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"Step Into a Vast Magical World of Adventure"
Genshin Impact (原神, Yuánshén) is a fantasy Free-to-Play open world action RPG developed and published by miHoYo for PC, console and mobile. It released for PC, iOS, Android, and PlayStation 4 on September 28, 2020 in multiple languages and regions, with a Nintendo Switch and PlayStation 5 port planned for a later date. The game is available in Chinese, Japanese, Korean, English, Spanish, German, French, Portuguese, and Russian, and it continues the tradition miHoYo set in Honkai Impact 3rd of localizing into South East Asian languages: Tieng Viet, Thai and Bahasa Indonesia. It also has full English and Korean voiceovers, on top of the usual Chinese and Japanese ones.
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The world of Teyvat is that of seven elements, each ruled over by one of the god-like "Archons" collectively known as The Seven. When an ordinary person meets great peril and frustration at the limitations of their mortality, there is a chance the gods grant them their favor in the form of a "Vision": an elemental focus which grants that person the power of magic, and potentially the means to ascend to divinity themselves.

You play as the "Traveler", one of two dimension-hopping siblings who traveled to Teyvat on a whim, only to find yourselves in the middle of a world-shaking cataclysm. When you tried to leave, an unknown god stripped you of your powers and spirited away your sibling, then dumped you back onto Teyvat. An unknown number of years later, you awaken from a deep slumber to find a world at peace, your sibling nowhere in sight. Now you must travel the length of Teyvat to regain your elemental powers, track down The Seven and discern the identity of the Unknown God, and reunite with your lost family.

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As an open-world game, the game puts a big emphasis on exploring. You can sprint, swim, climb, and glide virtually anywhere, to wherever you wish. You can play up to 4 characters in a party, with the Tag Team system akin to miHoYo's earlier game, Honkai Impact 3rd. The progression systems follow the traditional RPG methods of leveling up characters, weapons, and equipment (called Artifacts). Each playable character comes with a specific element and a preferred weapon type. With the characters' different elements and abilities, the game expects players to exploit them both in exploration and combat, particularly by switching the party members to take advantage of the seven elements and their resulting combinations. There is also the gacha mechanic called Wish, from which you can get new and potentially rare weapons and characters by spending a rare currency called either “Acquaint Fate” or "Intertwined Fate" (which can be acquired slowly or bought by Primogems, another rare currency that can be either acquired or bought by real money).

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There is also a supplementary webcomic/manga that serves to give added backstory and side stories to the main game. It is available on the official website, on Webtoon, and on Crunchyroll.


This game has examples of:

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    A to D 
  • Abandoned Mine: Mingyun Village is an abandoned mining town, evacuated after the mines became unstable and the owner's death divided them amongst his feuding sons. They each believed he had hidden treasure in the mines when really... it was under a tree they planted as children.
  • Acceptable Breaks from Reality:
    • Characters can climb the terrain with just their bare hands or even wearing high-heeled shoes, even when it is raining! There are no climbing tools nor magic applied to their hands, and there are no footholds to support them in place either. Regardless, scaling up walls is an essential method for reaching the high ground or certain platforms.
    • Standing in rain or even stepping in a puddle of soles-deep water is enough that any attack with the Cryo element can freeze a character or enemy's whole body. It is often necessary to weaponize rain (both natural and summoned with Hydro Stones) against enemies.
    • Stone puzzle torches can be lit even in the rain and won't be extinguished by it. This ensures that you don't need to wait out or skip time through the rain to engage with a torch puzzle and you'll never lose progress in one even if rain starts before you finish.
  • Achievement Mockery: A few hidden achievements are rewarded for Epic Fails such as getting killed by a wild boar (the weakest "enemy" in the game), massively over/undercooking 10 dishes, or getting struck by lightning.
  • Achievement System: There are various in-game achievements and rewards for completing gameplay-related activities or milestones. The PS4/PS5 version also has them as Trophies.
  • Adam Smith Hates Your Guts: The total cost of upgrading characters, weapons and artifacts goes up with each level. Among the various character progression systems, refining weapons to their highest rank quickly eats up a significant amount of Mora, especially when done during the early-game stages. Justified in that Mora is a magical Practical Currency.
  • Adorable Evil Minions: Because of the game's colorful art style, the various monsters in the world look surprisingly cute. Yes, even the hilichurls.
  • Adult Fear: In the event Midsummer Island Adventure, Jean initially refuses Klee's request for time off because Klee and the Traveler don't know where the (potentially dangerous) islands are, nor do they have a plan to go there. Through persuasion by Barbara, she eventually decides to accompany the group, acting as adult supervision.
  • Advanced Ancient Humans: The nation of Khaenri'ah from 500 years ago was an advanced society built purely by humans without the influence of the gods, and their technology is said to be leagues ahead of the current tech in present-day Teyvat (including the tech used by the Fatui). The Ruin Machines (at the time called "Field Tillers") are one such technology leftover from that time as the Khaenri'ah people originally built them as weapons of war.
  • An Adventurer Is You: While there is no explicit class system and all characters have different moves (down to even their normal combos and charge attacks not being the same for each user of the same weapon), most do fall into known categories:
    • DPS units make up the bulk of 5-star characters, and a sizable number of 4-stars—either ranged (catalysts like Klee or bow-users like Ganyu) or melee (Diluc, Keqing, Xiao, Razor). All of them can synergize the other characters in your party, but you tend to keep them on the field the bulk of the time, only swapping out to let the supports use their skills and swap back (this is especially true of "selfish" fighters like Xiao and Razor whose self-buffs get deactivated when they swap out).
    • Status Effect Guy is another heavily represented role, with characters who apply buffs to the party. Often in the form of an area-of-effect, such as Chongyun's skill that converts melee attacks within a small area to Cryo damage but can also directly buff stats or apply bonus attacks like Xingqiu's "rain swords" that combine with your active character's normal attacks. Players tend to use most Anemo characters for a combination of stunning/corralling enemies and reducing their elemental resistance with the Viridescent Venerer artifact set.
    • The Medic role falls to Barbara and Qiqi, the latter being a stronger-but-rarer version of the former (whom you get for free after completing the first act of the story).
    • The Tank applies to Geo characters in general since they can create shield crystals by reacting with other elements, but particularly Noelle and Zhongli, who can directly create stronger all-purpose Geo shields. Like Barbara and Qiqi, the game gives the former to you automatically from the wishing tutorial, while the latter (with better shields and extra abilities) is a limited 5-star.
    • A handful of characters combine multiple classes to varying degrees, often combining healing with something else. Bennett can both heal and increase attack power, Noelle and Diona can both heal and create shields. Multi-skilled characters usually are not as good at any one thing as their competitors but can be extremely useful since the game limits you to 4 per party. Venti is notoriously powerful because he has the strongest crowd-gathering ability by far, along with the usual Swirl debuff ability of Anemo characters, and can regenerate energy for party members with his ult.
  • Aerith and Bob: There's a mix of realistic names and unusual, fantasy-themed names. For example, your first three party members are Amber, Lisa, and Kaeya, along with Paimon, your cherub companion.
  • Airplane Arms: "Little girl"-type charactersnote  sprint with their arms spread out.
  • Alertness Blink: An exclamation mark will appear on enemies if you get close enough to them, if they spot you from a distance, or if you attack them from far away.
  • Allohistorical Allusion: The Vision Hunt being conducted in the Japan-inspired Inazuma is a reference to the various sword hunts conducted throughout Japanese history.
  • Almighty Janitor: The characters in the events of the story mention that Lisa is no ordinary librarian. There is also a NPC fisherman with an ordinary NPC model outside of Wangshu Inn who has a Vision and he can one shot a Ruin Hunter without using his Vision; an enemy that usually requires the player trouble KO. Said fisherman, when asked, mentions that the owner of the inn and the chef are not ordinary people either.
  • Alternate Character Reading:
    • The word 原神note  is normally pronounced as "Yuánshén" in Chinese. However, the game officially uses its Japanese reading, "Genshin", in regions outside of China.
    • The characters from Liyue are all pronounced differently in the Japanese dub, i.e., with onyomi. For example, Beidou is "Hokuto", Qiqi is "Nana". However, "Liyue" itself and Xianglingnote  are still pronounced that way, even in Japanese. Likewise, the voice actors pronounce Inazuma and its residents' names in the Chinese way in the Chinese dub and the Japanese way in their dub.
  • Always Check Behind the Chair: How collectibles usually appear since the game scatters them liberally in the environment.
    • Treasure chests might appear near a cliff, behind a rock, in the corner of walls, inside a hut...
    • Meanwhile, the game deliberately places Oculi on hard-to-reach areas and only appear on the mini-map if you are near one.
    • The Mysterious Seelie can be easy to spot from a distance, but others are often hard to reach, requiring you to traverse or climb up the environment first.
  • Ambiguous Disorder: In the mountains near Liyue Harbor, you will find an NPC named Childish Jiang who, despite being an adult with a clear model build for one, is content to play childish games like hide-and-seek. Reading into leftover notes in his home reveals that his father is concerned about his state of mind and tries to find a cure for his disorder at Bubu Pharmacy, but since his father works all the time as a Millelith soldier, he simply does not have the time to investigate it further. The notes also implied that his father died in the final mission mentioned in the said note, his mother also died not long after, and the Millelith and someone called Uncle Tian covered the truth of Jiang's parents to him.
  • Anachronism Stew:
    • A medieval-era setting... with modern culinary dishes and practices. Among others, pizza and hash browns were not invented (or at least popularized as a concept) until the late 1800s.
    • The Fatui Skirmishers have guns like matchlock rifles (except they fire in semi auto). By comparison, all the ranged playable characters use either elemental magic or bows. The setting implies that Snezhnaya as a whole (and Fatui in particular) are more technologically advanced than other nations.
    • Xinyan is a rock star with an electric guitar. Rock music is from Fontaine and is still an underground genre in Liyue, though it still exists multiple hundreds of years too early by Earth standards. Granted, Fontaine has also invented photography and is beginning to export cameras (called in-game as "Kamera") to other countries, so perhaps like Snezhnaya, it is simply an advanced nation.
  • Animesque: The game's main art style takes visual cues from Anime. The prequel comics are this as well, though it is far clearer in that case. Despite appearances, and the high popularity of the Japanese voices, the game's parent company is Chinese.
  • Anti-Debuff: Domains and Spiral Abyss (particularly on the higher floors) have debilitating elemental debuffs that may periodically affect your characters. One common way to rid them of the debuffs is to have a way to inflict another element to the character themselves that reacts to the debuff's element. Player circles commonly call this "(element) cleanse". Examples include Jean's Elemental Burst (applies Anemo to teammates who walk into the circle) and Diona's elemental skill (applies Cryo to the character whenever her shield is active).
  • Anti-Frustration Features:
    • Unlike many gacha-based hero collectors that justify their limited hero inventory, Genshin has no limits on the number of heroes you can collect aside from how many of them are in the game itself. After all, the playable characters are presented as people with lives and concerns beyond your quest and you are simply calling on their help. Therefore, you do not need to worry about "storing" them, and any "duplicates" you pull simply become Constellation upgrade materials to make them stronger.
    • The World Level will raise after the player's Adventure Rank grows enough, and it not only makes enemies drop better items and unlocks some upgrade options and Domain levels, but it makes combat significantly harder. To prevent this from blindsiding players, the World Level isn't an automatic change. Players must first complete the recurring Ascension Quest, a combat challenge with most types of enemy and a boss, to raise their World Level. The challenge in the quest serves as a preview for the next World Level so the player can gauge their readiness for the changes. If the player struggles to complete the challenge, then they can turn back and keep building characters at their current World Level, and if they ace it, they'll be fine in the World Level they just unlocked.
    • The inventory was originally "capped" at 30 thousand items, but Version 1.1 completely removed the global cap. Weapons, artifacts, and individual types of items (e.g. apples) are each capped at 2,000, far more than you could ever really need unless your character collection hits 400 or so since each one holds up to 5 artifacts. At the time of writing there are only 30 playable characters, so that is not an issue for anyone. Even with item collection being a factor, managing the inventory is not at all a challenge.
    • Statues of the Seven and Domain doors also double as teleport waypoints, allowing you to access them easily.
    • When forming a party of characters to bring into a dungeon, the game shows which elements are likely to be useful in dealing with the dungeon's enemy types. Also, if a dungeon has puzzles or enemy encounters that will require a character of a specific element or weapon type to solve, then the game ensures to give the player a temporary party member who can finish those for the duration of the dungeon. This is usually a playable character involved in whatever questline brought the player to that dungeon in the first place.
    • If you fail a time-limited gliding goal, the game will reset the timer and respawn you to a specific point until you manage to complete it, making retries easier than restarting the entire quest from scratch. You can also choose to reset before the timer ends.
    • You can only get the rewards from Ley Line Blossoms and certain Treasure Chests after killing nearby enemies. The game would then show a HUD indicator that points to the direction of the rewards just in case the player has not noticed them after the fights.
    • The Wish system has a "Pity" mechanic that guarantees characters/weapons of a certain rarity if you get too many low-rarity pulls without getting any high-rarity items. It guarantees 4★ items for every 10 pulls, and 5★ items at 90 pulls. Also, the Pity counter carries over between featured banners so players who did not get the featured item within the limited period will have a better chance at getting the next one.
    • The quests in each chapter of the Adventurer Handbook retroactively track any progress that you have already made even before each quest becomes active. For instance, when tasked with opening 45 chests, if you have already opened 42, you only must open three more instead of having to start at zero and open 45 more.
    • The Adventurer Handbook can show you the exact location of a certain enemy type. It also shows you the list of available domains and the item drops in each domain, and you can directly go to the main map and show its location by tapping the icon to the right of the domain's entry list.
    • Accidentally provoked a tough enemy or a raid boss in the open-world map? Just run a significant distance away, or teleport out, and you are good to go! Enemies drop their aggro and retreat if they are too far away from their spawn point. Of course, this comes as a double-edged sword in that the enemies knocking you too far away (or knocking them off a cliff, or simply not watching how far you ran while in the heat of battle) will also make the enemy stop aggroing you, causing frustration as you need to restart the fight again. Additionally, this shuts down most opportunities to abuse the environment beyond the immediate area, like luring enemies to the ocean to drown them.
    • Bosses' weaknesses are easily manageable even by the F2P who rely on low-rarity characters, as they cover all the elemental counters, ensuring the player never ends up with an unbeatable boss. Amber's charged attacks can bring down the Cryo and Electro bosses easily, Lisa can hit the Oceanid's creations easily, especially the raptors, Noelle’s elemental burst can take down the Geo Hypostasis's columns, and Barbara’s Hydro-elemental attacks can quickly take down the Pyro Regisvine's core and corolla. This means that anyone has a chance at getting ahead in the game. Do not expect any one-shots though.
    • In the open-world map, falling from a great height can instantly kill the character. This doesn't apply inside Domains or boss arenas (such as Stormterror's Lair) though, since falling in the bottomless pits will respawn your characters to the previous platform, albeit taking a fraction of HP as damage instead of dying instantly. That being said, you also lose your Elemental Burst if you have it charged up.
    • Later updates also introduced more QoL features, such as Version 1.1 allowing players to lock weapons and artifacts of their choice, preventing you from accidentally selling or using them as upgrade material. This update also introduced the Resonance Stone gadgets, alleviating the Last Lousy Point and Guide Dang It! situation when searching for Oculi, since they not only circle the area of an Oculus but also provide a marker of its location when near.
    • Whenever you obtain high-rarity (4★-5★) weapons or artifacts, they are automatically locked in your inventory. This QoL is a step up over a similar feature in Honkai Impact 3rd.
    • If enemies die from drowning, their item drops will spawn either on the nearest ground or on the water's surface.
    • The Condensed Resin craftable item added in Version 1.1 grants a quick way to store Resins until you can find a better time to use them later. Want to use Resin in the morning so it does not hit cap, but you do not have the time to do 4 domains (which will take 15 minutes for most players)? Just craft 2, and that's easily 10 hours’ worth of Resins.
    • Version 1.2 introduces a new gadget called "Kamera" that lets you take pictures in any situation with a press of a button, unlike the earlier "taking picture" mechanic that has restrictions on its use (such as its inability to take pictures in the middle of attacks). You get the gadget by completing a short world quest in Liyue.
    • Version 1.2 makes loot from bosses, Ley Line Blossoms and Domains automatically go to the inventory instead of physically appearing for the players to pick. This makes picking the drops faster and simpler, and you do not have to worry about missing the drops in any way (short of forgetting to use the Resin to get the drops in the first place).
    • During the Hypostatic Symphony and Energy Amplifier Initiation events, entering the event domain restores everyone's HP and readies their Elemental Burst. This way, you challenge the bosses repeatedly, without having to waste time restoring HP and energy in between fights.
    • Hangout Events have multiple endings, and getting each one, and then, all of them, gives rewards and achievements. To make it easier to complete them, each Hangout Event has a screen showing the different steps in the sequence and their branching paths, and you can restart the event from any unlocked point in the sequence. This allows you to go right to the point where a decision branches a path to pursue the next ending rather than restarting the event from the beginning when you don't need to. This also makes it easier to retry certain sequences if you make a choice or fail a challenge that ends the event. 2.2 also changed it so a check mark appears over dialogue tree options you've already selected, which helps to prevent players from selecting options they've already done and wasting time.
    • Alchemy is useful for making potions and gadgets, or converting low-tier character/talent/weapon ascension material into its higher tier equivalent (Damaged Mask —> Stained Mask —> Ominous Mask, for example), cutting down on the need to farm enemies, bosses, and Domains for rare resources.
    • The Parametric Transformer is described as having a cooldown of 7 days, but it's actually 6 days and 22 hours. This ensures that the time it becomes available again won't slowly creep further and further into the day every week.
    • Ley Line Outcrops are a pretty useful mechanic in the periods between updates when the player has essentially cleared out the one-time content (chests, sidequests, Archon Quest) in the current update version. While ascension materials and powerful artifacts must be located and replenished from exploration and Domain challenges, EXP materials and Mora are more easily earned through finite sources (chests and quests) while playing through a region. When these sources dry up with completion and characters require more EXP to level up as they grow, Mora and especially EXP materials become scarce. Fortunately, the two types of Ley Line Outcrop serve as a replenishing source for them that instantly respawn somewhere on the map after claiming their reward and have a low Resin cost, ensuring there is no obstacle to character-building during the downtime between region exhaustion and the next update.
    • Certain Daily Commissions aren't the routine challenges and can create a change in the world (like the two that repair the staircase at Wangshu Inn), have an achievement tied to them (like the Hilichurl Exchange), or unlock a standard sidequest after being completed (like Tales of Winter). As such, some of these commissions are more desirable, but the game chooses which commissions you'll get randomly each day. Version 2.0 changed the commissions' spawning from taking place in a random region each day to a toggle for which region the commissions are generated in until your next say-so. This can help narrow down your chances of getting a special commission as a result when you know which region the special commissions take place in and are able to fix which region you'll get commissions in.
    • Temporary event challenges motivate players to participate by offering rewards, primarily Primogems, which are valuable for similarly-fleeting event gacha banners. While each event challenge is designed with multiple difficulty layers for the player to engage with, the Primogems are awarded for the lower difficulties or more basic engagement so players who just want the Primogems can get in and out without the temporary event's challenge level locking players out of the desirable Primogem reward.
    • Placing certain specialty furniture sets in the Serenitea Pot will make certain companions the player owns and has in the teapot happy, and talking to them in the area will get you a gift. Not only does each special furniture set tell you which companions will give you gifts from it, but their icons will gain a check mark once their gift event has occurred so there's no confusion on who's given a gift from that set, especially when you get new characters who will resonate with it.
    • When fishing, enemies can still become alerted to the Traveler but will remain neutral until they stop fishing. Likewise, the fishing spot on Dragonspine has a bonfire on the shore to keep players from freezing to death.
  • Anti-Grinding:
    • It is nigh-impossible to level grind in the open-world map because slain enemies give very little EXP.note*  The player instead needs to grind Character EXP materials which can be obtained by participating in events, treasure chests, doing main and side quests, etc.
    • The Original Resin also serves as this, so that you cannot grind materials and develop your characters too quickly.
    • Enemies need time to respawn in the open-world map, so you will have to wait for a while before you can farm their item drops again for your character progression needs. Lesser enemies and Elite Mooks stop spawning if you kill a lot of the same type (they will all respawn on the next daily reset), Normal Bosses respawn 3 minutes after their rewards are claimed, while Weekly Bosses (e.g. Stormterror, Andrius, Tartaglia, Azhdaha) only respawn once a week.
  • Anti-Hoarding:
    • Even if Version 1.1 removed the initial inventory cap, specific item types still have a limit on how much you can hold at any given time. You can only hold a maximum of 1,000 Artifacts and 2,000 weapons, while all other consumables and items (e.g. apples, cheese and sunsettias) are each limited to 2,000 depending on their type.
    • You can only forge up to 300,000 EXP worth of Enhancement Ores daily. Once you have reached that cap and attempt to create more on that day, an "Unable to forge" message will appear. Enhancement Ores forged from Magic Crystal Chunks don't count towards this, but that requires using Resin.
    • Event-specific materials and currencies have expiration dates.
    • You can only hold up to a maximum of 5 Condensed Resin.
  • Anti Poop-Socking: Original Resin is this game's energy/stamina resource which you consume to obtain rewards from Ley Line Blossoms, Abyssal Domains, and open-world bosses (You can still do these things without Resin, but you will not get rewards). Original Resin automatically refills on its own until it reaches its cap of 160. You can use Primogems and Fragile Resins to restore it by 60 each, but the game limits Primogem refills to 6 times a day, at an increasing cost that does not reset until the next day.
  • Applied Phlebotinum: The Lunar New Year event introduces Plaustrite, a naturally occurring element that is a byproduct of mining for about a month or so, but can make things float, like the Xiao lanterns (rather than rely on the heated air from the candles). It also explains Ningguang's floating Jade Palace and the Floating Continent seen in the sky at certain times.
  • April Fools' Day: On April 1, 2021, Hu Tao took over the game's official Twitter account because Paimon had a stomachache. The game's logo also changed to Hu Tao on Twitter and Discord, with a fake notification in the latter.
  • Arbitrary Headcount Limit: Parties can only have up to 4 characters at once. A Guest-Star Party Member can temporarily bring it up to 5.
  • Arc Symbol:
    • The four-pointed star symbol appears prominently: It is the shape of the portal that the Unknown God created in the prologue, it is the shape of Paimon's hairclip, it is in Dvalin's chest, Ruin Guard eyes are surrounded by one, it is in the stylized symbol for "eclipse", and most notably, it is the shape of the gacha currency Primogems.
    • To a much lesser extent, Paimon's circlet/halo appears multiple times in the game as a symbol, such as the title screen.
  • Arc Words:
    • Each chapter of the Archon Quest has one that corresponds to the country and its god in the story. The Prologue in Mondstadt has "freedom", the Chapter 1 in Liyue has "contracts", Chapter 2 in Inazuma has "eternity". Dialogue hints that Sumeru's chapter will have have "wisdom", and Fontaine is set up to use "justice".
    • In addition to "eternity," Chapter 2 has "ambition." The chapter examines the worth of people's ambitions, how the pursuit of one's dreams can end up being self-destructive, and why they are still worth pursuing despite this.
    • "The true nature of this world" is a recurring cryptic phrase in the story, mostly said by certain antagonists (such as Tartaglia and The Traveler's Sibling) to the Traveler.
    • 天理 / "Tiānlǐ" / "Tenri", which can roughly be translated as "the will of Heaven" gets brought up repeatedly by the likes of the Unknown God, the Abyss Order, Morax, and Baal. Downplayed in the English version of the script, where the term in not translated consistently, appearing as multiple synonyms such as "Heavenly Principles", "Heaven", "Destiny", and "the Natural Order".
  • Area of Effect: Playable characters, Mooks and bosses have abilities that can hit everything inside an area.
  • Armor Meter: The Shield Bearing Mooks' shields, the Abyss Mages' Deflector Shields, and some Large Slimes and Fatui Skirmishers' Elemental Armor, have gauges that will deplete if you attack them enough. To break them faster, you can use certain attacks depending on the shield's type (e.g., wooden shields can catch fire, which will deplete their gauge quickly).
  • Arrange Mode: The "Hypostatic Symphony" event features fights with stronger versions of the existing Hypostases in the game. Before the battle, you can adjust the difficulty of the battle in specific ways; from increasing the boss' level to making a stricter time limit, to "crippling" your characters in a way. The more "difficult" it is, the more points you will get when you beat the boss; reach a certain number of points to get rewards.
  • The Artifact:
    • For a good chunk of time, Ulfr wanted to confess his feelings towards the flower shop owner Flora... who is a child. This is a leftover from the beta, where Flora originally had an adult model before the release version changed her to a child model, and eventually they changed the dialogue to Ulfr seeing Flora as the little sister he never had.
    • The adult NPC Dr. Edith refers to Ella Musk as her older sister. Ella Musk is a child. In the beta, Ella Musk had an adult model, just like Flora.
  • Artificial Stupidity:
    • While mooks will try not to enter deep waters as much as possible, sometimes their attacks may make them run into deep waters regardless, where they cannot swim while you can. The Pyro Abyss Mages, though, take the cake: other Abyss Mages can safely teleport onto deep water as they levitate, but Pyro ones will find their shields vaporized by the water and end up falling and drowning.
    • Happens intentionally with Draw Aggro skills; believable for more mindless enemies like slimes, but it is wacky that human enemies will happily redirect their attacks towards a dancing stuffed bunny.
    • Campfires and similar burning objects deal a small amount of damage to anything standing too close. Hilichurls sometimes end up spawned on top of one and are incapable of moving unless you get close enough to aggro them—allowing you to just watch from a distance as they slowly burn to death.
    • One of the random events involves giving overworld items such as apples or mushrooms to a randomly spawned NPC, Troubled Lianne/Lilian. Hilariousness ensues when Lianne spawns right next to the resource she is asking for (e.g., saying that she has had no luck finding apples right next to an apple tree).
    • Fischl's Elemental Skill, "Nightrider", summons her raven familiar Oz to seek out and attack any available targets nearby. This can be become a problem in the Chapter 2-3 boss fight against Signora, which requires the player to stand near sources of heat or cold, depending on the phase, or suffer damage. While Oz will automatically target the boss when summoned, if the boss teleports to the other side of the arena while Oz is out, Oz will then begin targeting and attacking the source of heat/cold, potentially destroying a necessary resource for the player.
  • Art Shift:
    • The game uses 2D-animated videos during backstory segments and narrations, narrating most like a fairytale.
    • Starting from Version 1.1, a web event may play out like a Visual Novel with 2D Chibi-fied depictions of the characters.
    • The webcomic shifts into a chibi or cartoony art style in the more light-hearted and comical moments.
  • Ascend to a Higher Plane of Existence: Great heroes receive immortality after the gods have chosen them to dwell with them in Celestia. They would then have the task of protecting the world alongside the gods. It's also possible for them to assume the form of something else, such as Vennessa turning into a falcon that watches over Mondstadt.
  • Asymmetric Multiplayer: The Windtrace event features a multiplayer mode which pits three rebels, who have the ability to disguise themselves as certain objects in the world, against a hunter, who has the ability to track and capture the rebels. The rebels' goal is to evade capture until time runs out, while the hunter's goal is to capture all the rebels within the time limit.
  • Attack Its Weak Point: The bulk of mooks and bosses have weak points that let you deal higher damage if you can hit them, and for certain enemies, hitting those points can stun them temporarily. In most cases, you need an archer to hit a mook's weak point, usually its head. For example, you can temporarily stun a Ruin Guard if you hit the glowing core on its head. Archers' weak point shots will always guarantee a Critical Hit.
  • Attack of the Town Festival: Subverted in the Lantern Festival event. The Traveler and Paimon witness a shady figure loitering around the pyrotechnics for the Liyue Lantern Festival and go all over creation trying to get somebody to care enough to investigate what could potentially be a mass-casualty event. They end up having to do the bulk of the investigating themselves; turns out the shady figure is nothing more than a bumbling thief trying to impress his way into a notorious gang, and who had no plans to attack the festival.
  • Aura Vision: Elemental Sight is an ability possessed by Vision holders that lets them detect elemental traces within the world. Such traces are highlighted as trails or markings on the ground in gameplay.
  • Backtracking: Fortunately, there are Teleport Waypoints nearby to alleviate this.
    • Some fetch quests may involve this, like in Prologue Act 3 where after spending a significant time climbing Stormterror's Lair, you are forced to return to the ground level, activate three mechanisms, then return to the top of the lair.
    • Even if you are already in the second region, Liyue, certain quests there may still require you to return to the earlier region, Mondstadt. While this happens as a part of the main story such as Chapter 1 Act 2, the "Unreconciled Stars" event also has quests that constantly move you back and forth between the two regions.
  • Badass Bystander: A generic fisherman named Jiangxue has a commission where you are supposed to defend him from monsters. When a Ruin Hunter shows up, the screen cuts to black momentarily as he destroys it... somehow. Paimon notes that he did not even visibly move. If you talk to him outside the quest, he only tells you that he has a Vision (of an unknown type), but after a disastrous incident, he swore to never use it again.
  • Bad Luck Mitigation Mechanic:
    • The "Wish" gacha system consists of "banners" in which you can pay primogems to get random items, or occasionally characters. Some banners feature increased odds of receiving certain pulls, but five-star pulls are still pretty rare. However, the game tracks how long you've gone without a four- or five-star pull. If you've done nine pulls without getting at least a four-star, the tenth is guaranteed to be at least four-star. If you go 89 pulls (or 79, depending on the banner) without getting a five-star, the next is guaranteed to be five-star. The game also increases the odds of getting a five-star pull when you're within 15 pulls of the hard mercy limit. This is referred to in the game community as the "pity system." Players often treat pity as a resource, and try to manage it so that max pity will coincide with a banner featuring a desired 5-star character or weapon. Sometimes, the RNG will mess up their plans by being generous before the desired banner arrives, resulting in the player getting a 5-star, but not the one they were gunning for.
    • Each character banner has a featured five-star character. When you pull a five-star character, it has a 50% chance of being the featured character. If it's not, the next time you pull a five-star character is guaranteed to be the featured one. The weapon banner behaves similarly.
    • Version 2.0 adds the "Epitomized Path" mechanic to the weapons banner, which allows players to select a desired five-star weapon. When a player pulls a five-star weapon that isn't the one they want, they receive a "Fate Point." Receiving enough Fate Points guarantees their desired weapon on the next five-star pull.
  • Beach Episode: The entire premise of Version 1.6 is investigating the Golden Apple Archipelago - a cluster of small tropical islands - for a limited time, complete with Jean and Barbara getting their swimsuit outfits (a first for alternative costumes in Genshin Impact as a whole).
  • Begin with a Finisher: While in the open world (including fighting bosses) you can always open a battle with an Elemental Burst, certain places directly encourage this: in the Spiral Abyss domain and in some events like "Hypostatic Symphony" and "Energy Amplifier Initiation", your characters will always start with their Elemental Bursts ready even if you have not collected energy for them before.
  • Big Bad Ensemble: Besides the Unknown God who kickstarted the plot by separating the twin Travelers in the first place and is currently in the background of the game's overall narrative, there are two prominent villainous factions who are responsible for causing several incidents and conflicts all over Teyvat, the Fatui and the Abyss Order, and both have their dark, disturbing plans for Teyvat. Since neither group has struck an alliance with each other, this implies both are in direct competition over total control of the continent, something Fatui agents later confirm. Even the Raiden Shogun, the ruler and Archon of Inazuma, is set up as an antagonist within her nation.
  • Big Damn Heroes: In Chapter 1 Act 1, the Traveler is caught in a dead end by the Millelith and almost arrested for murder, when they were suddenly saved in the nick of time by Childe who made quick work of the Millelith and escapes with the Traveler.
  • Bigger on the Inside:
    • All domains are like this to varying degrees, no matter what kind of entrance or where exactly you find it. Even Domains that should be behind small crevices and caves inexplicably hold massive fortresses. The ones in Liyue are particularly egregious since they just straight-up look like pocket dimensions with a permanent evening sky, clouds near or that are the floor, and floating islands.
    • In Liyue, the Adepti are spirits who often make their abodes small on the outside but massive on the inside. The biggest example in the story is Madame Ping's teapot.
  • Black Swords Are Better: Played quite literally with "The Black Sword" from the premium battle pass. It comes with a crit-rate boost and the unusual ability to heal you as you slash enemies.
  • Bladder of Steel: Content and stages that you can play on co-op do not freeze the enemies, unlike when you are playing solo in the open world. This means that mooks or bosses can still attack you as you browse your inventory. The NRE gadget introduced in Version 1.1 allows you to quickly consume food with the press of a button without getting into the inventory, to help with this issue.
  • Blade Spam: A handful of claymore characters' Charged Attack is a series of quick, relentless slashes with their claymore that slowly drains their stamina.
  • Bonus Boss: There are boss fights in the open-world map that do not appear in the main story and found in optional locations. Especially the Great Snowboar King in Dragonspine, whose location does not appear on the map.
  • Boom, Headshot!: When playing as a bow user, hitting human or hilichurl enemies in the head deals extra damage and knocks them back.
  • Border Patrol: A non-enemy example, as your Fairy Companion Paimon can also act like this. If you walk too far out of bounds beyond what the game currently has in its overworld, then Paimon will automatically take control of your character and take you back in-bounds, saying it is best to explore them later. Justified because said out-of-bounds areas are locations in development and mihoyo has not implemented them.
  • Boring, but Practical:
    • Sweet Madame and Matsutake Meat Rolls are 2★ healing food. Not the best, but you can farm their ingredients easily through Expedition instead of having to manually harvest them, and they heal enough to be your mainstay healing items throughout the game.
    • The Blessing of the Welkin Moon microtransaction deposits 90 Primogems per day over a course of 30 days (adding up to a total of 2,700 gems + an added 300 from the Genesis Crystals at purchase) for only $4.99 US, making it a slow but very efficient way to stock up on Primogems for wish banners.
    • 3★ weapons might have lower stats and less flashy passives compared to their higher-rarity counterparts, but being common drops means that they can be refined and ascended much faster. With enough investment, they allow early-to-midgame players to have strong placeholders until they can acquire 4-5★ weapons.
    • As a Geo Catalyst user, Ningguang is totally incapable of triggering any offensive elemental reactions, putting a hard cap on her damage potential. She makes up for this with an extremely potent charged attack that can be easily made to be both more powerful and not cost stamina, making her a reliable, consistent damage dealer that can also lean on the added survivability that Geo brings with it.
    • Thanks to Power Creep, the 5-star characters offered in Standard Banner have lost their spot as top-tier character in the meta. That being said, they remain very reliable to use especially for new players, with straightforward kit and requiring less investment to get them up and running.
  • Boss Rush: The final challenge of the Hypostatic Symphony event pits you against all three of the Hypostasis bosses in sequential rounds, in order from Anemo to Electro to finally Geo.
  • Boss Subtitles: Major bosses have a long description or title going with their names close to their health meter.
  • Bottomless Magazines: Archers never run out of arrows (and mages never run out of mana). A weirder example involves Hilichurl Grenadiers who yank Pyro slimes out of the ground every few seconds, and the exact spot they happen to be standing always has another slime at the ready; unless they are in shallow water, where they always fail to find a Pyro slime for obvious reasons (getting this to happen gives you an achievement).
  • Bribing Your Way to Victory:
    • As usual for gacha games, you can spend real money for more Primogems, giving you more chances to get the characters and weapons you want from the Wishes, or allowing you to replenish your Original Resin to claim more challenge rewards.
    • The Blessing of the Welkin Moon grants you paid currency up-front, and then gives you a daily stipend of Primogems for the next 30 days.
    • At Adventure Rank 20, you gain access to a battle pass, which grants you rewards after completing enough challenges listed on the pass. While you can get stuff with the free version, you can gain more rewards if you splurge for a paid version.
    • The latter part of the Spiral Abyss can be frustrating to try to complete without any 5★ weapons or units, due to the time limits getting stricter, the game splitting your party up into two groups, and the encounters getting progressively tougher the higher-up you go. It is doable, as there are workable 4★ teams, but you better be a pro at Min-Maxing.
  • Bubblegloop Swamp: The Dihua Marsh is a beautiful wetland and (if following the intended path) the player's introduction to the Liyue region.
  • But Thou Must!:
    • The game does not give you significant leeway in how the Traveler responds to certain dialogue. Among others, you must find Keqing more trustworthy than Ningguang, you must act distrustful towards Childe, and you must accept dinner invitations from Lisa and Zhongli. You do usually get two dialog buttons, but in most cases, they either do the same thing or only change the very next line of dialog. Often the only real decision you get to make is whether to make fun of Paimon and how sarcastically you choose to answer.
    • Averted, however, in Hangout Events: depending on the Traveler's dialogue choices, the story can split off into various "routes" and reach different endings that can wildly vary, and even the replies that do not shift the story's route have the possibility of offending the character you are hanging out with. They can even make the event end abruptly if you run out of hearts.
  • Call a Smeerp a "Rabbit": Dandelions in this game are flowers with seeds that are scattered in the wind, but that's about where the similarities with real dandelions end. They're a source of Anemo energy and can be made into a potent enough wine that official real-world recipes suggest substituting absinthe for it. Within the universe, cameras are called Kameras.
  • Call-Back:
    • In Mona's story quest, Mr Zhu wants you to defeat a slime that swallowed his ring. Paimon then suggests luring the slimes to their place since she kept the slime bait that you previously used in Diluc's story quest.
    • In the "Chalk Prince and the Dragon" event, Albedo explains that the Festering Desire is a cursed sword that can corrupt and poison its wielder. After remembering how the Traveler had a unique ability that allowed them to purify Dvalin's corrupted tears (which happened in the Prologue chapter), he concludes that they can properly wield the sword without any consequences.
    • During the "Three to Get Ready, and Here We Go" quest in the Moonlight Merriment event from Version 2.1, the Traveler and Paimon at one point came across Xinyan having a conversation in Liyue Harbor with Beidou about taking her to Inazuma. During the Labyrinth Warriors event in Version 2.2, the plot is kickstarted by Xinyan's permission to stay in Inazuma being brought to a sudden end when the event she came for is cancelled.
  • Calling Parents by Their Name:
    • Much to her father Kuan's annoyance, Yiran insists on calling him "Manager Kuan" because she thinks he needs to set an example as the supervisor of the Blackcliff Forge.
    • Kujou Sara refers to her adoptive father as "Takayuki," likely because Kujou Takayuki raised her solely to be obedient with little familial love.
  • Cast Full of Pretty Boys: Downplayed, but while there are more playable female characters than male playable characters, so far all playable male characters are some form of Bishōnen.
  • Cast Herd: Most characters are affiliated with a faction or categorized into groups, such as The Seven, the Knights of Favonius, the Liyue Qixing, the Fatui, the Abyss Order...
  • Cataclysm Backstory:
    • Khaenri'ah, an ancient civilization in Teyvat, collapsed 500 years ago. The Ruin Guards and Ruin Hunters are its remnants within the current civilization.
    • Within the Brightcrown Canyon, the storm god Decarabian built a ring-shaped ancient city, complete with a tall tower serving as his residence. Unfortunately for him, a war broke out to dethrone and slay him, and his people deserted that place. Sometime later, Dvalin made the ruins of the tower his resting place, leading the people to call it "Stormterror's Lair" when Dvalin became corrupted.
  • Cat Folk: The setting has cat people, named the Kätzlein. So far, 3 members of this race are present in the game: Draff, his daughter Diona, and their ancestor, Olaf.
  • Central Theme: Both the main quest and several character quests seem to carry a consistent theme: The consequences of refusing to let go of old grudges.
  • Chain Lightning: When you hit an enemy with an Electro-Charged reaction, the lightning will also affect another nearby enemy with the Hydro status.
  • Challenge Run: In the "Hypostatic Symphony" and "Energy Amplifier Initiation" events, you can choose to impose added conditions for the fights, like time limits, increased boss HP, or resistance to certain elements, to increase your score.
  • Changing Gameplay Priorities: In the early game, the focus is more on the exploration aspect and the story. It is easy to become sidetracked on the open-world finding collectibles like treasure chests, Mysterious Seelie, and elemental Oculi. But once you find most or all of those, and when you have caught up with the story quests, the focus of the endgame shifts more on character progression such as finding rarer weapons/artifacts and upgrading them to tackle the harder content... All while waiting for new story content to arrive.
  • Character Name Limits: The character's name can be a max of 14 characters and cannot contain spaces.
  • Character Narrator:
    • Dainsleif narrates the various Character Miscellany videos on YouTube that explain the gameplay mechanics of the playable characters.
    • The Ferrylady narrates Zhongli's debut trailer.
    • A handful of NPCs tell major backstories with in-game 2D animated clips. For example, the bard Venti narrates the story of the two dragons in Mondstadt, while a minor NPC in Liyue tells you a story about Ningguang.
  • Character Select Forcing:
    • Story-related quests inside Temples involve puzzles and out-of-reach areas that only certain characters can solve. For example, the "Outrider Style" quest has doors that only open by killing the enemies on out-of-reach platforms. This situation forces the player to use an archer to snipe them from the ground. It also doubles as an Anti-Frustration Feature wherein you can select Amber as a "Trial" character if you do not have any ranged units in your current party.
    • Certain domains have traits that either give you gameplay bonuses or punishes you when you are playing characters with one or more certain elements. Spiral Abyss also has "blessings" that give you a buff towards certain elements or mechanics (such as having a shield).
  • Charged Attack:
    • The playable characters can unleash a more powerful attack (at the cost of Stamina) by holding down the main attack button. The properties and animations of the charged attacks differ depending on the character.
    • You can also charge certain abilities as well, creating a completely different but more powerful ability.
  • Checkpoint: Dungeons have Doors of Resurrection that serve as respawn checkpoints in case you fell off a bottomless pit.
  • Chekhov's Gun:
    • In a back alley of Mondstadt, there is a door blocked by a circular magic seal. No one seems to know how to open it. Much later, at Adventure Rank 38 or above, you travel with Mona from Liyue to Mondstadt, and (after shenanigans) she decides to stay there for a while. Her hydro-magic skills allow her to remove the seal, and the magic lab inside becomes her new home.
    • In Sal Terrae, Liyue, there is a big hole with a magic seal that leads into an underground cave. There seems to be no way to open the seal. Only in Zhongli's story quest (you have to hit Adventure Rank 40) do you open itnote , leading to the Traveler discovering what lies inside the Goddess of Salt's hideout.
  • Chest Monster: Whopperflowers disguise themselves amongst the flora that you can pick in the wild. However, hints allow you to spot them; they do not produce a spark unlike the actual flowers, elemental sight does not highlight them, and their icon shows a speech bubble when interacted.
  • The Chosen Many: Lore-wise, the gods grant a "Vision" onto people who keep holding onto their ambition even in desperate times. The Traveler, being from another world, is outside this "system"; however, they have an as-of-yet unexplained trait where they can take on an elemental power without a Vision simply by interacting with the Statues of the Seven. Venti later explains that the Vision is a sign of Celestia accepting their holders as future gods, calling the holders "allogenes". If we believe their names, allogenes - aka the "Genshin" - are Semi-Divine beings, somewhere between a mortal and a god.
  • Collection Sidequest:
    • The Oculi (e.g., "Anemoculus" in Mondstadt and "Geoculus" in Liyue) are orb-like collectibles usually found in the wild, in tricky-to-reach places. You can "offer" them in the Statues of the Seven to increase the statues' level; the level increase gives your characters added stats (including stamina) and increases the "healing limit" of the statues, as well as the Traveler's constellation upgrades for each element and some other valuable items.
    • In Version 1.2, the "Crimson Agate" in Dragonspine works similarly to the Oculi, in that you must look for them and then offer them to the "Frostbearing Tree" to get rewards. The difference is that a handful of Agates appear inside special chests, and once the tree reaches a certain level, you will be able to take five combat and timed challenges (which refresh twice a week) that you can complete, getting more Agates to level the tree up.
    • There are achievements for finding and following Seelies to their destinations.
    • For a more minor case, there are achievements for collecting all books within the same series.
  • Color-Coded Elements: The seven elements of Teyvat are all heavily associated with a vibrant, well-differentiated color because of their importance within the game's mechanics, and most Vision bearers' elements can be identified due to similar color schemes. The Traveler, lacking a Vision, gains the color of their current element in the details of their costume.
  • Color-Coded for Your Convenience:
    • To differentiate between the two types of Ley Line Outcrops, the Blossoms of Revelation are colored blue, while the Blossoms of Wealth are colored gold.
    • Vision gems have distinct colors according to their elements. Although the Traveler does not carry one, the gem accessories on their clothing also glow the same way, which is useful to tell which element they are currently using.
    • The game highlights story-related quests with yellow waypoints, circles, or pillars of light in the open-world map and color-coding Daily Commissions with purple. World Quests, Random Events and limited-time event objectives (such as those from "Unreconciled Stars") are colored blue to separate them from the rest.
    • Teleport Waypoints (including Domains and Statues of the Seven) initially glow red but turn blue once you have activated them.
  • Color-Coded Item Tiers: All items (Weapons, Artifacts, Food, Ingredients, Materials...) have colored backgrounds associated with their rarity/quality. From descending order - Orange (5★), Purple (4★), Blue (3★), Green (2★), Gray (1★). Characters also share the same color coding scheme, but they are only tiered from 5★ to 4★.
  • Color Wash: Certain Elemental Bursts will tint the screen with colors depending on the element. For example, Fischl's Burst covers the screen with purple, while Diluc's Burst makes the screen glow bright orange (akin to the dawn sky, his Burst's namesake).
  • Combat Stilettos: Almost all the female characters have either full-on high heels or raised-heel boots, including claymore-swinging tanks like Noelle. Special mentions go to Keqing—who, in addition to wearing stilettos, has a combat ability called "Lightning Stiletto"—and Diona, who does not wear high heels but stands on tiptoes all the time anyway.
  • Comet of Doom: A meteor shower kickstarts the plot of the "Unreconciled Stars" event. Problem is, the meteorites have scattered across the land, and those who touched the meteorite shards have gone into a deep sleep that no one can wake them up from. Only by getting rid of the meteorites can the Traveler and Fischl save the people from their condition.
  • Commonplace Rare: Carrots can be obtained from the wild and expedition, but can only purchased from Wanmin Restaurant. Most other vegetables can be purchased at food vendors, but strangely, carrots aren't among them.
  • The Computer Is a Cheating Bastard:
    • All enemies have numerical levels, which mostly keep pace with the maximum level your characters can currently achieve. The last few levels of the Spiral Abyss, however, have enemy levels go all the way up to 100; your units cannot level past 90. You cannot even go above 80 until Adventure Rank 50, and you will unlock level 90 enemies in domains well before this point.
    • Enemies never need to worry about dangerous environmental effects like Sheer Cold or Balethunder.
  • Completion Meter: In the world map, there is a percentage counter that tracks how much you have explored in a certain region. Once you reach specific thresholds of exploration, up to 60%, you can receive rewards from the respective Reputation NPCs.
  • Content Warning: Similar with Honkai Impact 3rd, the PC port of the game starts with a warning of possible ill feelings like flashing effects-induced epilepsy and headaches due to visual motion sickness while playing, and advices players to stop playing and seek help if such happens.
  • Continuing is Painful: If you lose a boss battle, then you will respawn somewhere nearby and lose your charged Burst. If you used up all your health items, then you will have to go out and grind for the ingredients again to make some more before you retry the boss since leaving does not refund consumed items. Per the mobile game standard, there is no save/load system, only quit and restart, so going back to an earlier save is not an option. However, for a handful of bosses, there may be a pot conveniently placed nearby that lets you cook without delay for more food instead of having to go somewhere else to cook new food.
  • Continuity Nod: You can only receive the Daily Commission Quest from Godwin after you completed Glory's. The dialogue lines upon meeting him for the first time also mention that the player already met Glory before. There are also commission quests from Glory that, story-wise, happens after you finish Godwin's.
  • Contrived Coincidence: A few NPCs mention that no-one has gotten an Electro Vision for over a year since before the beginning of the game’s events. The Electro Archon isolated Inazuma and began the Vision Hunt Decree around that same time as well. However, Ei’s voice lines reveal that she doesn’t give out Electro Visions, and that the element of a vision is determined by a person’s ambitions and some other criteria that she can’t describe. This ultimately leaves it up in the air as to why no-one has gotten an Electro Vision since that time.
  • Cooking Mechanics: You can collect ingredients in the wild and then cook them whenever you find a bonfire and a pot. The cooking process involves pressing a button with the right timing to get superior results. Having done enough "perfect" cooking for certain food (the number of times needed differs depending on the food's quality tier) leads to you "mastering" the dish, allowing you to cook multiple of the same food automatically at the same time. There are various dishes that you can cook, granting different effects such as replenishing HP or giving you a temporary buff. Characters are also better at cooking certain food than others, either making unique versions of specific dishes or having a chance to double the yield of foods of a particular buff category.
  • Cooldown Manipulation:
    • The "Slowing Water" Ley Line disorder (that appears in certain domains) increases your skills' cooldown timers by 80%.
    • A handful of characters have skills, passives or Constellation upgrades that speed up or reset skill cooldowns for themselves, or the other party members.
    • Certain weapons also have this as their passive effect, such as the Sacrificial Sword having a chance to end an elemental skill's cooldown after damaging an enemy with that skill.
  • Cool Boat: 1.6 introduces Waveriders, tiny boats that run by magic and allows you to explore the oceans without having to be concerned about Stamina. They're also surprisingly well-armed, and can take on sea fortifications with ease.
  • Cool Sword: A good proportion of weapons have intricate designs or flashy decorations, especially when they receive visual upgrades when ascended. A number even have lore-wise justifications on why they look this way, such as the Royal Longsword's carvings and embellishments testifying the stature of its owner.
  • Co-Op Multiplayer: There's a Co-Op mode that allows up to four players to explore and battle enemies together in real-time. It comes with limitations though; it pauses Story Quests for everyone, and guests cannot access shops, cannot pick up Oculi and cannot open chests, even if the host can.
  • Cosmetic Award:
    • You can get special namecards for your profile from clearing certain achievements, maxing out your characters' Relationship Values, reaching Reputation lv 7 in each city, as event rewards…
    • You can get custom Wind Gliders from reaching Reputation lv 8 (the maximum) in each city and leveling the Frostbearing Tree in Dragonspine to 12.
  • Cosmic Motifs:
    • All characters are associated with a fictional constellationnote .
    • Mondstadt ("Moon Town") and Liyue (璃月, roughly "glassy moon") have the Moon in their names.
    • The Qixing refers to the Big Dipper stars. The titles for each member (Yuheng, Tianquan) refer to the Chinese names of the stars of the Big Dipper.
    • The Eclipse is a recurring motif in the backstories; the Hilichurls have an occult tribe that worships a symbol of the eclipsed sun, while the "Breeze Amidst the Forest" book mentions something about the Eclipse Dynasty (which is then renamed Blacksun Dynasty since Version 1.1).
  • Crapsack World:
    • Inazuma, thanks to Baal's effort, is a highly isolated nation where everything will be frozen for all eternity. There won't be anything new from the outside world, and the Vision Hunt Decree ensures there won't be anything new from inside either. And this is before taking into account the lethal conditions in some parts of the nation, the constant thunderstorms, and the roaming bandits and ronins. It's an And I Must Scream on a nation level.
    • Snezhnaya is implied to be one. Ruled by an Archon with no love, the country is enveloped in eternal winter where you can freeze to death just by standing still. Such an environment naturally breeds grim, pragmatic people, as evidenced by the Snezhnaya Does not Believe in Tears achievement and Teucer's nursery rhyme.note 
  • Crate Expectations: In the wild, you may find breakable crates and barrels that may occasionally hold Mora, items, and chests. However, crates and barrels within the cities are unbreakable.
  • Crippling Overspecialization:
    • Purely offensive characters such as Razor, Xiao, and Klee suffer from this if without support. Those who have kits purely focused on attacking eventually fall due to lack of recovery or have attacks the enemy greatly resists or is immune to. This is especially prominent if their buffs encourage them to stay in the field by deactivating during switch-outs.
    • Discussed In-Universe with the Kamuijima Cannons in Inazuma. They're powerful weapons built by the Shogunate Army which fire explosive Electro projectiles at targets and are even capable of bringing down the containment dome around Tatarasuna, and Xavier notes that it's because of these cannons that the Sangonomiya Resistance was unable to push their forces any closer to Narukami Island. However, they're completely immobile and cannot be relocated, so once the front line was pushed back to Nazuchi Beach (far out of the cannon's range), they have fallen into disuse by the army, meaning they're only ever good at defending the Kujou Encampment. This flaw inevitably works in the Traveler's favor, however, since it allows them to freely use the cannons to break into Tatarasuna and scare the Fatui.
  • Critical Hit: Characters have stats that increase the chance and percent-based damage of their critical hits. A handful of weapons and artifacts also give their users an increase in either critical hit rate or damage, as well as effects that occur on a critical hit.
  • Critical Hit Class: Cryo characters tend to specialize in dealing critical hits. The Cryo Resonance effect (put 2 Cryo characters in a party) increases the crit rate of the whole party by 15% against enemies that are affected by Cryo or frozen. The Blizzard Strayer artifact set increases crit rate against ememies affected by Cryo by 20%, and further increases it by another 20% if the enemy is frozen.
  • Crosshair Aware:
    • The game highlights Area of Effect attacks as circles on the ground, showing their destination and radius.
    • If a Ruin Guard's missiles lock on to you, a crosshair will appear on the character's body.
  • Crossover: The first one this game did was with Horizon Zero Dawn, with Aloy as a new Playable Character.
  • Crow's Nest Cartography: You fill in the map by visiting the Statues of the Seven. Their waypoint markers are the only visible things on blank portions of the map.
  • Crutch Character:
    • The three Starter Mon characters have useful skills, abilities, and elemental synergy but have inborn traits that lower their overall effectiveness, giving you the incentive to build other characters to fill their weakpoints. They are never a part of any banners, so even if you want to invest in them, getting their constellations is an exercise in RNG.
      • As an archer, Amber is useful in puzzle-solving segments, especially the timed challenges where you need ranged Pyro units to shoot and light things up. However, she cannot do too much to increase her overall DPS output, and it is not particularly high in the first place. Most bench her in favor of the much higher DPS or utilities that the other archers have.
      • Lisa is the most useful among the three when it is constantly raining or on a body of water. Otherwise, her reliance on charged attacks becomes much more of a liability than anything.
      • Kaeya's kit gives him the best longevity among the three, as his abilities are solid but not remarkable. Most critically, he is not that useful when fighting ice-elemental enemies (like Cryo slimes, Cryo Regisvine, and Andrius), so you must invest in other characters if you want to get anywhere past level 40.
    • Noelle, the character granted by the Beginner's wish banner, is a complicated example. Noelle can be made to hit hard, take a hit great and heal all party members, her Elemental Skill cooldown is a lengthy 27 seconds and her Elemental Burst has the highest energy cost level at 80. Combine that with Geo's lack of offensive reactions and she lags behind in crucial damage dealing, shielding, and debuffing that other characters can benefit from.
    • Guest Fighter Aloy has great stats, a good 4-star weapon made for her and abilities given to players for free. Unfortunately she doesn't have constellations when she came out so her potential lags behind others. Even worse for new players is that she cannot get above level 20 because her materials are in Inazuma and getting into the area requires several Archon quests locked behind more than one Fame Gate.
    • The Gladiator's Finale and Wanderer's Troupe are crutch artifact sets, which respectively give a useful but not great boost to your basic attacks for melee characters and a boost to charged attacks for ranged characters. They are useful in the early-game because they can be farmed from the open world bosses, but if you want to do real damage, you should invest in the artifacts dropped from the domains for more significant boosts in power.
  • Cut-and-Paste Environments: Single-room Domains for farming materials have the same layout of a circular arena, plus a tree near the exit where you receive the rewards.
  • Cutscene Power to the Max: In both the cutscenes and the manga, all characters can do many things with their elemental powers. However in the actual game, their abilities are limited to a very narrow arsenal of skills to make the gameplay as balanced as possible. Ningguang and Childe, for example, are the most notorious case.
  • Cycle of Hurting:
    • Your playable characters become stunned for a moment as they take damage. Unfortunately, it is also possible to get stun-locked if the enemies use their multi-hitting attacks and combos, especially if surrounded. For example, the Whopperflowers have a sequence of projectile volleys that are normally hard to recover from once they hit you since the succeeding projectiles come rapidly.
    • Amusingly, Pyro Abyss Mages near a body of water are prone to this too. If you can bait them to teleport above the water body, this effectively defeats them. The constant Wet effect will break their shield, stunning them. After a while, they will do Pyro attacks while revitalizing their shield... except they still stay hovering above the said body of water, which will result in their shield getting depleted and stunning them over and over. Rainfall will also make them stuck in the same loop without any body of water. And if they happen to teleport over deep water, they will drown after their shields are down.
    • Players can invoke this by luring enemies inside small tents (like the ones near Fatui or Treasure Hoarder Camps), and then spamming the Charged Attacks of a sword-wielder. The knockback will prevent them from getting up, and the lack of space will ensure they stay in place for you to beat them up.
  • Damage-Increasing Debuff: Vaporize and Melt reactions directly increase the damage of the attack that triggers it, so that the Pyro, Cryo or Hydro afflictions (whether inflicted naturally, through a self-buff, or another character's attack) become this for an attack of the elements that trigger Vaporize or Melt with them. The Superconduct reaction (Electro + Cryo) also inflicts physical resistance reduction on its victims, so that your characters can deal higher physical damage onto them.
  • Damn You, Muscle Memory!:
    • You can miss the Luxurious treasure chest that you get at the end of every World Ascension quest in its entirety if the last Electro particle of Electro Hypostasis you destroy happens to be the one that is right next to where the domain exit shows up. This can be a result of instinctively trying to interact with the pop-up, only realizing too late that it is the exit, not the treasure chest.
    • For PC players, when you are alternating between Portable Waypoints and Custom Pins in the map screen, muscle memory can make it hard to realize that the Delete button actually swaps positions between the two user interfaces.
    • On mobile phones, the control layout for Honkai Impact 3rd isn't the same as Genshin Impact, so switching between these two miHoYo games can require adjustments. For instance, the ultimate ability button sits above the attack button in Honkai, yet it's located on the lower left of the attack button in Genshin.
  • Dark Fantasy: Teyvat may look like a colorful High Fantasy world. But make no mistake, Teyvat has a very seedy history behind its colorfulness and as the world lore shows, it's filled with bizarre locations and malevolent entities everywhere. Combined with the fact that there are many organizations that willingly use horrifying powers like Delusions, to the point of endangering a whole country just for their god’s wishes. Adding up by the fact, many small events that look seemingly harmless become far more darker once the true story is out or connected dot by dot by looking up for clues and hints on it.
  • Dating Sim: Hangout Events are character stories formatted like this, with dialog choices that alter the story (unlike how it usually goes in Genshin), a choice to restart them to see different paths/endings, and an obvious (G-rated) romantic atmosphere. These were introduced in Version 1.4, but more are added in later updates.
  • A Day in the Limelight:
    • Playable characters have the spotlight in their Story Quests while the Traveler and Paimon help them for a series of missions.
    • Each region explores the backstory of its respective Archon (e.g., Barbatos in Mondstadt, Rex Lapis Morax in Liyue)
  • Deadly Dodging: You can dodge special projectile attacks (such as the Large Hydro Slimes and Hydro Abyss Mages' water ball attack) and make enemies hit their ally instead.
  • Death from Above: Each character has a "Plunge Attack" that you can perform while gliding (or simply falling from higher terrain, such as a cliff or stairs). The character will fall straight down from above, smashing the ground and dealing AoE damage to nearby enemies and objects.
  • Death Is a Slap on the Wrist: Losing all four active party members will not result in a Game Over but will merely respawn you at a nearby spawn point since the game works on a drop-in/drop-out basis like most mobile MMORPGs. The only real penalty is that whatever resources you spent in tough battles like cooked food will not reset, so you will have to replenish them manually.
  • Death Mountain: The Dragonspine mountain, covered in perpetual snow. It is so cold that there is a special 'Sheer Cold' mechanic slowly freezing you until you start to quickly take damage, which requires you to keep warm near a heat source. It is so cold that the grass will not ignite from Pyro attacks. And there are certain ice formations that you can only break by imbuing yourself with magical heat from certain gemstones; normal flames simply will not do.
  • Death of the Old Gods: Something that comes up often in the backstory is that besides the Seven Archons, there used to be more gods ruling over Teyvat – who appear to have died or disappeared. For example, the God of Salt used to rule over the area called "Sal Terrae" before her followers betrayed and killed her. Furthermore, not even all of the Seven Archons are the first in their roles.
  • Deep-Immersion Gaming: Theater Mechanicus from the 2021 Lunar New Year event. It appears at first to be a tabletop game with a Dungeons & Dragons vibe to it, then gameplay starts, and you are right there in the middle of it, battling waves of Mooks and setting up your towers by hand. Considering the Magitek nature of this universe, it could just be something else...
  • Department of Redundancy Department: One reputation-related request has the name "Manly Jack's Manly Journey of Manliness." He wants you to give him cooked meat.
  • Developers' Foresight:
    • The Contending Tides challenge automatically disables weather gimmicks like rain and thunderstorms to keep them from interfering with the fights. This ensures that players are unable to abuse the Electro-Charged, Frozen and Vaporize reactions, as well as prevent random lightning strikes from getting cheap KOs on either you or the enemies.
    • Pyro Hilichurl Grenadiers, who throw Pyro Slimes at the player, have plenty of consideration put towards them. Hitting them with Hydro while they're holding a slime will put it out and make the thrown slime only deal physical damage, while Electro will cause the slime to blow up in their face. And while they can dig Pyro Slimes out from most locations, they'll fail if they try to dig one out if they're standing in a pool of water.
    • The Perpetual Mechanical Array is located inside underwater ruins that can only be accessed during the "Sakura Cleansing Ritual" World Quest. However, since the boss is required to fight in order to obtain Ayaka's ascension materials, for the time being until the ruins are unlocked, a temporary shortcut portal is open to warp players to the boss directly. At the same time, the boss room pre-unlock will have transparent barriers to prevent players from cheesing the ruins that way.
  • Diary: In the open-world map, it is possible to come across a series of scattered diaries such as "Diary of Roald the Adventurer" and "Someone's Diary". The Teyvat Travel Guide also has anecdotes written by Alice (Klee's mom) detailing her adventures in Teyvat's regions.
  • Did You Just Punch Out Cthulhu?:
    • The climax of Chapter 1 Act 3 has the Traveler, the Liyue Qixing and the Adepti teaming up to fight against Osial, God of the Vortex, culminating in Ningguang dropping the entire Jade Palace on top of the ancient god, ending the threat for good.
    • Chapter 2 Act 3 has the Traveler defeat Ei in single combat, due to a combination of the Traveler being empowered by the Visions in the Statue of the Omnipresent God and Ei not having her Gnosis.
    • In the past, the head of the Kujou Clan challenged the Raiden Shogun and won against her, becoming the first head of the Tenryou Commission. If her duel against Kamaji is any indication, she probably fought like a normal and didn't use any of her elemental or divine powers; still, it's an impressive feat to beat an immortal warrior with thousands of years to hone their skill.
  • Die, Chair, Die!: Certain objects in the overworld and domains are destructible by varying degrees: storage objects like jars and crates are breakable by any attack, cracked piles of stones are meant to be broken by strong impact attacks (Geo, claymore, explosion)note , and thorny vines can only be destroyed by fire and are otherwise indestructible.
  • Difficult, but Awesome:
    • Characters such as Beidou, Xinyan, Noelle and the Starter Trio (especially Amber) aren't as favored as other characters due to requiring more gear investment and practice to get the most use out of them, thus many fan-made guides put them in the bottom tier. However, it can be very rewarding to develop and practice with these characters and see them clear bosses and the Abyss as the likes of Diluc, Ganyu and Hu Tao.
    • The Starter party (Amber, Lisa, Kaeya) sans Traveler, lose viability fast and need their Constellations maximized to keep up with the heavy damage dealers. Problem is, you cannot obtain them while trying to pull for Limited-Time characters as they will only be available in the Standard Banner. With no way to increase their chances among the other featured 4-star characters and weapons, and not having a rate-up in any banner, it is very tedious to fully upgrade them. With enough time and investment, however, the starting trio can pull their own weight against end-game challenges.
    • Overload is generally considered the hardest reaction to utilize in combat as it can cause harm to the player themselves, set grass on fire that will burn the player, or send smaller enemies flying out of melee range. However, when used successfully (such as combining Xiangling's Guoba with Keqing's Stellar Restoration), the result it setting off explosion after explosion in the enemy's face, absolutely decimating small to mid sized opponents and dealing massive damage to large opponents and bosses.
  • Disc-One Nuke:
    • The Sword of Descension, a 4★ One-handed Sword, can be gained extremely early into the game, being effectively handed out for free with no extra steps required, does extremely good damage, and is probably the best 4★ weapon for the Traveler, as through Refinement, it gains a unique skill that boosts its ATK when equipped by the Traveler. The catch? It is only available to PS4 players who pre-registered; other platforms or fresh players are out of luck.
    • As with most gacha games, lucking out and getting a 5★ or unintentionally overpowered character in your first few draws can trivialize combat in the early game... and, to an extent, the late game. A handful of players opt to "reroll" by playing the first ~30 minutes of the game on a series of new accounts until a lucky wish happens.
    • ATK buff food in general, as all ATK buffs from food are flat buffs, meaning, compared to your current ATK stat, they offer a greater proportional increase to your damage output. The strongest of them, the 5★ Adeptus Temptation, buffs up to 372 points, which can easily double or even triple your damage output when compared to your attack stat (though good luck getting it that early unless you know what you are doing). They tend to fall off in the late game since 372 attack is not as large of a margin compared to your characters, but they are still useful for speeding up fights.
    • Noelle is guaranteed to come with your first 10 wishes in the Beginner's Wish. Although she'll lose viability early, she is very useful until then. Noelle is much more durable than the starting team and due to being a Claymore user, she hits harder (but slower). Her Elemental skill blocks damage and heals, while her Burst is very accurate, deals plenty of damage, and lasts a decent time. Due to her durability, simple kit, and access to weapons with heavier damage, Noelle makes the early game easier until a better character is acquired or has more investment.
  • Discount Card: Reaching Reputation Level 4 in a particular region gives you a discount at shops in that region.
  • Do Not Touch the Funnel Cloud: Anemo-elemental characters and enemies usually have access to skills that create mini-tornadoes or spheres of wind that suck and damage the nearby opposition like a vacuum. Emphasis on "nearby" since the winds have a limited range and will not affect targets far away.
  • Double Entendre: The "Scent of Spring" shop in Liyue sells vases, but the shopkeeper's dialog deliberately makes it sound like something... else.
    Ying'er: Just imagine, the warmth of their bodies, the smoothness of their curves under your hands...
  • Downer Beginning: The game starts with the twin Travelers attacked by the Unknown God, a mysterious individual whom they cannot even fight back, and is also the one who took away their dimension-traveling abilities. At least, that is what the player twin narrates to Paimon.
  • Draw Sword, Draw Blood: The Black Sword is a cursed blade that thirsts after fresh blood, driving its wielder to bloodshed just to nourish itself. In-game, it restores HP for critical hits, but only once every 5 seconds.
  • Drunk Rolling: In the Drunkard Gorge road of Mondstadt, you may come across an NPC named Greg. If you talk to him, he at first tries to strike a friendly conversation with you, in which you can have a dialog choice where you are saying nonsense. But later, one dialog choice can make Greg point out that you are pretending to be drunk, and he chooses to stop talking with you. He is one of the Treasure Hoarders, who you commonly find as enemies.
  • Dub Name Change: Multiple, mostly concerning the English translation. To name a handful: "Genshin" as the in-story concept to "Allogenes", "God's Eye" to "Vision", "Heart of God" to "Gnosis".
  • Duel to the Death: The Raiden Shogun oversees a variation in Inazuma. Duelers challenge each other in her throne room, and the Shogun executes the loser. This scenario killed Kazuha's friend, and she dispassionately does Teyvat a great service by obliterating Signora, the loser of a duel with the Traveler.
  • Dump Stat:
    • A downplayed example; for artifacts, if their main stat is either DEF increase, HP increase or Healing Bonus, players tend to sideline them in favor of artifacts with more offensive stats. It is not that those stats are useless, as characters do gain from those stats - the catch is that those characters tend to be support ones. Players also consider artifacts that have two or more of these as their sub-stats lacking. This is inverted for Geo characters like Albedo or Itto, whose Elemental Skill damage scale off of DEF.
    • When it comes to artifact set bonuses, those that provide RES (resistance) of any kind are rarely favored. Enemies frequently come in assorted elements so maximizing resistance for one element won't protect from another. Artifact sets that provide that bonus are meant for the early game or Vendor Trash, or require a 4-piece set to unlock a bonus with offensive stats.
  • Dungeon Crawling: A core gameplay element wherein your party members enter dungeons (called "domains") to clear quests inside. These areas can also include platforming sections and/or environmental hazards that you must navigate.
  • Dynamic Entry:
    • If a teammate's Elemental Burst is ready, its icon will appear beside their portrait. Tapping that makes them swap out with the current character and instantly unleash their Limit Break.
    • Nothing's stopping you from gliding way above an enemy and open a battle with a Plunging Attack. As bonuses, it also greatly reduces fall damage and there is an Achievement for Plunging for 5 seconds before hitting your target.

    E to G 
  • Early-Bird Cameo:
    • The Teyvat Chapter Storyline Preview features characters who represent Inazuma, Sumeru, Fontaine, Natlan, Snezhnaya and Khaenri'ah even if the game launched with just the Mondstadt and Liyue regions. These characters would then appear in later updates.
    • The legend cutscene at the end of the Moonchase Festival event shows people in modern Liyue's streets, including three player characters yet unseen. Certain unseen future playable characters are also only named in voice lines and signposts.
  • Early Game Hell: While Inazuma is the third chapter of the game, its internal structure plays out this way, beginning with hostile elements all over— Thunder Sakura trees that will constantly zap you with lightning bolts when near, an island plagued by constant lightning storms, and an island with unchecked Tatarigami energy that applies a health-sapping electric effect on your character as long as you don't have an Electrograna floating around you...and Seirai Island, which features Tatarigami and lightning storms. Furthermore, the Electrograna system locks off a lot of content until exploration can upgrade its level. Partaking in Inazuma's lengthy major sidequests, however, sees each of these environmental threats neutralized, allowing for stress-free exploration of the region once complete, and this makes upgrading Electrograna much faster and safer.
  • Early Installment Weirdness: The launch of the game included story quests for Amber, Lisa, Kaeya, Razor, Xiangling, and Xingqiu, all of whom are 4★ units. Later patches would make it so that going forward, only 5★ units got story quests, with new 4★ units getting Hangout Events instead.
  • Easter Egg: Adjusting the dialog volume in the settings has Paimon chime in and ask if the current volume level is okay. Fiddling with the slider to make Paimon repeat herself multiple times will have her get annoyed and ask if you're just messing with her, and also netting you an achievement.
  • Easy Level Trick: You can cheese certain minigames in Peculiar Wonderland with the right characters.
    • Characters that have Anti-Frustration Features to prevent them from inadvertently falling off a cliff (e.g., archers while aiming, Mona's sprint) can take advantage of the feature during Shimmering Path. The edge detection still kicks in even if the path is invisible, so you can safely maneuver your way across.
    • The Geo Traveler's Starfell Sword can block everything but the shockwaves in Barrage Minuet, so your only real concerns are the targeted explosions and the final few seconds.
    • A handful of characters can evade the bubbles in The Great Bubble Crash and Bubble Speedster. For example, Hu Tao can dash through them, Xiao can jump over them, and Fischl can pass through them with her Elemental Burst. Barring that, in co-op, other players can get caught in the bubbles on purpose to clear a path for their allies.
    • Characters with a wide range of mobility options can bypass One-Way Traffic. Some examples include Keqing using her stiletto to warp to the other side of the course, Venti using his Elemental Skill to levitate over the wrong tile barrier and glide across, and Kaeya going under the tiles and using his Elemental Skill to create ice bridges across the waternote  (though he would need either Venti, Geo Traveler or Zhongli to get out).
  • Eldritch Location: "The Border", a Domain accessible during Hu Tao's story quest. It is the boundary between life and death, and just getting in requires a bit of effort and knowledge of the nature of death (which Hu Tao can provide). Reaching the end of the Domain will reveal that it has ghosts who still have a lingering attachment to the world and not ready to move on yet.
  • Eldritch Ocean Abyss: The Aerosiderite materials' descriptions mention something about the Dark Sea, the coastal region beyond the protection of the Seven, and where the defeated gods fled and became evil. Legends say that all lies beyond is "unknown chaos".
  • Elemental Barrier:
    • The Abyss Mages usually come with bubble shields made of a certain element. To break them, you must use an elemental attack that reacts with the shield's element.
    • If a Geo attack hits a target with certain elemental attributes, an "element crystal" will drop; when picked up, the player character can gain a bubble shield of that element. The shield can protect against all attacks but will be especially effective against attacks of the same element; however, elements that react to the shield's own can break them.
  • Elemental Nation: The 7 regions follow each of the seven elements and receive protection from one of the 7 Archons (e.g., Mondstadt is the region of Wind, blessed by the Anemo Archon, Barbatos). The characters who come from each nation, however, do not necessarily wield the designated element (e.g., among the playable characters from Mondstadt, only 3 wield Anemo). There are also other regions aside from the 7 (which may or may not follow any elemental motif), such as Khaenri'ah.
  • Elemental Powers: There are around 7 of them as part of the world's theme; each playable character (including the Traveler) wields one, and certain enemies and obstacles have their elemental attributes as well. They are Anemo, Electro, Cryo, Hydro, Pyro, Geo and Dendro.
  • Elemental Rock–Paper–Scissors:
    • The game plays with "elemental reactions", on how elemental attacks, attributes and Status Effects play with each other. For example, "wet" enemies (either partly submerged in water or hit by Hydro attacks) will get frozen by Cryo attacks or take more damage from Electro attacks. That being said, expect Pyro to take heavy damage from Hydro, and Cryo be quickly melted by Pyro.
    • Fatui Skirmishers play this straighter than other examples in the game. Elemental reactions will still damage their barrier but using the correct element will do significantly more. Hydro beats Pyro, Pyro beats Cryo, Cryo beats Electro, and Electro beats Hydro. Make sure you bring party members capable of dealing multiple elemental damages when going against them.
    • Anemo and Geo do not fit into the rock-paper-scissor cycle traditionally like the other elements, having no major strengths or weaknesses, but instead can interact with all the major elements through special gimmicks. Anemo can absorb and spread the influence of whatever element it touches, transferring their traits in AoE attacks, while Geo crystallizes the elements to form temporary shield pickups that you can use to nullify the opposing element you are fighting against.
  • The Empire: Snezhnaya is one in all but name, being a country ruled by a quite literal God Empress who is conspiring against all other nations in Teyvat. In an unusual example, they have yet to go into a full-on war with other nations, and the agents of Snezhnaya, the Fatui, prefer subterfuge, espionage, and forceful diplomacy rather than raw military power, though that does not mean that they do not also have that in spades.
  • Equipment Upgrade:
    • You can Enhance weapons and artifacts by sacrificing spares. This process raises their levels and stats until they reach their level cap. Additionally, you need to Ascend weapons to raise their level cap, giving them visual changes past certain ascensions. And unlike artifacts, you can also Enhance weapons by feeding them with EXP Materials.
    • You can also Refine weapons by sacrificing duplicates. This process improves their passive effects.
  • Escort Mission: The "Safe Conduct" daily commission quest requires you to protect a large floating balloon from the nearby hilichurls as it moves forward to the recipient NPC.
  • Essence Drop: The "elemental energy" used to fuel each characters' Elemental Burst skills appears from defeating enemies, breaking certain objects, or successfully hitting enemies with elemental attacks.
  • Everything Fades: Almost all enemies and all playable characters fade into different particle effects when defeated, typically after a brief period of ragdolling. Notably averted in three cases: Treasure Horders drop a smoke bomb and escape when defeated, Slimes pop like balloons, and enemies defeated while frozen will shatter into pieces.
  • Evil Weapon: The Festering Desire is a cursed sword forged from the remains of the dark dragon Durin, yearns for life, can grow in power as you use it, and drips with a venom that can corrupt dragons. Albedo also mentions that it can corrupt the wielder's body (which does not happen in actual gameplay).
  • Evolving Title Screen: The background of the start-up screen changes between day, noon and night cycles depending on your device's current time.
  • Excuse Plot: The entire plot of the "Midsummer Islands Adventure" event, which has Klee search the Golden Apple Archipelago for the mysterious Dodo-King so she can challenge him for the right to remain with Dodoco, was all just a setup by Klee's mother Alice, just so she can have her daughter spend a summer vacation.
  • Exploding Barrels: They have a distinct dark-red color to differentiate from the ordinary breakable objects. A closer look shows that these explosive barrels actually have Pyro Slimes stuffed inside. Dragonspine introduces the Cryo version of the barrels.
  • Exposed to the Elements: Version 1.2 added Dragonspine, a mountain so cold that you will start freezing to death a minute or two after straying away from a heat source. None of the characters considered changing their outfits for this, even ones who wear shorts like Xiangling and Xingqiu, though the cold does not affect them any more than ones with thicker clothes.
  • Extradimensional Emergency Exit: Defied Trope. At the beginning of the game when the gods of Celestia attack the nation of Khaenri'ah, the Twin Travelers Aether and Lumine try to escape from the ensuing cataclysm by opening a portal to another world. However, they're immediately stopped by the Unknown God who proceeds to defeat the twins in a Curb-Stomp Battle, denying them their escape and separating them from each other. This kickstarts the main story of the protagonist twin searching for their lost sibling in the world of Teyvat.
  • Eyepatch of Power: A popular accessory; Kaeya, Fischl, and Beidou all have one, and that is just out of the playable characters in Version 1.0.
  • Face Your Fears: The game has a small fable story about this that Amber likes to read, titled "Wind, Courage, and Wings". In the past, the first birds could not fly despite having wings. The birds asked the Wind God to help them, and the god told them to find a place with blowing winds. The birds first tried to fly from a breezy hill, but they failed. Then they chose to go to a tall gorge with extraordinarily fierce winds. Despite their fears, they tried anyway, and they eventually succeed. They then returned to meet the Wind God and told that they finally managed to do it because of the high winds, but the god said that it is not the winds that helped them fly, it is their courage.
  • Fake Longevity:
    • Archon Quest stages and Story Quests are gated behind Adventure Ranks, requiring you to grind levels for a while even if you are only playing for the lore.
    • The RNG layers on Artifacts mean that it is hard to find the ideal or perfect equipment since their sub-stats are based on luck, encouraging players to grind increasingly, hoping to find better Artifacts to replace their currently equipped ones.
    • Floors 9-12 of the Spiral Abyss are better sources of replenishable Primogems needed for summoning from the gacha. Unfortunately, Spiral Abyss stages are end-game content, and it only gets harder starting from floors 9-12. This puts the largest source of replenishable Primogems behind the end-game wall, which is out of reach for free-to-play or light spending players until they can put entire teams together to deal with the gimmicks and have passable gears to deal with the enemies.
    • All forms of character, weapon, and artifact enhancement, as well as claiming rewards from the weekly bosses, require the use of Resin. Resin regenerates at a rate of one every eight minutes and consumed in multiples of twenty, requiring three hours for the smallest amount needed. While there is Fragile Resin (regenerates 60 Resin) given out for free through various means, they are exceedingly rare.
  • Faking the Dead: It is heavily implied that Huachu, an NPC you can find at Stone Gate, did this to elope with her lover. In Liyue Harbor, you can find her father Gentry De'an mourning her suicide.
  • Fall Damage: Falling from a great enough height will deal damage to your characters. This also applies to the enemies; if you knock them over from a great enough height, they will get damaged as they hit the ground.
  • Fame Gate:
    • To advance the story, you must raise your Adventure Rank, which you do by exploring the world, completing side quests, and opening chests.
    • Version 1.1 introduces the "Reputation" mechanic: In each city, you have a "reputation level" that you can raise by gaining enough "reputation points" through various means, such as completing Requests (Fetch Quests involving NPCs in each region), completing Bounties (where you hunt a certain empowered monster), and finishing Archon Quests and World Quests. Leveling up your reputation comes with rewards of new recipes, gadget blueprints, namecard styles, and wind glider styles.
  • Family Theme Naming: Rosemary and Parsley, the parents of Sage, outside Mondstadt.
  • Fanservice: To be expected of a gacha game, though not quite as gratuitous as others in the genre. It's harder to name a female character that doesn't have either an exposed back, slender legs, exposed cleavage, or any combination thereof. Even the Traveler is more fanservice-y than the usual gacha game protagonist, with Aether having a bare stomach while Lumine's dress creates a Cleavage Window with its straps.
  • Fantasy Counterpart Culture: Each nation in Teyvat is based on real life countries and regions. Their names even reflect the meaning of common words in their respective languages.note 
    • Mondstadt is based on Germany. Its buildings have distinct traits of Germanic architecture right down to the wooden beams on their houses, its people have names that vary in their European origins and two characters (Fischl and Albedo) both have German titles, and the Favonius Cathedral is inspired from the Cologne Cathedral.
    • Liyue is based on China, having nothing but Chinese-styled architecture. All the characters from Liyue have Chinese romanized names, wear Chinese-styled clothes and Liyue dishes are direct counterparts to real and famous Chinese cuisine. Their patron Archon and the Qixing dictate their entire economy every year, striking both hope and terror from the merchants in the game's own words, not too unlike what communist governments tried in history.
    • Inazuma is based on Japan, specifically the isolationist period brought upon by the Tokugawa shogunate from 1603 to 1868. The Immortal Shogun herself is trying to forcefully confiscate all Visions in her country, akin to the "sword hunt" in the early Edo period by Toyotomi Hideyoshi.
    • Sumeru seems to be a mix of Ancient Egypt, Sumer, and India. Based on descriptions, it is a hot, deserted land with a focus on snakes (one character in Liyue even mentioning a "Sumeru snake wine"), the one character teased has a jackal hood that resembles the Egyptian God Anubis, and its chapter name is "Truth Amongst the Pages of Purana", Purana being a Sanskrit word referring to ancient legends and mythology.
    • Fontaine, based on its name and French dialogue from Xavier said to be native to the region, and the cabaret-esque costuming of teased characters Lyney and Lynette, is suggested to be Teyvat's equivalent to France.
    • Natlan is implied to be based on America, as one of teased characters Iansan who came from Natlan has Native American-like appearance
    • Snezhnaya is based on Russia. The Cryo Archon's title is "Tsaritsa", meaning Empress in Russian. The country is said to be very cold and snowy, just like Russia in real life, and the name of the nation more or less means 'Snowy'. The heavy industrialisation, as seen in Fatui enemies' equipment, could be a reference to the Soviet Union's heavy and rapid industrialisation in the 1930's. Fatui also tend to refer to each other as 'Comrade(s)', a literal translation of the Russian word 'Tovarishch'.
  • Fast-Forward Mechanic: A skip mechanic in the menu allows you to fast-forward the In-Universe Game Clock to a specific time.
  • Fetch Quest: Quests may require the player to obtain items or solve puzzles from a specific area and return to the quest giver to complete the quest and/or move the story forward. If you already have the requested item before taking the quest, however, you can give the item to the quest giver right away.
  • Field of Blades: The Sword Cemetery in Dadaupa Gorge, Mondstadt is a site where an ancient battle took place and the fallen comrades' graves have swords marking them.
  • Fighter, Mage, Thief:
    • The three starting characters all fit a bill; Kaeya is the Fighter. He is the swordsman who has the best sprint stamina, and whose Elemental Burst surrounds him with an Orbiting Particle Shield. His gameplay prioritizes getting into the thick of battle. Lisa is the Mage. She uses a catalyst slinging electrical shocks from afar, her burst creates a lamp that sends shocks in an area and her skill is about getting more potions made, keeping up her Hot Witch look. Amber is the Thief. She can glide the longest, her arrows burn torches to solve puzzles and her Draw Aggro bunny lets her avoid direct combat.
    • The first 3 resident Token Mini-Moe fit the mold with Qiqi being the Fighter who goes mano-a-mano with her enemies using her sword while healing her allies at the same time, Klee is the Mage who blows her enemies up with massive AOE Pyro explosives, and Diona is the Thief who snipes her enemies from afar using her arrows and Cryo abilities.
    • The fourth Mini-Moe, Sayu, can be all three, as her using a claymore as her weapon makes her the Fighter, her Elemental Burst being an instant heal that summons a Muji-Muji Daruma to further heal and/or attack makes her the Mage, and her Elemental Skill letting her ecxel at hit-and-run tatics, alongside being a ninja, makes her the Thief.
  • First-Episode Twist: Or in this case, "Prologue Twist" - the end of the prologue's story shows that the Traveler's twin is much closer to them than they thought, but the missing twin is working with the Abyss Mages for some kind of goal. One teaser video released in the official YouTube channel shows that the other twin has a sort of business/goal they are working towards (preventing the devastation by the "Unknown God") before they can meet each other again.
  • First Town: Mondstadt is the region where the prologue is set in, and where the playable Traveler begins their journey.
  • Fishing Minigame: In addition to releasing the rest of the Inazuma chapter, the 2.1 update added fishing, with each region having fish that can be caught with a rod to fill out a collection, cook as food, and exchange with the regional Fishing Association to get bait recipes and a region-specific rod.
  • Fish out of Temporal Water: In Xiangling's story, you meet an NPC from Springvale named Olaf who was out hunting a boar when it escaped into a very cold domain, giving him severe frostbite when he tried to chase it. After you defeat the Cryo Regisvine inside and bring the boar back out, it turns out that Olaf had become frozen in the domain for hundreds of years, making him a distant ancestor to Draff and Diona. For the rest of the game, Olaf laments about how familiar yet disconnected the present-day Springvale is to him.
  • Flashy Protagonists, Bland Extras: A heavy case of this is present, where almost every single non-playable character, no matter how narratively important, is composed of interchangeable generic features on a base NPC model within their societal group and gender, while the playable and future-playable characters can be identified from a mile away with their colorful and/or extravagant designs. A few significant non-playable characters have unique alterations on a generic NPC model (such as Azhdaha's child guise) but nothing on par with the playable characters.
  • Flat World: Averted. The orientation of the world map does not portray the directions in a standard way. According to the Teyvat Travel Guide entries, Brightcrown Canyon (the area leading to Stormterror's Lair) is northeast of Cider Lake (the body of water surrounding Mondstadt City), except to the player, this is seemingly incorrect as Brightcrown Canyon appears west of Cider Lake. However, the directions are correct for the entries about Liyue. Also made stranger in that the Knights of Favonius's office has a map oriented in the same way as the player's world map.
  • Flavor Text:
    • Everything that you can collect has its item description. A handful may just be basic or mundane, while others give added lore and worldbuilding. Even "suspicious" or "delicious" versions of the same cooked dish have different descriptions!
    • Even the characters' abilities/Talents have lore tidbits in their descriptions.
  • Flying Weapon: The master swordsman Leap used the Skyrider Sword as a flying weapon that he rode to pierce the clouds.
  • Food Porn: The game draws and describes food items in so detail that it can make you salivate. And there are channels and threads dedicated to Defictionalizing Genshin's foods. miHoYo even posts recipes on the Chinese website under the title "The Steambird | Teyvat Food Notes" for players to cook at home (provided one can read Chinese, of course).
  • Forced Sleep: The "Unreconciled Stars" event involves a meteor shower causing this. Anyone who touches the fallen meteorites would fall into a deep sleep and will not wake up until the heroes discover and deal with the meteorites.
  • Foreshadowing:
    • The Teyvat Chapter Storyline Preview showcases the order each nation will be visited/released past launch,note  glimpses of future playable characters who'll play important roles in their chapter,note  a quote by Dainsleif vaguely hinting at each chapter's plot, and that Khaenri'ah will also be a future chapter at some point.note 
    • In Chapter 1, Childe acts friendly and helpful to the Traveler but was revealed in Act III to be manipulating them all along and is an Ax-Crazy Cute and Psycho Blood Knight. His true nature was foreshadowed if the Traveler picks the dialogue option in Act II to say that he talks too much, which he responds with a smile and threatening to fight the Traveler, before laughing it off as a joke.
  • Framing Device: Certain NPCs narrate backstories and lore like a fairytale, accompanied by a 2D animation sequence:
    • The "Wind, Courage and Wings" book is a story about the Anemo God and the first two birds that could fly.
    • In the plaza, Venti sings a bard song about a dragon who shed crystallized tears.
    • In the "Unreconciled Stars" event's climax, right before you destroy the "main" meteorite, a cutscene shows the life and dreams of Leonard the adventurer (who's linked to the meteorite) who planned to create the first Wind Glider to conquer a very tall mountain.
  • Full-Name Basis: Inazuma characters from important clans have their names rendered by their full names, resulting in Overly Long Names in languages with Roman letters, but it's not a big issue in Chinese and Japanese, since the names of Inazuma characters are written in kanji and thus save a lot more characters space. Names like Kaedehara Kazuha or Kamisato Ayaka are written in only four kanji each.
  • Funny Background Event:
    • If you do not attract their attention first, you can see mobs doing silly things as you roam Teyvat, like hilichurls looking at a dead(?) Ruin Guard or two foxes meeting each other at the border in Stormbearer Mountain.
    • In the "Moonlight Merriment" event, during cutscenes Xiangling's bear Guoba can be seen running around while the others are talking.
  • Game-Favored Gender: While it appears that way upon starting due to the number of female characters in the base game compared to male ones (there are currently more female characters overall, though not by a high margin), the game averts this by releasing a steady number of high rarity male units across multiple banners and does not particularly show any favoritism toward units based on gender. The current ratio among the 5-star characters (Traveler aside) is 3:4, Male to Female, which is hardly a noticeable difference.
  • Gameplay and Story Integration:
    • Each character has a signature twist on a certain dish, and their signature dishes (and which ones they're produced from) all tend to align with their roles and food preferences; for example, Chongyun, who avoids spicy food to temper his Yang energy, will make a chilled version of the Noodles with Mountain Delicacies, and Ningguang has a twist on the Mora Meat, a simple street food that simultaneously aligns with her unexpected humble tastes and invokes her love of money.
    • It's been mentioned several times in the story that reaching Inazuma is currently difficult due to storms preventing others from entering or even leaving Inazuma easily. Sure enough, if you do try to get there via the "Ice-Bridge" method, storms would appear if you got even an inch closer to Inazuma (Or a good distance away from Inazuma) and would forcefully teleport the players back to the last Warp point they came from.
    • Usually a characters' skills and elemental powers will conform to their personality and goals. Hard rocker Xinyan is all about big critical hits and crowd control, battle maid Noelle is noted to take on all tasks on herself and can tank, deal damage and heal, but isn't a full fledged knight, so she requires a lot of work put into her.
    • Interpersonal relationships are taken into account in the synergy of characters. In the Knights of Favonius Jean is considered the glue keeping them together, and she has great healing and elemental cleansing to get any team through any conflict. Xingqiu and Bennett are great support who work best with their in-lore friends, Chongyun and Razor.
    • The Visions are gifts from the Archons given to those they have chosen for staying on their goal in spite of hardship. Fittingly, most bearers have a lot in common personality-wise with each other and their god. Trickster God Barbatos, who lives among humans as Venti, has Vision bearers who are free spirited and desire freedom. Morax, who you meet as Zhongli, gives his Visions to people who face their trials with perseverance. Part of the reason the Archon enacted the decree is because nobody would die without their Vision and if crippling depression occured because of its loss, it is because they were using it as a crutch. Electro Vision users are either lacking in ambition like Lisa and Razor, or self reliant without it like Keqing and Beidou.
    • The Archons themselves guide their lands with an even hand but have frightening power they bring to bear on those who disrupt their laws. Venti, Zhongli and Ei have supportive Elemental skills and massively powerful Bursts.
    • Inazuma as a nation is an isolated island that has been sealed off by the Raiden Shogun. As such, none of the Inazuman characters can be ascended by boss drops from other nations, since, save for Kazuha, all of them have been stuck in Inazuma.
  • Gameplay and Story Segregation:
    • In general, the game acts as though the player only ever always has the Traveler in their party. Because playable characters appear in the main story as NPCs, it is possible, for example, to have a quest in which Amber shows up as an NPC... while the player is also walking around as Amber. The game does not also consider whom your current character is when speaking to NPCs. This can lead to scenarios such as Albert gushing over how wonderful and adorable Barbara is to Barbara herself (taken Up to Eleven in the 2.1 update, where you can come to Inazuma's La Résistance camp with both Raiden and Sara in your party and get them involved in defence against their own troops). The aversion to this, however, is when you start a cutscene with a voiced-over dialogue, as you will automatically change to Traveler when the scene occurs (and change back to your current character when it ends), even if the Traveler him/herself is not in the party.
    • Speaking of playable characters, the gacha aspect allows you to obtain and play as a specific character even if you have not properly met them yet, or even if they they do not have a relevance in the main story. For an example of the latter, it's possible to play as Amber in the second fight against Stormterror, yet the aftermath shows Amber outside of the city expressing how she didn't participate in the frontline. The reverse can happen as well—near the end of the "Unreconciled Stars" event, Fischl explicitly says goodbye to you and Mona, and she does not appear in the last few cutscenes; but by that point, you may have earned the free copy of her from the event quests, making her a permanent squad member. Similarly, new players around the time of the "Midsummer Island Adventure" quest's release will have met most of the characters involved due to the prerequisite quests...except for Albedo, who will treat you as familiar despite not being involved in the prerequisites and the event being available to players before they can access Story Quests and meet Albedo for the canonical first time.
    • During story missions, a character may send you on a Fetch Quest for an item you already have. By talking to them again, you can continue to the next chapter right away... but they will still talk as if you left and returned, sometimes claiming they went somewhere while you were gone.
    • Playable characters' rarity and/or stats may not reflect their actual strength in the story. A shared backstory between Diluc and Kaeya narrates how they once fought each other on equal footing to the point where their clashing elemental powers knocked them both. But gameplay-wise, Kaeya is a 4★ character who is statistically weaker and has lesser ATK and HP values than Diluc, a 5★ character. Meanwhile, Ningguang is one of the members of Liyue Qixing and a powerful sorceress who has command over her entire Jade Chamber, but she is only a 4★ character; her colleague Keqing is a 5★ character.
    • According to the story, the "Chalk Prince and the Dragon" event's prize sword, Festering Desire, is an Evil Weapon that only the Traveler and Albedo can wield safely. In gameplay, though, you can let any sword character wield it.
    • Most characters have a least favorite food that they will tell the player about in their voice lines. This has no reflection in gameplay, so feel free to stuff Chongyun with Jueyun Chili dishes with no repercussions or give a heaping of meat to the vegan Ganyu.
    • As part of the intro to the Windblume Festival, Katheryne tells you she does not have any commissions for you. Mondstadt tradition considers it bad luck to get help from others during the festival. But you still get the standard 4 daily commission quests anyway and can still turn them in to Katheryne as usual.
    • In the "Midsummer Island Adventure" event, Diluc's Pyro vision traps him and Kaeya on an island, because it melts the ice Kaeya makes as a bridge too fast for them to walk across it. In-game, Pyro characters have no problem walking across Cryo-generated ice unless they melt it with an elemental attack.
  • Gang Up on the Human: In theory, multiple enemy factions populate the overworld, such as the Treasure Hoarders, Fatui, Hilichurls, and the assorted wildlife. In practice, all of them ignore each other and focus solely and relentlessly on you and will gang up on you if you manage to aggro multiple groups at once. The game tries to avoid this by keeping enemy groups separated, but occasional quests or randomly-generated content can bump into each other, leading to the odd sight of Fatui soldiers walking past the Abyss Order without a care in the world.
  • Gathering Steam: A handful of weapons have passives that grant stacking benefits, such as the Blackcliff Longsword temporarily increasing ATK for every defeated enemy, or the Royal Longsword increasing CRIT Rate every time an opponent takes damage.
  • Geo Effects: You can use certain environmental features to your advantage. For example, lightning magic deals bonus damage to enemies wading in water, and you can ignite grass to create burning areas that can hurt enemies. You can also use magic to affect the environment for platforming purposes, such as using ice magic to create passable bridges on water.
  • Genre Mashup: The main game is an Open-World Fantasy RPG similar in style to The Legend of Zelda: Breath of the Wild, with a gacha and its elements thrown in; however the various time-limited events shake the gameplay up significantly, including but not limited to: a Tower Defence minigame, a Fall Guys-esque collection of multiplayer-based minigames, a Rhythm Game, a Prop Hunt-esque hide-and-seek minigame, and more.
  • The Ghost: Various NPCs and playable characters' dialogues will occasionally mention other characters who have not appeared in the game at all, such as Diona or Varka. They may become added as playable characters later since Diona becomes playable since Version 1.1.
  • Ghostly Goals: One quest in Mingyun Village involves you trying to find a ghost's treasure. Along the way, you find the ghosts of his dead sons, all of whom were looking for the treasure themselves.
  • Ghost Story: An NPC in Qingce Village named Uncle Ghast tells ghost stories to children in the village, including one about a little ghost girl named Dusky Ming, who later appears in one of the archon quests.
  • Ghost Town:
    • Mingyun Village in Liyue, a mining town that its workers abandoned after the mine ran dry.
    • A literal example with the destroyed village in Wuwang Hill (also in Liyue). It used to be the home of five NPCs in Hu Tao's Story Quest (Meng, Little Wu, Mumu, Congzi and Big G), but it was devastated in an unknown disaster which also took Big G's life, and turned the surrounding area haunted with spirits and Liyue's version of the Hitodama Light.
  • Giant Mook: Larger and stronger variants of ordinary mooks exist within the same family type, such as Mitachurls compared to the standard Hilichurls, or Giant Slimes compared to Lesser Slimes, or Ruin Grader to Ruin Guards.
  • Global Currency: The world's currency is "Mora", and universally used in all regions thanks to its magical transmutation properties.
  • Godzilla Threshold: Osial being released from the Guyun Stone Forest immediately prompts the Adepti and the Qixing to put aside their differences and work together to contain the threat. Case in point, Cloud Retainer, ordinarily dismissive of human ingenuity, is the one to suggest that the Adepti man the reverse-engineered Guizhong Ballistae on the Jade Chamber to supply the desperately needed firepower. And when Osial finally gets the upper hand, Ningguang chooses to sacrifice her beloved Jade Chamber to put the old god back in the water.
  • Gratuitous Greek:
    • The English localization names the seven elements after their respective Greek words - Anemo ("wind"), Geo ("earth"), Electro ("amber", a resin that produces electricity), Dendro, ("tree"), Hydro ("water"), Pyro ("fire"), and Cryo ("ice"). In the Chinese and Japanese languages, they simply use their language for the elements' names.
    • Teyvat calls its Gods Archons (from the Greek word used to name someone who rules). Each Archon holds an item called a Gnosis (the Greek word for "wisdom") which allows them to directly tap energy from Celestia. Gnosticism also uses both terms.
  • Gratuitous Spanish: There's a bard NPC named "Six-Fingered José", whose dialogue lines have a sprinkling of Spanish. He calls your character "amiga/amigo" (depending on your Traveler's gender), and one of your dialogue options allow you to reply to him with "por favor".
  • Great Offscreen War: Multiple. To name a handful:
    • The dragons Dvalin and Durin fought when the latter threatened Mondstadt and poisoned the land. The Anemo Archon sided with the former after hearing the people's cry for help, blessing Dvalin until he managed to pierce the throat of the shadow dragon. Venti briefly recounts their rivalry in the plaza and the lore of items like the Skyward Blade gives greater details.
    • The Archon War was a war fought between countless gods, whose victors went on to become the original seven Archons. The battles fought in this war were so tremendous that they created entire landscape features, such as when Rex Lapis buried one of his foes under spears of stone that became the Guyun Stone Forest. And Osial turns out to still be alive under there.
  • Grimy Water: Some parts of Inazuma have bodies of electrified water that damages characters who swim in it, easily told apart from regular water by its purple hue.
  • Guest-Star Party Member:
    • Some domains and story fights may add a Trial character to your party, giving you a chance to try out their abilities for the duration of the domain. These Trial characters also come with pre-determined artifacts, which you can inspect through the character menu.
    • Some events, like Misty Dungeons and Hyakunin Ikki, give you a set of trial characters you can try out or use to fill your parties.
  • Guide Dang It!:
    • Hidden Achievements may require doing specific actions that are not too obvious, such as sitting on the God Statue's hands in Mondstadt or allowing a boar to kill you (not likely to happen accidentally, since boars only hit you once for barely any damage before fleeing).
    • Not all quests show their objective waypoints on the map, and it is easy to become lost on those that require investigating specific items in a large area.
    • Certain puzzles may require solutions that are not obvious at first glance and not explicitly mentioned by the game. For example, treasure chests may only appear out of nowhere if you destroy the nearby stacked rocks surrounding their spawn points.
    • Some chests are buried in more or less random locations. The game doesn’t give you an obvious clue other than sometimes a small mound of dirt (which can be covered by vegetation, and many dirt piles are just decorative), unless you happen to walk right on top of it and notice the "Dig" prompt. The chest-compass devices don't work on these, either.
    • Several players were stumped by chunks of Ancient Rime in Dragonspine that were nowhere near a Scarlet Quartz stone required to break the ice, since the game doesn't clarify that the Scarlet Quartz effect carries through for archers' shots as well as for melee attacks.
  • Guys Smash, Girls Shoot: Primarily the latter. As of Version 1.2, the sword/claymore/polearm-users are evenly split between male and female, but all of the catalyst-users (so far) are female. Only two of the bow-users are male; of those, one has very feminine looks and the other's elemental skill allows him to switch to melee mode (and actually is bad with bows).

    H to N 
  • Hard Mode Perks: The more difficult the content is, the better the rewards are given out. This is more straightforward in the Domains as shown in their drop tables. As your World Level increases, enemies and Ley Line Blossoms in the open world drop rarer materials and more money for upgrading your characters even further. This also allows your newly-acquired characters to catch up faster through ascensions.
  • Harmless Freezing: A consequence of getting hit by a cold-magic attack (Cryo) while inflicted with the Wet effect (either from water, rain, or Hydro attacks); you can break out unscathed by mashing a button, or slightly-scathed by getting hit with a smashing attack. In one sidequest, you accidentally thaw out a man who was frozen 300 years ago, and is none the worse for wear.
  • Heal It with Water: The Hydro element is commonly associated with healing.
  • Healer Signs On Early: Zig-Zagged. The first available F2P healer is Noelle, whose Breastplate skill has a 50% chance of healing, but only if you do the Beginners' Wish gacha (you're given some "Acquaint Fates" freely before the Wish is unlocked), which becomes available after clearing the first act of the Prologue and at Adventure Rank 5. The next available and first fully dedicated F2P healer is Barbara, who was given out for free on Version 1.0 after reaching Adventure Rank 20 (approximately near the end of, or after completing the Prologue chapter), which can take about 30 hours. Players who signed in from Version 1.1 onwards need to take longer and complete the whole prologue chapter to acquire her.
  • Healing Checkpoint: Statues of the Seven can restore your party's HP, though it's limited by a slowly-replenishing health reserve.
  • Henotheistic Society: The Archons are seven minor deities that ascended to the status of Gods collectively known as "The Seven" of Teyvat. In this world, there are seven nations that are patronized for every Archon that also represents one of the seven elements in this world. Until now, three of the seven nations have been visited (Mondstadt, Liyue and Inazuma) are patronized by the Anemo Archon Barbatos, Geo Archon Morax, and Electro Archon Baal actually Beelzebul (all of which are playable characters as Venti, Zhongli, and Raiden Shogun) respectively.
    • Archons aren't the only gods as there are gods who didn't get the title or role as Archon, although most of them are now dead. Some of the dead gods are still worshiped in the present day such as Havria by some people in Liyue, and Orobaxi in Watatsumi Island.
  • Hijacked by Ganon: Played With in Chapter 2. Baal serves as the primary antagonist throughout the whole chapter, but it revealed that the Fatui had a hand in convincing her to enact the Vision Hunt Decree so that they could exploit the conflict to manufacture and sell Delusions
  • Hint System: Aside from providing lore, Flavor Text and backstories, the loading screens may occasionally show gameplay tips as well.
  • Hit the Ground Harder: Jumped off a cliff and into free fall? Just use your Plunge Attack! Downplayed in that you'll still take up to 40% damage from the really high drops, but it's still better than taking fatal fall damage. Taken to extremes with Xiao, who takes no damage from plunging attacks whatsoever.
  • Hong Kong Dub: Happens quite frequently in the English voiceovers; sometimes you hear voices that go for much longer than the mouth flaps move in cutscenes.
  • Hot-Blooded: One thing common among the users of Pyro Visions is that they tend to be passionate in one way or another. Diluc may seem to be an exception with his cold demeanor, but the manga shows that back when he was younger, he too was a spirited and passionate young knight.
  • Human Popsicle: In Xianling's first story quest, a hunter named Olaf is found shivering in cold after being attacked by a Cryo Regisvine. He turned out to had been frozen for 300 years, and is Draff's ancestor.
  • Humble Hero: The playable Traveler is usually given the option to be in dialogue. This also extends to the first four Archons to become relevant. Barbatos and Rex Lapis are benevolent and hide among their citizenry unknown with secret identities, while Baal and the Tsaritsa are antagonists who are the rulers of their nations with their Archon identities fully public.
  • Hyperactive Metabolism: Scavenged food and cooked dishes can provide buffs, revives, and health. Your characters can eat anything instantly—even if they're currently dead and need to eat it to resurrect—but there is a limit to how many meals they can consume in a short span of time (and there's an additional cooldown limit for stamina-replenishing and reviving foods), forcing you to use healing skills in some circumstances.
  • Idle Animation: Characters will have these when they are just standing still for a while.
  • Idle Game:
    • Expeditions allow you to send a character away for up to 20 real-time hours to retrieve some items, especially crystal chunks (a relatively rare item needed in large quantities to craft weapons and high-level enhancement ore). Certain characters have passive skills that can cut the time needed for expeditions depending on the region by some percentage. Originally, characters who are sent in the expeditions couldn't be put in the party, but Version 1.1 removed this limitation.
    • The Serenitea Pot has a setup similar to an incremental game. Realm Currency is gotten at a fixed rate per hour, which can then be spent to get blueprints for furniture, or items to speed up furniture creation. Each piece of furniture put down then increases the rate of getting Realm Currency, and each new piece of furniture made increases your Trust Rank, which then lets you store more Realm Currency at a time and make more furniture at once. Near the end of Trust Rank progression, you unlock the option to exchange Realm Currency for goods useful outside the Serenita Pot like Mora and EXP Materials.
  • I Just Want to Be Normal: Some of the actual Vision holders don't put their Visions in high regard. Lisa fears the possible truth behind the Vision's power, Keqing outright hates being given a Vision, and Jiangxue (an NPC near Wangshu Inn) swears to not use his Vision anymore after a disaster in the past, among other cases.
  • I Just Want to Be Special: From the words of some NPCs to the various texts written by people, normal people wish they can get a Vision, either to raise their position in life or to help them with their work.
  • Improbably Female Cast:
    • Downplayed—though a far cry from the 99% female casts of most gacha games, the playable options still lean in this direction, with about two-thirds being female as of Version 1.5 (21 girls and 11 boys, not counting the selectable-gender protagonist). Playables are essentially anyone who has a Vision or is an Archon, so there's no in-universe explanation for this. No male catalyst users have been added and none of the male playable characters are children, while there are 3 female characters that are that age physically.
    • Played straighter as of 2.0 onwards. In 1.0-1.6 a slim majority of 5-star promotional characters were male, with 6 male characters vs. 4 female characters, meaning that men made up a significant chunk of the advertising. Out of the 8 playable characters that were revealed to be a part of Inazuma's Archon Quest on July 9th, 2021, 2 are male.
    • Of the Seven Archons, only two are male, rather than a slightly more even 4-3 gender split.
  • Improvised Weapon: The description of the Fillet Blade sword hints that it's actually just a sharp long-bladed knife used to make fish fillets.
  • Inexplicable Treasure Chests: Found all over the place, sitting out in the open or only manifesting after completing some sort of challenge. Some also have a magic shield, and can only be opened after killing the monsters guarding them. Special shielded shrines house chests with particularly rare items, requiring a key from a raid-type mission to get inside. Who sets up all these chests is anyone's guess.
  • Informed Equipment: Artifacts don't show up on a character's person when you have them equipped.
  • In-Game Novel: The library in the Knights' headquarters contains a number of stories told throughout several volumes. Other books can be collected throughout the world as well. Many don't have anything to do with the plot and are just there for lore and entertainment purposes.
  • Instrument of Murder:
    • The Flute is a sword with holes on its handle and blade, giving it the ability to produce flute-like sounds when wielded by those with skill. Sadly, the sword lost its ability to "sing" when it was buried and unearthed. Similarly, The Bell claymore and The Stringless bow used to be musical instruments as well.
    • Xinyan's skill whacks nearby enemies with a guitar (pulled from Hammerspace since her normal weapon is a claymore).
  • An Interior Designer Is You: Version 1.5 added the Serenitea Pot, a Pocket Dimension that acts as housing to the player character. Essentially a step up version of HI3's Dorms, not only does the Serenitea Pot have a rather expansive mansion that can be decorated with many craftable furniture, but also an outdoors area that can be furnished with buildings, allowing players to, over time, effectively craft themselves a personalized village to walk around in.
  • Internal Reveal: As of Chapter I, Act IV: The Traveler now knows that their twin is leading the Abyss Order.
  • In-Universe Game Clock: There's a day-and-night cycle that's determined by an in-game clock separate from the server clock. It affects how certain quests can only be accessed during their specified time ranges (For example, a Stealth-Based Mission in Prologue Act 2 is only available during nighttime).
  • Invisible Wall: In a sort of an overlap between this trope and Border Patrol, if you approach the unreleased regions of the map, your vision darkens and gains a threatening red tint; if you keep going anyway, Paimon forces you to turn around, saying only "Let's explore the area in front of us later." Lampshaded in Venti's story quest where the Traveler finds out that Timmie's "imaginary friend" is a Ruin Guard of all things and you can urge Paimon to "say her favourite line", after which you turn away.
  • Invulnerable Attack: Characters with lengthy and cinematic elemental burst animations (such as Diluc) can take advantage of their burst's invincibility frames since they don't take damage, aren't knocked back by enemy attacks, and are immune to elemental reactions during the entire animation sequence.
  • It Always Rains at Funerals: In the comic, there was a torrential rain shortly after Diluc's father, Crepus Ragnvindr died.
  • Item Crafting: There are four systems related to this trope; Forging (creating weapon enhancement materials and 4★ weapons), Cooking (making dishes), Alchemy (creating potions and other character progression materials), and Processing (creating Cooking ingredients from raw materials).
  • Item Farming: Crafting weapons (especially high-level ones), ascending characters and weapons, and leveling the characters' skills will require you to have certain materials; many of them are either looted in the wild, taken from enemies, or acquired as prizes from domains (dungeons). In particular, the game suggests certain places have abundance of certain materials, if you check the materials' description, so that you know where to look. Expeditions also allow for passive item farming to obtain common ores and ingredients to cut down on exploration diversions for meals and forging.
  • It's All Upstairs from Here: Stormterror's Lair. A main story quest in Prologue Act 3 requires you to skirt around the barrier and climb up the ruins in order to reach the objective on the highest floor.
  • I Will Find You: At the start of the game, the player character is separated from their sibling, and the principal story arc through the game's prologue and all of chapter one is to find them. The end of chapter one has them finally finding their sibling, only to discover that they don't want to be reunited (yet), and are working with (and possibly leading) the antagonistic Abyss faction. The story arc then changes from finding their sibling to understanding their motives.
  • Jack Bauer Interrogation Technique: In both of their character quests, Lisa and Diluc use their elemental abilities to interrogate some Abyss Mages after fighting them. The poor enemies usually have their butts zapped or burned until they give up. In Diluc's case, the Traveler also participates by convincing Diluc to use his powers even more.
  • Jiggle Physics: The game's physics engine is very robust, as seen in how well hair, capes, coats, etc. flow with the player's movements. Naturally, this also applies to the more well-endowed female characters exactly how you'd expect; running, jumping, and even simply turning around or idling causes their breasts to noticeably shake.
  • Karmic Butt-Monkey: Childe is tasked with stealing Rex Lapis' gnosis. To accomplish this, he deceives the Traveler to lead him to it, but when that doesn't pan out, he summons Osial to threaten Liyue and draw Rex Lapis out. Outside of that, he's an Axe-Crazy Blood Knight with a massive bodycount. He's later not pleased to find out La Signora and Zhongli had already negotiated for the gnosis and Childe was only an unwitting pawn used to test Liyue, who was was never meant to succeed. On top of that, due to unleashing Osial, his reputation in Liyue is ruined.
  • Kill Enemies to Open:
    • There are treasure chests surrounded by seals and can only be opened after the nearby enemies are defeated.
    • Inside dungeons or Temples, the doors may only open if the surrounding enemies are killed. They may also require killing such enemies in a certain manner (as part of a tutorial), or using a specific character to deal with them (such as sniping enemies out of platforms).
  • Kleptomaniac Hero: Following the open-world RPG tradition, you can steal crops, ore, and other supplies right in front of people, and they never bat an eye. Some sidequests end in you claiming a treasure that clearly belongs to someone else; sometimes the owner tells you to take it, but not always.
  • Lag Cancel:
    • Elemental Skills can be immediately chained during combos, a useful animation cancelling trick for those with long recovery animations, such as the final hit of Diluc's normal attack combo being cancelled into Searing Onslaught.
    • Pressing the Sprint button can skip recovery animations if timed properly. Offensively, this allows you to reset combos manually. Defensively, this can come in handy when you want to avoid getting stun-locked by certain enemies like the Pyro Whopperflowers.
    • It's possible to skip attack animations entirely by jumping or moving, allowing you to execute or spam attacks faster than usual. For example, this Redditor demonstrates both cancelling techniques using Klee. The recovery animations of Plunge Attacks can also be cancelled by jumping as soon as you hit the ground, although this trick is more noticeable on Xiao because he can spam them during his Elemental Burst.
    • For bow users, quickly entering then exiting Aim Mode cancels animations and resets combos. Unlike the sprint cancel method, this is faster and doesn't consume stamina, as demonstrated in this video using Fischl.
  • Land of One City: Downplayed. The Nations shown so far only have one major city each. However, they also have smaller settlments or villages in their respective region, such as Springvale for Mondstadt, and other at times unmarked habitations in the wild.
  • Leaning on the Fourth Wall:
    • During Venti's story quest, when you discover that Little Timmie's "imaginary friend" is a ruin guard, Paimon is terrified, so the Traveler tells her to say her "favorite line" about "exploring the area ahead of us later." (What she says when you get too close to the unreleased parts of Teyvat.)
    • Zhongli's story quest ends with him saying that he wishes to find better ways to preserve Liyue's history, and for that, he sees the Traveler as his solution; as he/she is a traveler of worlds, Zhongli wishes that they can bring his old stories with them wherever they go. It reflects how the player themselves may have memorized or recorded the stories of the game and talk about it in other places.
    • A NPC handing out a daily commission from the huge tree outside Mondstadt is a researcher who laments that she lacks a Vision, something that almost all the playable characters have.
    "It's like only those with a Vision are the main characters in this world."
  • Legendary Weapon: The flavor text given to some equippable weapons hint that they've played significant roles in the backstories of their previous wielders. For example:
    • The Black Sword was once wielded by a knight who fought for justice, but he was driven mad by the killings, causing him to don an iron mask, while the bloodstains turned his armor and the sword black.
    • The Flute was used by a sword-wielding dancer who fought bravely even when she was enslaved as a gladiator. As her sword is described to sing with the radiance of the moon's light, she was dubbed the "Dawnlight Swordswoman".
    • It's heavily hinted in the Aquila Favonia's descriptions that Vennessa is the weapon's original wielder, and it was used when she overthrew the aristocracy in Mondstadt.
  • Level Cap:
    • The levels of characters, weapons, and artifacts are capped at certain thresholds, preventing further EXP acquisition. For characters and weapons, the cap can be raised through Ascensions up until the hard cap of Lv.90. Artifacts have a different level cap system that is tied to their rarity.
    • Adventure Ranks are capped at certain ranks until you finish Adventure Rank ascension quests, in which you're tasked to finish a domain. As going up to certain adventure ranks will also raise the world level and the enemies' strength, this cap is helpful in order to prepare your characters before entering a higher world level.
  • Level Scaling: Each time you increase your World Level, the enemies you find will be higher-leveled than before as well. The tradeoff is that they will drop better loot when you defeat them.
  • Ley Line: In this game, "ley lines" are formed from a network of a certain ancient plant that grows virtually everywhere beneath the soil. They imbue elemental energy to strange plant phenomena such as the Mist Flowers, Whopperflowers, and the monstrous Regisvines.
  • Lighter and Softer: Compared to Honkai Impact 3rd, miHoYo's previous work. While Honkai Impact 3rd is a Science Fantasy game with a bleak tone and complex storytelling, Genshin Impact is a High Fantasy game with bright tone and easy to understand storytelling.
  • Limit Break: "Elemental Bursts" are the characters' ultimate attacks that can only be used after accumulating enough Energy.
  • Limited Loadout: Characters can only equip one of each Artifact type (Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, Circlet of Logos). There's also only 1 active skill/spell plus a Limit Break.
  • Literally Shattered Lives: It's very subtle, but defeating enemies while they're frozen solid from a Hydro-Cryo combo will cause them to shatter into pieces. Even the Treasure Hoarders (who usually Smoke Out of battle once their HP is depleted) are not immune from this.
  • Living Weapon: Played with the Luxurious Sea-Lord, which is a giant mackerel. The weapon's lore is from its perspective, saying that it was the strongest being in the sea before taking after jellyfish by learning to stop its own heart, and hopes to be able to fight its wielder when the world ends.
  • Loads and Loads of Characters: Even only counting playable characters, there are over 20 that were available at launch, with more added later. Unlike many Hero Collector-type Gacha games, a large chunk of characters either appear in the main story or even have their own sidequest chain, which can be played through regardless on whether you have the character or not.
  • Loads and Loads of Sidequests: There's quite a lot of stuff to do outside of the main story quests, most of which provide Adventure Rank EXP.
    • Looking out for collectibles such as treasure chests, Mysterious Seelie, gathering enough oculi to upgrade the Statues of the Seven, etc...
    • Character Story quests are also lengthy since they are essentially chains of consecutive quests grouped together.
    • There are a few dozen World Quests per region, and the game adds a few ones each update.
    • The Achievement System rewards you with Primogems for every completed task.
    • There are 4 Guild Commission Quests that refresh everyday.
    • Ley Line Blossoms and Domains don't go away, the former kind spawn elsewhere again after you just completed them. However, Resin is needed to claim their rewards.
    • The Adventurer Handbook has an Experience tab that provides significant rewards for completing tasks that are related to your overall progression. Other than that, there are also tabs that keep track of Commissions, Domains and Bosses. Just like Ley Line Blossoms, most minor bosses in the open world map respawn elsewhere even if you recently defeated one.
    • There are Random Events that occasionally pop up while you're exploring in the open world.
    • The Spiral Abyss is a special Domain consisting of 12 floors with 3 chambers each. Every chamber also has 3 challenges that reward Abyssal Stars. The first 8 floors are one-time challenges, while the 9th floor onward will be reset after new updates, allowing players to get their rewards again.
    • The events may come with quests of their own. In particular, the Lantern Rite event has "Lantern Rite Tales" where you help many characters in Liyue with their problems during the Lantern Rite festival.
  • Loot Boxes: The game has a gacha system called "Wish", available after completing first few quests. Using it requires some rare currency. It also comes with a Pity mechanic wherein a high-rarity character or weapon will be available after a certain amount of pulls if you didn't get any high-rarity item in the previous pulls.
  • Lord British Postulate: The world of Teyvat is unfinished, and trying to leave the intended playable area causes Paimon to forcibly turn you around. Naturally, since the forbidden zones contain templates for future regions (and sometimes plants that you can't normally reach), players have tried various methods to circumvent Paimon, with varying levels of success. One early glitch allowed you to plunge-attack sideways, making it possible to fly some distance past the border; some people have also managed to halfway-disconnect from the server and walk through it. For self-evident reasons, the devs really don't like it when it happens, fixing any boundary-breaking glitches after being discovered and even banning accounts who abuse said glitches.
  • Lost Technology: Technologies such as teleport waypoints, Ruin Guards, and Ruin Hunters are remnants of a lost civilization.
  • Luck-Based Mission: Since you can't control which commissions you get each day, and many achievements require specific ones to appear, you have to rely on luck to get them done.
    • When trying to accomplish the learn-all-recipes achievement, most players get stuck on the Crab, Ham and Veggie Bake thanks to its two layers of randomness. You need to get "Food Delivery" as one of your four daily commissions, and get lucky when you complete it, since the recipe is a Rare Random Drop. Even if you don't care about the achievement, this food happens to be the best revival item (the others restore only a pitiful amount of HP), and it's also required to make Sucrose's signature dish, the "Nutritious Meal (V. 593)."
    • Getting the Beginner's Luck achievement requires the Diamond in the Rough commission to pop up (a small chance each day), and then you have to guess which of three stones contains some rare ore. You can cheat on this last part by maneuvering the camera so it phases into the rocks, but even this may not help you since quite often none of them contain anything valuable. If you guess wrong on your first try, or there's no correct rock available, you'll have to wait weeks or months for the commission to reappear.
    • The Equivalent Exchange sidequest requires randomly getting the Tales of Winter commission, which is frustratingly rare; many high-level players who've done practically everything else in the game haven't had a chance to do this yet. Just to make it more irritating, it's tracked in the reputation points menu for world quests, and there's an achievement for doing the followup quest 3 times in slightly different ways.
    • "Cliffhanger," where you need to help a storyteller get ahold of the next chapter of a story, has two achievements, one for a specific tale and the other for both parts of the other one. You can only give him one chapter each time, and which two you get to choose from is random, so it's possible for one of the three to just never show up, locking you out of one of the achievements.
    • "Pirates! Argh!" is not only luck-based but also misleading, since all it says to do is "Play a game of pirates with Little Lulu, Little Fei, and Little Meng," a commission that sometimes pops up. The catch is there are three different versions of it, each starting with a different child; you have to do all three to get the achievement, and you can't choose which kid to talk to first.
  • Mage Marksman: The playable archers (like Amber, Venti or Fischl) can imbue their arrows with elemental power as their charged attack, or automatically when they enter Aim Mode.
  • Magical Accessory: The "artifacts" are equippable items that increase your characters' stats. They come in sets and have Set Bonus effects when you assemble 2 to 4 of them together.
  • Magical Guide: The Seelie used to be like this towards humanity, as mentioned in a loading screen:
    Now you see them, now you don't. Once a mighty race that lived to guide mankind, now the most Seelie offer is a little treasure to willing followers.
  • Magic Knight: All of the playable characters can use elemental magic, and some of them use either a sword, a greatsword, or a spear.
  • Magic Skirt: Even when in freefall, skirts and dresses will never rise past a character's waist.
  • The Magnificent: Various characters, playable or minor NPC otherwise, have titles attached after their names. Sometimes, it's a description that's used prominently for them, or the title may just be mentioned in a brief conversation. For example, there's "Bennett the Unlucky", "Roald the Adventurer", "Lisa the Librarian", "Venti the Bard", "Chang the Ninth", etc...
  • Mana Meter: It's called "Energy" in this game, and is needed to unleash Elemental Bursts. It can be replenished by collecting elemental particles, attacking enemies, and equipping certain weapons or artifacts. Some characters also have abilities that grant them Regenerating Mana.
  • Manchild: An NPC named Childish Jiang is one, being a grown man living alone on a mountain whose parents died when he was a child. One quest involves you playing hide and seek with him.
  • Market-Based Title: Interestingly, only the language versions that use roman-derived alphabets call the game "Genshin Impact" (and thus try for any implied connection to Honkai Impact 3rdSpoiler alert! ). In Chinese and Japanese, it is simply known outright as "原神" ("Yuánshén" or "Genshin", spoken language depending). The Korean version splits the difference, giving it the main title of "원신" ("Wonsin") but giving a subtitle of "Genshin Impact" in English beneath the hangul.
  • Mass Monster Slaughter Sidequest: Ley Line Blossoms, Domains, and some Daily Commission Quests require you to kill a certain number of enemies before you can claim your rewards.
  • Meaningful Name: Weapons usually have accompanying lore in their descriptions that explain how they got their names, such as The Flute (it once produced flute-like sounds), and the Skyrider Sword (it's a flying weapon that was used by a man named Leap to soar and pierce the clouds).
  • Meaningful Rename: The ringed ruin with the tall tower in the Brightcrown Canyon was previously known as the capital of Old Mondstadt, or the city of Decarabian. But ever since he was dethroned by Barbatos, that place became abandoned. It does have a history of being used as Dvalin's resting place after he battled Durin, so it got renamed into "Stormterror's Lair".
  • Melting-Pot Nomenclature: The names of characters from Mondstadt are mostly Amero-European ones with Anglic or German roots, like Amber, Jean, or Barbara. But then we have "Venti" (Latin, maybe because he's a deity, true name Barbatos), "Sucrose" (chemical name for "sugar"note ), and "Fischl" (though there's a lot of evidence that this is a pseudonym, and the girl herself is named Amy). For comparison, everyone from Liyue has obviously-Chinese names like Xingqiu or Chongyun. Kaeya is an Odd Name Out because he's from Khaenri'ah, a mysterious nation outside the seven primary ones.
  • Merchant City: The nation of Liyue doubles as a merchant city and a Port Town. The place is well-known for its huge market activity and its local crafts. Its people, appropriately, are a Proud Merchant Race.
  • Metroidvania: The Inazuma region features shades of this through its Electrograna system. Unlike previous regions where roadblocks came from story events, Adventure Rank, multiplayer-only puzzles or insufficient character strength, Inazuma features an exploration-based system of roadblocks and progress. Rather than being used as currency, Electro Sigils from chests can be offered to the Sacred Sakura to upgrade the level of the Electrograna which can let the player through the many Electro barriers and shield them from electric weather. The more basic exploration and combat one does, the more they can upgrade Electrograna, which will let them either pass through higher-level barriers or reach barriers that are further away due to the Electrograna time limit increasing. The areas reached through barriers available after upgrades will usually then allow the player to upgrade further by letting them reach more Electro Sigils and Electroculi.
  • Min-Maxing: It's common for players to outfit a character with weapons and artifacts that fit the character's skills and stats, particularly their inborn stat (different for each characternote ) and whatever stat their skills rely on; e.g. Noelle tends to be given artifacts that have DEF increase as their stats, as well as the Whiteblind claymore (which has DEF% as its extra stat) because many of her skills run on her DEF stat. In the case of artifacts, it's also common to use only the 2-piece Set Bonus effects (with 2 pairs of artifacts) because they tend to be more straightforward to use than the 4-piece ones.
  • Mirroring Factions: The Fatui and the Abyss Order are two villainous factions that the Traveler faces in their journey across Teyvat. They differ from each other in both origins and goals to the point that they oppose each other in-game and are in direct competition for control of the continent. The Fatui is a Corrupt Bureaucrat syndicate from Snezhnaya lead by the Cryo Archon; the Tsaritsa, whose goal is to steal every Archon's Gnosis and end their reign over Teyvat in pursuit of her delusional dream of peace, while the Abyss Order is an Anti-Human Alliance composed of monsters from the Abyss and currently lead by the Traveler's long lost sibling, whose goal is to overthrow the Archons and Celestia entirely as revenge for destroying their original home of Khaenri'ah. Despite this, both factions do overlap in many aspects, such as their desire to challenge the divine order ruling Teyvat as well as having sympathetic motives behind them.
  • Missing Secret: Since new locations or regions are only added on subsequent updates, the early versions of the game have areas or fields that are visible from a distance, yet are inaccessible. Oftentimes when exploring in the open world, you may come across a wide landscape on top of a mountain, or a secret exit from a cave. Trying to approach the unreleased areas will only cause Paimon to appear, forcing you to turn around.
  • Money Grinding: Everything you need to do for empowering characters, from levelling them up to improving their gear, costs ever-increasing amounts of Mora. There's plenty of ways to get Mora, with the most direct way being opening Blossoms of Wealth with Resin.
  • Money Spider: Most enemies, whatever kind of creature they may be, drop Mora, along with a more-logical species-specific item (like damaged masks for hilichurls, and slime condensate for slimes) that has a special crafting/leveling purpose.
  • Monster Arena:
    • The Contending Tides and Phantom Flow events are a series of challenges that pit you against a set of enemies. Each challenge has special conditions attached, like an aura that powers up your characters or dealing bonus damage under certain conditions, and up to three objectives to complete within the time limit. There are several difficulties for each challenge, which determines the enemies' levels and how tough the objectives are. The Phantom Flow event adds an Okuden Mode that changes the enemy lineup and may add additional stipulations to the challenge.
    • Hyakunin Ikki is a time-attack-based event in which you bring six teams of two to fight a set of enemies. Each challenge provides a bonus to different types of damage, and each team can be equipped with Garyuu Arts to bolster their abilities.
  • Monster Compendium: The game has two: the Enemies section in your Adventurer Handbook and the Living Beings section in your main Archive. The former acts more like a utility piece as it lists each type of enemy, what levels they are currently at relative to your World Rank, what items they carry, and where they can be found. The latter (introduced in Version 1.3) is for general completion purposes, as it lists every distinct enemy and allows you to view their models with some flavor text. They can be added by simply defeating them in battle, and the Archive also includes non-enemy wildlife and the pets in settlements.
  • Mood Dissonance:
    • In the Lantern Rite of 2021, particularly the "Lantern Rite Tales" sidequests, the atmosphere is more melancholy than festive, and said quests have a strangely recurring theme of The One That Got Away.
    • The Echoing Conches from summer event Midsummer Island Adventure contrast with the summer vacation theme of the event. The stories from the conches are quite sad, involving people escaping Inazuma and being shipwrecked.
  • Multi-Mook Melee: Much like the Superstring Dimension game mode (AKA Exalted Abyss) in Honkai Impact 3rd, the Spiral Abyss domain contains multiple floors and chambers where you have to fight multiple mooks. Each floor has a special effect that strengthens your characters in different ways, and in each floor, there are 3 chambers filled with enemies you have to tackle through. At the start of each chamber, you're given a choice of 3 buffs to help you. Finishing a floor grants various rewards; finishing the challenges in each chamber awards you with stars, which you can collect to gain Primogems as rewards. There are 12 floors; floors 1-8 are one-time challenges while floors 9-12 are much tougher but their rewards and progress are reset every 2 weeks.
  • Multiple Demographic Appeal: Genshin is marketed to several platforms (mobile phones, PC, PS4, PS5 and an upcoming Nintendo switch port). Visually, it is designed for anime fans. Gameplay-wise, it appeals to the RPG fans, open world fans, and gacha communities all at once.
  • Mundane Utility:
    • One quest at the Dawn Winery has you clean up some stains inside using either Anemo or Hydro.
    • A Daily Commission Quest from Albert requires you to blow away piles of leaves using Anemo abilities. Alternatively, you can use Pyro to burn off the pile of leaves instead of blowing them away with Anemo or Hydro. Be careful not to burn the haystacks though, the quest giver won't like that.
    • Many of the character-related profiles and lore reference how they use their Visions for miscellaneous tasks, such as Diona using her ice powers to chill drinks, or Keqing using her lightning powers to cook fish when out in the wild.
    • It's common to use certain elemental skills or even elemental bursts to take out the cluster of pigeons often seen gathering in front of Timmie, as it's the easiest place to find a group of birds for Fowl gathering.
  • Mythology Gag: Genshin has some references to the Honkai Gakuen universe of miHoYo, particularly in the form of expies to Honkai Impact 3rd characters, or reused concepts overall:
    • With the Unknown God's long flowing white hair, a crescent-shaped Idiot Hair and yellow eyes with cross-shaped pupils, not to mention her power over space and theatrical speeches, you'd be forgiven to think that Herrscher of the Void somehow made her way into this game.
    • Venti is basically themed after Wendy, who has a similar color scheme and ability to control the winds. Both characters also have titles that allude to their powers and godly status (Anemo Archon and Herrscher of Wind, respectively), and they lose their "power sources" (Gnosis and Herrscher Core) to mature blonde ladies affiliated with an enemy group (Signora and Cocolia).
    • Likewise, Zhongli giving his Gnosis to the Tsaritsa is a reference to the Herrscher of Earth (Owl) giving his Herrscher Core to the Herrscher of Ice (Ana).
    • In this game's supplementary manga, Murata is known as the "Lady of Fire", the Pyro Archon worshipped by a tribe with their characteristic red hair. In HI3, there's a character named Himeko Murata, who has red hair and Himeko's Previous Era counterpart was known as the Herrscher of Flames.
    • Diluc is also very similar to Himeko Murata. Both are red-headed, fiery greatsword wielders associated with alcohol. The twist is that while Himeko is The Alcoholic, Diluc actually hates alcohol.
    • The Electro Archon Baal has the title of "Raiden Shogun", real name Raiden Ei, referencing Raiden Mei, the Herrscher of Thunder from HI3. In fact, one of HI3's supplementary comics "Escape from Nagazora" has a chapter titled "The Wrath of Baal" which showcases Mei's time as a Herrscher.
    • One of the in-game books, titled "Vera's Melancholy (I)" has Vera mention that "there is a world currently in a war against doomsday, where the noble and elegant souls of fourteen Valkyries burn bright, if only for a brief but magnificent moment". Savvy Honkai Impact 3rd players will understand that words like "doomsday" and "fourteen Valkyries" are referring to the Honkai threats and playable characters of HI3 respectively; although, for the latter, there are 13 characters in the roster at its current state.note 
    • The Cecilia flower that only grows naturally in the heights of Mondstadt is a clear reference to Cecilia Schariac, the mother of Kiana Kaslana. The stigmata set modeled after Cecilia in Honkai Impact 3rd prominently features similar flowers in its art, and the blooming petals of the actual flower in Genshin Impact are modeled after the Schariac family crest.
    • During Chang the Ninth's daily commission, the NPC mentioned that he wants to participate a literary competition hosted by Yae Publishing House, an Inazuma-based publishing company. Many Honkai Impact 3rd players will understand that the publishing company's name is an obvious reference of Yae Sakura, one of the playable characters.
    • From the "Marvelous Merchandise" event, the NPC named Liben carries a sachet of blue crystals from HI3 on his back.
    • The CEO of miHoYo, Forrest Wei Liu had an Author Avatar in Honkai Impact 3rd known as "Dawei".note  In that game, his avatar's face is only a pair of eyebrows and the hanzi for "Wei". He returns in Genshin Impact as the "Unusual Hilichurl", complete with the same "face", and the exact standard (albeit tattered) 3-piece suit of a CEO. He also throws "crystals" and the plush bunny HOMU from that game as attacks, and when defeated, he drops cabbages, a reference to Ai-chan, another mascot of the game (who's often called "cabbage" because of her hair).
    • Xiao's story quest mentions that the fallen gods' lingering hatred created miasma, plagues, mutations and monsters to spring forth. They are all also how the Honkai can manifest; in particular, the "major" Honkai Beasts are named after gods and tend to cause corruptions and gathering of minor beasts by their presence alone.
  • Named After Somebody Famous: As listed further in the Shout Out tab, some NPCs are inspired by real-life individuals. There's an author NPC named Gaiman, and a painter NPC named Vermeer. There's also Ella Musk, whose name is based from Elon Musk.
  • National Weapon:
    • The Favonius Sword is a standard-issue longsword wielded by the Knights of Favonius.
    • The Prototype Rancour became the basis for all subsequent swords made in Liyue.
  • Neglected Sidequest Consequence: Downplayed as there is no serious consequence for skipping out on optional event quests aside from not gaining rewards, but a lot of character interactions and stories will no longer be accessible.
    • The Midsummer Island Adventure has confirmation that Klee went on vacation with her friends without you due to Barbara leaving a note talking about her experience at the Golden Apple Archipelago. Participating in the event reveals she holds the outlander close to her despite their little interactions and that it meant a lot to her if they joined. Since Alice, Klee's mother revealed how she is part of a race that lives much longer than normal humans, this trip was a once-in-a-lifetime chance for her to spend time with all her friends that she'd eventually outlive, even moreso when the islands become inaccessible later.
    • The "holiday" events such as Lantern Rite and Windblume festival are implied to go on without the player's input due to decorations being present in the nation and commemorative items being sold in souvenir shops. However, this implies that the Traveler was not present to influence some of the events such as convincing Xiao to see the lanterns or being the Windblume Star of Mondstadt.
  • Non-Combat EXP:
  • No Pronunciation Guide:
    • The English voice actors do not pronounce Liyue consistently, with "Lee-way" and "Lee-yu-uh" being popular choices.
    • Primogems, the gacha currency, don't seem to actually exist in-universe, so there isn't a clear official pronunciation. It's probably meant to be "pry-mo-gem" since the ingame description says they're "primordial crystalline gems," but people often say "pree-mo-gem" as in, er, "primo gem."
    • When Childe introduces himself, Paimon first pronounces his alias like "child", but in another sentence, she pronounces it like "chill-day".
  • Not Drawn to Scale: Weapon size varies depending on the build of the character wielding it. While easy to miss when comparing most characters, it's very noticeable when it comes to Sayu, whose claymores are visibly smaller than those used by taller characters that they could easily be mistaken as standard swords in their own right.
  • Not the Intended Use:
    • The Hypostatic Symphony and Energy Amplifier Initiation event domains restore your party's HP and energy when you enter them, which is meant to let you challenge the domain repeatedly. However, this means they're also useful as general healing checkpoints which are not resource-limited like the Statues of The Seven are.
    • In the Wishful Drops event, Endora's Bubble Spit ability can also be used on other enemies besides the Hydro mimics despite not being the intended use of this mechanic. It only works in specific areas, but players took advantage of this to immobilize enemies and keep them from attacking.
  • Notice This:
    • If a quest waypoint or marker is being tracked, a tall pillar of light will shine on its location when the player is still far away from it. When the objective is just close by, a sparkling trail on the ground leads to it instead.
    • Objects that give a small shine can be investigated, usually yielding some items in the process.
    • When you activate "elemental sight", on-screen enemies and objects that have an elemental attribute will be tinted with a specific color related to their element. Breakable walls are also highlighted with a vibrant color, while the Seelie Garden statues have a green mist that point to where their respective Seelies are stranded.
    • If it's your first time visiting the edge of Cape Oath, the camera will automatically focus your attention to the floating wormhole in the sky.
    • A complex puzzle in Liyue requires three crane statues to be rotated and face Qingyun Peak in order to activate a mechanism. While the game doesn't explicitly show the location of the statues on the mini-map, standing near the mechanism causes blinking lights to appear from a distance, hinting at the statues' locations.
    • During the "Unreconciled Stars" event, the playable characters' Visions glow and produce a noise when they are near a meteorite shard.
    • The "Lost Riches" event gives you a "Treasure-Seeking Seelie" that will help you locate the Iron Coins used to buy the items in the event shop. When you get closer to the coins' location, the Seelie will glow brighter; when the coins are nearby, the Seelie will emit beeping noises.
  • Not So Extinct: In Xiangling's story quest, you can find an ancient species of boar, encased in ice, near where the Cryo Regisvine is fought in the quest's special domain, and the Traveler and Xiangling take its meat to Springvale. Draff notes that said boar might've been the last of its kind and thus its meat would be very pricey. But later on, after the Dragonspine update, you can find more of those boars being encased in ice on said mountain. You can even find their King Mook version, the Great Snowboar King, which will drop a lot of Chilled Meat when you beat it and respawn once every day.
  • Not Rare Over There: Previously, crabs were rather annoying to collect, as they don't spawn on every Mondstadt and Liyue shorelines. In contrast, Inazuman beaches are positively crawling with the critter, easing cooking recipes requiring crabs.

    O to S 
  • Odd Couple: The two playable characters who work at Wangsheng Funeral Parlor both use polearms and gain extra damage from increasing their max HP, but in every other respect are polar opposites. Zhongli is (very much) older, male, always serious and logical, and has defensive combat skills. Hu Tao is young, female, playful and prank-prone, and fights offensively to the point of harming herself. Unsurprisingly, comments in their character profiles indicate they don't get along very well.
  • One-Time Dungeon: Usually for the story-related quests, there are several Domains or dungeons that can only be cleared once.
  • Only Six Faces: Playable characters are all based on one of five body types: adult/teen/child female, and adult/teen male (there are no male child characters yet; Childe is an adult). Characters in the same group have similar 3D models and movement animations—Diona, Klee, and Qiqi all do Airplane Arms while running and teeter when stopping, for example—but (usually) have unique attack animations, and their exact body proportions vary. In the beta versions of the game, Klee had a unique walking animation in which she would confidently stride forward, but was scrapped and replaced with the standard walk animation of her body type in the released game, suggesting that this was mostly done to standardize animations across the characters.
  • Ominous Floating Castle:
    • Celestia, the "abode of the gods", which can be seen in the sky from pretty much anywhere on Teyvat. It is said to be a place of the gods and heroes of noteworthy legend, where they will "become one in the world" at the end of their life story after they're invited into it.
    • Above Liyue Harbor, there's one called the "Jade Chamber", owned by one of the playable characters, Ningguang. Liyue people often talk about it, spreading rumors such as how the palace's "magic" allows Ningguang to acquire all the information she needs, and how her "paper snow" falling from there may somehow help merchants and other business people get an edge in their business. You eventually get to visit it during Archon Quest Chapter 1 Act 3. In the climax battle against the sea god Osial, it's revealed that she fits her palace with replicas of Guizhong Ballista (a weapon made by the adepti) that the adepti can use to fight back Osial. In the end, after Osial wrecks the ballistae, Ningguang decides to slam down her entire chamber with the Traveler's help to bring Osial down again.
  • Optional Stealth: While the objective for the Daily Comission "A Gentlemen Strikes in Broad Daylight" is to steal supplies without being seen, it can still be completed even if your character is spotted by an enemy.
  • Orwellian Retcon:
    • There are several item names and Flavor Text that were changed in later updates, such as the "Eclipse Dynasty" mentioned in the backstories (as seen on the "Breeze Amidst the Forest" book) being renamed "Blacksun Dynasty" from Version 1.1 onwards, the "Seelie Gardens" being renamed to "Seelie Courts", or "Prototype Aminus" changed to "Prototype Archaic" on Version 1.2, etc.
    • Some of the achievement names used to be references to other media (such as Jojos Bizarre Adventure, Fallout 3 and Earth, Wind & Fire), but were renamed on Version 1.1.
    • Some dialogue lines were also rewritten in subsequent updates. For example, the Oceanid's line when the boss battle starts went from "So, murderers from our homeland have come on a futile journey to harass the people of the Qingce waters..." (Version 1.0 to 1.2) to "An assassin from our homeland? Or a foolish trespasser upon these waters?" (Version 1.3) to "An assassin from our homeland? Or a fool who trespasses upon the waters of Qingce?" (Version 1.4).
  • Our Demons Are Different: In Teyvat, 'demons' refer to the lingering resentment and hatred of dead gods. They don't seem to take physical form, instead possessing living creatures and causing abnormal mutations in the flora and fauna. In the backstory of the game, the Five Yakshas were tasked by the Geo Archon to fight against demons.
  • Our Wormholes Are Different: There's a small wormhole floating in the sky at the edge of Cape Oath in Mondstadt. It provides a fast travel method for reaching the Musk Reef and gaining access to the Spiral Abyss. Another one appears above Jinren Island in Inazuma which leads to an underwater location hosting the Perpetual Mechanical Array.
  • Out of Focus:
    • The game has a lot of playable characters, but not everyone gets to have a spotlight in the main story. Some are only relegated as minor NPCs depending on the chapter, some don't even show up in the main story just yet, and some had to wait for future updates before they receive their own character questlines. Keqing is a prime example as she's been around since the beginning of the game and yet, while she does have a minor story presence in Chapter 1, as of Version 1.5 she has yet to recieve a story quest, Hangout Event, or something similar.
    • A bit of an odd example. Despite great attention being drawn to the 7 Elements, Dendro is woefully underrepresented by the game's mechanics, only interacting with one other Element (Pyro) and thus far being the only Element that no one wields as their Vision. The only Dendro-using enemies are grass slimes and one type of hilichurl mage. Its rarity may be because it's a mostly-awful element with no advantages over any other types.
    • As far as the different nations go, Natlan is this compared to the others. As of Version 2.0, it's only been mentioned in-game a few times and is the only nation without any NPC characters (discounting the preview of Iansan from the Teyvat Chapter Storyline Preview video).
  • Overhead Interaction Indicator: NPCs that give quests will have an exclamation point over their heads.
  • Overly Generous Time Limit: After clearing a dungeon, the party is given 1000 seconds before they are automatically booted out of it. However, it only takes a few minutes or seconds to collect the loot and exit the dungeon manually.
  • Overly Long Name: The sword named "Harbinger of Dawn" is also identified with a longer name: "The Triumphant Harbinger of Dawn that Points Towards Victory".
  • Passing the Torch: Invoked in the 2.1 Moonchase, where multiple generations of Liyue, from Madame Ping, to Ganyu, to Ningguang, to Keqing, talk in turn about carrying on the traditions and dreams of their predecessors, including Marchosius, the now gone God of the Stove.
    Narration: The Stove God had quietly disappeared, but vendors rose early to hock their wares. People went out to buy goods, lit their stoves, and cook food. Just as they had done every day for as long as they could remember. In Liyue, things have always been this way. Nature provides, the mountains rejoice, we are blessed by heaven's good grace ... years have gone by, the world has transformed, but our way of life survives ... Fame and fortune is only a season. It is the moment we should embrace ... Past meets present, heritage becomes legacy. Long into the future may we thrive.
  • Pass Through the Rings: There are a few challenges and story quests where the player must navigate through a series of rings while gliding. One event in Version 1.1 is nothing but a series of similar gliding challenges, with extra gimmicks.
  • Patchwork Map: Right between the temperate nations of Mondstadt and Liyue sits Dragonspine, a massive snowy mountain that slowly freezes anyone who gets to close. It use to be more mild in the past until the Skyfrost Nail was cast down by Celestia and turned the mountain into the frozen wasteland it is today.
  • Peninsula of Power Leveling:
    • Blossoms of Revelation drop Character EXP Materials upon completion.
    • Multiple events may either have character EXP materials, weapon refining/ascension materials, and talent books as rewards, or purchasable in the event shop.
    • The nameless island north-east of Mondstadt is a great place to farm crabs, which are otherwise a chore to collect. You can get ~18 crabs per visit to this island instead of having to scour the shorelines or buying from the merchants at very limited quantities, making recipes with crabs that much easier to create.
  • Personality Powers: Vision holders more often than not have personalities suitable for their element, such as Bennett, a Pyro user with an undying passion for adventuring. Or Eula, a Cryo user who not only has a fittingly frosty personality but also enjoys everything cold; cold food, cold drinks, and casually taking a dip in the lakes around Dragonspine.
    • This becomes an Inverted Trope for a few other characters. For example, Tartaglia is Fiery Redhead with a passion for battle, but uses Hydro. Diluc, a calm and sarcastic man, uses Pyro.
  • Piñata Enemy:
    • Weasels carry Mora bags and digging them out will cause them to drop Mora as they run away, albeit in small amounts. However, if you catch up to them and kill them, they'll drop the entire bag with hundreds of Mora.
    • Though not a specific enemy, gold "ley lines" provide a large quantity of Mora after you beat a small group of enemies and spend Resin.
  • Play Every Day: As one would expect from a mobile game developer, there are daily login bonuses (sort of, anyway, with a bi-weekly set of 7 daily rewards, plus a small amount of battle-pass EXP for logging in), random daily guild commissions with rewards both for each quest and for completing all 4, and a slowly-regenerating supply of "resin" needed to collect certain mission rewards (capped at 160, so ideally you should use it all up every day and let it replenish when you're not playing).
  • Playlist Soundtrack: For most of the game, the soundtrack cycles through various short and ambient symphonic tracks depending on the area you're currently in, with each area having their own set playlists to match the atmosphere. Battle themes are not exempt from this either, but unlike area themes, each major nation only has three common battle tracks and will only switch between them if you're out of the action for more than 30 seconds. The only exception to this is inside Domains and during boss fights, where it'll just keep playing the same track on repeat to match the tension going on.
  • Plot Detour: In the Traveler's journey to find their missing twin, they get pulled numerous times into the incidents and intricacies of the regions they visit. Lampshaded by Venti and later Dainsleif, who tell them that the journey is just as important as the destination.
  • Plot Device: In the Prologue chapters, Venti seeks the Holy Lyre der Himmel in order to call the dragon Stormterror/Dvalin and understand what's troubling him. But that's not enough as the protagonists also had to find the dragon's crystallized tears in order to purify the lyre.
  • Power at a Price: Delusions are counterfeit Visions made by the Fatui. These could extremely amplify the bearer's power, but there's also a risk of backfiring. Diluc's father Crepus had one, which also led to his death a few moments after he used it.
  • Power Equals Rarity:
    • Higher-rarity weapons and artifacts have higher stat scaling than those of the lesser rarity.
    • 5★ characters generally have slightly higher base stats than 4★ characters, but this can be subverted or zig-zagged depending on bigger factors such as the artifacts or weapons appropriate to the character's playstyle. And because of the gacha mechanics and the significance of the Constellation system, the Constellations of 5★ characters are harder to upgrade, so a 4★ character with fully-upgraded Constellations can pretty much catch-up.
  • Practical Currency: One of the loading screen texts mentions Mora as the catalyst for doing many things. This basically explains how enhancing your weapons and artifacts cost Mora, for one.
  • Premium Currency: The game has multiple tiers of premium currencies:
    • The most common are the Primogems, which are your main currency for investing in the game's gacha mechanics. While they can be earned in-game by completing quests and daily commissions, solving puzzles, opening treasure chests, obtaining achievements, participating in limited-time events, etc., you can also buy them with real money with various Microtransactions, and like with many gacha games, you get more that way.
    • Next are the Genesis Crystals, which are purely premium and can only be bought with real money. They can be converted into Primogems via Crystal exchange or they can be used to buy alternate character costumes from Version 1.6 onward.
    • Finally, there are the Fates, which are the primary currency for Wish banners. These can be bought with Primogems or earned through other means like character ascension rewards, and there are two types of Fates: the Acquaint Fates (which go to the permanent standard banner), and the Intertwined Fates (which go to the limited event character and weapon banners).
  • Prayer Pose: Viewing a character's Artifacts screen makes them close their eyes and pose in this manner.
  • Pressure Plate: Some puzzles are solved by standing on magical pressure plates. But unlike most examples of the trope, they don't activate instantly — a character (or occasionally, summoned object) needs to remain on top of the plates for a few seconds.
  • Product Placement: There was a cross-promotion with Kentucky Fried Chicken. KFC restaurants in China had specially-branded products for the game, and the "Wings of Feasting" Wind Glider, and three special recipes for Golden Chucken Burgers, Fragrant Mashed Potatoes, and Golden Fried Chicken were added in-game. The items were brought to the global versions in the "Outland Gastronomy" login bonus sans KFC promotion.
  • Prolonged Prologue: The game's "Prologue" spans three quest chains with the last one requiring you to be at at least Adventure Rank 18 to access. It can take you anywhere from 15-30 hours to get to Chapter 1.
  • Promoted to Playable: Many of the post-launch playable characters started off as NPCs before they got added into the Wish gacha as the game receives updates.
  • Protection Mission:
    • Some Daily Commission Quests or Spiral Abyss Floors require you to defend a Ley Line Monolith from small waves of enemies.
    • In the battle against Osial, you are tasked to protect the Guizhong Ballistae from the Fatui.
  • Proud Scholar Race: In the early parts of the game, from the few mentions of Sumeru, to the few appearance of Sumeru people, it's implied that Sumeru is a nation of scholars and researchers.
  • Pun-Based Title: If they're not references to pop-culture, some of the achievements' names are made up of puns or wordplays. For example, being defeated by a wild boar earns you the "Boared to death" hidden achievement, while finishing Glory's quest five times earns you "For the Love of Godwin".
  • A Quest Giver Is You:
    • Depending on your Adventure Rank, Expeditions allow you to dispatch up to five characters to various locations, and they'll return after a period of time with some resources.
    • The "Vishaps and Where To Find Them" and "Spectral Secrets" events use an expanded version of the Expedition system. You can send teams of up to four characters out to four locations, and they'll return after some time with Primogems. Each location also has a bonus reward, and the odds of getting it depend on the levels and elements of the team you're dispatching.
  • Random Drop:
    • It's all up to chance to determine what enemies drop when they are killed. Downplayed in that certain enemies always drop specific items; the random part comes in whether you get the lower or higher rarity kind. Higher leveled enemies have higher chances to drop rarer kinds of materials.
    • Clearing Spiral Abyss stages rewards Domain Reliquaries, consumable items that function like treasure chests but randomly give out Artifacts when opened.
    • Originally, clearing Domains that drop talent-enhancing materials or weapon ascension materials on Sunday lets you get all kinds of the respective materials at random (In other days, specific materials are available to drop on specific days). Averted in Version 1.2 onwards where the Sunday domains now have selections of predetermined rewards you can choose from before you start the domain, rather than being completely random.
    • The drops you can get from bosses, aside from the character ascension materials, are random artifacts. Domains that drop artifacts also drop them at random, with the higher level version increasing the chance of dropping the rarer kinds.
  • Random Event: Occasionally while exploring, you’ll encounter random events that can be cleared for a reward. These are heralded by a popup literally announcing a "Random Event," along with its name. Usually, these events involve defeating a horde of monsters.
  • Random Number God:
    • Aside from the gacha and item drop mechanics, there are several layers of RNG when it comes to Artifacts. Flowers of Life and Plumes of Death are guaranteed to have Base HP and Base ATK stats respectively, but the other three Artifact types (Sands of Eon, Goblets of Eonothem and Circlets of Logos) have randomized main stats. And for artifacts above 1★ rarity, the number of starting substats are random, so a 2★ Artifact can have one starting substat or none at all. The substats themselves are based on luck, including those that are added for every 4 levels.
    • The 4 Commissions you get every day are randomly chosen from a pool of commissions. Some of them are required for specific unlockables, such as a few Achievements tied to commissions, one recipe (Crab, Ham and Veggie Bake), and even one World Quest (unlocked after you finish a commission from Viktor in Mondstadt).
  • Real-Place Background: miHoYo used several real-life locations when designing the in-game world, most notably the Liyue region. As they mentioned in this documentary video, Jueyun Karst is inspired by the Zhangjiajie National Forest Park, while Mt. Tiangheng was inspired by Tianmen Mountain. These articles also mention more details, such as the in-game Luhua Pool being based off the Jade Pool located in Songpan county.
  • Red Baron:
    • Playable characters, bosses and story-relevant major NPCs have at least one title that they are alternatively known for. Usually, it has something to do with their professions and abilities, but others simply have an adjective attached to their names. The Geo Archon turns this Up to Eleven since he has a lot of titles.
    • Certain weapons also have alternate titles according to their lore. The Prototype Rancour was dubbed "destroyer of rocks" after the first of its kind was accidentally dropped on the ground, yet it bore a twelve-inch hole into the mountain rock.
  • Red Sky, Take Warning: The skies burned red when Dvalin fought the shadow dragon Durin, as if it was the end of days for Mondstadt.
  • Reduced Mana Cost: In a variant, some of the available cooked food can reduce the stamina consumption of certain actions.
  • Relationship Values: Each character has a Friendship level that can be increased by accumulating Companionship EXP, which you get by finishing world boss battles, quests and domains together with said character in a team. The friendship level will unlock their character story entries and voice-overs, and once their level hits 10 (the Level Cap), you also get unique profile card backgrounds.
  • Religious and Mythological Theme Naming:
    • Paimon, Morax (a.k.a. Rex Lapis), Barbatos, Baal and Decarabian are named after demons from Ars Goetia.
    • The various elemental gems used to Ascend characters are named after various Hindu gods.
    • From Norse Mythology, Dainsleif takes his name from the cursed sword of King Högni, while the dragons Dvalin and Durin are named after dwarves.
    • There are also terms and concepts taken from Gnosticism, such as the seven Archons (the servants of the Demiurge) and Gnosis (knowledge of the divine).
    • Tartaglia's real name is Ajax, the famed Trojan hero in Classical Mythology and warrior of courage from Homer's The Iliad. His little brother is also named Teucer, the half-brother of Ajax in classical mythology.
    • Geri and Freki are sibling NPCs who are named after Odin's two wolves.
  • Remember the New Guy?: The game in general tries to avert this by adding scattered fluff dialogue referencing upcoming playable characters before they're properly added in; but at times, completely new playable characters will be added to existing factions and organizations with no prior foreshadowing. The most noticeable is Eula, a Captain of the Knights of Favonius who, despite the Knights appearing prominently, never appeared or was even mentioned in the other Knights' profiles prior to her appearance in Version 1.5.
  • Remilitarized Zone: Both Kannazuka Island and Yashiori Island in Inazuma have become a war zone between the Shogunate Army and the Sangonomiya Resistance, with ronin pirates, Hilichurls, Treasure Hoarders, the Fatui, and the Abyss Order being caught in the mix. The area is littered with scattered weapons, destroyed outposts and capsized ships as far as the eye can see, and it's mentioned that the citizens who once lived on these islands has since evacuated from the ensuing chaos.
  • Reused Character Design: Several of the characters are effectively recycled from Honkai Impact. Examples include Venti (effectively a Gender Flip of Wendy), Yae Miko (based on Yae Sakura) and the Raiden Shogun (based on Raiden Mei)
  • The Reveal: There are several:
    • By the end of Prologue Act 2, we learn that the Abyss Order is being led by the other Traveler, and they're also behind Stormterror's corruption.
    • By the end of Chapter 1 Act 3, we learn that the friendly and helpful Childe, who repeatedly maintained that not all of the Fatui is that bad was manipulating the player to get Morax's Gnosis all along, and that in turn he was being manipulated by Morax himself (secretly Zhongli) and his colleague Signora to cause as much chaos as possible as part of Zhongli's contract with the Fatui. Neither Childe or the Traveler were amused.
    • By the end of Chapter 1 Act 4, we learn that 500 years had actually passed since the Traveler faced the Unknown God and lost their sibling, and that the monsters of the Abyss Order were all once human.
  • Rewards Pass: Battle Passes are available after Adventure Rank 20 and give rewards for completing BP Period missions and collecting enough BP EXP. The Sojourner's Battle Pass is available for free to everyone, while the Gnostic Hymn is a paid option that unlocks a second tier of rewards.
  • Rewatch Bonus: The Teyvat Chapter Storyline Preview released well before the game launched features a quote for each chapter that hints at the plot and whose meaning only becomes apparent after that chapter is complete (the Prologue and the meaning of freedom if demanded by a god, Chapter 1 and a contract to end all contracts).
  • Ridiculously Cute Critter: The Mini Seelie from the "Lost Riches" event—mainly the one you can buy after completing it, which takes the cute-amorphous-blob from the event and adds on squeaky baby noises and airborne frolicking.
  • Route Boss: Genshin Impact has two route-specific bosses named Lupus Boreas and Azhdaha, who are encountered in Razor's Story Quest and the second part of Zhongli's Story Quest respectively. They stand out among the rest of the game's bosses by being tied to optional character quests and are required to fight in said quests in order to unlock them as Weekly Bosses (bosses who can only be fought once per week for Talent ascension materials).
  • Rule of Seven: There are 7 elements in the game, 7 major nations, and 7 Archons that watch over them and correspond to the elements. Various pieces of lore imply that the concept of the Seven was established after the end of Archon War, where the winning 7 gods become the Seven Archons.
  • Rule of Three: Brought up by name by Ruu during the questline on Tsurumi Island as justification for why the Traveler has to collect three feathers at three different trees on the island.
  • Running Gag: The Traveler has an option to refer to Paimon as "emergency food," which sticks throughout the story. In the web series, the following conversation occurs:
Paimon: The waiter said that no outside ingredients are allowed.
Childe: Oh really? Then how did you get in here?
  • Scenery as You Go:
    • The title screen uses this trick to visualize the loading time. As the game connects to the server, the platforms start forming in front. When that process is done, a door appears at the end of the platforms, allowing you to tap the screen and log in.
    • In some Temples' platforming sections, the floating blocks in the background slowly form a bridge as you try to take a step forward in what appears to be a chasm.
  • Scenery Porn: As an "open world fantasy" game, this is the game's main selling point; not long after you start your journey, you're treated to a shot of Mondstadt from far away as you're standing on a plateau surrounded by hills. Version 1.1 has "viewpoints" that you can find where the scenery is especially good.
  • Schizo Tech: Teyvat is mainly a Medieval European Fantasy setting with swords and sorcery alike, but then you get robots like the Ruin Guards roaming the ruins, and it's said they're Lost Technology from an ancient civilization that fell eons ago. Played even straighter with the Fatui Skirmishers, who are Super Soldiers equipped with advanced weaponry capable of replicating Vision powers, implying that their homeland, Snezhnaya, is technologically leagues ahead of every nation on the continent. The land of Fontaine is also implied to be technologically advanced, being the creators of the Kamera and even having a proper film industry.
  • Schizophrenic Difficulty: The enemy waves when salvaging the meteorite shards in the "Unreconciled Stars" event is randomized. Which means that the encounter can range from simple (hordes of Hilichurls or Slimes) to moderately challenging (hordes of Treasure Hoarders whose resistance to stagger and hard hitting kicks can easily kick you off the arena) to very dangerous (two Fatui elites who can kill you in seconds). And there's no way to find out the enemy waves until you start the encounter. Thankfully, the waves will be the same at each location so you can always retreat and prepare to challenge them later at no cost.
  • Schmuck Bait:
    • A cluster of three flowers almost always means that grabbing one of them might spawn an angry Whopperflower. Even after knowing the hints that distinguish them from ordinary flowers, it's hard to resist taking them anyway. Once you have a good enough team, you'll likely start doing this on purpose to get Whopperflower Nectar.
    • The first time new players (from Version 1.2 onwards) are likely to enter Dragonspine is from the researcher camp southeast of Springvale. Across the broken bridge, to the right of the path, is a treasure chest guarded by Treasure Hoarders, who are not too difficult to deal with. But then immediately after them is a camp with another treasure chest... full of Fatui Skirmishers, and considering this would be the first time players encounter them since Fatui enemies are not very common in Mondstadt, they'll find out the hard way that the Skirmishers' are much tougher to take down because of their elemental shields, which requires knowing their weaknesses and mastering the game's elemental combat system to even stand a chance against them.
  • Scunthorpe Problem: Co-op chat is particularly overzealous in censoring words, due to the heavy censorship laws in China. This gets especially ridiculous when seemingly innocent words in English, such as "nerd" or "home", get picked up by the chat filter, making text communication a bit of a hassle.
  • Sequence Breaking: Fetch quests expect the player to fetch items somewhere else, and then return to the quest giver. However, it's possible to skip the entire fetching part if the player has already collected the required items beforehand, either by randomly looting in the open world, or by using a guide. When this happens, the quest's objective is updated as soon as it is received.
  • Set Bonus:
    • A step up over Stigmata, Artifacts confer greater bonuses if you equip multiple types from the same theme. For example, equipping at least two artifacts from the Adventurer set increases your max HP by 1000, and equipping at least four grants you brief Gradual Regeneration when you open a chest. Each character only has 5 artifact slots, though, so they can have (at most) two 2-piece sets, or one 4-piece set and zero 2-piece sets (or a 1-piece set artifact, if you have them).
    • The Lithic Series of weapons does this with the party members themselves. The Lithic Series (currently only composed of the Lithic Spear and Lithic Blade) has a passive called Lithic Axiom - Unity, boosting both the wielder's ATK and CRIT Rate for every party member hailing from Liyue. At max refinement and with all four party slots filled by Liyue natives, this grants a 44% ATK boost and 28% CRIT Rate boost.
  • "Shaggy Dog" Story: To convince Qiqi to sell you some incense (without the required prescription), you and Zhongli have to repair an ancient siege weapon, fight off a bunch of treasure-hunting bad guys, and ultimately track down a mythical creature called a "Cocogoat". You never get anywhere on that last part and report back to her, only to learn that she thought coconut milk came from a "coco-goat." No such creature actually exists.
  • Shamu Fu: The Luxurious Sea-Lord introduced in Version 2.1 is a large fish that claymore wielders use as a bludgeon.
  • Shoot the Mage First:
    • Samachurls are often prime targets whenever they're spotted among Hilichurl camps, as their elemental magic can either hinder you and leave you open to the other monsters' attacks, or support their brethren to make fighting them harder.
    • If you spot Anemoboxer Vanguards among the Fatui Skirmishers, go at them first; they act as support by defending other troopers from your attacks, and they can suck you to its range for a powerful punch.
  • Shoot the Medic First: Fatui Hydrogunner Legionnaires, and, to a lesser extent, Hydro Samachurls are also best taken out first among their groups, as they can heal their fellows with their water, making it harder to defeat anything until the Hydro wielder is gone.
  • Shout-Out: Has its own page.
  • Shout-Out Theme Naming: As listed further in the Shout Out tab, some groups of NPCs are collectively named after specific pop culture references, such as Athos/Porthos/Aramis and Parsley/Sage/Rosemary. Mona and Lisa are an unusual case, having no relation beside their witch theming but collectively referencing the famous painting by Leonardo da Vinci.
  • Silly Spook:
    • Dusky Ming is a child ghost who initially plays around the kitchen of the Wangshu Inn. A main story quest focuses on chasing and calming her down so that the chef can work peacefully. As a last-ditch effort, she tries to possess a Ruin Hunter just before the Traveler and Paimon cornered her in the wild.
    • The little ghost that hangs around Hu Tao. It 'helps' Hu Tao in cooking, it loves to prank and gets pranked by Hu Tao, and it's used as a bludgeon in her Burst.
  • Situational Sword:
    • Some weapons may deal additional damage if certain conditions are met, such as striking the Lion's Roar sword against enemies affected by Pyro or Electro.
    • There are also weapons with conditional passive stat boosts. For example, the Sword of Descension further increases ATK by 66 only if it's equipped by the Traveler, while the Harbinger of Dawn increases CRIT Rate if the wielder's HP is above 90%.
  • Small Name, Big Ego: By the present day, the Lawrence clan of aristocrats that once tyrannized Mondstadt has been reduced to complete irrelevance. This doesn't stop them from still believing they're entitled to respect.
  • Snake Oil Salesman: A man in Springvale named "Hopkins the Marvelous" sells bottles of cure-all holy water, which is "indistinguishable from normal water" and has a hidden effect of restoring merely 1 HP per second. If you come by at night, you can catch him collecting plain old spring water to sell the next day.
  • Socialization Bonus:
    • You can call on other players for co-op, which can make tackling bosses and domains easier.
    • In the "Five Flushes of Fortune" event, you use a strange Kamera to take snapshots of things and creatures in the wild; the resulting photos will come in one of 5 odd colors randomly. You can only take 10 photos each day. An NPC will ask you to get one of each color of the photo and he'll give you a prize box in return; you can get up to 8 boxes from him. Where this trope comes in is in how you can trade colored photos with your friends in your friendlist for faster completion.
    • In the "Vishaps and Where To Find Them" and "Spectral Secrets" events, you can add a character from your friends onto your dispatch team, increasing the chances that you'll get the bonus reward.
    • The Serenitea Pot system allows players to visit their friends' Teapot to buy their traveling merchant's items or speed up their constructions.
    • In the "Energy Amplifier Initiation" event, you can have your friends' characters provide a boost to your Motive Force, which lets you equip more ability-granting Irminsul Fruit Fragments to your Energy Amplifier.
  • Soft Water: Players falling into water deep enough to swim in take no Fall Damage no matter how high they fall from.
  • Spam Attack: The Sacrificial Series of weapons, comprising every weapon type except Polearms, has a chance to immediately end the cooldown of Elemental Skills after use. At max refinement it has an 80% chance to trigger every 16 seconds.
  • Spell Book: The catalyst users may use spellbooks as an option for their weapon.
  • Spin Attack: Some claymore users have this as their Charged Attack. They will keep spinning and hitting enemies around them until the stamina gauge runs out.
  • Spiritual Successor: To Honkai Impact 3rd, despite that game still being in service alongside Genshin.
    • Specifically, Genshin uses many of the same basic action-RPG combat systems that exist in HI3, and takes a lot of fairly obvious cues from the experiments in "open world" exploration and combat that HI3 implemented in various events and updates, and is an expansion on those systems in directions that HI3 simply wasn't designed, and isn't entirely built, to go in. Never mind someone who looks and acts a damn lot like Herrscher of the Void showing up in the intro...
    • It's also a successor in another way: Forrest Wei Liu, miHoYo's CEO, actually would've liked for HI3 to be more international from the start, but it simply wasn't possible early on (especially given the original state HI3 launched in China and miHoYo's capabilities in 2016). Genshin is that vision brought to life: an HI3-like game, released internationally in multiple dubbed languages from the very start, available on enough devices that various international markets will find it easy to get the game on their preferred device (such as mobile for China and Southeast Asia, console (and especially Nintendo Switch) for Japan, multi-platform cross-play for North America, PC for Europe, and so on) and designed for somewhat broader appeal and to be a bit less esoteric than HI3 can be at times.
  • Sprint Meter: There's a yellow gauge that appears and is depleted whenever the playable characters sprint, swim, climb, perform a Charged Attack (except for the bow users), or glide in the air. The gauge can refill by itself, but there exist consumables that can refill (at least some of) the gauge instantly. There are also consumables that reduce the cost of stamina for certain actions for some hundred seconds.
  • Squishy Wizard: Catalyst-users, being de facto mages hits hard but also takes hits hard. Averted by Ningguang however due to her Geo element and defensive skills while downplayed by Barbara due to her heals and higher health.
    • Among enemy mages, it's played straight by Samachurls but averted by anything else because of their shields and even without them, would take time to bring down due to high health.
  • Stat Sticks: Certain weapons such as the Favonius series of weapons are more useful for their passive abilities than they are for their attack stats and are useful for those who don't really need to use their normal attacks often. A notable example is how Albedo, as a character whose primary offensive ability scales off of his DEF, benefits pretty well from the 3* sword "Harbinger of Dawn" because he rarely actually needs to swing his sword and the CRIT Rate boost is pretty useful for him. Similarly there's the Cinnibar Spindle, a sword that raises the DEF stat and thus seemingly designed solely for Albedo and any other sword users whose offensive power scales off of DEF.
  • Standard Japanese Fantasy Setting: The game took some influence from The Legend of Zelda: Breath of the Wild plus most of the contents of this trope, including a protagonist who is Trapped in Another World, characters with common anime stereotypes, enemies like Slimes and Hilichurls, and an I Will Find You main plot that will lead the protagonist Traveler across the world of Teyvat looking for the Seven Archons. It's very "Japanese Fantasy Setting" but it was made by Chinese company miHoYo, the creators of Honkai Impact 3rd.
  • Starter Equipment: The gameplay starts with a Dull Blade equipped.
  • Starting a New Life: In Liyue Harbor, there's a NPC named Atsuko who made a daring escape from Inazuma's Bakufu forces on a raft in stormy waters, capsizing in the process and being rescued by Liyue locals. After making it ashore, she desires to travel the world on boat, which she notes is a luxury that not many Inazuma people can experience ever since their Archon Baal closed their borders.
  • Status Effects: Some elemental reactions inflict these, such as Frozen (temporarily freezes the target) and Burning (deals Pyro damage over time).
  • Stealth-Based Mission:
    • Breaking into the church at night to steal the Holy Lyre der Himmel during Act 2 of the Prologue involves evading the patrolling knights who are guarding it.
    • Sneaking past the city guards during the first Act in Liyue after Rex Lapis has been declared dead. Not long after that, however, you're found out in a cutscene, and the city guards chase you before you're saved by Childe.
    • In one of the scenarios in Diona's Hangout Event, you get the option to either sneak into the Hilichurl tribe at Dadaupa Gorge quietly or go in battle-ready. If you choose the former option, you'll enter a stealth section where you'll have to sneak past the Hilichurls guarding the area. Getting spotted once will send you back to the start, and getting caught a total of three times will cause the Hangout Event to fail.
  • Stealth Pun: There are two playable characters with a witch theme, and their names are Mona and Lisa.
  • Sticks to the Back: After drawing out their weapon, it floats behind the character while they are moving but not attacking. Lampshaded by one Traveler's Profile conversation with Paimon, in which she asks the Traveler how they're able to do this. The Traveler's reply? It comes completely naturally and inexplicably like Paimon's flight.
  • Stone Wall: The Geo element as a whole. Its elemental reaction, Crystallize, creates shields that grant resistance to corresponding elemental damage, and many of their skills revolve around shaping terrain to ward off enemies. Geo shields are also much tougher to destroy, requiring Overload (Pyro + Electro) instead of simply blasting it with any singular element it reacts to. However, Crystallize is one of two reactions (the other being Frozen) that can never deal damage.
  • Story Breadcrumbs:
    • Additional lore can be read from the Flavor Text of weapons, artifacts, consumable items and quest items (especially books). There are also those that would play a video when interacted, such as the "Wind, Courage and Wings".
    • Character Story entries provide additional text-based lore for the characters which can be unlocked by increasing their Friendship Levels. The "Voice-over" part also lets you peek into their characteristics through their quotes. Aside from the Talent info, the characters' ability descriptions also provide more backstories, although bit by bit.
    • The loading screen may randomly mention additional lore and backstories aside from providing gameplay tips.
    • Random quests will sometimes reveal major details of the setting. For example, investigating a camp at Lingju Pass will lead to rescuing an NPC named Alrani, who later gives another quest that ends with the reveal of the Vision Hunt Decree ongoing in Inazuma.
  • Suddenly Significant City: In the distant past, the Old Mondstadt was ruled by Decarabian, with his capital city being located in the Brightcrown Canyon (which is then renamed into Stormterror's Lair). When Decarabian was dethroned, Barbatos took his place as the Anemo Archon, and he established New Mondstadt with a capital city located on the island of Cider Lake.
  • Suicidal Overconfidence: All enemies in the overworld will attack you as soon as you're detected, and won't let up until they're either dead or outside of their aggro range. While the Hilichurls are the most common enemies you'll encounter, the kings of this trope within the game are probably the Treasure Hoarders, who come at you with the confidence of a Fatui Skirmisher even though you're a Vision-bearer and they're mostly armed with farm implements and other improvised weapons (if at all.)
  • Summon to Hand: Characters don't normally wield their weapons until you press the attack button, after which they'll appear on their hands. When they stop attacking, their weapon will teleport to, and then float, behind their backs.
  • Super Drowning Skills: Zigzagged. Your characters can swim as long as you have stamina, but the moment that stamina reaches zero, you will drown even if you're in 50 cm-deep water (this depends on the characters' height). For most enemies, this is played straight—they die instantly in water too deep to stand in—although it's generally difficult to get larger ones to fall into a deep enough body of water.
  • Super Move Portrait Attack: When 5-star characters—and Barbara—initiate an Elemental Burst, you get a small cutscene zooming in on the character’s face as they unleash their attack while their elemental color flashes in the background.
  • Support Party Member: While the game does not explicitly designate any playable character with certain roles, some characters are good for supporting based on their abilities:
    • Characters who have either elemental skills or bursts whose effects linger on the field can help your main attacker perform elemental reactions.
    • Then there are characters who have direct supportive capabilities; they either heal others, buff their damage output, put up a shield, gather enemies, etc. These characters can overlap with the category above.
  • Suspiciously Cracked Wall: There are walls that look like several boulders piled together, hinting that they can be broken with a weapon or explosion, and there's something on the other side (usually a treasure chest). With Elemental Sight, they glow white.
  • Sword Lines: Whenever a melee weapon is swung, there's a yellow trail that comes from the blade. Some characters can enhance their attacks using their elemental Visions, which also create color-coded sword trails.

    T to Z 
  • Take That!: The game is absolutely merciless towards isekai stories. One of the equippable catalysts is a book called "Otherworldly Story" which is described as having no value whatsoever. A daily commission in Inazuma has you accompany an author as he visits various shops for inspiration, with the end result always being him giving his protagonist new abilities seemingly at random to progress the plot faster, which exasperates his publisher. And then finally during the Raiden Shogun's character quest, they come upon a light novel called "The Good Thing About Being Reincarnated as a Hilichurl Is That I Only Need to Eat Sunsettias to Become Stronger", with Ei noting the impractically long title. Later during that same quest, you find another novel about a Loser Protagonist being reincarnated as the Raiden Shogun, which the Traveler internally criticizes for leaving no room for development by immediately making the protagonist an Invincible Hero.
  • Tag Team: Your party is organized this way - one active character and three reserve characters that you can swap with mid-battle. To take advantage of the Elemental Rock–Paper–Scissors system is to make good use of your characters' elemental skills, so you'd often see yourself swapping between characters mid-combat.
  • Talking Animal: Excluding the physical forms of mystical beings, there are Oz the raven and Changsheng the snake.
  • Talking Is a Free Action: Zig-zagged when it comes to conversing with NPCs and having enemies around.
    • If you've aggro'd nearby mobs before you can talk to the NPC, if you attempt it (e.g. with the "talk to" prompt), you'll get a message that says that you're not in a situation to talk.
    • If you get to talk to an NPC and then nearby enemies get aggro'd, the conversation will still continue even as the enemies beat your character up.
    • For cutscenes that are triggered by just walking towards the designated NPC/location, the conversation/scene will still continue whether the enemies get aggro'd before or after the scene is triggered, and they'll beat your character up.
  • Talk to Everyone: Certain NPCs may give something to you when you talk to them the first time. Some of them may also sell some certain things without having a "shop" icon above their heads.
  • A Taste of Power:
    • Accompanying each limited character banner are "trial stages" where you can use the featured characters to test their strengths.
    • The Story Quests can also let you use a "trial" character during certain sections of the quest, even if it's a high-rarity character you haven't got yet.
  • Tech Demo Game: The game's top-notch graphics and Wide-Open Sandbox nature means that, on mobile, high-end devices are recommended to have a smooth and stable experience even at lower graphic settings. To give this some context, at launch the game's minimum recommended specs for Android phones were at least 3GB RAM and Android OS version 7.0. This meant that something equivalent to a Samsung Galaxy S7 - a benchmark many budget phones fell short of, even in 2020 - was the absolute minimum required to play the game at all. Since it's also free-to-play, it quickly became a popular choice for tech reviewers stress-testing new phones.
  • Technicolor Blade: Certain weapons have colored blades, such as Skyward Blade and ascended Aquila Favonia (cyan), Blackcliff Longsword (crimson), The Alley Flash (dark blue), Prototype Rancour (golden), etc.
  • Teens Are Short: For the most part, both male and female teenage characters are about a head shorter than the adults. There are some exceptions such as Mona who is seemingly an adult yet no taller than the standard teenager model (not counting her massive hat, of course).
  • Temporary Online Content:
    • Events and gacha banners are only available for a limited time unless they have reruns.
    • The Golden Apple Archipelago was a special tropical-themed region set on its own map, with unique features and quests. The location was only available during the 1.6 patch, which was Hand Waved in-universe as being difficult to get to because of changing tides and winds.
  • Third-Person Shooter: Ranged characters have a dedicated button that toggles this control scheme, allowing players to manually aim their weapons.
  • Thriving Ghost Town: Mondstadt's capital is relatively large, however, compared to Liyue Harbor and two of Inazuma's cities, there is no background pedestrians to accomodate the city's size, resulting in the city being populated by small amounts of residents. While justified during the Stormterror Crisis, it becomes rather strange after the crisis has ended.
  • Timed Mission:
    • Some open-world challenges, daily commissions or quests require you to accomplish the task within a given time, such as gliding/running to the finish line, destroying specific objects, or killing all enemies in the area. Events aren't exempted either; "Unreconciled Stars" uses the time-limited "kill-em-all" quest type by a huge margin.
    • All repeatable Domains have time limits once they're initiated.
    • The Spiral Abyss floors are time-limited, and they reward the player depending on how fast can they clear the floors.
    • Bounty missions in work this way. In Mondstadt and Liyue, you have 10 minutes to find 3 clues of the target bounty and then to find and fight the target bounty itself. In Inazuma, the enemy is spawned from the get-go and the time limit is just for defeating them.
  • Time Skip: The prologue shows the two Travelers being sealed by the Unknown God. From the playable twin's point-of-view, they no longer know how many years passed after that incident, although they still recall waking up in Teyvat and meeting Paimon two months prior to the main story. The character stories of the Traveler also suggest that the world was changed compared to the time before they met the Unknown God. And then by the end of Prologue Act 2, it's revealed that the missing twin became the leader of the Abyss Order.
  • Title Drop: What the English translation calls "allogenes" (people who hold Vision) is called "Genshin" in the Japanese dub and "Yuánshén" (which is the game's original title) in Chinese.
  • Token Aquatic Race: The Oceanids are a race of pure Hydro lifeforms that originate from Fontaine; the domain of the Hydro Archon. According to lore, they operate as spies and use vast water networks across all seven nations in order to relay information back the Hydro Archon, and the World Boss, Rhodeia of Loch (which is required for Hydro user ascension materials), used to be one of their spies before she fled to Liyue in exile. You could also get a travelling Oceanid companion named Endora if you participated in the temporary "Wishful Drops" event back in Version 1.4.
  • Too Awesome to Use:
    • Fragile Resins. They can only be acquired from Adventure Rank rewards, or from certain limited events. They can be used to refill 60 Original Resin immediately, but they are often saved up for the endgame because higher World Levels and harder Domains drop more loot even if the Resin costs are static.
    • High-rarity consumables such as the stat-boosting food are often saved up for boss battles, especially if their boosts are great, and if the food requires a lot of ingredients to create in the first place. The Adeptus' Temptation is an example of this since it is a 5★ food that temporarily increases all party members' attack and CRIT Rate for 5 minutes.
    • The Crown of Sagehood is required—in addition to weekly-boss drops—to max out a talent level. Problem is, it's only available in extremely limited quantities, most of it coming from limited-time game events. Every character has 3 talents, so choosing which one(s) to use this on could be rather difficult, especially since you could get a new character later who needs it more.
  • Tower Defense: Version 1.3 has the "Theater Mechanicus" event, in which you can plant different kinds of "towers" to defeat waves of incoming enemies. The enemies won't attack you or the towers, but will keep walking towards the "exit" which you have to defend. You can attack the enemies, but they'll take no damage from your attacks, nor will your energy get charged; however, you can still exploit elemental effects and reactions to support your towers. This can also be played with another player. Completing a level unlocks materials you can use to upgrade the towers, as well as higher difficulties.
  • Trailers Always Spoil: Even before the game launched, the official "We Will Be United" trailer outright warns and shows a twist wherein the twin Travelers are going to be on opposing sides after being separated. The missing sibling would be the one leading the Abyss Order.
  • Trademark Favorite Food: Each playable character has "favorite food" listed in their voice-overs. They also have the inverse listed there, as well.
  • Trapped in Another World:
    • A particularly interesting variant as your player character is posited as being a veteran other-world traveler, and the world upon which Teyvat rests was just one stop of many you and your sibling were making. You ran afoul of the "unknown god" while transiting, however, and ended up robbed of your powers of world-travel and with your sibling seemingly kidnapped. The nature of the player's homeworld has not yet been addressed; their voice-over entries occasionally hints about what existed in their homeworld.
    • Fischl claims to hail from an otherworld as well; this claim is somewhat more questionable, however.
  • True Sight: The "elemental sight" ability can reveal some hidden objects during specific quests, particularly those of the Pixel Hunt variant.
  • Underground Monkey: Enemies can have alternate versions or palette swaps. For example, there are Slimes for every 7 elements, while Abyss Mages come in Pyro, Cryo and Hydro variants, etc. Hilichurls in Liyue have stone shields instead of wooden ones, and their mages use Geo instead of Anemo. The Dragonspine update added Cryo versions of Lawachurls, Cicin Mages, and Hilichurls, plus a stronger variant of the Ruin Guards.
  • Unexpectedly Realistic Gameplay: While a subtle detail, a character's height will affect their overall speed in-game and how they interact with the world. For instance, characters with the child body type are among the slowest at running, climbing and swimming and will not be able to fight in most shallow waters due to being the shortest characters in-game; whereas taller adult characters like Kaeya or Jean end up being the fastest overall with no difficulty in shallow waters.
  • Unexpected Shmup Level:
    • Both times you face off against Stormterror, you're taken into a Rail Shooter-type sequence where you must follow him on your glider and shoot at his weak point. The second fight also involves some Bullet Hell showdown mixed with passing through rings.
    • The "Outrider Style" quest has a section where regular combat mechanics are temporarily disabled. Instead, it forces you to drop bombs on enemies while flying above them with the Wind Glider.
  • Unique Enemy: Two of them, to the point that they don't even have an Archive entry.
    • The Millelith soldiers are special enemies who're only fought twice in the Liyue Archon Quests; the first time at Qingyun Peak when they pursued the Traveler over there after being branded a potential suspect in Rex Lapis' assassination, and the second time at the Guizhong Ballista when the Traveler tried to use it to launch themselves to the Jade Chamber, and the soldiers were just doing inspections on it at the moment they arrive.
    • While the Shogunate soldiers are fought more often, like the above, they only appear on Archon Quests and don't appear in the overworld; these are inside the Police detention center, and during quests involving the resistance. They also show up on Yoimiya's story quest and one World Quest from Shizuru.
  • Uniqueness Decay: In one of the early quests, you and Xiangling find frozen meat from an extinct species of boar, and use it to win a cooking contest. At the time, it seems like that was the only boar-popsicle in the world. But the Dragonspine update added an entire mountain full of them; they even come back to life when thawed, and there's also a gigantic boar boss that drops a whole bunch of the stuff.
  • Unwitting Instigator of Doom: Huachu, a seemingly innocuous NPC hanging out at the Stone Gate near the Mondstadt/Liyue border, turns out to be a lot more involved with the main plot than the game lets on. Reading into her backstory and some lore reveals that she is the daughter of Gentry De'an; the former manager of the defunct Minghua Company. At the time, Huachu was dating a man named Jianqiu of whom Gentry De'an disapproves of, so in order to elope with him, both her and Jianqiu conspired a plot to fake her suicide by using an already dead body of another person and dress them up as her, throwing the corpse into a well (which poisoned it) and then running away from home. To prove that he's not responsible for his daughter's supposed death, Gentry De'an had to sell his entire Minghua Company to pay for the funeral expenses. However, this allowed the Fatui to come in and take over the Minghua Company's place by establishing the Northland Bank, setting the plot of Chapter 1 into motion. Huachu ended up being indirectly responsible for the Fatui's involvement in Liyue, and by extension, Childe summoning Osial in an attempt to draw Rex Lapis out for his Gnosis.
  • The Usual Adversaries: Most of the main factions of enemies—the hilichurls, the Abyss Order, the Fatui, and the Treasure Hoarders—qualify for this. When someone's causing trouble, it is almost always one of those four, and they never stop attacking the player on sight no matter how many the player has killed.
  • Utility Party Member:
    • All characters (except for the Traveler) have passive skills that help with non-combat situations (except for Tartaglianote ). For example, Barbara can have a chance to cook twice the amount of health-restoring dishes, Kaeya can reduce the stamina usage of sprinting, etc.
    • All characters also have a chance to make a special dish from a standard dish. For example, Amber can make an improved Steak.
  • Utility Weapon:
    • Claymores, and thus their users, can smash iron, crystal chunks and breakable walls quicker than other weapons. Some chests are also covered in rocks, which are easily broken by Claymore wielders.
    • Ningguang and Klee can also break ore veins quickly with their launched stones and bombs.
    • Pyro users can burn brambles or melt ice in order to unlock some paths or treasure chests.
    • Anemo users can activate pinwheels, which often lead up to secret paths, treasure chests, or upward wind currents.
    • Cryo users can freeze water surfaces, which allows them (and the party) to cross bodies of water without having to swim.
    • Some Geo characters' elemental skills create Improvised Platforms which can be climbed up and stood on, mostly for platforming purposes. The Geo-elemental Traveler can crate a small meteor made of rock, Zhongli can create a tall rock pillar, while Albedo can spawn a flower platform that floats after a short delay.
    • Bow users can charge their shots with elements. Aside from combat, this helps in activating Elemental Monuments and torches from a distance without relying on elemental skills (which come with a cooldown).
  • Vague Age:
    • In general, they have official birthdays, but not ages. You can't necessarily tell by looking at them, either, since Venti is Really 700 Years Old, and the same is true of Qiqi, who looks like a child but is actually an immortal jiangshi zombie, and we've only been given a somewhat vague timeframe for when that happened ("several hundred" years of being sealed in a crystal, and then an indeterminate amount of time between being unsealed and the Traveler meeting her).
    • Not even body type or animation set help that much. One of the most common body/animation sets in the launch game, the "young lady" setnote  features characters that run a whole spectrum of possible ages; they range from explicit Chuunibyou teenagers (Fischl) to characters of deliberately vague age for self-insertability (Lumine) to seemingly young adults who are still talented working professionals, albeit in the early days of their careers (Amber, Sucrose and Xiangling) and then all the way up to explicitly adult characters who are experts in their fields and even have major positions in governments (Keqing). It becomes incredibly difficult to put a number on these characters as a result — folks like Keqing and Sucrose feel like they should be adults from their backstories and character traits, but it's not hard to notice they're the same height as Fischl, who is explicitly a teenager.
    • All the characters with the "child" setnote  seem like they should be the exception, but they all have factors at play that make their true age difficult to tell. Klee is the only character with elf-like ears and is confirmed via a message from her mother Alice to be part of a long-lived race. Qiqi, as stated above, is untold hundreds of years old and will never age beyond a child. Diona works as a bartender mixing drinksnote  and also has Kätzlein ancestry with unclear effects on her biology aside from ears and a tail. Sayu is a child, but her fixation on growing taller to match all her friends implies she may actually be closer to a teenager than her appearance would suggest.
  • Vendor Trash:
    • A variation typical of mobile-game mechanics. 1★ and 2★ weapons and artifacts become largely dead weight once you have a supply of 3★ and above, which only takes a few hours of gameplay. But you'll continue getting prodigious quantities of them from chests, because they still have a purpose—as consumable material to power up the weapons and artifacts you're actually using. The item-leveling interface will helpfully fill its slots with these low-tier items automatically.
    • Sigils are region-specific currencies that can be obtained by opening chests or upgrading the Statues of the Seven. They can be traded for items at the region's Souvenir Shop, but since there's a lot of Sigils in the open world map, the excess end up being traded for Mora after you've bought all the other items. In Inazuma, Sigils are instead offered to the Sacred Sakura in the way Crimson Agates are offered to the Frostbearing Tree in Dragonspine.
    • The Dull Ring is obtained near the end of the "Nine Pillars of Peace" world quest and the player is required to sell it to either Bolai or Linlang for a hefty sum of Mora. Bolai buys it at a lesser price than Linlang, but he also gives 5 Adeptus' Temptation to compensate.
  • Version-Exclusive Content: PS4 players receive exclusive items like the Sword of Descension and Wings of Descension.
  • Video Game Caring Potential: In one of the caves on Dragonspine, you'll find a note by a lost adventurer saying that the snow foxes native to the mountain kept him company as he was trapped there, asking anyone who read the note to feed the foxes. From there, you can place berries in a basket near the note. Come back the next day and the basket will be empty with a snow fox hanging around the area, though it will flee if you approach. Feeding the foxes five days in a row without killing them will result in a treasure chest and the achievement "Untellable Tale".
  • Video Game Cruelty Potential:
    • Played with. There is a daily commission quest where the player is tasked by Timmie to feed the ducks. There is nothing stopping the player from killing them after feeding them, but if you do, Timmie will exclaim that he "saw what you did to those poor ducks!" and that he would tell his mom on you. Come back another day and you will receive another quest where his mother decides to call you out on this and you have to make him his favourite dish to make it up to him. Of course, you can be sarcastic about it too when you hand it to him. Either way, you'll get the achievement "Taking Responsibility for Your Actions" and 5 Primogems.
    • The daily commission quest "Clean Up At Dawn II" requires you to help the Dawn Winery maids in cleaning up the piles of leaves that are mixed in with the haystack. Anemo abilities are the preferred way to do this, and the maids will appreciate your help. However, you can actually burn a haystack using Pyro abilities. While doing so instantly completes the quest and still gives you the rewards, the maids will call you out on it, fearing the possibility that they will be fired by Adelinde.
    • You can also attack, but not kill cats, dogs, and kitsunes by freezing them or sucking them into the whirlwind and sending them flying. Most players tend to do this accidentally while trying to find a way to pet them, an option that doesn't actually exist in the game as of current. If you happen to drop them into the water, however, they'll never respawn again.
    • Some of the dialogue options for the Traveler can be quite cruel. A prime example of this is at the end of Childe's story quest where, after using his Foul Legacy Transformation to effortlessly defeat a horde of Ruin Guards in a Curb-Stomp Battle, is left limp from the strain, and one of the options you can choose the Traveler to say is to off Childe right there simply because he's a Fatui Harbinger. It only takes family talk to convince them out of it, given Childe's own protective feelings towards his younger brother Teucer, but the malice is there for the player to choose at their own discretion.
    • Just north of the Grand Narukami Shrine, there are Fatui Agent and Mirror Maiden standing on a cliff, as if going on a date. You can ruin their date by punting them both off the cliff and into the water to drown.
  • Video Game Dashing: Characters have a quick dashing move akin to Honkai Impact 3rd which they can use to evade the enemies' attacks. The dash move also allows the characters to sprint afterward.
  • Video Game Flight: The characters can glide from high places using special capes or Wind Gliders on their backs.
  • Villain of Another Story:
    • In the past, there was a corrupt alchemist named Gold who created mutations or an army of monsters with alien blood. They rampaged over the lands, bringing forth destruction. The black dragon Durin is one of those monsters and is the same dragon who terrorized Mondstadt.
    • Ursa the Drake is a recurring and prominent antagonist in the backstories. As mentioned in the webcomic, Vennessa and her clan were hounded ten years ago by this dragon, starving them for days in the winter. Even the tyrants of Mondstadt fear it for terrorizing the city over the years, to the point where they planned to "offer" their gladiators just to appease it. With the help of Venti, Vennessa managed to defeat Ursa and force it to flee. From another story, it's also responsible for attacking the Ragnvindr caravan, causing the incident that killed Master Crepus.
  • Violation of Common Sense: Some rewards and achievements require you to screw up and/or do something awful. Negative dialog aside, it's worth doing these things for the extra Primogems. Counting ships incorrectly gets an achievement and a book for the archive; there's also an achievement and unique food item for killing Timmie's pigeons. Getting struck by lightning also gives an achievement—this is surprisingly difficult at first since thunderstorms are uncommon, and when they do occur, lightning strikes in random spots that are usually far away. That said, Yashiori Island is initially buffeted by perpetual thunderstorms where lightning strikes more frequently, as you must complete a World Quest in that area to remove them and get an achievement.
  • Vortex Barrier: The area to the north of Mondstadt's capital is a complex of an ancient ruined city, surrounded by a barrier of storms; the dragon Stormterror makes it his lair. If you try walking towards it, you'll get knocked back. It's only until you play the prologue's Act III wherein Venti uses his Magic Music to dispel the barrier. Within the city (called Stormterror's Lair), you can find more of those barriers around the tower at the center. The barriers were apparently created by Decarabian, the god-king of Old Mondstadt. Another one of these barriers surrounds the topside area around the ancient treasure cache cave in the mountain north of Qingce Village.
  • Wake-Up Call Boss: After Stormterror, Andrius is the second weekly boss you can fight. Unlike Stormterror, his attacks come out a lot faster, he utilizes Cryo attacks and is immune to Anemo and Cryo. If you have not mastered dodging from fighting Stormterror, you are going to have a very bad time.
  • Warmup Boss: Stormterror is the first major boss you fight through the story, and the easiest out of the weekly bosses introduced so far. All his attacks are heavily telegraphed, and it's quite trivial to fight him without taking any damage. Players should take this opportunity to master dodging, as later bosses aren't as merciful.
  • Warp Whistle: Teleport Waypoints and Statues of the Seven enable instant warping on specific parts of the map after they have been activated.
  • Weaksauce Weakness: Any application of water, including rain and standing ankle-deep in a puddle, will deteriorate Pyro shields on Abyss Mages or Fatui. And when their shield breaks for any reason, they become stunned for several seconds. Obviously, this makes fighting Pyro-shielded enemies in rain or near water (which they are not smart enough to avoid) kind of a joke—they get stuck in an endless loop of getting stunned, regenerating their shield, and getting stunned again.
  • Weather of War:
    • Rain constantly applies the Wet status effect to everyone, making Cryo and Electro significantly more dangerous—the former will freeze and the latter will cause additional damage to both the target and surrounding monsters. Pyro, as you'd expect, is somewhat less useful in rain, since Dendro enemies can't be set on fire.
    • The Dragonspine region has a subzero climate that affects certain gameplay mechanics. There's a Sheer Cold status meter that accumulates unless you're near a source of heat. When the meter is full, your characters will lose 2% HP every second.
  • Webcomic of the Game: There’s an official prequel comic that takes place before the events of the game, as well as an Affectionate Parody comic series that's posted on the official Japanese Genshin Impact Twitter. It follows the male protagonist Aether and Paimon and parodies the various events of the game. While the comic was translated from the Chinese to Japanese, it has yet to be officially translated into English.
  • Western Samurai: In the Sangonomiya Resistance camp on Yashiori Island, you can find an NPC from Mondstadt who joined the Resistance as a samurai. His unusual foreigner status turns out to be a clue that he's a Fatui plant.
  • Wham Episode:
    • Chapter 1 Act IV, "We Will Be Reunited". The Traveler finally meet their lost sibling but their sibling refuses to rejoin them. Their sibling then tells of the destruction of Khaenri'ah 500 years ago, and reveals that Dainsleif is one of the royal guards cursed with immortality for failing to protect it, and how the Abyss Order is actually the people of Khaenri'ah bent on vengeance.
    • Chapter 2 Act 3, "Omnipresence Over Mortals". The Traveler manages to expose Fatui interference in Inazuma and force the Raiden Shogun to repeal the Vision Hunt Decree through a duel. The biggest wham though, is how La Signora is the titular Crimson Witch and Pale Flame of the namesake artifact sets, and that she got utterly obliterated by Baal.
  • Wham Line: The "Unreconciled Stars" event has two:
    • In Part III, the heroes run into the mystery man they encountered in Part II only for Mona to suddenly teleport everyone away. It turns out she had a very good reason to.
      ???: The first time the Millelith were present. I had to forgo the chance to strike down Mondstadt's savior. This time was the perfect moment...I was mere seconds away...
      Scaramouche
      Balladeer
      The Sixth of the Eleven Fatui Harbingers
    • In Part IV, the heroes meet Scaramouche again as he's investigating the meteorite core in Musk Reef. He then tells a realization that "the skies are a lie", or as Mona phrases it, "fake skies".
    • Just to drive the point that the event unfolding moments ago is real, not a hallucination, and won't be undone:
      Signora... is slain.
  • Wham Shot: The end of Prologue: Act II. After the heroes plot their next course of action, the next scene shows the Traveler's sibling with some Abyss Order mooks behind them. It's then revealed that the sibling is leading the Order.
  • When All You Have is a Hammer…: Pretty much any time a quest requires you to track down someone or something, they/it will turn out to have some sort of elemental signature so you can use Elemental Sight to guide you. In some cases, like bounty hunts, it's not clear what element you're supposedly detecting.
  • Will-o'-the-Wisp: "Mysterious Seelie" are small beings that look like floating blue orbs. Following them to their final destination (called "Seelie Courts") rewards you with hidden loot.
  • Windmill Scenery: Mondstadt has four large windmills, befitting a place that's known as the city of wind.
  • Wingding Eyes: The picture of Paimon being fished from drowning in the opening section has her with swirls for eyes.
  • Wolfpack Boss: The Clear Pool and Mountain Cavern domain pits you against 3 Abyss Mages from each element. At this point you must have killed them by the dozens in the overworld... but rarely will you face three at once, with all different elements. It's recommended to stay far away from their spawn and pull them using an Archer character, as fighting all 3 at once can get... interesting.
  • The Worf Effect: Raiden Shogun's immense power is first demonstrated in her Hopeless Boss Fight, but to really make you terrified of her, she mercilessly obliterates Signora, the prime Fatui antagonist up to that point, after Signora loses a duel to the Traveler, of which the penalty was death.
  • World Tree: As mentioned in the item description of Ley Line Sprouts, there was a great tree whose roots once spread out to every corner of the world.
  • Wutai: The game has one in Liyue, which is themed around old Chinese towns. There's also Inazuma, inspired by old Japan, where Kamisato Ayaka hails from.
  • Wuxia: Not surprisingly, some stories originating from Liyue are all about this. Teyvat being what it is, there's wuxia elements that are completely real - and parodied as well, like the Guhua martial arts clan that currently consists of two martial artists in the Huaguang stone forest. Yes, a Wuxia Club Stub.
  • Yellow Earth, Green Earth: The element of Geo is coloured in goldenrod, and its Elemental Nation is the Fantasy Counterpart Culture of China.
  • You All Look Familiar: Generic NPCs usually have reused models. This is best exemplified during the Stealth-Based Mission of Prologue Act 2, where all of the knights look the same.
  • You Are Already Dead: Can happen when the player's ping is high. The player can attack enemies and seemingly do no damage until the game reconnects to the server and registers all the hits made while lagging, potentially doing so much damage that the enemies appear to die instantly. Enemies can do this to the player too.
  • You Mean X Mas: The "Lantern Rite" festival is an annual celebration event in Liyue that takes place every first full moon of the year, i.e basically Chinese New Year. What Liyueans actually celebrate in Lantern Rite is the passing of old adepti, to pay respects to their deeds for Liyue. Just like in the real world, they release sky lanterns with wishes written on them as part of the festival.

 
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Kazuha's Masterless Vision

Kaedehara Kazuha tells a story of his long-lost friend, who challenged the Electro Archon Baal, AKA the Raiden Shogun and her Vision Hunt Decree. When he perished in the duel, Kazuha snatched his dying Vision and fled Inazuma, not wanting his friend's hopes and dreams to become buried within the Raiden Shogun's ideal of "eternity".

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