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Gato Roboto is a Retraux Metroidvania game, developed by Doinksoft, published by Devolver Digital and released on May 30th, 2019 for PC and Nintendo Switch.
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Its story begins with a space captain, Gary, receiving a distress call from a facility on a remote planet. He speeds there pronto, and is just about to land the craft...when his cat, Kiki, accidentally steps on the controls, and causes a hard landing, which leaves him trapped in his seat. Undeterred, he sends out Kiki to at least scout out the area. By chance, she stumbles on a mech suit that perfectly fits her, and that's when the real fun begins...

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Tropes present in Gato Roboto:

  • 100% Completion: There are various secrets and collectibles to find, which contribute to the completion meter.
  • Ambiguous Ending: In the end, The final boss, Otto, transferred his consciousness from a rat into Gary, and then fights you in this new body, first in a mech, and then just by shooting you with Gary's blasters. Afterwards, he ultimately defeats Kiki in a cutscene and is about to transfer her consciousness into his ill dog Barkley, and vice-versa. However, the computer asks for password, and this gives Kiki the opportunity to say it instead of Otto. Barkley is lowered down, but then breaks out of the tube and goes for Otto!Gary's throat, and then he and Kiki go into the spaceship together and fly off. It's heavily implied that Kiki was able to transfer Gary's consciousness into Barkley when she gave commands, but since both of them could only communicate in meows and barks, it's not clear, and could just be that Barkley turned against Otto's plan on his own.
    • The Stinger implies that Barkley was always himself, but Gary's consciousness survived in Otto's old mouse body, and he snuck onto the ship in this form, and winks at the camera. Probably.
  • Apocalyptic Log: Kiki can come across terminals throughout the abandoned station that contain logs from two of its former inhabitants: Jimbo the security guard, and Dr. Heinrich the scientist.
  • Attack Drone: There are some helicopter drones.
  • Bloodless Carnage: The normal enemies simply vanish in an explosion. The Final Boss, however, is Gary whose mind was taken over by Otto the mouse mastermind, and gets his throat ripped out by his dog Barkley. A pretty gruesome death, which does leave a corpse behind, but still has no blood.
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  • Boss Arena Idiocy: The last mouse boss has a hovercraft that can shoot rotating laser beams and drop bombs, and is protected by the regenerating ring of armor rotating around itself. It also takes Kiki on after she's finished crawling through the vents without either a suit or a submarine. Instant win, right? Well, it would have been, if it didn't ambush Kiki in a room that contained two laser turrets, which it didn't even bother to disable.
  • Bottomless Magazines: Your suit will be able to fire its blaster indefinitely (understandable), and it won't even run out of rockets, though the rocket launcher can overheat.
  • Collection Sidequest: While the main point of Cartridges scattered throughout the game is to change the color scheme, there's a frog mechanic that will give Kiki permanent upgrades to her mech's blaster at 50% and 100% collected.
  • Collision Damage: Kiki is instantly killed by touching any of the enemies when she's outside the suit.
  • Convection Schmonvection: Averted in the Heater Core level, where the hot temperatures make it impossible for Kiki to get out of the suit, regardless of whether she's next to lava or not.
  • Defeat Equals Explosion: The fate of pretty much all the enemies and bosses.
  • Deliberately Monochrome: The entire game is in black and white by default. However, there are cartridges you can collect, which change the game's look to a different monochrome palette.
  • Double Jump: One of the available suit upgrades.
  • Dramatic Irony: Gary seems to hate mice and rats much more than Kiki: the battles with unnamed rodent bosses often begin with them behaving rather affably at first, and while Kiki only meows in response, her expressions are also friendly or amused rather than aggressive, but then Gary invariably comes in through the comm link and gives the order to "exterminate"!
    • Then, The Stinger seems to imply that Gary survived...by being stuck in Otto's old rat body.
    • One Apocalyptic Log in the Vents hints that this happened to Dr. Heinrich's assistant: he remarks that Dr. Rebecca Brown is both allergic to amphibians and, because of that, hesitant to continue helping his experiment involving swapping a rat's mind with a frog's; in the present, she is the sentient frog that keeps sneezing and offers to upgrade Kiki's guns, likely to get revenge on Dr. Heinrich..
  • Elevator Action Sequence: One occurs in the final area of the game.
  • Fire-Breathing Weapon: One of the rat bosses fights in a lava-swimming mech that has flamethrower arms.
  • Foreshadowing: In an Apocalyptic Log at the start of the Lab section, Jimbo says that Dr. Otto Heinrich has been "behaving like a little rat", siphoning funds into providing care for his dog. The Final Boss is Otto, having transferred his mind into the rat that's been causing Kiki trouble throughout the game, and his motive revolves around that dog.
  • Flash of Pain: Played straight.
  • For Want of a Nail: It's heavily implied that Kiki contributing to spaceship's crash was the whole reason the villain's plan failed, as otherwise he would have just ambushed them with all his forces right as they walked into the facility.
  • Frickin' Laser Beams: Your suit's blaster works in this manner.
  • Gatling Good: The mech of the Final Boss has gatling-style bomb launcher.
  • Goomba Springboard: The Mech suit can be propelled in this manner after landing on foes from a spin jump.
  • Guns Akimbo: The Final Boss dual-wields blasters once outside his mech.
  • Healing Checkpoint: Here, it is the only way to heal during normal gameplay. The only exception is the immediate healing that occurs after you beat a boss battle.
  • Mad Scientist: There are logs left behind by Dr. Otto Heinrich, one of which is about being given an ill dog in the hopes that he'd turn it into a "Freak Creation".
  • Motive Rant: The Final Boss gives a surprisingly long one given the nature of the game. The scientist mouse (formerly human), Otto, has a dying dog, Barkley, and he decided to transfer its mind into Kiki, and Otto's own mind into Gary. He does manage to get the latter done: however, the former fails when Kiki either manages to instruct the station's AI to place Gary's mind into Barkley, or Barkley just straight-up rebelled against the plan himself. Either way, the dog ends up ripping the human's throat, thus killing Otto in Gary's body, and then he and Kiki finally leave in a spaceship. The final shot seems to imply Gary's mind was in Otto's old mouse body instead, and he snuck onto the spaceship in it.
  • One Hitpoint Wonder: When Kiki is outside her suit or submarine, it only takes single hit to send her back to a checkpoint.
  • Platform Battle: In one of the boss battles, your space is limited to two platforms above a pit of lava, while the mouse's mech is half-submerged in the lava below and attacks with its robot arms.
    • However, the lava is drained halfway through, but the platforms simultaneously collapse as well, forcing you to fight on the level's floor, as the mouse's mech extends legs and becomes a Spider Tank.
  • Punny Name: The creators must be fans of Styx. Think about it for a second...
  • Rare Candy: There are some hidden health upgrades.
  • Shockwave Stomp: The Final Boss can discharge power cells from one of the blasters he wields, which proceed to explode and create a burning shockwave line in either direction.
  • Spikes of Doom: One of the platforming obstacles. The two Heater Core minibosses also have a pipe on the back wall of their room lined with spikes, to make you more careful about your jumping while avoiding their attacks.
  • Super Drowning Skills: The mech suit will instantly fail in water, requiring Kiki to swim herself. Eventually, she'll get to explore watery areas from the comfort of a submarine.
  • Surrounded by Idiots: An Apocalyptic Log by Dr. Heinrich has him start to grow fond of a creature he'd been given to experiment on, mainly because he considers it smarter than the people that have been ordering him to do maintenance work and other things below his pay grade.
  • Suspiciously Cracked Wall: These can be blown up once you find the missile upgrade.
  • Talking Animal: Played with. Kiki cannot talk, and will only meow in response. The boss mouse will talk, however, and same goes for the one friendly frog. In both those cases, they used to be humans.
  • Under the Sea: There are underwater levels, where Kiki pilots a submarine instead of the mech suit.
  • Video Game Dashing: One of the upgrades for the suit. It is also invincible when performing it.
  • Voice Grunting: Every character has his own unique flavor of it for his dialogue.
  • Voice with an Internet Connection: Gary the owner fulfills this role here.

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