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YMMV / Fire Emblem Heroes

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    A 
  • Abandon Shipping: The Mysterious Man/Veronica had a minor following early on, but almost completely collapsed when later chapters were released revealing that they are siblings.
  • Accidental Innuendo:
    • A non-sexual example: the name of each Book I chapter from 1 to 8 as well as Book I, Chapter 10 is based on the title of the game the chapter is based on, rather than the names of the games' settings. Chapter 7, based on The Blazing Blade, is called "World of Blazing." Cue stoner jokes.
    • When leveling up with 5 or 6 stat increases, the regular younger Shadow Dragon version of Tiki will say "What's going on? I feel all hot." Some fans laughed or cringed upon reading this, doubly so given Tiki's youthful appearance, as this line would not be out of place in a hentai manga.
    • Content from Genealogy of the Holy War and The Sacred Stones, two games in the series infamous for Incest Subtext (though in the former's case, it's very blatant), were not only released at the same time, but as a paralogue called "Family Bonds". This is even lampshaded in Eirika and Ephraim's dialogue.
    • One of Ephraim's lines has him gasp (in surprise) when Kiran talks to him, and then tells them "You startled me! You almost met the tip of my lance." His tone of voice while saying this does not help matters.
    • During the Spring Festival, Xander mentions he's eager to "brandish his carrot". His artwork doesn't really help matters, even though he is wielding a big carrot lance.
    • One of Love Abounds Hector's special activation quotes is a play on the classic saying "My heart is singin'!”, but it can be interpreted a very different way...
      My arm is singin'!
    • If Laevatein levels up in battle and gains five or six stat increases, she'll say "My body is burning... I like it." This quote by itself suits her as someone from Múspell, but can be interpreted as lewd much like the quote from Valentine's Hector above.
  • And You Thought It Would Fail: There were a lot of obstacles that Nintendo had faced before releasing the game, even in the US. While the Japanese were more welcome with mobile gachapon games, Americans were not as welcoming. Nintendo wasn't exactly known for continued mobile game supports either, and the game had to be a watered down version of mainline Fire Emblem games. Not to mention if they had planned to release non-English FE features, many casual fans wouldn't recognize the characters, while the older fans might not like the early rosters filled with mostly newer 3DS era characters. After taking notes of all those, Nintendo went ahead and released the game... and it turned out to be one of their greatest successes.
  • Angst? What Angst?:
    • The heroes you encounter in story mode are all... shockingly blasé about repeatedly being ripped from their home dimensions, becoming the contractual mind-slaves of multiple evil empires, and being forced to wreak the kind of destruction and misery upon the innocent that most of them devoted their lives to fighting in their original games. Most of them treat it like a minor inconvenience at worst.
    • This is quite jarring with Book II Chapter 7, where Surtr murders Fjorm's sister in front of the player and Leif's crew (who were the theme enemies for the chapter) is oddly sicced at you afterwards.
  • Annoying Video Game Helper: Downplayed with the TT difficulty recommendations. While it can thankfully be turned off, when it was first implemented in Tempest Trials+: Thunder's Fist, it frustrated many players thanks to the assistant invoking Damn You, Muscle Memory!, as players who automatically selected the top-scoring levels would accidentally play the much lower-rewarding Hard difficulty.
  • Anti-Climax Boss:
    • Julia, the boss of Tempest Trials: Genealogy of Light, is simply weak by Tempest Trials standards. Compared to her green mage predecessors (Veronica, with a set of optimised skills worthy of the Arena and the dubious honor of the ONLY boss in the game so far to use a Sacred Seal in the form of Quickened Pulse, and Sonya, who combines ridiculous offensive stats with Vantage, essentially preventing any mage or archer from finishing her off if she doesn't die in one shot), her kit is extremely underwhelming and contains poor skill selections that don't synergise. She simply relies on pure stat inflation to win fights — a trick that she performs poorly at that, as even Arvis, a 1.2x bonus unit widely available due to being a F2P unit obtained through an event battle, can handily and consistently win a 1v1 duel with her. Her map is also designed such that the enemies are forced to trickle one by one into the player team's starting positions to attack, limiting their choices and making it easy for the player to handle the enemies one by one. However, the developers seem to have realised this by the time the seventh Tempest Trials rolled around, as its boss (Brave Ike) can fall into That One Boss territory.
    • Right after Brave Ike, we get Male Robin for the eighth and Christmas-themed Tempest Trials: A Gift of Peace. He shares many of the shortfalls of Julia (poor nonsynergistic kitnote , stat inflation that hardly benefits him), which in his case is exacerbated by each and every 1.4x bonus unit being able to comfortably resist his attacks even on the hardest (Lunatic 7) setting, then proceed to kill him on the player phase. Even then, his inflated ATK is still so poor that most green units with even just moderate RES (at least 25) can easily take little to no damage from him with aid of the common Triangle Adept skill. Unlike Julia, this is mitigated slightly in his favor by his chokepoint-heavy map, which forces the player to selectively choose units that will initiate or bait him and/or his Elite Mooks.
    • Surtr's final confrontation in Book II Chapter 13 is surprisingly anticlimactic compared to previous battles he was in. He himself doesn't have any special set-ups, even at the highest difficulty, and he doesn't even have any armored units to support him (compared to a previous battle such as Chapter 4-5, where an Armor March unit accompanied him). It's worth mentioning that the hardest enemy on the map is perhaps Flora of all people (which is funny considering she's the chapter icon). That's because not only will she most probably kill mages, she'll also catch units with Distant Counter builds off guard (which are generally good counters for Dagger units), so one would have to think twice before getting at her.
  • Author's Saving Throw:
    • Because Fire Emblem Heroes receives regular updates and patches, the developers are receptive to feedback and often make changes based on it. Whether it's new units or game modes, buffs to older units, and quality-of-life changes, it's generally received favorably. Notable examples include the reducing or outright removal of stamina costs in certain areas, the creation of Skill Inheritance and Weapon Refinement as gameplay features, the purging of the 5* summoning pool of units who rightfully were outdated in being in it, and the ability to promote units without having to reach level 20 are some of the most welcomed changes in the games release so far.
    • One of the criticized parts of the plot of Fire Emblem Fates was the total lack of worldbuilding and context for the game's conflict. The "Festival in Hoshido" paralogue gives Hoshido and Nohr a little backstory; the two countries were founded by the Dawn and Dusk Dragons, and their eternal rivalry began when the dragons came into conflict.
    • Ever since the first few free units were distributed (whether from Grand Hero Battles or Tempest Trials), many free-to-players have complained about harder difficulties being over-reliant on units with many merges. These same players tended to have units that didn't have many merges, or units without merges altogether. The 2.11.0 update alleviated this by introducing the new in-game currency Heroic Grails, which can be used to summon past Grand Hero Battle and Tempest Trials reward units. This gave players the opportunity to max merge their favorite free units, and have extra fodder to boot since players can summon every unit available via Heroic Grails up to 20 times.
    • A small but worthy mention is that Surtr was removed as a random enemy faced in Tempest Trials/Training Towers/Forging Bonds, something the community was incredibly happy to hear since Surtr was such a Game-Breaker that in single player content, he could wipe out teams when the player had no way of knowing he'd be there.
    • After the upset of the removal of pre-Book II 5*-exclusive Heroes from new hero banners in April 2019, the June 2019 FEH Channel announced Revival Banners, where 3 of those heroes will be the focus for a week, changing out each week, and have them be 4% focus and 2% off-focus, instead of the 3%-3% the regular banners have.
  • Awesome Art: Even though the character artwork is drawn by various artists, pretty much all of them are very well-designed. Even Arthur, who gets an unorthodox comicbook art style like that of Codename STEAM, looks even more heroic in his style.

    B 
  • Badass Decay: Takumi has suffered this throughout the life of the game. He started as a Game-Breaker thanks to his innate Close Counter skill and solid statline, then fell off as more powerful archers like Bridal Cordelia and Brave Lyn were introduced, and was finally reduced to a Starter Mon as of version 2.5.0.
  • Big-Lipped Alligator Moment: Xander briefly appears in the first level of Paralogue 10 with zero explanation, lectures Seth about his allegiance to Veronica, and disappears as quickly as he popped up, never to be seen in another level in that paralogue.
  • Breather Boss: In the first Illusory Dungeon, floors 76-80 contain a boss fight against Fae...who will go down in 4 hits even if you set yourself to the highest difficulty. However, after beating her, Sophia - the REAL boss - challenges you to an actual harder tap battle. This is a common trend in the 76-80 bosses in Tap Battle, where almost everyone fought has been a Bait and Switch, including Sharena, Caeda, Summer Tana, Arthur, and Bartre.
  • Breather Level:
    • With the arrival of skill inheritance, the Grand Hero Battle against Michalis was significantly easier than previous maps. It helped that there was an early bird event that gave everyone a few extra days to prepare if they couldn't complete it in the 45 minutes it was open. The main gimmicks of the map revolve around Michalis' flying flunkies, which provide him substantial buffs thanks to their Fortify Fliers passive. Eliminating them makes Michalis himself much easier, but trying to draw them out can be problematic since they also have Draw Back. If you give them the first attack, Michalis will move in himself and finish off whoever you used as bait. This forced players to either preemptively eliminate one of the fliers, or bypass them entirely and focus on the ground units first. Opting for the latter ruins Michalis' formation, making the rest of the map relatively easy pickings. It should be noted that Michalis himself has Iote's Shield, which neutralizes his inherent weakness to anti-flier weapons. However, he still has incredibly low Resistance, making him easy pickings for practically any mage.
    • Zephiel's Grand Hero Battle is arguably the easiest out of all the Grand Hero Battles. The map contains two mages, two knights, and Zephiel himself. Their formation makes it very easy for your own mages to bait out the enemy mages and kill them before they can do the same to your mages. In addition, since all the other enemies are knights (Who have 1 MOV), you could attack them from a distance and be able to move out of the way with a Dancer or an assist skill. The knights can also be easily locked into a Draw Back loop that prevents them from boxing in your party, further taking the edge off of the difficulty.
    • Lloyd's Grand Hero Battle. The enemies' placement and skills allow you to fight them one at a time, and there's a convenient chokepoint to prevent yourself from being overwhelmed as long as you take out the flier with either a decent bowman or a powerful flier of your own. The Lance Cavalier also has a tendency to use his Reposition skill, which inadvertently helps you by putting some distance between your team and whoever they Reposition, further stopping you from getting overwhelmed.
    • Linus's Grand Hero Battle is a sad joke. Due to the way the level is set up, Fjorm can easily demolish the two guys on the left with no trouble, allowing you to take on the other foes one or two at a time. Linus himself doesn't have the offensive prowess to pose a real threat to a decent swordsman, and he ultimately makes just as disappointing of a showing as his older brother.
    • Jamke's Grand Hero Battle certainly fits the mold, having succeeded the introduction of Abyssal-difficulty Legendary Hero Battles and other recent Grand Hero Battles with craftily placed enemy reinforcements (e.g. Walhart). Jamke's battle can get tricky mostly due to the fact that there are a lot of woods, making it hard for cavaliers to traverse. However, a well optimized flier or armor team can easily cut through. Even the Infernal variant is easier than that of some other Grand Hero Battles, as it only adds a Sword Cavalier with an Armorslayer. The only real threats to the player are Jamke himself, who always starts with Astra ready to fire off no matter the difficulty, and the Axe Knight with Bold Fighter.
    • Compared to other Legendary Hero Battles, and somewhat ironically given her Game-Breaker status, Legendary Azura's LHB is far less brutal than any of the ones that preceded it. The intended gimmick of the map was for Azura's ally units to take advantage of her powerful refreshing and buffing skills to swarm you, but to achieve this means Azura starts in a rather easy-to-reach position, making it possible to take her down on the first turn. If you pull this off and Azura's assailant survives the enemy phase, the rest of the map is just a long line of cannon fodder.
    • Naesala's Grand Hero Battle. The middle of the map has a very convenient chokepoint for any bulky unit to take advantage of (especially red Distant/Close Counter units like Legendary Ike), and the fliers who try to circumvent you on the left side (including Naesala himself) can be shot down by any halfway decent archer with a Brave Bow (ex. Gordin). What makes this even more laughable is that Naesala is seated right next to a Blue Cavalier, making it so he can't utilize his full beast potential on the first turn.
    • While not a level, the GHB Elite 2 quests involve you using heroes with specific blessings conferred to them rather than heroes with specific movement types. The fact that you can just give the team you used to clear a specific GHB the corresponding blessings rather than completely change your team composition makes these quests far easier than the first ones. It helps that blessings have been somewhat generously given out, as well as the fact that these quests only require a Lunatic clear rather than an Infernal clear like the first set of GHB Elite quests.
    • The enemy placement in the final map of Tempest Trials+: Heating Things Up affords the player a lot of breathing room. A mage can snipe the armor before they can do a thing, and have an ally move them out of the cavalry enemy's path. The ranged infantry at the far right can be baited by whoever can tank them, and the aforementioned cavalry as well as Hot Springs Sakura and the other flier are far enough from the player's units that the player doesn't have to worry about them too much. This is especially notable with Sakura and the other flier, who are tucked all the way at the back of the map. Sakura is even impeded by a wall in the form of a pile of buckets, whereas the only thing in the other flier's path is a tree, which they can easily traverse over.
    • Duma's Mythic Hero Battle would be a much, much harder map if it weren't subject to a terminal case of A.I. Breaker. Your units start out separated by a breakable wall, but if you run fliers and have some movement tech, you can ignore the wall entirely by flying around it. Enemies will only attack breakable objects if they are along the path to your units - but only if a path exists, and according to the AI leaving the wall intact means there is no path for land-based units, even if they could make one by breaking the wall, which they won't do if it isn't in attack range. Duma and his land-bound friends on the other side will just not move because they have no obvious route to your units, letting you take your time with your side of the map. Even better is that most of the enemies on the non-Duma side are fliers, of which only one has Iote's Shield (and it's the Squishy Wizard to boot), so a sufficiently powerful Bow unit trivializes the legion of Fáfnirs that provide most of the map's difficulty.
    • Legendary Alm joins the table of Game-Breaker Legendary/Mythic Heroes that have easy battles. While Alm is really strong on player phase, this comes at the cost of his allies being subpar; compared to the Cleric with the Panic staff (refined for Dazzling Staff in Abyssal) and Alm himself, none of the other enemies are remotely as threatening. As long as you stay out of their range (or just KO them immediately, though this is easier said than done for Alm) and don't get blindsided, this map is simple enough.
    • Legendary Eliwood looks very intimidating at first, having skills that grant Bonus Doubler and several +6 stat buffs to whichever ally has the highest Atk, and with many of his allies being tied for the highest Atk, they all get the buffs. This sounds really scary until you realize that this means they are all very vulnerable to the Panic debuff, which flips their positive buffs into negative ones and negates the Bonus Doubler buff as a result. A healer with Dazzling Panic and a competent super-tank to defend them makes the deluge of enemies far easier to handle than some previous LHB maps - just watch out for Eliwood himself, who has a Blazing Flame AOE special pre-charged on higher difficulties. This is unfortunately rendered moot if you don't have a competent super-tank, which causes Eliwood to take a headlong dive into That One Boss territory.
    • Sothis is a sharp drop in general difficulty compared to previous Legendary/Mythic fights. Her attempted game plan is to pin you between her starting allies and a pair of Knights that spawn on your starting point on Turn 2, which both have Armor March, Wary Fighter and an Armorsmasher and Brave Axe respectively. Trouble is, her starting allies aren't too tough on their own, and Sothis' surprise Turn 1 Sirius isn't all that impressive if Wrath isn't up. It's entirely possible to park your best tank at the foot of Sothis' throne and beat back all of the enemies at once, even on Abyssal where such a strategy would usually be suicide.
    • Thrasir's Mythic Hero Battle is shockingly easy due to how her map works. Her reinforcements do not spawn on their own, but instead are pre-determined by which of her starting allies you kill, whom do not start out aggressive when beginning the map. This is a departure from previous L/MHB maps where the enemies approach you immediately and the reinforcements are determined by the turn number, so in this case you have a chance to move around the map and prepare an attack plan. As for Thrasir herself, she actually ends up somewhat easier on Abyssal: her Thief ally on lower difficulties had higher Spd than her, so she couldn't be nerfed with the Chill Spd skill, but on Abyssal their Spd stat is tied and they can both be debuffed at the same time. Thrasir is also incredibly frail versus physical damage, so you likely won't have to hit her more than twice.
    • MANY recent Bound Hero Battles have been shown to be quite easy to take on as long as you have a well set-up team with you, especially compared to the Legendary/Mythic Hero battles (which have Abyssal difficulty while the Bound Hero Battles are still all Infernal level). In particular, almost all of them have no reinforcements meaning you don't have to worry about getting sidelined.
  • Broken Base:
    • The Voting Gauntlet has proven to be divisive since its introduction. Even on the very concept the fans are divided between those who enjoy it and find it entertaining, and those who hate it for being a "glorified popularity contest" where the winner has long been decided based on how big their fanbase is, leading to what many consider unfair matchups (ex. Lucina vs Sharena). On the gameplay side, there are detractors who accuse the people that encourage picking unpopular heroes solely so that they can rack up more points and get better rewards. To which the fans retort that this mechanic at least gives an incentive to fight for your favorite character and still be rewarded even if you aren't in the winning team. Then the devs introduced various features to the event in order to enhance it and address the most common complaints. Most notably by introducing a score multiplier for the currently losing team that increases over time, allowing them to even the odds and have a chance to win even if the popularity difference should make it an obvious win for the opposing team. But then people started abusing the mechanic through Gameplay Derailment to snipe victories from their opponent by suddenly coming back and getting ahead of the opponent right before the round closed (ex. Gaius vs Leo, Lyn vs Camilla, Olwen vs Ishtar). Obviously, one side is calling out the other for depriving the event of meaning and ask for the comeback mechanic to be fixed while the other side claims they're only playing strategically and the opponent team should have done the same. And then there are those who don't like the luck-based variables revolving everything that can lead to subpar individual performances, while others love the unpredictability. Unlike the Tempest Trials, where the dev team managed to successfully address the complaints with each new iteration, the Voting Gauntlet is still heavily criticized as of now.
    • The seasonal paralogue banners that portray characters, most of them already in Heroes, in alternate outfits has caused a major divide between fans and detractors. Some enjoy seeing their favorite characters dressed up, especially since several of these banners are a direct Mythology Gag to DLC in Awakening and Fates. Many others, including detractors of the latter two games, feel that those banners overly focus on them, dislike the fanservice, and/or would rather have new characters introduced to Heroes. There is a third camp who like the idea of seeing their favorite characters receive seasonal alts but believe that Awakening and Fates receive too much focus. Fortunately for these fellows, starting from the 2018 seasonal banners, there's generally less focus on Awakening and Fates characters.
    • Non-seasonal banners that add permanent variants of existing characters to the summoning pool. It started when the Sacred Memories banner added Sacred Eirika, creating a divide between fans and detractors. Some enjoy the opportunity for characters to show off alternate builds, especially if they're known for more than one weapon type in their game, have an alternate form or class that's as iconic as the form in the game, or their vanilla unit is lackluster. Others feel like it's too early to start focusing on alts, citing the number of fan favorites still absent in Heroes, and would prefer if non-seasonal banners would stick to only adding new characters to the game. Then there are those who like the idea of variant units, but finds the way the game has been handling them to be poor, such as releasing a fifth Lyn while other popular units either have no variant or only one variant. Even more so with the Adrift banner, where every featured unit (even the Tempest Trials unit, Azura) except Mikoto has had at least 2 other alts.
    • Units that can only be obtained for free, such as the ones from Grand Hero Battles and the Tempest Trials. While many fans like getting free units, others dislike them because they often have lackluster skills and stats. Even the ones that are really good, like the Black Knight, are held back because they always have neutral IVs and very limited merges, meaning they can't optimize their stats and fall behind regular units that can be merged to +10. This gets even more heated if the free unit is a really popular character, as you either have fans that are glad to get their favorite character for free, or fans that are disappointed that their favorite character is weak. Fortunately, the limited merges was resolved when Heroic Grails were introduced.
    • Legendary and Mythic Hero banners. Half the fandom really likes the fact that they remove all but the specific 5*'s, meaning that compared to any other banner, players have a better chance at getting unique or special heroes that are rare or highly sought after for skills or use. Also, the addition of the new Legendary/Mythic Hero means the player can get a special variant hero that can help players create special teams based around the Legendary/Mythic elemental effect, so many people find them to be the best way to spend orbs and often will save up for them. The other half despises Legendary/Mythic banners because their 5* pool is significantly smallernote , meaning the increased percentage rate to get a new 5* is debatably worse than a normal banner, causing many to waste time and money pulling and getting nothing. It doesn't help that, with the exception of Fjorm, Legendary Ike, and Eir, you cannot get the Legendary/Mythic Heroes without pulling. At the end of the day, the debate focuses on if the banners are fair to players, or a bait for money that are not worth investing in.
    • Armored units announced in seasonal banners. Some people really like them and consider them formidablenote  and sometimes adorable. Others just like the fact that their favorite units have an alt, especially if the unit is from a game that hasn't gotten an alt in a while. Then there's a group who feel like it's just going to add to common Arena enemies, not helped by them often being the leading causes of Power Creep. And lastly, there is a fourth camp who feels like they aren't even appropriately dressed as armored units, especially in the case of Kageronote , Tharjanote , Dorcas note , Felicia, Flora, and Lukasnote . The fact that three of the four units announced in the "The Land's Bounty" banner are armored doesn't really help the fanbase either.
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    C 
  • Catharsis Factor:
    • It can be very satisfying to kill villains with the heroes that they wronged in their home games, or to finish off hated characters with beloved ones. Or, depending on your taste, vice versa.
    • Arvis' Grand Hero Battle is the closest thing you can get to having control of the extremely tragic Battle of Belhalla and possibly averting it by beating Arvis, something that many fans wished to happen. It's possible to have Sigurd be the one to defeat him, too! How's that for revenge? Not only that, you can also bring Deirdre and have her fight against Arvis for a change.note 
      • Additionally, in the "Fated Battles" Voting Gauntlet, Sigurd trounced Arvis in his first round. Lots of Sigurd fans were jumping for joy at the fact that Sigurd won against Arvis for once.
    • Book II Chapter 10 gives us the sweet, sweet satisfaction of emptying Surtr's health bar. Bonus points if you do it with Brave/Spring Veronica, Thrasir, Xander, Fjorm, Gunnthrá, Ylgr, Hríd, or any fire mage. Although it doesn't stick canonically at this point, you get to do him in for real in Book II Chapter 13.
      • Better yet, as of the Generals of Múspell banner, you can add Laegjarn, Laevatein, and Helbindi to the list of characters who can kill him. Revenge is a dish Best Served Cold indeed.
      • And just for kicks, with the Brave Redux banner, you can have Loki kill Surtr.
      • If you still feel like being cheeky, with the Fire and Ice banner, you can kill Surtr using Surtr himself.
      • During the Nifl vs. Muspell voting gauntlet, it's pretty satisfying to see Nifl gain the upper hand against Múspell for once, with all four Nifl royals making it to the second round. Especially satisfying was Fjorm's victory against Surtr and eventually winning the Gauntlet, which she deserves after everything she's been through.
  • Complacent Gaming Syndrome:
    • Many players will "reroll" (that is, uninstall and reinstall the game, or erase just the game data if playing on Android) until they summon the characters they want with their free 15 orbs. This is generally done to get one of the better units so that the player has a powerful unit to start off with right away.
    • When it comes for unit builds, people sometimes resort to the same but tried and true skills to inherit on certain units:
      • For the first few weeks of the Skill Inheritance metagame, the skill Fury dominated the A skill slot due to the interaction between the skill and the Base Stats weighting in the Arena. Slapping the skill on your unit increases the unit stats by 12 which increases the scoring of an Arena run by a significant amount. This trend has died down following the change to the Arena scoring system, but it is still considered one of the best A slot skills out there purely for being an extremely well-rounded skill, and later gained a resurgence with the release of Fury 4.
      • Units with Distant Counter often run Vantage as well. Such a unit would need to be dispatched in a single round, otherwise they will be able to strike first, letting them get the jump on their foes. They would also fear no range thanks to Distant Counter.
      • Units with Mighty Glacier stats would either go for a defensive build run Distant Counter or Close Counter from either their weapons or A-skill, a Breath skill in their A-skill if they have a Distant Counter weapon, and either Vengeful Fighter or Quick Riposte as their B-Skill, just to guarantee their follow-up attacks and make maximum use of their bulk and attack, or for an offensive build inherit a Brave Weapon, Death Blow 3/4 for their A-skill, Bold Fighter or a weapon-breaker skill for B-Skills, to make maximum use of their high attack.
      • For the longest time, Moonbowth is the go-to skill for specials for Glass Cannons, due to its low cooldown of only 2, and thus, unlike Reprisal and Glimmer, the latter which had 3 cooldown until 2.0.0, is very reliable in dealing damage and activating on a short cooldown. It wasn't until update 2.0.0 that the cooldown of many specials were lowered by 1, including Glimmer, that players now have to choose either Glimmer or Moonbow as their preferred special for those units, or the more rare Ruptured Sky for those who can inherit it.
      • The most commonly used Assist that units will have is Reposition thanks to its versatility. It can be used to get an ally out of danger, or it can be used to help propel an ally into the fray. With the Hero's Path quests giving a free Barst (who has Reposition), and one such quest instructing the player to inherit a skill, it's clear that even the devs acknowledge how popular and well used this Assist is.
    • Many healing Assist Skills got hit with this on both sides before and after update 2.0.0 was released:
      • Before update 2.0.0, despite giving +1 special cooldown, Rehabilitate was the best healing assist skill in the game due to outclassing the other healing assist skills, which either only had a fixed healing number, such as Recover only healing 15 HP and Physic only recovering 8, or Martyr required the healer to be badly damaged to recover more. It allowed HP recovered by +2 for every HP missing under 50%, +7 healedexample , so a unit being at 7 HP or less remaining would mean they will get fully healed with Rehabilitate.
      • With update 2.0.0, many of the healing special receive Balance Buffs, one being removing the +1 special cooldown, so players went with Recover+, Physic+, and the later released Restore+, while Rehabilitate+ wasn't used as much. The reason for the shift is that how much HP is recovered is now based on half of the user's Atk stat, but it didn't scale well with Rehabilitate+. Recover+ uses 50% of the user Atk, rounded down, +10, with a minimum of 15 HP healed, while Physic+ and Restore+ only uses 50% of the user's Atk, with a minimum 8 HP healed, and Physic+ has a range of 2 and Restore+ removing all debuffs and negative statuses on the target, so all three of them are more reliable when healing, even at the middle ranges of an ally's remaining HPexample . Meanwhile, Rehabilitate+ has the same +2 recovered per HP missing under 50%, but uses 50% of the user's Atk, rounded down, -10, with a minimum of 7, and uses that as the base healingexample , and as a result, while serviceable, Rehabilitate+ wasn't used as much.
    • Full armor teams, also known as "Armor Emblem", is another popular type of team to run, especially in Arena. While more difficult to obtain due to many strong armor units being 5* exclusive (such as Hector, Amelia, Male Grima, Hardin, and Zelgius, to name a few), those who get them and build them up into a team will see their score in Arena shoot up due to their high BSTnote . Also, due to their usually high bulk, they'll easily shrug off damage normally lethal to other unit movement types. As such, expect to seem them a lot in high tier Arena teams, especially if an armored unit is a bonus unit.
    • In Aether Raids:
      • When it comes to building your defenses in Aether Raids, the Spring Breeze map is the most picked map. The maps has 4 wall tiles (which blocks all movement types), which the other maps do not have, allowing players to build a choke point with all their buildings while also making it tedious to flank defense units with the 7 turn limit. Spring Breeze was so rampant that the developers nerfed it by replacing two of the walls with breakable ones. Even with the nerf, alongside Abandoned Castle and Snowdust, it was one of the most used maps due to still creating choke points in all of them with the Fortress placements in specific tiles near the unbreakable walls, so, including the two other maps mentioned, it was nerfed again in update 3.6.0, where the bottom right wall was made breakable as well.
      • Aether Raid Defense teams will almost certainly run dancers, any Game-Breaker ranged cavalry, and/or armored units with Wary Fighter and high defenses to either eliminate at least one foe or stall to gain victory by running out the turn limit.
      • If not attempting to stall, Aether Raid Defense teams will instead pour all of their effort and support into one or two monster units, solely to get at least one KO so the defending team loses less Lift. Especially common examples include Ophelia with Hardy Bearing to immediately obliterate someone with a powerful Area of Effect Special (and their Vantage passives), Tibarn with Heavy Blade, Galeforce and Pass to oneshot someone in the attacker's backline, with supports like Legendary Azura with her busted support kit to refresh the beast unit so most debuffs are neutralized when trying to tank them and Aversa with her Aversa's Night to inflict Panic and -3 Atk/Spd/Def/Res to punish and debuff foes who bunch up together and have at least 3 less HP than her.
  • Complete Monster: Surtr, the pyromaniac King of Múspell, expresses a lust for carnage and domination. He begins Book II by invading the Kingdom of Nifl, and caps off the conquest by burning Fjorm's mother alive before her eyes. To oppose the Order of Heroes, Surtr forms an alliance with the Embla Empire, but quickly reveals his intent to burn the young Princess Veronica alive slowly and painfully in the Rite of Flames. Surtr tries to force an early surrender from Prince Alfonse by forcing the Order to choose between their lives and an innocent Askran village. Later, when Fjorm's older sister Gunnthrá enlists the help of the Summoner and the Order to cull Surtr's invulnerable Múspellflame, he finds Gunnthrá and proceeds to incinerate her in front of Fjorm, mocking the girl all the while. Showing no regard to even his own people, Surtr kept the village of his top soldier Helbindi, including his younger sister Menja, under the threat of a fiery death should he fail, a fate which unfortunately comes to pass. His boundless cruelty even extends to his daughters, who are treated as expendable tools he expects to obey his will and take every punishment for failure. Eventually betraying Veronica and even kidnapping the youngest princess of Nifl, Ylgr, Surtr plans to have them sacrificed to sustain his immortality. A sadistic and heartless excuse of a tyrant, Surtr provides no reason for his senseless and disgusting evil other than it being the blood right of a king.
  • Crack Pairing: The Support system heavily implies that the characters get married at S-rank (their faces blushing appears to reinforce this), regardless of gender and their relationship in their home game. This means players can make all kinds of bizarre pairings, like pairing up characters with their mortal enemies, their siblings, parents with their children, or even an alternate version of themselves. This may have inspired some fans to create somewhat disturbing fanfiction that may or may not make you cringe.
  • Crosses the Line Twice: One of Halloween Henry's voiced lines is “Dying is just a costume change, and I can’t wait to be a ghost!”. In other words, Intelligent Systems slipped a suicide joke into their mobile game. It gets even more morbid when you take a look at Henry's solo ending in Awakening, where he is implied to commit suicide...
  • Crossover Ship:
    • The trailer showed Lucina and Xander as Back-to-Back Badasses. Needless to say, some people have started to ship them...
    • People began jokingly shipping all of the top ten from the Choose Your Heroes poll with their opposite gender counterparts because of the calendar pages they share (albeit, they ended up getting two different wallpapers), with the ones that have gotten the most attention being Roy/Lucina (which also already had some traction from the Super Smash Bros. fandom) and Hector/Tharja.
    • Brave Lyn seems to be paired very often. Having her in 9 of the Top 20 pairings for Ally Support, and both regular and Brave Lyn are two of the top 20 characters for Summoner Support. It doesn't help that Lyn herself was a Launcher of a Thousand Ships in the fandom since her debut.
    • Ephraim/Chrom, both in the platonic and pure shipping sense, absolutely exploded in popularity during their heated match, which as stated several times in this page, is widely agreed to have been the best round in the March 2017 Voting Gauntlet.
    • The support system encourages the player to make their own pairings. Some inter-universe ships, like Reinhardt/Xander, became popular immediately after its launch because of excellent gameplay synergy.

    D 
  • Darkness-Induced Audience Apathy: The increasingly Darker and Edgier tone of Book II has begun turning quite a few players off. Gunnthrá's shockingly brutal death was the first major complaint in this regard, but this feeling really started to set in after Chapter 10, where the heroes manage to accomplish exactly nothing despite how far they've come, all their efforts are rendered completely pointless, and Surtr is now stronger than ever and has Complete Immortality. While this is alleviated with the reveal that the immortality can be turned off if cut off from the source, the apathy has already been well-spread within the fans.
  • Demonic Spiders: Several units and skills can greatly increase the difficulty of a map when present. Most notably, some of the tougher Grand Hero Battles and Bound Hero Battles utilize one or more of these.
    • In general:
      • Enemy refreshers. They can give a second turn to one of their allies, so the player would have to account for unit moving again, which can potentially catch a player off guard as the enemy would now be much closer than anticipated.
      • Enemies with Distant Counter, often built into their weapon. The player can often rely on ranged units to dispatch melee units without much retaliation. However, unless they can one-shot them, they will now have to face a counterattack, which can potentially be dangerous to the player's unit.
      • Enemies with enhanced mobility skills. This includes skills like Wings of Mercy, Armor March, Flier Formation, and Guidance. This can completely blindside the player as an enemy unit suddenly moves further ahead than they should to get the jump on one of the player's units.
      • Enemies with Vantage, who will strike first if they are weakened. More often than not, this requires the player's units to one round their opposition, otherwise an opposing unit with Vantage would be able to strike first. This is an especially dangerous prospect if they have Distant Counter and/or a Special ready to unleash on their foes.
      • Enemies with skills or weapons that prevent their enemies from counterattacking can make maps quite stressful. Units like Faye or Roderick have Firesweep weapons, so the player cannot bait them out, which can potentially cost them time if they're encountered in the Tempest Trials. Faye also has Wings of Mercy, which means she can blindside the player, while Roderick has Drag Back, pulling a player's unit away from formation. There are also the enemy Dazzling Staff users, who are very annoying to fight in the tougher Grand/Bound/Legendary Hero Battles, especially since they can get free damage and status effects on the player's units in a mode where no units are allowed to die.
      • Enemies with placement-affecting skills, especially Drag Back and Lunge. They're usually on maps with setups such that if your team can't defeat them in one round, they'll be repositioned into range of multiple other units and become open to a world of hurt.
      • Staff users in Grand/Bound/Legendary Hero Battles. They tend to be armed with Dazzling or Wrathful Staff, which either means your units will be unable to counterattack, or your units will take more damage. And that's on top of how some of them carry Pain or Savage Blow with them, slowly chipping your HP away. If they don't have that, they'll generally heal hurt units like crazy, forcing you to rely on other ways of defeating them. Oh and some have Miracle (with a much lower charge), making it impossible to kill them as quickly as possible!note 
    • Specific units:
      • Sigurd, especially in modes like the Tempest Trials. He's a formidable unit, with great Def, bolstered further by Close Def, and while he may have low Res, his Divine Tyrfing basically gives him a free Aegis, halving any magic damage he takes. His Crusader's Ward will mitigate any further, consecutive ranged strikes to almost nothing. Take too long to defeat him and Miracle will activate, letting him survive. His only real weakness are dragons, especially blue ones, as none of his skills will protect him from them. Tough lance users can also make quick work of him.
      • Karla is already a broken enough unit, but in the Tempest Trials, her base kit allows her to tear through almost every unit that isn't built to counter her. If you're auto-battling, she can easily destroy your entire team.
      • Surtr is a menace from his sheer presence alone. He keeps Sinmara and comes with additional skills that make fighting him during either player phase or enemy phase tricky. Only the sturdiest units can stand a chance of surviving a debuff and attack from him, and otherwise there are few who can reliably one-round KO him. While Surtr is manageable if you're manually controlling everyone, if you're auto-battling he can spell a hasty end for your team. He was so disruptive that a later update specifically prevents him from appearing in certain modes, so you didn't have to build a team just to deal with him.
      • Idunn is a pretty devastating unit that can spell an end to your team if you're not careful. Even for an armored unit, her mixed bulk is incredible - making it so that even with her low speed, most units won't be able to kill her in one round even if they double. Considering the fact she can't be debuffed at all, and in fact gets stronger if debuffed, she will most likely tank most things you throw at her, then retaliate and destroy anything that isn't a bulky blue unit. Thankfully Distant Counter isn't part of her kit, but as of this moment, she's part of a RNG that will make her assigned next to an Armor March boss, in particular, Picnic Flora, who has her own problems too.
      • Fallen Tiki. Essentially a rotational version of Legendary Tiki, she packs the same incredible stats, Distant Counter in her weapon and effectiveness against Dragons ... and doesn't have the color disadvantage that her Legendary counterpart does. Good luck if you don't have an Anti-Dragon or Anti-Armor weapon in your capacity, because someone in your team will die trying to kill her otherwise. In addition to also being able to abuse Fighter skills (like her native Special Fighter), she's also a Lightning Bruiser if she happens to be solo as well, since Solitary Dream not only gives her boosts to all of her stats, but lets her move as far as an infantry unit, shutting down her previous weakness of low movement. Oh and even though she's not too rough during Forging Bonds, it's Tempest Trials where she becomes an absolute hell to deal with, especially if she's at the last map of the highest difficulty.
      • Fallen F Corrin. This infantry dragon packs BST comparable to Armored units, having incredible stats across the board. However, this isn't what makes her so strong - it's her weapon, which gives her up to +6 in every stat if she has no teammates nearby. As an enemy, Corrin is very liable to be the last one standing, meaning it's a lot easier for her weapon to fully activate than if a player is using her. Couple that with her native skills, like Atk/Spd Solo to further boost her offensive power and Sudden Panic to debuff just about anyone on your team, and you have a unit that's disproportionately difficult to take down, and can easily kill off any of your units in retaliation.
  • Draco in Leather Pants:
    • Grima, the world-destroying dragon, is often given this treatment, being treated as 'protector of other Dragon units' (who happen to be majorly adorable girl characters) thanks to their Dragon-enhancing skill set. It also help that they specifically took the form of both versions of Robin. To a lesser extent, this can also be given to any villains that had Dragon-support skills, most notably Garon (whose Breath of Blight neutralizes Dragon effectiveness).
    • Downplayed with Zephiel: While he didn't have dragon-enhancing skills, fans like to treat him as a dragon protector thanks to his role in the original game (attempting to bring the world's rulership back to the dragons due to his disgust with mankind) and his maximized bond quote is about slowly regaining his trust in mankind... but this is also hampered by how he's treated as a Memetic Molester at the same time (see below).

    E 
  • Ear Worm: Gear Up For... on the Home Menu. It's an extremely catchy tune, and you'll be hearing it a lot.
  • Enjoy the Story, Skip the Game: Or rather, skip the banner. The Adrift banner was widely derided on its introduction for having 3 out of 4 of its units already exist in the game in another form, but the associated Paralogue's story is very well-liked for its interesting teases of Loki's true nature and motives and raising new story implications by hinting that later villains may abuse Not the Intended Use aspects of summoning, such as how opening portals to other worlds includes the dream world and possibly more.
  • Ensemble Dark Horse:
    • Feh, better known outside of Japan as the "Present Owl," for being just plain adorable. She even got an official popularity contest against Lucina after the March 2017 Voting Gauntlet.
    • This status also applies to some Heroes that were minor or obscure in their respective games, especially if they're good units. Some examples include Fae, Klein, Nino, Myrrh, Eldigan, and especially ReinhardtFun fact! , due to his Game-Breaker and Tier-Induced Scrappy statuses. Both he and Nino would go on to get (non-seasonal!) variant units well ahead of a great many of their castmates, with Nino even getting a shot at being a Green Fliernote , a unit concept that doesn't even exist in her home game.
      • Reinhardt stands out even more because people who are logically adjacent to him actually have voice lines commenting on him in Heroes... when they barely even acknowledged him back in the Jugdral series. Ishtar mentions that he's been a loyal retainer of hers ever since she was a little girl, and Julius mentions intensely disliking Reinhardt... which is funny, because he never interacts with the man in Thracia.note 
    • Both versions of Fallen Robin (a.k.a. Fell Dragon Grima) exploded in popularity after their debut. While villain units have always enjoyed popularity since they first started being released, Fallen Robin stood out as the first time players had a monstrous Greater-Scope Villain at their command. Their insane usefulness as units was just the icing on the cake - Male Fallen Robin was a former Game-Breaker that set the gold standard for Enemy Phase tanks, while the Female version is still a Jack-of-All-Trades that fits neatly into any team composition.
    • Laegjarn became an instant hit the moment she was introduced in the story, thanks to her attractive but still wholesome design, being an Anti-Villain who doesn't ooze villainy like her father Surtr, being a very Cool Big Sis towards Laevatein and giving her a lot more characterization, being smart enough to see through the heroes' plans, her Alas, Poor Villain moment, and being indirectly responsible for Surtr's defeat. The 2.9.1 update revealing that she would be made summonable alongside Laevatein and Helbindi was met with plenty of cheer. With Book III seemingly taking place in the Land of the Dead, many fans are hoping for her to make a return.
    • When people first saw Helbindi, they thought he would just be a violent thug based on his appearance and description (and there have been such examples in the previous games too, such as Valter and Hans). When his debut chapter came out, people quickly warmed up to him because he turned out to be a Jerk with a Heart of Gold who was fighting for his family and showed concern for Fjorm's little sister Ylgr. His design combined with his personality also makes him very unique for a Fire Emblem antagonist, being an "ugly" character with a good heart. Him playing a crucial role in Surtr's defeat caused people to cheer for him and lament his heavily implied death. And like Laegjarn above, the 2.9.1 update revealing him as a summonable character was met with plenty of cheer. Also like with Laegjarn, many fans are hoping for Helbindi to make a return in Book III with it seemingly taking place in the Land of the Dead.
    • The generic Emblan Bow Flier became a hit with the fanbase, thanks to their cute appearance. They have some people hoping that she becomes a playable unit someday.
  • Epileptic Trees: The game encourages theories like this in its early story chapters. It leaves the identity of the Masked Man tantalizingly vague, with just enough evidence against the obvious answer to be interesting.
  • Evil Is Sexy:
    • Loki, Laevatein, and Laegjarn are all villains who were fully introduced in Book II, and they're quite attractive.
    • Fans attracted to men don't lose out either, since Fallen Robin's artwork shows him as quite the pretty boy. Even if he's being possessed by a demonic Eldritch Abomination.

    F 
  • Fandom Rivalry: Fans of other gacha games such as Fate/Grand Order or Granblue Fantasy aren't fond of fans of FEH. Reasons vary from jealousy over Intelligent System's generosity with Orbs compared to the other games (at least in the early days of Heroes) to how divided and loud the fanbase is. Special mention goes to Nintendo's other gacha Dragalia Lost, which was not only released right around the time Intelligent Systems was becoming less generous with Orb giveaways, but also has a developer who is much more receptive to feedback than IS.
  • Fanon:
    • In fanart where Kiran/the Summoner's hood isn't covering most of their face, they'll usually have black hair to further contrast Robin's appearance.
    • Thanks to Cassandra Lee's performance as Julia, some people think that her personality is a bit spacey. Especially her "What?" line.
  • Fanon Discontinuity: Because of how close and exciting it was, as well as the amazing display of camaraderie between both sides, the fanbase sees Chrom vs. Ephraim as the true final round of the March 2017 Voting Gauntlet.
  • Foe Yay: Loki quickly takes a liking to the player, making her akin to an evil version of Tharja or Camilla.
  • Fountain of Memes: Ever since Oliver was added to the roster, he has been the source of MANY memes. Especially those regarding his hideous yet hilarious "damaged" artwork.

    G 
  • Game-Breaker: There are so many that it warrants its own page.
  • Gameplay Derailment:
    • The Voting Gauntlet is supposed to be about players joining their favorite character's team to support them. However, some players simply join the team that's currently in the lead so they can get the award for winning. The game tries to prevent this by not showing each team's score before players join a team. Unfortunately, this is undermined by the game showing the scores after the player joins a team but before the round is finished. This means that players can simply look up each team's score on the internet and then join the team that's in the lead. This results in the Voting Gauntlet having a severe case of Unstable Equilibrium.
      • The Voting Gauntlet derailed even more after the multiplier system was added, and now it faces the opposite problem. It is much easier for players to rank highly in a less popular team. The amount of feathers received for this outweighs the award feathers from winning in a more popular team. So those seeking maximum feather rewards and ranking are encouraged to hop to teams predicted to lose instead of the team they personally want to support. This is furthermore exacerbated by multipliers stacking with personal score, so your overall rank suffers if you don't use this method. Both people who want to support their character and people who seek more feathers are inclined to spam flags during multipliers, and there's no way to communicate to the rest of your team when they really need to hold back. Characters who pull too far ahead are punished for it when the other teams' bonus is triggered, which can prove deadly in the crucial last hours where it can go up to a massive 7.5x and there is no time to recover. This is exactly what happened with Summer Leo, Lyn, and Ishtar, who were ahead of their opponents by a very wide margin but got robbed by ill-timed multipliers in the final moments of the round. This reached its peak in the "Blood of Dragons" Gauntlet, where multipliersnote  were almost always active even if there was a less than 1% score difference between the two sides. A similar incident happened during the first round of the November 2018 "Clashing Thunderers" Voting Gauntlet, where Ishtar was soundly beating Olwen at every turn. Only thing is, Olwen jumped up ahead at the last second thanks to the multipliers, causing Ishtar to lose despite her Curbstomp Battle up to that point. So we have a mode that is advertised as a popularity contest but voters are punished for showing too much support for the characters they like. The Voting Gauntlet basically comes down to luck, and many fans are dissatisfied with the unbalanced nature of it.
    • In theory, players are supposed to bring their strongest allies to Arena Assault and face equally strong opponents, similar to Squad Assault. However, since all enemy teams are based on how strong the player's first team is, many people use a low-level team on the first fight and win with said team before sweeping the floor with high leveled units. However, this strategy is only used for grinding items and getting a minimal score, since the highest score can only be obtained if players use a strong team on the first fight.
    • Røkkr battles are intended for the player to play smart and carefully by picking a team that can handle the boss and the enemy reinforcements. However, its entirely possible to not lose a single unit to the boss as long as you equip them with a skill like Aether or Sol because of the way the bosses damage is calculated. To elaborate; when attacking the boss, the units damage is scaled up to be able to do the damage needed to actually dent it, which means that the percent based healing ability of skills like Aether now do full restores because the multiplier and bosses health is leagues higher than the available HP threshold. The result is that a team of Aether users with Heavy Blade or Steady Breath can survive virtually the entire fight, easily earning points for the player as long as they are able to take care of the enemy reinforcements. This also means skills like Astra and Glimmer now scale very highly to the enemy as well.
  • Goddamned Bats:
    • Roderick and Faye outside of Arena, especially on the higher difficulties of Tempest Trials and Chain Challenge. Both of them use Firesweep weapons, making them completely immune to counterattacks, at the cost of nullifying their own counters without having Null C-Disrupt. This trait makes them extremely annoying opponents. The former has surprisingly high bulk and Speed, making him hard to beat in a single round, and his Drag Back pulls himself and the unit he attacked backwards, which can expose them to a unit they're weak against. The latter is generally viewed as weaker than him, but a reckless, low Defense mage could easily get themselves killed by this Ram Villager. Faye possessing Wings of Mercy, which lets her warp to weakened allies and potentially kill slower units when you're not expecting it, does not help. While Soleil carries a Firesweep Sword, she is significantly squishier than the other two Firesweep wielders, meaning that she can get killed by any strong blue unit with ease.
    • Klein in the Training Tower, specifically on the Eighth Stratum and above. He always comes packing a Brave Bow+, almost always has Death Blow, and his decent speed means that he can quadruple a lot of units, especially if he receives speed buffs. To make things worse, this allows him to quickly charge his special, Glacies, which can ruin a player's training session when they're least expecting it.
    • Units with the Cancel Affinity skill. This passive inverts the weapon triangle advantage against units with Triangle Adept as well as those using gem weapons, meaning that, say, a red unit with the skill could waltz in and easily kill a low-defense Triangle Adept blue unit. Innes and Mathilda get special mentions, however, since they’re both Resistance-heavy units that bear the skill by default. Wanted your Triangle Adept Gronnraven Cecilia to pluck off Innes or tank Mathilda in a pinch? T-O-O-B-A-D!
    • Enemies with Rally skills can prove annoying to fight. Due to how the AI works, if the Rally unit and another unit can attack someone, most of the time the Rally unit will buff its ally instead of attacking. Besides likely making match-ups harder, this can result in a lot more time being wasted than usual, which is especially bad if finishing quickly is important, like in the Tempest Trials.
    • Enemies with movement assist skills will sometimes be caught in an endless loop (such as an armor unit that keeps getting pulled back by Draw Back, or an infantry or flier unit that gets pulled back by Reposition) that results in them never getting any closer to you, forcing you to enter their attack range. Not only does this waste time, the enemy is usually in a position where either or both of their units can attack yours, which can potentially lead to dilemmas where none of your units can survive fighting both of them.
  • Good Bad Bugs:
    • Prior to version 2.3.0, Zelgius was unable to wield his signature weapon Alondite when chosen as a randomly generated enemy due to a bug where Alondite was only exclusive to the Black Knight. Because of this, when appearing outside of other players' teams or the story mode, he would never actually have Alondite. In the Training Tower, he would hold a random weapon instead, typically a Silver Sword+. In the Tempest Trials? He held nothing.
    • After Bridal Tharja's release in early May 2018, a bug was discovered for units with Spd Feint and a Rally ability. When that unit moves and rallies another unit that's already been buffed, the unit with Spd Feint disappears, but still counts as being on the map. This turns out to be pretty useful on some maps, like ones that require you to survive a certain number of turns. While IS acknowledged the bug shortly after it was found, it wasn't fixed until the 2.6.0 update in early June 2018.
    • An exploit surfaced after 2.7.0 that if played during the days SP is doubled, free stamina maps can stack the multiplier for every restart, resulting in a unit obtaining hundreds of SP per kill. The maximum SP a unit can gain per KO is 768, after which it will revert to 4 SP per kill, and any restart after that will be frozen at 1 SP per kill.note 
  • Growing the Beard:
    • This game is considered to be where Nintendo has finally found its footing in the mobile games department. Miitomo was criticized for being little more than a barebones messaging app. Pokemon GO (though that one was more of a Niantic production than in-house) had a lot of buzz at first, but was criticized for its lack of gameplay variety and it rapidly declined in popularity outside a small group of dedicated fans. Super Mario Run was fairly well-received, but was criticized for having too little content for an up-front price as well as incorporating unnecessary Free-To-Play elements in a non-Free-To-Play game. Come Fire Emblem Heroes, the game has been praised for its large amount of content, gameplay that strikes a balance between simplicity and depth, and its regular update schedule. As such, it has become the first consistently popular mobile game released by Nintendo, has contributed greatly to the rapidly-growing popularity of the Fire Emblem franchise, and later Nintendo mobile games such as Animal Crossing: Pocket Camp have met similarly positive reception.
    • The story mode initially had a rather lukewarm reception, being mostly an Excuse Plot to jump from location to location and fight new Heroes. Around the end of Book I and start of Book II, the writing took a strong turn for the better, giving more development to the main characters and introducing well-liked new villains who gave the plot more direction and higher stakes. Chapter 11 and 12 of Book I, and Chapter 3 of Book II in particular are where the villains and heroes began to get more complex and developed, resulting in fans expressing joy at how good the writing has been getting (although some got hit with Darkness-Induced Audience Apathy mid-way). This even contributed to Veronica and Loki cracking the top twenty of the second Choose Your Legends event, which started after the release of Chapter 3 of Book II.
    • The Forging Bonds events were long considered uninteresting because nearly every single conversation was between the featured characters and the Summoner. Since the Summoner is a Heroic Mime, this severely limited what the conversations could be about, with most of them being just the character talking about their relationship with the Summoner. "Hearts As One" was a major turning point for Forging Bonds, where instead of having the characters talk to the Summoner, they instead talk to Alfonse, Sharena, and Anna. Since those three can actually talk, this allowed them to have actual conversations that better showed off their personalities, making the whole mode much more engaging.
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    H 
  • Harsher in Hindsight:
    • In the castle, Gunnthrá can't communicate with anyone but the Summoner after performing the rite, meaning that she likely can't talk to Fjorm as well. Just before the last battle of Book II, Chapter 7, Fjorm finally sees Gunnthrá again only to have her be killed by Surtr in front of her.
      • On that note, after Book II, Chapter 6-4 is cleared and it's revealed that Múspell is actively tracking the Order's movement, Fjorm says, "They'll find [Gunnthrá], and they'll kill her. Oh, Sister..." Seems she predicted the future for the worst, regardless of whether she meant to.
    • Also in the castle (and the Legendary Heroes Tap Battle), Gunnthrá will sometimes say, "A Legendary Hero, you say? What an honor! Please, tell me the stories you share about me in this world." Her story? She has very little of it, as she dies just as you meet her in Book II, Chapter 7.
    • The "Hares at the Fair" Paralogue has Alfonse tell Sharena that there are alternative universes to explain why there is another Alfonse and Sharena to meet at the fair, stating that there are endless possibilities of either of them. Come Book III, and "Líf's" realm is one such possibility that both Alfonse and Sharena didn't want to see.
  • He's Just Hiding!: Fans were mostly trying to convince themselves that Helbindi didn't die against Surtr, since they Never Found the Body.
  • Heartwarming in Hindsight:
    • Nino was a character available from launch, and one of her lines at home was "Oh, Lloyd...Linus...and dear old Uncle Legault..." indicating that she misses them. By June 2018, all three of them are recruitable and thus would be able to reunite with her.
    • Yukata Xander's dance is actually a real dance called the Bon Odori, with the purpose of connecting the dancer with his ancestors and, more importantly, with deceased family members. In Fates, it is revealed that he has a deceased mother and several deceased half-siblings, not to mention what became of his father before and during the game proper, so the fact that Xander is attending the festival in Hoshido and doing that dance to honor and connect with them is really Heartwarming and a Tear Jerker.
    • Bridal Sanaki has a quote mentioning her retainers/bodyguards Tanith and Sigrun, wondering what they'd say if they saw her in the outfit she's wearing. A year later, Bridal Tanith and Sigrun both show up, and evidenced by one of Sigrun's quotes, she'd think that her Empress looks adorable. As a plus, regular Sanaki's Cymbeline tome grants her a stat boost if she's nearby a flier ally, referencing Tanith and Sigrun; she can now fight alongside them for real.
  • Hilarious in Hindsight:
    • In Fire Emblem Fates, Xander tells Siegbert that when he makes a speech, he imagines the crowds as carrots (JPN) or as bunnies (ENG) to not get Stage Fright. Cue the Spring/Easter Event that has an alternate version of Xander dressed up as a bunny and with a carrot lance.
    • When the bride banner was teased, many people joked that the circular object in the silhouette, which was assumed as a staff, was a spoon. As it turns out, it actually was a spoonful of wedding cake.
    • “Dark Olivia” was a popular fan-made alternative version of Olivia, not only because a shy girl suddenly becoming a bloodthirsty warrior was funny, but it also served as a foil to Azura's dark costume. Come late September 2017, and Olivia donning a dark outfit comes to the game.
    • This video parodying the "Soup Store" skit from Code MENT with Takumi as Suzaku became funnier when his Hoshidan New Year's variant's title is "Prince of Soup".
    • Jokes involving Zephiel being over-protective or weak against dragons came to a head when the weapon refine for his unique weapon Eckesachs made its Defense-lowering ability not work against dragons.
    • Legault is commonly interpreted as bisexual due to the way he interacts with Heath, Matthew, Lloyd, and Isadora. He was added onto the roster during what happens to be LGBT Pride Month.
    • There's something funny about how after Surtr is defeated, the heroes now must face Hel, much like how it happened in Thor: Ragnarok.
    • Jokes about combining the most powerful aspects of Game-Breaker units Brave Lyn and Reinhardt to create a super-unit are fairly common among the fandom. Come Fire Emblem: Three Houses, there is a character named... Linhardt, who even has green hair like Lyn. He's a fairly unremarkable medic, though.
    • Xander and Bruno, the two people who mean the most to Veronica, both debuted as playable heroes as their spring variants. Additionally, had Veronica not won Choose Your Legend 2, her spring variant would have also been her first playable version.
  • Ho Yay: Has its own page here.
  • Hype Backlash: Not the game itself, but rather a character: Reinhardt. He became popular upon release due to his Game-Breaker status and quote-worthy lines. Intelligent Systems took note and released an alt, which proved to be divisive among fans since Thracia still had little representation. Then he got another alt in the A Splendid Soiree banner, when Leif, Seliph, and Sigurd still didn't have alts, and fans got even more pissed. So Reinhardt makes up half the Thracia representation, and the devs seem to like shipping him with Ishtar, who has a canonical boyfriend in the form of Julius; a combination which makes the fans familiar with those games both angry and fearful of how those three would be handled in potential Genealogy and Thracia remakes.

    I-J 
  • Incest Yay Shipping: In the Family Bonds paralogue, the Ephraim/Eirika and Seliph/Julia duos spend a lot of time talking about how strong their sibling bonds are and how much they care about each other, especially the former. Ephraim even lampshades and (in the international version) denies this by talking about how people spread disgusting lies about him and his sister.
  • Junk Rare: This applies to 5-star exclusive rare units that are Tier-Induced Scrappy and lack any useful skills available for inheritance. Most of these units are old units with lower Base Stat Totals (BST) that comes with outdated, useless default skills. Pulling these units negates a player's pity percentage accumulated from summoning lower rank units, ruining the already low chance to draw a wanted unit, though thankfully if you get a pity breaker with some summons left, you can still roll on it to get something good since the pity breaker only takes effect after that summoning session. Notable examples include Luke: Rowdy Squire, Olwen: Blue Mage Knight, Mist: Helpful Sister, and Xander: Spring Prince.
  • Just Here for Godzilla:
    • Few pay any mind to the war between Askr and the Emblian Empire; most just want to collect and fight with their favorite characters from all Fire Emblem games.
    • Some people will only play the game to hear characters from earlier games in the series voice-acted.

    M 
  • Memetic Badass:
    • A lot of the Game Breakers get this, most notably Hector, Ike, Myrrh and especially Reinhardt.
    • Wrys is both this and a Memetic Loser. On the Loser side, he's a relatively common Colorless Staff unit who is disliked for both his physical appearance and status as a Low Tier-Induced Scrappy. On the Badass side, his sheer commonness makes some players depict him as an omnipotent force of nature who will stop at nothing to ruin your summoning sessions, especially for players who are trying to obtain a Colorless Game-Breaker character like Brave Lyn.
    • What Wrys is for Colorless units and Takumi, Bartre is for Green units and Hector. His incredible manliness and commonness has made the fandom portray him as an even stronger force than Wrys himself, appearing in other mobile gacha games and places where he shouldn't be in.
    • Shanna got this treatment after her completely left field victory in November 2017's "Short-Haired Ladies vs. Long-Haired Gents" Voting Gauntlet, which was quite the feat, considering everything that was going against her.
    • Gunnthrá is getting a similar treatment due to her victory in the June 2018 Voting Gauntlet, having beaten both Ryoma and Ike when it was assumed the latter would sweep the gauntlet for his second win.
  • Memetic Loser:
    • Alfonse got this treatment as early as the first Voting Gauntlet, with his score making up a measly 2.54% of the total, with the highest scorer, Lucina, having a score at least 13x higher than his. A person would be more likely to get a five-star character with a one-pull summon session than have been a member on team Alfonse. It also doesn't help that he has the status of a Tier-Induced Scrappy. He got a break in the June 2018 Voting Gauntlet, having made it all the way to the finals and keeping Gunnthrá at a similar score for hours before falling behind within the last half hour.
    • Anyone who finishes last in a Choose Your Legends poll is often hit with this status.
      • Poor, poor Glade. The least popular Fire Emblem character of all time, according to the first Choose Your Legend poll with a measly 17 votes to his name. Fortunately for him, he garnered enough pity votes to finish 352nd in the second poll and 505th in the third.
      • For the second Choose Your Legends poll, the bottom of the barrel is a tie between Garth and Bloom (even more ironic for Bloom is that his daughter Ishtar received the most votes out of any Genealogy Of The Holy War character), who got 7 votes apiece; rubbing salt even further is that Glade got more in the first poll than both of them combined, although the second Choose Your Legends poll was shorter than the first. Like Glade before them, both improved for the third poll; Bloom got 67 votes and placed 526th, while Garth got 41 votes and placed 548th.
      • The third Choose Your Legends poll forces this status onto poor Frost, with a pitiful 11 votes. His only consolation prize was that he scored better than Bloom and Garth during the second Choose Your Legends.
    • Anyone in the Voting Gauntlet who loses in a Curb-Stomp Battle is likely to be hit with this status.
      • Leo is perpetually this on account of being in three Voting Gauntletsnote  and failing to make it to the final round in even one of them. What really stings about the summer gauntlet though was that Summer Leo was ahead of Summer Gaius for the majority of their round and realistically should have made it to the finals, but was sniped by an ill-timed 7.3 multiplier right before the match ended. So even when Leo wins, he loses.
      • Hinoka got this in the "Short-Haired Ladies vs. Long-Haired Gents" Gauntlet. Losing to Camilla in the first round during the Fliers Gauntlet was one thing, but in this Gauntlet, she lost to Shanna, who's not only from a GBA title but was usually known as a "Desperation Fodder". In the first round, no less.
      • Katarina just cannot catch a break in Voting Gauntlets. She appeared in three of them (Short-Haired Ladies vs. Long-Haired Gents, Enduring Love, War of the Tacticians), and each time she was eliminated in the first round.
    • Tobin. Compared to fellow Tempest Trials reward unit masked Lucina, a neutral stat variant of one of the best sword units in the game, Tobin has no unique sword, and is just a slow, mediocre Jack-of-All-Stats. With nothing special to his name besides his rarity, many players have counted Tobin out.
    • Takumi was once top tier at the game's launch, but gradually he'd been saddled with this status.
      • The first blow was introduction of Skill Inheritance, allowing for more diverse builds which were able to deal him without worry of Close Counter. Meanwhile, fellow launch Game-Breaker Hector, who comes with Close Counter's counterpart Distant Counter, has yet to budge from the top of tier lists across the board. Then Bridal Cordelia appeared and completely outclassed him with her superior Speed and Attack. Following not too long after was Brave Lyn, who had an amazing set of skills right off the bat and was a cavalry unit. The final nail in Takumi's coffin was when he was made available for free in the 2.5.0 update when he had always been a rare pull as a five star exclusive unit beforehand. Nowadays Takumi gets mockingly referred to as "Close Counter fodder."
      • His Fujin Yumi, the weapon partially responsible for him being such a stellar unit in Fates, compared to other personal weapons only comes with Pass 2 built into it. For the longest time, it was simply recommended to replace it with inheritable bows. This was mitigated somewhat when the option to refine the weapon was added, but many still believe he's most optimal with a Brave Bow+.
      • It got even worse after he lost to Shanna in the "Short-Haired Ladies vs. Long-Haired Gents" Gauntlet, as there wasn't even a multiplier active during the last seven hours to hand the win to whichever side got lucky.
      • Things were looking okay for him during the "Shadow in the Mirror" Gauntlet when he bested his Fallen Heroes self, only to end up losing to Fallen Celica. He currently ties with Robinnote  and Chromnote  as the only character to lose a gauntlet four times.
      • Even the 2.5.0 change that makes him the player's first summoned unit can come off as this - Takumi is now so thoroughly outclassed that it's implied Intelligent Systems, who many players believe have reservations about giving out free units that are too good, considers the threat he once possessed has been effectively neutered.
    • Marth was initially mocked for not having any alternates since the game's release, despite being the protagonist of the very first Fire Emblem and a playable character in Super Smash Bros. What's worse, random supporting characters and his own wife Caeda got alternates before him. He even lost his chance at getting a Brave version in the second Choose Your Legends poll because his votes were split between his Shadow Dragon and Mystery of the Emblem incarnations. However, Marth's Memetic Loser status began to fade out when he finally received an alternate as a groom, and became the first groom unit in the game, at that. His Memetic Loser status effectively died after he received a Legendary alternate in which he's the best Dragon Slayer in the game. He may end up hit with this status again after placing second in the third Choose Your Legends midterm, only to get ganked by Eliwood in the eleventh hour and get screwed out of a Brave variant again.
    • Virion, an already mediocre unit even from launch, has slowly lost what little relevance he had after being replaced by Fjorm in the team composition for new story chapter/paralogue trailers, following her introduction. And as of the 2.5.0 update, he doesn't even have the honor of being the first hero you summon; new players receive former Game-Breaker Takumi instead.
    • The Binding Blade game has been the butt of jokes due to not having a dedicated banner for more than a year and counting. While it did have a sizeable number of units at launch, only one new character, Klein, has been added since then, with the only other additions being alts of Roy and Lilina. It wasn't until March 2019, more than two years after the game released, that The Binding Blade finally got a dedicated banner.
    • Anna has become one due to having no alts at all, even though she's appeared in nearly every game of the franchise and it's established that there are multiple Annas in the series. The third Choose Your Legends poll really brought this to the fore, since Anna still had her votes split due to each Anna technically being a different character, even though many other characters now had their votes combined. This resulted in Anna only getting third place, once again denying her an alt.
  • Memetic Molester:
    • The fanbase tends to portray Wrys as a Dirty Old Man who tries to sexually assault the younger looking characters, with some of the Manaketes being popular targets of his "affections" (specifically Young Tiki, Fae, and Nowi, who are prepubescent in dragon years). This makes Wrys running an orphanage in the endings of his games either Harsher in Hindsight or Hilarious in Hindsight!
    • Zephiel gets a lot of this for his obsession with (fire) dragons being amped up by the fandom to the point where it's common to see him "protecting" or "collecting" young manaketes such as Fae or Tiki. Sometimes even the more adult manaketes too, such as Ninian and adult Tiki. Other times, his wish of humanity being ruled by dragons is amped to desperately want to be sexually dominated by female Grima or Idunn. This is a fan exaggeration, as in canon, Zephiel's sympathy doesn't extend to the human-loving Divine Dragons, sending war dragons to invade Fae's village.
  • Memetic Mutation: Enough of them to warrant their own page.
  • Memetic Psychopath:
    • After mounted mage Eirika's reveal that she was using Gleipnir, a tome many thought would go to Knoll, fan art of her threatening or even killing Knoll for it surfaced immediately. Some artists took it further by making her motivation incredible jealousy of Ephraim's Siegmund being refinement-capable in Heroes, while her Sieglinde wasn't.
    • The Summoner themselves, ever since the manga had them sacrifice Wrys and crush Sharena's heart, has been considered as some sort of crusher of dreams for the heroes that just want to befriend each other, by throwing them away for Skill Inheritance or any other silly reason. Most of the fanbase consider that this is the Summoner's way to emulate the neighboring psychopathic interpretation-via-manga protagonist of gacha game, Riyo Gudako.
    • Ylgr is starting to receive this treatment mere minutes after her release, with one of her critical quotes happily saying how much fun she's having, as she cuts her enemy down. The manga also had a chapter where she cheerfully proclaimed she'll make Askr into a second Nifl, much to Alfonse's concern.
    • Legendary Roy is jokingly called a racist because of his personal skill Human Virtue, which only works if he's adjacent to human alliesnote . People go so far as to say he's a hypocrite for even having "Lion" as part of his title.
  • Moral Event Horizon: If Surtr hadn't already crossed it before Book II when he murdered Fjorm's mother, he leaps over the line in Chapter 7 when he murders Gunnthrá in front of the party and ESPECIALLY her sister and takes his sweet time to gloat about it.
  • More Popular Spinoff: The game's constant updates, Loads and Loads of Characters, and surprisingly engaging metagame give the game lots of replay value, while its easy accessibility for new players and its wide variety of characters for veterans attracts fans of all kinds. It's really telling that the Heroes subreddit gathered more subscribers than the main Fire Emblem one just six months after its release. Heroes is generally considered a better game for what it is than some mainline FE entries, as well as the best out of Nintendo's mobile offerings.
  • Moe:
    • The game lumps together tons of different Fire Emblem characters, so it’s only natural that characters that were previously deemed adorable would fall into this here. The voice acting definitely helps.
    • Some of the seasonal variants, such as Spring Lucina, Halloween Nowi, and Christmas Fae, can also fall into this.
    • And of course, there are the chibi sprites that make almost every single character look absolutely adorable.
    • The 10/3/2019 Feh Channel introduces a child version of Lilina who accompanies Hector into battle, and she's an adorable little moppet.

    N 
  • Narm:
    • Most skill quotes are Badass Boasts or Pre-Mortem One-Liners. Seth, on the other hand, can say "I admire your professionalism" as if he's having a cup of tea with the enemy instead of eviscerating them.note 
    • When units end a turn, they turn grey and completely freeze. While this isn't a problem most of the time, the Fallen Heroes have demonic aura on their sprites, which makes them look silly when not in motion.
    • Ishtar is usually depicted as sorrowful, but her default artwork in this game gives her a pouty expression and a pose that makes her look like she's putting up an attitude, as if she's sorrowful of something nonsensical instead of her much more serious issues.
    • One of Fallen Takumi's lines count as this, mostly because he just sounds so frustrated, and also used in the exact same tone and word with Reaper from Overwatch:
      Fallen Takumi: Die, die, DIE!
    • The idle pose for Arvis, Saias, and Julius. They all hold their tome with one hand, while they raise the other hand up in the air. While this is actually a reference to some artwork for Arvis, it's still a bit silly looking, though it could also be seen as endearing.
    • Bridal Ninian's defeat quote may count for her Skewed Priorities:
      Bridal Ninian: My dress...
    • Walhart looks menacing in his neutral and damaged portraits, but his attack portrait looks awkwardly stiff with him standing straight up while swinging his weapon. It's been compared to a golfer or baseball player swinging. Even his artist Soeda Ippei poked fun at it by drawing him as a baseball player.
    • Story wise, the final fight with Laegjarn in Chapter 13 of Book II is a strong and tragic moment, but it's a bit difficult to take some of it seriously. Even though she gives herself to the Flames of Múspell, she looks and fights the exact same as before, which isn't helped by the awkward red flashes that appear when she invokes it, and looks the exact same after battle in terms of artwork. While making new art or sprites might have been out of the question, it can be a bit funny and hard to take seriously for the sheer Gameplay and Story Segregation.
    • Taking Líf seriously is a bit difficult because of his defeat quote being a childish Rapid-Fire "No!".
    • The ending of the main story of the "Power's Den" Forging Bonds event for the "Darkness Within" banner ends with Fjorm making a small speech about how despite the heroes summoned for the event being filled and corrupted by their power, they still seek to do what is right and want to control it. This favorable talk and praise fits Corrin, Tiki, and Mareeta, but given how the last hero is Berkut at his lowest point, this is unintentionally funny because unlike the other three who are indeed burdened with powers against their will, Berkut sacrificed his fiancé to achieve his power, making Fjorm's speech about them having powers they must master for the greater good hilarious when you think about it.
  • Narm Charm:
    • The Spring Festival Special Heroes costumes are delightfully ridiculous, with Chrom, Lucina, Xander, and Camilla wearing bunny outfits, using bizarre weapons (Xander wields a giant carrot as a lance), and saying cheesy one-liners. Of note is one of Lucina's lines "Let's go hop into a garden and see what's blooming", which sounds like it belongs in an edutainment game, not a game about war. It's also hard to negate the fact that Lucina's artwork for the event depicts her as the happiest she's ever been.
      • Alfonse, Sharena, Catria, and Kagero succeed the Spring Festival Heroes as the Hares at the Fair, and they are just as lovably silly in their bunny outfits. Alfonse also has a bizarre weapon in his Giant Spoon, which is an oversized spoon holding an egg that he wields as an axe, while Kagero has throwing carrot daggers. Catria meanwhile is so embarrassed about her outfit, it's adorkable, and when Kagero activates an offense special, she'll sometimes say "Ninjabbit attack!" with stone-cold seriousness.
    • The live-action trailer, featuring the four Brave Heroes and the introduction of the Black Knight. It's incredibly cheesy, especially with the Black Knight's absurd armor being translated into a Game of Thrones-esque environment, but fans can't help but love it.
    • The child units from Fates all have voice lines in which they say their names. While most of these are obnoxious, Soleil's "Soleil is here!" is actually somewhat endearing.
    • The intro movie to Book III is as Gothically surreal as an old 2000s AMV, complete with an absolutely metal musical track and pool of tar that you'd find in a Linkin Park video. None of this has really deterred anyone from being excited about everything introduced in it, on the contrary, many just rolled with it and enjoyed the change in direction.
  • Nightmare Fuel:
    • Xenologue 1 shows that Veronica's contract isn't as cut-and-dry brainwashing as it seems. The person under her contract are perfectly aware what they are doing but if she commands them to do something, they have to do it. Example here being that if Ephraim doesn't do what Veronica says, she can easily demand him to kill Eirika with no remorse from Veronica's part.
    • Book I's tensest moment occurs at the end of chapter 10 when you, the player, are trapped with Veronica at her creepiest, who threatens to remove your head like the dolls she used to play with.
    • Book II Chapter 3 ends with a rather cuddly conversation where Surtr gleefully and sadistically describes how he's going to brutally murder a pre-teen child after she outlives her usefulness to him, complete with Slasher Smile.
    • Book II Chapter 4 has Surtr describe to Alfonse how it feels to die by fire in a nauseatingly gruesome manner. Please bear in mind, he almost certainly killed Fjorm's mother in that way, and Sigurd establishes that he's aware of his ultimate fate, which means he likely knows that he's going to die by Arvis's Valflame.
    • Book II Chapter 7 has the joy of showing us Surtr killing Gunnthrá, Fjorm's sister, on screen. However, something that is perhaps more terrifying is the fact that the Thracia crew is still trying to take you down while you're trying to steer clear of the invulnerable Surtr. It makes you wonder how bound these heroes are to their contracts...considering Veronica (the one who controls the heroes in the first place) herself has standards involving Surtr.
      • Book II Chapter 8 has Surtr make good on his promise from five chapters before. He plans to sacrifice Veronica for the Rite of Flame, with all the unpleasantries that it entails.
    • The new 'Fallen Heroes' banner gives us Robin, Hardin and Celica... but corrupted by evil. Their artwork is nothing of downright terrifying, and when Robin or Celica activate an attack skill, they give us an absolutely terrifying Slasher Smile.
    • You know how healer units have unused skill quotes that can only be heard either before starting with one on your team/brigade or during a Tap Battle? Well one of Ethlyn's is her screaming "I'll protect you!" desperately. Considering how she normally sounds like in-game , it can come out of absolutely nowhere (especially before battle) and be very shocking to hear. The inspiration for the line likely doesn't help, given that it's likely what Ethlyn screamed to Altena (her young daughter) when Travant was about to killer her and Quan, and then proceeded to kidnap Altena and raise her as his own.
    • In Chapter 13, Laegjarn's eyes are burned out from using the Flames of Múspell.
    • The Feh Channel that aired on November 7th, 2018 had a surprising scare, albeit at the end. Feh's broadcast starts to fizzle out right after she dozes off like usual, and after that, an ominous message fades into view: "That day, the light died." Next, we are treated to an equally ominous shot of Sharena reaching towards us with tears streaming down her face. All this to make players ready (and fearful) for Book III, due next month.
    • The official trailer for Book III introduces us to some eerie characters, including one with a visible rib cage... and the Feh Channel reveals her to be Hel, the ruler of the Realm of the Dead.
    • Xenologue 4 begins with Surtr gathering his bearings after his defeat and death at the hands of Fjorm and the Order of Heroes. After he recalls everything that led up to his death, an unseen figure makes its voice heard, and music that invokes a great feeling of dread cuts in. It's worth mentioning that no music plays until the unseen figure starts to speak. Soon enough, the unseen figure introduces itself as Hel, ruler of the dead. Hel then goes on to say its next task is to take the lives of those that killed Surtr, even after Surtr himself says that they could defy death.
    • Some weapons can inflict a status effect that can prevent the afflicted target from either counterattacking or using Assists. The sound effect that plays when the status effect occurs however, is quite grotesque and unnerving.
    • Fallen Berkut, aka Berkut after his Villainous Breakdown-induced Deal with the Devil with Duma, is unique among playable units in that he actually has an idle animation. That animation? Limply swaying on his horse while cackling madly.
  • No Yay: The Support system allows any two characters to support, and heavily implies romance at S Rank. This can be between parents and children, siblings, alternate versions of themselves, or characters who are mortal enemies or even killed each other in their home games. You can also make one-sided No Yay pairings from previous games, like Eirika/Valter, canon.

    O-R 
  • Older Than They Think: This being one of the first games using the Japanese mobage model to be widely well-known in the US and noticed by Western gaming journalists (who tend to dismiss mobage as cheap cash-grabs), many news outlets write about the game's F2P mechanics and Player Tics (such as restarting the game repeatedly for rare summons) as if this is something entirely new to gaming.
  • Pandering to the Base:
    • The Hero Fest banners lump together four powerful and popular units into one banner and give them increased pull rates, allowing players a good chance of getting some of the game's finest units.
    • From the middle of June 2017 onward, the devs have been releasing banners focusing on popular and powerful skills such as Vantage, Fury, Hone Attack, and Quick Riposte to give players a better chance of obtaining them.
  • Player Punch:
    • In the first Tap Battle dungeon, Fae appears to be the boss of floor 80, but simply serves to introduce the real boss, Sophia. As a result, Fae proves to be quite a pushover, but all she wanted to do was playnote . Once Sophia steps onto the scene, she wonders where Fae went, says that she can't see her anymore (with the implication that the player just killed her), then proceeds to the battle. Pretty harsh for a simple rhythm game mode.
    • Gunnthrá's death in Book II Chapter 7 was likely intended to be this, but it ultimately fails due to the possibility of the player not summoning them, and thus, not being able to connect with hernote .
  • Play the Game, Skip the Story: Players tend to point out that Heroes' storytelling is severely lacking, despite an attempt of Growing the Beard in Book II. This is mostly due to how the existing FE characters are treated: Most of them tends to just pop up, say 'We have to fight because there's this contract' and then not playing any roles whatsoever (only averted so far with Xander, Seth and Deirdre, all of them only at Book I). When compared to its main competitions such as Fate/Grand Order and Granblue Fantasy, which put a focus on storytelling and also utilizing their previously established characters or characters introduced to the game in the past (either including them in events or giving them A Day in the Limelight optional scenarios (Interludes or Fate Episodes)), this game's story department could look rather lacking. As such, players tend to just ignore the story and just concentrate in gathering their favorite heroes or minding the meta-game (or looking at the story as a way to get free Orbs).
  • Rescued from the Scrappy Heap:
    • Back in the The Blazing Blade days, Ninian often was hated by some for shipping and narrow-minded reasons. The Heroes fandom has received her appearance quite warmly, thanks to being a tanky Dancer, having a unique skill that assists her fellow dragons, and now using her dragon form outside of cutscenes. She ended up winning the Blood of Dragons Voting Gauntlet, absolutely dominating anyone she fought, even with the multiplier, and that particular Voting Gauntlet ended up not breaking the base just that once due to her presence.
    • There were a few units that used to be Tier-Induced Scrappies in their original games, yet become extremely useful due to the simplified engine and availability factor (they're available forever when you get them anytime) that they're seeing plays more often. Those of the Jagen archetypes or Cecilia from The Binding Blade are some examples.
    • At the game's release, healers weren't all that useful due to the fast pace of the gameplay making their entire function borderline useless. Then endurance-style maps began to come out, such as the defense maps and the Tempest Trials, so they've found their own niche in single-player game modes. The November 2017 update solidified this by giving them upgrades to the utility and power of their staves. Not only do they get new staves with better offensive and healing capabilities, they can also upgrade their staves to have Wrathful Staff or Dazzling Staff built into them.
    • New Weapon Refinery updates can make some units far more useful than they were previously.
      • Alm was initially considered the worst Falchion user who brought nothing new to the massive red sword pool, barring Windsweep. His unique refinery upgrade gives his Falchion a Brave effect, letting him attack twice consecutively if he initiates combat and is at full HP. It is thanks to this refinement that Alm is one of the best units to use on offense, especially against dragons.
      • For a long time, Odin was considered useful only for skill fodder, as his stats made him near-useless for actual combat. An update gave him an exclusive weapon, Odin's Grimoire, which is Blárblade+ but with higher Might and no Special cooldown penalty. Additionally, the weapon's unique refinery upgrade can boost his and an ally's attack and speed if he uses a positioning assist on the ally, or vice versa. Odin may not live up to his epithet "Potent Force" even after obtaining this new weapon, but he at least now has a niche of being an effective support unit who can hold his own.
      • Alfonse was considered the worst of the Askr trio, as his defensive stats did him little good against a meta that was, at the time, about one-shotting your enemies. On top of that, his exclusive weapon Fólkvangr has an underwhelming effect of boosting his attack by 5 for one turn if his HP was at or below 50% at the start of the turn, a la Defiant Attack 2. Fólkvangr's refinery upgrades all grant it a new effect that instead boosts Alfonse's attack and defense by 7 during combat if his HP is at or below 80% before combat, like Brazen Atk/Def 3. This new effect may not bring Alfonse to the ranks of Ayra and Karla, but it at least plays up his strengths of being an effective tank, and cannot be affected by the Panic status unlike the old effect.
    • This game as a whole has done wonders for armor units. In nearly every single mainline game, knights and generals have been considered near useless and have ranked poorly on most tier lists due to their combination of terrible movement and terrible attack speed making it difficult for them to make meaningful contributions to efficient play. They're also just generally considered terribly balanced, having low movement and a slayer weakness for no discernible benefit beyond slightly better bulk (which itself is already compensated for by their lower speed and resistance). In Heroes, on the other hand, they're among the best units in the game. Not only do they actually make up for their lower movement and slayer weakness by having superior stats, a massive number of new skills added to Heroes allow them to cover up their previously notorious weaknesses and regularly top nearly every tier list.
    • Characterwise, Yarne's signature cowardice and whining have been toned down significantly, and while he's clearly still timid, squeamish and easily startled, he complains far less, is far more willing to do what needs to be done, and has generally become far more of a Cowardly Lion than his borderline Dirty Coward persona in Awakening.
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    S 
  • Scrappy Mechanic:
    • When the game was first released, you couldn't survey the map before beginning the chapter. This means when you start the battle, you have to use your current team, with no option to switch out teammates until you win or quit. This resulted in some levels having Trial-and-Error Gameplay, made worse because it costed stamina to access them, and the harder levels charged a lot of it. However, the January 2018 update threw this out the window with a new map preview function.
      • Related to this is the randomized stats, weapons, and skills of the enemies you face. While not an issue on lower levels for the Training Tower, on higher difficulties, the randomized nature of each map, combined with how you have no idea what the color units's classes are, makes it possible to have situations that are Unwinnable by Design. For example, it is possible to, on the higher levels, face Bow Cavaliers with an Attack, Speed, and Defense stat higher than some of the most game-breaking units in the game! Oh and that's mooks, by the way; the randomized equipment, stats, and skills also applies to regular heroes! This also means that the Weapon Triangle becomes useless, since sometimes enemies are so overpowered that they No-Sell any advantage the Weapon Triangle gives you.
    • The way teams are formed in the Voting Gauntlet takes Luck-Based Mission to an annoying extreme. Players can only pick one of their characters in their three man team, while the rest are chosen randomly from other players. Problem is, the game doesn't bother trying to keep the teams balanced at all. This can result in situations like the player having a team of blue units while the enemy team only has green units. Also, sometimes each team has a character with much lower stats than the rest, making them dead weight. This became more bearable starting with the April 2018 Gauntlet, since players can just try again immediately if they lose a battle.
    • The bonus summoning chance only applies to the focus you summoned on, so if the focuses rotate, your chance resets. If you're really unlucky, you have to sink a lot of orbs into one focus just to utilize that bonus chance.
    • The Asset/Flaw system, where summoned units will randomly have one stat raised and another lowered. While it does make individual heroes more unique, many find that the wrong bane can make a unit useless for high-level play and think the system makes drawing rare, high-tier units even more of a Luck-Based Mission than it already is. However, in 3.2.0 the Flaw stat will be corrected on the first merge, meaning now players only need to look for an optimal Asset for Heroes to summon, cutting out the frustration of having a bad Flaw.
    • If you change a unit's Supports, their previous ones are erased and have to be built back up from scratch if you switch back. It really discourages experimenting with Support combinations.
    • The voting Choose Your Legend polls sorts the characters by their game and portraits. This lead to many characters having their votes divided up between their two to three versions of themselves. Finn is the most infamous in this regard. His votes are divided into three selectable versions: One for his Thracia 776 appearance, and two different counts for his younger and older appearances in Genealogy of the Holy War! What makes this particularly baffling is that Lewyn and Arvis, two other characters who appear with different portraits in the different generations, don't have this problem. Marth in particular would have gotten second place in the second Choose Your Legends poll if his votes weren't divided between his Shadow Dragon and Mystery of the Emblem incarnations, costing him a Brave version of himself. Mercifully, the third poll fixes this by tallying the votes of characters with multiple appearances together (although there are some exceptions: Camus/Zeke/Sirius due to going under different names, and young and old Tiki due to a 2000 year timeskip).
    • The game will penalize the player if a unit falls in battle by flat out treating the map as if the unit was not even on the team. While this was likely intended to prevent players from abusing difficult maps for higher experience without actually trying, this can be especially frustrating on maps that are designed to allow leveling up at a faster rate, such as the Warriors maps. In most cases you use those maps for leveling up a character, only to lose the unit and any levels/sp they earned. This was eventually fixed in the 2.5.0 update.
    • Aether Raids was well-received at first, but in subsequent weeks a few issues popped up -
      • One big issue, initially, was the ever-increasing Aether costs. At the higher tiers, you may have needed over a hundred just for one play. As you can only upgrade your fountain to restore 70 Aether each day, that meant that sometimes, all you got was your free play for the day. IS addressed this by capping the Aether cost at 50, but they removed the free play per day as well, so there may still be instances where you only get to play Aether Raids once that day.
      • The way Lift loss works is a point of contention. When you lose lift due to your defensive team losing, there's a 20-hour period in which losses don't reduce your lift. This leaves how much lift you lose up to chance. You could have a ironclad defense and successfully fend off every raiding party... but if the encounter after that 20-hour grace period is one where your opponent completely curbstomps your defense, you suffer the full lift loss.
    • While Heroic Ordeals have few complaints, the Dragonflowers you receive as rewards are more disheartening. Trials for first and second-year units reward a measly two and eight Dragonflowers, respectively. Fully upgrading a unit's stats through Dragonflowers requires about 600-800 of them. Even if you own own a lot of those units, you might not have enough to increase even one unit's stats.
    • In some maps with reinforcements, more precisely the ones where the enemy won't attack until you get into their range or attack them, enemies will spawn in depending on 'which' foe you kill, rather than the turn or amount of foes you've slain. This can become very problematic if you were to kill one foe, only to then spawn another or even more, causing your units to be squashed in, or worse, end up beside a foe whom they can't kill or will be killed by. One glaring example is Eirika's LHB where defeating the Lance Fighter, who is the front of the lines, will spawn 3 cavaliers at the bottom section, 2 of which are ranged and a way from the rest of the foes.
  • Scrappy Weapon: While other weapons provide useful skills like HP regeneration or special attack charge reduction, anti-armor and anti-cavalry weapons take a significant attack hit in exchange for a 1.5 damage multiplier against specific unit types. They were rescued by the 2.0.0 update, which introduced stronger versions of them that only have 1 less MT than regular weapons. These upgraded anti-armor and anti-cavalry weapons can also be refined to ignore stat boosts on units they're effective against, providing a strong counter to horse-based and armor-based teams.
  • Self-Imposed Challenge: A popular challenge is to beat the Grand Hero Battles using only unpromoted free units. For extra challenge, do it without a dancer. The game's developers began encouraging this when they tweeted out what the weakest team to beat Navarre's map was.
  • Special Effects Failure: Because of how large Grima is, Fallen Robin's manakete "transformation" is actually just summoning the giant dragon, with his head and neck peering from the side of the screen. However, when looking at his entry in the Catalog of Heroes on tablet-sized devices, Grima appears to be solely made out of a floating neck and head. This was later fixed in an update where the neck is now extended to go beyond the screen edge.
  • Superlative Dubbing: For the most part, the English voices have received loads and loads of praise from the fans. It's also worth mentioning that much of the Fates characters either got their voice actors changed or had the returning actors slightly alter their voices. This too has been praised, especially given the lukewarm reception the dub got.

    T 
  • Tainted by the Preview: The announcement that the game relies on random summons that can be bought with real money has turned off many players, who dismiss it as a "cash grab". Less so for fans already familiar with the gacha formula.
  • That One Boss: Enough to warrant its own page.
  • That One Level: Enough to warrant its own page.
  • That One Sidequest:
    • “Clear Tenth Stratum of the Training Tower using only X type allies. All four allies must survive.” quests are multiple layers of Luck Based Missions in Luck-Based Missions. While they do reward invaluable Orbs to summon new units, their absurd difficulty prevents even players with strong benches from completing them. The Tenth Stratum's status as a randomly generated den of powerful enemies combined with being forced to deploy a full team of a particular type of unit is a hellish combination. While infantry and cavalry versions of this quest are generally doable due to their flexibility and multiple units of those types being given for free, Flier and full armor teams consist of units who are harder to acquire, have common weaknesses (Archers and Mages, Anti-Armor), and are near-exclusively melee combatants (no Dancers, no healer, no ranged attacks). While full teams can benefit from the powerful Goad/Hone buffs, these are exclusive to units of higher rarity that a player has no guarantee of drawing. Armor is further hampered by most of their common units being slow, tanky, and not particularly strong. On top of all these restrictions, a player must make FIFTEEN deathless runs of the Tenth Stratum just to clear one of these quests and deploy a full team of four, meaning if the player didn't luck into a full flier/armor team, no credit will be received even if the Tenth Stratum is cleared flawlessly. Assuming perfect play and lucky unit compositions in the Tenth Stratum, this requires a bare minimum of 135 stamina. Recent updates have somewhat alleviated this issue thanks to the ability to check maps in advance and the ability to swap out the Training Tower units, but it's still quite the slog.
      • It should be noted that much of the above is no longer as applicable as it once was and, while still challenging for some, is nowhere near the Luck-Based Mission it used to be. The developers have added an option to change which units you will face in the Training Tower. As a result, while the units you face are still randomized, you can still abuse the option until you get what seems like a favorable matchup (for example, it's possible to get a 10th tower featuring only dagger users). Armor and Flier teams also are no longer as badly locked to 1 range as both types of units have 3 characters who can attack from 2 range (granted, they are all, with exception of the flying mage Morgan and Nino seasonal units, but even this is slightly mitigated with the recent addition of Legendary Hero banners at the end of the month where seasonal units can be summoned again). Finally, considering that these types of quests typically have a one-month duration, the 135 or more stamina needed to complete this type of quest isn't much of a problem when you have literally weeks to get it done and the player can attempt the thing 11 times with max stamina.
    • The reward structure behind the "Dark Clouds Over Awakening" Tempest Trials gave out rewards for accumulating a certain number of points; the unique rewards stopped at 50,000 and there were Orbs given out up to 100,000. A player with a minmaxed Arena team could burn through the most difficult version of the trials for 500 points (700 if they use a bonus character); which means more than 70 full runs at the hardest difficulty just for the unique rewards, or over 140 for all the rewards. At 20 stamina per attempt, the player would have to use all their stamina for most of the two week event to get all the rewards, unless they want to use their limited supply of stamina potions or Orbs to recharge. For players without a top-tier Arena team, they'd have to spend all their stamina over the entire two weeks on Hard mode to get the unique rewards, with no hope of getting any of the Orbs in the 60-100,000 point range. And as if to rub salt in the wound, two other limited time events happened at the same time (Zephiel's 2nd GHB and Legion's GHB) that also required stamina.
    • While Chain Challenges can get pretty difficult on Lunatic, the one for chapters 11 and 12 might be the hardest in the game so far. Not only are the enemy stats very inflated, it also contains 11-3 and 11-5 as described above and multiple timed missions on the second half with some of those having enemies starting on or near defense tiles. You only have 3 teams to beat the challenge and messing up even once can often force a restart, since you will need extremely specific units to clear the chapter 11 part of the challenge and you will require very different units for the chapter 12 part.
    • A lot of the quests that appear with the Grand Hero Battles (especially the re-runs) are considered this. One infamous quest in particular is beating Fallen Takumi with only an armor team when 1) armor teams are hard to optimize without heavy Skill Inheritance (which means multiple lucky summons), and 2) Fallen Takumi's map gimmick is tailor-made to wreak havoc on armors. Thankfully, most of these don't force you to clear it on Infernal, only on Lunatic, but even then, you'll need to make sure the quest units have an appropriate build.
    • Relay Defense, a brigade-based mode that takes place on Rival Domains every now and then, is nothing short of frustrating. Its intent is simple, being a defend map where the player uses five units at a time that swap out every few turns to defend against waves and waves of reinforcements. The problem however, is that it's just complete enemy spam of differing weapon types and colours, which will easily overwhelm the player's units. While the first few difficulties are at least reasonable, the harder difficulties become too overwhelming, especially on the Abyssal difficulty maps that have enemy units with stats so high that they become nearly unkillable in a single round, all while there's at least several enemies waiting to get the jump on the player too. The worst of it is that there are actually decent rewards like Feathers and Orbs, which actually gives players incentive to try it out. This mode was understandably given the nerf bat in future appearances, and eventually just cut from the game altogether.
    • The second set of maps added to the Blessed Gardens. While the first tier of maps were focused around using one team on several maps, the later maps changed to be where you needed several teams for several maps. The difficulty of creating upwards of three teams of units using the needed elemental blessing, with the maps being all different, meant that few players ever bothered to do it unless the reward was orbs. The result was that ultimately players stopped using the mode, and the developers, seemingly aware of this, stopped updating the mode by the end of May 2019.
    • "Clear a Grand Hero Battle on Abyssal" from Heroes' Path quests. Considering just how hard Abyssal difficulty is, this quest is incredibly difficult for Free-to-Play players without using a guide and specific heroes like Brave Veronica. Thankfully, it's a Rank 15 quest, which means not completing it only prevents the player from getting 1 Stamina Potion (for the quest itself), 3 Orbs and a copy of Brave Ike (for completing the rank).
    • The 150000 damage to a Røkkr in a single battle of Røkkr Sieges to get the Røkkr Remnant accessories. To even have a chance to reach that score, you need to go on the Intermediate and Advanced difficulties and spend either all 8 of your stamina on Intermediate and at least 6 stamina on Advanced, but it's recommended to spend all 8 to increase the room for error. Worse still, you have a limited amount of time and Havoc Axes to deal that amount of damage, and the Røkkr has increased stats on the higher difficulties to deal more pain, take less damage, and be fast enough to be not doubled by Mighty Glacier and Jack-of-All-Stats units. Dealing damage in the hundred thousands is demanding enough, but this quest takes the cake in that not only do you need the right heroes and skill sets to reach that amount of damage to a specific Røkkr, but it's a Luck-Based Mission due to the random spawn of generic enemies in the Intermidiate and Advanced difficulty, such as Bow and Tome Cavaliers, and the map choice being more obstuctive to you than to your enemies. You can increase your damage if you exploit their movement and weapon weakness with effective weapons, but for Røkkr who do not have any, you're down to just dealing enough raw damage.
  • They Changed It, Now It Sucks!:
    • There is a part of the Japanese fanbase that feels the characters have been seriously flanderized in their dialogue, and/or express distaste for some of the artwork (most notably Hector's portrait), feeling that it doesn't represent the character well or just looks of bad quality. The former complaint only became more prominent with Ephraim, whose lines and dialogue in Japanese was noted to be heavily flanderized.
    • Some of the weapon changes given to characters are controversial. Perhaps most prominent are Caeda using swords instead of Lances and Lucius using staves over magic.note 
    • One of the changes made to the Late March/Early April Voting Gauntlet has not been well received by the community due to making the mode worse. While the change to a stamina system that allows the player to use one to eight ballots per battle, with one restored every hour, was well received for making the mode more lenient instead of requiring people to play every thirty minutes, the other change was far less beloved. The team in the lead now got a multiplier bonus too; even though it's only half as effective as the losing team's multiplier, this made it heavily skewed towards characters with more people supporting them instead, something that was changed from the first few Voting Gauntlets due to the sheer landslide victory of characters like Lucina and Camilla. For comparison's sake; by the end of day 1 of Idunn vs. Julius, Idunn was ahead by nearly a full seven million points even with Julius having multipliers up pretty much every hour. The old system was still somewhat better balanced comparatively because despite its flaws, the multipliers were only for one team at a time and based on who was losing. Now you have a system that is a very clear popularity poll not seen since the first few Voting Gauntlets. That problem was later changed in the "Children's Day" Voting Gauntlet in Late April/Early March, where the losing side multiplier now has a bigger increase, capping from x7.5 to x12.
  • They Wasted a Perfectly Good Character: Generally speaking from a gameplay perspective, units that don't honor their original depictions within Heroes's framework tend to leave fans disappointed at best or enraged at worst, particularly if they were decent to amazing (or just outright popular) in their home game. While any characters' fans could make a case for them, here are the ones that are nigh-universally agreed to be wasted potential:
    • Lucius being revealed to be a staff-user. In his home game, Lucius was a Monk, a magical class that used light magic, and he was a high-tier unit, due to having impressive Magic, Speed, and Resistance stats as well as good availability. Granted, he does get staves upon promotion, but relegating one of the most useful units in his home game to being a mere staffbot rubbed a lot of fans the wrong way.
    • Similar to Lucius above, Lachesis being revealed to be a healer, as opposed to a Master Knight equivalent, didn't sit well with the fanbase either. Her design making her appear much younger than her home game also didn't sit well, even if her voice does her a bit more justice. However, like a lot of healers, they would become better regarded once the weapon type received a Balance Buff.
    • Continuing the trend, Tobin being revealed to be a sword user made a lot of fans angry. Considering that there's an over-saturation of sword users already, the fact that the previous Tempest Trials already rewarded an infantry sword user, and the fact that many people were expecting him to be an archer or even the first Bow Cavalier, it's easy to understand why. When he was revealed to merely have an Armorslayer and some generic skills, fans were about as pleased as one might expect. At the very least, his stats are higher than other infantry units due to being classified as a villager or trainee unit like Donnel. If given enough investment, he can at least put in some work.
    • Berkut being revealed to be a mediocre Lance Cavalier had about the same results as with Tobin. Aside from his stat spread, many fans lament the omission of the Kriemhild, Berkut's unique lance that he used during the last battle against him in Shadows of Valentia. It is instead replaced with a titular lance in the same vein as Clarisse's Bow and Legion's Axe that only grants him a boost to his Res. In regards to the story, Berkut has no appearance in the story of Heroes at all, which is even more disappointing since he has quickly become a Breakout Villain for many who played Echoes. However, this was later alleviated with the release of his Fallen variant; he wields the Kriemhild and has a fantastic chibi animation and artwork, which many fans were joyed to see. The fact that his weapon allows him to counterattack ranged foes as well as deny any of their follow-up attacks, and has much better skills than his regular variant is a big bonus.note 
    • Seth was well-regarded in Sacred Stones as one of the single best units, since he averted the normal problems a Crutch Character had by having great base stats and great growths. Once put into Heroes, however, he showed up not using a lance, but a sword. Although some were annoyed at this, it wouldn't have been a problem if it was actually something nice, but he just comes with a Ruby Sword+, which is nothing special, since it suffers from Crippling Overspecialization — it only works well on Green Units. Not helping is that his base kit is something of a mix of Stahl's and Tempest Trials reward Clive, both of whom are extremely average at best and lack unique or powerful skills, with his only unique skill being Lukas' Fortress Defense. He also shows up in the same banner as even better units, who all bring something new to the table, making him stand out even further. He unfortunately joins the trend of mediocre cavaliers that made their debut around his release as well, which includes the likes of Clive, Berkut, and Mathilda.
    • Storywise, even if a character gets into a banner, there is a chance that they are not given any speaking roles in the main story/paralogues they appear in, which could make for this trope. Priscilla and Tailtiu are examples of these in the banners they appear in, but most egregiously, Elincia, Nephenee, and Oscar got this treatment in their own main story banner (none of the three featured characters in the banner have any lines).
    • Many people were disappointed by the fact that Arvis was an infantry mage rather than an armored one, which instead went to Halloween Henry. As of this writing, an Armored Mage variant for him has yet to be introduced. However, he's still a perfectly serviceable unit on his own and some still mention that since Arvis was a Sage in Generation 1 and he's based on Generation 1, it makes sense that he's not an Armor Mage, which he only became once Generation 2 started.
    • Many fans were baffled that Garon of all people was not an armored unit despite the clear heavy armor that he has in his artwork. The fact that Christmas Tharja, Legendary Tiki, and Halloween Kagero and so on are all armored units despite not having any actual armor in their artworks doesn't help. This sentiment grew even further when Idunn, another red dragon unit, was shown to be an armored unit despite not actually wearing any armor.
    • On the characterization side, Yune in her original game was only calm and collected half the time, while the other half she was a hilarious snarker and her Call a Human a "Meatbag" lines were widely regarded as some of her best quotes. In Heroes, Yune is significantly more subdued and her "meatbag" lines number no more than two, neither of them snarky or insulting, which disappointed a lot of fans.
    • Haar's introduction is seen as a massive waste both from a critical and financial perspective. A wildly popular Ensemble Dark Horse to the point he's one of the few side characters to break Top 20 (Choose Your Legends 3: Male Division), many anticipated his inevitable arrival. Instead, IS featured him on a banner with an ill-fitting themenote  and made him a low Tier-Induced Scrappy Grand Hero Battle unit note  largely outclassed by a 3* unit in Cherche. Considering free units nowadays tend to be interesting or outright great, as well as his overall popularity, lots of fans were baffled at treating him a la Seth when he would have both made many people happy and could have headlined a banner.
    • The Death Knight was a highly anticipated character for many players. His showing in his home game had Counterattack, which is Three Houses's equivalent of Distant Counter, on top of being a Lightning Bruiser, making him something of an Ensemble Dark Horse and leaving many players expecting something great out of him in his Heroes version. When he was released in Heroes, however, many players groaned in disappointment that he, outside his Close Guard, had a lackluster skill kit, on top his weapon Scythe of Sariel being situational due to being reliant on enemy buffs to activate, which is inconsistent and unreliable, and that he had Mighty Glacier stats, instead of his Lightning Bruiser stats like his Three Houses version. His lack of Distant Counter, either through his weapon or an A-Skill, was also seen as a wasted opportunity for players, even in his Grand Hero Battle, despite the skill being a Game-Breaker and highly sought after for skill inheritance in Heroes. At the end of the day, he comes off as a mediocre lance cavalier for some players, like regular Berkut before him.

    U 
  • Uncanny Valley:
    • Miyuu's artwork of Eliwood and Athena are quite infamous for having eyes that are so large they make them look creepy. Or very derpy. But unlike Eliwood's, Athena's illustration doesn't look too far off from her art here.
    • Rebecca, drawn by Hoshino Lily, has eyes which are excessively shiny, giving them an unnatural white glow that makes the bowwoman appear very bizarre.
    • Cordelia's official art by Ueda Yumehito has proportions that don't quite work (particularly her shoulders being much wider than her hips and the relative sizes of her arms and legs) and a mouth that sits too low on her face and at an angle. Other characters drawn by Yumehito, Oboro and female Robin look fine at first, but have uncomfortably small feet. There's also the fact that all of the characters art done by Ueda have facial designs that look somewhat derpy compared to the other artists.
    • Zaza's portrayal of Sophia draws a neck that is way too thin to properly support the shaman's head, leading some to call her the "giraffe mage". Lissa, drawn by the same artist, also has eyes that are creepily far apart and with an unnerving stare, leading many to point out that she looks like an alien.
    • Lloyd by pikomaro, while fine from a technical standpoint, has lots of little details that make the assassin look off. His skin is unusually pale, his eyes seem unfocused, his mouth seems to lack a top row of teeth, and his trademark goatee is barely noticeable. Some critics have gone as far as to say this portrayal of Lloyd looks more like an unhinged drug addict than a stoic professional killer.
    • Bride Charlotte, by the same artist as the one that did Lloyd, has a similarly creepy face. However, given Charlotte's true personality, this isn't a problem for fans due to it not conflicting with her character.
    • Daisuke Izuka's artwork for Luke has his proportions look too thin and off, in particular his head.
    • Many players aren't fond of the art Gaou provided for Mae. It's often pointed out that because of her disproportionately large head and eyes, she looks much younger than she really is,note  made even more awkward when you take into account she's appears rather...heavily endowed. Young Summer Tiki's art, on the other hand, is generally agreed to suit her much better.
    • Arden, by Soeda Ippei. His artwork, his face in particular, is rendered in an unsettling realistic way, making him stand out. Dorcas, by the same artist, doesn't seem quite as unsettling, so it's possible it's Arden's expression that pushes him into the valley.
    • Tailtiu by Shioemon has been accused of having rather unsettling blank eyes that 'stare into your soul'. It may be for a good reason, though, since a lot of anime watchers with keen eyes might notice the eyes' similarity with girls who are mentally broken and putting up a facade. And Tailtiu is also quite well-known for her depressing demise, implying that she might be picked up after the Battle of Belhalla, but before she was captured and tortured by her own family, thus still being able to put up a facade.
    • Characters by Miwabe Sakura, such as Est, are excessively shiny with unnaturally dark and large eyes.
      • Lachesis is especially weird with this art style, as unlike the other characters (who are younger characters) from the same artist, she's actually a much older character in game, making her look like a creepy loli more than anything.
    • Okuma Yugo's Fallen Robin is drawn in a heavily-stylized fashion that makes him look really out of place alongside fellow Fallen Heroes Hardin, Celica and Takumi.
    • Summer Noire as drawn by Kusakihara Toshiyuki, looks rather off. While no one is saying the artwork looks inherently bad, the Boobs-and-Butt Pose used in her attack portrait makes her look like she is breaking her spine to achieve her pose, which combined with the excessive shading on her breasts, and armpit area, make the artwork look a bit awkward to look at. The artist also attempted to draw her with a muscular figure, which while certainly nice, doesn't quite fit her character since Noire was mentioned in Awakening to have a more sickly appearance.
    • Brave Celica, drawn by the same artist who did Fire Emblem Echoes: Shadows of Valentia, has received a lot of flak for her odd-looking design compared to the rest of the Choose Your Legends 2018 heroes. Looking closely at it, it's a throwback to her Famicom design in the style of Echoes. While her face in her default and damaged artwork is what fans would expect from Hidari, her attacking pose (keep in mind, attacking poses didn't exist in Echoes) makes her face look really strange.
    • Bath Camilla done by lack looks incredibly off compared to all the other Camilla designs. For starters, her arms are unusually long and thin, her left arm is posed in a way that looks like it should be broken, while her right arm is bent in an unusual way as well. Not helping is her face, which looks off because her head is unusually big, making her body look tiny except for her breasts. Not helping is that her hair is also a very light, almost silvery purple color, despite Camilla consistently being drawn with dark purple hair. Her attacking artwork also suffered these same issues, but her special artwork has her have a drunken look to her that makes her look even more off. Lastly, her breasts are made much larger, but her whole body is thin beyond what she used to be drawn as, to the point of Gag Boobs. She looks different enough to where if you removed her name, she would look like a new character entirely.
  • Underused Game Mechanic:
    • The Assassin's Bow is unique in that it's the only weapon with a Breaker skill attached to it and unlike its Skill counterpart, has no threshold. However, not only does there not seem to be any intentions to release another of its kind, the weapon can't even be refined and instead can be evolved to the different and more versatile Guard Bow.
    • The Poison Dagger, Kagero's weapon, is the only weapon in the game that gives the user effective damage against infantry units. Other daggers have come out that give things like effective damage against Dragons, but the Poison Dagger is the only weapon still to give effective damage to infantry units, which considering the amount of infantry units, comes across as odd. Like the Assassin's Bow, it cannot be refined either, meaning that its base effect has not changed. Kagero would later have the option to refine it into Kagero's Dart, removing the effect entirely and giving it a different skill, making it possibly the only weapon of its type players will see.
    • The Push skills. If the unit is at max HP, when they attack they get from 3 to 5 of the stats listed but take one point of recoil damage. Since their introduction early into 2018, only three in total have been added; Attack/Speed, Attack/Resistance, and Attack/Defense, and the release timeframe was that only one came out in 2018, the other two came in mid/early 2019. It was until the release of the 4th tier version from Choose Your Legends 3 that the devs changed the requirements of the stat boosts, instead granting 7 to each stat while also dealing 5 damage to the user, if the user is at 25% HP or over.
    • 4*/5* Banners were an interesting change of pace where 3 units of each colour and with good Skills could be obtained at either 5* normally or at 4* with a higher chance than other units, meaning you had a good chance of pulling for units you may like or obtain skills you want to give to your Heroes. Despite being well-received by fans, only 3 of it's kind were available and have never been seen since.
    • Forging new Sacred Seals. Initially introduced as a way to get more seals that players were unable to acquire, but also special ones that couldn't be replicated in base skills like Hardy Bearing. Despite this, no new skills unique to forging them have been made since its implementation, meaning that the only ones players can make are the default ones, and ones they missed.
    • "Masked Marth", aka, Masked Lucina, was the first Tempest Trial reward unit, but also the only unit in the game to ever be given to players with no skills beyond a weapon. The intent beyond this was likely to give players a free version of one of the most popular characters in the series with the same stats, with the lack of skills being to allow players to freely customize her to be tailored to what they needed her. Since then however, every Tempest Trial unit has different stats than their counterpart with either a full moveset, or a mostly complete moveset.
    • Julius is the only character in the game as of this writing with a tome granting him flat out defensive bonuses if attacked by anyone not using an effective against dragons weapon or buff. This introduced the potential for new weapon types that could allow for checks if the unit attacking lacked a certain buff or skill attached to their weapon, but alas Julius is the only unit with this type of weapon effect, and it appears this will remain the case for Competitive Balance reasons.note 
    • The Serpent tomes introduced with the "The Branded King" banner through female Morgan introduced a generic tome that had a built in Distant Defense 3 effect. It proved very popular and desired due to the usefulness of stacking Defense and Resistance on a mage unit. Despite how desired they became, only two have ever been added in game. The first being the blue Tome added with female Morgan, and the green Tome added when Lugh was introduced a full year later. Due to the amount of time between a second release, many units who could have made great use of them have since gotten refinements for better and unique weapons, making them no longer highly desired.
    • Fjorm's Ice Mirror is the only skill in the game that reduces an enemies ranged attack, and deals that reduced damage back in addition to her base attack. This made it seem like the defensive skills would possibly be getting buffed to make them more viable, but Fjorm is the only character with a skill like this to this day.
    • The Shield A skills were created as a way for players to No-Sell weapons that did extra damage to units with special movement abilities, such as Granni's Shield allowing a cavalier to not take extra damage from weapons that did effective against cavaliers. These skills were very sought after in the first few months after Skill Inheritance was a feature due to how strong the abilities were for many units. However, no new skills like these were ever added again, and instead units would have them merged into other unique skills or weapons, such as Legendary Robin having Dragonskin, giving immunity to Bows, and Sothis' weapon removing any weakness to weapons like Falchions. Nowadays, its considered only viable for select units whose raw stats are so good that they can afford to forgo another skill in favor of nullifying a weakness they have, such as Legendary or Fallen Tiki.
  • Unexpected Character:
    • The introductions of alternate versions of existing characters usually prompt the biggest surprise from the base. It started with a cavalry version of Eirika in Sacred Memories and continues even past the Thracia 776 banner with Reinhardt and Olwen. The reasons for the surprise tend to vary, but we won't go there. Speaking of which, banners that have alternates of characters introduced before their original incarnation proper tend to take people by surprise, such as Bridal Blessings Charlotte and Performing Arts Shigure.
      • Another particularly notable entry in this vein is the first alt for Nino, introduced on a Black Fang-themed banner. Never mind her getting a non-seasonal alt before any of the three lords of her game, her unit type surprised people... because she's a Green Flier (a tome-using flying unit). This was a unit type, and even concept, that wouldn't even exist in Fire Emblem until almost a decade after her game was released. Some people suspected she might get an alt given her popularity, since she placed in the top ten of CYL 2's women's side, but she was the first instance of a character getting a unit type that didn't even exist in their home game.
    • Whole banners have often prompted this reaction for one reason or another, like Farfetched Heroes for being Ascended Meme incarnate as well as a consolation prize of CYL, or Fallen Heroes for being the first wholly sinister banner that no one truly saw coming.
      • Especially shocking from the Fallen Heroes banner was Fallen Robin, a.k.a. Grima. No one was expecting to get a Final Boss as a playable character, never mind an Eldritch Abomination Final Boss. And fittingly enough, he ended up being one of the strongest units in the game. People thought that would be the end of it until the female variation was introduced a month later.
      • Following in this trend, the Darkness Within banner had two unexpected characters; Mareeta, and a Berkut alt. Like Hardin, Mareeta was not yet in the game, so people were shocked to see her since her home game (Thracia 776) has not a large following. Berkut caught just as many off for similar reasons as Hardin; Berkut isn't a playable character in his home game, so him being playable here was a step in a different direction.
    • Units that make the cut in debut bannersnote  who aren't particularly popular or the first they'd think of when headlining the first go-around. This list includes Tailtiu, Arden, Oliver, Rhajat, Lene, Thea and counting.
    • Reinhardt, upon his debut, was one of the most obscure characters introduced in the game, placing 584 on the first CYL poll (which is, in fairness, a lot higher than many of the other Thracia 776 characters). What's even more bizarre is that Reinhardt was an unrecruitable enemy in Thracia 776, and he did not even appear as an Einherjar or SpotPass character in Fire Emblem Awakening. This means it had been 17 years since his last and only appearance in the franchise!
    • The unexpected victory of Veronica in the second Choose Your Legends contest means that there is a guarantee that she will become playable despite shaping up to be The Dragon for Surtr for a while. And while the story was hinting at a Heel–Face Turn by Veronica, there may be two versions of the Emblian princess available for the player...something which would have not been likely to occur otherwise.
    • The March Legendary Hero banner threw everyone for a loop, to say the least. Male Robin's Fallen version (aka Grima) was already surprising, but few were expecting a female variation of Grima to be the next Legendary Hero, especially one who's classified as a colorless dragon who has Dragonskin and can fly via Power Floats.
    • When the subject of the first Bow Flier came up, the general expectation was that Reina would be the one. Intelligent Systems proved everyone wrong by making a variant of Hinoka the first Bow Flier.
    • Loki, of all people, was added as part of the Brave Redux banner. Considering that Loki's role in the plot doesn't seem to be over yet, no one was expecting her to be Promoted to Playable until the end of Book III, at the earliest.
    • When it was revealed that there would be a banner focusing on Laguz thanks to Tibarn (And technically Nailah), many fans were guessing other popular characters like Ranulf and Lethe would show up. Instead, we got two Herons, who in the original games could only attack with one-use only cards and otherwise had no combat advantages whatsoever, while the more well known Antagonist Naesala was reserved for the Grand Hero Battle. However, the real surprise was who one of the Herons was. Okay, Reyson is a pretty big player to the Tellius Saga's storyline all things considered, but nobody expected Naesala's Non-Ancient Language Challenged Love Interest Leanne to show up.
    • After the Laguz banner, many players were expecting either Dheginsea, Yune, or Ashera as the next Mythic Hero in January 2019, but instead Duma was the one revealed, which not many players were expecting, to say the least.
    • When an axe-user was teased for 2019's Valentine's Day banner, few expected it to be Greil, a character who not only lacks a non-seasonal variant in Heroes, but was an NPC who dies in his home game.
    • The Kitsune and Wolfskin banner added Keaton, Velouria, Kaden, Selkie...as well as Panne as a Grand Hero Battle reward, who isn't even from the same game as the units on the banner. Most people assumed that Panne would eventually be added considering how heavily advertised beasts are in Book III as well as being one of the most consistently voted characters in the Choose Your Legends polls, but this is the first instance of a character being added in a Grand Hero Battle alongside a banner for a game they're not even from.
    • While people expected Bruno to eventually be made playable, it's probably safe to say that nobody expected him to be made playable with a seasonal variant before his regular self.
    • The Bridal Belonging banner was unusual in that unlike other seasonal banners, it actually only had one variant, Bride Fjorm. Everyone else on the banner were entirely new characters, with Tanith, Sigrun, Pent, and Louise, with the latter being a Tempest Trial reward. To say people were surprised is an understatement to say the least.
    • To commemorate the release of Three Houses, Heroes brought in characters from that game. The main Banner had the usual suspects, being the three house leaders Edelgard, Dimitri, and Claude, alongside the female Byleth (Since the male Byleth was already part of a special deal). The Grand Hero Battle unit, however, was a little unexpected. It's not a major ally like Jeralt or Sothis. It's a villain, but not a major villain like the Flame Emperor or Death Knight (although the Death Knight was added a month later). No, of all people, it's Kronya, the female member of "Those Who Slither In The Dark". And furthermore, Kronya is basically a villain that has the shortest screentime and more likely designed to be disliked since she lacked a lot of depths for a minion and reveled in taunting the players because she's evil thus not exactly the 'cool/pitiable villain' that forms up the majority of villainous characters in Heroes (Thales and Solon of the same group had bigger presence and seemed more likely to represent "Those who slither in the dark"), though many hoped Heroes would be able to fix that, much like Grima (though she never received them), while Valter already set a precedence of a playable Hate Sink (though he originally had more screentime). With how little screentime Kronya has, she comes across as an Advertised Extra. Some savvy players might note that given how simple and how minor of a role Kronya has, the devs can avoid spoiling the recently released Three Houses better than say if Thales or Solon, who have a more active villainous role in the story, were chosen instead.
    • After the Choose Your Legends 3 heroes banner were announced in August 2019, the schedule included a corresponding Tempest Trials to go alongside the banner. However, not many people expected the free reward unit to be Sigrun, the commander of Begnion's Holy Guard and Sanaki's bodyguard. She's notably the first unit since Shigure (who precedes her by well over a year) to debut as a seasonal first, then finally get her regular version in the game.
    • The 9/19/2019 banner brings in several characters from New Mystery of the Emblem, including Bantu of all people. Bantu was a random manakete whose only notable qualities were being the sole male manakete until Fates and recruiting the much better and more important Tiki, and he landed somewhere in the 400s range during Choose Your Legends 2017 and 2018, making him a very out of left field choice. Notably, he's also the second unit to be added post-launch to go straight to the 3/4* pool.
  • Unfortunate Character Design:
    • Fjorm and Gunnthrá's faces in their damaged portraits make them look very aroused, especially the former.
    • Alm's infamous "Dong Armor", an elongated piece of armor placed in a... phallic position, makes a return on his Choose Your Legends outfit, which was meant to be a throwback to his original design from Gaiden.

    V 
  • Viewer Gender Confusion: Navarre's artwork has caused many new fans of the game to mistake him for a woman, especially before he became a playable unit.
  • Vindicated by History: A variation. Many units were considered either average or not very good when they came out for various reasons. However, over time due to updates like Skill Inheritance, Weapon Refinery, the Sacred Seals and the players generally getting more creative, people's perceptions of units have changed to be more positive and in hindsight all a unit really needs to be good is a set of skills that take advantage of their stats.
  • Visual Effects of Awesome: The opening movies for the game and Book II are quite stunning, to say the least. The special intros for certain characters don't look half bad, either.
    • There's also the attack animations that certain Legendary Heroes have, such as Fjorm's spinning attack, Ike's finishing blow, and especially Legendary Lyn's jump-and-strike animation.
  • Vocal Minority: There's a noticeable portion of the fanbase that is unhappy about the number of alternate versions that Camilla has. Camilla nonetheless scored second place in the third Choose Your Legends poll by a wide margin, showing that there are quite a few people who do want to have additional versions of Camilla.

    W 
  • Watch It for the Meme: During the Princes vs. Princesses Voting Gauntlet, the match between Chrom and Ephraim, how close it was, and how much fun the community had with it has prompted many players who hadn't yet played Fire Emblem: The Sacred Stones to go and play it to see what Ephraim (and to a lesser extent, Eirika, since she destroyed Elise in the opening round) was all about.
  • What Measure Is a Non-Badass?:
    • Ninian seems to only be free from the bashing she got in the original game because now she can kick some tail.
    • Alfonse gets this too, due to his kind and calm demeanor and the fact that he's also a Tier-Induced Scrappy due to his low speed. Though he can be made very useful through skill inheritance and he is far from having the worst stats of any unit, many people still make him out to be absolutely terrible, and his infamous loss in the first Voting Gauntlet doesn't help. In terms of personality, he also gets bashed for being afraid to get attached to anyone due to losing his friend, and is generally considered an "inferior Chrom."
  • The Woobie:
    • Fjorm, big time. She was on the losing side of the war against Múspell, had to witness her mother and eventually elder sister die being burnt to crisp by a ruthless tyrant, and all of her efforts to stop that tyrant (up to and including severely draining her own life force) have been rendered futile. In addition, she was not able to take part in the fun, relaxing side missions/events that are more lighthearted in nature and could have done good for her psyche until the Gifts of Winter event, over a year after her release, and that was after she had gone through all the sufferings within Book II without any breaks. Somebody should give her a hug or a trip to the beach too, while we're at it.
    • Alfonse. Story-wise, he is shunned by his father for joining the Order of Heroes, and had to deal with the disappearance of his good friend Zacharias, which is a driving point for the story of Book I. After realizing that his friend is still alive, he learns that said friend suffers from Demonic Possession and has tried killing both him and Sharena multiple times, before he has to see him off yet again. As a result, he refuses to get too close to other Heroes in fear that he'll be hurt again, and feels forced to put up a strong facade since it's his duty as prince. Not helping is the fact that he is a Memetic Loser within the fandom—with many jokes and memes calling him "useless"—as well as the fact that many players would rather use other, better sword units. Book III is especially cruel to him, as it has him being harshly reprimanded by his father, then Hel appears and puts a curse on him that'll kill him after nine days. And when the time comes... his father takes his place instead.
    • Helbindi falls into this despite trying to look like a Jerkass Woobie. All he wants is to provide for his family and aid his sickly sister. Unfortunately for him, his boss is Surtr. He plays The Brute to ensure his family's survival, but then because the Order of Heroes keeps driving him away, Surtr's dickish nature kicks in and he decides to burn his whole village and his sister along with it solely to make an example of him, driving him into despair. It's surprising that someone who's modeled after brutish, unsympathetic villains like Hans makes players sympathize with and want to hug him.
    • Laevatein. Other than her older sister, she doesn't seem to have many people on her side; her father is an Omnicidal Maniac who isn't above forcing his children to undergo a Forbidden Technique that will definitely kill them, Loki enjoys messing with her just for laughs, and worst of all she isn't able to oppose them since she's so reliant on someone to give her orders before taking action. Throughout Book II, she is defeated several times by the Order of Heroes, incurring her father's wrath and leading her sister to sacrifice herself for Laevatein's sake. By the end of Book II, she is the only character associated with Múspell (besides Loki, who has her own agenda) to still be alive. And being Surtr's daughter means she has to rule the kingdom in his stead, which considering her reliant personality, might be a recipe of disaster for Múspell and herself.
    • Laegjarn herself deserves some sympathy. She's the most honorable of Múspell's royal family, and she's a good big sister. Nevertheless, she has to go along with what her father wants. Finally she uses the aforementioned Forbidden Technique (which only ensures she's going to die a painful death regardless of whether she succeeds) to keep Laevatein from being forced to use it. That's tragic enough, but it ensures that her younger sister is going to be forced to rule Múspell alone when all is said and done.
  • Woolseyism: A few rather...unfortunate quotes from Ephraim in "Sibling Bonds" were altered in the international versions. In particular, it should be noted how the popular "Disgusting" was never there in the original quote, simply trailing off in ellipses.
  • WTH, Casting Agency?:
    • Yuri Lowenthal as Eliwood was this at the launch of the game, due to Yuri also voicing Marth. His voice as Eliwood sounds nearly the same as Marth but while Marth talks in a softer voice, Eliwood speaks with a deeper voice, but this difference is not one people were ready for, so his Eliwood voice was not as liked as his Marth voice. That being said, his voice lines for Eliwood's alts have been better received for a bit of Vocal Evolution on his part.
    • Mick Wingert replacing Liam O'Brien as the voice of Inigo/Laslow. The issue is not that Liam was replaced, but instead people feel Mick doesn't work as Inigo because of the exaggerated British accent Mick uses for both to try and emulate Liam's performance. However, the accent was only a small detail on Inigo and one that wasn't too noticeable for both forms of the character, but instead Mick dials it up to the point of being very out of place.
    • Zach Aguilar as the replacement for Chris Niosi as Male Byleth. Although replacing Niosi was understandable, the choice to have the much younger and softer voice Zach replace Byleth raised some eyebrows from players as he sounds radically different from Niosi in a jarring way. The issue lies with how Niosi had already done his voice work, so people were used to it before Zach replaced him, meaning that suddenly his voice was different. Worth noting is that his performance in Fire Emblem: Three Houses after the patch for it has been better received since he sounds more natural, but in Heroes, he is seen as a weaker replacement by a lot of players.
    • A variation with Amanda Céline Miller as Elincia. Amanda is well liked by the Fire Emblem community for her performances in Fire Emblem Awakening, but when it was revealed she would play Elincia, general consensus was that she didn't fit well as the Path of Radiance Elincia, as during that game she was still somewhat young, and Amanda's fairly deep voice didn't fit well with Elincia during that game. This wasn't helped by the art choice for Elincia making her look much younger than she was in her first game, which made fans of her feel like she was mis-cast for it. Her Summer Festival Elincia portrayal is more liked however, due to the artwork making her look older and being based on Radiant Dawn, making Amanda's voice more fitting and natural by comparison.
    • Marianne Miller as Fiora has been met with this reaction, with most people finding it to be one of the weakest casting choices in the game due to Marianne's rough and deep voice not fitting Fiora, who is portrayed in her home game as a warm and kind person. Her performance sounds like she's trying to impersonate Marisha Ray as Effie, which makes the more motherly written Fiora sound out of character. Her Japanese voice by contrast has been praised for sounding more like what people expected the character to sound like; mature but warm.
    • Megan Hollingshead as Ylgr earned a bit of this from players due to how strange Ylgr is as a character. She's a Motor Mouth and a young girl, and Megan is well known for being mature and older characters, so having her voice a young girl resulted in a bit of confusion by players. She isn't disliked mind you, but many find it a weird casting and performance.
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