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Y’all ready to get funky?

For a pizza joint worker and a pizza-loathing maniac, Peppino and The Noise have some great musical skills!

All spoilers are UNMARKED per wiki policy. Read at your own risk! You Have Been Warned.


POST ELVIS' songs:

  • "Pizza Deluxe!" enhances the first menu, its Sega 32X charm going back to many demos of the game.
  • "The Runner" is a fast-paced, chaotic Donkey Kong 64-esque xylophone song that plays in Tricky Treat. It fits with the tense feeling of being chased by the Ghost Pumpkin while simultaneously trying to grab as many pumpkins as possible.

Mr. Sauceman's songs:

  • "Time for a Smackdown!" is an intense blood-pumping song for an intro that sets the mood for the entire game: high-octane, fast-paced action!
  • "It's Pizza Time!" is a frantic, yet composed beat that manages to capture the spirit of the iconic "Hurry Up!" theme from Pizza Tower's predecessor. The sirens, the bell sampling, the sudden, panicked speed-up at the end...Perfect for a mad dash throughout a collapsing tower! The final level reprises this with "Bye Bye There!", which makes for an intense sounding Triumphant Reprise as you dash through the now-collapsing Pizza Tower.
  • "The Death that I Deservioli" plays when you go for a second lap during a level's escape sequence. It starts out like most of the Wario-esque music of the other tracks... And then it goes completely batshit insane. If "It's Pizza Time!" conveyed that you're running for your life, this, on the other hand, conveys that nothing or nobody says you can't complete the very level you just cleared a second time, no matter how death-defying. Of note is the usage of the same sample from the latter song, further putting it as a foil.
  • "Unearthly Blues" is the song for the first level, John Gutter, and for being a pretty subdued theme, it really delivers on setting up a mysterious, almost otherworldly atmosphere... and then, random laughs and screams kick in, and leave like nothing ever happened. Monkey.
  • "Tropical Crust" is a funky piano-heavy beat that's an interesting take on the normally marimba or steel drum filled soundtracks of Palmtree Panic levels. While it heavily features the Record Scratch like a lot of the OST, it also manages to mesh together light vocals, guitar and synth riffs for a song perfect for a beach level!
  • "Hot Spaghetti" and "Cold Spaghetti" are the two themes for Pizzascape; they make heavy usage of organs and does very well in establising an off-the-wall tone for the rest of the game.
  • "There's a Bone in My Spaghetti!", is an intense and rocking Dark Reprise of "Spaghetti" that perfectly fits the Halloween Episode that is Pizzascare, and is appropriately climactic for its place as one of the final levels in the game.
  • "Pepperman Strikes!" is a guitar-heavy, intense track which sounds like a Heel's introductory theme, which lets you know Pepperman is no slouch despite only being the first boss and accessorizes his larger-than-life personality and bodyslam-heavy moveset.
  • "Tombstone Arizona", the Wasteyard's theme, combines electric guitars, an Ominous Pipe Organ, and a funky bassline to create a moody, soulful song perfect for its spooky setting. Special mention goes to the heavenly organ solo in the climax.
  • "Calzonification" ended up as the Vigilante's theme, and quite fittingly too. A waltz of death between a misguided lawman and his quarry set to an actual waltz, it fits very well with Vigilante's more serious tone.
  • "Peppino's Sauce Machine" is a piece laden with whistle and bell samples, and this, along with the overall mechanical nature of the song, makes it ideal for an Eternal Engine level. And the sample used throughout the song is so catchy, too. "Sure shot! Sure shot! Drop the-, drop the-, big-big..."
  • "Tubular Trash Zone" is indeed as tubular as its name suggests. Each verse of the song only outdoes the previous one, and all three fit a Down the Drain level like a glove.
  • "The Noise's Jam-packed Radical Anthem" is an awesome remix of The Noise's theme, keeping bits from his own leitmotif and starting out as a carbon copy, then lapsing into its own thing. As it turns out, it actually was an anthem; you get to hear it throughout the entirety of John Gutter while playing as the Noise!
  • "Pumpin' Hot Stuff", the theme for the boss battle against the Noise, does a great job at creating the atmosphere of a major boss and gets you very pumped up. The track holds a feel similar to the Bad Future version of Stardust Speedway, due to the multiple bouts of laughter interspersed throughout the song, as well as the sirens in the beginning.
  • "Impasta Syndrome", the theme of The Doise, is dramatic, being a remix of "Pumpin' Hot Stuff" for his boss fight. Too bad it only plays once, unless you revive him by taunting three times at his gate.
  • "Extraterrestrial Wahwahs" the theme for Deep-Dish 9, is a very groovy ska peice that transitions into a synth rock theme. Overall very fitting for a funky trip rocketing and bouncing through a few alien locales.
  • "There's A Bone In My Spaghetti!" plays in Pizzascare. Being the soundtrack for a reprised version of Pizzascape, the song in turn is a rocking reprise of "Cold Spaghetti" with chiptunes and scorching guitars that creates a magnificent sense of Book Ends for Peppino's journey through the Pizza Tower.
  • "Tunnely Shimbers", the theme for Don't Make A Sound. It's an atmospheric ominous song that has thunderous beats and some Clock Tower elements in it, especially the music box-esque sound in the harmony, fitting for a Stealth-Based Mission inspired by Five Nights at Freddy's and one of the dark "Staff Only" levels. If that's not enough, the song amps the tempo in the middle to sound like a sinister waltz in an Amusement Park of Doom-kind of tune, with the Clock Tower's Ominous Music Box Tune included. The level's alert song, "Hard Drive to Munch You", while shorter, also deserves a mention. A tense startling tune that loops once the Toppin Monsters wake up and start chasing you, accompanied with a Maniacal Laugh midsong.
  • "Thousand March", the theme for WAR, is a hard driving techno track that sounds more at home in a Hotline Miami game than a platformer. The pounding electronic beat is replete with two intense and lengthy violin arpeggios, samples of explosions, military marches, and WWI martial whistles that makes the track sound like something suited for a stage literally named WAR. The second violin arpeggio gets a tense build up, and it kicks off as a more frantic redo of the first one, soon throwing in familiar beats from Wario Land 4 to complement it, emphasizing feelings of desperation. It comes off as easily one of the darkest-sounding tracks of the soundtrack, doubly so as it even goes so far as to supplant both standard escape themes as the stage is timed from the get-to. Meaning the track itself is an escape theme in its entirety, so it's the only track to play through the stage (outside of the secret areas). While the constant beeping of the timer during gameplay is not actually part of the track, many agree that it actually adds to the tension and atmosphere of the music, and include it in their remixes.
  • "Unexpectancy" is 9 minutes long and stays amazing throughout each of its three parts, but would you expect anything less for the final boss theme?
    • Part I remixes "Calculator Battle", a track made in 2017 for the now-cancelled "Betrace", and the result is nothing less than epic.
    • Part II goes from epic to downright deranged, sounding like a fight against a cartoon character gone wrong. Notably, it features sampling from a song called "After You Get What You Want, You Don't Want It", a song released in 1920 by Van & Schenck. It gets some thematic points when you examine the lyrics to the song — it talks about someone incredibly spoiled and selfish, who always wants things their way but gets bored of them immediately once they actually have them. Quite appropriate for the Final Boss. Pizzahead literally discards random items to attack Peppino with, including throwing aside a gun because he doesn't see a use for it, and spends the fight constantly taunting Peppino.
    • Part III starts off tense as Pizzahead brings back every boss you have faced thus far. Peppino, now incredibly pissed off with all that he's been through, unleashes one HELL of a scream of unbridled rage, the main part of the song kicking in as Peppino begins to beat the ABSOLUTE SHIT out of Pepperman, the first boss you fought. And then the rest of the bosses come one after the other with each one you defeat once more, all getting the shit beat out of them as much as Pepperman got from Peppino in his Unstoppable Rage. It shows that Peppino is done being afraid. He's no longer pulling punches, as shown by every time you latch onto one of the previous bosses that you had faced prior, and giving a flurry of punches, kicks and bites to them! It imbues the player with a sense of power and pure determination as the main melody plays, and then the themes of "The Death I Deservioli" emphasizing that this is just an incredible victory lap, "Cold Spaghetti" getting the blood pumping with the riff rocking out without even needing any synths to back it up, "Oregano Mirage" slowly building up to an epic riff, the outright ethereal "Don't Preheat Your Oven Because If You Do the Song Won't Play" playing during the actual final fight against Pizzahead, and the conclusive "Tombstone Arizona" really sealing the deal once you start beating Pizzahead up for an awe-inspiring piledriver, all of which playing as you advance through the fight, making it the perfect topping to the respective base and cheese of the last two parts.
  • "I Need A Noise", which plays in the Noise's version of The Crumbling Tower of Pizza, is a synthwave song that's laid-back and has elements of the scrapped song "Pizza Mayhem", including parts of the lyrics in Talkbox form and motifs. Some even say it's better than Peppino's final escape song, "Bye Bye There"!

ClascyJitto's songs:

  • "funiculi holiday", the tutorial theme, is a catchy remix of "Funiculi Funicula" that fits with the setting, considering it's a landscape made entirely of pizza.
  • "Pesto Anchovi" is a fast-paced arrangement of the third movement of Beethoven's Moonlight Sonata that serves as The Noise's escape theme, and manages to work just as well as "It's Pizza Time!", getting more intense and chaotic as the timer burns down. "Distasteful Anchovi", "Pesto Anchovi"'s replacement, is just as chaotically catchy, if not more.
  • Dungeon Freakshow is a mysterious theme, used in the Bloodsauce Dungeon level, that perfectly captures descending deeper and deeper into the abscesses of the tower.
  • "don't preheat your oven because if you do the song won't play" is the theme of Refrigerator-Refrigerador-Freezerator, but sounds like it could be used for a water level as well. Of special note is the divine sampling of the Super Mario World pianos. "Celsius Troubles", a more fast-paced rendition of the same theme, plays during the second half of the level.
  • "SNICK IS COMING" is a creepy xylophone tune that plays in Snick's Challenge in the SAGE 2019 demo. It starts out ominous and paranoid-sounding, fitting for a time-limited challenge where you're being chased by an evil porcupine ghost. But then, without warning, it becomes much more intense and stressful, further signifying the stage's time limit. If you waste too much time, the music suddenly gets replaced with "LEANING NIGHTMARE", a chaotic Dark Reprise of "LEANING DREAM", a theme of an unused Space Zone level which became the pause menu theme in the final game. Much like "The Death that I Deservioli", it starts out innocuously enough, almost tame, with just a few xylophone strokes as the only instrument, playing the main beat of "LEANING DREAM", but when that guitar kicks in, you know you're in for a real bumpy ride.
  • "Oregano Mirage," the theme for Oregano Desert, starts out like most of the tracks on the list, then jumps out and barks "this isn't your ordinary, long desert level." It's a high-speed, rocking tune, and the alternation of the bass and electric guitars makes the song amazing for speeding through the desert as Peppino.
  • "Oregano UFO," the song that plays in the UFO section of Oregano Desert, is a slower, calmer version of "Oregano Mirage", likely designed to invoke the feeling of exploring a mysterious area. Of special note is the subtle usage of Celsius Troubles' leitmotif in one part of the song.
  • "Yeehaw DeliveryBoy" plays in the Fast Food Saloon. Slapping bass, a wild west style whistling, and sampling of the "I don't understand what's going on here" line from "Sneakman" combined into one catchy tune.
  • "Wudpecker" is a chill but upbeat drum-and-bass song that serves as Gustavo and Brick's theme in Gnome Forest. It nicely captures the energy of exploring a mystical place.
  • "PIZZA TIME NEVER ENDS", the theme for the Walking Spoiler 4th Boss of the game, Fake Peppino, a Dark Reprise of "It's Pizza Time!", composed in a deliberately erratic and discordant manner, to complement how...utterly wrong Fake Peppino is. With the song really starting around the midway point, typically when a player reaches Phase 2 of the fight, as it turns into a more clear cut remix of "It's Pizza Time!", becoming a very otherworldly sounding but very intense and dramatic theme befitting for the game's Pre-Final Boss.
  • "Secret Lockin'", the theme of resident Marathon Brutal Bonus Level Secrets of the World, is a confident-sounding reprise of every single secret theme in the game, fitting for a level where you're running through a marathon of all the secrets in the game and one tiny slip-up can lead to your demise.
  • Following the new Noise Update, ClascyJitto has remixed "Unexpectancy Part III" into something one may consider even better than Peppino's version. It fits with how instead of going ham on the bosses with righteous anger, the Noise bombs the absolute FUCK out of the bosses. It's so chaotic it would put Part II to shame.

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