Also known as Front View, this is a video game perspective in which all objects are viewed strictly from the side, with little or no amount of their tops or bottoms visible. This is the classic perspective for 2D Platform Games, Metroidvania games, Fighting Games and Horizontal Scrolling Shooters. This perspective has fallen out of favor with modern 3D games.
Depth Perplexion almost always comes with this view; for example note that in the picture to the right Mega Man and the turret enemies can shoot bullets "through" the walls. Cheated Angles are also very likely to be encountered.
Due to its ubiquity in 2D Platform Games, Metroidvania, Fighting Games and Horizontal Scrolling Shooters, please list only subversions or unusual instances.
Platform / Metroidvania
- Super Mario Galaxy and its sequel had certain sections in 2D.
- Some parts of the daytime levels in Sonic Unleashed, as well as the levels in Sonic Colors and Classic Sonic's levels in Sonic Generations.
- Kirby Triple Deluxe and Kirby Planet Robobot are side scrolling, but the player is able to leap between the foreground and background using a Warp Star.
- Similarly, Crush was based around transitioning between 3D, 2D side-view, and 2D top-down-view.
- Fez involves a 3D environment that gets flattened into a 2D plane for side-view platforming; the player can alter the level by switching the positions of the X- and Z-axis at will.
- The Mega Man series— with the notable exception of 8, where the tops of platforms were visible.
- LittleBigPlanet, though you could "jump" forward and backwards in depth in certain spots.
- Punky Skunk is this and it was released on the original Playstation, although it was originally meant to be an SNES game.
- Interestingly, despite being 3D, Wild ARMs 4 had areas that would switch to this perspective for platforming elements.
- The Mario & Luigi games are usually 3/4 View, but have a bunch of side-scrolling segments. Superstar Saga and Partners in Time use 3/4 View all the way through, but some areas have paths that are so narrow that traversing them is functionally indistinguishable from side-scrolling.note Bowser's Inside Story and Dream Team feature Side View for half of the sum overworld exploration, though only during clearly delineated sections of the game world (inside Bowser's body for the former, the Dream World in the latter).
- Paper Mario: The Thousand-Year Door and Super Paper Mario played with this with sections in the former where you went from the 3D foreground to the 2D background, and in the latter with 2D to 3D flips. Paper Mario: Color Splash also plays with this in its Super Mario Bros. 3 section, with a 2D to isometric 3D flip.
- Valkyrie Profile
- Zelda II: The Adventure of Link being the only game in the series to be side view in the action scenes (top down in the overworld), while the The Legend Of Zelda, The Legend of Zelda: Link's Awakening, and The Legend of Zelda: Oracle Games have side view areas.
- The Splatterhouse reboot shifts into 2D sidescrolling mode during certain segments.
- The Contra series infamously uses alternative viewpoints (such as top-down and pseudo-3D) in some of its levels.
Other / unsorted
- Spyro: Year of the Dragon had side scrolling areas with secondary characters.
- Ratchet & Clank: Up Your Arsenal had the Captain Qwark stages as side scrollers.
- Nidhogg is a 2D fencing game, with a hint of "tug-o-war".
- The Fantastic Mr. Fox has a few action scenes like this.
- This is generally how the Wacky Races are shown, although other views are also used.
- Yogi's Space Race (essentially Wacky Races in space) is also usually shown this way.