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Video Game / Indivisible

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Indivisible is a crossover Action RPG-Platformer by Lab Zero Games, creators of 2D fighting game Skullgirls. The game mixes the exploration and platforming of Super Metroid with a combat system reminiscent of tri-Ace's Valkyrie Profile and features the musical stylings of Hiroki Kikuta of Secret of Mana fame as well as an animated intro by Studio Trigger (directed by Yoh Yoshinari) with Titmouse also contributing animation. Indivisible was released on October 8th, 2019 for PC, Mac, PlayStation 4, and Xbox One, with the Nintendo Switch version to come at a later date.

The game tells the story of Action Girl Ajna (AHZH-na). When local warlords attack her village, Ajna discovers that she has the power to absorb certain individuals into her being. In addition to this, she learns that fusing with these "Incarnations" allows her not just to summon them in battle, but also grants her access to new weapons and abilities.

Determined to confront the warlords that attacked her village and find out more about her strange new abilities, Ajna sets out on a globe-spanning quest that will reveal her true nature and much more.

An Indiegogo campaign was launched on October 5th, 2015. Released alongside was a playable prototype that allows players to get a taste of the game's platforming and combat, currently available on PC, Mac, and PlayStation 4. Following a twenty-day extension at the end of its initial run, the campaign met its financing goal on December 2nd with three days remaining. The campaign proper ended on December 5, having reached almost $1.87 million, but Lab Zero continued to fund the game using Indiegogo's InDemand service to reach further stretch goals.


Indivisible provides examples of:

  • 108: As is to be expected in a game which draws heavily on Hinduism, this is an Arc Number.
    • The final phase of the final boss has 108 health bars.
    • Angwu says that "the last one hundred and seven people" who came to the Tower of Wisdom were just as annoying as Ajna, implying that she's number 108.
    • The achievement "A Taste of Power" requires the player to use the Iddhi Meter in battle 108 times.
    • The achievement "A Sutra of Pain" requires the player to reach a 108 combo.
    • There are 108 ringsels hidden in the game, though only 101 are needed to fully upgrade everything.
  • After-Combat Recovery: A tooltip shown after the first battle explains that any unspent Iddhi Meter is converted into HP at the end of a fight.
  • Aluminum Christmas Trees: Tungar's sword, the Urumi, actually exists in real life.
  • Ambidextrous Sprite: Several character elements — Ajna's hair decoration, Dhar's shoulder plate, Zebei's red sleeve, etc. — flip to the other side of them when a character changes direction.
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  • An Axe to Grind: Ajna's main weapon is a single-handed axe. She can use it in combat as a heavy weapon, and on the field, she can use it to slice through light obstacles and Wall Crawl by embedding her axe into the wall, then using it to propel herself upward.
  • Animesque: Par for the course considering Alex Ahad, art director Mariel "Kinuko" Cartwright, and generally Lab Zero's art style. Additionally, Studio Trigger does the animated intro for the game.
  • Anti-Frustration Features: Because battles take place on dungeon terrain, should any of your party members fall down a pit, they'll respawn right back to where they were moments later with no penalty. The same doesn't apply to the enemies, though; knocking them off of the terrain ejects them from battle. It's actually a viable strategy to knock enemies off the battlefield while not having to worry about your own party.
  • Badass Adorable: Ajna's a pretty darn cute young lady, but she's not the least bit afraid to throw down.
    • Also Leilani, Kampan, possibly Kushi, perhaps Lanshi, and Ginseng and Honey.
  • Bittersweet Ending: Anja convinces Kala to let go of her obsession with perfection and cease the cycle of resetting the world, but in order to do so she must merge herself with her, leaving her friends and loved ones behind. Somewhat alleviated in The Stinger, which shows Anja alive and well, but with Kala's hair to symbolize their new unity.
  • Blade on a Stick:
    • Ajna can wield a spear that can also be used as a platform by embedding it into a wall and standing on it.
    • The spear is George's weapon of choice.
  • Blade Spam: Tungar's Down attack involves flailing the Urumi around at blazing speed, dealing several hits of area-of-effect damage to anyone close.
  • Bloodless Carnage: Downplayed. During the attack on Ajna's village, a villager has blood clearly draining down their face as they die. However, Ajna at one point uses her axe to chop off Ravannavar's head at the neck. It's complete with a dynamic red-and-black flash before a shot showing a headless Ravannavar to confirm she decapitated him. Then he goes One-Winged Angel into a hideous skeletal demon. And yet, there's no blood. Although, this might be justified since the aforementioned hideous skeletal demon is probably his true form, so he might not even have any blood to begin with.
  • Bonus Boss: The prototype has one in the form of Mike Z's poorly drawn cat that sometimes appears when Cerebella uses Lock n' Load in Skullgirls.
  • Camera Abuse: The first phase of the final boss has you dodging her fists from the backgroud. If Ajna gets hit, she's slammed into the foreground as if she has crashed into the screen or camera lens.
  • Cast of Snowflakes: The game features a wide variety of characters each with very unique appearances, backgrounds, weapons, and body types.
  • Cats Have Nine Lives: The Bonus Boss, Mike Z's poorly drawn cat, must be defeated nine times. Each subsequent "life" gets stronger and tougher.
  • Combat Exclusive Healing: HP is healed using specifically abilities during battle, and from unused Iddhi meter converting to HP after an encounter is complete.
  • Combatant Cooldown System: Taking turns essentially amounts to building a time-based bar, like in Final Fantasy. A full bar means that you can hit that relevant character's attack button to perform moves. As you progress, you can even split a character's bar into segments, each segment representing a single attack, allowing you to build time for multiple attacks at once.
  • Combos: Gameplay footage shows that stringing multiple attacks together consecutively forms these. While you can't build meter while in the midst of a combo, the longer a combo is, the more Iddhi Meter builds per hit.
  • "Could Have Avoided This!" Plot: Ajna's impulsive decisions and Hair-Trigger Temper lead her to ignore warnings before it's too late. After the second Wham Episode where Ajna kills Dhar in blind rage and crushes Lhan on top of that, Ajna notes that a lot of heartache could have been avoided if she'd just listened to everyone's warnings.
  • Damage-Sponge Boss: The limbtaker spider can eat a ton more damage than anything encountered before it, which pretty much makes Razmi's Iddhi super necessary if you actually intend on beating it.
  • Dash Attack: After her power upgrades, using Ajna's dash and ramming into an enemy starts a battle by doing some damage and knocking the enemy backwards.
  • Death Is a Slap on the Wrist: Dying in combat means you simply get sent back to a previous point with zero penalty attached.
  • Doomed Hometown: Ajna's hometown gets attacked by monsters and burned down near the game's intro.
  • Dual Wielding: A troll-like monster holds identical daggers in both hands.
  • Early Game Hell: Before unlocking more of Ajna's power, the game is pretty rough. There's a lack of healing options until Ginseng & Honey show up, and each character is limited to only two attacks per round. It's notable that the Wake-Up Call Boss is considered one of the more difficult battles.
  • Everything Fades: Gameplay footage shows the defeated enemies fade out as soon as they hit the ground.
  • Godiva Hair: One of the enemy types is essentially completely covered by her long black (or white, for an elite variation) flowing hair, but when the hair is parted during the attacks, you see that she isn't nude underneath it so much as completely lacking skin, bones and muscles, being essentially a bunch of viscera attached to a face.
  • Good Old Fisticuffs: Gameplay footage shows Ajna begin the adventure bare-handed, but she fights pretty well with her fists regardless.
  • Guest Fighter: Several of the Incarnations are from other games, such as Shovel Knight, Calibretto, Zackasaurus, Juan, Shantae, and Red. Even Annie, one of the rejected DLC characters from Skullgirls, makes an appearance.
  • Handicapped Badass: Yan, who became a feared martial artist despite being born without arms.
  • Herd-Hitting Attack: Some attacks, like Ajna's unarmed Up attack, do this, with a twist. The twist being that while the attacks are ranged, the targets also have to be within the attack's range to hit. This is a lot easier to do with certain characters than others.
  • Loads and Loads of Characters: A staggering 24 confirmed party members (not including the crossover characters) alone, along withnumerous NPCs.
  • Mana Meter: The super meter seen in the gameplay footage, Iddhi Meter, which is gained by landing attacks and blocking hits. Longer combos also increase the amount of Iddhi Meter you gain. When at least one segment is charged, holding its button then pressing a character's Attack button initiates their Limit Break, which gains additional power based on how many segments are full. However, it's also spent on blocking, and unspent meter turns into HP at the conclusion of a battle, so a part of strategy involves properly managing Iddhi usage.
  • Meaningful Name:
    • In Hindu tradition, the Ajna chakra refers to the sixth primary chakra and is the chakra associated with the third eye. Ajna (the character) in her Heruka form has a third eye. And as Kala herself states before the first battle with her, the part of her that Ajna came from is her third eye.
    • The word "ajna" itself means "command" in Sanskrit. In battle, Ajna commands the Incarnations that she acquires.
  • Mental World: Ajna's Inner Realm, which she can access via meditating. It starts off small, but grows in size as she becomes more powerful. Once unlocked, it serves as a miniature town that can be accessed with the press of a button. In it, Ajna can talk to her Incarnations, perform sidequests for them in order to strengthen them or unlock new features, save her game...
  • Metroidvania: Equipment-based semi-open world progression with RPG Elements? Yup. Although Indivisible puts much more emphasis on its RPG elements and combat than most other Metroidvanias.
  • Multi-Melee Master: Ajna can acquire several different weapons to either fight enemies with, or navigate the terrain. She gets an axe to climb walls with and a bow to shoot switches with in the early game.
  • Multishot: Zebei can launch whole salvos of arrows in a single draw as his Up and Down attacks. The only difference is where he's shooting from.
  • Nice Job Breaking It, Hero!: Ajna has a tendency to be on the receiving end of this thanks to her Hair-Trigger Temper.
    • Ajna's blind need for revenge against Ravannavar leads her to accidentally unleashing Kala from her prison. Zebei even calls Ajna out on how reckless she was acting.
    • And even after that, pretty much everything Ajna does up to (and including) the first actual encounter with Kala. She patently makes this worse as a Destructive Savior in the places she "helps," she repeatedly ignores multiple warning not to go after Kala too soon, and ends up killing Dhar and destroying Lhan during the battle with Kala.
  • Obstructive Foreground: Downplayed, as the gameplay footage shows that a shadow silhouette of the player character will always be shown through the foreground whenever it happens to obscure them.
  • Partial Transformation: Ajna can partially transform into her Heruka form in battle, turning her skin blue and hair white but not growing fangs or her third eye.
  • Party in My Pocket: All of Ajna's incarnations reside in her Inner Realm, which makes them fly into the third eye on her forehead. Ajna can let them out whenever she wants to, though.
  • Playing with Fire: The shaman Razmi uses the flame in her lamp as a means to attack, shaping to form a tiger and slashing the enemy away. She also has a tendency to suggest setting things on fire as the first option.
  • Preexisting Encounters: Gameplay footage shows enemies roaming the field, and coming into contact with one initiates battle. Using your Attack on one depletes the enemy's health slightly before entering battle and immediately fills the time gauge, but if one attacks you first, Ajna loses some health. If an enemy is weak enough, you can even just flat-out kill it on the field by repeatedly attacking it.
  • Power Fist: Kampain wields one of these, though it was originally intended to be used for mining.
  • Random Number God: Averted. Design director Mike Zaimont has stated that he wants to make an RPG where randomness is not a factor. While there is still some variation in attack and healing strength, it's mostly cause-and-effect in battle.
  • Red Mage: Razmi the Shaman wields offensive magic, healing, and debuffs.
  • Revenge Before Reason: Ajna's desire to avenge the death of her father leads to her blindly charging in to fight Lord Ravannavar without thinking about the consequences. These consequences include unsealing Kala, as Ajna turns out to be a Living Macguffin for Kala's resurrection.
  • Scenery Gorn: Ajna's destroyed hometown is covered in flames, there's broken wood everywhere, and there's generally an unpleasant air of dread over everything.
  • Scenery Porn:
    • The scenery of Indivisible's world is varied and gorgeous with the detailed backgrounds reminiscent of the equally-pretty Skullgirls.
    • Areas such as the Ashwat Forest and Tai Krung are reminiscent of Air Temple Island and Republic City from The Legend of Korra. Whereas the Iron Kingdom may remind some of Ba Sing Sei.
  • Slide Attack: You can perform one on the field by pressing Down and Attack at the same time.
  • Sheathe Your Sword: Played with in the Final Boss Battle in the Center of the Mind. The boss is entirely invincible, but at this point so furious that they are burning their own hit points out. The player has to defend with excellent timing to not be obliterated by the onslaught, but attacking is either unavailable or useless during the fight. The battle represents Ajna's Character Development, and provides a stark contrast to Kala's furious, reckless assault.
  • Shout-Out:
    • Mana in Port Maerifa mentions an "ol' bonehead's song" about "shippin' saké across the sea", a reference to the One Piece song "Bink's Brew".
    • Naga Rider is bursting with references to Tokusatsu series, most prominently Kamen Rider.
    • Ren, a ninja, does hand seals before some of his attacks that look much more similar to the ones from Naruto than any historical source.
    • The characters' alternate colour palettes provide a good amount of them:
      • Dhar's Colour Palette 4 is Vegeta.
      • Qadira's Colour Palette 3 is 1987 Shredder.
      • Tungar's Colour Palette 3 is Wario.
      • Yan's Colour Palette 3 is Chun-Li.
      • Leilani's Colour Palette 2 is Moana.
      • Kushi's Colour Palette 2 is Nana, with a blue Altun that's presumably supposed to represent Popo. Colour Palette 3 might be Banjo and Kazooie, since it turns her outfit blue with yellow highlights (the colour of Banjo's backpack and shorts respectively) and turns Altun red with yellow feet (just like Kazooie).
      • Zebei's Colour Palette 2 is Link, specifically the one from A Link to the Past, complete with inexplicably pink hair.
  • Stringy-Haired Ghost Girl: A Penanggalan shows up as an enemy encounter, with long hair draped over it entirely giving it this appearance.
  • Summon Magic: Once Ajna has absorbed an Incarnation, she can call upon it, which manifests as a party member in battle. However, this means that if she dies, the whole party dies.
  • Super Mode: Ajna's Heruka form, which turns her skin blue, her hair white, and causes her to sprout fangs and a third eye. It's used in several of her attacks that need the Iddhi Meter.
  • Sweet Polly Oliver: Qadira wears her brother's armor to disguise herself after he was kidnapped.
  • A Taste of Power: The game opens with a battle between four warriors and some sort of Eldritch Abomination. The fight can't be lost, because all the abomination does is use an attack that takes away half of the party's health without actually killing them. Ajna later learns that it was her parents and their companions sealing Kala away.
  • Trick Arrow: Once Ajna acquires Zebei's bow, she can fire explosive arrows. When Nuna is recruited, she gains another arrow type that ensnares enemies that can function as Improvised Platforms.
  • Wake-Up Call Boss: The limbtaker spider. It's the way to teach the player that boss battles aren't just going to be "basic enemy but harder" encounters. The battle is broken up into multiple stages, there's obstacles to dodge in-between each stage, and one of your three party members is a Glass Cannon. It's also right before the group's healer joins. All of this forces the player to learn about Perfect Blocks, manage iddhi varefully, and play it safe rather than be aggressive.
  • Wall Jump: Jumping off walls can be done several times in a row as a mean to climb pits.
  • "Wanted!" Poster: Wanted posters of Ajna and her incarnations can be seen in the Iron Kingdom. They typically depict hilarious caricatures of them.
  • Weapon Tombstone: One pops up at the base of Mt. Sumeru later in the game. It's Dhar's, his weapon having been abandoned after he dies snapping Ajna out of her rage during their first encounter with Kala. Ajna sets it up him for upon finding his sword on the party's way back up, as she voices her appreciation for the aforementioned act, despite not liking him or ever intending to fully forgive him for the murder of her father.
  • We Cannot Go On Without You: The game ends if Ajna falls. Justified in the fact that she's sustaining her Incarnations' existences; if she dies, everyone else goes with her.
  • What the Hell, Hero?: After the Wham Episode, Zebei gives one of these to Ajna. Her reckless behavior and blind desire for revenge on Ravannavar above all else caused her to unseal Kala and release the Ultimate Evil on the world. Even though Zebei's words are harsh, Ajna admits that Zebei isn't wrong in his accusations.
  • Wham Episode:
  • "Where Are They Now?" Epilogue: If you complete an Incarnation's personal side quest before the end of the game, a still showing their life after the final battle pops up sometime during the end credits.
  • Whip Sword: Tungar uses an Urumi as his means of offense. When not in use, he folds it as a turban.


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