Follow TV Tropes


Summon Magic

Go To
"Sic 'em."

Summon Magic is basically the ability to call on a magical, often mythological entity without the hassle of actually having it follow you around. This is a common spell found in RPGs.

In some Role-Playing Games, one of the most powerful attacks in the game, aside from the Limit Break, is to call upon the aid of some powerful mythological beast to lay the holy (or unholy) smackdown on your foes. Typically summoning sequences will have lots of eye candy thrown in, one or more poweful creatures will make a flashy entrance, perform a powerful attack (causing as much destruction as possible), and then leave. Like the Limit Break a summon will usually have some sort of restriction in order to compensate for its power.

In other games, especially ones modeled on Tabletop RPGs, summon spells are of the "instant ally" variety. These tend to summon weaker allies as NPCs (at least for a few minutes) instead of delivering a one-shot proxy attack and vanishing. Necromancers and Demon-summoners, both of whom usually use a form of Hermetic Magic, fit this subset of the trope. The Japanese form of such spirits are shikigami. A few games use a variation on this where summons act as a Guardian Entity, bonding with or hovering around their summoner and providing bonuses, protections, and special or automatic attacks without acting as a separate character in their own right.


Summons tend to be largely neutral and will occasionally require you to fight them before they will let you can use their power. In most franchises, especially non-linear ones, the summonable creatures will usually remain the same across all installments, even when the protagonists are different, such as in the Final Fantasy and Tales Series.

These have a very high probability of being called "shô'kanjû" / "召喚獣" ("Summoned Beasts") in Japan; in translations released for the west, more individual names (Espers, Bestia) may be substituted.

"Killing" a Summon may result in its actual dying, both it and the summoner dying or just being sent back to its home until the Summoner can summon it again. Compare Mon. See also Inconvenient Summons for when the summoned is not happy to be interrupted.


It is not necessarily always magical, in some cases it can be an inborn superpower, a psychic ability (teleporting allies to you for example), or even from an item you hold in order to call upon the summoned being.

The logical extension of this, wherein the creatures summon us to their realm, is rarely explored.

See also Summoning Ritual, for the more dangerous form of this kind of magic. Compare/contrast Drone Deployer and Mon. When an enemy does this, it is an Enemy Summoner. Assist Character is a related trope commonly found in fighting games.


    open/close all folders 

  • State Farm has several commericals based around this concept. If a customer recites the company's jingle, their insurance agent will immediately appear next to them.
    Customer: Like a good neighbor, State Farm is there!
    Agent: You're covered.

    Anime & Manga 
  • Agni's Philosophy: One of the known functions of the crystals is summoning a dragon. This is almost certainly a Mythology Gag for the main Final Fantasy series, seeing as the clip is a tech demo for that franchise.
  • Basilisk: Hotarubi can distract her enemies by summoning a swarm of butterflies so large it completely blocks their eyesight.
  • In Blue Exorcist, there are five different classes of exorcists. One of these classes, the tamer, summons demons.
  • Bungou Stray Dogs: Kyouka and Kouyou have abilities that work like this, summoning a "demon" in the form of a kimono-clad, sword-wielding woman to do their bidding.
  • Cardfight!! Vanguard:
    • In Cardfight!! Vanguard G, the Singularities/Peacemakers are capable of using Depend Cards (special Gear Chronicle units) to summon them to planet Earth. However, this ability comes with a particularly steep Cast from Hit Points cost that actually kills one of its users.
    • Cardfight!! Vanguard (V Series):
      • The Singularities return during the Shinemon arc, and this time without the cost or restrictions. However, it was only possible to summon in a location that had powerful dimensional anomalies to begin with.
      • A more conventional example happens in the -If- arc, where Emi can use her powers as a Magical Girl to "Realise" various cards in existence.
  • Fairy Tail: Celestial wizards specialize in using magic Gatekeys to summon celestial spirits, magical beings based on the Zodiac and constellations. Main character Lucy Heartfilia is one such wizard, while others include Duke Everlue, Karen, Angel, Zoldeo, and Yukino. It's inverted with Caprico (the human-spirit hybrid of Zoldeo and the spirit Capricorn), who uses magic to summon humans.
    • While not as common, there are other summon magics that allow the caster to bring forth aid. Angel post-Timeskip uses Angel Magic, which summons angels at the cost of shaving off years of her life. She gets "refunded" after she goes too far and her "angels" turn into Blob Monsters trying to consume her, and she seems to have mastered it to the point she no longer pays any cost. Minerva can summon a War God deity for one of her attacks, and Arlock of Avatar can summon an even more powerful one by sacrificing one of his body parts (in his case letting his face be burned).
  • Final Fantasy: Unlimited , an anime loosely based on the Final Fantasy series, has a character who uses a magic gun to summon monsters.
  • Hetalia: Axis Powers: In one short, England tries to summon a demon and gets Russia instead.
  • JoJo's Bizarre Adventure: Stands are similar to this. They're varying manifestations of the user's psychic power that can be called upon and dismissed at will.
  • In Kaze no Stigma, certain magicians (especially amongst Fire Magic users) combine the powers of smaller spirits of the element into a spirit beast, who channel the elemental power through themselves. Unfortunately, when a beast suffers a wound, it can feedback into the summoner.
  • Magical Circle Guru-Guru: Guru Guru magic summons monsters through magic circles. Properly performed Guru Guru spells summon anything from blasts of fire to lightning throwing demons to bad luck fairies to houses. Improperly performed Guru Guru magics summon something utterly random.
  • Magical Girl Lyrical Nanoha StrikerS introduced Summon Magic to the franchise along with two summoners: Caro Ru Lushe, who can summon dragons, and Lutecia Alpine, who can summon insect-like creatures.
  • Magic Knight Rayearth's Ascot, who thinks of his summoned beasts as his only friends —mostly because everyone else ran in fright of him when he summoned something— but doesn't hesitate to sic them on his enemies, at which point they tend to get killed. Clef can also summon great beasts, although he uses them more as vehicles than enforcers.
  • Magika No Kenshi To Shoukan Maou is set in a world where humans discovered magic 20 Minutes into the Future. Most mythological beasts actually exist in a parallel world and are now called "Divas." Divas can be summoned by those who bear a special marking that appears on their 14th birthday.
  • MÄR: Guardian ARM are accessories or weapons that turn into giant creatures and kick ass.
  • My-HiME: CHILDs, once they're summoned, stay on the battlefield until they're destroyed or their summoner willfully dematerializes them. Some can even be given vocal commands (Natsuki does this frequently when readying her ultimate attacks).
  • Naruto: Summoning jutsu require the user to make a pact with the creatures he summons (which is written on a special scroll and signed in blood), and are actually explained as a type of teleportation that is also used on inanimate objects to create a Hyperspace Arsenal (and the same branch of ninjutsu used to flat-out manipulate time and space). One particularly inventive ninja created a technique to "summon" himself to other places (special seal which he put on kunai to be specific) as a way of traveling quickly.
    • In Chapter 409, Naruto gets "reverse-summoned" (which itself sees some more use later on) to Myobokuzan by one of his own summons, who is lounging there with other frog summons. Fukusaku says that Myobokuzan is "a month's journey from Konoha on foot". So the summons live in distant areas of the Ninja Continent, not in their own pocket realities.
    • Pain's Animal path body is capable of summoning her own teammates to her current location. This was once used to hide their numbers while on an infiltration mission.
    • Humans can also be summoned as proven early on during the Forest of Death section of the Chunin exams. The scrolls the teams had to gather summoned higher ranking Ninja telling them they passed if they did it right (having at least one of each scroll) and rendered them unconscious if they opened them otherwise.
  • Negima! Magister Negi Magi: All demons seem to require a summoning to be anywhere. They stay around till their task is complete, to which they then leave in a poof of smoke. Demon slayers are required to end their summoning by defeating them before they can complete their task (usually killing). Most higher level demons don't bother for pride's sake, but demons do act on free will to meddle in human affairs, which appears to be the only time slayers and exorcists will outright kill them. However, they only ever organize when utilized by humans. Is per Rule Magic, the amount and quality of demons summoned is directly linked to a summoner's skill or raw power.
  • Onegai My Melody: This is My Melody's power in seasons 2 and 3.
    • The second season is titled Kuru Kuru (Spinning) Shuffle because it's My Melody's method of summoning people. Because it involves random, spinning cards, she doesn't know who she'll summon. Later her Melody Takt gets a Mid-Season Upgrade allowing her to summon two at once but often doesn't because she messes up the tongue twister incantation.
    • In the third season, she instead gets a single blank card to summon anyone she wants, provided she can draw their face. On her own, she can't, so she also gets some magical crayons that help her draw.
  • Persona -trinity soul-, to no one's great surprise — considering that it is set in the same Verse as Persona 3, though Trinity Soul has since been declared non-canon. The personas seem to be of a more permanent nature here, even surrounding their owner like a translucent suit of armour and enabling flight, and the evokers have been removed.
  • Record of Lodoss War: Shamans can summon elemental spirits to fight for them. Deedlit the Elf, one of the main characters, often summons a water-spirit named Undine and an air-spirit named Djinn. Her Evil Counterpart, Astar the Dark Elf, summons Behemoth, an earth-spirit, to fight her.
  • Rental Magica has Adilicia, a heir apparent of a magic schoool in Solomon's tradition who prefers this part. If she uses magic, it's going to be "summon demon" — or occasionally "summon angel".
  • Rosario + Vampire: Fang-Fang Huang has the power to summon various monsters to aid him in battle. Unfortunately, he hasn't mastered it, so he only gets a random monster. Fortunately, he is good in another thing.
    • His father, on the other hand, seems to have mastered this power.
    • The head of Fairy Tale's fourth sub-division, Xia-Long Miao, has mastered it and is able to summon plant monsters.
    • Yukari has learned Summon Magic in a very short period of time.
  • Samon the Summoner: Samon is quite skilled at summoning demons to a variety of effects, though he usually uses them for convenience or to mess with people.
  • In There, Beyond the Beyond, magicians are sometimes seen making use of summoning magic as the article describes, but the main plot stresses the use of magic to summon flowers from the Beyond, which are permanent beings that can grant wishes, perform miracles, and enhance magical powers.
  • Yo-Kai Watch: Much like in the games, Keita/Nate uses his Yo-Kai Watch to summon Yo-Kai he's befriended. Here, it's more Played for Laughs: sometimes things that were in the Yo-Kai's vicinity get summoned with them (such as Manjimutt bringing his entire prison cell with him), and because there's no de-summoning mechanic, the summoned Yo-Kai have to walk back to wherever they were before they were summoned.

    Card Games 
  • Magic: The Gathering: The game's central conceit is that you play as a Planeswalker, a powerful wizard capable of traveling across the planes of the multiverse, and that the creature cards you play represent entities summoned from their home planes or from your own memories.
    • Some cards work in the "big instant attack" fashion, as one-shot super-monsters. Ball Lightning is the canonical example of a very large, very damaging, very brief red summon.
    • Lorwyn's Evoke mechanic is an explicit attempt to invoke the "big instant attack" style. A creature can be summoned, bringing with it an additional effect, or, for much cheaper, summoned very briefly for the effect alone before it vanishes into the Graveyard.
  • Star Wars Customizable Card Game: Summoning is called "deploying". All cards (except Interrupts and some Epic Events, which are one-shots) are "deployed".
  • Yu-Gi-Oh!: Playing a monster is referred to as "summoning" it.

    Comic Books 
  • Locke & Key: The Shadow Crown allows the wearer to summon an army of shadow-creatures to do their bidding. Fortunately, they disappear in direct light, as Kinsey is quick to exploit.

    Fan Works 
  • Game Theory (Lyrical Nanoha) has an interesting variation. There's a type of magic called summoning, but the mechanics are rather different from the norm. Instead of conjuring entities to fight for them, the summoner creates magical constructs from designs imprinted in their linker core by their genetics.
  • Broken Bow: As one of the perks of being Artemis's only child, Armani can summon animals to help him fight, and utilizes this power in the second book to call in some of his mother's wolves to even the odds against the Athena kids who have him cornered.
  • Concept Road receives a deck of twenty-one cards, which he most likely must fill by making contracts with people willing to join him. "What am I, a Magister Magi?"
  • The Dragon That Will Pierce the Heavens: As a Celestial Wizard or a "key-holder", Hikari can summon Celestial Spirits using their keys.

    Films — Animation 
  • My Little Pony: Equestria Girls – Rainbow Rocks: The final move of the Rainbooms during the Battle of the Bands is very similar to the ultimate attack summons of console RPGs: a gigantic magical beast is summoned to deliver a powerful and decisive strike, in this case in the form of a rainbow-beam-firing alicorn.

    Films — Live-Action 
  • In Big Trouble in Little China, the Big Bad and Mentor wizards duel by conjuring up huge glowing spirit-warriors that exchange sword blows.
  • In The Smurfs, Gargamel sends a moth to summon eagles so that he could escape Rikers Island in New York City. Instead, he gets a swarm of flies that help him escape.

  • Lone Wolf:
    • The Darklords and evil sorcerer types love to summon nasty things in a pinch. Among their favorites are the Crypt Spawns — flying flesh-eating tentacled brain monsters that can really ruin your day.
    • For the good guys, extra help can come from Shianti Elementalism magic. Which elemental shows up is a bit random, and sometimes they hurt more than they help. Earth Elementals are notoriously stupid and slow.
  • Sorcery!: Two spells allow you to summon allies when needed, as long as you have teeth of the adequate creatures in your possession. "GOB" summons goblins, who are rather weak fighters. "YOB" summons a giant, who can give a better fight, as long as it has enough room to appear in the first place.

  • In The Bartimaeus Trilogy the ability to summon, control, and torment demons is almost the only thing magicians can do. However, because this essentially gives them command of all the magic that the demons can do, they don't feel the loss that badly. However, it's also somewhat cumbersome, as the demons wish to kill their masters and will twist their commands if they can get away with it, and summoning them can be time consuming and must be done perfectly. The magicians try to conceal this weakness by commanding invisible demons to perform feats of magic, and can also have demons "seal" spells into objects that they can activate without the demon's aid later, so if someone doesn't know the trick it appears that magicians have far greater magical powers in addition to commanding mighty demons.
    • There are indications that there is another magic, seen with the golem in the second book. The magic of earth and shadow that powers it is antithetical to demons, it was created by a man who did not appear to be a magician, and who was putting a lot of himself into it. However, summoning and controlling demons is presumably a easier and actually less damaging to your health than golem making, and no other spells are mentioned that use it.
  • The warlocks from Ian Tregillis' Bitter Seeds had no power of their own but could summon Eidolons to do their bidding. Eidolons however cannot be commanded, only bargained with.
  • This is Macadra's specialty in The Chathrand Voyages; in the last book, she conjures various demons to pursue the protagonists. Her rival and brother Arunis can do this but isn't very good at it; his skills seem to lie more along the route of necromancy.
  • Conan the Barbarian: In The Phoenix on the Sword, Thoth-amon's Ring of Power gives him this power.
    What do you see, oh serpent of Set? Whom do you call from the gulfs of the Night? Whose shadow falls on the waning Light? Call him to me, oh serpent of Set!
  • The Dresden Files. Several evil sorcerers summon demons to help them fight. When a demon is summoned, that's only its vessel. If destroyed, then whoever summoned it can make a new one easily. It's very difficult to permanently kill one, but one way to make it easier is to use a magical holy sword. Other wizards are known to summon fae or elemental spirits for various reasons; the titular wizard detective tends to use them as informants. Or a laundry service.
  • The Heroes of Olympus series:
    • Frank's godly parent gives him a spear tipped with a Dragon's Tooth that can be used thrice. Breaking it off in the ground creates a zombie warrior roughly akin to the Terminator.
    • Nico uses the Scepter of Diocletian to call up a Roman ghost-legion in The House of Hades.
  • Hurog: Ward finds out that he can summon Oreg (a Genius Loci who is somewhat human, it's complicated) using the ring to which Oreg is bound, even if he's far away from the castle which Oreg inhabitates.
  • Inferno by Dante. As the narrator is impeded in his journey towards the next circle of Hell by a malicious demon, an angel comes out of the freaking sky for no reason, commands that he be let through, and vanishes.
  • Michael Moorcock seems to be somewhat fond of this concept:
    • In The Elric Saga, Elric himself has access to some of this courtesy of being the rightful ruler of Melnibonë, thus heir to a fair number of contracts his ancestors made with various supernatural beings, and having the royal magical ring to prove it to boot. It's not always quite instantaneous, and it's unclear whether any given "quick" summons would work more than once since he never seems to repeat them, but despite the occasional bit of self-doubt on his part the summoned help tends to live up to its part of the bargain readily enough.
    • In the first Corum trilogy the Hand of Kwll and Eye of Rhynn that replace his own missing body parts enable Prince Corum to summon the last set of enemies slain either by himself or their predecessors into battle.
    • The History of the Runestaff has the Sword of the Dawn and the legion it summons on command and seemingly at will, as long as the rightful wielder's own strength holds out.
  • In The Pillars of Reality, Mages can summon various kinds of magical creature; trolls and dragons, for example. When Alain sees a steam train, he mistakenly assumes that it's a creature somehow "summoned" by the Mechanics via a parallel technique.
  • In Second Apocalypse: Some people in the Scarlet Spires school of sorcery are practiced in demon summoning. This is the only part of sorcery that the Scarlet Spires has over the Mandate's superior Gnostic sorcery. Iyokus is specialized in demon summoning. He admits that he's been curious for quite a while about how his summoning magic would stack up against a Mandate sorcerer.
  • Unsurprisingly, the source material of the Shin Megami Tensei series, Digital Devil Story, features summoning via the Demon Summoning Program.
  • This is a superpower in Super Powereds and Corpies. The latter actually has two key summoner characters: Hexcellent and an old veteran named Birdsman. The latter has four elemental birds in his arsenal (Fire Eagle, Lightning Falcon, Plasma Hawk, and Rocsteady). Hexcellent can summon demons named Impers (a small flyer used for scouting and message delivery), Huggles (five-foot-tall vulture-like demon with scythes for arms), and Big Henry (a huge monstrosity for lifting rubble and supporting collapsing buildings). Her first summoned creature was Hopcules, a fluffy bunny. During the novel's Decisive Battle, she's threatened by a Humongous Mecha. Hopcules reappears... as a twenty-story fire-breathing rabbit in medieval armor.
  • In John French’s Thousand Sons novels, the sorcerer Ctesias specializes in summoning daemons, and he has spent thousands of years learning their true names and binding hundreds of them into his service. At the climax of The Tale of Ctesias, he is forced to summon nearly all of them at once in order to fight off an endless tide of Slaaneshi daemons, an act which nearly kills him.
  • The Traveler's Gate: The primary magic system of the world. "Travelers" can open Gates to strange worlds called "Territories," filled with powerful elemental monsters and forces. The rules are slightly different for every Territory, but every Traveler can summon a small army at nearly any time. Valinhall is the main exception, as they summon powers into themselves rather than through a Gate.
  • The Unexplored Summon://Blood-Sign: The main form of magic that humans can use.
    • The First Summoning Ceremony is summoning a being to take over one's mind, like dressing in animal furs and then summoning an animal's mind to replace the summoner's own, or dressing like some mythical person and summoning a being to take over the summmoner's body and use the skills of that mythical person.
    • The Second Summoning Ceremony is changing the summoner's mind into a state that allows the use of supernatural knowledge, such as rain-calling or demon-summoning via grimoires.
    • The main form used in the series is the Third Summoning Ceremony, also known as the Blood Sign-based summoning ceremony, which can essentially be described as Scrabble performed using a 3D game of pool. A ceremony begins when an Incense Grenade is detonated, creating an Artificial Sacred Ground in which supernatural phenomena can occur. A Rose is created at the centre, consisting of 216 floating red spheres known as Petals (analogous to the object balls in pool). Each summoner is accompanied by White Thorns (white spheres, analogous to the cue ball) and uses their Blood Sign to hit the White Thorns to knock the Petals into Spots (36 spherical holes in space, analogous to the holes). Each Petal is associated with a particular letter, and by knocking a particular combination of Petals into Spots, a summoner spells out the name of a Material to summon them.
    • Summoning invariably requires two people, a summoner and a vessel. The summoner uses the method detailed above to call in a Material from the other world, who then possesses the vessel. The vessel's body transforms into that of the Material, gaining its invincibility and other powers.
    • The summoner can change the Material they use by knocking more Petals into Spots. Doing so is necessary because different Materials have different strengths and weaknesses. Additionally, the Material's strength is proportional to the total number of Petals in Spots.
    • The first Material summoned is always of the weakest Regulation-Class. After summoning 100 Regulation-Class Materials, the summoner can then summon the Divine-Class Materials. If they then summon 50 Divine-Class Materials, they gain the privilege of summoning the Unexplored-Class Materials. However, a given summoning ceremony only lasts for ten minutes (barring certain exceptions), so they rarely progress to this level.
    • Understandably, many efforts are made in-universe to simplify the summoning ceremony. Alternatives to the Blood Sign method include the Sewn Realm Summoning (analogous to throwing a fish back with a hook in its mouth, so it can be more easily caught in future), the Holy Key Women, and Pandemonium.
      • Pandemonium can do Projection Summon Bombing, which is basically a long-range attack on an area.
      • There's also Attach Saint Project, which is summoning godly weaponry for human use.
      • The Holy Key Women are living weapons. Vessels who contain a Divine-Class Material and then let loose to rampage on one's enemies.
  • A lot of witch-magic in Anne Rice's The Vampire Chronicles (and the same author's Lives Of The Mayfair Witches, set in the same universe) involves summoning and commanding spirits.
  • Warlocks of the Sigil: One of the possible powers a warlock can have is summoning magic. And the one Quinn exhibits.
  • In Robert Jordan's The Wheel of Time series, The Horn of Valere is used to summon heroes of legend from every age of history to kick ass on behalf of whoever blows the horn.

    Live-Action TV 
  • Andrew, from Buffy the Vampire Slayer, summoned powerful demons to battle Buffy. note 
  • The titular character on Merlin has this. As a Dragonlord, he can summon and command the dragon by calling to it, and it was bound to obey him and come when he called, providing many a Big Damn Heroes moment.
  • The Outpost: This turns out to be the power Talon has (and Blackbloods generally). She's able to invoke and banish the Lu'quiri (most people call them demons), although it's difficult to master (the latter especially) and they must obey her when she speaks in her language.
  • In the Supernatural episode "All Hell Breaks Loose, Part One" (S02, Ep21), Ava learns to control an Acheri demon, which she uses to help her kill the others at Cold Oak.


    Tabletop Games 
  • Games Workshop games:
    • In Warhammer 40,000, any psyker with access to the Daemonology (Malefic) Psychic Discipline are able to summon and control units of Chaos Daemons during a battle, not just Chaos Sorcereres.
    • In Warhammer: Age of Sigmar, any model with the Chaos and Wizard Keywords are able to summon Daemonic units and characters; all the player needs is the appropriate Warscroll and models.
  • Deadlands: Summon Magic is rare, and where it's present it runs toward the dark, soul-devouring end of things. Shamans might be able to summon and bind nature spirits (the spirits don't like this), but the best summoners are those that have sold their souls for such abilities.
  • Dungeons & Dragons errs on the side of game balance in regards to summoning magic (a subset of the "conjuration" school of magic). All casters have some form of summoning magic, at all levels of casting, but the creatures summoned aren't all-powerful. They do, however, fight right alongside everyone else in combat, meaning nobody has to step out for the summon to take their place. There are also the Planar Binding and Planar Ally spells, which call forth an exceptionally powerful creature, by force or bargaining respectively. And at the highest end of things, there are a handful of spells that take quite a lot of time to cast, but conclude with the caster summoning his own private squad of powerful, loyal monsters.
    • One of the most powerful conjuration spells is Gate, which simply makes the monster (such as a powerful demon, archangel, titan, or god) be here...and says nothing about its attitude toward the caster.
    • Then there's the Planar Exchange spell, which switches the caster with an extraplanar being, zips him up in a pocket space, and allows him to remotely control the summon and use its senses — effectively being replaced by that creature for the duration.
    • Throughout the editions, there are also some magic classes specifically built with summoning in mind. There are also some subclasses; the biggest example is the Conjuration Wizard of 5e, which specializes in teleportation magic (by conjuring yourself different places) and, most of all, in summoning magic, making the summons more loyal or beefier.
  • Exalted: One of the major cornerstones of Sorcery is the Summon [X]th Circle Demon spell. It allows you to call up a demon from Malfeas and challenge it to a test of wills; if you win, it's bound to serve you until its chosen task is completed or for a year and a day, whichever comes first. If you lose, however, the results can be...messy. There are somewhat safer spells, such as Summon Elemental, and Necromancy has its own equivalents (such as Summon Ghost).
    • It's also possible to summon 1st Circle demons (the weakest) using mortal thaumaturgy, but not to compel them. The summoner needs to negotiate with them.
    • Many spells draw power from other beings, Final Fantasy style. Total Annihilation comes to mind, invoking the Green Sun of Hell to accomplish not quite Exactly What It Says on the Tin. Other examples include the Titan's Icy Breath (unnamed Behemoth), the Crumbling Walls (Saturn, Maiden of Endings), the Battle's End (Saturn and her sister Venus, Maiden of Serenity), Cleansing Solar Flame (Ignis Divine himself) and Light of Solar Cleansing (ditto).
  • GURPS severely limits the effectiveness of this. It takes a lot of energy, it requires thirty seconds to perform the needed ritual, the summoned creatures won't always cooperate, and it sometimes takes several minutes to appear once the summoning ritual is finished. Nonetheless, a sufficiently powerful necromancer could try to summon the assistance of Satan for a full hour. That's using the basic GURPS Magic rules. An alternative method is to build the summoned creatures as an Ally with the "Summoning" enhancement.
  • Invisible Sun has the Goetic Order, magic-users who can summon entities such as angels, demons, spirits, or other creatures from across many realms and universes. Thanks to the nature of Actuality, these are likely not going to be beautiful people with wings or imps with horns, or even conventional beasts like dragons or elementals, but extremely abstract creatures reflecting the dream-like and bizarre nature of the realm.
  • Ironclaw: Elementalists and Cognosites can learn to bind Elementals and Shades, respectively, to talismans and call them forth later. While druids who have dealings with goblins can attempt to summon them, whether they'll help is up to them, more innocuously druids can also learn the "Summon Ally" spell that simply sends allies a telepathic call for help and increases their movement speed on higher rolls.
  • Pathfinder, as a spin-off of D&D, has the same exact spells for summoning creatures. In addition, a core class, the Summoner, focuses exclusively on summon magic. In addition to having lots of Summon Monster spells at his disposal, the Summoner also has an Eidolon, which is basically a Mon that he can call upon or dismiss at will.
  • Rifts: This is the Shifters' main ability, and the reason most people don't like having them around. There's no limit to how long a summoned creature stays in this dimension, and it's all too easy for Shifters to lose control of the creatures they called forth.
  • In Shadowrun, both Mages and Shaman can summon spirits. Shaman summon nature spirits on the spot while Mages summon element spirits ahead of time and bind them to be called on later. The 4th Edition of the rules blurs the line between the two types with both capable of binding or immediate summoning. 4th Edition also has sprites, which are compiled by technomancers, although they exist only in the Matrix.
  • The World of Darkness:
    • In Mage: The Awakening and Werewolf: The Forsaken, it's possible to summon spirits from the Shadow, though they are by no means obligated to serve the summoner (without additional magics or rituals, at least) and can often quite hostile. The Mage Sourcebook Summoners has details for summoning other beings, including cryptids (weird terrestrial mutants, such as Bigfoot and the Loch Ness monster), chtonians (beings which inhabit the Underworld which cannot be reliably said to have ever been alive), Abyssal beings and even the denizons of the Supernal Realms. The last two are noted to be very hard to summon, quite difficult to control, and extremely dangerous.
    • Changeling: The Lost has a minor bend into summoning with the higher levels of the Contracts of Communion, which allow you to summon a guardian made of the Contract's chosen element and bind it to serve your purpose.

    Video Games 
  • Aion:
    • Spiritmasters are exactly what you'd think they are - casters who specialize in taming Elemental Spirits of Water, Fire, Air, Fire and race-specific combination - Magma (Earth + Fire) or Tempest (Air + Water). Each one has a role varying from tanking, melee combat and aggro building, or simply DPS, melee or ranged. Spiritmasters use also special skills called Commands to make Spirit deal more damage, Crash or Stun the enemy, attract his attention or even suicide in a big explosion.
    • Clerics can summon Divine Servant, which is an immobile ball of energy, aiding the caster in combat by attacking from distance, losing health with each attack.
    • During Fortress Sieges, players attacking the Gate can summon Siege Weapons to help break the first line of defense.
  • Akai Katana: The enemy bosses summon things like battleships, aircraft carriers, swarms of fighter planes, and other things.
  • Arcanum: Of Steamworks & Magick Obscura: Enchanted weapons can be stolen here and there throughout the game; aside from the usual increase-speed or deal-poison-damage modifiers, some particularly cool weapons have a chance to summon woodland beasties or even the undead. Or a naked halfling.
  • Archon: The "Summon Elemental" spell brings a random elemental onto the board to fight an enemy piece of the current player's choice that's not standing on a power point. Both the Wizard (light side) and the Sorceress (dark side) can cast this spell once per game each, and regardless of the outcome of the fight the elemental disappears again immediately afterwards. Its sequel, Archon II, takes this to the next level — all pieces are summoned to the board by the four starting Adepts.
  • Arc the Lad has a share of characters with summon magics such as the titular character, Arc.
  • Avencast: Rise of the Mage: The Summon tree is engineered the same as the other two skill trees, but summons require substantial investment and are anemic by comparison.
  • Bayonetta: The Umbra Witches all have the ability to summon the Infernal Demons to them in varying capacities. In game, the titular witch uses them to finish off larger enemies, along with summoning the limbs of Madama Butterfly, her pact demon, to allow for giant fists and stiletto heels to appear and attack her enemies. Their light counterparts, the Lumen Sages also have the ability to summon giant angels for roughly the same purposes, although this has only been demonstrated by one character in both games.
  • Bloodborne: The entire magic system consists of summon magic. In order to cast a spell, one must possess Arcane knowledge to interact with the medium, be it a phantasm from a Great One or an old hunter's bone, then cast it with Quicksilver Bullets drenched with one's blood.
  • Blue Dragon: The characters: have the ability to summon the creature that dwells in each of their shadows (a bat, a phoenix, a minotaur, a tiger, and yes, a blue dragon) to help them fight. This is pretty much the key mechanic of the game.
  • Castlevania: Circle of the Moon does it with traditional mythological beasts, but Castlevania: Symphony of the Night has fun with it with the "Power of Sire" item, which summons an image of Vlad Tepes Dracula (the real Dracula) to attack.
  • Champions Online has an astounding number of controllable pet options, including attack robots, healing drones, wolves, bears, dinosaurs, eldrich golems, wind spirits, darkness elementals, and even killer toys. There are also uncontrollable pet-like attacks like tornados, ball lightning, fire snakes, and so on, that are generally treated as ranged attacks, but will chase down enemies and even switch targets if the first one dies. And with Champions' freeform power system, you can take all of them if you want (and if your computer doesn't overheat and explode). There are even specializations to make your pets hit harder, survive longer, and require less energy to summon.
  • Chaos Legion: Sieg has the power to summon Legions, powerful demons that are big as life and twice as nasty. When summoned the Legion usually forms a protective ring around Sieg, attacking of their own accord (Active Mode) or waiting for the player's input (Passive Mode). Sieg cannot run when the Legion's out, but they're a big help when surrounded by lots of enemies (which is most of the time). They can gain experience points and determine what kind of stat boosts and skills Sieg can acquire from them.
  • In Chaos Rings III, the four Purple Gifts that can be found over the course of the game can be used to create items that allow the characters to summon the Zodiac Arms: powerful robots located inside satellites orbiting Marble Blue. However, they can only be used once a day in real time, limiting their usefulness. Furthermore, said Gifts can instead be fused together to create a powerful light-elemental Gene.
  • Chrono Cross: The Summon Elements are useful not only for sheer damage, but because killing enemies with them makes them drop Shiny materials, needed for Item Crafting the game's strongest weapons. Sadly, they're loaded with drawbacks: you need to have the entire field in their color (which means if you're interrupted after casting All(X Color), you have to start over) and you can only cast so many at a time.
  • Churbles defines summon magic fairly loosely. The three types of "summonur" are travelurs (who summon portals through time and space and can speed up or slow down time at their leisure), beckonurs (who use portals to catch and control creatures and spawn elemental minions), and heralds (who are basically shamans who heal and buff allies with Elemental Powers "summoned" from the elemental lords)
  • City of Heroes has many, many ways to scratch that summoning itch:
    • First and foremost, Masterminds are entirely built around the concept of having a small army of henchmen pets do all the fighting (with the Mastermind himself as a support character). Some Mastermind variants had even more than the normal six pets. The Thug powerset has Gang War, which let you summon a huge but weak army of gang members who leave after a short time. Necromancy has Soul Extraction, which lets you transform one of your undead minions into a ghost (and then you can re-summon the original undead minion in addition).
    • All Controllers and Dominators, with the exception of Mind Controllers/Dominators, can summon a creature to fight beside them. Electric Control summons a pair of pets with its summon power, Gremlins, and Fire Control summons a trio of Fire Imps. Several sets (Plant Control, Darkness Control, and Illusion Control) have temporary pet powers in addition to the permanent pet.
    • Several support sets (used by Defenders, Controllers, Corruptors, and Masterminds) have pets, including Dark Miasma (Dark Servant), Traps (Seeker Drones, Force Field Generators, Acid Mortars, and Triage Beacons), and Storm Summoning (Tornado and Lightning Storm).
    • Some other powersets have one-off pets, like Voltaic Sentinel in Electrical Blast (for Blasters and Corruptors) and Gun Drone in Devices (for Blasters). Peacebringers can summon Photon Seekers, similar to Seeker Drones. Warshades could extract the essences of defeated foes to fight for them for a short time. Arachnos Soldiers (Bane or Crab) can "Call Reinforcements" to summon Arachnobot Disruptors, and the Crab Spider sub-class can also summon Spiderlings.
    • Any villainous character could learn Patron Powersets, all of which have at least one summon (with the exception of the variants for Masterminds). Some have an additional pet or pseudopet as well (for example, Leviathan Mastery had Water Spout, which was effectively the same as Tornado in Storm Summoning).
    • When Incarnate powers were added to the game, the Lore Incarnate powers let any character of any class summon ghostly versions of various minor NPCs to fight for them for a short time.
    • Subscribing for at least 9 months would allow the player to give vanity pets to all of their characters; subscribing for at least 14 months would allow the player to give combat pets to all of their characters. There was a choice of styles so you could match the pet to your character concept (fairies, robotic drones, etc), and the combat pets could either give offensive or defensive buffs (chosen when you pick the pet). Now the pets pets are available in an in-game shop for in-game currency.
    • Other vanity pets were available from the cash shop (now the same in-game shop as the buff pets), plus a leprechaun pet that would increase money drops while it was active.
    • Finally, there are various temporary powers that allow summoning of helpful pets for a short time, from armored police drones for heroes, to armored Arachnos soldiers for villains, to zombies and werewolves for everybody (just to name a few examples).
  • Conviction (SRPG): Some classes can learn magic that summons additional troops, though these spells tend to be expensive in terms of MP. Huffy Hoof's Chest hair allows the wearer to summon Huffy, regardless of class, again for a large MP cost.
  • Dark Souls: This is the lore behind the game mechanic of summoning allied phantoms to aid you. In the DLC The Ringed City for the third game, we finally get to see what a summoner who isn't a mere Undead Hollow can do. The Adjudicator Giants are able to summon entire armies at once.
  • [[Deception allows the player character to call up monsters to either attack or daze enemies by using crystals known as Block Orbs. But first, the monsters themselves must be constructed from the remains of invaders (for instance, a Zombie is created from a Soldier, a Cleric, and a Pirate). Monsters also level up as they're used.
  • In Diablo II, the Necromancer and Druid characters have a whole list of spells devoted to summoning multiple allies, who are always loyal and fight until killed. The Amazon and Assassin can summon a single powerful ally.
  • Dofus:
    • Though it's not a tactic favored by many players, all eighteen classes have at least one summon spell available, though how many and what level they're obtained at differ from class to class (ranging from Osamodas, which get their first summoning spell at level 1; to Huppermages, which get their first and only summoning spell at level 160 out of 200). Furthermore, all characters regardless of class can learn to summon spiders and skeletons via quests or scrolls.
    • In the sequel, Wakfu, there's less emphasis on summons (and no way to learn "extra" summons), but eleven out of seventeen classes still get at least one by default. (Not the same 11 classes, and mostly not the same summons) Summoning here was formerly split into two types, "Leadership" (for summoning living or magically-animated creatures), and "Mechanics" (for summoning or building devices), but Mechanics was folded into Leadership to simplify the system.
  • Dungeons & Dragons, and all its computer game adaptations, have plenty of summoning spells...although not all of the beings summoned are going to be instantly cooperative.
    • Planescape: Torment is notable for lacking much in the way of lasting ally summons its similarly-based contemporaries feature, but does feature several instant-massive-damage summons, especially at very high level, where they're accompanied by spectacular CGI-video animations.
    • In games like Baldur's Gate, summoning creatures is usually an excellent way to rip medium-low level adversaries apart; however, higher level wizards tend to have spells which allow to quickly "banish" the summoned creatures, making them useless.
      • Unless you keep summoning them, in which case they very quickly run out of banishing spells. Alternatively the top level summons such as Planetar or Gate are immune to banishing spells... but totally useless, because they count as "unaligned", so you don't get Experience Points for their kills.
      • Summons are obscenely useful in the first game, since the spells summon massive numbers of creatures, which includes archers. This was noticed, and a limit of five total creature's is imposed in the sequel, as well as most spells calling only one or two at a time.
      • One major quest line in BGII focuses on a bunch of Drow seeking to summon a really powerful Demon, then bargain for its aid once it's arrived since it's too powerful for loyalty clauses in the summoning to work. Fortunately the PC steals the MacGuffin they were planning to use for leverage, with the usual consequences for team Drow.
    • Neverwinter Nights has a number of spells and items that let you summon a convenient ally to your side who'll then follow you around as basically another party member and fight for you until the spell's (generally long) duration runs out, the creature gets killed or banished, or you take your next rest, whichever comes first. Limited by the fact that you can only have one such summoned ally around at a time, although that's in addition to your usual henchman (and familiar or animal companion if your class comes with those).
  • In Drakengard, your party members' pact-partners when summoned last for a while, whereas your dragon does one thing and then disappears.
  • The Elder Scrolls
    • The series contains evocation magic (under the label of "Conjuration" as of Morrowind). These spells take a creature/item from somewhere else and bring it in front of the caster under their command. In practice, there are two main types of this:
      • "Creature summoning" takes a creature from somewhere else and brings it in front of the caster, under their control, for a fixed duration of time. (Skyrim shows in the Master Conjuring quest that mages can summon unbound Dremora from various Planes of Oblivion. When the mage summon them, they have to be beaten into submission before they yield, even if the mage wants something that goes against their Daedric Prince's wishes, in this case a Sigil Stone. The Dragonborn expansion lets the Dragonborn summon a Dremora Butler and/or Merchant to carry things or sell them.)
      • "Item summoning" combines Summon Magic and spontaneous Item Crafting magic. In Daggerfall, there is a spell that creates a type of weapon or armor at a random quality level, from nothing; in Morrowind, Oblivion, and Skyrim, there are spells that summon specific quality armor or weapons enchanted with the souls of a summoned creature (Daedric Armor). In Skyrim, it's even more blatant that the summoned weapons are only temporary as it shows them as sort of a purple weapon made of magic, showing it's only a shade of the actual weapon. The Dragonborn DLC has the "Bardic Knowledge" spell to summon a spectral drum to boost stamina regen in a radius for 300 seconds.
    • Skyrim also has the Thu'um (or "shout" in Dovah), which creates magic with only three words can can call upon a violent storm, summon the undead from the Soul Cairn or even send dragons to your aid.
    • Each game also features permanently summoned creatures, usually by sorcerers or necromancers. It's implied to require rituals that the player is unable to do (without exploits).
  • In Elemental - War of Magic, it's possible to summon a wide variety of creatures.
  • Eternal Darkness: The Tome of Eternal Darkness allows its bearer to summon Trappers, Zombies, and Horrors with the Tier, Aretak and Pargon runes, as well as one of the Ancients' runes. Just don't waste your time trying to use Mantorok to fuel the spell.
  • Exile/Avernum: There are a number of spells for summoning temporary allies. Before summoning demons, it's necessary to cast another spell to keep them from immediately turning on you.

  • In Fate, there is a group of spells classified as charm magic that allow you to summon up to six monsters to temporarily fight for you.
  • Fell Seal: Arbiter's Mark: The secret Vessel class specializes in summoning powerful magical beings for attack and defense. Other classes have the various “Locus” spells, which conjure an elemental creature to attack a single target.
  • Final Fantasy:
    • Final Fantasy IV: Rydia is one of the first examples in the franchise; while summoners were actually introduced in the previous game, Rydia brought attention to the job. Since then, Summon Magic in some shape or form has been a staple of the Final Fantasy series. In some cases the summoned beings even play a role in the plot (hello Bahamut).
    • In Final Fantasy V, Summoners are one of the jobs the player characters can train in, and it works more or less the same as in III and IV (as a powerful one-time attack). The Ranger can also use the !Animals command to summon a random woodland critter, which does a mild amount of damage, inflicts a status effect, or heals the party, for no MP cost.
    • In Final Fantasy VI, the summoned beasts, or Espers, drove the entire plot of the game. They weren't even summoned creatures in the usual sense until about an eighth of the way into the game, where they started dying and turning into Magicite. Even before that, pretty much every plot point was based on them: They hold the lost art of Magic, the Evil Empire is draining their powers to become all-powerful, the Mysterious Waif is half-Esper, and their world contains the resting place of the Gods of Magic. For all their plot-importance though, the actual summoning aspect is arguably the weakest it's ever been in a Final Fantasy game. You can only equip one summon per party member, and you can only summon them once per battle, unless someone mimics the summoner. True, the summoning effects are still quite powerful, and holding the Magicite alone teaches magic, but they're no longer the bane of all enemies, like they were in IV. Though that's Justified because Magicite is actually the remains of a dead Esper. All you're doing is summoning some shadow of their former self.
    • Final Fantasy VII is probably the most inconsequential example of regular summoning magic in Final Fantasy, as none of the summoned deities play a role in the main plot of the story, and none of the characters have any "special" links to them, as the Summon Materia can be equipped on any one of the main characters, like with all other materia in the game. However, the Black Materia, while unable to be equipped, is a major part of the story due to Sephiroth using it to summon Meteor to destroy the planet.
    • Final Fantasy VIII takes it a step further, with the entire combat system being built around your summoned creatures, called Guardian Forces. The main characters defeat Guardian Forces and thus earn their friendship and support, and "junction" these Guardian Forces. The GFs then grant them various powers, such as the ability to use magic, summon them, use special abilities, or junction magic to their physical stats to make them tougher, stronger, more powerful with magic, etc. This also has some important plot relevance, as a side effect of junctioning Guardian Forces is memory loss.
    • Final Fantasy IX has summon magic as an Inherent Gift of a tribe of people. In this game, abilities are taught by items, and Eidolons are taught by certain gems. Storywise, they are used as weapons of mass destruction by the villains. The effects of one Eidolon even looks like a nuclear explosion.
    • Final Fantasy X and Final Fantasy XII switched to more lasting summons, having them replace everyone on the team but the summoner and fight like a party member.
      • It's worth noting that Espers in XII tend to be best used solely for their limit breaks, as a full party of three is much more versatile and can potentially do more damage than the Espers' own attacks, given the damage cap. This leads to something similar to the first kind, as the Espers unsummon themselves right after said limit breaks.
      • Also of particular note is Yuna's emergence as a playable character in Dissidia 012 Final Fantasy, summon abilities and all. Why is this noteworthy, you might ask? Well, the Dissidia games are Mascot Fighters, and all of Yuna's attacks are carried out by one (or two at once, if in her Super Mode) of the five Aeons that she obtained in her pilgrimage (sidequests not included) in FFX. It's also notable because the other character whose powers are largely defined by her summon abilities, Lightning, uses Odin's powers by herself, having Odin sit the fight out.
    • Final Fantasy XI summons stick around, making the summon a variety of 'pet' that costs Mana to summon, to keep summoned, and to use its powers. In a doubly dissonant subversion, conflicting both with their storyline role and their traditional usage in the Final Fantasy series, summons' attacks are actually fairly weak unless you use your desperation ability or reach level 70.

      However, until you reach level 70, the Summoner class is used in parties as nothing more than a different kind of White Mage, exactly because the summons are so weak: if you see Summoners under 70 keeping their pet out all the time while in a party, they're not doing their job properly. When they reach level 70, however, they're used more for their intended purpose, and the mechanics of play are closer to the "instant attack" version: summon, run into the fray, use mega-attack, unsummon, fall back, recharge (one way or another), rinse, repeat.
    • Final Fantasy XIII has these, but they can transform into vehicles. Each character has their own summon (Odin, Shiva, Bahamut, Alexander, Hecatoncheir and Brynhildr to Lightning, Snow, Fang, Hope, Vanille and Sazh respectively) because of their status as l'Cie. In-Universe, the Mon party members in Final Fantasy XIII-2 are described as a minor form of summoning.
    • In Final Fantasy XIV, Summoners, Arcanists and Scholars all use a pet-type summon. Arcanists summon different varieties of Carbuncle, which is described as an Aether construct. Scholars, a healing class, summon a fairy to assist them in that task. Summoners summon Egi, a small shard of a Primal's essence that stuck on them after they defeated that Primal in battle (although before they can summon it at will they have to perform a Summoning Ritual the first time, followed by battling it to establish dominance). Summoners later gain the ability to summon Demi-Bahamut and Demi-Phoenix for 20 second periods, though what exactly these things are remains unexplained.
    • Final Fantasy XV trades in series-standard summons for instead calling on the power of the Astrals - essentially the Gods of Eos. However, this can only occur when they deem his live is in jeopardy. The environment becomes covered in will-o'-the-wisps and Noctis' eyes glow red, and he is allowed to invoke the Astral's aid. Said Astrals range from no bigger than a human, to hundreds of stories tall! This mechanic is given its proper balance however (if you can even call it balance) as the Astrals deal massive damage to every opponent in the vicinity, wiping out most non-bosses and severely injuring most bosses.
    • Final Fantasy Tactics Advance has not only the traditional Summoner job, but also an additional ability called the Totema, which were meant to represent each of the races within Ivalice. The Totema targeted all the enemy units, and two of them only targeted MP, while the other three targeted HP. But you could only use them when a unit has ten Judge Points, no less.
    • Final Fantasy Tactics A2 brings back the Summoner job and it's almost exactly the same as it was in Advance. Instead of just the Totema, the game also brings back the all of Espers from XII, here called Scions. They can be accessed by any job with special accessories that can only be obtained from specific missions, mostly tournaments, and can be summoned once per caster per battle to hit all enemies with damage and sometimes another effect.
    • Final Fantasy Type-0: Deconstructed; the player can summon Eidolons, powerful controllable monsters, once per mission to turn the tide of battle. Unlike other Final Fantasy games, however, doing so requires the player to sacrifice one of their party members, with the exception of key story missions.
  • In Fire Emblem, some spells allow this:
  • Golden Sun enables you to summon monsters by temporarily using up "Djinn" which are ready on standby. They can be summoned individually for minor attacks, or you can use up a lot of them at once to summon more powerful spirits; either way, they're ready to help again after a few turns of rest. The problem is that while resting or in standby, you lose the stat bonuses the Djinn give. The cycle goes like this: 1) Djinn equipped, grants stat bonuses. 2) Unleash a Djinni, cause a special effect depending on the Djinni, and put it in standby mode. 3) Summon a combination of unleashed Djinn to get spiffy effects and deal major damage. The Djinn rests for a few turns each before being reset and grant bonuses again. If the character has no Djinn set, he or she is usually at almost 50% of normal capability.
    • The formula for Djinn recovery is basically 1 Djinn on the next turn at random. The way it is set up. You can also hasten the process by unleashing a certain djinn to speed up the recovery. However, given the abilities of the set classes, it is actually a lot smarter to use the customized classes rather than summons (except on Dullahan) because although summons are powerful, you are almost guaranteed to survive a good fight with a custom class. If you run out of summons and the enemy is still alive, your chatracters will get killed.
    • However, if you decide to unleash your Djinn to use their special powers (something that might come in handy), you might as well summon with them to do some damage and raise your elemental powers, and allow them to reset themselves on their own, rather than waste turns manually setting the Djinn.
  • Granblue Fantasy, this is another source of your fighting powers beside your weapons are monsters and spirits that Lyria helps you summon into battle.
  • Hearthstone: Many of the cards summon other cards, some do nothing else. Murlocs are particularly infamous for this.
  • Henry Stickmin -- Completing The Mission: In the Toppat King route, Henry can use a spell to summon Shoop Da Woop to attack the military. Just as it was about to fire, the camera shifts to the base... completely deserted, as the Fail Screen says it took a week for Henry's summon to arrive.
  • Heroes of the Storm
    • Many of the hero abilities from Warcraft IIIare present in some form. For example: Anub'arak has the beetles, Arthas summons ghouls, Kael'thas has the phoenix, and Jaina has the water elemental. Malfurion can choose to summon a treant in his Entangling Roots. Arthas'other ultimate is a reference to the Wrath of the Lich King cinematic: he summons a dragon that breaths ice on the ground. Tyrande summons an owl which flies in a straight line revealing everything, and with the right talent kill anyone who doesn't pay attention to the minimap. Lunara summons a wisp for vision. Gul'dan has the Eye of Kilrogg for a similar purpose.
    • Nazeebo, Thrall and Sylvanas have summons that quickly disappear. Nazeebo's abilities are all different kinds of summoned poisonous animals. Thrall summons wolves which damage and debuff the enemy, while Sylvanas summons banshees which she can jump to.
    • Probius is a hero entirely built around summoning. Rather than creatures though, his summons are machines. He usually summons his pylons in bushes to trap unwary characters.
    • Xul is particularly sneaky, as he can summon creatures under enemy fortifications. He summons skeletons which can do a lot of damage to structures if they go unnoticed.
    • Murky's ultimate is infamous for both being silly, and extremely effective. It is called March of the Murlocs, and it summons a bunch of tiny murlocs who walk in a straight line. They damage and knock back anyone in their path. Its effectiveness comes from how long the ability lasts: far longer than it takes to channel an objective. It has also been known to win games by killing an unsuspecting enemy's core.
    • One of Azmodan's basic abilities opens portals to hell, out of which pop devils. They are interesting in that they have health bars unlike standard minions, so some abilities work on them that wouldn't on minions such as Sylvanas' mind control.
    • Jim Raynor's ultimate summons his ship, the Hyperion. It moves forward slowly, shooting everything beneath it.
    • Tychus summons a banshee ship which serves as a scout.
    • Junkrat can summon an exploding tire to decimate a clumped-up team. He can also summon a rocket to do a kamikaze attack.
  • Hyrule Warriors: One of Lana's weapons is a floating portal that can summon weaker versions of the game's miniboss monsters (or in the 3DS version, colored spheres that mimic the minibosses' movements) to attack enemies.
  • Inazuma Eleven has notable skills that summon hands, gaint gigas, and gods out of nowhere to show how powerful the moves are: Majin the Hand, Bakunetsu Storm, God Catch. The other silly yet cool feature involves a student of world-destroying academy summons penguins of all things to attack. In the sequel, summoning is so common it gets its own term: Keshin.
  • Kingdom Hearts:
    • The summons are Disney characters from other worlds, mostly worlds that don't appear in the game. Some of them change the gameplay temporarily when summoned, like Dumbo, and Mushu who both make KH's melee combat into a temporary Third-Person Shooter... or squirter in Dumbo's case.
    • Some types of Heartless can do this, too. The Crescendo Heartless can summon new Heartless to the battlefield. The Cresceno card in Chain of Memories even boosts the power of summon cards at the cost of disabling regular magic. The Darkside Heartless summons Shadows. The Dark Follower does the same except that the Shadow Heartless it summons have a purple tint rather than the standard blue. Bouncywild Heartless can summon Powerwilds. One of the fights against Ansem, Seeker of Darkness has him summon Bit Snipers if you stay far enough away.
    • Kingdom Hearts: Chain of Memories has the summons from the first game return as Summon Cards. These work similarly to the Friend Cards that appear randomly during battles and represent party members, but are actually in your deck instead of just dropping in for a single use. In both cases, they appear, perform an attack and leave. A few of these require player input and for the ones that don't, you can move Sora to direct the attack to a varying degree. They can also be stacked into Sleights for different effects, only some of which involve summoning the respective characters.
  • Kingdom of Loathing: The Pastamancer class is able to summon various pasta-themed monsters, including zombie lasangna, undead macaroni, and the dreaded Spice Ghost.

  • In League of Legends, you take the role of a Summoner. An anonymous character who calls into battle (or summons) a champion, whom which you control to battle other summoners to win EXP and IP or influence points, to unlock champions. More directly gameplay-related are Champions who themselves summon creatures to help them. From plants, to spiderlings, to turrets, to zombies, to a clone of you or your allies, to a giant animated teddy bear from Hell (literally), there's quite a few options.
  • In The Legend of Dragoon, the final spell all the character receives is a Dragon summon. However, given that all the magic in this game has extremely over the top destructive effects, this is overkill.
  • Lost Kingdoms has both varieties.
  • Lufia: The Legend Returns: Deckard is a benevolent pirate whose most powerful attacks are "White Whale" and "Sea God". Betcha can't guess what they do.
  • Lufia II: Rise of the Sinistrals: The most powerful elemental spells (Firebird, Ice Valkyrie, Thunder Beast, and Dragon) are summons, though they aren't explicitly called that.
  • Marvel Heroes features a lot of characters with a summoner build, including some you may not expect, like Luke Cage (who summons other members of Heroes for Hire), the Thing (who can call in the other members of the F4 as well as Yancy Street Thugs), Rocket Raccoon (who can lay down turrets and call on Groot), or Iceman (who creates a trio of powerful ice golems), and some you probably would, like Loki (who can create an illusory army), Dr. Doom (and his various Doombots and drones), and ... Squirrel Girl (guess). On top of that, "Team Ups" allow everyone to have a constant summoned companion or sidekick. There's also gear that summons various types of allies (ranging from minor enemies to Iron Man), some on command, some when the character attacks, some when the character gets attacked.
  • Master of Magic has creatures that can be summoned in battle AND a large number of creatures that can be summoned outside battle under your permanent control. You can see most of them during a montage in this video.
  • Mega Man:
    • Mega Man (Classic): Rush, Beat, Eddie, and the only-seen-once Tango probably count. in Mega Man 8, the Unexpected Shmup Level has the possibility of calling them all ('cept Tango).
    • Mega Man Battle Network: Beating most Navis will get you their NaviChips, which let you summon them to perform an attack. NaviChips come in multiple levels (as many as five in some games), and they always freeze time, making them especially valuable. To keep players from Navi-spamming, there's a limit of five NaviChips per folder (a deck-like structure of thirty chips), but you can increase it in various ways.
  • Metal Gear Ac!d: Some Character cards appear to allow Snake and Teliko to summon main series characters to attack their enemies. Some which do this are Cyborg Ninja (Fixed Damage Attack on any target on the stage), Psycho Mantis (mind control on any living target on the stage), Genola (knocks out all characters on the stage), Gurlugon (slows down all characters on the stage) and the Metal Gear cards (trampling enemies, shooting them, cutting them up...).
  • Mortal Kombat X: A handful of characters gain this in their variations. Namely Quan-Chi (a bat-like demon), Kenshi (ancestral undead samurai), and Scorpion (a skeletal demon). Customization options in Mortal Kombat 11 can allow Kung Lao to summon the spirit of his ancestor, the Great Kung Lao.
  • In NetHack, it can sometimes be a pain to get your pet(s) to follow you around the dungeon. The 'Magic Whistle' will instantaniously bring them to you, even if you're in a room with all the doors closed.
  • Nexus Clash has Petmaster classes that summon large numbers of minions, limited by their ability to maintain their connection to the physical plane. What form this takes depends on moral class and alignment — Angels who go this route act as a fragile Robot Master, Demons summon via Lovecraftian Superpowers, and the Unaligned go for Necromancy.
  • Nippon Ichi games don't use summon magic as a separate type, but the highest-level elemental magic is shown calling forth some massive entity to bring the pain. The later games in the Disgaea series actually have you calling in characters from Makai Kingdom.
    • Disgaea Dimension 2: In addition to the high level spells, the game adds the new Book weapon-type, which uses Summon Magic for all of its skills.
    • La Pucelle: Tactics: You can summon various elemental beings by doing a Mass Miracle by purifying a circle of Geo Effects. Taken to a silly extreme in the Disgaea series where Priere, having as(/de)cended to become a Demon Overlord, can perform an attack where she causes a Mass Miracle and invokes herself.
    • As of Disgaea 4 you can now summon anime characters. If you ever wanted to sic Holo or Anime Tenchou on your foes, now's your chance.
    • In Disgaea 5, Usalia always summons her Prinny mount before getting into combat. Except in her first appearance, where she's gone berserk.
    • According to the World of Disgaea Artbook, Omega-level magic spells and higher are not Summon Magic regardless of how the animation plays out; instead, the Spell Keeper of that respective element appears to help regulate the magical power of the spell and ensure the caster doesn't overload themselves on it.
  • Odin Sphere:
    • Mercedes has the ability to summon a butterfly that attacks with her when she's firing her bow in the remake. Different butterflies has a different direction of attack.
    • Fire Spirits and Ice Spirits Alchemy Potions summon Fire Spirits and Ice Spirits. In the original game, the spirits will block 3 hits no matter how strong the attack. In the remake, they assist you by dealing damage to those who get close to you and inflict their element's status effect (burning or freezing) on the enemy.
  • Onmyōji is based on the arts of onmyōdō, so the use of shikigami in battle is commonplace.
  • Phantasy Star Online also uses a summon-type attack, called a Photon Blast, as a Limit Break.
    • Phantasy Star Universe has a variant where the android CASTs get massive artillery pieces teleported from satellites and BEASTs turn all big, furry, and dangerous. Humans and Newmans only get summons in the Portable series, activated the same way as the SUV weapons and the Nanoblasts.
    • Phantasy Star Online 2 has an evolved version of its predecessors' limit-break-style summons: instead of pausing the action for a flashy cutscene-attack, your summoned... being either roams the battlefield attacking on its own or follows you and attacks your targets, depending on the summon. They only last a few seconds, and they aren't particularly strong compared to your regular attacks, but you are invincible while summoning them, and you can even chain the summons with nearby players to make them substantially more powerful.
  • The Mythical Pokémon Hoopa introduced in Pokémon X and Y has the ability to summon and control other Olympus Mons using its Hyperspace Fury signature move.
    • In Pokémon Ranger: Guardian Signs, you can draw Ranger Signs to summon Legendary Pokémon.
  • Romancing SaGa does this also; but summoning elementals, to really summon the very powerful monsters you need special items to do so.

  • Septerra Core uses summons for big instant attacks. The Summon card, combined with elemental cards, are basically powered-up versions of normal spells. Combined with other cards, the summon often changes the card's normal effect to straight damage-dealing (with two exceptions: one, a powered-up healing spell, the other causing numerous status effects). All summons conjure beings from the in-game mythology.
  • Shin Megami Tensei and its various spin-offs run on this trope.
  • Summoner employs both lasting and temporary summons. Monsters clearly based off of Western mythology, such as minotaurs and golems, hang around for a while to knock some heads, while the great dragons you get from the rings hidden in the ancient China-like part of the world do one thing and disappear. In Summoner 2, the main character actually becomes what she "summons" for a short period of time.
  • Summon Night: This is the entire magic system. The stones that allow you to summon act more like spellbooks in that they need to be equipped and each has a set of available abilities that a particular summon can do. Most are the "instant attack" variant, coming out to deal/heal damage or possess units (as buffs/debuffs). A few can also be summoned into units, giving the summoner an instant ally. However, doing so denies the use of said summon for any its other skills until it is recalled. If it falls in battle, all the abilities of said summon are unavailable for the rest of the battle. Summon Night 4 did allow the player to use a summon's skills while it is out on the battlefield as a unit. It hangs a lampshade on this by having said summon teleport from its current location to pull out the attack, and then teleporting back.
  • Super Robot Wars: Some games in the series have attacks where A unit summons mechs or weapons that aren't available for normal use (such as supporting characters). For example, Quatre in some games often has his strongest attack summon the Maguanac Corps to fight by his side for one ridiculously unfair beatdown. Super Robot Wars W has a variant with the "Support Request" ability, that allows you to call in a non-deployed character to perform an supporting attack.
  • Super Smash Bros.: In the fourth installment, Zelda, having lost her ability to transform into Sheik, gains a move where she summons a Phantom from Phantom Hourglass and Spirit Tracks. It's quite versatile as it can deliver a strong attack and even take hits for Zelda.

  • Tales Series: Summons have been present since the first game, Tales of Phantasia.
  • ''Tengai Makyou': Suigetsu can summon paper shikigami to assist in combat; they stick around as extra party members, attacking automatically until they're 'killed'.
  • In Torchlight every class has a skill tree dedicated to building your personal mook army.
  • Total War: Warhammer: A number of spells and unit and army abilities allow players to summon temporary units in battle; these are affected by summon degeneration, which causes their health to rapidly decay to zero after a certain amount of time, and are not kept after the end of the battle in campaign mode, but can be useful under the right circumstances — especially if you need something expandable. In addition to the numerous variants of the Animate Dead spell, which are otherwise functionally identical to regular summons, the game counts:
    • The Transformation of Kadon, a basic spell within the Lore of Beasts and thus available to several different factions, allows the summoning of a manticore.
    • The Arachnarok Queen, a Giant Spider in the Greenskins army, can create a unit of smaller but still oversized spider hatchlings.
    • Wild Dominion, a spell unique to the Beastmen, summons a Cygor, a gigantic cyclopean minotaur who throws boulders like a mobile artillery platform. Morghur, when equipped with his Stave of Ruinous Corruption, can summon a unit of Chaos Spawn.
    • The Lizardmen, after performing certain actions in campaign, can call upon a unit of feral Cold Ones from the deep jungle and summon an ethereal Skink Priest through the Geomantic Web.
    • The Skaven possess numerous spells to this effect, all themed around summoning hordes of reinforcements from underground. Vermintide summons a unit of Clanrats, Pestilent Birth a unit of Plague Monks, and the Dreaded Thirteenth Spell a unit of Stormvermin.
  • Touhou Project: Yukari has the superpower of "altering boundaries", allowing her to teleport anything from anywhere to anywhere. During the games, she mostly sticks to summoning her shikigami, though.

  • Ultima: Most of the games have one or more "Summon Creature" spells, ranging from rats to insect swarms to demons. All of these created them as friendly NPCs that fought until killed or the summoning wore off.
  • Under Night In-Birth: Orie's only EXS ability is summoning a sword-wielding spirit called Thanatos to perform attacks for her (the rest is just swordplay and strict training). Chaos has a slightly more belated version of this: his ability allows him to summon and read a magical tome, known as the Chaos Code. However, the Chaos Code shows him how to summon and control a medium-strength Void who does a lot of his fighting for him, and unlike Orie's he can keep it manifest for as long as he likes.
  • Vantage Master is based around this, since it's a tactical RPG where you start with a summoner that has to call forth allies as the battle continues.
  • Warcraft III: Several Hero units are capable of summoning beasts, elementals, or demons to aid them in battle.
    • Alliance:
      • The Archmage summons a Water Elemental, a tough short-ranged unit (and can have up to three active at any time).
      • The Blood Mage summons a Phoenix as his ultimate, a flying bird immune to spells and can do damage without stopping to attack. Unlike most summons in the game, it has no life timer, instead it constantly loses health. When it reaches zero health (either by itself or from enemy attack), it turns into an egg. If the egg is left alive, it shortly turns into a new Phoenix shortly after.
    • Horde:
      • The Far Seer can summon a pair of wolf spirits, who are eventually permanently invisible while moving.
      • The Shadow Hunter can create immobile Serpent Wards that spit at nearby enemies. Troll Witch Doctors can place Sentry and Healing Wars, which monitor an area or heal units around them respectively.
    • Undead:
      • The Death Knight's Animate Dead ultimate can bring back half a dozen corpses to fight under his command, which then explode after use. The expansion made them invulnerable as well.
      • The Dreadlord's ultimate summons an Infernal, which stuns enemy units on summoning and then burns everything around it.
      • The Crypt Lord can summon beetles from corpses. These have no life timer, but he can only have five at a time.
      • Necromancers summon a pair of skeletons from a single corpse. They can also be upgraded to summon one ranged and one melee skeleton instead of two melee.
    • Night Elves:
    • The Keeper of the Grove can transform an area of trees into a number of Treants. The Treants don't get stronger with the spell, it just summons more of them from a wider area. As the Night Elves don't consume trees for lumber, this can allow the Night Elves to deny enemies lumber or make shortcuts.
      • The Warden can summon an Avatar of Vengeance as her ultimate. The Avatar itself then summons invulnerable Spirits of Vengeance from corpses.
    • Others:
      • The Beastmaster summons beasts, shockingly enough. He's remarkable in that all his spells are summons (a bear, a hawk, and a quilbeast, something like a cross between a porcupine and a warthog), while his ultimate sends waves of thunder lizards from nowhere to run into enemies and explode.
      • The Firelord can summon a Lava Spawn. If the Lava Spawn kills enough enemies, it creates a new one.
      • The Pit Lord's ultimate can be cast on a friendly or enemy unit, causing it to take massive damage every second and can't be dispelled. When (not if) the unit dies, a Doom Guard spawns from it.
      • The Dark Ranger's Black Arrow spawns skeletons from units killed under its effect.
      • The Naga have the Parasite spell, which causes damage over time. If the unit dies while the spell is still active, it creates a tiny Mur'gul from their corpse. Eredar Warlocks have a similar spell that summons a tiny demon instead.
      • The Burning Legion has the Purposely Overpowered spells Dark Portal (Archimonde's spell, which summons a random number of high-end demonic units) and Rain of Chaos (Balnazzar's spell, which summons four Infernals at random in a huge area, although it can't be aimed).
      • The Razormane Medicine Man is a Pig Man that can summon smaller pigs. As it can also create Healing Wards, it's a good choice for a mercenary unit.
    • Several items can be used to summon allies:
    • The Spiked Collar and Demonic Figurine create Felhounds and Doom Guards respectively.
      • The Talisman/Amulet of the Wild item summons Furbolgs (bear-men), either up to three ordinary ones or a single high-level one.
      • The Book of the Dead creates half a dozen skeletons.
  • Warlock: Master Of The Arcane allows player to summon variety of magical creatures to serve in his or her army.
  • World of Warcraft:
    • The Mage class also has an optional elemental summon. So do Druids, Priests and Shamans with the right talents, although their summons are rather short-lived and can't be controlled as directly.
    • Death Knights can call short lived ghouls, while a talent allows them to keep a ghoul as a permanent pet much like a hunter or warlock.
    • Hunters can tame creatures out in the wild, which are an integral part of playing their class. They summon these creatures with a calling spell. In the Beastmaster spec, many of a hunter's spells summon animals which do a special attack and then leave.
    • The Warlock is explicitly using demons Summoned from the Twisting Nether, making them the best example of this. Some of their demons can be named, and are [1]. In the Demonology spec, they can call other nameless demons on a temporary basis. Warlocks can also summon the Eye of Kilrogg which can be used to see far away things though it is less versatile than Far Sight.
  • Yakuza: Like a Dragon features a non-magic version of this in the form of the "Poundmates" smartphone app, which Kasuga can use to call upon certain characters he's helped (or fought) over the course of the game to lend him a hand in battle (for a nominal fee). Being an RPG fan with an over-active imagination, Kasuga treats the whole process as if he's using traditional summon magic.
  • In Yo-Kai Watch, the main character can summon Yo-Kai they've befriended by inserting their medal into their Yo-Kai Watch.

    Visual Novels 
  • Fate Series: The Servants in Fate/stay night, the prequel, and the pseudo-sequel are copies of Heroic Spirits, heroes or other major figures from history and myth stored in the Throne of Heroes, an interdimensional realm where these figures go after death. A Magus prepares a magic circle, usually made of blood. Optionally, he/she can add a relic of that hero or specify them as a Berserker (provided that someone else hasn't summoned their Servant as a Berserker yet). Then they show up, the Master makes a contract for a week or two throughout the Grail War. The Servant stays until either they are defeated or the Grail War ends, at which point the Grail stops helping the Master supply them with Prana and their copies disappear and merge with their original versions in the Throne of Heroes. Except for Gilgamesh, who did not return to the Throne of Heroes after the end of the Fourth Holy Grail War. In addition, due to making a deal with the Earth, Saber/Arturia has chosen not to join the Throne of Heroes until she wins a Holy Grail War and gets her wish, so instead, she returns to her original moment of death every time she dies in a Holy Grail War (which is what happens offscreen at the end of Fate/Zero, and the cycle ends in the main ending of the Fate route of Fate/stay night, where she accepts a Final Death). Saber and Rider/Medusa also stay in the present with their Masters in two of the endings of Heaven's Feel. Oh, and the magus who summons them generally has an absolutely 0% chance of ever being able to beat their Servant in combat, though there are a few exceptions.
    • Among the Servants themselves, a few have the ability to cast their own Summon Magic. Fate/Zero's Caster, for instance, instead of fighting the others directly, only ever uses his Tome of Eldritch Lore to bring in monsters that fight on his behalf.
  • Rewrite: One of two supernatural powers present. Most summoners are in an organization called Gaia and they fight against an organization of superhumans.
  • Umineko: When They Cry: Just about all "furniture" (Think where summons and servants collide) uses this trope. At least, in the mansion. Given that the meta-world appears to be where all the magical stuff lives (at least at this point in time), anyone magical can pop up at any time.

    Web Animation 
  • Dreamscape:
    • Anjren can summon Snowball, a polar bear.
    • The one instance of Black Magic Melissa used so far is just summoning horned creatures... oh, and dragons.
    • Eleenin can summon a trio of fairies to fight.
    • Jenna can summon her Skull Snake, which is Exactly What It Says on the Tin.
  • RWBY: One of the functions of the Schnee family's glyph-like Semblance is to summon constructs made of ice to fight for them. When explaining the family Semblance to Weiss, Winter reminds her that the Schnees can summon enemies that they've defeated in the past to serve them. In battle, Winter has shown the ability to summon several different Grimm types, including small Nevermores (bird-like Grimm) and Beowolves (large humanoid wolf-like Grimm), but Weiss struggles with her summoning until the end of Volume 3, where she manages to summon the arm and sword of the Knight that she fought in her first trailer. Later on, in Volume 4, Weiss summons an uncontrolled Boarbatusk (a large, boar-like Grimm) and later on, after a great deal of concentration and training, she manages to completely summon the Knight, only this time it's entirely under her control.

    Web Comics 
  • In Adventurers!, Ardam could use summon magic as well, though it usually backfired amusingly on him. The story provides some lore for where summons come from: some powerful beings allow themselves to be trapped in the summon realm in exchange for immortality. Ardam's achievement hinges on an inversion: pulling an enemy into the realm of summoned creatures so they can all beat the hell out of it.
  • In Crimson Flag elemental spirits can be channeled through staffs to act as allies. The religion of the Red Reyn bans this type of magic as "spirits are rivals to The Lady."
  • In Daughter of the Lilies, Drath-summoning overlaps with Necromancy, since it calls damned souls into a host through a ritual circle.
  • Dragon Mango has summoning as a class of magic. Candy is the most prominent summoner, and she's very skilled at summoning rabbits, but not much else.
  • Drowtales:
    • Demon summoning is a fairly widespread form of magic in the setting, consisting of the summoner carving a "gate" into a wall (or someone’s flesh) and using it to summon demons, which in this setting are incorporeal, magic-eating spirits that can possess magic-using creatures and turn them into monsters. The issue is that these summons are of the uncontrolled sort and as happy to eat their summoner as they are to eat her enemies, and so are usually summoned one by one through temporary gates and bound into corporeal bodies, which can then be controlled. Summoning gates can also be left open as a form of sabotage, leaving a tide of demons for the enemy to deal with.
    • Despite the name, regular summoning isn’t an example, as it focuses on taking the aura (the soul) of a magical animal or fae and storing it into an object, turning it into an elemental being that can be called on at will. Incidentally, demon summoning made regular summoning largely obsolete — summons are essentially made of magic, and since demons eat magic...
  • El Goonish Shive: Summoned creatures are of the instant ally variety. They are dismissed if "killed" (the same critter can be re-summoned and give a report) or the summoner is knocked out.
  • Last Res0rt has a non-magical (sorta) variant of this with the Efreet, specifically Adharia's ally, Sedja (who stays in a bottle around Adharia's neck most of the time, and has so far been "summoned" by shooting her out of a gun that the bottle happens to fit). We haven't seen much of her so far, but her first appearance is a textbook example of this trope. Sedja would've stayed out longer to fight... except White Noise threatened to stuff Addy in the bottle if she didn't put Sedja back first.
  • MS Paint Adventures: Problem Sleuth affectionately parodies the one-shot-attack summon with a strange array of options: Wilford Brimley, Henry Clay, and a trio of blind jazz musicians are a few examples.
  • RPG World: Cherry can summon with magical stones.
  • Rusty and Co.:
    • Near the end of level 6, the villains summon an Eldritch Abomination using the artifact they have stolen.
    • In level 8, meddling with another artifact once again summons the same monster.
    • Near the end of level 8, Derek the Cleric summons an angel to assist the team.
  • Sluggy Freelance: Done a few times, all involving spells found in the Book of E-Ville. Most summoned creatures are demons, who are used to grant wishes, seek vengeance, or buy beer. However, at one point Bun-Bun summons the Groundhog's shadow (yes, the one which tries to scare a groundhog every February 2nd so there can be six more weeks of winter); the spell goes wrong, and the Living Shadow ends up stuck to Bun-Bun for several years.
  • Unsounded: Magic items can be designed to produce this effect, like a glass ampoule that creates a tentacle monster when shattered and a silk mantle that produces razor-edged spectral insects on command. However, the underlying magic is essentially a solid 3D render, not summoning the creatures from anywhere.
  • What's Shakin': Pai is a spirit mage; a type of mage that can gain the powers from the creatures they bind to and are able to summon their spirits in the form of "haints" aka ghosts. However, Pai is not able to use these powers yet.
  • The Witch and The Bull: Aro's magic works like this as she can summon spirits based on consetllations by firing airing into the air after chanting an incantation.
  • In Yokoka's Quest, the king centipede that Mao fought was summoned from the Darkness Clan with a summoning circle. Grace forms a pact with spirits born from her lucky deck, and has summoned them to teleport her and Yokoka away from a battle, to heal Yokoka, and to play poker with.

    Web Original 
  • Trinton Chronicles: Summoning summons lasting things, where the summons stay around as a new character and beat the crap out of whoever, but they aren't magic spells instead being actual supernatural powers to do the summoning although the rules of marking / making a pact with are about the same.
  • Void Domain: Arachne and other demons get to the mortal plane by summoning circles.
  • Whateley Universe:

    Web Videos 
  • Noob: The fictional in-universe MMORPG has a summoner class, which is played by Gaea.

    Western Animation 
  • The Amazing World of Gumball: In "The Console" Gumball has to use a cellphone to summon his friends and family against the final boss of Inverted Paradox, a jrpg he was playing, to save himself and his siblings. The way he summons them is an obvious send up of Final Fantasy VIII.
  • Harley Quinn (2019): The power of the Queen of Fables, an old school villain who once soloed the Justice League by summoning various fairytale characters to fight for her. Given the nature of the show, this can have various uses such as having the Big Bad Wolf slaughter a family, the Three Little Pigs dispose of a body for her, or Humpty Dumpty provide the main ingredient for a really big omelette.
  • The Little Prince: This is what the powers of the Little Prince amounts to. Besides multi-usage sheeps, he can summon many fantastic creatures or items for the task at hand simply by drawing them. Strangely, despite this he's always puzzled when people call him a wizard.
  • In Miraculous Ladybug, this is Mayura's power. She can conjure powerful creatures to act as guardians for her subject (and possibly for other uses).
  • Winx Club: In season 6, Selina (one of the main villains) has the Legendarium, a magical book. His keeper can summon any number of wild creatures from the book just by reading it out loud. The book itself is a dimension where fictional characters are real, which means, it is a magical link between the imaginary world and the real world. When the Legendarium World is accessed, the legends become real.


Black Tears Demon

Doviculus summons a demon from the Sea of Black Tears.

How well does it match the trope?

5 (3 votes)

Example of:

Main / SummonMagic

Media sources:

Main / SummonMagic