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Levelhead is a platformer by Butterscotch Shenanigans. It was released on April 30, 2020 on PC (via Steam and the Epic Games Store), Nintendo Switch, Xbox One, iOS, and Android. Players can link their accounts on different platforms to support cross-platform progression.
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The player is an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery. It is in the same universe as Crashlands and features a campaign with 93 training courses and a Level Editor. New levels are sent to the Marketing Department, where their visibility can be boosted Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough plays graduate to the Tower. Each level in Levelhead has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).


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This game contains examples of the following tropes:

  • Absurdly Short Level:
    • "9 Second Marathon" usually takes as long as its name implies. All the player has to do is grab the package and use Ripcord's hover ability and then a bomb will send GR-18 to the goal.
    • "Boombox Wonder" showcases the game's music-making features, and then gives GR-18 the package at the goal.
  • Advanced Movement Technique: The Super Jump is the act of throwing a box (a Package or Throw Block), and then jumping on it while still in the air to gain additional height. This can be done vertically, diagonally, off ceilings, and even off walls. Super Jumps can actually be chained together with two boxes into an Infinite Super Jump, so-called because the player could theoretically achieve infinite height.
  • A.I.-cronym: MAYA stands for Most Advanced Yet Acceptable, meaning she's advanced enough to manage the Bureau of Shipping and train employees, all while holding back the urge to destroy non-machine life forms.
  • All There in the Manual:
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    • The history of the Bureau of Shipping and the GR robot series is explained in the new employee handbook.
    • Game elements introduced in The Void update don't have an in-game introduction.
  • Applied Phlebotinum: Void Energy is used to explain pretty much everything included in The Void update.
  • Auto-Scrolling Level: Levels like "Dune Doom Dream" and "Quick Fire" require the player to keep up with the camera or die off-screen.
  • Boss Battle: The levels introducing a new form of enemy often end with a battle against a giant form of that enemy.
  • Fun with Acronyms:
    • The D.I.R.P. is the Dispatch via Intergalactic Railgun Power which delivers packages at the speed of light.
    • L.E.V.E.L. stands for Limited Exercises for eValuating employEe Limitations.
    • The Bureau of Shipping corporate values are A.C.I.D. (Automation, Courage, Ingenuity, and Dependability), which is used "to melt the competition!"
  • The Goomba:
    • Vacrats are the first enemy in the campaign, and defeating them just entails jumping on them.
    • The Void update added the Peanut, an enemy which in its basic form just clings to and moves across surfaces.
  • Goomba Stomp: Most enemies can be defeated just be jumping on them.
  • Invincibility Power-Up: The DBot gives GR-18 temporary invincibility.
  • "Jaws" Attack Parody: The large Flipwip is introduced in "GR-18, Meet The Flipwip" with music reminiscent of the Jaws theme.
  • Mobile Shrubbery: The Tiptow ability involves sneaking past enemies by hiding in a bush.
  • Running Gag: The campaign keeps referencing food. For example, GR-18 can hold up to 5 burritos, Waylay can be used to make omelets, Zipper is powered by burritos, Lizumi attacks GR-18 because it thinks the robot stole its almonds, and Swoopadoops can store peanuts.
  • Shout-Out: The cutscene "RUN GR-18!" which describes Lizumis say they have an airless tire which "never gives you up, never lets you down".
  • Single-Use Shield: Red Armor Plates allow GR-18 to survive a single hit, while Blue Armor Plates (introduced in The Void update) are stackable.
  • The Spiny:
    • The Lizumi is a spiked wheel which is normally defeated when it bonks against the wall and the spikes temporarily retract.
    • The Spiky Peanut can briefly lose its spikes when it falls down or it gets hit with the package. Jumping on it once while in this state causes it to permanently its spikes.
    • Jibbers can only be killed with explosions and projectiles.
  • Teleporting Keycard Squad: Grabbing the package in "Hover Stop" triggers a barrage of Lookannon missiles.
  • Thinking Up Portals: The Shade powerup can create a rune which the player can use to teleport.
  • Timed Power-Up: The DBot and Lectroshield both give GR-18 power which lasts for a limited time. The DBot is an Invincibility Power-Up while the Lectroshield instantly kills any enemy GR-18 touches.
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