Patch 1.1 served to fix or alleviate a lot of the complaints addressed under Scrappy Mechanic below, such as giving the player more things to do in the open world by introducing the Reputation system and its corresponding weekly quests, increasing the maximum Resin cap to 160 while also adding Condensed Resin to use on Leyline Blossoms and Domains to yield better rewards, and adding another new item to make finding Elemental Oculi easier.
1.1 edited the terrain around the Cryo Regisvine so players can't cheese the boss by dropping Xiangling's bear onto it from outside retaliation range by putting a roof over the boss. However, this also made it considerably more difficult to access the arena, as the entrances to the Regisvine's cave can't be found as easily as its Pyro counterpart. 1.2 took a middle ground on the matter, opening a few creases in the roof so the player can just glide in like they could before, while still leaving most of it closed off to prevent the cheese strategy.
Following debates and backlash over the translation incorrectly referring to Childe as a "teenager" in his bio, the translation team quietly updated the bio in version 1.2, changing the description to the more accurate "young adult" instead.
Awesome Art: From a mobile game perspective, the overall graphics, landscapes, visual effects and character models are commonly praised. And while cel-shading isn't a new concept, it nicely fits the Animesque aesthetics of Genshin Impact. The high quality of the visuals is sometimes set as a new benchmark, or mentioned to be something that isn't expected for free-to-play titles.
Every time Lisa is discussed, fans usually mention the climbing or grunting sounds that she makes in the Japanese dub (courtesy of Rie Tanaka) because they are borderline NSFW. This resulted into the "Moaning Lisa" phrase becoming widespread as a meme.
The fact that Ganyu's wardrobe seems tailor-designed to accentuate her breasts has not gone unnoticed by the fandom. Combine this with the "Cocogoat"/"Cocomilk" memes and nickname associated with her, and you have a character that's pretty heavily sexualized long before she was even made playable.
The loot bosses generally range from decently challenging (the Hypostases) to frustrating (Oceanid), but both variants of the Regisvine are almost laughably easy in comparison. Most of their attacks are easy to dodge, they can be stunned for long periods just by hitting their weak spots enough times, and their lack of healing or invulnerability means that they can go down quickly, which makes farming Ascension materials for Pyro and Cryo characters a breeze.
The Electro Hypostasis is by far the easiest of the three Hypostases, as most of its attacks aren't difficult to dodge, and it makes itself vulnerable for at least a few seconds after each one (unlike the Geo version, which likes to sit on its pillars where you can't reach it). For the spinning-lasers attack, you can just run to the middle and pummel it the whole time without taking any damage, as long as you dash out when its attack finishes. Its most annoying attack, where it spams high-damage cubes around the arena, can be cheesed by using Geo Traveler to make a platform to stand on. Xiangling—who you get for free after finishing 3 floors of the Abyss—can easily solo this boss, and just as easily one-cycle its final stage with her Elemental Burst, earning an extra achievement.
The revelation of Venti being Barbatos in human form is no longer a surprise to those who have read the prologue of the supplemental webcomic that was released before the game came out.
Zhongli is Rex Lapis in human form. The Foreshadowing towards this was predictable and unsubtle enough that can have the Traveler lampshade this, stating that they always suspected it.
Childe being Faux Affably Evil was fairly obvious before he was implemented as a playable unit due to his behavior in his character promotional material, though by the time he was, it's apparent that the developers didn't care to hide it anymore with his unit's dialogue.
For the "Advanced Mechanics" conflict, there's animation cancelling. Casuals may not always take advantage of these techniques, aren't aware of these in the first place, or simply express that animation cancelling is just optional or niche. Competitive players perform some number-crunching to determine which attacks should be cancelled or not (since individual attacks in combos have their own damage multipliers) in order to maximize a character's DPS output and kill enemies fast enough. They also express that animation cancelling is highly viable alongside stats because a lot of content in this game are Timed Missions.
The "Direct Playstyle" conflict may apply in Co-Op as some players are reportedly being kicked out by hosts depending on which character would they bring to Domains. While Casuals don't mind other players using their favorite characters regardless of meta, the Competitive players might be focused more on clearing the stages as fast as possible, so using Amber (who's considered a Tier-Induced Scrappy) isn't seen as a good idea. Not taking advantage of the elemental reactions is sometimes frowned upon as well, so does bringing the wrong element (such as using Pyro characters against Pyro slimes, because the slimes are immune to attacks of their own element).
Tiering the characters, for Genshin, is based on the endgame contents, chiefly the Spiral Abyss mode. While virtually all characters can be viable for general explorations or fighting bosses, Spiral Abyss mode is a Timed Mission with rewards based on how quick the player finishes the levels, which means high damaging potential is favored over other capabilities/roles. In this case, the characters are tiered based on either their capability of dealing high damage, or supporting other characters to make them deal higher damage.
As mentioned in Complacent Gaming Syndrome, Pyro characters tend to be higher tiered than others because the Pyro Resonance effect gives increased ATK for the whole party, and Pyro powerfully reacts with virtually all other elements.
Cheese Strategy: The Cryo Regisvine can be safely cheesed by using Xiangling to drop Goubas from a cliff directly above the arena, allowing players to chip off its HP even before it wakes up.
The fandom usually identifies Keqing as a Cat Girl, but she doesn't have beastly features, contrary to popular belief. Her "cat ears" are actually just sharp hair buns, and aren't like the Katzlein (actual Cat Folk with cat ears and tail) which include Diona and her father Draff.
As evidenced by these Google Trends graphs, there is a confusion or a misconception regarding a weapon's name. Is it "Prototype Animus" or "Prototype Aminus"? Players mostly use the former in online discussions (especially since "animus" is a Latin word, and it's easy to remember). However, the game actually uses the latter. After 1.2 update, however, the name is changed into "Prototype Archaic".
For the playable Traveler, the Anemo element is vastly favoured due to its high power and great AOE utility in battles. The Geo variant is less popular because the Geo skills are trickier to use effectively; the meteorites have a notorious issue with causing enemies to end up standing on the resulting stone platform, which can be hindering in fast-paced battles. Some players have made good use of Geo Traveler for certain Abyss stages with large enemies that can't get blown around easily, but most just use other characters instead.
Game-Breaker characters naturally have this trope as an effect. Expect to see a lot of Venti and Diluc in Co-op mode due to their power and usefulness as detailed down below. Often, players will default to them or other powerful 5-stars even when they are completely unsuited to the challenge, and end up losing as a result.
The Hypostases are mostly Puzzle Bosses whose gimmicks are easily halted by certain characters, resulting in players relying on these tactics for easier wins.
The Electro Hypostasis can spawn crystals to heal itself. But since these crystals can only be destroyed via elemental attacks, it's possible to destroy them all in one cycle using Xiangling's ultimate.
The Geo Hypostasis can spawn pillars to heal itself. But since those pillars are Geo elemental, Noelle's elemental burst and charged attack comes in handy by striking several of them at once with each of her sword swings.
Unless they're completely free-to-play, Keqing players have married her to the Black Sword due to its critical hit and healing bonuses. Otherwise, a lot of F2P Keqing users equip her with the Harbinger of Dawn - a 3★ sword that has Crit DMG as a main stat and passively adds to 28% Crit Rate when HP is more than 90%.
Pyro characters in general are heavily favored by more-competitive players. Melt and Vaporize do a ton of damage (these reactions simply amplify the damage of the attack that triggers the reaction), and both require Pyro, and the infamously difficult last floor of the Abyss is full of Cryo enemies and debuffs, which Pyro is great for countering. Having 2 Pyros on your team gives a 25% damage boost, the best "elemental resonance" effect in most cases. As if all that wasn't enough, Diluc and Klee are both extremely strong DPS characters and Bennett is a powerful healer/support, and all of them are Pyro. Bennett, in particular, is (fortunately) only a 4-star, but he's almost mandatory for beating Abyss without Bribing Your Way to Victory.
Continuity Lock-Out: While this game shares no direct continuity with the previous miHoYo games (i.e you don't have to follow the previous games' story to understand this game's), it has several things that refer to those previous games, particularly Honkai Impact 3rd. As this game admittedly served as the first miHoYo game for many, newcomers were confused as to why some players are calling Genshin characters with fan nicknames such as "Kiana" for the Unknown God, "Wendy" for Venti, "Himeko" for the Pyro Archon, and "Raiden Mei" for the Electro Archon. Fan theories are also affected by this, since long-time Houkai fans would usually reference concepts from miHoYo's older games, stuff that newcomers aren't initially aware of.
Any enemy with Cryo attacks can be irritating to fight, especially during challenges that require you to beat a certain amount of enemies within a small time frame. Being inflicted with the "Wet" status effect once you've been marked with Cryo, or vice versa, will freeze you solid for a short period. What makes it worse is that Cryo enemies are often found near bodies of water or paired with Hydro enemies, making it easier for them to freeze you. And then there's the issue of fighting them when it's raining...
In general, Goddamned Bats can become Demonic Spiders in the right (or wrong?) situation or environment. Electro Cicins are Goddamned Bats and are mostly annoyance. But during rain or around bodies of water, the Electro-charged reaction is going to eat through your health, making them legitimately threatening. Or when the area had some burning grass from Pyro slimes, resulting in constant Overload reactions.
Stonehide Lawachurls, the rarest Hilichurl-type boss. Though not considered an "elite" boss, it's arguably more intimidating than any of them, due to its strong Geo energy shield and fast-paced attacks. They like to use jump attacks that send shockwaves in all directions. If you manage to avoid getting squashed and aren't in the hard-to-predict line of fire of the shockwaves, its next attack (literally two seconds later) will probably get you... and so will the next attack after that. Abyss mages each have an exploitable weakness that lets you break their shield quickly, but the Geo-type has none, so it's a slow process, and once it finally breaks, usually after a lot of claymore hits (or one explosive barrel, though there probably won't be one nearby most of the time), you won't have much time before it creates a new shield. Taking them out quickly requires a powerful combo of elemental burst attacks; hard to pull off without the right combination of characters.
The grand majority of the enemies the Oceanid spawns do a great job making the fight pure hell. The crabs are constantly strafing around you and making difficult targets to hit with precise attacks, the hawks sit far out of melee reach, only coming down to knock you aside with a hard-hitting swoop attack, the boar is tanky and can often run off the battlefield with its charge attack where it can heal back up with little retaliation, the squirrels simply hit hard and have a lot of health, and the cranes are content with simply sitting in the outskirts of the fight and barraging you with ranged wave attacks. The worst one, however, is probably the giant bird, which can best be described as a super slime whose bounce attacks are difficult to avoid and deal more damage than anything else in the fight. For extra points, the boss drops an item necessary for ascending Hydro characters beyond level 40. Don't think you're safe from them when you're not fighting the Oceanid, either, you'll have to fight a couple waves of them in Zhongli's Story Quest as well.
Pyro and Cryo Whopperflowers are difficult to fight when your characters are under-leveled. They are durable on their own, but their ranged attack is more annoying because they can rapidly fire elemental volleys, leaving the player with a little opportunity to retreat. A worse case happens when you're faced off against multiple of them at the same time, since it's easy to get stun-locked by their ranged attacks coming from multiple directions, leaving the player helpless as their character either gets knocked back a lot or cornered while their HP is constantly chipped off.
The meteorite challenges during the Unreconciled Stars event turn Hilichurl Shooters into these. They tend to spawn on the very edge of or just outside the ring the challenge takes place, making it difficult for players with ranged DPS to effectively retaliate against them. Hilichurl Shooters during these challenges also always fire volleys of five arrows at a time and are imbued with a specific element, which can lead to you getting Overloaded or Superconducted in the back by a difficult to avoid arrow volley that you can't fight back against.
Abyss Mages in general hit hard and cannot be injured or interrupted until their barrier is broken, and facing one (or worse, more than one) of while you are distracted can spell trouble. But Hydro Abyss Mages are most players' least favorite mage flavor, for three main reasons. One, their Electro vulnerability is (somehow) less effective than the other mages' weaknesses, so breaking their shields takes ages. Two, they frequently launch homing bubbles that follow you for several seconds, and immobilize you for several more seconds if they hit you (and they lounge in midair taunting you the whole time). Three, they are almost always paired with Cryo enemies, giving them an additional means of stunlocking you.
If an Anemo Samachurl spawns during a Testing Grounds challenge during the "Chalk Prince and the Dragon" event, say goodbye to one of your Ruin Braziers, as it will almost always lead with a tornado attack that will deal obscene damage to the Brazier it targets that will not dissipate when you attack it.
For some fans, Zhongli's Secret Test of Character was too extreme to really support. It effectively involved faking his own death just to see how Liyue would react to the resulting crisis without his intervention. While it's stated that he could've resolved the crisis with ease if things got too dicey, to these fans it feels like Zhongli arranged the entire storyline's events because he didn't want to be Archon anymore, which ultimately culminated in him willingly handing his gnosis over to the Fatui. It doesn't help that he's unable to explain what was the bargaining chip the Tsaritsa used to make him agree, keeping the player in the dark and encouraging them to find it out for themselves.
The Traveler and Paimon harbor a venomous hatred for the Fatui that is sometimes taken too far. Examples include threatening to kill Tartaglia while he's in no condition to fight back and hasn't been remotely antagonistic to them throughout his entire story quest, and mistakenly beating up a Cryogunner Legionnaire out of the belief that the Fatui are plotting something sinister for Qingce Village during Ganyu's story quest. While the Traveler was cautious at first, they end up beating him up after Ganyu's suggestion. It turns out he just wanted to pick some fresh berries.
Beyond their treatment of the Fatui, the Traveler also makes some pretty questionable moral decisions that the player gets no say in, as being a jerk is often required to complete the current quest as scripted. This includes making Mona spend nearly all of her reward money on an extravagant meal to exploit their situation of having to pretend to be her apprentice, and lying to various NPCs on the behalf of others (such as helping Godwin deceive Glory about his whereabouts and giving Tunner fake "trophies" from his son's supposed adventures).
Diluc and Lisa both use their visions to torture Abyss Mages for information during their respective quests, and in Lisa's case, it was due to anoverdue library book. While slaughtering hundreds of enemies in gameplay is something you're expected to not really think about, torturing a downed opponent during a cutscene is a bit of a shock for "heroic" characters to some players.
Difficulty Spike: Because of the Level Scaling provided by the World Levels and Adventure Ranks, the game becomes considerably harder after Adventure Rank 40 (World Level 5).
Although Childe is, at best, an amoral ally of the main villains, who summons an ancient god to destroy Liyue (unsuccessfully), fans tend to interpret him as more of an Anti-Hero. His powerful and unique fighting style, bad-boy coolness, and Pet the Dog moments with his kid brother have made him popular enough to overlook, if not outright ignore his flaws. Even he acknowledges his role as the "bad guy" more than his actual fanbase does.
Notably, the Traveler (who the fandom often ships with Childe) is, after their fight, cold to him at best and murderous at worst. The only reason they don't off him at the end of his character quest is because his kid brother is there, and family is kind of a sticking point for the Traveler.
It would appear that the attractive members of the Fatui in general are getting this treatment. La Signora and Scaramouche upon his official reveal as a youthful-looking man have had their alignment with the Fatui downplayed because they're visually appealing. Their chosen voice actors in Japanese dub (Yui Shouji and Tetsuya Kakihara respectively) and the fact that at least one of them is bound for playable status has lended a bit to their popularity as well.
We don't actually get to see the face of the Electro Cicin Mages underneath their masks, yet fanartists draw them like cute teenage girls, usually with Sucrose's face as a reference primarily because of their similar hair.
Fischl is incredibly popular, despite making no appearance in the game's main story whatsoever as of Version 1.0. Her Chuunibyou tendencies, which remind many of Megumin or Rikka, play a big part in it. Being one of the best DPS characters in the game (as a 4★ character, no less) on release certainly helped. She was finally featured in the "Unreconciled Stars" event about 2 months after release, with her "character card" available as the event's prize, though the whole event is no longer accessible. According to an interview with miHoYo on November 2020, Fischl comes out on top in their internal usage stats.
Qiqi only appears in Liyue's story as the receptionist in Bubu Pharmacy who asks the Traveler and Zhongli to bring her a "cocogoat" - which turned out to be a wild goose chase as she thought coconut milk comes from a fictional beast called "cocogoat". Despite her brief appearance, said scene made her rather popular within the fans.
Razor is one of the more popular male playable characters at launch, thanks to his Wild Child personality being considered cute and because his Fighting Spirit has been memetically referred to within the fanbase as a Stand. Being a Lightning Bruiser in combat also makes him a solid party addition. He appears only briefly in the sidequest for unlocking the wolf boss, though his being the first non-freebie character available in the starglitter shop also contributed.
Ayaka, a Cryo samurai whose fighting style is a combination of the also-popular Keqing and Mona, has developed a cult-like following. Particularly notable as she does not appear in version 1.0 at all (neither as a playable nor as an NPC), and isn't expected to arrive until 1.4 at the earliest; the premature hype for her came entirely from beta testers and preview videos.
The Fatui Cicin Mages are nameless Elite Mooks, yet there are already several fanarts of the Electro variant on Pixiv just liketheseexamples. Their cute voice (which can be ecstatic or erotic) is a strong factor to this, and there's also a fan theory mentioning that Sucrose might be an Electro Cicin Mage just because of their similar hair. Players are even hoping for at least one Cicin Mage to become playable in the future.
Ying'er, the minor NPC who helps you make perfumes in Chapter 1, gained some following and fan content because of her innuendos.
Bennett, despite (or, in some cases, because of) his bad luck, is popular with the fans because of his Nice Guy personality, his plucky Shonen hero-like character, his bouts of misfortune which inspires sympathy from fans, and his sheer supporting power. As of 1.2, he has still not appeared as an NPC, and didn't get rate-up until the 5th banner, after everyone else (minus the gachaless units Amber/Kaeya/Lisa) had their turn.
In the beginning, Hu Tao is The Unseen who's only mentioned in several characters' voicelines. But particularly after her (leaked) design came out, she quickly explodes in popularity, due to how other characters (and the lore) paints her as The Gadfly and The Prankster who regularly teases Qiqi by asking to bury the zombie.
There are invisible walls that prevent players from exploring unreleased regions, accompanied by the screen darkening while Paimon appears and encourages you to turn around, saying "Let's explore the area in front of us later." An interpretation/joke/fan theory on this matter suggests that Paimon is actually causing all these effects using some space-manipulation power.
Klee's mom is named Alice, but she entrusted her child to the Knights of Favonius and went off somewhere, causing Jean to step in the role as Klee's adoptive mother. However, fan theories (which also involve shipping) suggest that Klee might be the biological child of Jean (on the basis that Klee is also blonde just like her) and Diluc (on the basis that both of them have the same eye color and are also Pyro-elementals). Note that Klee has elf-like pointy ears, a trait that doesn't apply to Jean or Diluc.
Dainsleif is thought to be Fischl's brother simply because they look similar to each other. Both of them are blonde, have eyepatches, and wear clothes with dark-blue/purple themes. However, Fischl's bio doesn't mention her having any older brother at all.
There's also theories floating around about Dainsleif being an older Aether, the male protagonist, from the bad future or an alternate timeline in which he failed to save Lumine due to what is presumed to be his monologue from the "Teyvat Chapter Storyline Preview: Travail" trailer. The "brother prince" from the "Gnostic Chorus" trailer is also often presumed to be either him, or the Traveler.
Because the finale of the "Teyvat Chapter Storyline Preview" trailer has Dainsleif mentioning "show me you are worthier than I to rescue her" to Aether, a common fan theory suggests that he is referring to Lumine and might have known her for a long time before Aether woke up in Teyvat (since in this context, Aether wants to find her sister in the first place). This line alone also opens an implication that Dainsleif is closely or romantically related to the missing twin, so a bizarre fan theory then asks a scenario: What if we are playing as Lumine, and Aether is the missing twin, would Dainsleif have feelings for Aether?
Ever since this image◊ popped up, a fan theory regarding Sucrose suggests that she might be an Electro Fatui Cicin Mage since the latter's model has the same hair style and color. Some players then hoped that Sucrose would receive a Fatui outfit, while others began calling the Cicin Mage enemies "Sucrose Alter". Supposedly she has an Electro Delusion along with her Anemo Vision, allowing her to control two elements; though our first encounter with a Delusion is Childe's boss fight, who is much more powerful than a Cicin Mage. Nothing in Sucrose's playable version indicates she has hidden evil powers, though it's concievable that could be left for a future update.
A popular explanation for the two identical Katherynes in Mond and Liyue's guild booths is that they're Ridiculously Human Robots. They do occasionally say "Error" when you're not talking to them, but otherwise this doesn't make a whole lot of sense given that the known robots in Teyvat (ruin guards/hunters) are very conspiciously robotic and can't even speak, let alone pose as a receptionist.
Honkai Impact 3rd fans who play this game made quite a number of theories about how exactly that game and this one are related (beyond Otto Apocalypse's observation of the Imaginary Tree). There are also theories pertaining to this game's story that are based on things that happened in Honkai Impact.
Vennessa, the founder of the Knights of Favonius, is commonly theorized to be Diluc's ancestor (and thus making him a part Muratan) due to his red hair and Pyro Vision, and the falcon that appears in his Idle Animation is commonly thought to be her in falcon form. This usually ignores the lore where the Ragnvindr clan has always been red-haired and had existed long before Vennessa came into Mondstadt.
Tsaritsa is, as of this writing, the only Archon whose "divine ideal" is not explicitly confirmed yet. In the "Travail" video, Dainsleif mentions the kind of gods each Archon is supposed to be, but of Tsaritsa, he only says "she's a god who has no love left for her people". From this, many fans speculate and guess that she is (or was) "God of Love".
Estrogen Brigade: Despite the Fan NicknameBreath of the Waifu, this game has no shortage of female fans. Kaeya, Diluc, Tartaglia, and especiallyZhongli are just the most common recipients of fangirls. MihoYo apparently considered this, as the in-game web event that features Zhongli and Tartaglia plays out like a dating sim (sans the romance elements). It even has Lumine, the character yumejoshi would most likely choose as their player character, as the protagonist for the event.
La Signora is a pretty ruthless, cold, and evil woman. She is also very attractive, something that's even lampshaded by Venti in-game.
And holy moly do Cicin Mages moan when they get hit...
On the male side of the spectrum, Tartaglia, aka Childe. He's a ruthless, Blood Knight and is outed as the most dangerous of the Harbingers who also released an ancient god that would've destroyed all of Liyue if Ningguang didn't sacrifice the Jade Chamber. He is also a huge Bishounen with a lot of fangirls.
Scaramouche, who showed his true colors as a member of the Fatui fairly quickly and amassed a legion of fans while doing so.
Mistaking the genre, or to be precise, mentioning that Genshin Impact is an MMORPG when it isn't actually the case. The developers didn't advertise the game as an MMORPG either. It's like a single-player open-world Action RPG but with a Co-Op feature to let other players help you out. Because of such misconceptions, comparing Genshin to any MMO becomes a hot topic and is alluded to comparing apples with oranges.
Mistaking Genshin as a Japanese-made game, when it's in fact a Chinese game. Its Animesque art style and the fact that the English title uses the Japanese reading of "Yuán shén" have contributed to the misunderstanding. It also doesn't help that Mihoyo refers to themselves as "Tech Otaku" when describing their company.
Fanon: Quite a few fans portray Zhongli as some sort of a father figure to Xiao. Canonically, Rex Lapis (Zhongli) was the boss of Xiao and the other Yakshas.
Fans ship Jean and Diluc together even if the lore (as of Version 1.0) doesn't directly mention the two of them having any romantic relationship. There are theories that imply their interaction in the tavern being similar to exes who still have feelings for each other despite living on different paths. It's also noted that they have some similarities, and fans interpret both of them having pet turtles as a clue that they were childhood friends at least.
As explained down in Ho Yay, despite the pairing having tensions surrounding it due to the characters being adoptive brothers, Kaeya/Diluc is a very popular same-sex pairing in the fandom because of their canon dynamic and contrasting designs, even overshadowing Jean/Diluc in some circles.
Predictably, Zhongli and Childe (called Chili by the shippers) are frequently paired together due to their importance to each others in their respective debut story lines, canon material treating them as though they're a set, Childe beingZhongli's ATM and because of the implication that Childe will end up betraying Zhongli somewhere down the line in order to snag his gnosis. While this theory ended up being Jossed, the pairing is still extremely popular, and even more so after the reveal.
Bennett/Fischl, somewhat predictably. As fellow members of the Adventurer's Guild who struggle to be accepted by their peers, they managed to strike up an Odd Friendship with each other, with Bennett being one of the few people to wholeheartedly indulge Fischl in her Chuunibyou habits. Note that in Bennett's story entries, he's depicted as closer to Barbara (he comes to her often, both for healing and for attending her idol shows).
Not often portrayed as romantic due to both characters resembling children, but Klee gets a lot of fan-art with Qiqi, likely for that same reason.
Before the "The Chalk Prince and the Dragon" event began, fans immediately began pairing Sucrose and Albedo together when Sucrose was shown admiring Albedos art in his introduction video. The beginning of the event added some more shipping fuel when Sucrose expressed concern for Albedo.
The pairing of Childe and the protagonist is very popular in the fandom, due to their Foe Yay dynamic.
Fanwork-Only Fans: There's a large number of people who don't actively play the game but engage with the fandom by creating and/or consuming fanworks due to being interested in the characters.
Despite the fact that La Signora is an enemy, there are quite a few players who ship her with the Traveler regardless of gender.
Childe is also given this treatment; it helps that he's rather friendly even as he openly intends to fight the Traveler.
The Cicin Mage is also sometimes paired up with the Traveler as well, mainly due to her rather erotic voice.
After the "Unreconciled Stars" Event, there are a number of players who ships Scaramouche with either the Traveler, or Mona. Fans of the latter like to have Mona acting all smug towards Scarmamouche after he demands to know how she recognized him as a threat.
Honkai Impact 3rd fans also try this game because it's made by the same developer, miHoYo, and because of the possibility that both games are connected since the Unknown God here looks like Kiana/Herrscher of the Void. Further explanation with spoilers An official statement from miHoYo prior to the official release of Genshin confirms that the games' worlds are connected by the "Imaginary Tree" concept introduced in Honkai, further supported by the character Otto Apocalypse in that game catching a glimpse of Dvalin during an experiment involving the Tree at The Stinger of Chapter 17, which is a significant factor that attracted the interest of more lore-minded fans of Honkai. To top it off, one of Genshin's in-game books mentions that "there is a world currently in a war against doomsday (referring to Honkai threats), where the noble and elegant souls of fourteen Valkyries burn bright" (referring to the playable characters of HI3, although there are 13 characters in the roster at its current state), further compounding the connection between these games.
There's an overlap in fans with this game and several other gacha games', mainly because of curiosty, or after finding out similarities:
Dragalia Lost, with this game's international release being on DL's second anniversary as well as having perky fairy mascots.
Granblue Fantasy, with comparisons ranging from both games having a diverse cast of characters, to characters with similar personalities or motivations, to having similar fantasy settings.
Fate/Grand Order, because of the similarly diverse cast. When this game was released, it was also very common for Genshin and FGO players to compare their games' version of Barbatos.
With The Legend of Zelda: Breath of the Wild, due to the two games being similar enough to attract a lot of the same players, but different enough that accusations of Genshin being a Breath of the Wildknockoff have largely subsided after release.
There are also Genshin players who originated from other related fandoms after being aware of this game's minor references or Expies to their favorite media. These include Jojos Bizarre Adventure, Devil May Cry, Steins;Gate, etc. Other fandoms are also interested on this game having their favorite VAs, such as the Kaguya-sama: Love Is War fandom once they learned that Paimon and Mona respectively have the same VAs as Kaguya and Chika. These kinds of overlapping fanbases resulted into crossover memes or borrowed Fan Nicknames.
Out of all the Elemental Reactions, Superconduct is considered the best. It's achieved by mixing Cryo and Electro and it deals AOE Cryo Damage. The main selling point however is the massive 40 percent PHYS RES Drop. Even the toughest enemies and Shields, like the aftermentioned Stonehide Lawachurl, can be cleaved through like butter once the player managed to make a continuous chain of Cyro and Electro skills, which in in on itself is pretty easy to achieve as Lisa and Kaeya are both given to the player after finishing some quests in the Prologue. Should a player get, say, Fischl (who is still a 4★ character, to boot), it's quite possible to smash most enemies flat.
Possibly better than Superconduct is Melt and Vaporize. These two reactions straight up amplify the damage of the attack that causes them. This effect is better felt in higher-level play as your characters may have already high damage output, which Melt and Vaporize serve to amplify further. It's part of the reason why Pyro (who can create these reactions) is the strongest element in the game.
Venti, befitting his Archon status. He has the highest firing rate among all archer characters (only rivaled by Fischl with her constellation #1 unlocked), and wielding Anemo means he has great synergy with many other characters and is suitable for fighting multiple enemies with different elements. His elemental skill helps with not just combat but also exploration, being a free air lift that can let you reach high places quickly. His Elemental Burst takes the cake: a wind vortex that sucks all enemies to its center and damages them continuously; with its Swirl effect, it can take on other elements; you can then expect a lot of damaging/debilitating elemental reactions to occur. Not only that, using it on many enemies at once lets him replenish his elemental energy so quickly that he can do it again as soon as its cooldown ends.
Diluc is considered by many as the strongest DPS unit in the game by far, due to his brutal physical attacks, his Claymore weapon type and Pyro element being effective for breaking shields, and the latter also being effective against a variety of enemies and being useful for elemental reactions that increase his damage even further. Even better, all of his Constellation upgrades also increase his damage potential even more. With artifacts that boost his physical or Pyro damage, Diluc can carve through even the toughest enemies in a matter of seconds.
Fischl quickly stood out as one of the strongest Support units in the game on release next to Venti. Oz stays on the field while she is swapped out and he is the source of most of her power both canonically and in game, so you can drop Oz, swap to any other character, and effectively have the strength of two people fighting at once. Between Oz's long deployment time and the short charge on her Elemental Burst, Oz can constantly stay on battlefield applying Electro to targets, making it very easy to trigger Electro-based reactions and generate energy for your team. She is a staple on nearly every single meta build for the Spiral Abyss; even Venti can be swapped out for an Anemo-based Traveler more easily than Fischl can. And if you were lucky enough to unlock her first constellation she becomes a solid main DPS on her own. Did we mention that unlike Venti, Fischl is only a 4★ character?
Klee gave Diluc tough competition as the game's best DPS character when her banner first released. As a Pyro Catalyst character, she can perpetually apply Pyro to destroy enemies susceptible to the element effortlessly. Her explosive attacks are among the very few attacks that can knock big enemies off their feet - even the huge Stonehide Lawachurls! Paired with the aforementioned Fischl, the two can trigger one Overload after the other, allowing the pair to brute force their way through almost any combat encounter the game can throw at them. Even without an Electro character to support her, Klee's attacks deal bonus damage to Geo shields and terrain, making her a must when exploring Liyue. As a bonus, she has a passive skill that shows Mondstadt-specific collectibles in the minimap, allowing you to gather materials more easily.
Keqing proves to be one of the best selfish DPS units in the game, with an utter reliance onCrits. For starters, leveling her up gives her more Crit DMG, while one of her talents gives her more Crit Rate whenever she uses her Limit Break. While Keqing wants that buff very badly, and Elemental Bursts taking a while to charge, you'd think her DPS is either unreliable or has limited uptime. Not Keqing. You see, there is this 3* sword you have probably have gotten way too many of while pulling for her called the Harbinger of Dawn. It gives Crit DMG as well as +28% Crit Rate when user's HP>90%. The basic tactic of using her Elemental Skill -> Burst -> Skill -> Charged Attack Spam is enough to obliterate just about anything in the 5 seconds of electro infusion. Her Crits are downright devastating, and with Artifacts to boost her Crit Rate/DMG even more, can downright crush any opposition she will ever get. The Black Sword from the premium battle pass, a somewhat overpowered item on its own, makes her even more deadly thanks to its Crit Rate modifier and critical-healing bonus.
Many overlooked Bennett in favor of Diluc at the start of the game with people realizing his absurd power later on. To start, he's the game's BEST damage support, even better than most 5 stars. His Burst is a field that either heals, or buffs their attack depending on whether their HP is below or above 70%, which is a pretty reasonable restriction, but can be removed completely with his first Constellation (while also adding more attack bonus to the buff). Another thing on his Burst is that it applies Pyro to all of those inside it, thus not just cleansing the party of domains and abyss's Leyline Disorder debuffs but ALSO setting up Vaporize comps. Even his Elemental Skill is pretty good since its non charged cooldown is short and becomes even shorter inside his Burst's circle allowing him to recharge his Burst again. Him being Pyro is also a big advantage since he can resonate with both Diluc and Klee for more damage.
Ningguang is very notable for being a Lightning Bruiser in Geo, an element that is purely defensive. Due to the absence of any offensive elemental reactions from Geo, Ningguang compensates by having impressive damage output even with her normal and charged attacks, that also often home in on the enemy and can deal splash damage if you can obtain her first Constellation upgrade, which makes her a great wave clearer. Her Elemental Skill, Jade Screen, deals good damage and blocks all enemy projectiles as long as it is up, and if you manage to obtain her second Constellation upgrade, if it somehow breaks, its cooldown instantly resets, letting her casually put it up again and bring on more damage. Her Elemental Burst, Starshatter, deals fantastic damage per hit, and charges up very fast. Adding onto that, as a catalyst wielder, she always deals Geo damage, letting her reliably trigger Crystallize to help protect herself and her team with respectable shields. Even without any Constellation upgrades, Ningguang still easily pulls her weight with her damage output, and as a 4-star character, she's relatively easier to obtain than most of the game's premium 5-star damage dealers.
Ganyu establishes herself as one of the premier damage dealers, and also one of the stronger supports in the Cryo element. A majority of her damage output comes from her charged shots, which when charged to level 2, deals ridiculous damage that easily rivals Diluc's, to all enemies caught in it. To help her consistently land her charged shots, her Elemental Skill, Trail of the Qilin, spawns a flower that taunts enemies to attack it and eventually explodes. Her Elemental Burst, Celestial Shower is what makes her an incredibly potent support as much as she is a damage dealer. She summons an orb that constantly fires off shards of ice in a large area, constantly applying the Cryo element to all enemies in the vicinity, making it a hilariously easy way to constantly trigger Melt, Superconduct, and Freeze, all three of them being very powerful elemental reactions, against the shmucks caught in the ice storm.
Those who expected this game to be just a "free Breath of the Wild" primarily above all other mechanics admit Genshin Impact to be their introduction to gacha games or luck-based character collectors. Some gamers then explored other popular gachas out of curiosity. Likewise, some of those who primarily came from the console and PC gaming communities admit that Genshin is their first experience of a game where contents are gated by a Stamina/Energy resource (called "Resin" in here), a gameplay element that mobile gamers and gacha gamers are already used to.
More generally, this game serves as many gamers' first experience with a console game that is 100% from China.
The Waypoints that can be unlocked to fast-travel around Teyvat aren't just random abstract statues: they're Vajras, important symbols in both Buddhism and Hinduism.
In Mondstadt, Diluc hosts a tavern named "Angel's Share". The angels' share is the percentage of barrel-aged distilled spirits that evaporate through the wood during aging. Clever name but an odd one for a wine bar.
Zhongli's meteor in his Elemental Burst, as well as the Aerosiderite material, are based on Burr puzzles.
A nearly-literal example with Cicins, fast-moving electric drones usually generated by Fatui Electro Cicin Mages. Since they are small, they're hard to hit, even harder to keep track of while you're fighting something else, making their parent mages one of the more irritating enemies to fight. Making this even worse is they tend to take aggro off of their summoners who can just summon more should you kill one. The ever-present hilichurls (orcs) and slimes can also drive you batty, especially if you're trying to deal with a stronger enemy at the same time.
Hydro Slimes have a special attack where they lob a globe of water, and if it hits, you will be encased and have to break free, just as if you are frozen. And unlike the Frozen status where you need both water and ice condition, they don't need a second element to disable and make you open to enemy attacks. Hydro Abyss Mages love doing this, too.
Hilichurl Berserkers have an attack where they charge at you while swinging their club. Their charge lasts an astonishingly long time, so you have to keep aware of them or else you'll be stunlocked for a while.
Cryo Cicin Mages aren't as lethal as their Electro counterparts, but they're much more annoying to fight because of their ability to spam shield after shield, leaving you only able to deal small amounts of damage to their health at a time before you have to break down yet another shield.
The Geo Hypostasis; one word: pillars. Breaking the pillars is a key aspect of defeating the boss, but the pillars will take a while to whittle down, even with attacks that normally deal bonus damage to Geo such as with Claymores or Klee's bombs. And when the boss is near-death, it will summon 3 pillars that must be taken down to prevent it from healing, just like the Electro Hypostasis. But unlike the Electro Hypostasis, if you're not using Noelle's Elemental Burst, then the pillars take way more than just 3 hits to break, meaning that in solo mode, the boss will heal itself, prolonging the fight and giving you even more pillars to break.
The Resurgent Cryo Regisvine is a special boss fought during the event "The Chalk Prince and the Dragon". It has all but one of the regular Cryo Regisvine's attacks, except they all do much more damage, and the vine itself has tougher shields and more HP. It is possible to whittle its HP to zero once it gets stunned from having its weak point attacked enough, but if you can't kill it in time, prepare for trouble as it will do its "blizzard attack" pattern (see That One Attack below for details). Oh, and since this is Dragonspine, can also freeze to death if you go too long without warming up at one of the torches at the outer edge of the arena. Additionally, co-op introduces dozens of other potential obstacles, like spawning into a match during the blizzard attack and instantly dying.
Co-op mode has its own take on "crazy legs" where, sometimes, a visitor's legs will flip 180 degrees and point straight up whenever they stand still. This doesn't cause any serious problems, but looks extremely silly, so it became something of a meme and has earned a comical nickname.
The Xiangling Glitch. Basically, at the top of Qingyun peak, it is possible to exploit an updraft and Geo Traveler's stone block to glitch Xiangling into gliding in awkward angles. Normally, if Xiangling or any other spear user performs an aerial attack, it's a drill stab straight down, but because Xiangling is gliding at a glitched angle, she will instead perform the stab diagonally, which due to its ridiculous speed, leads the player to be launched across the map at ludicrous speeds. It has been thus used to fly over the entire map as well as fly through off-limits areas.
An issue was discovered with Xingqiu's healing swords that makes the healing effect last forever (instead of only activating 3 or 4 times per use); it can even be applied to multiple characters at the same time. Expect this to get patched out for version 1.1, if not sooner.
There's a bug that allows you to have five party members at once (in contrast to normal gameplay only limiting you to four members per party, while a fifth member is only available as a Guest-Star Party Member on scripted dungeons).
Sometimes, while fighting Childe in co-op, his AI crashes and he stands around doing nothing for the rest of the battle. Players use this either to beat him effortlessly, or for photo ops.
The permanent, stackable food buff glitch, shown here. If a food/potion buff runs out while the game is disconnected from the internet, but the internet is turned back on in time that the game 'corrects' the player to an earlier savestate and does not boot the player out to the title screen, any food/potion buffs that expired during the disconnected period will become permanent, in some cases persisting through a logout. Furthermore, the glitch can be used to stack multiple buffs of the same type, so long as the food item used to do so is different (and note that delicious, normal and suspicious variants of the same dish count as 3 different food items). Suddenly, bosses melt like butter, stamina is a non-issue and the enemies might as well run because they cannot deal meaningful damage because of all your stacked defense.
Dialogue between the male and female Traveler does not change outside of switching the pronouns or gendered terms used, therefore as Aether or Lumine, you can be hit on by characters of the same sex, and also flirt back or initiate flirting with them.
Jean is shipped with other female Knights of Favonius members, such as Lisa and Noelle. Some of Lisa's and Jean's voicelinesnote Lisa calls Jean "dear", while Jean has a peace of mind when Lisa is around. are also interpreted as Ship Tease even if they're very subtle.
From the Liyue chapter, Zhongli and Childe are shipped by fanartists, particularly those on Twitter.
Despite the tensions in the Western community due to the pair being adoptive brothers, Kaeya/Diluc is a very popular ship due to their canon dynamic, the red-blue contrast in their designs (also ice vs fire) and the fact that their canon descriptor as SwornBrothers is a popular Boys Love shipping dynamic in Chinese fanbases.
Hype Aversion: Genshin Impact quickly earned a massive online following as soon as it was released. However, the gacha aspect of it became a major turn-off for some, or seen as that one Scrappy Mechanic being glossed over by the hype. There are players and content creators who stay away from the hype simply because they know that this is a gacha game. Even some long-time gacha gamers avoid Genshin despite its merits simply because the 0.6% rate for obtaining 5★ characters is considered to be very low, and that for the Free-to-Play, Genshin isn't a good gateway to gacha games when other titles have higher rates.
Hype Backlash: The game is already experiencing this in some parts of the western community.
The Open World aspect is one of Genshin's selling points; the marketing doesn't hide it, and critics praise it. But for some players, they become much more critical of the Scrappy Mechanics once reaching the endgame and vent how its affected their enjoyment of open world exploration.
Genshin is also divisive in the some parts of gacha gaming communities months after its release, with people wondering how this game managed to become popular so quickly and even won Google's "Best Game of 2020" when it's taking a while for miHoYo to address some of the playerbase's concerns. Others consider this game to be way too hyped, and only got a significant attention because it doesn't have any major competitor in the "open world mobile/gacha game" category when it was released.
Per usual, two characters being related doesn't stop some fans from shipping them together. It's not unusual to see NSFW works of the twin protagonists... ahem... having fun with each other.
Diluc and Kaeya, despite not being blood related, are adopted siblings and a popular ship. However, as detailed in their character profiles, they no longer consider eachother brothers, and Kaeya, who was adopted into Diluc's family, explicitly left the family some time before the events of the game. Whether you consider the "Incest" side of the ship as still applicable is very much YMMV.
Occasionally you may see Barbara shipped with her older sister Jean due to how the former looks up to the latter very much.
As one would expect with how Genshin Impact rose to extreme heights in popularity merely weeks into its release, it has already attracted more critics after the honeymoon phase ended, with complaints ranging from valid gameplay issues such as the Scrappy Mechanics; the scarcity of primogems, the gacha system, the low chance of getting 5★ characters, and the way higher-rarity characters are balanced. Others simply hate this game because of how quickly it amassed a dedicated playerbase and online presence in spite of its flaws, seemingly dwarfing the popularity of other gacha games.
The popularity of Genshin is also blamed as the reason for why gacha games in general have been criticized more than before. While there are several reasons for this, the game being a Gateway Series isn't always seen as a positive thing:
The news of this game's first month revenue drew even more ire from gamers who are baffled at why gachas make a lot of money, even though the long-time gacha players were already accustomed to how similar games (like Fate/Grand Order) became highly profitable.
After Genshin was released, a lot of media outlets and content creators are suddenly covering gacha-related topics, flaws and appeal included, thus gacha games/Loot Boxes are seemingly becoming even more mainstream. While this complaint appears whenever a new popular gacha/loot box type games is released, it was especially overblown when Genshin rose to prominence.
It Was His Sled: Several plot twists are already common knowledge within the fandom due to how early they are brought up in the main story, especially those that are revealed within the Prologue chapter: The Traveler's Sibling is the leader of the Abyss Order, Venti is Barbatos in human form, etc.
Aside from having the same developer, one thing that piqued the curiosity of miHoYo fans to this game is the Unknown God, or specifically, the reason for why she looks like miHoYo's mascot Kiana Kaslana. Fan theories and lore enthusiasts from that game also came with the expectations that both titles are connected, or that apart from simple references, we could possibly be seeing Cameos here. It got fueled even further when Genshin has characters named "Raiden" and "Murata", making Houkai players anticipate on whether or not they would resemble Raiden Mei and Himeko Murata respectively.
Certain subsets of anime/game fans hopped into Genshin because of character-specific impressions. There's another chuunibyou voiced by Maaya Uchida?note Fischl Why are people calling this girl "Waifu Vergil"?note Ayaka These are the players who also admit on saving up all their Primogems in order to guarantee their anticipated character from the gacha because those are what they're mainly here for.
LGBT Fanbase: This game quickly amassed a loyal following of gay and bisexual fans due to its anime-like art style and a cast full of attractive and flamboyant characters. The somewhat gender-neutral writing for Aether/Lumine helps, since it features ship tease with characters of either gender.
Klee. Being rumored in-universe to be as powerful as Jean or Diluc despite being just a child, alongside being obscenely powerful in gameplay as well, has caused the fanbase to turn her into an unstoppable force of destruction that strikes fear into everyone around her.
Madame Ping. After it's revealed that she's an Adeptus, who also gives you a powerful buff in the battle against Osial, the fandom views her as a powerful granny. Some even wish that she would be Promoted to Playable, to the point where there are memes of her being added to the gacha, or being imagined as the first playable 6★ character.
Timmie. Venti's Story Quest reveals that his imaginary friend is a Ruin Guard, of all things. The fanbase has since compared it to a Stand, and joked about Timmie fighting you with his Ruin Guard friend if you mess with his pigeons.
Amber. Her combat effectiveness is generally agreed to be incredibly low, with most players only keeping her in their parties for a quick access to Pyro abilities during exploration and puzzle-solving. This has lead to jokes comparing her to Aqua or an HM Slave. Her utility also led to memes and fan nicknames calling her a "Torch" or a "Lighter".
The fandom is not kind to Paimon. The Running Gag in the game about her being food, plus her general lack of intelligence, has caused her to be subjected to possibly even more ridicule than Amber.
Mona and Zhongli are often depicted and joked as the poorest characters in the lore of Genshin Impact. The former spends most of her money on things astrology-related, but barely spares them for anything else, making her constantly poor and hungry. The latter has no concept of budgeting and often forgets his own wallet. The two of them are often the target of ridicule when they're drawn alongside some of the richest in-game characters such as Diluc (a wealthy wine businessman) and Childe (who traveled to Liyue to be in charge of funding for the city's finances).
At least from the MMD video makers from YouTube, Kaeya is mostly portrayed as a gadfly who would annoy or troll Diluc whenever they meet.
Thunderstorms can happen in the open world, and there's even an achievement for being struck by lightning. Players joked that lightning strikes occur because the Electro Archon Raiden/Baal is either pissed off, or just toying with you.
Multiple Demographic Appeal: Outside of essentially being Breath Of The Wild for mobile devices, it also hits multiple demographics with the near equal number of pretty boys and girls, Ho Yay and Les Yay, the great story, gameplay and gacha mechanic system.
Narm: The ending cutscene of Prologue Act 2 is supposed to be a dramatic or heartbreaking moment as Stormterror thinks that he has been betrayed by his friend Barbatos/Venti. But in the English dub, it can be surprising or funny to realize that he is being manipulated by an Abyss Mage who has an adorably high-pitched voice.
Not-So-Cheap Imitation: Early previews derided the game as a cheap The Legend of Zelda: Breath of the Wild knock-off. Then it launches, and all expectations were thrown out of the window. Although comparisons and references to BotW are inevitable, the game has grown into its own beast, and the comparisons are done in a less negative context.
The Running Gag of calling Paimon as an "Emergency Food" quickly grew as a widespread Internet meme as soon as this game launched on September 2020. However, anime fans are also quick to point out that Genshin Impact isn't the first to use this joke, since Excel Saga also had this with Mince, and One Piece had this with Chopper. Dragon Ball Z Abridged also had Goku refer to Icarus and Oolong as his two emergency food.
Memes originating from the gacha communities also had this effect, especially from those who had Genshin as their Gateway Series to anime gacha games. "F2P btw", "Rate-up is a lie!", "Gacha is a Lie!", and "Turn back. Run while you still can" fan jokes are being thrown around simply because of this game's gacha mechanics, but those phrases existed in the fandoms of older gachas like Fate/Grand Order and Granblue Fantasy for example.
To those who had Genshin as their first miHoYo game, it was a common reaction to say that this game started certain trends within the company, but long-time miHoYo fans would correct such assumptions otherwise, explaining how the following trends already existed before:
Ever since the beta tests, it was a common reaction to describe Ayaka Kamisato as a "Vergil clone" because her charged attack is basically his Judgement Cut. miHoYo fans would then usually mention how this isn't the first time the company copied Vergil's movesets as a form of reference. Honkai Impact 3rd has Yae Sakura, who is basically a walking Vergil reference since a good number of her techniques are lifted from his own, and her Goushinnso Memento outfit also includes his Judgement Cut.
The in-game web event panders to Otome game players; it features Lumine as the Traveler meeting up with Zhongli and Childe (who apparently just finished having a meal together), with everything after that playing out similarly to a Dating Sim in terms of interface and choices, minus the actual romance elements. You can even choose which character to partner up with for work out of Zhongli and Childe. Debatable canonicity aside, the web event clearly exists mainly for the purpose of Fanservice, though it also serves as a way to get free Primogems should the players complete the missions.
The game encourages the shipping portion of the fandom pretty heavily, through the characters flirting with the Traveler regardless of their sex and giving the Traveler the option to flirt back, to certain pairs of characters having shipping potential, if not outright shippydynamicswith each other.
While it isnt unusual for Word of God to bolster the idea that Zhongli and Childe are meant to be seen as a pair as that was how they were introduced and advertised, it seems that theyre now aware that people ship the two romantically. For example, in Zhonglis official introduction video, they depict Zhongli and Childe having dinner together. When Childe complains about the difficulty of his chopsticks, Zhongli gently reprimands him and buys a pair of expensive chopsticks for Childe to practice using. note The amount of Mora spent and carved pattern of the chopsticks varies across the translations, though its always more expensive than everything else he paid for. On Genshins Japanese channel for the video "Zhongli: Dominance of Earth", they use a thumbnail that makes it seem as if Zhongli is longingly gazing over at Childe. This is despite the fact that this scene doesnt show up until the very end of the video and has nothing to do with Zhonglis in-battle capabilities. The editing for the Childe sequence seemingly reinforces that its meant to be seen this way.
Since Genshin is graphically-demanding as a Tech Demo Game, it is a popular choice for stress-testing devices, and it managed to attract tech-savvy crowds who primarily review gadgets on YouTube.
Player Punch: The Oceanid Rhodeia of Loch is the go-to boss fight for farming Hydro Ascension Materials. But if you pay attention to its battle quotes, you are called out on the intrusion right from the start. And after the battle, it's easy to realize that the boss was just protecting the waters, but then you arrived just to fight it for the loot.
Voice of the Water: (At the start of the fight) So, murderers from our homeland have come on a futile journey to harass the people of the Qingce waters...
Voice of the Water: (At the end of the fight) We but only seek tranquil waters. Why should we be denied such a thing?
Keqing is often mistakenly believed to be a cat girl due to her Hair Intakes resembling a pair of cat ears, which made her quite popular with fans of such. Even when the misconception is cleared up, her attractive design is still a big part of her Ensemble Dark Horse status. Later on, an actual cat girl named Diona was introduced.
Hilichurls, specifically the Mitachurls, have gained a small following in the Furry Fandom thanks to their monstrous designs.
Jean/Diluc shippers call the pair as "Jealuc". In Japanese, it's "Dilu-Jean" (ディルジン).
Diluc/Kaeya is called "Kaeluc".
Diluc/Venti is called "DiluVen".
Childe and Zhongli have many different name combinations for their ship, but the most commonly used ones are "Chili", "ZhongZi" note Zi is based off of Childes Chinese name, Gongzi and "TaruSho" note This is primarily the Japanese ship name written out as "タル鍾". "タル/Taru" is based off of the Japanese pronunciation of Tartaglia and "鍾/Sho" is part of Zhonglis Japanese name, "鍾離/Shouri".
The ship of Childe and Lumine (the female Traveler) is called "Chilumi". In Japanese, it's タル蛍 ("Taru-Hotaru", Hotaru being her Japanese name.)
Xingqiu and Chongyun is called "Xingyun".
The Beidou and Ningguang ship is called "Beiguang".
The Bennett and Fischl ship is either called "Bennefischl" or "Fischnett".
Zhongli and Guizhong is called "Guili", based on their combined names that the latter had given to the Guili Plains.
Relationship Writing Fumble: In Jean's story quest, Barbara gets extremely flustered when talking about healing her, stuttering something about love before denying she has any personal investment in Jean's well-being. Many players have interpreted this scene as Barbara having a crush on Jean, making it a bit surprising to find out later the actual reason Barbara is so worked up is that Jean is her older sister. If you have Barbara, she talks about an older sister in one of her idle-lines, but doesn't say who it is; you more or less have to look it up.
Rescued from the Scrappy Heap: From a gameplay perspective, many fans dismissed Kaeya as inferior to Chongyun when the game first launched, with the former being lauded as being limited and flat-out boring to play. Then ranged DPSs entered the picture with the likes of Klee, Tartaglia, and Ganyu, at which point Chongyun's weaknesses became more apparent; namely, that he faces some difficulty with utilizing Superconduct (widely considered one of the strongest elemental reactions) effectively due to his Elemental Skill turning all physical damage from melee characters into Cryo damage, as well as the aforementioned ranged DPSs not being able to make use of his skill's unique properties. Kaeya, meanwhile, remained perfectly adaptable as a support to either a melee or ranged DPS specifically because of his simplicity in application. This has caused fans to gain a new appreciation for the Cavalry Captain.
The game's launch has been met with controversy surrounding its mhyprot2 (miHoYo Protect) kernel-level anti-cheat program that would keep running even after the game is closed (which is similar to the controversial Vanguard anti-cheat in Valorant), and remains in the system after the game is uninstalled. This raised spyware and privacy concerns, while the international anti-Chinese sentiment in 2020 only seemed to add more fuel into the fire. Though miHoYo later released an apology and fixed the issue on September 28, 2020.
For players who are focused on the gacha aspect of Genshin Impact above all else, the 0.6% rate or chance of getting 5★ items from the gacha is often criticized because it's already a very low base chance on its own (compared to other gacha games having at least a 1% base chance of getting a 5★ item). While a common rebuttal to this criticism mentions that Genshin does have a pity or safety net mechanic to alleviate the low rates, a counter-argument still points out that the F2P are going to take a long while to reach that pity because there's a scarcity of Primogems when there are no ongoing events.
For character event banners, there's a 50/50 chance the 5★ item you receive isn't even the featured character. Considering how many wishes are required to trigger the Pity drop, and how expensive Genesis Crystals are, expect much rage when a player finally gets a 5★ drop on an event banner only to get a completely different character. The only consolation to this is that if you didn't get the featured 5★ character the first time, the next 5★ you get is guaranteed to be the featured character. This is often compared to Honkai Impact whose character-specific banner has no such scruples; even if you hit "pity", you are guaranteed to get the featured S-rank character.
The Resin mechanic is universally despised by everyone who hits endgame. Though this is a standard Anti Poop-Socking mechanic for free-to-play RPGs, many didn't expect how this game's take on the concept is unusually restrictive. Original Resin is required to collect rewards from leylines, domains, and bosses; the latter two often drop consumable items you can't get anywhere else. It's seen as an issue because the Resin-reliant rewards are necessary for endgame character and equipment progression, but if you don't have Resin, that progression can be halted. Players hold up to 160 Original Resin, refilling at a slow rate of only 1 unit per 8 minutes, and the domains and bosses consume 20, 40, or 60 per run. You can refill it, but doing so costs Primogems (primarily used for gacha rolls), at a rapidly-increasing price that doesn't reset until the next day; this simply isn't worth it unless you have a lot of real-life money to spare. Depending on what you choose to do with your resin, you might end up being limited to only a couple of fights a day, which are over in only a few minutes if you have a decent party. On top of all that, there's a daily mission to use up 150 Resin, which only enforces usage of it if players want the BP for Battle Pass tiers. Oh, and before 1.1 rolled out, the Resin cap was 120, which forced players to login at least twice a day to cover that daily mission. Even after that patch, players are still hoping for the Resin requirements to be more lenient in some way.
Characters will automatically climb tall objects in the environment just by getting close to them. This becomes a problem when you're fighting in tight areas, as enemies may send you flying towards a wall or a tree, and the next thing that your character does is stick to it like a gecko, leaving them even more vulnerable.
If an enemy gets too far away from its spawnpoint, it may decide to reset itself, walk back to its spawn point and replenish its entire health bar. This is normally intended to help players escape from unwanted encounters, but this can also be triggered if they run too far from their spawn point to chase you, or if you knock them away far enough. This is especially the case for Fatui Pyroslinger Bracers who tend to jump back and try to keep distance from you; they can jump enough times to go outside of their "area" where the mechanic will be triggered.
Your characters will automatically lock-on to enemies in battle. This isn't too terrible... unless the character you're controlling is an archer or catalyst user, as trying to single out an enemy becomes a lot more difficult as you have to get up to your target's face in order to properly attack them. Compounding on this is the inability to aim certain characters' Elemental Bursts (e.g. Amber, Venti), since the bursts rely on the above lock-on system in choosing their target. This limitation causes AoE Elemental Bursts to sometimes whiff or hit only one enemy.
Constellations are character-specific skill paths that can substantially enhance a character. The problem is that the only way to get the resource used to unlock them is by pulling duplicates of the character or getting them using Starglitter gained from pulling on the gacha. Good luck trying to max out a 5-star character's constellation. Maxing out the constellations for Amber, Lisa, and Kaeya can also be difficult since you can't get any of them from the featured banner, forcing players to invest their hard-earned Primogems into the standard banner if they want their constellation upgrades. Not that any of them other than Kaeya are particularly good even with the upgrades.
If you're a min-maxer who isn't used to RNG, then the RNG layers on equipment, particularly Artifacts, can make or break whatever shiny gear that you have obtained if they roll on the unwanted stats. When this happens, the rolled substats may not even complement the character's playstyle (like a Healer having high DPS substats). These would often be swapped and equipped to the appropriate characters instead, or worse, discarded to upgrade other equipment.
Version 1.1 changed how environmental elemental reactions work, with the damage now scaling with your world level turning what was previously scratch damage into a swift health drain. This makes things like pyro characters risky when fighting in grass as they're liable to kill themselves and the rest of your team, and makes even the lowly pyro slime into a huge threat. The Oceanid becomes an even harder boss now for some teams, with electric characters unable to stop hurting themselves due to the permanent wet status. It was so immediately unpopular that the developers both acknowledged and nerfed it (now it scales to two levels below your world level with a cap of 4).
Due to the environmental mechanics involving Pyro, Overload reactions can be dangerous towards your characters as much as the enemies. Hitting a patch of burning grass with a source of electro or an electrified pool of water with pyro both count as Overload, and now that environmental damage scales it deals a substantial amount of damage. And while there is normally a cooldown of sorts that prevents characters and enemies from immediately suffering back to back Elemental Reactions, it only applies to application on a single entity, which is a moot point in a burning field with lots and lots of individual patches of grass to Overload one by one. Whatever is caught in this situation can suddenly be subject to Overload after Overload in rapid succession with little to no wait time in between, leaving them to be helplessly juggled about until they are either hurled clear of the danger area or dead from the tremendous damage.
Talent leveling and weapon ascension materials being only available on certain days of the week, leading to many a player realizing on a Wednesday that the thing they needed was available on Tuesday, and won't be available again till Friday.
Once you've progressed enough into the game, the lowest rarity (1★-2★) Weapons and Artifacts easily become Vendor Trash or used to upgrade the higher-rarity equipment. This case is intentional, however.
While this is very subjective depending on the player's luck, any equipment that has its substats messed up by RNG are often swapped out, discarded, or sacrificed to upgrade other equipment.
Paimon's default form might be a small flying Fairy Companion, but it didn't stop fanartists from depicting her as a teenager or a grown-up woman. Klee and Qiqi also had fanarts where they're drawn as grown-ups.
Many female characters in fanarts are drawn with bigger breasts than what they're shown with in-game.
The game might focus on having a 4-man party and the reliance on character switching to take advantage of the elemental mechanics, but there are still players who would solo the raid bosses using specific characters. However, this challenge mostly depends on having well-built endgame equipment and/or Game-Breaker characters.
"No Gacha Runs", or defeating end-game content with the Starter Mons or characters obtained for free after completing certain tasks. There are those who take this challenge Up to Eleven and try to go full F2P by not spending on the Wish gacha at all. Others might give a leeway for Noellenote Since Noelle is guaranteed from the first 10-roll on the "beginner banner." None of the non-gacha units use Claymores or the Geo element (besides Geo-aligned Traveler), and Noelle covers both., Barbaranote She can be obtained from a permanent event., Xianglingnote She can be obtained after clearing the third floor of Spiral Abyss. or Fischlnote She can be obtained from the "Unreconciled Stars" event. and count them as starting F2P units among the likes of Amber, Kaeya and Lisa.
Barbara's skillset makes her a Support Party Member or a Healer. However, it didn't stop some players from building her as a DPS unit, or as a combination of the above two bullets, there's a challenge of soloing bosses using Barbara. A content creator on YouTube even managed to solo Childe using Barbara even if she was only doing a tickle of damage and the entire fight took an hour.
Ships That Pass in the Night: Just because two or more playable characters don't interact with each other, that's not gonna stop players from shipping them together. Of course, these may change since miHoYo plans on releasing regular story updates.
Zhongli and Ningguang have a small but dedicated following due to the potential they could have if they had actual interactions, and mainly because their designs go well together. Because Zhongli is Money Dumb, the shippers suggest that he could always go to Ningguang for assistance on how to raise and spend money without becoming flat broke. Them both also being Geo users has added a bit to interest in the ship. That said, the most "interaction" the two have had are the obligatory voiced-lines (from the story and from their playable units) they have about each other, none of which suggest they have any sort of deeper connection. Not that that stops the shippers, of course.
As a result of both Mona and Zhongli being joked as the poorest characters in Genshin Impact, some fans also thought of shipping them together because of that similarity alone. Compared to Zhongli and Ningguang above, he and Mona don't even have voice-overs for each other.
Kaeya is at times shipped with Childe because they're both popular Bishounen and their snarky personalities would make for some chemistry and interesting banter. They dont interact in canon or acknowledge each other through their voice-lines, however.
Many fanarts have Qiqi be paired with Ganyu, due to the whole "Cocogoat" joke.note Qiqi likes coconut milk and thinks it comes from a mythical beast called "Cocogoat". Ganyu, who has goat-like horns and wears a cowbell on her collar, is often called "Cocogoat". They have never meet each other in-story, although - possibly as a Fandom Nod - Qiqi does eventually appear in Ganyu's preview trailer.
A not insignificant part of the fanbase ships Albedo and Kaeya, partially due to Kaeya's voicelines implying an interest in him, and partially due to the implication of both of them being from Khaenri'ah. The most "interaction" they have is that they have lines for each other.
Subbing vs. Dubbing: While its more of an issue in the western community, there are debates on which voice pack is better; Is it Japanese because of the Animesque art style? Is it Chinese for the native/original language? Or is it English since some of the popular English VAs are in this game as well? While everyone can agree that every language option has its perks, making it easy to switch between them without losing out on too much, its less agreed upon which suits the characters or the look of the game better.
While exploring out in the open, it's easy to get distracted by the Mysterious Seelie that float around because following them to their final destination (called "Seelie Gardens") rewards you with loot. You can spot them unexpectedly even if you're just heading out to a quest point, and following one may cause you to spot another in the distance afterwards. Sometimes, you need to follow two or more Seelies just to unlock one loot or activate one switch.
The "elemental oculi" (used to upgrade the Statues of the Seven) also tend to distract players. They're only shown in the mini-map when there's one around you, and since they won't show up in the bigger map, it's hard to resist the chance of grabbing them immediately.
The game is surprisingly casual about this sort of things happening, such as instances listed in Xiangling's background and her instances as a Lethal Chef, often - though not always - played for comedy.
That One Achievement: "Wrath of the Gods", the achievement received for getting yourself struck by lightning, is surprisingly difficult since thunderstorms are uncommon, and when they do occur, lightning strikes in random spots that are usually far away.
The larger Hydro Slimes' bubble attack. If it connects, you will be encased and have to break free, just as if you are Frozen. But unlike Frozen which requires both Hydro and Cryo elements, this single attack is able to achieve the same effect with only a single element. It is particularly dangerous when you are being mobbed, as now you are defenseless and open to multiple enemy hits. Finally, there's no big telegraph of it coming, no roar or some other distinguishing sound effect to warn you, so you need to either constantly watch out for this attack, or take out the Large Hydro Slimes first.
Any enemy attack or explosion that sends you flying off a cliff. There's no aerial recovery mechanic or a method to regain control of your playable character once this happens, making it a guaranteed death if you fall to the ground from a great height.
A Ruin Guard's homing missiles cluster. Its strong tracking makes it almost nigh impossible to dodge unless you're far away from it. On higher World Levels, those missiles can easily take out half your health or even instantly kill your squishy characters. It gets worse when you're fighting multiple Ruin Guards as you're on the risk of getting nailed by homing missiles coming from off screen.
Another one in the arsenal of Ruin Guards is their Spin Attack. There's almost no window for a counter attack except for a perfectly-timed aimed shot on their weakspot, which is easier said than done given how it's constantly moving. It also becomes more dangerous when you're fighting them in an enclosed space since you have to be mindful of your surroundings as they can corner you and take out a huge chunk of your HP, if not outright deplete it to zero. And god forbid if you fight multiple of Ruin Guards and they all start spinning...
The Spin Attack from Ruin Grader is even worse since it's twice the size of Ruin Guard and it has longer limb. You won't have enough time to escape once it starts spinning.
Dendro Samachurls have a move where they create a field that applies Dendro to all characters within it for a few seconds. Harmless enough... Unless you're using a Pyro character, in which case you have a strong chance of setting yourself on fire and taking a large amount of self-inflicted damage. With how popular Klee and Diluc are, this move can be dangerous to underestimate. Even if one brings a different element to the fight, Pyro is by far the most common element among Hilichurl-type enemies, turning a single hit from any one of them into a devastating blow.
The Golden House boss, Childe, isn't too hard with a ranged character, but it has two powerful attacks that are known for catching players off-guard:
His fan-named "lightning jump" attack is lethal for all but the tankiest characters with a shield up. But what makes it this trope is that it's unavoidable unless you use extremely obscure tactics. You can get rid of the targeting ring on your character by touching the barrier at the edge of the arena. The ring will drop to the floor, and the boss will target where it falls while your character can run away. And even if you can do this, you have to run a deceptively considerable distance, because the jump produces a rather sizable Electro shockwave on impact.
He can summon a large humpback whale made of water after charging for a while. Not only does it deal massive AoE Hydro damage when it connects, the whale also covers a significant portion of the arena when it lands.
The Resurgent Cryo Regisvine's special blizzard attack which can near-instantly kill your characters, which can only be survived by making it to a shield in time, and the indicators for where the next shield will spawn are very easy to miss. On top of that, it has a pattern in which after said blizzard attack, the boss will do its ice wave attack 3 times before doing its blizzard attack again; it will stop this pattern once it performs said pattern for the third time. The problem is that its weak point has moved on top of its corolla, so that you can only safely break its pattern if you bring an archer and use aimed shots on it.
The Oceanid is easily one of the hardest of the world bosses introduced at launch. A Flunky Bosspar excellence that spawns super tough enemies that deal large amounts of damage and don't flinch from taking damage. The water hawks also fly above, making them hard targets for melee characters, thus forcing you to rely on your ranged units in order to take them down fast. The Oceanid will also gradually sink the platforms you're fighting it on, giving you even less space to move around in and avoid getting overwhelmed by its illusions. But the worst part of the fight is actually the rain that's constantly downpouring over the arena, gradually healing the enemies for a deceptive amount of health, often healing them back to full if you shift to a different target after awhile. If you don't have the DPS to kill the illusions faster than they can heal, you've already lost. Oh, and if you take too long to defeat a wave, the Oceanid will launch an attack right on top of you that deals absurd damage, which can easily happen with the aforementioned healing rain. If you happen to run out of stamina and drown, the battle will be interrupted by a loading screen, resetting the Oceanid to full HP.
Lupus Boreas can be this for any player without a decent ranged attacker. The first phase of the fight isn't too difficult, as Boreas gives you a lot of free opportunities to attack, while his own attacks are easy to read and dodge. The second phase, however, ramps up the difficulty by having Boreas move extremely quickly, darting about the field and attacking constantly, summoning shadow wolves that strike every few seconds (and attack more frequently as the battle goes on), and has brutal counters for anyone that gets up close. You basically need a unit that can keep moving while attacking from a distance, so anyone without a decent archer/mage has little choice but to rush Boreas and tank the damage while trying to bring him down before your health and/or food run out.
Several of his actions trigger unskippable cutscenes that tear control away from the player momentarily but don't fully pause the game, which can be disastrous if this happens while you're trying to glide between the platforms (as you will end up falling), or while you're standing on the "corrupted platforms" (as you'll take damage over time).
Climbing his neck is also much trickier than it looks as characters have a tendency to clip into it and get stuck if they are too close when he lands, and doing anything other than mashing the attack button while on top of the neck is liable to make you slip off and lose precious time, robbing you of the ability to use elemental reactions in a meaningful way.
He also has a "soft enrage" mechanic in which he eventually renders every platform damaging to stand on, which can easily catch an unsuspecting player offguard and ruin them on a first attempt since it's not clearly communicated that the fight has a time limit of sorts.
That One Disadvantage: Condensed Ice debuff at Forsaken Rift drains your stamina until removed. Since this is an Action RPG game, dodging is integral and you can't dodge without stamina. Worse, there are icicles falling at random, and while you can see the Crosshair Aware, having no stamina may result in you being unable to dodge in time and getting stunlocked by the icicles. To make matters even worse, the Cryo Abyss Mages can add their own icicle attack to the mix, resulting in your health bar magically disappearing in seconds.
That One Level: Floor 7 of the Spiral Abyss has become infamous as the biggest barrier for most players. It's 100% Fatui squads, notoriously difficult enemies that cooperate to heal/buff each other and trigger reactions on you, and three Electrohammer units (a literal Lightning Bruiser) are among them. Their most perplexing feature, however, is their special Elemental Barrier that reduces all damage taken significantly and (for most of them) can only be broken with attacks of specific element, so you need to think carefully about who to bring for this level. Even if you can deal with these in the overworld, Floor 7 is in the split-floors section, so you'll need two separate teams that can fight them independently. Floor 8 is almost trivial by comparison.
The "Dangerous Haul" daily commission. The player must destroy an Ameno slime-powered balloon before it delivers dangerous goods to a Hilichurl camp. Not only is there a time limit, the balloon is also very sturdy and the Player is constantly under fire by the Hilichurls. To make things worse, most of the commissions take place near bodies of water, so getting hit by a Cryo or Electro attack will greatly hinder the Traveler while the balloon is drifting further towards the Hilichurl encampment. Better have maxed out equipment or food that buffs up attack. For most players, Xiangling is probably the best character for this, since her elemental burst can deal a ton of damage to the balloon as long as you can stay next to it for 10 seconds; but if you don't have her yet or haven't powered her up, this can be a stressful mission.
"The Chi of Guyun" world quest. On top of being quite long by world quest standards, it involves numerous puzzles consisting of activating statues, and takes you all over the northern half of Liyue. Once you finally reach the treasure vault, you're thrown into a defense fight that involves three Ruin Guards at once. Facing one at a time is annoying yet fairly easy, but three? Pure hell, especially when whichever ones you're not focusing down will instead focus on the relic, dealing ridiculous amounts of damage. You're still not out of the woods if you manage to get past them, as the fight is then capped off with a Ruin Hunter, whose massive attacks can eat away the last bits of the relic's health even if it's focusing on you.
The "Trials of Tianqiu" world quest. Two of the quest's three main puzzles are a parkour challenge that many mobile users found challenging, and a series of three battle challenges where you have to defeat all enemies in a certain amount of time. The third and final battle challenge consists of several strong Hydro and Cryo enemies crowded together in a small room (which together can keep your character frozen for long stretches of time if you get caught in a bad corner), all of whom must be defeated within a minute. Worst of all, once players have started the quest, they are locked out of the game's co-op feature until they complete all of it, with no way to re-enable the feature or abandon the quest at the time of writing except for making an entirely new account and starting the game over. It's bad enough that you can find entire forum threads or comment sections full of people threatening to drop the game over being unable to access co-op due to the quest, or wondering why the devs added a restriction like that in the first place.
Collecting Crabs and Fishes for cooking. They can be bought from specific merchants at very limited quantity, so most of them are collected from the wild. But they move fast, especially crabs, so it's a matter of dashing or swimming right next to the suckers, spamming the Action button and hope you grab them. And if you don't catch them fast enough, they go into hiding. Having Mona can help somewhat thanks to her faster run and swim speed, and having Klee (appropriately enough) allows you to bomb the fishes for easy gathering, but recipes utilizing Crabs and/or Fishes are always a chore to make. Thankfully update 1.2 changed the shops so that Wanmin Resturant now stocks 10 fish and 10 crabs (among others, such as bamboo shoots) a day, while the fishmongers now sell 10 fish, 10 crabs and 25 shrimp respectively, lessening the grind.
Among the many loots in the wild, Violetgrass can only be found on cliff faces of Liyue, and naturally you would also have to climb and/or glide around to get them. This becomes a problem when you're building Qiqi and Xinyan as they need Violetgrass for ascension. Qiqi at least helps you notify Liyue-specific loot (i.e not just Violetgrass) in the minimap. Thankfully, the 1.2 update also changed the shops so you can get 5 Violetgrasses each from Verr Goldett in Wangshu Inn and Herbalist Gui from Bubu Pharmacy a day.
The "Made to Order"/"While it's Warm" event quests are basically the delivery quests you'd often receive for daily commissions made much, much harder. The time constraints are much stricter, and the game forces arbitrary conditions onto you such as no sprinting, no making contact with elements, or no gliding or climbing to make it even more difficult to reach the customer on time. note The game isn't picky about what constitutes touching elements either, so much as dipping your ankle into water somehow ruins the food. Rain also counts, so a sudden downpour can ruin an attempt, even if you already reached the customer and started talking to them! It doesn't help that most of the customers complain about how long their order is taking, even if they set themselves up in particularly remote locations such as cliffs, islands, and within the proximity of a Hilichurl camp. To top it all off, the timer keeps ticking through loading screens, so if your load times are longer than average, you'll have even less room for error. In some cases you may have no choice but to cheese the mission with a portable teleporter, though setting one up costs crystals and other resources.
The "Tales of Winter" commission. The quest itself isn't all that hard (simply converse with a certain NPC and bring them a drop item they request). What drives many players insane is that completing it at least once is required to access another sidequest, "Equivalent Exchange" which counts towards Mondstadt reputation. Which would be fine and dandy, except for the fact that "Tales of Winter" is a daily commission, which are RANDOMLY ASSIGNED each day. There are players who have been playing since launch that STILL haven't ever received "Tales of Winter" as a daily commission and thus are completely unable to mark "Equivalent Exchange" off their list of Mondstadt quests, which is absolutely infuriating for completionists.
The "In the Mountains" world quest, which is needed to unlock the "Peak of Vindagnyr" domain, which as of writing is the only domain which drops artifacts that boost Cryo and Hydro damage (and thus is very important for players/characters using those elements). This quest takes quite a long time to complete (comparable to the "Chi of Guyun" world quest), especially when compared to the effort it takes to open the other domains in the game. The biggest roadblock in this quest is the ice shard in Starglow Cavern, which requires beating a three minute combat challenge over a partially-frozen pond with nothing but Cryo Hilichurls and Abyss Mages, making it the most frustrating part of the quest by far.
Some of the Oculi are placed so high up in the air that they require a glide from a very tall location. In the most egregious cases, these locations you need to glide from are very far from the Oculi's locations that you need to memorize where the Oculi are and hope you'll be on course (even if you mark them on your map with a custom pin), because the game's draw distance will render them invisible until you're about 100 meters close enough to visually spot them. If you end up missing them on your glide or come in too low, then you either have to backtrack all the way to the top of the peak or find another higher vantage point.
They Copied It, So It Sucks!: During the pre-release news and early announcements of the game, some Chinese fans (particularly Nintendo fans) were so angry that the game copies elements of The Legend of Zelda: Breath of the Wild that when miHoYo announced their cooperation with PlayStation, someone at the ChinaJoy 2019 event reportedly slammed their PS4 to the ground in public. Ironically, a Nintendo Switch release for the game was announced later on, so Nintendo clearly doesn't have a problem with it. While this has been subsided after the game was released, it still remains as an impression for some.
Amber is widely considered as the weakest character in combat because of her rather low damage output. Her elemental skill is also criticized for taking too long to detonate, and for being a Draw Aggro skill (which is not particularly useful in a game where dodging and healing are both abundant). She's often dropped forever as soon as Diluc and/or Fischl are acquired. That being said, Amber becomes indispensable and makes certain challenges and bosses (such as the Cryo Regisvine) much easier when point-application of Pyro is required. She also remains useful as a utility character for puzzles that involve lighting torches, especially when the other archers available at launch don't have Pyro arrows, as well as pressure puzzles that would otherwise require more players via her exploding plushie. Basically, as an Outrider, Amber is appropriately geared for exploration more than combat, especially since she boosts the flight duration of gliders.
Lisa also runs into this once you obtain Fischl, Razor, Beidou or Keqing, you are likely to bench her, because all four of them provide ways of applying lots of Electro while being vastly more mobile and more durable (as Lisa runs into Squishy Wizard problems and the Charged Attack mechanics on her abilities leave her immobile for longer periods of time than usual). She can be "useful" in specific cases, such as when it's raining or when she's in other environments where Hydro is constantly applied (such as the Oceanid boss fight). But even then, almost anything that she can do in these situations can be mimicked just as well, if not better, by the other Electro users; Fischl in particular, is also a ranged Electro character, and her Oz summon can repeatedly zap enemies. Outside of that, it's not even a contest.
Geo characters in general get the short end of the stick for being in a defense-oriented element. While there's nothing fundamentally wrong with this, the abundance of Timed Missions, the Spiral Abyss and other challenges granting rewards based on how quickly you can defeat the enemies that spawn, all make raw damage much more valuable than defense. Currently, Ningguang is the only Geo character to escape this fate, as she boasts incredible damage output to compensate for the lack of offensive reactions. Compared to the other elements, the Elemental Reactions of Geo are too simple; they just spawn shards that grant elemental shields, and they have to be manually picked up in order to take effect.
Picking the Geo element for the Traveler is generally not advised. Their Geo abilities are focused on creating barriers and platforms to separate the enemies from you, but since the Traveler is a melee fighter, there are few instances in the fast-paced combat where you would actually want to do that. Most players only switch to Geo in order to take advantage of its platform-creating ability, to reach geoculi or other items which are too difficult to reach otherwise.
Noelle takes the overall issue with Geo and amplifies it to the extreme, being a Stone Wall whose kit revolves around tanking as much damage as possible. Unfortunately, as detailed above, players value strong DPS over defense. Her Elemental Burst can help her deal damage, but only temporarily, and when taking other Elemental Reactions into account, other greatsword users will generally do more damage overall. Noelle's defensive moveset finds niches in other battles, but with the abundance of Timed Missions within the game, the meta simply doesn't value a tank that highly.
Zhongli, in spite of a hyped release, has very much ended up as a Master of None. He is Geo, so many of Geo's problems also apply to him, but on top of that...
As a DPS: He is easily outdamaged by Xiangling, a free 4-star spear-wielder due to his incredibly low damage modifiers. This is only mitigated by jump canceling when he kicks his spear during his autocombo. His Charged Elemental Skill suffers because while it's useful in breaking Geo Shields, that's the only shield it can break and essentially forces you to choose between prioritizing its attack strength or the Jade Shield it produces (which scales with HP and is more recommended in the first place). His main saving grace is his Elemental Burst, which deals large Geo Damage to several enemies and induces petrify. The problem with this is that it scales with HP so it will be his only way of dealing significant damage in comparison to other 5-star characters like Mona who have more damage options and can create elemental reactions, Zhongli himself produces very little if any elemental charge in spite of its low cost, and from both an offensive and supportive stance Petrify is virtually identical to Freeze, won't offset Zhongli's already low damage, and is too short to take advantage of especially when switching to another character. To make matters worse, Chinese fans revealed that Zhongli at one point was very powerful with a 7 second Petrify (rivaling the length of Venti's burst) and a charged E that one-hit KOed Petrified enemies, suggesting he was intentionally nerfed into a very poor state prior to release. This caused an uproar in both the Chinese and Western fandoms with demands to buff Zhongli.
As a Support (in which Mihoyo has stated that this is his intended role), Zhongli still falls flat due to several issues in his kit on top of several other characters being cheaper, better alternatives. To begin with, his uncharged elemental skill produces very little energy for him or any character switching in to take advantage of. Even its main purpose- resonating with Geo Structures to deal more damage- when the characters that do use Geo Structures, Geo Traveler and Ningguang, can still do significant damage without him or have cheaper options like Bennett to boost their attack. His charged elemental skill, while somewhat better, suffers from a long charge time that can be crucial at higher world levels and timed missions on top of the fact that characters like Bennett, Barbara, Xingqiu, and even the aforementioned Noelle are cheaper (Barbara and Noelle essentially being free), have defensive/supportive skills and/or bursts that are much more flexible to other team comps, have lower cast times, AND (for the former three) can set up elemental reactions for offensive play.
The four main weapon types for playable characters are one-handed and two-handed swords, bows, and catalysts (magic). It's easy to overlook the fifth—polearms—since, at the time of the game's launch, the only character who uses them is Xiangling, who you won't get (outside of gacha rolls) until beating the entire 3-act prologue and leveling up enough to beat 3 floors of the Spiral Abyss. More polearm-wielders (Xiao and Zhongli) are planned for a later update, but all other weapon types already have more than 2 character options.
The Dendro element is only found on somewhat rare plant enemies that hide in the ground and usually try to avoid fighting. It only reacts with the Pyro element, and as of the game's launch, there are no playable characters with the Dendro element. Only 1 character has been seen with Dendro Vision (Qiqi's master, Baizhu) and he isn't yet playable as of his introduction.
Unpopular Popular Character: Bennett gains this reputation as the game grows. In universe, he's infamous for bringing misfortune to his adventure team, as well as being misfortunate himself. Out of universe, he started that way too because people thought he isn't as strong as Diluc, another Pyro character. But over time, the players warmed up to him due to his strong supporting skills and endearing personality.
Venti is a male but he can be easily mistaken for a female. Being voiced by Ayumu Murase (who is famed for his feminine voice in the Japanese dub) and being outright voicedby a woman in the English dub are contributing factors to the confusion. His high voice and cute face likely caused the people of Mondstadt to refer to Barbatos with gender-neutral pronouns even if he identifies himself as a male.
Then there's Razor, who looks more like a tomboyish girl than a boy at first glance. In this case though, the confusion disappears as soon as he speaks.
Sucrose is sometimes thought to be male at first glance; her icon image◊ looks gender-ambiguous, and science-nerd characters are usually male. Unlike some of the others, this impression vanishes the instant you actually obtain her (the frilly skirt and her voice are dead giveaways), but her splash art can be a little confusing about this.
Meanwhile, Albedo—Sucrose's alchemy teacher—was assumed by many to be female before he even appeared, likely due to the character of the same name from Overlord. Genshin's Albedo, however, is male.
Paimon also runs into this a bit, as her voicework in most language versions could go either way (what with her being mascot-sized and having a voice to match), the fact that she's wearing a very gender-neutral outfit, and the fact that her (distant) namesake from the Ars Goetia is explicitly identified as male. Early dialogue in Kaeya's questline, however, confirms that both Paimon herself and the Traveler identify her as female.
Watch It for the Meme: More players hopped into Genshin Impact in order to know what the fuss is all about a game being called "Breath of the Waifu", why anime meme communities keep on mentioning it, or why the "Paimon is an Emergency Food" and "Ehe te nandayo?!" memes became widespread on the Internet since late September 2020.
Woolseyism: Some of the more comedic dialogue options for the player do not exist in the other regional translations of the game. Unlike the usual issues with the translation, this is usually given more of a pass as its brushed off as the translators having fun and trying to give the Traveler more personality.