Follow TV Tropes


Fridge / Fire Emblem Heroes

Go To

There are many, many references to a unit's home game seen through a unit's base skill set, weapon choice, or even what type of unit they are.

Beware Of Unmarked Spoilers! You Have Been Warned.

Fridge Brilliance:

    In General 
  • The red and green cavaliers that are in most games tend to differentiate themselves by their stats. The red cavalier would usually favour swords and Str, while the green would usually favour lances and Spd. The red cavalier Cain, who wields a sword, and the green cavalier Abel, who wields a lance, fit these well. It's then sort of the opposite with the lance cavalier Sully in red armour and the sword cavalier Stahl in green armour. This is because the archetype made this switch after Blazing Blade, with the exception of the Tellius games.
  • On many of the maps that are based on chapters from previous games, the player's units start in the position the enemies did in that chapter. Particularly noticeable in the actual story versions of the map, where you're fighting the people who would have been in that chapter.
  • Why is Feh always asleep on her perch? She's an owl, a bird known for being nocturnal. This also explains why her videos all come out at night.
  • An incredibly subtle Norse Mythology reference: how many universes are in Fire Emblem? Nine: Archanea/Valentia/Jugdral/Ylisse (Shadow Dragon, Gaiden/Echoes, Mystery of the Emblem, Genealogy of the Holy War, Thracia 776 and Awakening), Elibe (Blazing Blade and Binding Blade), Magvel (The Sacred Stones), Tellius (Path of Radiance and Radiant Dawn), unnamed world of Fates, Earth (Tokyo Mirage Sessions), Zenith (Heroes), unnamed world of Warriors, and Fódlan (Three Houses). How many worlds were part of Yggdrasil the World Tree? Nine.

  • Fjorm, the Princess of Ice, has extremely high Resistance, which would greatly benefit her damage output if she decides to utilize Chilling Wind, Glacies or Iceberg.
    • Likewise, the Flame King, Surtr, has Ignisnote  as a part of his skillset when you battle him and the high Defense to utilize it.
  • Why are players able to recruit Fjorm by playing the game, while her sister Gunnthrá has to be summoned? That's because Gunnthrá is dead in the prime timeline, so any summoned Gunnthrá is one from a parallel universe.
  • There's a brilliance to Loki preferring to disguise herself as Anna when you realize that amongst all the identical siblings no one's going to be surprised or possibly even concerned by another Anna running around.
  • As of version 2.0.0, there are three warring armies - Múspell, the kingdom of Fire; the Emblian Empire (the empire of the Emblem); and Askr, with the Order of Heroes.
    • There's more than that: originally, there were only two armies: Askr and Embla. Guess what the names of the first two humans in Norse Mythology were.
  • Surtr is oft described as flame itself, and his Sinmara deals damage to enemies within two spaces of him, just as fire hurts anyone standing too close to it.
  • In Norse mythology, Laevateinn was the weapon sealed by Laegjarn's chest. This corresponds to both Laevatein and Laegjarn's in-game titles, which, respectively, are Searing Steel and Sheathed Steel.
  • Helbindi has different A-skills whenever he appears in the story, which reflect his actions in the story. In Chapter 9-1, he is directly attacking the Order of Heroes and possesses Death Blow (which increases his Attack when attacking). In Chapter 9-5, he is meant to intercept the Order of Heroes in the Fortress of Cinders and possesses Steady Stance (which increases his Defense if attacked). In Chapter 11-3, he is more determined to kill the Order of Heroes to survive and possesses Fury. And in Chapter 12-3, he is even more desperate to kill them or else he is dead; here he possesses Life or Death.
  • With many seasonal units have unique or contrasting weapons and movement type combinations (with some of them being the first time they appear in the series), Alfonse's Hares at the Fair variant is an Axe Cavalier, which, while not uncommon, is slightly strange for him be as, considering his regular variant is a Sword Fighter. However, nearly a year later, his father Gustav is revealed to be an Axe Cavalier as well. Suddenly, that strange choice of movement and weapon type for Alfonse makes more sense.
  • In Xenologue 4, Surtr is sent to Hel, a location in Norse Mythology where people who died from old age or sickness are sent. Why isn't he being sent to Valhalla, where those who died in battle, instead? Because Hel also houses Náströnd, where the dead who are sent there either committed adultery (not likely for Surtr), oath breaking (very unlikely)...or murder (countless by him, but two are known in-story: one off-screen, and one on-screen).
  • In Book III Chapter 3, Hel curses Alfonse to have 9 days to live, resembling an illness after he was cursed. It may seem idiotic of Hel to not just kill him right away, but in Norse Mythology, people are sent to Valhalla when they die in battle and did not do anything heinous by Norse standards, while the rest who die go to Hel, including those who die of illness. She's not killing him right away because she wants to be certain that Alfonse goes to Hel when he dies.
  • The effect of Líf's weapon Sökkvabekkr makes a lot of sense after the events of Book III Chapter 8. Líf is actually Alfonse from a future timeline who performed a ritual to stop Hel that killed everyone in Askr, hence his weapon draining a massive amount of HP from his allies.

  • Units and Loadouts:
    • Caeda was one of the units on the "Battling Navarre" banner back when Navarre's Grand Hero Battle debuted. To recruit Navarre in Shadow Dragon, Caeda must talk to him.
    • Bridal Caeda wields the Blessed Bouquet+. Out of the four debut Bridal characters, she's the only one who's canonically married to someone (Marth), so it makes sense that she'd have a wedding bouquet.
    • Sheena wields axes, and while Generals could not wield axes in Mystery of the Emblem or its remake, she was depicted wielding an axe in the TCG.
    • Why does Cain have Wings of Mercy as his default B skill? It's because of his Survivor Guilt; he's more than willing to jump to the aid of an ally that needs help, as he doesn't want a repeat of what happened before, when Cornelius ordered him to abandon the squad to their deaths and bring Marth the news.

  • Units and Loadouts:
    • Celica's Ragnarok injures her after she gets to fight, and that's because in Gaiden and its remake, magic is Cast from Hit Points.
    • Alm's Falchion can be refined with a unique effect that allows him to strike twice in succession if he initiates combat with full HP, though he takes 5 damage afterward. This is in reference to the Double Lion skill he learns with the Royal Sword in Shadows of Valentia, although he takes 6 damage before he attacks.
    • Genny comes with Wrathful Staff, which allows staff wielders to deal regular damage like any other weapon, helping them become more of a Combat Medic than strictly support. Her home game is one of the few where Clerics have any offensive capabilities thanks to the Nosferatu spell.
    • Delthea has Miracle, which acts as a Last Chance Hit Point. In Shadows of Valentia, she is equipped with the Prayer Ring, which grants her the Miracle skill.
    • Delthea and Sonya both have Dark variants of existing tomes, namely Aura and Excalibur. These are spells that they can respectively learn in Shadows of Valentia, and their weapons being Dark could refer to their connections to the dark arts that Duma's followers partake in, since Delthea was brainwashed by Tatarrah and Sonya is Jedah's daughter.
    • Mathilda has Cancel Affinity, which can nullify a disadvantageous matchup to a neutral one if the opponent has Triangle Adept. All battles in Gaiden lacked a weapon triangle to begin with, even in the remake.
    • Berkut has a weapon and a skill that can both grant him extra Resistance, and reference his Kriemhild's magical damage reduction ability. He also has Blazing Flame as his Special, which is fitting since he and his betrothed Rinea were fought near a burning cauldron whose flames would spread and heal Berkut and his allies every turn, while Rinea herself was wreathed in flames. His notable lack of Kriemhild itself can be attested to the fact that he was pulled from before he obtained the lance, as he is clearly sane and refers to Rinea as being alive.
    • Lukas comes with Fortress Def, a skill that boosts Def at the cost of some Atk. In his home game, he was a Soldier, which could promote into a Knight, a class known for their high Def.
    • Why does Brave Celica have Double Lion, even though that skill is associated with Alm? Because in Shadows of Valentia, Double Lion can only be used with the Royal Sword, which Brave Celica is using.
    • Thanks to the November 2018 update, Saber gained a new weapon in the Golden Dagger, which was what Celica paid him with to get him to aid her in her travels. However, unlike in Shadows of Valentia, the Golden Dagger cannot be equipped to any other unit but Saber due to it being a personal weapon in this game.
  • Boey's Attack and Resistance are shown to be quite low, especially compared to most other mages in the game. His in-game description mentions that he's not that great at magic, and he has the stats to reflect that.
  • The Firesweep Bow is used by Faye, who comes from Shadows of Valentia. In that game, while she cannot be an archer of any sort, her bow emulates the effect of Bow Knights being able to attack at incredibly far distances, usually facing no counterattacks.

  • Units and Loadouts:
    • Lachesis wields the Absorb+ staff, which is in reference to her Earth Sword, as both weapons have a Life Drain effect. The Earth theme could also explain why she has the Solid Earth Balm, while that and her Spur Res skill could reference her Charm skill, which provides a stat buff to any nearby allies.
    • Tailtiu wields the Blárblade+ tome instead of something like Thoron+, which can seem strange considering her bloodline. However, in her home game, she promotes into Mage Fighter, which uses swords. Blárblade+ ends up representing both in a way, at least through name alone. While most damaged art has the character being scared or in panic, Tailtiu is scowling in frustration instead. This could be in reference to the fact that she was the first playable unit to learn the Wrath skill. Her TCG card also appropriately portrays her with that scowl. Wrath guarantees a critical hit if the user is at half their HP, and while Tailtiu cannot learn Wrath itself in Heroes, she's highly suggested with the skill Desperation, which also works only at low HP.
      • Tailtiu eventually received the Tome of Thoron, which has the Wrath effect built in (granting +1 Special charge at the start of the turn and +10 Special damage if the user is injured enough), referencing the Wrath skill.
      • Tailtiu's Drive Spd skill could be a portrayal of her personality. She's the type of girl who's very fidgety and can't stand still in one place for so long, in fact, her debut scene was about brazenly telling Claude to hurry up his conversation with Sigurd because she's bored. It's almost as if with Drive Spd, she's telling her allies to also move faster so as to alleviate her boredom.
      • Tailtiu's -Blade+ tome weapon makes her incredibly powerful with the right stat buffs, but this usually requires another ally to help give her the buffs she needs. This could also be a reference to her role in her home game as a sort of Magikarp Power archetype, how she needs assistance to grow from her low level and become decent. And if she's left alone, she can't unleash her full potential. This could also double as Fridge Horror as during her last days, she was separated from her friends that she couldn't muster more than enough strength to withstand Hilda's tortures until she died.
    • Quan's Gae Bolg grants him +5 Atk and Def against any infantry, cavalry, or armoured foe. While this is to show that he's skilled against many foes, this notably excludes fliers, which could be a reference to his demise at the hands of Travant, who rides a wyvern as a flying unit.
      • Quan's A skill is Steady Posture (Spd/Def +4 when attacked), Ethlyn has Spd/Def Bond (Spd/Def +5 during combat if next to an ally), and their son Leif has Steady Blow (Spd/Def +4 when attacking). Since they all are family, it makes perfect sense they share the same idea of increasing Defense and Speed, but each one makes sense with their character. Quan is the protector who fights to save his family and allies, so naturally he gets a skill that increases his defenses when he is being attacked, making him ideal as a wall. Ethlyn is the supporter who fights better when near allies, especially near Quan back in their home-game and in general works with her being supportive to both her husband, and her sibling Sigurd. Meanwhile Leif, as their son, is forced to fight to reclaim Thracia, so having a skill that increases his defense and speed as he attacks perfectly works with the story of Thracia 776, where he gets stronger as the game goes as a leader.
    • Sigurd's Divine Tyrfing and Crusader's Ward heavily mitigates damage taken from a range, like from mages, which is in reference to the massive Res boost that it originally granted.
      • For a bit of irony considering his fate, Sigurd is usually suggested to use Bonfire as his Special thanks to his high Def.
    • The reference to Eldigan's fate is a bit more subtle: He has the skill Fury. "Fury" is another term for being enraged. And someone who is enraged is prone to... losing their head, much like what happens to Eldigan if he returns to reason with Chagall one last time.
    • Arvis can outright ignore Sigurd's anti mage skills due to the way his Growing Flame Special works, meaning that he can still invite Sigurd to a barbecue. It's also Growing Flame rather than Blazing Flame, so it has a greater range, which is reflective of the implication of Arvis personally executing the rest of Sigurd's friends. It can also bring to mind the image of his Rotten Ritter squad raining hellfire and meteors on Sigurd's friends in a wide area. Arvis' personal B skill is the Recover Ring, which is an item he was equipped with in his appearance in the prologue.
      • Arvis' Valflame originally granted a great boost to his stats, meaning him quite a boss. In Heroes, he instead has Ploy effects, a Ploy skill, and the Res to use it with, letting him debuff his enemies instead, ultimately leading to the same result but in a less overpowered manner. Also, at Belhalla, Arvis was standing directly in a straight line under Sigurd's army, the same range that Ploys would be effective with.
    • Arden's personal skill, Follow-Up Ring, is a reference to the fact that he is the only one who can find the extremely powerful Pursuit Ring in Genealogy of the Holy War.
      • Both Arden's Follow-Up Ring and Arvis' Recover Ring being locked to them could also be a reference to how items could not be so easily traded in their home game.
    • Seliph's regular Tyrfing allows him to survive any lethal attack as long as he's above 50% HP, referencing the Miracle skill that it originally had.
    • Julius' Loptous tome grants him a +3 bonus to Resistance, which is close to the +5 it gave him in his home game, and it inflicts -6 Attack on most foes, reflecting how it halves the attack stats of his enemies. In Heroes, the tome also gives Julius a weakness to anti-dragon weapons, which reflects how easily Julia is able to defeat him with the Book of Naga during his boss fight in their game.
    • Reinhardt's skills reference his abilities in his home game. His leadership stars are referenced in either his base version's Goad Cavalry skill, or his sword variant's Spur Atk Def. Both skills buff the stats of nearby or adjacent allies, much like how leadership stars in Thracia improved the stats of the user's army. Both versions of Reinhardt come with Vantage, just like his original self. His sword variant comes with Pavise and the Meisterschwert, a skill that he also had in the original game, while the Meisterschwert is the Master Sword weapon that he also wielded.
    • Nanna's Restore staff cures status effects because in Thracia 776, staff users inflicting status effects became top tier. She's anticipating status effects from the other side, just like in her army.
  • Arden speaks in a loud, boisterous tone which makes it sound like he's yelling some of his lines — in other words, the type of voice that's used by someone shouting from a distance. What's Arden known for again? Lagging behind the other units due to his slow speed. Thus, it seems like he shouts because that's the only way he can communicate with his faster peers.
  • Lewyn's scarf looks and moves a lot like a dancer's veil. He was the first Bard, which in later games becomes a refresher unit much like Dancers.
  • In his status screen, Julius can say "I cannot stand the sight of Reinhardt." Fittingly, Julius is a red tome user, who often get decimated by Reinhardt's Dire Thunder before they can attack him. In Julius' case, however, the power of Loptous usually enables him to turn this around so he's more than capable of backing up his promise that "the next time he appears before me, he will die."
  • Ares's cloak is reminiscent of a vampire's; it's black lined with red, and has the High Collar of Doom. Fitting, considering how he claims to feed the blood of his enemies to the Demon Sword.

  • Units and Loadout:
    • Narcian and Lloyd have Vengeance and Pass; while their home games had next to no skills, they did have these skills in their Awakening SpotPass appearances.
    • Eliwood is a cavalier and Hector is an armoured unit, even though they start as regular infantry Lords in their home game and only come close to these when promoting. However, their first appearance was technically in Binding Blade, wherein they actually were a Paladin and a General respectively.
      • Eliwood comes with Axebreaker, which is in reference to how he usually bests the axe-wielding Hector in their sparring matches over half the time. In addition, Eliwood's Durandal grants him +4 Atk when initiating combat, which is pretty close to the +5 Str bonus it originally had.
    • Lloyd's Regal Blade has an exclusive refine that grants him +3 to all stats if there's an infantry mage near him. This references the sibling-like bond he has with Nino, which suits the two perfectly since Nino can be an infantry mage.
    • Narcian uses an Emerald Axe, which boosts the effects of the weapon triangle. He's an egoistical Dirty Coward; that axe allows him to prey on the weak, but forces him to run from sword users. Also, a vain person like him would love an axe made from a precious stone.
    • Ursula's default Special is Growing Thunder, a long range Area of Effect Special that can potentially reach a target from across the map. When she is finally fought in the map Battle Before Dawn in her home game, one of the tomes she possesses is the long range Bolting.
    • Each of Hector's other two axe-wielding incarnations have less HP, but higher overall stats than their predecessors. This is likely a nod to Durban's belief that Armads' immense power would eventually doom its wielder a violent death.
    • Rutger, who usually works alone and is anti-social, has Atk/Def Bond. While Atk/Def Solo would be more fitting to him, it's actually because that his support with Clarine and Dieck that he gains a large amount of Critical Rate whenever he is near them in battle.
    • Ninian's weapon is Light Breath, which can grant defensive bonuses to nearby allies. In her original game, she started with an item, Ninis' Grace, that had the same effect. The upgraded form of Light Breath can grant bonuses to all stats, which fits with how after recruiting her, she'd get items similar to Ninis' Grace for different stats.
  • Almost all mages are shown with their tomes open in the artwork whenever they cast a spell, since they need to read incantations from them. Nino is one such exception, but for a good reason — she Never Learned to Read, and instead casts her spells from memory of Sonia's incantations.
  • In her Heroes art, Ninian wears a belt with an ice pattern. Her specific breed of dragon is ice dragon.
  • Raven's Red Baron title is Peerless Fighter. This isn't just a testament to his skill; it's referring to the fact that he's from a disgraced noble family. In other words, he was once a peer.
  • On the "Love Abounds" banner, Lilina is a Green Cavalier, while Hector is using Berserk Armads, meaning they share the same orb color. If you roll for Lilina, you just might get Hector instead. Which, going by Hector's lines, is exactly his plan.
  • During the battle against Surtr in "The King's Demise", the entire Black Fang gang fights the player's party. Of particular note is Jaffar, considered one of the top assassins of the group, who shows up out of nowhere as a reinforcement in the bottom right corner of the room. His colors help him blend into the floor and possibly catch several players unaware—just like what an actual assassin would be doing.
  • Canas is oblivious to the fact that the Summoner is the player character. Of course, he was never summoned to begin with—he was a Tempest Trials reward instead.
    • His inclusion as a Tempest Trials reward can be explained by the theme of the Tempest Trials you get him from. The theme is "Feud of the Fangs", with most of the bonus units being the members of the Black Fang that Nino is closest to (as well as Karel and Karla, for some reason). In other words, it's focusing on the people Nino considers her family. Canas and Nino's support in The Blazing Blade suggests that Canas may be Nino's uncle by marriage.
      • Lloyd isn't a bonus unit in the Tempest Trials, which would be funny since he's Nino's stepbrother. Turns out in the closing cutscene, Linus states how he's glad that Lloyd is alive "in this world" and Legault brings up how he called him "disloyal filth" in their boss conversation in Cog of Destiny, meaning that the Lloyd version of Four-Fanged Offense happened in their universe and thus, he's already dead.

  • Units and Loadouts:
    • In Heroes, Valter wields the Cursed Lance. While he never uses said lance in his home game, it's mentioned in a support conversation that he became a violent Blood Knight after he used a cursed lance in the past. That lance could be the same as the Cursed Lance he possesses in Heroes, which also closely matches the lance seen in his artwork. Valter also has Luna, which references his class Wyvern Knight's skill Pierce, although Pierce ignored all of the target's Def rather than half.
    • Amelia can potentially be a Knight, which is considered one of her best classes. From there, she can promote into a General and become able to wield the axe Garm, which grants her a constant speed boost while she wields it and could make her a Lightning Bruiser. Here, she is an armoured axe unit—just like a knight—and has an excellent statline that makes her a Lightning Bruiser in this game as well.
    • Eirika received a variant wherein she wields the Gleipnir, a Dark tome. While she does become a mounted unit upon promotion in her original game, she could only use swords. This references a rather obscure glitch that allows any unit to use an enemy exclusive Dark Magic, allowing them to build up their Weapon Rank. This means that technically, any unit could work their way up to wield the Gleipnir.
  • While Marisa's attack artwork has her sword in her right hand, her Special artwork has her wield it in her left hand instead. In one of Marisa's Support Conversations with Tethys, Tethys points out that Marisa poses as right-handed when she's actually left-handed.
  • Joshua being a Tempest Trials reward fits perfectly as his title in both Sacred Stones and Heroes is the "Tempest King", despite being a notorious gambler.

  • Unit and Loadouts:
    • Ike's base kit includes Aether, and the skill Heavy Blade, which hastens his Special charge if his Atk is higher. This is not only a way to make it more viable as it's a bit of an Awesome, but Impractical skill, but in Ike's home game, Aether's activation rate was equal to Ike's skill, the same rate as other skills like Sol and Luna. It wasn't until Radiant Dawn that the activation rate was cut in half, which would put it at the same rate as Astra, where it has remained ever since.
    • The Black Knight has Black Luna as his exclusive Special. It has the same charge as Luna, but pierces through 80% of the target's Def rather than just 50%. This references both his Luna skill in Path of Radiance and its much stronger effectively death sentence skill Eclipse in Radiant Dawn. He also has Wings of Mercy, which could reference his Warp Powder ability in both games. Most notably, it can only be used if an ally is in danger, and that's exactly what he does in Radiant Dawn to warp over to Micaiah and protect her a few times. When the Black Knight was the boss of the "Moment of Fate" Tempest Trials, he has the skill Guard instead, which deters enemy Special charges. This is in reference to his Nihil skill from Radiant Dawn, which prevents enemies from using their skills.
    • Sanaki's Cymbeline can be enhanced to grant her +5 Atk and Res but only if a flier is within two spaces of her. Sounds rather specific, but in Radiant Dawn, Sanaki's always with the Holy Guards to keep her safe, who are a squadron of Pegasus Knights, thus, fliers. The two that are the highest in command, Tanith and Sigrun, are especially loyal and close to Sanaki.
    • Greil introduces the skill Fury 4 to the game. This is a Call-Back to when he was driven berserk by Lehran's Medallion, causing him to accidentally kill his wife in his blind rage.
  • Soren's Path of Radiance clothing has been updated from its original design to include more black and gold, longer pants instead of a full robe, and golden clasps along his chest. It seems minor, but it also reflects the same style of Goldoan royalty, hinting at Soren's nature as a half-dragon prince.
  • Oliver's damaged art is both hilarious and brilliant. He isn't in a panic, nor does he even look hurt or in pain. He just kind of looks like he's accepting his fate. This iteration of Oliver is from Radiant Dawn, where he was brought back from the dead, and even mentions this in one of his quotes. He's already faced death once, so he looks like he's sure he can get away with facing it again.
    • Likewise, Zelgius looks almost pleased in his damaged art. All he truly wanted was a proper fight with his former master.
  • Ike, particularly his Radiant Dawn iteration, is the Legendary Earth Hero. It just so happens that he's also both of those things in his actual game proper, being both of the Hero class and having the Earth affinity.
  • The "Chaos Named" Tempest Trials is pretty aptly named, as it features a bunch of past Tempest Trials maps as well as Micaiah as the Final Boss, who is actually Yune in disguise. Yune herself is a goddess of chaos, while Micaiah is a host to her in her home game.
  • Bridal Bloom Sanaki is implied to be a flower girl instead of a bride. Who is the bride, then? Her sister Micaiah! She starts with an A support with Sothe, and marries him if it's not broken.

  • Units and Loadouts:
    • Adult Tiki and Nowi wield the Lightning Breath+, which is a dragon breath weapon that has Distant Counter built in. That's because in Awakening, all dragonstones have 1-2 attack range.
    • Cherche comes with the Hammer+, which references the Hammer that she joins with in Awakening.
    • Henry's default tome is the Rauðrraven+. A pretty fitting tome, considering he's a Pungeon Master involving ravens (using "caw" as appropriate", he appears surrounded by black birds when he's introduced, and he has a map quote where he wonders if he can pull off turning into a raven.
    • The three brides from the first Bridal banner (aside from Caeda) wield a lance (Charlotte), a bow (Cordelia), and a staff (Lyn), all three weapons that the Bride class in Awakening can use.
    • Summer Frederick hurls seashells at enemies; the seashells are classified as daggers. In Paralogue 8-3, Frederick specifically notes that he picked them up so that no one (Robin in particular) will step on them during combat. It's a very similar case to the Before Awakening DLC map in Fates where Frederick hands Corrin a Pebble that he picked up earlier, which are also classed as daggers.
    • Nowi is a witch in the first Halloween banner, which makes sense as she can reclass to a Mage in her home game. Mages in Awakening even wear pointed hats that are extremely reminiscent of typical witches.
    • Winter Lissa being an Axe Knight is not really out of place; in her home game, Lissa can promote into a War Cleric, a class that uses axes.
    • Male Fallen Robin, also known as Grima, is a green armour dragon, and there are good reasons for that. It makes him extra vulnerable to the Falchion, having both a color disadvantage and a weakness to it. In Awakening, it's explicitly stated that Grima's biggest weakness is the Falchion itself, which is proven in gameplay in both Awakening and Shadows of Valentia. Also, the Future Past DLC of Awakening shows that Robin is constantly Fighting from the Inside against Grima, so it's possible that he intentionally made Grima green in Heroes as one last middle finger to him, so that Chrom and Lucina can Mercy Kill him easily with their Falchion. The fact that he's an Armored unit also references the fact that he's a Stationary Boss in Awakening, as well as his special "Dragonskin" skill that gives him immense bulk, not unlike most Armored characters. As a bonus, he has Ignis, just like in Hard Mode of Awakening.
    • Walhart's Wolf Berg grants him +4 to all stats if the number of allies are equal to or fewer than the number of foes near him. This contrasts with Chrom's refined Falchion effect, which grants him +4 to all stats when adjacent to an ally. This contrast fits both of their characters perfectly; Walhart takes to the battlefield and rules by strength, relying on his own power, while Chrom has The Power of Friendship on his side, even outright stating that his bonds give him strength in one of his Special activation quotes.
    • The exclusive refinement for the Robins' Tactical Bolt and Tactical Gale enable them to grant +4 Atk/Spd/Def/Res to all allies within two spaces, provided the number of those allies' movement types is no greater than 2, including that of the Robins' themselves. As Grandmasters, the Robins could learn Rally Spectrum, which grants +3 to the stats of all allies (barring movement) within 3 spaces.
    • Male Morgan is an infantry unit while Female Morgan is a flier. In Awakening's The Future Past DLC, they are also an infantry and a flier respectively, though Female Morgan rode a wyvern and was a melee fighter.
      • Male Morgan wielding Grima's Truth as his personal weapon is a reference to him not only being Validar's grandson, but also to the fact that he was a Sorcerer, one of the two classes that can use said tome, in the Future Past DLC.
  • In the version 2.2.0 update for the game, all Falchions can be refined. The Awakening Falchions have a special refine skill that grants the user +4 to all stats barring HP if they enter combat adjacent to an ally. They are basically like the Bond skills, and may very well be a reference to a skill activation quote that Lucina and Chrom sharenote  On top of that, it also references the Pair Up mechanic from their game, in which an ally can help boost another ally's stats by pairing up with them, or in this game, simply being next to them.
  • In the Labyrinth of Despair Tap Battle dungeon, Chrom is the boss of the first Extra Stage. Joining him is female Robin, who wields a Gronnowl+ tome, which she can obtain but doesn't come with normally. It boasts a similar effect to Chrom's Falchion when refined, granting her a stat boost when she's next to an ally. As she and the other main characters of Awakening put it:
    Our bonds give me strength!

  • Units and Loadouts:
    • Kagero comes with Daggerbreaker, which references her personal skill from her home game that allows her to deal return damage to her attacker if they hit her with a shuriken or dagger.
    • Effie comes with Wary Fighter. The skill made its debut in Fates, and has helped armour units be the tanky, Mighty Glacier types that they are. Effie also learns Smite, which pushes an ally two spaces away, as well as Death Blow, and both skills could reference her incredible strength.
    • Takumi learns Close Counter, a reference to his Point Blank skill from Fates, which allows him to fight up close with a bow or a yumi. He also learns Vengeance, which is what he has equipped in Ch 23 and the Endgame of Conquest.
    • Felicia, a member of the Ice Tribe, learns Glacies, an ice based Special, and she also has high Res for her to take advantage of it.
    • Jakob and Felicia were able to serve as a Combat Medic in Fates, but here, they're strictly dagger users. Despite this, they do learn some skills that are capable of healing that both fit their character. Felicia, who tries to be as helpful as she can, learns Breath of Life, which allows her to heal her allies. On the other hand, Jakob, who only mostly cares about himself and Corrin, has Renewal, which only heals himself.
    • Both Corrins have low Res, making a potential target for mages. Felicia and Jakob, who both serve Corrin, have measures against this. Felicia has her high Res and Felicia's Plate, which can prey on a mage's lower Def stat, while Jakob has Rally Res, which can help Corrin take a hit from a mage better. Both seem to be designed to help Corrin where they are weakest.
    • Beruka wields the Killer Axe+, which speeds up the Special charge (this concept itself in reference to Critical hits) is in reference to her eponymous Beruka's Axe, which grants a high Crit rate and more Crit damage. This also fits her profession as an assassin.
    • Bridal Charlotte wields a spoonful of cake as a weapon. In her home game, many of her supports bring up that she's a Supreme Chef.
    • Odin has Moonbow, the shortest combat activation skill, so that he can shout his move names more. In addition, a tome named Blárblade is definitely the type of weapon Odin would use. A spell that uses swords also fits how he is both a swordsman (as Owain) and a mage (as Odin).
    • Summer Leo's Special is Iceberg. In Fates, Leo has a weapon named after him called Leo's Iceblade. Also, he uses the Tomato tome, which dumps a storm of tomatoes onto the opponent. In Fates, Leo would often use Brynhildr's magic to grow tomatoes for himself and others.
    • Rhajat is a green mage who comes with the Keen Gronnwolf+ tome. As she states in one of her voice lines, she's a member of the Wind Tribe, so it makes sense that she would be a green mage in this game. But why does she specifically have Keen Gronnwolf+? In Fates, the Hoshidan Diviner class (which Rhajat is a part of) uses magical Scrolls to cast their magic, rather than tomes. These scrolls typically create a projection of an animal to hit the opponent. The -wolf series of tomes (including Keen Gronnwolf+) does exactly that, creating a projection of, well, a wolf, to attack, making it the closest equivalent to the Hoshidan Scrolls that Heroes has.
    • Camilla's Axe grants her an Attack and Speed boost when she's near cavalry and flying allies, and it can be refined to grant those allies a boost as well. All of Camilla's siblings have cavalry-based default classes in Fates, and one of her retainers, Beruka, is a flying unit. In addition, two of her siblings are able to reclass into flying units via the Heart Seal in the game.
    • In a similar vein as her Nohrian counterpart, Hinoka's Spear grants her an Attack and Speed boost if near infantry and flying allies, and her refine works as a Guidance for these allies. Hinoka's siblings and retainers all have infantry-based default classes in Fates, while Takumi, her younger brother, and Setsuna, one of her retainers, can Master Seal into the Kinshi Knight class, a flier class.
    • Kaden's personal weapon gives an in-combat buff to nearby allies equal to all visible buffs running on him. This goes with his tendencies to return the favor when someone helps him; in this case, he returns the buffs given to him to his allies.
    • Soleil has an absurdly high Attack stat, even surpassing Chrom for the highest attack of all sword users. It makes sense considering that in her home game, Soleil had the highest Strength growth of all the second generation characters.
    • Bunny Kagero has Live For Honor as her B skill, which is pretty fitting as her vanilla variant is dubbed the "Honorable Ninja."
  • Three of the four Children of Fate characters (Soleil, Siegbert, and Rhajat) all say "It's good to meet you." upon being summoned. At the end of the Heirs of Fate DLC story arc in Fates, all of the children characters promise to use that exact phrase as a Trust Password in case they were to ever meet again. But why does the fourth character, Shiro, not say that phrase? It's possible that he doesn't come from the Heirs of Fate timeline, since in said timeline, he's reclassed into a Swordmaster instead of his default Spear Fighter class, which he has in Heroes, whereas the other three Children kept their default classes in both Heirs of Fate and Heroes.
  • Tap Battle: Kingdom of Hoshido
    • Thieves, also known to some as ninjas, appear in this Tap Battle and leap in the air before entering one of four red "critical attack" spaces, which may have caught players off guard. Even Kagero and Kaze, who appear on floor 20, the former being the floor's boss, do this. Enemies leaping is a gimmick that has not cropped up in any other Tap Battle than Festival of Heroes—in the third Extra Stage to be exact, whereas the very first enemy that appears in Kingdom of Hoshido is a ninja. In other words, these ninjas are using the element of surprise, just as they should.
    • Floor 40's boss, Sakura, after making her first attack, will bide her time until the mooks and her retainers Hana and Subaki have attacked before she attacks again. Sakura is a very meek girl who doesn't typically like fighting, but since she has to in this case, it's only natural she would need to work herself up before she charges back into the fray.
    • Sakura, Takumi, and Hinoka fight alongside their respective retainers, but Ryoma does not. Kagero is her own boss at floor 20, whereas Saizo is the first boss that players will fight on floor 100 before they fight Ryoma. In Chapter 25 of Conquest, Ryoma locks himself in a room with Corrin, biding his time for a certain amount of turns before he attacks, unless he is attacked. If the player wished to unlock the room where Ryoma and Corrin are, the player needed to defeat Kagero and Saizo first.

  • Units and Loadouts:
    • While Edelgard is an Infantry Axe like in Three Houses, both Dimitri and Claude are Lance and Bow Cavaliers, respectively, instead of Infantry like Edelgard. This seems to be a weird decision on the developer's part, but there is some brilliance here:
      • After the Time Skip, all three gain their personal classes, with Edelgard is an Armored unit, Dimitri is an Infantry unit, and Claude is a Flying unit, so making their Pre-Timeskip version have weaker stats than their Post-Timeskip version make sense from a development and plot standpoint, as they have grown into more powerful people.
      • Both Dimitri and Claude have a strong proficency in Riding, so Pre-Timeskip allows them to easily reclass into the Cavalier and Paladin class (although Claude is better off being an Archer and Sniper), while Edelgard Pre-Timeskip has more gain as a Brigand and Warrior, Infantry classes in Three Houses.
    • Some people call an outcry when Mercedes was revealed to not have Live to Serve as one of her skills in Heroes because her Three Houses version has it as her personal skill, but she actually has a skill that heals her when she is damage when she heals someone: the Martyr+ staff.

  • Banners displaying damaged art:
    • Two banners that feature Heroes with Vantage are unique in that the focus Heroes (barring Mia in the second Vantage banner) are in their damaged art instead of their standard, attacking, or special skill art. Vantage requires its user to be at or below a certain HP threshold to activate.
    • The Countering Skills banner had its focus heroes shown in the same manner. Countering skills only activate when being attacked, and Vantage works quite well with these three Heroes (and were major recommendations for Hector and Takumi).
  • Berkut's character arc in Echoes: Shadows of Valentia involves his inability to come to terms with his inferiority to Alm. Fittingly, in Heroes, he is widely considered to be almost completely inferior to another unit: Camus, who appears in Echoes under the pseudonym Zeke.
    • The same applies to Lyon, who in his home game had an inferiority complex toward Ephraim. Here, he is largely considered slightly better than Sophia, one of the least popular red tome users.
      • Also a bit of Fridge Horror with Lyon: if his special activation quotes are to go by compared to his other ones, he's tapping into the Demon King's power to boost his strength, with a bit of Demonic Possession slipping in.
  • Most of the playable villains can only be recruited by clearing their respective Grand Hero Battle. The two exceptions are Eldigan and Reinhardt, who can be randomly pulled from a summon. Fittingly, neither of them are evil per se.
    • Related to this; Xander, Camus, and Fallen Takumi are all Anti Villains like Eldigan and Reinhardt, but aren't available in ordinary summoning banners. Unlike those three, Reinhardt and Eldigan can be stopped from fighting thanks to their sibling, both of whom come into Heroes with them; meanwhile, Camus and Xander will always fight the player regardless of how hard you try, since nobody is trying to pull them back. As for Takumi, he can't be pulled back because he's fully possessed by the end of the Conquest route, and technically already dead.
  • The special maps themed after Warriors are a bit unusual, gameplay-wise — instead of a few enemies, each posing a considerable threat to equally-levelled heroes, they feature a horde of respawning, terribly weak mooks that serve only as EXP fodder, with only the boss being somewhat challenging. Not unlike Warriors games themselves.
  • The tool the Summoner uses to summon Heroes is called Breidablik, which comes from Norse Mythology. It is the home of Baldr, and it's said to be a place that only the purest of souls can live. Suddenly the fact that nearly all of the Heroes obtained through Grand Hero Battles are antagonists makes more sense.
    • With the Fallen Heroes banner seemingly contradicting this, you could say that it still applies because of the name: Fallen Heroes. Robin fell victim to possession because of the circumstances of his birth, Celica was possessed because she wanted to save Alm, and Hardin still maintained enough of his personality that he was able to die as his true (heroic) self.
  • Why are Henry and Jakob's Halloween versions classified as Armored units, despite the fact that neither of them are wearing heavy armor? In Henry's case, he's carrying a ginormous coffin, which could work well as a makeshift shield, but carrying it around slows him down. As for Jakob, he's wearing a costume based on Frankenstein's Monster, who is usually depicted as a slow but durable creature, not to mention the ball and chain attached to his leg, which would obviously be a detriment to his movement.
  • The "Carrying the Flame" Tap Battle has the Fire Emblem be connected to the bosses in their home game:
    • Arvis represents the Fire Emblem for the Jugdral Saga, where the Fire Emblem is the family crest of the Velthomer House of Grannvale, which is descended from the Mage Fighter Fjalar, a crusader that is known to wield fire.
    • Roy represents the Fire Emblem for the Elibe Saga, where the Fire Emblem is the seal of Bern for the Binding Blade, a sword that ignites into flames when attacking even from afar, which is needed to unlock it from its pedestal to be wielded by Roy.
    • L'Arachel represents the Fire Emblem for The Sacred Stones, where Grado's Sacred Stone is the one Demon King's soul is sealed in, and later in Rausten's one, which L'Arachel's uncle holds, due to it being the only one left, and is noted to burn like fire.
    • Mist represents the Fire Emblem of the Tellius Saga, where Lehran's Medallion, in which Yune is sealed in, burns a blue flame whenever chaos is abrupt on the continent, and is known to make those who hold it and not possess a pure heart go berserk.
    • Chrom, and later Legendary Marth, represent the Fire Emblem of Archanea and later Ylisse, where it is the Binding Shield (renamed the Fire Emblem after losing the 5 Gemstones) that seals away the Earth Dragons who went insane in Shadow Dragon and Mystery of the Emblem, and later called the Pedestal of Flame with the 5 Gemstones to allow the Falchion and its wielder be powered by Naga to be powerful enough to fell Grima in Awakening.
    • Corrin represents the Fire Emblem of Fates, where the Yato, also called the Seal of Flames, is powered by the 4 other sacred weapons (Siegfried, Brynhildr, Rajinto, and Fujin Yumi) and the Rainbow Sage and transform into the Omega Yato, showing a fiery design, allowing the user be able to slay gods with it.
  • The bath-themed units all have mounts. They're fighting in a bathhouse; it's too easy to slip and leave yourself open.
    • The Hoshidan units all have flying mounts, but Elise rides a horse. Japan, Hoshido's model, has a strong bathing culture; Medieval Europe discouraged it. The Hoshidans know how hard it is to walk and run in a bathhouse, but Elise doesn't, and assumes a horse can make it!
  • Isn't it rather peculiar that the Bound Hero banners that were reran for the game's second anniversary weren't reran in the order they were released? That's because in this case, they were reran in the order of when the games the Bound Hero Battles were based on were released. The Minerva & Maria banner represents Shadow Dragon and the Blade of Light, Alm & Celica's represents Gaiden, Seliph & Julia's represents Genealogy of the Holy War, Ishtar & Reinhardt's represents Thracia 776, and so on.
  • All four heroes from the "Fallen Heroes" banner, as well as Legendary Robin, were playable at one point in their home games before they become enemies, and as such, were once considered heroes. Hardin was a playable Cavalier in Shadow Dragon and Book I of Mystery of the Emblem, and Celica was a protagonist in Gaiden/Shadows of Valentia. Both Robins, who would later turn out to be the Hierophant and not the main Robins, were playable in the Premonition of Awakening. Takumi, however, wasn't really playable in the majority of the Conquest route in Fates, but before the route split, he was a controllable ally in the Prologue of all three routes.
    • With the exception of Berkut, all the "Darkness Within" heroes have their fallen variants be playable or at least gain a new trait after their fallen phase: Mareeta wielding the Shadow Sword (Darkness Blade in some translations) that allows her to be possessed and forced to attack her mother figure and is recruited after the sword was later purified by Saias in Thracia 776, Fallen Female Corrin controls her dragon power and gains her dragonstone when Azura calms her down when she went berserk after losing her mother in Fates, Fallen Young Tiki can be taken out of her trance inflicted by Gharnef after Bantu speaks to her in Shadow Dragon and is awakened and recruited by Marth after assembling the Starsphere in Mystery of the Emblem, and Fallen Delthea can be recruited if she was spared and her controller Tabarrah is killed at the end of Chapter 3 of Gaiden. Berkut, meanwhile, dies giving his mother's heirloom to Alm and gives his blessings to lead Valentia after being comforted by the spirit of his love Rinea and realising the error of his ways, and would have potentially been recruited had he not died and joined his love in the afterlife in Shadows of Valentia. This is reinforced with their Accessories have the first one be corrupted while the EX versions be the purifired versions.
  • Both Tiki's Breath of Fog has the same effect as any of the refined Falchion (That being Renewal 3 and Dragon effectiveness). Considering that the Falchion is stated to be made from Naga's fang, as well as Tiki being the daughter of Naga, of course the effects will be the same.
  • Most of the Grand Hero Battles feature villains or antagonists. Female Robin stands out, as she's neither of those, being a main character. However, she acts as a stand-in for Grima, the Big Bad of Awakening.
    • Another exception to the antagonist rule is Navarre. While he is recruitable, he starts off as an enemy and has to be convinced to join by Caeda. He also doesn't seem to have many issues working with bandits until they do something that goes against his moral code. He's also a Blood Knight who is really only interested in seeking strong opponents. Navarre isn't an antagonist, but he is an Anti-Hero.
    • Takumi, while a heroic character in two of the three Fates routes, is fully possessed by the end of the Conquest and has to be brought down.
    • Male Kana is another exception, but it's particularly notable in that his only antagonistic role was in Heirs of Fate III: The Changing Tide as one of the Vallite bosses. This contrasts with Female Robin (who's villainous when her body is used as Grima's personal Meat Puppet) and Fallen Takumi (who's villainous due to Anankos' More Than Mind Control and his corpse becoming a Voodoo Zombie). Kana, however, is a boss due to Anankos using his illusion powers to make the protagonists fight each other; from his own perspective, he was actually defending himself from the enemy "Vallites". Likewise, from the perspective of the Hoshidan gang in the aforementioned Heirs of Fate, he's an enemy Vallite himself, so it still technically makes him an antagonist at that time, and thus qualifies for the Grand Heroes' trend to be villainous.
    • Panne is another exception as she spends the entire game on your side, though her mistrust towards humans (or in her words, "man-spawn") is a factor that makes her a Grand Hero. In Chapter 6 of Awakening, when she is introduced, Chrom had to be told to let her be despite her chiming in that she'll get her hands dirty dealing with the humans involved.
    • Rutger is driven by revenge towards Bern for the massacre of his home. He can only be recruited in Binding Blade when Clarine mentions that Roy's army will be fighting Bern. Much like Navarre before him, he's an Anti-Hero rather than an antagonist.
  • The final maps in Tempest Trials often reference moments in the main series where villains or antagonists are fought. The final bosses usually aren't antagonists but they do reference critical moments in their game's stories.
    • Celica being the Final Boss of the second Tempest Trials (after Veronica in the first) might be a reference to a certain scene added in Echoes: the moment when she's possessed by Duma and forced to fight Alm. As an additional reference, the final map of this Trial is based on Duma's altar, where Alm's party fought Berkut and Vestal Rinea.
    • Sonya is the Final Boss of the third Tempest Trials, a reference to her fate at the end of Shadows of Valentia where it's implied that she succumbs to becoming a witch. In addition, it may also be a reference to the choice you have to make upon fighting her or Deen which the character you did not choose to fight will become your ally.
    • In the "Genealogy of Light" Tempest Trials, Julia was the final boss. This references the final scenario where she was Brainwashed and Crazy by Manfroy and sent to attack Seliph's army, hoping that she would be killed and access to book of Naga, one of the weapons that could easily decimate Loptous, lost forever. The map also took place in where she was deployed in that state: Velthomer Castle.
    • The "Less than Heroic" Tempest Trials feature Brave Ike as the final boss, which doesn't seem like a reference considering it's Ike. However, there was one particular battle in Radiant Dawn where the Dawn Brigade, who were the army the player had to use at the time, had to face off against the Greil Mercenaries, with Ike being the boss of the chapter. Brave Ike was used as his outfit closely resembled his Hero class in Radiant Dawn, the same class his father had in Path of Radiance. In addition, the Heroes mainly featured here are mostly mercenaries (except Lute who's just a quirky mage), so it may make sense that the boss here is someone who runs his own mercenaries group.

Fridge Horror:

  • The AI's logical routines, Artificial Stupidity included whole, applies not only to the enemy teams you face, but also your own squad if you decide to activate auto-battle. For example, getting stuck in a loop of repositioning using movement assist skills like Shove or Draw Back, pursuing weapon triangle advantage regardless of the unit's stats relative to the enemy's own (which can result in such gems like a weakened, single-digit-HP Ryoma or Amelia engaging in combat with an Axe or Lance Knight who can survive a full hit and kill them with a counterattack), or even banking on said weapon triangle advantage to expect non-frontline units to survive a hit (Ike's about to die and there's a Sword Flier chasing him down? Welp, better have Azura and/or Ninian go out of position to body-block said attacker, even though he has a special attack primed!). Since there can be no manual input from the player during auto-battle except to stop it through menus, it can be assumed that this means the squad you deployed are, "lore"-wise, acting on their own. And this AI applies even to the Askr trio (and especially Anna, the commander), who are supposed to be the top dogs of the Askran military. Usage of the Breidablik (summoning artifact) notwithstanding, no wonder Askr was losing the war against Embla before the summoner came. Reinhardt sums it up neatly in one of his Castle quotes:
    Reinhardt: Please take care of yourself. This group would be doomed if it lost your keen sense of tactics.
  • Tailtiu's Castle lines at the first sight might be just her being in a Genki Girl phase, but a particular line where she apologizes to her father for staining her family name can shed a more heartwrenching side during her last days: Not only did her own family abuse her for staining the family name, deep down she blames herself for that, and when her daughter Tine was also affected with the stigma, she would've thought that it was also her fault that her children suffered, and so the best she could do was to take the abuses directed to Tine because she thought it should be directed to her, the one whom she thought shamed the family name. All in all, it makes a lot more sense how in the latter days, there hasn't been a single day without Tailtiu crying, probably towards Tine, apologizing for all the misery she brought to her daughter.
  • Halloween Nowi is very excited to tell you that in the past there really were witches. Awakening is set in the same universe as Echoes, the one where a witch is a Humanoid Abomination that has lost all sense of self and exists only in the service of a mad priest.
  • A lot of fans were disappointed with Lloyd's artwork, as it seems off and not that similar to his original The Blazing Blade incarnation. But look a little closer, and there are two things that stand out — his weapon is the Regal Blade, which his resurrected form wields in the final endgame, and his eyes are just a little too light brown. In other words, the Uncanny Valley and weapon could be indicating that it isn't Lloyd at all — it's his Morph. If you're thinking it couldn't be, because his Morph didn't talk... well, guess what, some Morphs did gain the ability to talk (like Limstella), so it's as if the summoning process just improved his speech ability, but it's still a Morph.
  • The Enduring Love gauntlet has Tharja, Rhajat, and Faye in it: two nasty Stalkers with Crushes and an in-universe Satellite Love Interest who never gets over Alm after he's married and may or may not have PTSD. And they're all in ONE wing along with poor Priscilla, whose quirk is just as much that she has a huge crush on her own brother. Hoo boy...
  • At the end of Book II Chapter 5, Laegjarn offers to spare the Askrans and treat them kindly if they surrender. The problem, as Garon so brutally taught Corrin and Xander in Chapter 22 of Fire Emblem Fates: Conquest, is that there is no guarantee Surtr would actually honor her promise. One can only imagine what would have happened if they had surrendered...
  • The last map of Book II Chapter 7 gives us the amusing sight of Sutr killing Gunnthrá in front of the Order of Heroes. However, what's more horrifying is that unlike the last battles with Surtr which either had generic Emblians or his commanders fight alongside him, the Thracia crew is fighting you as well. Makes you wonder how bound these heroes are to their contracts (considering that Veronica and Sutr obviously have different goals).
  • The festival in which the women (and Marth) of both Bridal Blessings and Bridal Bloom participate in competes for a Bouquet that is said to guarantee a happy marriage. Tharja is participating. What is she planning for Robin?
    • Sanaki's presence is scary for the opposite reason—she fears an Arranged Marriage with the Begnion Senate, and likely wants the Bouquet as an emergency countermeasure.
  • Soooooo why did Veronica disappear in Chapter 10? Well...didn't the Rite of Flames require a sacrifice? ...and is Surtr currently invulnerable right now? Yeah, Veronica didn't survive to see the climax.
    • Thankfully proven untrue by the end of Book II; Veronica, along with Ylgr, makes it out of Múspell alive thanks to Helbindi and the Order of Heroes.
  • A lot of people are suspecting that Ylgr is actually Loki in disguise at the end of Book II Chapter 11. If so, would that mean that Helbindi was successful with sending Ylgr to Surtr? Did Ylgr actually die and Loki was just impersonating her to troll Helbindi and the Heroes?
    • Fridge no longer. Loki was revealed to be impersonating her, but she makes it out of Múspell alive along with Veronica thanks to Helbindi and the Order of Heroes.
  • Surtr doesn't come across as the type of guy to be a ladykiller in looks or personality, so how did he manage to sire two children? Option A: He was once a more reasonable fellow before becoming the walking personification of slaughter he is today. Option B: Someone is actually in love with this lunatic. Option C: Child by Rape. Option D: He kidnapped them for some nefarious end. None of these ideas are pretty.
    • Laegjarn implies in her confession that Surtr has more children than just her and Laevatein. The only problem? She says that Surtr was willing to kill many people, including his own children. Um.
  • Legendary Marth is The Dragonslayer. There are no exclusive enemy dragon units outside of generics; just other hero units summoned for the other side. The problem is, several of these dragons are either little kids (like the Kanas) or look and act like kids (like young Tiki, Fae, and Nowi). Oops.
  • For an artifact that's connected to the dragon who wants nothing more than the destruction of the world, Grima's Truth has strange effects. It protects the user by boosting their defense instead of their attack, takes away enemy power rather than doing more damage immediately, and supports teammates to boot. However, considering Fallen Male Robin's confession line and the name of the tome, the artifact might actually hint at Grima's true personality or more accurately, the being that it once was.
  • The "Heir of Light" Tap Battle has you defeat a Genealogy of the Holy War character, after which their child comes out to challenge you to the real battle. Keep in mind the circumstances for why this happened in the original game...which, combined with some of the quotes the children have, implies that you've killed the parents and their children are avenging them. Uh...whoops?
  • In a similar vein to the above, the Tap Battle "Labyrinth of Despair" mirrors the events of Awakening's The Future Past. Lucina, Owain (accompanied by Laslow and Selena, also known as Inigo and Severa), and Gerome are doing their damnedest to escape from the hell they are trapped in—but then you and your team come along and prevent their escape. Afterwards, on a somewhat brighter note, you also happen to run into and defeat the probable reasons the aforementioned three were trapped in the first place—Female Grima, as well as the Morgans, who are under mind control by her.
  • Right after "Labyrinth of Despair" came "Kingdom of Hoshido", which can be thought of as a reenactment of the invasion of Hoshido as seen in Conquest, complete with Fallen Takumi as Extra Stage 1's boss succeeding Ryoma as the true boss of floor 100. The Hoshidan royals are even fought alongside their retainers, a couple of pre-battle quotes are borrowed from Conquest, and all bosses talk in their pre-battle dialogue as if they are fighting to the death. All for the sake of a hot spring.
  • The characters and theme of Book II and Book III includes Surtr leading his forces for invading Askr, Hel leading hers, and the light dying in Book III. If the story of Heroes is following Norse Mythology, all of them indicate the signs that Ragnarok is about to happen (not Celica's exclusive tome, mind you: the battle including the death of the Gods). The only thing missing is the moon dying as well, the three year winter Fimbulvetr, and Fenrir and Jörmungandr appearing.
    • The Røkkr from Røkkr Siege introduced in update 3.6.0 in June 2019 is not helping with the implications of Ragnarok coming, with "Røkkr" being Norse for "twilight", as in, from "twilight of the gods", the translation of Ragnarok.
  • Alfonse killing everyone in Askr to stop Hel is bad enough...but then you realize. Everyone in Askr. As in, it's entirely possible that the Heroes themselves were among those sacrificed. Uh...

How well does it match the trope?

Example of:


Media sources: