino's at one point, giving him a more difficult feel.
    • A Dynamic Difficulty concept based on the one seen in God Hand was described in one development video but was quickly dropped (with a new upload blanking out the entire segment) once the developer reflected on how it could bloat the game. It might still make it in as a stage gimmick.
  • Escape Sequence: Every stage ends with Peppino defeating the Pillar John at the end of the level, causing the tower to collapse. The player must then hurry and backtrack towards a large exit gate seen earlier while avoiding rearranged obstacles. The game generously drains the score as a secondary timer once the countdown runs out, so it is unlikely for anyone to actually get kicked out of the stages.
  • Everything's Better with Spinning: When Peppino uses his super jump, he spins as he ascends.
  • Evil Knockoff: Peppino has one in the form of Fake Peppino, a lanky and twitchy copy of the original chef, who is set to appear near the end of the game.
  • Expy:
    • The Noise is reminiscent of a Totally Radical version of Domino's Pizza's Noid, a fellow mischievous, pogo-riding midget in a bodysuit with rabbit ears (as opposed to Noise's pizza-crust shaped hat.) He's even working for a similarly named pizza chain, except this one is named The Dominion.
    • Courtesy of the SAGE 2019 promos, there's an anthropomorphic purple porcupine with very Nice Shoes named Snick, who can keep up with Peppino's impressive speed. He appears to exist separately from his inspiration according to the SAGE demo description, as Peppino wanted to go there but ended up at Snick's expo instead.
    • Peppino himself is one for Wario. He's an overweight Italian man trying to get money (though for less selfish reasons). His voice on the title screen is similar to Warios, and even includes a "WAHOO!" similar to the one used in WarioWare. Many of his moves are taken from Wario Land, including his dash, ground pound, roll, and super jump.
    • Speaking of the super jump, it's one for Samus's Shinespark but animated like Spring Wario's charged up jump.
    • In earlier demos, the Noise could do a floaty jump in a similar manner to Mario using his cape. It was eventually replaced by a jetpack-themed double jump.
    • The TNT boxes and stone blocks in the Desert level function remarkably similarly to Bomb Blocks.
    • The Cheese Dragon looks like an overweight, solid yellow Yoshi. He has a very similar face, with small eyes close together, a large, bulbous nose, and a toothless mouth.
    • The Pickle enemy is directly based on the Ropers from Memoirs of Magic.
  • Flintstone Theming: Nearly everything is themed around pizza or pizza ingredients.
  • Fire-Breathing Diner: The Oregano Desert level introduces enemies called Kentucky Kennies, who try to throw spicy chicken wings into Peppino's mouth. When Peppino swallows one of these chicken wings, he runs around uncontrollably and can shoot fireballs by pressing the attack or dash buttons, which can go through walls, defeat enemies, and explode boxes of TNT around the room; the transformation is reversed when he touches one of the "Free Milk" stands in the same room.
  • The Goomba: Cheeslimes, who have no attacks and just ooze about aimlessly. The description even calls them "useless" and "cannon fodder". They have Elite Mook variants called Big Cheeses and Tribal Cheeses that don't go down so easily, as well as the Spit Cheeses, who lob spiky balls of cheese at poor Peppino.
  • Ground Pound: Peppino's main defense against Forknights, as well as the way to break steel blocks from above.
  • Hailfire Peaks: The Strongcold, the only new level introduced for the Christmas 2019 demo, is full of icy terrain and takes place inside a freezer, but also has vats of boiling pizza sauce like Bloodsauce Dungeon.
  • Halloween Episode: The Pizzascare level, which is a more difficult version of Pizzascape.
  • Heroic Mime: The voiceclips you hear are either the TV in the upper right corner of the screen, or an enemy dying after a sufficient enough combo. Peppino himself is completely mute.
  • Hit Points:
    • Averted. Peppino cannot die to enemy attacks and hazards and must get hit on purpose to solve puzzles, though the player will get score penalties for being hurt by things like electrified blocks or enemies armed with forks or sawblades.
    • The Vigilante has tools for solving puzzles as part of his moveset, and so he does have a health meter to take care of.
  • Idle Animation: Peppino has a number of little poses he does when idling, such as dancing, biting his hand or just getting annoyed and making an Aside Glance at the player.
  • Improbable Weapon User: The Noise uses a giant thumbtack to stab enemies.
  • It's All Upstairs from Here: Half of a given level in the pre-2019 demos is Peppino climbing a series of floors in the titular tower. The other half kicks in when he makes it to the top, where he needs to get out as fast as he can because The Noise rigged the place to explode.
  • Lethal Lava Land: Bloodsauce Dungeon could count, due to being filled with scalding tomato sauce.
  • Leitmotif: Peppino has Spaghetti, all of its variations, and It's Pizza Time: likewise, The Noise has The Noise's Jam-Packed Radical Anthem and Distasteful Anchovi.
  • Lightning Can Do Anything: It turns Peppino into a knight. Lightning will automatically strike him when he draws a pithy little knife from a stone, and the lightning bolt projectiles that Pizzards use also trigger the transformation.
  • The Lost Woods: The Gnome Forest, which is a forest maze populated by gnomes and goblins.
  • Luckily, My Shield Will Protect Me: One of the power-ups is a pizza shield which hovers in front of Peppino, protecting him from a single hit of damage.
  • Made of Iron: While they can get hurt, Peppino and the Noise can't die from being harmed by enemies. Rather, you lose points every time you get hit. The only enemy who can kill the player outright is Pizzaface.
    • Subverted with Snick in the SAGE 2019 demo, who dies if he gets hit by an enemy while his score meter is zeroed.
    • Also subverted by the Vigilante, who uses a system of Hit Points.
  • Marathon Level: Snick's Challenge has you run through the main parts of Pizzascape, The Ancient Cheese and Bloodsauce Dungeon all in one.
  • Nervous Wreck: Peppino comes off as one most of the time. He looks almost perpetually worried, is always sweating, and his idle animations include him breathing profusely and biting his own hand with an anguished expression.
  • Nightmare Face:
    • If you take too many hits during a stage, the monitor in the top right will flash one of several horrifying images taunting you with how many times you've been hit.
    • The Noise's C-rank portrait is nothing more than a Thousand-Yard Stare at the player with a drooping frown. If you manage to score even lower and get a D-rank, he instead jumps you with a downright terrifying face with red eyes, a wide gaping maw with More Teeth than the Osmond Family, sharp claws, and being so frustrated that his speech bubble is just random symbols.
  • Noob Cave: The Entrance level.
  • Oh, Crap!: Enemies visibly freak out when the player character is about to ram into them at top speed, complete with Wild Takes. Charging at enemies who are normally dangerous to approach head-on will also cause them to panic and drop their guard.
  • Our Dragons Are Different: The Cheese Dragon serves as the boss of World 1. It has a perpetually goofy expression and flies on a pair of incredibly tiny wings. It wastes your time by breathing fire at the player and butt-stomping on the ground to cause heavy objects to fall on their head to stun them.
  • Our Gnomes Are Weirder: The Gnome Forest has the namesake gnomes, with the most notable one being Gustavo, who makes pizzas for Peppino to deliver to his fellow gnomes.
  • Our Goblins Are Different: A number of enemies are based on goblins:
    • Pepperoni Goblins are giant grinning pepperonis who will kick the player if they approach them, causing the Ball transformation.
    • Pizza Box Goblins are goblins coming out of pizza boxes who throw Cartoon Bombs at the player which they can pick up. They have an Underground Monkey variant in the Cannon Pizza Goblins, who wear pirate bandanas and fire bombs from cannons which travel in a straight line and can't be picked up.
    • Noise Goblins are introduced in the Gnome Forest level. They're goblins with faces similar to the Noise who attack Peppino by shooting arrows at him.
  • Palmtree Panic: The Pineapple Beach level.
  • Pinball Zone: Space Pinball is a space-themed version. It was originally just a level set in an UFO, but the mechanics inspired the team to make it pinball based instead with some space aspects remaining such as the introduction of the U.F.Olive enemies.
  • Practical Taunt:
    • Peppino and the Noise's taunt button lets them use a screen-clearing nuke if they're at a combo of three or higher. Also, taunting upon making contact with an attacking enemy will cause a Counter-Attack.
    • The Vigilante tosses a stack of dynamite upon pressing the taunt button.
  • Public Domain Soundtrack: The first escape theme made for the Noise (which has since been replaced), Pesto Anchovi, is a cover of Beethoven's Moonlight Sonata.
  • Rambunctious Italian: Peppino Spaghetti is very expressive with his emotions. That said, the two emotions he displays most often are extreme anxiety and, when he's running at top speed, full-on rage as he barrels through enemies.
  • Rank Inflation: Rank S is the highest rank achievable at the end of a level.
  • Retraux: The game's art-style is heavily reminiscent of 90's cartoon shows, and a majority of the Shout Outs are references to retro video games.
  • Rolling Attack: Peppino can roll around upon sliding on slopes or reaching top speed.
  • Rump Roast: Bloodsauce Dungeon has several pits of boiling pizza sauce in some segments that cause the player character to get one of these when they fall in, complete with Pain-Powered Leap.
  • Score Multiplier: The Heat Meter functions as one of these, going up a level when enough points are scored, and decreasing a level when Peppino gets hit; in return, it makes enemies tougher, such as making them more resilient or giving them new moves with which they'll attack Peppino on sight.
  • Scoring Points: The player is ranked for score performance in each stage. This involves finding every secret, making multiple combos, avoiding damage and escaping before the primary timer runs out.
  • Second Place Is for Losers: If you get an A-rank (the second best) with the Noise, you'll get a screen with the Noise saying "Not an S" while looking at the player smugly.
  • Secret Character: Snick can be unlocked as a playable character in the SAGE 2019 demo by completing Snick's Challenge, coming with his own gameplay mechanics. However, he is confirmed to be low-priority in the full game, and will likely only appear as cameos through the levels.
  • Shifting Sand Land: Oregano Desert.
  • Shockwave Stomp: The Noise can do this in his boss fight.
  • Short-Range Shotgun: Averted. Peppino's shotgun has a decent range but few places to really take advantage of it. It covers the width of the screen with a blast about as wide as Peppino is tall.
  • Shotguns Are Just Better: A shotgun can be obtained in certain levels as a power-up for Peppino, being essential to solve certain puzzles by destroying otherwise unreachable blocks.
  • Shout-Out:
    • According to bonus lore, Peppino was previously the villain to Totino the Pizza Boy in the fictional Game Boy game Pizza Boy Tower. If this story is sounding familiar to you, it should.
    • A core movement ability for Peppino is the Shinespark, except it only lets him go straight up.
    • Picking up a shotgun causes the score meter to sometimes react by showing the face of a dude with sunglasses saying "it's time to chew ass".
    • Snick is a playable character in the SAGE 2019 demo. Also in the demo, there's Snick's Challenge, featuring a bloody-eyed version of Snick that slowly floats to Peppino and causes damage. When playing as Snick, the collectibles of the levels are replaced with onion rings.
    • The way the dash meter fills up, and can be charged by running short distances and quickly changing direction, is very similar to how it works in Super Mario Bros. 3.
    • The poses adopted by each character when pressing the Taunt button reference a number of sources and memes. Peppino's include the box art for Sonic Adventure, Peter Griffin, Daffy Duck's "literally me" and Dr. Robotnik's "diploma dope".
    • The art for the GOLF April Fools demo is a Peppino-fied version of box art from Doom.
    • Mort the Chicken slows Peppino's descent when holding him, much like a Cucco.
    • One of the room epithets in the Pinball UFO level reads "STARCRUST SPEEDWAY".
  • Slippy-Slidey Ice World: An unnamed Freezer level appeared in one of the builds, which fell under one of these.
  • Sore Loser: The Noise abhors D-ranks, donning a Nightmare Face and straight-up ordering the player to "DIE" on the results screen if he earns one. His reactions for the succeeding ranks are calmer, but he's never impressed unless you win an S-rank.
  • Spiritual Successor: To the Wario Land series.
  • Stalked by the Bell:
    • In some older demos, as soon as the timer begins, an enemy known as Fake Peppino, this...thing in a bad Peppino costume will spawn. He follows your movements and upon touching the player, he grabs them and lashes them with what appears to either be a tongue or molten cheese, instantly killing them. Sometimes up to two or more can spawn the closer you get to the exit!
    • Pizzaface spawns when the timer runs out, homing in on the player and killing them instantly on contact. On boss levels, Toppin Warriors are used to slow him down.
  • Suck E. Cheese's: The tutorial area, which is a dilapidated pizza parlor. The wallpaper is starting to peel, the pizza mascot serves as a non-dangerous enemy to test Peppino's attacks on, and a silly arrangement of "Funiculi Funicula" plays in the background.
  • Tactical Suicide Boss:
    • Pepperman would be invincible if he kept using the dash attack similar to Peppino's and didn't randomly stop to let Peppino knock him off the tower.
    • A Dummied Out boss fight with the Noise has him on top of a pogo contraption and wearing a helmet, so he can only be stunned by jumping or ground pounding on him. However, he constantly spawns small minions into the arena, which can be thrown at him to temporarily ground him and his contraption, allowing Peppino to whale on him. He gains a Shockwave Stomp attack in phase two....that leaves him stranded on the ground for quite some time, and spawns flunkies.
  • Timed Mission: The main boss fights of the worlds act as such. The escape countdown begins at the beginning of the level, and the boss of the area will attempt to slow the player's progress and waste their time. Once the countdown reaches zero, Pizzaface will spawn and chase the player, killing them instantly unless they have a Toppin Warrior to take the hit for them.
    • Once the Pillar John at the end of every level is defeated, a timer appears, and if it runs out before you reach the end of the level, your score gets drained heavily. If it reaches zero, Pizzaface will spawn and chase you down with no Toppin Warriors to save you.
  • Throw Down the Bomblet:
    • In the pre-2019 demos, if there's an empty window nearby, chances are The Noise is going to throw bombs through it.
    • Pizza Box Goblins throw these around (sometimes getting caught in their own blasts), which Peppino can pick up. These are required to destroy purple bomb blocks.
    • If the Noise presses the attack button during his spinning tackle move, he throws a Noise Bomb, which bounces around for a bit, then explodes upon contact with an enemy or a breakable block.
  • Variable Mix: In the Pizzascape level, the music will play but with different instrumentation depending on the room.
    • The theme "hmm look what you done did you found a secret," which plays in the secret rooms, takes on the main motif of the theme of the current level (for example, "A Secret Under The Debris" is part of "Theatrical Shenanigans" but with the instrumentation of "hmm look what you done did you found a secret."
  • Villain Protagonist: The Noise is an active antagonist to Peppino, who's also a secondary player character.
  • Whatevermancy: The Pizzards are said to practice "pizzamancy".
  • Whack-a-Monster: The Strongcold level has a boss battle featuring the Noise randomly rising from one out of five gift boxes in the room. As he's walloped, more characters such as Snick and Gustavo start appearing on the other boxes, along other distractions such as a Noise Waddling Head in the center platform and slippery floors.
  • What the Hell, Player?: Getting penalized from taking blade damage occasionally brings up a "You hurt Peppino X times" message while weird faces appear on the score meter. Eventually the narrator gets exasperated at the player's incompetence.
    • The Vigilante looks angrily at the player in some of his taunts. He's the only character who can't make use of the screen-clearing Practical Taunt attack.
  • Wild Take: The game uses these quite liberally, being inspired by 1990's animation like Ren & Stimpy and Rocko's Modern Life.


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