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  • Acceptable Targets: People who openly call for war are often depicted as short-sighted and self-serving, with both Kokomi's story quest and Sumeru's archon quest going into detail about how you usually lose much more from it than you'll gain in the end.
  • Accidental Innuendo:
    • One of the monikers you can earn during the Windtrace event is "Master Baiter", which has a much less appropriate homophone.
    • The act of applying Hydro to the targets being described as "making enemies wet" has invited its fair share of jokes.
  • Adorkable:
    • For a guy who resembles an adult man in his mid-20's at the very least, most of the fandom agrees that Zhongli is quite adorable. His charmingly terrible spending habits and occasional absent-minded tendencies help fans to see him this way. Then there's the fact that he hates seafood and the reason behind it, which makes him endearing in the eyes of fans.
    • Raiden Ei, the Electro Archon, turns out to be just as much of an adorable dork as Zhongli is, continuing the Running Gag of the Archons being broke and Mora-less, her adorable reactions to seeing some of Inazuma's changes, and acknowledging the Traveler and Paimon as her new friends.
    • Sucrose. She's small, wears glasses, and shy, which is a recipe for Moe. Then add in how she geeks out over alchemy and get an utterly precious character.
    • Tartaglia of all people has his moments, namely his increasingly-desperate attempts to maintain his cover story as a "toy salesman" just so he can protect his little brother's innocence.
    • Enjou has also attracted this response from the fandom due to his Affably Evil personality and his self-aware Ineffectual Sympathetic Villain status, as well as his lack of desire to do anything really evil and how much he genuinely likes the Traveler. Many fans wish he could pull a Heel–Face Turn in the future.
  • Angst? What Angst?: After completing "The Gaze From a Certain God", you can return to the Adventurers' Guild in Sumeru City to ask if Katheryne is okay, to which she responds with confusion at the topic, but brushes it off as a non-issue, despite getting stabbed in the back by a Corps of Thirty soldier earlier when she was possessed by Nahida. The Traveler deduces that the previous Katheryne puppet may have been replaced after being damaged beyond repair.
  • Anti-Climax Boss:
    • The Frostarm Lawachurl fought in the last challenge of Contending Tides was anti-climactically easy when compared to the other challenges before it, mainly because of one challenge-specific gimmick: the auras. Standing in them for a while builds up power until you're able to unleash a damaging shockwave by hitting the Lawachurl, which takes a large chunk of its health away even when protected by its Cryo armor. It was so easy that people defeated it with Amber solo on the hardest difficulty setting.
    • From both a gameplay and story perspective, La Signora goes down too easily. As a boss, not many of her attacks do considerable damage, with her tactics aiming mainly towards wearing the party down through the hazardous floors and extreme temperatures, both of which can be counteracted with any decent healer, making for a fight that can be irritating, but not particularly hard. Storywise, she was built up as a supremely powerful threat the Traveler was nowhere near in the league of yet, only for her to be taken out without issue a mere two chapters after her debut, and then get done in by a single attack from the Raiden Shogun.
  • Author's Saving Throw:
    • Version 1.1 served to fix or alleviate a lot of the complaints addressed under Scrappy Mechanic below, such as giving the player more things to do in the open world by introducing the Reputation system and its corresponding weekly quests, increasing the maximum Resin cap to 160 while also adding Condensed Resin to use on Leyline Blossoms and Domains to yield better rewards, and adding another new item to make finding Elemental Oculi easier.
    • Version 1.1 edited the terrain around the Cryo Regisvine so players can't cheese the boss by dropping Xiangling's Guoba onto it from outside retaliation range by putting a roof over the boss. However, this also made it considerably more difficult to access the arena, as the entrances to the Regisvine's cave can't be found as easily as its Pyro counterpart. Version 1.2 took a middle ground on the matter, opening a few creases in the roof so the player can just glide in like they could before, while still leaving most of it closed off to prevent the cheese strategy.
    • After the initial backlash of Zhongli being a Tier-Induced Scrappy in Version 1.1, miHoYo announced their plans to buff him and the Geo element in general for Version 1.3.
      • With his 2nd unlocked passive, all of his attacks (including normal attack and elemental skill) now gain additional damage off a small percentage of his total HP. When he uses his charged elemental skill, if he hasn't erected his pillar (his uncharged elemental skill) yet, he'll also automatically create said pillar; he'll also be more resistant to flinching during its animation. His unique shield gains a property of decreasing the elemental and physical resistance of enemies in a small radius around him. While miHoYo still intends for him to be a support primarily, he at the very least no longer suffers from very low damage.
      • For Geo characters in general, Geo Resonance was improved: all characters gain 15% shield strength, and while shielded, dealing damage to enemies will decrease their Geo resistance by 20% for 15 seconds (on top of its original effect of increasing damage dealt while being shielded by 15%). Geo shields (including Zhongli's and Noelle's) are improved to be able to resist all elements as well as physical attacks equally instead of just Geo damage.
    • Following debates and backlash over the translation incorrectly referring to Childe as a "teenager" in his bio, the translation team quietly updated the bio in Version 1.2, changing the description to the more accurate "young adult" instead.
    • After fans complained about the Difficulty Spike from the higher world levels that they can't avoid, 1.4 added the ability to lower your World Level for easier encounters, albeit with less rewards from resin challenges.
    • The "Windblume Festival" event's story is considered this to many who are disappointed over the "Lantern Rite festival" event (due to lacking the appearance of other Liyue playable characters despite the trailer showing them), with the story having every single playable Mondstadt character possible to be included in the event's story. The ones who don't appear, such as Klee and Fischl, can be found mentioned in the Festival challenges' scores commenting on their opinion of the minigame and how they are doing with it. And if they are not satisfied enough, miHoYo actually did an event that had every playable Liyue character making an appearance in it with the "Moonchase Festival" event.
    • Version 2.0 allows players to choose where daily commissions will take place as opposed to randomly in every region, whether exclusively in Mondstadt, Liyue, or Inazuma. This makes it easier to navigate around the map and complete them faster. Due to a smaller pool to draw from, it also increases the odds of receiving region-specific commissions such as Pirate Invasion or Tales from Winter which are required for achievements.
    • A minor one, the sign next to the Crafting Bench in Inazuma city was relocated further from it to prevent interacting with it accidentally. This made Inazuma many players' preferred stop for purchasing goods, cooking, crafting, and commission rewards due to being located all in one small street.
    • Kokomi's character quest fixes a couple of complaints centered around the character and the storyline. The first one is that we don't see much of Kokomi's strategic intellect throughout the main story, leaving it as more of an Informed Attribute, so the entire Quest centers around Kokomi's intelligence but also makes it clear that the islanders are exaggerating because of their belief in her. Kokomi is certainly very intelligent and demonstrates it throughout the peace talks and handling of Watatsumi Island, but she is hardly omniscient and she lives under constant stress just to live up to the insane expectations of the Watatsumi people. The second is that fans did not appreciate the fact that the Raiden Shogun's character quest did not dabble into the consequences of the war, so Kokomi's main conflict is centered around these consequences, with many soldiers from the Resistance suffering from PTSD and refusing to leave the result as just peace due to the deaths of so many of their comrades.
    • Many players felt that Xinyan was conspicuously neglected by miHoYo as a character, since her only implementation in the game was the bare minimum standard any playable character has, but she got no appearances in the Archon Quest and no Story Quest or Hangout Event, and no appearances in Liyue event material. She was also left off of the Genshin Impact Concert cover art, despite canonically being a musician. The Moonchase Festival event in 2.1 rectifies this by giving every Liyue character that was released at that time (and Baizhu) a speaking role, and many were pleased to finally see Xinyan make an appearance in the second part of the story, even giving her a small profile splash when she appeared. Following this, she featured as a lead character in 2.2.'s "Labyrinth Warriors" event, further bringing her into the game's story. Finally, "Summertime Odyssey" of version 2.8 not only featured Xinyan as one of the main characters, but also had a quest and an entire area dedicated to her.
    • Main healers like Qiqi and Barbara had long since fallen behind before 2.3, as players had long since been staying alive through shields, dodges, and invincibility frames provided by Bursts, which usually mitigates enough damage that secondary healers like Diona who provide additional utility can easily keep up, to say nothing of Bennett. 2.3 takes steps to address this by introducing the Ocean-Hued Clam artifact set, which inflicts extra instances of damage based on the amount of healing the equipped character does, including over-healing past characters' maximum HP. This allows main healers to offer more utility even while remaining committed to their main role.
    • Many players felt the resolution of the Inazuma Archon Quest to be unsatisfying, with the Raiden Shogun/Ei in particular coming off as Easily Forgiven and Unintentionally Unsympathetic, and her Character Quest failing to even bring up the negative effects that her actions had on Inazuma only worsened this. Transient Dreams, her second Character Quest released in 2.5, takes great strides to address this; Ei displays genuine Character Development as she acknowledges her immaturity, comes to truly understand her sister's idea of eternity, and decides to let go of the past and strive for the future. At the end of the quest, she engages in an epic centuries-long battle with the Raiden Shogun puppet, the manifestation of her old ideals, and manages to defeat it, firmly proving her resolve to amend her past mistakes and lead Inazuma properly. In addition, she abolishes the Sakoku Decree and opens Inazuma to the outside world again.
    • The inclusion of "A Mask" as a Serenitea Pot furniture item was rejoiced by many. Due to the mask left behind by Hanachirusato being consumable, many were relieved they get to keep a memento of arguably one of Inazuma's most popular NPCs.
    • A good portion of players considered the scene where Kazuha, Gorou and the rest of the resistance army show up in the Tenshuukaku just in time to be an Ass Pull that had little explanation to how they got there so quickly. Ayato's character trailer is revealed to take place around that time period, and it reveals that he had been helping the resistance to infiltrate Tenshuukaku.
    • Many people were furious at the change of Yae Miko's totems going from targeting random enemies to targeting the closest enemy at the start of Version 2.6 especially people who spent money to get her C2 constellation which would increase the range of her totems. A mere week after Version 2.6 began, this change was fully patched out of the game, and Yae goes back to targetting random enemies once more.
    • Specters used to be a notorious case of Goddamned Bats ever since their introduction. Version 2.8 brought a long hoped-for nerf to specters, making them less durable and removing their immunity to vacuum abilities.
    • "Spices from the West" event featured the ability to give characters placed in Serenitea Pot various dishes, and, in addition to gaining companionship points, get different replies based on how well the dish matches the recepient's tastes. This event coincided with an extended teapot maintenance, which prevented players from changing characters present in the teapot, or even adding them if none were present by the time of the maintenance. Version 2.8 added all of the characters' replies to characters' profiles, including the characters who were released after the event ended.
    • Before version 3.0, grinding for specific elemental artifact sets used to be one of the prime cases of Scrappy Mechanic, since artifact domains offer two sets of artifacts, with no guarantee of getting a specific set. Version 3.0 adds all of the 5-star artifacts from versions 1.0-1.2 to the Mystic Offering system, allowing the players to trade unwanted artifacts for those from the desired set.
    • After Geo Resonance was fixed, Hydro Resonance was considered the worst in the game — its boost was to healing received, which is only helpful while running a healer and doesn't help the player in combat much. The release of 3.0 changed its effect from boosting healing received to boosting Max HP, which is far more useful, as not only does it benefit all characters regardless of their kits, but several characters (such as Zhongli, Hu Tao, Kokomi, and Yelan, with the latter two being Hydro users) have abilities that scale off of max HP. This made Hydro Resonance worth running.
    • Players have had mixed feelings about Electro reactions since launch, as all three of its unique reactions, while usable and with their own fans, have quirks that force the usage of particular builds and playstyles to be effective. Also, none of them directly amplify Electro damage the way Melt and Vaporize do for their respective elements, which gave Electro main DPS characters a comparatively lower damage ceiling. The Dendro update granted Electro new reactions, namely its own amplifying reaction in the form of Quicken/Aggravate, which tacks on an additive bonus to the base damage of Electro and Dendro attacks if they trigger Aggravate. While this unusual approach doesn't create huge individual single-hits the same way Melt and Vaporize do, it's well suited for characters that deal damage across multiple hits, which arguably describes the bulk of Electro characters. This has resulted in a surge of popularity for Electro-based teams.
    • Paimon is considered by many players to be annoying due to finding her bratty, childish, and selfish. However, detractors warmed up to her more in the Inazuma and Sumeru Archon quests because it showed the side of Paimon that truly does care about the Traveler. Notably, when she tried to wake up the Traveler after they lost a duel with the Raiden Shogun and broke down in tears upon reuniting with them after they had disappeared from Sumeru City.
    • The Traveler's Anemo and Geo kits were generally considered to be subpar. 2.0 and 3.0 introduces an Electro and Dendro Traveler respectively whose former is designed to aid in acculumating energy for Damage-type characters to easily re-use their bursts in an instant (especially for those with long energy requirements), and the latter is a solid Dendro support with a strong kit designed for reliable Dendro application.
    • For the longest time, Magical Crystal Ore was considered nigh useless due to the fact that it required Resin in order to be refined. 3.0 would introduce the Ultra-Hot Burner Lamp Test Model, which uses ore to speed up the production of ingredients, with Magical Crystal Ore being one of the ores that can be used in it, making it far more useful than in refining.
  • Awesome Art: From a mobile game perspective, the overall graphics, landscapes, visual effects and character models are commonly praised. And while cel-shading isn't a new concept, it nicely fits the Animesque aesthetics of Genshin Impact. The high quality of the visuals is sometimes set as a new benchmark, or mentioned to be something that isn't expected for free-to-play titles.
  • Awesome Bosses:
    • Childe, the boss of the Golden House, is by far one of the better fights in the game: no strange combat gimmicks, no unfair attacks or status effects, instead having varied movesets that get more and more intense as the battle goes on, culminating in a One-Winged Angel final form that is a spectacle to the eyes to see and fight, combined with an intense battle theme complete with Ominous Latin Chanting. Oh, and one of his attacks involves launching a giant whale made out of water at you.
    • The Raiden Shogun, despite being the game's first Hopeless Boss Fight takes the above boss up to eleven in just a single form, teleporting around a battlefield constructed just for you and unleashing flurries of fast, hard hitting attacks that push your reflexes to their limit, culminating in her sealing the skills and bursts of everyone bar the Traveler away, all while a rapid, tense techno string track plays in the background, set to what sounds like a rapidly beating human heart.
      • Raiden Ei's story quest Chapter 2 involving The Electro Archon overcoming her own trauma & past tragedies. This involves her fighting against her own puppet self, sealing herself and her puppet, the domain's weekly boss in The Realm of Euthymia. Gameplay-wise, The Raiden Shogun Puppet still strikes you like a lightning. The puppet has obtained new moves that creates illusions. The Shogun's Baleful Shadowlord phase transforms her form to be more intimidating while the background music enters new dynamic riffs. Her "The Final Calamity" is something to behold before you need to charge Flowers of Rememberance to shield yourself against this attack.
  • Best Known for the Fanservice:
    • Every time Lisa is discussed, fans usually mention the climbing or grunting sounds that she makes in the Japanese dub (courtesy of Rie Tanaka) because they are borderline NSFW. This resulted into the "Moaning Lisa" phrase becoming widespread as a meme.
    • On the visual side of this, Mona takes center stage since even before we got a glimpse of her characterization and backstory, all anyone seems to talk about her are some fanservice tropes; her legs/thighs, hips, and pantyhose pants. While Mona was also memed as a poverty-stricken witch after the game was released, her fanservice tropes are still widely-known.
    • The fact that Ganyu's wardrobe seems tailor-designed to accentuate her breasts has not gone unnoticed by the fandom. Combine this with the "Cocogoat" memes and nickname associated with her, and you have a character that was pretty heavily sexualized long before she was Promoted to Playable.
    • Rosaria also qualifies here, especially after her breast size was reduced in Version 1.4; similarly to the aforementioned Mona, while other traits about her (particularly her inability to remember the name Barbatos) aren't totally forgotten about, her fanservice tropes are front-and-center whenever she gets brought up.
    • The one thing that the Raiden Shogun is known for above all else involving her character has nothing to do with who she is, but rather the fact that she pulls her sword out from her chest.
    • The reveal of Arataki Itto created a male case, with most quickly taking note of him being the most buff guy thus far and the one showing the most skin.
  • Best Level Ever: Windtrace is a fan-favorite event for a reason. The relatively simple mechanics allow anyone to pick it up quickly, the lack of combat means a competitive and casual player can compete on equal footing, multiplayer removes a sense of loneliness and solidarity, and with the recent updates, it has been designed to make either side enjoyable and fairer. Many wish to have Windtrace as a permanent part of the game for these reasons and for some, it has been their gateway to the multiplayer experience.
  • Better Off Sold: 1★ and 2★ weapons and artifacts become largely dead weight once you have a supply of 3★ and above, which only takes a few hours of gameplay. But you'll continue getting prodigious quantities of them from chests, because they still have a purpose—as consumable material to power up the weapons and artifacts you're actually using. The item-leveling interface will helpfully fill its slots with these low-tier items automatically.
  • Breather Boss:
    • The loot bosses generally range from decently challenging (the Hypostases) to frustrating (the Oceanid), but the three variants of the Regisvine (Pyro, Cryo, and Electro) are almost laughably easy in comparison. Most of their attacks are easy to dodge, they can be stunned for long periods just by hitting their weak spots enough times, and their lack of mobility, healing or invulnerability means that they can go down quickly, which makes farming Ascension materials for Pyro, Cryo, and Electro characters a breeze.
    • The Electro Hypostasis is by far the easiest of the five Hypostases, as most of its attacks aren't difficult to dodge, and it makes itself vulnerable for at least a few seconds after each one (unlike the Geo version, which likes to sit on its pillars where you can't reach it). For the spinning-lasers attack, you can just run to the middle and pummel it the whole time without taking any damage, as long as you dash out when its attack finishes. Its most annoying attack, where it spams high-damage cubes around the arena, can be cheesed by using platform creating characters such as a Geo-aligned Traveler, Zhongli, or Albedo to make a platform to stand on. Xiangling—who you get for free after finishing 3 floors of the Abyss—can easily solo this boss, and just as easily one-cycle its final stage with her Elemental Burst, earning an extra achievement.
    • While not necessarily an easy boss, Tartaglia is definitely among the simpler Weekly Bosses to deal with thus far. Whereas other bosses have gimmicks that make damaging them difficultnote  massive HP poolsnote , or That One Attacknote , Tartaglia's boss fight is a simple, three phase one-on-one fight, and provided you have a good DPS, you can tear through his health in the first two phases relatively quickly. And while his third phase where he activates Foul Legacy is a bit bulkier, it's not nearly to the extent of the other bosses, and aside from the ability to Flash Step, he shifts into more of a Mighty Glacier with moves that are fairly easy to avoid provided you're careful, making it easier to land attacks while avoiding his.
  • Captain Obvious Reveal:
    • The revelation of Venti being Barbatos in human form is no longer a surprise to those who have read the prologue of the supplemental webcomic that was released before the game came out. The game itself also makes it pretty obvious, especially with the illustrations in Venti's song cutscenes depicting Barbatos with the same distinctive hair.
    • Zhongli is Rex Lapis in human form. The Foreshadowing towards this was predictable and unsubtle enough that can have the Traveler lampshade this, stating that they always suspected it.
    • Dodo-King from the "Midsummer Island Adventure" event is Klee's mom, Alice. This is already obvious to fans who paid attention to the backstories because Alice is the only other person who understands that Dodoco is important to Klee; she gave it to her child in the first place!
    • Much like Venti and Zhongli, The Reveal that Nahida is the Dendro Archon is not very surprising as Chapter Three Part Two showcased her having unusual powers such as disappearing out of nowhere as well as being able to withstand the Sabzeruz Festival dream as well as remembering details within that dream far more than the Traveller and Paimon could. Paimon even lampshades this. In this case, it's so transparent of a twist that it can be argued that Hoyoverse wasn't trying to hide it, especially considering that Nahida fits the design pattern that was established by previous Archons. This is just as well since the same chapter has several actual twists that are properly Foreshadowed (to the point that there's a minigame where the player puts the clues together themselves) but more likely to surprise the player. The only reason it doesn't qualify as The Un-Twist is that there's no misdirection.
  • Casual-Competitive Conflict:
    • The "Advanced Mechanics" conflict revolves around gameplay tricks such as animation cancelling and glitches. Casuals think that these tricks are just optional or niche because not everyone has the time or effort to learn them. Competitive players are more active in discovering and using these tricks, often justifying how glitches and Lag Cancel help them kill enemies faster during Timed Missions. The divide is more evident when miHoYo fixes some of these tricks; players who actively used them get disappointed, while others don't mind if they're patched out.
    • The "Direct Playstyle" conflict can be observed in Co-Op mode. While casuals don't mind what the other players are using, competitive players are focused more on the metagame and the idea of clearing the Domains as quickly as possible. The latter group frowns upon, and might even kick out players who use Tier-Induced Scrappy characters (such as Amber) or those who bring the wrong element in a Domain.
  • Character Tiers:
    • Tiering the characters, for Genshin, is based on the endgame contents, chiefly the Spiral Abyss mode. While virtually all characters can be viable for general explorations or fighting bosses, Spiral Abyss mode is a Timed Mission with rewards based on how quick the player finishes the levels, which means high damaging potential is favored over other capabilities/roles. In this case, the characters are tiered based on either their capability of dealing high damage, or supporting other characters to make them deal higher damage.
    • As mentioned in Complacent Gaming Syndrome, Pyro characters tend to be tiered higher than others because the Pyro Resonance effect gives increased ATK for the whole party, and Pyro powerfully reacts with virtually all other elements.
  • Cheese Strategy:
    • The Cryo Regisvine could be safely cheesed by using Xiangling to drop Goubas from a cliff directly above the arena, allowing players to chip off its HP even before it wakes up. The devs eventually caught on to the trick and patched it out in Version 1.1.
    • To some extent, a Ruin Hunter can be beaten easily. Staying above ground-level triggers it into going into bombardment mode, in which case its weak spot will be exposed. Unlike the other Automatons, a single hit at the Ruin Hunter's core instantly stuns it. The timing is surprisingly generous so you have time to climb up an elevated point, shoot it down, deal damage, and repeat all without losing a single hitpoint.
    • A popular but controversial tactic in the initial "Windtrace" event's Prop Hunt minigame exploited Mona's sprinting ability, which makes her mostly invisible and can be maintained indefinitely if you just stand still holding the sprint button. The strategy wasn't foolproof, since some ripples are visible and hunters have some player-detecting abilities, but it was often better than actually using the disguises and other intended mechanics to such a degree that for the next year miHoYo added an Obvious Rule Patch that forces Mona (and Ayaka, who was released afterwards but has a similar ability) to run standing up like a normal character during the minigame.
    • The fifth and sixth Unusual Hilichurl fights in the Mimi Tomo event (located in Tianqiu Valley and Cape Oath respectively) can be exploited by Jean's Gale Blade, which players can use to push them into the deep water and inflict a One-Hit Kill, skipping the entire fights.
  • "Common Knowledge":
    • In the pre-release period only, it was generally thought that the game would slant heavily, if not exclusively, towards having female characters, thus its Fan Nickname of "Breath of the Waifu" was born. This was mostly born due to the early trailers only showing female characters, such as Amber, and miHoYo's previous works like Honkai Impact 3rd having an extreme majority female cast. This idea generally persisted even after Aether, the male traveler, was revealed, and after the beta versions featured other male characters like Kaeya. It died down post-release due to the abundance of male characters who quickly became fan-favourites such as Diluc, Razor, Zhongli, and Tartaglia.
    • The fandom usually identifies Keqing as a Cat Girl, but she doesn't have beastly features, contrary to popular belief. Her "cat ears" are actually just sharp hair buns, and aren't like the Katzlein (actual Cat Folk with cat ears and tail) which include Diona and her father Draff. Jokes have been made about the subject in promotional materials with Keqing chasing birds in an advertisement for a park in China, but she isn't physically part cat.
    • As evidenced by these Google Trends graphs, there is a confusion or a misconception regarding a weapon's name. Players mostly use "Prototype Animus" (especially since "animus" is a Latin word) even if the game actually used "Prototype Aminus". This misconception died down after Version 1.2 changed the weapon's name to "Prototype Archaic".
    • In the Snezhnaya Chapter of the "Teyvat Chapter Storyline Preview" video, the shadowy figure sitting on the throne is commonly thought to be the Cryo Archon Tsaritsa. However, the "Appearing Characters" section of the video states that the character in question is the Harbinger Pulcinella.
    • When the game was still new, Oz is thought to be a reference to L. Frank Baum's Wizard of Oz. But as more players read Fischl's lore, this misconception slowly died down because Oz's full name is "Ozvaldo von Hrafnavines", which is far from the full name of Baum's ficitional character.
  • Complacent Gaming Syndrome:
    • For the playable Traveler, the Anemo element is vastly favoured due to its high power and great AOE utility in battles. The Geo variant is less popular because the Geo skills are trickier to use effectively; the meteorites have a notorious issue with causing enemies to end up standing on the resulting stone platform, which can be hindering in fast-paced battles. Some players have made good use of Geo Traveler for certain Abyss stages with large enemies that can't get blown around easily, but most just use other characters instead.
    • Game-Breaker characters naturally have this trope as an effect. Often, players will default to some of the most powerful 5-stars even when they are completely unsuited to the challenge, and end up losing as a result.
    • The Hypostases are mostly Puzzle Bosses whose gimmicks are easily halted by certain characters, resulting in players relying on these tactics for easier wins.
      • The Electro Hypostasis can spawn crystals to heal itself. But since these crystals can only be destroyed via elemental attacks, it's possible to destroy them all in one cycle using Xiangling's Elemental Burst, Amber's charged shots, or Yoimiya's Elemental Skill. In addition, an attack where the Hypostasis spawns rows of small cubes that deal damage upon hitting a character can be cheesed by using the Geo Traveler's Elemental Burst to create a safe patch.
      • The Geo Hypostasis can spawn pillars to heal itself. But since those pillars are Geo elemental, Noelle's Elemental Burst and charged attack comes in handy by striking several of them at once with each of her sword swings. The pillars can also be taken out all at once by holding down Zhongli's Elemental Skill.
    • Unless they're completely free-to-play, Keqing players have married her to the Black Sword due to its critical hit and healing bonuses. Otherwise, a lot of F2P Keqing users equip her with the Harbinger of Dawn - a 3★ sword that has Crit DMG as a main stat and passively adds to 28% Crit Rate when HP is more than 90%.
    • Pyro characters in general are heavily favored by more-competitive players. Melt and Vaporize do a ton of damage (these reactions simply amplify the damage of the attack that triggers the reaction), and both require Pyro, and the infamously difficult last floor of the Abyss is full of Cryo enemies and debuffs, which Pyro is great for countering. Having 2 Pyros on your team gives a 25% damage boost, the best "elemental resonance" effect in most cases. As if all that wasn't enough, Hu Tao is an extremely strong DPS character, and Bennett is a powerful healer/support, and both of them are Pyro. Bennett, in particular, is (fortunately) only a 4-star, but he's almost mandatory for beating Abyss without Bribing Your Way to Victory.
    • While the player is free to compose their party from whatever units they choose, most teams adhere to the following setup: One Main DPS that acts as the party's primary attackerExamples , a Sub DPS that's capable of dealing damage without being the active unitExamples , and a Healer Examples . The final slot is usually the most variable, either being designed to trigger elemental reactions, bunch crowds of enemies together, or activate the player's elemental resonance of choice.
    • While playing co-op for the Theater Mechanicus minigame, good luck finding anyone who doesn't use an Anemo unit, as their innate crowd control lets them stall waves out long enough for the towers to clear them out. Jean is particularly effective in this regard, as her Elemental Skill lets her lock smaller enemies in place for up to 5 seconds before shoving them in a direction of the player's choosing, often into a pit for an instant kill.
    • For higher-level players, Critical Hit rate and damage stats are heavily favored, to the point that practically every character will have a crit rate/damage head artifact (because other artifacts cannot have this as a main stat), along with a crit-related weapon if one is available. This is mainly because crits multiply all other damage, making investing in them more effective than just maximizing Attack. Build guides recommend this for basically every character besides pure healers like Barbara.
    • During the Windtrace event, the Rebel side is almost guaranteed to have at least one of the child characters, since their small size allows them to fit into and hide in places larger characters couldn't.
    • For Noelle mains, there is only one proper way to start an attack on an enemy camp: head straight for the nearest explosive barrel, wait for a bunch of enemies to come close, then activate her shield to blow everyone up. Since her Geo shield scales off of her defense stat, at high-enough numbers, the shield can tank the explosions without damaging Noelle directly, making her kamikaze strategy very effective.
    • The squad of Xiangling, Bennett, Xingqiu, and Chongyun/Sucrose is so consistently popular among Chinese players that they refer to it as their "national team." It tends to work well for almost anything thanks to Bennett's burst powering up both Xiangling's pyro-wheel of death and Xingqiu's hydro swords, with the wheel constantly Vaporizing the swords; Chongyun adds extra Melts and Sucrose enhances the Vaporize reactions, so either one works. Xiangling is a free unit and they're all 4-stars, making this team accessible to most players, unlike most alternatives that require limited 5-stars. It's always one of the top choices for the Spiral Abyss.
    • In Version 1.6, the Elemental Mastery stat got a Balance Buff that increased its damage output, making it the next sought-after stat alongside Attack, Crit Rate and Crit Damage. Combined with major reactions such as Swirl getting buffed as well, this shifted the meta gameplay to be more favorable to Sucrose and Venti players, who can now use their Corralling Vacuum Elemental Bursts to wipe out entire Spiral Abyss floors in one fell swoop.
    • Tartaglia mains without any Constellation upgrades usually build a One-Hit Kill setup. His best damage comes from his melee stance, which has more cooldown time the longer you stay in that form. By using team compositions that let Childe kill enemies really quickly (in exactly one hit if your build is perfect), it minimizes active time of his melee stance, which lessens the cooldown of his Elemental Skill.
    • In overworld Speedruns, adult build characters like Kaeya, Jean, Diluc, Childe, Eula, etc. are generally preferred because of their higher base running speed, better stamina management, and having a unique ability to not slow down while walking up slopes. And even though Mona and Ayaka have the fastest dashes in the game, their dashes unfortunately come with the caveat of snagging on ledges and uneven terrain, making them impractical to use in the long run when compared to the above-mentioned characters who have normal dashes. In addition, Anemo Resonance reigns supreme in speedruns because it grants characters 15% decreased stamina consumption and 10% increased movement speed.
    • Ayaka players tend to always field her as part of permafreeze teams. This is because Ayaka can imbue her standard attacks with Cryo just from using her unique sprint, therefore making it easy to maintain a permanent Cryo status on her foe, so all she needs is someone who can apply Hydro while off-field (Xingqiu is usually preferred) to keep an enemy frozen solid; and because her Elemental Burst, which carries the bulk of her damage, sticks to frozen enemies. It's extremely common to see her run with another Cryo character to act as a battery for her expensive Burst (Diona is the most popular, though Kaeya and Rosaria also work), Xingqiu, and an Anemo (Kazuha or, failing him, Sucrose) to add Swirl damage to the mix.
    • Players who have the components to form a variant on the "National" teamnote  will almost always use them in that setup for Spiral Abyss. Those three characters are always at the top of Abyss clear rankings, no matter what enemies are found in the Abyss on that particular rotation.
    • Getting high "adeptal energy" in the Serenitea Pot requires thorough decoration. This "adeptal energy points" will determine how much Serenitea Pot coins you can get per hour, and the amount of affection points you can accumulate for the characters you put in. The Serenitea Pot has separate maps and separate "adeptal energy" for each, but for those two perks, the teapot will only count the map with the highest adeptal energy points. For this reason, it's common for players to stuff one map with random furnituresnote  to get the highest possible "adeptal energy points", then go to the other map and design its landscape all they like.
    • The Favonius series of weapons can be seen as the "default" weapon for many support characters, especially those that have high energy requirements, due to their passive which generates white elemental particles when the equipped character triggers a critical hit. Though not a particularly exciting effect in and of itself, it's also relatively easy to trigger, especially for characters that can brute force the critical hit needed to trigger the effect via sheer number of hits. In addition, the resulting particles do refill respectable amounts of energy for the entire party, allowing equipped characters to act as a universal battery. Their ease of use is such that many players choose to design their builds around the consistent burst uptime the Favonius weapons can provide, which makes such builds a decent standard for more specialized builds to be measured against.
  • Continuity Lock-Out: While this game shares no direct continuity with the previous miHoYo games (i.e. you don't have to follow the previous games' story to understand this game's), it has several things that refer to those games, particularly Honkai Impact 3rd. As this game served as the first miHoYo game for many, newcomers were confused as to why some players are calling Genshin characters with Honkai-related fan nicknames. Fan theories are also affected by this, since long-time Honkai fans would usually reference concepts from miHoYo's older games, stuff that newcomers aren't initially aware of.
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    D-F 
  • Demonic Spiders:
    • Any enemy with Cryo attacks can be irritating to fight, especially during Timed Missions. Being inflicted with the "Wet" status effect once you've been marked with Cryo (or vice versa) will freeze you solid for a short period. What makes it worse is that Cryo enemies are often found near bodies of water or paired with Hydro enemies, making it easier for them to freeze you. And then there's the issue of fighting them when it's raining...
    • In general, Goddamned Bats can become Demonic Spiders in the right (or wrong?) situation or environment. Electro Cicins are Goddamned Bats and are mostly annoyance. But during rain or around bodies of water, the Electro-charged reaction is going to eat through your health, making them legitimately threatening. Or when the area had some burning grass from Pyro slimes, resulting in constant Overload reactions.
    • Stonehide Lawachurls, the rarest Hilichurl-type boss. Though not considered an "elite" boss, it's arguably more intimidating than any of them, due to its strong Geo energy shield and fast-paced attacks. They like to use jump attacks that send shockwaves in all directions. If you manage to avoid getting squashed and aren't in the hard-to-predict line of fire of the shockwaves, its next attack (literally two seconds later) will probably get you... and so will the next attack after that. Abyss mages each have an exploitable weakness that lets you break their shield quickly, but the Geo-type has none, so it's a slow process, and once it finally breaks, usually after a lot of claymore hits (or one explosive barrel, though there probably won't be one nearby most of the time), you won't have much time before it creates a new shield. Taking them out quickly requires a powerful combo of Elemental Burst attacks; hard to pull off without the right combination of characters.
    • The grand majority of the enemies the Oceanid spawns do a great job making the fight pure hell. Most of them do a lot of damage per attack, with their specific gimmicks listed as follows: the crabs are constantly strafing around you and making difficult targets to hit with precise attacks, the hawks sit far out of melee reach, only coming down to knock you aside with a hard-hitting swoop attack, the boar is tanky and can often run off the battlefield with its charge attack where it can heal back up with little retaliation, the squirrels simply hit hard and have a lot of health while being very agile, the ducks have a constant Hydro damage AoE field around them and move very fast to make it difficult to keep your distance from them, and while the cranes are arguably the least threatening of the Oceanid spawns, as they seldom move and attack slowly, they are often content with simply sitting in the outskirts of the fight and barraging you with ranged wave attacks. The worst one, however, is probably the giant bird, which can best be described as a super slime whose bounce attacks are difficult to avoid and deal more damage than anything else in the fight. To add insult to injury, the giant bird and the frog will explode upon death, which covers a very wide area that is nigh impossible to flee from without getting hurt; the other "reliable" way of avoiding the explosion is to time a plunging attack above the water just right so that the explosion just passes over you while you're submerged underwater, but even that method carries the risk of you drowning if your stamina is low. For extra points, the boss drops an item necessary for ascending some pre-Inazuma release Hydro characters beyond level 40. Don't think you're safe from them when you're not fighting the Oceanid, either. You'll have to fight a couple of waves of them in Zhongli's Story Quest, as well as in a prerequisite quest for unlocking Enkanomiya, and in certain floors of the Spiral Abyss.
    • Whopperflowers are annoying because they can rapidly fire elemental volleys, leaving the player with a little opportunity to retreat. A worse case happens when you're faced off against multiple of them at the same time, since it's easy to get stun-locked, knocked backed or killed by their ranged attacks coming from multiple directions.
    • Fatui Skirmishers, especially ones other than the Anemo and Geo versions. Their main gimmick is that they can create elemental shields for a short while after initiating combat. Unlike other shields used by other enemies, however, these shields are incredibly resilient to all forms of damage except one particular element they're weak to, meaning if you don't have the "correct" element in your party, you'll be chipping away at them for a disproportionately long time. The only upside is that they'll still take damage to their actual health for as long as the shield is up, but to give an idea of how absurdly durable their shields are, they're more likely to die outright before their shields break.
    • The meteorite challenges during the Unreconciled Stars event turn Hilichurl Shooters into these. They tend to spawn on the very edge of or just outside the ring the challenge takes place, making it difficult for players with ranged DPS to effectively retaliate against them. Hilichurl Shooters during these challenges also always fire volleys of five arrows at a time and are imbued with a specific element, which can lead to you getting Overloaded or Superconducted in the back by a difficult to avoid arrow volley that you can't fight back against.
    • Abyss Mages in general hit hard and cannot be injured or interrupted until their barrier is broken, and facing one (or worse, more than one) of them while you are distracted can spell trouble. But Hydro Abyss Mages are most players' least favorite mage flavor. They frequently launch homing bubbles that follow you for several seconds, and immobilize you for several more seconds if they hit you (and they lounge in midair taunting you the whole time). To add to the annoyance, their shield regeneration attack surrounds them with more bubbles, and unless you are attacking from a distance, you risk running into said bubbles and get stunlocked...again. Before playable Dendro characters were introduced, they also had the toughest shield of all Abyss Mages, requiring a minimum of 12 Cryo applications to take down. They are also almost always paired with Cryo enemies, giving them an additional means of stunlocking you. Thankfully, they lose this distinction in Theater Mechanicus, where their slow movement, inability to attack and ready access to the proper elements to shut them down on part of the player turn them into non-threats that can be easily taken care of by a few turrets.
    • If an Anemo Samachurl spawns during a Testing Grounds challenge during the "Chalk Prince and the Dragon" event, say goodbye to one of your Ruin Braziers, as it will almost always lead with a tornado attack that will deal obscene damage to the Brazier it targets that will not dissipate when you attack it.
    • The Blazing Axe Mitachurls become a nightmare to deal with in the Theater Mechanicus event. Despite their large size, they're deceptively fast and are much harder to stagger, meaning they're likely to blitz through your Mechanici defenses with barely a scratch (especially if your devices are already pre-occupied with other enemies). Plus, unlike the small speedy enemies, you can't simply knock them over with Anemo characters' wind blasts.
    • The Inazuman Kairagis are tough, hit hard, and can be surprisingly quick despite their bulk. They almost always come in pairs, which doubles their threat level, but the kicker is if one of them dies, the other one Turns Red, hitting even harder and healing themselves for 50% health, and becomes immune to being Frozen and Petrified. They can also deflect attacks, so a mistimed Burst would get its damage nullified. All these aspects combined make them absolute nightmares in Timed Missions, particularly the Spiral Abyss.
    • The large Rifthounds are a menace to fight. They have many more HP than even Ruin Guards despite looking less durable than them, and their Corrosion mechanic which deals damage over time to your entire party can cause significant amounts of trouble. But the biggest problem with them is their finicky hitboxes and tendency to flip and teleport all over the place, which makes them incredibly difficult to hit.
  • Designated Hero:
    • Cloud Retainer does a poor job displaying herself as a guardian deity of Liyue, especially when compared to her fellow Adepti. She's not only extremely arrogant, being a prideful engineer who will either mock human inventions or seek to surpass them to to keep mortals from getting full of themselves, but her immediate response to hearing of Rex Lapis' death, which is to immediately make plans to destroy Liyue Harbour in retaliation, shows a complete disregard for the lives of the people she's supposed to protect. Will all this in mind, it's likely that if it wasn't for her contract with Rex Lapis, there wouldn't be a Liyue Harbour for you to explore.
    • In light of the "We Will Be Reunited" archon quest, some fans feel that the Traveler comes across as this at the final moments of the quest for choosing to prioritize their sibling's well-being over their plan with Teyvat. The dialogues you can pick at that moment show that they'd rather leave Teyvat as soon as they found their twin without saying goodbye to anyone, and the final cutscene shows that they're willing to follow their twin into Abyss, so fans believed that the Traveler is being selfish for choosing to doom Teyvat to be together with their twin. Granted, to the Traveler, their missing twin is the only family they have left and they've been separated far long enough for them to wish to be with their twin again, but it doesn't help as these fans believe that the Traveler is willing to let Teyvat burn, and even hurt the people they befriended along the way, without saying a word to them so they can be with their sibling again.
    • During Chapter III, Act III, the heroes often threaten the people they captured for information. They do things ranging from physical beatings and intimidation to threats of death. It doesn't help that these people are just normal people without Vision, unlike the heroes interrogating them. One of the characters even threatens to kill someone just for using the wrong terminology.
  • Designated Villain: The Treasure Hoarders suffer this. While they at times do villainous things like kidnapping people or stealing, they're antagonized even when they've done nothing more than treasure hunting, for which they're seen as greedy and selfish...except when the players do it, of course. Seen even more blatantly in the Hu Tao character demo trailer, in which a couple of Treasure Hoarders are attacked by Hu Tao for the crime of...following a treasure map. Less so in general exploration however where Treasure Hoarders will attack on sight and don't need to be aggroed otherwise first.
  • Diagnosed by the Audience:
    • In the mountains near Liyue Harbor, you will find an NPC named Childish Jiang who, despite being an adult with a clear model build for one, is content to play childish games like hide-and-seek. Reading into leftover notes in his home reveals that his father is concerned about his state of mind and tries to find a cure for his disorder at Bubu Pharmacy, but since his father works all the time as a Millelith soldier, he simply does not have the time to investigate it further. The notes also implied that his father died in the final mission mentioned in the said note, his mother also died not long after, and the Millelith and someone called Uncle Tian covered the truth of Jiang's parents to him.
    • Beyond what her isolation would cause, Shenhe displays certain quirks that could be seen by the audience as neurodivergent. Among other things, she feels overwhelmed in situations with many people, has trouble understanding metaphors, and talks more formally and matter-of-factly than other characters.
    • Similarly to Shenhe, some believe Ei has some form of neurodivergence; namely, autism (in some form, at least). This is due to several factors such as her Literal-Minded-ness (she took Makoto's pursuit of Eternity to mean that everything should be preserved, even things that shouldn't last for long), tendency to withdraw from people (she abandoned her physical form entirely to reside in the Plane of Euthymia while letting the Raiden Shogun take control of Inazuma), and otherwise odd thinking processes (she honestly believed desserts came first in meals and that people weren't just indulging her, and was either too depressed to check or honestly believed the lies the Tenryou Commission was feeding the Raiden Shogun).
    • Fischl has been identified by some fans as plural. It's easy to dismiss most of her traits as the result of being a Chuunibyou, but not Oz, who seemingly popped up out of nowhere. Oz being a headmate who was granted physical form when Fischl received a Vision would explain this rather nicely. It's not even implausible, as DID and other related disorders can be thought of as the result of some part of a person's brain taking on memories which were lost as a result of trauma. Something must have happened to prompt Fischl to attempt suicide. One would think that Fischl being confirmed to not be separate from Amy in 2.8 would shut this down, but that event introduced a Literal Split Personality which accepted things Fischl didn't. Immernacht Fischl was introduced in an environment which gave form to the subconscious, so her existence added fuel to this idea.
  • Difficulty Spike:
    • Because of the Level Scaling provided by the World Levels and Adventure Ranks, the game becomes considerably harder after Adventure Rank 40 (World Level 5). Version 1.4 added an option to lower your World Level once you get it to 5, so you can take things down a notch if you aren't prepared for it.
    • The Inazuma region itself represents a notable difficulty spike over Liyue, both in terms of world design with more difficult puzzles and hostile environmental effects, and combat with new enemy types that deal substantially more damage and have substantially more health than anything that came before - to the extent that almost every single one of these new enemy types had to be nerfed after release.
    • Mona's event domain in 2.8's Golden Island Archipelago event, "Temple of the Star Latitudes", and her mirage version of Minacious Isle were a massive increase in puzzle difficulty compared to anything previously seen in the game. The main type of puzzle involved connecting a series of devices to recreate a reference constellation. However, aligning the reference constellation to match the layout of the devices was not as easy as it seemed, and for some of these puzzles, forcing the reference constellation to appear was a puzzle in itself. And all that was before mentioning the optional puzzles in the event domain, most of which quickly entered Guide Dang It! territory...
  • Draco in Leather Pants:
    • Although Childe is, at best, an amoral ally of the Fatui who summons an ancient god to threaten Liyue with destruction in order to lure out Rex Lapis, his powerful and unique fighting style, bad-boy coolness, and Pet the Dog moments with his kid brother have made him popular enough that some are willing to overlook his flaws, if not outright ignore them or call him an Anti-Hero. Even he acknowledges his role as the "bad guy" more than that particular portion of his fanbase does.
    • It would appear that the attractive members of the Fatui in general are getting this treatment. La Signora and Scaramouche upon his official reveal as a youthful-looking man have had their alignment with the Fatui downplayed because they're visually appealing. Their chosen voice actors in Japanese dub (Yui Shouji and Tetsuya Kakihara respectively) and the fact that at least one of them is bound for playable status has lent a bit to their popularity as well.
    • We don't actually get to see the face of the Electro Cicin Mages underneath their masks, yet fan artists draw them like cute teenage girls, usually with Sucrose's face as a reference primarily because of their similar hair.
    • While downplayed for Zhongli as he was never an outwardly villainous character, his role in the Fatui plot that put Liyue in danger is more often than not ignored by a majority of the fanbase, despite his good intentions making him come off as a Well-Intentioned Extremist in the context of the story.
  • Ensemble Dark Horse: As expected of a game with a large cast, some far exceed others in popularity, even if their role in the plot is minimal.
    • Fischl is incredibly popular, despite making no appearance in the game's main story whatsoever as of Version 2.8, only having been present in two limited time events. Her Chuunibyou tendencies, which remind many of Megumin or Rikka, play a big part in it. Being one of the best DPS characters in the game (as a 4★ character, no less) on release certainly helped. According to an interview with miHoYo on November 2020, Fischl comes out on top in their internal usage stats due in part to her being one of the best units a player can have. She even got to appear in Honkai Impact 3rd.
    • Qiqi only appears in Liyue's story as the receptionist in Bubu Pharmacy who asks the Traveler and Zhongli to bring her a "cocogoat" - which turned out to be a wild goose chase as she thought coconut milk comes from a fictional beast called "cocogoat". Despite her brief appearance, said scene made her rather popular within the fans.
    • Razor is one of the more popular male playable characters at launch, thanks to his Wild Child personality being considered cute and because his Fighting Spirit has been memetically referred to within the fanbase as a Stand. Being a Lightning Bruiser in combat also makes him a solid party addition. In the permanently available content, he only appears twice — in his story quest, which unlocks the weekly boss fight against Andrius, and briefly in Chapter 1 Act 4 of the main quest, though his being the first non-freebie character available in the starglitter shop also contributed.
    • The Fatui Cicin Mages are nameless Elite Mooks, yet there are already several fanarts of the Electro variant on Pixiv just like these examples. Their cute voice (which can be ecstatic or erotic) is a strong factor to this, and there's also a fan theory mentioning that Sucrose might be an Electro Cicin Mage just because of their similar hair. Players are even hoping for at least one Cicin Mage to become playable in the future.
    • Ying'er, the minor NPC who helps you make perfumes in Chapter 1, gained some following and fan content because of her innuendos.
    • In the West, Bennett is extremely popular with fans despite (or in some cases, because of) his bad luck because of his Nice Guy personality, his plucky Shonen hero-like character, his bouts of misfortune which inspires sympathy from fans, and his sheer supporting power. It wasn't until Version 1.4 that he showed up as an NPC as part of the Hangouts, and didn't get a rate-up until Albedo's debut banner, after every other 4-star character available at launch (minus the starting trio of Amber, Kaeya and Lisa, whose copies are exclusively in the Standard Banner's pool) had their turn.
    • In the beginning, Hu Tao was only mentioned in several characters' voicelines. But particularly after her (leaked) design came out, she quickly exploded in popularity, due to how other characters (and the lore) painted her as The Gadfly and The Prankster who regularly teases Qiqi by asking to bury the zombie.
    • Sucrose has especially become popular among the Atelier fandom due to her Moe appearance and personality, as well as being an alchemist in-training, which they note is very similar to many Atelier protagonists. Crossover fanart emerged as a result, and fans constantly joke about Sucrose starring in her own what-if spinoff game called "Atelier Sucrose: The Alchemist of Teyvat".
    • Guizhong, Barbatos's friend, and Kazuha's friend are all very popular in the fandom for being long-passed friends to main characters in the story.
    • Hanachirusato, the subject of the Sacred Sakura Cleansing Ritual questline, became very popular due to her kind personality and the compelling story around the mystery of her identity and circumstances. Many people were saddened by her disappearance at the end of the questline, having been part of the very filth she came into existence to cleanse, leaving behind only her mask. The mask can be consumed to give the player the ability to craft the Hakushin Ring, but many players prefer to keep the mask instead as a memento of Hanachirusato, either never using it or lamenting having used it, especially since the Hakushin Ring isn't terribly useful.
    • Sayu immediately gained a following in the West when her English voice actor was revealed. Following suit, her gameplay won even more fans over due to many factors, such as being a child character wielding a claymore, being the second 4★ Anemo unit since release, as well as her kit being incredibly fun to use. Some fans argue that she was the true 5★ of Yoimiya's banner in the same fashion as Bennett.
    • Akin to Hu Tao, the character Arataki Itto was only mentioned by some Inazuma characters and in Inazuman bulletin boards. But due to how he presents himself in the messages he left and how other characters describe him, he becomes quite a hit with the fans, particularly with his boisterous, Hot-Blooded personality and how he's described as a big and tall man, something that Genshin was lacking as playable characters. This only intensified after Itto's design was revealed and he turned out to be a Mr. Fanservice. When the ENG Genshin Twitter account posted his introduction announcement, it became their most interacted-with tweet of all time.
    • Although she only appears in Gorou's Hangout Event, Ms. Hina is definitely popular with the fans. She sells herself as 'Teyvat's Big Sister', here to give you advice with any problem you may come across, and has amassed a legion of fans. And she's not even a real person in-universe, given it's a Yae-commissioned genderbent Gorou.
    • Enjou is quite popular with the player base for his fun, easygoing personality, and for being an Affably Evil Lector that's simply trying to convince humanity to turn against Celestia by proving that they're foreign to Teyvat and conquered human civilization in the past, rather than going scorched earth on Teyvat like the rest of the Abyss Order had been up to this point. Many are hoping Enkanomiya won't be the last they see of him. And on April Fools' Day 2022, Enjou got his own mock character demo (contains spoilers for Enkanomiya quest).
    • Kujou Kamaji first earned the players' respect in the Raiden Shogun's first story quest, when he chooses to atone for his father's actions and his own inaction by facing her in a duel. And though she mops the floor with him (which even he predicted would happen), he refused to stay down until he passed out. But he really cemented himself in Ayato's story quest, where the first time fans see him he's bursting with joy about getting to marry the woman he loves and gushing to Ayato and the Traveler about it (even getting a Holy Halo in the process), and then, when complications arise, he collaborates with Ayato to resolve everything in a manner that's best for all parties involved. Many fans were expecting (and hoping) he'd have a Vision bestowed upon him the moment they saw the Holy Halo.
    • Bonanus, the deceased Hydro Yaksha immediately became extremely popular after the end of the Perilous Trail quest in version 2.7, due to the peculiar horns and claws of her design. Despite only appearing in one cutscene, she has received a lot of fanart compared to the other dead characters of that cutscene.
    • Of all the characters in the initial lineup for Sumeru, Nilou is by far the most popular, with fanart of her exploding across the internet following her reveal in the Sumeru Preview Trailer. This is due primarily to her design, being an incredibly beautiful yet tasteful Bedlah Babe with striking red hair that provides a nice contrast to her blue and white outfit.
    • Rana is easily one of the most popular NPCs in the game, for the simple reason that unlike other NPCs, she actually fights back against enemies in the Aranyaka quest. The fact that she gets a Dendro vision at the end of the quest has left a praiseworthy impression on many fans.
  • Epileptic Trees:
    • There are invisible walls that prevent players from exploring unreleased regions, accompanied by the screen darkening while Paimon appears and encourages you to turn around, saying "Let's explore the area in front of us later." An interpretation/joke/fan theory on this matter suggests that Paimon is actually using some space-manipulation power to force you in turning around.
    • Alice is Klee's mom, but she entrusted her child to the Knights of Favonius and went off somewhere, causing Jean to step in the role as Klee's adoptive mother. However, fan theories (which also involve shipping) suggest that Klee might be the biological child of Jean (on the basis that Klee is also blonde just like her) and Diluc (on the basis that both of them have the same eye color and are also Pyro-elementals). Note that Klee has elf-like pointy ears, a trait that doesn't apply to Jean or Diluc.
    • A popular explanation for the three identical Katherynes in Mondstadt, Liyue, and Inazuma’s guild booths is that they're Ridiculously Human Robots. They do occasionally say "Error" and "Rebooting" when you're not talking to them. Furthermore, fans also theorize that she may have been built by Snezhnayans (as the Fatui wield technology that isn't seen in the available regions, and the Adventurer's Guild HQ is mentioned to be in Snezhnaya). Also, the Fatui Harbinger Sandrone/Marionette wears a maid uniform under her coat that's very similar to Katheryne's uniform, suggesting that she's the one who built the Katherynes to begin with. This was eventually confirmed in Chapter III, where Nahida refers to Katheryne as a "bionic puppet".
    • Dainsleif is thought to be Fischl's brother simply because they look similar to each other. Both of them are blonde, have eyepatches, and wear clothes with dark-blue/purple themes. However, Fischl's bio doesn't mention her having any older brother at all.
    • There's also theories floating around about Dainsleif being an older Aether, the male protagonist, from the bad future or an alternate timeline in which he failed to save Lumine due to what is presumed to be his monologue from the "Teyvat Chapter Storyline Preview: Travail" trailer. The "brother prince" from the "Gnostic Chorus" trailer is also often presumed to be either him, or the Traveler.
    • Because the finale of the "Teyvat Chapter Storyline Preview" trailer has Dainsleif mentioning "show me you are worthier than I to rescue her" to Aether, a common fan theory suggests that he is referring to Lumine and might have known her for a long time before Aether woke up in Teyvat (since in this context, Aether wants to find her sister in the first place). This line alone also opens an implication that Dainsleif is closely or romantically related to the missing twin, so a bizarre fan theory then asks a scenario: What if we are playing as Lumine, and Aether is the missing twin, would Dainsleif have feelings for Aether? Dainsleif world quest released in the 1.3 update partially confirms this via Sliding Scale of Gameplay and Story Integration where he'll refer to the playable twin as being similar to the non-playable twin.
    • Ever since this image popped up, a fan theory regarding Sucrose suggests that she might be an Electro Fatui Cicin Mage since the latter's model has the same hair style and color. Some players then hoped that Sucrose would receive a Fatui outfit, while others began calling the Cicin Mage enemies "Sucrose Alter". Supposedly she has an Electro Delusion along with her Anemo Vision, allowing her to control two elements; though our first encounter with a Delusion is Childe's boss fight, who is much more powerful than a Cicin Mage. Nothing in Sucrose's playable version indicates she has hidden evil powers, though it's conceivable that could be left for a future update.
    • Honkai Impact 3rd fans who play this game made several theories on how both games are exactly related. Beyond Otto Apocalypse's observation of the Imaginary Tree showing a cameo of Dvalin, and the concept of a Multiverse from HI3), some fan theories try to predict the story of this game based on events that happened in Honkai Impact 3rd. Others try to guess if a Genshin character is an Expy of a Honkai character even if their similarities may not be obvious at first glance. For example, some fans think that Zhongli may have been based on the characterization of Fu Huanote  but with the body of "Post-Honkai Odyssey"'s Protagonistnote . Some fan artists even depict both characters together out of Commonality Connection, with Fu Hua's Azure Empyrea appearance being chosen to match Zhongli's aesthetics.
    • Vennessa, the founder of the Knights of Favonius, is commonly theorized to be Diluc's ancestor (and thus making him a part Muratan) due to his red hair and Pyro Vision, and the falcon that appears in his Idle Animation is commonly thought to be her in falcon form. This usually ignores the lore where the Ragnvindr clan has always been red-haired and had existed long before Vennessa came into Mondstadt.
    • The Tsaritsa is, as of this writing, the only Archon whose "divine ideal" is not explicitly confirmed yet. In the "Travail" video, Dainsleif mentions the kind of gods each Archon is supposed to be, but of Tsaritsa, he only says "she's a god who has no love left for her people". From this, many fans speculate and guess that she is (or was) the "God of Love." It's also suspected she might be an Expy of Bronya Zaychik from Honkai Impact 3rd as both of them are associated with Russia and ice.
    • Despite being a fictional character, many fans have latched onto the idea that Ms. Hina may be added into the game someday by using Albedo's alchemy to bring her to life.
    • There are widespread theories that Kokomi is a Vishap having taken human form, or even the reincarnation of the Primordial Dragon of Water due to her odd eyes matching the claim that Vishaps gradually lose the ability to see as they age, the belief in-universe that the Priestesses of Watatsumi somehow descended from Vishaps, and Kokomi's constellation name, Dracaena Somnolenta, translating to "sleeping dragon". Patch 2.5 even introduced the in-universe theory that Vishap-People have infiltrated human society. That Kokomi denies the existence of Vishap-People in the same patch did absolutely nothing to discredit the theory.
  • Estrogen Brigade: Despite the Fan Nickname Breath of the Waifu, this game has no shortage of female fans. Kaeya, Diluc, Xiao, and especially Tartaglia and Zhongli are the most common recipients of fangirls. mihoYo apparently considered this, as the in-game web event that features Zhongli and Tartaglia plays out like a dating sim (sans the romance elements). It even has Lumine, the character yumejoshi would most likely choose as their player character, as the protagonist for the event.
  • Evil Is Sexy:
    • La Signora is a pretty ruthless, cold, and evil woman. She is also very attractive, something that's even lampshaded by Venti in-game.
    • And holy moly, do Cicin Mages moan when they get hit...
    • On the male side of the spectrum, there's Tartaglia (a.k.a. Childe). He's a ruthless Blood Knight, outed as the most dangerous of the Harbingers. He also released an ancient god that would've destroyed all of Liyue if Ningguang didn't sacrifice the Jade Chamber. He is also a huge Bishounen with a lot of fangirls.
    • Scaramouche, who showed his true colors as a member of the Fatui fairly quickly and amassed a legion of fans while doing so.
    • Raiden Shogun Baal, the cold-hearted ruler of Inazuma and primary antagonist for Chapter II, has a very shapely figure accentuated by both her plunging neckline and thighhigh stockings, with plenty of Male Gaze to show it off. Not to mention the whole "draws her sword from her chest" bit.
    • Inazuma also introduces a new Fatui enemy called Mirror Maidens, who are Statuesque Stunners with hour-glass figures and don much more Stripperific outfits compared to Cicin Mages, including a Cleavage Window and Painted-On Pants.
    • With the release of the A Winter Night's Lazzo interlude teaser, this also applies to the rest of the Harbingers, especially Pierro, Pantalone, Dottore, and Arlecchino.
    • Special mention goes to the The Elite Eremite Members such as Desert Clearwater, Gale Hunter, Daythunder, Sunfrost, and Stone Enchanter. However, 3.1 update introduces the Eremite father and daughter NPCs which the father's goal is keeping his daughter and avenge his mother.
  • Fandom-Enraging Misconception:
    • Mistaking the genre, or to be precise, mentioning that Genshin Impact is an MMORPG when it isn't actually the case. The developers didn't advertise the game as an MMORPG either. It's like a single-player open-world Action RPG but with a Co-Op feature to let other players help you out. Because of such misconceptions, comparing Genshin to any MMO becomes a hot topic and is alluded to comparing apples with oranges.
    • Mistaking Genshin as a Japanese-made game, when it's in fact a Chinese game. Its Animesque art style, the recent (as of 2015) trend of Chinese-made games using Japanese voiceworks to great success, and the fact that the English title uses the Japanese reading of "Yuán shén" have contributed to the misunderstanding. It also doesn't help that miHoYo refers to themselves as "Tech Otaku" when describing their company.
    • Comparing the Fatui to other Nebulous Evil Organizations across media like the Akatsuki, Organization XIII, and Ouroboros, or even saying that the group was "inspired by them", will illicit some groans within the fanbase due to how different the Fatui are from these organizations as a whole, especially considering that the Fatui are public Snezhnayan diplomats whose infamy is a case of "Ass" in Ambassador while the afformentioned organizations are underground societies of criminals/extremists. It's even more Egregious in Ouroboros' case since people new to Genshin commonly compare the Fatui Harbingers to Ouroboros' Enforcers.
    • There is also one brought forth by a mistranslation of the original Chinese (a line that has since been removed) about the nature of Diluc and Kaeya's relationship. While the original text refers to them as sworn brothers, a concept roughly equivalent to Blood Brothers, the localization turned them into "adopted" brothers. The side only familiar with western standards and the translation often clashes with the Chinese side and the people with more knowledge about the concept as a whole, especially in a shipping context. While it is true that Kaeya was taken in by Diluc's family, he was never adopted and many a fight has been fought over the moral high ground within the fandom.
  • Fan Nickname: See here.
  • Fanon:
    • Quite a few fans portray Zhongli as some sort of a father figure to Xiao and occasionally Ganyu. Canonically, Rex Lapis (Zhongli) was the boss of Xiao and the other Yakshas, and he was the one who freed Xiao from the latter's old master (an abusive god) and later gave him the name "Xiao". Fans often see this as Zhongli "adopting" Xiao.
    • Most of the Token Mini Moes (Klee, Qiqi, Diona, Sayu) have Vague Age to varying degrees (except Qiqi, who is hundreds of years old and will never age), but for the sake of simplicity most fans just assume they're all children.
    • While it's established that the Seven Archons no longer meet up like they used to, fans often depict the playable Archons meeting up and spending time together, having reconnected and become True Companions thanks to the Traveler.
    • In the Flavors of the World cutscene, the unnamed woman with a spear seen among the Adepti is considered by many to be Madame Ping since their descriptions match quite well. Ping was considered attractive in her youth, was gifted the Cleansing Bell, and was referred to as "master" by Xiangling who also wields a Polearm.
  • Fandom Rivalry: To Tower Of Fantasy, another Chinese gacha fantasy game; this time around focusing as a MMORPG with a massive character editing option. By itself it would have garnered friendly competition, but various controversies revolving around Tower of Fantasy apparently stealing assets from Genshin, Honkai and other games had created a rift between the two fandoms. This is not helped by the fact that the marketing around Tower of Fantasy was touted as the "Genshin Killer". Ironically and strangely enough, when Tower of Fantasy was released worldwide, a significant chunk of the playerbase consisted of former Genshin players who are either burnt out or is waiting for Sumeru to be updated.
  • Fanwork-Only Fans: There's a large number of people who don't actively play the game but engage with the fandom by creating and/or consuming fanworks due to being interested in the characters.
  • Foe Yay Shipping:
    • Even if La Signora is an enemy, there are quite a few players who ship her with the Traveler regardless of the latter's gender.
    • Childe is also given this treatment; it helps that he's rather friendly even as he openly intends to fight the Traveler.
    • The Cicin Mage is also sometimes paired up with the Traveler as well, mainly due to her rather erotic voice.
    • After the "Unreconciled Stars" Event, some players ship Scaramouche with either the Traveler, or Mona. Fans of the latter like to have Mona acting all smug towards Scaramouche after he demands to know how she recognized him as a threat.
    • After Enjou reveals himself to be an Abyss Lector he claims that he had many reasons to want to kill the traveler. However, after spending some time with them he admits that he came to a few reasons against killing the traveler.
      Enjou: I rather like you.
  • Fountain of Memes: Klee and Zhongli are the two biggest examples, with the former's destructive tendencies and the latter's poor sense of budgeting being the most frequent jokes made about them.
  • Friendly Fandoms:
    • Honkai Impact 3rd fans also try this game because it's made by the same developer, miHoYo, and because they are curious of how much are the two games connected. HI3 fans were surprised at the Unknown God resembling Kiana/Herrscher of the Void. It was further evident when the other game's Chapter 17 has a scene where Otto Apocalypse catches a glimpse of Dvalin during an experiment involving the Imaginary Tree, which is a significant "multiverse" factor that attracted the interest of more lore-minded fans. To top it off, Genshin has several Mythology Gags to that game. This also has the side effect of some Genshin players trying out HI3.
    • There's an overlap in fans between Genshin and other gacha games, mostly out of curiosty, or after finding out similarities:
      • Dragalia Lost, with this game's international release being on DL's second anniversary, as well as having perky fairy mascots.
      • Granblue Fantasy, with comparisons ranging from both games having a diverse cast of characters, to characters with similar personalities or motivations, to having similar fantasy settings.
      • Fate/Grand Order, because of the similarly diverse cast. When this game was released, it was also very common for Genshin and FGO players to compare their games' version of Barbatos.
      • Fire Emblem Heroes, because both games feature fantasy settings, anime-style character designs, and many of the same English and Japanese voice actors.
      • Cookie Run Kingdom, since they share many of the same English voice actors with many fans comparing how Khoi Dao voices soft-spoken calm characters in both games (Albedo for Genshin Impact and Herb Cookie for the latter).
    • With The Legend of Zelda: Breath of the Wild, due to the two games being similar enough to attract a lot of the same players, but different enough that accusations of Genshin being a Breath of the Wild knockoff have largely subsided after release.
    • There are also Genshin players who originated from other related fandoms after being aware of this game's references; Jojos Bizarre Adventure, Devil May Cry, and the Steins;Gate fans are just some of the most vocal. Other fandoms also tried Genshin because it also includes their favorite VAs (such as Kaguya-sama: Love Is War fans once they learned that Paimon, Mona and Yanfei respectively have the same actresses as Kaguya, Chika and Hayasaka). These overlapping fandoms resulted into crossover memes or borrowed Fan Nicknames.

    G-I 
  • Game-Breaker: Has its own page.
  • Gateway Series:
    • Genshin Impact attracted newcomers to gacha games, especially those who were just expecting a "free Breath of the Wild". Console and PC gamers also admit that Genshin is their first experience of a game where contents are gated by a Stamina/Energy resource (i.e. "Resin"), a mechanic that mobile/gacha gamers are already used to.
    • More generally, Genshin serves as many gamers' first experience with a console game that's fully developed from China.
  • Genius Bonus:
    • Much of the game's worldbuilding terminology is derived from Gnosticism.
    • If the symbol found in the Mora coins and in Paimon's jumper looks familiar, that's because it's actually based on the "Triquetra".
    • Morax is a God of Wealth, which is not just part of a Ronny Chieng standup routine, but an actual thing. Not surprising, considering this game was made in China.
    • Bennett's thumbs-up theme (from his character portrait and Elemental Burst icon) is a reference to a common type of thumb fracture. As if he wasn't unlucky enough already...
    • The Waypoints that can be unlocked to fast-travel around Teyvat aren't just random abstract statues: they resemble Vajras, important symbols in both Buddhism and Hinduism.
    • In Mondstadt, Diluc hosts a tavern named "Angel's Share". The angels' share is the percentage of barrel-aged distilled spirits that evaporate through the wood during aging. Clever name but an odd one for a wine bar.
    • Zhongli's meteor in his Elemental Burst, as well as the Aerosiderite material, are based on Burr puzzles.
    • In the Dragonspine region, nine Ruin Guard corpses give cryptic records when interacted with. A Redditor managed to solve these by converting them to ternary, decimal, and alphabetical, then deciphering the resulting message with ROT13. The final, decoded message would then read:
      "For the nation, we can't forgo this skyborne power, but we failed."
    • When the players first visit the Jade Chamber, they might spot a collectible book on the customs of Liyue, along with a delivery notice, followed by a series of numbers. Using said numbers as a hint for picking specific letters in the book spells out the message — "The Fatui will strike The Golden House".
  • Germans Love David Hasselhoff:
    • Compared to the eastern fandom, Beidou has enjoyed much more popularity in the Western community due to her cool, attractive design and matching personality. It helps that she's part of a popular ship with Ningguang, which also happens to be one of the most popular WLW ships in the west.
    • The game itself has an extremely vocal European following as well. As does Latin America. (Especially in Brazil.)
    • Tartaglia, being often described as a Russian character, is very popular among Russian fans. Russian fans, just for a joke, even made a hashtag about him on Twitter and it became the most popular hashtag on Russian Twitter.
  • Ghost Shipping:
    • Zhongli/Guizhong. The latter is stated to have died long ago before the events of the game take place.
    • It's not unusual to see Kazuha shipped with his deceased friend (often named Tomo by fans) who was killed by the Raiden Shogun. The fact that Kazuha keeps his friend's Vision with him also helps.
  • Goddamned Bats:
    • Any enemy with shields or barriers automatically qualify as this, as you will have to spend some time breaking it first. That being said, their danger runs across the spectrum from Slimes, to Fatui Skirmishers, and Lawachurls.
    • Geovishap Hatchlings roll and burrow all over the place, making it hard to catch up to them and actually hit them. Also, while most of their attacks aren't particularly dangerous, a player who isn't careful can easily lose large amounts of HP or even die to their spinning attack.
    • A nearly-literal example with Cicins, fast-moving electric drones usually generated by Fatui Electro Cicin Mages. Since they are small, they're hard to hit, even harder to keep track of while you're fighting something else, making their parent mages one of the more irritating enemies to fight. Making this even worse is they tend to take aggro off of their summoners who can just summon more should you kill one. The ever-present hilichurls (orcs) and slimes can also drive you batty, especially if you're trying to deal with a stronger enemy at the same time.
    • Hydro Slimes have a special attack where they lob a globe of water, and if it hits, you will be encased and have to break free, just as if you are frozen. And unlike the Frozen status where you need both water and ice condition, they don't need a second element to disable and make you open to enemy attacks. Hydro Abyss Mages love doing this, too.
    • Hilichurl Berserkers have an attack where they charge at you while swinging their club. Their charge lasts an astonishingly long time, so you have to keep aware of them or else you'll be stunlocked for a while.
    • Cryo Cicin Mages aren't as lethal as their Electro counterparts, but they're much more annoying to fight because of their ability to spam shield after shield, leaving you only able to deal small amounts of damage to their health at a time before you have to break down yet another shield.
    • Eyes of the Storm are pure Anemo enemies that are annoying to take down for a number of reasons. They're almost always airborne, so non-Anemo bow and catalyst users are an absolute must to damage them, but even then, it still takes a long while to whittle down their large health bars, and the only time they ever come down to the ground is during specific attacks. When they become grounded, they don't stay on the ground nearly long enough for you to string together elemental reaction combos for some decent damage, so the fight just boils down to mindlessly hitting them with arrows and spells for a long time until they keel over. Worse is that they don't drop any noteworthy rewards for the effort of defeating them, just a small amount of Mora and that's it, so there's no incentive to take them on unless they guard treasure chests or are tied to daily commissions and bounty hunts.
    • Specters float just off the ground, and have an annoying tendency to hover both away from you and upwards as they take damage. Combined with how they're typically found around slopes, cliffs, and water, and it becomes common for them to float just barely out of reach of melee attacks, and even get too far away for ranged characters to hit them reliably. They are also much more durable than their small size and soft-looking appearance would suggest, and they don't die immediately when their HP hits 0, instead charging up for an explosion that you won't always realize is coming before it's too late. And it all gets even worse if there's a Hydro Specter present, because their attacks can heal all the enemies in a small area, including themselves, and undo all your efforts at damaging them. Evidently Creator/miHoYo agreed that the Specters were too difficult to deal with, as a later patch nerfed them so they were less durable and more vulnerable to vacuum effects.
    • Anemoboxer Vanguards are one of the most annoying Fatui enemies to fight, for several reasons. The biggest is that they can dash to and protect other Skirmishers with an Anemo shield that absorbs elemental damage, then counterattack with a Corralling Vacuum followed by a powerful punch, and the shield has no internal cooldown between uses, so they can easily spam it. They can also revive other Skirmishers who have been disabled by having their shields broken and allow them to instantly regenerate that shield, which is especially obnoxious when they're teamed up with Hydrogunner Legionnaires, and they never shut up.
    • Mirror Maidens, another Fatui enemy, aren't particularly deadly, but they're also not fun to fight. They have an innate resistance to being staggered, floored, or knocked back, an attack where they trap you in a circle of mirrors that can't be exited prematurely without using certain abilities like Mona and Ayaka's Alternate Sprints, Keqing and Rosaria's Elemental Skills, or Fischl's Elemental Burst and mainly exists just to annoy you, a lot of health, which just makes fighting even one a slog, and their attacks apply Hydro, so they tend to get paired with one of the above-mentioned Cryo Cicin Mages.
  • Goddamned Boss:
    • The Geo Hypostasis; one word: pillars. Breaking the pillars is a key aspect of defeating the boss, but the pillars will take a while to whittle down, even with attacks that normally deal bonus damage to Geo such as with Claymores or Klee's bombs. And when the boss is near-death, it will summon 3 pillars that must be taken down to prevent it from healing, just like the Electro Hypostasis. But unlike the Electro Hypostasis, if you're not using Noelle's Elemental Burst, then the pillars take way more than just 3 hits to break, meaning that in solo mode, the boss will heal itself, prolonging the fight and giving you even more pillars to break.
    • The Resurgent Cryo Regisvine was a special boss fought during "The Chalk Prince and the Dragon". It has all but one of the regular Cryo Regisvine's attacks, except they all do much more damage, and the vine itself has tougher shields and more HP. It was possible to whittle its HP to zero after stunning it from having its weak point attacked enough, but if you couldn't kill it in time, it would do its "blizzard attack" pattern (see That One Attack below for details). Oh, and since this is Dragonspine, you could also freeze to death if you went too long without warming up at one of the torches at the outer edge of the arena. Additionally, co-op introduced dozens of other potential obstacles, like spawning into a match during the blizzard attack and instantly dying.
    • The Primo Geovishap, namely due to being a severe case of Damage-Sponge Boss. The boss has got more than 4 times the health of other world bosses, and while it's vulnerable to attack during the entire fight, it still takes significantly more time to kill even if you're constantly knocking its health off. It also randomizes between Pyro, Cryo, Hydro and Electro when you fight it, and its Primordial Shower deals lots of damage and hits the whole arena. You can reflect it for some good damage which can speed up the run, but only with the proper-element shield, meaning Diona, Xinyan and Beidou shields are at the mercy of the RNG on whether or not the boss's element will let them reflect, and while Geo shields do work regardless of element, the Geo element is somewhat of a Tier-Induced Scrappy. Thankfully, only a few characters actually need materials from the boss to ascend, so depending on who you use, you may not have to bother with the Primo Geovishap at all.
    • The fourth Unusual Hilichurl from the Mimi Tomo event. Just getting to it is painful enough as is, as it chose to situate itself on top of a mountain that will take two bars of stamina just to reach the summit. The Hilichurl itself is backed by Grenadiers and Shield Mitachurls, two enemies that can easily launch you off the small mountain and send you to an unavoidable death, forcing you to climb all the way back up to the top to start the fight over from the beginning after you're done healing whoever took the plunge.
    • The battle against La Signora is less of a fight against the Harbinger herself, but moreso one against her mechanics. She coats the arena in an icy aura right off the bat, imbuing the room with the much-maligned Sheer Cold mechanic from Dragonspine. Much like the actual region, getting hit by a Cryo attack greatly speeds up the onset of damage, and since La Signora uses mainly Cryo attacks, one slip up means it's back to the corners of the room for you. There are four gems called Hearts of Flame in the room, and they act like torches in Dragonspine in that they gradually purge Sheer Cold from your characters. However, she also forces you to destroy the gems after a certain point, as they fully purge Sheer Cold and dispel the Frosted Floor some of her Cryo attacks leave behind. It gets worse when she enters her Crimson Witch phase, as this swaps out the Sheer Cold for a Pyro-themed version of the mechanic called Blazing Heat. This is also where she goes berserk with her attacks, throwing out volley upon volley of Pyro tornadoes and projectiles, and every single one leaves Embered Earth on the ground, forcing you to destroy the Eyes of Frost in the room at a much faster rate than before. Up to two of them regenerate, thankfully, but they may respawn at a slower rate than Signora pukes out fire all over the floor, causing you to suffer Pyro Damage Over Time due to the inability to clean up the Embered Earth, which in turn means that the onset of Blazing Heat will begin much faster. Yet another point of contention is that players are actively punished for trying to kill her too fast, as hitting Signora with a single suffieciently powerful attack in a bid to One-Hit Kill her will not only negate the surplus damage beyond a set percentage of her max health (30% in her first phase, and 20% in her second), but will also immediately fill your Sheer Cold/Blazing Heat bar and deal massive damage, which is especially tiresome for players who use characters with powerful single-hit Bursts that are sure to trigger this attack, such as Childe, Hu Tao, or Eula.
    • Beisht is disliked for her long, long periods of invincibility. She often dives and swims in the surrounding waters, forcing the player to spend time doing nothing but sitting and waiting around for her to re-emerge, or she sends her already defeated heads to attack the player instead of the heads with remaining HP. Not a big problem when you have to fight her only once during the main story, but when the Fleeting Colors in Flight event asks you to fight her six times to get all the rewards, it gets repetitive and time-consuming quickly.
    • The Ruin Serpent has the same issue as Beisht, where it dives under the ground repeatedly and cannot be targeted. While the boss fight isn't difficult otherwise, it becomes annoying to be forced to wait around for long periods of time simply waiting until the boss can be fought again. Becomes That One Boss in the Spiral Abyss, where the Ruin Serpent's constant burrowing wastes precious seconds on the clock.
  • Good Bad Bugs:
    • Co-op mode has its own take on "crazy legs" where a visitor's legs will sometimes flip 180 degrees and point straight up whenever they stand still. This doesn't cause any serious problems, but looks extremely silly, so it became something of a meme and has earned a comical nickname.
    • Players shared a lot of minor glitches on the Internet, from visual glitches where hair models don't load properly, to connection-related glitches that allow Paimon to follow you everywhere.
    • The Xiangling Glitch. Basically, at the top of Qingyun peak, it is possible to exploit an updraft and Geo Traveler's elemental skill to glitch Xiangling into gliding in awkward angles. Normally, if Xiangling or any other spear user performs an aerial attack, it's a drill stab straight down, but because Xiangling is gliding at a glitched angle, she will instead perform the stab diagonally, which launches the player across the map at ludicrous speeds. It has been thus used to fly over the entire map, and through off-limits areas.
    • An issue was discovered with Xingqiu's healing swords that makes the healing effect last forever (instead of only activating 3 or 4 times per use); it can even be applied to multiple characters at the same time. Expect this to get patched out at some point.
    • There's a bug that allows you to have five party members at once (in contrast to normal gameplay only limiting you to four members per party, while a fifth member is only available as a Guest-Star Party Member on scripted dungeons).
    • Sometimes, while fighting Childe in co-op, his A.I. crashes and he stands around doing nothing for the rest of the battle. Players use this either to beat him effortlessly, or for photo ops.
    • The permanent, stackable food buff glitch, shown here. If a food/potion buff runs out while the game is disconnected from the internet, but the internet is turned back on in time that the game 'corrects' the player to an earlier save state and does not boot the player out to the title screen, any food/potion buffs that expired during the disconnected period will become permanent, in some cases persisting through a logout. Furthermore, the glitch can be used to stack multiple buffs of the same type, so long as the food item used to do so is different (and note that delicious, normal and suspicious variants of the same dish count as 3 different food items). Suddenly, bosses melt like butter, stamina is a non-issue and the enemies might as well run because they cannot deal meaningful damage because of all your stacked defense.
    • In Co-op, it's possible for Barbara's Elemental Burst to instantly revive downed characters the moment they are KOed. This is because when a player's character gets KOed, the death animation takes priority over instantly switching to another available character, leaving a small window of opportunity for another player to use her Elemental Burst and override the sequence by refilling the depleted health bar. It's a frame-perfect trick that can bypass the need to use reviving items.
    • By repeatedly teleporting to a portable waypoint, Xiangling's burst could not only be extended to ridiculous lengths (lasting for several minutes instead of 10-14 seconds), but could also be stacked, allowing for absurd meme videos of bosses getting destroyed by a giant disc of fire. Unfortunately, this bug was later fixed on 15th April 2021.
    • Bennett's Elemental Skill usually knocks him back. However, while under the effects of Zhongli's Jade Shield, the game will count Bennett being knocked back as an enemy hitting him, and thus absorbs the blow, keeping him from being knocked back.
    • If you can create an Electro shield before the Thunder Manifestation fires off its Thunder Probes, the shield will absorb the probe, negating its effects. Keep this up with a skill that deals continuous Geo damage, such as Zhongli's Stone Stele, and the boss will just hover in the middle of the arena while you slap it silly.
    • A now-patched bug from shortly after Aloy's release in 2.1 caused her to only spend 1 Mora when leveling items are used on her, making it significantly less costly to level her up.
    • It is possible to abuse player-made waypoints to glitch the player up to the highest point in the skybox, which is so high up that it takes several minutes for the playable character to reach the playable area again, allowing the player to explore out of bounds areas with enough stamina food and an ability like Xiao's or Kazuha's to allow them to remain in the air.
    • Occasionally, when you look at a character's info, another of your characters will appear behind them sans idle animations. This can lead to the amusing sight of a semi-motionless Qiqi standing off to the side of any other character, or herself.
  • Harsher in Hindsight: In Keqing’s backstory, it’s mentioned that she tried to destroy or get rid of her Vision because she didn’t want to rely on a blessing from the Gods to try to make Liyue independent from Rex Lapis. The 2.0 update shows that had she succeeded, then her chances to make Liyue independent from the Gods would have been taken from her, as a Vision is not only a blessing from the Gods, it's also a physical manifestation of a person’s hopes, dreams and ambitions.
  • He's Just Hiding!:
    • In the Archon Quest "We Will be Reunited", the Mondstadt and Liyue branches of the Treasure Hoarders hire a famous individual known as ‘the Grand Thief’, to scout out an Abyss Order hideout that they planned to rob. When the Traveler finds him, they find that he’s been killed by the Abyss Order in front of the corrupted Statue of the Seven. Due to how much he was hyped by the quest, some people refuse to believe that the Grand Thief is dead, instead theorizing that the corpse that the Traveler found was not the real ‘Grand Thief’ but a decoy that they used to scout ahead of them, and upon finding the corrupted Statue decided that robbing the Abyss Order wasn’t worth it.
    • After Signora's death through execution by the Raiden Shogun, many people went into denial about her death due to her popularity and how early in the overall storyline she was killed, hoping that she somehow survived or would be revived despite her body being reduced to ashes on-screen. The release of "A Winter Night's Lazzo" trailer in July 2022 was the final nail in the coffin, where Signora's funeral is shown and has been permanently laid to rest.
  • Hell Is That Noise: Balethunder areas in Inazuma give a Geiger counter-like sound effect. If you've watched Chernobyl or played Fallout or Stalker, you know that can only mean bad things.
  • Hilarious in Hindsight:
    • One of Yoimiya's voice lines has her talking about Klee (Presumably mentioned by the Traveler), with Yoimiya being excited at the prospect of meeting her. The 2.6 Trailer opens with Klee visiting Inazuma for the first time since the Sakoku decree is lifted, meaning that Yoimiya can now actually meet Klee in person. And she does, in the "Hues of the Violet Garden" event, where it's even revealed that Alice has met Yoimiya in the past and believed she had "potential".
    • The popular ship that passes in the night between Kazuha and Scaramouche became this when it's revealed that the Kaedehara Clan's current decline happened as part of Scaramouche's plot to destroy the Raiden Gokaden.
    • Christina Costello once remarked about wanting to voice in the game and said she'd be fine with even being "a blade of grass or a tree". Then she ends up being the voice of Collei, one of the game's first Dendro users.
    • Aloy's inclusion in the game may be very unexpected and some would argue, out of place. Come the reveal of Sumeru, and they have developed Akasha Terminals which are remarkably similar to Focus devices.
  • Ho Yay: Has its own page.
  • Hype Aversion: Genshin Impact quickly earned a massive online following as soon as it launched. However, the gacha aspect became a major turn-off for some, or seen as that one Scrappy Mechanic being glossed over by the hype. Some players and content creators stay away from the hype train because they know that this is a gacha game. Some long-time gacha gamers also avoid Genshin despite its merits simply because the 0.6% base rate for obtaining 5★ characters is considered to be very low, and that for the Free-to-Play, Genshin isn't a good gateway to gacha games when other titles have higher rates.
  • Hype Backlash: The game is already experiencing this in some parts of the Western community.
    • The Open World aspect is one of Genshin's selling points; the marketing doesn't hide it, and critics praise it. Unfortunately, some players become much more critical of the Scrappy Mechanics once they reach the endgame and vent how those mechanics affected their enjoyment of open world exploration.
    • Genshin is also divisive in the some parts of gacha gaming communities months after its release, with people wondering how this game managed to become popular so quickly and even won Google's "Best Game of 2020" when it's taking a while for miHoYo to address some of the playerbase's concerns. Others consider this game to be overhyped, and only got a significant attention because it didn't have any major competitor in the "open world mobile/gacha game" category when it was released.
  • Incest Yay Shipping: Per usual, two characters being related doesn't stop some fans from shipping them together.
    • It's not unusual to see NSFW works of the twin protagonists being romantically paired with each other.
    • Diluc and Kaeya, despite not being blood related, are adopted siblings and a popular ship. However, as detailed in their character profiles, they no longer consider each other brothers, and Kaeya, who was adopted into Diluc's family, explicitly left the family some time before the events of the game. Whether you consider the "Incest" side of the ship as still applicable is very much subjective. Additionally, Kaeya was only ever adopted in the translations. While he was indeed taken in by Diluc's family it would be more correct to call him a much loved foster child and the original Chinese made them sworn brothers instead of adopted ones, a concept closest to the western idea of Blood Brothers. The two different texts and cultural differences have caused many ugly fights within the fandom.
    • Occasionally, you may see Barbara shipped with her older sister Jean due to how the former looks up to the latter very much.
    • In Shenhe's character trailer, her interactions with Chongyun struck a chord with some fans. With the revelation that Shenhe and Chongyun are aunt and nephew, it just makes those fans more excited. Japanese fans are especially ecstatic with the ship due to the "onee-shota" (mature woman x young boy) dynamic, to the point where the term trended on Twitter after the trailer dropped.
  • Inferred Holocaust: In version 3.0's Archon Quest, The Sages of the Akademiya lock down Sumeru City completely for at least a month and keep the residents in a forced shared dream coma, harvesting their dreams through their Akasha Terminals. Nahida herself even says that many people will not be able to endure this process and the Traveler's friend, Durnyazad, nearly dies during this time to her Elezar. Presumably many more people fell ill and/or died during this month-long period from dehydration, hunger, and sheer exhaustion, though Sumeru City doesn't seem much worse for wear at the end of it. The Sages even mention they will continue despite casualties, suggesting that there were people who died during this process.
  • It's Popular, Now It Sucks!: As one would expect with how Genshin Impact rose to extreme heights in online presence, fandom size, and profitability merely weeks into its release, not everyone is on board with this game becoming popular:
    • Within the fandom, it has already attracted more critics after the honeymoon phase ended, with complaints ranging from valid gameplay issues such as the Scrappy Mechanics; the scarcity of Primogems, the gacha system, the low chance of getting 5★ characters, and the way higher-rarity characters are balanced.
    • The popularity of this game is blamed for making Loot Boxes or gacha games even more mainstream. Being a Gateway Series isn't always seen positively because it also attracts more critics against gacha games in general, and specifically against the games being compared to Genshin. Older gacha communities were surprised that more websites, content creators and media outlets are covering gacha-related topics only after Genshin was released. Others simply hate how this game overshadowed the older gachas' fandoms despite of its flaws. While these complaints appear whenever a new popular gacha/lootbox-type game is released, it was especially overblown when Genshin rose to prominence.
  • It Was His Sled: Well… You guess who the Archons of Mondstadt and Liyue are.

    J-O 
  • Jerks Are Worse Than Villains: The Sages of Akademiya. Though Il Dottore and Scaramouche are the overarching antagonists in Sumeru's Archon Quests and are masterminding the main threat, it is Akademiya's administration that is responsible for causing or exacerbating most of Sumeru's long-term problems in the first place, including the same ones that drove them into the Fatui's arms in the first place. Not only do they shun their own current Archon Lesser Lord Kusanali in favor of clinging to the memory of Greater Lord Rukkhadevata, but as more is learned about the latter they have proven to be everything that she wasn't. Where Rukkhadevata loved the dances of her close friend the God of Flowers and created the Aranara to have power over dreams, the Sages ridicule both dreams and the arts as frivolous. Where she was warm and compassionate for all people including for the people of the desert, Akademiya as an institution proves to be both racist and elitist, and the Sages themselves are intensely unpleasant individuals if Grand Sage Azar is anything to go by. They revere her as "the great tutor", yet when the newborn Kusanali appeared to them and had no more intelligence than a child, they locked her up in the Sanctuary of Surasthana instead of teaching her the ropes, forcing her to find her own way while Akademiya's ability to generate academic breakthroughs plateaued, ostensibly from lack of direction. Yet instead of reflecting on the mistakes they have made thus far they choose to help Il Dottore ascend Scaramouche to godhood so they have a new "god of wisdom" to follow like lemmings, meaning that for all their supposed devoutness as Rukkhadevata's disciples it is they that are the most unfaithful of all, committing the highest form of blasphemy against her possible by perverting all she left to them in order to replace her. As leaders, as devotees, as teachers, and as students, the Sages are complete failures on all accounts, and it is because of this that Sumeru is suffering as badly as it is in the present.
  • Just Here for Godzilla:
    • For the long-time miHoYo fans, the Unknown God made a strong impression because she looks like miHoYo's mascot Kiana Kaslana. The similarities made Honkai fans stick around and guess how this game is connected to the older games, so it's common for the lore and fan theory enthusiasts to wait for cameos and expies. The game already has a couple of Honkai references, so some Honkai players are curious if Raiden and Murata from Genshin resemble Raiden Mei and Himeko Murata respectively.
    • Some players joined Genshin because their favorite voice actors are here (such as Fischl being known to Maaya Uchida fans, or players who want Zhongli because they like Keith Silverstein's voice). Others joined because a Genshin character's playstyle reminds them of someone else (such as Devil May Cry fans who compare Ayaka to Vergil). These players often admit saving up their Primogems in order to guarantee the character from the gacha.
  • Launcher of a Thousand Ships:
    • Either of the twin protagonists have been prominently shipped around with the other main cast members, usually as a form of self-insert shipping due to the Travelers' Audience Surrogate status.
    • Diluc often gets shipped with the Traveler, Kaeya, Jean, Venti, and Lisa.
    • Zhongli is the center of several fan pairings such as Childe, Venti, Xiao, the Traveler, Ningguang, Diluc, Guizhong, Keqing and Hu Tao.
    • Bennett, surprisingly enough, gets shipped with Barbara, Noelle, Fischl, Razor, and the Traveler (of either gender).
    • Hu Tao is commonly shipped with the Traveler, Yanfei, Xiangling, Chongyun, Xingqiu, Xiao, and the aforementioned Zhongli.
    • Kujou Sara has definitely gained a reputation as this. So far, she has been paired with the Raiden Shogun/Ei, Yae Miko, Kokomi, Gorou, Arataki Itto, Kazuha and Ayaka.
    • Arataki Itto has been shipped most commonly with Kujou Sara, Yoimiya, Thoma, Kamisato Ayato, Gorou (or rather "Ms Hina"), Takuya, Yae Miko (or "Ramen buddy"), Zhongli, Xiao, Yanfei, and Kuki Shinobu.
    • Ningguang's most popular ships include Beidou, Zhongli, Keqing, Ganyu, and Yelan.
    • On the other hand, Keqing is most commonly shipped with Ganyu, Xiangling, Zhongli, Xiao, Ningguang and the Traveler (mostly with Aether).
    • Kaeya has a big fanbase that ships him with Diluc, Amber, Rosaria, Albedo, Childe and the Traveler.
    • Xiao gets shipped mostly with Zhongli, Ganyu, the Traveler, Venti, Hu Tao, Xiangling, Itto. Also he has been included in polyamory ships as 4nemo (Xiao, Venti, Kazuha and Aether) and 5wirl (the former foursome and Heizou).
  • LGBT Fanbase: This game quickly amassed a loyal following of gay and bisexual fans due to its anime-like art style and a cast full of attractive and flamboyant characters. The somewhat gender-neutral writing for Aether/Lumine helps, since it features Ship Tease with characters of either gender.
  • Love to Hate: Scaramouche. Despite being a sociopath without redeeming qualities who revels in chaos, he's amassed a significant fanbase, many of whom love him for it.
  • Memetic Badass:
    • Klee. Being rumored in-universe to be as powerful as Jean or Diluc despite being just a child has caused the fanbase to turn her into an unstoppable force of destruction that strikes fear into everyone around her.
    • Bennett. Despite being a 4-star character, he's considered to be one of the best characters in the game who even outclasses a lot of 5-star characters. Because of this, fans joke that he's either a 6-star character or the real Pyro Archon.
    • Madame Ping. After it's revealed that she's an Adeptus, who also gives you a powerful buff in the battle against Osial, the fandom views her as a powerful granny. Some even joked about her being Promoted to Playable, to the point where there are memes of her being added to the gacha, or being imagined as the first playable 6★ character.
    • Timmie. Venti's Story Quest reveals that his imaginary friend is a Ruin Guard, of all things. The fanbase has since compared it to a Stand, and joked about Timmie fighting you with his Ruin Guard friend if you mess with his pigeons.
    • Oz. Fischl is considered a Game-Breaker mostly because of her bird Oz being the source of her many powers (Both her elemental skill and burst summon him, he lingers in the field even if she's swapped out with the other party members, and her Constellation upgrades mostly revolve around him). There are jokes in the fandom mentioning how Oz is stronger than his master, or players calling themselves "Oz Mains" when they build Fischl as a support.
    • In addition to being a Memetic Troll, Qiqi also picked up a reputation as this during the first anniversary celebration, since the official Discord Server was almost completely locked down by people sending a picture of her lying on her back en masse in retaliation to how Mihoyo treats its fanbase.
    • Ever since the Moonchase festival, Guoba has gained this reputation, being seen as the best part of the event and taking the spotlight with his adorable antics in the background. The Reveal that he's the depowered Stove God also helps.
    • In a bit of a joking ironic corollary to her Memetic Loser status, alongside a bunch of details that act as Epileptic Trees fuel, some fans have hyped up Paimon as secretly being some ridiculously powerful god, based on having an Ars Goetia name like several other gods, who's only pretending to be a weak and helpless fairy for everybody to mess with while she bides her time, potentially even being the Greater-Scope Villain leading the player to achieve her goals.
    • Rana is considered a bonafide badass because she’s the first NPC to fight back against enemies in the Aranyaka quest. Her getting a Dendro Vision at the end of the quest has only further increased her badass credentials.
  • Memetic Molester:
    • Due to the large number of attractive females in the game's cast, large enough for the game to be called "Breath of the Waifu", it's common for fans to depict the Traveler as a Covert Pervert with varying degrees of subtlety. Lumine, in particular, has drawn comparisons to Gudako.
    • People commonly take Ayaka's lonely personality and strong Ship Tease with the Traveler in the game and exaggerate it to insane levels, with Ayaka being portrayed as extremely lustful or even Yandere for the Traveler in memes and fan content. The 2.7 version delay outright caused people to believe that Ayaka pulled a Monika and tampered with the Wish system so that the Traveler will only roll for her alone.
  • Memetic Loser:
    • Amber. Her combat effectiveness is generally agreed to be incredibly low, with most players only keeping her in their parties for quick access to Pyro abilities during exploration and puzzle-solving. This has led to jokes comparing her to Aqua or an HM Slave. Her utility also led to memes and fan nicknames calling her a "Torch" or a "Lighter". Not helping at all is when it was announced that the long-awaited Yoimiya, another Pyro archer and a 5-star at that, would have her banner begin on August 10, 2021, which is Amber's birthday.
    • The fandom is not kind to Paimon. The Running Gag in the game about her being food, plus her general lack of intelligence, has caused her to be subjected to possibly even more ridicule than Amber.
    • Mona and Zhongli are often depicted and joked as the poorest characters in the lore of Genshin Impact. The former spends most of her money on things astrology-related, but barely spares them for anything else, making her constantly poor and hungry, which is exacerbated by her refusal as a matter of pride to simply use astrology to earn money. The latter has no concept of budgeting and often forgets his own wallet. The two of them are often the target of ridicule when they're drawn alongside some of the richest in-game characters such as Diluc (a wealthy wine businessman) and Childe (who traveled to Liyue to be in charge of funding for the city's finances).
    • Timmie is just as well deserving a spot on this list. The first time players meet him, he gives them hell for scaring the pigeons, the only company he has while waiting for his father. So any time there's a new character released, they take out a "test run" on his pigeons. Not only that, miHoYo keeps tabs of how many pigeons have been killed since launch.
    • Keqing got hit with this when her featured banner ran from February 17 to March 2, 2021. The mere concept of a rate-up banner for a non-limited character already turned some people away, but with both a Content Leak and an Interface Spoiler making it clear that the highly anticipated Hu Tao will be on the next banner after hers, memes immediately began circulating about how nobody pulled for her.
    • For a long time, Xinyan was notorious for how Out of Focus she was, especially when compared to the rest of the playable cast. Until the latter half of 2.1, she didn't appear in any in-game quest, hangout or otherwise, she got no exposure in web events, and she was only mentioned by a very small handful of NPCs and other playable characters in their voice lines. The fact that she isn't particularly powerful in combat didn't help her case. Players frequently only half-jokingly suggested that miHoYo had forgotten she existed. Thankfully for her, this reputation is starting to die down after not only appearing in the Moonchase Festival event but being a central character in 2.2's Labyrinth Warriors event.
    • Kokomi's reputation took a big hit early on when it was announced that she's the only unit in the game who can't crit, note  significantly reducing her potential as a hydro DPS. Things got worse when the Inazuma quest showed that she can barely control her own soldiers, let alone actually win a war, despite other characters hyping her up as a brilliant strategist. Her character teaser doubled down on this further by showing her at a strategy meeting proclaiming that the goal is to hit the enemy hard while sustaining minimum casualties, as if that's meant to be an impressively cunning, unexpected plan. She debuted to lukewarm response due to her uneven kit, which seemed to have very limited synergy with other characters. Due to these factors, she received a very harsh reception from most of the fanbase. However, her reputation has gotten better over time thanks to the introduction of the Ocean-Hued Clam artifact set, the revamp to Hydro Resonance, and players experimenting with her kit.
    • Razor got hit with this treatment as he was the only non-starter four-star character to not be featured on any rate-up from Version 2.0 onward. By the time he finally got another rate-up on Ayaka's rerun banner in Version 2.6, he was absent as a rate-up character for 13 banners, the longest of any 4-star character so far note . He also sometimes also gets this treatment for being the only playable male with an Electro Vision from the game's launch until Cyno's debut in Version 3.1.
    • Fans of Metal Gear Rising: Revengeance like to unfavorably compare Genshin Impact's Raiden to the cyborg ninja who can slice Metal Gear Ray in half. Oddly enough, the fact that Raiden used to be the Replacement Scrappy to Solid Snake tends to be forgotten about. To a lesser extent, this also applies to Mortal Kombat fans and their Raiden, though his name is pronounced differently.
    • Aloy's Genshin incarnation is an unfortunate case. For starters, despite being a Guest Fighter from a critically acclaimed series, she was revealed to more surprise than fanfare, especially compared to the other playable characters added in Version 2.1. Additionally, her kit is very lackluster, and since she's a Cryo archer, she has to compete with Ganyu and Diona, both of which outperform her in almost every way. Finally, she's the only playable character without any constellations, making her feel out of place compared to every other character in the game. miHoYo also seems inclined for players to forget about Aloy's appearance in Genshin; not only is she the only character who didn't receive birthday art after her playable release, but she's also the only playable character who doesn't appear in any form of story content whatsoever, and is the only character whom you cannot give food to during the "Spices From The West" event. As a result of all of the above, Aloy is often disregarded and forgotten by Genshin fans, even though this doesn't affect her reputation in her home series.
    • Compared to the Knights of Favonius and the Tenryou Commission, the Millelith are derided by fans as being nowhere near as cool as their counterparts at best, and laughably incompetent at worst. Not only do they not have a single playable character to their name unlike the other police/military factions, their only role in the Liyue arc is to hunt down the Traveler based on flimsy evidence and get beaten up in short order, at one point trespassing on Adepti grounds in order to attack them. The Traveler can even lampshade it in Tartaglia’s Story Quest, taking a leaf out of Master Diluc’s disdain of the Knights of Favonius.
  • Memetic Mutation: See here.
  • Memetic Psychopath:
    • Klee exclusively uses bombs to create fiery explosions in-game, yet there's a part of the fandom that loves to depict her wielding military firearms, handguns, rifles or RPGs. It's a common thing to call her as a "Terrorist Loli", and some fans even modded her into shooter games (like Grand Theft Auto V) to demonstrate this trope.
    • Some fans portray the Raiden Shogun as a bloodthirsty Killer Robot due to immediately trying to off the Traveler the moment they meet, then attempts to do so again after disintegrating La Signora when she’s defeated by the Traveler. Ei outright says that had she been in charge of the duel for the new head of the Tenryou Commission, she would have outright executed the loser instead of "just" throwing down a Curb-Stomp Battle on them. She's also the first character seen killing someone in the story.
    • In a similar boat to her Memetic Molester entry, Ayaka is additionally portrayed by fan-made media as a crazed, psychotic and possessive girlfriend that would react violently to any interactions the Traveler had with other women in the story no matter how little Ship Tease is present. This particularly surged when it was announced that Version 2.7 would be delayed for an undetermined amount of time, and the listed remaining time on Ayaka's banner (the only one active at the time) was extended to 240 days, leading to jokes that Ayaka was no longer allowing you to summon for other limited units.
    • Thanks to a certain infamous NSFW comic, fans dread or react with disgust whenever Tartaglia/Childe is mentioned around Ganyu, especially whenever horns happen to be the main topic, due to him being portrayed as a sadistic horn-breaker over there.
  • Memetic Troll:
    • Kaeya is mostly portrayed as a gadfly who would annoy or troll Diluc whenever they meet.
    • Thunderstorms can happen in the open world, and there's even an achievement for being struck by lightning. Players joked that lightning strikes occur because the Raiden Shogun is either pissed off or just toying with you.
    • Qiqi has a reputation of only showing up to ruin your 50/50 guaranteed pull on an event banner (otherwise dubbed "Cursed with Qiqi-s") while being almost non-existent everywhere else.
    • Dori is often interpreted by the fandom to be a Snake Oil Salesman out to scam everyone she comes across, especially the more Money Dumb characters like Mona or Zhongli. This stands in contrast to her actual character, who is indeed shady, but whose goods are of legitimately high-quality.
  • Moe:
    • Paimon is such an adorable little Fairy Companion who remains cute in all of her varied facial expressions. In the Japanese dub, Aoi Koga even nails her performance well with her girly voice.
    • Klee. Good lord did they have this in mind with Klee. A diminutive bomber that attacks by hurling explosive stuffed animals at her enemies. Just look at the PV for her banner.
    • Barbara. It's hard to argue with Albert after watching her be reduced to a blushing, flustered mess after reading compliments directed at her.
    • Sucrose. Her soft voice, coupled with her lack of social skills made her a favorite among fans.
    • Sayu. A tiny ninja dressed in a mujina suit that rolls around like a ball for her Elemental Skill. And she's voiced by none other than LilyPichu in English.
    • The Flavors of the World animatic at the end of the Moonchase Festival included a brief shot of several Liyue characters as children. Hu Tao as a little girl in particular made many fans squee.
    • Yun Jin, in an unexpected case. It's made apparent in her Hangout Event that her stuffy, serious demeanor is mostly an act and she's in truth a much more laid-back, and at times downright mischievous, person. In one ending, she even glomps the Traveler from behind under the guise of taking a photo of them.
  • More Popular Spin Off: Despite Genshin Impact being miHoYo's most popular entry due to having more global exposure, as far as miHoYo franchises are concerned, its Honkai series is considered its flagship and main series, with Genshin being a fantasy spin-off of it with a lot of expies from there.
  • Narm: The ending cutscene of Prologue Act 2 is supposed to be a dramatic or heartbreaking moment as Stormterror thinks that he has been betrayed by his friend Barbatos/Venti. But in the English dub, it can be surprising or funny to realize that he is being manipulated by an Abyss Mage who has an adorably high-pitched voice.
  • Not-So-Cheap Imitation: Early previews derided the game as a cheap The Legend of Zelda: Breath of the Wild knock-off. Then it launched, and all expectations were thrown out of the window. Although comparisons and references to BotW are inevitable, the game has grown into its own beast, and the comparisons are done in a less negative context. For instance, PC Gamer described Genshin as "a bigger, more ambitious blend of Zelda's open world, an actiony JRPG, and a mobile gacha game, with co-op play tossed in on top".
  • Older Than They Think:
    • The "Paimon is Emergency Food" joke quickly became a widespread meme as soon as this game launched on September 2020. However, anime fans pointed out that Genshin Impact isn’t the first to use the "Emergency Food" joke; Excel♡Saga had this with Mince, One Piece had this with Chopper, and Dragon Ball Z Abridged had Goku refer to Icarus and Oolong as his two emergency food.
    • Some memes and fan nicknames actually existed from older gacha game communities, but this isn't noticed early on by those who had Genshin as their first gacha. For example, "Apologems", "F2P btw", and "Rate-up is a lie!" already existed in the fandoms of Fate/Grand Order and Granblue Fantasy.
    • Genshin is the first miHoYo game of many players since late 2020, so it was common to think that this game started some trends when they actually existed before in previous miHoYo games. For example, this game is inspired by Breath of the Wild, as confirmed by miHoYo on interviews. However, this isn't their first attempt at taking inspirations from another IP; their previous game, Honkai Impact 3rd, is inspired by Bayonetta and Devil May Cry. This reaction is also carried over to the gameplay and animations. Ayaka Kamisato is commonly described as a "Vergil clone" ever since the beta tests because her charged attack is just like his Judgement Cut, but miHoYo already copied Vergil's techniques before. Yae Sakura has several moves lifted from him, and her Goushinnso Memento battlesuit also includes his Judgement Cut.
    • Players were impressed that miHoYo, a company that mostly worked on mobile games, included several references to third-party media. It's not their first time doing this; their previous game, Honkai Impact 3rd, is also full of references. Outside of miHoYo, several mobile games are Reference Overdosed as well, such as Arknights, Azur Lane, Fate/Grand Order, Girls' Frontline, and Granblue Fantasy.

    P-S 
  • Padding: The Tatara Tales questline takes place over seven real world days. One quest in the storyline is unlocked each day, and it is necessary to complete the questline in order to purify Tatarasuna. The end result is that while it is possible to purify all of Narukami and Yashiori Island in a day or two, completely purifying Kannazuka will take much longer. It is the first line of World Quests in the game to behave this way, making the attempt at slowing the progress of early birds who would have quickly cleared Inazuma more obvious.
  • Pandering to the Base:
    • The in-game web event "Stone Harbor Treasure Journal" panders to Otome game players; it features Lumine as the Traveler meeting up with Zhongli and Childe, with everything after that playing out similarly to a Dating Sim in terms of interface and choices, minus the actual romance elements. You can even choose which character to partner up with for work out of Zhongli and Childe. Debatable canonicity aside, the web event clearly exists mainly for the purpose of Fanservice, though it also serves as a way to get free primogems and mora should the players complete the missions.
    • The game encourages the shipping portion of the fandom pretty heavily, through the characters flirting with the Traveler regardless of their sex and giving the Traveler the option to flirt back, to certain pairs of characters having shipping potential, if not outright shippy dynamics with each other.
    • On Genshin’s Japanese channel for the video "Zhongli: Dominance of Earth", the thumbnail makes it seem as if Zhongli is longingly gazing over at Childe despite the fact that this scene doesn’t show up until the very end of the video and has nothing to do with Zhongli’s in-battle capabilities.
    • Whoever is in charge of the games advertising campaigns seems to be well aware of the popularity of certain ships. particularly Zhongli/Childe, as they received a Hoyoverse ad which implied a closer relationship between the two of them. The end of the ad even has them reuniting in Liyue again, something fans have asked for for over a year.
    • Various official character-centric Twitter posts such as posts celebrating holidays, birthdays etc. tend to tease the characters potentially having romantic feelings for the Traveler/the reader. This doesn’t always translate to nor is it ever fully communicated in the game, and is mostly played up for Fanservice.
  • Periphery Demographic:
    • There's a surprising amount of character shipping in the fandom, especially the same-sex examples. The in-game web event introduced in Version 1.1 is sometimes interpreted as miHoYo pandering to Otome game players.
    • Just like miHoYo's other game, Honkai Impact 3rd (and perhaps because of the overlapping players between the two fandoms), the YouTube portion of the Genshin fandom makes a lot of MMD videos having the characters dance to music, or imitate memetic videos and comedy skits. miHoYo has officially released the models for the fanbase to use, though they’ve banned using them for NSFW purposes.
    • Since Genshin is graphically-demanding as a Tech-Demo Game, it's a popular choice for stress-testing devices, and it managed to attract tech-savvy crowds who primarily review gadgets on YouTube.
  • Platonic Writing, Romantic Reading: In Jean's story quest, Barbara gets extremely flustered when talking about healing her, stuttering something about love before denying she has any personal investment in Jean's well-being. Many players have interpreted this scene as Barbara having a crush on Jean, making it a bit surprising to find out later the actual reason Barbara is so worked up is that Jean is her older sister. If you have Barbara, she talks about an older sister in one of her idle-lines, but doesn't say who it is; you more or less have to look it up. The Midsummer Island Adventure storyline fixes this, as Barbara and Jean are both main characters there. Among other things, Barbara has a Freudian Slip and refers to Jean as Big Sis twice in the first act alone.
  • Player Punch: Before they were rewritten from Version 1.3 onwards, the Oceanid's previous dialogue lines were easily interpreted as if the players are intrusive "murderers" who are constantly fighting a protector of the waters. Because the Oceanid is the go-to boss for farming Hydro Ascension Materials, players would repeatedly hear these words:
    Voice of the Water: (At the start of the fight) So, murderers from our homeland have come on a futile journey to harass the people of the Qingce waters...
    Voice of the Water: (At the end of the fight) We but only seek tranquil waters. Why should we be denied such a thing?
  • Popular with Furries:
    • Keqing is often mistakenly believed to be a cat-girl due to her hair buns resembling a pair of cat ears, which made her quite popular with fans of such. Even when the misconception is cleared up, her attractive design is still a big part of her Ensemble Dark Horse status. Later on, an actual cat girl named Diona was introduced, and Sucrose, who was released before her, also has cat-like ears, though she hides them with her hair.
      • Sumeru introduces another contender who is an Eremite bodyguard, Dehya. Like Keqing, some fans mistook Dehya as a lion-girl.
    • Hilichurls, especially the massive, buff Mitachurls and Lawachurls, have gained a small following in the Furry Fandom thanks to their adorably monstrous designs.
    • Ganyu, thanks to her goat-like horns, has a surprising amount of fanart of her drawn as an actual goat.
    • Inazuma introduces Gorou, a dog person, and Yae Miko, a kitsune. It's common to draw them as a shiba inu and a fox respectively.
  • Portmanteau Couple Name:
    • Jean/Diluc shippers call the pair as "Jealuc". In Japanese, it's "Dilu-Jean" (ディルジン).
    • Diluc/Kaeya is called "Kaeluc" or "Luckae".
    • Diluc/Venti is called "DiluVen".
    • Xiao/Venti is called "XiaoVen".
    • Xiao/Lumine is called "XiaoLumi".
    • Ganyu/Keqing is called "Ganqing".
    • Childe and Zhongli have many different name combinations for their ship, but the most commonly used ones are "Chili", "Tartali", "ZhongZi" note  and "TaruSho" note 
    • Aether and Zhongli is called "ZhongTher", "Lither", or very commonly "ShouSora" in Japanese.
    • Childe/Lumine is called "Chilumi". In Japanese, it's タル蛍 ("Taru-Hotaru", Hotaru being Lumine's Japanese name).
    • Xingqiu/Chongyun is called "Xingyun" or occasionally "Chongqiu".
    • Beidou/Ningguang is called "Beiguang".
    • Zhongli/Ningguang is called "Zhongguang".
    • Bennett/Fischl is either called "Bennefischl" or "Fischnett".
    • Bennett/Barbara is either called "Barbennett" or "Benbara".
    • Zhongli/Guizhong is called "Guili", based on their combined names that the latter had given to the Guili Plains.
    • Zhongli/Hu Tao is called "Zhongtao".
    • Yun Jin/Xinyan is called "Xinjin".
    • Scaramouche/Mona is called "Scaramona" or occasionally "Monamouche".
    • Eula/Amber is called "Eulamber".
    • Eula/Yanfei is called "Eufei".
    • Raiden Shogun/Yae Miko is called "EiMiko" or "Eiko".
    • Arataki Itto/Kujou Sara is called "Ittosara".
    • Arataki Itto/Yoimiya is called "Ittomiya".
    • Ayato/Thoma is called "Thomato".
    • Kazuha/his deceased friend is called "Tomokasu" or "Kazutomo" ("Tomo" is the Fan Nickname for the latter).
  • Rescued from the Scrappy Heap:
    • The buffs to Geo, added mainly to improve Zhongli after his release prompted backlash, also launched the often-neglected Noelle into the spotlight. As the only other Geo character with a shield-generating skill, she can just as effectively use the new damage bonus and resistance debuff from teaming up with any other Geo character—making her a powerful jack-of-all-trades unit (especially with all 6 constellations), when she was formerly only worthwhile as a backup healer. She's also essential for fighting the new Primo Geovishap boss, since geo shields are the only thing that can reflect its most devastating attack regardless of what element it's using.
    • Likewise, the aforementioned buffs to Zhongli have been very well received. Casting his shield ability is now far more safe and timely now that he has additional interruption resistance AND creates a pillar if the maximum number of them have not already been summoned. Speaking of his shield, it now has an additional universal RES debuff on surrounding enemies, giving him an edge over other shield-based characters and making him useful in even non-Geo elemental teams. Finally, Dominance of Earth (his 2nd unlocked passive skill) now gives him an additional damage bonus to his attacks and the pulses from his pillars that scales off of his maximum HP, allowing him to function as an effective, hard-hitting bruiser and tank. Zhongli's buffs turned him from a Master of None with an unfocused skillset to a Jack-of-All-Trades that can fit into just about any team and in almost any role - definitely befitting the Geo Archon.
    • The Shadows Amidst Snowstorms event redeemed Reckless Pallad in the eyes of many of his previous detractors after he finds and rescues Joel's father, and then thanks Bennett for passing his luck onto him, despite the latter's worries that the unfortunate circumstances that led Pallad to Joserf in the first place were because of his contagious misfortune. Though while fans have forgiven him for his actions in the previous Dragonspine event, this hasn't stopped them from continuing to be annoyed with his random events.
    • Time has been very kind to Kokomi. At first she was overlooked because of her negative crit rate modifier in a DPS-heavy meta. However, due to meta shifts and further features released in later versions, the general consensus on her usefulness has skyrocketed. While it turns out that she is capable of decent damage with her Elemental Burst (its damage is based on her max HP), her biggest value is easy Hydro application. Her Elemental Skill, in addition to healing allies at an astonishing rate, is also the only Area of Effect repeated Hydro application in the game. Furthermore, her Elemental Burst refreshes the duration of her Elemental Skill, allowing her to maintain a constant area of Hydro application and healing with enough Energy Recharge and proper timing. Add Tenacity of the Millelith's 4-piece set bonus to that, and she can maintain nearly 100% uptime on that, as well. Combined with a fully refined Thrilling Tales of Dragon Slayers, this means she can buff one character's Attack by a whopping 68%. Between her Hydro application and her potential attack buffs, she has become a mainstay in Freeze and Electro-Charged teams.
    • The addition of Dendro and Dendro reactions in Patch 3.0 indirectly buffed the Electro element due to the new Aggravate reaction, which adds flat damage whenever Electro damage is dealt while the enemy has both Dendro and Electro auras. As a result, Yae Miko and most surprisingly Keqing, both of whom deal Electro damage frequently, have become more worthwhile units.
  • The Scrappy:
    • Albert, who was initially a minor background NPC that occasionally appears in one daily commission, started to gain more ire from players once he got more spotlight in Barbara's Hangout Event and the Windblume Festival, which showed just how much lengths he will go in the name of his obsessive crush on Barbara like stalking her in Wolvendom and planning to make a two-story tall "commemoration statue" of her without her consent. It's also heavily implied that he was the one who set up the unnecessary goose chase which included a vague threat that made Barbara worry over Jean's life, just for the sake of giving her a gift. Players started to hate Albert due to how annoying and excessively creepy he is.
    • Royce, a former member of Benny's Adventure Team that's encountered in Bennett's Hangout Event. He only appears in one scene, but that one scene, where he treats Bennett like crap over his supernaturally bad luck, made many fans declare their hatred of him. Being a vocal detractor of a character as loved as Bennett pretty much dooms you to this on principle.
  • Scrappy Mechanic: Has its own page.
  • Scrappy Weapon: Can be found under the "Weapons" and "Artifact Sets" section of the Tier Induced Scrappy page.
  • Seasonal Rot: Chapter II of the Archon Quest is often considered to be this. Its first half, up to the first fight with the Raiden Shogun, was rather well received, but the rest was almost universally regarded as too chaotic and rushed, with most of the Inazuman characters having little impact on the final outcome. It doesn't help that Raiden's first Story Quest, which was added in the same version and chronologically follows the Archon Quest, didn't provide anything substantial to the story or her character and was more like a date.
  • Self-Fanservice:
    • Paimon's default form might be a small flying Fairy Companion, but it didn't stop fanartists from depicting her as a teenager or a grown-up woman. Klee, Qiqi, and Diona also have fanarts where they're drawn as grown-ups.
    • Many female characters in fanarts are drawn with bigger breasts than what they're shown with in-game. This game's curve standards being more modest compared to most gacha games plays a role in this tendency.
    • Beidou has the same slender figure as most female characters in the game but fanarts, mostly from the game's Western fanbase, tend to bulk her up to bodybuilder proportions.
    • Barbara's Summertime Sparkle outfit is often redesigned as a one-piece swimsuit, removing the parts that cover the tops of her thighs and putting even greater emphasis on her bare legs.
    • Raiden Shogun unsheathing her sword from her chest is already fanservicey enough, but most fan art depicting this will have it drawn from directly between her breasts, often giving her a bigger bust size and lower neckline as well.
    • Younger looking male characters such as Xiao, Bennett, Razor, and especially Albedo tend to get this from fans, being frequently physically aged up, drawn taller, or drawn more muscular than they actually are in the game or official art to make them more sexually appealing. note 
  • Self-Imposed Challenge:
    • The game might focus on having a 4-character party and the reliance on character switching to take advantage of the elemental mechanics, but there are still players who would solo the raid bosses using a specific character. While this challenge mostly depends on having well-built endgame equipment and/or Game-Breaker characters, some players tried unorthodox playstyles and succeeded. For example, a content creator on YouTube managed to solo Childe using Barbara even if she was only doing Scratch Damage and the entire fight took an hour. Another popular challenge for Barbara involves building her as a damage-dealer (instead of her intended Support Party Member or Healer playstyle), and killing bosses using her alone.
    • "No Gacha Runs", or defeating end-game content with the Starter Mons or characters obtained for free after completing certain tasks. There are those who take this challenge even further and try to go full F2P by not spending on the gacha at all. Others might give a leeway for Noellenote , Barbaranote , Xianglingnote , Aloynote , Colleinote  and characters given out for free during limited-time events such as Fischlnote  and Diona note , counting them as starting F2P units among the likes of Amber, Kaeya and Lisa.
  • Ship Mates: Due to these pairs being extremely popular go-to Ho Yay pairings for the fandom, it's not uncommon to see same-sex shippers shipping Childe/Zhongli, Xingqiu/Chongyun and Kaeya/Diluc.
  • Shipping: Unsurprisingly due to how huge the game is, it’s unlikely that one can venture into the fandom without seeing the mixed and matched combinations of characters, with or without canon interactions, with some being more popular than others.
    • While it's not usually portrayed as romantic due to both characters resembling children, Klee and Qiqi appear in a lot of fan art together, likely for that same reason. Sometimes, Diona is added into the mix, making the three of them into a Badass Adorable Power Trio.
    • Zhongli/Childe (Or the reverse, if you're particular about it) is perhaps the most popular ship for both characters, something WordOfGod seems to acknowledge and actively encourage. It helps that from the beginning they were promoted as having connections to each other and their canon dynamic has a lot of potential that is yet to be explored.
    • Zhongli/Traveler is usually portrayed off as platonic due to Zhongli coming off as a doting grandpa to them, but there are some who pair them romantically in a few circles due to his birthday message in which he requests a song from them.
    • Mona/Scaramouche became a common pairing due to the cutscene in which she senses danger from him before anyone else did and teleported the traveler and company away, and then the cutscene at the climax of the event where they exchange some potential lore info. They don’t have any actual interactions beyond this, but that hasn’t stopped the fandom from shipping them.
    • Jean and Diluc are shipped a lot even if the lore doesn't directly mention anything romantic between them. It's just that fans interpreted their awkward interaction in the tavern as a common occurrence between exes who still have feelings for each other, while their similarities (both have pet turtles) were taken as hints that they might be Childhood Friends.
    • Childe and Lumine are often paired together, much more so than other males with Lumine, thanks to the plot of Childe's story quest in which Childe revealed his secrets to the Traveler and invited them to meet his family. It helps that the Traveler (regardless of gender) comes off as more Tsundere toward Childe rather than outwardly disliking him.
    • Bennett/Fischl, somewhat predictably. As fellow members of the Adventurer's Guild who struggle to be accepted by their peers, they managed to strike up an Odd Friendship with each other, with Bennett being one of the few people to wholeheartedly indulge Fischl in her Chuunibyou habits. Note that in Bennett's story entries, he's depicted as closer to Barbara (he comes to her often, both for healing and for attending her idol shows).
    • Before the "The Chalk Prince and the Dragon" event began, fans immediately began pairing Sucrose and Albedo together when Sucrose was shown admiring Albedo’s art in his introduction video. The beginning of the event added some more shipping fuel when Sucrose expressed concern for Albedo.
    • Beidou and Ningguang is by far the most popular and Fan-Preferred Couple for both characters. While they do not have direct interaction in the story, their voice lines and character stories depict a complicated working relationship, with emphasis on how Beidou is the only person who dares who stand up to Ningguang, in addition to clearly being designed as direct Foils to each other. It's not a big leap to read their dynamic as a combination of Belligerent Sexual Tension and I Love You Because I Can't Control You. The Moonchase Festival storyline shows their interactions directly, which likely did nothing to dispel the shipping.
    • Ayato/Thoma was a popular ship before Ayato was even given an official design due to Thoma's frequently talking about him, the fact that Thoma has no romantic interest in Ayaka, and Thoma's Undying Loyalty to the Kamisato clan. Naturally the pairing blew up even further when Ayato was officially revealed, giving fans more ammunition for the ship.
    • Itto and Sara drew fans together even before anyone know what the former looked like. Their apparent friendly rivalry wasn't hard to interpret as Belligerent Sexual Tension. Once Itto's design was shown, it instantly caused new fans to emerge and a huge amount of fan art to appear of the two.
  • Shipping Goggles:
  • Ships That Pass in the Night: Just because two or more playable characters don't interact with each other, that's not gonna stop players from shipping them together. Of course, these may change since miHoYo plans on releasing regular story updates:
    • Zhongli and Ningguang have a small but dedicated following due to the potential they could have if they had actual interactions, and mainly because their designs go well together. Because Zhongli is Money Dumb, the shippers suggest that he could always go to Ningguang for assistance on how to raise and spend money without becoming flat broke. Them both also being Geo users has added a bit to interest in the ship. That said, the most "interaction" the two have had are the obligatory voiced-lines (from the story and from their playable units) they have about each other, none of which suggest they have any sort of deeper connection. Not that that stops the shippers, of course.
    • Barbara and Xinyan have a small following due to the both of them being well-known musicians.note 
    • As a result of both Mona and Zhongli being joked as the poorest characters in Genshin Impact, some fans also thought of shipping them together because of that similarity alone. Compared to Zhongli and Ningguang above, he and Mona don't even have voice-overs for each other.
    • Kaeya is at times shipped with Childe because they're both popular Bishounen and their snarky personalities would make for some chemistry and interesting banter. They don’t interact in canon or acknowledge each other through their voice-lines, however. Part of it also derives from admittedly-still-very-debatable theories about Kaeya, the most curious of which is a detail in his Talent that brings up the Abyss.
    • While it usually isn't romantic, many fanarts have Qiqi be paired with Ganyu, due to the whole "Cocogoat" joke.note  The fact they both have Cryo Visions, matching color schemes, and have a connection through the Adepti also might have something to do with it. They never meet each other in-story, although - possibly as a Fandom Nod - Qiqi does eventually appear in Ganyu's preview trailer.
    • A not insignificant part of the fanbase ships Albedo and Kaeya, partially due to Kaeya's voicelines implying an interest in him, and partially due to the implication of both of them being from Khaenri'ah. The most "interaction" they have is that they have lines for each other.
    • Many Sword Art Online fans who play Genshin Impact tend to pair Xiao and Kazuha together, despite the two never meeting or even having a voice-lines about the other, due to how their respective Japanese voice actors, Yoshitsugu Matsuoka and Nobunaga Shimazaki, voiced Kirito and Eugeo in the Alicization anime adaptation, who themselves were subjected to quite a bit of Ho Yay.
    • Soon after Yelan was revealed, people began to ship her with Shenhe due to Shenhe being the next most recent Liyue 5-star, both of them being highly attractive ladies, and the aesthetic similarities between them and the often-shipped Xingqiu and Chongyun. Come Yelan's release, and she ended up having no connections with or voicelines about Shenhe at all.
  • Ship-to-Ship Combat:
    • Only in the western community. For a little while there was a bit of conflict between Childe/Lumine and Childe/Zhongli shippers due to both ships being popular and preferred for Childe. It got worse when Childe’s English-translated profile released with a mistranslation which called him a “Teenager” rather than a “young man” like in his other official profiles, which Childe/Lumine shippers had begun to attack Childe/Zhongli shippers with by making claims that the age-gap between Zhongli and Childe problematic due to Childe supposedly being underage. This, along with the conflict in general, died down when the western branch of miHoYo corrected the mistake.
    • With the Inazuma update arguments began popping up between Noelle/Traveler and Ayaka/Traveler shippers due to the heavy romantic themes of both characters' story quests. Naturally this led to arguments over which girl was the Traveler's "canon" love interest. These usually revolve around where Noelle's multi route hangout event stands canonically compared to Ayaka's story quest, which is part of the main questline.
  • Shocking Moments:
    • The opening cutscene shows the two Travelers fighting an unknown woman who intends to "end their journey". Except that, to longtime miHoYo fans, this woman looks very familiar...
    • Signora losing a duel to the Traveler and being mercilessly executed by the Raiden Shogun for her loss, per the rules.
  • Sidetracked by the Gold Saucer:
    • While exploring out in the open, it's easy to get distracted by the Mysterious Seelie that float around because following them to their final destination (called "Seelie Gardens") rewards you with loot. You can spot them unexpectedly even if you're just heading out to a quest point, and following one may cause you to spot another in the distance. Sometimes, you need to follow two or more Seelies just to unlock one loot or activate one switch.
    • The elemental Oculi (used to upgrade the Statues of the Seven) also tend to distract players. They're only shown in the mini-map when there's one around you, and since they won't show up in the bigger map, it's hard to resist the chance of grabbing them immediately.
    • The Windsong Lyre gadget from the Windblume Festival event (which is different from the one used in Ballads of Breeze) allows the player to compose their own music by inputting notes on the screen. In theory, this allows players to create original compositions or renditions of the game's music, but the item became an instant hit when players and YouTubers used it to create remixes of iconic music from various series, be it video games, movies, TV shows, anime, western animation, famous musicians or bands, you name it. Despite there being an in-game disclaimer discouraging players from doing this, it nonetheless became very popular for this reason, and many were tempted to spend more time composing remixes with the lyre as a result.
    • The Grand Narukami Shrine features the fortune slips, which are directly based off of Real Life Japanese Omikuji. Each day, you're allowed to pull one slip from a fortune box and exchange it with Gendou Ringo to know your fortune, and if your slip contains a misfortune, you can then hang it up on a special hanger to turn your fortune around. This serves no purpose gameplay-wise outside of two hidden achievements, but many players pull fortune slips primarily for the experience of Japanese fortune telling alone, and the way the slips are written can also be applied to real life stuff as well. For many westerners, this is the closest thing they have to experiencing such a tradition outside of visiting Japan itself.
  • Signature Scene:
    • The Inazuma chapter can be summed up in exactly two scenes: Raiden Shogun drawing her sword from her chest, and La Signora being mercilessly executed by Raiden Shogun.
      • Make that three scenes: Kazuha awakening his friend's dead Vision and using both of his Visions to parry a direct hit from the Raiden Shogun's Musou no Hitotachi, which is canonically stated to have split Yashiori Island in half.
    • Among the Character Demos, Zhongli's is easily the most well-known and popular. In particular, the scene where he casts his Elemental Burst while saying "I will have order!" in synch with the beat drop of his theme is the most fondly-remembered.
  • Squick:
    • Okay, Bennett, we did not need to know about the case of diarrhea you got from eating Jueyun Chilis.
    • The game is surprisingly casual about this sort of thing happening, such as instances listed in Xiangling's background and her instances as a Lethal Chef, often - though not always - Played for Laughs.
    • In patches past, the NPC Ulfr in Mondstadt mentioned that he wants to confess his love to a girl named Flora. Seemed harmless at first until you realize Flora is that little girl who sells flowers in the city. To make matters worse, she isn't an adult character that just looks like a child, a child NPC named Chloris is her OLDER sister. This was likely because Flora was an adult in the beta, but was changed to a child when child NPCs were added late in development, with Ulfr's line not being changed to account for this. Eventually, this situation was rectified by changing Ulfr's lines so that he sees her more as the little sister he never had.
  • Subbing Versus Dubbing: While it's more of an issue in the Western community, there are debates on which voice pack is better; Is it Japanese because of the Animesque art style? Is it Chinese for the native/original language? Or is it English since some of the popular English VAs are in this game as well? Korean for the sheer rarity of having a Korean dub in a widely released game? While everyone can agree that every language option has its perks, making it easy to switch between them without losing out on too much, it's less agreed upon which suits the characters or the look of the game better.

    T-W 
  • That One Achievement:
    • Prior to Inazuma's update, "Wrath of the Gods", the achievement received for getting yourself struck by lightning, is surprisingly difficult since thunderstorms are uncommon, and when they do occur, lightning strikes in random spots.
    • Aside from the "Master Sniper", both the achievements from the Marksmanship achievement line are extremely difficult to achieve.
      • "Nothing Special, Just Practice" requires players to shoot a falcon mid-flight. And unless you got Yoimiya and her homing firework arrows, this one's going to take you a while. Unlike most other birds you find in the game, falcons are much rarer and can only be found in certain places. And when you do find a falcon, they often remain fly in a relatively large circle, while cannot be startled, they move extremely fast, requiring precise timing with your shots and constant trial and error.
      • "Der Freischütz" is basically the "Master Sniper" achievement taken up a notch. Whereas the former can be achieved rather simply, to the point that you'd probably pull it off by accident, this achievement requires a lot of pre-planning and preparation. For one thing, the game doesn't really specify what "very far away" means, so expect to search for a good sniping point for a while until you find one where you can get a good shot of the enemy. And since the game doesn't follow No "Arc" in "Archery" and your target might not stand still, expect to be doing a LOT of trial-and-error trying to correct your aim before you finally get it.
    • Completing the game's bestiary requires the player to shoot down multiple falcons, as there are three species of them in the game and animals must be either killed or captured with a Ubiquity net to be added.
  • That One Attack:
    • The Large Hydro Slimes' bubble attack. If it connects, you will be encased and have to break free, just as if you are Frozen. But unlike Frozen which requires both Hydro and Cryo elements, this single attack is able to achieve the same effect with only a single element. It is particularly dangerous when you are being surrounded, as you become defenseless and open to multiple enemy hits. Finally, players might not anticipate it coming because there's no easy telegraph or some audio cue to signal it, so you either need to constantly watch out for this attack, or take out the Large Hydro Slimes first.
    • Any enemy attack or explosion that sends you flying off a cliff. The Hilichurl Berserker's charging attack is infamous for this reason because there's no aerial recovery mechanic or a method to regain control if your playable character is pushed from a great height, making it a guaranteed death if you land on solid ground.
    • Ruin Guards have a few. First is their homing missiles cluster. Its strong tracking makes it almost nigh impossible to dodge unless you're far away from it. On higher World Levels, those missiles can easily take out half your health or even instantly kill your squishy characters. It gets worse when you're fighting multiple Ruin Guards as you're on the risk of getting nailed by homing missiles coming from off-screen. Next is their Spin Attack. There's almost no window for a counter-attack except for a perfectly-timed aimed shot on their weak spot, which is easier said than done given how it's constantly moving. It also becomes more dangerous when you're fighting them in an enclosed space since you have to be mindful of your surroundings as they can corner you and take out a huge chunk of your HP, if not outright deplete it to zero. And god forbid if you fight multiple Ruin Guards and they all start spinning...
    • The Ruin Grader's Spin Attack is even worse, since it's twice the size of Ruin Guard and it has longer limbs. You won't have enough time to escape once it starts spinning. It also has a ranged attack where it bombards the battlefield. Better hope you have an archer to drop it.
    • Dendro Samachurls have a move where they create a field that applies Dendro to all characters within it for a few seconds. Harmless enough... Unless you're using a Pyro character, in which case you have a strong chance of setting yourself on fire and taking a large amount of self-inflicted damage. With how popular Klee and Diluc are, this move can be dangerous to underestimate. Even if one brings a different element to the fight, Pyro is by far the most common element among Hilichurl-type enemies, turning a single hit from any one of them into a devastating blow.
    • Occasionally, Ruin Hunters will fly up into the air and start bombarding the player with missiles. Not only do its attacks in this state have a large AoE and do high damage, but it's impossible to hit the Ruin Hunter and get it to come down without a ranged character, forcing the player to endure the assault for a long period of time or run away.
    • The Golden House boss, Childe, isn't too hard with a ranged character, but he has two powerful attacks that are known for catching players off-guard. His fan-named "lightning jump" attack is lethal for all but the tankiest characters with a shield up. But what makes it this trope is that it's unavoidable unless you use extremely obscure tactics. You can get rid of the targeting ring on your character by touching the barrier at the edge of the arena. The ring will drop to the floor, and the boss will target where it falls while your character can run away. And even if you can do this, you have to run a deceptively considerable distance, because the jump produces a rather sizable Electro shockwave on impact. And once he goes One-Winged Angel, the shockwave gets bigger and more damaging. His other attack can summon a large humpback whale made of water after charging for a while. Not only does it deal massive AoE Hydro damage when it connects, the whale also covers a significant portion of the arena when it lands.
    • The Resurgent Cryo Regisvine's special blizzard attack which can near-instantly kill your characters, which can only be survived by making it to a shield in time, and the indicators for where the next shield will spawn are very easy to miss. On top of that, it has a pattern in which after said blizzard attack, the boss will do its ice wave attack 3 times before doing its blizzard attack again; it will stop this pattern once it performs said pattern for the third time. The problem is that its weak point has moved on top of its corolla, so that you can only safely break its pattern if you bring an archer and use aimed shots on it.
    • The Primo Geovishap's signature attack, Primordial Shower. It has an extremely large AoE, making it extremely difficult to outrun, its attack power is high enough to put any character's HP in the red if not pull a One-Hit Kill outright, and it can use it pretty frequently during the fight. The upside is that by having any sort of shield the damage is completely nullified and it damages the boss instead, and the game warns you very explicitly when it's going to happen and how to counter it. However, if you don't have any character that can generate shields in your party, you're NOT gonna have a good time.
    • Each Abyss Mage has a particularly dangerous attack that will complicate things in Clear Pool and Mountain Cavern domain. Hydro Mages have the same bubble attack as Large Hydro Slimes, and they can cast multiple of them at a time. Pyro Mages can release a homing fireball that explodes a few times before homing in to your location again, and they can release it even when they are stunned, so you can't just wail on them mindlessly. Lastly, Cryo Mages drop 3 icicles that create constant Cryo area-of-effect damage where they fall. If your character is melee, you will take constant Cryo damage as you beat them down. Special care should be taken when using Bennett's Burst, as the Melt reaction is going to drain your health alarmingly quick.
    • Azhdaha's different possible elemental infusions give him a few.
      • From both Pyro and Cryo variations, he has a move that summon giant meteors to track you and crash into the ground you're standing, with them being so large that you'll likely just barely avoid them and maybe even jump right into the crosshairs of another one. And after they land, they'll affect the ground so that standing on them will cause damage to you, which can limit your movement options.
      • Cryo Azhdaha has a version of the above move on steroids, where he'll bury himself into the ground with only his tail protruding. They not only have a much larger AoE that makes them harder to dodge, but they'll release a wave of protruding icicles that'll make them temporarily uninhabitable.
      • When infused with Electro, there are times when he'll burrow into the ground with his tail sticking out, and prepare to send a wave of Electro in a certain direction, with you having to get to a patch of ground that's going to be unaffected. It doesn't sound too bad, but where exactly he sends the Electro is completely randomized, meaning that while the safe patch could end up right next to you, it can also be on the exact opposite of where you are, to the point that even with Sayu, you'd probably just barely reach the safe patch. And while this can be mitigated by standing close to him for ease of getting to safe spots and maybe attack his protruding tail while you're at it, that doesn't stop the fact that you'll need to react quickly to avoid the Electro, and that the attack will effectively strike quicker the closer you are.
      • Also courtesy of Electro Azhdaha, his Electro version of the Elemental meteor move is arguably the most troublesome. While smaller compared to the Pyro and Cryo variations, they have an AoE that sends lightning strikes in up to eight different directions, meaning you'll need to make good distance to avoid, which can be hard with how fast they strike and you may end up running into another, or somehow get into the small window where it doesn't hit.
    • The Maguu Kenki's wind blade barrage attack is fairly simple in this regard: A fast, difficult to avoid attack that can easily one-shot your active character if they aren't built to take the absurd amounts of damage it deals.
    • The Thunder Manifestation has two attacks. One has it spawn a pillar of Electro that chases you around and around, forcing you to flee while the blasted bat takes potshots at you, lest you get a huge chunk of your health bitten off. It also eats through shields quickly unless you have high enough Shield Strength. The second has it summon two highly damaging giant walls of Electro that will close in, forcing you to run out of range. And it will occasionally summon the walls as you're running from the pillar.
    • In her second phase, there are times that La Signora will turn herself into a giant flaming tornado who darts around the room, while launching smaller but no less damaging tornadoes in different directions. And if you thought you could shoot her while she's like this (which in itself is a challenge due to how fast she moves), she's completely invincible in this state, so all you can sometimes do is just run and desperately try to avoid her and her new projectiles, while praying the flaming floor she's creating doesn't kill you.
  • That One Boss:
    • The Oceanid is easily one of the hardest of the world bosses introduced at launch. A Flunky Boss par excellence that spawns aggressive enemies that deal large amounts of damage and are Immune to Flinching. The Hydro Mimic Raptors fly above, making them hard targets for melee characters, thus encouraging you to rely on your ranged units in order to take them down, and even then, archers in particular have a window of vulnerability where they are open to being knocked down by the Raptor's swoop attack while charging up an elemental arrow. There's also the rain that's constantly downpouring over the arena, gradually healing the already-durable Hydro Mimic Boars for a deceptive amount of health, often healing them back to full if you shift to a different target after awhile. If you don't have the DPS to kill the boars faster than they can heal, you're gonna have a hard time. And if you take too long to defeat a wave, the Oceanid will launch a whirlpool right below you that deals absurd amounts of damage, enough to power through shields and kill your character. The Oceanid will also gradually sink the platforms you're fighting it on, giving you even less space to move around in, and increasing the risk of being overwhelmed by its Hydro Mimics. If you happen to run out of stamina and drown, the battle will be interrupted by a loading screen, respawning you outside of the arena, and resetting the Oceanid to full HP.
    • Lupus Boreas can be this for any player without a decent ranged attacker. The first phase of the fight isn't too difficult, as Boreas gives you a lot of free opportunities to attack, while his own attacks are easy to read and dodge. The second phase, however, ramps up the difficulty by having Boreas move extremely quickly, darting about the field and attacking constantly, summoning shadow wolves that strike every few seconds (and attack more frequently as the battle goes on), and has brutal counters for anyone that gets up close. You basically need a unit that can keep moving while attacking from a distance, so anyone without a decent archer/mage has little choice but to rush Boreas and tank the damage while trying to bring him down before your health and/or food run out. Not helping is the fact that he's immune to both Cryo and Anemo attacks throughout the fight; if you rely too much on Ganyu, Xiao, Venti, Sucrose, etc., you're in for a hard time.
    • Stormterror was also widely hated, party due to Fake Difficulty, and while balancing and power creep has knocked his difficulty down significantly, he can be frustrating for newer players who don't know what to expect. Several of his actions trigger unskippable cutscenes that tear control away from the player momentarily but don't fully pause the game, which can be disastrous if they happen while you're trying to glide between the platforms (as you will end up falling), or while you're standing on the "corrupted platforms" (as you'll take damage over time). Climbing his neck is also much trickier than it looks as characters have a tendency to clip into it and get stuck if they are too close when he lands, and doing anything other than mashing the attack button while on top of the neck is liable to make you slip off and lose precious time, robbing you of the ability to use elemental reactions in a meaningful way. Lastly, he also has a "soft enrage" mechanic in which he eventually renders every platform damaging to stand on, which can easily catch an unsuspecting player off guard and ruin them on their first attempt since it's not clearly communicated that the fight has a time limit of sorts. Even worse, it's possible to trigger a bug where Stormterror triggers multiple sections of platform at once, making the fight impossible to complete without abusing buffing food.
    • The Pure Anemo Hypostasis from the Hypostatic Symphony event. It's notable for the very specific methods you have to employ to counter it, as well as being borderline immune to elemental reactions as most elements will immediately trigger Swirl on-hit. It's also the only one of the bosses that can heal mid-phase, and will revive regardless of whether or not you absorb all of the Anemo crystals. All of this wouldn't be too bad if you weren't on a time limit that gets stricter the more points you want to score, giving you almost no room for error if you want to beat it in time.
    • Azhdaha is considered the hardest weekly boss so far. To begin with, he has a lot of health, twice the amount of all Golden House boss phases combined. Second, he's huge, making it somewhat difficult to maneuver around him to prevent him from using his nastier attacks. Finally, his attacks all deal tremendous damage with wide area of effect, and leave Damage Over Time unless your character is shielded. If it's any consolation though, his boss battle is accompanied by one of the best fight tracks in the game.
    • The fourth fight against Nameless/Masanori in the "Dreams of Sword Art" World Quest is a massive Difficulty Spike for casual players in single-player mode. Just like the previous fights before this, you have two minutes to beat him, but now he has gradually Regenerating Health and he is much more aggressive. And as soon as you deplete his HP close to zero, he'll regenerate his HP back to full and enter an enraged stance (making him immune to Frozen reactions and Zhongli's Planet Befall petrification). The short time limit combined with Nameless's beefed-up stats and gimmicks makes him a very challenging boss to take on outside of main story content, with some players even wondering why miHoYo bothered to make an optional World Quest boss so difficult in the first place.
    • The Pyro Hypostasis is by far the most difficult member of the Hypostases family to fight. It's hyper-aggressive, can zip around the arena frequently, and it has a dangerous arsenal of AoE attacks which are difficult to avoid. It also averts the Tactical Suicide Boss trope that its brethren are prone to by not giving you as many openings to attack its core, especially in its ignited state, and said openings are so small that you barely have time to get enough damage in before it re-ignites itself, exposing you to more Cycle of Hurting from its attacks. Fighting it becomes a battle of attrition to see how long you can last against its punishment while trying to douse its Pyro armor.
    • The Coral Defenders, aka Bathysmal Vishap Herd in Enkanomiya. First of all, it's a Dual Boss fight. Second, one of them is of Cryo element, which is often considered That One Element. Third, many of their attacks drain Energy, so if you rely on your Bursts, you are not going to have a good time. Finally, they like to do massive AoE or multiple homing attacks, which will either drain your Energy to 0 or start hitting for massive damage. The version of them found in the Spiral Abyss is even worse, as they will revive each other with half health if they are not killed within 10 seconds of each other, meaning their health must be carefully managed to avoid falling afoul of the time limit for full rewards.
  • That One Component:
    • The Northlander Billets are needed to craft some weapons that are free-to-play accessible, and there are five types of Billets for each weapon type; Swords, Claymores, Polearms, Bows, and Catalysts. However, the sheer scarcity of Billets makes them very difficult to obtain because they're a Rare Random Drop from Weekly Bosses that have a 12% chance of being included in your reward pile, which is only compounded by the fact that you can only fight these bosses once per week and there's a random chance of receiving a Billet type you never sought after. Billets are also available in specific flagship events that only air once per update (which is usually a month-and-a-half on average), so trying to get them becomes a game of patience and luck. To make it worse, the Sumeru update adds the Midlander Billets, used to craft Sumeru weapons. They can be converted to Northlander Billets, but only of the same weapon type.
    • Crowns of Insight are needed to max out your character's Talent levels to level 10, and you would need at least three of them to cover Talents for your Normal Attacks (which includes Charged Attacks and Plunging Attacks), Elemental Skills, and Elemental Bursts. The problem: they're only available in limited time flagship events, meaning that the game demands your attendance and participation in them if you ever hope to see your character's stats maxed out.
    • Violetgrass is the most infamous ascension material among the Genshin fandom for being notoriously tedious and time-consuming to obtain, and it's needed to ascend Xinyan and Qiqi. The range of this item covers most of Liyue (which is a very large nation to begin with), and they're very spaced out individually from each other with hardly any concentrated spots to farm efficiently. And since they're found on cliffs, they're very easy to miss and require climbing and/or gliding to reach which costs stamina.
    • Onikabuto beetles are needed to ascend Arataki Itto and Heizou, but they're very spaced out from each other across four of the six Inazuma islands and they tend to be found on trees that contain Lavender Melons, making it easy to mistake them as such because both items share the same purple color, size and shape. The large search area combined with few concentrated spots to farm makes grabbing Onikabuto beetles a daunting task. Not helped is the fact that roughly half of them are in areas that will slowly kill you just for being in them.
    • In terms of enemy drops, the Handguards dropped by the Nobushi and Kairagi enemies have a disproportionally low drop rate when compared to others, even on high World Ranks. They're needed for ascending some Inazuma characters like Kamisato Ayaka and their Talents, and you would be lucky to get more than one Old Handguards from a single Nobushi/Kairagi (the lowest-tier of the item group), let alone a Kageuchi Handguard or Famed Handguard.
    • Subverted with Naku Weed. For a time, when Inazuma was just released in Version 2.0, Naku Weed was hard to obtain because it was only found in a few select small spots in Mt. Yougou, Tatarasuna, and Jakotsu Mine, and combined with the two Real Life day respawn time made ascending Yoimiya more cumbersome than it needed to be. Then by Version 2.1, Serai Island was made accessible and Naku Weed there are abundant, so by the time Shinobu was released in Version 2.7, the search for Naku Weed to ascend her and Yoimiya was made less frustrating by narrowing the search area to one island.
    • Rukkhashava Mushrooms, a Sumeru plant needed to ascend Collei, are difficult to find in a similar vein to Onikabuto. Even worse, they are often hidden within bigger, difficult to climb mushrooms and in underground caverns that aren't easily accessible unless you know exactly where to look, and rarely are they accessible from waypoints.
    • Scarabs, Cyno's ascension material, are a whole new level of pain to farm. First, they're placed haphazardly around the huge open desert usually by themselves far from the nearest waypoint. Second, many of them are locked underground and require sidequest completion to find. Next, they are a similar color to the background and blend in with the sand storms and tumbleweeds. And finally, they move so even if you are using a guide map, you have to dig around to find where they wandered to.
  • That One Disadvantage:
    • The Condensed Ice debuff at Forsaken Rift drains your stamina until removed. Since this is an Action RPG game, dodging is integral and you can't dodge without stamina. Worse, there are icicles falling at random, and while you can see the Crosshair Aware, having no stamina makes you unable to dodge in time and get stun-locked by the icicles. To make matters even worse, the Cryo Abyss Mages can add their own icicle attack to the mix, resulting in your health bar magically disappearing in seconds.
    • Slowing Water increases your skills' cooldown. This can be frustrating as most characters rely on their elemental skills/bursts. Catalyst characters can circumvent this to an extent with their normal attacks, especially when breaking the Hydro Mages' shield near the end. Ayaka works quite well, also, since her sprint imbues her standard attacks with Cryo and can be refreshed as needed, and especially because all of the enemies are Hydro, since Ayaka truly shines when she can freeze enemies.
    • Corrosion rapidly became a lot of players' least favorite status ailment to deal with, both in the overworld and in domains. What it does is that it causes your entire party to gradually lose health overtime, ensuring that before long, you'll be forced to switch to your healer and pop their Burst to avoid a team-wide Death of a Thousand Cuts. What's worse is that it ignores Defense and deals damage based on Max HP, which means even the party's tanks will be whittled down by this before long. This debuff also makes popular Game Breakers less effective, as Bennett can't heal the entire party in one go, and the Corrosion damage goes through shields generated by units like Zhongli.
  • That One Level:
    • Dragonspine, the first region added to the game after launch. A massive mountain infested with some of the game's worst Demonic Spiders, including Fatui Skirmishers, Ruin Graders, and Lawachurls. The "Sheer Cold" mechanic leaves you constantly scrambling towards sources of heat or else you'll slowly freeze to death, with certain areas making you freeze even faster than usual. Cryo enemies are everywhere and you often have to light fires yourself to stay warm, forcing you to rely on Pyro units. You can craft a gadget that will create a source of heat for you on the spot, but you have to raise the Frostbearing Tree found in the area to Level 4 to do so, which requires exploring enough of the mountain to collect 30 Crimson Agate, and uses Starsilver, an ore you can only find within the mountain. Many players have vowed to never touch this region again once they've completed all the quests for it.
    • Floor 7 of the Spiral Abyss became infamous as the biggest barrier for most players. It purely consists of Fatui squads, notoriously difficult enemies that cooperate to heal/buff each other and trigger reactions on you, and three Electrohammer units (a literal Lightning Bruiser) are among them. Their most perplexing feature, however, is their special Elemental Barrier that reduces all damage taken significantly and (for most of them) can only be broken with attacks of specific element, so you need to think carefully about who to bring for this level. Even if you can deal with these in the overworld, Floor 7 is in the split-floors section, so you'll need two separate teams that can fight them independently. Floor 8 is almost trivial by comparison.
    • For the 1.2 version of the Moon Spire, Floor 11 Chamber 2 quickly became the most notoriously annoying. Instead of having a timer, this stage requires you to defend a pillar from monsters. Other floors have the same basic challenge, but this one makes it truly absurd. The first half has numerous archers spawning at the far corners of the arena, firing quintuple-arrows and targeting either you or the pillar seemingly at random, in addition to a ton of shielded enemies that are tricky to kill quickly. No matter what you do, some enemy not in your vicinity will be targeting the pillar and chipping at its health. For the second half, you get a Cicin Mage—who constantly spams her Cicins at the pillar—followed by a Fatui Agent, and for both rounds, two Treasure Hoarders work on smashing the pillar while you're fighting the primary enemy. Oh, and let's not forget, the whole floor has an ult-energy-drain effect. Getting past this stage, let alone scoring 3 stars, is incredibly difficult without specific 5-star units. Most people find floor 12 much easier than floor 11, just because of this one chamber.
    • Any area with Balethunder is the bane of many a player's existence. Similarly to Corrosion, Balethunder ignores shields and drains HP slowly. While it is possible to protect yourself with an Electrogranum, Electrogranum spots can be few and far between and disappear quickly until they are leveled up to their maximum level, which requires exploring areas with Balethunder to complete. The player will also be hit with lightning strikes in Balethunder areas, which can easily kill characters. Even worse, several Inazuman World Quests give players no choice but to interact with the Balethunder to complete them.
    • Enkanomiya is absolutely huge and unbelievably labyrinthine. The place has so much topography, that your minimap might as well be useless; you could be searching for that icon that appears on the map, only to realize it's located in an underground cavern whose entry point is on the other side of the island. Additionally, it is absolutely crawling with difficult enemies, including the new Bathysmal Vishaps, Ruin Guards in groups of two or three, and Abyss Lectors and Heralds. The place is rich in lore and has interesting puzzles and challenges, but the deep combing required to fully explore the place is not everyone's cup of tea.
    • The Chasm takes many of the things that made Enkanomiya and cranks them up even further. It's composed of gargantuan caverns from start to finish, and scouring every inch for content requires a whole lot of climbing and gliding because the sheer vertical topography of the map dwarfs any other location seen so far. In addition, areas seemingly adjacent to each other on the minimap are not always connected, and the ones that are tend to be joined together by deceptively small tunnels, some of which need to blasted open. Just navigating the place is immensely confusing, and that's not getting into how dark it can get, which requires use of a special gadget that lights the area and helps unlock puzzles. The new Shadowy Husks are relatively few in number and not that difficult, but the average level of enemies in the Chasm is much higher compared to other areas, and the Chasm is also heavily populated with Fatui, Abyss enemies, and Ruin Machines (including the Ruin Grader), not to mention the jump scares provided by Adult Geovishaps smashing through walls for a surprise attack. Several enemy groups are encountered in tight spaces or on narrow cliffs and platforms, making engaging them effectively a difficult task. Making things worse is that unlike the aforementioned Dragonspine and Enkanomiya, completing the Chasm and its corresponding quest chain is mandatory in order to progress the main story, which means if you don't want to get locked out, you better get to work.
    • Sumeru is the fourth major region visited, and it's hard. Better hope you prepared yourself and studied up for the land of Wisdom, because your about to get schooled really badly:
      • While Enkanomiya and the Chasm had confusing topography, up until this point the overworld at least had most of its stuff spread out in the open on the surface. No such luck in the land of Wisdom; on top of having an expansive overworld rivaling the size of its neighbor Liyue as opposed to the limited island topographies of Inazuma and Enkanomiya, it has many, many caves and tunnels underground, some of which wind around and dig down several layers deep. In addition, compared to Liyue's open plains, Sumeru's surface as of 3.0 is often filled with dense jungles that make it easy to miss things like Dendroculi or the Dendrograna puzzles, not in the least because Dendro green is easy to miss among all the leaves.
      • Combat-wise, the big thing is the introduction of Withering Zones: special areas with one main Withering Tumor and a number of secondary nodes that must be removed in order to get rid of the zone, and each node destroyed either spawns more enemies or unleashes an attack. Withering Zones are especially dangerous because they stack a nasty debuff on the party that reduces their physical and elemental resistance. The more stacks the party has, the more damage taken, and once the max number of stacks is reached it just flat-out kills your whole party. Players that rush in assuming that they can just kill everything and be done with it may be in for a rude awakening if they fail to take this into account.
  • That One Puzzle: Unlocking the Hidden Palace of Guizang Formula domain in Luhua Pool. It's barred off behind a magic seal that requires activating four of the six Pyro totems in a specific order. Your only hint to the puzzle is a nearby holographic device that reads "Those who follow in the footsteps of immortals kowtow before the treasure's gate", but it's so obtuse in its wording that, unless you're lucky to figure it out through pure guesswork, you'll be confused as to what it actually means since there are no additional clues that point towards the order you need to activate them in.
  • That One Sidequest: Has its own page.
  • They Changed It, Now It Sucks!:
    • In Version 1.3, significant portions of Barbara's English voice-over were changed to make her generally calmer and more soothing. This drew backlash from players who had grown used to her previously more energetic and coarse performance, with many complaints centered around the fact that her calmer tone doesn't match the energy in her animations like her old voice did.
    • The playable version of Rosaria in Version 1.4 brought one of the strangest controversies when it turned out that miHoYo reduced her chest size compared to her first appearance in the Dragonspine event. Many players were remarkably upset by this change for reasons which are not difficult to guess, though it was likely done just to make her fit better into the existing animation systems. The side of the fandom that does not enjoy the sexualization of the female characters in the game welcomed the change with open arms, however.
    • The changes made to Theater Mechanicus in Version 2.0 when compared to its Version 1.3 counterpart have been less well-received by veteran players. Mechanici level progression was no longer permanent and didn't carry over between stages like before, with the system being changed to rely on RNG-based Fortune Sticks to get the most out of their effectiveness. Enemies sometimes come in with buffs such as Regenerating Health and Power Nullifiers that render many of the older strategies from 1.3 ineffective, and larger enemies like Lawachurls and Ruin Guards are borderline tanks that can push through even well-placed defenses. Many players also note that it requires a lot of hands-on involvement and multitasking than before, which can be overwhelming for those who are not good at these fields. In all, the overhaul to Theater Mechanicus has caused many returning players to either adapt to new strategies they're not used to or quit the minigame altogether, citing it as an unnecessary Difficulty Spike.
    • In the third act of Liyue's Archon Quest, Ganyu referred to the current Dendro Archon with male pronouns, but only in the English text and voiceover (as well as the text for a few other languages, presumably due to being based on the English localization). However, at the end of the third act of Inazuma's Archon Quest, Yae Miko refers to the "deity of Sumeru's people" as a "she" in all languages; version 2.1, the update that introduced the act of the Archon Quest, also went back to Ganyu's line in the aforementioned Archon Quest and changed it to have her text refer to the Dendro Archon as a "she", while the corresponding English voiceover was eventually suspended. Although the result of a translation error, it nevertheless drew backlash from some fans, who accused miHoYo of genderbending the Archons after the Raiden Shogun, the first onscreen female Archon, had such positive reception that it compelled them to retcon what would have been a third male Archon to a female character, leaving Barbatos and Morax as the only male Archons and turning a 4-3 split into a more uneven 5-2 gender balance in the Seven favoring women.
  • They Copied It, So It Sucks!: During the pre-release news and early announcements of the game, some Chinese fans (particularly Nintendo fans) were so angry that the game copies elements of The Legend of Zelda: Breath of the Wild that when miHoYo announced their cooperation with PlayStation, someone at the ChinaJoy 2019 event reportedly smashed their PS4 to the ground in public. Ironically, a Nintendo Switch release for the game was announced later on, so Nintendo clearly doesn't have a problem with it. While this has been subsided after the game was released and while players and critics described Genshin as a Not-So-Cheap Imitation, this initial reaction still remains as an impression for some.
  • They Wasted a Perfectly Good Character:
    • Hu Tao is conspicuously absent from the Liyue chapter of the main story, even though the Wangsheng Funeral Parlor was putting the Geo Archon himself to rest, with Zhongli handling most of the proceedings instead. Given her unorthodox methods of advertising her business as well as the surprising seriousness with which she takes her occupation, it's odd that she would miss such a historical event. Not being playable yet didn't stop Tartaglia, Zhongli, Ganyu, or Xiao from appearing.
    • Much of Keqing's potential as a character is largely left unexplored. Her personal stories detail the origin of her skepticism, her desire to prove humanity's potential, her struggle with the tumult left in the wake of Rex Lapis' death, and her eventual reconciliation with her Archon and attempts to live up to his example, all of which would make for interesting material in story quests...except that's basically all the focus the subject gets. Considering that it's her dream for Liyue to outgrow its god, one would think that she'd be in greater focus and scrutiny after her Archon's death, but she's only introduced in the third act, in an appearance that barely amounts to more than a glorified cameo. Her appearances in Moonchase and Fleeting Colors In Flight meanwhile are set after she's already made her peace with the divine. Her personal conflicts are resolved offscreen without player input, and the impact she could have is often fulfilled by other characters. For example, when showcasing the brilliance and tenacity of Liyue's people, it is usually Ningguang who gets the spotlight with the Jade Chamber, often relegating Keqing to distant supporting roles. This is especially egregious upon the release of the Chasm. Aside from missing yet another excellent opportunity for her to contemplate the increasingly complicated relationship between gods and humans, the Chasm itself is not only explicitly under her purview as Yuheng but sealed off with a magical barrier at the Qixing's order. Getting her explicit permission to go galavanting on in the deep ought to have been the first thing the Traveler did, yet she is barely an afterthought, having apparently came running to the Chasm with worry when she heard the Traveler had gone down there. Again, not that even this much is seen of course; this is from the words of her subordinate.
    • Around the start of Chapter One Part Four, it was mentioned that the Treasure Hoarders had somebody called "The Grand Thief" helping them out. Sounds like the Grand Thief could have been a good antagonist, right? Too bad that the Abyss Order killed him before the protagonist even had a chance to interact with him.
    • The 2.1 Inazuma update brought several issues with underrealized characters and plot points (as seen below) that do not go well with the fandom, with examples including:
      • From the first Inazuma Archon Quest, it was illustrated that Kokomi, the Divine Priestess of Watatsumi Island is a brilliant strategist and pretty much the only reason why the Sangonomiya Resistance have any chance of stalling the Shogun Army's advances despite them being vastly outnumbered by Shogun's forces. However, her much-discussed brilliance didn't get to take center stage at all during the 2.1 updates, not to mention her minuscule role in moving the story during the second Archon Quest that left many players disappointed because of her highly underrealized role in the whole main story. Only in her story quest (after the Archon Quest is over) can we see her strategic mind coming to play.
      • La Signora ends up being this after her death at the hands of the Shogun because not only does this happen immediately after it's revealed that she's THE Crimson Witch of Flames in her boss battle, but the story never really expands upon her backstory in any meaningful way outside of a single Artifact set. Not to mention, she was a character built up to be an incredibly dangerous force only to be killed off rather anticlimactically in a chapter where her presence had little, if any, buildup.
    • Rosaria was absent during "Shadows Amidst Snowstorms", an event revolving around suspicions against Albedo. As someone who is very wary of him, his origin, and his activities, it was a missed opportunity for her not to be involved in this storyline. Instead, Eula who was having her banner at the time took over this role.
  • They Wasted a Perfectly Good Plot:
    • The Lantern Rite event, "All That Glitters", features a teaser trailer of the playable Liyue characters wandering around the city and enjoying the festival before the event was officially launched. However, when the event is finally launched, beyond meeting Kaeya and Xiao in the main Story Quest, none of the playable Liyue characters featured in the video trailer appeared even once, with the event's exclusive quests (Not counting the story) consisting mainly of Liyue NPCs and their stories. This left a group of players feeling that the supposedly joyful and exciting Chinese New Year commemorating event come off as underwhelming as there is a lack of development for playable characters who are yet to have a Story Quest of their own such as Chongyun in favor of the Liyue NPCs and their stories, and the lack of presence of the playable Liyue characters featured in the event's video trailer in the overworld made the event feel more lonely than exciting.
    • If there is one thing that players mostly agree about the 2.1 updates, it is the Sangonomiya Resistance was heavily underutilized in overthrowing the Raiden Shogun. Despite the buildup of a climactic war between them and the Shogunate, only a handful of them stormed the Tenshukaku and it was not even explained properly how they managed to reach the Tenshukaku in such a short amount of time. Beidou who had never even had plot significance until the Inazuma arc was left out despite her deciding to join the resistance and Kokomi who previously led the charge was not present there, which disappointed so many players who wanted to see her throwing her lot against the Shogun in the climactic battle in the Inazuma story arc.
    • Despite the Labyrinth Warriors event explicitly taking place after Inazuma's storyline, Tartaglia never brings up Signora's death, only talking about how Scaramouche has gone rogue since taking the Electro Archon's gnosis. Considering the events of the Liyue storyline, you'd expect him to be quite pleased to hear about the Crimson Witch's demise.
    • A common complaint about playable characters' birthdays is that they may invite you to celebrate with them but no in-game event exists where you do.
    • When the "Hues of the Violet Garden" event was announced, many players had high hopes that Venti and Zhongli were finally going to reunite with the Raiden Shogun after spending many centuries apart. By the end of the event, only Venti had any relevance to the event’s story, while Raiden only appears once in a side quest, and Zhongli never arrives in Inazuma, leaving many players disappointed over how they had a wasted opportunity for a reunion between the three Archons.
    • In Chapter III Act I, Katheryne shows up during the Sabzeruz Festival and uses a significantly more casual tone, with the plausible-sounding explanation that her stiff mannerisms are something she adopted to cope with having to repeat the same phrases over and over again as part of her job. Chapter III Act II reveals that Katheryne is an android and that Nahida has no qualms about taking over her body as a result, which suggests that the part about relaxing while off the clock was a lie and that Nahida was actually observing the Sabzeruz Festival incognito. As anyone who works in customer service can attest, receptionists genuinely do enter "robot mode" while on the clock, which would make Katheryne significantly more relatable if she was telling the truth. The part about Katheryne being an android was predictable due to her voicelines, but the fact that Nahida is able to hijack bodies was not known at the time, so players who were anticipating that the twist would be saved for later could conclude that Katheryne is such a Ridiculously Human Robot that she even acts humanlike, which isn't the case.
  • Tier-Induced Scrappy: Has its own page.
  • Underused Game Mechanic:
    • "Seize the Day" is a limited-time daily login bonus event. While it usually lasts for several weeks, the rewards only cover 7 days of logging in. It's also emphasized as an "event", which means that it's Temporary Online Content and not a default feature. While there is a longer-term login bonus, it's done through Genshin's community forum HoYoLAB rather than being in-game, meaning many who don't engage with the site aren't aware of its existence.
    • Tsurumi Island introduced a new climate effect simply called "Fog" where if you spend too long in it, you'll be booted out of enshrouded areas to the nearest teleport waypoint, and you need to light up the Electro Stormstones to temporarily dispel the effect in order to continue exploring. However, once you complete the "Through the Mists" World Quest, the fog around the island disappears permanently and removes any sort of unique challenge it brings along with it, and said Stormstones become useless as a result. Many players have cited that, out of all the climate effects so far, the Fog effect is the most underutilized, and unlike Balethunder (which has Musoujin Gorge as the only permanent area to reside in after it has been cleared everywhere else), there are no other areas to go to where Fog can be encountered.
  • Unintentionally Unsympathetic: The Raiden Shogun/Ei. The game aims to portray the true Ei as a tragic, misguided figure whose divinity and experience with grief and loss led her on a stubborn path that harmed her subjects. Once she is defeated, she shows remorse and immediately rescinds the Vision Hunt Decree. This whiplash change in attitude and the seemingly easy forgiveness by the people of Inazuma during her story quest means that she comes off as a Karma Houdini, as the game seemingly forgets that she was a tyrannical ruler who stole people's Visions, and knowingly sat back while her country dissolved into a bloody civil war funded and stoked by the Fatui. Though Kokomi's quest expands on the topic, overall the Raiden Shogun can come across as far less sympathetic than the game claims. At the end of the Archon Quest, Ei doesn't back down on her insistence of eternity because you managed to change her mind or because she was moved by her people's determination, she stops because Yae tells her that her self-imposed eternal isolation isn't fair on her. Even In-Universe there are few Sangonomiya troops (Ooizumi and Gorou) who felt that she (and by extension the Shogunate) got off way too easily, especially with how they made the innocents suffer while the Vision Hunt and Sakoku Decree was active. This is only fully averted 4 updates later, in version 2.5, with the second chapter of her story quest helping to live up to the tragic, misguided depiction that Mihoyo originally aimed for.
  • Unexpected Character: While many fans have been anticipating future crossovers with other franchises, the first guest character being Aloy wound up taking everyone by surprise.
  • Unpopular Popular Character:
    • Bennett gains this reputation as the game grows. In-universe, he's infamous for bringing misfortune to his adventure team, as well as being misfortunate himself. Out of universe, he started that way too because people thought he wasn't as strong as Diluc, another Pyro character. But over time, the players warmed up to him due to his strong supporting skills and endearing personality.
    • Fischl was unpopular as a kid and didn't really have any good friends until she "met" Oz, and she's still an outcast within the Adventurer's Guild, with the others avoiding her as much as possible due to her strange behavior. Naturally, players love her in part because of her strange behavior, as well as her gameplay strengths.
    • Tartaglia (Childe) is hated throughout Liyue for summoning Osial and nearly destroying the Harbor, and even his fellow Harbingers seem wary of or want to avoid him. Many players love him for his Mr. Fanservice design and Blood Knight personality.
    • Before she appeared in person, Hu Tao was mentioned several times in other characters' voice lines, most of which are negative. Qiqi outright hates her, likely because she's a zombie and Hu Tao's own leaked voice lines mention a desire to "put her to rest." Zhongli can't stand her, Chongyun doesn't appreciate her disrespect for exorcists, and even the ever-positive Xiangling complains about her habit of startling people for a laugh. Xinyan and Xingqiu only give vaguely neutral appraisals of her. In the fanbase, however, she became wildly popular as soon as her design and voice lines were leaked, due to the same exact oddball-prankster traits that make her a nuisance to the other characters.
  • Viewer Gender Confusion:
    • Venti is a male, but he can be easily mistaken for a female. Being voiced by Ayumu Murase (who is famed for his feminine voice in the Japanese dub) and being outright voiced by a woman in the English dub are contributing factors to the confusion. His high voice and cute face likely caused the people of Mondstadt to refer to Barbatos with gender-neutral pronouns even if he identifies himself as a male.
    • Then there's Razor, who looks more like a tomboyish girl than a boy at first glance. In this case though, the confusion disappears as soon as he speaks.
    • Xingqiu's slender and feminine build frequently gets him mistaken for a girl, and much like Venti; and being very obviously voiced by a woman in both English and Japanese doesn't help much.
    • Sucrose is sometimes thought to be male at first glance; her icon image looks gender-ambiguous, and science-nerd characters are usually male. Unlike some of the others, this impression vanishes the instant you actually obtain her (the frilly skirt and her voice are dead giveaways), but her splash art can be a little confusing about this.
    • Albedo, Sucrose's alchemy teacher, was assumed by many to be female before he even appeared, likely due to the character of the same name from Overlord. Genshin's Albedo, however, is male.
    • Paimon also runs into this a bit, as her voicework in most language versions could go either way (what with her being mascot-sized and having a voice to match), the fact that she's wearing a very gender-neutral outfit, and the fact that her (distant) namesake from the Ars Goetia is explicitly identified as male. Early dialogue in Kaeya's questline, however, confirms that both Paimon herself and the Traveler identify her as female.
  • Viewer Pronunciation Confusion: Tighnari has an Arabic name, which leads many to believe that it would have an approximate pronunciation to its Arabic one. Through localization, however, the English dub settles with the pronunciation "Tie-nari".
  • Visual Effects of Awesome: The Elemental Bursts of some characters (especially the 5★) aren't just well-animated for a 3D game, they also send out a lot of color-coded elemental visual effects on your screen at once. If several players or characters use their bursts in quick succession, expect to see lots of vibrant colors.
  • Watch It for the Meme: More players hopped into Genshin Impact in order to know what the fuss is all about a game being called "Breath of the Waifu", why anime meme communities keep on mentioning it, or why the "Paimon is an Emergency Food" and "'Ehe' tte nandayo?!" memes became widespread on the Internet since late September 2020.
  • The Woobie:
    • The Fatui Ninth Company, who are entirely made up of token good teammates for the Fatui in general. They descended into the Chasm as part of a diplomatic pact with Liyue and genuinely believed they were there to save the people of Liyue from the Ruin Serpent, only to be abandoned by Signora and Childe after their antics broke down all diplomatic ties with Liyue. Their supplies were cut off and the Company began to starve to death. By the time the Traveler finds the six remaining survivors of a party of 64, their leader, Anton, is reduced to begging the Traveler for help on their behalf to find out what happened and is horrified that their mission was apparently a fraud.
    • Poor, poor Kusanali. The more you learn, the more you'll want to give her a hug.
      • Born following her predecessor Rukkhadevata's disappearance, the first thing Akademiya did when they found her is lock her up in a gilded cage, where she's spent the entirety of the past 500 years, with Sumeru's people never recalling a time when she had ever been out and about in the sun. Though at first celebrated as the new Dendro Archon, Akademiya's obsessive reverence of their fallen god resulted in the neglect, diminishment, and even censorship of their current one. By the present day, all one hears in Sumeru is Rukkhadevata this, Greater Lord that, and if one asks about Kusanali they will likely get some variation of "oh right, she exists". Kusanali's own worshippers meanwhile are a tiny minority in her own country, and Akademiya intentionally makes it hard for them to pay their respects, such as by neglecting venues for her events or barging in and cancelling them altogether. It's possible that the Traveler and Paimon are the first true friends and confidantes she's ever had in her whole life. Compare the various friends and comrades the previous three Archons have been known to have, and even still have today.
      • Nahida's very aware of how huge Rukkhadevata's shadow is, and has been suffocating in it; she berates herself as inadequate for being Sumeru's god, notes that Akademiya basically runs the country, and laments her own existence as pointless. On top of this, she's painfully nice, having taught Dunyarzad about the wonderful world that existed outside her room while she was suffering from a fit of Eleazar. While Dunyarzad is grateful and expresses that this changed her life, Nahida herself believes that a "real" god would have been able to cure her outright and curses her weakness. It's obvious how badly she wants to help her people, yet thanks to the Akademiya she has to go to frustratingly roundabout lengths just to accomplish anything, all while berating her own shortcomings instead of resenting the Akademiya. She's made it her mission as Archon to cure Irminsul if it's the last thing she does, and putting the seriousness with which she says that with her low self-esteem gives the impression that it's Not Hyperbole. She's the youngest out of all Archons, has no known friends or support group to speak of save the Traveler and Paimon, and basically hasn't had a chance to live much of a life thanks to Akademiya's control and even abuse, yet she's determined to give her life for that cause if that's what it takes.
      • 3.1 sees Il Dottore taking over Sumeru, Scaramouche making his return, and a plot to revive the Scarlet King, which might ignite a new war. Not to mention the apparent onscreen murder of Sumeru's Katheryne whose body Kusanali possesses when necessary. Poor Kusanali literally cannot catch a break.
  • Woolseyism:
    • Some of the more comedic dialogue options for the player in English do not exist in the other regional translations of the game. Unlike the usual issues with the translation, this is usually given more of a pass as it’s brushed off as the translators having fun and trying to give the Traveler more personality.
    • Most of Itto's English lines are ad-libbed, letting Max Mittelman do whatever he wants as long as it's somewhat similar to the original script. Itto is adored in the English fandom because of his over the top and wild personality.
    • Most of the Elemental Reactions generally share the same name across multiple languages, while a few are variously translated depending on the target language.
      • The original name for Swirl is "Diffusion." One set of translations use wind-related terms like "Whirlwind" or "Turbulence," while another keeps it similar to the original with "Spread"note  or "Dispersion."
      • Catalyze and Bloom are an interesting case. Their original Chinese names are 激化 Jīhuà ("Intensification") and 绽放 Zhànfàng ("Blossoming"), and their respective sub-reactions are named by modifying these base terms with an extra character—for instance, 超激化 Chāo-jīhuà ("Hyper-Intensification") is Aggravate, and 烈绽放 Liè-zhànfàng ("Intense-Blossoming") is Burgeon. Some textual localizations (like English) forego this naming system by using synonymous terms instead, condensing their names at the cost of making their connections less apparent at first glance.
      • The German and Korean localizations use Flammenspross ("flame sprout") and 발화 Balhwa (homophonous to 發火 fāhuǒ, "to catch fire") for Burgeon, referring to Pyro's role in the reaction.
    • English translation adopts a more or less liberal approach to many proper nouns:
      • "Shén zhī Yǎn" meaning "eye of god" is translated to "Vision".
      • "Shén zhī Xīn" meaning "heart of god" is translated to "Gnosis".
      • "Xiéyǎn" meaning "evil eye" is translated to "Delusion".
      • "Tiānkōng-dǎo" meaning "sky island" is translated to "Celestia".
      • Titular "Genshin" (or "Yuánshén" in Chinese) means "primordial/original god". In English, it's "allogene".
      • "Chénshì Qī Zhízhèng" ("The Seven Who Rule the Mortal World") is translated to "The Seven Archons").
      • Fatui Harbingers are simply "executive officers" ("Shíyī Zhíxíngguān") in the original.
      • Tartaglia's codename "Gōngzǐ" meaning "Young Noble" is translated to archaic word "Childe". Arlecchino's codename "Púrén" ("Servant") and Scaramouche's "Sǎnbīng" ("Skirmisher") become "The Knave" and "Balladeer" respectively.
      • All the Vision types have normal element names in Chinese, but English uses Gratuitous Greek.
      • "Fǎqì" meaning "magic tool" is translated to Catalyst.

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