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Summon to Hand

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When someone needs their own signature weapon (or any other handheld item) back, they sometimes have the option of summoning it even if it's not nearby. This is usually an explicit power of the item itself, and is probably the most common power in magic weapons after absurd sharpness. Otherwise, it's something that the wielder can do via telekinesis. A mundane equivalent can be achieved by attaching a rope to the item so that it can be reeled in.

The weapon may teleport to its wielder's location instantaneously, but more often it will physically fly there, causing a delay between summons and appearance and potentially wreaking havoc to anything that happens to be in the way. The effective range varies.

Expect overlap with Loyal Phlebotinum and Empathic Weapon, and maybe Clingy MacGuffin. Do not, however, confuse with Hyperspace Arsenal. For a weapon that automatically returns when thrown, see Boomerang Comeback. See also Precision-Guided Boomerang and its one-way equivalent, Throwing Your Sword Always Works.

If the weapon can fight as well as travel to its owner then it's a Flying Weapon. Compare Spontaneous Weapon Creation.


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Examples with summoning as a property of the item:

    Anime & Manga 
  • In Bleach, Ichigo does this with his sword after Ulquiorra kills him, transforming him into a super hollow creature.
  • Digimon Frontier: The Chosen Children are able to call their Digivices to their hands if they're nearby. At one point, the bad guys traps the devices in a force field to counteract that.
  • Inuyasha: The title character's blade, Tessaiga, at least once nearly comes to him in a time of need.
  • Goemon of Lupin III has been known to keep a hold on his katana with string.
  • Ushio and Tora: The Beast Spear is almost sentient and, whenever the wielder is in danger, will fly to him, even if the user isn't aware or willing, as seen in the special chapter where Ushio, to keep a promise to Tora, has to temporarly throw the Spear away.
  • Inverted in X/1999, Arashi's sword is summoned out of her open palm when needed.

    Comic Books 
  • Arawn: Math uses this to screw up Arawn's attempted prisoner exchange of his hated older brother for his wife Deidre. Arawn had also taken Math's Sun Axe as a prize for his victory over him, but then Math summons the weapon to his hand to take Deidre hostage.
  • Red Hood and the Outlaws: Artemis has a broadsword and a battle ax, both of which she can summon to her at will.

    Fan Works 
  • Vow of Nudity: Fiora's spellcasting orb normally orbits around her head when not in use, and will dart into her hand when she needs it.
  • In the Discworld of A.A. Pessimal, young Witch Alexandra Mumorovka is figuring things out about flight. As she is Rodinian, she is focusing her overwhelming desire to fly at the approved culturally-significant object, the mortar and pestle in the family kitchen. She is utterly surprised when the kitchen broom leaps into her right hand from fifteen feet away. After the broom leaps to her hand a second time, she reflects that Witches out to the Turnwise, where people are strange, use broomsticks to fly on.

    Films — Animation 
  • The Green Lantern summons his ring back on after Batman slips it off his finger in Justice League: War.

    Films — Live-Action 
  • Hawk the Slayer can make his Mindstone Blade fly into his hand by thought alone. Well, not fly, exactly. Slowly float.
  • Marvel Cinematic Universe:
    • As is standard in both mythology and the comics, in Thor, Thor can call Mjölnir from any distance, causing it to fly through the air to his hand. In the climax of Thor: The Dark World, Thor is the subject of an unwilling Random Transportation, causing the hammer to spend most of the fight flying around the battlefield, taking sharp turns and changing directions as it keeps trying to reach him.
    • Notably averted at one point in The Avengers (2012). After the battle on the Helicarrier and the death of Coulson, Thor is shown walking over to his hammer instead of summoning it. He almost summons it then, but stops and tightens his hand into a fist instead. He ultimately physically picks it up. It serves as an effective way to show his affected mood.
    • In Iron Man 3, the Mark XLII armor can be summoned to Tony Stark, in parts. The gauntlets are among the first to arrive, going straight to Tony's hand. This feature also shows up in Age of Ultron.
    • In Avengers: Age of Ultron, Captain America has an electromagnetic gauntlet that allows him to pull his shield to him. Leads to a scene in which he does it while the shield is embedded in an Ultron-bot's chest, to both retrieve his shield and pull the bot off a bridge.
    • In Thor: Ragnarok, there is a slight Running Gag where Thor tries to summon his hammer, but since it is so far away at the time, there is a slight delay that embarrasses him. Later, when he tries to fight Hela the first time, she can easily lift the hammer, being its original wielder, and when Thor tries to call it back to him, she effortlessly holds it in place before crushing it into dust. On planet Sakaar, Thor reflexively tries to summon the hammer before remembering it was destroyed.
    • In Avengers: Endgame, Thor can also call his new weapon, Stormbreaker, to his hand, though one time, Thanos intercepted it. Thor retrieves Mjölnir after traveling to the past during the events of Thor: The Dark World, with the time delay gag happening again. Later at the climax Thor is separated from the hammer while being overpowered by Thanos, only to have the hammer fly back, hit Thanos, and return to the hand of Captain America, who proceeds to wield it for part of the battle.
    • In Thor: Love and Thunder, the newly repaired Mjölnir chooses Jane Foster as its new master, and to Thor's chagrin, he cannot call it to his hand until Jane dies. Gorr the God Butcher can call the Necrosword to his hand.

  • In Katherine Kerr's Deverry books, the silver daggers that are a badge of a dishonoured warrior are enchanted to make them return to the "true owner" which just happens to be the rather tight-fisted dwarf that made them. The only exception is the one that belonged to Rhodry which follows him around due to a mistake made in removing the other spell on the dagger, which made it glow in the presence of elves.
  • Michael Moorcock's Elric of Melnibone stories. Elric can summon his sword Stormbringer to his hand from far away.
  • In Heretical Edge, characters can enchant weapons so they can later be called to their hand. Joselyn uses this to get a silver dagger she can give to Flick when she's being menaced by werewolves, and Flick herself later uses this to call the same dagger in a later fight with the same pack.
  • In Ra, a spell to do this with a disassembled mages' staff is so complex, it makes the main character's list of "impossible things".
  • The final battle in Song of the Lioness features a summon to hand duel between Alanna the Lioness and the resurrected Duke Roger. The sword in question is a fusion between two swords, Alanna's own Lightning and Duke Roger's crystal sword, so it doesn't know who to go to when summoned. She wins by tricking him into pulling as hard as he can and then suddenly letting go, causing the sword to sail at high speed right into his chest.
  • The Stormlight Archive:
    • If a Shardbearer loses his Shardblade, it instantly vanishes into mist unless he specifically wills it to remain solid; he can then summon it back in ten heartbeats. If the Shardbearer is killed, the Blade materializes next to his corpse. A "living" Shardblade can be summoned instantly.
    • In Oathbringer, we see what Shardblades look like from the Shadesmar side. Since all Shardblades are spren, the spren simply follows the Shardbearer around. Spren look mostly humanoid in Shadesmar, but "dead" Blades have their eyes scratched out and scream when their bearer tries to summon them. Some spren capture deadeyes and keep them out of sight since they're super creepy, but this does not noticeably impact the summoning process.
  • Tales of the Ketty Jay. Captain Frey has a daemon-infused cutlass that Grayther Crake created for him to pay for his passage on the Ketty Jay. Its ability to do this trope is demonstrated in the Cold Open of the first novel, which starts out with them both captive and Frey's cutlass stuck in the belt of a rival sky pirate.
  • Bahzell can do this with his sword in The War Gods series. It's one of the ways he can prove he is a Champion of Tomanak. His fellow champion Sir Vaijon also summons his longsword in his final battle.

    Live-Action TV 
  • Mighty Morphin' Power Rangers: The Dragon Dagger, unless imprisoned, can float to its Ranger's hand. The Megazord's Power Sword descends from the sky.
  • The "line to hand" variation is mentioned in an episode of Supernatural. Demons tend to knock the brothers' guns out of their hands with their telekinetic powers. During an in-universe fan convention about a series based on the brothers' adventures, one fan asks why they don't just tie their guns to their hands. Sadly, Sam and Dean never took this advice.
  • Suzie from Dirk Gently's Holistic Detective Agency was able to summon her Magic Wand back with great difficulty after Todd knocked it out of her hand, resulting in the two of them having a tug of war over it. Before this, she'd actually taped it to her hand at one stage.

    Myths & Religion 
  • In Celtic Mythology, The Dagda's magic harp Uaithne is stolen by Fomorians (who find that it produces no sound without his permission). When he arrives and calls for it, the harp leaps from a wall and flies to his hand, killing nine Fomorians in its path.
  • In Hindu Mythology battle epics, the warriors can summon weapons by reciting a shloka. This is usually done under the breath because each weapon has a counter-weapon, and reciting the shloka out loud would put your cards on the table. Of particular note is a super-weapon called Bhrama-Astra that can be obtained by penance. Once the warrior obtains it, he can create it by reciting a shloka.
  • Mjölnir of Norse Mythology is a Precision-Guided Boomerang and may have this power at a standstill as well, depending on your interpretation. The comics and film have continued in this tradition.

  • The Adventure Zone: Balance:
    • Jess the Beheader possesses a "soulbound" axe that can be summoned to her location, similar to the "Weapon Bond" ability of the Eldritch Knight sub-class.
    • In The Eleventh Hour, Magnus is given a spear called the Chance Lance by the goddess Istus. When he throws and recalls it, it reverses its path in time back to his hand.

    Tabletop Games 
  • Dungeons & Dragons:
    • Early editions had weapons with lines attached, allowing them to be retrieved after being thrown. They included the aklys (a short weighted club) and the harpoon.
    • The adventure T1-4 Temple of Elemental Evil, when the PCs rescue Prince Thrommel. If his broadsword Fragarach is within sight, he can simply speak and it will come to his hand.
    • The Dwarven Thrower is a magical warhammer that shows up in many editions. Only a dwarf can use it, and it has a special enchantment that lets it act as a throwing weapon (something that warhammers typically are not) that always returns to its wielder's hand after every throw.
    • One of the Ravenloft villains has a cursed bloodthirsty sword that appears in his hand whenever fighting starts. He could get rid of it for good, but counts this as Cursed with Awesome, since he's strong enough to compensate for minor combat disadvantage from the curse and enjoys being in fact armed with a magical weapon even while "disarmed". And is just as bloodthirsty as the sword, for that matter.
    • Forgotten Realms:
      • The "Dagger of homing" — mildly enchanted daggers of Waterdhavian origin that reappear in their scabbards after a throw. In novels, Danilo Thann had one until traded away to Elaith.
      • Return of the Archwizards trilogy introduced "darkswords". They were designed as ancestral weapons, so anyone who has a right to wield one can call it into the hand at will. Of course, the wielders abused this property by throwing swords all the time, and these are sharp enough to cut anyone who happened to be on the way when flying back.
      • Wulfgar of The Legend of Drizzt owned a war-hammer called Aegis-Fang. Simply by thinking about it, Wulfgar could recall the hammer to his hand so that he could strike his enemies with it even after he had thrown it at other enemies.
    • 3.5th edition has the Weapon Crystal of Return, one of a class of items which can be attached to a weapon to grant it extra properties. The Least version allows a weapon to be drawn instantly, the Lesser version grants Summon to Hand, and the Greater version grants the returning property (which causes a thrown weapon to fly back to the square it was thrown from after 1 round).
    • In 4th Edition, all magical thrown weapons will return to their owners' hands after an attack, whether successful or not.
    • In 5th edition, the default boon for Warlocks who choose the Pact of the Blade is a combination of Morph Weapon and Spontaneous Weapon Creation. If they prefer, when they find a more potent magical weapon, they can choose to magically attune themselves to it instead, allowing them to banish it to a pocket dimension and then teleport it to their hand whenever they will.
    • In a case of players will find a way to make anything work in their favor, some cursed weapons were enchanted so that they appeared in the "owner's" hand whenever they were in any kind of combat situation, preventing them from using a non-cursed weapon. But, characters that have enough skill will take advantage of that, allowing them to always have a weapon at ready while their own skills far overmatch whatever curse is on the weapon.
  • Champions supplement The Circle and M.E.T.E.. If separated from his bow, Kor Hunter can summon it to him by using his Instant Change ability.
  • Daemon weapons in Dark Heresy may have a rule that states that the weapon may be called into the owners hand at will. Unfortunately, it also hurts the owner to keep his hands off it, and holding it for a long period of time may result in unpleasant consequences.
  • In Nomine has artifacts with the "summonable" feature.
  • Warhammer 40,000 has the Space Wolves character Arjac Rockfist, whose Thunder Hammer has a teleporter built into it so that Rockfist can throw it and immediately recover it. Given the Norse trappings of the Space Wolves, this is likely intended as a futuristic spin on the Mjolnir example in the Mythology section.

    Video Games 
  • The ancient ZX Spectrum game Kentilla allowed you to do this - saying "Kentilla" teleported the sword to your hand - very handy if you were captured.
  • In God of War (PS4) and God of War Ragnarök, Kratos wields the Leviathan Axe, an enchanted axe that can be recalled to his hand from any distance and has the power to wield frost magic. Justified since the dwarves who forged it were also the ones who forged the series' version of Mjölnir, the legendary weapon of Thor, the Norse god of thunder who can perform the same action with his weapon like in the myths (though here, he opts to use a Badass Fingersnap in conjunction).
    • Hilariously, in a behind-the-scenes commentary, Cory Barlog mentioned that the presence of this trope was entirely due to the frustration the dev team had with the original idea of needing to physically go and retrieve the Axe any time it was thrown at an enemy or puzzle, so they scrapped that and made it so Kratos could summon it to his hand.
    • The concept is also played with regarding the Blades of Chaos, twin shortswords attached to chains that can summon fire. A cutscene in God of War Ragnarök shows that Kratos can recall the Blades by yanking on their chains which automatically pulls them back into his hands.
  • Kingdom Hearts:
    • The Keyblade teleports back to the wielder if they hold their hand out for it. Possibly via Hammerspace, as that is where it spends a lot of its time and the method for getting it from there is identical. The Strike Raid technique is built around exploiting this, repeatedly throwing it at the enemy and summoning it again (in some versions it just flies back like Captain America's shield).
    • Sora actually uses this to his advantage in the second game where he agreed to give his Keyblade to Jack Sparrow in exchange for his help.
    • As the series has gone on, this has been used more often in fight scenes. In II, Sora uses it to free his Keyblade from being pinned to the ground by Roxas, and in the climax of Dream Drop Distance, Riku rapidly dismisses and then re-summons his Keyblade so he can hold it in a reverse grip.
    • Kingdom Hearts III's Re:Mind DLC gives Kairi a ranged opener that inverts the trope, by having her toss the Keyblade at her target and warp herself to it to follow up with melee swings.
  • Final Fantasy XIII-2 offers a variation: Serah's Moogle companion, Mog, is also her weapon, a Bowsword. When enemies appear, he will instantly appear in her hands in his weapon form.
  • It Takes Two: The second half of the Shed level gives Cody nails with this function; he can throw them to pin things in place, then whistle to make them fly back to him. He gets a total of three throughout the level.
  • Minecraft: Thrown tridents normally have to be manually retrieved by the player. With the Loyalty enchantment, they will magically fly back to the player after hitting something, no matter how far they went.
  • Xena: Warrior Princess brings back Xena's trusty Chakram from the show, and it can magically return to her hands after each use regardless where she throws it.
  • Zork features a limited yet dramatic example. The malice-sensitive elvish sword the protagonist finds early on in Zork I, that is then waiting to be picked up at the beginning of Zork II, is found embedded in a stone in Zork III - and you can't pull it out. Exploring the nearby Shadowlands, you may encounter a hooded and cloaked foe with a counterpart blade who is both the most dangerous and lethally inclined character yet; previous beings were either disinclined to start a fight or harassed you in ways which could unluckily turn lethal. This stalker means your death and will pursue throughout the Shadowlands. The first time you face each other, your sword will teleport to your hand, glowing more brilliantly in warning than ever before. (Although Zork III starts to subvert tropes established in the previous story, so this doesn't indicate precisely what you might expect.)

    Visual Novels 
  • The Servants in Fate/stay night don't actually carry around their weapons, but instead simply do this when preparing to fight. This is possible because Servants and their weapons are Made of Magic, meaning that their weapons can simply be dissolved into magical energy whenever they aren't needed and rematerialized whenever they are, just like how the Servants themselves are able to become intangible spirits to conserve mana.
    • The magical accident that summoned Saber/Artoria is an inversion of the trope. Because of the way Sympathetic Magic works, Shirou having a sheath she once owned embedded in his flesh means it can call her.

    Web Animation 
  • RWBY:
    • Back when she was in her prime, Maria Calavera used a pair of kama called Life and Death that she could either combine into one double-ended scythe or dual wield separately. Both were loaded with Gravity Dust, meaning she could call one back to her so long as she had the other. The only reason she survived to become a Cool Old Lady was because the assassin who took her eyes made the mistake of standing between her and one of those kama while she had the other in her hands. This earned her one scythe To The Back and gave a blinded Maria the opportunity to bury the other in her neck.
    • Jaune gets a variation when he and the rest of the heroes get a Mid-Season Upgrade in Volume 7. One of his new tools is a grenade that creates Hard Light shields, and another is an upgrade for his shield that lets it channel Gravity Dust like Maria's aforementioned weapons, allowing him to retrieve the shield grenade after use.

  • After Quentyn accidentally makes his powerful sword Wildcard in Tales of the Questor, he is told the weapon is bonded to him and that in time he can learn to call it at need. Even before that point it has flown into his hand on its own when he was in danger multiple times.
  • Gunnerkrigg Court: The owner of a blinker stone can make it teleport into their hand with a thought.
  • Goblins:
    • The sword Oblivious simply doesn't exist when Minmax isn't holding it. Whenever he lets it go, his own future hand emerges from a glowing portal to grab it. Thus, whenever he later reaches for it, his hand disappears into the past through the same glowing portal and emerges with it.
    • Chief's spear re-materializes in his hand after he throws it and it hits a target. In this particular case, the "summoning" happens immediately after the target is hit; Chief doesn't need to explicitly summon it.
  • Grrl Power: Detla the alien warrioress has a "schism blade" which can break down in many tiny shards before reforming, which she uses either as a Flechette Storm or to call back the sword to her hand if taken from her.
  • The Order of the Stick:
    • Roy is upset at the loss of his family sword, newly revealed as a Legacy Weapon. But when he screams in frustration at learning he doesn't have the opportunity to retrieve it, the sword teleports to his hand. Later on, he gladly starts using this property alongside Throwing Your Sword Always Works.
    • Thor grants Durkon a hammer that appears to be a unique artefact in-universe but essentially works like a Dwarven Thrower (see Tabletop Games section).
  • In Station Square, Graves makes the chi amplifier fly to his hand from a distance.

    Western Animation 
  • The Sword of Omens from ThunderCats had this explicit power. "Sword of Omens, come to my hand!"
  • Kim Possible: Ron can literally whistle and go "Magic sword!" and his magic sword, the Lotus Blade, will leap into his hand from a distance.
  • In Adventure Time: Billy the Hero's sword Nothung will do this when its name is called. It's also an Absurdly Sharp Blade, so Billy has a gauntlet to hold it in. Although in a video game, Cinnamon Bun inexplicably gains the ability to summon Nothung as well.
  • Jezmine in the Conan the Adventurer cartoon series has magically enhanced shurikens that returns to her when called. She also teaches Zula, another of Conan's allies, how to give the same property to his bolas, which are later on reforged into a boomerang that still retains this magic.
  • The Bayards of the Paladins in Voltron: Legendary Defender typically store themselves in the Paladin armour when not in use and teleport into their wielders hands when needed. Of the Paladins Keith takes it to another level, being able to teleport his Bayard from one hand to another in the middle of a fight and teleport it from a different room to the surprise of the others.
  • The Fairly OddParents! showed this as being a property of Excalibur, showing it returning to Timmy after he throwing it.
  • Justice League: In "Hearts and Minds", Green Lantern is separated from his Power Ring and makes it fly to his hand.
  • Vax in The Legend of Vox Machina has a magical throwing knife with this property.
  • In Jackie Chan Adventures, Finn, Ratso and Chow after being transformed into dark chi warriors, discover they can regain their respective weapons by holding their hand out.

Examples of summoning as a power of the individual:

    Anime & Manga 
  • A common ability in My-HiME and My-Otome, where the characters make their weapons or other signature weapons ("Elements" in show terminology) materialize in their grip.
  • Mages in Fairy Tail can use a magic spell called Requip / Exquip that works like a Hyperspace Arsenal in a video game by allowing them to pull weapons out of a pocket dimension. The character that is seen using this the most is Erza Scarlet who not only uses it for swords (sometimes a lot of swords) but also magic armor that increases her abilities. She even uses this spell to store her regular clothing, though she prefers wearing her armor most of the time. Humorously, the dimension only has a limited amount of space. Erza actually has to rent out several rooms at Fairy Tail's dorms to store most of her equipment. Erza spends a good chunk of her earnings on the rent alone.
  • Sword Art Online: In Underworld, it is possible to control sacred weapons this way, mostly seen with the Integrity Knights. Kirito later does it himself for his final duel against Vassago, calling not only his Starry Sky Sword to his hand, but also its sheath along with Eugeo's Blue Rose Sword to his back, before equipping his Black Swordsman outfit.

    Comic Books 
  • Both of the Superman villains called Bloodsport have a tech-based version of this. They both use arms transporters to teleport weapons from a hidden location to their hand. This backfired on the second Bloodsport when one of Superman's allies blew up the warehouse with all of Bloodsport's weapons. Bloodsport was shocked when nothing appeared in his hands except molten shrapnel.

    Films — Live-Action 
  • Star Wars: An iconic Jedi ability, first shown in The Empire Strikes Back, is that they can use the Force to pull their lightsabers into their hands if disarmed. Obi-Wan does it in the first prequel, and Rey does it in The Force Awakens, overpowering Kylo Ren's attempt to do so in the process. In The Last Jedi, Rey and Kylo Ren try it on the same lightsaber again, but this time, the lightsaber splits in half due to the telekinetic tug of war.
  • In The Matrix Reloaded, Neo summons a pair of sai in this manner while pwning the Merovingian's mooks.
  • The Sultan in Aladdin thinks he can stop Jafar by knocking his Magic Staff away. Jafar simply summons it back.

  • Denis Arilan does this with his Deryni powers in The Quest for Saint Camber: "A distracted snap of his fingers brought two empty goblets, floating over from the dishes cleared away after supper, one of which he filled from the flask."
  • Harry Potter:
    • In general, a Flying Broomstick can be summoned into a wizard's hand by standing over it and saying "Up!" in a clear and commanding voice. There seems to be a knack for this, as most wizards are not able to do it, at least on the first try. Harry wonders if the brooms can sense if the attempted summoner would actually prefer to stay on solid ground.
    • The Summoning Charm, "Accio", can be used to summon a desired item from any distance. Harry uses this charm to get his broomstick during his fight with the Hungarian Horntail in Harry Potter and the Goblet of Fire. In another incident, Mrs. Weasley uses it to relieve her sons Fred and George of a number of their spell-candies, which they've hidden in different pockets throughout their clothing.
    • In Harry Potter and the Order of the Phoenix, Fred and George themselves use it to retrieve their broomsticks before escaping from Hogwarts. Befitting their status as exceptionally powerful for their age, they manage to successfully Summon their broomsticks even though the said items were locked in a storeroom and chained to a wall.
  • In The Kane Chronicles, Carter and Sadie can do this via their "locker" Duat which stores their weapons, letting them pull previously stored weapons out at will.
  • Discussed in an inner monologue by Martin in Spell or High Water, as he's tumbling through the air, separated from his Magic Staff. He can't do magic without holding his staff (as the shell won't recognize him). He imagines writing a macro that would have his staff fly to his outstretched hand (in the manner of Thor's hammer by saying something like "Santo, aqui" (El Santo being the symbol on his staff, and "aqui" being Esperanto for "here"). Then he realizes that the macro wouldn't work because he needs to be holding the staff for it to work.
  • In the Secret Histories novels, the Drood family Serjeant-at-Arms is endowed with the power to summon weapons to his hand. During the Loathly Ones War, he's seen calling up pistols to both hands, firing them till they're empty, then dropping them (they disappear) and pulling freshly-loaded guns out of the air.
  • Valkyrie once took the hat off Skulduggery Pleasant and threw it out of a window. She wasn't at all surprised when he used wind magic to set it back on his head.
  • In the Smoke series by Tanya Huff, the spell "Come To Me" is basic form of telekinesis that causes objects (or people) to literally come to the caster. This is the first spell that Tony learns, and he becomes quite proficient with it.
  • Talion: Revenant: Talions (or at least Justices) can summon their weapons from afar. Obviously, this comes in handy at times.

    Live-Action TV 
  • In Season 2 of Altered Carbon, Kovacs new sleeve has biometric mag plates that can summon his handguns to his hands.
  • In Charmed, Prue can make things come to her hand with her telekinetic abilities. Later, Paige has a similar ability, except that with her power, she holds out her hand, says the name of the object, and it teleports to her hand.
  • Himitsu Sentai Gorenger: Several of the Monsters of the Week display the ability to throw their weapon (usually a staff) and call it back to their hand. The is actually the only special power displayed by the Sinister Scythe-wielding Gold Mask, the first monster killed in the series since there wasn't a lot of time in the first episode to show if he could do anything else.

    Puppet Shows 

    Tabletop Games 
  • Dungeons & Dragons:
    • Classic (AD&D1 - D&D3) spell Drawmij's instant summons, preparing an item to teleport from almost anywhere into the caster's hand at any moment later.
    • The 1st Edition legerdemain cantrip present allowed the caster to summon a small object to his hand from up to 2 feet away.
    • AD&D2 era spell from Dragon Magazine, "hither" by Ed Greenwoodinstant summons lite: level 1 and no components, but limited to non-magical items already on the caster's person (e.g. on the bottom of backpack).
    • 4th Edition:
      • "Shadow-Wrought Weapon", the class feature of the Unseelie Agent option, can be summoned as a minor action from hammerspace (or wherever it is that it's stored when not in use).
      • The Swordmage 4E class gets this as a class feature, being able to summon their "bonded weapon" to their hand at will. Also, its ranged spells are generally flavored as "throw a magic-imbued sword at someone, then summon it back to your hand".
    • 5th Edition, Fighters get this when they take the Eldritch Knight archetype. It is called a "Weapon Bond" and it enables them to teleport a weapon to their hand as a bonus action. This will work as long as the character and the weapon are on the same plane of existence. Pact of the Blade Warlocks can also do this but it is an action for them instead of a bonus action. The Path of the Giant Barbarian gains this ability at 6th level, but only while raging. However, unlike the Warlock and Fighter it's an automatic effect that occurs immediately after they throw their weapon- another benefit they gain at that level is the ability to give the weapon they're currently wielding the thrown property if it doesn't already have it.
  • In Earthdawn, the Summon Arrow talent allowed an Archer adept to retrieve arrows that he has fired that are within 100 yards of him.
  • Exalted allows a hero with the Charm "Call the Blade" to cause any melee weapon they own that's close enough to fly to their hand. There also exists a variant for thrown weapons.
  • GURPS's Psionic Powers supplement introduces the TK Tether (make the object leap into your hand from nearby) and Exo-Draw (teleport a weapon from its holster to your hand) perks. Compared to most examples of this they have a very short range, though.

    Video Games 
  • Jade from Tales of the Abyss summons his spear into his hand during battle. The rest of the time, he uses his vast control of fonons to wrap it around his arm. Luke actually asks if he could learn how to do that, but Jade says that screwing it up could teleport the weapon inside of his arm. Luke is dissuaded from asking any further.
  • Kain (BO2) and Raziel (SR, SR2) in Legacy of Kain series can telekinetically make weapons fly right into their hands. It's implied to be natural power of all vampires.
  • As the Skate series allows you to get off your skateboard and drop it, a quick tap of the right button will automatically bring the board back to your hand, just in case you dropped it and lost track of where it went.
  • In addition to the Keyblade example above, it seems to be a standard issue power in the Kingdom Hearts series. The various members of Organization XIII can all summon their signature weapons from nowhere.
  • In Final Fantasy XIII-2 Noel summons his javelin back to him after throwing it. Lightning has the ability to summon her divine Gunblade.
  • The General class in some Fire Emblem games use the mundane version of this by tethering their lances to a chain; they attack by throwing the weapon, then pulling on the chain to retrieve it.
  • In Iji, Komato assassins use their personal teleporter to juggle plasma cannons, allowing them to unleash rapid-fire plasma bursts despite each individual plasma cannon being a slow-firing weapon.
  • Overwatch: Junker Queen has this property with her "Jagged Knife" ability, where she chucks out a blade to stab enemies from afar before using her electromagnetic gauntlet to draw it back to her hand, pulling whatever poor shmuck she just impaled towards her.
  • In Paladins, Tiberius has the Heavy Blade attack, where he throws his sword, dealing big damage to enemies it hits. Afterwards, the blade sticks wherever it lands, and can be recalled to his location, potentially damaging an enemy again on the way back.
  • The Elder Scrolls has certain Conjuration spells that allow the caster to summon a "bound" weapon, which entails summoning a Daedric spirit in the form of a chosen weapon, such as swords, axes, bows, and daggers, in their hand.
  • Tiny Tina's Wonderlands: One of the two Clawbringer action skills is "Storm Dragon's Judgment", which allows you to hurl a lightning infused hammer at enemies as well as recall it back to your hand, which also damages enemies on the return trip.

    Visual Novels 
  • While most cases of this trope in Fate/stay night are innate to the magic weapons of Servants, there are some cases of this where the power is innate to the user. Archer is capable of summoning his twin Chinese swords back into his hands whenever he gets disarmed, much to Lancer's irritation during their first fight. As it turns out, however, Archer isn't actually summoning them back to his hands but is rather using projection magic to recreate the weapons in his hands. Gilgamesh, meanwhile, has access to a massive treasury of weapons thanks to his Noble Phantasm, and when not using them for a Storm of Blades he can also do this whenever engaging in close combat. However, unlike the other Servants, the weapons aren't truly instantly teleported into his hand, as he has to pull the weapons out from the portals they pass through. This is something that Shirou exploits when he fights Gilgamesh, taking advantage of his slightly higher weapon summoning speed to put Gilgamesh on the defensive.

    Web Animation 
  • In RWBY, Pyrrha Nikos has magnetic powers, so she can pull her spear and shield to her after throwing them.
  • Erina of Dingo Doodles' Fool's Gold campaign fights by throwing large metal balls that she can teleport back into her hands.

    Web Comics 
  • Clown Corps
    • Part of the standard equipment for the Corps is pie throwing gloves, which can summon a set number of pies to the user's hand for them to toss. Note that these aren't actual pies, but rather chemical compounds shaped as pies with multiple different variations the wielder can summon, such as pies that form adhesive restraints or rapidly solidify to create platforms.
    • Echo can do this as part of her Power Copying Routine, effectively being able to suddenly pull out whatever equipment is relevant to the Routine she's currently mimicking. It's actually a plot point that, due to the sheer arsenal Echo has at her disposal, this would require something much more powerful than the technology used for the pie gloves, leading to Fuchsia figuring out that someone must've developed a superior method of teleportation. She eventually manages to develop her own prototype capable of similar feats, purely because Echo's tech showed it was actually possible to do so.
  • In El Goonish Shive Abe either summoned or created objects like "modern garb", shield and variety weapons. Susan was given the ability to summon a limited magical replica of any item she put into a prepared container — it's not very stable, but she can summon another copy. This power got rather hilarious side-effects with an object that itself was a spell effect.

    Web Original 
  • In Phaeton accessing ventraspace of inventraspace is a power that anyone can use, people generally summon the objects the keep here to their hands.
  • In The Lay of Paul Twister, the angelic paladin Aylwyn is able to do this with her Flaming Sword, (which is apparently a sword made of flames, rather than a sword on fire,) summoning and dismissing it at will.

    Western Animation 
  • Castlevania (2017): Alucard is shown to be able to control his longsword via telekinesis, to the point he can have it attack independently for him. It works very similar to the Sword Familiar from the videogames.
  • In Miraculous Ladybug, anyone using the Dog Miraculous gets this as a power: first, they tag an object with their ball, and later, they can summon the tagged object to themself. While not the flashiest Miraculous ability on paper, this proves to be a key ability in multiple characters' plans in late season 4 and early season 5.


Video Example(s):


Kratos and Thor Clash

During their fight, Thor's Hammer and Kratos' Axe collide mid-air, causing the element's within their mythic weapons to explosively interact and create a frozen lightning bolt, but not before Kratos calls out the God of Thunder for his failures as a father.

How well does it match the trope?

5 (20 votes)

Example of:

Main / BladeLock

Media sources: