- The Kingdom of Askr/The Order of Heroes note
- The Emblian Empire note
- Nifl, the Kingdom of Ice note
- Múspell, the Kingdom of Flame note
- Hel, the Realm of the Dead note
- Ljósálfheimr and Dökkálfheimr note
- Niðavellir, the Realm of Dvergar note
- Badass Cape: All of the characters original to Heroes sport some pretty impressive examples.
- Multicolored Hair: Many of the characters original to Heroes have gradient hair that have their tips end with a color different than the rest.
- Religious and Mythological Theme Naming: Many of the Original Generation locations, characters, and their weapons have their names come from Norse Mythology.
Jötunheimr, the Realm of Jötnar
- Asskicking Equals Authority: The Queen of Jötunheimr must not only be from the royal bloodline, but also be strong, least they be skipped over for the throne to another when the queen steps down. This is the major reason why Dagr challenges the Order of Heroes in Book V Chapter 4.
- Animal Motif: Eagles. The royal family each have a large Noble Bird of Prey accompanying them, their emblem is a combination of a sword and an eagle, and some of the architecture include statues of giant birds.
- Good Old Ways: Compared to the technologically advanced dvergar, the jötnar tend to be more traditionalist in outlook.
- Martial Pacifist: Despite being full of great warriors, the jötnar openly dislike fighting, only doing so when it is necessary. Dagr, however, seems to be the exception.
- Matriarchy: Jötunheimr's sovereign is always a queen.
- Our Giants Are Bigger: Zig-Zagged. They are described as large folk, but the princesses of Jötunheimr are no taller than any of the tall human characters in Heroes, while their mother and Queen of Jötunheimr is described as being several times larger than themselves, according to Dagr. This is a case of Shown Their Work, as "jötun" is usually translated to "giants", but it is more accurate to translate that as "titans" like those in Classical Mythology. In other words, another class of "gods" aligned to chaos and other primordial forces.note There are also giant jötun alongside human-sized ones in Norse Mythology, such as the really gigantic Ymir alongside the human-size Loki, but that is because the jötnar as a whole are naturally Voluntary Shapeshifters.
- "Yoo-hoo! You're that crew from Askr, I'm guessing? [...] I'm Jötunheimr's princess royal. You can call me Dagr!"
Artist: Yusuke Kozaki
Class: Axe Fighter
- Action Initiative: Her Sun-Twin Wing, in addition to inflicting -5 Spd/Def on the foe during combat, allows her to ignore any skills that deny any of the user's follow-up attacks and guarantee the foe's follow-up attacks, if she is at 25% HP or above at the start of combat.
- Adaptation Relationship Overhaul: Dagr in original Norse Mythology is sometimes mentioned to be the son of Nótt, while other times be unrelated to her at all. In Heroes the both of them are twin sisters instead.
- Amazonian Beauty: Her outfit shows off her abs and muscles, and she is not any less beautiful than her twin sister Nótt.
- An Axe to Grind: She wields Skinfaxi, which gives her +3 Spd, [Pathfinder], where she gives all allies that pass through her space +1 movement, and if she is at 25% HP or above, gains +5 Atk/Spd/Def/Res during combat as well as bonuses equal to double her field stat debuffs she has at the start of combat, where for example if she has -5 Atk/Spd and -7 Def, she gains +10 Atk/Spd and +14 Def on top of her +5 Atk/Spd/Def/Res, effectively gaining +10 Atk/Spd, +12 Def, and +5 Res during combat.
- Anti-Debuff: Her Skinfaxi, in addition to granting her +5 Atk/Spd/Def/Res during combat, allows her to essentially reverse her field stat debuffs she has at the start of combat, if she has 25% HP or over at the start of combat, turning her debuffs into her strength.
- Art Shift: In her and Nótt's appearance in the Book V opening, they're rendered in 2D with sharp cel shading, and have lower framerates in their animation in comparison to the rest of the opening, which is rendered in 3D.
- Bare Your Midriff: Her attire reveals her navel, as well as her abs.
- Beauty Mark: She has one under her left eye.
- Blood Knight: Her description reveals that she loves a good fight when the time comes. Said time, however, includes the Order of Heroes' arrival to Jötunheimr.
- Boisterous Bruiser: Dagr is overly positive and is eager to prove herself in battle, despite her nation taking a pacifist ideology.
- Boobs of Steel: She has a large bust size under her breast plate and she is a skilled and powerful warrior.
- Boyish Short Hair: To go along with being the tomboy with Nótt, she has short hair.
- Cool Big Sis: She's quite affectionate toward Reginn, and even outright states that she sees her as a little sister.
- Cynicism Catalyst: As the "The Future Queen" video revealed, Dagr's rivalry against her sister Nótt and Blood Knight tendencies stems from jötnar tradition that one can only become queen by being proven stronger than their competition and not just through inheritance when their mother declares it their one of their time to ascend the throne of Jötunheimr and Nótt accepting this without hesitation three years before the events of Book V, where Dagr was initially on board on Nótt ascending the throne and hated going against her sister that she even plead to their mother to let Nótt do so without having them go against each other, but ultimately is not Dagr or even the Queen's decision to make as it has been the way of Jötunheimr for generation, which upsetted Dagr for a while, to the point of even avoid confronting Nótt, eventually leading Dagr declaring that she will try to become Queen of Jötunheimr as well, even if she has to go against her sister.
- Damage-Increasing Debuff: Her Sun-Twin Wing allows her to inflict -5 Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat.
- Disappeared Dad: Implied by one of Dagr's castle quotes.Dagr: "I have a fool sister and a terrifying mom back in Jötunheimr. Huh? A dad? Uhh... I might have one. I forget, honestly. Not that important!"
- Early-Bird Cameo: Pun aside, she appears in the Book V movie, a few months before her official appearance in Book V.
- Foil: While the both of them are Lightning Bruisers with the special Dragon Fang and weapons that give them +3 Spd, [Pathfinder] and +5 Atk/Spd/Def/Res during combat and B skills that inflict -5 Spd and one other stat on the foe during combat as well as another effect usually only exclusive to Infantry units if they're at 25% HP or more at the start of combat, both Dagr and Nótt play in different ways, which is reflected with their default skills, with Dagr focusing on offense:
- Dagr wield Axes, usually used by strong male units in Fire Emblem, while Nótt wield Lances, where Naginata Are Feminine.
- Dagr is a Mythic Hero of Light and gives +5 HP/Def to all allies with the Light Blessing on Light seasons, and therefore is a Offense unit in Aether Raids, while Nótt is a Mythic Hero of Dark and gives +5 HP/Res to all allies with the Dark Blessing on Dark seasons, and therefore is a Defense unit in Aether Raids.
- Dagr's Skinfaxi allows her to get stronger if she is inflicted with penalties on her stats during combat if she is at 25% HP or above at the start of combat, making her reliant on enemies trying to debuff her, while Nótt Hrímfaxi allows her to get stronger with more bonuses to her stats.
- Dagr has Atk/Spd Push 4 as her A skill, which gives her +7 Atk/Spd during combat at the cost of 5 HP if she attack and she was at 25% HP at the start of combat, making her great on the player phase, while Nótt has Distant Counter to make her work in the enemy phase.
- Dagr's Sun-Twin Wing as her B skill, which allows her to inflict -5 Spd/Def on the foe during combat as well as negate any skills that deny any of her follow-up attacks and skills that guarantee the foe's follow-up attack if she is at 25% HP or above at the start of combat, allowing her to deal with troublesome foes that rely on guaranteed follow-up attack and denying their foe's follow-up attacks while also allowing her to hit harder, while Nótt Moon-Twin Wing allows her to inflict -5 Atk/Spd and give her Damage Reduction if she is faster than her foe.
- Dagr has Even Tempest as her C skill, which gives her +1 movement at the start of even turns, allowing her to move far and attack foes from a large range in the player phase while also out-ranging most melee Infantry and Flying units, while Nótt has Atk/Spd Menace to allow herself to gain +6 Atk/Spd and inflict -6 Atk/Spd to the nearest foe if there is a foe within 4 spaces of her.
- Foolish Sibling, Responsible Sibling: Subverted. She initially comes off as the Foolish to Nótt's Responsible when she attacks the Askr party to prove that she is stronger than Nótt and earn her place as Queen of Jötunheimr while Nótt is peaceful and cooperative towards you. Then she reveals she's been seduced by Ótr into handing your heads over on pikes, so Nótt's just as big of a moron.
- Genki Girl: Dagr's a pretty cheerful and excitable lady.
- The Glorious War of Sisterly Rivalry: Dagr sees her sister Nótt as a rival to the throne of Jötunheimr, and tries to prove herself to her mother that she can beat her to the throne by being stronger than her. This is the main reason why she fights Reginn and the Order of Heroes in Book V Chapter 4. She does get the upper hand and eventually defeats Nótt at the end of Book V Chapter 5, but only because Dagr took advantage over Nótt being love-struck for Ótr.
- Historical Gender Flip: Dagr in Norse Mythology is a male. In Heroes, Dagr is a female warrior.
- It's Pronounced "Tro-PAY": Dagr is actually pronounced as "Dog-er", instead of "Dagger" like how it is seen.
- Light Is Good: Dagr is a Mythic Hero of Light, and sides with the Order of Heroes after defeating her in Book V.
- Lightning Bruiser: Packing high Atk at 39 and Spd at 41, as well as Skinfaxi to give herself significant spectrum buffs that only get higher if she's debuffed, Dagr hits very fast and very hard. On the flip side, her defenses and HP are middling but still serviceable at 41 HP, 30 Def and 25 Res, and she can mitigate them with Skinfaxi's aforementioned in-combat buffs.
- My Species Doth Protest Too Much: Unlike other jötnar, who dislike fighting for pleasure, Dagr is a full-on Blood Knight.
- Noble Bird of Prey: She is accompanied by a giant one, who is also covered in full armor.
- No-Sell: Her Sun-Twin Wing, in addition to inflicting -5 Spd/Def on the foe during combat, allows her to ignore any skills that deny any of the user's follow-up attacks and guarantee the foe's follow-up attacks, if she is at 25% HP or above at the start of combat.
- Pre-Mortem One-Liner:"Smash and bash!"
"All right. Next!"
"Way too easy."
"Expect the best!"
- Promoted to Playable: She was released as a Mythic Hero in late-March 2021, which was a long way before the end of Book V.
- Secret Art: She has Sun-Twin Wing exclusive to her, where if she is at 25% HP or above at the start of combat, she inflict -5 Spd/Def on her foe during combat, and allows her to ignore any skills that deny any of the user's follow-up attacks and guarantee the foe's follow-up attacks.
- Sore Loser: She acts like this briefly after her defeat at the hands of Reginn and the Order of Heroes in Book V Chapter 4."Huh... Guess I lose! You guys really are super strong. No fair! Boooo!"
- Spanner in the Works: She unintentionally becomes this to Nótt in Book V Chapter 5, where her Spotting the Thread about not seeing a single soldier on the way and find all of them where Nótt is gives plenty of warning to the Order of Heroes that Nótt does not intend to give them Gramr at all, and instead tries to invoke Slain in Their Sleep. However, it still isn't enough in the end as Ótr, whom Nótt is cooperating with, manages to get away with both Gramr and the Summoner.
- Spotting the Thread: In Book V Chapter 5, Dagr notices that on her way to Nótt, she hasn't seen a single Jötunheimr soldier in the forts leading up to the castle. Dagr then figures out that Nótt never intends to give Gramr to the Order of Heroes, instead setting up an ambush for them instead.
- Status Buff:
- Her Skinfaxi gives her +5 Atk/Spd/Def/Res during combat as well as bonuses equal to double her field stat debuffs she has at the start of combat, where for example if she has -7 Atk and -5 Def, she gains an additional +14 Atk and +10 Def during combat, effectively gaining an additional +5 Atk and +7 Def during combat. Skinfaxi also has [Pathfinder], where it allows her allies to move one more extra space if they go through the tile she occupies, but does not work if the tile she is standing on cannot be traversed by other movement types, such as forest tiles for Cavalry units.
- She has Atk/Spd Push 4, which allows her to gain +7 Atk/Spd during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.
- She has Even Tempest, where at the start of even turns, she gains +1 movement for one turn.
- As a Mythic Hero of Light, if an ally has an Light Blessing during Light season in Aether Raids, she gives them +5 HP/Res if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, including copies of herself.
- Stripperiffic: Her attire shows off her navel as well as showing off her bare toned shoulders and inner thighs, while at the same time wearing skin-tight sleeves and leggings to show off her muscles underneath.
- Theme Naming:
- Dagr is the personification of day in Norse Mythology. Fittingly, she is also a Mythic Hero of Light.
- Skinfaxinote is the horse that Dagr uses to pull his chariot and is known to light the sky and earth with his mane in Norse Mythology.
- Tomboy and Girly Girl: The Tomboy compared to her twin Nótt.
- Valkyries: While not actually being a valkyrie herself, her design is inspired by the many adaptation of Valkyries in eastern fiction, being lightly armored, having a Feather Motif, exposing some skin, and being badass warriors.
- The Unfavorite: Compared to Nótt. Their mother seems to focus on Nótt more than Dagr, which drives a rift between them and later turns into a rivalry, especially when the inheritance of the throne seems to be in Nótt's favor, driving Dagr into trying to prove herself to her mother that she's the worthier heir, eventually giving her the idea that defeating the Order of Heroes and Reginn is the best way to prove to their mother that she is stronger than Nótt in Book V Chapter 4.
- Vocal Dissonance: Despite her tall and muscular figure, she has a voice more fitting of an energetic teenage girl.
- Weapon of Choice: She wields the Skinfaxi, which gives her +3 Spd, [Pathfinder], where she gives all allies that pass through her space +1 movement, and if she is at 25% HP or above, gains +5 Atk/Spd/Def/Res during combat as well as bonuses equal to double her field stat debuffs she has at the start of combat.
- You Gotta Have Blue Hair: Light blue in this case.
- "Greetings to you, fine people of Askr. And to you as well, Reginn, Princess of Niðavellir. I am Jötunheimr's crown princess and heir apparent, Nótt. It is my great pleasure to meet you all."
Artist: Yusuke Kozaki
Class: Lance Fighter
- Adaptation Relationship Overhaul: Nótt in original Norse Mythology is sometimes mentioned to be the mother of Dagr, while other times not be related to him at all. In Heroes the both of them are twin sisters instead.
- Amazonian Beauty: Not as obvious as Dagr, but she still shows off some muscle on her biceps and thighs.
- Art Shift: In her and Dagr's appearance in the Book V opening, they're rendered in 2D with sharp cel shading, and have lower framerates in their animation in comparison to the rest of the opening, which is rendered in 3D.
- Beauty Mark: She has one under her right eye.
- Blade on a Stick: She wields the lance Hrímfaxi, which gives her +3 Spd, [Pathfinder], where she gives all allies that pass through her space +1 movement, and if she is at 25% HP or above, gains +5 Atk/Spd/Def/Res during combat as well as bonuses equal to double her field stat buffs she has at the start of combat, where for example if she has +4 Atk/Spd and +6 Def, she gains +8 Atk/Spd and +12 Def on top of her +5 Atk/Spd/Def/Res, effectively gaining +13 Atk/Spd, +15 Def, and +5 Res during combat.
- Boobs of Steel: She has a large bust size and she is a skilled and powerful warrior.
- Cleavage Window: Her dress reveals her cleavage.
- Cool Big Sis: Played for Laughs in Chapter 9, where after Dagr says she'll be a big sister to Reginn, Nótt snarks that Reginn can go to her instead for a big sister.
- Counter-Attack: Her playable version has Distant Counter, where she can counterattack foes, regardless of range.
- Damage-Increasing Debuff: Her Moon-Twin Wing allows her to inflict -5 Atk/Spd on the foe during combat if she was at 25% HP or above at the start of combat. She also has Atk/Spd Menace where, in addition to giving her +6 Atk/Spd at the start of her turn, inflicts -6 Atk/Spd on the nearest foe if there is a foe within 4 spaces of her at the start of her turn.
- Damage Reduction: Her Moon-Twin Wing, in addition to inflicting -5 Atk/Spd on the foe during combat, reduces damage taken from the foe's attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, up to 40% damage reduced, if she was at 25% HP or above at the start of combat.
- Dark Is Not Evil: Nótt is a Mythic Hero of Dark, but she genuinely means well, siding with the Order of Heroes after defeating her in combat.
- Early-Bird Cameo: Pun aside, she alongside Dagr appear in the Book V movie, long before her official appearance in the game.
- Easily Forgiven: At the end of Book V Chapter 5, after her defeat at Dagr's hands, despite cooperating with Ótr to give him both Gramr and the Summoner and turning her blade against her sister Dagr and the Order of Heroes while knowing that she was being manipulated but still love-struck with him, Dagr brushes over that and instead asks her to aid the Order of Heroes instead to compensate, with the Order of Heroes apparently being fine with that in the chapter ending.
- Expy: Design-wise, of Seiros. Both have long braided light green hair, wield a curvy sword, wear metal headwear, white dress, shinguards and sandals, and are high ranking members of their society in their home games.
- Fatal Flaw: As Dagr points out in Book V Chapter 5, she has a bad habit of falling for any good looking man she sees. This causes major problems as she falls in love with Ótr, the freaking prince of Niðavellir, who manages to easily manipulate her into giving him Gramr and the Summoner by promising to marry her.
- Foil: While the both of them are Lightning Bruisers with the special Dragon Fang and weapons that give them +3 Spd, [Pathfinder] and +5 Atk/Spd/Def/Res during combat and B skills that inflict -5 Spd and one other stat on the foe during combat as well as another effect usually only exclusive to Infantry units if they're at 25% HP or more at the start of combat, both Nótt and Dagr play in different ways, which is reflected with their default skills, with Nótt focusing on defense:
- Nótt wield Lances, where Naginata Are Feminine, while Dagr wield Axes, usually used by strong male units in Fire Emblem.
- Nótt is a Mythic Hero of Dark and gives +5 HP/Res to all allies with the Dark Blessing on Dark seasons, and therefore is a Defense unit in Aether Raids, while Dagr is a Mythic Hero of Light and gives +5 HP/Def to all allies with the Light Blessing on Light seasons, and therefore is a Offense unit in Aether Raids.
- Nótt Hrímfaxi allows her to get stronger with more bonuses to her stats during combat if she is at 25% HP or above at the start of combat, making her reliant on buffs, while Dagr's Skinfaxi allows her to get stronger if she is inflicted with penalties on her stats.
- Nótt has Distant Counter as her A skill, which allows her to counterattack her foe regardless of their range, making her great on the enemy phase, while Dagr has Atk/Spd Push 4 as her A skill to give her stronger offenses at the cost of 5 HP.
- Nótt Moon-Twin Wing as her B skill, which allows her to inflict -5 Atk/Spd and allows her to reduce damage taken from her foe's attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, up to 40% if she is at 25% HP or above at the start of combat, allowing her take less damage from her foes, while Dagr's Sun-Twin Wing allows her to inflict -5 Spd/Def on the foe during combat as well as have Null Follow-Up if she is at 25% HP or above at the start of combat to take down foes with ease.
- Nótt has Atk/Spd Menace as her C skill, which allows herself to gain +6 Atk/Spd and inflict -6 Atk/Spd to the nearest foe at the start of her turn if there is a foe within 4 spaces of her, allowing her to buff herself and debuff foes in a large range and allowing another ally with large range to take the debuff foe down, while Dagr has Even Tempest to give her +1 movement at the start of even turns to give her larger attack range.
- Foolish Sibling, Responsible Sibling: Subverted. She initially comes off as the Responsible to Dagr's Foolish when Dagr attacks the Askr party to prove that she is stronger than Nótt and earn her place as Queen of Jötunheimr while Nótt is peaceful and cooperative towards you. Then she's easily manipulated by Ótr into giving him Gramr and the Summoner after the beginning of Book V Chapter 5.
- Lightning Bruiser: She has by default fantastic Atk at 41 and Spd at 40, and average HP at 40, but below average Def at 28 and Res at 27. The latter however is bolstered by her Hrímfaxi giving her stats during combat if she is healthy enough. Her Moon-Twin Wing also inflicts -5 Atk/Spd on her opponent and gives her Spd based Damage Reduction up to 40%, if she's above 25% HP, both of which add to her bulk, making her harder to take down.
- Love Makes You Dumb: Book V Chapter 5 reveals that she has a huge crush on Ótr, the prince of Niðavellir, to the point that she would abandon the throne for his hand in marriage. Ótr exploits this to get what he wants, that being Gramr and the Summoner, and as a direct result hinders the efforts of the Order of Heroes into defeating Fáfnir.
- Naginatas Are Feminine: To contrast her sister Dagr, who is more of a tomboy and wields axes, Nótt wields lances.
- Noble Bird of Prey: She is accompanied by a giant one, who is also covered in full armor.
- The Ojou: Her personality is more gentle and demure, in contrast to her tomboyish sister Dagr.
- Pre-Mortem One-Liner:"Just die!"
"Scrawny little runt!"
"You offend me."
- Promoted to Playable: She was released as a Mythic Hero in early-June 2021, which was midway through Book V.
- Serial Romeo: Dagr claims that Nótt has a habit of falling in love with any half-decent looking man if they even as much as glance at her. This becomes a problem when her most recent target is the prince of Niðavellir Ótr...
- Secret Art: She has Twin-Moon Wing exclusive to her, where if she is at 25% HP or above at the start of combat, she inflict -5 Atk/Spd on the foe during combat and reduces damage taken from the foe's attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, up to 40% damage reduced.
- Status Buff:
- Her Hrímfaxi gives her +5 Atk/Spd/Def/Res during combat as well as bonuses equal to her field stat buffs she has at the start of combat, where for example if she has +6 Atk and +4 Def, she gains an additional +6 Atk and +4 Def during combat. Hrímfaxi also has [Pathfinder], where it allows her allies to move one more extra space if they go through the tile she occupies, but does not work if the tile she is standing on cannot be traversed by other movement types, such as forest tiles for Cavalry units.
- She has Atk/Spd Menace where, in addition to inflicting -6 Atk/Spd to the nearest foe, allows her to gain +6 Atk/Spd at the start of her turn if there is a foe within 4 spaces of her.
- As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.
- Stripperiffic: Her dress shows off her cleavage as well as showing off her bare toned biceps and thighs.
- Theme Naming:
- Nótt is the personification of night in Norse Mythology.
- Hrímfaxinote is the name of the horse of Nótt in Norse Mythology.
- Tomboy and Girly Girl: The Girly Girl compared to Dagr.
- Valkyries: While not actually being a valkyrie herself, her design is inspired by the many adaptation of Valkyries in eastern fiction, being lightly armored, having a Feather Motif, exposing some skin, and being badass warriors.
- Vocal Dissonance: In spite of her muscular appearance, she has a voice more fitting of a dainty princess, although given her personality compared to her sister's it fits somewhat.
- Weapon of Choice: She wields the Hrímfaxi, which gives her +3 Spd, [Pathfinder], where she gives all allies that pass through her space +1 movement, and if she is at 25% HP or above, gains +5 Atk/Spd/Def/Res during combat as well as bonuses equal to double her field stat buffs she has at the start of combat.
- You Gotta Have Blue Hair: Light green in this case.
- "What do I want? The joy of destroying worlds, and spreading chaos... Would you rather stare at a stone sitting by the side of a road, or watch it tumble down a cliffside? As it tumbles, it may, of course, crumble into dust... And yet...."
A mysterious woman who works as Múspell's main strategist. First appears in front of Veronica in the guise of her brother to tell her about the Tempest. While her cover is blown quickly, she and Veronica hit if off quite easily.
Artist: Shigeki Maeshima (regular), Toshiyuki Kusakihara / Intelligence Systems (Regal Rabbits)
Class: Cleric (Heroes, regular), Priest (Cipher), Bow Flier (Regal Rabbits)
- A Form You Are Comfortable With: After shifting between multiple appearances to demonstrate her power, she ultimately settles on appearing as Anna before appearing in her true form in Book II.
- Affably Evil: She remains rather casual in her manner of speaking throughout the story, be it when explaining her motives for creating the Tempest, or happily dragging Veronica off to be sacrificed for the Rite of Flames.
- Alternate Self: The Loki you summon is a different one from the one you face in the story, as the alternate Loki states at the end of Paralogue 26 and in her castle quotes.Loki: If the Loki of this world is your enemy, then I will be your ally. That should keep things interesting!
- Ambiguous Gender: Loki's namesake from Norse Mythology is male, though he shapeshifted and changed sexes seemingly without a care. No pronouns were used for Loki for a good while. The new artwork included in the Book II update finally removes the ambiguity: she is a girl, and a very busty one at that.
- Ambiguously Human: It's been all but implicitly spelled out that she's a deity:
- In Paralogue 26, Aversa states that Loki gives off an eerie vibe that is comparable to Grima, potentially hinting that Loki may not be actually human at all, and potentially much more sinister than she seems at first glance.
- In her level 40 confession, she says that Breidablik has too much power to be put in the hands "of a human".
- In the closing of the "A Promise of Joy" Tempest Trial, she offhandedly says "you mortals" in a conversation with Helbindi.
- In the Paralogue Heavenly Witness, Lokis equal Thórr is outright referred to as war god by Líf.
- Bitch in Sheep's Clothing: She seemed to care somewhat for Veronica, but Book II Chapter 8 shows she's unfazed by Surtr torturing her, and happily drags her along to be sacrificed for the Rite of Flames, although she might have been worried about her because she was going to be killed too quickly before being properly sacrificed. However, in Book II Chapter 12, she hopes for the Askr army to save her, as she feels that having Veronica go to waste would disappoint her. This extends to her allies as well, as she acts somewhat aloof but caring, but absolutely doesn't hesitate to throw them aside for her own power.
- Bookends: A rather enigmatic battle of her comes out of absolutely nowhere at the start of Book IV. The very last map of Book IV? A rather enigmatic battle of her that comes out of absolutely nowhere, with no explanation due to the fact she got away after she's defeated.
- Breaking the Fourth Wall: One of Loki's quotes in her normal version is "Looking forward to what I'll say next?", which is something that many players would do upon collecting a new Hero: Trying to hear all of their voice lines.
- Combat Medic: She's a healer who can also fight back at full power thanks to her personal staff and high offenses.
- Demoted to Extra: After Book II in which she played a significant role, Loki only appeared in brief moments in future books, usually as an instigator, before leaving without giving much explanation.
- Does This Remind You of Anything?: Loki's "Spring Trickster" version with her in a bunny leotard has her sticking a long, carrot-tipped arrow between her lips making a sucking expression. One of her English quotes also has her note that rabbits are famous for something other than eating carrots, while leaving the answer up to imagination. (Subverted in the Japanese version, where she specifically gushes over how many children they have).
- The Dragon: She serves an unknown "king", later revealed to be Surtr, and offers his support to Veronica in exchange for the tome of Naglfar. In the intro of the Røkkr Sieges, she actually serves Alfaðör.
- Dragon with an Agenda: As the Loki's Flames Tempest Trials reveals, she is not really loyal to the Múspell king Surtr, only assisting him to serve her own purposes. She only fights for him because they both want to destroy Askr, and even then, Loki is willing to go behind Surtr's back if it suits her better. Which she does at the end of Chapter 12 Book II, by helping the Order of Heroes find Veronica and Surtr, being more interested in the final battle than serving him at all.
- Even Evil Has Standards:
- Downplayed; Loki seems quite upset when Surtr discloses that he plans to conquer Embla and kill Veronica once he's burnt Askr to the ground. Then it's subverted in Book II Chapter 8 when she doesn't actually care that Veronica gets tortured by him, only to be Double Subverted when she'll be disappointed with Surtr killing off Veronica, thinking that it would be a waste to just let her die.
- Seemingly played straight in Book V, Chapter 10, where she destroys Eitri's false Breidablik in Embla, stating that Eitri's hubris has gone too far, and that she defies the will of Alfaðör.
- The Gadfly: True to her epithet, Loki loves screwing with people and messing with their heads, whether they be enemy or ally alike, apparently for no reason other than her own amusement.
- Gravity Master: Her personal staff inflicts the Gravity effect on ranged enemies in cardinal directions of her so long as her HP is at least 3 points higher at the start of her turn. Notably, it's the only weapon that can inflict the Gravity status without needing the user to directly engage in combat.
- Hartman Hips: Implied but largely obscured by her normal attire, which features a long and flowing slitted skirt. Her Spring Festival bunny leotard lacks this coverage and leaves her upper legs totally bare, revealing that she in fact has huge thighs and extremely wide hips.
- Holiday Mode: Her Spring variant wears a Playboy Bunny outfit and wields a bow that fire carrot-tipped arrows.
- Immortality: The intro of the Pawns of Loki mode heavily implies that she and Thorr are both immortal and cannot die by normal means.
- Interface Spoiler:
- A quick hint that something is wrong is that when she first appears in Xenologue 2 impersonating Bruno, her name is marked as "???" even though the Mysterious Man has been going by his true name for some time.
- In the Catalog of Heroes, she is listed after the Múspell characters, rather than among them, hinting that she is not actually from Múspell. She is also listed after the characters from Hel, implying that she's not native to Hel either.
- It Amused Me: Her main M.O. When "Marth" confronts her about creating the Tempest, she explains that the reason why she did it was because she's bored, and chaos is more interesting than peace. Hell, she would even go against herself to make things more interesting.
- Kick the Dog: At the end of the Loki's Flame Tempest Trials, she tells a spying Laevatein that she's actually her mother, then proceeds to mock her for thinking it was true. Her reason? Just to be cruel to an obviously hurt Laevatein.
- Leitmotif: Although she shares a battle theme with the Múspell bosses, she has her own unique theme that plays during some of her encounters.
- Lady of Black Magic: An aloof and sultry female staff unit with excellent offensive stats. In-story, she can cast powerful illusions.
- Luke, I Am Your Father: She tells Laevatein that she's her mother, only to immediately admit that she's just messing with her.
- Magic Staff: Her exclusive staff Thökk, which has the Wrathful Staff effect built innote . Additionally, if her HP (minus 3) is greater than or equal to that of enemies with bows, daggers, tomes, or staves in cardinal directions of her at the start of her turn, they can only move 1 space.
- Master of Illusion: She can appear as practically anyone without a problem, and comments on how Veronica "saw through her illusions so quickly." This would have become Masked Marth's downfall in the Shrouded by the Storm Tempest Trials if the real Fjorm hadn't shown up in time. It's also how she nearly fools everyone on the Askr side by disguising herself as Fjorm's younger sister Ylgr until she is discovered in Book II Chapter 12.
- Meaningful Name: Loki's weapon is named Thökk. In Norse Mythology, Thökk was the Jötun and the one being in all creation who refused to cry for Baldr, preventing him from being resurrected by Hel. It is believed that Thökk was Loki in disguise.
- The Mole: In the guise of Ylgr, she infiltrates the Order of Heroes and feeds information to Múspell.
- Ms. Fanservice: Her true form is that of a sultry woman who can give the likes of Camilla and Aversa a run for their money, complete with a stripperiffic outfit and quite a bust.
- Murder the Hypotenuse: Downplayed, but in the "Dueling Desires" Forging Bonds, the playable Loki would go against Aversa if it means being the only one to gain the Summoner's attention, claiming to be more powerful than her. It wasn't until the Summoner was kidnapped that they both work together and her grudge towards Aversa is dropped.
- Names to Run Away from Really Fast: She's named after Loki, the trickster god from Norse Mythology who is generally portrayed as evil.
- Post-Final Boss: For Book IV. Interestingly, she and all her goons that appear in Book IV Chapter 13-5 are a lower level than all the other parts of Book IV Chapter 13 on all difficulties.
- Pre-Mortem One-Liner:"So lovely." (regular)
"I'll show you paradise!" (regular)
"Come with me, to your grave!" (regular)
"Don't enjoy this too much." (regular)
"Spring is here!" (Regal Rabbits)
"Welcome to spring!" (Regal Rabbits)
"All warm and fuzzy." (Regal Rabbits)
"Let's have some fun." (Regal Rabbits)
- Promoted to Playable: She became summonable with the Brave Redux banner, released after the end of Book II.
- Put on a Bus: Besides of a very minor appearance at the beginnings of Books 3 and 4 (along with its ending), Loki stopped appearing altogether in the main story - although Røkkr Sieges does dive into her true allegiance. She still makes occasional appearances in Paralogue chapters though.
- Redemption Demotion: Well, "redemption" is questionable, but the playable Loki has slightly lower base Defense and Resistance than the one fought in the story maps.
- The Reveal:
- In the Loki's Flames Tempest Trials, her comment about not being able to stand the heat implies that she's not actually from Múspell, and Laegjarn observes that Loki has a hidden purpose in assisting Surtr.
- In the intro of Røkkr Sieges, it's revealed she is actually in league with Thórr, but more importantly who she is serving: Alfaðör.
- Squishy Wizard: Loki sports excellent offensive stats along with decent HP and Resistance stats, but middling Defense. This means strong physical attackers pose the biggest threat to her.
- Stalker with a Crush: The Loki you summon is very interested in the Summoner, stating that she would like to be all yours for all eternity.
- Status Buff: Two, as a playable character.
- She has Odd Attack Wave, which gives her and any adjacent allies +6 Atk at the start of odd-numbered turns.
- She has the special Earthwater Balm+, which gives all her allies +6 Def/Res until the start of their next turn.
- Stripperiffic: Her ordinary outfit already leaves one of her legs almost completely uncovered, and has a very low neckline, all of which gets more emphasized in her damaged art where her back is shown totally exposed as well. Taken to the extreme with her Spring outfit - Loki is the only female character whose Spring costume does not totally cover her legs, instead leaving her thighs and upper legs fully exposed to make her leotard more pronounced. The outfit also features extremely deep cleavage, exposed shoulders, and is so tight her navel shows through.
- The Tease: She often teases others, speaking in double entendres. She even goes as far as to joke with Laevatein that she might be her mother. Loki's Spring art also features her seductively biting on an arrow with her bow held behind her back. Taken to the extreme with one of her quotes in her Bunny Leotard, where she teases the player about rabbits being famous for something "besides eating carrots" (namely, their intense and frequent reproduction). The Japanese line has her flat-out mention without context that rabbits have lots of children, teasing the player about what her intentions might be.
- Team Mom: Seems to greatly desire being this, and often treats others like they are children as a result. While pretending to work under Surtr, she serves as his tactician - basically giving her an advisory role like a parent might have. When speaking to Laevatein, she jokingly claims that she is Laevatein's mother, at the expense of the latter's feelings. Her Book 2, Tempest Trial, and Paralogue actions all involve her manipulating other characters' situations or knowledge to see what they'll do as a result, treating the heroes like children that she enjoys watching play. Finally, when she appears in her bunny leotard as part of the Regal Rabbits banner, she gushes about how many children rabbits have in one of her Japanese quotes. In spite of all this, she has still sided with villains in the past for unknown reasons - greatly undermining whatever maternal qualities she might have (or want to have).
- Villain: Exit, Stage Left: After she is defeated for the final time in Book II Chapter 12, she gives the heroes a map to Surtr's location and leaves, content to watch the outcome from the sidelines.
- Wake-Up Call Boss: If you think Clerics are not threatening, Loki will probably change your opinion. In addition to her high stats, her staff Thökk has the Wrathful effect and Gravity Ploy built in to let her deal heavy damage and restrict movement, on top of being able to heal tons of damage with assists such as Physic+, Recover+, and Restore+, and let's not get to when she has Dazzling Staff equipped.
- Weapon of Choice: Her personal staff Thökk, which calculates damage like normal weapons and can restrict the movement of ranged foes in cardinal directions of her to one space, if their HP is less than or equal to hers minus 3.
- Who Wants to Live Forever?: It's heavily implied that her immortality is the reason behind her actions and desire for chaos, as she becomes incredibly bored otherwise.
- "Don't toy with me, Loki. There is work to be done, yet you play, knowing full well your duties are far too important to ignore."
A warrior who is in leagues with Loki, both of whom serve the creator of everything.
- Adaptation Dye-Job: Instead of being a redhead in the original mythology and blond in modern fiction, Thórr here has dark green hair.
- An Axe to Grind: She wields Mjölnir in battle, which looks like a hammer with an axe head attached to it.
- Drop the Hammer: Like her inspiration, she wields the hammer Mjölnir with an axe head.
- Gold and White Are Divine: This war god is wearing a primarily white dress with decorated armor pieces, all with gold highlights.
- Historical Gender Flip: Thórr in Norse mythology is known as a male with long red hair with a full beard. Here, she's a green haired busty lady.
- Historical In-Joke: Thórr here being female is pretty hilarious, considering in one of the stories of Norse Mythology, Thor, with the help of Loki, had to be Disguised in Drag while pretending to be Freyja in order to get Mjölnir back, due to the Jötun stealing it and demaning that Freyja marries their leader if Thor wants Mjölnir returned.
- Intrigued by Humanity: Unlike Loki who sees mortals as inferior Thórr seems to think highly of them. In the first Røkkr Siege intro she doesnt approve of Loki speaking ill of those who fall in battle as they gave their all for their ideals. Most of her exchanges with Loki have been about their differing opinions on humanity, with Thórr often telling Loki not to belittle them.
- Let's Fight Like Gentlemen: When Thórr invades Askr with tens of millions of soldiers in the Mjölnir's Strike game mode, she tells Alfonse and the others about the Midgard's Shield which will allow them to potentially withstand the attack. This trope might also be the in-game justification for the 'Brace' phase.
- No-Nonsense Nemesis: Unlike her sister Loki, Thorr doesn't screw around when it comes to carrying out her plans, as shown in the Mjolnir's Strike mode.
- Physical God: Líf refers to Thórr as war god in the Paralogue Heavenly Witness. Unsurprising considering her inspiration.
- Power Floats: She is seen floating in her animations.
- Shock and Awe: In the Mjölnir's Strike game mode, like her inspiration, she is shown to have control over lightning.
- Spell My Name with an "S": Her name is spelled as "Thórr", instead of "Thor" like in most media, being close to the Old Norse spelling "Þórr".
- Straight Man: She is this to Loki. In the intro of Røkkr Sieges, while Loki is messing around with the spirits of the dead to create the Røkkr, Thórr detects her schemes and is bound to duty to report about it to their superior, ending with Thórr stating to Loki to focus on their mission.
- Super Empowering: She's the reason why the young Altean heroes in "The Start of It All" are powered up.
- Theme Naming: Thor is the son of Odin and the god of thunder and lightning in Norse Mythology, known to wield the hammer Mjölnir.
- War God: She is proclaimed as a war god by both Líf and herself.
- You Gotta Have Blue Hair: Dark green, in this case.
The creator of everything, and Thórr and Loki's superior.
- The Ghost: Has not made any appearance just yet, but he is namedropped by Loki at the end of the intro of Røkkr Sieges. In the story, he's mentioned at the end of Book IV Ch 12, by Freyja, saying that Alfaðör has judged Alfonse and erased him from existence after Alfonse defeated Hel (she turns out to be lying through her teeth).
- Hero Killer: Subverted. Freyja claims that he killed Alfonse after the events of Book III but it quickly turns out she is lying to mess with the Summoner.
- The Maker: Is stated by Loki to be the creator of everything in their world. Freyja also refers to him as the Creator.
- One Steve Limit: Because "Odin" was already taken, he is instead called "Alfaðör", one of the many names of Odin in Norse Mythology.
- Theme Naming: "Alfaðör", or "Allfather", is one of the names of Odin, ruler of Ásgarðr and leader of the Aesir Gods of Norse Mythology.