The Land of Faerie must have at least two of the following qualities:
- It is named Faerie or Fairyland or it is named after one of the Otherworlds that Faerie is based on, such as Alfheim ("Elfhome"), Tír na nÓg ("Land of the Young"), or Avalon.
- It is Another Dimension separate from the Earth. It can be accessed in a number of ways. The most typical ways are that the person accidentally wanders through an unseen or disguised portal or they are taken there by a Faerie, willingly or unwillingly.
- It is populated by The Fair Folk or Elves who may or may not be benevolent.
- The Faeries are ruled by a monarch, usually a queen.
Faerie commonly provides examples of the following:
- There are other mythical creatures, either as a Fantastic Nature Reserve or because All Myths Are True (or at least one is).
- It is stuck in Medieval Stasis. Or, potentially, some earlier time.
- Time moves differently within Faerie, so that, when the character returns to Earth, hundreds of years have passed by in their absence, or else they return many years older and wiser, only to find that only a day or two had passed.
- Food Chains are used by The Fair Folk to keep people from leaving once they have entered.
- Tír na nÓg is mentioned in The Ancient Magus' Bride when Titania and Oberon appear to meet Elias and Chise.
- The Astral Plane in Berserk is a realm of existence generated by the subconscious beliefs of humanity, and is populated by supernatural creatures ranging from pixies to the demonic Godhand and various unnamed eldritch things. The layer of existence between the Astral Plane and the human world, where such creatures can manifest, is called the Interstice, and functions more like a traditional fairyland.
- The Demon World of Yu Yu Hakusho is a borderline example. The qualifying standards are that it is a separate dimension, which can be reached either through portals or random weak spots in the barrier; and it is originally ruled by three kings, and later one. The Youkai who dwell there skirt close to The Fair Folk, but tend to show more human characteristics than expected.
- The MMORPG ALFheim Online that appears in the second story arc of Sword Art Online counts, if the name didn't tip you off. It's called ALFheim, the players are various races of Faerie, and the ultimate goal of the game is to meet the Faerie King and Queen.
- The spirit world of Byston Well has three layers with the top being the "Land of the Ferario" which is home to various types of fairies who are ruled over by their Queen - Jacoba Aon.
- A decaying version features in the Hellboy-verse. It's introduced in "The Corpse" (Hellboy's version of the Changeling Tale). In "The Right Hand of Doom", Hellboy's mind visits there while his body is imprisoned, and the fae convince him to continue fighting. In Darkness Calls a fairy with a grudge against Hellboy sets events in motion which result in a fairy coup d'etat; in The Storm and the Fury, this culminates in the battle for the fate of the world occurring on the fields of fairyland.
- The Sandman series retells A Midsummer Night's Dream and other Fairyland adventures. The same (or a very similar) Faerie is also visited in The Books of Magic.
- Subverted in Seven Soldiers, where "Frankenstein in Fairyland" reveals Fairyland and the Sidhe/Sheeda to be the parasitic dregs of the human race from the Bad Future of One Billion A.D.; the Year Outside, Hour Inside effect is a side effect of being abducted by a race of time travelers.
- The Mighty Thor:
- Fairyland is identical with Svartalfheim in Norse Mythology and can be accessed through the Cotswolds; the Fair Folk are actually Malekith the Accursed and his legions of Dark Elves.
- The light and fluffy variant is Alfheim, which is intentionally almost unbelievably saccharine in recent comics (less so in some adaptations), and the inhabitants are pretty much defenseless against the likes of Malekith.
- In The League of Extraordinary Gentlemen, it's mentioned that Faerie and England were united under Queen Gloriana. Both sides remained close until Oliver Cromwell came to power and declared war against what the Puritans saw as "heathen abominations." Thus the land of Faerie was closed forever.
- I Hate Fairyland has the eponymous Fairyland. For some reason, humans can't age physically, but they can age mentally in Fairyland.
- During The Golden Age of Comic Books Wonder Woman visited an extra-dimensional kingdom populated by faeries and leprechauns ruled by a queen. While usually she'd have to get there via Paradise Island's dimension hopping technology she once ended up there when she, Steve Trevor and Etta Candy chased a Nazi spy into some caves, and to their surprise they ended up exiting the caves into the magical kingdom rather than the forest they started in.
- Most of the movie Faeries (1999) takes place there.
- Labyrinth gives us the Goblin Kingdom, a surreal Otherworld inhabited by goblins and fairies (both of whom show traits of The Fair Folk) and ruled over by...well...a Goblin King played by David Bowie.
- The Moors in Maleficent fulfill two of the requirements listed above: It is home to The Fair Folk, and ruled by a queen (Maleficent at the beginning, Aurora at the end). It coexists alongside a human kingdom, whose king wishes to conquer it and expand his dominion, even if it means killing the (mostly) benign creatures who inhabit it.
- Maleficent: Mistress of Evil introduces an underground cavern where Dark Fey from all over the world hide from humans. By the end of the movie Phillip's kingdom has integrated with the fairy kingdom from the first movie with all three races living in peace.
- The Underworld from Pan's Labyrinth has fairies, Faun's and The Fair Folk species Ofelia belongs to.
- Lewis Carroll created two of these. Wonderland from the Alice books is, of course, the most famous and influential Fairyland in English Literature. He expanded on the concept in Sylvie and Bruno, with Fairyland and the Outland.
- J. R. R. Tolkien
- In Smith of Wootton Major, Smith travels to Faery because he swallowed a star at the Feast of Good Children as a child. The star somehow attaches itself to his forehead at age ten and allows him to travel to the land of Faery. He goes there to adventure throughout his life and meets the Queen of Faery.
- Tolkien's Legendarium: The land of Aman (or more specifically Eldamar) could be thought of as the land of Faerie, also. After the world is changed and Aman is removed from the Earth, only the Elves know the way back by a path over the sea. There only the Valar (functionally gods, but technically archangels) and the elves live (plus Bilbo, Frodo, Sam, and Gimli).
- The Hobbit: One of the facts the narrator gives about the Wood-elves is that they "were descended from the ancient tribes that never went to Faerie in the West", suggesting that Faerie is a distant land across the sea. It is also mentioned that the elves who went to Faerie "grew fairer and wiser and more learned" than the Wood-elves.
- The History of Middle-earth adds more detail: Elvenhome isn't really like The Fair Folk ideas of Fairyland, but is often mistaken for such by Men with incomplete accounts of it (particularly after all the Elves leave, which is implied to be where our ideas of The Fair Folk come from).
- Lothlórien bears many of the traits of Land of Faerie, being a place no evil creatures can enter, where time passes more slowly inside than outside, and is ruled by the most powerful elves still on Middle Earth, one of whom possesses a Ring of Power. It is also feared by dwarves and men.
- The Bordertown series (aka the Borderlands series), a Shared Universe of three novels and five anthologies of stories written by various authors and edited by Terri Windling, revolves around Bordertown which lies on the border of the Elflands and the World. The basis of the series is that Faerie has returned to the world and the area around Bordertown is a place where magic and technology only work half the time and with unpredictable outcomes.
- Narnia, the titular Fairyland from C. S. Lewis's The Chronicles of Narnia.
- Discworld has the parasite universe of Fairyland ruled by the Queen of the Elves. There the flow of time has stopped while time on the Disc flies by. Fairyland is a bleak place caught between day and night where creatures of myth are stolen from other dimensions or even people's minds and dreams. The section ruled by the Queen is stuck in everlasting winter while the King's world is steaming hot.
- In Doc Sidhe, the protagonist ends up on the fair world in the course of foiling his ex-girlfriend's kidnapping.
- In The Dresden Files, Faerie is the region of the Nevernever (parallel magical reality encompassing pretty much every mythological location ever) closest to the material world. It is mostly ruled by the Summer and Winter (Seelie and Unseelie) Courts of the Sidhe, though there are also the Wyldfae (which are mentioned to be considerably more numerous than the Courts), who belong to neither Court and are occasionally organised into other polities, such as the Tywlwyth Teg and the Erlking's goblins. Summer and Winter, however, are by far the most powerful Faerie states. With a great deal of caution it can be used as a shortcut to travel between distant points in the material world, but the laws of physics and the flow of time are flexible there, and it's entirely possible to spend more (or less) time there than expected.
- The Faerie Queene has Faerie land ruled by the Queen Gloriana, whose knights are humans that were Switched at Birth with Changelings.
- Diana Wynne Jones has a typically Jones-y interpretation in Fire and Hemlock: The Fairy Queen as a London socialite who eats the life and soul of a musician every nine years, after taking a short trip to Fairyland on a local train line.
- In Julie Kagawa's The Iron Fey, most of the books are set in it.
- Jonathan Strange & Mr Norrell featured Faerie as one of the four domains of creation (the others being Heaven, Hell, and Earth), and quite a lot of the story took place there, as several characters were repeatedly taken there for various lengths of time.
- Lord Dunsany's The King of Elfland's Daughter has Elfland, the realm of The Fair Folk where time does not pass and the world works very differently.
- The Land of Oz, from L. Frank Baum's books, is another of the most famous and influential examples. The rule about what happens when you eat the food in a Fairyland has been suggested by fans as the reason Dorothy must keep returning to Oz on a regular basis, ultimately moving there, permanently.
- In the Magic Kingdom of Landover series of novels, Faerie is a sort of inter-dimensional nexus between universes.
- In The Mortal Instruments is mentioned that there is this kingdom. In fact, the heroes visit it twice on their adventures. In the sequel, The Dark Artifices, the heroes experience an adventure there.
- Neverland, created by J. M. Barrie for his Peter Pan stories.
- Robert Rankin's Raiders of the Lost Car Park "explains" that Fairyland consists of the parts of the world that exist on flat maps but not on globes, which in fact has nothing to do with Mercator's projection or anything like that, don't be silly.
- In the Rivers of London book Foxglove Summer, Peter gets taken into Fairyland from Herefordshire. It has the same basic landscape, except there are no villages, the old English forests still stretch as far as the eye can see, and even the Roman road is just a slight scar on the landscape. The Fair Folk, who seemed impossibly perfect inhuman beings in the real world, seem more human and "real" on their own turf ... which only makes them more scary.
- A rare science fiction example of this is found in the planet Faery from Sentou Yousei Yukikaze. It is accessible only through a hyperspace portal that mysteriously appeared out of nowhere in Antarctica. The planet itself is a bizarre place and even has an alternate version of itself as an Eldritch Location. The inhabitants of Faery, the JAM, are completely shrouded in mystery and their motives are alien to humanity. There are times when the main character feels like being on Faery is like being in a dream.
- In The Spearwielder's Tale, by R.A. Salvatore, Gary Leger travels to the land of Faerie after he is captured by a leprechaun. Faerie is home to many races: elves (who live in the forest of Tir na Nog), leprechauns, dwarves, gnomes, humans, dragons, etc, etc.
- In Stardust, Tristran Thorn travels to Faerie by passing through a gap in the Wall in order to find a fallen star for the girl he loves. There he encounters unicorns, fairies, witches, and more. The people of Stormhold may or may not be elves.
- Diane Duane puts an interesting spin on Faerie in Stealing the Elf-King's Roses. Here, it is called Alfheim and an Alternate Universe version of Earth, but not medieval at all. Actually, of all the seven known parallel universe earths, Alfheim is one of the two most technologically advanced ones next to Xaihon. It is ruled by a king, accessed by high-tech gating facilities and no one really trusts the elves, who are as open, transparent and welcoming of visitors as, say, North Korea. Turns out, for good reason. When they allow some visitors, it eventually comes to light that they heavily employ Glamours over whole cities (though they, in turn, have understandable reasons for their deception). Also, Alfheim is somewhat sentient, allows everyone, depending on their talent and lineage, to be Reality Warpers to varying extents (enabling the Glamour) and the king is a downright Fisher King. Plus All Myths Are True applies for several of the parallel worlds, but particularily for Alfheim and Midgarth.
- In Ruth Frances Long's The Treachery of Beautiful Things, this is where Jenny's brother went, and where she is looking for him.
- In The White People the titular white people dwell in the Deep Dendo, an Eldritch Location that is completely white with monuments depicting horrible things and a swirling sky that may or may not be underground.
- The third and fourth books of Wicked Lovely are set predominantly in Faerie, in the "otherworld" of the High Court, where time moves at only 1/6 of the pace of Earth's and the Fae are ruled by the logical and emotionless Unchanging Queen, Sorcha.
- Briarwood Forest of Power Rangers Mystic Force may qualify. No actual faeries are seen (the closest is that the Pink Ranger has one as her symbol), but it is an alternate dimension inhabited by magical beings.
- In Supernatural, fairies (a term that includes fairies, elves, leprechauns and redcaps) live in another dimension called Avalon ruled by Oberon.
- In True Blood, Sookie finds out that she is part fairy and travels to the (as of yet) unnamed land of the fairies. Despite the beauty of the fairies and their land, it turns out that it is an illusion to lure in humans and that the fairies are more like The Fair Folk.
- The Fair Folk by Heather Dale refers to the strange time in Faerie at one point.
Seven years spent out of time
And all is lost that once was mine
I tarried once and listened long
To echoes of the fair folks' song.
- This is the primary theme of the French blackgaze band Alcest.
- Steeleye Span's Thomas The Rhymer is an old Scottish ballad about Faerie.
Don't you see yon bonnie bonnie road, that lies across the fernie brae?
That is the road to fair Elfland, where you and I must go this day
- Alfheim of Norse Mythology was the land of the Light Elves. Carried over into Scottish and English ballads as Elfhame or Elfland.
- The otherworld of the old Welsh poem the Preiddu Annwyn contains one of the legendary treasures of the fairies of Celtic mythology and has some features of a fairyland (albeit crossed with elements of the Orphic journey). It seems to be a prototype of the Grail legend, to boot.
- Thomas the Rhymer, best known now as a Child Ballad, is about Thomas's journey to Elfland and the prophetic gifts he receives there. Interestingly, Elfland is portrayed as a third option between Heaven and Hell.
- Tír na nÓg of Irish Mythology was a land of supernatural beings that was not easily accessed by mortal man. Mag Mell and Avalon are similar places associated with the Sidhe, despite being Valhalla-like afterlives.
- The story of Urashima Taro from Japanese folklore resembles that of Thomas Rhymer, and features a fisherman who spends time in the fairyland-like court of the dragon-god Ryujin and suffers various supernatural effects upon returning to the real world.
- In Iceland, there are the Hidden Children - children of Adam and Eve who never fell, and were hidden inside mountains. Sometimes a mortal gets lost in the mountains and sees one, and falls in love...
- In the fairy tale "Childe Rowland", the eponymous hero ventures into the "land of Fairy", also called Elfland, to rescue his sister who has been kidnapped by the wicked King of Elfland.
- The Icelandic fairy tale "The Story of King Odd" involves an exile from the "Nether World", the Icelandic variant of Faerie.
- South African series Die Liewe Heksie was a TV childrens' show based on the adventures of a witch who dwells in the summer country of Bloemmieland (Land of Flowers) combatting the schemes of the barren winterland of Gifappeltjieland (The Poisoned-Apple Country). These are the two opposing sides of Faerie.
- In Dungeons & Dragons 4th edition, or at least its Nentir Vale setting, eladrin, elves, and drow (as well as gnomes, pixies, and nymphs) originate from the Feywild, a plane that is a bright and magical reflection of the natural world (as opposed the dark reflection, the Shadowfell plane). The Feywild is analogous to the Plane of Faerie of earlier editions. The Dungeons & Dragons 4th Edition game supplement Player's Option: Heroes of the Feywild, describes this plane and its inhabitants in detail. One of the first things the book says about the Feywild is that it is "sometimes called the land of Faerie." The Feywild is essentially ruled by the Archfey, a group of powerful eladrin who make up the Court of Stars. The nobles of the Feywild are Sidhe Lords. The Unseelie Fey are always trying to subvert the purposes of the Archfey.
- Changeling: The Dreaming has Arcadia and the Dreaming, two bizarre worlds inhabited by faerie entities and largely shut off from mortals and even from other supernaturals. Arcadia is the homeland of the fae, but was cut off from Earth once disbelief got too strong, forcing the fae left on Earth to take refuge in human bodies. Something not good is going on there in recent years, but the details are Shrouded in Myth thanks to the clouded memories of the sidhe who have been returning to Earth.
- Likewise, the successor game, Changeling: The Lost, has Arcadia/Faerie and the Hedge, which bridges the gap between Earth and Faerie. Whereas Arcadia was somewhat pleasant in the last game, however, here it's a swirling tide of chaos where the Gentry desperately try to stand out in order to avoid getting swallowed by the maelstrom. As they can't exactly make anything new, though, they often kidnap humans to serve as their proxies/slaves/agents, who are then twisted into changelings by the sheer nature of Faerie.
- Rakshastan in Exalted 1st edition was almost named Fairyland but got a de-clicheification at the last moment. It is the domain of Fair Folk or Raksha, places where primordial chaos erodes the stability of the world and Reality Is Out to Lunch. Generally not a nice place to be due to a variety of factors, starting with random mutations, through randomly inhospitable shifts of landscape and finishing with Raksha themselves, colloquially known as soul-eating cthulhu fairies.
- Fey creatures in Pathfinder are native to the First World, an alternate dimension filled with natural beauty and unpredictable laws of physics. It was originally created as the gods' first prototypes for the material world, where they tested out possible laws of physics, laws of magic, geographies, ecosystems and creatures as they perfect their grand project. When they were finished, they simply "painted over" their original drafts and created the Material Plane from scratch, leaving their first creations to their own devices. This is why the First World is as chaotic as it is — its unpredictable natural laws are caused by all the possible laws of physics that it was used to test out, its weird and varied creatures are the countless prototypes and abandoned designs for the physical world's inhabitants, and its being cut off from the flow of souls to the realms of the gods makes even death inconstant there.
- Warhammer has the Forest of Loren — the magic-saturated woodland realm of the Asrai (Wood Elves), which follows this trope very closely. While not, strictly speaking, another dimension, time does run strangely there, and it is entirely possible for outsiders to wander in, lose themselves for centuries and crumble to dust upon leaving a day later. It is ruled by Queen Ariel and Orion, King in the Woods, who are immortal shape-shifting avatars of the elven mother goddess and her consort the hunting god. It is inhabited by ancient treemen, unicorns, great stags, dryads, forest dragons, warhawks and many other mythic beasts, as well as millions of tiny fairy-like sprites (the most aggressive of which are called Spites and go to war alongside the Wood Elves). The Wood Elves also have a habit of capturing beautiful human boy-children from surrounding lands, to keep as un-aging servants for their feasts, among other unsavoury faerie activities. Most of Loren is beautiful and unspoilt, if filled with capricious otherworldly beings and hidden dangers to outsiders, but the twisted deepwoods of the south-east are known as the Wildwood, where the trees are corrupt, the dangers are nightmarish and even the Wood Elves fear to go.
- Scion: The Scion Companion features Tír na nÓg, the otherworldly home of the Tuatha de Dannan, the Irish pantheon. The Seelie aes sidhe came to live there after their departure from the mortal world (the Unseelie aes sidhe live in the Tuatha's Underworld instead).
- Faërie is a "shiftrealm" (a land that moves between universes) in the GURPS setting Infinite Worlds. It's ruled by Oberon and Titania, and resembles Western European countryside on a perfect spring afternoon. It has "trods" (faerie roads) linking it to various Earths and other magical shiftrealms.
- Ars Magica: Arcadia is the sort of Faerieland you'd get if you mixed folk mythology to get a cross between Shakespearean fairies, the Celtic Otherworld, and Norse "Aelfheim" (Elfland). It's a pretty dangerous place, despite being almost always beautiful. It has four directions: Dark, Light, Summer and Winter; if you went towards any of them long enough, you would either die or lose your mind.
- Runescape's Lost City of Zanaris certainly qualifies. Located on Gielinor's moon, the place is a hub of sorts for portals to other realms and provides the Fairy Ring Network for players. In addition to the densely packed forests, bluish grass and giant mushrooms, Zanaris hosts a number of oddities such as extremely intelligent barnyard animals and bands of frogs or choirs that will randomly show up next to the player. Players themselves are prone to sudden outbreaks of dancing, or turning into pigs or chickens.
- In Dragon Quest V, you have to go to the Fairy World (Which is specifically called such) two times during the plot. The first time is as a child through a magical staircase/portal, during which it's noticed that only children can see the fairies. The second time is much later, and as the plot mentioned, only your children can actually see the fairies initially. The only reason that you could actually find the Fairy World the second time around is because you're following your children, who in turn follow one of the fairies back to her own world.
- The Fairygrounds from Ni no Kuni.
- Gensokyo, the "Land of Illusions", has shades of this. Subverted in that the actual fairies present are near the bottom of the hierarchy of power.
- The fairy world of Popples in Panel de Pon.
- The Underground depths of Mt. Ebott from Undertale definitely counts, where the "Monsters" were banished to live in from the rest of the world, and which is filled to the brim with curiosities and oddities alike from their influence.
- Pathfinder: Kingmaker, based on the Tabletop game of the same name, features this heavily, and it's eventually revealed that the "veil" between the Stolen Lands and the First World is shockingly thin, thus explaining why The Fair Folk are so numerous there.
- Final Fantasy XIV: Shadowbringers has Il Mheg, a fairy kingdom where several tribes of fae live in isolation from the rest of the world, under the rule of their monarch King Titania. Its not located in Another Dimension, as its actually the former site of an abandoned mortal kingdom that the fairies repurposed for themselves. The local fae tribes range from helpful (the Nu Mou), to capricious (the Pixies), to malicious (the Fuath).
- In Code Name: Hunter there are a number of RSCI agents operating in Faerie who were trapped by Food Chains and try to rescue mortals captured for the tithe to hell, including the agency's founder "Spooky" who hasn't aged in sixty years.
- In Hexenringe, Xanadan is another dimension also known as Otherworld and is home to Xili and Unxili (based on Seelie and Unseelie). This strip shows the first glimpse of Xanadan and the Xili.
- One arc of Tales of the Questor involved dealing with an Unseelie. Meanwhile, some kids he had captured escaped from his castle in Faerie.
- Whither has at least two levels of Faerie - where Finn comes from and "the hills".
- Xadia, the eastern side of the continent in The Dragon Prince, is where the elves and other magical beings live. They're currently ruled by the Dragon Queen due to the Dragon King's death a few years before the main story, and the passage between Xadia and the Human Kingdoms has been deliberately cut off due to conflict with the humans.
- Fairy World in The Fairly OddParents!
- Gargoyles has the land of Avalon, a magic-soaked island in Another Dimension that can be accessed only through magic. One hour spent there takes up a whole day in the "real" world. It is the homeland of the Third Race, which include many entities that mortals call Fair Folk, and many others who were or are worshipped as gods. They're not truly "faeries," but they're the equivalent in this show. They're ruled by Lord Oberon, who overthrew the previous ruler (Queen Mab, his mother).
- The Kingdom of Tir Nan Og in Winx Club. It is the home of the fairies of Earth, who are ruled by Queen Morgana.