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Video Game / Epic Battle Fantasy 2

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The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops; said minigame stars the Series Mascot, a blue, limbless Cute Kitten named NoLegs, who defected to the heroes after being a boss in the first game. After defeating the final boss, a neo-Nazi named Lance who tried to take over the world, he sides with the heroes and joins the party for the third game.

You can play Epic Battle Fantasy 2 on Newgrounds here or Kongregate here, or the Kupogames site, here.

  • Anti-Frustration Features: If Natz is hit with the Seal status effect, she can still use Purify to un-Seal herself.
  • Antidote Effect: Averted; antidotes cure all three status ailments (Poison, Stun, and Seal), and if Natz is sealed, it's usually better to toss an Antidote her way instead of wasting her turn casting Purify.
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  • Bloodier and Gorier: Played to some extent in the second game, which has a "blood" option.
  • Breakout Mook Character: In the first game, NoLegs was simply an early miniboss amongst many enemy cats, only to become an ally, and slaughterer of his own kind, in the second.
  • Counter-Attack: The second game gives Matt and Natalie skill bonuses that grant them the ability to counter certain attacks with select skills; Matt counters physical attacks with his standard sword slash, while Natalie counters magic attacks with her Lucky Star skill. Both of these counters can be upgraded to trigger more often, too!
  • Defeat Means Friendship: Defeat also means less Swastikas and reduced desire to conquer the world, in the case of Lance.
  • Diminishing Returns for Balance: The second game makes you pick out stat upgrades and skill bonuses with each area you clear. The stat bonuses start out at +10 points per stat, and the number diminishes each time you upgrade the same stat on either player.
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  • Downer Ending: Nearly occurs in the second game when Matt and Natz are graphically poisoned to death due to eating the sand worm they just killed. Luckily for them, an aptly named angel comes along to save the day.
  • Dual Boss: The Zombie Hydra in EBF2. Both heads have a One-Hit Kill attack (most annoying and lethally accurate on Epic), and can revive each other if not both defeated on the same turn.
  • Fake Difficulty: The second game's Hydra boss can be a particularly bad offender. The boss has two parts, both of which have an instakill move. It is entirely possible for both heads to use this move on their first turns, forcing the player to restart an already annoying chapter. Fortunately, the move isn't guaranteed to work every time, and Matt can obtain a skill which gives him a chance to survive any blow — including the aforementioned insta-kill move — with exactly one Hit Point left. (Cue Limit Break.) Natalie has one that randomly gives her auto-life. (Again, cue Limit Break.)
  • Game-Breaking Bug: In the second game, if you kill the last zombie hydra with the Legend attack, the game might freeze and you will be unable to proceed to the next level.
  • Game Over: The second game gives you a tip for each area/boss depending on where you died, and the picture is of the heroes, all crying, with Clothing Damage and destroyed weapons. Checkpoints exist this time... a grand total of two of which are save points.
  • Hailfire Peaks: The second game's Giga Golem stage background is a frozen tundra with a volcano visible in the distance.
  • Life Meter: The enemies and the players' are at the bottom of the screen.
  • Panty Shot: Matt looks up the dress of the angel that revives Matt and Natalie in the second game.
  • Plot Armor: Matt and Natalie both die from food poisoning in the second game, but are revived by an angel shortly after. This is even lampshaded verbatim in the art gallery!
  • Sequel Hook: The second game tells you that you get a new party member at the very end of the game.
  • Save-Game Limits: There's 6 slots to save in.
  • Wake-Up Call Boss: In the second game, the Guardian, who is almost impossible to beat without giving him status effects — if you don't destroy his limbs, his three attacks per round will bury you, but if you do destroy the limbs but don't stun or syphon him, he'll just regenerate them.

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