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Dash Attack

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Some offensive moves require the user to stand in place, and then there's the other extreme of attacking while moving full tilt in a direction. Unlike Flash Step, this doesn't always require Super Speed, which is great for allowing a Mighty Glacier to gain a little bit of speed.

A Horn Attack is often preceded by the attacker charging toward the target.

A Sister Trope to Sprint Shoes, which may enable this.

See also Battering Ram, Deadly Lunge, Foe-Tossing Charge, Rolling Attack, Slide Attack, and Video Game Dashing.



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    Anime and Manga 

    Live-Action TV 
  • Star Trek: The Next Generation: The rarely seen "Picard Maneuver" involves a short-distance warp jump, which makes your enemy's sensors think that you're in two places at once.

    Tabletop Games 
  • Arduin RPG. The Compleat Arduin Book 2: Resources: When charging its prey, the Black Lion can move at triple normal speed and has an increased chance to hit.
  • Champions:
    • The Move By and Move Through attacks involve moving toward an enemy at top speed. In a Move By you hit the enemy as you move by him, in a Move Through you run directly into the enemy (and take damage).
    • Hero System Bestiary: Herd animals (antelope, horses, cattle, buffalo, elephants etc.) can perform a Stampede attack that involves charging toward opponents at top speed and running them over. Victims of a stampede are subjected to a Trampling attack.
  • Dungeons & Dragons:
    • A character can charge at an enemy and attack them, which gives a small bonus but allows the enemy to do massive damage if they're ready for you (e.g. have a spear with its base set against the ground to impale you).
    • Flying creatures such as giant eagles and dragons can make swoop/dive attacks at ground-based opponents.
    • 1st Edition monsters that are noted as performing a charge attack at enemies:
      • Monster Manual: Baluchitheriums, buffalos, bulls, Monoclonius (prehistoric rhinoceri), dinosaurs (Pentaceratops, Styracosaurus, Triceratops), dragons, giant goats, giant rams, rhinoceri (regular and wooly), titanotheres, unicorns
      • Monster Manual II: goats, minimal rhinoceri, aquatic ogres, rams, stench kows, thunder beasts
      • Fiend Folio: bullywugs (hop attack, technically), thoqquas
    • Forgotten Realms: The 2nd Edition supplement Hall of Heroes has the werebison, which can change into a minotaur-like form with a bison's head and two short horns. They charge head-first into their opponents, doing 1-4 Hit Points of damage.
    • The Bloody Path ability can be interpreted as this, the attacker making an attack against every enemy he runs past (the wording says the enemy attack themselves by accident, leading to no end of Fridge Logic).
  • Earthdawn.
    • Land animals (such as Thundra beasts) can perform Charging Attacks at opponents, and flying creatures like espagra, gargoyles and griffins can use Swooping Attacks against targets on the ground.
    • In Earthdawn Companion, the Rushing Attack talent allows the user to move their Full Movement toward an opponent while making an attack.
  • Aftermath: Book 3 has a description of "buls", huge mutated cattle with shaggy coats, great strength and endurance, and two hard, wickedly sharp horns which act as lances when they charge and perform a Horn Attack.
  • Chaosium:
    • ElfQuest RPG: A Mad Horn (wooly rhinoceros) can charge toward an opponent and perform a Horn Attack.
    • All the Worlds' Monsters Volume III: The Unipen is a large kangaroo-like monster with a beak. It takes a running start, launches itself at the target and impales the victim with its beak.
  • Gamma World: In the adventure GW6 Alpha Factor, the mutant creatures known as the S're'daan and the Ba'crolbai would attack opponents with their horns after charging into them.
  • Hollow Earth Expedition: A character or creature may make a Charge attack, which involves making a normal move and using a Melee or Brawl attack on an enemy.
  • Marvel Super Heroes: In adventure MLBA1, Mutating Mutants, one of the opponents the PCs can face is a supervillain named Ramhorn. He has horns like those of a bighorn sheep implanted in his head and can charge headfirst into enemies.
  • Heart Of The Sunken Lands: The Thunderhoof is a large rhinoceros-like monster. It charges at targets and tramples them, then strikes them with its long horn.
  • Shadowrun: The 3rd Edition supplement Cannon Companion allows combatants to make a Charging Attack, which involves taking a running start and moving toward a target. If the attacker moves two or more meters during the charge, they gain +1 Power on the ensuing melee attack if it's successful. If the attack fails, the attacker has a chance of falling down.
  • Warhammer: Age of Sigmar:
    • Mazarall The Butcher has the Bloody Charge special rule that gives him a chance to cause heavy damage to any foes unfortunate enough to be charged by the mighty Daemon Prince of Khorne. This rule is to represents Mazarall's great rage and strength as he charges into the heart of the enemy's force.
    • When engaging a worthy foe, the Gore Queen Valkia the Bloody dives into battle with her spear Slaupnir levelled at her enemy's heart. In-game this is represented by the spear causing multiple wounds during the same turn that Valkia charges rather than the usual one.
    • Chitin: The Harvest Wars: The Phlanx and Gantua can make charge attacks, which gives them two extra movement points and doubles their strength for attack purposes. They are considered to be disrupted after they complete the attack.

    Video Games 
  • Acaratus: One of the ability cards allows your mech suit to do this.
  • In Altered Beast, Garuda has Dive Attack, where you dive in a certain direction in midair, allowing you to pass through some obstacles and to go from point A to B much faster.
  • Ares gets an upgrade along with the Prototype Suit that allows him to perform dash attacks that harms enemies and gives him invincibility frames while dashing (which can be upgraded to extend to the air boost). Tarus also gets this with his roll with Fusion Form, which makes him invincible while rolling and stuns enemies/breaks shields.
  • Atlas Reactor: Dash attacks are common; the dash phase can be used for all manner of pre-movement movement. This includes a number of dashes with offensive capabilities. Frontliner freelancers are especially fond of this kind of attack: Practically all frontliner dashes are offensive in nature and deal damage during transit or at end-point.
  • BELOW: You can do a two-handed charge attack.
  • In Beyond Oasis, Ali can perform a stab or slash while running. The stab can rack up several small hits on an enemy, while the slash knocks mooks off their feet.
  • BioShock: The Big Daddies are famous for being a sort of Bullfight Boss that gains massive bursts of speed by doing something like this despite normally moving slowly.
  • Chrono Trigger: Several special attacks are presented like this, such as Robo's "Robo Tackle," Ayla's "Rollo Kick," and of course Crono and Frog's famous X-Strike. Some Chrono Cross characters have attacks like these as their unique Techs, such as Serge's "Dash&Slash" and Glenn's "Dash&Gash". And if you take the (counterintuitive) steps to get them both in your party, you can have them pull off an X-Strike of their own for double the fun.
  • Command & Conquer: Generals: This is the Aurora bomber's gimmick. En route to a target it moves so fast that it can't be targeted by anti-air defenses, but once it drops its bombs its speed drops dramatically, making it an easy target.
  • Crying Suns: Minotaurus Fighters are normally slow, but they accelerate while traveling in straight lines. The first attack they make against an enemy does extra damage based on how fast they were going at the time.
  • Dawn of War: Many melee units accelerate once within short range of an enemy, usually with a different animation.
    • The Grey Knights can get upgraded to start running from farther, but also do Knock Back. The Kroot have a similar ability, though they jump towards the target.
    • The Squiggoth's Rampage ability lets it barge through concentrations of units, scattering them far and wide. It can be interrupted by vehicles and buildings (and some units) in the way.
  • Devil May Cry: The Stinger attack works like a pair of Sprint Shoes in some situations, as it moves far faster than his usual running-speed (it gets payed for in cool-down time). Dante will dash along the ground before stabbing his sword into the first enemy encountered. Most 3-D action/hack-and-slash/beam'em up games have since relied on this technique.
  • Dragon Age II: When attacking an enemy in melee, the warrior characters will dash to the target before striking them if the distance is short enough. There are also several special abilities, like the two-handed sword's Scythe, which combine dashing towards the enemy with a sweeping strike, often knocking them down if it doesn't kill them outright.
  • Dragon's Crown: Nearly all charactersnote  can perform different kinds of dash attacks when they charge at an enemy. Amazons will do a running knee, Dwarves will do a flying elbow strike, Elves will do a flying kick, Fighter will do a shield tackle, and Sorceresses will do a flying hip attack. While low on damage, the move will send a struck Mook flying across the battlefield for some breathing room.
  • Drakengard: After picking up speed, Caim can either attack like this for a Foe-Tossing Charge, or jump for a Ground Pound.
  • In EndCycle, the RushSword VOC makes Fin dash quickly and slash if he successfully moves next to an enemy. You can move up and down while dashing and it is even able to move diagonally between holes set by the Singularity VOC.
  • Most cavalry units in Endless Legend possess the "Charge" capacity, which increases their attack power based on how far they moved before attacking. Of particular note are the Dorgeshi, whose charges have a chance of stunning their foes, and Neros the Water Guardian, who can create a damaging wave that hits everything in a cone behind his target.
  • In Fell Seal: Arbiter's Mark, a Bzzerk’s Siege Ram attack lets it charge an infinite distance to crash into its target as long as there’s a straight line with no obstacles between them. The further they travel to reach their target, the more damage the attack does.
  • Final Fantasy VII: Red XIII's first limit break is such an attack, titled "Sled Fang".
  • Final Fight
    • One of the combats was against a samurai named Sodom in a boxing ring. If you hit him and he drops his swords, he will charge at your character and knock you down.
    • Several other opponents will charge at you and attack, including Andore Jr., the other Andore brothers, Wong Who and Bill Bull.
  • Foxhole allows you to fix a bayonet to your rifle or carbine, after which you can sprint while holding the blade extended to score a One-Hit Kill.
  • In Ghost 1.0, the Charge secondary weapon lets Ghost dash forward, heavily damaging enemies in her path.
  • In Ghost Song: A Journey Of Hope, it can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
  • Gravity Rush: The Spiraling Claw special attack has Kat rush rapidly through the air and into her opponent, tearing into them until they're destroyed before homing into the next closest target. She does something similar for her Coup de Grâce Cutscene on the bosses.
  • Hob: A dash attack is one of the abilities Hob can unlock.
  • Hyper Light Drifter: Two upgrades allow you to perform this. The sword upgrade has you dash in a line and hit everyone in your path, while the dash upgrade lets you perform a lunge at the end that knocks enemies back.
  • Injustice: Gods Among Us: Superman's Super Move has him flying at his opponent so fast that not only does he have a couple of invicibility frames to bypass projectiles, but he flies so fast that it's nearly impossible to avoid it since it grabs the opponent and thus cannot be blocked. Other characters like the Flash have similar Super Moves where they charge at their opponent at ridiculous speeds, but they can be blocked.
  • Justice League Heroes: The Flash, unusually for a Beat 'em Up, allows you to dash to any enemy on the screen (assuming there is nothing in your way). It does much less damage than a normal strike, but using The Flash's Super Speed to dash to a second enemy right before the first one can punch you is incredibly satisfying.
  • The Killer Queen can dive to attack, essentially dashing downward. This frequently results in a Goomba Stomp.
  • Kirby: From Kirby Super Star onwards, almost every ability in Kirby's arsenal possesses one of these, and they often make him invincible until they end.
  • Kyle & Lucy: Wonderworld: This is Kyle's main attack, which also acts as a Spin Attack.
  • In, Ramming Horns allow the player to do one when activated.
  • League of Legends: Shen has Shadow Dash. While it technically deals damage, the amount is pretty insignificant. The main use of it is that it forces enemies he passes through to attack him, preventing them from fleeing, using abilities, or attacking higher priority targets.
  • The Legend of Zelda:
    • The Pegasus Boots allow Link to dash forward with his sword out (provided it's equipped), causing large damage and possibly stunning enemies.
    • Wolf Link's most common attack in The Legend of Zelda: Twilight Princess (since attacking normally has much less range than if you had a sword, it's safer to back away and dash at enemies), and is also be used to move faster.
  • Marvel vs. Capcom: Captain America's Charging Star special move is a shield-ramming attack that also destroys certain projectiles.
  • Mega Man: Many special weapons throughout the franchise (both the classic series and the X series) apply:
    • Charge Kick in Mega Man 5 (NES) and Mega Man IV (Game Boy) overlaps with Slide Attack, weaponizing Mega Man's slide.
    • Break Dash in Mega Man V (Game Boy) is a chargeable shoulder tackle.
    • X's Nova Strike is a flying tackle available with special armor upgrades in Mega Man X4, X5, X6 and X8.
    • The charged-up Speed Burner in Mega Man X2 causes X to dash forward while Wreathed in Flames.
    • In Mega Man X4, Zero's Shippuuga ends a ground dash with a half-circle slash of his Z-Saber.
    • Mega Man X5: Zero's F-Splasher/Hisuisho technique is an air-dash while covered in a barrier of ice that both protects from and damages enemies on contact. The W-Shredder/Shippuu technique allows Zero to immediately cancel a ground dash and send out an illusionary double that slashes a few body lengths ahead.
    • Rare for the series is that in Mega Man X8 Zero actually has two of them: Raikousen/Raijinken enables him to dash forward and deliver an electrically-charged stab/uppercut (can also be used as an air dash), and Youdantotsu is a forward-thrust that can break barriers. Raikousen is also one of Zero's special moves in Marvel vs. Capcom 3.
    • The Mega Man Zero series from the 2nd game onward has a dashing stab as one of Zero's recurring EX skills. Zero 2 and 4 they are elec-elemental, while the one in Zero 3 is Non-Elemental.
  • Mighty No. 9: The AcXelerate mechanics are built around weakening opponents until they're destabilized then dashing towards or nearby them. Doing so defeats the enemies quicker and a rewards higher score bonus depending on how quickly they were absorbed plus a build a 100% Combo end-stage bonus for absorbing 100% of their xels in succession. Players however aren't required to dash directly as they can use the small vacuum effect surrounding Beck and RAY as they dash, which allows them to absorb weakened enemies without touching them. The Dive Dash maneuver (Down+Dash in mid-air) can also be used in this fashion to allow them to stay close to their target without dashing into them.
  • In Mitsurugi Kamui Hikae, the player can unlock a Sonic Blade attack technique for Misa that allows her to charge in and slice her enemies.
  • MotorStorm: a rare Racing Game example, Pacific Rift introduced the ability to ram to either side with the L1/R1 buttons with all classes at the cost of some boost. Bikes and ATVs are exempt, thoughnote . That said, it can also give the heavier classes an edge in agility if you instead use the dash to go faster through sharp corners.
    • Apocalypse, oddly, sets all bike (we mean dirt, choppers and superbikes) and ATV classes to use the side-shifting ramming from their heavier brethren, instead of the punching mechanism.
  • Muramasa: The Demon Blade: When the characters perform a blurred dash, they will also slash through any enemies they come in contact with.
  • Narwhals can dash forward as long as they have at least one block of stamina remaining. When dashing, they can cut off the fins of enemy narwhals. They can also dash backwards for a quick retreat.
  • Neopets: The Darkest Faerie: Tor can perform one by facing torward the camera, turning 180 and pressing the attack button. Nowhere in the game does it explain this move.
  • In Playstation All Stars Battle Royale, Jak's Dashing Forward Punch and Jet Board Dash (both mapped to Forward Square) shoot Jak about 4 character-lengths in distance and can be excellent for Hit-and-Run Tactics. Evil Cole's Firebird Strike rushes at high speed, and lets him ram opponents while engulfed in fire. Fat Princess has a sort of aerial-exclusive move called the Belly Bounce (Forward Triangle) that sends her a good distance to bash opponents into an eject tornado (the furthest-flying hit-reaction in the game).
  • Pokémon: Several moves utilize this; most notable is Quick Attack, which deals relatively little damage but always hits first.
  • Rising Thunder: Dauntless's Cold Drill and Edge's Relentless Pursuit allow dashing across the entire screen before attacking, the former being especially useful for having armor. Talos's Spartan Rush is a much shorter dash attack.
  • Robot Unicorn Attack: This is your primary ability, allowing you to smash through stars.
  • RONIN: The enemy samurai regularly do this. If you are good at dodging, their dash can easily send them straight through the nearest window.
  • Shantae: The Elephant transformation can do this to destroy obstacles and enemies. This is replaced with Risky's Boots in the Pirate's Curse, though you need to charge it by running nonstop for a few seconds.
  • Shovel Knight: The Propeller Blade allows its user to fly in a straight horizontal line, damaging any enemy that gets in the way. This interrupts the flight, however.
  • Shrek 2: Donkey and Puss each have one. In the mine levels Shrek and Donkey use this together.
  • Your primary form of offense is a charging attack, slashing through foes in your path.
  • Sonic the Hedgehog: Several characters specialize in this type of attack.
    • In Sonic Battle, there are five types of attacks that can be executed from the ground: the basic combo, "Heavy" (knockback) attack, "Upper" attack, ground special, and the Dash Attack. The Dash attacks here are second only to the ground special in variability between characters, and can be even more variable when used by the customizable character Emerl, when combining them with different dash abilities than their original users. For example, Rouge's dash can inflict multiple hits when combined with most dash skills, but can work as a second dash and long distance hit when combined with Shadow's dash. Tails' dash attack combined with Rouge's dash puts Emerl in higher flight than is possible for any other character.
  • Spark the Electric Jester: The Knight form has one that you should use constantly as an air dash.
  • In Speed Power Gunbike, players can perform a simple ramming attack with their titular Gunbikes in its Robot Mode, or by going very fast in its vehicle modes then switching to Robot Mode will perform a powerful Gun Attack, which can be extended by pressing Down, Up while performing a Gun Attack.
  • In Starcraft II, Kerrigan gains such an ability in Heart of the Swarm, dashing through enemies and damaging them along the way.
  • Strider (2014): Hiryu's "Plasma Catapult" dash becomes one when the elemental upgrades are obtained, allowing the trail of plasma from the dash to reflect bullets and to stun, freeze or burn enemies.
  • Super Metroid: The Speed Booster gives Samus the capability to disintegrate anything she touches while running forward. Only the most formidable of enemies can withstand the impact of a speed-boosted Samus.
  • Super Smash Bros.:
    • Fox McCloud's Fox Illusion special move (as well as Falco's and Wolf's variants) looks like a Flash Step that knocks away opponents standing in the user's path. Also, every character has a normal dash attack.
    • This is also Ganondorf and Captain Falcon's side-B move in. If used on a flat surface, their down-B move does this as well.
  • SYNTHETIK: When you have the Lighting Boots, you can damage enemies by dashing into them.
  • In Team Fortress 2, the Demoman's Chargin' Targe shield allows you to charge up to an opponent, delivering up to 20% damage if you hit them mid-charge.
  • In Tekken, a rolling cross chop is a type of wake-up maneuver that has the fighter roll towards the opponent before breaking into an aerial lunge, arms first.
  • In Touken Ranbu, scoring a Critical Hit will move the entire team forward and the opposing team backwards. This is important, as any combatant unit that has touched the edge of the screen is automatically disqualified from the battle, damaged or not.
  • Universe at War: When using Charge, a Brute rushes at the target and deals high damage on impact (possibly sending the target flying) but is stunned for 5 seconds afterwards.

    Real Life 
  • Most predators would try this. The damage caused to the prey is much more devastating at high speeds.
    • Some big cats such as cheetahs and lions chase after their prey (such as antelope) in order to attack them.
    • The peregrine falcon even specializes in using speed to amplify its power, allowing it to kill prey several times its size.


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