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The Heroes who defy the world.

"A world with two kingdoms: the Emblian Empire, which wishes to rule all worlds, and the Askran Kingdom, which stands in its way.
You are a summoner with the special ability to call upon legendary Heroes from different
Fire Emblem worlds. In order to save the Kingdom of Askr from destruction, join the Order of Heroes and face a never-ending challenge."

Fire Emblem Heroes — also referred to as FE Heroes — is a Free-to-Play game in the Fire Emblem series that was released on iOS and Android platforms on February 2, 2017. It is a crossover that features characters from across the series as summoned heroes, along with an Original Generation of new characters.

Set in the World of Zenith, you, a Summoner, are called from Earth to assist the Order of Heroes, an organization consisting of Alfonse and Sharena, the prince and princess of the Kingdom of Askr, and Anna, general of the Order of Heroes, in stopping the Emblian Empire, whose princess, Veronica, and a mysterious masked man have invaded several realms in the Fire Emblem universe and are bent on building an army to destroy the Kingdom of Askr. You and the Order of Heroes must gather heroes from many Fire Emblem worlds while stopping the actions of the Emblian Empire.

Towards the end of 2017, Book 2 of the main story was released with the heralding of patch 2.0. In Book 2, Veronica allies with the country of Múspell, ruled by the sadistic king Surtr, after being convinced to by Surtr's strategist Loki. The Order of Heroes joins forces with Fjorm, one of the princesses of Nifl, and enters the conflict to help the losing kingdom of Nifl survive against Múspell, all while trying to find a way to defeat Surtr and stop him from destroying not just Nifl, but the other nations as well.

Heroes simplifies the traditional Fire Emblem gameplay to be more conducive for the mobile format. Maps have been reduced to a 6x8 grid, teams are only made up of 4 characters, there are only 4 types of units in lieu of a formal Character Class system, and there are less stats to keep track of. There are also no elements of randomness in combat, as all attacks are guaranteed to hit and Specials will trigger based on a counter.

Heroes was given an online manga adaptation, The Everyday Life of Heroes, as a result of its success.

Due to the nature of the game being a crossover from all of the games in the series, spoilers for those games will be unmarked, including Shadows of Valentia.


Fire Emblem Heroes provides examples of:

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    A 
  • Aborted Arc: Book I ended with the Order of Heroes learning that a dark god has cursed the Emblian royals, and is the reason for Bruno and Veronica's bloodlust, in addition to Loki finding the Naglfar tome for her master to use. As of the end of Book II, there's been no further development on that front, Veronica has Taken A Level In Kindness, and Bruno is still searching for a cure and is thus absent from the storyline until showing up briefly in the last chapter.
  • Action Initiative: Combat order is resolved with the attacker going first, then the target (assuming their weapon's range allows for it or they have Distant/Close Counter), and then, if one unit's Speed exceeds their opponent's by at least 5, they get to perform a follow-up attack. However, several skills and weapons alter this.
    • The "Vantage" skill allows the user to counterattack first before their opponent’s attack, depending on the user's HP.
    • The "Brash Assault" skill guarantees that the user will make a follow-up attack (ignoring the normal Speed rules) if their HP is low and the opponent can counter.
    • The "Wary Fighter" skill prevents follow-up attacks as long as the user's HP is above a certain threshold (90%, 70%, or 50% depending on the skill's level).
    • The "Windsweep" and "Watersweep" skills prevent the user from making follow-up attacks when initiating battle, and the opponent may be unable to counterattack, depending on the difference in speed and whether or not the opponent is wielding an applicable weapon.
    • The "[Weapon]-breaker" skills allow the user to make a follow-up attack and prevent the opponent from doing the same depending on the latter's weapon type, ignoring the normal Speed rules, as long as the user’s HP is above 90, 70, or 50 percent.
    • The "Quick Riposte" skill allows the user to perform a guaranteed follow-up attack as long as their HP is above 90, 80, or 70 percent. This doesn't affect the enemy's follow-ups, so if the opponent has a Speed advantage, both units will attack twice.
    • The "Desperation" skill lets the user strike twice before the target can react when the user initiates combat, but requires the user to have low HP and they still need to follow the normal Speed rules. The inheritable Sketchy Summer weapons also have this effect.
    • "Brave" weapons follow normal Speed rules, but split a single attack into two attacks if the wielder initiates combat, allowing them to strike twice before the opponent can counter, and four times in total if they have Speed advantage. The trade-offs are lower power compared to similarly ranked weapons, the split not working if the opponent initiates combat, and a -5 Speed penalty.
    • Firesweep weapons completely prevent counter-attacks in combat — for both the user and the opponent. Follow-ups are still possible and obey regular Speed rules.
    • The "Hardy Bearing" Seal disables the user's and enemy's priority skills. The Festival in Hoshido weapons also have this effect.
    • Myrrh's "Great Flame" dragonstone prevents her opponent from making a follow-up attack if her Defense is five greater than her opponent's.
    • Roy's refined Binding Blade and Brave Hector's Maltet grant them an equivalent of "Quick Riposte 5," as the HP threshold is above 50 percent.
    • Marquess Hector's Thunder Armads prevents his opponent from making a follow-up attack if he has more allies within 2 spaces of him than there are foes.
    • Brave Ephraim's Garm allows him to have a guaranteed follow-up attack if he has any Status Buff applied to him before combat, such as Hone, Rally, or even increased movement either from Armor March, Armored Boots Sacred Seal, or the Infantry Boots item in Arena Assault.
    • Brave Celica's Double Lion skill grants her attacks a brave effect if she's at full HP before combat. However, it cannot be stacked with a Brave Sword, as it already has that effect built into it.
    • Legendary Marth's Binding Shield grants him a guaranteed follow-up attack and prevents enemy counterattacks and follow-ups if the enemy is a dragon.
    • Lewyn's Forseti allows him to have any follow-up attacks go before his opponent can counter attack if he's a half HP or over, provided he has enough speed to double the opponent or is using a weapon-Breaker skill.
    • Flora's Hoarfrost Knife allows a guaranteed follow-up attack if she initiates and the opponent can counter attack.
  • Adaptational Badass: Many characters who were subpar in their home games manage to get a proper chance to shine here:
    • Jagen and Gunter were Crutch Characters who were quickly obsoleted in their home games, but are now great cavalry support units.
    • Cecilia from Fire Emblem: The Binding Blade is also one of the units that were Overrated and Underleveled in the original game. Here, she is capable of becoming a deadly cavalry mage.
    • Ninian in Fire Emblem: The Blazing Blade is a traditional dancer; unlike Olivia or Azura, she was not equipped with a weapon even for a weak attack, so she was purely a Support Party Member that could only give extra turns, and her dragon form only existed to be (temporarily) killed by Eliwood. In this game, she's now a full-blown Manakete who can use her dragon form to kick some tail.
    • Karla was given a bad case of Can't Catch Up from Lyn and Karel, who did her job better and were around longer. Here time is no object and her kit makes her one of the best swordmasters available.
    • Elincia in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn was more of a healer than a fighter, despite having the legendary weapon Amiti. Here, she is nearly all fighter with very high Attack and Speed with said legendary weapon, and the Death Blow 3 skill to add to it.
    • Several characters have notable stat distributions which may not correspond with their home game. For example, Innes is a powerful Mage Killer with respectable Resistance, even though in The Sacred Stones his Resistance isn't too impressive.
    • Deirdre in Fire Emblem: Genealogy of the Holy War is a normal Light mage saddled with overall bad stats and limited availability. Come this game, she is equipped with a souped-up Naga tome when canonically she never got the chance to wield that tome (Julia would wield that instead).
    • Several Est archetype characters were derided back in their home games because of their late availability and limited room to train. Here, some of them become great offensive units when availability becomes a non-issue. In particular, Nino and Tailtiu, since both of them have the powerful -Blade tomes and solid stats.
  • Adaptational Wimp: Like Adaptational Badass, some characters are noticeably weaker because of certain stat distributions, unit type, and the mechanics of Heroes:
    • Lucius in Fire Emblem: The Blazing Blade was a light mage who started out using a tome and could become a powerful end-game unit. In Heroes, he's solely limited to a staff, which prioritizes healing units over damaging enemies. Lachesis from Fire Emblem: Genealogy of the Holy War suffers the same fate; she started as a pseudo-Lord class (Princess) and became a very powerful Master Knight, but here she is relegated to being a mere staff user.
    • Many legendary weapons are weaker than their home games because they lost their stat boost, like the Omega Yato's +4 to strength, speed, defense, and resistance, and the Tyrfing's ridiculous +10 Skill and Speed and +20 Resistance and only give certain attributes. Some of the legendary weapons, such as the Binding Blade, lost the ability to attack from range for melee weapons or from melee for ranged weapons due to how Heroes' mechanics works.
    • Downplayed with the Book of Naga (and Divine Naga). It's still a powerful weapon on its own, but its niche of being the sole counter of the Loptous tome is heavily reduced in effectiveness since it's now using the Weapon Triangle system (previously, Light and Dark tomes were unaffected by the Magic Triangle in Genealogy) and is a Green Tome, and therefore loses out to Loptous (a Red Tome). Although its dragon-slaying effectiveness still remains against it, it's not quite the anti-Loptous weapon anymore (especially since there are dragon-slaying swords like the Falchion variants and Loptous cannot counter at close range unless given Close Counter).
    • Downplayed with Caeda: Heroes turned her into a swordswoman and stuck her with the Armorslayer sword while her low ATK score really hampers her otherwise excellent Speed. While Skill Inheritance can turn her into something at least decent, this is by far one of the weaker renditions of Caeda when compared to the days she used a spear in Fire Emblem: Mystery of the Emblem (able to snatch Jagen's Silver Lance right at the beginning) or Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem (thanks to her Wing Spear). Once she's able to obtain the Wing Sword, she pretty much averts this as she becomes a solid unit all around.
    • Fallen Takumi was the insanely difficult Final Boss of Fire Emblem Fates: Conquest, could multiply himself, took half damage thanks to Dragonskin, and had an absolutely ludicrous 1-4 range thanks to his unique bow Skadi. Here, he's a rather mediocre Master of None, and that same Skadi is gimmicky and situational.
    • Azama from Fates had ridiculous strength growths and was a far better physical attacker than a healer once promoted in his home game. Although he can attack and heal in his base class in this game he has the lowest Attack stat of any unit as of this writing and is strictly a bulky healer with good defense and decent HP.
  • Added Alliterative Appeal: The Voting Gauntlet for Spring 2018 was called the "Bunny Battle Ballot."
  • All There in the Manual: The official website includes some non-combat voice clips from unplayable characters such as Loki, Surtr, and Laevatein.
  • Alternate Self:
    • Being Avatars with no canonical gender, the male and female incarnations of Robin and Corrin exist side-by-side as separate units, but there are differences. Male Robin is a blue mage while Female Robin is a green one. Male Corrin is a swordsman while Female Corrin is a blue dragon, being able to fight in her dragon form.
    • Outside of the Anna from Askr (aka the playable one), there are Annas in the Worlds of Awakening and Conquest that indirectly interact with the cast via letters.
    • The boss units for the Tempest Trials are noted as not being the "correct" versions. In the aftermath of the Tempest themed on Path of Radiance, Ike notes that the Black Knight you fought didn't feel right.
    • The Spring versions of Alfonse and Sharena and the Brave version of Veronica are not the ones you are familiar with, but ones from another world.
  • Ambidextrous Sprite: All character artwork and sprites are simply mirrored to face the other direction. It's particularly noticeable with Niles and Saber, who have their eyepatches switch eyes.
  • An Ass-Kicking Christmas: The Tempest Trial "A Gift Of Peace" takes place during the Ylissean Winter Festival and sees Winter Chrom, Robin, Lissa, and Tharja team up with Masked Marth to save it from the Tempest.
  • Ancestral Weapon: Certain characters can unlock legendary weapons exclusively for them. Some, like Tyrfing or Siegmund and Sieglinde, were passed down from generation to generation in their home game, thus counting them as such in this one.
  • And Your Reward Is Clothes: As of the 2.6.0 update, units can be equipped with cosmetic accessories, including a Feh doll and a variant of Bruno's mask.
  • Anti-Air: As in the series proper, fliers (sans units with Iote's Shield) take extra damage from bows. Merric's Excalibur wind tome also deals additional damage to them.
  • Anti-Armor: Units equipped with an Armorslayer, a Heavy Spear, or a Hammer deal extra damage to armored units (sans units with Svalinn Shield), just like in the main series. There are also their enhanced versions, the Armorsmasher, the Slaying Spear, and the Slaying Hammer.
  • Anti-Cavalry: The -wolf tomes, Keen -wolf tomes, Zanbato, Ridersbane, and Poleaxe deal extra damage against horse-mounted units (sans units with Grani's Shield).
  • Anti-Infantry: The Poison Dagger weapon is effective against infantry units, and even reduces their Defense and Resistance.
  • Anti-Frustration Features:
    • The chance to get a 5-star Hero gradually increases the longer you go without drawing one. If you somehow reach 120 summons without getting one, the next summon will be guaranteed to be 5* (but it applies only to one summoning banner and resets when it ends).
    • If your summon session ends up having a pity-breaker but you still have orbs left to summon from, you can roll on said orbs and the appearance rate will remain the same until you end the summoning session or you summon all five units. This means that while a five star pity-breaker might occur, you can still summon other orbs to at least get the chance of more five stars before the reset.
    • Unlike the main series, battles don't rely on RNG at all — attacks are guaranteed to hit, there are no random critical hits, and skills that triggered randomly in the main Fire Emblem games instead activate every few actions or based on the unit's current HP.
    • Compared to the main games, where a character could have a series of unlucky level-ups that leaves them with low stats at the level cap, characters will always get their maximum stats upon reaching level 40.
    • Character-specific quests also include allies that are borrowed in the Voting Gauntlet, Rival Domains, and Grand Conquests.
    • The Arena will always include a panel of bonus heroes, 4 of which are from the current banner, 1 from the current Great Hero Battle, and 4 other randomly chosen heroes. The last of these heroes will always be one of the Askr trio (Anna, Alfonse and Sharena) or Fjorm. The player will almost always have them, as they are default/free units, so that means the player will always have at least one bonus unit for every Arena season. Many of the randomly selected heroes also have a habit of turning up units that you would have gotten for free from the weekly events, further widening your choices if you chose not to roll in the current banner.
    • The higher levels of Training Tower draws from a selection of random heroes drawn from the regular summoning pool. At the top level of Training Tower, some of the most powerful heroes in the pool, like Ayra and Zelgius, do not come with their best default skills or weapons. For example, Zelgius with a Silver Sword+ or Wo Dao+ instead of his usual Alondite. note 
    • If you don't fill your entire brigade in Rival Domains, any empty slots are filled randomly from a pool of units. They always come at 5 stars, have their base skills, and their weapons are refined if possible. This means that you can try the mode even if you don't have twenty high-level units ready to go.
    • All of the Staff + support skills, which use half the unit's Atk for healing (with some of them using an additional modifier), have a minimum number of HP recovered on an ally, to prevent certain cases where they could heal less than their prerequisite skills, such as a unit having less than 16 attack for Physic+ healing less than Physic's fixed 8. The +1 special cooldown their prerequisite skills had is also removed.
    • Because Bridal Lyn was available for a limited time and was initially released before the 2.0.0 update which gave staves an upgrade and added Candlelight+, the 2.0.0 update gave Candlelight the ability to evolve into Candlelight+ by using refinery stones, giving those who inherited Candlelight to other staff users the upgrade without having players wait for a re-release of Bridal Lyn.
    • Starting with the "Bunny Battle Ballot" Voting Gauntlet, if you lose or quit out of a Voting Gauntlet battle, you can try again immediately instead of waiting 30 minutes like before, reducing the annoyance of getting screwed over by unfavorable matchups.
    • As of the 2.5 update, when your units are KO'd they no longer lose all SP and EXP gained, and replaying completed maps now grants units appropriate EXP and SP rather than half.
    • If you exceed the 999 Orb limit, the game will still keep track of the extra Orbs and prevent you from buying any more until the extra Orbs are used up first. With the cap of the orbs raised to 9999 in version 2.8.0, the purchase limitation on 999+ no longer applies, only stopping at the new cap.
    • The 2.6.0 update added an option for a unit to auto-learn several skills at once. Not only does it account for inherited skills but for tiered skills as well, meaning the highest available rank of a skill can be learned without having to go through learning the prior skills first.
    • Enemy heroes outside of modes where player-generated units are fought with randomly generated skills will never have skills that can counterattack at any range if they did not have them in their default kits, so that you can memorize and spot who exactly has Distant Counter, Close Counter, or a weapon with Distant Counter as its unique effect when you face against them.
    • The 2.7.0 update allows players to reset the map with those with 0 stamina costs, like the Grand Hero Battles, allowing less down time exiting and selecting the map again.
    • In Forging Bonds, when you max out a support score on a certain character, their matching support color will not show up again in battles for the rest of the event to allow the other characters to gain points without them being wasted on the maxed out ones.
  • Anti-Grinding:
    • Characters won't get any experience or SP if they defeat an opponent that's at least five levels lower than them. An update toned this down so characters can still gain some experience after defeating a low-level enemy, with more experience gained the lower the character's star rating is.
    • There's a limit on how many times a healer gains experience for healing allies per map, with experience gain dropping for each use. Once that limit is reached, the healer stops gaining experience or SP through healing until a new map is started.
    • Experience gained by damaging enemies, but not defeating them, will gradually lessen the more a character attacks, until they won't get any experience by attacking at all until a new map is started.
    • Maps reward less experience if they're beaten on a difficulty they were already cleared on. This doesn't apply to the Training Tower or the Arena, though. This was later removed in the 2.5.0 update.
  • Arbitrary Headcount Limit:
    • On most maps, you can only deploy up to four units due to the smaller map size. However, the computer is not subject to this restriction.
    • Rival Domains allow you to deploy eight units at once plus twelve reinforcements.
    • Relay Defense has 5 units on your side with 15 in reserve, switching out with the next 5 units within your brigade every 2 turns.
  • Arbitrary Mission Restriction:
    • Some maps, like Grand Hero Battles and Blessed Gardens, require your entire team to remain alive; once one unit falls, it's game over.
    • On maps involving brigades, they can only have one unit that has Sing or Dance, and additionally are not allowed to have duplicate units.
  • Area of Effect:
    • The Smoke Dagger, Dark Breath, Clarisse's Bow, and Grima's Truth inflict stat debuffs to enemy units within 2 spaces of their target. The Smoke Dagger lowers Defense and Resistance while Dark Breath, Clarisse's Bow, and Grima's Truth lower Attack and Speed. Refinements for all but the above weapons sans Grima's Truth makes it affect the target as well.
    • Daggers released since 2.0.0, including refined ones, inflict stat debuffs to the target and enemies within 2 spaces of the target, with certain daggers also applying field buff to the user and allies within 2 spaces.
    • The Rising, Growing, and Blazing type of Specials deal damage to all enemies in specific tile formations (differing depending on the individual Special) when the user has the charge ready and they initiate combat.
    • The "plus" upgrades for staves causes their debuffs to also spread to other enemy units within 2 spaces of the targeted unit instead of just that unit, with only Gravity+ affecting units adjacent to the target.
  • Armor-Piercing Attack:
    • The Specials New Moon, Moonbow, Luna, and Aether let an attack treat the target's Defense/Resistance as lower when they activate. New Moon and Moonbow act as if they're 30% lower (with the latter having a short cooldown), while Luna and Aether act as if they're 50% lower. The Black Knight has his own unique Special, Black Luna, that takes it Up to Eleven by reducing enemy defenses by 80%, enough to kill all but the hardiest of foes.
    • Some weapons target the lower of an enemy's Defense or Resistance under certain conditions. Examples include the refined versions of the regular dragon breaths, Great Flame, Expiration, and Felicia's Plate.
  • Armor-Piercing Response: Before the final fight of Paralogue 10, Seth comments that he sincerely hopes Veronica can become a good ruler, both for her people, and for her own sake. The response startles Veronica enough to where she questions Loki if his king is a good ruler, before saying it doesn't matter.
  • The Artifact:
    • While "Shurikenbreaker" has been renamed to "Daggerbreaker" to reflect the lack of shuriken in Heroes, the Skill's icon still depicts a throwing star due to being recycled from Fire Emblem Fates.
    • Any duplicate Sacred Seals you receive are converted into 300 feathers instead. This was more useful back when special quests and Tempest Trials were the only ways to get seals and sometimes awarded the same ones in different events to give latecomers more chances at getting them. Since then, however, the Sacred Seal Forge was added and a promise was made that future Tempest Trials would have no repeat rewards, so it's highly unlikely that you'll get a duplicate seal now.
    • The 8 Heroes featured on the pre-2.5.0 downloading screen and on the first ever focus banners (Legendary Heroes and Deep Devotion) were given special summoning movies. However, since launch, no other hero has gotten one. According to some sources, plans were made to have more videos put into the game, but it proved too time consuming for it to be done, and the developers didn't want the movies to take too much space in the game's files.
  • Artifact Alias:
    • Even though Prince Bruno's identity was revealed in Chapter 10 of Book I, the in-game data still lists him as "???" and uses the Mysterious Knight description, with no reference to his status as Emblian nobility. The description still doesn't change when Chapter 13 confirms he's Zacharias. After that chapter, the characters continue to refer to him as Zacharias rather than Bruno, even Prince Hríd.
    • The "Fell Reincarnation" and "Fell Vessel" Robins, while called "Robin" in gameplay, are quite clearly Grima's Hierophant meat puppets and outright state their true identity when summoned, complete with their usual character quirks displayed loudly and proudly. Not even the manga bothers to hide their true identity.
  • Artifact Title: Though male Corrin uses the Yato, and Legendary Marth has the Binding Shield and his exclusive special, the game lacks a plot-relevant Fire Emblem.
  • Artificial Brilliance:
    • Enemy units will focus on heroes weak to them on the weapon triangle and also utilize their movement skills to keep themselves out of reach of your stronger units, such as shoving a flier away from your archers.
    • Enemy units will also ignore weaker units that pose almost no threat to them, in favor of attacking your stronger units if they are capable of finishing them off.
  • Artificial Stupidity:
    • The enemy will always attack any unit within their reach. This can lead to downright suicidal moves such as attacking a hero they will deal little damage to at the cost of their own life in the counterattack, or set themselves up for a deadly ambush.
    • Enemy units tend to prioritize attacking units they have weapon triangle advantage against, sometimes even ignoring grey units who can't counter them at close range.
    • When no opposing units are within attack range, certain support skills can cause the AI to get stuck in an endless loop unless and until interrupted by player interference, since the AI favors using a support skill over taking no action even when the support skill provides no immediate advantage. It's not uncommon to see an enemy unit advance only to be Repositioned back the other way by one of their allies, or for a pair of enemy characters to get stuck endlessly buffing one another rather than moving toward your characters.
    • The AI can potentially get itself trapped if a ranged unit is sandwiched between two melee units in a tight space and doesn't take any damage. The AI for whatever reason won't move the ranged unit out of the way, grinding everything to a halt if you're using the Auto-Battle mechanic.
    • The AI also has a habit of doing things that can nearly break the game, or at least the map. For example, if a unit has a skill that allows them to move to where another, friendly unit is, but the location is isolated due to a flier unit being present, said unit that moved will become stuck and unable to move. If the player lacks a flier unit to go after them, this will require the player to forfeit the fight.
    • If you set the game to auto-battle on maps with Hopeless Boss Fights such as Ike or Surtr, you can point and laugh as the AI has your units derp right into the jaws of death at the hands of your immortal foe.
    • The AI is perfectly willing to use Rally skills on an ally that has the Panic status, which reverses stat buffs.
  • Art Evolution:
    • Applies to the majority of characters from any game predating the GameCube or DS. In older Fire Emblem games, any character who wasn't a lord had a headshot for their profile as the extent of unique art. All map and combat sprites were just a Palette Swap of a basic unit. Here, though, every character gets a full-body profile artwork, a 'healthy', 'special', and 'wounded' combat portraits, and a unique chibi map sprite.
    • A notable example occurred with Chrom, whose art was done by Ebila. The initial design of Chrom was somewhat infamous for being a bit Off-Model due to his arms being extremely thin, even though Chrom himself is very fit. The art for Chrom done by Ebila improved greatly for the Spring Exalt Chrom, and the Winter Chrom unit. Here is an side-by-side comparison for context.
  • Art Shift:
    • As the character artwork is done by over 70 different artists, the art style for each unit is all over the "realism vs. cartoony" spectrum. Of particular note is Arthur from Fates, who is drawn as if he came straight out of Code Name: S.T.E.A.M., another title by Intelligent Systems. This can also happen when two artists with clearly different drawing styles drawing versions of the same characters, such as the regular and Trick and Defeat versions of Jakob.
    • The character icons for the first batch of special Fire Emblem Warriors maps use the 3D models from that game instead of Heroes' standard 2D art.
    • Arden is realistically drawn in terms of his appearance compared to the anime-influenced characters, to match his Gonkish appearance.
  • Artistic Age:
    • Lachesis's exact age is unknown, but in Genealogy of the Holy War, she has the appearance of a late teen or young adult, which is reflected by her voice actor giving her a mature voice. However, her design in Heroes makes her look more like a preteen or at most in her early teens.
    • Downplayed with Elincia. While not as extreme as Lachesis, Elincia still looks a bit younger than her 18 year-old self from Path of Radiance thanks to her head and eyes being bigger and her more cheerful demeanor contrasting the more reserved expression she has in her home game.
  • Ascended Meme:
    • Brave Roy and Brave Ike each say a line that references a popular Super Smash Bros. meme — "Roy's our boy!" and "You...like Ike?", respectively.
    • Arden in Genealogy of the Holy War was infamous, to the point of being a meme, for being benched as early as the first level due to his horrible speed and movement, as well as the fact that his best job was to stay put and defend the castle he starts in. In Paralogue 13 Veronica criticizes him for how slow he is and has him dismissed after losing, and his character description mentions him being good at defending castles.
    • Dorcas from Blazing Blade and Lute from Sacred Stones scored very high in the Choose Your Legends event due to their Memetic Mutation. They got into Heroes together (along with Joshua from Sacred Stones and Mia from Path of Radiance, who are by default popular without the meme factor), breaking away the trend of 'non-seasonal banners usually consist of heroes from the same game'. Additionally, some of Dorcas' lines refer to Blazing Blade's hilariously misaimed advertisement that was the source of his memetic popularity, including "Trust nobody" and referring about eating some 'bad mutton'.
    • Innes has a signature weapon in the form of Nidhogg, which supplies boosts if you're surrounded by allies. This is a reference to the obscure Japanese meme "Save me Eirika!", referring to how Innes tended to get surrounded by enemies.
  • Asskicking Pose: Each player-controlled unit assumes one at the beginning of every player phase; weapon-wielders brandish them at the ready, mages take a casting stance, while Manaketes and dragons hold up their dragonstones.
  • Awesome, but Impractical:
    • Generally, Specials with a cooldown charge of 5 are rather impractical. While they often have flashy effects and can be quite helpful when they activate, their long charge time hardly makes it worth it due to the how short maps can be, alongside other factors. The only way this is averted is skills like the Steady/Warding Breath, Special Fighter, or Heavy Blade, but they only work in certain situations.
    • The area of effect Specials (like the Growing or Blazing skills) allow the user to hit all enemies caught in a certain radius for up to 1.5* what their Attack would have done before combat begins. Unfortunately, this otherwise useful effect is hampered by the Special's affected area being odd patterns like diamonds, lines, and crosses that don't actually hit too many enemies at once. Furthermore, as the damage is done before combat, this can bring down enemy HP to certain thresholds, allowing a skill like Vantage to activate, which can let the opponent get the jump on the player. Damage done through these area of effect attacks also can't directly KO an enemy, always leaving them with at least 1 HP.
    • Galeforce allows the user to take another turn, letting them perform another action. However, it has its drawbacks. First, it can only be used by units with melee weapons, so a unit has to get up close and personal to build their charge. Second, the user has to initiate the attack and it can't be used on the enemy phase. Lastly, the users that engage in the most rounds of combat tend to be fragile, but hit hard and thus are unlikely to survive five rounds of combat. Use of Brave Weapons and Bold Fighter can make this special more usable, but for most units, it's not worth it.
    • Skills like Defiant Attack, Speed, Defense, and Resistance increase the units specified stat when they reach low health, and give a nice boost when it kicks in. The problem is that if said unit is low enough to activate it, chances are they will be dead before it can be used, since it has to be after the combat turn that reduced them to low health for it to activate. Furthermore, most of these skills aren't useful on Enemy Phase since, unless your unit has something like Vantage, they cannot survive long enough to use said stat increase.
    • Certain character builds can be very hilarious and ridiculous in performance but there are some setbacks that prevent them from being useful in certain scenarios. For example, a build which gives Raven the highest Attack and Speed stat but the lowest Defense and Resistance stat.note  So while Raven can (essentially) kill a single foe, unless he has some support, he'll likely die on the enemy phase or if he failed to kill a melee unit.

    B 
  • Back from the Dead: A couple of Sigurd's lines have him talk about his betrayal and Seliph's responsibilities, implying that you've somehow summoned and recruited him after his death in Genealogy of the Holy War.
  • Badass Adorable: The cast is full of all kinds of badass warriors... shown as incredibly cute chibi sprites.
  • Badass Baritone: Plenty of returning characters from Awakening and Fates already sport deep voices, but as most of the characters in the game are taken from previous, unvoiced Fire Emblem games and are voiced here for the first time in many years if at all, there are many new ones joining them, like Ogma, Barst, Hector, and Draug.
  • Bait-and-Switch Boss: The fourth boss in most of the Tap Battles are this, with one unit appearing and getting taken out in 2-3 hits. Then the actual boss comes, who is tougher. It's taken Up to Eleven with the third version, which has Bartre (who was the first boss in the first Tap Battle) as a boss, who gets easily offed. Then comes Arthur, who lasts only slightly longer. Then the true boss, Dorcas, shows himself.
  • Balance Buff:
    • The Book II update gave all 5-star staff units new offensive and healing staves with stronger effects, and access to Weapon Refinery upgrades on top of that. The update also reduced the cooldown for Area of Effect, Sol-based, and Astra-based Specials by one.
    • Some updates improve older units by allowing them to refine their exclusive weapons or giving them a new refinable exclusive weapon.
  • Barbie Doll Anatomy: None of the male characters have nipples when they go shirtless.
  • Battle Aura: All of the Fallen Heroes have purple miasma in their map sprites.
  • Beach Episode:
    • Paralogue 8 involves visiting the beaches of Ylisse during the summer. Tiki, female Robin, Frederick, and Gaius are encountered and fought in their bathing suits.
    • Paralogue 9 continues the trend of Paralogue 8, this time taking us to Nohr and giving us Xander, Leo, Elise, and Corrin in their swimsuits.
    • Paralogue 21 involve visiting the beaches for Anna to make revenue for the Order of Heroes. Tana, Innes, Cordelia, and Noire are encountered and fought in their swimsuits.
    • Paralogue 22 continues where Paralogue 21 ended, with Anna in desperation needing to make any form of revenue for the Order through sketching heroes in their swimsuits, this time giving us Linde, Young Tiki, Takumi, and Camilla in their swimsuits. This paralogue is noticeable in that the generic enemies are also in their Holiday Mode, as they are seen wearing goggles and snorkels over their helmets and hoods.
  • Belly Dancer: Returning from Awakening, Olivia returns to the roster, offering her dancing skills for players to use in-game. During the Performing Arts event, an alternate dancing outfit for Olivia was revealed, and the game finally introduced a dancing outfit for Inigo, which is fitting considering that his future mother is Olivia and decides to take up dancing in her place in-game.
  • BFS: Alm's artwork shows his Falchion as disproportionately large. The blade is wider than it needs to be and the hilt is notably over-sized.
  • Bilingual Bonus: A few of the character artworks have writing in the fictional language from Fire Emblem Awakening.
    • Tobin's sword has the phrase "Doma o theos tou polemou prostatevei ton ploiarcho tou spathiou" inscribed onto it, which translates to "Doma, God of war protects the owner of the sword". This refers to Duma, the War Father who was worshiped as a god in Fire Emblem Gaiden, the game where Tobin is from.
    • Brave Lucina's spear has the phrase "Anime Project Success" inscribed onto it.
  • Birds of a Feather: In Paralogue 24, Ephraim and Hector quickly hit it off due to their shared love of fighting and lack of tact.
  • Bittersweet Ending: Book II. Surtr dies, but Gunthra is dead, countless innocents from both Nifl and Múspell are dead, Laevatein is devastated and traumatized by the deaths of her family, Embla and Loki are still threats, and Fjorm has only months to live due to a gambit that was ultimately meaningless.
  • Black Bead Eyes: The chibi sprites use a variation, the eyes are simple, beady, and doll-like, but rather than just being black, they come in a wide variety of colors.
  • Black Comedy: Some of the weapon descriptions for some characters come across as this when you put some logic of what they happen to them.
    • Quan's weapon effect grants him buffs against every type of enemy movement type except fliers. This references the fact he is murdered by fliers in his home game.
    • Flora's weapon is a red dagger type - heavily associated with fire and dark elements - despite the fact she is from a tribe of ice and said weapon is blatantly named after ice. The color references her suicide by burning alive in Birthright.
  • Blow You Away: A number of Green Tomes let the user attack with wind magic, such as Elwind and Excalibur.
  • Bonus Boss: The Grand Hero Battles. They're normally only around for a week, and often have very powerful enemies to face, usually with very inflated stats on higher difficulties and just the right skills to destroy the player. These maps must be cleared without a single ally falling, otherwise it's game over. Clear these maps however, and you get a unit that is unobtainable anywhere else.
  • Boring, but Practical:
    • Using units with neutral stats, so no boons or banes. While they lack a boosted stat, they come with no stat being weakened by a bane at the same time, thus meaning the player avoids getting a unit with their best stat being lowered or a Dump Stat made higher at the cost of another, and are usually free units like Grand Hero Battle Units or Quest Rewards. Not only that but they have room to be groomed by the player into the unit they want rather than having to waste orbs or money on a good IV of a unit, and because they have neutral stats, any merging they receive means the unit will be a Jack-of-All-Stats in terms of that unit, making them more viable in the long run.
    • Free units in general are this. They always have neutral stats, and they may not be as strong or have the rare weapons and skills of 5-star exclusive characters but, with the right strategy and investment they can get you through the in game content just fine. Some free and other common characters can even be as strong and useful as some of the rarest characters. The Black Knight, Fjorm, Legendary Ike, Takumi, and Olivia in particular are all very useful units that can be obtained with ease and are either 5* units with Distant Counter built into their legendary weapons (the first three), a 4* unit with a solid legendary weapon and access to Close Counter after upgrading him to 5* (Takumi), or have Dance to give your units an Extra Turn (Olivia).
    • Seals that merely increase a stat, e.g. Attack + or the Squad Ace seals. They don't give flashy effects like other seals, but that extra stat boost just might be what you need to eke that one-shot KO or survive an otherwise deadly blow.
    • Stat refines being chosen over unique ones for personal weapons is this, as they increase more stats to boost their performance and durability, and give +5 HP for melee units and +2 HP for ranged (as opposed to +3 HP on unique refines on melee and no HP gained for ranged), while sometimes gaining the new effect as well. For example, going for the Spd refine on Corrin's Yato will give him +5 HP/Spd and +2 Atk/Def/Res, which will boost his combat performance, as opposed to +3 HP, +2 in all other stats, and giving his support partner +4 in all their stats during combat when in support range.
  • Boyish Short Hair: The November 2017 Voting Gauntlet focuses on four of these, namely Shanna, Amelia, Katarina, and Hinoka.
  • Boss In Mooks Clothing: The Grand Hero Battles usually include nameless mooks that are just as bad, maybe worse than the particular hero in question. A lot of them are extremely powerful and generally have skills that will screw you over if you make a wrong move. Doesn't help that you have to have all of your allies survive the whole battle.
  • Bragging Rights Reward: Beating the Abyssal difficulty of a Legendary Hero Battle yields a golden version of an existing accessory. No feathers, no orbs, no free hero: just the accessory.
  • Brainwashed and Crazy: Most Heroes under the service of the Emblian Empire are heavily implied to be brainwashed as part of the contract they were forced to agree to. Many will act like aggressive enemies, only to become friendly after being defeated. Some of them are aware they are under contract and inform the protagonists that the only way to free them is to defeat them in battle.
  • Bread, Eggs, Breaded Eggs: Faye mentions that her interests include sewing, flowers, and sewing flowers.
  • Breath Weapon: To fight, Dragon units fire magic attacks of various elements from their mouths.
  • Breather Episode:
    • Paralogue 4, "Spring Festival" - Rather than fighting to free heroes under the spell of an Emblian contract, the Order of Heroes participates in a competition to celebrate Spring's arrival. The prize for winning said competition? A year's worth of carrots.
    • Paralogue 6, "Bridal Blessings" - As in the Spring Festival, the characters aren't fighting to free anyone or to oppose any villainous deeds. Instead, they're competing for a magical bridal bouquet that guarantees the recipient a happy marriage, with the Order of Heroes involved at Anna's insistence because she wants to auction the bouquet and blessing off to the highest bidder.
    • Paralogue 8, "Ylissean Summer" - Anna takes the Order to the beach so that she can take pictures of Heroes in swimsuits to sell off. Even though the Heroes are being compelled to fight, they all treat it as nothing more than a nuisance getting in the way of their beach day. Notably, this comes right after two of the more serious paralogues: "The Brink of Chaos," which introduces Loki and the Tempest Trials, and the Character Development-heavy "Echoes of Mystery." This continues into Paralogue 9, which is the same thing Recycled IN NOHR!
    • Paralogue 14, "Trick or Defeat", continues the trend of seasonal paralogues with a Halloween-themed "Harvest Festival", where the prize is pumpkins and possibly a legendary candy.
  • Bribing Your Way to Victory:
    • Players can spend real life money to purchase orbs to spend on gacha pulls for better units. Orbs can also be used to buy the following items:
      • Stamina Potions, which fully restore Stamina.
      • Dueling Crests, which reset the number of times players can use the Arena.
      • Light's Blessing, which can be used in a map to completely heal every ally, revive fallen allies, ready every ally's special, and allows every ally that moved to move again. However, they can't be used during battles against a Grand Hero or in the Arena.
    • Players who have linked their MyNintendo accounts can also purchase these items using reward coins. However, the Light's Blessing can only be obtained this way a maximum of three times, and the gift of ten orbs can only be obtained once.
    • In January 2018, a special Starter Support Pack became available for purchase. In addition to orbs, Stamina Potions, and Light's Blessings, it also includes a 5-star Black Knight unit. This can only be purchased once.
    • Starting in April 2018, monthly special Orb promos are put up for sale, which include a bonus like feathers or Sacred Coins along with the orbs.
  • Broken Win/Loss Streak: Since its induction, the Voting Gauntlet has had female characters from either Awakening or Fates as the victor. This was cut short in the Choose Your Legends gauntlet, in which Ike, from the Tellius series, defeated Fates's Camilla in the finals, making him not only the first male victor but also the first victor hailing from a pre-Awakening title.
  • Brother-Sister Team:
    • Alfonse and Sharena, two of the game's three main characters, are siblings.
    • In addition, the game's first post-launch content featured two more such duos: Ephraim and Eirika from Sacred Stones and Seliph and Julia from Genealogy of the Holy War.
    • A subsequent update, the "Sibling Bonds" event, features Reinhardt and Olwen from Thracia 776 and Eldigan and Lachesis from Geneology of the Holy War.
  • Brutal Bonus Level: Special Maps can be ridiculously difficult on occasion, especially the Grand Hero Battles and Bound Hero Battles. They often employ units with impossibly inflated stats and dangerous skill loadouts, have map layouts designed to make approaches difficult, and some throw in reinforcements to prevent the player from having any breathing room. However, these maps usually yield good rewards, like a few Orbs, Feathers, or even a free unit.
    • The Abyssal difficulty of Legendary Hero Battles is certainly this trope taken to its logical conclusion, as the stat inflation is taken to ridiculous levels, with some units even reaching the HP cap, and even have Sacred Seals equipped just to rub it in. To put it into perspective, the lowest HP possible in Infernal is 45 HP; in Abyssal, it's 69 HP. What is your reward for clearing the maps? A golden version of an accessory.
  • The Bus Came Back:
    • Some obscure characters from older games return to the franchise here. The character with the longest absence from the franchise to return in Heroes is Lukas, who hadn't appeared in-game in 25 years.
    • With the release of Micaiah, Light magic as its own separate category returns after a little under 11 years.

    C 
  • Call-Back:
    • When Sharena mentions the prize for the Harvest Festival being a year's supply of pumpkins, Anna says she's had enough orange vegetables already with all of the carrots, referencing the Spring Festival.
    • Talking to Halloween Nowi will have her point out that witches did exist a long time ago, a reference to Fire Emblem Gaiden and it taking place thousands of years before Awakening.
    • At the end of the Spring Festival Paralogue, Spring Camilla tells Sharena that she needs to wear a springy costume since she was the winner of that year's festival, embarrassing Sharena. Come the Hares at the Fair Paralogue, we see her costume, and she's still embarrassed about it.
    • Brave Celica's art is a homage to her Gaiden attire, except done in Hidari's style.
  • The Cameo: While Lilith from Fates doesn't appear in person, Nohrian Summer Xander wields a floatie of her dragon form as a weapon.
  • Camera Abuse: The Bridal Blessings version of Charlotte carries a comically oversized spoon as a lance with an equally comically oversized spoonful of wedding cake on it. The icing splatters everywhere whenever she attacks, with some globs ending up sticking to the screen.
  • Canon Name: The Summoner's name defaults to Kiran.
  • Cap:
    • Generally, the maximum level for every Hero is 40. They can be given bonus levels if you have duplicates of the same rarity and merge them, but this can only be done 10 times. Getting a five-star Hero to level 40 also triggers a special conversation.
    • The cap for HP is 99.
    • The cap for SP is 9999.
    • The cap for Orbs is 9999.
    • You can hold at most 999,999 shards or crystals of one type.
    • Generally, the cap for Hero Merit is a multiple of a thousand, though this is raised through major updates. The current cap is 5000 HM.
    • The cap for the Barracks' size is 1100.
  • Card-Carrying Villain: Surtr, the Big Bad of Book II, spends all of his screentime trying to kill someone (sometimes succeeding) and loudly enjoying every minute of it. In terms of playable "heroes", Grima (as Fallen or Legendary Robin) makes absolutely no effort to hide his true nature: he's a hope-crushing Destroyer Deity and wants everyone to know it.
  • Cast from Hit Points:
    • A new skill introduced in the game, "Fury", grants a character a boost to all of their stats at the cost of losing a few HP after every combat. The bonus to stats and the HP lost depends on the Skill's tier: "Fury 1" boosts by 1 and costs 2 HP, "Fury 2" boosts by 2 costs 4 HP, and "Fury 3" boosts by 3 and costs 6 HP. Keep in mind that the HP cost this skill inflict stacks with any of the weapons listed below.
    • Ardent Sacrifice gives the owner the ability to heal an ally for 10 HP without needing to be a Staff user, but it costs 10 HP per use to do so.
    • A refinery for Eldigan's Mystletainn essentially gives him Fury 3, with the same boost and HP cost. With Fury 3 equipped on his A slot (which is included in his default skill kit), for a cost of +6 in all his stats, he loses 12 HP after combat.
    • Valter's Curse Lance increases his Attack and Speed by 2 and gives him -1 special charge, but he loses 4 HP after combat.
    • All of the Ylissean Summer Weapons increases all stats by 2 if the user enter combat at full health, but loses 2 HP after battle if they attack and was at full health before combat.
    • Celica's tome Ragnarok increases her Attack and Speed by 5 if she enters combat at full health, but she loses 5 HP after battle if she attacks and was at full health before combat.
      • Her Ragnarok refinement removes both HP requirements, so she instead lose 5 HP after battle if she attacks, instead of only at full HP.
    • Fallen Celica's Beloved Zofia is similar to the Ylissean Summer Weapons in that it increases all her stats by 4 if she enters combat at full health, but she loses 4 HP after battle if she attacks and was at full health before combat.
    • A refinement for Alm's Falchion gives his sword a Brave effect if he initiates combat at full health, but he loses 5 HP after battle.
    • The Push skills are a Downplayed example, with increasing 2 stats by 5 when in combat at full health, but the user loses 1 HP if they attacked.
    • Brave Celica's Double Lion is another Downplayed example, which allows her to attack twice like a brave effect, but only at full HP when she enters combat. She then loses 1 HP if she attacks.
  • Cerebus Syndrome: The first several chapters of Book I were fairly lighthearted and somewhat humorous, having you break the contracts of characters from various Fire Emblem games, all controlled by what is pretty much a young brat. However, by Chapter 10 and onward, it shifts to a more serious story involving the mysterious Bruno — and even Veronica switches from silly to more serious. This goes full throttle by Book II, where very dark and dangerous villains and an Anyone Can Die fervor starts to show up.
  • Character Class System:
    • There are four main movement classes: Infantry, Cavalry, Flier, and Armor. Each one has its own strengths and weaknesses:
      • Infantry: Has 2 movement and is slowed by tree tiles. Only class without any dedicated Status Buff support, but only one Anti-Infantry weapon exists compared to the other classes having several dedicated anti-unit weapons.
      • Cavalry: Has 3 movement, cannot cross tree tiles, and slowed by trench tiles. Stat totals are slightly smaller than other classes to compensate for the movement advantage.
      • Flier: Has 2 movement, is not slowed by tree tiles, and can cross otherwise impassable tiles like water with no penalty. Weak to bows.
      • Armor: Has 1 movement, but is not slowed by trees. Has the highest stat totals of all classes to compensate for the lower movement.
    • Units are also divided into different weapon types, with 2 attack range units have lower Base Stat Total than 1 attack range units to balance their larger attack range, and have certain skills exclusive to each attack range:
      • Sword/Lance/Axe: Melee physical weapons that have 1 attack range. Divided into the 3 primary colors and target the enemy's Defense.
      • Breath: Melee magical weapons that have a 1 attack range and are categorized as Dragons. Available in all colors, not restricted to color for weapon inheritance, target the enemy's Resistance if they have an attack range of 1, and the lower defensive stat if they have an attack range of 2. They have unique skills like the different movement classes such as the Goad and Fortify class skills.
      • Tomes: Magic weapons that have 2 attack range. Divided into the 3 primary colors and target the enemy's Resistance.
      • Bows: Physical weapons that have 2 attack range and effective against flying units. Available in all colors, not restricted to color for weapon inheritance and target the enemy's Defense.
      • Daggers: Physical weapons that have 2 attack range and applies stat debuffs after attacking. Available in all colors, not restricted to color for weapon inheritance and target the enemy's Defense.
      • Staves: Magic staves that have 2 attack range, can apply variety of effects after attacking, and have healing support commands. Currently only colorless, halve damage dealt and rounding down and target the enemy's Resistance.
    • Finally, there are unique units with gimmicks that determines their Level 1 and Level 40 Base Stat Total (not including units released post-CYL 1):
      • Veteran: Units that have higher Level 1 stats than the average unit, but have less stat growths and have lower average Level 40 stats as a result.
      • Trainee: The opposite of Veterans, having lower average Level 1 stats, but have more stat growths and have higher average Level 40 stats as a result.
      • Dancer: Units that refresh a unit to perform actions again, but cannot be used on other units with Sing or Dance, and have lower average Level 1 stats and no changes to their stat growth.
  • Character Roster Global Warming:
    • At the launch of the game, there were only five Armour units out of almost 100 characters. Not only that, but one of them is the super-rare Hector, and the daily hero rotation does not include any of them, making it fairly hard to get even one of them. The first new Armoured unit was released in late April in the form of Grand Hero Zephiel. Another dry spell happened afterward, until a new Armour unit, Amelia, was added in August. While Armoured units have been released a little more consistently since then, they are still far and away the rarest movement type.
    • While there are a few red and blue dragons, one of each being available at 3*, Fae, up until the 2.4.0 update, was the only green dragon in the game until Myrrh was added nearly a year later, with Fallen Robin released later on; Fae's a little uncommon at 4-5*, and Myrrh and Fallen Robin are 5* exclusive. The 2.4.0 update has since changed her rarity to 3-4*, making her as common as the other dragons.
  • Character Select Forcing: Certain quests requires player to either use a certain weapon type, usually axes, swords or lances, within certain story and paralogue chapters to earn rewards. Monthly quests also have party requirements, but are more flexible with only weapon colors. The only difficult ones from the monthly quests are the Tenth Stratum movement type quests.
    • The Blessed Gardens requires a team with only 4 units who match the same elemental blessing or affinity to participate in the battle. To compensate, the stat boosts given from Legendary Heroes are always active in those battles.
    • Grand Hero and Bound Hero Battle revival quests requires using either Alfonse, Anna, Sharena, or Fjorm to defeat certain enemies who are at level 40, have them at least participate in the specific hero battle, and use only a certain movement type to beat Lunatic difficulty.
    • The first GHB Elite quests requires players to use a single movement type on Infernal difficulty for the first Grand Hero Battle rotation maps to earn quest rewards. To compensate for the challenge due to the high demand of the player and their luck pulling units, the quests are available for a year.
    • The second GHB Elite quests require players to use teams with a specific single blessing for the second Grand Hero Battle rotation maps to earn quest rewards. However, unlike the first GHB Elite quests, the teams can be flexible on movement types and can be done on Lunatic difficulty, while also being available for a year.
  • Chekhov's Gun: At the beginning of Book 2, Chapter 4: Part 2, the village the heroes saved from the previous chapter gives Alfonse some special colored hay that is stated to be handy if they need a quick signal fire. Cut to the end of Chapter 4, where said village is threatened to be burned down by Surtr. The village is saved when Alfonse burns the hay as a signal fire, warning the village to evacuate before Surtr to can harm anyone.
  • Clothing Damage: When a character loses more than half of their HP, their artwork changes to show them with their clothes ripped and tattered. While some of these pieces qualify as fanservice, most of them show the characters covered with dirt, cuts, and bruises to show how bad the damage is.
  • Color-Coded for Your Convenience: Each weapon is associated with a color, along with a shape. Red weapons are red with a diamond, green weapons are green with a pentagon, blue weapons are blue with a square, and colorless weapons are gray with a circle. Each character is also represented by a color, based on what their weapon is.
  • Com Mons: These are the units that are summonable as either 3 or 4 star rarities. Inevitably you will summon lots of these. Notable ones include Bartre, Wrys, and Virion. Though one advantage is that it is easier to merge several of them together to create a more powerful unit.
  • Combat Medic: Unlike the main Fire Emblem games, staves can be used to cast magical attacks in addition to healing. However, staves have their damage cut in half and rounded down, unless the unit has the Wrathful Staff skill or upgrades their staff to negate the penalty. To compensate, many staves have additional effects to make up for their reduced damage.
  • Comeback Mechanic:
    • During Voting Gauntlets, if a character falls far enough behind their opponent, their point gain is given a multiplier for an hour. The multiplier also gets bigger the later into the round it's received, topping out at x7.5 during the final hour.
    • In Grand Conquests, if one team has significantly less areas than the others, the areas the losing team does have will start with higher defense scores than usual.
  • The Comically Serious: Spring Kagero remains stoic and focused on her task despite wearing a bunny outfit, saying things like "Ninjabbit attack!" with stone-cold seriousness.
  • Competitive Balance:
    • Calvary units, ranged weapon users, and singers/dancers have lower overall stat totals than regular infantry to balance out their various perks.
    • Armor units often have an exceptionally high stat or two to compensate for their decreased movement.
    • Ranged units have lower overall stat totals compared to melee units of the same movement type, to compensate for their larger attack ranges.
  • Composite Character: Due to many characters having more than one appearance across the series, several characters are a combination of elements of all their appearances, while usually basing their design off of a specific version.
    • Eliwood appears to be his younger self from The Blazing Blade, but talks about how he believes that his son Roy surpasses him as a warrior, which wouldn't happen until Eliwood was his older, sickly self in The Binding Blade.
    • Arvis's art is based on his appearance from before Genealogy of the Holy War's Time Skip and is a regular mage instead of his unique armored mage class, but mentions Deirdre and Julia if killed, the latter who is born years later after that point.
    • Downplayed with Lyon. Lyon is mostly based off of Ephraim's route, where he is an Anti-Villain and not truly possessed by Fomortiis. However, his acceptance of the Demon King title is more akin to how he acts in Erika's route, meaning that while he generally is from Ephraim's route, he still has some elements from Erika's interactions.
    • Male Morgan has "Grima's Truth", a spellbook that he normally only had in the Bad Future. However, all of his dialogue is purely normal timeline.
  • The Computer Is a Cheating Bastard:
    • On higher difficulties, enemy units can have impossibly inflated stats.
    • Prior to the implementation of Skill Inheritance, enemy Heroes could have impossible skill combinations.
    • On some Grand Hero Battle or Bound Hero Battle maps, enemies can have their Specials nearly or fully charged immediately. While this is possible for the player with specific character setupsnote , these enemies don't have these setups.
  • Continuing Is Painful: Very painful, especially in the late game.
    • Despite Final Death being excised from the game, the high stamina costs and loss of experience for defeated player characters (prior to version 2.5.0) will be supremely annoying. Unless you use the (fairly rare) stamina potions, the even rarer Light's Blessing (which cannot be used in Arena Duels or Grand Hero Battles), or if neither, fork out the real-life cash to continue. Or, of course, wait — which a fully-depleted stamina bar takes 8 hours and 15 minutes to regenerate.
    • Also applies to an extent in Arena Duels, where your potential score drops for every felled ally. For those gunning for a high score/ranking, losing too many units may jeopardize their score to the point where they may as well intentionally throw their next battle to reset the win streak. The relative scarcity of Dueling Crests and limit of 3 tries per day without them doesn't help, either.
    • And then there's the Tempest Trials, where you're pitted against up to 7 consecutive rounds of enemies, ending with a battle against a singular unit and four other Heroes with inflated stats. Any Heroes that get defeated are unusable until you win or get a Game Over, and if you're reckless (which you're encouraged to be, since you get much more points for clearing rounds quickly) or just unlucky and your best Heroes get taken out early, you might as well just throw in the towel and start over. The Chain Challenges also apply this, only with preset enemy units, and up to 10 maps.
  • Cooldown Manipulation:
    • Killer/Slaying weapons reduce a Special's charge by 1. Some unique weapons also have this effect, like the Hauteclere, Mystletainn, or Audhulma.
    • Pulse skills will reduce the Special charge by 1 or more, but only under certain conditions (save the Quickened Pulse seal, which is guaranteed to grant the user Special cooldown -1), and only on the first turn of the map.
    • The Heavy Blade skill allows the user to gain an extra Special charge when attacking, but only if their Atk is higher than the enemy's Atk. Its counterpart Flashing blade does the same thing, except that it uses Spd as a comparison.
    • The Wrath skill give special cooldown -1 at the start of the user's turn if they're at or under the HP threshold, with the highest being at 75% HP.
    • The "Steady Breath" and "Warding Breath" skills doubles special cooldown charge speed for every interaction on the enemy phase. Summer Tiki's Summer's Breath also has this effect.
    • A refinement for Felicia's Plate gives her an extra special charge for every round of combat, but only when she fights against a tome user.
    • The "Bold Fighter" and "Vengeful Fighter" armor-exclusive skills provide an extra special charge when the user attacks, as well as guarantee a followup if they're above the HP threshold (None for Bold and 50% for Vengeful at version 3), but only on specific turns of battle, with Bold being player phase, and Vengeful being enemy phase.
    • The "Special Fighter" armor-exclusive skill provides an extra special charge for when the user attacks, and Inverts this on the opponent by reducing their special charge per attack, when the user is at 50% HP or over before combat.
    • Dark Mystletainn (with the original effect of -1 special cooldown Mystletainn provides) and Special Spiral reduces the special charge by -2 if a special skill was activated before or during combat.
    • Royal Sword provide the user an extra special charge if they have an ally within 2 spaces during combat.
    • Missiletainn at the start of turn 1 grants the user -1 special cooldown for every tome ally in the team, including the user.
  • Cosmetic Award: Starting with Legendary Marth's Battle, a new difficulty was introduced to top Infernal: Abyssal (alongside Female Grima's rerun). What's the reward you say? More orbs? Possibly feathers like how the other Grand Hero Battles have? No. The rewards are just accessories, and not even accessories related with the character (similar to the Forging Bonds events). They're just gold versions of accessories you already have, so it just looks cool on them.
  • Crippling Overspecialization:
    • While the Poison Dagger does extra damage against infantry units, its low Might compared to other weapons and inability to inflict debuffs on other unit types means it's not very good against anything but infantry.
    • The Armorslayer, Heavy Spear, and Hammer deal extra damage to armored units. However, they only have a Might of 11, and compared to other weapons, they're not quite as effective against everyone else. Fortunately, this can be compensated for through weapon refinement, which boosts their Might to 14, and even further with more refinement.
    • The Windsweep and Watersweep skills allow units to prevent counter attacks if they initiate combat, but they need to be faster than the enemy unit, go against the matching weapons to take effect, and can only perform one attack on initiation.
    • The Phantom Spd seal makes it so that against a skill that compares units' Speed stats, the equipped unit's Speed will be counted as if it's higher than it actually is. There are very few skills that compare Speed to begin with, making the seal's usefulness extremely limited.
    • Triangle Adept, as well as the Gem Weapons, increase the strength of a wielders Weapon Triangle bonuses up by a flat percentage. This makes them extremely effective at fighting units they have a weapon advantage against, but in turn makes them extremely vulnerable to a weapon type they are weak against.
    • Units that wield Brave weapons are extremely good Player Phase units, but are outright horrible on Enemy Phases. This is because of the -5 Spd a Brave weapon inflicts on the wielder, and Brave weapons can only attack twice if the wielder initiates combat.
  • Crisis Crossover: Serves as one for Fire Emblem, as this game pulls characters throughout the entire franchise.
  • Critical Status Buff:
    • The Vengeance skill returns from Awakening and Fates, increasing hero's damage based on their missing health. The game also has its weaker variants, Retribution (the base form) and Reprisal (has the same potency as Retribution, but charges up faster).
    • Several passive skills trigger only when a Hero's health falls below certain threshold, like Defiant X (greatly increase one of Hero's stats once they fall below 50% HP), Brazen X (greatly increases two of the Hero's stats in battle once they fall below 80% HP), Desperation (if Hero is fast enough to double their enemy and below 25/50/75% HP, both attacks hit before enemy can counter), Escape Route (when unit is below 30/40/50% HP, they can instantly warp to any ally on the map), or Wrath (if Hero is below 25/50/75% HP, Specials gain a charge at the start of each turn and deal +10 damage).
  • Crossover: Most of the paralogues involve characters from two or more games hanging out.
  • Crutch Character:
    • Alfonse, Sharena, and Anna possess skills or support abilities that can carry you through the early game. However, before update 2.5.0, they're two-star units, so they become outpaced in later chapters. If their potentials are unlocked, though, they become formidable in their own right.
    • The usual Crutch Characters (Jagen, Gunter, any Veteran Units), though far more useful in this game than their home series, still suffer from having lower base stats at max level compared to others of their class, while having the highest starting base stats.
    • Heroes that can only be obtained without Orbs, like from Grand Hero Battles or the Tempest Trials, can be pretty strong early on, but their lack of IVs and very limited merge potential means they fall behind units that can be summoned normally, since those units can use IVs to optimize their stats and can be merged to +10 to improve their stats significantly.
  • Curb-Stomp Battle: Any battle between Lucina and any of her opponents in the first Voting Gauntlet. The same applies to Camilla and any of her opponents in the second Voting Gauntlet. Their overwhelming popularity outright destroyed any chance that their opponents could have against them. Since then, a Comeback Mechanic has been implemented where the losing side would have a score multiplier to help them catch up, which would at least reduce the massive score disparity.
  • Cute Owl: The little critter that gives mail and is on the loading screen. Her name is Feh. Your character can wear a doll of Feh as a hat if you desire.
  • Cute Witch: Nowi, a youthful manakete, has a witch getup for the Halloween banner.
  • Cutscene Power to the Max: The Book II opening movie shows the Order of Heroes in a all-out brawl against Múspell's elites. Notably, the summoner is going toe-to-toe with Veronica, and Fjorm and Surtr are locked in a big power battle, with Surtr launching a gigantic fireball and Fjorm countering with giant ice lances and lasers. None of this happens in the game proper.
  • Cutting the Knot: A majority of Hold the Line maps have an enemy that has a Sacred Seal equipped that makes them take 0 damage that starts on the map. The few exceptions either has no invulnerable enemies, or have one show up as a reinforcement on a later turn. With those maps however, if one routs all the enemies on screen before they arrive, they instantly win the map without the hassle of evading those enemies.

    D 
  • Damage-Increasing Debuff: Many weapons and skills fill this trope.
    • Getting hit by a dagger weapon will lower a unit's defensive stats for a single turn. The daggers released in version 2.0.0 onward also affect other enemy units within 2 spaces of the target.
    • Seal skills can also lower a specific defensive stat for opponents after combat regardless of whether or not the opponent was hit.
    • Threaten skills can reduce either the Defense or Resistance of all foes within 2 spaces of the unit at the start of their turn.
    • Smoke skills act as Seal skills, except the debuff is inflicted on foes within 2 spaces of the target rather than the target itself.
    • [Stat] Ploy skills, at the start of the unit's turn, can reduce the stats of all foes standing in cardinal directions of them if the foes' Resistance is lower than the unit's.
    • Chill skills, at the start of the unit's turn, can reduce stats if the enemy has the highest matching stat (if they are more units with the same highest matching stat, they get debuffed as well).
    • Feint skills, if Rally skills are used either on the user or an ally, will reduce the stats of any enemies within cardinal directions of the unit receiving the Rally boosts.
    • Panic Ploy converts any buffs on the enemies into debuffs if their HP is lower than the unit's.
  • Damage Reduction:
    • Some Specials mitigate damage from attacks based on their range. For instance, Aegis reduces damage taken from a distance, while Pavise reduces damage taken from close range.
    • The Deflect skills mitigate damage from consecutive attacks, like from Brave weapons. They are all dependent on the type of weapon, so Deflect Melee would only work against melee attacks, Deflect Missile would only work against bows and daggers, while Deflect Magic would only work against magic. Brave Ike's Urvan also has this effect, and will work against any kind of weapon type.
  • Darker and Edgier: The main story takes a dark turn after Chapter 9 as we find out about the Demonic Possession of the Emblian Royal Family, what actually happened to Zacharias and even one instance of Veronica trying to kill the Summoner, and nearly succeeding. This is especially true for both Tellius chapters (10 and 13) in the main story, as they have a sense of urgency and important revelations regarding the plot. Book II as a whole is darker than Book I, seeing Surtr replace Veronica as the Big Bad, upping the stakes to life-and-death for all characters, and killing a major character on-screen.
  • Dark Horse Victory: Voting Gauntlet tends to have this trope in play.
    • The winner for November 2017's Voting Gauntlet is... Shanna, who beat several characters that placed in the Top 12 of the "Choose Your Hero" poll without even placing herself.
    • The winner of the June 2018 "Heroes and Legends" voting gauntlet is... Gunnthrá, who was little more than a one-shot original character in the game's story who beat characters like Ryoma and... Ike. Especially Ike.
    • The winner of September 2018's "The Chosen One" voting gauntlet is Ephraim. Granted, most of the participators are popular characters. However, around that time, Veronica's popularity was at its peak, skyrocketing like no one could imagine, and Ephraim was second place in the second CYL male. Most people expected that Veronica would be the one to win the gauntlet, and yet Ephraim perservered and ended up winning (and he has also previously beaten Roy and Ike, instead of going after the current male CYL champion, Hector).
  • Death Is Cheap: According to Anna, the Summoner's powers let them revive anybody that falls in battle.
  • Defeat Means Playable: On certain special daily maps and Grand Hero Battles, clearing the map has the featured unit join your side.
  • Developers' Foresight: If you forget to update your game, or if the game doesn't yet prompt you to update, characters using weapons introduced in the new update will instead be displayed as one-star Annas, and it will be impossible to check their stats.
  • Difficult, but Awesome: Three characters, specifically.
    • Ragnarok, Celica's Five Star weapon. If you begin combat at full health, she gets a buff of +5 to her already great attack and speed. With that buff alone, at the time of her release, Celica becomes the strongest magical attacker, third strongest attacker period, and second fastest unit in the game, all before adding buffs applied before combat! However, if she is the one who initiated the fight, she will also lose five health after combat. As Celica comes with no way to counter this in her base kit, one needs to find a way to consistently restore her to full health to make the most use out of her.
      • With her refinement for Ragnarok removing the HP requirement for both the +5 Atk/Spd and the -5 HP recoil after she attacks, and her unique refine instead needs her to be at most 80% HP to have her receive an additional +7 Atk/Spd, this trope is now Averted.
    • Dire Thunder, Reinhardt's Five Star Weapon. It only has a Might of 9 and inflicts Speed-5 on him, but the fact that he's a calvary mage (which gives him an incredible attack range) and by default has a respectable 41 Attack with it equipped, AND it has a Brave effect (allowing him to attack twice in one action despite his pitiful Speed), Dire Thunder without a doubt makes Reinhardt one of the absolute best Player Phase units in the game, being able to practically kill any foe with even moderate Resistance in one round of combat. Just make sure to keep him out of enemy range, as his admittedly decent HP, Defense, and Resistance won't mean much when he'll easily be doubled by most units in the game.
    • Brave Celica' exclusive Double Lion. With it, she can allow herself to have a brave effect on her weapon if she initiates combat. However, it isn't limited to her Royal Sword, so if she inherits other weapons, they can get the brave effect as well, providing a wide array of options for the players to use, such as Armorsmasher+, Wo Dao+, or Firesweep Sword+, with the exception of the Brave Sword. With natural access to Death Blow 4 and Glass Cannon stats, she is one of the best Player Phase-focused units in the entire game. The main drawback is that Double Lion only activates on full HP when Celica initiates combat, so unless she has healing support, the brave effect Only Works Once per battle.
  • Difficulty Spike:
    • Chapter 10 is when maps begin to have varied objectives such as Hold the Line and Timed Mission, and the enemies only get more powerful, and it introduces enemy reinforcements.
    • The Grand Hero Battles receive one with Ursula. Her map removes Normal difficulty and introduces Lunatic difficulty, and puts you at a severe tactical disadvantage.
    • The Grand Hero Battles receive another one with Legion. In his maps, reinforcements can spawn, and an even harder Infernal difficulty is introduced.
    • The special maps get another one with Legendary Marth (and the accompanying rerun of Legendary Robin). You thought Infernal was bad? Try Abyssal.
  • Discard and Draw: While many base refines upgrade the effects for weapons, some of the unique weapons that can be refined replace the old effect with similar or new abilities, or even evolve their weapons to gain new weapons with different effects:
    • Alfonse's Fólkvangr trades +5 Atk at the start of his turn if he's at 50% or less, for +7 Atk/Def during combat if he's at 80% or under at the start of battle.
    • Sharena's Fensalir trades giving -4 Atk to all enemies within 2 spaces of her at the start of her turn, to ignoring enemy stat buffs received from skills like Rally and Fortify skill during combat.
    • Seliph can evolve his Tyfing into the Divine Tyfing, trading +5 Def at the start of his turn when he is at 50% HP or under, to reducing damage from tomes by 50% on the first hit.
    • Julia can evolve her Naga into the Divine Naga, trading +2 Def/Res when she is attacked, to ignoring enemy's field stat boosts like Rally and Fortify during combat. The effectiveness against dragons is the same, however.
    • Eliwood can evolve his Durandal into the Blazing Durandal, trading +4 Atk when he initiates combat, for +3 Atk and granting +1 special cooldown reduction when he attacks and has more Atk than the opponent.
    • Merric can evolve his Excalibur into the Dark Excalibur, trading effectiveness against flying units, for +10 damage whenever an attack special triggers.
    • Leo's Brynhildr trades reducing enemy movement to 1 when he initiates against an enemy, for reducing damage from tomes by 30% on the first hit.
    • Sanaki's Cymbeline trades granting adjacent allies +4 Atk after she initiates combat, for giving +3 Atk when within 2 spaces of her during combat.
    • Jeorge's Parthia trades +4 Res when initiating combat, for reducing damage from tomes by 30% on the first hit.
    • Zephiel's Eckesachs trades -4 Def for all enemies within 2 spaces of him at the start of his turn, for -6 Def for all enemies except dragons within 2 spaces of him at the start of his turn.
    • Takumi's Fujin Yumi trades going through enemies while being at 50% HP or over, for ignoring terrain movement costs while being at 50% HP or over.
    • Hector can evolve his Armad into the Berserk Armads, trading a guaranteed follow up attack when he attacks while being at 80% HP or over, for -1 special cooldown, +10 damage when an attack special triggers and +1 special cooldown reduction at the start of his turn while he is at 75% HP or under.
    • Ephraim can evolve his Siegmund into the Flame Siegmund, trading +3 Atk (+4 on refine) to adjacent allies at the start of his turn, for +3 Atk and a guaranteed follow up when there is equal or more enemies within 2 spaces of the target to the amount of allies within 2 spaces of the user.
    • Corrin's Yato trades +4 Spd when initiating combat, for +2 in all his stats.
    • Chrom, Lucina, and Masked Marth can evolve their Falchion into the Sealed Falchion, trading 10 HP restored at the start of every third turn (every second turn on refine), for +5 in all their stats during combat if the unit is not at 100% HP. The effectiveness against dragons is the same, however.
    • Linde's Aura trades 5 HP recovered for adjacent allies after she initiates combat, for giving +6 Atk to adjacent tome and staff users at the start of her turn.
      • Linde can also evolve her Aura into the Dark Aura, which gives +6 Atk to adjacent melee units.
    • This can even apply to heroes who receive a new personal weapon through updates, and while some of them are improvements over their old weapons, some heroes trade off their old one for their personal one with different effects, such as Adult Tiki trading Lightning Breath+ for Breath of Fog, and Camilla trading Brave Axe+ for Camilla's Axe.
  • Disc-One Nuke: 4 and 5 Star units already come equipped with their second strongest or strongest weapon, giving them a huge Attack advantage over other units. If you get one early from a lucky Summon session, they will easily carry you through the first parts of the story. Fjorm, Legendary Ike, and the Black Knight in particular are all easy to get (Fjorm as a reward for clearing the first chapter of Book II, Ike for clearing Xenologue 3, and the Black Knight if you shell out 4 bucks for the Starter Support Pack) and pack unique special skills and weapons with Distant Counter built in.
  • Distracted by the Sexy: Summer Robin purposefully goes into battle in a bikini to distract her opponents.
  • Divergent Character Evolution:
    • There are at least five Falchion wielders in this game. Chrom, Marth, and Alm are all Jacks-of-All-Stats in their home game, while Lucina and her masked variant are Lightning Bruisers. These traits are all carried over into this game except for Chrom, who is now more of a Mighty Glacier to help differentiate himself from the others. Additionally, while he and Lucina both get access to Aether, Lucina's Aether is preceded by Luna while Chrom's Aether is preceded by Sol. An update later allowed the Falchions to be refined, with new abilities that varied depending on which Falchion it was. One is exclusive to Alm, one is exclusive to Marth, and the last is shared between Lucina, Chrom, and Masked Marth.
    • Jagen and Gunter both serve the role of Crutch Character in their home games, and both serve the same effective role, right down to being a promoted mounted unit. To differentiate the two here however, Gunter is given an axe (even though usually his Lance rank is his highest weapon rank) and is more physically defensive, while Jagen keeps his lance proficiency but becomes more magically defensive (even though his defense in his home game was higher than his resistance).
    • Within Heroes itself, Sanaki and Lilina are both Squishy Wizard Glass Cannon red mages with really high Atk, but didn't really play that differently from each other at first. They became divergent once Lilina received the Forblaze weapon and Sanaki's Cymbeline could be refined. Sanaki's refined Cymbeline gives +3 Atk to any nearby ally, while also granting Sanaki an Atk and Res boost if she's near a flier ally, making her more of a team player, while also favoring a mixed team composition. Lilina's Forblaze on the other hand debuffs the foe with the highest Res with a vicious -7 Res buff, and if she initiates combat, she gets +6 Atk. Basically, Sanaki becomes more of a supportive unit, while also still maintaining high Atk and Res, while Lilina becomes even more of a self reliant one-shot nuke unit, making the two red mages now play a bit differently.
    • A few characters are changed from their home games due to being nearly the same as another character in their home game that made it into Heroes. For example, Eldigan and Ares back in their home game were more or less the same in terms of stats and weapon, so when they were added into Heroes, they were given different roles to fill in combat. While both have stats reflecting a Mighty Glacier, Eldigan uses Fury as a way to bump him up in stats, making him more of a Glass Cannon, and a player phase unit, while Ares is given Brazen Attack/Defense, making him more of a enemy phase unit.
  • Double Unlock: Once you put inherited skills onto your desired hero, they still need to be learned, and that costs 1.5x the usual SP.
  • Dramatic Irony: Oh boy. Pick a character who is going to die later on. Watch them talk casually without knowing the approaching doom and you as the player being the only one who knew. Especially those from Genealogy of the Holy War, and especially Tailtiu, who's still at her Genki Girl phase, and all of her dialogues do not refer on how in the future she will be utterly broken to hell and then dies in sorrow and depression.
  • Dualvertisement: April 14th, 2017 saw the release of the Worlds of Shadows event (featuring Alm, Clair, Lukas, and Faye) as a tie-in to then-upcoming Japanese release of Fire Emblem Echoes: Shadows of Valentia. Following that is the May 15th release of the "Rites of Shadow" banner (featuring Celica, Boey, Mae, and Genny), which was days before the North American and European releases of Echoes.
  • Dummied Out:
    • Artwork for Christmas-themed Tharja and Male Robin were found in the internal files upon the game's release in Feburary, indicating the game might have been intended to come out before Christmas with the intent for a seasonal event, but was pushed back. They would be released for real during the 2017 Christmas season, however.
    • The staff units all have four Special activation quotes like the other characters, but they can't use any offensive skills, even through Skill Inheritance, meaning the only ways a player can hear them is through data mining or when the player starts a level, and the latter method only uses one of them. This was later averted when the Catalogue of Heroes was added, since it allows players to hear their quotes, although they still can't be heard during regular gameplay. Tap Battle also averts this, as you can hear their skill quotes when they attack like everyone else.
    • Unplayable characters who don't have offensive in-battle skills thus have activation quotes that cannot be heard without datamining. Bruno is equipped with Growing Thunder, an out-of-battle area-of-effect special that will not trigger a Special quote, and Loki is a staff unit who, even as a boss character, cannot use an offensive Special.
    • Breath units have animation and textures for being damaged outside of their dragon forms, but as they are always transformed in battle and in the Catalogue of Heroes, it cannot be viewed outside of datamining or hacking. The animations were eventually used for Tap Battle, where they do not transform. The Summoner also has an animation for taking damage, despite never appearing as a unit outside of Summoner Support, where their attack animations are used alongside the unit they're supporting.
    • Presently non-playable units Bruno and Veronica have voice lines for being selected at the start of the player's turn, and a laugh file for being tapped on in the Home castle.
    • For some reason, the Askran trio, Emblian royals, and several significant Heroes have voice lines reciting the titles of the Fire Emblem series that appear nowhere in-game and can only be heard via datamining.
    • Wings of Fate Hinoka has a unique animation where she does a loop-the-loop and then fires off an arrow. This is meant to be triggered if Hinoka attacks twice in a row, however it remains unseen in gameplay, and can be legitimately viewed in the Catalogue of Heroes. This turned out to be a bug, and was patched in version 2.5.0.
    • Alfonse has texture and model data for carrying his shield, similar to Sharena, but it is unloaded and cannot be seen in-game without modding.

    E 
  • Early-Bird Cameo: Faye, a character added to the remake of Gaiden, is part of the Echoes themed summoning focus released April 14th, 2017, nearly a week before the remake's release in Japan, and over a month for the rest of the world. Heroes is also the first game to feature the new designs for Clair, Alm, and Lukas.
  • Early Game Hell: Because the game averts Healer Signs On Early, unlucky players could go for a long time without a healer. Additionally, in version 2.4.0 and earlier, all of the characters you started with were only 2-stars, which made them rather limited and weak compared to a summoned Hero, who are always 3-star rank at minimum.
  • Early Installment Weirdness:
    • Prior to an update, one needed to use stamina to equip skills on Heroes.
    • Some of the original cast that was available in the launch of the game had rather bizarre kits that didn't make sense, like Hana with Obstruct or Oboro with Threaten Resistance.
    • Certain story maps at launch, such as Chapter 7-3: Baffling Labyrinth and Chapter 6-5: Prince of Birthright, were part of the rotation for the Training Tower, but were later removed due to them being gimmicky, tedious, or frustrating to train in, especially before swapping unit positions at the start was added at a later update.
    • The 8 Heroes featured on the first ever focus banners were given special summoning movies and are shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they are replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder as to why only those characters got special animations.
    • The light tomes Naga and Divine Naga were classified as green tomes when they were introduced, since light magic wasn't in the game yet. When regular light magic was added to the game as blue tomes, the Naga tomes stood out as the only light tomes that are green instead of blue. This results in the Naga tomes being weak against Loptous, a red tome, even though Naga was strong against Loptous in Genealogy of the Holy War.
    • Many of the monthly quests early on in the game's life required all of them to be completed before the next difficulty line became unlock, which also did not count the previous ones which fitted the matching quest beforehand. Some quests also required using a specific unit, some from the matching banner at the time, which required summoning them from the gacha in the first place to be able to complete it, and with some of them being used in a specific story chapter as well. These quests were later completely phased out in May 2017.
    • Grand Hero Battle released just after launch only had a Normal and Hard difficulty when introduced, and had different level enemies on Hard difficulty, being Level 35 compared to the later Level 30. They also had on release focus banners with units who can counter much of the enemies within the map.
    • Michalis's Grand Hero Battle map having Pegasus Knights as his Mooks instead of Wyvern Riders, as they weren't introduced until Patch 2.0.
    • Initially, Staff units only had one passive skill by default, with the tier 3 skills only being available at 5 stars. Starting with Nanna in 2018, any new Staff units added to the game come with two passive skills, with a tier 3 skill available at 4 stars.
  • Edible Ammunition:
    • Ylissian Summer Gaius has a bow that shoots arrows tipped with popsicles instead of arrowheads.
    • Happy New Year! Takumi throws mochi at his foes.
    • Hares at the Fair Kagero throws carrots like daggers.
    • Summer Noire wields a bow that shoots arrows tipped with coconuts.
  • Edible Bludgeon:
    • Spring Xander uses a giant carrot for a lance.
    • Summer Tiki uses a watermelon on the end of a stick as an axe.
  • Elemental Powers:
    • The elemental blessings which follow the Four-Element Ensemble give users who equip them stat boosts, with the condition being that they have to be on the same team as the matching legendary heroes with that element, and, outside of Blessed Gardens, have the matching elemental season on.
    • The Ignis and Glacies line of specials provides a percentage of a certain defensive stat as damage, the highest being 80%.
    • Some skills are follow the Four-Element Ensemble, as they focus on a specific stat to boost.
    • Thunder, Fire, Wind, and Light are used for the AOE specials as they follow a specific shape when they activate.
  • Enemy Mine: Due to the vast array of characters you can summon, some of them will be enemies in their home games yet allies in your army. Some particularly stand-out examples include Ike and the Black Knight (You Killed My Father), Minerva and Michalis (Cain and Abel), Sigurd and Arvis or Hector and Zephiel (Sigurd and Hector are fighting alongside their own murderers), Eirika and Valter (Eirika fighting alongside someone who has a nasty lust over her), and Fallen Takumi and any Nohrian (a zombified killing machine fueled by Fantastic Racism and the people he hates). The Support system means you can even pair them up.
  • Equipment Upgrade:
    • You can upgrade Sacred Seals at the Sacred Seal Forge by using Sacred Coins and Badges.
    • At the Weapon Refinery, you can upgrade your units' weapons, giving them increased stats or extra effects. Regular weapons can be upgraded using Arena Medals and Refining Stones, while Special weapons can gain be upgraded using Arena Medals and Divine Dew.
  • Even Evil Has Standards: Laegjarn may lead an army out to raze other lands to the ground, but she treats captured people humanely and shows mercy to anyone who surrenders.
  • Experience Booster:
    • Upgrading your castle will boost EXP earned up to a maximum of 100%.
    • Occasionally, there are events that boost EXP and/or SP gained by 50% or 100%, SP gain is also boosted 100% two days of the week.
    • "[Weapon] Exp." skills increase the experience earned for users of that weapon should they survive the battle.
    • "[Weapon] Valor" skills boost the SP earned for users of that weapon as long as the skill's user is alive.
    • The Elemental Blessings provide a permanent double SP gain to the user.
  • Exposed to the Elements: The Winter Envoy version of Tharja wears what is essentially a bikini, boots, and cape, but she's just as unaffected by the snow as everyone else is.
  • Extra Turn:
    • Units with Dance and Sing refreshes units that have already acted during the player phase, giving them a second action during the same phase. However, they can't be used on units with the same skills.
    • Legendary Lucina has Future Vision, which, on top of swapping positions with an ally, allows herself to act again on the same turn.
    • The Galeforce special allows the unit to act again if they initiated the attack, but it only works once per turn, and is restricted to physical melee units (sword, lance, and axe users).

    F 
  • Faceless Goons: Most generic mooks have helmets that either obscure their eyes or completely cover their heads. While Thieves have visible eyes, their masks block the rest of their faces.
  • Fallen Hero: A banner in February 2018 is named after this trope, and focuses on otherwise heroic characters who are possessed/corrupted into being villainous. Said banner features Hardin (from the influence of the Darksphere, an Artifact of Doom), Celica (from being sacrificed to Duma and turning into a Witch), Male Robin (from being used as a Soul Jar for the Fell Dragon Grima), and a Grand Hero Battle for Takumi (from More Than Mind Control and his corpse being fully possessed by the Silent Dragon Anankos).
    • Legendary Robin is another hero that is this trope, with being possessed by the Fell Dragon Grima like Fallen Robin.
  • Fanservice:
    • The concept of crossing over Fire Emblem's Loads and Loads of Characters (and those not yet released to the West) with voice acting, is fanservice by itself.
    • The Bride event puts Caeda, Charlotte, Cordelia and Lyndis into bride outfits, which is a form of Fanservice that is not too common, unlike a Playboy Bunny suit or swimsuit. On the other hand, Camilla wore something like a Playboy Bunny suit for the Easter event, and a few characters got to sport swimsuits for the Summer event.
    • After the Path of Radiance banner Intelligent Systems released a Hero Fest banner. The banner contained four of the most sought after units: Hector, Takumi, Azura, and Ryoma. Then later in the year a second Hero Fest banner released with an increased chance of summoning the focus units.
  • Fashionable Asymmetry: Summer Innes wears swim trunks that are longer on one leg.
  • Feather Motif: The Original Generation characters are all adorned with feathers (white for the Askr and Nifl characters, and black for Embla and Múspell).
  • Final Death:
    • Averted, unlike other Fire Emblem games; characters who are defeated return at the end of the battle. Instead, the penalty is the loss of any experience and SP they accrued for that battle (which was removed in update 2.5.0, where the punishment is now no Hero Merit gained). Losing units is also discouraged in Arena Duels, where your score for winning drops with each fallen hero. In-game, it's noted that a defeated character is simply re-summoned should they fall, although their death is, of course, painful.
    • The Tempest Trials and Chain Challenges don't feature true Final Death, but any units that are defeated will be unusable for the rest of the maps.
  • Fire-Forged Friends: The "Rejecting Destiny" Forging Bonds event establishes the Choose Your Legends 2018 group of Brave Celica, Brave Veronica, Brave Ephraim, and Brave Hector as a close-knit party. Having been pulled from different worlds, the four banded together when Veronica was threatened and fought many battles together since. Through their support conversations it can be seen that they hold each other in high regard and would defend each other through thick and thin.
  • Fish out of Temporal Water: The Player Character is established to have been pulled from the modern day real world into the medieval-esque Fire Emblem universe against their will. Some of the other characters ask the player about their homeworld, and find the concepts of "buildings that scrape the sky" and "metallic non-horse-drawn wagons" to be amusing.
  • Fixed Damage Attack: The "Poison Strike" skill, the Pain staff, and the Deathly Dagger all inflict a set amount of damage after combat. "Poison Strike" can inflict 5, 7, or 10 damage (depending on the skill's level) when the user initiates combat, the Deathly Dagger does the same thing as "Poison Strike" but is fixed at 7 damage (10 with a refinement), and Pain always inflicts 10 damage if the user participates in any combat and they attack. With refinements, they also inflict 10 damage to enemies with 2 spaces of the target as well. However, the fixed damage cannot kill the target.
  • Flavor Text: On the Home screen, various units the player has summoned will be standing around and can be interacted with, and each gives a few lines about their past, their homeland, or an indication of their deep feelings about something. None of it referenced at any point in gameplay, and it has no effect other than fleshing out character personalities.
  • Fluffy Tamer: Cherche's bio mentions that she finds her wyvern, Minerva (not to be confused with the character from Mystery of the Emblem), to be adorable.
  • Foreshadowing: In the Detached Princess Xenologue, Veronica expresses confusion about the idea of unbreakable family love, particularly that between siblings. At the end, she gets a visit from the Mysterious Man, and clearly cares more about him than anyone else she interacts with. As it turns out, he's her brother.
  • Four-Element Ensemble: Skills, healing specials, blessings, and legendary hero affinities fall into this, with skills and specials applying a certain stat focus depending on which element they are. Fire is associated with Atk, Wind is with Spd, Earth is Def, and Water is Res; however, Legendary Hero boosts don't strictly follow this pattern.
  • Fur Bikini: Tharja's Winter Envoy outfit is a red bikini with white fur trimming and a matching cape.
  • Future Badass: Besides Lucina (as usual), the Love Abounds event sees Eliwood and Hector fighting alongside their children Roy and Lilina. Eliwood is also an inversion, as he was frail and sickly in Roy's era, yet Roy finally gets to see him in his prime.

    G-H 
  • Gameplay and Story Segregation:
    • When clearing story chapters, Alfonse, Sharena and Anna will often make comments as though they participated in the battle, even when an entirely different team of characters was used to complete the chapter.
    • In Chapter 6-5, you face Ryoma in a way that mirrors the one-on-one duel from Chapter 25 of Fire Emblem Fates Conquest. Sharena mentions breaking down the wall to get your isolated unit out of danger, even if all you did was run up and smack Ryoma twice with his "opponent" before he had a chance to do much of anything.
    • The Falchion, the Binding Blade, Durandal, Armads, Forblaze, and Sol Katti were crafted to kill dragons. The Falchion is the only one of the list that has a gameplay effect related to this, and even then it only does effective damage against Manaketes and not dragons of any other category (e.g. Minerva's wyvern mount or Male Corrin's dragon heritage). Similarly, Fae and Tiki cannot deal effective damage to manaketes despite being Divine Dragons. The Binding Blade couldn't deal effective damage against dragons until it receives a Refinery upgrade.
    • The mooks you face in the game are from Embla under the service of Veronica. While for the most part you are fighting Heroes who are fighting for her by a contract, some events like Spring Festival have the Heroes fighting of their own volition with the Emblian soldiers just being with them for no reason.
    • In their attacking, injured and using a Special artwork, Heroes will always be shown holding and wielding specific weapons (e.g. male Corrin with the Yato), even if they have another weapon equipped.
    • In Book II Chapter 3, Gunnthrá expresses a desire to meet you in person for the first time, despite the possibility of you having already summoned her from the Legendary Heroes banner.
  • Geo Effects: Defensive tiles boost the Defense and Resistance of a unit standing on it by 30%.
  • Golden Snitch: While doing well in the earlier rounds of Grand Conquests can give the team an advantage, what ultimately matters when it comes to scoring is how many areas a team has when the final round ends. An update later downplayed this by also scoring teams based on how many areas they have at the end of each round. While the final round still provides the largest score, the other rounds combined can outnumber the final score, encouraging teams to do well in all of the rounds.
  • Gradual Regeneration:
    • The Renewal skill restores 10 HP to the unit equipped with it every fourth, third, or second turn, depending on the rank.
    • The Falchion grants a built-in Renewal 2, which activates every third turn. Any weapon refinements to the Falchion grants it Renewal 3 instead. The same goes for Breath of Fog, which has Renewal 3 built in.
    • The Recover Ring, Arvis' exclusive skill, heals 10 HP every turn.
  • Guest-Star Party Member:
    • During battles in the Voting Gauntlets, you can temporarily control characters belonging to either people who are supporting the same army as you or people on your friend list.
    • Rival Domains and Grand Conquests also allow you to control your friends' units, though only if the player picks them. The player also can get free 5 star versions of generic units if they don't have enough units for reinforcements, though they cannot be used outside of these modes.
    • In Tactics Drills, you are given a preset group of units to fight with.
  • Guide Dang It!: Trying to figure out your units Boons and Banes can be a lot more difficult then it needs to be. The game itself gives no hints other then the starting stats of your unit, meaning the player will have to look up on other sites what the units bases are, and must find what the units neutral stats are to find one lower then the base, and one higher then the base.
  • Guys Smash, Girls Shoot:
    • Male Corrin uses his Cool Sword, while Female Corrin transforms into a dragon and uses her Breath Weapon.
    • The Spring Festival characters: Chrom and Xander wield an axe and a lance respectively, while Lucina and Camilla cast spells with magic Easter eggs.
    • Inverted with the Ylissean Summer characters. The ladies, Robin and Tiki, wield a lance and axe respectively, while the guys, Frederick and Gaius, fight with tossed seashells and a bow, respectively.
    • The New Year's units invert this as well, with Takumi and Corrin using ranged weapons and Camilla and Azura being flying melee units.
    • The second round of the Spring Festival sees Catria and Sharena using magic eggs and Kagero throwing daggers/carrots while Alfonse uses axes.
    • The second round of the Bridal event sees the ladies using magic bouquets while Marth uses axes.
  • Hard Mode Perks:
    • Playing the Arena and the Tempest Trials on higher difficulties will earn you more points. The extra points make it possible to get a higher rank in Arena (and thus better prizes), while Tempest Trials rewards become easier and faster to get.
    • Playing the highest Infernal difficulty in Grand Conquest will have enemies take actions after they warp to camps and forts, but provides the largest potential score of 2000 per stamina, as opposed to 1480 on the lower Infernal one.
  • Harder Than Hard: The difficulty scale for most missions copies the format from Awakening and Fates: Normal, Hard, and Lunatic - the latter being the hardest, sporting units with maxed out (or sometimes impossibly high) stats and incredibly powerful skillsets. Legion's Grand Hero Battle adds an even harder level, Infernal, which often changes the enemy layout to stop strategies that work on lower difficulties. Legendary Marth's battle introduces an even more deranged difficulty called Abyssal, which loads the enemies with Sacred Seals and stats insane enough to make any whale's 5* lv. 40+10 team swiftly void their bowels into their trousers.
  • Hate Sink: As Book II goes on, it becomes clear that Surtr is designed to be this. Anything that comes out of his mouth is more or less how much he loves the sight of people burning, suffering and despairing, and he'll do everything to make those happen for his own amusement and then rub the salt in his victims' wounds. He comes off as an invincible Generic Doomsday Villain as he's Nigh Invulnerable and has very little depth compared to other villains in the franchise. He also kills Gunnthrá in cold blood in front of her sister. Finally, just as the heroes think they've killed him for good, he instantly comes Back from the Dead, rendering their efforts thus far futile, taunts them even further, and is given more time to rile up the players by doing more evil acts.
  • Head Swap: In the 2017 Bridal event, Caeda, Charlotte, Cordelia, and Lyn wear ornately decorated wedding dresses. There are some colour and accessory differences, but the dresses are very similarly designed, and it's very notable in their chibi sprites.
  • Healer Signs On Early: Averted, none of the characters players start withnote  can heal, and the random nature of the summons means players aren't guaranteed to get one through summoning either. It wasn't until the game's sixth day that a healer, Lissa, was guaranteed to be obtainable as a reward for the daily special maps. What makes this all the more noticeable is that the main cast is a trio representing the three melee types and the automatic summons are the other physical fighter types and a mage. A healer is one of two fighting types, the other being manakate not given by default.
  • Heart Container: Defeating a boss in a Tap Battle dungeon for the first time earns an extra heart for that dungeon, allowing you to mess up one additional time before failing out of a song.
  • Hello, [Insert Name Here]: The player can name the new Summoner and tactician of the Order of Heroes anything of their choice.
  • Hidden Depths: The game gives this to Grima of all people. He doesn't have a very good understanding of how being heroic works, and feels exploited and betrayed by his own worshipers.
  • Hoist by His Own Petard:
    • Laegjarn's personal weapon Níu boosts all of her stats by half of the target's stat bonuses.
    • The Cleaner is a dagger that adds the target's stat bonuses to the user's Attack, making it effective against enemies that use stat buffs.
  • Hold the Line: One of the rarer victory conditions in maps is to survive certain amount of turns. To prevent the player from just killing everyone that simply, enemies will get reinforcements and in some cases, one of the enemies has a Sacred Seal called Embla's Ward which nullifies all damage, making them unkillable.
    • The Relay Defense game mode tasks players to defend their camps and fortress for 8 turns, with players controlling 5 units, who will switch out with 5 other heroes in their brigade, against a constant stream of enemies, starting at 8, with 4 more at the start of every second turn.
  • Holiday Mode: There are seasonal festivals in which certain heroes dress for the occasion. Their special variants can also be summoned during that season only.
  • Hopeless Boss Fight: A few bosses in the story chapters (such as Ike in Ch 10-1, Celica in 11-3, and the Black Knight in 12-3) are impossible to defeat as they are equipped with a special Sacred Seal called "Embla's Ward" that makes them completely immune to damage. They will seek the player's units out, and the player's only options are to ignore or avoid them entirely until the player has successfully survived a specific number of turns.
  • Hot Springs Episode: Complete all 100 floors of Tap Battle, and you are treated to your units discovering and entering a hot spring. As an added bonus, any support pairs at S rank with one another will sit close to each other.
  • Humble Hero: Most of the non-Original Generation Legendary Heroes have at least one line expressing shock and humility at earning such a status.
    Ike: I'm not so sure about this "Legendary Hero" business, but I'll help you out.
    Ephraim: Legendary Hero? Am I really so praiseworthy? I have a feeling the stories that are told about me tend to omit my thirst for battle.
    Lyn: You're calling me a Legendary Hero? I'm just Lyn. I'm nowhere near that grand.
    Ryoma: Please, don't flatter me with titles such as Legendary Hero. I'm well aware of my own shortcomings. Let's leave it to my kinshi to elevate me to such grand heights, shall we?
    Hector: Legendary Hero? Uh... I don't get it. You mean like the Eight Legends?
    Marth: Legendary Hero? Please... I've done nothing so grand as to earn such a title.
  • Hypocritical Humor: During the "Summer's Arrival" paralogue, Innes admonishes Tana, saying that a princess shouldn't be going around while wearing a swimsuit. Tana counters that Innes is wearing skintight trunks.

    I 
  • Implied Death Threat: During his special conversation, Zephiel basically tells you not to toy with him lest he strangle you. He doesn't directly state he'll kill you, but the intent is made very clear.
  • Improbable Weapon User: Holiday and Seasonal units tend to use ridiculous weapons.
    • In the first Easter update, Camilla and Lucina use giant easter eggs as tomes while Xander uses a giant carrot as a lance. Chrom is the only one who looks like he's using an actual weapon, but his axe still has carrots embedded in its blade.
    • For the bridal update, Caeda uses a bouquet as a tome, Charlotte carries a giant spoon like a lance, and Lyn uses a candlestick like a staff. Meanwhile, Cordelia wields an appropriately-themed bow, making it the most normal of the four.
    • In the Ylissean Summer update, meanwhile, Robin fights with a trident with a fish still stuck on it as a lance, Tiki has a watermelon serving as an axe (think a nailboard with the melon placed where the nail would be), Gaius's candy-themed bow uses arrows with sugar pop tips, and Frederick throws seashells as if they're daggers.
    • The Nohrian Summer update has Xander use a floatie of Lilith as an axe. While everyone else uses tomes, the tomes all use bizarre elements; Elise attacks with flowers, Corrin attacks with live fish, and Leo attacks with tomatoes.
    • While the units in the Halloween banner have themed weapons, the one that fully cements this is Sakura, who uses kitty paddles as daggers. Henry comes close with a tome that attacks with ghosts.
    • The Christmas update sees Robin attacking with a decorated Christmas tree as a lance, Tharja wielding a candelabra as a red tome, and Lissa and Chrom using a bell and a sack of gifts as axes respectively.
    • The New Year update introduces Male Corrin, Takumi, Azura, and Camilla (again). Takumi uses mochi as throwing weapons, Azura uses a hagoitanote  as an axe (blunt force trauma, anyone?), and Camilla uses a kadomatsu as a sword. This gets lampshaded by Marth in the "Stepping into the New Year" Tempest Trial.
    • Note that for ALL of these, you can sacrifice the original wielders as skill inheritance fodder in order to transfer their weapons to another unit. Yes, that means you can create such gems such as Sigurd brandishing a bamboo ornament (Kadomatsu), Tana taking a harpoon to the skies, or Michalis wielding a plethora of ridiculous "axes".
    • An update in February gives four existing units new weapons. Of those, Felicia qualifies as she receives her plates to use as daggers.
    • The Love Abounds event sees Lilina and Lyn attack using wrapped gift boxes as tomes. Hector, meanwhile, bucks the seasonal-themed weapon trend with an Armads variant.
    • In Hares at the Fair, Sharena and Catria use Easter eggs in cups as tomes, Alfonse uses a spoon holding an Easter egg as an axe, and Kagero uses carrots as daggers.
    • In Bridal Bloom, Ninian, Sanaki, and Tharja use bouquets as tomes while Marth wields a cake knife like an axe.
    • Summer's Arrival sees Innes fight using a beach flag as an axe. Honorable mention goes to Tana, who uses a tome that attacks with fruit.
    • A Sketchy Summer has Linde fling starfish as if they're daggers, Camilla use her drink glass as a blue tome, and Young Tiki use a popsicle as a dragonstone.
    • The Festival in Hoshido units have Xander, Elincia, and Ryoma use paper fans as throwing daggers, while Micaiah uses a suzu to conjure light magic onto her opponents.
  • Inconsistent Dub:
    • In Path of Radiance and Radiant Dawn, the weapon-specialized mounted classes were named "(Weapon) Knight". In Heroes, they're called "(Weapon) Cavaliers". This is to differentiate them from the armored units, which are called "(Weapon) Knights".
    • The "Choose Your Legend" poll and the game made some inconsistency with several characters' names. Lachesis from Fire Emblem: Genealogy of the Holy War was previously referred to as Raquesis in the English version of Awakening.
    • Micaiah's bird Yune has its name pronounced as "Yoon" in this game, while in Radiant Dawn it was pronounced "yoo-nay".
    • Lyon's name is pronounced Lee-ahn by regular Eirika, but Sacred Memories Eirika pronounces it as Lee-ohn.
    • Hardin pronounces Archanea as Ar-KAY-nee-uh, but in Shadows of Valentia and Fire Emblem Warriors, it was pronounced Ar-kuh-NAY-uh.
    • The dark dragon in the Jugdral saga was named Loptyr in Awakening, but was changed to Loptous in Heroes.
  • Infinity +1 Sword: If a hero had a legendary or unique weapon in their game of origin, it'll likely be available here as their 5-star weapon. Most of them have very high Might (usually 16 for melee weapons and 14 for ranged; for comparison, the strongest non-unique weapons have respectively 15 and 13) and come with built-in skills, effectively giving their wielders an additional Skill slot. As a trade-off, they can't be passed to other units via the Skill Inheritance system.
  • Informed Attribute: The Farfetched Heroes (Mia, Lute, Dorcas, and Joshua) are described as Brave Heroes by the story and they have a unique map start quote like the previous Brave Heroes, but they appear in their regular outfits and they don't have Brave in their titles.
  • Instant-Win Condition: It doesn't matter if you only have one unit left who is completely surrounded and on death's door, you will win a Hold the Line map as long as somebody is alive once the turn limit is up.
  • Instantly Proven Wrong: When Felicia is summoned, she tries to pass herself off as the best maid in all of Nohr. Before she can finish, however, she cuts herself off as she drops something.
  • Insurmountable Waist-Height Fence:
    • Fliers can travel over mountain and forest tiles, but not over obstructions such as crates and walls.
    • Cavalry units cannot enter forest tiles to balance their high movement range.
  • Interface Spoiler: Book II Chapter 13 came alongside the banner that introduced Silas, Flora, Ophelia, and Nina, with another banner to be announced in a week's time. However, the fact that the aforementioned characters' update also added the previously non-playable Laegjarn, Laevatein, and Helbindi to the Catalog of Heroes made it pretty clear what the banner was going to be.
  • Invisible Bowstring:
    • While bows in most of the character artwork are properly drawn, due to how the sprites worknote , having bowstrings on them would be impractical.
    • Rebecca's attack art is missing the bowstring, even though her standard and damaged art has bowstrings.
  • Irony: The Festival in Hoshido banner only has one actual Hoshidan (Ryoma). The rest are from Nohr (Xander), Crimea (Elincia), and Daein (Micaiah).
  • Item Crafting: You can create new Sacred Seals by spending Sacred Coins and Badges at the Sacred Seal Forge.
  • I Work Alone: Downplayed, but the Solo skills give the user +6 in two of their stats in combat if there are no adjacent allies to the user. However, they can still receive combat support if they are two spaces away from an ally like from the Drive or Ward skills.

    K-L 
  • Kicking Ass in All Her Finery:
    • The bridal units wear fancy wedding gowns to the battlefield. The dresses don't impede the ladies in the slightest, and bridal Cordelia actually manages to be one of the game's fastest bow users despite her outfit.
    • Love Abounds Lyn fights in a Pimped-Out Dress, and such an impractical outfit renders her unable to move more than one space per turn without support skills. Despite this, she's one speed point faster than Bridal Cordelia.
  • Kryptonite-Proof Suit: The Shield skills neutralize effective damage. Michalis, a flier, has Iote's Shield to negate bonus damage from bows and Excalibur; Camus and Walhart, both Cavaliers, have Grani's Shield to negate bonus damage from the -wolf tomes and anti-cavalry weapons; and Sheena, a Knight, has Svalinn Shield to negate bonus damage from the anti-armor weapons. Garon's personal weapon also cancels out bonus damage from anti-dragon weapons.
  • Lampshade Hanging:
    • In Chapter 3, Roy comments on how it's odd that the contract with the Emblian Empire is voided when the Heroes bound to it are defeated.
    • Paralogue 2 is called "Sibling Bonds", and naturally focuses on Sibling Teams. Your first opponents in 2-1 are... Klein and Sanaki, characters from two completely different universes with no relation to each othernote . The two are quick to point out the discrepancy.
    • In Paralogue 8, Anna lampshades the Sex Sells nature of heroes in swimsuits rather heavily.
    • In the Feh channel for the anniversary event, one of the things announced was rotating GHBs, one of whom is Xander, and Feh noted that it had "been a while." note 
  • Laser-Guided Karma: Back in Awakening, Robin's amnesia was caused by Grima trying (and failing) to possess him/her at the start of the story. When (well, if) Grima as Fallen or Legendary Robin is summoned, the shoe ends up on the other foot, as the summoning gives him amnesia.
  • The Last of These Is Not Like the Others: The January 1st Voting Gauntlet stars Winter Chrom, Winter Robin, Winter Lissa, Winter Tharja, New Year's Azura, New Year's Takumi, New Year's Camilla... and Ryoma? This seems to be because the New Years Banner's fourth unit, Corrin, was a Tempest Trial reward that had yet to come out, so Ryoma was picked instead.
  • Late-Arrival Spoiler: Many of the Heroes or their character bios reference plot spoilers from their home games.
    • Lucina from Fire Emblem Awakening is advertised as Chrom's daughter from the future, which isn't revealed in her home game until around halfway point of the narrative.
    • The Genealogy of the Holy War characters casually spoil that a number of game's characters die. Seliph mentions the big twist of his dad Sigurd getting murdered when he's summoned, Julia spoils what happens to Julius and her own suffering, Lachesis openly talks about Eldigan getting killed, Sigurd and Ayra making mention that they will lose in Belhalla and die (only possibly for Ayra, since her fate was left ambiguous). Tailtiu manages to avert this, where her quotes don't spoil Belhalla's results nor her being abused and tortured by her family until she died a depressed woman.
    • Ninian being an Ice Dragon is one of the biggest plot twists in The Blazing Blade. Here, Breath is her primary weapon type right from the start, and some of her artwork depicts her with a Dragonstone.
    • During her 5-star Level 40 conversation, Celica from Gaiden reveals her true name, Anthiese, and the potential consequences of her identity being exposed to the people of Zofia.
    • Double subverted with the Black Knight's true identity, which is left a mystery. The Black Knight lampshades this in one of his voice lines, asking if you'd like to know who he really is and purposefully leaving you hanging. However, Zelgius spoils the big twist by wearing his Black Knight armor without the helmet instead of his usual red armor.
    • The Fallen Heroes banner and accompanying Grand Hero Battle against Takumi feature characters who are all possessed/corrupted, with the events of said possession/corruption being titanic endgame spoilers for their home games.
    • Fallen and Legendary Robin in particular is a big one, as not only do they reveal their true identity (Fell Dragon Grima) right after being summoned, you'll be hard pressed to find anywhere on the internet that doesn't just call them Male and Female Grima, in order to differentiate them from the real Robins (and all of their alts).
  • Leaning on the Fourth Wall:
    • The voice clips for the Brave Heroes mention "people calling their names" and "people supporting them." It's them mentioning they're the top picks for the Choose Your Legends event. Further, Roy says "Roy's our boy," and Ike asks the player "You... like Ike"?
    • Many characters have at least one voice clip of them reacting as if the Summoner poked them. You hear the out of battle voice clips by tapping on the characters' status screens.
    • In the "Less Than Heroic" Tempest, Joshua says that he'd be glad to work for 30,000. He doesn't specify the form of payment, but context indicates that he's talking about gold pieces. He just also happens to be recruitable at his full potential upon reaching a score of 30,000.
  • Leeroy Jenkins: Legendary Ephraim's Flame Siegmund and Walhart's Wolf Berg give them power boosts if there are more enemies than allies near them, encouraging them to run screaming into the enemy lines.
  • Lethal Joke Character: Spring Xander. He is a mounted knight dressed up like the Mad Hatter, only in gaudy pink and white, and wielding a large carrot as a lance. His stats are very poor, with only high Defense as his best perk. But this can be fixed with giving him Ignis as his special (as it deals bonus damage based off its user's Defense) and the Carrot Lance can be refined to allow him to heal each time he enters combat, making him somewhat of a mounted tank. And furthermore, he still has access to cavalry buffs to further his stats.
  • Life Drain:
    • Special skill Daylight allows a hero to heal themself for 30% of damage they deal every few attacks. Once a hero with this skill reaches 4 stars, they can upgrade it to either Noontime for faster charge, or Sol to heal for 50% instead.
    • Chrom, Ike and Lucina, just like in their home games, can learn Aether, which combines healing effect of Sol with armor piercing capabilities of Luna.
    • The Absorb staff heals the user for 50% of the damage they deal.
    • Solar Brace, Legendary Ephriam's exclusive skill, lets him recover HP by 30% of damage dealt whenever a skill triggers during combat. This percentage can stack with the above Daylight skills, which gives him up to 80% of damage dealt as recovered HP.
  • Lighter and Softer: The tone is pretty lightheartednote  compared to previous installments despite being a Crisis Crossover with a multiversal conqueror. As just one example, your Summoner character is... literally you. As in, pulled from the real world. And you use a "holy weapon" to summon Heroes... shaped like a gun. You use a gun that, as Anna points out, literally fires Heroes.
  • Limit Break: Each character can equip Specials, powerful techniques that are charged by attacking, defending, or in the case of healers, healing enough times. These techniques include enhanced attacks that activate when the user fights, area attacks that activate before the user initiates a fight, defensive skills that activate when the user is about to be attacked, and healing skills that grant additional effects when the user heals someone.
  • Limited Loadout: While characters can accumulate a number of weapons, Skills, etc. via Skill Inheritance, they can go into battle with one weapon, one Assist, one Special, 3 Skills, and one Sacred Seal. Additionally, each Skill has a designated slot: A, B, or C. This means that there are a number of Skills that are mutually exclusive with each other (e.g. you cannot equip both Vantage and Quick Riposte because they are both B Skills).
  • Loads and Loads of Characters: Heroes pulls characters from every prior Fire Emblem game, giving it an incredibly huge cast of over 200 and counting.
  • Long-Haired Pretty Boy: The November 2017 Voting Gauntlet focuses on four of these, namely Karel, Soren, Takumi, and Ryoma.
  • Long-Range Fighter: Bows, magic, daggers, and offensive staves can only attack from 2 range rather than 1-2 range in most games.
  • Long Song, Short Scene: Bosses have their own music tracks, but you won't be able to hear them in their entirety because combat is extremely short.
    • Tempest Trial bosses tend to use music borrowed from the original games, but because of the enemy music cutting in after ending a turn, it tends to cut short before it gains momentum because your deployed army number is way smaller than any normal Fire Emblem games. The most egregious example is Stepping into the New Year, where it uses the endgame map of Fire Emblem Fates Conquest along with its rendition of "End of All"... which will more likely never get past the line "You are the ocean's gray waves..." part due to the above reasons. The release of update 2.5.0 removes the enemy phase music, averting this and letting map songs play uninterrupted.
  • Loophole Abuse:
    • The Voting Gauntlet has an exploit that can make it a cakewalk. Since the enemies' levels are scaled based on the unit the player uses, if the player uses a low level unit, the enemy units will also be low level. However, this doesn't apply to a unit provided by a friend, meaning the friend's high level unit can curb stomp all the low level enemies. The only drawback is the player gets less HM this way.
    • Several quests from Grand Hero Battles or Bound Hero Battles involve using certain units to defeat the specific enemy unit. Normally, this quest involves playing those special maps and having the unit defeat the specific foe, which could be difficult based on how the battle goes. However, the majority of these enemies can be encountered in story maps so playing the maps where they are at the highest difficulty possible will suit the criteria just fine. Also, you can encounter weaponless variants in Arena Assault from generous players, pretty much an instant-win condition.
  • Lost in Translation:
    • In the "War of the Clerics" gauntlet, all of the contestants are little sisters of someone else. This is because the Japanese name for the Cleric class is Sister, meaning that the contestants were picked due to a pun. Additionally, the specific term used here is "Healing Sisters", with the "healing" part being close to Iyashikei.
    • The Harmonic Lance is the lance counterpart of the Wo Dao. They have the same stats, abilitynote , and have similar designsnote . In Japanese, the lance's name continues the Theme Naming set up by the sword, with the names being 倭刀 ("Japanese sword") and 倭鉾 ("Japanese halberd"). This was exacerbated when the axe counterpart, the Wo Gùn (倭棍, "Japanese staff") was introduced, and stuck with the theme in all languages.
  • Luck-Based Mission:
    • In the Training Tower, while players can see what kinds of weapons the enemies are using, everything else is randomly generated. Depending on the player's luck, this could result in the enemy having weapons, skills, and stats that the player's characters can't handle, The map is also chosen randomly from Story Mode, meaning the player could get a map that puts their units at a disadvantage.
    • In Arena and Arena Assault, how far you go in score and tiers depends on how many times you can get the highest possible score from each battle before you select it, with a possible margin of 6 per battle (double that if you have a bonus unit). While you can quit out and get another chance to find the highest possible score, it costs a Dueling Sword before your matchups are shown, and even then it might have taken a few tries to get it.
    • Battles in the Voting Gauntlet are heavily dependent on luck, because only one character is chosen by the player, while the other two are randomly chosen. This can either result in the player having a team that can beat the opponent effortlessly, or a team that can't possibly win. It also uses a random map from Story Mode.
    • The Voting Gauntlet itself, for that matter, ever since the introduction of the bonus system. After the first few Gauntlets had runaway victories, IS introduced a system where a trailing team gets a multiplier to their points when their score is below 90% of their opponent's score at the start of an hour, which could easily be enough to give them the lead—but if a match is close enough unboosted, a late bonus could give the team with the greater "natural strength" a deficit they can't climb out of in time. Furthermore, as of the October 2017 Gauntlet (Blood of Dragons), the threshold for the bonus changed from 90% to 99%, which made it even easier for any bonus to be immediately countered and almost guarantees that unless the unboosted strength of the teams is extremely lopsided, a final-hour bonus will guarantee victory. Examples of apparent underdogs being victorious include Gaius vs. Frederick in the Summer Gauntletnote , Camilla vs. Lyn in the CYL Gauntlet, Male Corrin vs. Young Tiki and Adult Tiki vs. Nowi in the Blood of Dragons Gauntlet, and Soren vs. Ryoma in the Hair Gauntlet.
    • The summoning system. How well you do at the entire game will depend on whether you happen to roll good units, and even then, how good that unit will be depends on what their boons and banes are when you summon them.
    • A minor example: seeing The Unfought characters for 100% Completion of the Catalog of Heroes requires some luck. While most of them can be fought in routine Training Tower battles or pulled from summoning sessions, if you missed the chance to fight or recruit the latest GHB units, Masked Marth, or the Legendary Heroes (sans Fjorm and Ike), you need to encounter them in the Arena or during the Voting Gauntlet, and most of them are not particularly popular.
  • Luke, I Am Your Father: Subverted in the ending dialogue for the "Loki's Flames" Tempest Trial. Loki initially appears to reveal that she's Laevatein's and Laegjarn's mother, but quickly admits she lied.
    Loki: So strong, this love is, that you two just can't open up to me... Your own mother!
    Laevatein: What? No... Not true! ...Is it?
    Loki: Of course it isn't, dear. You are just as cute as can be! So pure of heart...

    M 
  • Mage Killer:
    • The Kitty Paddle deals extra damage against tome-wielders.
    • Jeorge's personal weapon Parthia is geared to be this, as when it's enhanced, it mitigates damage taken from a mage and gives him an Atk boost during combat if he's facing a mage (or other ranged opponents).
    • A refinement for Felicia's Plate is geared to be this, giving her an extra charge per attack when she is in combat with a tome-wielder, which is used for her to activate her combat skill such as Glacies sooner.
    • Dragons with refined and character exclusive Breaths Weapons are a Downplayed Trope. They target the lower defensive stat of any unit with an attack range of two, including tome users, who usually have lower defense than resistance with a few exceptions.
  • Magically Binding Contract: The reason why you fight all of these Heroes in the story are because of these. Heroes defeated by the Emblian Empire must agree to the contract, which states that they must serve the empire, or they'll presumbely be killed. However, the contract is null and void if someone else defeats them in combat. A majority of Book I (and a few Paralogues) focuses on freeing the Heroes from the Empire's contracts. In Book II, the plot is less focused on the contracts, although some Heroes (i.e. Michaiah, Eirika, Chrom, Kaze) still comment on them.
  • Magikarp Power:
    • Alfonse, Sharena, and Anna all start out at two stars and require significant investment to become viable, but once they get upgraded to five stars, they all become pretty decent to use.
    • Com Mons are usually not summonable at the 5-star rarity. Unless they are featured in a summoning focus, the only way to get their 5-star versions is to spend lots of feathers to upgrade them from lower rarities.
    • Units designated as trainees like the youthful dragons (like Fae or young Tiki) or villagers and trainees (like Donnel and Amelia) start with low base stats, but when they're raised to their highest levels, they end up having higher base stat totals than other units of their class.
    • Grand Hero Battle units. They are never acquired straight as a five star, always requiring an upgrade from three or four star first. They usually have poor area of effect Specials with long charge times and rather underwhelming skillsets. However, should the player have them reach their full potential and upgrade them to five stars, it's almost always worth it, as they usually have pretty good stats and some of them end up acquiring unique weapons with incredible effects. Most notably, Xander and Camus acquire weapons that have the Distant Counter skill built in, and Michalis gets the Hauteclere, which accelerates the cooldown charge of a Special and also boasts a high 16 Mt.
  • Magitek: In Paralogue 8, Anna uses a magic tome that is basically a modern camera in all but name. In the following Paralogue, Anna uses a magic tome that works like a video recorder.
  • Marathon Level: The Tempest Trials and Chain Challenges have you fight on 3 to 10 maps in a row with no breaks or After-Combat Recovery.
  • Meaningful Name: The two warring kingdoms are the Kingdom of Askr and the Empire of Embla. In Norse Mythology, Ask (or Askr) and Embla are the first two humans, basically the Norse version of Adam and Eve. On top of that, Askr means "ash tree," and Embla sounds like "emblem," so the two names combined could be interpreted as "ash emblem" which is very close to "fire emblem".
  • Mentor Archetype: Seth takes a stab at trying to teach Veronica that her people should come first. It seems to have had an effect on her.
  • Me's a Crowd:
    • It's possible to have multiple versions of the same character in one team.
      • You can have 3 different versions of Azuranote , Ikenote , Roynote , Tharjanote , Cordelianote , Ryomanote , Ephraimnote , Celicanote , or Marth note  fighting at once.
      • You can have a team that consists entirely of Corrinnote , Chromnote , Tikinote , Camillanote , Takuminote , Xandernote , or Hectornote .
      • There are 5 different versions for Lynnote  and Lucinanote .
      • Uniquely, Robin has 6 units to their namenote .
    • There's also Legion, wherein the player faces multiple Legions during his Grand Hero Battle fight.
    • As a nod to the final battle of Fates: Conquest, two copies of Fallen Takumi have to be taken out during his Grand Hero Battle.
  • Mighty Glacier:
    • Armored units. While their individual stats vary and they can be everything from a Stone Wall to a Lightning Bruiser, their defining characteristics are very high stat totals, and having the slowest movement type in the game, being only 1 space per turn. (With that said, there are some skills that allow them to move further on certain conditions.)
    • Arden takes this to an extreme. With a whopping 60 HP backed by an excellent Defense stat of 41, very few physical attacks are going to put so much as a dent into him. This is off-set by tying with Zephiel as the slowest unit in the game.
  • Mirrored Confrontation Shot: One promotional image for Book II has Fjorm and Surtr staring at each other in the background, and Alfonse, Sharena, and the summoner facing Laevatein, Loki, and Veronica in the foreground.
  • Mood Whiplash: After Xenologue 1 is completed, a cutscene plays where Veronica asks the mystery man to have tea with her. He declines and instead asks Veronica about how she's been feeling, which leads to her talking about a voice in her head that compels her to kill people.
    • In general, the way the main story and the seasonal events play out like this. If after one day you saw something horrible happen to Fjorm, or especially the climax of Book 2 where Surtr manages to tank the spell that was supposed to kill him, rendering everything the heroes did futile and leaving them fleeing for their lives... well in the very next released chapter, mostly event-based things, it's back to Anna's hijinx to get quick cash and keeping the Order of Heroes afloat like some sort of sitcom.
  • Money Multiplier: The Live for Honor and Live for Bounty skills increases the amount of badges and shards/crystals respectively by 50% from Training Tower maps.
  • More Than Mind Control:
    • While it's more obvious with enemy Heroes summoned by Embla, even the Heroes (including villains!) you summon have a compulsion to trust you; some voice confusion about this; but it is strong enough not to bother them too much. Max a character to level 40, and you earn that trust properly.
    • Camilla recognizes that she's under a compulsion; but she states she doesn't care. She's so starved for affection; she'll accept the "magic" loyalty and make it real.
  • Mundane Utility: The Winter's Envoy version of Chrom determines that the Falchion can be used to slice cake.
  • My Future Self and Me:
    • Tiki exists in the game as both a little girl (as seen in the Archanea subseries), and as a young adult (as seen in Awakening), and of course there's nothing to stop you from putting them on the same team.
    • A less extreme example: Ike is available both as a rookie mercenary, and as the muscular hero of legend that he becomes just a few years later.
  • My Rules Are Not Your Rules: The enemy team can consist of up to six units compared to the player's limit of four. Which isn't taking in account reinforcements, as they can arrive even if there are already certain amount of enemies in the field.
  • Mythology Gag: Given the crossover nature of the game, there are a lot of nods to past Fire Emblem titles. We put them all on another page.

    N 
  • Nerf:
    • Tomes and Daggers in Fire Emblem are usually able to attack at melee range, but they lose this ability in Heroes for balance reasons. It's still possible to counterattack at melee range, but it requires the "Close Counter" Skill.
    • Stat debuffs now only last until a unit completes their next turn, rather than gradually recovering 1 point per turn like in Fates.
    • In Fates, the "Savage Blow" Skill (makes it so after combat, any enemies within 2 spaces of a unit you initiate combat against lose some HP) would hurt the initial target when doing its Splash Damage. Heroes changes it so that the target doesn't take the extra damage.
    • Raijinto, Siegfried, Gradivus, Ragnell, and Alondite lose their ability to attack from range, though they at least have built-in Distant Counter to counterattack at range. They also lose their passive stat bonuses.
    • The version of the Yato that male Corrin wields is the Omega Yato, which is Purposefully Overpowered in Fates. Heroes strips away (unrefined)/nerfs (refined) its passive stat bonuses and lowers its Might from 18 to 16.
    • "Armored Blow" and "Warding Blow" have their hefty Damage Reductionnote  changed to giving a max of +6 to Defense and Resistance, respectively.
    • The "Wary Fighter" skill, which prevents follow-up attacks for the enemy and user during combat, now has a HP threshold to remain active (the lowest being 50%), and is now restricted to armored units only, instead of being always active and usable by everyone in Fates.
  • Nerf Arm:
    • Spring Xander has a giant carrot for a lance, while Spring Camilla and Spring Lucina use eggs instead of tomes to cast magic. These silly weapons are on par with their normal equivalents and even provide unique benefits, such as the eggs restoring some HP after combat.
    • Most of the units from the Bridal Blessings banner fight using wedding themed weapons. Bridal Caeda casts magic with a flower bouquet, Bridal Charlotte whacks people with a spoon, and Bridal Lyn uses a candlestick like a staff.
    • Ylissean Summer units fight using things you could find on a beach. Summer Tiki smashes with a watermelon on a stick, Summer Gaius shoots popsicles from his bow, and Summer Frederick throws shells that hurt as much as daggers.
    • From Nohrian Summer, Summer Xander fights foes using the Lilith floatie as if it were an axe. While the other units wield tomes, the magic they cast with it is not the usual type — Leo casts tomatoes, Corrin casts ocean fish, and Elise casts Hibiscus flowers.
    • From the Halloween banner, Trick or Defeat Sakura wields a kitty paddle as a dagger.
    • The Winter Envoy units wield various holiday objects like weapons. Lissa smacks people with a bell, Robin uses a Christmas tree like a spear, and Tharja casts magic with a candelabra.
    • Among the New Year's units, Azura wields a hagoita like an axe, Camilla swings a kadomatsu like a sword, and Takumi throws mochi that are just as deadly as daggers.
    • From the Love Abounds focus, Lilina and Lyn cast magic using gift boxes.
    • For Hares at the Fair, Sharena and Catria cast magic using eggs, Alfonse wields a spoon with an egg on it like an axe, and Kagero throws carrots like daggers.
    • In Bridal Bloom, Ninian, Sanaki, and Tharja use bouquets to cast magic, and Marth uses a cake knife like an axe.
    • Among the summer 2018 units, Innes swings a beach flag like an axe, Tana casts fruit magic, Noire shoots coconut-tipped arrows, Linde throws starfish like daggers, Takumi uses a bow and fish-tipped arrows, and Camilla casts magic using a tropical drink glass.
    • The Festival in Hoshido units have Yukata Xander, Yukata Elincia, and Yukata Ryoma use paper fans as daggers, while Yukata Micaiah uses her suzu as a tome, all of them being effective against certain unit types.
  • Nice Hat: The June 2018 update allows you to wear certain accessories, including a "hat" of Feh!
  • Nintendo Hard: Lunatic and Infernal difficulty maps can be this even by regular Fire Emblem standards. While Final Death isn't enforced in Heroes, the game makes up for it with many of the higher-difficulty enemies having higher stats - often higher than their playable incarnations can reach - that you must overcome with your 4-man team and only those four men. Even in the maps that don't require a No Casualties Run, losing a certain unit can snowball into a sudden defeat, forcing you to put a lot of thought into their actions and skillsets.
  • No Casualties Run:
    • Enforced with the Hero maps, which will immediately end in failure if anyone loses all of their health.
    • Some quests require that you don't lose any units on top of the other objectives.
    • The Squad Assault map requires this for 5 maps straight to get a Sacred Seal and 2 orbs, with 5 different teams needed with no repeat heroes altogether.
  • Non-Combat EXP:
    • Shards and crystals of five different colors are used to level up characters outside of battle, similar to the Bonus EXP mechanic from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. Shards are used to level up characters below level 20, while crystals are used to level up characters that are level 20 and higher. While normally characters can only use shards or crystals that match their color, the yellow Universal Shards and Crystals can be used by anyone.
    • Healer characters get EXP for healing other units in addition to attacking enemies with their staves.
    • Averted with the dancers when they use the Dance/Sing command, even though they can get EXP when doing that in the main games.
  • Non-Indicative Name: A Gùn is a Simple Staff, but the weapon known as the "Wo Gùn" is an axe.
  • Non-Standard Character Design: While most characters at least adhere to anime-styled designs, there are a couple notable exceptions:
    • Arthur from Fire Emblem Fates is drawn in a comic book style like Code Name: S.T.E.A.M. to go with his American superhero theme.
    • Arden, from Fire Emblem: Genealogy of the Holy War is rendered in a considerably more realistic style than the norm.
    • Downplayed with the four characters drawn by Yamada Akihiro (Jagen, Ogma, Zephiel, and Gunter). While most characters' special attack portraits are edited versions of their normal attack portraits, Yamada gives his characters totally unique artwork for their special attacks.
    • Another downplayed example is Brave Veronica, drawn by Kozaki Yusuke, the artist for the Original Generation characters. Unlike nearly every other character whose special art is derived from their normal attack art, her pose for her special art is similar to her damaged art.
  • No-Self Buffs: Staff users cannot use their main heal on themselves; there are some abilities that will duplicate some of the healing back to the caster, but they still need another injured teammate to cast the initial spell on to get this. Also, the Fortify type abilities will boost any teammates surrounding the character, but does nothing for the character themselves.
    • Averted with the Wave skills, the Armor March skill, and the weapons Ardent Service and Fresh Bouquet, where with the Wave skills applies the buff to adjacent allies and themselves on certain turns, even if they're alone, Armor March granting the user and an adjacent armored ally +1 movement at the start of their turn, and the weapons applies the buff to adjacent allies and themselves if they start the turn with an adjacent ally.
    • The Link skills also averts this, as any positioning assist skills used by either the user or an ally on the user receive both +6 in two of their stats.
  • Not the Intended Use:
    • The Falchion, the legendary weapon used by Marth, Lucina, Chrom, and Alm, is a 16 might weapon that is effective against dragons and has a built-in Renewal 2. In the Arena, it functions as a check against dragon units such as Tiki and Fae, but with the advent of Skill Inheritance, players discovered that the Falchion's Renewal 2 stacks with an inherited Renewal 3, allowing for an average of 8.33 HP healed per turn. Coupled with Reciprocal Aid, Falchion users can now be turned into medic-type units with, until update 2.0.0, more potent healing than the game's actual healers. When the refinements for the Falchions are released, a refined version upgrades the innate Renewal to level 3, which will raise the average to 10 HP per turn if paired with Renewal 3.
    • Rival Domains maps are surprisingly useful for completing quests that require you to KO units of a certain type or with certain weapons. They have no stamina cost, the maps are larger and feature more units, the mode cycles through your brigade, and the 10 turns is always played out, so you can increase your counts quickly using them.
    • While certain Special Training maps are meant for specific unit types, their enemy composition means they can be useful for powerleveling other unit types. For example, Special Training: Bows can be useful for leveling melee units.
  • Nostalgia Level: Many maps are references to their game of origin. For example, Story 1-1, Mystery Trial is based on chapter 1 from 'Shadow Dragon, Marth Embarks.
  • Numerical Hard: Zig-zagged. Between Normal, Hard, and Lunatic, the biggest differences are increased stats and levels and better skills for enemy units. Infernal and Abyssal, on the other hand, often change the enemy layout, and in some cases skill sets, to quash strategies that work on lower difficulties.
    • The enemy heroes in Relay Defense, however, are certainly guilty of this. Expect to see absurd levels of stats on enemies on the 5th map and higher.

    O-P 
  • Obvious Rule Patch:
    • Lunge, Drag Back, Hit and Run, and Knock Back are restricted to melee units only, since ranged units using it in Heroes would create problems with unit and map design, such as a flying ranged unit with Lunge making some maps Unwinnable by Mistake if they get an enemy unit stuck in terrain, blocking the unit from moving, or Knock Back moving units diagonally, moving them 2 spaces instead of the intended 1, which would make that skill a Game-Breaker against armored units.
    • Dancers cannot chain Dance or Sing onto each other if both are equipped with either, likely to prevent infinite movement between the two units, either to escape enemy attacks, or reach themselves or another unit to attack an enemy across the map.
  • One-Gender Race: Prior to the Fallen Heroes banner in February 2018, all dragon unitsnote  were female, including the generic Manakete enemies. However, the inclusion of a dragon variation of Male Robin in the aforementioned banner later averted this trope, as did Male Kana with his Grand Hero Battle in May 2018.note 
  • Only Six Faces: Fujiwara Ryo (character artist of Male Robin, Seth, Halloween Jakob and Joshua) has a bit of a reputation for suffering from Same Face Syndrome. While the individual pieces are quite well-drawn, looking at them side-by-side shows that the characters' faces only really differ by the color and scaling of their eyes.
  • Our Dragons Are Different: The Manakates Young Tiki, Adult Tiki, Nowi, Fae, Ninian, Myrrh, and female Corrin use their Dragonstones to transform between human and draconic forms here, just like in their respective games. While the Tikis, Nowi, Myrrh, and Ninian have forms that resemble traditional western dragons, Fae's is covered with feathers while Corrin's vaguely resembles a deer.
  • Palette Swap:
    • The Raijinto, Siegfried, Ragnell, and Alondite are all functionally identical swords differing only in appearance, lore, and wielder. The same applies to the Gradivus and Leiptr, the unrefined versions of the Falchion wielded by Marth, Alm, and Chrom/Lucina/Masked Marth, the unrefined Basilikos and Hauteclere, the unrefined Mystletainn and Nameless Blade, the Kagami Mochi and Barb Shuriken, the Giant Spoon and Wo Gùn, the basic fire and dark tomes, and the basic thunder and light tomes.
    • The Book II update introduced enemy dragon riders; they are functionally mostly identical to the previous enemy pegagus riders, differing only in their typical stats.note 
    • The Sanctuary of the Mages Tap Battle has generic Red Mages and Troubadours instead of Sword Fighters and Lance Cavaliers, but they play the same way as their physical brethren.
  • Peninsula of Power Leveling:
    • Certain events are intended to introduce new mechanics such as the Defense Tiles in the Defensive Battles map, or to pit players against the character designer of Awakening and Fates, Yusuke Kozaki, in the Yusuke Kozaki Trials. However, because these event maps always pay out 4.6 Hero Merit per battle (the maximum for most maps in the game) and cost merely 5 stamina, players used these challenges to quickly accumulate Hero Merit.
    • The Chain Challenge became a Hero Merit farm. Even the easiest maps will give a large amount of Hero Merit per character for only 30 stamina. Also, some players intentionally leave a 10-map Normal challenge uncleared because it is the easiest way to level up characters of level 30 or more, since clearing the challenge will reduce the experience and SP given on further attempts, and the reward for clearing the challenge is minimal. Clearing even just one map in the challenge will still allow you to keep the rewards from that map.
    • The Fire Emblem Warriors maps had numerous reinforcements or many more enemies than usual, and they were much weaker than even the typical fodder unit. This made them the best way to grind experience and SP while they were available. This was so beneficial to the player, that the devs eventually created special training maps specifically for that purpose, as these maps were only available for a limited time.
    • Special Training maps contain many reinforcements and are tuned specifically to help train certain units, e.g. Special Training: Bows contains mostly flyers. As such, they are an effective way to powerlevel your units.
    • Since they were updated to cost zero stamina, Grand Hero Battle and Bound Hero Battle maps are the most efficient way to grind Hero Merit, stamina-wise.
  • Pink Girl, Blue Boy: The spring variants of Alfonse and Sharena have light blue and pink accents, respectively.
  • Play Every Day: Each day different special maps, the Training Tower's rewards, and some quest sets rotate. You can also get certain items depending on which day you log in.
  • Playboy Bunny: Spring Lucina, Spring Camilla, Spring Catria, Spring Sharena, and Spring Kagero are dressed in provocative rabbit costumes.
  • Player Exclusive Mechanic: There are a few systems that the computer can't use that can give you an edge in battle.
    • Ally and Summoner supports give your units a stat bonus depending on the rank of the support.
    • The +10 HP and +4 Atk/Spd/Def/Res stat boosts for bonus units on Tempest Trials and Arena, which does not apply to defense teams.
    • The bonuses for certain areas and units in Grand Conquest applies to the player units, but not for the enemy.
    • After update 2.5.0, player units in Rival Domains and Grand Conquests can perform actions after they warp to camps and their own fort, but not the computer. However, on the highest Infernal difficulty in Grand Conquests, enemies will perform actions.
  • Popularity Power: Popularity is the main deciding factor in the Voting Gauntlet, since a team with more players has more chances to score points.
  • Power at a Price:
    • The skill "Life and Death" gives the user up to +5 Atk and Spd, but also up to -5 Def and Res.
    • On the opposite end, the skills Fortress Def and Fortress Res give +5 Def or Res respectively, but -3 Atk.
    • The skill "Fury" grants the user up to +3 to all non-HP stats, but reduces their HP by 2, 4, or 6 after each round of combat.
    • Firesweep weapons prevent the enemy from counterattacking, but the user cannot counterattack either.
    • The Windsweep and Watersweep skills can prevent the enemy from counterattacking, but only if the user's Spd is higher. They also prevent the user from doubling, and will not protect the user from being doubled either.
    • Lightning Breath(+) allows the user to counterattack even when attacked at a distance, but its Mt is lower than other Breath attacks, and it also slows down the cooldown charge for Specials by 1.
    • -Blade tomes increase damage based on the amount of Status Buffs that the user has, but they also slow down the cooldown charge for Specials by 1.
    • Brave weapons and Dire Thunder allow the user to attack twice regardless of Speed before the opponent can counterattack. On top of that, if the user has enough Speed to double, this leads to them attacking up to four times in a single round. However, the user also suffers a Speed penalty of 5, making it difficult to reach that quadruple attack threshold while also leaving the user more likely to get doubled themselves. These weapons don't have the highest of Mt, either.
    • The Triangle Adept skill and the equivalent gem-based weapons (the Ruby Sword, Sapphire Lance, and Emerald Axe) amplify the Weapon Triangle's effect on both ends. This does mean that when the user has the advantage, they will do 40% more damage to their opponents and take 40% less damage from them, but when they have the disadvantage, they will do 40% less damage to their opponents and take 40% more damage from them.
    • The Refinery upgrade on the Basilikos gives "Life and Death 3" to the user, giving them more power at a cost of durability. Combine this with "Life and Death 3" on their A Slot would make them a Glass Cannon. However, it's Awesome, but Impractical for a reason.
    • Julius' Loptous tome gives him +3 Resistance and inflicts -6 Attack against any unit without an anti-dragon weapon, but gives him a dragon weakness.
  • Power Creep:
    • While for the most part the game's new content is balanced compared to what's been there since launch, the Slayer weapons became the first items added that objectively outclass their older counterparts. They're identical to Killer weapons but with higher Mt. Later on, the game also added stronger versions of the Anti-Armor weapons and the -wolf tomes. Thankfully, the same update allows units to upgrade their weaker weapons into the stronger versions without Skill Inheritance.
    • As time passed, the game added more units that possess significantly higher stat totals than other units of their type. While the game also had units with higher than average stat totals at launch, most of them were kept in check by making their stats too balanced to be overpowering, while the new units have more specialized stats. However, a couple of units do objectively outclass their predecessors.
      • Mia is a direct upgrade to Athena; she has 2 HP and Spd and 1 Atk, Def, and Res on her, plus access to her exclusive Resolute Blade.
      • Fallen Takumi is a direct upgrade to Clarisse; he possesses the exact same HP, Atk, Spd, and Def as her, but he has 4 more Res and access to his exclusive Skadi.
      • Julius is a direct upgrade to Summer Leo; he has 1 HP and 3 Atk on him, plus access to his exclusive Loptous tome, although Summer Leo does have access to IVs and unlimited merges.
    • At first, Special weapons had a secondary skill that was only as strong as a second tier skill. Later Special Weapons will usually have two skills that are on par with third tier skills or better. However, the older ones have a chance to catch up if an update allows them to be refined.
    • The Brazen skills are far more effective than the Defiant skills. While Defiant skills boost one stat by 7 and only activate if the unit starts its turn with 50% HP or less, Brazen skills boost two stats by 7 and activate if the unit enters battle with 80% HP or less, even if it's the middle of the enemy's turn. Additionally, Brazen skills can stack with other stat boosts, they aren't affected by Panic since the boost only applies in battle, and skills that ignore stat boosts don't work on them since they only affect visible stat boosts. The only advantage Defiant skills have is that they trigger Blade tome and refined Sieglinde's boosts.
    • The Color Duel Movement skills wielded by the playable versions of Laegjarn and Helbindi are direct upgrades to HP+5; they give the same effect in addition to treating the unit as if they have higher stats for the purposes of Arena scoring.
  • Power Equals Rarity: You are less likely to obtain higher-star units when summoning, but they are generally more powerful than lower-star units.
  • Power Floats: Legendary Robin is seen as a unit floating without using wings, which gives her the flying movement attribute.
  • Power Glows: The most powerful units, five-star units, have a faint golden glow around them, visible in combat, but most evident on the unit status screen. Characters with refined weapons also glow, the color depending on what type of upgrade they're using.
  • The Power of Friendship:
    • The -owl tomes, Innes' Nidhogg, Soren's refined Wind's Brand, and Katarina's Reese's Tome increase all of the user's stats by 2 for each ally adjacent to them during battle.
    • Bridal Sanaki's Nifl Frostflowers and Bridal Tharja's Múspell Fireposy increase all of the user's stats by 2 for each ally within 2 spaces of the user during battle, but caps out at +6.
    • The Bond skills boost two stats by 5, and a refinery for Chrom's, Lucina's, and Masked Marth's Falchion gives a boost to all their stats by 4, whenever there is an ally adjacent to the user during combat.
    • Legendary Lyn's Laws of Sacae gives her +4 in all her stats in combat if the opponent initiates combat and she has at least 2 allies within 2 spaces of her. Her Swift Mulagir gives her +5 Attack and Speed if she has more allies than enemies in a two-space radius.
    • A refinement for Sanaki's Cymbeline grants the user +5 Atk/Res during combat whenever there is a flier unit within 2 spaces of the user.
    • Hinoka's Spear grants the user +4 Atk/Spd during combat if there is a flier or infantry unit within 2 spaces of the user.
    • Camilla's Axe grants the user +4 Atk/Spd during combat if there is a filer or cavalry unit within 2 spaces of the user.
    • A refinement for Male Corrin's Yato grants an ally +4 in all their stats during combat if they are the user's support partner.
    • A refinement for both Tiki's Breath of Fog grants her +5 Atk/Def during combat whenever there is a sword or breath wielder within 2 spaces of her.
    • A refinement for Linde's Aura and Merric's Excalibur grants them +5 Atk/Spd during combat whenever there is a tome or staff wielder within 2 spaces of them.
  • Pre-Mortem One-Liner: Like the 3DS Fire Emblem games, characters shout one of four lines when activating an offensive skill. Played with for healers; while they do shout lines, their skills don't trigger unless they're healing someone, and their offensive skill lines are only heard in the Catalog of Heroes and during Tap Battles.
  • Promoted to Playable:
    • Characters that had previously been unplayable antagonists in their home games can be recruited in Heroes as playable units. Reinhardt, Garon, and Berkut in particular have never been controllable in any form.
    • Veronica gained a playable alternate version in CYL 2018, and following the 2.9.1 update, Múspell generals Laevatein, Laegjarn, and Helbindi have also been added to the roster.
  • Purple Is Powerful: A select number of Special weapons can be upgraded in the Weapon Refinery, with each having the selection of a unique refinement. If that unique refinement is equipped, the character with that weapon will gain a purple glow.
  • Puzzle Boss: Tactics Drills give you specific units and a small number of turns to clear a level, usually by taking advantage of the skills you have.

    R 
  • Ragtag Bunch of Misfits: The Order of Heroes consists of, among others, an ordinary individual from modern Earth, royalty, commoners, kind people, Ax-Crazy psychopaths, an omnicidal artificial dragon, and a Voodoo Zombie.
  • Recurring Boss:
    • Xander is fought a few times during the story mode. Once during the prologue, twice during Ch 2, and once more in Ch 9-5, where he fights alongside Veronica.
    • Bruno is fought several times during the story mode. He's fought in Ch 9-4, 10-3, 11-5, 12-5, 13-1, and 13-5. Notably, he serves as the main boss of 9-4 and the Climax Boss of 12-5 and 13-5.
  • Regional Bonus: The English versions of the Brave Heroes have a unique quote that can only be heard when the player starts a map.
  • Reluctant Fanservice Girl:
    • Unlike the other Brides, Lyndis is aghast towards the bride dress that she's forced to wear, insisting that there has to be an important reason why she's wearing that dress and it's totally not her idea.
    • Spring Catria does not appreciate having to wear a bunny outfit for the Spring Festival and mentions as much a lot.
      Spring Catria: My desire to protect you is no laughing matter! Unlike this outfit...
  • Relationship Values:
    • A unit can form an Ally Support with one other unit, which boosts their stats depending on their Support Rank and proximity on the battlefield.
    • You can form a Summoner Support with one unit, which boosts the unit's stats depending on the Bond Rank.
    • Forging Bonds events have you building friendship with featured units, unlocking special conversations in the process.
  • Restored My Faith in Humanity: During his special conversation, Zephiel starts to second-guess his belief that humanity is a waste due to witnessing the actions of the Summoner and the other Heroes.
  • Retcon: When the game first launched, Virion was the first hero you summoned during the Preface map "The Legend". After the 2.5.0 update, it was changed so that Takumi was summoned instead. Virion still joins, but now he does so at the end of the map, along with Raigh and Matthew.
  • Retraux:
    • Some of the music, such as for Paralogue 10's maps, are clearly synthesized and sounds like they were directly ripped from a Game Boy Advance and Super Nintendo Entertainment System.
    • The boss music for the Bound Hero Battle against Hawkeye and Ninian is a direct rip of the battle theme from The Blazing Blade instead of using a modern remix.
  • Rocket-Tag Gameplay: The Arena all but requires one-round kills, especially if you want to win without casualties. If you can't one-shot an enemy hero, prepare to be one-shotted by them, especially if enemy dancers come into play.
  • Role Reprisal:
    • The voice actors of most of the Fire Emblem characters who debuted in the 3DS games reprise their roles here. Jurota Kosugi is also back for Ogma, since he voiced him in the classic OVA. In the case of female Robin's English voice instead of having the original one, Michelle Ruff, the one who reprised her is Lauren Landa, who provided her voice in Super Smash Bros. WiiU/3DS.
    • Notably, despite not reprising Lyndis from Super Smash Bros., Lani Minella still came back to reprise Mia when the other Path of Radiance characters that were previously voiced got new English VAs. On the other hand, it was her Japanese voice that changed (other PoR characters had no Japanese voice changes).

    S 
  • Sadistic Choice: Surtr presents Alfonse with one in Chapter 4 of Book 2. Since the gate to Nifl is rapidly closing, Surtr threatens to burn down an Askran village if the prince decides to enter Nifl, or he could save the village at the cost of being able to enter the ice kingdom. Luckily, Alfonse is able to signal to his people to flee the area before Surtr can burn it down, and is able to do this before the gate to Nifl closes.
  • Say My Name: Certain characters will call out the name of someone else when they're defeated. Eirika and Ephraim call out to each other (and apologise to one another, in their alternates). Similarly, Sigurd and Deirdre say each other's names, Arvis refers to Deirdre and Julia, and Gunnthrá apologises to Fjorm.
  • Scissors Cuts Rock: If a unit with the skill Cancel Affinity fights an opponent using Triangle Adept or a gem weapon, the bonus from the opponent's skill or weapon is reversed. For example, if a red unit with Cancel Affinity fights a blue unit with Triangle Adept 3, the +20% bonus from Triangle Adept becomes a -20% penalty instead. Since a unit with a weapon triangle advantage usually gets a +20% bonus, the new penalty effectively neutralizes the weapon triangle. This also happens if the enemy has the Trilemma status, which temporarily gives them Triangle Adept 3.
  • Score Multiplier:
    • Using certain heroes in Arena or Tempest Trial battles will multiply your score. The multiplier for Tempest Trials can either be x1.2 or x1.4 depending on the hero, but it's a flat x1.4 if you have any of the bonus heroes in Tempest Trials+.
    • During Voting Gauntlets, huge score discrepancies between two fighting Heroes will trigger a temporary score multiplier for the underdog. The number gets bigger the later into the round it's received, hitting x7.5 during the last hour. In addition to that, if the player uses the character they are supporting in a Voting Gauntlet battle, they receive a x1.1 score multiplier.
  • Secret Art: Most skills and Specials have restrictions on what kind of unit type can inherit them, but some units have truly exclusive skills that cannot be inherited by any other unit.
    • Brave Lyn has Sacae's Blessing exclusive to her, which allows her to negate Distant Counter on opponents who wield physical melee weapons.
    • Brave Ike has Beorc's Blessing exclusive to him, which allows him to negate any stat buffs on opponents who are cavalry or flier types.
    • The Black Knight/Zelgius has Black Luna exclusive to him, and it is effectively a stronger Luna that pierces through 80% of an opponent's Def rather than 50%. Zelgius also has Warp Powder exclusive to him, which allows him to warp to any ally within 2 spaces of him when he has at least 80% HP.
    • Ayra has Regnal Astra exclusive to her which boost the damage dealt by 40% of the unit's speed.
    • Sigurd has Crusader's Ward exclusive to him. If he's attacked consecutively from a distance, then the second strike and onward will have its damage heavily mitigated by 80%.
    • Arden has Follow-Up Ring exclusive to him, which allows him to always attack twice if he has at least 50% HP.
    • Arvis has Recover Ring exclusive to him, which restores 10 HP every turn.
    • Fjorm has Ice Mirror exclusive to her, which allows her to reduce incoming 2-range damage by 30%, and return the reduced damage on a counterattack.
    • Gunnthrá has Chilling Seal, which reduces the Atk and Spd of the enemy with the lowest Def by 6 at the beginning of each turn, as long as she has at least 50% HP.
    • Legendary Ike has Radiant Aether, which is the same as Aether but only has a special charge of 4 instead of 5.
    • Legendary Ephriam has Solar Brace, which give him 30% HP recovery on damage dealt whenever a combat special trigger, which can stack with other HP recovery specials such as Sol or Aether.
    • Legendary Robin has Dragonskin, which in addition to giving her +4 boosts to her defenses when attacked, removes her flying weakness.
    • Leif has S Drink, which on only the first turn restores his HP by 99 and reduces his special cooldown by 1.
    • Legendary Lyn has Laws of Sacae, where if the enemy initiates combat and Lyn has 2 or more allies within 2 spaces of her, she gains +4 to all her stats during combat.
    • Legendary Ryoma has Bushido, which gives the user +10 damage when a special triggers.
    • Marquess Hector has Ostia's Pulse, which at the start of turn 1 gives -1 special cooldown to all allies if the number of units with same movement types in the current team is 2 or less.
    • Legendary Lucina has Future Vision, which allows her and an ally to swap positions and her to act again, once per turn.
    • Brave Celica has Double Lion, which allows her to attack twice like a brave effect, but only at full HP when she enters combat. She also loses 1 HP afterwards.
    • Brave Hector has Ostian Counter, which, in addition to granting +4 Atk/Def when he is attacked, allows him to counterattack at any range.
    • Legendary Marth has two exclusive skills:
      • Fire Emblem, which adds 30% of his speed to his attack, and gives himself and all his allies +4 in all their stats after battle when it activates, even if Marth was KO'd during battle.
      • Binding Shield, where if he's battling a dragon, gives him a guaranteed follow-up attack and prevents his foes from counterattacking and having a follow-up attack.
  • Self-Imposed Challenge: A popular challenge is to beat the Grand Hero Battles using only unpromoted free units. For extra challenge, do it without a dancer. The game's developers began encouraging this when they tweeted out what the weakest team to beat Navarre's map was.
  • Sensible Heroes, Skimpy Villains: Villainous shapeshifter Loki is scantily dressed in her true form as opposed to the modestly dressed Askr heroes. Averted for the majority of other villains however.
  • Sequential Boss: The second instance of Tap Battle gives Caeda as a floor 80 boss. She initially appears as her standard self, though once defeated comes back as her Bridal Blessings variant.
  • Sex Sells: Anna believes in this during the Beach Episode, using a camera-tome to try to take pictures of the new swimsuit-clad Heroes so she can sell them for lots of money.
  • "Shaggy Dog" Story: Throughout Book II, the Order try to find a way to neutralize the Múspellflame in order to defeat Surtr. Before she dies, Gunnthrá powers the Summoner's weapon to make them capable of using the Rite of Frost to neutralize Surtr's invincibility. After gaining the Rite of Frost, the party confront and seemingly defeat Surtr with their new power... Only for them to learn that the Rite of Flames made Surtr immortal, making everything so far all for naught.
  • Shared Family Quirks: Both in terms of style and gameplay, Arvis and his sons (Julius and Saias) have a lot in common. They're all infantry mages with high resistance and innate access to the Ploy skills, and their sprites all feature the same unique Magical Gesture where they dramatically lift their hand above their head. Fans occasionally refer to them collectively as the "Ploy Boys."
  • Ship Tease:
    • During her special 5* conversation, the Bridal Blessings version of Cordelia flirts with the Summoner. She also muses that the two could make for a good couple.
    • One of the lines of dialogue for the Bridal Blessings version of Lyn has her state that she could never be in a relationship with someone who couldn't stand beside her in battle, and then immediately follow that up by suggesting that she and the Summoner train together.
    • Winter's Envoy serves as ship tease for Robin and Tharja, as Tharja creates an entire persona of what she thinks is a normal girl to get Robin to like her.
    • Love Abounds has ship tease for Roy and Lilina, showing them attending the Valentine's-esque festival together while their fathers speculate that they may become a couple. It also ends with Sharena nervously giving a gift to the Summoner.
    • In the Invisible Ties Tempest Trial, Female Robin gets ship tease with Chrom. He jumps in when her evil counterpart expresses a desire to kill her, Loki comments that he seems very attached to her, and Masked Marth references the "Lucina's Judgment" scene from Awakening (which is significantly changed if the Female Avatar is married to Chrom) before claiming that the bond between them is unbreakable.
  • Shout-Out:
  • Shown Their Work: Zig-zagged. While burning alive is one of the most painful ways to die as Surtr says, you'll also, outside of rare situations, be unable to coherently talk, let alone beg for mercy like he says happens, and you'll go into shock before you die unless the fire kills you before you realize what's happening. This is assuming the smoke inhalation doesn't make you pass out, either.
  • Skewed Priorities: Most units have relatively normal death quotes that fit the character in question. Bridal Ninian's death quote?
    Bridal Ninian: My dress!
  • Skill Slot System: Each unit has slots for a weapon, Assist, Special, Sacred Seal, and A, B, and C skill, which can only have certain skills equipped on them, and in some cases certain restrictions.
  • Socialization Bonus:
    • You can get a small amount of feathers for greeting your friends, and up to five friends greeting you also gets you some feathers.
    • You can get a higher score per round in the Voting Gauntlet for the amount of friends you have, with the cap being 100 for 10+ friends.
    • You can use your friends' shared units in Rival Domains and Grand Conquest, so having more friends gives you a larger stable of units to form brigades with.
  • So Last Season: Early in the game's life, Silver weapons, Rally, single stat increases, Defiant, Seal, Spur, Hone and Fortify skills were common on newly released heroes. Around update 2.0.0, however, heroes began packing weapons with effects of new, stronger skills. Rally dual stat+ and Rally Up stat+, double stat increases, Brazen, Chill, double stat Spur, Drive, Wave, and Tactic skills have taken over those old ones, as the old skills are not as viable to use nowadays.
  • Sound of No Damage: Initially, there was no unique sound effect if a unit dealt zero damage, but the Book II update added a special "ting" sound to indicate as much.
  • Soundtrack Dissonance: The final map in a Tempest Trial is usually given the appropriate music. As these maps are usually based off of where a Big Bad or a villain is fought, the music has been sinister and forboding, or determined and serious, or even grand and epic. Then there is the theme for the final map of the "To Die on the Battlefield" Tempest and it's... rather jovial instead.
  • Splash Damage: The "Savage Blow" Skill inflicts minor damage to all enemy units within 2 spaces of the owner's primary target.
  • Starter Mon: At the beginning of the game, you are provided with Anna, Virion, Raigh, Matthew, Alfonse, and Sharena for free. In version 2.4.0 and earlier, you got them at 2* rarity; from 2.5.0 onward, you get them at 4* rarity, and Takumi also joins the party.
  • Stop Poking Me!: When looking at a Hero's stat page, you can tap on the touch screen to trigger a response from them. It's implied that the Summoner is going up to actually poke them, so a number of Heroes will get irritated.
    Cecilia: Now, now. You have my attention.
    Raven: Is this touching stuff some sort of amusement?
    Ursula: Never poke an assassin... lest she. Poke. You.
    Michalis: How DARE you lay a finger on me?!
    Lloyd: This... poking and prodding... What are we, children?
    Boey: Cut it out! What are we, kids?
    Berkut: Again? How infantile.
    Ayra: Huh? Do that again and you'll pull back a stump.
  • The Strategist:
    • The Summoner acts as the main tactician for the Order of Heroes.
    • The player can summon heroes with great tactical prowess such as Robin, Soren, and Saias, who will sometimes ask if you'd like them to help in dialogue outside of battle.
  • Strong Family Resemblance: A lot of second generation characters from Genealogy of the Holy War (and Saias from Thracia 776) look similar to one of their parents as they are drawn by the same artists.
    • Zig-Zagged with siblings. While some siblings are drawn by the same artist, others have different artists done their artworks, especially those with 2 or more other siblings. For example, both Michalis and Minerva are drawn by the same artist, but their younger sister Maria is drawn by a completely different one.
  • Suddenly Voiced: Every character has voiced lines, which means a lot of characters from games before Fire Emblem Awakening will have voice acting for the first time.
  • Summon Everyman Hero: Kiran is from present day Earth; fortunately the process gave them the power to summon other Heroes.
  • Summon Magic:
    • While many tomes summon elements for the user to strike their foe, all of the Norse color prefix tomes summon ethereal objects or animals for the user to attack the enemy, which also have some specific effects tied to them as well:
      • -blade: Summons a storm of blades from above. Grants damage equal to the amount of stat bonuses on the user during combat.
      • -owl: Summons a flock of owls to dive-bomb the enemy. Grants the user +2 in all their stats during combat for each adjacent ally.
      • -raven: Summon a large amount of ravens from below the enemy. The user gains triangle advantage over colorless enemies in addition to the color they normally have advantage against.
      • -serpent: Summons a serpent upon the enemy. The user gains +6 Def/Res if they are attacked by a user with a 2 range weapon.
      • (Keen)-wolf: Summons a large wolf head to bite the enemy. User gains effective damage against cavalry units.
    • This can even apply to character unique and seasonal tomes, which includes summoning powerful dragons, presents, fishes, and even tomatoes, to name a few.
  • Super-Deformed: Characters appear as chibi models on the map and in battle animations.
  • Support Party Member: Staff users aren't very good in fights due to reduced damage output without the Wrathful Staff skill, but they can heal your other units, provide Status Buffs, and their weapons have secondary effects that can inflict debuffs on foes.
    • Even after weapon refinery allowed any staff user to craft a Wrathful Staff effect onto their weapon, their colorless weapon-type removes them from the weapon triangle (unless it's against them when up against a -raven tome user), and staff-users are both unable to learn offensive specials as well as popular damage-boosting skills such as the Blow skills or Fury. However, the increased area of effect granted by the + versions of their staffs as well as the ability to prevent counterattacks by crafting the Dazzling Staff effect onto their staffs gives them much more viability for support combat.
  • Suspiciously Similar Substitute: At the Tenth Stratum of Training Tower, randomly generated heroes will match the movement type and attack range, including healers with the matching movement types, of the heroes who were there on the original story and paralogue maps, with some of them even having at least one of their skills to boot.
  • Suspiciously Specific Denial: After Leo asks you to inform him if his collar is ever inside-out, he quickly does some Verbal Backspace and insists that it never happens.
  • Switch-Out Move: The Swap skill allows the user to switch positions with a friendly target. Legendary Lucina has Future Vision, which has her switch positions with an ally and refreshes her turn.

    T 
  • Tactical Rock–Paper–Scissors:
    • Like Fire Emblem Fates, the Weapon Triangle consists of one set of weapons being effective against another set of weapons. Red weaponsnote  beat green weapons, green weaponsnote  beat blue weapons, and blue weaponsnote  beat red weapons, the color scheme making it similar to the Fire, Water, Grass triangle from the Pokémon series. Colorless weaponsnote  are excluded from the weapon triangle, although the -raven tomes give the user an advantage against colorless weapons.
    • The gem weapons (Ruby Sword, Sapphire Lance, and Emerald Axe) and Triangle Adept skill exaggerate this; while a favorable match-up will boost damage dealt and reduce damage received even further, an unfavorable match-up will also apply the changes against the user.
  • Take a Third Option: Surtr gives Alfonse a choice: stay and fight a hopeless battle that will surely get him killed, or flee and let Surtr massacre an Askran village instead. Alfonse chooses to flee to Nifl, but not before secretly using a smoke signal to warn the villagers to evacuate.
  • Take That!: In the "Family Bonds" paralogue chapters, Ephraim gives his opinion on rumors about him and his sister Eirika, dismissing them as disgusting lies. Then he promptly jumps into Not Helping Your Case. Averted in the original Japanese version, where Ephraim is boasting about his bond with Eirika instead.
  • A Taste of Power: Some of the Tactics Drills challenges gives players some powerful units and/or skills to use to solve the maps, especially those who have yet to summon those units.
  • Tech Points: In this game, characters obtain new weapons, learn new skills, and upgrade weapons at the Weapon Refinery by spending Skill Points. Each character has their own SP, which is increased by defeating enemies, leveling up, merging with duplicates, or for healers, healing allies.
  • Teleport Gun: Breidablik summons Heroes by drawing them through portals it creates.
  • Tertiary Sexual Characteristics: Clothing (or lack thereof) aside, the only difference between the male and female chibi sprites are that female characters have eyelashes. Exceptions to this are Lucius and Libra, men who have very feminine features.
  • Theme Naming:
    • The Specials with an effect that ignores Defense/Resistance have names related to the moon, while the Specials with a Life Drain effect have names related to the sun.
    • Each stat is associated with an element, and some skills are named accordingly. For instance, both Fire Boost and Blaze Dance boost a unit's Atk. Sometimes they can be combined, such as Geyser Dance which boosts Def (like Earth Boost) and Res (like Water Boost).
    • Original Generation locations, weapons, and, as of Book II, characters derive their names from Norse Mythology.
  • Timed Mission: Some chapters force you to win in 4-6 turns, otherwise you fail.
    • All of the Tactic Drills are timed as well, only that it counts phases, including the enemy phase as well, so some missions need to end at the enemy phase for the player to succeed.
  • Token Evil Teammate: Beating Grand Hero Battles will reward you with new Heroes, which are typically various villains from the franchise. Their dialogue makes it clear that most are still pretty evil, and at best only listen to you out of a very slight degree of respect.
  • Too Awesome to Use:
    • Light's Blessings, which fully heal units, revive any downed ones, instantly ready all Specials, and can be used even if everyone has fallen started at this. They were somewhat uncommon from launch to the end of April, but from May to July 2017, you could only get Light's Blessings through the My Nintendo rewards system, and were limited to three at that. They eventually came back as a quest reward in August 2017, and have become a monthly reward since. That being said, they've lost a lot of their value over time as they can't be used for the harder content like Grand Hero Battles and Squad Assaults which left a lot of players using them just to win Voting Gauntlet battles or to revive characters when grinding levels or SP. However the Voting Gauntlet was eventually changed to allow you to immediately fight again if you lose, while the 2.5 update made it so characters don't lose all EXP and SP gained upon death causing many to see them as useless beyond clearing quests that require all units to survive or specific units and getting Hero Merit for surviving allies.
    • Leveling up past 20 using crystals requires a large amount and obtaining new crystals is a slow process, most save crystals for whenever a quest requires a hero (that is usually not the greatest to begin with) to slay high level foes and will rarely use this method to level up units they plan to use.
    • Fire, Water, Wind, and Earth Blessings, which doubles the the SP a unit earns, and grants them a stat bonus if they are deployed with a Legendary Hero with a matching blessing on the respective season (e.g. water-blessed units who go into battle with the water-aligned Fjorm during a water season get +3 HP and Speed). Once a blessing is used, it can't be removed, and there are very few ways to earn extra blessings, so it can be hard to decide who should get what blessing.
  • Trailers Always Spoil: Ayra is not amongst the Holy War banner, but she still appears in the map previews of the Paralogue that come with the banner, so her eventual appearance is leaked.
  • Trick Arrow:
    • Summer Gaius is an archer that uses arrows with popsicle tips.
    • Summer Noire shoots coconut-tipped arrows from her bow.
    • Summer Takumi shoots fish-tipped arrows from his bow.

    U 
  • Unbreakable Weapons: Like in Gaiden and Fates, none of the weapons are breakable.
  • Underdogs Never Lose: The Voting Gauntlet gets a few of these.
    • Shanna took home a win in November 2017's Voting Gauntlet when outmatched all three rounds, eliminating Hinoka, Amelia, and Takumi in that order.
    • Played entirely straight until the finals of the 2018 "Heroes and Legends" Voting Gauntlet, with the minority party winning each time. Averted in the finals, where the majority-supported Gunnthrá defeated Alfonse.
  • Unexpected Gameplay Change: Tap Battles trade the turn-based tactics for a Rhythm Game mode where you knock away enemies to the music.
  • The Unfought:
    • Felicia and Gunter are both never encountered in the story, but are in the rotation for normal Hero Battles and can be fought in the Training Tower.
    • Draug, Sheena, Azura, both Corrins, and Jakob are never encountered as enemies in the game's Story Mode or Hero Battles. They can still be fought in the Training Tower and some special maps; Male Corrin and Azura in particular were the focus of a Bound Hero Battle.
    • Arvis, Valter, and Berkut are absent from the story, but are all in the weekly rotation for Grand Hero Battles.
    • Julius, Saias, Lyon, Walhart, and Fallen Takumi are absent from the story and are only fought in Grand Hero Battles that have not entered the weekly rotation yet.
    • The Askr trionote , Masked Marth, and the Legendary Heroesnote  are never fought as standard enemies; they can only be battled in the Arena, the Voting Gauntlet, or limited-time special maps.
  • Unique Enemy: The enemy does not have access to generic armored or flying ranged units, generic colored bowmen or dagger units, or dagger-wielding cavalry, so any such Heroes they field against you are one to three of a kind.
  • Unusable Enemy Equipment: The Mysterious Man's and Veronica's tomes, Valaskjálf and Élivágar, are unobtainable by players, as are the Múspell weapons and (for some odd reason) Thoron+.
  • Up to Eleven: Before the release of Choose Your Legends 2, all A, B, and C skills have 3 tiers to them. However, the release of Brave Celica has broken that limit by giving Death Blow a 4th tier.
  • Useless Useful Spell:
    • The Absorb staff has a Life Drain effect, healing the user for 50% of the damage they deal. The problem is that it has a very low Might stat of 4 and staff users are Support Party Members with reduced damage output on top of that, so the healing barely makes a difference. This can be more viable if the unit uses Absorb+, which has 7 Might and heals adjacent allies after battle, and upgrades it to have Wrathful Staff.
    • The Gravity staff reduces the enemy unit hit by it to one movement. While this is a powerful effect since most units move 2-3 spaces, this leaves the squishy healer exposed to the enemy struck by Gravity, unless the healer is behind an obstacle the target can normally go around or has an ally that can move them out of the way with Reposition/Shove/Smite/Swap/Draw Back or get in between them with Pivot. Furthermore, it doesn't do much damage as the staff's Might is low. The Gravity+ staff, on the other hand, is far more effective. In addition to having more respectable attack power, it also inflicts Gravity on all enemies adjacent to the target, potentially inflicting the entire enemy team with Gravity.
    • Harsh Command allows a unit to reverse a friendly unit's debuffs into buffs. Only Daggers, Staff and certain units focus on debuffs, outside Seal/Threaten/Chill/Ploy skills. It takes up the slot for valuable Assist Skills like Draw Back, Dance, or Rally X. It also prevents the user from attacking or healing and the user must be adjacent to the other.
    • Obstruct at its max level prevents enemies from moving through adjacent spaces to the user so long as the user is above a certain HP threshold. While it can prevent Wings of Mercy teleportation, the skill is useless the vast majority of the time since it accomplishes barely anything more than a unit sitting in a chokepoint can. Furthermore, the small maps and low collective movement of units prevents it from actually doing much to limit enemy movements.
    • Pass allows the user to move through enemy units as long as the user is above 25% HP. Like with Obstruct, the small maps and limited movement prevent this skill of being much use to any unit at all, and moving through the enemy team generally means leaving that one unit at the mercy of the rest of the surrounding enemy units. A weaker version is built into Takumi's Fujin Yumi, freeing up the B slot, but it's still useless on its own merits. Pass is even more useless for armor units because they are limited to one movement, preventing them from passing through other units and thus having no effect whatsoever.
    • Brash Assault is the full inverse of Quick Riposte, granting a followup attack regardless of Speed if the target can counter. Problem is, it is only usable at half health or less (if the skill is maxed out) and requires the enemy to counterattack, meaning the attacker is highly likely to be KO'ed before the skill can activate. Brash Assault got more viable when it became available as a Sacred Seal, since now units can combine its effect with Desperation, meaning Brash Assault users can attack twice before the opponent can counterattack.

    V-Z 
  • The 'Verse: As opposed to Awakening establishing every Fire Emblem as being in the same world, this establishes a multiverse.
  • Video Game Cruelty Potential:
    • Because the game uses many characters from their respective games, you could have certain characters attack another significant character like Lilina killing Hector (daughter and father) or Lucina killing Chrom (not only daughter and father but she came to the past to prevent his death).
    • You can make Eliwood kill Ninian again, except unlike in The Blazing Blade it won't be an accident.
    • You can send Fjorm acquired from the story home. The concept of sending her home, which is razed and occupied with her enemies, alone, is cruel enough on it's own. Not that sending her home affects the story of Book II in any meaningful way.
  • Viewers Are Goldfish: During the Feh Channel, Feh herself seems to really clarify on the type of units and weapons, even if it's plain obvious what they're holding. For example, during the Choose Your Legends presentation, she repeatedly corresponds the colors of the respective heroes, even when their faces are shown on the summon screen (and presented a few minutes ago).
  • Villain Episode: The Tempest Trial Loki's Flames is one on the side of Múspell, focusing on Loki instead of Masked Marth.
  • Wake-Up Call Boss: The first few Tap Battle bosses are easy enough to defeat if you know what you're doing. Then Sophia comes... with her flunkies. Suddenly you have to pay attention to the whole screen while beating her attacks back.
  • Walking Swimsuit Scene: Summer units wear their swimsuits wherever they go, but they're no less capable for it.
  • Warrior Prince: Of the Original Generation characters, Alfonse is both the prince of the kingdom of Askr, and a swordsman of the Order of Heroes. Many summoned heroes are princes and fight as well, including Marth, Ephraim, Chrom and male Corrin. Sharena, Eirika, Caeda and female Corrin are gender-flipped examples.
  • Weapon of X-Slaying:
    • The manaketes (sans male Corrin, who is considered to be a swordsman) and Julius with the Loptous tome take extra damage from the Falchion (wielded by Marth, Alm, Chrom and Lucina), as well as Julia's and Deirdre's Book of Naga, Tiki's Breath of Fog, any refinements for Roy's Binding Blade, and the Cloud Maiougi.
    • The -raven tomes are a downplayed example, as they have triangle advantage over colorless units, but do not deal effective damage against them.
    • The -wolf tomes, Ridersbane, Zanbato, Poleaxe, and Dusk Uchiwa do effective damage against cavalry.
    • The Armorslayer, Hammer, Heavy Spear, Sky Maiougi, and Nephenee's Dauntless Lance deal bonus damage to armored units, as do their upgraded versions.
    • Caeda's Wing Sword, Micaiah's Thani, Clair's Rhomphaia, and Yukata Micaiah's Dawn Suzu all deal bonus damage against both armored and cavalry units.
    • Kinshi Hinoka's Warrior Princess is effective against armor and flying units.
    • Poison Dagger(+) is effective against infantry.
    • The Kitty Paddle is effective against mages.
    • The Assassin's Bow imparts a Daggerbreaker effect, allowing its wielder to always double attack dagger wielders.
    • As in the main series, bows are effective against fliers.
  • Wedding Day: The spring bridal events, "Bridal Blessings" and "Bridal Bloom" are not weddings, but a festival that is meant to bring good luck for wannabe brides, complete with catching a bouquet.
  • Wham Episode:
    • Chapter 10 of the main story begins with Veronica directly invading Askr with Heroes from the World of Radiance, and the Askr trio are actually unnerved by the idea of facing Ike and his group. This time, Veronica somehow obtained a seal that makes Heroes invincible and until it wears off, the Summoner's units can't damage Ike at all. In the last chapter, the Summoner and the Askr trio follow the Heroes of Radiance into their world, and just as they claim victory the gateway between the worlds begins to close, and the player ends up temporarily trapped and very nearly killed by Veronica, only managing to return to Askr due to a timely rescue by Zacharias. Not only is this a shift in tone for the main story, but it's also a Wham Episode from a gameplay standpoint; this chapter had new objectives, such as surviving the battle for 6 turns and having a limited amount of time to defeat all enemies.
    • Chapter 11 has a big story revelation at the chapter's end: Bruno states that he killed Zacharias and next on his list is Anna, Alphonse, Sharena, and you.
    • Chapter 12 one-ups it again by revealing that Bruno possibly is Zacharias, and he's either suffering from Demonic Possession or is otherwise Not Himself.
    • Paralogue 10 also drops a huge one on us in the meanwhile: while all that's going on, another team of your army tries to free some Magvellans who have fallen under Veronica's sway. Veronica, however, gets what she was looking for: the Naglfar tome that Lyon once tried to use to raise his father from the dead... and possessed him with Formortiis instead. She then gives this to Loki, who says it's a key to freeing its "king".
    • Book II Chapter 7 gets very dark near the end where Surtr actually burns Gunnthrá to death in front of the heroes, making Gunnthrá the first character in the game to actually die in the story.
    • Book II Chapter 8: Surtr officially turns on Veronica, overpowers Xander and leaves him for dead, and forcibly takes control of Veronica's Hero Contracts before ordering her sent to Múspell to become a Human Sacrifice. In addition, it is heavily, heavily implied that Fjorm is now slowly dying as a result of the Rite of Frost needed to defeat Surtr.
  • Wind Is Green: The wind-based tomes are Green Tomes, and their magic is depicted with green effects. The same can be said for the wind insignia for Legendary Wind Heroes and the Wind Blessings.
  • Wolverine Publicity:
    • Characters from Fire Emblem Awakening and Fire Emblem Fates are put front and center in the intro movie (largely because they already had cutscene models and it was cheaper). They and characters from other high-selling games, such as Mystery of the Emblem, Fire Emblem: The Binding Blade, and Fire Emblem: The Blazing Blade, are also prominent in the trailers, the early story chapters, and the early gacha focus banners.
    • Ike and Eirika, who are both featured in the main promotional image, were not in the game upon release. Eirika was added two weeks after launch, and Ike was added 2 months after launch along with other Tellius characters such as Mist, Soren, and Titania.
  • World's Strongest Man: According to the Askrians, Ike is said to be the strongest hero of all worlds. Anna and Alfonse have an Oh, Crap! reaction at the idea of fighting him, and he's formidable in the story levels since you can't even damage him until the last stage of his world because of Veronica's wards.
  • You Mean "Xmas":
    • The Spring Festival is an Easter counterpart, featuring painted eggs and characters dressed up like bunnies.
    • At the end of October, the characters go to an event involving pumpkins, dressing up as monsters, and playing tricks if not given candy. It's not Halloween, but "the harvest festival."
    • There's also the winter festival, an Askran holiday about their death gods that just happens to involve gift giving, decorated trees, and all the trappings of Christmas. This is even lampshaded when Sharena starts to tell the Summoner (who is from our world) about the celebration, only to get cut off because the Summoner already gets the gist just from hearing her mention presents.
    • The Day of Devotion is a festival dedicated to giving gifts of candy to those you love, just like Valentine's Day.
  • Zerg Rush:
    • Some Grand Hero Battles and special maps employ a near constant amount of reinforcements to gun you down immediately. Managing these reinforcements without losing any units is part of the challenge of the maps, especially on higher difficulties.
    • The special Fire Emblem Warriors maps pit the player against a large amount of weak enemies. These enemies lack skills, and instead try to wear the player down through their sheer numbers.
    • The Relay Defense maps have constantly spawning enemies aiming to take down your camps and fortress. However, they also follow Numerical Hard levels of stats on the higher difficulties.

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