This is a list of main characters that appear in the mobile spin-off game Fire Emblem Heroes.
- Badass Cape: All of the characters original to Heroes sport some pretty impressive examples.
- Multicolored Hair: Many of the characters original to Heroes have gradient hair that have their tips end with a color different than the rest.
- Original Generation: Everyone from Askr (besides Anna), Embla, Nifl, Múspell, Hel, Ljósálfheimr and Dökkálfheimr are brand new characters in this crossover game.
- Religious and Mythological Theme Naming: Many of the Original Generation locations, characters, and their weapons have their names come from Norse Mythology.
Askr / The Order of Heroes
The Emblian Empire
- Always Female: All of the generic fliers are female.
- Color-Coded for Your Convenience: They wear colors depending on what weapons their wielding, and in some cases, what color their weapon is. All colorless weapon users, however, wear purple.
- Competitive Balance: All generic enemies follow a certain statline, depending on what class they are:
- Fighters and Manaketes are Jacks-of-All-Stats.
- Thieves and Pegasus Fliers are Fragile Speedsters.
- Knights and Dragon Fliers are Mighty Glaciers.
- Physical Cavaliers and Bow Fliers are Glass Cannons.
- Mages, Mage Cavaliers, Mage Fliers, Clerics, and Troubadours are Squishy Wizards.
- The Fáfnirs are Lightning Bruisers.
- Does Not Like Shoes: The generic Manaketes and Fáfnirs are barefoot.
- Dragon Ancestry: All of the Emblian royal family carry the blood of the Dark Dragon, Embla in their veins. It is later revealed by Bruno that this god has inflicted a curse on the royal family bloodline of Embla, meaning they can be used as their god's puppets of destruction at will.
- Evil Wears Black: No matter what colors they wear, black is the most dominant color on their uniforms.
- The Faceless: All of the Emblian mooks with the exception of the Thieves (in their portrait, everything except for their eye is covered) don't really show much of their faces with the exception of their mouths. Even the Pegasus Fliers, who don't even have anything covering their faces, still have their eyes covered in shadow.
- Mooks: All generic enemies within Heroes are from Embla, even when it shouldn't make sense.
- Naginatas Are Feminine: The generic Lance Fighter is the only physical Infantry that is undeniably female, and even more so with Paralogue 30-2, where one of them is seen in the women's bath.
- Sigil Spam: They like to show off their insignia on their shields, the badges they wear, and sometimes their clothes. They also wear a simpler version of their insignias on their headwear.
- Theme Naming: Embla was the name of the first female human in Norse Mythology.
- Villains Out Shopping: During seasonal paralogues, you can find them alongside the Heroes relaxing and enjoying the festivities. It becomes more pronounced from Paralogue 22 onward, when they start packing appropriate accessories and Nerf Arms.
- "This kingdom must fall. Once it's gone, no one will oppose me. Every Hero, in every world they'll all be mine. Every last one."
The young princess of the Emblian Empire. She aims to destroy and conquer the Kingdom of Askr by manipulating heroes from other worlds.
Artist: Yusuke Kozaki (regular, Arrival of the Brave), Geso Umiu (Regal Rabbits), PeneKoR (Pirate's Pride)
Class: Green Mage (Heroes), Dark Princess (Cipher), Troubadour (Arrival of the Brave), Green Flier (Regal Rabbits), Axe Cavalier (Pirate's Pride)
- Action Initiative:
- Pirate Harmonized Veronica & Xander's Gate-Anchor Axe, in addition to giving the user +5 Def/Res during combat and inflicting -5 Def/Res on the foe during combat, allows the user to gain a guaranteed follow-up attack if the user is not adjacent to an ally.
- Pirate Harmonized Veronica & Xander's Hamonized Skill gives the user and all allies from Heroes and Fates the Resonance: Shields status where, in addition to giving +4 Def/Res during combat, allows them to deny any enemy follow-up attack at every first batte on each player and enemy phase for one turn.
- Alternate Self: Veronica from the "Arrival of the Brave" banner is this to the regular one, while also being the only playable version of her until the Regal Rabbits banner released Spring Veronica and the Pirate's Pride banner released Harmonized Pirate Veronica & Xander.Brave Veronica: I am Veronica. However, I am different than the Veronica you know.
- An Axe to Grind: Pirate Harmonized Veronica & Xander wield the Gate-Anchor Axe, which is an axe in a shape of an anchor, where it gives the user -1 special cooldown, and if the user is not adjacent to an ally, the user gains +5 Def/Res during combat and inflicting -5 Def/Res on the foe during combat and allows the user to gain a guaranteed follow-up attack.
- Xander describes Veronica as a very sad and lonely person. Veronica herself admits to being jealous of the Askran Kingdom's prosperity, leading to her attacks against it.
- Xenologue 1 and Paralogue 3 indicate that she's under some sort of evil influence that has plagued the Emblian royal family for generations.
- Arc Villain: She's the main antagonist of Book I.
- Bad Boss: Zigzagged. She'll threaten any Hero that tries to defy her, but will release them from their contract, and the manga shows that she gets along well with Xander.
- Benevolent Boss: Gets along well with Xander, and even goes to Múspell to keep Surtr from killing him.
- Big Bad: She seems to be the main antagonist of the game, attacking the Askran Kingdom and forcing Heroes to do her bidding... but it quickly becomes apparent that someone else is pulling her strings. The person in question is later implied to be Loki, the Dragon with an Agenda of Book II's Big Bad Surtr.
- Big Bad Duumvirate: In Book II, she allies with Surtr to defeat Askr and the Order of Heroes. The alliance is highly unlikely to last, though...and sure enough, the alliance completely breaks down by Book II, Chapter 8.
- Big Brother Worship: While her regular variant shares some close moments with her brother, her Brave variant on the other hand deeply cares for him, as her goal when you summon her is to find him.
- Brainwashed and Crazy: Heavily implied to be the case, as of Xenologue 1. She sometimes hears a voice that speaks to her and compels her to "kill."
- Combat Medic: Her playable Brave version is a Troubadour, riding on horseback while using a Magic Staff to attack/debuff foes (which is particularly effective thanks to her Wrathful Staff skill and her staff's built-in Dazzling Staff effect) and heal/buff allies.
- Creepy Child: An obviously prepubescent girl who ensnares legendary heroes in Magically Binding Contracts, treats war as a game and her collection of heroes like dolls (and her actual dolls badly), and is motivated by voices in her head telling her to kill and invade. As the story goes on, she learns from the people around her and starts to grow out of this.
- Daddy's Little Villain: Her attacks on Askr continue the legacy of her beloved late father, while her currently reigning stepmother is apparently a pacifist.
- Damage-Increasing Debuff:
- Her Brave variant's weapon inflicts -4 to all stats on her foe and any nearby foes after combat.
- Her Spring variant has Chill Res, which inflicts -7 Res to the enemy with the highest Res at the start of her turn.
- Her Pirate Harmonized variant wields the Gate-Anchor Axe inflicts -5 Def/Res on the foe during combat if the user is not adjacent to an ally. She also has Lull Atk/Def, where the user inflicts -3 Atk/Def on the foe, as well as negating any field stat buffs on those stats on the foe during combat.
- Dark Magical Girl: As a rare Big Bad example. She's young, a talented magic user, opposes the heroes, was deeply marked by a parent's legacy (her dad, in her case), and is said to be a deeply sad girl under a cold facade.
- Demoted to Dragon: She starts off as the Big Bad of Book I, but in Book II she gets sidelined as the main antagonist by Surtr.
- Disc-One Final Boss: Is fought in Book I Chapter 9-5, which was the final level in the main story at the game's launch.
- Distinction Without a Difference: When the Mysterious Man asks her if she might be being controlled, she says she doesn't think so. However, she does notice a mysterious voice telling her to kill people, and she always feels compelled to do so.
- Dressed to Plunder: She alongside Xander are dressed up as pirates in the Pirate's Pride banner, with the both of them paired up as a Harmonized Hero.
- Enemy Mine: At the start of Book III, she briefly entertains pulling a Let's You and Him Fight and letting Hel weaken Askr, until Loki (correctly) points out that should Askr actually fall, Hel would come for Embla next. Veronica eventually decides that isn't worth the risk and aids Askr. In Chapter 5 of Book IV, she tags along with the group to help after hearing rumors of her brother having returned.
- Even Evil Has Standards: After her forces are defeated in Xenologue 1, she chooses to free her heroes instead of force them to fight to the death. She also doesn't seem too happy to be working with Surtr, as she only provides him with summoned heroes, and does not partake in the carnage he so enjoys. For example, when Surtr decides to burn down an Askran village, Veronica flatly tells him she wants to conquer Askr, not destroy it.
- Evil Versus Oblivion: The Evil (wants to conquer Askr) to Surtr's Oblivion (wants to burn it and Embla to the ground).
- Final Boss: She was the final boss of the first Tempest Trials, and depending on difficulty, had stats above her own average.
- Glass Cannon: Her Brave Heroes variant has incredibly strong offensive stats for a healer, a powerful weapon which denies counterattacks by default, Wrathful Staff as her default B-skill, and the massive range of a ranged cavalry unit. This makes her a terrifying force on offense, but her lacking defenses make her very vulnerable should someone weather her attacks and engage her in the next phase.
- Green-Eyed Monster: After being defeated in Chapter 9's last map, she rants about how Askr has more blessings and gifts than Embla.
- Guest Fighter: Appears as a shadow wand adventurer in Dragalia Lost.
- A Hero To Her Hometown: Embla loves her and cheers on her invasions of Askr, apparently because they were unsatisfied with "losing" the last war (by their new leader suing for peace when Embla was winning).
- HeelFace Turn: After Surtr betrays her and tries to sacrifice her to fuel his immortality only for the Askrans to rescue her, she stops antagonizing Askr. She sits out the war between Askr and Hel until Embla is also threatened, and allies with Askr until Hel's defeat.
- Holiday Mode: Her Spring variant wears bunny ears and a white and red dress while wielding a giant egg, similar to Sharena's spring variant.
- Human Sacrifice: She is nearly ritually sacrificed to Surtr's Rite of Flames to fuel his immortality, alongside Ylgr. Fortunately, Helbindi saves them.
- I Just Want to Have Friends: Xenologue 1 shows that she suffers from loneliness due to not having any friends or family to spend time with.
- Until Loki unofficially took over, Veronica was the one who issued contracts to heroes, forcing them to work for the empires of Embla and Múspell. This started seeping into the seasonal Paralogues, and the Arrival of the Brave Paralogue was no exception. In this Paralogue, it's Brave Veronica who mentions that she and the other Brave Heroes are bound by a contract to fight the heroes. Whether this contract came from Loki or someone else is a different story.
- Even weirder when Story Veronica has a temporary alliance with the Order of Heroes to try to kill Hel, despite the fact that more heroes sent by Líf are under contract, while Veronica's forces aren't.
- I Work Alone: Two of Pirate Harmonized Veronica's skill kit activates if the user is not adjacent to an ally, with Atk/Def Solo giving the user +7 Atk/Def during combat, and Gate-Anchor Axe giving the user gains +5 Def/Res during combat and inflicting -5 Def/Res on the foe during combat and allows the user to gain a guaranteed follow-up attack. Ironically, she is paired up with Xander, and the main reason that Xander is going with her and is Dressed to Plunder is to make sure that she isn't lonely when she wants to go to the pirate festival...
- Leitmotif: She has one simply titled "Veronica".
- Light Feminine Dark Feminine: The Dark Feminine to Sharena's Light Feminine, due to dressing in dark clothing and being antagonistic.
- Little Miss Badass: She's a very powerful mage at only 13 years old.
- Magic Staff: Her Brave variant's Weapon of Choice is the staff, Hliðskjálf.
- Mascot Villain: She was the face of the game, being the app icon, until Version 2.0.0, which updated the icon with an image of Fjorm.
- Mighty Glacier:
- Her Regular variant has good stats all around, save for her Speed, which is fairly mediocre.
- Her Pirate Harmonized variant has great Atk and Def at 39 and 36, respectively, and good Res for a melee unit at 29, but her HP is below average at 38 and her Spd is poor at 19. However, if she activates her Gate-Anchor Axe, she's a Lightning Bruiser instead.
- Neutral No Longer: She sits out the conflict with Hel during the first half of Book III, until Loki points out that if Askr falls, it's her head on the chopping block next. She decides to nip that problem in the bud before it can spiral out of control.
- Not So Above It All: While she normally presents herself as an ominous figure, Xenologue 1 reveals she likes to have tea parties.
- Older Hero vs. Younger Villain: Veronica is about thirteen years old, while Alfonse and Sharena look a little older, likely their mid-teens. Sharena even calls Veronica a brat once.
- Only Friend: Seems to regard the Mysterious Man as this. Her bond with him goes deeper than just friends, as he is her brother by blood.
- Perpetual Frowner: Her default expression is a rather sad-looking frown.
- Pre-Mortem One-Liner:"I have no use for you."
"Less than nothing."
"I'll shut you out."
- Princesses Rule: She's the uncontested ruler of Embla, succeeding her father, the late Emperor, yet she does not hold the title of Empress.
- Promoted to Playable: She placed 2nd in the women's division of the second Choose Your Legends poll, earning her a playable Brave variant.
- Red and Black and Evil All Over: Her dress and cape are black with some touches of bright red in her accessories, and a complementing huge golden head ornament.
- Rhymes on a Dime: If she gets a garbage level up in her Spring variant.Veronica: Not funny, bunny.
- Sour Outside, Sad Inside: Xander sees her as a lonely person who just needs some help. Seth also believes that despite her cruelty, she can still become a capable leader once she tries to focus on her people.Xander: I am also bound in another way by the deep loneliness I see in her eyes. She reminds me of one of my siblings who was once held captive in a joyless fortress. Perhaps you can understand why I could never oppose her. Or perhaps you cannot.
- Spell Book: Her Regular variant's Weapon of Choice is the green tome, Élivágar.
- Squishy Wizard: Unlike her other variants, Spring Veronica has good Atk and Spd, above average HP, mediocre Res, but low Def.
- Standard Status Effects: If she initiates combat, her tome Élivágar inflicts Panic onto all enemies within 2 spaces of the target after battle (but not the target itself), reversing their stat boosts.
- Status Buff:
- Brave Veronica has the staff Hliðskjálf, which gives +4 Atk/Spd/Def/Res to herself and allies within 2 spaces of her when she attacks. Brave Veronica also has Windfire Balm+, which gives all her allies +6 Atk/Spd for one turn when it activates.
- Pirate Harmonized Veronica & Xander's Hamonized Skill gives the user and all allies from Heroes and Fates the Resonance: Shields status effect where, in addition to giving +4 Def/Res during combat, allows them to deny any enemy follow-up attack at every first batte on each player and enemy phase for one turn. She also has Atk/Def Gap, where at the start of the user's turn they give +5 Atk/Def to the ally with the highest sum of Atk/Def on their team, excluding the user.
- Take Me Instead: Follows Loki to Múspell to save Xander from being killed by Surtr.
- Teeth-Clenched Teamwork: She is theoretically allied with Surtr, but the cracks in their relationship are very obvious.
- Theme Naming:
- Her tome's name, Élivágar, is the overall name of the great Norse rivers from which the names of the Nifl siblings and most of their weapons are derived.
- The name of her Brave variant's weapon, Hliðskjálf, is the name of the high seat from which Odin can see into all the realms.
- The name of her Spring variant's weapon, Veðrfölnir's Egg, is the name of a hawk that sits between the eyes of a larger, unnamed eagle, on top of the World Tree Yggdrasil.
- Villain Team-Up: More of Anti-Villain Team-Up, but her Hamonized Pirate variant has her team up with Xander in pirate wear.
- Villain with Good Publicity: She is very beloved in her home country.
- Weapon of Choice:
- Her regular self has the exclusive Green tome Élivágar, which reverses stat bonuses on all foes within 2 spaces of her target after combat she initiates.
- Brave Veronica wields Hliðskjálf, which prevents counterattacks when she initiates combat, inflicts -4 Atk/Spd/Def/Res onto her target and any enemy within 2 spaces of her target, and grants +4 Atk/Spd/Def/Res to her and any allies within 2 spaces if she attacked.
- Spring Veronica wields Veðrfölnir's Egg, which grants her +3 Spd and +4 Atk/Spd/Def/Res during combat if she is at 75% HP and over.
- Pirate Harmonized Veronica & Xander wield the Gate-Anchor Axe, where it gives the user -1 special cooldown, and if the user is not adjacent to an ally, the user gains +5 Def/Res during combat and inflicting -5 Def/Res on the foe during combat and allows the user to gain a guaranteed follow-up attack.
- White Hair, Black Heart: Her hair is white, and she's one of the game's villains, though more sad and lonely than truly villainous.
- Would Not Shoot a Civilian: One of Veronica's most redeeming qualities is her refusal to hurt civilians. In her eyes, the people of Askr will become members of Embla after she conquers it, and she wishes to be a good ruler to her people.
- "I am not with Embla. Nor am I with you. Still, I'll say it one last time. Turn back NOW."
A mysterious man who frequently crosses paths with the Order of Heroes.
Artist: Yusuke Kozaki (regular), PenekoR (Regal Rabbits)
Class: Blue Cavalier (Heroes), Dark Knight (Cipher), Troubadour (Regal Rabbits)
- Action Initiative: His tome Valaskjálf allows him to attack first if he has 50% or less health remaining, and an enemy initiates combat with him.
- All There in the Manual: The game's internal files revealed his name months before the proper reveal in-story. His name is Bruno.
- Anti-Villain: While he does technically serve as an antagonist, he is nothing but polite to all parties involved and is eventually revealed to be a good guy who only does evil things because his cursed bloodline forces him to.
- Big Brother Instinct: He seems very protective over the younger Veronica. As revealed in Book I Chapter 10, he is her actual brother.
- Brainwashed and Crazy: He's suffering from the same family curse as Veronica. Unlike her, he's aware of it and actively trying to fight it or die if he can't, and even warns the heroes to stay away from him.
- The Bus Came Back: After his absence after the end of Book I, he does not return in person until the end of Book II to rescue his sister Veronica from Surtr and the Rite of Flames.
- Char Clone: He wears a mask similar to Char's, has pale hair, and is a recurring antagonist for our heroes whose intentions aren't initially clear. He has prior ties to the Order of Heroes, too, being the missing Zacharias.
- Climax Boss: He is the final major boss (before Veronica) fought in Book I, and defeating him leads into several revelations about the true nature of the Emblian royal line and what truly happened to Zacharias.
- The Comically Serious: While his dire outlook is usually warranted, given his blood curse, and later, having Veronica kidnapped by Surtr, he retains this even in more relaxed situations. One of his quotes in his Regal Rabbits outfit has him chastise the opponent, claiming they are "Insufficiently festive!" before striking them down.
- Dark and Troubled Past: As a child in Embla, he was imprisoned and mistreated over rumors of his mother being a spy. He was exiled after her death and became friends with Alfonse and Sharena, only to be forced to leave them too when the family curse started to make him insane and violent.
- Dark Magical Girl: Well, Dark Magical Boy in this case. He has a Dark and Troubled Past consisting of being abused and exiled over rumors about his mother, befriending Alfonse and Sharena (as Zacharias) and leaving them to protect them from his Brainwashed and Crazy curse, and becoming his little sister's protector. That's not to mention his Anti-Villain role in the present story, and his desire to die and be free of his curse.
- Dark-Skinned Blond: He possesses tanned skin and white hair.
- Death Seeker: He repeatedly asks the Askr characters to kill him to protect himself and his friends from his blood curse.
- Demoted to Extra: After Book I, he feeds you a little intel about the Sacred Seal Forge and then completely and jarringly vanishes from the narrative. At least until the last chapter of Book II.
- Driven to Suicide: He attempted to kill himself to end his blood curse. Needless to say, it didn't work.
- Final Boss: He's the final boss and last opponent of Book I.
- Foreshadowing: He shares the same weapon color as the Lance, and is the only person to claim to know the fate of Zacharias, who is known to have wielded a lance, hinting his connection with him. His damaged art shows that he's conspicuously built for a mage unit too.
- "Get Back Here!" Boss: In the first fight with him in Chapter 9 of Book I, his M.O. is to pelt you with magic while on horseback, then have an armored unit Swap him back into the ruins he's hiding in, while his personal Cleric heals up any counter damage he might've taken. He also has a Bow Cavalier paired with another Cleric to give you further grief.
- Glass Cannon: He has pretty good Attack and Speed, but also relatively average defenses.
- Gradual Regeneration: His Ovoid Staff that his spring variant wields recovers 7 HP to himself and adjacent allies at the start of his turn.
- Heroic Build: His damaged portrait reveals that he has quite a muscular physique under his armor. Turns out he was a spear fighter, which would explain why he is so built.
- Holiday Mode: His Spring variant wears bunny ears and a white and purple suit while wielding an egg staff.
- I Cannot Self-Terminate: Part of the reason he's such a Death Seeker when he fights the heroes. When he attempted suicide, the curse prevented it from working so that he has to pit himself against his former friends to get one of them to do it instead.
- An Ice Person: Valaskjálf is a tome that casts ice magic.
- Irisless Eye Mask Of Mystery: His signature mask turns his eyes a blank white.
- Late-Arrival Spoiler: His Spring variant reveals his identity as Bruno, which, at his release, is more than a year since the end of Book I.
- Mr. Fanservice: He's mysterious, good-looking (as far as the Cool Mask allows one to see), and his Clothing Damage reveals that he has a very well-toned figure. Said Clothing Damage, the most revealing in the game, became so well-appreciated that his Fire Emblem Cipher card was given a shirtless variation based on it.
- My Name Is ???: Before his reveal as the missing Prince Bruno, his name in dialogue and battle is simply displayed as "???". Even after his reveal as Bruno, his name in battle is still listed as "???", implying he might carry even more secrets than previously assumed.
- Pre-Mortem One-Liner:"Curse me all you like!"
"What do I care?"
"No more of this!"
"This matter is closed!"
- Promoted to Playable: While his regular variant is still unavailable to players, his Spring variant is as a Troubadour.
- Put on a Bus: After Book I, Bruno is absent from the main story as he seeks a cure for his condition. He is mentioned as revealing to Hríd how the Rite of Flames can be undone, and he returns in person at the end of Book II to rescue his sister.
- Shirtless Scene: His damage art shows the top half of his outfit torn apart, revealing a very muscular figure.
- Spell Book: His Weapon of Choice is the blue tome, Valaskjálf.
- Stone Wall: His Spring variant has at default has for a healer impressive 41 HP and 35 Def, a mediocre 30 Atk, but a low 24 Spd, and abysmal 14 Res.
- Stripperiffic: It has become a recurring theme that whenever Bruno takes damage, his shirt is completely shredded. His original damaged art started this trend, which was continued in one of his Cipher Cards. When he returns with a Spring costume, his damaged art again features his shirt being torn apart to expose his chest, to nobody's surprise.
- Strong and Skilled: Characters like Ephraim and Lyon demonstrate that raw physical strength does not equate to magical talent or technique. But not only is the Mysterious Man a mage with a signature tome and enough skill to cast spells while on horseback, his damaged art reveals he is also extremely muscular in spite of not fighting at close-quarters with weapons. Considering that his Cipher cards classes him as a Dark Knight, and that Dark Knights in the main games wield swords and tomes, it makes more sense that he's physically built, considering that he's hiding his lance wielding skills, to prevent the Order of Heroes from figuring out that he is Zacharias, by only using tomes and staves.
- That Man Is Dead: The Reveal that Bruno and Zacharias are one and the same turns an earlier statement about a weapon he has into this trope.
- Theme Naming: Valaskjálf is the name of the hall from which Odin watches over the universe.
- Weapon of Choice:
- His regular self wields Valaskjálf, which allows him to counterattack first if an enemy engages combat with him and he has 50% HP or less before combat. Valaskjálf also has the unique effect of negating Vantage on foes he engages with, even though the flavor text does not mention such an effect.
- His Spring variant wields Ovoid Staff, which restores 7 HP to himself and adjacent allies at the start of his turn.
- Wild Card: He constantly switches from being a bloodthirsty villain to a calm, reasonable man who seems to be working towards the greater good. It's a result of the real Bruno, a friend to Askr who loves his sister and hopes to find a peaceful solution to everything, being afflicted with a curse that turns him into a bloodthirsty monster who wants to see Askr burn and wouldn't care if Veronica burned with it.
Nifl, The Kingdom of Ice
- Color Motif: White, light blue, and yellow predominate their uniforms.
- Combat, Diplomacy, Stealth: In the main story of Book II, Hríd is the one who goes for Combat against the Múspell forces, Ylgr acts as the Diplomacy by interacting and reasoning with one of the enemy, and Gunnthrá acts as the Stealth by helping Fjorm and the Order of Heroes while in hiding. Out of all the three, Ylgr is the most successful one, as her brief interactions with Helbindi eventually cause Surtr's undoing.
- Damage-Increasing Debuff: The Nifl siblings usually have some method of inflicting debuffs or statuses on their foes. The eldest siblings even have unique skills that give them a big advantage over foes that are debuffed or are afflicted by statuses.
- Dragon Ancestry: All of the Nifl royal family carry the blood of the Ice Dragon, Nifl, in their veins.
- Dreaming of Things to Come: "The Sworn Oath" Forging Bonds event have all the Nifl royal siblings have a dream about the Summoner, and due to the events taking place before the Múspell forces invade, it's a glimmer of hope for the fate of Nifl to change for the better when they meet them for real in the future.
- Feather Motif: Like the people from Askr, they wear white feathers.
- Fighter, Mage, Thief: In terms of combat, Hríd is the Fighter, Gunnthrá is the Mage, and Ylgr is the Thief, with Fjorm being the Jack-of-All-Stats.
- An Ice Person: The people of Nifl are associated with the element of ice.
- Icy Blue Eyes: All of the people of Nifl (except Ylgr, whose eyes are white) have light blue eyes, and have powers of ice.
- Psychic Dreams for Everyone: All of the Nifl royal family have these about the Summoner in "The Sworn Oath" Forging Bonds event, although Gunnthrá is the only one who can remember it vividly outside of her dreams, including their name, due to her performing the Ritual of Dreams when she does.
- Slippy-Slidey Ice World: Nifl is a realm of ice, and often a harsh environment to live in.
- Theme Naming: Niflheim is the realm of ice and snow of the Norse nine Worlds and houses the 11 rivers of Élivágar. The Nifl royals and most of their weapons are named after these rivers.
- "My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you."
The second princess of Nifl and a Legendary Hero of Water. She is an enemy of Surtr and an ally of the Order of Heroes.
Artist: Shigeki Maeshima
Class: Lance Fighter (Heroes, regular), Princess (Cipher), Green Bow Flier (New Year's of Fire and Ice), Staff Flier (Bridal Belonging)
- Adorkable: In the Forging Bonds event "A Trust Earned", where Fjorm is so desperate to befriend animals that she's resorted to wearing cat ears.
- All for Nothing: Even after using the Rite of Frost to remove Múspellflame, she still does not defeat Surtr for good, as he comes back to life after being felled for the first time in Chapter 10 of Book II, thanks to the Rite of Flames. However, she learns later that the Rite of Flames can be undone, thanks to information from her brother.
- Ambiguously Bi: She's heavily implied to be in love with Kiran, who can be male or female.
- Arc Hero: She's the deuteragonist of Book II.
- Blade on a Stick: She wields the lance Leiptr, which can counterattack distant enemies.
- Cannot Spit It Out: Fjorm is hinted to have some sort of attraction to...someone(heavily hinted to be the Summoner). Her Bridal variant is all dressed up, but even then, she can't bring herself to even say who she loves, making this a case of The Unreveal as well.
- Cooldown Manipulation: Her default B skill Shield Pulse reduces her Special charge on her first turn if she has a defensive skill equipped.
- Counter-Attack: Her Special skill Ice Mirror is unique in that, in addition to reducing damage from distant enemies, it also increases the power of her next attack based on how much damage was reduced.
- Cuteness Proximity: In the Forging Bonds event "A Trust Earned", it's revealed that Fjorm loves cute animals.
- Damage-Increasing Debuff: Her New Years' default weapon Kabura Ya inflicts -7 Spd to the enemy with the highest Speed at the start of her turn.
- Damage Reduction: Her Special, Ice Mirror, reduces damage from ranged attacks by 30% upon activation. This is bolstered by her default B skill Shield Pulse, which further reduces damage received by 5.
- Demoted to Extra: Although she's living on borrowed time after Book II due to the Rite of Frost, her role in the story has ended, so she neither appears nor is mentioned in the main story of Book III. She and her family do make sporadic appearances in holiday paralogues and Forging Bonds, though.
- Determinator: She was given Leiptr by her brother because of this, with him instead choosing to wield Gjöll. Hríd in "The Sworn Oath" Forging Bonds supports states that even though she always loses against him in training, she never have once given up on trying to best him.
- Finishing Move: Has a unique attack animation when landing a killing blow on a foe where she flips forwards towards the enemy to do a slashing spear attack.
- Forced to Watch: Surtr holds off on executing Gunnthrá until Fjorm is there to witness it.
- Glass Cannon:
- Her New Year's seasonal variant good Atk and Spd at 35 each at default, naturally accessible skills for getting bonuses to both, a weapon with built-in Spd debuff for the fastest enemy unit at the start of her turn, but has average HP at 39 and lackluster defensive stats at default 20 Def and 21 Res.
- Her Bridal variant has good Atk and Spd at default 34 each at default, good HP at 42, but below average Res at 23 and terrible Def at 17.
- Guest Fighter: Appears as a water lance adventurer in Dragalia Lost.
- Heroic Sacrifice: She undertakes the Rite of Frost to defeat Surtr, which will eventually kill her.
- Holiday Mode: Her New Year's seasonal variant wears a kimono, while her Bridal variant dresses in a bridal gown.
- An Ice Person: She is a Legendary Hero of Water. Additionally, Fjorm can control ice in combat, and uses it to protect herself from damage with her Ice Mirror ability.
- Incurable Cough of Death: After performing the Rite of Frost, Fjorm starts coughing rather intensely. It's revealed at the end of Book II that like the Flames of Múspell, it will cost her her life.
- I Choose to Stay: At the end of Book II, she chooses to remain in the Order of Heroes and stay at the summoner's side, since she still owes a debt to the summoner.
- I Owe You My Life: Part of her motivation of serving you comes from the fact that you saved her from being left for dead. In fact, it is a custom in her kingdom to repay someone if you are rescued from the snow.
- Jack-of-All-Stats: All of Fjorm's stats are good, with none of them going below 30. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 can easily be a Master of All.
- Kicking Ass in All Her Finery: Her Bridal variant dress in a bridal gown, but is no less ready to fight in it.
- Mage Killer: While her stats are rather well-balanced, the combination of high Resistance, a special skill that reduces damage from ranged attacks and returns a percentage of the reduced damage, and a weapon with built-in Distant Counter makes her most suited for this role. With the addition of the Distant Defense Skill/Sacred Seal, she can take almost no damage from Red Mages and Blue Mages, and with her special Ice Mirror, can even survive attacks from very strong Green Mages.
- Magic Staff: Her Bridal variant wields Gjallarbrú, which calculates staff damage normally, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the Isolation status, which those inflicted with it cannot use assist skills, as well as be the target of them.
- Modesty Shorts: One piece of concept art shows that she wears very, very short shorts underneath her very short miniskirt.
- Multicolored Hair: She has blonde hair that fades to a silvery blue around the tips, similar to Alfonse and Sharena's hair patterns.
- The Power of Friendship:
- Her regular variant has Atk/Def Bond, which gives her +5 Atk/Def during combat if she is adjacent to an ally.
- Her New Year's variant has Atk/Spd Bond, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd.
- Pre-Mortem One-Liner:"Leiptr, lance of ice!"
"You won't get past me!"
"Are you ready?"
"This is my all!"
- Revenge: She wants Surtr's head on a pike for killing her mother and eventually her sister, and razing her kingdom to the ground. Anna even notes how bloodthirsty Fjorm becomes when it comes to defeating Surtr.
- Secret Art: Her exclusive skill Ice Mirror, when activated, reduces damage from a ranged foe's attack by 30%, and increases the power of her next attack by the amount of damage reduced.
- Secretly Dying: She does not tell anyone in the Order of Heroes that the Rite of Frost will eventually take her life so as to not worry anyone about her condition, even at the end of Book II when her brother asks her.
- Spectacular Spinning: She does a forward flip in her finisher.
- Status Buff:
- As a Legendary Hero of Water, she grants all allies that enter battle with her a stat boost during a water season if they have a Water Blessing equipped, in this case +3 HP/Spd. It can also be stacked with other Water Legendary Heroes, including copies of herself.
- Her default A skill is Atk/Def Bond, which increases her attack and defense if she stands next to an ally during battle.
- Her default C skill is Drive Atk, which increases the attack of allies within 2 spaces of her.
- Her New Year's variant has Atk/Spd Bond, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd, and Even Res Wave, which she gives herself and any adjacent allies +6 Res at the start of even turns.
- Her Bridal variant has Ground Orders, which at the start of her turn, gives all adjacent Infantry, Cavalry, or Armored allies gain the ability to warp to a tile adjacent to an ally within 2 spaces of them for their entire turn.
- Theme Naming:
- Fjorm and Leiptr are the names of two of the great rivers in the Edda called the Élivágar.
- Her Bridal weapon Gjallarbrú is the golden bridge that crosses over Gjöll in order to reach Hel.
- Weapon of Choice:
- Her Regular variant wields Leiptr, which can counterattack regardless of range.
- Her Bridal variant wields Gjallarbrú, which deals full damage instead of half like other staves, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the Isolation status, which those inflicted with it cannot use assist skills, as well as be the target of them.
- Your Days Are Numbered: She doesn't have long to live thanks to the Rite of Frost. She chooses to spend her final days remaining in the Order of Heroes.
- Zettai Ryouiki: Type A. Much like Sharena, Fjorm's leg armor goes up to her thighs.
- "Thanks to Embla and Múspell, you've been drawn into the chaos of war... I want to do whatever I can, no matter how small, to help you."
Fjorm's older sister, the eldest princess of Nifl, and a Legendary Hero of Wind. Connects with the Summoner through their dreams to help them and the Order of Heroes defeat Múspell's forces by giving them the key to defeat Surtr and his Múspellflame.
Artist: Shigeki Maeshima (regular), Yoshiku (New Year's of Fire and Ice), Kippu (Summer Returns)
Class: Green Cavalier (Heroes, regular), Sword Flier (New Year's of Fire and Ice), Dagger Cavalier (Summer Returns)
- Alternate Self: The Gunnthrá players can summon isn't the same Gunnthrá who appears in the story.
- Blow You Away: She is a Legendary Hero of Wind and uses the exclusive Blizzard tome, which traditionally has been considered a Wind tome.
- Combat, Diplomacy, Stealth: The Stealth in the story of Book II. She does not participate in direct combat against Múspell, instead helping the Summoner and the Order of Heroes through the Summoner's dreams to give them the upper hand while also hiding from the enemy. The hiding aspect eventually doesn't last, as she is caught and killed, but not before giving Fjorm and the Summoner the key to removing Surtr's Múspellflame.
- Cool Sword: Her New Year's variant has Hikami, which gives her +3 Spd and inflicts to the nearest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn. Bonus points for being a katana that gets covered in ice when it unsheathes, with even an ice symbol forming near the hilt.
- Damage-Increasing Debuff:
- Her default C-skill is Res Ploy, which lowers the Resistance of all enemies in cardinal directions of her with less Resistance than her. Gunnthrá also has her signature B-skill Chilling Seal, which drops the Speed (and Attack) of the enemy with the lowest Defense through their next action, so long as she has at least 50% HP remaining at the start of her turn.
- Her New Year's exclusive weapon Hikami inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.
- Defiant to the End: Even when tortured with fire, she refuses to talk to Surtr about her true purpose on the ritual grounds.
- Famous Last Words: "It is done. My role is at an end... Your divine weapon... I have entrusted the power to you, [Summoner]... Go now. Follow the light... I am so glad that we were able to meet at last... ..."
- Fighter, Mage, Thief: The Mage of the Nifl royal family. She is a Squishy Wizard with high attack and low defense, and she can gain even more attack during combat with her default tome Blizzard the more her opponent is debuffed. Blizzard can grant Gunnthrá up to 28 attack if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the enemy (or potentially, enemies) with the lowest defense if she has 50% HP or more, and in turn contributes to the combat buffs granted by Blizzard.
- Gameplay and Story Segregation: Several chapters involve you trying to meet up with Gunnthrá despite her being a playable character who could very well be in your party at the time. And she remains a party member despite her Plotline Death, as the summonable Gunnthrá is not the same as the story Gunnthrá.
- Glass Cannon:
- Gunnthrá's Atk and Spd are good, but her HP and Res are average while her Def is poor.
- Her Summer variant has great Spd and good Atk, average HP, but below average Res and poor Def.
- Go Out with a Smile: Before succumbing to her wounds, she sees the Summoner for the first time in person, which brings her one last bit of joy.
- Hartman Hips: Made quite prominent with her form-fitting dress. Her damaged art in her New Year's outfit also go out of their way to show off her long legs and wide hips.
- Heroic Sacrifice: Right before succumbing to wounds inflicted by Surtr, she provides the Summoner the key to defeating him and his flames with her last ounce of strength.
- Hidden Buxom: Zigzagged. Her clothing is quite loose and flowing, yet her curves (both her hips and chest) are still very visible, indicating she is incredibly curvaceous. Yet, unusually, even her damaged art avoids actually showing any cleavage. Played straight however with her summer variant, which has her in a revealing bikini top that shows her chest is about as large as Loki's and Laegjarn's. Her damaged art even has her cleavage further emphasized with her arm pressed against it.
- Holiday Mode: Her New Year's variant wears a kimono with a katana made out of ice, while her Summer variant wears a bikini wielding coconut drinks. She notes the outfit is more bold than what she's usually used to.
- An Ice Person:
- Her default Special skill is Glacies. Additionally, while Blizzard is classified as a Wind tome, it's a Wind tome that conjures a blizzard.
- Her New Year's variant shows her Hikami being covered in ice when it is unsheathed. In addition, the blade's name literally translates to "ice god katana".
- I'm Dying, Please Take My MacGuffin: Her last act is to give the Summoner a stone that is the key to defeating Surtr once and for all.
- Killed Off for Real: Due to Loki's insight, Surtr kills her off with Sinmara, but not before presenting her burned body to the group.
- Lightning Bruiser: Her New Year's variant has great Spd and good Atk, average defenses, but below average HP.
- Multicolored Hair: She has pink hair with blonde tips.
- Odd Name Out: Out of all the Nifl siblings, her regular variant's exclusive weapon's name is the only one not based on one of the rivers of Élivágar.
- Power at a Price: Because she used the ritual to talk to the Summoner, she can only use that ritual with the Summoner from now on.
- Pre-Mortem One-Liner:"Please hold still."
"Can you forgive me?"
"Desist in your actions."
"What a predicament."
- The Reveal: She casually says that she has sisters, which means that Fjorm is not the only sister she has. Since Fjorm comments that her mother was killed but doesn't mention her sisters, it's highly probable they're alive. It's later revealed that she has one more sister named Ylgr, as well as a brother named Hríd.
- Sacrificial Lion: While she is competent in combat abilities, she is no match for Surtr, and dies from her wounds.
- Secret Art: Her exclusive B skill is Chilling Seal. At the start of each turn, if Gunnthrá has at least 50% HP, the enemy with the lowest Defense suffers Attack/Speed -6. While other Chill-based skills were later added, said skills target only a single stat, making hers unique.
- Spell Book: Her personal tome Blizzard increases her Resistance by 3 and boosts her Attack equal to the foe's combined stat penalties.
- Status Buff:
- If an ally has a Wind Blessing during wind season, she gives them +3 HP and +4 Res if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of herself.
- Her New Year's variant has Joint Hone Spd, where if she's adjacent to any allies at the start of her turn, gives them and herself +5 Spd.
- Her Summer variant has Rally Def/Res+, where she gives an ally +6 Def/Res. She has Tropical Treats, where she gains +4 Atk/Res during combat if she has a stat boost, and AR-O Spd/Res, where if she's on the raiding team of Aether Raids, gains from +1 Spd/Res up to +10 Spd/Res during combat depending on the amount of the enemy's defensive structures are remaining.
- Stripperiffic: Her Summer variant's damaged art has her sarong actually come off her waste, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthra's damaged art shows off a huge amount of skin.
- Telepathy: She can communicate with the Summoner in their dreams.
- Theme Naming: Slidr is a freezing river, one of the 11 rivers of Élivágar, located in Hel, the Land of the Dead. Gunnthrá is another of those rivers; though not as grim.
- Walking Spoiler: In case the relevant entries haven't tipped you off, Chapter 7 of Book II is when she dies, and thus is her last appearance as a story character.
- Weapon of Choice:
- Her exclusive Green tome Blizzard, which passively boosts her Resistance and grants her additional in-combat attack equal to the total penalties on her foe. Combined with her Chilling Seal and some Ploys, this has the potential to hurt a lot.
- Her New Year's variant wields Hikami, which gives her +3 Spd and inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn.
- "You have a little sister, don't you? [...] That's why you didn't kill me. I knew you were a good guy...even if you look like a bad guy."
The youngest princess of Nifl. She was kidnapped by Múspell forces until her rescue by her sister Fjorm and the Order of Heroes.
Artist: Shigeki Maeshima (regular), Tobi (Summer Returns)
Class: Blue Thief (Heroes, regular), Axe Fighter (Summer Returns)
- Armor-Piercing Attack:
- She has Sorcery Blade, which targets the lower defensive stat of an enemy, if she enters combat while adjacent to an ally wielding a tome.
- Her Summer variant has Luna, where if it activates, ignores 50% of the enemy's defenses.
- Badass Adorable: The small and cute youngest princess of Nifl, and can certainly defend herself with her dagger.
- Big Brother Worship: She puts her older brother Hríd on a high pedestal, stating that her kingdom will be fine as long as he's around.
- Blood Knight: Implied. One of her special quotes is, "I am having so much fun!", which is said while she is attacking her enemy.
- Combat, Diplomacy, Stealth: The Diplomacy in the story of Book II. While in captivity, she interacts and reasons with Helbindi, one of the generals of Múspell, reminding him of his own little sister. It's for this reason that after Surtr slaughters his home village, including his younger sister, Helbindi's Big Brother Instinct leads him to rescue Ylgr and Veronica from being sacrificed to the Rite of Flames, which fuels Surtr's immortality, becoming the Spanner in the Works as a result, which leads to Surtr's eventual downfall.
- Damage-Increasing Debuff: She wields daggers, so it's a given. She also has Chill Spd, which inflicts -7 Spd to the enemy with the highest speed on their team.
- Dual Wielding: Only in her attacking artwork, but she wields a dagger in each hand.
- Fighter, Mage, Thief: The Thief of the Nifl royal family. She is the fastest, but also one of the most vulnerable with low defenses. With her default skill kit, she can debuff the enemy with the highest speed at the start of her turn, gains more Spd and Atk if she is faster than her enemy, and debuffs the enemy's defenses after attacking, but needs assistance against physically bulky foes, especially tome-wielding allies.
- Fragile Speedster: Regular Ylgr has great Spd that's further boosted by her weapon and good Atk, but her HP is average and her Def and Res are rather low.
- Genki Girl: She is energetic, curious, and wants to have fun, especially when it's related to anything new.
- Holiday Mode: Her Summer variant wears a swimsuit while wielding a sand rake.
- Human Sacrifice: The real Ylgr is nearly ritually sacrificed to Surtr's Rite of Flames to fuel his immortality, alongside Veronica. Fortunately, Helbindi saves them.
- Knife Nut: She wields the dagger Sylgr, which gives her +3 Spd, and grants +4 Atk/Spd during combat if she is faster than her enemy.
- I Never Told You My Name: Ylgr initially seems unaware of who Fjorm's companions are, and asks for their identities. Fjorm then introduces Alfonse and Sharena to her, but starts coughing before she can get around to Anna or the Summoner. Despite this, later on in the same conversation Ylgr refers to the summoner by their name despite never having had a chance to learn of it. It's foreshadowing that the Ylgr you're talking to is actually Loki in disguise.
- Lightning Bruiser: Her Summer variant has high Atk, Spd, and Def, average HP, but at the cost of below average Res.
- Little Miss Badass: While her captivity means she is unable to take to the battlefield in the main story, her playable version can certainly defend herself, while still looking younger than Veronica.
- Moe Couplet: Forms one with Helbindi, where Ylgr brings out Helbindi's Big Brother Instinct.
- Motor Mouth: She talks a lot, to Veronica's consternation, since the two are imprisoned together in Múspell. She also talks rather rapidly when she is made a playable character, even repeating the same words.
- Multicolored Hair: She has platinum hair with light blue tips.
- Odd Friendship: Befriended Helbindi during her captivity in Múspell. Despite Helbindi saying otherwise, Ylgr knows that he is a nice person deep down. In Summer's Return, Gunnthrá takes this as a sign that Múspell and Nifl can get along.
- The Power of Friendship: She has Sorcery Blade in her default kit, which targets the lower defensive stat of an enemy if she is adjacent to a tome-wielding ally.
- Pre-Mortem One-Liner:"Sorry!"
"I am having so much fun!"
"Boring, boring, boring."
- Promoted to Playable: She was made summonable in the "Fire and Ice" Banner in mid-November 2018, after the main story of Book II had finished.
- Squee!: In her summoned introduction, she does this when you tell her that she's one of the Heroes.
- Status Buff:
- She has Speed Tactic, which gives +6 Spd to all allies within 2 spaces if they do not match more than one ally with the same movement type, including Ylgr herself.
- Her Summer variant has Even Def Wave, which she gives herself and any adjacent allies +6 Def at the start of even turns. She also has Shoreline Rake, where she gains +4 Atk/Def during combat if she has a stat boost.
- Tagalong Kid: She joins up with the Askr trio and Fjorm, despite Fjorm's protests. The fake Ylgr, that is. The real one joins up with the Order of Heroes near the end of Book II after she is freed from Surtr's captivity, with Fjorm more than happy to have her at her side.
- Theme Naming:
- As with the other Niflese royalty, Ylgr is the name of one of the rivers of the Élivágar. It can also mean "She-Wolf". The latter name is especially fitting, as Loki disguises herself as her to infiltrate the Order of Heroes. Therefore, the Ylgr the group initially meets is actually a "wolf in sheep's clothing".
- Sylgr is another one of the rivers of the Élivágar.
- Token Mini-Moe: Unlike everyone else, Ylgr is a child, who looks even younger than Veronica.
- Unexplained Recovery: When we first see her, she is captured by Múspell's forces and held captive by them. She is then slated to be shipped off to Surtr, with Helbindi warning her against trying to escape. Despite being a small preteen girl, she apparently tries anyway and single-handedly succeeds in escaping from her captors. How she managed to pull this off isn't really explained, and while Fjorm briefly asks for details, she soon decides that it doesn't matter. Fjorm probably should've asked anyway, seeing as the Ylgr you meet is actually Loki in disguise.
- Walking Spoiler: Talking about her is very difficult without bringing up the fact that the Ylgr who accompanies you throughout the latter half of Book II is actually Loki in disguise.
- Weapon of Choice: The dagger Sylgr gives her +3 Spd and, if she is faster than her opponent, gives her +4 Atk/Spd during combat. In addition, it packs the signature -7 Def/Res after-combat area debuff of most daggers.
- Welcome to Corneria: Invoked. She's the only unit in the whole game whose movement quotes are just "Okay" spoken in different ways.
- "After Nifl fell, I made my way to Múspell in secret. Letting everyone think I had perished, I aimed to assassinate Surtr... Even at the cost of my life."
The prince of Nifl, next in line to the throne, and a Legendary Hero of Wind. Infiltrating Múspell after failing to defend Nifl from invasion, he holds valuable information on how to defeat Surtr for good.
Artist: Shigeki Maeshima (regular), argon / Exys Inc. (New Year's of Fire and Ice)
Class: Sword Cavalier (Heroes, regular), Sword Flier (New Year's of Fire and Ice)
- The Ace: He is revered by allies and enemies as a skilled fighter and strategist.
- Armor-Piercing Attack: He has Moonbow as his default special skill, which on activation ignores 30% of the enemy's defenses.
- Bishōnen: Hríd is a very handsome man.
- The Chains of Commanding: In his "Sworn Oath" A conversation, he tiredly mentions that everyone is relying on him for leadership during Surtr's invasion. Because of that, he can't ever show his real emotions except in his dreams.
- Combat, Diplomacy, Stealth: The Combat in the main story of Book II. He chose to fight the Múspell forces head-on, attempting to take Surtr down before he reaches the capital of Nifl. Failing that, he instead attempts to assassinate Surtr after Nifl has fallen by infiltrating Múspell, but this too fails due to Múspellflame still being active at the time and as a result was too injured to continue fighting in the main story.
- Cool Sword: Literally—his sword Gjöll appears to be made of ice, similar to Fjorm's Leiptr. It grants him +3 Atk and if the enemy is debuffed in any way, he gets a guaranteed follow-up attack and prevents the enemy from performing any of theirs.
- Counter-Attack: He has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.
- Damage-Increasing Debuff:
- His Freezing Seal inflicts on the enemy with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more.
- He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat.
- His New Year's variant wields Geishun, which inflicts -7 Atk on the enemy with the highest Atk at the start of his turn.
- Failure Knight: One of his biggest regrets is his inability to defend Nifl, it's people and his sisters in their time of need.
- Fighter, Mage, Thief: The Fighter of the Nifl royal family. He is the most durable and physically the strongest, but also the slowest, and in his default skill kit, his exclusive weapon allows him more attacks while also preventing any of their follow-up attacks if the enemy is debuffed in any way, while also reducing the Atk of any enemies close to his target after combat.
- Finishing Move: Has one where he backs up and leaps into the air, horse and all, to strike a lethal blow on his foe.
- The Good King: He is named king at the end of Book II, after the deaths of his mother and his sister, Gunnthrá.
- Holiday Mode: His New Year's variant wears a kimono.
- Mage Killer: Not as much as Fjorm, but with a boost to his resistance he can become this. Special mention to his base variant for having a base of 26 resistance. Most sword cavalries are lucky enough if their resistance are in the early 20's.
- Mighty Glacier: He has high Attack and Defense at 37 Atk and 36 Def, decent Resistance and HP at 26 and 41, respectively, but very low speed, being a measly 17 by default. Fortunately, Gjöll helps patch up his Speed weakness by granting him guaranteed follow-ups on debuffed foes, while denying their own.
- Multicolored Hair: He has faded purple hair with light blue tips.
- Offscreen Moment of Awesome: He's been trying to assassinate Surtr for a while, and hasn't been caught by the Múspell forces, even while wounded. Laegjarn even states that he could be the key for Surtr's real defeat if he meets up with Fjorm.
- The One Guy: He's the only one of Fjorm's siblings to be male.
- Outnumbered Sibling: The only male of four siblings.
- Pre-Mortem One-Liner:"There's no escape."
"I'm putting it all into this one!"
"Ice upon you!"
- Promoted to Playable: After being an NPC in the main story of Book II, he was made playable as a Legendary Hero in late November 2018.
- Secret Art: Freezing Seal is exclusive to him, which inflicts -6 Atk/Spd at the start of his turn if he has 50% HP or more on the enemy with the lowest Resistance. It's identical to his sister Gunnthrá's Secret Art except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one.
- Standard Status Effects: In his Legendary Hero Battle on Abyssal difficulty, he has Panic Ploy 3 as his Sacred Seal, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 81 HP on Abyssal, Panic Ploy is guaranteed to fire off on anybody within his cardinal range, and since his weapon activates on enemies with any negative status effects...
- Status Buff:
- If an ally has a Wind Blessing during wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.
- His New Year's variant has Atk/Def Bond, which gives him +5 Atk/Def during combat if he is adjacent to an ally. He also has Hone Atk 4, which at the start of his turn gives all adjacent allies +7 Atk.
- Taking You with Me: Implied with his actions to assassinate Surtr after Nifl has fallen. If it gets down to it, he'll even sacrifice himself to ensure Surtr's death. However, at the time, Múspellflame was still active, so Hríd was burned and forced to retreat, with his actions in vain until he met Zacharias afterwards.
- Theme Naming: As with the other Nifl royalty, Hríd and Gjöll are names of the rivers of the Élivágar.
- Weapon of Choice: Gjöll grants him +3 Atk and he gets a guaranteed follow-up attack and prevents the enemy from performing any follow-up attacks if they are inflicted with a negative status effect, such as Panic or stat reductions.
Múspell, The Kingdom of Flame
- Ambiguously Brown: All characters hailing from Múspell (except Loki) have a brown complexion to them, with each of them having different shades. Loki is fair skinned because she's not a Múspell native.
- Color Motif: To contrast Nifl's colors, they have black, red and yellow prominent on their uniforms. The fact that Loki wears purple instead of red foreshadows that she is not a Múspell native.
- Dragon Ancestry: All the Múspell royal family carry the blood of the Flame Dragon, Múspell in their veins.
- Feather Motif: Like the people from Embla, they wear black feathers.
- Leitmotif: All four of the Muspell story enemies (and Loki) share an unique battle theme.
- Lethal Lava Land: Múspell is a burning land of lava that is very harsh to live in.
- Playing with Fire: All of the people of Múspell are associated with the element of fire.
- Red and Black and Evil All Over: While red and black predominates their attire, only Surtr has the Evil thing going for him. Everyone else from Múspell is a Punch-Clock Villain at worst. Again, there is a reason why Loki wears purple instead of red.
- Red Eyes, Take Warning: Downplayed; all of the people of Múspell have bright red eyes, but just like the above example, none of them are actually evil, except for Surtr. Loki's eyes are pink, which is yet another sign that she doesn't hail from Múspell.
- Theme Naming: Múspelheim is the realm of fire of the Norse nine worlds, home to the Eldjötnar (fire giants).
- "A true ruler seizes other lands. He puts their people to the flame. There is only one king. There is only one kingdom. All else will burn."
The sadistic king of Múspell and an enemy of Fjorm. He seeks to burn down everything in his path.
Artist: Shigeki Maeshima
Class: Axe Knight (Heroes), Conqueror (Cipher)
- Abusive Parents: Quotes from his daughters certainly don't paint him as a loving father. Laegjarn tells the Order of Heroes to kill her rather than use her as a hostage, because Surtr wouldn't give a damn about her anyway. Surtr himself later says that his daughters deserve to die for losing to the Order of Heroes in battle and threatens them into using a dangerous ritual that will certainly kill them.
- Advancing Boss of Doom: He'll advance towards your units on a certain turn, sometimes being the first. With Sinmara's Area of Effect flames, the Sacred Seal Múspellflame, and dangerous attack and special, the only thing stopping him from being outright impossible to escape from is his 1 movement due to being an armored unit...although in Book II, Chapter 4-5, he has Armor March, and appears on-screen with another armored unit right next to him.
- Arc Villain: He's the main antagonist of Book II.
- Authority Equals Asskicking: Surtr can back up every inch of his royal status with just how fearsome a foe he is.
- Ax-Crazy: He wants to burn Askr to the ground just for the hell of it. And he plans to move on to Embla once he's done.
- An Axe to Grind: His axe Sinmara increases his Defense by 3 and inflicts 20 damage on all enemies within two spaces of him at the start of his turn.
- Back from the Dead: No, removing Múspellflame only incapacitates him temporarily. Due to the Rite of Flames, he is effectively immortal. The Askr trio and Fjorm learn this the hard way in Book II Chapter 10.
- Bad Boss: Threatens Loki at one point for trying to stop an argument between him and Veronica. He also has no tolerance for failure in his ranks — just ask what's left of Helbindi's loved ones.
- Big Bad Duumvirate: He is working with Veronica to defeat Askr and the Order of Heroes. He fully intends to kill her once Askr is naught but ashes, and he eventually betrays her in Book II Chapter 8, planning to use her as a Human Sacrifice for the Rite of Flames.
- Climax Boss: He's the final boss of Book II.
- Contractual Boss Immunity: Surtr's Múspellflame Sacred Seal makes him immune to all damage. This is why the Order of Heroes spend most of Book II attempting to find a way to remove this to make him vulnerable to their attacks.
- Damage-Increasing Debuff: If there is at least one enemy within 2 spaces of Surtr at the start of his turn, Surtr's Menace inflicts -4 Atk/Spd/Def/Res (while also giving him +4 Atk/Spd/Def/Res) on all enemies within 2 spaces of him.
- Deal with the Devil: One of his voiced quotes states that his soul was consumed by the Flames of Múspell, implying that he sold his soul for immortality.
- Defeat Means Respect: He spends the entirety of Book II believing the Order of Heroes is beneath him, but after they kill him, he says they can defeat Hel. This is after Surtr himself admitted he can't defy Hel, making it pretty big praise coming from him.
- The Dreaded: Weaponized with his exclusive skill Surtr's Menace, which makes anyone who gets too close to him suffer -4 to all of their stats while granting him +4 to all of his stats.
- Evil Is Burning Hot: He's a malevolent man who is strongly associated with fire.
- Evil Versus Oblivion: The Oblivion (wants to burn Askr and Embla to the ground) to Veronica's Evil (wants to conquer Askr).
- Famous Last Words: "You dare? You are not my equals!" The last sound he makes before he dies is "Graaaagh! Ehh...grrrh... ..."
- Fiery Redhead: Literally. He has bright orange hair, and he is volcanic in both ability and temperament.
- Final Boss: He's the final boss and last opponent of Book II.
- Finishing Move: Has a unique animation when landing a killing blow where he charges up and swings his weapon upwards.
- Graceful Loser: His playable version acknowledges that since you beat him, you have the right to do as you please with him. In Xenologue 4, once he gets to Hel, he acknowledges that the summoner and their friends stand the best chance of defeating Hel.
- Hate Sink: Not only is he an evil asshole, he's an evil asshole without any other depths or redeeming qualities, making other antagonists like Veronica, Laegjarn, Helbindi, or even Loki seem much more likable and sympathetic in contrast.
- Hero Killer: While he has killed plenty during his conquest, Gunnthrá is one of his latest victims.
- Hopeless Boss Fight: Thanks to his Múspellflame Sacred Seal, he is immune to all damage while it's in effect. The only way you can deal with him is to run.
- I Am the Noun: One of his character selection quotes as a playable character is "I am flame."
- I Fight for the Strongest Side: His playable version states that since you defeated him, he'll serve you to defeat your enemies, as long as you use him to burn anything in your way.
- "Instant Death" Radius: With his Sinmara's massively damaging start-of-turn Area of Effect, his Secret Art Surtr's Menace debuffing all foes within 2 spaces while buffing all of his stats, and his colossal attack stat making every hit he dishes out hurt, nearly anything that is unfortunate enough to be near him when he starts his turn is as good as dead, especially if he has Bold Fighter equipped.
- Invincible Villain: With the Sacred Seal Múspellflame equipped. Most of Book II is the Order of Heroes trying to find a way to negate this. While Múspellflame is negated thanks to Fjorm's power from the Rite of Frost, he is still invincible from the Rite of Flames granting him Resurrective Immortality, but even that has its own limits, i.e. constant Human Sacrifices to prolong its effect.
- If it weren't for Múspellflame, Surtr would be weak against red mages, who can use fire magic. Also, during Book II Chapter 8, he curbstomps Xander with ease thanks to it. If not for said Sacred Seal, statistically speaking, he'd have been defeated by the Nohrian prince.
- Surtr wholeheartedly believes that the weak have no purpose and should be swatted aside by the strong. However, as a playable character, his Mighty Glacier statline, Sinmara, and Surtr's Menace all combine to make him tremendously good at helping weak units train themselves up.
- I Will Punish Your Friend for Your Failure: He kills all of Helbindi's friends and loved ones when they are defeated by the Order of Heroes.
- Jerkass: If all the previous tropes didn't make it obvious, Surtr is a massive asshole. Surtr never shows even the slightest hint of remorse for what he does, or any respect for those around him, taunting those who would try and fail to fight him thanks to his Múspellflame making him invincible. It makes his eventual - and permenant - death all the more satisfying.
- Kick the Dog: It's revealed by Laegjarn that Surtr actually burned a bunch of Múspell slums when Helbindi failed his mission. His sister was seemingly part of those slums as well.
- Killed Off for Real: He finally dies in Book II Chapter 13 as a result of multiple gambits against him, including Fjorm negating Múspellflame, Helbindi rescuing Veronica and Ylgr from being sacrificed for the Rite of Flames, and the Order of Heroes finally taking him down.
- Knight of Cerebus: The narrative becomes far more serious whenever he shows his ugly mug.
- Large and in Charge: Just to emphasize how big he is, his sprite in combat is much larger than any of the other characters on-foot.
- Magikarp Power: Surprisingly, yes: he is classified as a "Trainee", which means while unmerged his Base Stat Total at level 1 is at a 47* instead of 55 BST like other armored melee units, at level 40 he reaches 179 BST (180 BST with superassets and no superflaws), instead of 173~175 like other Gen 2 armored melee units.
- Make an Example of Them: To prove that he does not tolerate failure, he burned down the slums where Helbindi lives after his first loss against the Order of Heroes.
- Meaningful Name: In Norse mythology, Surtr is the guy who will bring about the flames of Ragnarok; fitting for an omnicidal man hailing from a kingdom of flame. Additionally, his weapon Sinmara is named after his mythological counterpart's consort.
- Might Makes Right: His entire MO. He believes that his power gives him the right to conquer and destroy every other kingdom. However, it also makes him believe that anyone who defeats him has the right to command him at their will. It's the main reason why his playable version is under your control, since you defeated him despite his immortality.
- Mighty Glacier: He has a good HP of 50, a huge base attack of 39 and colossal 40/33 defenses, but his speed is a pitiful 17. Fortunately for him, this is mitigated by Wary Fighter in his base kit as a playable character and the Complete Immortality bestowed by the Múspellflame seal as a storyline boss.
- Mundane Utility: While the combination of Sinmara and Surtr's Menace helps Surtr kill his enemies faster, it can also be used to help feed kills to bonus units in Arena or train weaker units in Training Tower.
- Names to Run Away from Really Fast: He's named after Surtr, the omnicidal king of the fire giants in Norse mythology who wants to bring about The End of the World as We Know It.
- Nigh-Invulnerability: His own sheer power of the flame makes him invulnerable to any weapon or to any Hero. Indeed, in battle, he has his own unique Sacred Seal called Múspellflame that reduces damage taken to nothing. Even without Múspellflame, he comes back after being killed, thanks to the Rite of Flames. It is only after Helbindi's intervention costs him his fuel for the Rite of Flames in Book II Chapter 13 that he is killed for good.
- Not Quite Dead:
- After the heroes mess him up in Book II Chapter 10, they start celebrating—prematurely, as he gets right back up fully refreshed.
- Even after his real death at the end of Book II, he seems to have been recruited by Hel to serve under her, with him resigned to his fate and stating that if there is an equal to the ruler of the dead, it's the Summoner and the Order of Heroes. We never see him actually serve Hel however.
- He makes a reappearance in Book IV, although he turns out to have been an actualized nightmare brought on by Triandra.
- Obviously Evil: With his scary armor, the mean look on his face, and his Technicolor Eyes, you can easily tell this guy means bad news.
- Offing the Offspring: He isn't afraid of killing his children if they are weak, as both his daughters imply in their quotes. He comes very close to taking Laevatein's life in Chapter 13, but Laegjarn intervenes and offers her life instead.
- Omnicidal Maniac: Wants nothing but to incinerate everything there is.
- Playing with Fire: As the king of Múspell, he has power over fire. His control over the flame allows him to ignore all damage, and he uses Ignis/Bonfire as his special skillnote . He even states that he is like a phoenix after his revival.
- Power at a Price: One of his voiced quotes implies that he paid his soul to receive the power of the Flame of Múspell.
- Pre-Mortem One-Liner:"Burn til nothing remains!"
"You dare oppose a king?"
"Scatter like ash!"
"My blood boils!"
- Promoted to Playable: The "Fire and Ice" Banner made him playable, after the main story of Book II had finished.
- Purposely Overpowered: With his playable version having more stats than a regular melee armored unit and perfectly min-maxed stat distribution for a Mighty Glacier, his default skill kit having Sinmara still equipped and synergizes well with his Secret Art Surtr's Menace, and Sturdy Stance 4 and Wary Fighter making sure he survives attacks from many heroes in the game, he is certainly this, befitting for his Final Boss status of Book II.
- Recurring Element: Surtr is the token 'menacing imperial villain decked with full armor' for Heroes (after the game lacked one in Book I), taking after the likes of Rudolf, Hardin, and Garon.
- Resurrective Immortality: If anyone kills Surtr, he can just come back to life and continue wreaking havoc thanks to the Rite of Flames. However, it's held back by the fact that it requires constant human sacrifices to keep working, so he intends to sacrifice both Veronica and Ylgr to stoke the flames. With Helbindi's rescue of those two, he is Killed Off for Real at the end of Book II.
- Sadist: He doesn't simply enjoy killing people—he loves to talk in detail about how painful their deaths are going to be.
- Secret Art: He has the exclusive skill Surtr's Menace; with it equipped, if at least one enemy is within 2 spaces of Surtr, he is granted +4 Atk/Spd/Def/Res, while -4 Atk/Spd/Def/Res is inflicted on all enemies within 2 spaces of him.
- Sinister Scythe: His "axe" takes the shape of a giant scythe, to highlight his sinister nature.
- The Social Darwinist: He believes that being the big badass king of Múspell gives him the right to do whatever he wants, and that beating his ass down gives YOU the right to do whatever you want with HIM.
- Technicolor Eyes: His eyes have red pupils and black sclera.
- This Cannot Be!: His defeat quote is "Impossible..."
- Tin Tyrant: He's decked in full armor, gives off a menacing aura, and wants to conquer the world and/or burn it to ash.
- Token Evil Teammate: He's the most completely unsympathetic character who can be summoned into the Order of Heroes.
- Weapon of Choice: His exclusive axe Sinmara, which grants 3 Defense while passively dealing 20 damage to all foes within 2 spaces of him at the start of his turn.
- Would Hurt a Child: He gleefully fantasizes about how he's going to burn Veronica to death after he's done with Askr. Keep in mind she is a younger teenager. Real classy. Book II Chapters 8 and 12 reveal he plans to use her and Ylgr as Human Sacrifices for the Rite of Flames.
- You Have Outlived Your Usefulness: He treats his own daughters as minions, and outright says this about them.(In home menu screen) My daughters are mine to control. If they outlive their usefulness, it falls to me to extinguish them.
- "I am the blade the blade my father wields. I will do as I am ordered."
The second princess of Múspell who wields a flaming blade and keeps her emotions in check.
Artist: Shigeki Maeshima (regular), kawasumi (New Year's of Fire and Ice), Masatsugu Saitou (Summer Returns)
Class: Sword Fighter (Heroes regular), Myrmidon (Cipher), Troubadour (New Year's of Fire and Ice), Green Flier (Summer Returns)
- Ambiguously Brown: She has a noticeably darker complexion and slightly fuller lips than most characters.
- Brains and Brawn: The brawn to Laegjarn's brains, though she is somewhat reliant on Laegjarn or other people to make decisions.
- Cool Sword: Her eponymous sword increases her Attack by 3 and adds all of her stat boosts to her attack. It's basically a melee blade-tome but stronger, grants +3 Atk, and doesn't slow special charge.
- Damage-Increasing Debuff: Her New Year's variant has Kumade, which inflicts -5 Atk/Spd to the enemy with the highest Def at the start of her turn.
- Dangerous Forbidden Technique: Claims to know a way to increase her strength by "setting herself ablaze" with the Flames of Múspell. Laegjarn strictly forbids her from using it, saying it can destroy her soul if she's not careful. She nearly goes through with it after Laegjarn dies, but relents when the Askrans reveal that her last wish was for her to live.
- Emotionless Girl: Definitely not the most emotional character, something that is made evident once you meet her the second time. That completely changes when she discovers her sister has died, however.
- Extreme Doormat: When it comes to her allies, Laevatein has no real concept of individuality, instead doing whatever she is told without hesitation. Doesn't matter if it's her sister, her father, or Loki—she just listens and does whatever they demand of her. She does show a bit more emotion around her sister, but even then she is hesitant to think outside the box and largely relies on her.
- Foolish Sibling, Responsible Sibling: Laegjarn is the one who commands the army and plans her moves, and if not for her, Laevatein would be much more reckless.
- Glacier Waif: Laevatein has a smaller, lithe body than Laegjarn, but her stats across all her variations give her high Attack, solid Defense, and middling Speed. Taken to the extreme with her Summer variant, as despite wearing nothing but a bikini, Laevatein's Speed is as low as the armored Arden and Zephiel, but she has high mixed defenses for a mage.
- Glass Cannon: Her New Year's variant has great Atk, average Spd and Def, but low HP and Res.
- Holiday Mode: Her New Year's variant wears a kimono while she wields a kumade as a staff, while her Summer variant wears a bikini and wields a buoyboard as a tome.
- Human Weapon: She shares her name with her weapon, and she sees her role as the same.
- Know When to Fold 'Em: Even as a Human Weapon to Surtr, she does hold to her sister's advice of retreating if she gets injured.
- Lightning Bruiser: Laevatein possesses a very high Attack stat of 37 and packs what is effectively a 19 Mt -blade tome sword to let pack deal massive damage into individual hits. Meanwhile, Odd Spd Wave helps her relatively average 31 Speed, and she has a good 34 Defense to let her tank physical hits, with her only low stat being her 22 Resistance.
- Meaningful Name: Named after Surtr's and/or Loki's weapon in Norse Mythology, often depicted as a Flaming Sword.
- Mighty Glacier: Her Summer variant has fantastic Atk, good Def, average HP and Res, but terrible Spd.
- Multicolored Hair: Her hair is lilac with pink tips.
- Not So Stoic: Laevatein opens up a bit when she's around her sister Laegjarn. And she completely loses it when Laegjarn dies.
- Playing with Fire: Her sword Laevatein emits fire effects when she strikes an enemy with it. She nearly does this herself in Book II Chapter 13, almost using the Flames of Múspell, but Fjorm (fulfilling Laegjarn's last request) stopped her.
- Pre-Mortem One-Liner:"Laevatein..."
"I will kill you."
"This ends now."
"I am the blade."
- Promoted to Playable: She became summonable alongside Laegjarn and Helbindi with the advent of the Generals of Múspell banner.
- Redemption Demotion: Played with—as a summonable unit, Laevatein has lower base HP, Defense, and Resistance than her story boss counterpart. However, she does have slightly higher attack.
- Roaring Rampage of Revenge: Briefly goes ballistic when Laegjarn dies. She calms down when the Order of Heroes reveals Laegjarn's last request was for her to live.
- Sole Survivor: She is the only character associated with Múspell to survive Book II besides Loki, who seems to have her own agenda.
- Spare to the Throne: As the only surviving member of Múspell's royal family by the end of Book II, Laevatein is mentioned by Prince Hríd to be taking the throne.
- Status Buff:
- She has Atk/Def Link, where if she or an ally uses a positioning assist skill including her gives herself and that ally +6 Atk/Def. She also has Odd Spd Wave, which she gives herself and any adjacent allies +6 Spd at the start of odd turns.
- Her New Year's variant has Earthfire Balm+, which when it activates, she gives all allies +6 Atk/Def. She also has Even Def Wave, which she gives herself and any adjacent allies +6 Def at the start of even turns.
- Her Summer variant has Def/Res Link, where if she or an ally uses a positioning assist skill including her gives herself and that ally +6 Def/Res. She also has her Buoyboard give her +4 Atk/Res during combat if she has a stat buff, and Odd Atk Wave, which she gives herself and any adjacent allies +6 Atk at the start of odd turns.
- Terse Talker: She uses few words when speaking to anyone other than Laegjarn.
- Training from Hell: From one of her castle quotes, she and her sister used to train all day and night to satisfy their father by being strong, implying that they started at a young age. Any weaker, and she would be killed off by her father.
- The Ugly Guy's Hot Daughter: Her relation to Surtr, alongside her older sister Laegjarn.
- Unskilled, but Strong: Compared to Laegjarn, she relies on raw strength alone in combat and greatly benefits from stat buffs due to her sword, but outside of combat she lacks social and tactical skills.
- Weapon of Choice: Her exclusive sword which shares her name, Laevatein. It passively grants her 3 Attack, while adding all of her stat bonuses to the damage it deals, like a Blade-tome.
- You Gotta Have Blue Hair: She has lilac hair with bits of pink.
- "Just remember this... My father is flame itself. Everything will burn. Until nothing remains. He is the leader of Múspell, and I follow his orders. That is all."
The eldest princess of Múspell and Laevatein's older sister. She leads Múspell's army with honor and dignity, and is very protective of Laevatein.
Artist: Shigeki Maeshima (regular, Summer Returns), Daisuke Izuka (New Year's of Fire and Ice)
Class: Sword Dragon (Heroes, regular), Lance Cavalier (New Year's of Fire and Ice), Blue Flier (Summer Returns)
- Achilles' Heel: Laegjarn has fairly high stats—save for her Resistance, which is downright terrible. Because of this, magic users and dragons pose a massive threat to her.
- Adaptational Curves: Subverted. Unlike several characters who are drawn in Heroes or Cipher with greater proportions, like Sophia, Laegjarn's original and summer art are both drawn by her original character designer and artist, meaning the large breasts and butt on display as part of her summer alt are her actual curves, but just covered up by her usual armor.
- Affably Evil: Even as the leader of Múspell's army and a conqueror, she repeatedly states that she is only following her father's orders. Unlike her father, she treats Nifl captives with respect and care, shows great concern for her little sister Laevatein, to the point that she sacrifices herself to Múspell's flames in order to protect her. Her dying words clearly reinforce this, as they express her regret over the war against Nifl and how different things could have been if none of this ever happened in the first place.
- Ambiguously Brown: Similar to her sister, but with a lighter complexion.
- Author Appeal: Laegjarn's artist actually went the extra mile and drew extra art of Summer Laegjarn lying on her chest for a Twitter post in addition to her official art for the game.
- Awesome, but Impractical: Níu's effect can really ruin the day of an enemy with a lot of field buffs, but it requires the enemy to have field buffs in the first place. AI enemies that (successfully) make use of field buffs on such a large scale are rare in PvE maps, and half of player armies in Arena opt for the more reliable combat-only buffs that don't trigger Níu's effect.
- Beat Them at Their Own Game: Laegjarn's response to her target's field buffs is to say "Mine's bigger" by copying half of the target's total buffs and applying them to her own in-combat stats, courtesy of her Cool Sword's effect. An enemy with all four stats buffed will find that Níu's effect effectively gives Laegjarn double of what they have, on top of whatever buffs she already had.
- Benevolent Boss: She treats her allies well, unlike her father. She even lies to her father about Helbindi's death after his last failure in Book II Chapter 12, as she states that he has no more reason to fight due to Surtr slaughtering his village after his initial failure.
- Boobs of Steel: Múspell's strongest general and a famed tactician who can even give Alfonse a run for his money. She's also buxom enough that it's apparent even through her armored breastplate. Her damaged art - especially that of her New Year's outfit has her large cleavage on full display. Her Summer outfit shows off her ample bust completely, rivaling both Loki and Gunnthra in size.
- Brains and Brawn: The brains to Laevatein's and Surtr's brawn, acting as the tactician of Múspell's army and keeping Laevatein in check. Her New Year incarnation even admits that she isn't as physically strong as Laevatein and Surtr are.
- Cool Big Sis: To her younger sister Laevatein. Not only did she tell Laevatein to retreat if she gets injured, when Laevatein considers using a power that could end up destroying her soul, Laegjarn has her promise to never use it. When her father orders Laevatein to do so, she herself does that instead to spare her from the same fate. She even threatens Loki if she ever lays a finger on her in Loki's Flames.
- Cool Sword: Her sword Níu increases her Speed by 3 and adds half of her target's total stat bonuses to her Attack, Speed, Defense, and Resistance during battle.
- Crippling Overspecialization: The largest weakness Níu as a weapon has is that it relies on if the enemy has buffs when she goes into combat with them. This means that if the player is fighting enemies that are not relying on buffs, she becomes only a decent flying Red Sword unit, who can debatedly be beaten out by units like Elincia. With buffs she is an incredibly powerful flying unit. It makes Laegjarn very situational compared to most of the other Múspell units.
- Damage-Increasing Debuff:
- Her regular variant has Chill Atk, which inflicts -7 Atk on the enemy with the highest Atk at the start of her turn.
- Her New Year's variant has Wagasa, which inflicts -7 Def on the enemy with the highest Def at the start of her turn. She also has Chill Res, which inflicts -7 Res on the enemy with the highest Res at the start of her turn.
- Dangerous Forbidden Technique: She offers herself to the Flames of Múspell to gain more power and dies as a result.
- Dragon Ancestry: Like her father, she has the blood of the Flame Dragon Múspell in her veins. In her 4+ stat level up quote, however, she is trying to contain it.
- Dragon Rider: She rides a dragon into battle.
- Eye Scream: The Flames of Múspell burn her eyes out of her sockets.
- Famous Last Words: "Thank you, Princess Fjorm... My eyes...the flames of Múspell have burnt them away. I cannot see a thing... But it is only now, I think...that I can truly see you. Strange, isn't it? Princess Fjorm... Suppose we had chosen a different path in Nifl... Could we have been... With you, could we have been..."
- Foolish Sibling, Responsible Sibling: She's the commander of Múspell's army, and the one who makes sure Laevatein doesn't do anything too foolish.
- Glass Cannon: Her Summer variant has high Spd and good Atk, but average HP and low defenses.
- HeelFace Turn: As the player's unit, when she levels up, she calls herself the general of your army.
- Hidden Buxom: Zigzagged. She normally wears full-body armor, but her breastplate is fairly large and well-defined. Her damaged portrait reveals the sides of her breasts as she has her arm beneath them, but they are still largely covered. Her damaged portrait in her New Year's outfit, however, shows VERY sizable cleavage, indicating that she completely fills out her breastplate, rather than it being just for show. Confirmed outright with her Summer outfit, having her in a swimsuit that confirms she is quite stacked. Her Summer variant fully exposes her ample cleavage - under all that armor, she's as busty as Loki! She even lampshades this in one of her quotes, noting with frustration that her appearance in the swimsuit strongly resembles Loki.
- Holiday Mode: Her New Year's variant wears a kimono while wielding a Wagasa* , while her Summer variant wears a swimsuit.
- Last Request: As she dies, she asks the Order of Heroes to save Laevatein from suffering the same fate as her. They successfully honor her request.
- Lightning Bruiser:
- With 32 Atk and 36 Spd, Laegjarn hits hard and fast, while her 41 HP and 36 Def allow her to eat physical hits from most units. With Niú's ability to copy half of the buffs of anyone she is facing, she'll become even stronger if she faces a buffed enemy. The only weak point is her resistance, which is a measly 17.
- Her New Year's variant is a Downplayed example, as she has good Spd and Def, average Atk, but below average HP and poor Res.
- Meaningful Name:
- Laegjarn was the chest that held Laevatein. Fittingly, she is shown to be protective of her younger sister in the story.
- Níu is Old Norse for nine, referencing the nine locks on Laegjarn.
- Male Gaze: Unusually for such a reserved character, her neutral art for when she appears in a bikini has her raising her arms above her head to deliberately emphasize her large breasts. She apparently realizes the emphasis the bikini places on them, as one of her quotes as her frustrated that she resembles Loki in the swimsuit.
- Multicolored Hair: Her hair is mostly light green, with the front bang being orange.
- Nice Job Fixing It, Villain!: By telling Helbindi Surtr killed everyone in Helbindi's hometown, she ended up spurring Helbindi into betraying Surtr at a crucial moment and taking away his immortality, meaning Laegjarn is indirectly responsible for Surtr's ultimate defeat.
- Noble Top Enforcer: Despite being the daughter of Surtr, she is an honorable general who treats her enemies with dignity and respect. Fjorm informs the Order of Heroes that Laegjarn has treated the people of Nifl humanely, and Laegjarn was sincere when she offered to spare the Order of Heroes if they surrendered. She's also perfectly willing to give Helbindi a second chance behind Surtr and Loki's backs, as she understands his motivation to fight for his sister.
- Out-Gambitted: She fails to realize in time that the last movements of the Order of Heroes were all done so they could lure and defeat her in a place with disadvantageous terrain for her wyvern (not that it stops her in actual gameplay).
- Playing with Fire: Her Níu emits fire effects when she hits her opponents. In Chapter 13 of Book II, she ends up using the Flames of Múspell, and it costs her her life.
- Pre-Mortem One-Liner:"No pity."
"Resist and perish."
"Better me than her."
"This is how it's got to be."
- Promoted to Playable: She became summonable alongside Laevatein and Helbindi with the advent of the Generals of Múspell banner.
- Proud Beauty: Surprisingly seems to invoke this in her Summer outfit's neutral art - she raises her arms above her head to show off her physique. She's less excited about the outfit in her quotes, though still appreciates her sister complimenting how she looks in it.
- Recurring Element: Takes the recurring role of a Noble Top Enforcer of the opposing army, similar to Camus, Ishtar, the Reed brothers and Grado's Selena before her.
- Redemption Demotion: As a summonable unit, Laegjarn has slightly lower base HP and Defense than as an enemy.
- Reluctant Fanservice Girl: Her Summer variant makes it clear that she doesn't like wearing the attire she has on."I never even consider dressing like this. Do I put you in mind of Loki?"
- Sherlock Scan: She is able to make very accurate assumptions of her enemies' plans using just a few clues and anticipating their most logical action.
- When she finds the decoy footprints the Order of Heroes made to try to throw her off, she realizes they're fake because of how visible the footprints are, pointing out that if the Order of Heroes was trying to escape her, they would not leave such an obvious trail that would lead her to them.
- She figures out that the Order of Heroes is trying to discover a way to defeat Surtr based on how determined they are, noting that they would not be so resolute in their actions if they weren't certain there was a way they could win the war, which can only be accomplished by defeating Surtr.
- She figures out in Loki's Flames that Loki is not loyal to Surtr, only assisting him to aid her own purposes, and that Loki is a person of chaos, operating capriciously as she goes.
- Status Buff:
- Her New Year's variant has Def Tactic, which gives all allies within 2 spaces of her +6 Def if they currently do not share more than one of the same movement type in the team, including New Year's Laegjarn herself.
- Her Summer variant has Hone Fliers, which gives all adjacent flying allies +6 Atk/Spd at the start of her turn.
- Take Me Instead: When Surtr orders Laevatein to sacrifice herself to the Flames of Múspell to gain power, Laegjarn takes her place instead as a last-ditch effort to save her, knowing that she will die doing so.
- The Strategist: She is a keen strategist in regards to warfare. When the Order of Heroes tried to trick her by creating false tracks in the snow while covering their real tracks, she quickly sees through their ploy by noticing how obvious the fake tracks are.
- Training from Hell: From one of Laevatein's castle quotes, she and her sister used to train all day and night to be strong and survive Múspell's harsh environment, implying that they started at a young age, due to her father not tolerating any weaklings.
- The Ugly Guy's Hot Daughter: Her relation to Surtr, alongside her younger sister Laevatein.
- Weak, but Skilled: Self-admitted in her New Year's confessional, as unlike her sister and father, she does not possess raw strength, so instead she relies on cunning and tactics to win her battles, and is actually reflected through the three of their weapons and stats.
- Weapon of Choice:
- Her sword Níu, which grants her 3 Speed while adding half of her foe's total buffs to each of her own stats during combat.
- Her Summer variant has Worldsea Wave, which gives her +3 Spd and if she initiates combat and has 50% HP or more, allows any of her follow-up attacks go before the opponent attacks.
- What Could Have Been: In-Universe. After her second defeat, her life is spared. Fjorm tells her that they could have been friends if they weren't tied to the current war, which only leaves Laegjarn speechless. She later repeats the same sentiment towards Fjorm when she dies in Chapter 13.
- You Gotta Have Blue Hair: In contrast to her sister's, she has sea green hair with a single orange bang.
- "Of all the rotten luck... Did you filth really come all the way here just for me to kill you? Guess you were hoping to be slaughtered by Helbindi, and nobody else would do!"
A rough and tough general from Múspell who rose to his position from nothing due to his talent in battle. Has an odd bond with Ylgr, a princess of his enemy kingdom.
Artist: Shigeki Maeshima (regular), Meka (Summer Returns)
Class: Axe Fighter (Heroes, regular), Sword Fighter (Summer Returns)
- All for Nothing: In Book II Chapter 12, Laegjarn informs the poor guy that after his initial failure against the Order of Heroes, Surtr burned down the slums and killed his sister to make an example of him.
- Ambiguously Brown: Like the Múspell royal family, he has a brown complexion.
- An Axe to Grind: His unique axe Býleistr grants +4 Atk/Spd/Def/Res to him and adjacent allies at the start of every odd turn. Even if there are no allies adjacent to him, he will still gain the +4 Atk/Spd/Def/Res if the current turn is odd-numbered.
- Asskicking Equals Authority: He rose to the rank of general due to his talent in battle.
- Big Brother Instinct: He fights to help out his family and doesn't hurt Ylgr because she reminds him of his little sister Menja. His sibling instincts are probably the reason he rescues both Veronica and Ylgr from being offered to the Rite of Flames in Book II Chapter 13, since he lost his entire village, including Menja, after his initial failure.
- Blood Knight: If his description is anything to go by.
- Covered in Scars: He has plenty of scars covering his body to prove how tough he is. His Summer variant reveals that he predominantly has them on his forearms and chest, with a huge gash front and center on the latter.
- Determinator: Is determined to kill the Order of Heroes to defend his sister. Unfortunately, after his initial failure, Surtr burned down the slums and killed his sister, according to Laegjarn.
- Face of a Thug: Between his less than flattering face and scars, he looks every bit the dumb brute, but he's actually rather nice beyond his rough exterior.
- Famous Last Words: "Keep running, brat. Keep running..."
- HeelFace Turn: At the end of Book II, once his sister has been killed and Surtr has no more leverage over him, Helbindi betrays him to save Ylgr and Veronica.
- Heroic Sacrifice: He sacrifices himself to save Veronica and Ylgr.
- Heroic Self-Deprecation: He has a very low view of himself, to the point where he doesn't believe he deserves to go to the same afterlife as his little sister.
- Holiday Mode: His Summer variant wears swim trunks while wielding a beach shovel.
- Jerk with a Heart of Gold: Despite his rough attitude, he's surprisingly compassionate, as he only works for Surtr so he can support his family. When Ylgr refuses to eat, he expresses concern for Ylgr under the guise that Ylgr needs to be strong enough to get revenge.
- Killed Offscreen: Implied to be his fate, after Surtr catches up to him in Book II, Chapter 13.
- Know When to Fold 'Em: When he's beaten by the Order of Heroes, he chooses to retreat for the sake of his sister Menja.
- Mighty Glacier:
- With at default 44 HP, 35 Atk, and 35/31 defenses, Helbindi can both absorb and dish out a lot of damage. However, he has only 18 Spd, which makes him very susceptible to enemy doubles.
- His Summer variant follows suite with a stronger statline, where while his default HP and Spd remains the same as his regular variant, he has 36 Atk, and 37/33 defenses.
- Mistreatment-Induced Betrayal: After Surtr kills everyone in Helbindi's hometown, including his sister, for failing him, Helbindi gets back at Surtr by helping Veronica and Ylgr escape before they're sacrificed for the Rite of Flames, preventing Surtr from restoring his immortality and allowing the Order of Heroes to kill him.
- Multicolored Hair: He has orange hair on the top of his head, while the sides and back are white.
- NightmareFace: Tends to sneer or otherwise make hideous expressions◊, making him appear uglier then he really is.
- Odd Friendship: While he would not like to admit it, Helbindi gets along well with the Nifl princess Ylgr, as she reminds him of his younger sister, Menja.
- Religious and Mythological Theme Naming: His name is just one letter off from "Helblindi", and his axe is called "Býleistr". They were both brothers of Loki in Norse Mythology.
- Pet the Dog: It becomes clear he isn't really evil when we see him treat Ylgr nicely.
- Pre-Mortem One-Liner:"Ha haha!"
"Out of my way, filth!"
"Enough of you!"
- Promoted to Playable: He became summonable alongside Laevatain and Laegjarn with the advent of the Generals of Múspell banner.
- Punch-Clock Villain: He's only fighting to support his family. Beyond that, while putting on a tough face, he doesn't seem to have any ill will towards the heroes. After the razing of his village and the death of his little sister, he swears vengeance against Surtr, liberating both Veronica and Ylgr in the process.
- Redemption Demotion: He has slightly higher stats as a boss than as a playable unit in every regard except for Attack.
- Redemption Equals Death: He goes out saving Veronica and Ylgr from the Rite of Flames, by attacking Surtr by himself.
- Red Herring: At first glance, he looks like a bog-standard Kempf archetype. However, his interactions with Ylgr prove he's not so bad.
- Self-Made Man: He lived in poverty, but rose to his position due to his prowess in battle.
- She Cleans Up Nicely: While Helbindi normally looks like a thug, he can look quite hunky when he's not sneering and not wearing his warrior outfit. Best seen in his Summer variant, which exposes his extremely muscular and chiseled physique.
- Sir Swears-a-Lot: He swears much more than the other characters in the game.
- Small Role, Big Impact: He plays a brief yet crucial role in Surtr's downfall by helping Veronica and Ylgr escape before they're sacrificed to the Rite of Flames, stopping Surtr from replenishing his immortality and giving the Order of Heroes the chance to kill him for good.
- Theme Naming: Helblindi and Býleistr are the Jotunn brothers of Loki.
- Status Buff:
- His Býleistr gives himself and any adjacent allies +4 Atk/Spd/Def/Res at the start of odd turns.
- His Summer variant has Rally Atk/Def+, where he gives an ally +6 Def/Res. He also has his Sandfort Spade, which gives him +4 Atk/Def during combat if he has a stat boost.
- Uncertain Doom: At the end of Book II, he is last seen challenging Surtr alone, and is presumed to have died fighting him. However, as he's not mentioned after that scene it's not confirmed.
- Walking Shirtless Scene: While he does wears a cape and pauldron, nothing else covers up his upper body.
- Weapon of Choice: His axe Býleistr, which grants him and all adjacent teammates, if any, +4 Atk/Spd/Def/Res on odd turns.
Hel, The Realm of the Dead
- Back from the Dead: Their main M.O. Hel's army consists mainly of fallen Embla mooks, but two of the biggest examples are the generals Líf and Thrasir, the founders of Askr and Embla, respectively, and the latest addition to their ranks is Gustav.
- Big Boo's Haunt: Hel is the realm of the dead, full of dead trees and murky swamps, and is inhabited by unworthy souls.
- Body Horror: If your skeleton is visible right through you, then it certainly counts. For Líf, it's his abdomen and right shoulder; for Thrasir, it's from her lower body downward, though part of her upper arms are exposed as well, and Hel's lower jaw and ribcage are visible. Eir is the only named character who is an exception to this, and that's because she's not a native to Hel.
- Bubblegloop Swamp: Hel is full of murky swamps.
- Came Back Wrong: Both Líf and Thrasir were once respected rulers of their nations before passing away, but being risen by Hel has turned them into Omnicidal Maniacs that want to kill as many as possible, even the very people they once ruled over. Though as Hel tells Surtr her realm of the dead is a place for those who don't deserve better, implying they did something bad enough to go to Hel when they died. But then again, they might have died either from old age or an illness, as Hel in Norse Mythology is the afterlife where people who died of old age or sickness go, as not going to Valhalla is punishment enough.
- Dem Bones: Most of them have translucent skin that shows off their skeletons in certain parts of their bodies. The only exceptions are Eir and Gustav, and Eir has a major reason why she doesn't have her skeleton showing.
- Leitmotif: All bosses from Hel share a boss theme that's notable for being the first vocal theme in the game.
- No Body Left Behind: The Order of Heroes note that whenever the soldiers of Hel are slain, they vanish afterwards.
- Skeletons in the Coat Closet: The named character from Hel are unusual in that they are showing off their own skeleton, befitting to their risen dead motif. Eir again is an exception to this, and that's because she's not Hel's biological daughter.
- "I am Hel. I rule over the dead. Those who are unworthy of a greater reward enter my dark realm. [...] Resign yourself to your fate. You cannot fight it. You cannot best death."
- Abusive Parents: Killing your adoptive daughter over and over again just to power yourself up, and sending her on an implied suicide mission on her last life and expecting complete obedience from her tends to count you as this.
- Achilles' Heel:
- Magic and Staff users not only strike her abysmal resistance, but can also bypass the Miracle effect that her Hel Scythe and Hel's Reaper gives her.
- Since she is counted as a flying unit, she is also weak to Anti-Air weapons despite her high defense (though they have to contend with the Miracle effect since most Anti-Air weapons are physical). Her playable version's Hel's Reaper however removes her flying weakness, making her take normal damage from Anti-Air weapons instead being weak to them.
- Arc Villain: She's the main antagonist of Book III.
- Armor-Piercing Attack: Her playable version has Luna, where it ignores 50% of the foe's defenses when it activates.
- An Axe to Grind: Her Hel Scythe and Hel's Reaper are classified as an axe for gameplay purposes.
- The Bad Guy Wins: In "Líf's" realm. After all of "Líf's" efforts to form an alliance with Embla and seal Hel with the "forbidden heart", with it taking lives every pulse it takes to maintain the seal to the point that there was no more life in "Líf's" realm, Hel eventually escapes and has already achieved her goal, even if she didn't take those lives herself."Líf": I made a dangerous wager and I lost, we all did. Hel won!
- Cold Ham: None of her lines really has her raising her voice or yelling, but she speaks in a quiet, sinister tone that paints her as some grand inevitable force of nature. It is fitting however, as her lines are how no one can escape death and that she is the embodiment of death itself.
- Counter-Attack: Her playable version has Distant Counter, which allows her to counterattack foes regardless of range.
- Curse: One of her specialties. After seemingly being defeated by the Order of Heroes in Book III Chapter 3, she curses Alfonse by surprise, leaving him with 9 days to live. The nature of the curse, however, has a loophole in it, as in Book III Chapter 4 reveals at the end, that the person's bloodline is connected to the curse has to die, rather than the person itself.
- Damage-Increasing Debuff: Her Secret Art Inevitable Death allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat.
- Damage Reduction: Her playable version has Guard Bearing, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.
- Did You Just Scam Cthulhu?: Alfonse is currently in the Realm of the Dead when Hel tries to curse him a second time, but this time he shows no fear whatsoever. Instead, he calmly points out that his assured death in nine days means that, by extension, he's invincible before that time is up, which would give him leave to turn Hel's realm inside out and find her weakness. Hel panics and relents, which not only frees Alfonse from the curse, but confirms that she does have a weakness.
- The Dreaded: King Gustav spells out in no uncertain terms that Hel can't be stopped in a straight fight; his attempt merely earned him his facial scar. He warns the the Order of Heroes to stay far away if she enters the battlefield. Shame that cursing Alfonse was why Hel personally showed up in the first place.
- Even Evil Can Be Loved: At the end of Book III, Eir mourns her death despite all of the crap she put her through. Hel is dumbfounded.
- Evil Cannot Comprehend Good: During Gustav's Heroic Sacrifice, she tells him that he is no king. He retorts that she has no idea what being a king entails before leaving his kingdom in the hands of his son. Happens again at the end of her arc—she fails to realize that Eir, having received The Power of Trust from the Order of Heroes by Hel's own orders, has turned on her for that very reason.
- Famous Last Words: "To see me perish... makes you sad?"
- Fan Disservice: Her clothes have both Absolute Cleavage and sideboobs, but all they reveal are her transparent purple skin and her rib cage.
- Final Boss: She's the final boss and last opponent of Book III.
- Finishing Move: Has a particularly spectacular one unique from other heroes, as she doesn't even use her weapon to attack for it. Instead, she summons a portal with her weapon, from which an army of skeletons come out and finish her opponent off.
- God Save Us from the Queen!: Hel is the queen of her own realm, and is the incarnation of death. She can kill the living and turn them into her servants, and use them for her own purposes. The living would surely cower in fear by just looking at her.
- Grim Reaper: She resides in the land of the dead, carries a scythe, has a skeletal body, and even proclaims that she is death itself. She fits this trope to a tee.
- Hate Sink: Gains a lot of contempt from Alfonse and the Order of Heroes - specifically from killing Gustav and deceiving Eir into thinking she was her daughter alongside killing her countless times. Even Veronica formed an alliance with the Order of Heroes to get rid of Hel.
- Hero Killer: As the embodiment of death, nobody is safe from her. Gustav just happens to be one of her latest victims.
- Killed Off for Real: She gets a taste of her own medicine at the end of Book III Chapter 13.
- Kryptonite-Proof Suit: Her playable version's Hel's Reaper removes her flying weakness unlike her Hel Scythe.
- Large and in Charge: The ruler of the dead has an imposing stature indeed, she's One Head Taller than everyone else in the game.
- Last Chance Hit Point: Her Hel Scythe and her playable version's Hel's Reaper allows her to survive a lethal non-magic attack with 1 HP remaining if she has more than that beforehand, but only once per combat. Even death can cheat death.
- Lightning Bruiser: She may have average HP and very low Res, but she has fantastic Atk, Def, and outstanding Spd. Her playable version has an outstanding Spd of 41, fantastic Atk of 38, average HP and Def of 40 and 30, respectively, but poor Res of 18, but with her default Guard Bearing making her be able to reduce damage from enemy hits during the first battle in each enemy phase, as well as her Hel's Reaper removing her flying weakness, it alleviates her defenses, especially her Res.
- Mythology Gag: This is not the first Fire Emblem game to show Hel alongside skeletons.◊
- Names to Run Away from Really Fast: When modern Hell is named after you, your enemies better run really fast.
- Not Quite Dead: Hel seems to return in Book IV to fight the Order of Heroes once more, although it turns out to have been an actualized nightmare brought on by Triandra.
- One Head Taller: In the intro video for Book III, she stands a head taller than Eir; also, her in-game sprite is the same size as a cavalry unit, making her taller than everyone else in the game.
- Orcus On Her Throne: Despite being able to easily kill the Order of Heroes with one fell swoop and having claimed the lives of many, she spends the majority of Book III doing nothing, content on having Eir and her generals do all of her work.
- Pre-Mortem One-Liner:"Accept your death."
"Death comes for all."
"Death is absolute."
"I am death itself."
- Power Floats: She is seen floating in her animations, and as such she is classified as a flying unit.
- Promoted to Playable: She was released as a Mythic Hero of Dark in late July 2020, more than half a year after the end of Book III.
- Redemption Promotion: Her playable version's weapon, Hel's Reaper, has the same effects as her boss version's weapon but it also allows her to nullify flier effective damage, removing her weakness to archers. In addition, she also gets a unique skill in Inevitable Death, which inflicts -4 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat.
- Removed Achilles' Heel: The playable version of Hel has her flying weakness nullified thanks to Hel's Reaper.
- Secret Art: She has Inevitable Death, which allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat.
- Sinister Scythe: Fitting for a Grim Reaper archetype, she wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive with 1 HP if she would be hit with a lethal non-magic attack. Her playable version's Hel's Reaper has the same effect as Hel Scythe, except that it also removes her flying weakness.
- Spell Blade: With her Hel Scythe and Hel's Reaper, enemies without tomes or staves have their Res targeted instead of their Def. While this usually allows her to strike significantly harder than it would initially seem (most non-magic users have more Def than Res, and vice versa for magic users), it's not as useful if she fights a unit with lopsided defenses like Fir, Felicia, or even her own daughter.
- Status Buff: As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.
- Theme Naming: Hel is the daughter of Loki and is the ruler of the land of the dead (mainly those who died of old age or sickness), which is named after her and occasionally called Helheim.
- Walking Wasteland: The Book III Intro movie shows Eir dancing in a field holding a flower; when Hel shows up, the flower and everything around them wilt away and eventually disintegrates.
- Weapon of Choice:
- She wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive a lethal non-magic attack with 1 HP if she has more than that beforehand.
- Her playable version has Hel's Reaper, which possesses all of the benefits of the Hel Scythe and also removes her flying weakness.
- You Can't Fight Fate: She consistently holds that death is the one true absolute and that you can't escape either it or her (since she is the living personification of death). More specifically, she tells Alfonse this after cursing him to die within 9 days in Book III Chapter 3. Alfonse comes to realize this can actually be Exploited: since you really can't avoid dying in 9 days, that also means you can't die before those 9 days are up either. That means the cursed is completely immortal until fate takes its toll.
- "I know how this sounds. It must seem so selfish of me to ask so much of you... Still, though, I wish to join you. If you ever find cause to distrust me... kill me then and there."
Artist: Yusuke Kozaki (regular), Misei Ito (Renewed Spirit)
Class: Dagger Flier (Heroes, regular), Red Dagger Flier (Renewed Spirit), Dark Princess (Cipher)
- Arc Hero: She's the deuteragonist of Book III.
- Bad Liar: When Anna asks her why she joined them instead of returning to Hel, Eir says it's a secret. Anna is naturally instantly suspicious.
- Combat Medic: Despite being a Dagger unit, she still serves as this since her exclusive skill Sparkling Boost heals other heroes every turn. However, she cannot heal herself with it, although her native Mystic Boost skill helps with that.
- Damage-Increasing Debuff: Her New Year variant has Temari+, where if the foe has 3 Res or less than her and they are adjactent to any of their allies, she inflicts -5 Atk/Spd at the start of her turn.
- Defeat Means Playable: After you knock her teeth in in the main story, she joins you for free.
- Desperately Looking for a Purpose in Life: In her Lvl.40 confession, she mentions that she wants to be happy and that she will find it if she at least made someone other than herself at least smile by her generosity and kindness, knowing that her life now has purpose.
- Don't Fear the Reaper: Discusses this in one of her quotes, saying that death is deliverance.
- Dragon Ancestry: Book III Chapter 6 reveals that she has dragon blood within her, telling the Order of Heroes that her body had thousands of lives in it and that she would resurrect every time she dies, until she was on her last one, which Hel spared her for one more task.
- Dual Wielding: She is seen wielding Lyfjaberg in each hand in her art and in finishing attacks.
- The Eeyore: The poor girl looks incredibly depressed most of the time, and often talks about how meaningless it is to escape death. Dying thousands of times at your own mother's hands will do that to you.
- Fate Worse than Death: Also discussed in some of her quotes, explaining that people who suffer from disease or unending pain would consider death a kindness. Considering that she had to experience the pain of death from her adoptive mother over and over again, it's justified why she has this mindset.
- Finishing Move: Has one where she twirls Lyfjaberg in her hands before striking the enemy with twin dagger blows.
- Foreshadowing: The fact that Eir isn't shown to have transparent skin and showing off her skeleton like the other characters of Hel should tell that she's not a native to it, let alone be Hel's biological daughter. There's also the fact that her name is from a Valkyrie from Norse Mythology instead of one related to Hel is another tell that she's adopted.
- Fragile Speedster: She has high Speed coupled with average Attack and Resistance, but below average HP and low Defense.
- Happily Adopted: Zigzagged. While she has suffered and was made expendable in Book III Chapter 13, and after she knew that her real parents died by Hel's hand, she still remembers how Hel was warm when she embraced Eir and that she was sad when Hel was dying.
- Heroic Sacrifice: Book III Chapter 11 reveals in a flashback with "Líf"/Alfonse that she attempted this to make sure that information about Hel her and her forces would reach "Líf"/Alfonse, even if she was tortured or killed when Hel finds out about her cooperating with the enemy. "Líf"/Alfonse however refuses to let her go to her mother, stating that he will protect everyone in Askr, including Eir.
- Knife Nut: She wields Lyfjaberg, which gives her +3 Res and if she is at 50% HP and over, gives her +4 Atk/Spd during combat and, if she initiates combat, prevents their follow-up attacks. If she receives these buffs, however, she loses 4 HP after combat.
- Lady of War: A demure princess of Hel who wields two knives with considerable grace while riding a pegasus.
- Laser-Guided Amnesia: Book III Chapter 7 notes that she is having trouble remembering certain details with Líf, but in Book III Chapter 8, Líf reveals that her mother Hel erased them.
- Life Drain: Her native Mystic Boost gives her +6 HP after combat if she has attacked. With Lyfjaberg's effect activated though, it restores only 2 HP when she is at or above 50% HP, due to the 4 HP cost of her weapon.
- Light Is Good: Eir is a Light-Elemental Mythic Hero, despite coming from the realm of the dead. She is much more compassionate than her mother, and has the ability to heal her wounded allies at the start of her turn.
- Mind Rape: Hel explicitly does this to Eir, forcing her to forget certain memories. She even made her think that she was her own mother as well.
- The Mole: She joins the Order at the command of her mother, so that she can stab them in the back when given the opportunity. A flashback in Book III Chapter 11 has her attempt to be this for "Líf"/Alfonse, surveying information about Hel and her forces, even if it means that she will be tortured or killed if her mother found out, but "Líf"/Alfonse refused to let her go in order to protect her from that happening should she get caught.
- Ms. Exposition: She is often the one who explains stuff about Hel to the heroes.
- No-Sell: Downplayed, but her native Mystic Boost skill makes her immune to adaptive damage (skills/weapons that target the lower of the target's defenses) and the Wrathful Staff effect (that makes healers deal full damage instead of half). This allows her to do things like forcing dragons to target her hefty Res stat instead of going for her much weaker Def, or tanking Wrathful Staff healers that would normally do much more damage.
- Out of Continues: She used to carry thousands of lives inside her, meaning that even if she were to die she could come back alive the next day. Unfortunately Hel used this fact to repeatedly kill her to make herself stronger until Eir was brought down to her last life.
- Perpetual Frowner: Her default expression is a look of sorrow, and she mentions smiling only rarely during her confession.
- Power at a Price: Not too noticeable since her native Mystic Boost negates the penalties of her weapon, but in order to get Lyfjaberg's bonuses, Eir will take 4 damage after every round of combat that they activate. For convenience's sake, this will stop occurring below 50% HP, although she'll also lose the bonuses to compensate.
- The Power of Trust: In Book III Chapter 13, Hel attempts to compel Eir to kill the Summoner. After a scene where it seems that Eir has done just that, it's eventually revealed that the Summoner is still alive and well, and that the trust that the Order of Heroes placed in her overcame Hel's command.
- Pre-Mortem One-Liner:"A merciful death."
"And now, you rest."
"You won't suffer."
- The Promise: At Book III Chapter 13, Sharena made a promise with Eir to go on a hill and do some stargazing with her and Alfonse after they defeat Hel. A flashback in the same chapter has Eir made a similar promise with "Líf's" Sharena, but is left unfufilled unlike the main Sharena.
- Remembered Too Late: Before the Order of Heroes encounter Hel in Book III Chapter 3, she doesn't know who her mother would kill first until it was too late.
- Resurrective Immortality: In Book III Chapter 6, she used to have this, as her Dragon blood within her made her have thousands of lives, but her mother killed her once a day to bolster Hel's power, and Eir would always revive the next day, until she was on her last life.
- Secret Art: She has Sparkling Boost, which restores 10 HP to an ally who is the most damaged at the start of her turn, but does not include herself.
- Sexy Backless Outfit: Her outfit shows off her backside rather prominently.
- Status Buff:
- With her regular variant as a Mythic Hero of Light, if an ally has a Light Blessing during Light season in Aether Raids, she gives them +5 HP/Res if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, including copies of herself.
- Her New Year variant has Spd Tactic, which gives all allies within 2 spaces of her +6 Spd if they currently do not share more than one of the same movement type in the team, including New Year's Eir herself.
- Theme Naming:
- Eir is a valkyrie that is associated with medical skill.
- Lyfjaberg is the mountain where Menglöð and her nine handmaidens sit, including Eir, which has healing properties.
- Trojan Prisoner: After her defeat, she purposely surrenders to the Order of Heroes and attempts to gain their trust, waiting for the day that her mother gives the order to kill them all.
- Weapon of Choice: The dagger Lyfjaberg, which passively grants her +3 Res and packs the signature -7 Def/Res after-combat area debuff that most daggers have. In addition, if she engages in combat above half health, she'll gain a +4 Atk/Spd buff while also nullifying enemy follow-up attacks if she initiated. These bonuses activating cost her 4 HP after combat.
- "Well Done, Daughter!" Girl: After her mother Hel dismisses her as weak, she begs for a chance to prove her wrong.
- Wistful Amnesia: After returning to the Realm of the Dead and meeting her mother, Eir vaguely recalls a memory where her mother was so warm and kind to her. Hel simply ignores it and tells her to continue in her mission.
- When She Smiles: Her smiling portrait just doesn't appear during the first chapters of Book III, but she flashes it once during the "An Alliance of Princesses" Tempest Trials+.
- Zettai Ryouiki: Type B. Eir wears black high heel boots that go up to her knees, which are visible on her damaged art.
- "My name is Líf. [...] Tremble before Sökkvabekkr, the sword of ruin...as I destroy this world."
Artist: Yusuke Kozaki
Class: Sword Fighter (Heroes), Myrmidon (Cipher)
- All for Nothing: Book III Chapter 8 reveals that in the past, "Líf" tried to stop his version of Hel from killing everyone and gaining power, which eventually leads him to join forces with Embla and create a "forbidden heart", but while both Askr and Embla eventually defeated Hel, the "forbidden heart" had an unexpected side effect of taking away one life per pulse, until there was no life left in "Líf's" world. By the end of it, what "Líf" tried to protect by creating the "forbidden heart" ended up being the price of defeating Hel, and with Hel escaping as a result of having the "forbidden heart" unable to take anymore lives, "Líf" claims that It's All My Fault after all what he has done.
- Alternate Self: Book III Chapter 8 reveals that "Líf" is actually another Alfonse, being older and more willing to take many lives.
- Ascended Extra: Líf is first mentioned in the opening cutscene of Aether Raids, explaining that he was the original king that left behind the Aether Keep, which he used to do battle with other realms. This cutscene existed before his appearance in the story proper. Subverted when Book III Chapter 8 reveals that the "Líf" you face is not actually the real Líf, but an older Alfonse taking on his name.
- Back from the Dead: The ending of Book III has him be alive alongside "Thrasir" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life.
- Balancing Death's Books: He made a contract with Hel that would allow him to balance the cohort of the dead in a way that if someone from another realm is killed, someone from his own realm would be saved.
- Big "SHUT UP!": He yells "Silence!" to Alfonse when Alfonse is about to tell everyone what "Líf's" true name is Book III Chapter 8 and in the "Cohort of the Dead" cinematic.
- Cooldown Manipulation:
- His playable version has Deadly Balance, which inflicts -5 Atk/Def during combat on the foe and gives him +1 special buildup for every foe's attack if either he's at 50% HP or over or he has a penalty inflicted on him.
- His playable version has Time's Pulse, where if the user is at maximum special cooldown at the start of the user's turn, they gain -1 special cooldown.
- Cool Sword: Sökkvabekkr grants him +4 Atk/Spd/Def/Res during combat and guarantees that he has a follow-up attack if there is an ally within 3 spaces of him, but deals 20 damage to the nearest ally after combat.
- Cool Mask: He has one that resembles a dragon's mouth.
- Counter-Attack: His playable version has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.
- Creepy Shadowed Undereyes: As part of his undead pale demeanor, he has darkened eyebags.
- Damage-Increasing Debuff: His Deadly Balance, in addition to giving him +1 special buildup for every foe's attack, allows him to inflict -5 Atk/Def during combat if either he's at 50% HP or over or he has a penalty inflicted on him.
- Dead Person Impersonation: "Líf" is actually an older Alfonse impersonating the first king of Askr.
- Deal with the Devil: Book III Chapter 9, as well in the "Cohort of the Dead" cinematic, reveals that after everyone in his Askr died, "Líf" made a deal with Hel to kill everyone in Alfonse's Askr so that everyone in Askr in his version will be revived.
- Despair Event Horizon: While everyone in his Askr died, the breaking point for "Líf" was when his sister Sharena died, as shown in the intro of Book III.
- Difficult, but Awesome: Sökkvabekkr has a very strong and potent effect, and can even enable Brazen/Vantage/Desperation strategies easily, but outside of that, it requires proper positioning of your other units to avoid unnecessary recoil damage, as improper positioning can and will result in unexpected casualties.
- Dull Eyes of Unhappiness: Líf is shown with his eyes lacking the reflection of light compared to the other characters, most evident in the intro of Book III and the "Cohort of the Dead" cinematic.
- Evil Counterpart: Not just to Alfonse, but to Lucina. An alternate version of a present day character that hails from a possible future, who lost many people important to them, and took on the namesake of an ancestor to hide their identity. They both also wear masks that hide their face.
- Evil Only Has to Win Once: A variant in Book III Chapter 11: Alfonse needs to find the weapon created from the "forbidden heart" to kill Hel, find and fight her and all her forces in the way to win, while "Líf" only needs to kill Alfonse to win. Since the latter is much easier to achieve, "Líf" only needed to be a Load-Bearing Boss to his version of the Order of Heroes castle to take down Alfonse and his Order of Heroes.
- Expendable Alternate Universe: He considers the playable Alfonse's Askr to be a price worth paying to bring back his own Askr.(To Alfonse) Hel bade me balance the cohort of the dead. When someone from another realm dies... someone here is saved. It would be like no one ever died... Even Sharena... On those terms, I forged a contract with Hel. To save our world... I will decimate yours.
- FaceHeel Turn: After all his efforts to stop Hel from killing everyone in his realm, the deaths of everyone around him from the cost of maintaining the "forbidden heart" to seal Hel, which eventually runs out of lives to take and as a result made Hel escape, eventually made him strike a deal with of Hel, changing his name from "Alfonse" to "Líf" in the process.
- Fallen Hero: When the normally heroic Alfonse is more than willing to take lives for Hel, he counts as one.
- Famous Last Words: "Please, Alfonse... Ensure a happier future for your Askr."
- Finishing Move: Has one where he'll twirl his blade before leaping into the air and striking a lethal blow on his foe.
- Fire-Forged Friends: With Thrasir, as they're really Alternate Universe versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. Líf reciprocates Thrasir's admittance that she's glad after all the hell they've gone through they were at least able to become friends, and like her expressed a desire to continue being so once their realm is restored.
- In terms of design and gameplay-wise with his playable version, to New Year Duo Alfonse & Sharena, his decendants. While both Líf and Duo Alfonse & Sharena are Mighty Glaciers, have weapons that give them boost to their stats and change how many attacks that occur during combat, access to Open the Future as their special, Counter skills as their A skill, B skills that decrease their Special cooldown, self-buffing C Skills, and even having exclusive mechanics that benefit other units:
- Líf's Sökkvabekkr is a physical melee weapon that actively harms anyone that is within 3 spaces of the user if he attacks in order to give him +4 Atk/Spd/Def/Res and a guaranteed follow-up attack during combat, while Duo Alfonse & Sharena's Imbued Koma is a magical ranged weapon that gives them -1 special cooldown allows them to gain +5 Atk/Spd/Def/Res and deny any enemy follow-up attacks during combat if they have their Special ready at the start of combat, not hurting their allies in the process.
- Líf has Distant Counter to counterattack ranged foes, while Duo Alfonse & Sharena has Close Counter to counterattack melee foes.
- Duo Alfonse & Sharena's Special Spiral allows them to gain -2 special cooldown if they activated their special before or during combat, while Líf's Deadly Balance allows him to inflict -5 Atk/Def on the foe and gain +1 special buildup for every foe's attack during combat if he is at 50% HP or over or if he is inflicted with a penalty, making him need to enter combat more to charge up his special.
- Duo Alfonse & Sharena have Def/Res Oath, which gives them +5 Def/Res at the start of their turn if they are adjacent to an ally, while Líf's Time's Pulse allows him to have -1 special cooldown at the start of his turn if his special cooldown is at maximum, making him buff himself regardless of his allies.
- Líf's Anima effect allows him to passively give +5 HP and +4 Spd to anyone with the Anima Blessing if they are in the same team in Aether Raids, while Duo Alfonse & Sharena's Duo Skill has them needed to be activated in order to have them and any Infantry allies within 3 columns and 3 rows with them in the center -2 Special cooldown.
- Finally, Alfonse has Sharena with him to help him out, while "Líf" lost his Sharena after Hel killed her, with his motivation serving Hel mainly being able to revive her after he snapped.
- In terms of backstory, To Masked Marth/Lucina. While "Líf"/Alfonse and Masked Marth/Lucina are both blue-haired infantry sword units who wear masks and travel to another version of their home after nearly everyone dies in theirs and is in ruins, with them even impersonating a famous ancestor of theirs, Lucina did so to save another world in the past from falling into the same ruin as hers, while "Líf" wants to brings ruin and death to another Askr in order to save his.
- In terms of design and gameplay-wise with his playable version, to New Year Duo Alfonse & Sharena, his decendants. While both Líf and Duo Alfonse & Sharena are Mighty Glaciers, have weapons that give them boost to their stats and change how many attacks that occur during combat, access to Open the Future as their special, Counter skills as their A skill, B skills that decrease their Special cooldown, self-buffing C Skills, and even having exclusive mechanics that benefit other units:
- Foreshadowing: There are a lot of clues that show that "Líf" is actually another Alfonse, who lost his sister Sharena and is now the servant of Hel:
- Both "Líf" and Alfonse resemble each other a little too much, with even both of them shown in official art opposite of each other, and even their attack pose being the same stance.
- Both of them have identical weapon and movement types, and even a similar statline, being Mighty Glaciers. "Líf" also commonly has Death Blow as a skill, which is a skill Alfonse is capable of learning without skill inheritance.
- At the beginning of Paralogue 19-3, after meeting their Spring counterparts, Alfonse explain to Sharena that there are alternative universes, each with their own Alfonse and Sharena.
- In the Book III intro, Alfonse's clothes, armor, and part of his face is stained black when he falls and wades through the black liquid.
- In the Book III intro, look carefully at Alfonse when he's in the black liquid where he witnessed Sharena die: his hair tips are not blond, but gray.
- In Book III Chapter 3, when Gustav talks with Alfonse about Hel and his encounter with her 20 years ago, he never mentions anything about meeting Líf, Gustav and Alfonse's ancestor, at all, meaning he's a recent addition to the forces of Hel.
- In Book III Chapter 7, the Order of Heroes finds a shrine covered in flowers in the ruined Askr, with the conclusion that "Líf" placed them there to honor the dead. Sharena notes that they were her favorite, something that Alfonse knows.
- In the beginning of Book III Chapter 8, Alfonse notes that "Líf" hesitates to point his weapon at Sharena.
- "Líf" is the one issuing the contracts with Heroes for Hel. Only a few people are known to issue contracts, including Alfonse.
- During Book III Chapter 3, Reyson mentions that Líf's heart is "completely clouded". Additionally, in the Japanese version, he mentions "that man's heart, it's like everything ..." pretty much foreshadowing something really tragic happened to him.
- Despite claiming to be the resurrected corpse of Askr's founder, "Líf" has a completely different appearance than Gustav when he was resurrected as Hel's minion.
- Futile Hand Reach: Watching the intro of Book III knowing that "Líf" is actually another Alfonse, shows him doing this to Sharena when she is about to be killed by Hel, rather than the Alfonse on your side.
- Graceful Loser: The end of Book III Chapter 12 has "Líf" be defeated by the Order of Heroes once and for all, but before he dies he tells Alfonse to never allow Alfonse's Askr to fall into death and ruin like his, and knowing that at least another Askr didn't fall like his.
- Gender-Blender Name: Líf in Norse Mythology is the human woman who survived Ragnarok.
- The Heavy: While Hel is the main threat, most of the later parts of Book III details Líf's struggle against the Order of Heroes, and Book III's theme song is actually his Villain Song. The final fight with Hel almost seems like an afterthought in comparison.
- Human Resources: In order to gain the +4 Atk/Spd/Def/Res boost in combat and a guaranteed follow-up attack from Sökkvabekkr, he needs at least an ally within 3 spaces of him while also dealing 20 damage to the closest ally after combat, implying that he's extracting their life essence to boost his strength.
- Identical Grandson: He looks almost exactly like an older, grizzled Alfonse. Subverted when it turns out he is Alfonse, or at least another version of him from an alternate universe.
- I Hate Past Me: "Líf" and Alfonse go against each other a lot, examples shown in the game startup splash screen and in the intro of Book III, and with knowledge that "Líf" is actually an older Alfonse, shows that he is more willing to take down his younger self without hesitation.
- I Know You Know I Know: Book III Chapter 11 has Alfonse figure out that "Líf" will be at his version of the Order of Heroes castle with the weapon the "forbidden heart" created, stating that he would do this if he was in "Líf" position. However, "Líf" was counting on Alfonse to confront him in the castle, with the castle collapsing as a trap should he fail to take down Alfonse by combat, taking Alfonse by surprise. Book III Chapter 12 reveals that Alfonse did escape knowing where it would be safe and chases "Líf" down.
- It's All My Fault: Book III Chapter 9, as well as the "Cohort of the Dead" cinematic, reveals that in the past, after using the "forbidden heart" to defeat Hel, and the consequence of everyone dying as a result, "Líf" admits to this, and would do anything to set things right, even if it means that another world dies like his.
- Irony: In an ironic twist, considering he's an alternate Alfonse and he's the one issuing contracts to the other heroes in this book. Veronica temporarily joins sides with the Order of Heroes, and considering she's the one who issued the contracts in Books 1 and 2, it's strange that Alfonse is the one sending the heroes against Veronica and others.
- Killed Off for Real: "Líf" dies at the end of Book III Chapter 12, after encouraging the main Alfonse to not allow his Askr to end up like "Líf's" own.
- Life Drain: His playable version learns Open the Future, which, in addition to boosting his damage by 50% of his Def during combat, heals him for 25% of the damage he deals once it activates.
- Load-Bearing Boss: At the end of Book III Chapter 11, "Líf" intentionally sets himself as one for his version of the Order of Heroes Castle as a back-up plan in order to guarantee that he at least takes down Alfonse, if killing him outright has failed.
- Meaningful Rename: After becoming a servant of Hel, this older Alfonse changed his name to "Líf", after the first king of Askr, due to being the last one technically alive from his version of Askr.
- Mighty Glacier: Downplayed, but he has fantastic Attack and good Defense, but average HP, Resistance and Speed.
- Morality Chain: As Book III Chapter 8 reveals, "Líf" cares a lot for Sharena, but as he lost his own Sharena in his ruined Askr, her death broke him and caused him to perform a FaceHeel Turn and now serve Hel.
- Morality Chain Beyond the Grave: Even in death, "Líf's" Sharena is this for him. Book III Chapter 12 has the main Sharena try to talk some sense into him, with Sharena not knowing exactly what "Líf's" Sharena would tell him at this time, but this brief talk has him realize what his Sharena would tell him in that situation and finally gain some of his sanity back.
- Multicolored Hair: He has dark blue hair with dark gray tips. However, the dark gray tips used to be blond.
- My Greatest Failure: Book III Chapter 8, as well as the "Cohort of the Dead" movie, reveals that resorting to the "forbidden heart" to defeat Hel was "Líf" greatest mistake, and everyone around him paid for it.
- My Greatest Second Chance: A dark example. "Líf" sided with Hel and started killing everyone in Alfonse's Askr because Hel offered to revive those who lost their lives in "Líf's" Askr if he destroyed the other version's, an opportunity he did not hesitate to take.
- Not Quite Dead: Chapter 13-3 has him and "Thrasir's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes.
- The Paragon: When he was alive, he was blessed by the Divine Dragon Askr and united and led his people to prosperity, being respected as a true hero and king to the people of Askr. His revenant version, however... That is, the Alfonse who named himself "Líf".
- Power at a Price: Sökkvabekkr grants him significant stat buffs and a guaranteed double if an ally is within 3 spaces, but it also deals 20 damage to his nearest ally afterwards, which is guaranteed to heavily injure them or outright leave them on the brink of death.
- Pre-Mortem One-Liner:"I must be ruthless!"
"Do not stand in my way."
"I will get what I want!"
"And now, it is your turn."
- Promoted to Playable: He was released as a Mythic Hero of Anima in late January 2020, after Book III ended.
- Punny Name: In addition to his names Norse origins, his name befits a man that wielded a flying castle.
- Rapid-Fire "No!": His English defeat quote.
- Recurring Boss: In Book III, he is fought 10 times. And one more in Book III Chapter 13 after his supposed death in Book III Chapter 12 as a mindless puppet.
- Redemption Promotion: Unlike most Original Generation villain characters that are made playable, the playable Líf is more powerful than his enemy variant, having 1 more stat in his Atk and Res, as well as access to the Secret Arts Open the Future and Deadly Balance.
- Red Eyes, Take Warning: He has red eyes, which sometimes glow, but it is unknown if he was born with them or gained them when he was recruited by Hel. Since he is actually an older Alfonse, he gained them when he was recruited by Hel.
- The Reveal: The end of Book III Chapter 8 and the "Cohort of the Dead" movie reveals that "Líf" is not the undead first king of Askr, but acually an undead Alfonse from another Askr, ruined and devoid of life.
- Rewatch Bonus: Looking at the intro of Book III knowing that "Líf" is another Alfonse is a lot more interesting if you're observant on which Alfonse is shown on certain scenes, especially showing what color hairtips he has at that moment.
- Sanity Slippage: In Book III Chapter 9, as well as in the "Cohort of the Dead" cinematic, after "Líf" It's All My Fault moment due to everyone dying around him, including his Sharena, he admits that his sanity "died with them". It was until he properly interacted with the main Sharena in Book III Chapter 12 that he gained some sanity back.
- Secret Art:
- His playable version has Open the Future, which boosts his damage by 50% of his Def and recovers HP equal to 25% of the damage dealt when it activates. The fact that he shares this with New Year's Alfonse & Sharena is not a coincidence.
- His playable version has Deadly Balance, which if either the user is at 50% HP or over or if a penalty is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks.
- Significant Double Casting: Only in the English version, but Edward Bosco voices both Gustav, Alfonse's father, and Líf. However, the generation gap is much closer between Gustav and "Líf", as it is revealed during Book III that "Líf" is actually an older, omnicidal Alfonse from a ruined Askr.
- Sole Survivor: "Líf" is this in his version of Askr, on a technicality of being "alive".
- Status Buff: As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, he gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of himself.
- Taking You with Me: "Líf" attempts this to Alfonse at the end of Book III Chapter 11 by intentionally collaping his version of the Order of Heroes castle, with the both them still inside it when it started. Both live the collapsing castle at the start of Book III Chapter 12.
- Theme Naming:
- Just like Askr and Embla are the names of the first humans in Norse Mythology; Líf and Lifthrasir are the two human survivors of Ragnarok. Doubles as a Meaningful Name, as he is technically the last survivor of his Askr, changing from "Alfonse" to "Líf" when he became Hel's servant.
- Sökkvabekkr* is wisdom that Sága is associated with, in which Odin is known to drink from.
- Theme Song Reveal: In his release trailer, it uses the Book III boss theme for the majorty of the trailer, connecting "Líf" with that music, and by extension, the lyrics connecting to his motivation in Book III.
- Tragic Keepsake: Book III Chapter 12 reveals that the Breidablik of the Summoner from "Líf's" realm is this, and also the key to defeating Hel, as it was enchanted in the "forbidden heart" ritual and has defeated Hel once before.
- Tragic Villain: Revelations in Book III show "Líf" to be a broken, insane version of Alfonse who witnessed the deaths of his entire nation, his family, and the Summoner, because of his own actions. His servitude to Hel is out of desperate hope that by killing Alfonse's Askr, he can restore his own. It's very hard not to pity him after learning all this.
- Uncanny Family Resemblance: He looks a lot like an older Alfonse wearing a mask. He even shares both his class and attack◊ pose◊. It's all foreshadowing that Líf is an Alfonse from an alternate future.
- Undeathly Pallor: Since he has been risen from the dead, he has this by default.
- Villain Song: It's implied (and later confirmed with the "Cohort of the Dead" cinematic) that the second part of Fallen, which is used in the intro of Book III and is also the boss theme for the leaders of Hel, is actually a song about "Líf" and his motivations, with the lyrics "sacrifice another self", and the fact that the vocals of the Japanese version song is sung by Tatsuhisa Suzuki, Alfonse's Japanese voice actor, are the major factors bridging the connection with the song and him.Throw away everything... To bring a dead world back to life... Sacrifice another self...
- Walking Spoiler: Book III Chapter 8 and the "Cohort of the Dead" movie reveals a lot on who he really is.
- Weapon of Choice: The sword Sökkvabekkr, which grants him a guaranteed follow-up attack and +4 to all stats in combat if there is an ally within 3 spaces, at the cost of dealing 20 damage to the nearest ally after combat.
- You Gotta Have Blue Hair: He has primarily blue hair, the same as his descendants Alfonse and Gustav. The fact that it is nearly the exact shade of blue hair as Alfonse foreshadows who he really is.
- "I am Thrasir, general of the realm of the dead. I am feared as the Omnicidal Witch. Everyone will perish. That is why I have come..."
Artist: Yusuke Kozaki
Class: Green Mage (Heroes), Dark Mage (Cipher)
- Alternate Self: Book III Chapter 10 reveals that, just like "Líf", "Thrasir" is actually the Veronica of the ruined Embla.
- Armor-Piercing Attack: Her playable variant has by default Moonbow, where when it activates, ignores 30% of the enemy's Def/Res.
- Back from the Dead: The ending of Book III has her be alive alongside "Líf" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life.
- Balancing Death's Books: Much like "Líf" is sent to another version of his world revive his Askr, "Thrasir" is sent to revive her brother Bruno.
- Big Brother Worship: Much like the original Veronica, "Thrasir" cares about her brother Bruno a lot, so much that she would kill her younger self and bring ruin to Veronica's Embla to revive him.
- Cooldown Manipulation: Her playable variant has Flashing Blade 4, where if she has more Spd than the enemy during combat, in addition to dealing +5 damage, gives the user +1 special buildup for every attack they perform.
- Cool Mask: She has one that goes around her eyes and has protruding horns on the top of her head.
- The Dreaded: Alfonse notes that while she was alive, she was feared for her powerful magic, and had the potential to raze an entire realm if she chose to. Not this "Thrasir" however, as she's really an alternate universe Veronica and nowhere near as powerful. She is taken down rather easily by the Order of Heroes in Book III Chapter 10.
- Do Not Call Me "Paul": She doesn't like being called "Veronica" and insists that you call her "Thrasir", since she is not like the main Veronica and tries to distance away from identifying with her.
- Enemy Mine: She was willing to co-operate with her once mortal enemy Alfonse in order to revive the ones they love, changing their names into "Líf" and "Thrasir" in the process.
- Energy Ball: The animation for her Weapon of Choice Ífingr is a giant purple energy sphere that tears apart the ground on its way to its target.
- Famous Last Words: "Brother... I have failed you. I promised you... and yet..."
- Fan Disservice: Her outfit shows a lot of exposed skin on her body, especially in her navel and pelvic area, which is not covering her important bits at all. It just so happens that her body's "skin" is tinted red and transparent, revealing the bones inside of her.
- Finishing Move: Has one where she charges up for a moment before firing a magic blast.
- Fire-Forged Friends: With Líf, as they're really Alternate Universe versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. Thrasir admits to Líf that if there was a silver lining in the hell they've gone through, it's that she was able to become friends with him, and she expressed a desire to maintain that friendship if they managed to restore their realm.
- Foreshadowing: There are some clues that "Thrasir" is acually another Veronica from a ruined Embla.
- Both "Thrasir" and Veronica resemble each other a little too much, with even sharing a special attack pose.
- Both of them share the same weapon and movement type, being Green Tome Infantry.
- Considering that "Líf" was revealed to be another Alfonse two chapters earlier, it isn't a stretch of an imagination that "Thrasir" is another Veronica.
- Alfonse and Veronica co-operated in the past through Teeth Clench Teamwork in order to achieve a larger goal.
- Gender-Blender Name: Lifthrasir in Norse Mythology is the human man who survived Ragnarok.
- Human Resources: In order to gain the +4 Atk/Spd/Def/Res boost in combat and negate any of the target's skills that guarantee a follow-up attack from Ífingr, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the closest after combat, implying that she's draining her ally's strength to boost her own.
- I Hate Past Me: The playable "Thrasir" outright calls her past self, Veronica, foolish and beyond help.
- If We Get Through This...: A flashback in Book III Chapter 11 shows that before the events of Book III Chapter 10, "Thrasir"/Veronica made a promise to "Líf"/Alfonse that after Balancing Death's Books and reviving everyone in their realm, she wants to have both of them talk together again as allies and not as enemies, which "Líf" agrees to. However, this promise is cut short with "Thrasir" being Killed Off for Real at the end of Book III Chapter 10.
- Killed Off for Real: "Thrasir" goes down in Book III Chapter 10 by the efforts of the Order of Heroes.
- Lady of Black Magic: A general of the realm of the dead feared as the Omnicidal Witch with an eerie, calm demeanor.
- Meaningful Rename: She named herself after the first Emperor of Embla due to being the last one alive from her Embla.
- Not Quite Dead: Chapter 13-3 has her and "Líf's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes.
- Out-Gambitted: "Thrasir" intentionally left a book about the weapon the "forbidden heart" created in her version of Embla so she could lure Veronica to the Temple of Blood and kill her counterpart in order to revive her brother. However, she didn't count on Alfonse intentionally springing the trap and defeating her there and then.
- Power at a Price: Ífingr grants her significant stat boosts and the ability to null enemy skills that grant follow-ups if an ally is within 3 spaces, but heavily cripples her nearest ally with -4 to all stats right afterwards.
- Pre-Mortem One-Liner:"All will perish."
"Don't get in my way."
"Won't you just die?"
- Promoted to Playable: She was released as a Mythic Hero of Anima in late September 2019, before the end of Book III, but after being Killed Off for Real.
- Red and Black and Evil All Over: Like her distant descendant Veronica, she primarily dresses in black and red and is an antagonist.
- Redemption Promotion: Unlike most Original Generation villain characters that are made playable, the playable Thrasir is stronger than her enemy variant, as she has 2 more Spd, as well as access to the Secret Art Killing Intent.
- Red Eyes, Take Warning: She has red eyes, but it is unknown if she was born with them or gained them when she was recruited by Hel. However, considering that her descendant Veronica has them as well, it is very likely that she was born with them, as she actually is Veronica from another realm.
- The Reveal: Book III Chapter 10 reveals that "Thrasir" is actually another Veronica who served Hel in order to revive her brother Bruno.
- Rhetorical Question Blunder: The conclusion to Book III has Thórr offering her and Líf a place in their army, to which she (understandably) snarks back if Thórr can give back their world in exchange. She is not prepared for the Blunt "Yes" she gets in reply, as apparently Alfaðör can do that.
- Secret Art: She has Killing Intent, where if the enemy is either not at full HP or has a penalty, she inflicts -5 Spd/Res, and if she initiates combat, any follow up attack she makes will occur consecutively, allowing her to strike twice before the enemy can counterattack.
- She Is the King: Unlike Veronica, she's called an Emperor instead of an Empress.
- Spell Book: Ífingr deals effective damage against dragons and grants her +4 Atk/Spd/Def/Res during combat and prevents enemy skill that guarantee their follow-up attacks if she has a ally within 3 spaces of her, but inflicts -4 Atk/Spd/Def/Res to the nearest ally after combat.
- Squishy Wizard: She has high Speed and Attack, decent HP and Resistance, but low Defense. Her playable version on the otherhand has fantastic Speed at 39, average HP, Attack and Resistance of 40, 33, and 27, respectively, but a low Defense of 23.
- Standard Status Effects: Her playable version has Panic Smoke, where after combat they inflict the target and any enemies within 2 spaces of them the Panic status, which converts field stat bonuses into penalties.
- Status Buff: As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of herself.
- Stripperiffic: When appearing as general of Hel's army, her entire stomach, crotch and thighs are almost totally exposed, with the little armor around those areas failing to cover anything. The only reason she can get away with this is that these parts of her body are also transparent, showing off her skeleton beneath her skin more than her skin itself.
- Theme Naming:
- Theme Song Reveal: When the trailer of her playable version was released, it used Veronica's Leitmotif "Veronica" as her theme, but Downplayed since her real identity was revealed over a month earlier, only being a real surprise for those who didn't play Book III Chapter 10 yet.
- Tragic Keepsake: In one of her castle lines, Ífingr is revealed to be from "Thrasir's" brother Bruno, which, while worn out, she treasures the most.
- Uncanny Family Resemblance: A distant ancestor of Veronica who looks just like an older version of her. She even shares both her class and her attack pose (albeit being Thrasir's special attack◊ to Veronica's regular one◊). Another piece of foreshadowing to her true identity as Veronica from an alternate future.
- Weapon of Choice: Her tome Ífingr, which is effective against dragons, nulls skills that grant her enemy follow-ups and grants her +4 to all stats during combat if she has an ally within 3 spaces, at the cost of debuffing her nearest ally by -4 to all stats after combat.
Ljósálfheimr, The Realm of Dreams
- Adults Are Useless: More of "Adults From The Mortal Realm Are Useless", but in a flashback in Book IV Chapter 7 has Freyr and Freyja tell children dreaming that adults in the mortal realm forgot how to dream, and therefore unable to help them save Ljósálfheimr from dying, and had to resort to asking the help of children pure of heart themselves to become heroes they dreamed of by drinking some flower nectar Freyja offers, including Sharena.
- Animal Motif: Butterflies are the main theme of both the ljósálfr and dökkálfr, as well as their realms.
- Dream Land: Ljósálfheimr is stated to be a land of good dreams, especially for children.
- Fairy Sexy: All of the elves resemble traditional fairies, and have both sizable busts and tight clothing that show Side Boob and bare thighs.
- Floral Theme Naming: All of the ljósálfr and dökkálfr are named after flowers.
- Land of Faerie: Ljósálfheimr is the land of Dreams, inhabited by ljósálfr (or, in other words, Light Elves).
- Our Elves Are Better: For one, most of them resemble fairies more than traditional elves.
- Our Fairies Are Different: They're human sized fairies that have both of their race named after the Elves in Norse Mythology.
- Pointy Ears: Like their inspiration, all of them have pointy ears.
- Shown Their Work: The Elves of both realms look like traditional fairies rather than elves. However, in ancient myths, elves and fairies (as well as dwarves and gnomes) were all said to have been the same creature, with the names used to describe them interchangeably. The reason why Light Elf and Ljósálfr can be used interchangeably is because Ljósálfr is quite literally just the words ljós meaning light and álfar meaning elves. This is the same in Norse Mythology.
- Theme Naming: While the rulers have their names come from Norse Mythology, most of the elves are named after flowers.
- "I must do my best to earn that trust, and to offer them my trust in return! I, Peony, the Sweet Dream, am here for you now...to bring joy back to all your dreams."
Class: Blue Flier
- Arc Hero: She's the deuteragonist of Book IV.
- Dream Weaver: Has the power to give people pleasant dreams.
- Extra Turn: Her exclusive Gentle Dream assist skill functions like Dance or Sing, granting +3 to all stats to her target and gives all allies the ability to warp to an adjacent space of an ally within 2 spaces on that turn.
- Floral Theme Naming: She is named after the Peony flower.
- Fragile Speedster: She has good Spd at 36 and average HP and Atk at 38 and 31, respectively, but has low Res of 24 and poor Def of 16.
- Friend to All Children: Her description indicates she enjoys playing with children. This is apparently due to how people tend to forget the existence of the ljósálfr as they grow older.
- Guest Fighter: Appears as a light wand adventurer in Dragalia Lost.
- Hidden Depths: Despite how awfully positive she is, she feels the need to cry when someone calls her "sister."
- Modesty Shorts: Interestingly, she only wears them in the Book IV cinematic trailer. This might be because of all the potentially compromising angles and shots in the trailer, but one good look at her official art (especially her damage art) shows that shed be quite exposed otherwise.
- Moveset Clone: To Legendary Azura in terms of role. The two are blue mage flier refreshers who can grant big stat buffs to their teams, and also help improve score and stats in specific competitive modes. The two also share the B Duel Flier skill for the purpose of scoring, and Aerobatics to fly around their grounded allies, as well as a C skill to grant said big buffs (Atk Tactic for Azura, Fortify Res 4 for Peony). However, the differences mainly lie in the specifics of their refreshing abilities.
- Multicolored Hair: She has blond hair with orange tips.
- The Nose Knows: In Book IV Chapter 4, it's revealed that she can smell where bad dreams are located.
- Not So Similar: Despite being rather similar to Legendary Azura, Peony and Azura have enough gameplay differences that make them unique with their default skills.
- Azura's base kit favours a mixed team set up due to her Atk Tactic, although the +1 Mov from her Gray Waves will only affect infantry or flier allies anyway. She can set up and massively buff one unit (with the Atk Tactic buff, she'll grant +6 Atk/Spd/Def/Res, and +1 Mov for infantry and fliers), but that can't be granted until she moves and refreshes, meaning she needs to be mindful of her positioning to use her Prayer Wheel's active effect. Her Aerobatics and Atk Tactic both work on allies two spaces away, so she can't stray too far from them.
- Peony's base kit is more straightforward, with Fortify Res 4 for a big Res buff with no team composition restrictions, although she will need to stay adjacent to an ally for it to activate. Her Gentle Dream will grant +3 Atk/Spd/Def/Res and the Orders status note to the targeted ally and any other ally within cardinal directions of both her and the targeted ally. This means she needs to be mindful of her positioning and the positioning of her allies to make the most of this effect. Her Flower of Joy also has a passive effect in granting +3 Atk/Spd during combat to allies in a cardinal direction from her, so she can support her team even before moving, and stay far from the action, just as long as she stays within the line of sight of her teammates.
- Pre-Mortem One-Liner:"Don't you dare!"
"Cut that out!"
"Be good, now!"
- Secret Art: Peony has Gentle Dream, which is an assist skill exclusive to her, where it functions like Dance or Sing, and gives all allies within cardinal directions of her and the target +3 Atk/Spd/Def/Res as well as allow them to move to an adjacent space of an ally within 2 spaces for one turn.
- Status Buff:
- She has Fortify Res 4, which gives all adjacent allies at the start of their turn +7 Resistance.
- Her Flower of Joy gives all allies in cardinal directions of her +3 Atk/Spd during combat.
- Her Gentle Dream assist skill gives her target another turn and gives all allies within cardinal directions of her and the target +3 Atk/Spd/Def/Res as well as allow them to move to an adjacent space of an ally within 2 spaces for one turn.
- As a Mythic Hero of Light, if an ally has a Light Blessing during Light season in Aether Raids, she gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, including copies of herself.
- Weapon of Choice: She wields Flower of Joy, which gives her +3 Res and all allies in cardinal directions of her +3 Atk/Spd during combat.
- Zettai Ryouiki: Type A. Peony wears black stockings that go up to her thighs.
- "As the setting sun sinks...at the point of twilight... You will be very close to Dökkálfheimr."
Class: Sword Flier
- Cool Sword: Her Flower of Ease resembles a flower with its petals stretched long to become its blade. It gives her +3 Res and if a foe has a penalty inflicted on them and they are within 3 columns centered on the user, she inflicts -3 Atk/Def/Res on them during combat.
- Damage-Increasing Debuff:
- Her Flower of Ease gives her inflicts -3 Atk/Def/Res on the foe during combat if they have a penalty inflicted on them and they are within 3 columns centered on the user.
- Her Whimsical Dream inflicts -5 Atk on the nearest foe within 4 spaces of Mirabilis and any foe within 2 spaces of that foe when she refreshes an ally.
- She has Sabotage Def, where at the start of the her turn if the foe is adjacent to another foe and they have 3 Res or more lower than her, she inflicts -7 Def on that foe.
- Extra Turn: Her exclusive Whimsical Dream assist skill functions like Dance or Sing, and gives the target ally and all allies within 2 spaces of the target +5 Atk, and inflicts -5 Atk on the nearest foe within 4 spaces of Mirabilis and any foe within 2 spaces of that foe.
- Floral Theme Naming: Her English name is named after the Mirabilis flowers, commonly named as "four-o'-clocks" and "umbrellaworts", while her Japanese name is named after the Lupinus flower, commonly named as "Lupin" and "Lupine".
- Hand-Hiding Sleeves: She wears a dress that has oversized sleeves, covering her hands. Because of this, Mirabilis wields Flower of Ease with telekinesis rather than holding it.
- Multicolored Hair: She has pink hair with purple tips.
- Pre-Mortem One-Liner:"Hey... Why..."
"I'm trying to sleep..."
"Need a nap!"
- Secret Art: Mirabilis has Whimsical Dream, which is an assist skill exclusive to her, where it functions like Dance or Sing, and gives the target ally and all allies within 2 spaces of the target +5 Atk, and inflicts -5 Atk on the nearest foe within 4 spaces of Mirabilis and any foe within 2 spaces of that foe.
- Sleepyhead: She frequently falls asleep, with Peony or someone else having to constantly wake her up.
- Status Buff:
- Her Whimsical Dream, in addition to refreshing an ally, gives the target ally and all allies within 2 spaces of the target +5 Atk.
- She has Def/Res Gap, where at the start of the user's turn she gives +5 Def/Res to the ally with the highest sum of their Def/Res combined in their team, exclusing the user.
- As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, she gives them +5 HP/Res if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of herself.
- Stone Wall: She has great Res with 35, good Atk of 34, average Def of 32, but below average HP of 38, and poor Spd of 18, but what makes her go into this trope is that she also has Fortress Def/Res 3, where it gives +6 Def/Res to the user, but inflicts -2 Atk as well.
- Weapon of Choice: She wields Flower of Ease, which is a sword that gives her +3 Res and if a foe has a penalty inflicted on them and they are within 3 columns centered on the user, she inflicts -3 Atk/Def/Res on them during combat.
- "Within dreams...all things are possible. But you are here with a purpose. Allow me to answer your question."
- Distressed Dude: The end of Book IV Chapter 4 has him be kidnapped by his sister Freyja, with the help of Plumeria and Triandra, and since he gave away Gullinkambi, his only defense against Freyja and the dökkálfr, to the Order of Heroes the chapter before...
- Eyes Always Shut: His in-game artwork shows him with his eyes closed, since he's usually asleep. However, in the Book IV movie, his eyes are revealed to be yellow.
- Horned Humanoid: He has two brown straight drill horns pointed back.
- Multicolored Hair: He has light grey hair with light green tips.
- Talking in Your Sleep: Freyr is still able to consciously talk with people even when he's asleep.
- Theme Naming: Freyr is the god of love, fertility and the sun, twin brother of Freyja, and is the ruler of Álfheimr, also known as Ljósálfheimr, the realm of the light elves in Norse Mythology.
Dökkálfheimr, The Realm of Nightmares
- "I am a dökkálfr from the realm of dark dreams...the dreams you wish to forget on waking. I am Triandra. I am Nightmare."
Class: Green Flier
- Abusive Parents: Her father was revealed to be this in her mortal life in Book IV Chapter 9, where Freyja told her that he left her and her sister outside to be with her mother to starve and sleep in the cold. When her sister was about to die, Triandra later took matters into her own hands and killed him.
- Damage-Increasing Debuff:
- Her Flower of Sorrow inflicts -4 Def/Res during combat to any enemies within a cardinal direction of her.
- Her Frightful Dream gives all enemies within cardinal directions of her and the target -3 Atk/Spd/Def/Res as well as the Guard status.
- Evil Counterpart: To Peony. They both fulfill the same role in terms of both gameplay and story. However, Triandra brings nightmares instead of good dreams to people, and her skill set focuses on debuffing her foes rather than buffing her allies. This is further emphasized by their color schemes - Triandra's blue and purple is the inverse of Peony's orange and green.
- Extra Turn: Her exclusive Frightful Dream assist skill functions like Dance or Sing, granting the target another action, as well as debuffing enemies and inflicting Guard status on them within cardinal directions of her and her target.
- Floral Theme Naming: Her English name is named after the Triandra, which are subspecies of flowers, while her Japanese name is named after the Scabiosa, commonly named as "Scabious" or "pincushion flowers", which includes the scabiosa triandra flower.
- Glass Cannon: She has good Atk and Spd, and average HP, but low Res, and poor Def.
- I Am the Noun: Her intro has her state that she is Nightmare.
- Multicolored Hair: She has dark red hair with blue tips.
- Nightmare Weaver: Described as a deliverer of terrible dreams to mortals.
- Patricide: In Book IV Chapter 9, Freyja reveals that Triandra did this to her father since he mistreated her and her sister and left them to starve and sleep outside, even in the winter, and had she not done so, her sister would have died.
- Pre-Mortem One-Liner:
- She tries to deliver one to Peony, but it doesn't stick.Triandra: You bring pleasant dreams to the mortals...my opposite... Only one thing to do, then. Lights out.
- Par for the course, her critical quotes count."If it's a nightmare you want..."
"There is no hope."
"You will never awaken."
"This is your nightmare."
- She tries to deliver one to Peony, but it doesn't stick.
- Undying Loyalty: To Freyja. Even when she remembers her mortal life in Book IV Chapter 9, she chooses to give her all for Freyja.
- Wake-Up Call Boss: Aside from being a refresher unit with skills functionally similar to Peony's, her first map also introduces skills that cause Damage Reduction if your units don't have enough Speed. This is your warning sign to prepare units that can work around this, otherwise you're going to have a bad time with Freyja later.
- Weapon of Choice: She wields Flower of Sorrow, which gives her +3 Atk and inflicts -4 Def/Res during combat to any enemies within a cardinal direction of her.
- "Oh? Looking for me, were you? Hm. Of course you were. I am Plumeria, the dökkálfr of lewd dreams."
Class: Red Flier
- Abusive Parents: In Book IV Chapter 8, Freyja reveals that Plumeria's father abandoned her and her mother, but later called her mother worse as she abandoned Plumeria at the bottom of a well and ignored her pleas for help so she could run off with another man. Freyja later adopted her and turned her into an álfr by feeding her dream nectar.
- Brown Note: Plumeria has the ability to deliver erotic dreams to people, including during battle. During battle, she prefers to use her powers to induce lust in her foes, causing them to be distracted and dealing with each other allowing her to steamroll her enemies simply because they cannot focus on her.
- Damage-Increasing Debuff: Her Sweet Dreams, in addition to giving +3 Atk/Spd/Def/Res to the target she dances to, inflicts -4 Atk/Spd/Def/Res on the closest enemy within 4 spaces of her.
- Erotic Dream: She delivers these kinds of dreams to mortals. However, she has become disgusted and jaded after delivering these dreams and wishes that those mortal desires would just stop existing.
- Extra Turn: Her exclusive Sweet Dreams assist skill functions like Dance or Sing, granting the target another action, as well as giving +3 Atk/Spd/Def/Res to the target she dances to and inflicts -4 Atk/Spd/Def/Res on the closest enemy within 4 spaces of her.
- Floral Theme Naming: She is named after the Plumeria flowers, also named as "framgipani".
- Laser-Guided Amnesia: Plumeria had her memories of her mortal life erased by Freyja to let her forget the pain she experienced as a mortal. However, Plumeria sometimes still recalls some of the most painful ones.
- Love Is in the Air: Plumeria has control over certain nectar in Dökkálfheimr to forcefully have other females be attracted to the opposite sex, as Alfonse suddenly has the attention of Peony, Mirabilis, and Sharena in the beginning of Book IV Chapter 8. Only Anna remains mostly unaffected by the nectar by trying her best to stay away from Alfonse and put her attention to fighting and her Money Fetish.
- Ms. Fanservice: Very curvy, wears what's basically a skin-tight leotard, and her powers basically revolve around eroticism.
- Multicolored Hair: She has gray hair with blue and purple tips.
- Parental Abandonment: At the end of Book IV Chapter 8, Freyja tells her that when Plumeria was young, her father abandoned her and her mother, but her mother later abandoned Plumeria at the bottom of a well for keeping her away from another man. Freyja then adopted her and turned her into an álfr by feeding her dream nectar.
- Pre-Mortem One-Liner:"How crass."
- Reluctant Fanservice Girl: Played with. She's extremely physically attractive and dresses somewhat provocatively, but the actual fanservice is the effect of her powers. She's charged with the role making humans dream about sex, which has made her despise humans and how they think. Some of her lines like "I'll get you going" feature her speaking seductively, but it may be connected to her using her power, in spite of the fact she'd rather not. One of her Japanese damage quotes does have her play this a bit more straight, though, as she asks fearfully what will be done to her, implying she's still aware of her beauty and assumes humans might make her the target of their lust because of what she has seen of their nature.
- Sideboob: Courtesy of her provocative leotard.
- Squishy Wizard: She has fantastic Atk and Res, above average HP, but low Spd, and poor Def.
- Status Buff:
- Her Flower of Plenty gives all allies within 5 rows and 3 columns with the user in the center +3 Atk/Res during combat.
- Her Sweet Dreams gives anyone she dances to +3 Atk/Spd/Def/Res.
- Was Once a Man: At the end of Book IV Chapter 8 Plumeria asks Freyja if she was mortal once after having memories of calling out to her mother. Freyja confirms that she was and let her drink the dream nectar and turned her into an álfr.
- Weapon of Choice: Her Flower of Plenty, which gives her +3 Res and gives all allies within 5 rows and 3 columns with the user in the center +3 Atk/Res during combat.
- "The world is just so dull without you, Brother. You should come to my world... Come with me, to Dökkálfheimr."
Class: Green Beast Cavalry
- Action Initiative: As a Beast Cavalier, her weapons, including her Nightmare Horn, has the standard effect of denying any of the foe's follow-up attacks if she initiates combat and is transformed.
- Arc Villain: She's the main antagonist of Book IV.
- BrotherSister Incest: Like in Norse Mythology, Freyja has a thing for her brother. In Heroes, said "thing" is taken to Yandere levels.
- Counter-Attack: Her Nightmare Horn allows her to counterattack foe, regardless of their range.
- Damage-Increasing Debuff: As a Beast Cavalier, her weapons, including her Nightmare Horn, has the standard effect of inflicting -4 Atk/Def during combat if she initiates combat if she's transfomed outside of combat.
- Damage Reduction: Her Nightmare Horn allows her to reduce damage she has taken from foe's attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over them, up to 40%.
- Deconstructed Character Archetype: The Fire Emblem franchise was no stranger with siblings with incestuous tones, especially from the sister, but most of them are heroic. Freyja can be said to be taking elements from those characters, but since she is an antagonist, this means that she's free to take the incestuous undertones into a way more blatant and unhealthy level.
- Doppleganger Attack: In Book IV Chapter 9-5, there are 3 Freyjas at the start of the map, with reinforcements including 6 more copies of her to always have at most 3 Freyjas on the map, totaling up to 9 Freyjas for the Order of Heroes to fight against, with some of them having different skills from the others Freyjas.
- Foil: To her more benevolent and kind brother, at least after her descent to villainy. An example is how her brother laments the fact they turned humans into ljósálfr and dökkálfr, therefore stripping their mortal lives, but she has no regrets about it since they saved the siblings from vanishing from their world...though now she sees their saviors as tools to further her immorally insane plots.
- Fragile Speedster: Subverted. At a glance, Frejya has high Atk and Spd, but low Def and Res, making it seem like she is this. In reality, thanks to the Damage Reduction effect of her weapon, Nightmare Horn, she reduces the damage of anyone slower than her up to 40% at max. This means that she can increase her defenses to nearly having forty in both Def and Res.
- Gruesome Goat: Freyja takes a form of a goat to attack her foes.
- Historical In-Joke: Freyja transforming into a goat is a bit hilarious when in Hyndluljóð of Norse Mythology, the giantess Hyndla used the term "Heiðrún" to insult Freyja, with "Heiðrún" being commonly translated as "she-goat".
- Horned Humanoid: She has two red curved ram-like horns at the side of her head. Fittingly, she transforms into a goat to attack her enemies.
- Irony: Freyja in Norse Mythology rules over Fólkvangr. In Heroes, she opposes Alfonse, who wields a sword named Fólkvangr, and even has color advantage over her.
- Lightning Bruiser: With her fantastic Atk and outstanding Spd, but average HP and low Def and Res, she has the statline of a Glass Cannon. However, thanks to her weapon's Damage Reduction depending if she's faster than her foe, she's this instead.
- Kamehame Hadoken: In her goat form, she attacks by firing an energy beam from her forehead.
- Me's a Crowd: In Book IV Chapter 9, when she relinquishes her brother's power of dreams, she created copies of herself to attack and harass the Order of Heroes, forcing them to retreat.
- Morphic Resonance: When she transforms into a goat, she still has her wreath and butterfly wings decorations on her goat form.
- Multicolored Hair: She has light gray hair with purple tips. However, the Book IV - Realm of Nightmares cinematic reveals that the purple tips used to be light blue.
- Pre-Mortem One-Liner:"So unpleasant!"
"A dream neverending."
"A cruel dream, then!"
- Red Eyes, Take Warning: She has red eyes, but that's not what makes her dangerous; it's the fact that they started to glow is.
- Sorting Algorithm of Evil: She easily matches up with Hel or possibly even outmatches her and every other established Big Bad for being an extremely difficult opponent only because she gains the power to rule the world of dreams and manifest her power in the world of the living using dreams and nightmares to her favor. It's so easy for her to just kill the Order of Heroes right away but chooses not to because she'd rather torture them to convince them she's omnipotent.
- Theme Naming: Freyja is the goddess of love, fertility, war and sorcery, twin sister of Freyr, leader of the Valkyries and ruler of Fólkvangr, one of the Warrior Heavens in Norse Mythology.
- Voluntary Shape Shifter: Frejya transforms into a divine goat to attack, and so is counted as a Beast unit in gameplay.
- Weapon of Choice: She has Nightmare Horn, which gives her +3 Spd, allows her to counterattack ranged foes, reduces damage from attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, and if she initiates combat and is transformed, she gains +2 Atk and inflicts -4 Atk/Def on the foe and denies any of their follow-up attacks.
- Yandere: As revealed at the end of Book IV Chapter 4, to her own brother Freyr.
- "What do I want? The joy of destroying worlds, and spreading chaos... Would you rather stare at a stone sitting by the side of a road, or watch it tumble down a cliffside? As it tumbles, it may, of course, crumble into dust... And yet...."
A mysterious woman who works as Múspell's main strategist. First appears in front of Veronica in the guise of her brother to tell her about the Tempest. While her cover is blown quickly, she and Veronica hit if off quite easily.
Artist: Shigeki Maeshima (regular), Toshiyuki Kusakihara / Intelligence Systems (Regal Rabbits)
Class: Cleric (Heroes, regular), Priest (Cipher), Bow Flier (Regal Rabbits)
- A Form You Are Comfortable With: After shifting between multiple appearances to demonstrate her power, she ultimately settles on appearing as Anna before appearing in her true form in Book II.
- Affably Evil: She remains rather casual in her manner of speaking throughout the story, be it when explaining her motives for creating the Tempest, or happily dragging Veronica off to be sacrificed for the Rite of Flames.
- Alternate Self: The Loki you summon is a different one from the one you face in the story, as the alternate Loki states at the end of Paralogue 26 and in her castle quotes.
- Ambiguous Gender: Loki's namesake from Norse Mythology is male, though he shapeshifted and changed sexes seemingly without a care. No pronouns were used for Loki for a good while. The new artwork included in the Book II update finally removes the ambiguity: she is a girl, and a very busty one at that.
- Ambiguously Human:
- In Paralogue 26, Aversa states that Loki gives off an eerie vibe that is comparable to Grima, potentially hinting that Loki may not be actually human at all, and potentially much more sinister than she seems at first glance.
- In her level 40 confession, she says that Breidablik has too much power to be put in the hands "of a human".
- In the closing of the "A Promise of Joy" Tempest Trial, she offhandedly says "you mortals" in a conversation with Helbindi.
- Its heavily implied that she is actually a deity. In the Paralogue Heavenly Witness, Lokis equal Thórr is outright referred to as war god by Líf.
- Bitch in Sheep's Clothing: She seemed to care somewhat for Veronica, but Book II Chapter 8 shows she's unfazed by Surtr torturing her, and happily drags her along to be sacrificed for the Rite of Flames, although she might have been worried about her because she was going to be killed too quickly before being properly sacrificed. However, in Book II Chapter 12, she hopes for the Askr army to save her, as she feels that having Veronica go to waste would disappoint her. This extends to her allies as well, as she acts somewhat aloof but caring, but absolutely doesn't hesitate to throw them aside for her own power.
- Combat Medic: She's a healer who can also fight back at full power thanks to her personal staff and high offenses.
- Does This Remind You of Anything?: Loki's "Spring Trickster" version with her in a bunny leotard has her sticking a long, carrot-tipped arrow between her lips making a sucking expression. One of her English quotes also has her note that rabbits are famous for something other than eating carrots, while leaving the answer up to imagination. (Subverted in the Japanese version, where she specifically gushes over how many children they have).
- The Dragon: She serves an unknown "king", later revealed to be Surtr, and offers his support to Veronica in exchange for the tome of Naglfar. In the intro of the Røkkr Sieges, she actually serves Alfaðör.
- Dragon with an Agenda: As the Loki's Flames Tempest Trials reveals, she is not really loyal to the Múspell king Surtr, only assisting him to serve her own purposes. She only fights for him because they both want to destroy Askr, and even then, Loki is willing to go behind Surtr's back if it suits her better. Which she does at the end of Chapter 12 Book II, by helping the Order of Heroes find Veronica and Surtr, being more interested in the final battle than serving him at all.
- Even Evil Has Standards: Downplayed; Loki seems quite upset when Surtr discloses that he plans to conquer Embla and kill Veronica once he's burnt Askr to the ground. Then it's subverted in Book II Chapter 8 when she doesn't actually care that Veronica gets tortured by him, only to be Double Subverted when she'll be disappointed with Surtr killing off Veronica, thinking that it would be a waste to just let her die.
- The Gadfly: True to her epithet, Loki loves screwing with people and messing with their heads, whether they be enemy or ally alike, apparently for no reason other than her own amusement.
- Gravity Master: Her personal staff inflicts the Gravity effect on ranged enemies in cardinal directions of her so long as her HP is at least 3 points higher at the start of her turn. Notably, it's the only weapon that can inflict the Gravity status without needing the user to directly engage in combat.
- Hartman Hips: Implied but largely obscured by her normal attire, which features a long and flowing slitted skirt. Her Spring Festival bunny leotard lacks this coverage and leaves her upper legs totally bare, revealing that she in fact has huge thighs and extremely wide hips.
- Holiday Mode: Her Spring variant wears a Playboy Bunny outfit and wields a bow that fire carrot-tipped arrows.
- Interface Spoiler:
- A quick hint that something is wrong is that when she first appears in Xenologue 2 impersonating Bruno, her name is marked as "???" even though the Mysterious Man has been going by his true name for some time.
- In the Catalog of Heroes, she is listed after the Múspell characters, rather than among them, hinting that she is not actually from Múspell. She is also listed after the characters from Hel, implying that she's not native to Hel either.
- It Amused Me: Her main M.O. When "Marth" confronts her about creating the Tempest, she explains that the reason why she did it was because she's bored, and chaos is more interesting than peace. Hell, she would even go against herself to make things more interesting.
- Kick the Dog: At the end of the Loki's Flame Tempest Trials, she tells a spying Laevatein that she's actually her mother, then proceeds to mock her for thinking it was true. Her reason? Just to be cruel to an obviously hurt Laevatein.
- Leitmotif: Although she shares a battle theme with the Muspell bosses, she has her own unique theme that plays during some of her encounters.
- Lady of Black Magic: An aloof and sultry female staff unit with excellent offensive stats. In-story, she can cast powerful illusions.
- Luke, I Am Your Father: She tells Laevatein that she's her mother, only to immediately admit that she's just messing with her.
- Magic Staff: Her exclusive staff Thökk, which has the Wrathful Staff effect built innote . Additionally, if her HP (minus 3) is greater than or equal to that of enemies with bows, daggers, tomes, or staves in cardinal directions of her at the start of her turn, they can only move 1 space.
- Master of Illusion: She can appear as practically anyone without a problem, and comments on how Veronica "saw through her illusions so quickly." This would have become Masked Marth's downfall in the Shrouded by the Storm Tempest Trials if the real Fjorm hadn't shown up in time. It's also how she nearly fools everyone on the Askr side by disguising herself as Fjorm's younger sister Ylgr until she is discovered in Book II Chapter 12.
- Meaningful Name: Loki's weapon is named Thökk. In Norse Mythology, Thökk was the Jotunn and the one being in all creation who refused to cry for Baldr, preventing him from being resurrected by Hel. It is believed that Thökk was Loki in disguise.
- The Mole: In the guise of Ylgr, she infiltrates the Order of Heroes and feeds information to Múspell.
- Ms. Fanservice: Her true form is that of a sultry woman who can give the likes of Camilla and Aversa a run for their money, complete with a stripperiffic outfit and quite a bust.
- Murder the Hypotenuse: Downplayed, but in the "Dueling Desires" Forging Bonds, the playable Loki would go against Aversa if it means being the only one to gain the Summoner's attention, claiming to be more powerful than her. It wasn't until the Summoner was kidnapped that they both work together and her grudge towards Aversa is dropped.
- Names to Run Away from Really Fast: She's named after Loki, the trickster god from Norse Mythology who is generally portrayed as evil.
- Pre-Mortem One-Liner:"So lovely."
"I'll show you paradise!"
"Come with me, to your grave!"
"Don't enjoy this too much."
- Promoted to Playable: She became summonable with the Brave Redux banner, released after the end of Book II.
- Put on a Bus: Besides of a very minor appearance at the beginning of Book 3, Loki stopped appearing altogether in the main story - although Røkkr Sieges does dive into her true allegiance.
- Redemption Demotion: Well, "redemption" is questionable, but the playable Loki has slightly lower base Defense and Resistance than the one fought in the story maps.
- The Reveal:
- In the Loki's Flames Tempest Trials, her comment about not being able to stand the heat implies that she's not actually from Múspell, and Laegjarn observes that Loki has a hidden purpose in assisting Surtr.
- In the intro of Røkkr Sieges, it's revealed she is actually in league with Thórr, but more importantly who she is serving: Alfaðör.
- Squishy Wizard: Loki sports excellent offensive stats along with decent HP and Resistance stats, but middling Defense. This means strong physical attackers pose the biggest threat to her.
- Stalker with a Crush: The Loki you summon is very interested in the Summoner, stating that she would like to be all yours for all eternity.
- Status Buff: Two, as a playable character.
- She has Odd Attack Wave, which gives her and any adjacent allies +6 Atk at the start of odd-numbered turns.
- She has the special Earthwater Balm+, which gives all her allies +6 Def/Res until the start of their next turn.
- Stripperiffic: Her ordinary outfit already leaves one of her legs almost completely uncovered, and has a very low neckline, all of which gets more emphasized in her damaged art where her back is shown totally exposed as well. Taken to the extreme with her Spring outfit - Loki is the only female character whose Spring costume does not totally cover her legs, instead leaving her thighs and upper legs fully exposed to make her leotard more pronounced. The outfit also features extremely deep cleavage, exposed shoulders, and is so tight her navel shows through.
- The Tease: She often teases others, speaking in double entendres. She even goes as far as to joke with Laevatein that she might be her mother. Loki's Spring art also features her seductively biting on an arrow with her bow held behind her back. Taken to the extreme with one of her quotes in her Bunny Leotard, where she teases the player about rabbits being famous for something "besides eating carrots" (namely, their intense and frequent reproduction). The Japanese line has her flat-out mention without context that rabbits have lots of children, teasing the player about what her intentions might be.
- Team Mom: Seems to greatly desire being this, and often treats others like they are children as a result. While pretending to work under Surtr, she serves as his tactician - basically giving her an advisory role like a parent might have. When speaking to Laevatein, she jokingly claims that she is Laevatein's mother, at the expense of the latter's feelings. Her Book 2, Tempest Trial, and Paralogue actions all involve her manipulating other characters' situations or knowledge to see what they'll do as a result, treating the heroes like children that she enjoys watching play. Finally, when she appears in her bunny leotard as part of the Regal Rabbits banner, she gushes about how many children rabbits have in one of her Japanese quotes. In spite of all this, she has still sided with villains in the past for unknown reasons - greatly undermining whatever maternal qualities she might have (or want to have).
- Villain: Exit, Stage Left: After she is defeated for the final time in Book II Chapter 12, she gives the heroes a map to Surtr's location and leaves, content to watch the outcome from the sidelines.
- Wake-Up Call Boss: If you think Clerics are not threatening, Loki will probably change your opinion. In addition to her high stats, her staff Thökk has the Wrathful effect and Gravity Ploy built in to let her deal heavy damage and restrict movement, on top of being able to heal tons of damage with assists such as Physic+, Recover+, and Restore+, and let's not get to when she has Dazzling Staff equipped.
- Weapon of Choice: Her personal staff Thökk, which calculates damage like normal weapons and can restrict the movement of ranged foes in cardinal directions of her to one space, if their HP is less than or equal to hers minus 3.
- "Don't toy with me, Loki. There is work to be done, yet you play, knowing full well your duties are far too important to ignore."
A warrior who is in leagues with Loki, both of whom serve the creator of everything.
- Adaptation Dye-Job: Instead of being a redhead in the original mythology and blond in modern fiction, Thórr here has dark green hair.
- An Axe to Grind: She wields Mjölnir in battle, which looks like a hammer with an axe head attached to it.
- Drop the Hammer: Like her inspiration, she wields the hammer Mjölnir with an axe head.
- Gold and White Are Divine: This war god is wearing a primarily white dress with decorated armor pieces, all with gold highlights.
- Historical Gender Flip: Thórr in Norse mythology is known as a male with long red hair with a full beard. Here, she's a green haired busty lady.
- Historical In-Joke: Thórr here being female is pretty hilarious, considering in one of the stories of Norse Mythology, Thor, with the help of Loki, had to be Disguised in Drag while pretending to be Freyja in order to get Mjölnir back, due to the Jotunn stealing it and demaning that Freya marries their leader if Thor wants Mjölnir returned.
- Intrigued by Humanity: Unlike Loki who sees mortals as inferior Thórr seems to think highly of them. In the first Røkkr Siege intro she doesnt approve of Loki speaking ill of those who fall in battle as they gave their all for their ideals. Most of her exchanges with Loki have been about their differing opinions on humanity, with Thórr often telling Loki not to belittle them.
- Let's Fight Like Gentlemen: When Thórr invades Askr with tens of millions of soldiers in the Mjölnir's Strike game mode, she tells Alfonse and the others about the Midgard's Shield which will allow them to potentially withstand the attack. This trope might also be the in-game justification for the 'Brace' phase.
- Physical God: Líf refers to Thórr as war god in the Paralogue Heavenly Witness. Unsurprising considering her inspiration.
- Power Floats: She is seen floating in her animations.
- Shock and Awe: In the Mjölnir's Strike game mode, like her inspiration, she is shown to have control over lightning.
- Spell My Name with an "S": Her name is spelled as "Thórr", instead of "Thor" like in most media, being close to the Old Norse spelling "Þórr".
- Straight Man: She is this to Loki. In the intro of Røkkr Sieges, while Loki is messing around with the spirits of the dead to create the Røkkr, Thórr detects her schemes and is bound to duty to report about it to their superior, ending with Thórr stating to Loki to focus on their mission.
- Super Empowering: She's the reason why the young Altean heroes in "The Start of It All" are powered up.
- Theme Naming: Thor is the son of Odin and the god of thunder and lightning in Norse Mythology, known to wield the hammer Mjölnir.
- War God: She is proclaimed as a war god by both Líf and herself.
- You Gotta Have Blue Hair: Dark green, in this case.
The creator of everything, and Thórr and Loki's superior.
- The Ghost: Namedropped by Loki at the end of the intro of Røkkr Sieges, but doesn't appear in person.
- The Maker: Is stated by Loki to be the creator of everything in their world.
- One Steve Limit: Because "Odin" was already taken, he is instead called "Alfaðör", one of the many names of Odin in Norse Mythology.
- Theme Naming: "Alfaðör", or "Allfather", is one of the names of Odin, leader of the Aesir Gods of Norse Mythology.
- "Those of my world are no longer compelled to fight you or to invade the Askran Kingdom. But I choose to stay at the side of Princess Veronica. Next time we meet, I will defeat you."
A Hero from the World of Conquest. While most Heroes under the employ of the Emblian Empire are forced to serve them, he works with Veronica willingly and serves as a Recurring Boss in Book I.
Artist: Shigeki Maeshima (regular), Kumiko Suekane (Spring Festival), PenekoR (Nohrian Summer, Festival in Hoshido, Pirate's Pride)
Class: Sword Cavalier (regular), Lance Cavalier (Spring Festival), Axe Fighter (Nohrian Summer), Thief (Festival in Hoshido)
- Achilles' Heel: While his physical defense is incredible, his pitiful resistance makes it so that most mages and dragons will end him in short order.
- Adorkable: As his Nohrian Summer self, he allows himself to loosen up and sometimes does comically silly actions that one would not expect. He revealed to the summoner that he named his own floatie toy "Lilith". And in the Japanese version of the game, he will scream "Lilith!!!" in an agonized way if his HP reaches half or below, which is when his injured art is put on display, in which a torn-up Lilith floatie can be seen.
- Anti-Villain: Holds no ill will towards the heroes and is generally polite. He stays in Veronica's employ even when he's no longer bound by the contract because she reminds him of Corrin, and Xander genuinely wants to help her.
- Birds of a Feather: To Veronica, very possibly. He relates Veronica's loneliness to Corrin's, and it's known through his supports with Corrin in Fates that they do share the same issue of being lonely individuals and have helped each other out from it. Therefore, it's entirely possible for him to side with Veronica because he secretly identifies with her, in addition to the fact she reminded him of Corrin. The last two sentences of the following quote seem to allude to that idea:"We are bound by a contract with Princess Veronica. And yet I am also bound in another way by the deep loneliness I see in her eyes. She reminds me of one of my siblings who was once held captive in a joyless fortress. Perhaps you can understand why I could never oppose her. Or perhaps you cannot."
- The Bus Came Back: After appearing alongside Veronica in Book I Chapter 9-5, he would not show up again note until the last part of Book II Chapter 4. He is currently the only main-series Fire Emblem character who has made multiple appearances across the story.
- Cool Sword: He wields the weapon Siegfried, which in this game allows him to counterattack, even if they use ranged weapons.
- Counter-Attack: His sword Siegfried can make him counterattack enemies, even from ranged attackers.
- Curb-Stomp Battle: On the receiving end of one thanks to Surtr, albeit due to Surtr being invincible thanks to Múspellflame.
- Damage Reduction:
- He has Armored Blow as his default A skill, which gives him +6 Defense in combat if he initiates.
- In his Grand Hero Battle on Infernal and Abyssal difficulties, he has the A-skill Water Boost, which grants him +6 Resistance during combat if his HP is greater than or equal to the opponent's plus 3, and the special Aegis, which reduces damage by 50% if the opponent is 2 spaces away.
- Defeat Means Friendship: He was made available in a Grand Hero Battle on May 2nd, 2017.
- The Dragon: Acts as a high-ranking member of Veronica's group. He's the only character who chooses to stay by her side and support her. Even by Paralogue 10, he still fights for her, even calling out Seth for his perceived slights towards Veronica.
- Dressed to Plunder: He wears pirate's attire with Veronica, with them teaming up as a Harmonized hero. It isn't the first time for him to dress up as one.
- Everyone Has Standards: He is unwilling to participate when Surtr goes off to slaughter a random Askran village for giggles, and even threatens to fight him should he persist.
- Holiday Mode: Notably the first unit to have two seasonal variants—one for spring, and one for summer. He got a third seasonal variant in the Festival in Hoshido banner nearly a year after his summer variant.
- Horrible Judge of Character: Inverted. He's the only one besides the Masked Man who realizes that there's more to Veronica than meets the eye.
- Mighty Glacier: As a nod to his stats in his home game, Xander has a good defensive stat, capping at a impressive 37 defense when he's unbuffed and a decent attack of 32 before Siegfried is applied. His speed though is a bit on the low side, and can only reach over 31 with buffs and skills that increase his speed. His Siegfried's built-in Distant Counter makes him great at countering archers and dagger units due to his defense.
- Mr. Fanservice: His Nohrian Summer outfit shows off just how nice his body is.
- Mythology Gag: Him wearing pirate wear alongside Harmonized Pirate Veronica in the Pirate's Pride banner is not something new, as he wore a nearly identical outfit in the Nohrian Festival of Bonds DLC for Fates, which suffered from No Export for You for the English release.
- Non-Player Character: He's the only royal sibling from Fates who was unobtainable and unplayable at launch. Funnily enough, his Spring Festival variation came out before his normal self.
- Not Brainwashed: He serves Veronica because he wants to, not because of the contract. It's unknown if anyone else under the contract in the World of Conquest feels the same.
- Pre-Mortem One-Liner:"Right where I want you!"
"You're going home, in pieces!"
"Down on your knees!"
- Promoted to Playable: Xander started off as an NPC, but became obtainable through his Grand Hero Battle (since May 2017).
- Recurring Boss: He's fought once during the prologue, twice during Chapter 2, and once during the final battle of Chapter 9. He also has his own Grand Hero Battle, and his seasonal variants are fought in Paralogues 4, 9, and 23.
- Standard Status Effects: In his Grand Hero Battle on Infernal and Abyssal modes, he has Panic Ploy 3 as his C skill, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 70 HP on Infernal and 84 HP on Abyssal, and your units start in a narrow hallway south of him, Panic Ploy is guaranteed to fire off every turn.
- Status Buff: He has Spur Def 3 as his default C skill, where he gives all adjacent allies +4 Defense during combat.
- Walking Shirtless Scene: In his Summer outfit, he wears only swim trunks.
- Weapon of Choice: Like in his home game, he wields his signature sword Siegfried, which has Distant Counter built in.
- What Happened to the Mouse?: After being wounded and nearly killed by Surtr in Book Two, Xander vanishes from the story entirely and has not been mentioned since. His once appearance so far since was in Book Four, but that was a fake Xander made to stop the heroes. Veronica doesn't mention him either.
- The Worf Effect: He eventually opposes Surtr to protect Veronica from being forced to Múspell to be sacrificed, with predictable results.
- "It was a simple plan. With everybody distracted by the battle, my job was to stab the Summoner. But after speaking with you... I can't do it."
A young woman with a knack for magic, originating from the World of Mystery Renewed. She's actually an assassin named Reese who's been hired to take out the Order of Heroes, though she backs out after being moved by Sharena's loyalty.
Class: Red Mage
- Apologetic Attacker: One of her Special Skill quotes has her apologizing to her opponent.
- The Atoner: One of Katarina's Castle lines has her pondering how to atone for something she did in the past. It's not clear if she's referring to her actions in New Mystery of the Emblem (where she deceived Kris and tried to kill Marth) or Heroes (where she deceives Sharena and tries to kill the summoner).
- Because You Were Nice to Me: Katarina only pretends to be Sharena's friend to get close to the Summoner and kill them. However, hearing Sharena call her a friend moves Katarina, and she ends up warning the Order about the final ambush.
- Damage-Increasing Debuff: She has Atk Ploy as her default C skill, which inflicts -5 Atk on opponents in cardinal directions of her if they have Resistance lower than hers at the start of her turn. The Skill refinement for Reese's Tome also inflicts -4 Spd/Res with the same conditions as Atk Ploy.
- False Friend: Katarina pretends to be Sharena's friend as part of her assassination job. She eventually becomes her friend for real.
- Playing with Fire: She's a Red Mage that comes with Fire and Elfire, and her exclusive Reese's Tome engulfs her target in giant purple flames.
- The Power of Friendship: Both Rauðrowl and Reese's Tome grant her an in-combat Status Buff when she's adjacent to an ally. The Status Buff gets stronger the more allies she has adjacent to her.
- Pre-Mortem One-Liner:"I will defeat you!"
"It's time to end this!"
"Sorry to do this..."
"I've come to finish you."
- Spell Book: She wields a Rauðrowl tome, and with update 2.7.0, Reese's Tome, which both give her +2 Atk/Spd/Def/Res during combat for every adjacent ally.
- Squishy Wizard: Katarina is a magic-user with high or above-average Attack, Speed, and Resistance, but her HP is low and her Defense is horrible. Physical hits and post-2.0.0 dragon breaths will take her out easily.
- Weapon of Choice: Reese's Tome, which is essentially a Rauðrowl+ with 4 more Mt. However, it can also be refined to give it the effects of Spd Ploy 2 and Res Ploy 2 on top of that.
- "...This world is shrouded in despair... I must hurry. The future depends on it."
A mysterious swordsman from the World of Awakening who hides his face behind a mask and fights to avert the catastrophe heralded by the Tempest.
Artist: Maiponpon / Intelligence Systems (Regular), Yoneyama Mai (Summer Passing)
Class: Sword Fighter
- Alternate Self: To the primary playable Lucina. The Masked Marth who appears in the Tempest Trials is also one to the playable one as the playable Masked Marth has lines indicating she comes from after entering the time portal but before she arrives to save Lissa, while lines from the one in Tempest Trials show that she comes from after Awakening is finished.
- Bad Liar: Summer Young Tiki confronts him about his identity at the start of the Sweet Dreams Tempest Trials. Hilarity Ensues as he fumbles over his words, attempting to claim that he's the real "Mar-Mar" and rolling with Tiki's theory as to why he's wearing a mask. Tiki actually believes him in the end!
- Big Good: He's set up as this for everything dealing with the Tempest.
- Boring, but Practical: One of the biggest examples in Heroes. His base kit consists solely of the Falchion, he has no Assets or Flaws, and he is only available as a Tempest Trials reward. However, since he has been the reward nine times on five separate occasions, four of which were at 5* rarity, it is relatively easy to have him merged up to +3. In addition, since he has no inheritable skills other than a generic Silver Sword, there is no reason to fodder off his 4* versions, making it relatively simple to have him merged up to +8. Lastly, only 250 Heroic Grails are needed to summon 2 more of him to finally get him to +10, the merge limit. He even has a well-balanced stat spread that is compounded by either his Falchion's exclusive refine or the Sealed Falchion's effect.
- But Now I Must Go: According to his level 40 confession with the Summoner, the time will come where he will have to leave.
- Continuity Nod:
- After the end of the Reunited at Last Tempest Trials, he remarks that he visited Valentia some time ago—or, seeing as it is called "Valm" in his era, will in the future.
- After the Invisible Ties Tempest Trials, he says that he once tried to kill Robin. This happens after Chapter 21 in Awakening.
- After the Sweet Dreams Tempest Trials, he states that Summer Young Tiki and himself are still friends in the future, referencing his supports with Adult Tiki in Awakening.
- Cool Mask: Wears a mask shaped like a butterfly.
- Cool Sword: Wields the Falchion, more specifically the Parallel Falchion. He can also refine it to either heal him for 10 HP per second turn, or pick up the Sealed Falchion which gives him +5 Atk/Spd/Def/Res if he's not at 100% HP during combat, at the cost of no health regeneration from the normal Falchion.
- Critical Status Buff: Downplayed in regards to the "Critical Status" part, but if his Falchion is refined into the Sealed Falchion, he'll gain +5 to all his stats if he starts combat with less than full HP.
- Damage-Increasing Debuff: The Summer Harmonized variant has Spd/Def Snag, where if either the user or an ally uses a movement Assist skill, including their natural Assist skill Reposition, they inflict -6 Spd/Def to the nearest foes within 4 space of both the user and ally after movement.
- Damage Reduction: The Summer Harmonized variant's Summer Strikers, in addition to giving the user +5 Atk/Spd if they initiate combat, also reduces the foe's first attack by 75% if they initiate combat.
- Demoted to Extra: He's had far less appearances in the Tempest Trials in 2019, only showing up every two or three Trials.
- The Dividual: Masked Marth is paired up with Mia from Radiant Dawn as a Hamornized Hero, with Mia in the lead.
- Dramatic Unmask: His damaged art shows his mask split in half, a nod to when he was unmasked in Awakening.
- Glass Cannon: He's got good offensive stats with 34 Atk and 36 Spd, but an average 43 HP, below average 25 Def, and a low 19 Res. These stats also happen to be the exact same as Lucina's, which makes sense, as they are the same person.
- Healing Factor: The Falchion will heal every 10 HP at the start of every third turn in its base form, or every two turns if refined.
- Late-Arrival Spoiler: The game just stops short of outright saying it: "Marth" has the same stats, hair color, and outfit as Lucina. The damaged artwork has the mask breaking off as well. If that wasn't enough, "Marth" being a woman was also revealed with the Summer Passing banner in June 2020, more than 3 years after the release of Masked Marth.
- Magikarp Power: He starts out with no skills at all aside from his basic swords and Falchion. Making the most of him will require a lot of Skill Inheritance and SP grinding. However, giving him the skills needed to best utilize his excellent stats will be worth all the effort.
- Paper-Thin Disguise: Everyone Marth meets accepts who he is, with one exception. Camilla on two separate occasions has made it obvious she doesn't believe that "Marth" is a man. Her New Year's variant offers Marth a woman's kimono and her Hot Spring variant asks if the women's baths would be better for her instead of the men's.
- The Power of Friendship: What the Falchion's exclusive refine symbolizes as it increases all of Marth's stats when fighting next to somebody - and uses the same icon as a Bond skill.
- Pre-Mortem One-Liner:"I challenge my fate!"
"You will not stop me!"
"I say when it ends!"
"Hope will never die!"
- Screw Destiny: At the end of the Invisible Ties Tempest Trials, he says he and his comrades have the power to change fate - something his Skill activating quotes support.
- Status Buff:
- The Summer Harmonized variant's Harmonized Skill allows them to give all allies from Awakening and Radiant Dawn +4 Atk/Spd during combat whenever they activate it, and can activate it again every third turn.
- The Summer Harmonized variant have Swift Sparrow 3, where if the user initiates combat, they gain +6 Atk and +7 Spd during combat.
- The Summer Harmonized variant have Atk/Spd Gap, where at the start of the user's turn they give +5 Atk/Spd to the ally with the highest sum of Atk/Spd on the team, excluding the user.
- Weapon of Choice:
- His Regular variant has the Falchion from Awakening, which restores 10 HP to the user at the start of every 3 turns, counting the first, and can be refined to change it to restoring 10 HP at the start of every odd turn, as well as the option of the unique refine to allow the user to gain +4 Atk/Spd/Def/Res during combat if the user is adjacent to an ally.
- His Regular variant can also evolve his Falchion into the Sealed Falchion, where if the user is not at full HP at the start of combat, they gain +5 Atk/Spd/Def/Res during combat.
- The Summer Harmonized variant with Mia has Summer Strikers, which gives the user -1 special cooldown, -7 Def/Res to the foe and any other foe within 2 spaces of the target after combat if they attack, and if at the start of combat they have 25% HP or more and they initiate combat, they gain +5 Atk/Spd as well as reducing damage from the first attack of the foe by 75%.
- "Reality is harsh, and dreams are far more pleasant... I understand this. Believe me, I do. But you can't dream forever. Someday, the dream will end. It's time to open your eyes, Azura."
A mysterious songstress and dancer from Nohr of the World of Fates, who befriends Corrin while she was raised in Hoshido. Blunt, but caring and deeply wants companionship. She was drawn into the dream world of her younger self and aims to stop her from performing a fatal mistake with Loki. In late December 2018, she received a Legendary variant where she is a Legendary Hero of Water.
Artist: kaya8 (all versions except Resplendent), Kakage (Resplendent)
Class: Lance Fighter (regular), Axe Fighter (Performing Arts), Axe Flier (Happy New Year!), Green Mage (Adrift), Blue Flier (Legendary)
- Ascended Glitch: Her Legendary version's exclusive weapon was originally designed to activate before "-dance" skills, but a due to a bug the weapon's effect activating after "-dance" with support animations off, effectively spreading the stat bonus from "-dance" to other stats. The February 2019 update then made the glitched behavior standard with both animations on and off.
- Broken Bird: Adrift Azura was constantly abused in her youth while she was in Nohr, to the point that she thinks it was the norm for her to be mistreated whenever she meets someone; the only place she can feel safe and happy was in her dreams. Even when meeting the Summoner, she assumes that she will be mistreated like before.
- Badass Adorable: Young Azura is beyond adorable. Her also being a bit of a woobie combined with The Cutie and is often bullied makes her even more huggable.
- A Day in the Limelight: Paralogue 27 "Adrift" and the Tempest Trials+ "Before We Met..." is focused on both her present and younger self.
- Does Not Like Shoes: It wouldn't be Azura if she didn't barefoot her way through a battlefield. With the exception of her New Year's variant, where she wears tabi and sandals with her kimono, none of her other variants wear anything save an anklet - with her Legendary hero variant not even having that much.
- Extra Turn: All of her variants use Sing, which allows an ally to move again who do not have Dance or Sing equipped. Her Legendary variant has Grey Waves, which functions like Sing, and gives the target one additional movement if they're a flying or infantry ally.
- Fashionable Asymmetry: Both her regular and Performing Arts variant wear tights on their right leg, and on her regular variant, bears the right side of her waist on her gown.
- Fragile Speedster: She has high Speed, average Attack and Resistance, but below average HP and low Defense.
- Holiday Mode: Her New Year's variant wears a yukata and wields a Hagoita as an axe.
- I Just Want to Be Loved: While Adrift Azura usually remains distant and rejects any form of comfort from anyone, ultimately she just wants someone to take care of her and to be treated as if she belongs.
- Magical Barefooter: Azura is a powerful and capable songstress who can both hold her own in a fight and manipulate water. If her younger self is any indicator, Azura has gone barefoot all her life (save for a single seasonal variant).
- Making a Splash:
- Most of her special activation arts shows off water surrounding her as she attacks.
- The attack of Prayer Wheel summons a geyser of water underneath her opponent.
- My Future Self and Me:
- Paralogue 27 focuses on young Azura dreaming of a happy place, while present Azura wants her to snap out of it and face reality, knowing that she will be sad again, but will eventually meet people who really care for her and find happiness.
- The Tempest Trials+ "Before We Met..." have the both of them talk about stopping the Tempest, noting that any world that Adrift Azura wishes may be in there, but is afraid to fight it, letting the present Azura go in alone. Young Azura at the end assists her present self to stop the Tempest, concerned about her safety and wanting to listen to the rest of present Azura's story about Corrin.
- The Power of Friendship: Her Adrift variant uses Book of Shadows, which inflicts -4 Atk/Spd/Def/Res on the enemy during combat if she is next to an ally, implying her longing to be close to others. She also has Spd/Res Bond, which gives her +5 Spd/Res during combat if she fights next to an ally.
- Pre-Mortem One-Liner:"Time for your final bow."
"Now for a showstopper!"
"Let's cut this short."
- Rapunzel Hair: Her hair reaches her ankles, including her young variant.
- Status Buff:
- Her regular variant has Fortify Resistance, which gives all adjacent allies at the start of their turn +4 Resistance.
- Her Performing Arts variant has her axe Urðr, which grants +3 Atk/Spd/Def/Res to an ally she Sings to. She also has Drive Resistance, which gives all allies within 2 spaces of her +3 Resistance during combat.
- Her New Year's variant has Hone Fliers, which gives +6 Atk/Spd to all adjacent flying allies at the start of their turn. She also has Earth Dance, which grants +5 Defense to an ally she she Sings to, and her Hagoita weapon grants +2 in-combat Def/Res to all allies within 2 spaces of her.
- Her Adrift variant has Torrent Dance, which grants +5 Resistance to an ally she Sings to.
- Her Legendary variant has Atk Tactic, which gives all allies within 2 spaces of her +6 attack if they currently do not share more than one of the same movement type in the team, including Legendary Azura herself. She also has Prayer Wheel, which boosts Atk/Spd/Def/Res of allies she Dances or Sings on to match the highest stat boost they currently have, which synergies with her Atk Tactic.
- With her Legendary variant, if an ally has a Water Blessing during water season, she gives them +3 HP and +4 Res if they're on the battlefield, which can be stacked with other Legendary Heroes of Water, including copies of herself.
- Theme Naming: Urðr is one of the trio of Norns in Norse Mythology, the female rulers of fates of both the gods and men.
- The Unfought: Both her normal version and Adrift version are never fought in the main story or battles with randomly generated enemies like Tempest Trials and Forging Bonds. That being said, her Performing Arts and New Year's variations are fought in their respective Paralogues, and her Legendary variant is fought in her Legendary Hero Battle.
- Weapon of Choice:
- Her Performing Arts variant has Urðr, which grants +3 Atk/Spd/Def/Res to an ally she Sings to.
- Her Adrift variant has the Book of Shadows, which gives her +3 speed and inflicts -4 Atk/Spd/Def/Res on the enemy during combat if she is adjacent to an ally.
- Her Legendary variant has Prayer Wheel, which gives her +3 Spd and boosts Atk/Spd/Def/Res of allies she Sings on to match the highest stat boost they currently have. For example, if an ally have +6 Atk and +4 Spd, she gives them +6 Atk/Spd/Def/Res, overriding the +4.
- You Are Better Than You Think You Are: Before they say their final farewells at the end of the "Before We Met..." Tempest Trials+, present Azura states to her younger self that even though she cannot change the world now like one of her companions, she can change herself for the better and that she will one day be as strong as present self.
- You Gotta Have Blue Hair: Light blue in this case, befitting to her name.