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Video Game / Klonoa

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The Klonoa series comprises several 2½D Platformers starring the eponymous... creature. Exactly what he is remains undefined throughout the games' 20-year history; the only explanation being that he is a 'Dream Traveler'. That is more of a job description; Klonoa's main goal in each of the games—in which he and his abilities remain virtually the only constant—is to solve the mysteries of the dream worlds he finds himself inhabiting.

The games are, roughly in chronological order:

  • Klonoa: Door to Phantomile (December 1997, PlayStation—remade in 2008 under the title Klonoa for the Wii)
  • Klonoa: Moonlight Museum (May 1999, WonderSwannot released outside Japan, much like the WonderSwan itself)
  • Klonoa 2: Lunatea's Veil (March 2001, PlayStation 2)
  • Klonoa: Empire of Dreams (July 2001, Game Boy Advance)
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  • Klonoa Beach Volleyball (April 2002, PlayStation—landed in Japan and Europe only)
  • Klonoa 2: Dream Champ Tournament (August 2002, Game Boy Advance—not released outside Japan until February 2005)
  • Klonoa Heroes (December 2002, Game Boy Advance—a top-down RPG which never left Japan)

A remake of the original, this time for the Wii, was released in Japan in December 2008, and overseas in May 2009. Klonoa also appears in Namco Bandai's Massive Multiplayer Crossover Namco × Capcom in his Klonoa Heroes incarnation, while the character often winds up getting cameos in the Tales games (the most notable, from Tales of Symphonia, being a full costume for the Cute Bruiser, complete with deadpan "wahoo").

In addition to the games, a short manga loosely based on them, titled Shippuu Tengoku Kaze no Klonoa and created by Hiroshi Katou, ran in CoroCoro Comic for the equivalent of two volumes. Although it borrows many characters, settings, and plot devices from the series, it's largely a gag manga that depicts Klonoa as a well-intentioned fool, trying to solve problems in the most slapstick way possible. Not surprisingly, it never officially made it out of Japan. Also, starting on September 26, 2012, a webcomic titled Klonoa: Dream Traveler of Noctis Sol began being published on ShiftyLook. Written by Jim Zub and drawn by Hitoshi Ariga (creator of Mega Man Megamix) and Jeffrey "the CHAMBA" Cruz, the comic appears to finally provide insight on Klonoa's adventures after the series, as it depicts characters and elements from more than one of the past games under a single storyline... Or, it did. Keeping tradition with the franchise, Dream Traveler of Noctis Sol was also Cut Short due to ShiftyLook shutting down before it could conclude. With that, the future of the franchise was seemingly dead.


Then, out of the blue and without a warning, an animated movie announcement came out in autumn 2016. It was to be produced by the studio Henshin, produced by Rob Pereyda, with art direction from Hiroshi Ariga, who was also writing the film. Series creator Hideo Yoshizawa was going to be an executive producer. Ash Paulsen joined as associate producer. Details on the plot were scarce, aside from it taking place in a similar universe as the games, and being a more or less original story. But despite the insistence that the project is still in the works, it was confirmed to be cancelled on January 2019.

Klonoa avoids some of the major issues with voiced cutscenes needing expensive localization by having the characters speak in a gibberish language that is neither Japanese nor English. Text-based translations of the dialogue are shown as in traditional games. One could easily assume that the game is using stock gibberish clips for each character, were it not for the fact that the voiced lines include recognizable proper nouns (albeit heavily accented in the Klonoa-ese; for example, the text "Klonoa" usually gets voiced as "Klo~oa"). The Wii remake offers this and a proper language track.

This series has a Character Sheet, currently under construction.

The series contains examples of the following tropes:

  • 2½D: One of the many games from the 90s to utilize walking a set path.
  • Accidental Pervert: In Klonoa 2, Klonoa and Popka accidentally groped Tat during a chase scene. Either that or the catgirl's evil side was just messing with their heads for the last time.
  • Action Bomb: Boomie, a pig-bomb of sorts, becomes a time bomb after the wind bullet is used on them. Throw them at the right time to solve puzzles.
  • Adorable Evil Minions: The Moos. It really becomes strange when someone like, say, Ghadius starts summoning those cute things to stop you.
  • Alternate Continuity: Heroes is set in a different universe than the other games.
  • All Just a Dream: The ending of Empire of Dreams... Or Was It a Dream?
  • American Kirby Is Hardcore: The Japanese box art for Klonoa 2: Lunatea's Veil had Klonoa smiling and relaxed, while the US version had him scowling in a tensed-up Asskicking Pose.
  • Amusement Park of Doom: Joilant from Lunatea's Veil. The whole kingdom actually looks and functions like a gigantic carnival, operating hours included. The "Doom" part comes from the loads of enemies that get in your way.
  • And Your Reward Is Clothes: In the remake. Upon completion of the game, Klonoa gains three additional outfits: his original "collar and trousers" outfit, his Klonoa 2 outfit, and his summer wear. Done for laughs at the end of Klonoa's Beach Volleyball, as Leorina receives a suit (and even face makeup and hair dye!) that imitates her partner Tat's black and white pattern. She looks so ridiculous that her victims burst into laughter when she later resumes her criminal activities.
  • Art Course: The Maze of Memories in 2 a museum-like level where people's memories are depicted as moving, abstract pictures and sculptures.
  • Backtracking: Sometimes you'll do this straight, and other times the branching paths act as Doors to Before.
  • Big Bad: Ghadius in Door to Phantomile, The King of Sorrow in Lunatea's Veil, Bagoo in Empire of Dreams, Garlen in Klonoa Beach Volleyball and Dream Champ Tournament, and Tenebrae Hue in Dream Traveller of Noctis Sol.
  • Bittersweet Ending:
    • Every game ends in one, although Door to Phantomile has a significantly more bitter than sweet ending. Sure, Ghadius has been defeated, and the world saved, but Klonoa not only finds out he, technically speaking, does not exist, but that he is actually a warrior from another dimension, summoned to save Phantomile. His memories? Mostly fake. His friends? Barely know him. His life? Worthless. When the Songstress sings, he's sucked back into his own world. He desperately tries to cling to Huepow, but fails and is sucked back into his own world. Then the game fades to black.
    • It's notable that in both versions of the game, English and Phantomileian, Klonoa is screaming in sadness and frustration at this reveal. He outright refuses to believe it's real, and bursts into tears.
    • The Wii version makes it even worse. In the original, Huepow smiles after Klonoa is sucked into the portal, signifying either that he knows that Klonoa will be fine or that they will meet again someday (indeed, that's what happens in "Empire of Dreams"). In the remake, there is no optimism in Hewpoe's face, he sobs and looks into the distance as the screen fades to black.
  • Blinding Bangs:
    • Ghadius' eyes (if he even has any) are permanently obscured by the enormous golden mask/headdress that he wears.
    • Chipple's eyes are obscured by his helmet.
    • Tenebrae Hue's eyes are hidden by his mane.
  • Bottomless Pits: This series features many of them - especially in Vision 6-1 and 6-2 of Door to Phantomile. In the latter level, they usually had to be crossed by jumping on incredibly tiny floating platforms.
  • Brainwashed and Crazy: King Seadoph and Pamela are corrupted by Ghadius in Door to Phantomile. Klonoa must beat the curse out of them.
  • Break the Cutie: The entire plot of the first game is essentially one long case of this trope, with Klonoa as said cutie.
  • Brutal Bonus Level: In Door to Phantomile, Balue's Tower, accessed by collecting all six Phantomilians in each level. Also counts as a Difficulty Spike; to get through the main game, you need to use the mook-climb once or twice in a safe environment, whereas in the Tower you have to do it repeatedly and perfectly over instant-death pits, multiple times. And as for Klonoa 2, so you've completely finished Lunatea's Veil and found a quaint "Chamber of Fun," have you? This level doesn't seem so tough — and it isn't. The level after it is called the "Chamber of Horrors", and hoo boy, it most certainly lives up to that name.
  • Canon Immigrant: The invincible Spiker enemy originated from Wagan Paradise, another Namco game made by the same dev team as Door to Phantomile's.
  • Catapult Nightmare: In the opening of Door to Phantomile, Klonoa has a premonition of darkness taking over the world and awakens screaming, only to be greeted by Huepow.
  • Catchphrase: Klonoa has "Wahoo!" while executing an air jump and "Rupurudu!"note  when starting a level.
  • Changing Gameplay Priorities: The early game is a kind of easygoing, simple platformer with a few little wrinkles and hidden areas. The late game in both Door To Phantomile and Lunatea's Veil is much heavier on tricky combo jumps and timed puzzles than the early game, to the point where they play very differently over the course of their runtime. Commendable, considering the whole control scheme is essentially two buttons. And this isn't even bringing up the hidden bonus level, where you spend more time with your feet off the ground than on it.
  • Cheated Angle: The Wii game has an unlockable Character Viewer that lets you see the character models and rotate them around. However, for Nahatomb's second form, the floating face, rotation is disabled, so you can only see it from the front as you do in gameplay.
  • Checkpoint: In the form of floating clocks in bubbles that the player must burst to activate.
  • Continuity Snarl: The inter-game continuity gets rather ridiculous. In Door to Phantomile, Huepow is revealed to be the prince of the Moon Kingdom using the Ring Spirit form as a disguise, and is tragically separated from Klonoa at the end of the game, both of which are ignored when he reappears in later games. Not only does Joka have a different personality in every game he appears in, but he already knows Klonoa in half of them, and is killed in the other half. And Chipple, a random villager from Empire of Dreams, showed up in Dream Champ Tournament, where he had become Klonoa's close friend... and a kangaroo.
  • Creepy Circus Music:
  • Crystal Landscape: The Moon Kingdom from Door to Phantomile sits on (or perhaps is) a giant floating castle, with many parts of the castle made from crystal as well.
  • Death Equals Redemption: The King of Sorrow and Emperor Julius pull a Heel–Face Turn immediately after their boss battles, but the latter's death was just a dream and he hurried to correct his wrongs.
  • Does Not Like Spam: Klonoa shows in Empire of Dreams that he hates carrots. He gets more upset about it than truly angry, though. Granted, he was hoping for a hamburger...
  • Dolled-Up Installment: The first Keroro game for the Nintendo DS, which is based on the fourth movie, is essentially a quite good Klonoa clone with more characters. Namco later made Keroro RPG, Tales of Hearts which is good in its own right.
  • The Dragon: Joka (spelled as "Joker" in the Wii remake) in Door to Phantomile serves this role for Ghadius until he is finally killed in Coronia. Leorina herself in Lunatea's Veil serves as an unwilling Dragon for The King of Sorrow, along with Tat.
  • Dream Land: Phantomile, the setting of the first game, is a world that was created from dreams.
  • Dreams vs. Nightmares: The titular Klonoa is a creature who travels around dream worlds to save them from various villains, some of which are stated to be nightmares. For example, the evil Ghadius in Door to Phantomile plots to destroy Phantomile by summoning Nahatomb, an Eldritch Abomination literally made from nightmares.
    Ghadius: Hear this, strange dream! The world is finished! And this is the beginning of the perfect nightmare!
  • Earn Your Happy Ending: Klonoa Heroes: Densetsu no Star Medal is the only game in the series where Klonoa gets a fully happy ending.
  • Ears as Hair: Klonoa's ears wave like hair when running.
  • Ear Wings: Klonoa's long, flappy ears allow him to hover in the air for a few seconds.
  • Elemental Rock–Paper–Scissors: Implied in Lunatea's Veil. The five bells are Tranquility, Joy, Discord, Indecision, and Sorrow. Tranquility and Discord naturally oppose each other, as do Joy and Sorrow, and Indecision falls neatly in the middle.
  • The End of the World as We Know It: Ghadius is trying to bring about this. Spectacularly inverted in Lunatea's Veil, as Klonoa and Lolo discover that instead of trying to doom the world, The King of Sorrow just wanted to restore Lunatea's natural balance, and the dreaded fifth bell of Sorrow always had been a vital part of Lunatea. Then it gets played tragically straight when the King of Sorrow loses what little sanity he had left and goes Ax-Crazy.
  • Everyone Calls Him "Barkeep": The King of Sorrow is never called by name, just by his title.
  • Evil Laugh: Ghadius has a rather awesome one in pretty much all of the dubs.
  • Expy: Garlen, host of the eponymous Dream Champ Tournament, is very close to human-like in a world of mostly non-human creatures, is decidedly oval-shaped, wears a military-looking uniform with a colored top and black bottom, has one hand replaced with a claw, is building a mechanical empire, supports said empire by turning people into (literal) cogs for his machine, and fights in a Humongous Mecha. Does that sound familiar?
  • Final Boss: Nahatomb in Door to Phantomile, the King of Sorrow in Lunatea's Veil, Bagoo in Empire of Dreams.
  • Floating Limbs: Joka has them in Door to Phantomile, but, in the remake, he gains gangly, stringy limbs. He regains them in his boss fight in the latter game, though.
  • Foreshadowing: At the end of Lunatea's Veil, Popka notices that Klonoa, while holding the dying King of Sorrow in his arms, looks like Lunatea's ancient Goddess Claire, to which Lolo quickly agrees. Perhaps it was in preparation for a future Klonoa 3?
  • Foul Flower: Klonoa has faced two flower bosses in his games, both of which are also Monster Clowns:
    • Lunatea's Veil features a boss called Leptio the Flower Clown, a flower-themed Monster Clown who hides inside a thorny wheel to try and run over Klonoa.
    • In Klonoa Heroes, Klonoa and his friends battle Joka — or so it seems. In the last phase of the battle, Joka turns out to be just a clone, who transforms into a floating, fireball-shooting beast called Flower Joka.
  • Freaky Electronic Music: In Door to Phantomile, the impish Joka is commonly associated with this type of music. His normal leitmotif, Joker Mood, is a bouncy, funky piece. No Jokes Around is a Dark Reprise of this song that plays as he gets more unhinged, Joker's Move is a creepy sci-fi sounding piece that plays when he finally snaps and kills Grandpa with Frickin' Laser Beams. And last, but not least, there's his battle theme, Facade and Blade, which starts out with Creepy Circus Music, then switches to dark techno music, symbolic of his Villainous Breakdown.
  • Getting Crap Past the Radar:
    • A mild one, but during Leorina's Heel Realization, Leorina belts out, "Damn it! Damn it all!" Lunatea's Veil is rated E. Tat also accuses Klonoa and Popka of being "perverts", as mentioned earlier.
    • Klonoa says "Damn, not again..." in Empire of Dreams, also rated E.
  • Go-Karting with Bowser: Klonoa's Beach Volleyball puts many of the series' heroes and villains (even Nahatomb!) happily playing beach volleyball for a prize in cash.
  • Green and Mean: Garlen and Bagoo wear green, and The King of Sorrow has green fur.
  • Guns Akimbo: The shelled Glibz is usually seen dual wielding cannons. Sometimes its quad cannons!
  • Heel–Face Turn: Leorina and Tat in Lunatea's Veil. Emperor Julius in Empire of Dreams.
  • Holy Pipe Organ: Door to Phantomile has "Nevertheless", the music for the Sun Temple, which is heavy on pipe organ and church bells.
  • 100% Completion: What is unlocked for each task varies upon game, but generally the tasks themselves don't differ; get all the dolls, collect 150 gems or more per stage, and beat the bonus stages. Rewards range from the aforementioned bonus stages to being able to listen to the game's soundtrack.
  • Hyperspace Arsenal:
    • In the RPG especially. In addition to the Wind Ring (which can already become a sword and a shield), Klonoa is somehow able to carry around a hammer, a boomerang, and a pair of arm cannons. All of which are bigger than his head.
    • There's also Guntz, who has way more firearms than should be possible for him to carry. There's his twin handguns that he typically uses, and a much larger handgun that's so big he has to hold it over his shoulder. Not only that, but he later gains access to a flamethrower, a bazooka, a missile launcher, and some kind of beam weapon. Lastly, there's his father's rifle, which he has to get back from Janga.
    • Pango isn't as extreme as the above examples, given his size, but he still counts. His arsenal consists of a variety of explosives, namely cartoon bombs that are usually close to wrecking balls in size, and some of which are spiked. He also carries some smaller explosives such as grenades. Seriously, how is all this stuff supposed to fit in these guys' pants?!
  • Image Song: "Stepping Wind," the stage BGM for Mts. of Mira-Mira ~ Alpine Wonderland ~ in Lunatea's Veil. Kumiko Watanabe even goes the extra mile and sings the song in Phantomilian (the guidebook for the game by Enterbrain features a Japanese translation of the lyrics). The song would appear again in Namco × Capcom as the theme for Klonoa and Guntz/Gantz, mostly sans vocals (the "Wahoo!"s are still present).
  • Informed Ability: Lolo in Dream Champ Tournament assures Klonoa that her training has made her a viable competitor just like everyone else, though it is never shown exactly how she fights.
  • Interspecies Romance: Klonoa and Lolo, which also counts as "Inter-realities Romance." Played for laughs in Namco × Capcom, as Klonoa bonds with Felicia, who is twice his age and size but shares his same cheerful attitude.
  • Invincible Minor Minion: Spiker is a small black creature that is immune to all attacks.
  • Laughably Evil: Subverted with Joka. He seems like an Ineffectual Sympathetic Villain at first... then he murders Klonoa's grandfather in cold blood.
  • Lovable Lizard: In Lunatea's Veil, the Amusement Park Joilant has its own mascot in the form of a goofy-looking Cartoon Creature resembling a lizard or dinosaur. In the Joilant Fun Park level, he can be seen numerous times in the background, entertaining the guests.
  • Magical Clown:
    • Joka is a clownlike Cartoon Creature who has a wide range of abilities including, but not limited to, shapeshifting, teleporting, and summoning giant monsters at will.
    • One interesting encounter with Joka occurs in Klonoa Heroes. Klonoa and his friends think they're about to fight Joka, but it turns out that it's not really Joka, it's actually a clone named Flower Joka. The heroes do battle with Flower Joka, who attacks them by Playing with Fire.
    • Klonoa 2: Lunatea's Veil gives us the boss Leptio the Flower Clown, whose abilities include summoning a giant spiked wheel to run over Klonoa, and Me's a Crowd.
  • Mascot Mook: The ridiculously adorable Moos. One of them even becomes Klonoa's sidekick in the manga instead of Huepow.
  • Mook Maker: The Moos, along with any other casual enemy in the game, will regenerate by hopping onto the field from off-screen. Though, instead of being for annoyance, the regeneration is so that if you mess up and accidentally kill one you needed to jump with or something, you won't be stuck in the level.
  • Monster Clown: Joka/Joker is a cross between this and Villainous Harlequin. Despite starting out as an Ineffectual Sympathetic Villain, he soon proves to be as deranged as his master when he murders Klonoa's grandpa, and adopts a much creepier voice (especially in the original game) just before the boss fight with him.
  • Nintendo Hard: The bonus level, "Balue's Tower." It helps that the series creator, Hideo Yoshizawa, also designed the NES Ninja Gaiden trilogy. Let's just say he's had plenty of experience on how to create Nintendo Hard.
  • No Ending: Even ignoring that this is an Orphaned Series and therefore has this in retrospect, the webcomic was halted right in the middle of what was shaping up to be a very big climactic battle, due to the site it was hosted on getting shut down. There are no revealed plans as to what will become of it as of yet, so it's currently this.
  • Now Which One Was That Voice?:
    • The King of Sorrow’s voice actor is uncredited in Lunatea’s Veil.
    • The English version of Klonoa Beach Volleyball leaves the English voices of Klonoa and Lolo uncredited.
  • Nostalgic Musicbox: Used frequently throughout the series. Fitting, considering the games' theme of dreams:
    • Door to Phantomile and the Video Game Remake:
      • The main menu music is a relaxing tune played on what sounds like a cross between a music box and bells.
      • "Grandpa's Chair", the Leitmotif of Klonoa's kindly grandfather, is a very calming, yet sad, music box song. It plays again, only this time, slower, when Grandpa is dying after Joka's ambush.
      • A music box is also used for many short jingles, such as when Klonoa and Huepow first discover the magical Moon Pendant.
    • Empire of Dreams:
      • A slow, whimsical tune is played for the main menu music.
      • A much more tear-jerking music box is played during Emperor Jillius' Disney Death.
  • One-Winged Angel: Joka, during the boss fight against him in Door to Phantomile, transforms into an invincible turtle monster whenever nighttime shrouds the area. You need to "de-transform" him to win by recoloring the panels of the arena back to yellow (and he's able to re-transform again as the battle goes on).
  • Off-Model: Jeffrey Cruz's drawing style style in the webcomic is very different from Hitoshi Ariga's, so of course this would happen.
  • Platform Hell: Balue's Tower and the bonus segments added to each level in Reverse Mode. They would make the Kid break down into tears.
  • Plot-Irrelevant Villain: The Biscarsh bot boss in Lunatea's Veil. Folgaran and Leptio were both monsters serving Leorina, and Polonte was a test set by the withered old tree for Klonoa to prove he was worthy of having the Element of Indecision. But the Biscarsh has very little to do with the plot. It has nothing to do with Leorina and just pops out of nowhere to pick a fight with Klonoa for pretty much no reason and just for the sole reason to give Leorina enough time to complete her fake ring and snatch the Element of Discord. Then after the fight the bot is still somehow alive and comes back to chase the player in the very next level! This still doesn't add anything to the overall plot. Then a train crashes into it killing it for good at the level's end. See? Utterly pointless!
  • Pre-Rendered Graphics: The PS1 version of Door to Phantomile had pre-rendered cutscenes for the intro, as well as the scene where Klonoa and Huepow go to Cress, and the ending. In the Wii remake, all of these cutscenes were rendered with the in-game graphics.
  • Product Placement: None in the games themselves, but the Wii remake of Klonoa came packaged with coupons for the esoteric Wahoo Tacos chain of restaurants (obviously meant to be a play off of Klonoa's "Wahoo!" catchphrase).
  • Remilitarized Zone: The Volk Kingdom from Lunatea's Veil is in a constant state of civil war. It also harbors an Eternal Engine in the form of a large underground weapons factory.
  • Remixed Level: Lunatea's Veil has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back.
  • Respawning Enemies: Enemies respawn endlessly from portals when using them is required to solve Double Jump puzzles.
  • Ridiculously Cute Critter: Everything, including the enemies, is adorable in its own right, though especially Klonoa. The character designs in these games could give Kirby a run for its money.
  • Say My Name: "GHADIUS!!!" (Or "Ghadis" if you listen to how it's pronounced in the original dub.)
  • Sealed Evil in a Can: Ghadius, prior to the events of Door to Phantomile, was sealed away by the Spirit of Light and its allies. His escape, either through Joka's actions, his own powers, or the seal becoming weaker, sparks the plot of the first game.
  • Shut Up, Hannibal!: Leorina delivers an amazingly epic one to the King of Sorrow in Lunatea's Veil. The King of Sorrow is going on about how the world has ignored him and his kingdom for a very long time, and she (despite being heavily injured), gives him one hell of a burn, about how he chose to isolate himself drowning on his own self-pity instead of facing life and doing something productive. It's pretty impressive. Popka also delivers one to Lolo... and it was supposed to cheer her up. It did.
  • Snap Back: Despite the game's ending, during all the bonus content, Klonoa's back in Phantomile and it's like nothing ever happened. So, uh... what actually happened, then? Some sort of Gameplay and Story Segregation, of course.
  • Split Personality: Done literally with Tat and her ability to split in two. After performing the split, her black self is much meaner and naughtier, while her white self is much nicer and friendlier. The conflict between her split personalities ends up ruining her plan to steal Klonoa's collected elements, as her good side actually helps Klonoa to capture her evil side.
  • Speaking Simlish: Did it before The Sims, actually. Everyone speaks "Phantomilian" in the games (even when they don't take place in Phantomile, oddly enough). The theme song of Lunatea's Veil is even sung entirely in the language, and it remains an option in the Wii remake.
  • Spell My Name with an "S":
    • In the Wii remake, Joka is renamed Joker, while Huepow is changed to Hewpoe.
    • In the American version of Dream Champ Tournament, Guntz was renamed "Gantz."
  • Suspicious Video-Game Generosity: Balue's Tower, the Bonus Dungeon, hands you 9 free extra lives right from the beginning. If that's not an indicator of what you're in for, nothing is.
  • Take My Hand: Two near the very end of the first game—one where Klonoa saves human Huepow from falling, and then, in the last cutscene, where Huepow tries to stop Klonoa from being dragged out of the world. Only the first one works.
  • Taking You with Me: Ghadius wants revenge for his imprisonment so badly, that he really doesn't care that reawakening Nahatomb will destroy him along with the rest of the world.
    Ghadius: "It doesn't matter. I have already been abandoned by the world. This time, it's my turn to throw the world away."
  • Tomato in the Mirror: Klonoa himself. Turns out he is a warrior from another dimension who is brought into Phantomile to save it from destruction. All his memories and friends were just fabrications by Huepow to motivate him further on his quest. When Phantomile is about to be cleansed from anything that doesn't belong there, Klonoa is among the things that are forcibly removed from the world.
  • Tsundere: Tat has a case of Literal Split Personality: her white side likes Klonoa (to the point that the subtitle for Joliant Fun Park is "~ A Date With Tat ~"), her black side... doesn't. As such, Tat comes across as very love-hate in her interactions with Klonoa and Popka when whole.
  • Turns Red:
    • Gelg Bolm in the first game does this, as do several of the bosses from the second game.
    • Every boss in Lunatea's Veil has two phases. They generally turn red again when their second phase's life bar gets low.
  • Video Game 3D Leap: Klonoa 2: Lunatea's Veil was a presentation upgrade, as the game mostly played on a 2D plane.
  • Video Game Remake: The original PS1 game was remade for Wii, with updated graphics, easier gameplay and English voice acting (Japanese for that release), in addition to a new voice-over in the Phantomilian language.
  • Wham Line: The ending of Door to Phantomile has a major revelation for Klonoa and the player. It places almost everything that happened up to that point under a new light:
    Huepow: You're actually... You're really... You don't really exist in this world! I called you from your world... So we could restore the balance of dreams. It's true! This world is not your reality!
  • Wind Is Green: Klonoa's Wind Bullet-firing ring has a green gem.
  • Womb Level:
    • In the first game, Nahatomb eats you and everything else after you complete the first phase of the boss battle. The second phase takes place inside Nahatomb's body, which resembles a hellish dimension surrounded by purple pulsating walls and the only solid ground being a large blue cell.
    • In Dream Champ Tournament, one of the levels appears to be taking place inside a whale's stomach.
  • Zipperiffic: In Lunatea's Veil, Klonoa wears a T-shirt with a giant zipper pull on the front. This doesn't appear to be attached to a zipper at all — the front of his shirt doesn't open.

Alternative Title(s): Klonoa 2 Lunateas Veil, Klonoa Door To Phantomile


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