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Welcome to the Realm, champion.
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Paladins is a Free-to-Play hero-based First-Person Shooter developed by Evil Mojo Games and published by Hi-Rez Studios of SMITE fame. It was in Open Beta on Steam, Xbox One, and Playstation 4 before being fully released on May 8, 2018, where it was ported to the Nintendo Switch shortly afterwards on June 12, 2018. The game was also put on the Epic Games Store on March 24th, 2020. The story is based around a war between the Magistrate and the Resistance in Crosswind Hold.

Long ago, there was a great war that threatened all life in the Crosswind Hold. Dragons and other monsters ravaged the realm, decimating all life.

Warriors, wizards, and all those seeking peace fought back as Paladins, led by the warrior Valera and the archmage Karne. They saved the realm, bringing a golden age of peace - and with the absence of war, the Paladins disbanded - Valera's warriors, her Paladins, retired.

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Karne and his magicians stepped up to rule from where the war had felled countless kings and queens - becoming the Magistrate, with Karne, the mightiest wizard of the lands, becoming the Grand Magistrate. Under their wise rule and studious research, Crosswind Hold furthered its golden age.

It was not to last.

In the mines of the realm, crystals were harvested and transformed by scientists, inventors, and alchemists into a powerful kind of magic that far outpaced even the Magistrate's might. A technological revolution came - and as with all progress, came its costs: destructive accidents, atrocities in the name of science, warlords and even commoners vying for power threatening to trigger another war.

Karne, fearing a repeat of the war as well as the crystals' terrible potential, declared crystals to only be handled by the Magistrate, stripping towns, cities, and commoners of crystals and all they powered - for some, a lifestyle they could not live without - by peace, or by force, causing an uproar among the realm, violence to deepen, and a schism within the Magistrate and its people:

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  • Valera, sickened by what she saw as the Magistrate turning into a tyrannical dictatorship hoarding power for nefarious purposes, gathered those who did not follow Karne's orders, those who suffered under the Magistrate's new laws, and those who saw crystals as a right to all living beings into the Resistance, aka the Paladins.
  • Karne, disgusted at the abuses of crystals by evil men widening the gap between the haves and have-nots, costing the lives of innocents for every accident, and wars over the crystals threatening to destroy the peace the Paladins have worked so hard to establish, gathers loyal scientists, soldiers, spies, and wizards to the banner of the Magistrate.
  • And, finally, the oddities caught in between - rogue witches and wizards who wish to continue their research (and find it hard to do when there's a war going on), opportunistic bandits and thieves, free spirits (sometimes literally), old villains come to plunge the realm further into chaos, and even Gods and Goddesses - the Wild Cards.

War has come back to the realm.

There are 43 unique champions thus far, falling into four different classes:

On the surface, the game has lead many to consider it a clone of Overwatch, but what transpired was a situation of concurrent development, much like the Infamous and [PROTOTYPE] situation; both games just happened to be developed and released at the same time. Despite its "similarities" to both Overwatch and Battleborn, the game holds its own in the Hero Shooter genre.

There are currently three gamemodes in this game:

  • Siege: A hybrid of King Of The Hill and Payload. Two teams of 5 players compete to capture the center control point before the other team is able to, upon which a Siege Engine spawns. The team that captured the point then has a time limit to escort the engine to the other teams spawn. Capturing the center control point, successfully escorting the engine, or successfully defending your spawn from the engine awards one point, and the first team to four points wins (however, a winning point cannot be achieved via a successful defense). This mode is used for both casual and competitive.

  • Team Deathmatch: Two teams compete to see which side gets forty kills first.

  • Onslaught: A 10-minute 5 V 5 hybrid of Team Deathmatch and King of The Hill where points are gained by capturing the control point or killing enemies. The winner is the first team that gains 400 points or the most points after 10 minutes. There is also a variant called King of the Hill, where the capture point moves every 90 seconds and respawning work more like Team Deathmatch in that players respawn in random spots on the map instead of a designated spawn room.

There are also temporary game modes based on events in the Realm:

     Events 
  • Siege of Ascension Peak: It's Magistrate vs. Paladins as they battle on Ascension Peak. Players will be assigned a random character and that character's allegiance determines which team they are on (ex. Skye will be on the Magistrate, Cassie will be on the Paladins). The map is under constant artillery fire and players must dodge explosives crashing down everywhere. Not only that, the ascendance of Jenos has affected the battlefield, granting all Champions 50% cooldown reduction for more power. This event lasted from OB 68 to OB 70.
  • Rise of Furia: The Abyss hungers. Race to the top of the demonic spire, avoiding rockets fired by an abyssal lord. Then prepare for a winner-take-all Team Deathmatch to escape eternal torment. Use your Champion’s abilities to scale the spire. But watch out — the abyssal lord is on your tail! Brave the Abyss to snag boosts, granting Ultimate Charge for the entire team! Once atop the spire, fight to escape the Abyss in Team Deathmatch!
  • Dragon's Call: The beacon is lit and both Paladins and Magistrate have come to heed the dragon’s call, arriving on the shores of the Warders’ ancient homeland. Race to unlock seals guarding the island’s inner vaults and capture what lies within. In a 4 v 4 match, players carry the Warder’s Key Sphere into the opposing team’s Vault four times to win. Careful though, the Key Sphere is a power not meant to be handled alone and will rob the carrier of their abilities and render them unhealable. Keep the Key Sphere moving by passing it to your teammates if you want to win.
  • Dark Tides: Abyssal Horrors are invading the Realm! Every Siege, Team Deathmatch, and Onslaught game will have a 25% chance to spawn one of four Abyssal Echo during the match. Abyssal Echoes are powerful miniboss forms of champions in Dark Tides skins. Once an Abyssal Echo appears, players will have a short time to defeat the Echo before it tears open a portal and escapes to the Abyss. Destroying an Abyssal Echo will award every contributing player 1 Dark Doubloon to spend at the Dark Tides event store, the Dark Exchange. Careful! There have been sightings of a rare Abyssal Echo howling in the night. Defeat this rare wolf Echo and you’ll find yourself with a special Gold Doubloon, which can be exchanged for Limited Special Variations of the Dark Tides skins.
  • The End Times: Things are happening in the Shattered Desert. Rifts are opening, powerful relics have been found, and the Magistrate's forces are on the move. The game is like King of the Hill, with capture points spawning and moving across the map. Each point represents a tear in reality, with tears affecting reality in ways which can buff characters in some way, such as increasing ultimate charge, reducing gravity, and other effects. Killing players gains points but not as many as controlling a point does. The event lasted from update 2.02 to 2.04.

The current maps for each gamemode are:

  • Siege: Ascension Peak, Bazaar, Brightmarsh, Fish Market, Frog Isle, Frozen Guard, Ice Mines, Jaguar Falls, Serpent Beach, Shattered Desert, Splitstone Quarry, Stone Keep, Timber Mill, Warder's Gate
  • Team Deathmatch: Abyss, Dragon Arena, Snowfall Junction, Throne (custom matches only), Trade District
  • Onslaught: Foreman's Rise, Magistrate's Archives, Marauder's Port, Primal Court

The current standalone cinematics are:

     Lore Cinematics 

     Champion Cinematics 

     Cinematic Trailers 

The Paladins Youtube channel has also created a mini-series, called "Drunk Lore". As the name suggests, This has content creator "Punk Duck" trying to recount the lore of various champions while... well drunk.

     Drunk Lore 

Paladins has also spawned two spinoff games: Paladins Strike (made largely by Tencent, not EvilMojo) and Realm Royale. Paladins Strike is an actual MOBA available on Android and iOS, whereas Realm Royale is a Battle Royale Third-Person Shooter, which was initially a gamemode inside of Paladins itself, known as Paladins: Battlegrounds, but got seperated into its own game two weeks later. It is on PS4, Xbox One and PC, and is currently in Open Beta.

Not related to C. J. Cherryh's stand-alone book The Paladin, nor to the black-clad hero of the Western Have Gun – Will Travel. This trope does has some minor thematic relations to the The Paladin trope (see below for why).

Forging the New Tropes

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  • Abandoned Mine: Splitstone Quarry and Foreman's Rise. A mining operation that had goblins workers, which is where Ruckus discovers the Mind Stone of Bolt, and made a modified Mining mech to use him.
  • Abnormal Ammo: Pretty much every champion that isn't using generic bullets count as this. Pip uses potions for his Potion Launcher for example, while Khan uses highly experimental carved-crystal bullets in his repeater.
  • Absurdly High Level Cap: The maximum level for any character or account is Level 999. Player accounts are purely decorational and you get zilch for leveling up your account, but character mastery levels do give you rewards. Levels 2 and 8 unlock your other talents for that character, while level 30 unlocks a character title, and Level 50 nets you the characters' Golden Weapon, which may also include a Golden Character Skin too. Some older characters, such as Bomb King, also have Mastery Poses, Emotes and the Cosmic and Obsidian Skins at varying levels below Level 30, but not all characters have them.
  • Achievement System: The game has 56 achievements to unlock. They range from progression-based, some of them are for earning certain amount of character mastery levels for a particular amount of champions, for playing in a group for a certain amount of hours, or for making a card loadout. While other achievements are for doings things in a match; such as "Boom Headshot" for landing 5 headshots in a row without missing, or "Questions Later", which has you deal damage to each enemy before they damage you. Two achievements; "Beta Player" and "Citizens Of The Realm" can no longer be achieved by new players, the former is due to the game being fully released back in mid-2018, and the latter was due to the Daily Login Bonus being removed, and the rewards being placed in the Free portion of the Battle Pass, which happened in Patch 3.01.
  • Action Bomb: Bomb King's King Bomb ultimate turns himself into one. Unlike most examples of this trope, the Bomb King survives blowing himself up. Ying can also turn her illusions into these using her Shatter ability.
  • Adjustable Censorship: You can turn off the profanity filter in the options.
  • Aerith and Bob:
    • Paladins runs the gamut when it comes to naming the Champions. Some names are plain, such as Cassie, Lex, Vivian, Evie and Buck. Others are from different countries, with the characters only sometimes corresponding to them, such as Maeve (Irishnote ), Viktor (Russian), Fernando (Spanish), Tyra (Scandinavian), Makoa (Hawaiian), Torvald (Nordic; variant of "Thorvald"), Willo (Irish; variation of "Willow"), Grover (English) and Inara (African/Middle Eastern). Then you have Asian names like Ying, Sha Lin, Lian, Zhin and Khan. And of course, there are names that were completely made up for the setting, like Androxus, Kinessanote , Mal'Damba, Drogoz, Grohk, Jenos, Talus and Bariknote . Let's not forget that there are names like Ash, Pip, Strix, Terminus, Moji, Ruckus and Bomb King either. Let's just say that nothing is off-limits when it comes what how Hi-Rez names each Champion.
    • Seris and Furia sound like examples of "Aerith", but their original names were much more "Bob" with the comparatively mundane Abby and Sarah.
    • Androxus and Lex were once partners as lawmen, which perfectly highlights this in effect.
  • All There in the Manual:
    • Devstreams have let out hints of lore and backstories, such as Pip being an orphan and Inara coming from a race of stone-skinned earth mages called stagalla. There are also Lore Cinematics (see above) that tell the story.
    • The Paladins website has a dedicated lore page since patch 2.01
  • Always Night: The maps Serpent Beach and Outpost take place at night with the big, broken moon looming overhead. Serpent Beach was originally a daytime map prior to its redesign.
  • An Adventurer Is You: There are four classes of heroes to choose from, each one with their own playstyle to go along with them. Each class also has a special way of gaining credits (See Fight Like a Card Player below). They are...
    • Front Line: These heroes are the ones who lead the way. They can't heal, but using shields, high health, and/or anything else at their disposal, they'll make sure you and your allies survive. They gain bonus credits from capturing the objective. The Front Line heroes are Makoa, Barik, Fernando, Inara, Ruckus, Torvald, Ash, Terminus, Khan, and Atlas.
    • Damage: Right behind them are the Damage heroes. These heroes are pretty simple to understand, just run up to anyone you see and shoot the crap out of them, with abilities based on causing as much damage as possible. They gain bonus credits from damaging enemies. The Damage heroes are Cassie, Kinessa, Dredge, Drogoz, Bomb King, Lian, Imani, Sha Lin, Strix, Tyra, Viktor, Vivian, and Willo.
    • Flank: Sneaking into the back lines are the Flank heroes. Like the Damage heroes, they have high DPS, but they aren't very good at longer range. Unlike the Damage heroes, however, their abilities tend to be more focused toward stealth or mobility than damage. They gain bonus credits by landing killing blows. The Flank heroes are Skye, Evie, Buck, Androxus, Koga, Lex, Maeve, Moji, Talus, and Zhin.
    • Support: And patching up the wounds are the Support heroes. These heroes are designed to protect you and your allies, but unlike the Front Line heroes, these guys provide the heals to anyone who is willing to receive them, and in most cases, their weapons are designed to interfere with enemies in ways other then just lowering their health, like inflicting Slow, although their damage aren't to be underestimated. They gain bonus credits from healing allies. The Support heroes are Pip, Grohk, Grover, Jenos, Mal'Damba, Seris, Furia, and Ying.
  • An Ice Person: Evie, the Flank hero utilizing Kill It with Ice for all (excluding a slightly out-of-place Blink) of her abilities.
  • Announcer Chatter: In addition to the default announcer, more colorful announcers can be purchased such as:
    • Bomb King
    • Evie
    • Rory "Drybear" Newbrough (Former creative director of Paladins)
    • Evan “Raynday” Raynr (Former Hi-Rez spokesperson/ caster)
    • Nick “Pretty Hair” Koegh (Hi-Rez spokesperson)
    • Bruce Buffer (UFC Announcer)
    • Le Tigress
    • Rohn Jobert
    • Town Crier
    • FeyRazzle (Twitch Streamer, earned through leveling up in the Battle Pass 2)
    • Vox (Paladins Plays of the Week Commentator, earned through playing 25 Ranked games in Season 1)
    • Lore Lady
    • High Command
    • Jester
    • Punk Duck (The "Drunk Lore" host.) Released as a tiered reward from a charity event, and made Free in Battle Pass 11 since they raised enough money).
    • There are also announcers for languages other than English that can be acquired through gold.
  • And Your Reward Is Clothes: The idea of the Battle Pass. Unlock new content and skins by playing the game. You can only get skins directly themed to the Battle Pass by paying the premium portion, however. Completing the free portion of a Battle Pass does still give you certain chests that contain recolors, along with direct unlocks for MVP Poses and simple emotes. However, completing 80 levels of the Battle Pass nets you 50 Crystals. You can also unlock emotes, sprays and MVP poses in both the free portion and paid portion too (depending on the battle pass and its own rewards, of course).
  • Anti-Frustration Features:
    • If a player disconnects for some reason, they'll be replaced with a bot, so you don't have to go 4 V 5 against the enemy team. The game also enforces Anti-Rage Quitting measures, see its entry below.
    • If you are killed just as you activate your ultimate but before it properly deploys (Bomb King, Moji and Drogoz being especially vulnerable to this), it will still be available when you respawn, meaning you won't spend five minutes charging your Ultimate only to instantly lose the chance to use it. Once it's deployed though, you're fair game.
    • Matches in practice mode still count towards player XP, Battle Pass XP and Character Mastery XP, as well as quests, allowing players who don't want to fight human opponents an easy way to progress. It's also handy to do certain Battle Pass challenges that are painstakingly difficult to do naturally (Heal 100,000hp in a single match, for example).
    • No matter how high a place you fall from, you will not sustain fall damage, although some maps have bottomless pits and edges that will kill you if you fall into them... even if your character can fly, and the "pit" is just some grass 40 feet below you.
    • Characters who place down deployables, or otherwise place traps (namely Talus, Barik, Vivian, Dredge, and Bomb King) have indicators on their screen that show roughly where they're placed and their status, namely when they're being triggered and when they're destroyed. Oddly enough, in Dredge's case, it applies to his teleport, not his Harpoons.
    • Some characters have built-in mechanics to avoid fully wasting their ultimates:
      • In Khan and Zhins' case, it resets to 30% if they do not hit anyone with the Ultimate.
      • Lian has a talent that let her keep 50% of ultimate charge so long as she hits someone with it.
      • Talus keeps 70% of his ultimate charge if he does not succeed in hitting anyone with his Ultimate.
      • Atlas, Tiberius and Viktor keep 60% of their Ultimate charge if they never use their Ultimate.
    • You will get warned by either your own character, via a teammate, or through a player using the VGS chat system in various critical situations, including if anyone spots a sniper or a turret, if someone starts capturing the objective, if you get attacked from behind, or if you need to spend credits for items.
    • Because the game is essentially non-stop team fighting, things can get extremely hectic really quickly. To properly alert players about Ultimates, the game plays a echoed voice line for each champion globally so that everyone on both teams knows who's ulting. The game also accounts for Mirror Match situations for most characters, and when an enemy team also ults, a different voice clip will play (Drogoz, Kinessa, Lian, Ruckus & Bolt, Tyra, Willo, Vivian, Zhin are the exceptions to this rule). The voice line is normally different-sounding to your team vs what your enemy hears. The enemy team hears a more distinct and aggressive-sounding voice line such as Atlas shouting "You're Out of time!" on the enemy team, and "Time is on our side!" on your own team.
  • Anti-Rage Quitting: Players are unable to leave a game in progress without closing Paladins entirely, and attempting to open the game again before the round ends will drop them right back into the match they left. The game will also still count as a win or loss for them even if they do leave. Doubles as an Anti-Frustration Feature if you disconnected for any other reason.
    • Not only that, but XP and Gold are calculated based on how well you did in the match. Even if you finish the round after rejoining, you'll get a penalty due to your lack of effort, which means being unable to join matches for a varying length of time, depending on if you didn't return to the game at all.
  • Applied Phlebotinum: Crystals are a source of power in the Realm and are used to power pretty much everything. From street lights to weapons to machines. However, misuse of crystals can lead to catastrophic results.
  • April Fools' Day:
    • In 2017, a game mode called Fowl Play was teased on April Fool's where you could play as chicken versions of champions and become a true pala-hen.
    • On April Fool's 2018, the official Paladins website announced that the champions were being reworked to resemble bad fan art.
    "I don’t know what to say. This isn’t what I signed up for. Why does a rock need a butt?"
    – Anonymous 3D Modeler on the Paladins Dev Team
    • The Sands of Myth Battle Pass drew some controversy for featuring a new skin for Maeve, who already had plenty of skins. When the Update Show for the next update, Darkness and Dragons, was scheduled for April 1st 2020, the Paladins Twitter account teased yet another Maeve skin for the Battle Pass along with a demon theme (note that Maeve already has a Demonette skin). The actual Battle Pass turned out to have a dragon theme and does not feature Maeve.
  • Art Evolution: As a game that went through an open beta, this is to be expected:
    • Some champions were redesigned during the beta, such as Cassie and Sha Lin's faces. Emotes and skins introduced later were also more complex and detailed than earlier ones. Rise of Furia introduced "roaming emotes", that moved when the player moved.
    • The champion teasers underwent a notable jump in quality and action after the open beta grew popular. The earlier teasers, such as Kinessa and Androxus' would either only show the champion or had other characters appear with their faces obscured. Starting with Sha Lin's teaser, other characters were usually shown in full with animated facial expressions and custom props not in the game were used, including destroyable props.
      • The "Go to War" trailer was praised for having animation comparable to Smite's "Hell and Back" trailer.
      • After Moji's teaser, the champion teasers did away with the in-game models in favor of using an illustrated motion comic style. Several 2D teasers later, the teaser for Imani used in-game models again, but since the game was updated with new textures and shaders, the teaser was much better-looking than the previous ones.
    • Ruckus and Bolt both underwent a redesign — Ruckus looking less gremlin-y, and Bolt going from a cartoony 80s-style mech to a wood-and-steel power loader more in line with the Dungeon Punk stylings of Paladins.
    • In OB 66, 2K textures were added, making the graphics look more polished. For example, compare Fernando before and after.
    • In update 1.6, new shaders were added to metal textures to give them an actual metallic sheen instead of looking matte and plastic. This doesn't apply to all characters, however (certain weapon skins, such as Khan's Golden Weapon Skin comes to mind).
    • 4K textures were also added to characters during "Siege of Ascension Peak", though not all characters use them. This makes a few of the champions (Barik, for example) look much sharper visually than before.
    • Originally, getting a champion to level 50 would unlock a golden weapon skin. From update 1.8 onward, there will be golden skins for the entire character as well.
    • Update 3.02 redesigned the Frog Isle map with brighter, contrasting colors and much more frog architecture.
  • Artificial Stupidity: The bots in practice mode completely ignore Kinessa's mines, no matter what. Two of them defending the point? No reaction. Six of them right outside their spawn? Nothing whatsoever.
    • They also never turn around unless you hit them, even if one of their friends are being shot at.
    • They do not prioritize damage dealers, which leads them to randomly attack the fleeing Support when there's a Front Line pouring lead into them (and, as expected, die).
    • All of them follow pre-set lanes, which makes it incredibly easy for Viktor's grenade (and other AOE attacks) to do enormous chunks of damage to the entire bot team.
    • In addition to the above, there's a chance that the bots will clump together and attack as one instead of trying to attack from the sides, which leads to getting shot into itty-bitty pieces.
    • In TDM, bots refuse to buy equipment. Also, specifically on the Abyss map, they ignore the launch pad on the starting platform, resulting in 5 suicides in the first three seconds.
  • Ascended Meme: Hi-Rez is aware of the Paladins community and will sometimes put community memes in the game:
    • Tyra is often seen as a female version Viktor by fans because of their similar weapons and play style. When Viktor's V1-KTOR skin was added in the game, one of the lines V1-KTOR can say if he kills an enemy Tyra is "Ever feel like you've seen a female version of yourself?".
    • Androxus' original "Defiance" ability was infamous for being very inaccurate to land all the shots. His Steam Demon skin references this by hoping at least one shot hits and being surprised if he manages to kill someone using Defiance.
    • Lex's "In Pursuit" ability is often criticized for automatically targeting enemies and requiring no skill to use. In his L-Exo Suit skin, he'll sometimes claim that it's all skill while using In Pursuit. Other times, he'll mention using a targeting system.
    • Deft Hands is considered a very useful item for Mal'Damba because it will speed up his reload stun. Mal'Damba's Wickerman skin really likes Deft Hands, and makes multiple references to it, one of which asks the player if they bought it when they got an item from the shop.
  • Background Music Override:
  • Badass Boast: Taunt voice lines, as well as Ultimate callouts make up a good deal of these.
  • Badass Crew: Three factions with three badass crews:
    • The Paladins: The Resistance of the game, they are led by Valera to fight against the Magistrate's tyranny. Their members are Atlas, Barik, Buck, Cassie, Evie, Furia, Grover, Inara, Jenos, Koga, Makoa, Moji, Pip, Sha Lin, Talus, Tyra, and Ying.
    • The Magistrate: a vast, powerful faction on a conquest to subjugate the Realm and restrict the use of crystals by the common folk to prevent magical catastrophes. Their members are Ash, Fernando, Khan, Lex, Lian, Skye, Strix, Terminus, Torvald, Viktor, and Vivian.
    • The Independants: These champions have no allegiances with either faction, these players in the war are willing to fight either side for their own reasons. They are Androxus, Bomb King, Dredge, Drogoz, Grohk, Kinessa, Maeve, Mal'Damba, Ruckus & Bolt, Seris, Willo, and Zhin.
  • Badass Normal: Viktor and Tyra. They use pretty standard guns, with even their ultimates being pretty mundane. The only thing magical about these two is Tyra's "Hunters Mark", which basically enhances her tracking skills, Viktor's Grenade, which is ambiguous as to if it's magical, and also his "Barrage", which is literally just ordering a plane of some kind to fire missiles from the sky.
  • Baleful Polymorph: Pip/Pepper and Moji's ultimates turn enemies into chickens and doggie treats, respectively. Pip and Pepper's ult can affect multiple enemies while Moji's only affects one, but Moji can insta-kill a transformed enemy by touching them.
  • Barrier Warrior: Almost every Frontline has a shield of some kind, though in varying amounts of HP so you use it in the right situation. Khan has a personal shield no bigger than himself, Fernando has a massive shield thrice his size, Atlas has an attack-absorbing barrier, that nullifies all damage passing though it for 5 seconds, Ruckus & Bolt have an Emitter that is specifically for themselves, Ash has a relatively small moving shield, Barik has a curved barrier, Makoa has a dome shield coming out of his shell, and Torvald has a gauntlet that creates shields for him and his allies. Inara uses deployable walls, while Terminus has a damage absorption field that can charge up a projectile meter, and so don't really count.
  • Beach Episode:
    • The Summer Chest has revealing beach skins for Cassie and Lex along with star-spangled weapon skins for several champs.
    • The Shore Patrol battle pass includes swimsuit skins for Kinessa, Koga, Fernando, and Lian, with recolors for each to turn white parts into yellow.
  • Becoming the Costume: Epic, Legendary, Limited and Unlimited skins also include voice packs that change along with a champions' appearance. Some even have slightly different Ultimate callouts; For example Knightmare Fernando says "I will not die, not again..." instead of his usual "I will not die, not yet amigo!"
  • Berserk Button:
    • Jenos's hair. Don't touch it, it took him centuries to make it look that good.
    • Don't annoy Barik while he's working, which Talus does in his champion teaser, or you will suffer Tranquil Fury.
  • Beyond the Impossible: All announcer packs have lots of unusual Dummied Out lines, such as when you slay an enemy, or when a payload blows up. However, one of the more notable lines that can't be heard outside of the shooting range is achieving a hexa-kill, six kills in a row by your own hand, something which cannot be done in a normal match due to the game being a 5v5 matchup. The Pretty Hair Announcer pack lampshades this:
  • Bloodless Carnage: Downplayed. While there is some barely noticeable red splatter when champions get hit, not a drop of blood is spilled, no matter how violent things get.
  • Blown Across the Room: Pretty much anytime you get killed by someone, this tends to happen to your dead body.
  • Blatant Item Placement: Notably averted. Unlike its competitors, Health and Ammo packs are not on the battlefield, no matter the game mode. To compensate, you have Out of Combat Self-Healing, which kicks in around 8 seconds after leaving combat, and heals you relatively rapidly (depending on item cards purchased)
  • Body Armor as Hit Points: More specifically, shielding. Shielding is considered a type of hit point that essentially gives you extra health. Champions like Torvald and Fernando spawn with shielding as part of their health bar, with the former being able to grant a personal shield to nearby teammates.
  • Boring, but Practical: Healers are often this, due to sacrificing their damage-dealing capabilities in order to keep the team in tip-top shape without slowing the game down as allies need to leave combat for self-healing to kick in.
  • Both Sides Have a Point: The Paladins know of the crystals' destructive consequences, but want the crystals to be available to all so everyone can access the technology, while the Magistrate want to ban and limit crystals because of their known destructive powers.
  • Boss Battle: During the "Dark Tides" event, Asyssal Echoes can show up occasionally in unranked matches. These echoes are bigger and stronger abyssal champions who take a ton of damage. Once killed, every contributing player gets a doubloon that can be spent in the event store.
  • Bottomless Magazines: None of the champions ever run out of ammo and some of them (Grover, Sha Lin, Terminus, Maeve, and Moji) don't have to reload at all. Because of this, Deft Hands (an item that speeds up reloading) is unable to be purchased when using these champs. What they run out of however, is their clip, so Ruckus will still need to reload Bolt's miniguns to continue using them.
  • Bottomless Pit: Some maps have them on the edge of their boundaries. They're generally not a major concern, but skilled players can use knockback to throw enemies into pits for an easy kill. Some champions can use their mobility skill to counter this, though.
  • Bragging Rights Reward: Golden skins and Mastery rewards, such as Cosmic/ Obsidian skins/ MVP poses (the latter two aren't for all characters). Golden character skins and golden weapon skins are proof that a person has played the character to level 50. Prior to Update 3.02 you could purchase player levels with obscene amounts of Gold, but was frowned upon in the community for doing so. The 3.02 update removed this feature.
    • Limited skins work like this; Chieftain Grohk for example, is a skin that can only be gotten through playing Ranked Season 2 or 3.
  • Breakout Character: Maeve, due to her cat traits, affable and cheeky personality, along with her ambiguous tigron nature making her popular with pretty much everyone in the fanbase. Maeve is one of the few non-base-game characters to have some of the most cosmetics, in large part due to her popularity in the fanbase. Maeve has Thirteen Character skins, Fifteen Weapon Skins, six Emotes, and four MVP Poses. Those are numbers comparable to Viktor!
  • Bribing Your Way to Victory: Mercifully averted as of the start of 2018, as no pay to win elements exist in the game anymore after the OB64 "Cards Unbound" incident (which made card levelling a pay to win mechanic, as well as unbalancing a lot of balanced champions). The system was removed in January 2018, made all cards free, and also added in some intentionally bad fan art into the game to "commemorate" the occasion.
  • Butt-Monkey:
  • Cain and Abel: Seris (Cain) and Furia (Abel). One was a sacrificed to the Abyss by the Magistrate, and was given powers by the Abyss itself. Furia was embued with angelic wings and powers by The Pyre.
  • Calling Your Attacks: Each character calls out their ultimate ability, which in some cases can help you avoid them or even negate them with the right ability. Some characters also give a voice line after using standard abilities; For example, Moji does this, though admittedly with magical names in place of the actual ability, such as Moji shouting "Barrium Protectis" after using Magic Barrier to protect herself.
  • Card-Carrying Villain: Zhin makes no attempt to hide the Thousand Hand Guild from the view of the Magistrate or The Paladins.
  • Cast of Snowflakes: Each champion has a distinctive design, distinguishable even in silhouette form. This keeps the characters easily distinguishable even if you're not familiar with the skin they're using, or when viewing their outline through a wall with an ability. There are exceptions to the former that are skin-related, such as Dragoncaller Cassie being mistaken for Lian, Battle Byte Inara not inheriting Inara's long-flowing dress, and Cottontail Seris not sharing Seris' trademark hood, blindfold or slit-dress, all of which can confuse new players initially.
  • Casual Danger Dialogue: Talus in his reveal trailer has him constantly pestering Barik, calling him Mr. B, asking him various questions, and generally getting on his nerves.
  • Character Blog: Jenos, Lian, and Khan all have official Twitter accounts. Jenos naturally is following space-related accounts such as Neil deGrasse Tyson and Space "X". Khan is following Lian. Lian doesn't have any tweets or is following anyone yet.
  • Character Roster Global Warming: There are thirteen damage champions overall, compared to ten flankers and frontlines, as well as nine support characters. Out of all the roles, Damage champions and Flankers tend to be added the most often.
  • Civil War: The Realm is awash with war between two major factions and several independents.
  • Clothes Make the Superman: Downplayed, but present. Most characters can be seen wearing something that explains their in-game abilities, ranging from a hand-mounted rocket launcher (Drogoz) to a full-out set of power armor (Khan and Fernando).
  • Colour-Coded for Your Convenience: Generally, good things and team specific things are blue, green, and yellow, while bad things and enemy team specific things are red, orange, and purple.
    • Player names, outlines and health bars are red for enemies, blue for allies, yellowy-green for injured allies and green for players in the same group. Bullets and most abilities are also colored red or blue / white, so you can easily tell if it's either a teammate firing behind you or if it's an enemy flanker.
    • All base character healing abilities (i:e: Not skins) have green effects, while anti-healing has red / orange effects. The sole exception is Grohk taking the "Spirit Domain" talent, which keeps the lightening beam blue, instead of green.
    • Shielding is denoted as a part of your health bar when added, and is coloured yellow instead of your Health Bars' blue to distinguish the two. Shields themselves are Blue from both teams.
  • Combat Medic: All heroes with healing capabilities are still capable of fighting to varying degrees of viability. Some are able to both support and fight independently (such as Pip, Furia, Grover and Jenos), but some require directly taking part in combat in order to support the team (such as Seris and Mal'Damba). You can, of course, make pretty much any healer into a proper Combat Medic if need be, thanks to the talent system the game offers that changes a champions playstyle and sometimes their abilities. Grover is the closest to a "pure support" there is in this game, having a passive AOE healing radius, as well as in-hand healing to heal specific players. Seris comes a close second due to her in-hand healing being really potent, and not having a large amount of damage capability in her default loadout and Talent.
  • Comeback Mechanic: Two instances:
    • Overtime. When the normal match time runs out or a team reaches 99% on Siege maps, as long as there's at least one attacker on the control point or payload, the match continues to play on, giving them a little extra time to turn things around. However, when someone leave the payload, the time to get back on it decreases rapidly.
    • The Comeback Mechanic. The team that lost the previous round will capture the point 5% faster than the enemy team.
  • Cliffhanger: The outcome of "Siege of Ascension Peak" was left unconcluded for almost a year and it was unknown if Khan or Jenos was the victor. It was finally revealed in the lore page for patch 2.01 that Jenos came out on top.
  • Clucking Funny: Chickens in this game are weak, pathetic, and are commonly used as Butt Monkeys.
    • Pip and Pepper's Ultimate turns enemies into defenseless chickens.
    • April Fool's 2017 teased a joke game mode called Fowl Play that lets players play as chicken versions of the champions.
  • The Computer Is a Cheating Bastard: The old PvE battles had a tendancy to do this
    • Multiple levels: A fragile character's health is buffed to triple or quadruple their normal, duplicate champions.
    • Tortoise Powernote : Enemy ults charge much faster then usual
    • Los Pollos Fernandosnote : Fernando's Fireball ability deals 1800 damage instead of the usual 450 and has lowered cooldown, Pip's normal attack causes Polymorph like his Ultimate.
    • Not even the normal training modes are immune to this. Bots completely ignore credits when buying items, making it possible to have levels of gear that by all rights they should not be able to afford.
      • The AI in bot matches are either as dumb as rocks are omnipotent beyond your understanding, depending on the servers' mood it seems.
  • Cool Horse: There are a few varieties in addition to the standard mount. The Onyx Stallion is just a black version of the regular horse, but there's also the Infernal Warhorse, Frostmare, the armored Scarlet Charger, spooky Nightmare and the Candy Unicorn for those who aren't overly protective of their masculinity.
  • Coup de Grâce: A few champions, notably Torvald, Jenos, Evie and Khan, they all have an ability that could disable the enemy for a period of time for only a second, to a critical five seconds. Torvald is good example, as he silences enemies with his suppression beam, locking them out of abilities, while also not dealing much hurt to the enemy.
  • Cosmetic Award: Leveling champions will reward players with mastery cosmetics such as skins, emotes, and MVP poses. Which then have to be purchased with gold or crystals. Leveling to 50 will reward players with golden weapon skins, which along with looking cool, have special vfx for killing enemies.
  • Crack Defeat: This can happen a lot in Siege stages. So for three times, you managed to take the objective first, but your enemies managed to defend their base afterwards. Then in the last round, your enemies managed to capture the objective first. That's it, you lose from the team you always prevented to take the winning point.
  • Critical Existence Failure: Played straight with the playable roster as to be expected, but also notably played straight with shields such as Khan's Bulwark, or Makoa's Dome shield. If it's still standing, it will completely block damage sources, including a 3000-damage-dealing Skye Time Bomb that is close to the middle; as long as it has at at least 1 hit point remaining, it will completely shield from it as much as if it had 2500.
  • Cutscene Power to the Max: The Cinematics have shown many of the champions using abilities that they aren't capable of using in-game, such as Jenos' ability to fly in his cinematic, but not in-game (though, he does float 24/7 in-game), Ruckus being really durable, Bomb King's' ultimate lasting longer than it should, among other things.
  • Cutting the Knot: When it comes to ultimates that involve boosting health or making teammates more dangerous, many resort to the method of shooting the target until they drop dead, hiding, or at least interrupting the ultimate. Others resort to simply pushing or dragging the target off of the map while they have a Torvald Shield on them, or of Khan has someone in their grasp.
  • Damager, Healer, Tank: The game has these three classes, but four roles; Damage and Flank (the Damagers), Support (the Healers), and Front Lines (the Tanks).
  • Damn You, Muscle Memory!:
    • Take warning if you come here after playing Overwatch or Battleborn: Mobility skills are activated by pressing F, not left shift, while your Ultimate is done by pressing E, not Q. And your other skill is the other way around. Mercifully, you can rebind the keys to your needs.
    • Can happen in-game with two Champions who have similar abilities tied to different buttons. For example, both Grohk and Zhin have abilities that turn them immaterial and invincible, but Grohk's is bound to F while Zhin's is Q.
    • Merrymarker Lians' rifle with scope variant can cause some brief confusion if you've recently been playing a sniper and expect to scope in with right click, only to shoot out a burst of energy instead.
  • Darker and Edgier:
    • Paladins Strike has a more edgy art style compared to the main game. For example, in Strike, Fernando never opens his helmet's visor to show his face, obscuring the charming persona underneath.
    • As the main game progresses, darker lore keeps getting added. Some examples include:
      • Ruckus spending most of his life enslaved in a mine with terrible working conditions.
      • The introduction of Zhin: an assassin, crimelord and the game's first real villain.
      • Talus' kind being a victim of extreme racism and survived nearly being exterminated twice.
      • Terminus being a Tragic Monster who was not willingly brought back to life and forced to kill for the Magistrate's own ends.
  • Death from Above: Viktor's ultimate calls down an artillery strike from the sky.
  • Deflector Shield: Ruckus & Bolt's "Emitter" ability is essentially this, as is Torvalds' Shield ability.
  • Delinquent Hair: Downplayed with Imani, as her recolor "Warder" has tribal-esque tattoo's on her head, instead of a full head of hair. Played straight with Kinessa's "Cutthroat" skin, which has her with orange hair, shaved sides of her head, and a bandana.
  • Detonation Moon: On night maps, the moon appears to have been blown apart. The Paladins lore page reveals that the moon was shattered long ago by an unknown force and some of its shards fell to Earth. The shards killed the land they crashed on, creating the Shattered Desert. It also messed with the space-time continuum in that specific area, as portals from other places open up.
  • Death of a Thousand Cuts: Some champions, such as Ruckus & Bolt, Moji and Viktor don't do all that much damage when burst firing. However, they do the most damage over a long period of time.
  • Did Not Do the Bloody Research: The "Curses!" voice line for Lex, and the "oops!" voice line for Clockwork Torvald has both of them exclaiming "Bollocks!", which is a very mild curse word in England.
  • Did Not Think This Through: Sure, Magistrate, make a Deal with the Devil and summon Raum, an evil abyssal Demon from the Abyss, nothing terrible will happen, and it certainly won't blow up in your face...
  • Disneyesque: The art style is very cartoony, reminiscent of an early 2000's Pixar CGI film.
  • Difficult, but Awesome: Some champions have a sort of quirk to their playstyle that can make them hard to work with when starting out, but can be devastating in the right hands. Examples are Skye Reason , Barik Reason  and Mal'Damba Reason 
    • Flanking in general is this. A Flank has the strengths of a Damage combined with mobility, but the weakness of Front Line (short range), and the fragility of Support (Flanks are actually WORSE than Supports in terms of HP, with the average HP of a flank clocking it at about 2000 list , compared to Ying, who has 2200). Against coordinated teams, Flanks will have a hard time finding openings, but given the chance, they can take out Damages and Supports, contest the objective with impunity, and generally make life hell for the enemy.
  • Distaff Counterpart: Pepper, a Battle Pass 3 skin for Pip, replaces him with a blue female fox. Lore-wise, she's Pip from Another Dimension. Gameplay-wise, she is literally Pip outside of her appearance and some interface icons.
  • Disproportionate Reward: There is a regular daily quest that doles out 100,000 Battle Pass XP for...getting 25,000 Battle Pass XP. This seems to be an oversight, as that amount is hilariously easy to achieve, as Siege, Onslaught, and even TDM will almost always give out much more than this. The developers very likely meant 250,000XP, but it hasn't been fixed.
  • Divergent Character Evolution: Originally, Cassie used a bow as her weapon. When another archer was added in the form of Sha Lin, Cassie was later redesigned with a crossbow to differentiate the two. It helps that Cassie's bow acted more like a crossbow in the first place, lacking the Charged Attack expected from bows.
  • Drop-In-Drop-Out Multiplayer: Averted for Casual and Ranked, as the game enforces you to stick with the same match, no matter how terrible your wifi connection is. Played straight with custom servers, as you can leave those anytime.
  • Dumb Muscle:
    • Buck is as loud as he is gullible - a hulking man blissfully too stupid to realize he scares/annoys his teammates.
    • Conqueror Zhin, a Conanesque, Dungeons-and-Dragons barbarian archetype, admits he's not too high in intelligence skill points, and truly believes Default Zhin (a genocidal, thieving warlord) and Ebon Star Zhin (a Sith Lord in all but name) are honorable foes.
  • Dump Stat: Logically, this tends to be true of least one or two cards out of the 16 cards you have per character; take Pip for example, who has a card called Smithereens, which generates 1 / 2 / 3 / 4 / 5 ammo for free for every person hit with Explosive Flask, which is completely counter-productive to his role as a healer.
  • Dummied Out:
    • Everyone has a voiceline for when they run out of Mana, a Mechanic that is exclusive to Imani, and even then, even Imani can't use the voice command. It's theorised to be a long-standing tradition from Smite, which uses the same voice key command system, and was recorded as a contingency.
    • The announcer packs all had Voice Packs for the Voice Guided System, despite only the Default Announcer being the only one available to use prior to Update 3.01. Update 3.02 removed the option completely, but the sound files still exist in the game.
  • Dungeon Punk: The setting can be described as "fantasy with magic and guns". The guns themselves are empowered by magic crystals instead of gunpowder. The "A Realm Divided" lore cinematic shows that the Realm used to be Heroic Fantasy prior to the discovery of crystals.
  • Early-Bird Cameo:
    • The dance emotes that were introduced in patch OB 59 first appeared a few weeks earlier in the showcase video for the Raeve Maeve skin.
    • Khan made a background cameo in the "A Realm Divided" cinematic before debuting in "Siege of Ascension Peak" and his addition to the game in OB 69. His cameo in the former used a scrapped character concept that had him with massive wings, however.
    • Io had a statue of her on the Bazaar map, and her familiar Luna appeared as a particle effect in the Shattered Desert spawn room before the pair were formally revealed.
  • Early Installment Weirdness: The game has undergone significant changes over the course of its development, as have many of the champions, both in terms of abilities and appearance.
    • Androxus was introduced as early as the Alpha, but looked considerably different (most noticeably, his mask only covers his mouth, leaving most of his face exposed). He was removed before the Closed beta, and when he returned, he had changed to his current look.
    • Buck's kit originally involved throwing down rock walls to block movement and fire. His Ultimate would raise a large circle of stone around himself, entrapping enemies, while giving himself CC immunity and heavy damage resistance. Eventually, this was scrapped, with the "walled defense" concept eventually being re-used for Inara.
    • Cassie has seen a number of visual updates. In Closed Beta 0.27, her outfit was changed from green to yellow, but in Open Beta 0.40, her skimpy look was swapped for a more modest green outfitnote  (trading her bow for a crossbow into the bargain). Even earlier, her companion Zigs used to be a robot bird, but this was changed before the closed beta began.
    • Pip had a very different design during the early days of the Alpha. Additionally, his kit worked a little differently-instead of firing an Explosive Flask, he could spray a field of adhesive to slow enemies, and his movement skill was a generic speed boost, rather than a series of high-powered hops.
    • Grover originally used his axe as a melee weapon (he could still throw it with his alt fire) and he switched between healing nearby allies and damaging nearby enemies. His ultimate was also a Spin Attack instead of an area heal. The concept of a character who uses an axe as a melee weapon was reused with Terminus.
    • The control point in Siege maps changed places at the start of each round, explaining the tip that says this, even though it doesn't apply in the current version.
    • The alpha and closed beta stages of the game had pieces of outdated lore. The wiki has archived this lore and refers to it as alpha lore.
    • There were originally three very large maps called Temple Isle, Glacier Keep, and Enchanted Forest. Prior to open beta, they were reworked and divided into smaller maps.
      • Temple Isle became Frog Isle, Jaguar Falls, and Serpent Beach.
      • Glacier Keep became Frozen Guard and Ice Mines.
      • Enchanted Forest became Fish Market and Timber Mill.
    • The Battle Pass format saw a few changes early on:
      • The first two Battle Passes only had Epic skins for three characters instead of four like all later passes.
      • Battle Pass 1 had four Rare skins on top of the Epic skins, which were just champions in their default skin wearing a hat. Later Passes would lack non-Epic/Limited skins completely.
      • The first two Battle Passes had 50 and 75 tiers, and no Battle Pass Plus. Battle Pass 1 was also cheaper (500 Crystals instead of 600) due to its shorter length. Battle Pass 3 would introduce the Battle Pass Plus system, consisting of 50 normal tiers with free and premium tracks, and an additional 50 tiers that can only be earned if you buy the pass. Battle Pass Plus would also be ditched with Battle Pass 10 (Community), which has 80 tiers that can all be unlocked without buying the pass.
      • Skin recolors wouldn't be part of the Battle Pass until Battle Pass 3, and even then, it only had one for one skin (Remix/Redux Strix). Battle Passes 4 and 5 would again lack recolors completely. Battle Pass 6 (Steel Forged) would be the one that would standardize four skins and four recolors.
  • Easter Egg:
  • The Empire: The Magistrate, a vast, powerful faction on a conquest to subjugate the Realm and restrict the use of crystals by the common folk to prevent magical catastrophes. Their members are Ash, Fernando, Khan, Lex, Lian, Skye, Strix, Terminus, Torvald, Viktor, and Vivian.
  • End of an Era: In the "A Realm Divided" cinematic, as soon as crystals started being shown for nefarious purposes, with an exploding house being shown on-screen, the war between the Paladins and the Magistrate began not long after. Furthermore, people like Zhin and others made themselves more known to the public eye.
  • Enemy Mine: Because you can choose any character in a casual match regardless of their faction, it makes it possible, heck, very likely that your team of five players will contain characters that are diametrically opposed lore-wise; Ash working with Furia, a Magistrate soldier and a Paladin healer from the Paladins....or Zhin working with literally anyone else. Sometimes, they can often synergize extremely well, for example, having Ash and Barik on the same team makes it possible to have shields and turrets for days, Ash can push enemies back with her cannon, and Barik can maintain his turrets while also dealing the hurt himself.
  • Equipment Upgrade: A purchased item can be bought twice more to enhance its effects. As an example, Buying Cauterize once will reduce healing by 30% on any player you hit for 1.5 seconds. Purchase it a second time, and that will increase to 60%, and finally to 90% with the final, third level.
  • Escort Mission: The second half of a round in the Siege game mode, where one team tries to move a payload to the enemy base while the other team tries to stop it. But before you can do that, you need to earn the payload itself by standing on a point in the center of the map for long enough.
  • Every Bullet Is a Tracer: Hitscan weapons will leave always have a muzzle flash of some kind, and sometimes have visible trails in the air so that players can locate shooters and distinguish between friendly and enemy fire. Kinessa's sniper shots leave trails that last for around 2 seconds to help enemies locate her.
  • Experience Booster: Three variants:
    • You are awarded 1500 gold for the first three wins of the day.
    • You get 20% extra XP for playing in a group. This goes up in 10% increments, depending on group size (5-man party equals 50% extra).
    • Using a Battle Pass XP booster will boost that match's XP for everyone by 20%.
  • Exact Words: In Battle Pass VI (Steel Forged), a Tier 4 challenge was to "Heal 5 players at once with Blossom (Grover)", which, considering its placement, sounds hair-pullingly hard to achieve, because everyone has different roles in a match, meaning getting five people to be near you at all is a near impossibility in the midst of a match. However, the challenge never specified that it had to be mid-battle, meaning you could complete this in your spawn room.
  • Eye Scream: Barik's right eye has a visible bruise, but his eye itself remains intact.
  • Face Death with Dignity: Both Viktor, being Old Soldiers for the Magistrate, will both quip "I'm not...afraid." as one of their death quotes.
  • Faceless Goons: The faceless Magistrate soldiers in the "Siege of Ascension Peak" cinematic are wiped away with ease by Jenos when Khan tries to capture him.
  • The Faceless: Khan, Mal'Damba, Androxus and Moji. Khan has never taken his helmet off in-game or in the lore cinematics, with his true identity concealed in a constant shadow. Mal'Damba and Androxus never take their masks off either, hiding their face. Moji used to play this straight but averts it as of "Dragons Call". Moji normally wears a scarf around the lower part of her face, but her "Dragonborn" skin removes this to show off her white muzzle, finally revealing her canonical face in full.
  • Failed a Spot Check: Back-capping, the practice of capturing a payload or control point without your enemies realising until it's too late is a rare occurance,l but it can be a tricky way to divert an enemies attention while a team member tries to capture the point or payload.
  • Fanservice: Quite a lot of it. It's be harder to list skins and characters that aren't Fanservice. Infernal Seris dresses skimpily and only speaks in innuendo's, Skye's entire wardrobe is Fanservice, with a big Cleavage Window and a tight-fitting catsuit. Furia wears no pants in her recolor (she was originally meant to also be pantsless in her default skin), and even normally flat-chested Maeve wasn't safe, as Demonette Maeve makes her...rack lagrer.
  • Fantasy Gun Control: Inverted. Nearly every character is sporting a Magitek crystal-powered firearm of some description. Furia's Pyre Blade can't even be used like an actual blade in any way and is just fires like a shotgun.
  • Fantasy Kitchen Sink: The setting itself is distinctly fantasy, but that's less of a specific term and more of an umbrella to include as many fantasy archetypes as possible on the roster. Just looking at the cast, you'll see normal humans, a mortal god, a sentient tree, mages, a demonic godslayer, an ice witch, an intelligent rabbit sorceress, an Asian archer, a demonic (but not evil) teenage boy, a bomb-throwing monarch robot, and zombies. That still isn't all of them.
  • Fantastic Racism:
    • The Ska'Drin. Only Khan practises it In-Game as one of his jokes, but it's said that the species have been killed off almost twice before.
    • Goblins: To the point that them revolting is a legitimate threat that special measures had to be taken to take them on.
  • Fight Like a Card Player: There are three types of cards utilized in the gameplay: a "loadout" deck which provides extra power to a Champion and their abilities (16 cards for each hero, 4 each for the 3 non-ultimate abilities, and the last 4 for their main weapon and passive armor effects) that are unique for each hero, Talents that provide special effects to each Champion, of which there are 3 per champion, and 16 "burn cards"/"items" that are bought in-battle (think like the equipment in a MOBA) with four types: Defense, Utility, Healing, and Offense. Some of the earlier Champions will refer to their ultimates as "cards" as well.
    "Ultimate is ready!" voice clip: Cards are ready!
    "Ultimate is down!" voice clip: Cards are down.
  • Flying Firepower: Drogoz is a Draconic Humanoid who flies around in a jet pack while raining down rockets with his rocket launcher. His ultimate, Dragon Punch, unleashes a jet-powered punch that one-shots anyone who gets in his way.
  • Four-Fingered Hands: Most of the non-human champions have these, but Moji takes the cake by having three-fingered hands.
  • For Doom the Bell Tolls: Androxus's Ultimate has a bell chime in at the start.
  • Friendly Fireproof: Played straight for the most part, though Bomb King, Drogoz, and Dredge are capable of blowing themselves up with their own explosives. However, Androxus's Reversal can invert this, sending his enemies' fire back at them a few seconds later, as it does nothing to his allies.
  • Fungus Humongous:
    • Brightmarsh has mushrooms the size of trees..
    • A skin for Grover; Doom Shroom, has this down as its skin motif.

    G-O 
  • Gainaxing: Most of the female characters display this, which is particularly noticeable when they perform their taunts. As Hi-Rez tradition, the breast movements are pre-rendered instead of having real-time Jiggle Physics. Pepper is the only female character to not get any animations for her breasts or Hair, as she is a Moveset Clone of Pip, and Pip doesn't have the necessary...parts to make it worth animating.
  • Game-Breaking Bug: Trust this wiki when we say that this game is buggier than a grasshopper in an anthill. To that end, Paladins Youtuber Helvian started THE LIST (now maintained by a moderator of his yMleczny), which has ...quite a lot of bugs listed in it. Here are some of the highlights of the "Game Breaking" variety:
    • Ash's Ultimate; "Assert Dominance" has a visible radius that should tell you where her no-damage zone is, however, the actual radius of the no-damage zone is bigger than what is shown.
    • Imani can be locked out of her abilities if a player disconnects and then reconnects from a match.
    • If Khan uses his Ultimate on someone, and drags them round a corner, their Hitbox will disconnect, and cannot be thrown. You're both basically stuck.
    • Strix's Unauthorised use talent does not prevent the flare from revealing if combined with the card "Flare XL". This was fixed in Patch 2.01, but the bug remains after a single death.
    • TERMINUS. Just...all of him. His Ultimate; "Reanimate" can go off without an audio-cue, A dead-but-revivable-Terminus can still contest the point, "Reanimate" can make him be stuck in an infinite ultimate loop, and more.
    • The vehicle mounts; "Speeder" and "Battle Byte Rider" are way bigger than any of the animal mounts, but that isn't the big issue; The sounds for these mounts are far louder than any of the animal mounts. To rub salt into the wound some more, they also lack basic character animations for each character riding on them (such as idling and reacting to the outside world).
    • The bugs affects skins too. This game has both so-called "Pay To Win" and, more absurdly, "Pay To Lose" skins. For example; Firecracker Willo's Deadzone has no outline on its AOE, making it hard for enemies to work out where the anti-heal starts and stops. Neon Demon's totem particles are visible through walls, Abominable Bomb King's explosions blind players caught in the blast, Pretty much every Bomb King skin has no "Accelerant" Talent variantnote  of Grumpy Bombs' sound effects (making it impossible to know what the grumpy bomb type is without tabbing out).
  • Gameplay and Story Segregation:
    • The "Champions of the Realm" cinematic trailer takes some liberties with certain champions and their abilities. Such as...
      • Ruckus being able to leave his mech during battle and also being cartoonishly tough.
      • Barik deploying four turrets instead of two.
      • Skye being completely invisible at close range.
      • Bomb King's ultimate lasting much longer than it does in-game.
    • Storywise, Jenos and Io are physical gods that are extremely powerful. Jenos can casually destroy an entire army with a fling of his hand, while Io uses her moon power to fight also, while aided by Luna. Every champion, with the exception of other god-tier beings like Seris, Androxus, Makoa, Mal'Damba and Furia probably wouldn't stand much of a chance against them. In gameplay, anyone, including the Badass Normal Viktor, can defeat them normally.
    • Turning Drogoz into the (actual canonical) Abyssal Lord via a skin does not make him any more powerful than he actually is.
  • Gangplank Galleon: The map Marauder's Port, which is the Hideout of Dredge, and other pirates. He goes here after collecting the warders gauntlets.
  • Gravity Screw: Warder's Gate have big blue crystals on either side that give off energy that act as jump pads. Unlike other similar abilities, this does not make you dismount should you be on a horse.
  • Getting Crap Past the Radar: Various fanservice-ey skins:
    • "Infernal" Seris's Voice pack doesn't so much as get past the radar, as much as tear it down, grab a hammer, and destroy it into little tiny pieces, as she only speaks in sexual innuendos.
    • The skins released in OB69 were all love-themed, or ridiculous Fanservice: Love Machine Bomb King (A saultry womanizer) and Carnival Ying (a Stripperific party girl) were skins released for the Valentines Chest.
  • Giant Flyer: Flying whales can be seen in the sky of Ascension Peak.
  • Goggles Do Nothing:
    • Played straight by Ruckus and Clockwork Torvald. The former having them on his forehead, and the latter on his top hat.
    • Averted by Barik, Biker Vivian, Pip and Pepper. When all of them are at champion select, both Barik and Pip have forehead goggles, while Pepper and has glasses placed in her hair. However, they all wear their goggles and glasses respectively over their eyes in the match. Bariks' TF2 Engineer skin, like the Mr. Conagher he's based off of, constantly wears his welding goggles, no matter what. Biker Vivian never takes off her glasses either. On a similar note, Fernando also puts his helmet's visor down when attacking.
  • Greater-Scope Villain:
    • In the Siege of Ascension peak trailer, Jenos tells Buck about a bigger threat at play that would one day threaten the Realm. As the threat is being mentioned, Buck can seen floating in an endless dark void, implying that this threat has some sort of connection to the Abyss.
    • The Abyss itself also counts, often working behind the scenes and being responsible for the involvement of several champions on both sides of the war. Mysterious and scheming, this malevolent force is using the civil war as one big opportunity to further its own plans.
  • Grey and Gray Morality: Although the Magistrate and the Resistance seem to be a case of Black and White Morality, the "A Realm Divided" cinematic reveals that the reason why the Magistrate wants to restrict the use of crystals from the common folk is to prevent catastrophic accidents from happening again and return peace to the Realm. In addition, some of the Magistrate's champions are not so bad and are some of the more benevolent characters in the game, like Viktor and Fernando. On the flip side, the Resistance has some champions with questionable morality, such as Pip and Evie.
  • Halloween Cosplay: Androxus, Ruckus & Bolt, Bomb King, Evie and Mal'Damba all have skins that are halloween-themed, while characters like Pip have a weapon skin that has a halloween makeover.
  • Hammerspace: Averted for the most part, as anything the champions use is directly seen on their model in either Third or First Person. However, this is Averted for most champions with projectiles; Ash (Her shield spawns from thin air), Barik (He just magically places a Turret down, but he does have a turret permanently on his back), Bomb King (Grumpy Bomb comes out of nowhere, but his stickybombs are made on-the-fly), Koga (His guns despawn when his Wolverine Claws activate), Maeve (Has an infinite amount of knives in her coat), Strix (who can quick-switch between his Pistol and Sniper Rifle), Kinessa (her trip mines are not shown on her person), Vivian (Her Booby Traps are not shown on her person), Willo (Her Seedlings come out of nowhere).
  • Ham-to-Ham Combat: Pretty much any of the frontlines fighting against each other will cause this, for example, Raum against Terminus, or Barik against Khan.
  • Have a Nice Death: After being killed, the camera tracks the movement of the person who killed you. A challenge in Battle Pass 11 is to emote 11 times in front of said camera as Tiberius.
  • Handicapped Badass:
    • Atlas chopped off his right arm and attached his gun to it. The reason he did this was because the situation of the Bad Future was so dire, he had to do it. The gun itself lets him control time for his own ends, sending enemies back in time, and allows him to travel back in time.
    • Barik has a scar over his right eye, implying it was gouged out, but so far, nothing has ever come of it in terms of impediment in battle.
  • Healing Shiv: After update 1.4, Grohk and Pip can heal allies by hitting them with their main weapon if they have the right Talent (Combat Medic for Pip, Spirit's Domain for Grohk). Grohk's talent is the closest Paladins has to a Constant healing beam, with Series coming a close second.
  • Heal Thyself:
    • The lack of Blatant Item Placement of health and ammo kits means that every champion has out-of-combat self-healing. The healing kicks in once you have left a fight for more than 5 seconds, and will heal you gradually back up to full health. The "Veteran" item increases the healing per second.
    • Some characters, such as Buck have abilities that let them heal themselves for a certain amount. Some character cards let other champions heal themselves when activating certain abilities.
  • Hell Is That Noise: A lot of ultimate noises could qualify for this; Skye's Ult is a time bomb that has a very distinctive ticking noise.
  • Healing Factor: As mentioned above, every champion has out-of-combat self-healing, which kicks in once you have left a fight for more than 5 seconds, and will heal you gradually back up to full health.
  • Hero Shooter: One of the more recent examples of one. All the champions are characterized with unique personalities, lore and weapon abilities. All champions have an ultimate that needs charging up that can massively impact the game.
  • Highly Conspicuous Uniform: A lot of skins could qualify for this; Neon Demon Grohk is very neon, the Remix skins and Pepper have EDM-themed moving textures, and loads more. Golden Recolors also qualify, with Bomb King being blindingly bright gold!
  • The Hilarity of Hats: A lot of the older "Parts and Pieces" cosmetic items look plain stupid. Squid Jenos and Dashers Antlers for Androxus are a good example of this. Also applies to some of the other skins too.
  • Hitbox Dissonance: The champions all have one Capsule-style Hitbox (to cover the body), and a headshot hitbox (that covers the head), that are more befitting of an arena shooter, rather than a competitive first person shooter. This comes with the obvious problem of having large blank spaces around the head, torso and legs that score damage onto the enemy you shoot at, despite not visibly hitting them. This makes spraying bullets a fairly viable tactic, and makes some projectiles, such as Dredge's Broadside or Sha Lins' arrows appear to be more powerful than they actually are. The Server Lag compensation doesn't help matters, with the game updating at 27 ticks (for comparison, TF2 and CSGO update at 64 ticks), meaning the server is slower to respond to actions.
  • Hoist by Their Own Petard: While players are immune to allied explosives, they are not immune to their own. Many a player has perished by accidentally blowing themselves up or, in the case of Tyra, burning themselves with their own fire bomb. However, a few explosives-using champions have cards that can reduce or even completely negate self-damage from explosives, averting this if they have the right card in their loadout.
  • Holiday Mode: The 2018 "Merry Maker" event changed the menu to have christmassy music, as well as the background to be more snowy.
  • Holler Button: This is how the Voice Guided System works (or VGS as it's better known). By default, pressing the V key, followed by a set of letters and/ or a number makes you call out a specific piece of information, anything from "I need healing" (VE) to "I'll attack left flank" (VVE1). There are three VGS systems in place; "Default" (Keybinds optimised for both moving and typing), "Radial" (An Overwatch-style system that replaces keybinds with quick mouse gestures), and "Legacy VGS" (To curb Damn You, Muscle Memory! issues veterans experienced during the VGS revamp of Patch 2.09).
  • Homemade Inventions: Barik is explicitly credited with creating some of the mecha suits used in Splitstone Quarry, as well as his own turrets and shield.
  • Horrible Judge of Character: Conqueror Zhin, a Conanesque/tabletop-style barbarian, honestly believes the default Zhin (a mass-murdering warlord who leads an Army of Thieves and Whores) and Ebon Star Zhin (essentially Star Wars' Kylo Ren and the worst of Anakin) are honorable, worthy opponents.
  • Horseback Heroism: You start each match, and return after each respawn, riding into battle on horseback. It becomes a gameplay point — once you attack, or are attacked, you're off your horse, which effectively halves your speed. Flankers can stop enemies from getting to the objective quickly by ambushing them as they ride past.
    • The current mount skins are:
      • Brown Horse (default)
      • Onyx Stallion (Unlocked by subscribing to the Official Paladins YouTube channel)
      • Scarlet Charger (costs 400 crystals)
      • Sapphire Charger (Diamond Chest exclusive)
      • Frostmare (New Realm Pack exclusive)
      • Infernal Warhorse (Founder's Pack exclusive)
      • Candy Unicorn (Valentine Chest exclusive)
      • Nightmare (VIP Store exclusive)
      • Primal Prowler (Twitch Prime exclusive)
      • Mecha Prowler (Battle Pass 1 reward)
      • Crimson Serpent (Battle Pass 2 reward)
      • Obsidian Horse (Obsidian Pack exclusive)
      • Legionnaire Warhorse (Season Pass 2019 exclusive)
      • Alpha Speeder Mount (A floating futuristic hoverbike) (Battle Pass 4)
      • Battle Byte Rider Mount (A pink and white retro-themed floating bubble bike) (Battle Pass 5)
  • Hostile Show Takeover: On August 24, 2018, the Official Paladins Twitter was taken over by Bomb King to promote the crystal discount event that weekend.
  • Huge Guy, Tiny Girl: Khan is the towering advisor and bodyguard to the much smaller Lian.
  • Huge Rider, Tiny Mount:
    • Since most Front Line champions are large, they make the horses they ride on look tiny in comparison. Terminus looks like he would crush his mount by sitting on it, Ruckus complains that the horse is "uncomfortable", and Tiberius sits on it in the direct-center, as if he were about to pounce.
    • Naturally inverted for the smaller champions, like Pip, Jenos and Willo. In order to see where they're going, Pip has to stand on his mount, Jenos just floats on top of his, while Willo flies over hers.
  • Hurricane of Excuses: One of Pip's lines for a joke details how he came across his equipment.
    "My equipment was a generous gift... Okay, it was loaned to me... FINE! I stole it!"
  • Hyperspace Arsenal: Unlike most other First-Person Shooters, this is for the most part averted, as the weapons that are not equipped do not appear on the player model. The current exceptions are Strix with his weapons (his Rifle and Luger flare gun magically appear and disappear depending on which one you have selected), and Barik and his turrets and shield (the game implies the turrets are small and one can be seen on his back, while his shield is carried on his person, just not visually).
  • Hypocritical Humor: One of Barik's taunt lines for when he kills Ruckus is to insult him using machines...only to realise that's exactly what he does too.
  • I Know You Know I Know: Playing against an enemy Skye can lead to this kind of thinking, with many attempts to bait her out of hiding.
  • Immortality Field: Fernando's Ultimate, named "Immortal," prevents his allies from dying in an Area of Effect. Allies, as well as himself, cannot be brought below 1500 HP when it's active.
  • Implied Death Threat: One of Zhin's taunts has him taunt you in this manner:
    Zhin: "You dishonor yourself by fleeing. Stand and face your death!"
  • Informed Species: Chickens in the Realm look like oversized, cartoony chicks with short legs and egg-shaped bodies.
  • Informing the Fourth Wall: Trying to use an ability while on a cooldown or if it's otherwise unavailable will make the champion either say they can't use it, it isn't ready yet, telling the player to wait a bit, or exclaiming to themselves to hurry up.
  • Infinite Supplies: Nobody runs out of anything in the midst of a battle; however the likes of Tyra and Ruckus and Bolt do need to Reload their supply of bullets in order to keep shooting.
  • Interface Screw:
    • Maeve's "Midnight" works like this, darkening players' view form anything outside their immediate vision.
    • Strix's "Flashbang" works in much the same way, only with players being fully Blinded by the Light instead.
  • In the Style of...: The artstyle takes cues from the Pixar films, which are much more noticeable in the cinematics.
  • Insurmountable Waist-Height Fence: Surprisingly averted. Most of the maps have Bottomless Pits on either side full of water/ an abyss, with Bazaar having walls all around the map. Shattered Desert averts this, as the map is "open" in the sense that an invisible hurt-box keeps you in the map.
  • Invisibility with Drawbacks: Skye cannot be invisible forever, and if you get near her, you will see her outline, and will partially de-cloak. The latter also applies to Seris when she "travels between dimensions."
  • I Shall Taunt You: Part of the Emote Wheel. Pressing G brings the wheel up, and it's the bottom-right option.
  • Item Amplifier: This is how loadout cards, talents and item cards work, all of which amplify specific parts of your kit to fit a particular playstyle; Loadout cards are for tweaking percentages, Talents often change or add abilities of characters, and Item cards amplify certain aspects of the game (Bulldozer dealing more damage to deployables, Nimble makes you move faster).
  • Instant Gravestone: Death Stamps and Death Cards. Death Stamps are models that fall to the ground when you die (anything from a gravestone, a Not-Pacman icon, even a turkey barbecue), while Death Cards is a purchasable image/ battle pass reward that you taunt enemies with once you killed them.
  • Interface Screw: When you're badly hurt, the screen sides will be blood-filled. Healing removes this.
  • It's a Wonderful Failure: Get defeated on a Siege map, and you get to see the payload you failed to stop blow up.
  • Jump Jet Pack: Drogoz's jetpack functions like this. You cannot stay in the air forever, but manage your fuel well, and you can stay up there for a fairly good chunk of time.
  • Just for Pun: As is Hi-rez Tradition, a lot of the games' humor comes from a large amount of puns the games has, heck Barik's name is a pun on Barricade! And then there are some skins and emotes that were made specifically because of the potential pun profit. One standout is The skins released in OB69, which were all love-themed.
  • Killed Mid-Sentence: If a champion starts to announce their ultimate, but then suddenly dies, it will be interrupted by their death quote.
    Androxus: DEATH AWAITS YOU A- Pity, I was enjoying myself...
  • Killed Off for Real: Terminus. Inverted in that he's undead, and works unwillingly for the Magistrate.
  • Last Chance Hit Point: Champions with shield abilities, like Torvald's shielding, and Khan's Bulwark have a HP value after which they break, but they always absorb the entirety of the attack that breaks them. This makes them good for defending against ultimate abilities that deal their damage in a single massive explosion, like Skye's ticking time bomb, Moji's Snacktime polymorph, among others. The former does 3000 points of damage to an unprotected target in an AOE with damage falloff, but if there's even 1 hp worth of shielding in the way, the ability is negated.
  • Lazy Bum: Jenos has a relaxation taunt, where he floats on his back.
  • Leeroy Jenkins: An unfortunately common practice with new players is dying repeatedly if they try to go alone into battle, with their first impulse being upon getting killed and respawning is to immediately dive back into the exciting battle alone...again. This is called "Feeding" (as in feeding the enemy free kills to get ults quicker). Instead, they should be waiting to group up with their teammates for full-on teamfights, instead of going it alone, and trying to One-Man Army the situation (which very rarely works).
  • Level Grinding:
    • The battle pass works like this. Play the game to get rewards.
    • Character-level grinding nets you talents to use, mastery skins, mzstery emotes, and a Golden skin. The grinding aspect can be averted by spending Gold.
  • Limit Break: Each character has a powerful ultimate ability that builds over time, whether by dealing damage or by healing allies. They're all useful in their own right, and can change the tide of gameplay when used correctly.
  • Let's Get Dangerous!: In the Dragon's Call event, the event skins were canon designs of champions wearing more intimidating outfits to signify how dangerous their mission is.
  • Loads and Loads of Characters: 17 champions at the start of open beta with 3 more being added by the end of 2016. In 2017, it was announced that Hi-Rez planned to add 15 new champions over the course of the year, making for 35 playable champions by the end. With that goal reached, they slowed down the production of new champions, with the current number at 44, with the release of Tiberius on January 2020.
  • Loophole Abuse: Intentionally invoked by the developers. Earning all the crystals in a battle pass lets you buy the paid tier of the next one, without having to spend money on the game. So long as you keep playing and fully maxing the paid tier out, you will always get the next battle pass along.
  • Massive Race Selection: Let's see... We have Orcs, Goblins, Warlocks (Bolt is a Warlocks Spirit technically), Elves, Stagalla, Leipori, Plain 'ol Humans, Tigron...the list goes on!
  • Major Injury Underreaction: Several characters don't make a big deal about being set on fire. For example, Torvald's reaction to burning up is to calmly say "Oh dear... I am in flames", while Lex's reaction is to claim that it cleanses by saying "Fire...ugh..Cleanses!" (while VERY CLEARLY panicking!)
  • Meaningful Background Event: A lot of the newer maps have lots of world-building details, such as Splitstone Quarry having various insights into the mining operations the goblins were forced to work in, their living conditions (which weren't great), an accident involving mechs, as well as drawings sprawled about the place. They all connect to the lore of Ruckus and Bolt, and the map basically justifies quite clearly why Ruckus wanted to flee away from the mines so badly.
  • Medieval Stasis: Averted thanks to the discovery of crystals. A powerful energy resource, these crystals launched the medieval Realm into a crystal-powered technological revolution that saw the creation of marvels such as Mini-Mecha, firearms as advanced as assault rifles, and flying machines.
  • Mini-Mecha: Ruckus's mech — oddly enough, it's not mini for him, being a goblin.
  • Min-Maxing: The Card loadout system encourages this, though it can lead to Master of None situations.
  • Mirror Match: Downplayed in casual modes, where both teams can choose the same champion, but not have multiples of the champ on the same team. Averted in ranked mode due to the draft system. Once a team chooses a champion, the opposing team cannot choose the same champion.
  • Mood Whiplash: In Splitstone Quarry, you can find two collapsed mines, with crushed mining mechs sticking out of them, a memorial of flowers and candles at the base, with a warning sign depicting a goblin being crushed. It's a surprisingly dark and tragic scene for a lighthearted game.
  • Money Sink: Gold. This is the free currency used to purchase champions, their recolors (except gold), even Mastery Poses and Emotes. It's a fairly easy currency to get in the game, being given out in the Battle Pass in the free and paid tracks in 2500+ sums, as well as for playing the game normally. Justified in that if it wasn't easy to get, things would be quite hard to unlock. This does come with the problem of a not insignificant amount of the playerbase having more gold than they know what to do with, especially if said players got the gold via the refund given by purchasing the Founders Pack (when it was available) or the Champions Pack. Even if you buy everything you can with Gold, you could very reasonably still have a million gold left over. The games' initial solution to this problem was to let players purchase character levels (which was near-universally condemned by the playerbase, see the YMMV page for why), and when this functionality was removed in Patch 3.02, it was replaced with the ability to purchase five super-expensive titles for One Million Gold each; those being "Has it all", "Live, Laugh, Frag", "Is a bot" and "The Edgelord". The last title is an eye-searingly expensive Five Million Gold, and is aptly called The 1%.
  • Motion Blur: Paladins uses cartoon-like smearing for some of the characters animations, in place of more traditional motion blur techniques, most noticeable with Mal'Damba's snake and Tiberius's sword.
  • Moveset Clone: Pepper is one for Pip, coming from an Alternate Universe Pip somehow created a portal to by total accident while experimenting in his workshop.
  • Musical Assassin:
    • The Raeve Maeve skin made Maeve into an EDM-powered techno thief, killing the enemy with blades and beats. She also has her own theme music that plays during the character select screen.
    • In the same vein of Raeve Maeve, the Remix skins from the third battlepass gave Strix, Seris, Jenos, and Pip EDM-inspired designs and weapons. In Pips case, his Remix skin is unique to the game as it's also a separate Distaff Counterpart character named Pepper, who acts as a Moveset Clone to him. Pepper is also one of the few skins to be tied canonically to the games' lore in some way.
  • Ms. Fanservice: Many female champions have varying shades of this. Kinessa's costume bare her midriff, Skye and Vivian are rocking Absolute Cleavage, with Skye always assuming a Boobs-and-Butt Pose and talking in innuendo's, Ying's outfit is decidedly stripperiffic, Seris has a low cut crop top and vest combo with a slitted skirt to show some leg, Lian's outfit is like combining Skye and Ying's outfit with a royalty motif, Subverted with Cassie and Furia. Cassie used to show her midriff with a skintight top, but was later redesigned with a more modest costume, while Furia used to have no pants, and had a Leotard of Power. Both are still available as unlockable costumes, however.
  • Near Victory Fanfare: A tense orchesral track plays when the timer is down to 30 seconds to push the payload, which is also the attacking team's cue to hurry up.
  • Negated Moment of Awesome: When Furia, Moji and Sha Lin get the dragon gauntlets during Dragons Call, they get attacked by Dredge, who takes the gauntlets for himself, rendering the entire ordeal the Paladins went through pointless.
  • Never Say "Die": Averted, as while only a few people say the word, (Zhin, who consistently threatens death to everyone, Androxus, who does the same but in his Ultimate, and Bomb King, who claims to Cassie that she rolls even while dead). Kills and deaths you'e caused come up with "Killed", but was originally known as "Slayed" prior to Update 3.01. Assists are counted as well, and are called "Eliminations".
  • Nice Guy: There are some nice people in Paladins, such as Bomb King, Io, Furia, Talus, Kinessa, Pip, really pretty much everyone except Zhin (who is a ruthless leader of the Thousand Hands Guild), Seris (who is abyss-corrupted), Dredge (same as Seris), Khan (respects Lian and Lian Only) and...that's about it.
  • No Body Left Behind:
    • Lex's ultimate completely vaporizes enemies out of existence if they've been weakened enough. Otherwise, they'll just take some damage and be momentarily slowed.
    • Golden weapons vaporizes enemies they kill in a multicolored blaze of glory.
  • No Experience Points for Medic: Averted, as healers gain more points for healing team-mates than killing foes or capturing points and these points are important as it lets players buy match upgrades to get better bonuses, rewarding a player who sticks to their class's strong points. As of update OB 67, healers will also gain eliminations if the person they're healing kills an enemy.
  • No Ontological Inertia: Very few abilities in-game actually continue to work once you are dead.
  • Not the Intended Use:
    • This game has a very weird aversion to using swords in the correct way. Zhin, Furia and Tiberius have swords. Zhin and Tiberius only use theirs to hit people in their Ultimate. Zhin's regular abilities use the sword as a way to create flaming projectiles. Furia's Sword seems to be purely decorative, and is more a chassis for the gun hidden in the handle of said sword. Tiberius uses his sword as a Precision-Guided Boomerang, throwing it and then recalling it to his hand to damage enemies between him and it.
    • In Ranked, the meta is to have the Support on the point, capping, despite Tanks explicitly being for this role - the rationale is that Tanks can stonewall enemies before they reach the cap.
    • Pip is explicitly a Support healer, but his mobility, damage, ult, and small hitbox make him a viable Flank.
  • Official Couple: One of Atlas's card s is Distant Memory, which reveals that Lex and an unnamed woman in the future are together.
  • Old Soldier: Viktor sounds like one, but does not look it. Makoa and (possibly) Grover count given they've been protecting the Ska'Drin and the forests respectively for a couple of hundred years.
  • One-Hit Kill: While the ultimates of all the champions in the game can be pretty powerful when used in the right circumstances, the only true One Hit Kill in the game is Drogoz's Dragon Punch, a powerful charge attack that hits one person for 100% of their current health. During the charge, you pass through and ignore any and all shielding and damage resistance effects. Only Ash, Evie, Fernando, Grohk, Khan, Koga, Lian, Maeve, Moji, Ying (debatably), and Zhin truly have the abilities to avoid it:
    • Ash's ultimate grants her complete damage immunity, provided she can land before Drogoz can get to her.
    • Evie can go into her iceblock to wait out the Dragon Punch.
    • Fernando can use his own ultimate, which makes him and nearby allies unable to be brought below 1,500 HP.
    • Grohk can use Ghost Walk to make Drogoz pass through him, though the timing is very strict.
    • Khan can use the skill "Battle Shout" to give him a brief second of damage immunity, which causes Drogoz to sort-of ping off of him.
    • Koga can use his ultimate, which makes him slice anything (including Drogoz should he be low on health) in a circle radius, and also becomes immune to all damage and stuns attacks for its 3 second duration.
    • Lians ultimate gives her brief damage and CC immunity while channeling.
    • If Maeve has taken the "Street Justice" talent, she can kill Drogoz while barrelling towards her. The only condition is that in order for Drogoz to be executed which means... , he has to be below 35% health, otherwise you'll just damage him at worst, or at best, if he's low on health, he'll die with you.
    • Moji can use her Magic Barrier to block the ability, which like Khan, will make Drogoz ping off of her.
    • Ying can be argued as having a similar ability in a round about way too. She can use illusory rift to teleport herself to an illusion to avoid the incoming Dragon punch. You can also set up an illusion to trick the Drogoz into hitting what he thinks is you, while you're safe and sound nearby, though both of these aren't really so much a No-Sell, more of a clever trap to bait him.
    • Zhin can block it with his sword's "Block" ability.
  • One Steve Limit: Enforced for the characters, as no character shares their name with anyone else on the roster. Averted with Makoa and his "Dredge Anchor", who has been lugging it around long before the champion, Dredge, showed up. Before Dredge's backstory was known, some fans speculated that Makoa salvaged his dredge anchor from Dredge's ship.
  • Only Child Syndrome: Averted, as no champion has any relatives (that we know of). Inverted with Atlas, who is the future child of Lex and another unnamed woman of the future.

    P-Z 
  • Painted-On Pants: Many of the women in Paladins have this. Skye, Vivian, Imani, Lian; really pretty much everyone except Inara has this to some degree by default.
  • Palette Swap: Uncommon skins act like this, as they are recolors of their main kit. Characters released after Furia have a minor model change too (Furia has no pants, Dredge replaces his hat with a bandanna, Imani shaves her hair off etc.)
  • Panthera Awesome:
    • The Primal Prowler mount. It is the first non-horse mount and is free with a Twitch Prime subscription.
    • The Mecha Prowler is a robot lion that is rewarded when you buy a Battle Pass.
  • Permanently Missable Content: the "Limited" Tier of skins, which were only around for the event, and once it's over, that's it, you can't ever get it. Maybe you might have another shot at some during charity events, but you'll have to donate massive amounts of money to get one skin.
  • Play Every Day: You are given three daily quests that reward gold and varying amounts of battle pass XP when completed; anything from accruing 750 Gold from matches to playing 5 games of Siege. The game also had a Daily Login bonus prior to 3.01 removing it, which gave out Gold on days 1-5, and Crystals on day 6 and 7. Starting from Battle Pass 10, crystals that were once found by logging in every day are made available in the free tier of the Battle Pass; capping at 450. The paid tier also includes an extra 150 crystals that brings the total up to 600 crystals, enough to buy the following battle pass.
  • Powered Armor: Several champions are an example of this trope, bearing large high-tech suits to wear in combat.
    • Fernando: This champion wears a high-tech suit made to resemble medieval armour.
    • Drogoz: The dragon sports a suit of armor and a jetpack to boot. This suit also has a rocket launcher attached.
    • Ruckus: To compensate for his otherwise short size, Ruckus pilots a mecha suit of power armor named Bolt, a mining mech that he repurposed into a war machine.
    • Ash: Wears experimental armor that gave her the title of War Machine.
    • Khan: His advanced armor completely covers his body and is decked with boosters, a shield emitter, a tether, and a hologram projector to receive orders.
  • Point Build System: You have a 15 point budget when creating a card loadout, with 5 card slots to fill up before it can be saved. Back in Open Beta, the budget was 12 points, but was increased to add some more flexibility in cards.
  • Power Incontinence: Terminus can't die, which sounds like a good deal, but he is in constant pain, he begs for you to let him die when he resurrects...oh and he can resurrect himself.
  • Practical Taunt: Using emotes shifts the view to a third person perspective and can be used to peek around corners. However, using emotes locks you out of your controls for up to two seconds, making you a sitting duck if an enemy encounters you.
  • Pre-Asskicking One-Liner: Like Overwatch, each character's Ultimate ability has one that is heard by everyone on the map. Most characters have two lines, one heard by their allies, and one by their enemies, so in the case of a Mirror Match you'll know if you should run away or press the advantage the ability gives you.
  • Pungeon Master: About half of Grover's lines are tree or plant puns. Even his name is a pun on "grove"!
  • Quick Melee: Androxus and Talus are the only characters that can punch people. The latter is tied to a movement ability.
  • Quad Damage: Headshots deal more damage than bodyshots do, 50% more in fact. For example, a fully charged Kinessa bodyshot deals 1200 damage, but under the same conditions, it deals 1800 damage when it's a headshot. This only applies to Hitscan championsnote 
  • Ragdoll Physics: Get killed by someone, and your body will often go flying in very unusual ways. Certain types of kills avert this, and use a pre-rendered animation sequence instead (Kills with a Golden Gun for example have the enemy obliterated into dust).
  • Rage Against the Heavens: In Season 1's "Siege of Ascension Peak" event, Jenos' return has been buzzing throughout the Realm. Interested in Jenos' godlike powers, Lian sends her forces led by her primus, Khan, to confront Jenos in hopes of "persuading" the Physical God to ally with the Magistrate.
  • Random Number God: Chests and Gifts, the former earned from the battle pass through grinding, or by buying them. They contain skins, emotes, voice packs, sprays, MVP poses, avatars and titles. The saving grace of getting something you don't want is that there are no duplicates, so once you have Invader Pip, you can't get it again, and you'll get something else instead.
  • Rare Guns: Strix's pistol in blatently based off of the Luger pistol, and Khans's repeater is High-class Magistrate technology in-universe.
  • Ray Gun: Invader Pips' potion launcher is modeled to look like one.
  • Real-Time Weapon Change: Strix and Imani (in a sense) can do this. Strix can switch between his Rifle and Luger flare gun with minimal delay, while Imani can switch between Fire and Ice at the press of a button (with a longer delay of about 8 seconds).
  • Reality Ensues: In the Splitstone Quarry map, standing in front of the molten metal fountain, or the rock grinder will get you instantly killed. Much like a payload, putting anything deployable, like an Inars wall or one of Barik's turrets in front of a car will do nothing to stop it, the latter will come along for the ride!
  • Refused by the Call: After the Paladins retrieved the warder's relic from the "Dragon's Call" event, they were ambushed by the pirate, Admiral Dredge, who sought to use the relic's power himself. However the dragon that he summoned deemed him unworthy and struck him down. The Abyss, on the other hand, found Dredge useful and reanimated his body to continue terrorizing the oceans.
  • Regenerating Health: Every champion has one that activates when they're not taking damage or using their abilities. However, it takes a few seconds for it to kick in and the regeneration isn't very fast, so it's more practical to be healed by a Support champion unless you find a good place to hide. There is an Ability card that makes this effect stronger.
  • Respawn Point: On Siege, you Respawn at your Teams' respawn area at the far side of the map. Onslaught, King of the Hill, and Team Death Match all spawn you at pre-determined points on a map, often near aliies.
  • La Résistance: The Resistance, of course. Also known as the Paladins, they are led by Valera to fight against the Magistrate's tyranny. Their members are Atlas, Barik, Buck, Cassie, Evie, Furia, Grover, Inara, Koga, Makoa, Moji, Pip, Sha Lin, Talus, Tyra, and Ying.
  • Rise to the Challenge: The "Rise of Furia" event takes place in the Abyss, where players will have to climb the Abyssal Spire and destroy the crystal on the top. Hazards include the slowly rising Abyss and the Abyssal Lord flying around and blasting the spire. Dying during the climb will respawn the player at the lowest possible checkpoint. Destroying the crystal at the top of the spire will bring all the players to the top for a 5 v 5 Team Deathmatch, with the team who broke the crystal gaining additional Ultimate charge.
  • RPG Elements: Let's see, we have cosmetic weapon tiers, Item Purchasing, many Standard Status Effects, Ultimate charge meters, a pretty comprehensive Voice Guided System; the works.
  • The Runt at the End: Gameplay-wise; Flankers and damage champions are often the most to die, and so will likely be the ones behind you to get back into the fight.
  • Scavenged Punk: Splitstone Quarry has shades of this, with improvised, rickety machines and architecture all over the place.
  • Science Fantasy: Played with. The setting was originally a science/fantasy mashup during the Open Beta days, but transitioned to a Dungeon Punk setting, and was solidifioed when it fully released, with more explicitly magical and fantasy champions being added to back this up. This also meant redesigning some of the older champions to better fit with the setting, such as Ruckus' mech going from a cartoonish, Super Robot-esque steel fighter to a wood-and-metal steam-powered chicken-legged mech. This aversion to using sci-fi as the setting seems to have been done to make Paladins stand out from its direct competitor; the sci-fi heavy Overwatch. There are, however, alternate skins to do make use of sci-fi tropes, like the futuristic and Star Wars-inspired Star Slayer Ruckus, the I, Robot-esque Android Ying, and the Super Robot-inspired Helios Fernando, which exist alongside the fantasy-inspired default skins.
  • Scenery Porn: Some of the siege maps, particularly Brightmarsh, Warders Gate and Bazaar are stunning to look at. Magistrates Archive is also pretty detailed, filled with relics the magistrate has collected.
  • Score Screen: At the end of each match, you will get a pretty comprehensive table of your achievements. MVP's of a given match are also shown; Best Healer, Most Damage and Most Capture Time.
  • Screw You, Elves!: Deliberately invoked by High Elf Lian, an arrogant, haughty noble who constantly gloats about how hated and envied the elves are.
  • Serial Escalation: The first event, "Siege of Ascension Peak", was a souped-up Onslaught mode with lowered cooldowns and artillery fire raining down on the map. On top of that, the unlockable skins for the event didn't relate to the event at all. The second event, "Rise of Furia" ups the ante with a unique Rise to the Challenge mode never seen in the game before and elaborate skins that perfectly tie into the theme of the event.
  • Self-Plagiarism: A lot of the character archetypes and abilities from this game come from SMITE. The Legacy VGS system also comes from said game, and even post-vgs-rework, the system is still called as such.
  • Sexy Santa Dress: The Merrymaker skins for Evie and Lian have them in revealing holiday outfits. Downplayed with Merrymaker Maeve, who's festive dress is more cute than outright sexy.
  • "Shaggy Dog" Story: The "Dragon's Call" event has the Magistrate and the Paladins fighting over the powerful Warder's relics, with both sides sending out their finest warriors for the dangerous mission. The subsequent event, "Dark Tides" reveal that the Paladins won and retrieved the relics. However, they were ambushed by the notorious pirate, Admiral Dredge, who stole the relics before the Paladins even had a chance to use their power, rendering their whole mission moot.
  • Short-Range Shotgun: Several champions have one.
    • Barik's blunderbuss is pretty weak at long range, but he reloads all of his shots at once and does decent damage at mid-range. Averted with the "Tinkerin'" Talent, which makes his blunderbuss fire slugs for longer range precision shots.
    • Buck, being a flanker, has a strong shotgun that needs to be reloaded one shell at a time (and can be fired before being fully reloaded). It can also fire a net that slows enemies to prevent them from escaping.
    • Makoa, being all about reeling in enemies, naturally has a cannon that does more damage the closer you are to someone.
  • Shoddy Knock Off Product: The gaming public at large accused this game to be this for Overwatch upon release of the Open Beta, as the two are Dueling Works. What was actually happening was simply both games were playing Follow the Leader with Team Fortress 2, and it just so happened to share a few character archetypes and abilities found in both of those games (something that was inevitably going to happen).
  • Shoot the Builder: As with Shoot the Medic First, this applies to Barik and his turrets and barrier (and Inara too, as she technically "builds" walls). His turrets can heal him if the Barik has taken a card to allow for it, as well as have a shield when the rocket boots are activated, so it's best to try and prioritize him after Healers.
  • Shoot the Bullet: You can destroy Bomb Kings's sticky bombs this way. On a similar note, you can also kill deployables by shooting at them (faster with Bulldozer), the sole exception being Atlas's Barrier, which instead absorbs all damage and projectiles that pass through it.
  • Shoot the Medic First: Since Support champions are the backbone of any team, they are top priority to be taken out.
  • Shout-Out: Enough to warrant its own page!
  • Short-Range Shotgun: Bucks' Shotgun does heavy damage up close, but is practically useless against targets at a distance. This isn't because of bullet spread, which is actually pretty reasonable, but because of damage falloff that makes lots of weapons in-game (sans Sniper Rifles) near-useless at long range.
  • Similar Squad: Every champion on either team can look identical to each other, but more often than not wont, due to a variety of cosmetics being adorned by each player.
  • Sibling Yin-Yang: Seris and Furia are sisters who are opposed to each other. Seris is associated with the dark and evil Abyss, while Furia is associated with the bright and benevolent Pyre.
  • Single-Use Shield: This is how deployables and Shields work. You can use their powers temporarily, but often have a hefty cooldown for doing so (Bariks' turrets being the exception to this).
  • Sigil Spam: Crystals of different colors and shapes are everywhere in this game. They're found throughout maps, on champions' attire, as a type of currency, and in the game's logo.
  • Skill Gate Character: Each class has one permanently unlocked champion that is easy for beginners to use and learn how to play that class. There's Fernando for Front Line, Pip for Support, Viktor and Cassie for Damage, and Skye for Flank.
  • Sliding Scale of Silliness vs. Seriousness: The skins are quite silly, but the story is played dead seriously.
  • Slow Doors: Gates can be found on Bazaar on both sides, which only opens for specific teams on their specific side of the map.
  • Sorcerous Overlord: Karne, leader of the Magistrate. Although he's much more noble, macho, and younger-looking than the typical examples of the trope.
  • Sound-Coded for Your Convenience:
    • There are tons of sound cues in the game. There are the distinct sounds of each champions' weapon and abilities, the Ultimate cries that can be heard from anywhere on the map, the jingling tune when your Regenerating Health activates, and the chime that plays when your Ultimate is ready.
    • Patch OB 59 introduced context sensitive voicelines that champions will utter depending on the situation. Some examples include responding to being attacked from behind, by a sniper, when an enemy is above them, alerting the team that the Front Line needs help, and notifying the player when they have a lot of credits to spend.
  • Spinoff:
    • In August 2017, Hi-Rez announced a MOBA spinoff game called Paladins Strike for Android and iOS. The spinoff title is developed by a team of Hi-Rez developers separate from the main game.
    • Due to balance and performance issues, the Battlegrounds game mode was quickly removed and is being developed into a separate game called Realm Royale. Instead of playing as specific champions, the game uses a class-based system where players can mix and match weapons and abilities from Paladins.
  • Spinventory: The various menus lets you rotate the character models and weapons a full 360 degrees to look at details of the skin/ weapon you otherwise might not see in a match.
  • Sprint Shoes: The "Nimble" item card. It increased base movement speed by 10% on each tier. Similarly, Master Riding does the same thing for your mounts. Barik has a card that lets him turn his barrier into a speed gate, so allies get a speed boost when running through it. Oh, and he also has Rocket-powered boots.
  • Spotlight-Stealing Squad: Maeve, Viktor, Seris and Ying. They get the most skins out of any other character, in large part because they are some of the most popular characters in the game, and the developers are more than happy to use this knowledge to make a quick buck. To date Maeve has 13 Skins, Viktor has 16 skins (the majority of which are reskins of themselves, or The Artifact from Parts and Pieces, plus he's been in the game since the beginning), Seris has 11 skins, and Ying has 14 skins.
  • Stat-O-Vision: The User Interface lets you see how much health allies have, how much ultimate charge allies have, as well as their ultimate charge being printed in the text chat.
  • Stone Wall:
    • Fernando, of course. With a massive 4,600 HP (By comparison, most heroes only have around 2-3 thousand HP.) and packing a shield that can withstand another 8,000 for a total of 12,600 HP, and you also start with cards that allow you to boost the health and shield even further (125-500 HP for Fernando and 500-2,000 HP for the shield). This is enough to withstand any ultimate bar the Dragon Punch, and even then, as above, Fernando's own ultimate will stop the Dragon Punch cold.
    • To a lesser extent, Ruckus' own shield can, with the right buffs and timing, absorb a good chunk of damage. Pulling this off, however, requires health management (often activated when his health is halfway), and as soon as the shield goes down, so might Ruckus.
    • Inara not only creates literal stone walls, but can bolster her high HP with her damage reduction skill, Earthen Guard. Combined the innate increased healing that comes with the skill, Inara can potentially be immovable provided she has a decent healer.
  • Stock Control Settings: As mentioned under Damn You, Muscle Memory!, The controls are different to other HeroShooters, especially if you come from Video Game/Overwatch; E activates your Ultimate (not Q), Q activates Ability 1 (not E), F activates Ability 2 (Not Left Shift), and R is to reload (same between both). You can rebind these, however, as to not get confused if you happen to play both games often.
  • Story Arc: The "Dragon's Call" arc spans several events revolving around powerful dragon-summoning artifacts left by the Warders.
    • The arc begins with the Dragon's Call event, where the Paladins and the Magistrate travel to the Warders' homeland in search of their powerful relics. The chapter concludes with the Paladins being victorious and leads to the second chapter of the arc, Dark Tides.
    • On their way home with the relic, the Paladins are ambushed by the pirate, Admiral Dredge, who defeats them and takes the relic for himself. However, he can't control the dragon he summons with the relic and is slain. Sinking into the ocean's depths, he is found by the Abyss, which resurrects him as its undead agent to haunt the seas once more.
    • Finally, update 2.01 will bring the arc to a close with the return of the last warder, Imani, who raids Dredge's keep for the lost warder's relics. With the relics in the hands of a proper warder, Imani summons a dragon and is prepared to make her mark in the Realm.
  • Symbol Motif Clothing: With crystals being a powerful energy source, every champion has at least one crystal on their clothes and/or weapon.
  • Take Cover!: Usually bullets being stopped by terrain aside, explosives rely on line-of-sight to damage. If you can find something to hide from the explosion, you will not be damaged. It doesn't matter if it's a wall, a crate, or a tree.
  • Take That!:
    • The More Than A Hero trailer. The title itself is already a jab on Overwatch calling their characters 'Heroes'.
    • Later, in the Heartbreaker Skye reveal, one of the players Skye eliminates is "Blizzard".
      • "Blizzard" often turns up as a name for AI players in training matches.
  • Taunt Button: Pressing G, then selecting a right-hand slot lets you pick an emote to taunt with. There are also taunt voice responses found in the emote wheel for each character.
  • Tattoo as Character Type: Quite a few champions have tattoo's, like Zhin and Koga. Zhin is an Ungrateful Bastard who is Obviously Evil, while Koga has the same tattoo's from his time at the Thousand Hand guild, before Zhin tried to kill him.
  • Team Shot:
    • When you select characters, your team is shown in the background, doing whatever MVP pose they have equipped.
    • At the end of a match, The Most Valued Players (most damage, most healing, best flanker, most killing blows) are shown off. Players can acquire different MVP poses to change the pose of their character during this shot.
  • Teeth-Clenched Teamwork:
    • In the loosest sense of 'teamwork' possible, the duo of Ruckus (a wily, overly excitable, overcompensating, violent little goblin) and Bolt (the mind-stone of a fallen war golem who is not pleased with having a giant mining mecha as its new body). Ruckus relishes in the violence he forces Bolt to go through, and Bolt relishes in the explosions and despair Ruckus goes through. Bolt makes it quite clear he dislikes his position, and Ruckus makes it quite clear he's a Genius Ditz.
    • Unused spawn room chatter makes it clear a good deal of the champion team ups cannot stand each other, such as Zhin and everyone else.
  • Teleporters and Transporters: A few:
    • Kinessa has a transporter, which lets her move about out of harms way. A talent lets her use it instantly, where otherwise, there's a second-long sequence to activate it.
    • Talus's Modus operandi. He has an ability called "Rune of Travel" that lets him put down a teleporter that only he can use. He puts one down, deals damage to the enemy team, then he can manually activate it to teleport back, or if the timer runs out, he'll be yanked back to the teleporter.
    • Some maps, like Timber Mill have transporter doors that allow you to reach the top of a building without climbing it.
  • Temple of Doom: The maps Jaguar Falls, Serpent Beach, and Primal Court are set in a Mayincatec temple in the jungle.
  • Temporary Online Content:
    • Beta-exclusive skins, such as Fernando's Ares skin and Makoa's Volcanic skin, are no longer able to be acquired since the game fully launched.
    • There are epic-level skin rewards for reaching the Gold V rank of Ranked each season. When the season ends, so will the opportunity to get that season's skin.
    • The Twitch Prime Bomb King skin and the Primal Prowler mount are Twitch Prime's loot for January 2018 and stopped being available after May 31.
    • Limited Skins work like this. Once the opportunity to get one passes, that's it.
  • Tempting Fate: Logically, this tends to happen. If the character makes a Badass Boast and then gets Killed Mid-Sentence, then you'll be treated to their boast and their kill quote:
    Kinessa: Try and Ru- UGH! LUCKY SHOT!
    Androxus: DEATH AWAITS YOU AL- Pity...I was enjoying myself...
  • Token Non-Human: Intentionally Defied, as the the game runs the gamut of fantasy archetypes, so the human to non-human ratio is about 17: 21, with Maeve being an exception (she is Half-tigron, half-human). The non-humans have Barik, Bomb King, Dredge (an undead human) Drogoz, Furia (human by birth, but is now an Angel for the Pyre), Grohk, Grover, Io (A moon goddess who takes a human form), Inara, Jenos (who was once human, but is a god now), Makoa, Moji, Pip, Ruckus, Bolt (he's a mindstone, and so has no form at all), Seris (Like Dredge, she's kept alive by the Abyss), Talus, Terminus and Willo.
  • Too Awesome to Use: Skin Boosters, which let your team use any non-limited skin for a single match. They're rare to get as they only drop in the Battle Pass, Players only tend to use them unless they're absolutely sure they can win a match. It's not uncommon for players to ask for one to be activated, only to be turned down.
  • Timed Mission: The second part of the game's Siege gamemode plays like this, as well as the Onslaught and Team Deathmatch gamemodes.
  • Tsundere: Ash's Ronin skin turns her into one, complete with a "I-It's not like wanted to shield you or anything" stammer and "baka" soundclips.
  • Unexpected Gameplay Change: In a Hero Shooter with very little platforming, the first half of the "Rise of Furia" event turns the game into a Rise to the Challenge platforming race that focuses on collecting power-ups and making it to the top. The second half a more familiar game of Team Deathmatch.
  • Units Not to Scale: This varies for each map, for instance, in Brightmarsh, the houses that have non-openable doors on buildings are much smaller than the larger champions, even regular sized champs, like Kinessa and Viktor, only barely squeeze into the door. They are however, the exact height of Pip, a fellow Vulpin of Brightmarsh, and so everything is scaled down to his size. Conversely, the same map has fully accessible rooms and buildings that all champions can get into, which have massive archways easily twice the size of Pip.
  • Universal Poison: Any weapon with a chemical component to it (Like Pips Potion Launcher) will work on its victim regardless of whether the victim is flesh-and-blood or a mech. Oddly enough, when Ruckus is controlling Bolt, and get's Crippled or Stunned, he'll let out an exasperated "It's jammed!", and be really annoyed about it.
  • Unstoppable Force Meets Immovable Object: Fernando's Ultimate grants him and team mates near him damage immunity for a few seconds, which is useful for denying Drogoz's Dragon Punch, a One-Hit Kill. The Unstoppable Force (Drogoz) yeilds to the Immovable Object (Fernando).
  • Vagueness Is Coming: In "Siege of Ascension Peak", Jenos shares with Buck the knowledge he's gained of the cosmos, including a darkness that will one day threaten the Realm.
  • Victory Pose: The purpose of MVP Poses. Generally, all champions have at least two, one to use from the start, another to unlock. They are and used for the rankings screen, as well as when you choose you character, other players see your pose.

  • Video Game Sliding: Combat Slide is one of Lex's abilities. It's his main mobility move, pushing him forwards at high speeds even when used from standstill or going uphill. He can also shoot while sliding.
  • Visual Pun: The Rekt weapon skins make weapons look like harmless plastic toy guns that shoot foam darts. Get it?
  • Vocal Dissonance: Many of the redesigned characters didn't have their voices updated with their appearance or new lore, so they don't quite match their characterization anymore:
    • Barik's redesign was relatively subtle, but he's much angrier-looking now, and his backstory was changed from him being a loud and obnoxious "Ruins Raider" to being a serious engineer who designed most of the weapons and tech in the game; his cheerful voice lines about loving mead and gold still reflect his old appearance and backstory.
    • Grohk's redesign made him larger, more muscular, and far more serious-looking, and his lore changed from "lightning gave him superpowers and made him a crazy outcast" to "lightning gave him superpowers and brought him the respect and leadership of his tribe", but he still has silly voice lines more suited to his old look and characterization (like singing "It's not easy being blue").
    • Viktor was redesigned to look much younger, but he still has his old gravely voice and an out-of-place Russian accent (which made more sense when the setting was less well-defined).
    • Pip's appearance wasn't updated, but his lore was, and many of his voice lines still reflect his original lore where he was a thief who stole all his gear (like "You'll remember this as the day you almost caught Pip the fire thief" and "My equipment was a generous gift... okay, it was loaned to me... fine, I stole it").
  • Wearing a Flag on Your Head: Downplayed with Lex's Sarrada skin and Cassie's Copacabana skin, who use the colors of the Brazilian flag in their costumes, but played completely straight with Ameri-Khan, who has stars and stripes on him, as well as radiating off of him. The "Freedom", "Comrade", and "Samba" weapon skins also use the same colours associated with USA, Russia, and Brazil respectively.
  • Wild Card: Androxus, Bomb King, Dredge, Drogoz, Grohk, Io, Jenos, Kinessa, Maeve, Mal'Damba, Ruckus & Bolt, Seris, Willo, and Zhin are not associated with either The Magistrate or The Resistance, and are willing to fight alongside either to further their goals.
  • With Cat Like Tread: Using either Skye or Strix's innate invisibility, or Seris's dimension travelling abilities and making a fool of yourself by de-cloaking earlier than you should. On a related note, everyone has footsteps, and especially varying types of footsteps, so Khan's footsteps are much meatier-sounding, while Skye's sounds like high heels.
  • Wutai:
    • The area where Lian is in control distinctly has this style for its appearance (as can be seen in the of Ascension Peak lore cinematic and map), including Lian's own fashion sense. That being said, Lian looks entirely white herself, and Khan along with his soldiers have heavy armor that looks more like something from a Medieval European Fantasy.
    • Lines from Kunochi Skye and Ronin Ash state they're from a land east of the Paladins/Magistrate conflict.
  • Yandere: The Heartbreaker Skye voicepack turns her into a weird, high-pitched girl completely obsessed with love (love is in the air) and hearts... and who goes more than a little nuts at targets she repeatedly dominants.
  • Yet Another Stupid Death: There are many, many dumb ways to die in this game, mostly involving throwing yourself into a pit by complete accident. or backing into the rock destroyer in Splitstone Quarry. Or throwing yourself off the map with another person
  • You Have Researched Breathing: There are abilities codified by First Person Shooters and other similar genres that found in those games, but which Paladins does not make standard for each champion as part of their kit:
    • There's only one way to sprint in the game: by playing Viktor.
    • There are only two ways to crouch: Play as either Kinessa or Strix. Neither can manually activate this ability either, it just happens automatically when scoped in with their sniper rifles.
    • There are only two ways to punch people in this game: by playing either as Androxus or Talus, the altter being tied to a movement ability.
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