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Ghost 1.0 is a Metroidvania video game created by Francisco Meneses, who had earlier developed Unepic. He initially released it on PC through Steam on June 7th, 2016, and later ported it to Xbox One and Nintendo Switch on July 11th and 12th of 2018, and to Playstation 4 on April 8th 2019.
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You play as Ghost, an infiltrator with a Remote Body who can jump in and out of said body to possess other nearby robots for the sake of infiltration.

The game also received a April 28th, 2017 demake on Steam, named Mini Ghost.

Ghost 1.0 provides examples of:

  • Acid Attack: Ghost can obtain several primary and secondary weapons that shoot acid at her enemies, inflicting Damage Over Time. Numerous enemy units that can do the same start appearing from the greenhouse onward.
  • Anti-Frustration Features:
    • Ghost never loses her upgrades, primary weapons or items when she dies, and dying actually replenishes all uses of her items. There’s also an upgrade that allows Ghost to respawn with a set amount of Energy Cubes already in her possession, which can be increased by collecting more versions of that upgrade.
    • Boss rooms have “save points” that allow Ghost to restart the fight immediately without losing any of her weapons, power-ups and energy cubes if she dies, rather than forcing her to respawn at a 3D-printer and waste time gearing up for another go at the boss.
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    • The Jacker rescue is skippable without penalty and offers frequent checkpoints. Additionally, Ghost can't be destroyed as her chassis is back on the Nakamura station, so there's no risk of losing energy cubes.
  • Attack Drone:
    • The Drone power-up deploys a drone that follows Ghost around and shoots at her enemies. The Killer Drone item deploys a much more powerful drone that explodes after a while.
    • The Linux Gun shoots capsules that hatch into tiny robot penguins, which run around and shoot at Ghost’s enemies with Eye Beams. They eventually explode, damaging nearby opponents.
  • Because You Were Nice to Me: Jacker and Boogan are the first clients to treat Ghost like a person rather than an asset. They communicate with her throughout the mission, show concern for her wellbeing, and generally make her feel like part of the team. As such, when Ghost’s boss Viktor kidnaps Jacker toward the end of the game, Ghost immediately enacts a plan to rescue him.
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  • Body Surf: Ghost can exit her body and take control of other robots at any time. She mainly uses this ability to solve puzzles by having robots hold down pressure plates or throw switches that she can’t reach.
  • Bottomless Magazines: Ghost’s weapons have finite ammo that regenerates constantly, with some guns regenerating at a slower or faster rate than others. If she runs out of bullets for one gun, she can just switch to another gun while the empty gun replenishes itself.
  • Charm Person: The Daisy Gun secondary weapon charms any robot shot with it into fighting on Ghost’s side for 20 seconds. The player can also spend skill points in Jacker’s skill tree to make him hack enemy turrets and robots during alarm phases.
  • Colour-Coded for Your Convenience:
    • Most enemies have a red light somewhere on their bodies, and if Ghost posesses them (or Jacker hacks them), the light turns the same blue as Ghost's hair... cord... thing.
    • The various collectables that Ghost can find are color-coded. Primary and secondary weapons are blue, single-use items are green, power-ups are teal, upgrades are brown, and Geek items are yellow.
  • Continuing Is Painful: When Ghost dies, she loses all of her energy cubes, and in Survival Mode she’ll also lose all her power-ups and secondary weapons. She can retrieve a limited number of power-ups and one secondary weapon if she returns to the spot where she died.
  • The Cracker: Jacker's primary motivation is to profit off of Nakamura's servers. That said, he does become friends with Ghost and exposes Nakamura's sinister secrets to the public at the end.
  • Dash Attack: The Charge secondary weapon lets Ghost dash forward, heavily damaging enemies in her path.
  • Double Jump: Ghost can unlock the ability to double jump with a perk from the Chassis skill tree. The animation implies that her android chassis has jets built into its legs. This can be further upgraded with the Jetpack perk, which lets Ghost glide after a double jump by firing her jets continuously.
  • Dueling Hackers: The premise of the Final Battle is Jacker working against Viktor's coder to try and stop Ghost's brain from being destroyed.
  • EMP:
    • The EMP item releases an electromagnetic pulse that damages every enemy onscreen, destroying weaker robots outright and briefly stunning those that survive. The boss of the Labs sector can use the same sort of EMP against Ghost.
    • Other enemies can release EMP shockwaves which travel along the floor. Ghost can jump over these to avoid taking damage.
  • Eyepatch of Power: Jacker has a cybernetic implant resembling an eyepatch which covers his left eye.
  • Fat and Skinny: Jacker and Boogan, respectively.
  • Fembot: The Naka androids are designed to resemble human women. Ghost’s chassis, being a heavily modified Naka, is no exception.
  • Gradual Regeneration: Repair kits gradually restore Ghost’s health over time, at a rate of 10 hit points per second.
  • Hacker Cave: Jacker and Boogan's base.
  • Human Resources: At the game’s climax, it’s revealed that the “server farm” which remotely operates the Naka androids is actually a few million human brains in jars which are being used as Wetware CPUs. The brains’ nutrient fluids are laced with a drug that keeps them docile, obedient, and unaware of their situation, while the epilogue reveals that the Nakamura corporation had erased their memories of their original lives to further control them.
  • "It" Is Dehumanizing: Jacker starts referring to Ghost as “it” rather than “she” after becoming convinced that she’s a Naka.
  • Man-Eating Plant: The boss of the greenhouse is a giant cybernetic plant. It will take a bite out of Ghost if she gets too close.
  • Mega-Corp: Nakamura Corporation is the world’s largest producer of robots, ranging from android housekeepers to military bipeds. They own a massive space station which houses their manufacturing facilities and the server farm which remotely operates their androids, with an army general in charge of overseeing its security. The finale shows them to be horrifically corrupt, having ties to organized crime and using captive human brains as Wetware CPUs for their androids.
  • Mission Control: Jacker and Boogan serve as this, giving Ghost instructions and exposition from Earth while she infiltrates the station.
  • The Munchausen: At one point, Boogan tells a wildly exaggerated tale of how Jacker "saved his life".note  Jacker outright compares him to the Trope Namer and tells Ghost what actually happened, though she states she prefers Boogan's version.
  • Pinball Projectile: The Bouncing Ball secondary weapon fires a spread of projectiles that ricochet off solid surfaces until they hit an enemy.
  • Poisonous Person: One power-up makes Ghost leave a trail of radioactive particles in her wake, damaging any enemy that touches them. Some enemy units have the same ability, and others will explode into clouds of poisonous gas when destroyed.
  • Puzzle Boss:
    • The biped that Ghost encounters on the way to the labs is beatable by sheer brute force, but also a Damage-Sponge Boss. It's instead easier to take control of the biped and walk it down a corridor full of turrets and security robots, where the sheer weight of fire will eventually destroy it (and clear out some of the defenses, too).
    • The boss of the labs retreats to a sealed room in order to heal itself whenever it gets low on health. To prevent this, Ghost must possess one of the security robots in the corridor running below the boss’s room and use it to shatter a pipe which feeds healing nutrients to the boss.
  • Remote Body: Ghost’s body is just an android shell that her consciousness operates. If it gets destroyed, her support team can print up a new one from one of the station’s many 3D printers.
  • Shockwave Stomp:
    • The Jump Wave power-up makes Ghost release damaging shockwaves whenever she jumps off the ground.
    • The first boss has an attack where it jumps into the air and releases an EMP shockwave upon landing. If Ghost doesn’t jump over the shockwave, she’ll take damage and be stunned for a few seconds.
  • Shout-Out: All over the place.
    • Jacker quips that Ghost has discovered Energon after she finds her first Energy Cube.
    • The Biped that Nakamura sends to deal with Ghost is transparently an ED-209. It even issues the same warning:
      Biped: Please, put down your weapon. You have 20 seconds to comply.
    • At one point, Jacker asks Ghost a question from the Voight-Kampff test to figure out if she’s really a robot. Boogan catches the reference and calls him out on it before she can answer.
  • Silliness Switch: Yellow “Geek” items are collectibles that alter the game in cosmetic and humorous ways. For example, one Geek item makes Ghost let out the iconic Tarzan yell whenever she slides down a rope.
  • Skill Scores and Perks: The game has five skill trees where the player can spend skill points to unlock various perks. Each perk provides a unique benefit, and also increases an attribute associated with its corresponding tree: Chassis perks increase Ghost’s max HP, Boogan perks increase her maximum ammo, Jacker perks increase Jacker’s hacking speed, Ghost perks increase the damage output of possessed robots, and Nakamura perks increase the drop rate for health kits.
  • Space Station: Most of the game takes place on the Nakamura Corporation’s space station.
  • Stealth-Based Mission:
    • The Labs sector is under lockdown when Ghost arrives. Laser sensors sweep the labs for intruders, and if Ghost is detected, she’ll be obliterated as beams flood the room. She must carefully sneak past the sensors by ducking behind crates and blocking them with moving platforms in order to deactivate the alarms for each lab.
    • There's also the Jacker rescue, which has Ghost going through an underground Earth facility equipped with an "anti-ghost shield" that boots her back to the nearest Naka body she inhabited if she's not controlling anything for more than a second.
  • Sticky Bomb: The Grenade secondary weapon fires bouncing grenades that stick to any enemy they touch.
  • Unnecessary Combat Roll: Ghost can roll to pass under certain traps. She can also spend skill points in Boogan’s skill tree to take less damage while rolling, and to damage enemies when rolling through them.
  • The War Sequence: The Final Battle is a massive gauntlet of enemies that requires Ghost to stay in range of her brain while fending off the robots.
  • What Measure Is a Non-Human?: Jacker and Boogan discuss this trope while watching a news report about android rights. Boogan believes that androids are deserving of the same rights as humans, while Jacker firmly believes that androids are just machines. As such, he becomes much colder toward Ghost when he begins to think that she’s an android.

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