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Fire Emblem Heroes tropes: A to E | F to L | M to R | S to Z

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    M 
  • Mage Killer:
    • The Kitty Paddle deals extra damage against tome-wielders.
    • Jeorge's personal weapon Parthia has an exclusive refinement that mitigates damage from a mage's first attack and gives him an Atk boost during combat if he's facing a mage (or other ranged opponents).
    • The exclusive refinement for Felicia's Plate gives her an extra special charge for each attack she lands when she is in combat with a tome-wielder, which synchronizes quite well with her high Res and Res-based special Glacies.
    • Dragons Breaths which are released post-2.0.0, including refined and charater exclusive, are a Downplayed Trope. They target the lower defensive stat of any unit with an attack range of two, including tome users, whose defense is usually lower than their resistance.
  • Magic Pants: Anna discusses creating and selling special outfits for Laguz characters to use when they transform in-between forms.
  • Magically Binding Contract: The reason why you fight all the Heroes in the story. Heroes defeated by the Emblian Empire must agree to the contract, which states that they must serve the empire, or they'll presumably be killed. However, the contract is null and void if someone else defeats them in combat. A majority of Book I (and a few Paralogues) focuses on freeing the Heroes from the Empire's contracts. In Book II, the plot is less focused on the contracts, although some Heroes (i.e. Micaiah, Sacred Memories Eirika, Exalted Chrom, Kaze) still comment on them.
  • Magikarp Power:
    • Alfonse, Sharena, and Anna all start out at two starsnote  and require significant investment to become viable, but once they get upgraded to five stars, they all become pretty decent to use.
    • Com Mons are usually not summonable at the 5-star rarity, unless they are featured in a summoning focus. Other than that, the only way to get them at 5 stars is to spend lots of feathers to upgrade them from lower rarities. Additionally, most of these units gain access to new personal weapons, which in turn can be refined with unique effects or stat boosts by using the rare Divine Dew material.
    • Units designated as trainees such as the youthful dragons (like Fae or young Tiki) or villagers and trainees (like Donnel and Amelia) start with low base stats, but when they're raised to their highest levels, they end up having higher base stat totals than other units of their class.
    • Grand Hero Battle units, who are never acquired as 5-star units; they must first be ranked up from 3 or 4 stars. They also usually have poor area of effect Specials with long charge times and rather underwhelming skillsets. However, it's almost always worth it to upgrade them to five stars and put enough investment into them. They usually have pretty good stats, and some of them can acquire unique weapons with incredible effects. Most notably, Xander and Camus acquire weapons that have Distant Counter built in, and Michalis gets the Hauteclere, which accelerates the charge time of his special and boasts a high 16 Mt.
    • It's theoretically possible to turn any unit you like into something amazing, even units that are only good for Cannon Fodder or Skill Inheritance. The process tends to be a lot more involved and drawn out than simply pulling a 5-star unit, requiring a large amount of Promotions, Merges, Skill Inheritance and Dragonflowers to bring them up to par with the game's all-stars, but it can be done. It's a common practice for players to do this with their favorite character at the very least.
  • Magitek: In Paralogue 8, Anna uses a magic tome that is basically a modern camera in all but name. In the following Paralogue, Anna uses a magic tome that works like a video recorder.
  • Marathon Level: Tempest Trials, Squad Assault, and Chain Challenge have you fight on 3 to 10 maps in a row with no breaks or After-Combat Recovery. The Blessed Gardens initially only gained one "new"note  map every several days, but the introduction of Blessed Grounds as part of the Gardens began adding two maps, then eventually three.
  • Meaningful Name: The two warring kingdoms are the Kingdom of Askr and the Empire of Embla. In Norse Mythology, Ask (or Askr) and Embla are the first two humans, basically the Norse version of Adam and Eve. On top of that, Askr means "ash tree," and Embla sounds like "emblem," so the two names combined could be interpreted as "ash emblem" which is very close to "fire emblem".
  • Mentor Archetype: Seth takes a stab at trying to teach Veronica that her people should come first. It seems to have had an effect on her.
  • Me's a Crowd:
    • It's possible to have multiple versions of the same character in one team.
      • You can have 3 different versions of Tharjanote , Cordelianote , Olivianote , Kageronote , Sakuranote , Elisenote , Hinokanote , Fjormnote , Gunnthránote , Laevateinnote , Laegjarnnote , Micaiahnote , Berkutnote , Reinhardtnote , Catrianote , Ninonote , Alfonsenote , or Sharenanote  fighting at once.
      • You can have a team that consists entirely of Chromnote , Takuminote , Xandernote , Eirika note , Ryomanote , Ikenote , Roynote , Eliwoodnote , Lilinanote , Marth note , and Almnote .
      • There are 5 different versions of Lucinanote , Azuranote , Hectornote , and Ephraimnote , and Celicanote .
      • Heroes with 6 versions to their name are Robinnote , Tikinote , and Lynnote .
      • There are 7 variants to Corrinnote  and Camillanote .
    • Eleven special maps featuring several of these characters and their alts were available from late April to early May 2018.
    • There's also Legion's Grand Hero Battle, wherein the player faces multiple Legions.
    • As a nod to the final battle of Fates: Conquest, two copies of Fallen Takumi have to be taken out during his Grand Hero Battle.
  • Mighty Glacier:
    • Armored units. While their individual stats vary and they can be everything from a Stone Wall to a Lightning Bruiser, their defining characteristics are very high stat totals, and having the slowest movement type in the game, being only 1 space per turn. (With that said, there are some skills that allow them to move further on certain conditions.)
    • Arden takes this to an extreme. With a whopping 60 HP backed by an excellent Defense stat of 41, very few physical attacks are going to put so much as a dent into him. This is off-set by tying with Zephiel as the slowest unit in the game.
  • Mirrored Confrontation Shot: One promotional image for Book II has Fjorm and Surtr staring at each other in the background, and Alfonse, Sharena, and the summoner facing Laevatein, Loki, and Veronica in the foreground.
  • Modesty Shorts: The towel-wearing Ryoma from the Hostile Springs event is clearly wearing underwear under his towel; lucky for him as he also suffers a full Wardrobe Malfunction in his injured artwork. Camilla also wears something under her towel, which is only apparent when she gets a wardrobe malfunction as well.
  • Modesty Towel: Bath units do battle while wearing only their towels. It doesn't hinder them in the slightest.
  • Mood Dissonance:
    • All Forging Bonds cutscenes are set to a lively tune, which was inconspicuous at first, as the first few events were Slice of Life stories set around the Summoner getting to know the new Heroes. However, in darker, more serious stories, the music doesn't change.
    • In "The Sworn Oath", the Nifl royals discuss a coming war with Múspell (which is already depressing because it was released after the end of Book II), and Fjorm has a nightmare of Surtr burning her kingdom, all the while cheerful music plays in the background.
    • "Power's Den" focuses on Fallen Heroes who are possessed by another entity, or losing control of their powers and very much afraid of themselves has those characters experiencing nightmares, violent murderous outbursts, and otherwise suffering through madness and despair... and the same upbeat music plays through the entire event.
  • Mood Whiplash:
    • After Xenologue 1 is completed, a cutscene plays where Veronica asks the Masked Man to have tea with her. He declines and instead asks Veronica about how she's been feeling, which leads to her talking about a voice in her head that compels her to kill people.
    • This is also how more light-hearted Paralogues have succeeded dire Main Story chapters. Take, for example, the climax of Book II where Surtr manages to tank the spell that was supposed to kill him, rendering everything the Heroes did futile and leaving them fleeing for their lives... Come Paralogue 21, and it's back to Anna's hijinks, attempting to get a quick buck to keep the Order of Heroes afloat. Paralogue 27 is itself this compared to the previous Paralogues, tackling a young Azura's childhood neglect and escapism.
  • Money Multiplier: The skills Live for Honor and Live for Bounty respectively increase the amount of badges and shards/crystals obtained from Training Tower maps by 50%.
  • More Than Mind Control:
    • While it's more obvious with enemy Heroes summoned by Embla, even the Heroes (including villains!) you summon have a compulsion to trust you. Some voice confusion about it, but it is strong enough for them to not be bothered by it too much. Bring a character to 5-star rarity and level 40, and you earn that trust properly.
    • Camilla recognizes that she's under a compulsion; but she states she doesn't care. She's so starved for affection; she'll accept the "magic" loyalty and make it real.
  • Multiple Reference Pun: The weapon's name "It's Curtains..." has two meaning behind it: the first is it's Exactly What It Says on the Tin, being just bath entrance curtains on a wooden pole, and the second being part of the phrase "it's curtains for you", meaning that your show is over.
  • Mundane Utility: Winter Chrom determines that the Falchion can be used to slice cake.
  • Mutually Exclusive Powerups: Legendary and Mythic Blessings are exclusive to each other due to blessing only having one slot, as the Mythic Blessing are only active in Aether Raids, while the Legendary Blessing are active everywhere else. Mythic Blessing, however, give more stat benefits than Legendary ones to compensate.
  • My Future Self and Me:
    • Tiki exists in the game as both a little girl (as seen in the Archanea subseries) and as a young adult (as seen in Awakening), and there's nothing to stop you from putting them on the same team.
    • Ike, Mia, Sanaki, Elincia, and the Black Knight/Zelgius are all available as they appear in both Fire Emblem Pathof Radiance and Fire Emblem: Radiant Dawn, while Inigo/Laslow and Owain/Odin are available as they appear in both Fire Emblem Awakening and Fire Emblem Fates.
    • Paralogue 27: Adrift has normal Azura confront her Adrift variant, who appears as a young child. Nothing will keep you from teaming them up, however.
  • My Rules Are Not Your Rules:
    • The enemy team can consist of up to six units compared to the player's limit of four (five in Aether Raids). This does not take reinforcements into account, as they can arrive even if there are already a certain amount of enemies on the field.
    • In Aether Raids, the attacking team can trigger tile traps when they stop on them (either by movement or positioning assists), but the defenders cannot.
  • Mythology Gag: Given the crossover nature of the game, there are a lot of nods to past Fire Emblem titles. We put them all on another page.
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    N 
  • Nerf:
    • Tomes and Daggers in Fire Emblem are usually able to attack at melee range, but they lose this ability in Heroes for balance reasons. It's still possible to counterattack at melee range, but it requires the A-skill Close Counter.
    • Stat debuffs now only last until a unit completes their next turn, rather than gradually recovering 1 point per turn like in Fates.
    • In Fates, Savage Blow inflicts Splash Damage on its user's opponent and other enemies within two spaces of the user's opponent. In Heroes, Savage Blow only inflicts Splash Damage on enemies within two spaces of its user's opponent.
    • Raijinto, Siegfried, Gradivus, Ragnell, and Alondite lose their ability to attack from range, though they at least have built-in Distant Counter to counterattack at range. They also lose their passive stat bonuses.
    • The version of the Yato that male Corrin wields is the Omega Yato, which is Purposefully Overpowered in Fates. Heroes strips away (unrefined)/nerfs (refined) its passive stat bonuses and lowers its Might from 18 to 16.
    • Armored Blow and Warding Blow have their hefty Damage Reductionnote  changed to giving a max of +6 to Defense and Resistance, respectively.
    • Wary Fighter, which prevents follow-up attacks for the enemy and user during combat, has a HP threshold to remain active (the lowest being 50%) and is now restricted to armored units only, instead of being always active and usable by everyone in Fates.
    • In their home games, Silvia, Lene, Reyson and Leanne could refresh more than one unit at a time: Silvia, Lene, and Reyson could refresh all four adjacent units (Reyson only if transformed), while Leanne could refresh two units on opposite sides of her regardless of her state. In Heroes, however, they are reduced to one at a time like other singers and dancers in game.
  • Nice Hat: The June 2018 update allows you to wear certain accessories, including a "hat" of Feh!
  • Nintendo Hard: Lunatic and Infernal difficulty maps can be this even by regular Fire Emblem standards. While Final Death isn't enforced in Heroes, the game makes up for it with many of the higher-difficulty enemies having higher stats - often higher than their playable incarnations can reach - that you must overcome with your 4-man team and only those four men. Even in the maps that don't require a No Casualties Run, losing a certain unit can snowball into a sudden defeat, forcing you to put a lot of thought into their actions and skillsets.
  • No Casualties Run:
    • Enforced with the Hero maps, which will immediately end in failure if any allied unit loses all of their health.
    • Some quests require the player to not lose any units on top of the other objectives.
    • Squad Assault requires the player to utilize five teams with no duplicate Heroes across five consecutive maps to get a Sacred Seal and 2 orbs. Not one Hero on any of those five teams must fall, no matter the map.
    • Blessed Gardens started out the same as the Hero maps—clear one map without losing a single unit, except the Gardens only admit units with certain blessings or affinities. Eventually the Gardens gained an expansion in the Grounds, which are more akin to Squad Assault. The Grounds up the ante from clearing only one map to two or three maps while still requiring the player to keep their units (who, again, must have the right blessing or affinity) alive.
  • Non-Combat EXP:
    • Shards and crystals of five different colors are used to level up characters outside of battle, similar to the Bonus EXP mechanic from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. Shards are used to level up characters below level 20, while crystals are used to level up characters that are level 20 and higher. While normally characters can only use shards or crystals that match their color, the yellow Universal Shards and Crystals can be used by anyone.
    • Healer characters get EXP for healing other units in addition to attacking enemies with their staves.
    • Averted with the dancers when they use the Dance/Sing command, even though they can get EXP when doing that in the main games.
  • Non-Indicative Name: A Gùn is a Simple Staff, but the weapon known as the "Wo Gùn" is an axe.
  • Non-Standard Character Design: While most characters at least adhere to anime-styled designs, there are a couple notable exceptions:
    • Arthur from Fire Emblem Fates is drawn in a comic book style like Code Name: S.T.E.A.M. to go with his American superhero theme.
    • Characters drawn by Soeda Ippei (Arden, Dorcas, Walhart and Garon) are rendered in a considerably more realistic style than the norm.
    • Downplayed with the five characters drawn by Yamada Akihiro (Jagen, Ogma, Zephiel, Gunter, and Bantu), Rebecca (drawn by Hoshino Lily), and Idunn (drawn by Yamada Kotaro). While most characters' special attack portraits are edited versions of their normal attack portraits, these characters possess unique artwork for their special attacks.
    • Another downplayed example is Brave Veronica, drawn by Kozaki Yusuke, the artist for the Original Generation characters. Unlike nearly every other character whose special art is derived from their normal attack art, her pose for her special art is similar to her damaged art.
    • More downplayed examples come in the characters from Hel (Eir, Líf, Thrasir, Hel, and Gustav), as well as Brave Camilla. They have near-identical attack and damaged artwork and unique special artwork.
  • No-Self Buffs:
    • Staff users cannot use their staves to heal themselves; there are some abilities that enable some degree of self-healing, but for those to work, their users need to heal one of their allies. Also, the Hone and Fortify type abilities will boost allies adjacent to the character, but does nothing for the character themselves. The Opening skills raise the stats of an ally with the highest corresponding stat, and the Joyous Lantern raises the Def and Res of an ally with the highest attack at the start of their turn, but does not include the user.
    • Laslow's Blade allows him to give the target ally as well as any allies within 2 space of the target ally +4 Atk/Spd/Def/Res if a positioning assist skill was either used by him or on him, but the +4 Atk/Spd/Def/Res do not apply on Laslow himself.
    • Averted with several skills and weapons. The Wave skills, Link skills, Legendary Tiki's With Everyone!, Armor March, Joint Hone skills, and the weapons Ardent Service and Fresh Bouquet all can boost the stats of their user and their user's allies.
  • No-Sell:
    • The Dull Skills allows the user to ignore any field stat boosts on enemies during combat, with Dull Close ignoring boosts from enemies equipped with melee weapons, while Dull Ranged ignoring boosts from enemies with ranged weapons. Certain weapons, such as Divine Naga, Mulagir, and the inheritable 2018 Valentine weapons also has this effect, with different limitations, such as the 2018 Valentine weapons having the same conditions as Dull Ranged, the unrefined Mulagir being limited to Tome users only (the refined Mulagnir having Dull Ranged), and Divine Naga having no weapon limitations.
    • The Lull Skills are a Downplayed example, which, in addition to inflicting -3 to two of the foe's stats, allows them to ignore any field buffs on those stats during combat, but not the other two without using the Dull Skills as well. Altena's Earthly Gáe Bolg also has this effect, except it inflicts -5 Atk/Def instead and excludes both effects on flying foes.
    • Null Follow-Up allows the user ignore skills that negate any of the user's follow-up attacks, and negates any skills that guarantees any of the enemy's follow-up attacks. Legendary Celica's Soul of Zofia also has this effect.
    • Both Byleths' Creator Swords grant Null Follow-Up and also ignore skills that gives the foe +1 special buildup and inflict -1 special buildup to the user.
    • Mystic Boost and Splashy Bucket allows the user to ignore any enemy weapons and skills that target the user's lower defensive stats, and the Wrathful Staff effect from enemies. The exclusive refine on Naga, any refine on Divine Naga, and Legendary Julia's Light and Dark, only has the former effect.
    • Null C-Disrupt allows the user to ignore any enemy skills (like Dazzling Staff or Firesweep weapons) or status effects (mainly the one cast by Flash+) on the user that prevent the user from counter-attacking.
    • Idunn's Demonic Breath and Brunnya's Fimbulvetr allows them to ignore any penalties they have, as well as gain +4 Atk/Spd/Def/Res, during combat, if they either have any negative status effect or is not at full HP before the start of combat.
  • Nostalgia Level: Many maps are references to their game of origin, many of which are listed in the Mythology Gag of Fire Emblem Heroes. For example, Story 1-1, Mystery Trial is based on chapter 1 from Shadow Dragon, Marth Embarks.
  • Not Completely Useless:
    • A number of situational skills can prove surprisingly useful in Røkkr Sieges. Obstruct is usually considered useless due to how small the maps are, but it's useful in limiting the Røkkr's movement, especially if the Røkkr is a cavalry unit.
    • Astra inflicting 150% more damage is normally overkill, as many units that can be beaten by Astra can also be beaten by Glimmer, which deals 50% more damage but has 2 less cooldown than Astra. Since the Røkkr are Damage Sponge Bosses with HP in the hundreds of thousands, Astra ends up being one of the best specials for racking up damage against them.
  • Not the Intended Use:
    • The Falchion, the legendary weapon used by Marth, Lucina, Chrom, and Alm, is a 16 might weapon that is effective against dragons and has a built-in Renewal 2. Naturally, it functions as a check against dragon units such as Tiki and Fae, but with the advent of Skill Inheritance, players discovered that the Falchion's Renewal 2 stacks with an inherited Renewal 3, allowing for an average of 8.33 HP healed per turn. Coupled with Reciprocal Aid, Falchion users can now be turned into medic-type units with, until update 2.0.0, more potent healing than the game's actual healers. With the release of refinements for the Falchions, their innate Renewal can be upgraded to level 3, which will raise the healing average to 10 HP per turn if paired with the B-skill Renewal 3.
    • Rival Domains maps are surprisingly useful for completing quests that require you to KO units of a certain type or with certain weapons. They have no stamina cost, the maps are larger and feature more units, the mode cycles through your brigade, and the 10 turns is always played out (provided neither your fortress or the enemy's is destroyed), so you can increase your counts quickly using them.
    • While certain Special Training maps are meant for specific unit types, their enemy composition means they can be useful for powerleveling other unit types. For example, Special Training: Bows can be useful for leveling melee units.
    • The Pegasus Flight skill, which allows them to inflict -1 Atk/Def on the foe during combat for every 2 Res they have over the foe, up to -7 Atk/Def, if their Spd is not more than 7 lower than their foe at the start of combat, is intended for units with high Spd and Res and are riding pegasi to give them an edge during combat, with what the name implies. However, due to the restrictions only allowing flying units wielding a Sword, Lance, or Axe to inherit it, it doesn't prevent wyvern riders to get it as well, the most who can make use of that being Regular Camilla, or even not riding a mount at all, like Altina. Ironically, many other units riding pegasi have low to average Res, meaning that only a select few can even use this skill to its maximum potential.
  • Numerical Hard:
    • Zig-zagged. Between Normal, Hard, and Lunatic, the biggest differences are increased stats and levels and better skills for enemy units. Infernal and Abyssal, on the other hand, often change the enemy layout, and in some cases skill sets and added sacred seals, to quash strategies that work on lower difficulties.
    • The enemy heroes in Relay Defense. Expect to see absurd levels of stats on enemies on the 5th map and higher.
    • The enemy heroes in Mjölnir's Strike, the successor to Relay Defense. The higher you go on Askr Levels, the higher the stats enemies have will become.

    O 
  • Obvious Rule Patch:
    • Lunge, Drag Back, Hit and Run, and Knock Back are restricted to melee units only, since ranged units using it in Heroes would create problems with unit and map design, such as a flying ranged unit with Lunge making some maps Unwinnable by Mistake if they get an enemy unit stuck in terrain, blocking the unit from moving, or Knock Back moving units diagonally, moving them 2 spaces instead of the intended 1, which would make that skill a Game-Breaker against armored units.
    • Dancers cannot chain Dance or Sing onto each other if both are equipped with either, likely to prevent infinite movement between the two units, either to escape enemy attacks, or reach themselves or another unit to attack an enemy across the map.
    • The Triangle Adept/-raven tome combination was a problem for colorless units, since the triangle advantage against colorless provided by -raven tomes would be enhanced by Triangle Adept, making colorless units virtually helpless against units with this combination. To counter this, the Cancel Affinity skill was added to prevent Triangle Adept/-raven tomes from completely dominating colorless heroes, and was released on a common summonable hero to boot (though staff users cannot inherit this skill). While colorless units are still at a disadvantage against units who only have -raven tomes, the Triangle Adept problem now only affects those without Cancel Affinity.
    • "Duel" skills are Arena-centric passives that treat a unit's BST (Base Stat Total) as 170 (in addition to a +5 HP bonus) before factoring in skills or merges. This allows low-BST units to function in Arena modes without tanking Arena Score, giving them more options than running full teams of Armors all the time.note 
  • One-Gender Race: Dragon units used to be all female—including the generic Manakete enemies—until the arrival of the Fallen Heroes banner, which included Male Robin as a green armored dragon, and many mor male Manaketes has been released since then.note 
  • One Steve Limit: The Choose Your Legend event usually do not change the names of some Japanese-only Fire Emblem characters. Therefore, there's both Arthur of Nohr and Arthur son of Tailtiu and the game does not bat an eye on this. The same can also be said of Hilda Valentin Goneril and Hilda of Friege, and even also Lorenz of Grust and Lorenz Hellman Gloucester (the Lost Lore in Archanea featured the former Lorenz, and his name is written exactly like the latter). When you say their names in context of Heroes, may want to be careful to not refer to the wrong person (though usually, fans only refer to the character that has been added to the game).
  • Only Six Faces: Fujiwara Ryo (character artist of Male Robin, Seth, Halloween Jakob and Joshua) has a bit of a reputation for suffering from Same Face Syndrome. While the individual pieces are quite well-drawn, looking at them side-by-side shows that the characters' faces only really differ by the color and scaling of their eyes.
  • Our Dragons Are Different: The Manaketes Young Tiki, Adult Tiki, Nowi, Fae, Ninian, Myrrh, and female Corrin use their Dragonstones to transform between human and draconic forms here, just like in their respective games. While the Tikis, Nowi, Myrrh, and Ninian have forms that resemble traditional western dragons, Fae's is covered with feathers while Corrin's vaguely resembles a qilin.
  • Out of Character: Invoked by Winter Tharja, who tries to act more "normally" in an attempt to win Robin over. It naturally fails, and even Robin himself wonders what's going on with her.

    P 
  • Palette Swap:
    • A lot of weapons are functionally identical to another weapon in Mt and effect, with the only difference being appearance, lore, and wielder. For instance, swords like Raijinto, Siegfried, Ragnell, and Alondite all have the Distant Counter effect, just like the lances Gradivus and Leiptr, or the axe Stout Tomahawk.
    • The Book II update introduced enemy dragon riders; they are functionally mostly identical to the previous enemy pegagus riders, differing only in their typical stats.note 
    • The Sanctuary of the Mages Tap Battle has generic Red Mages and Troubadours instead of Sword Fighters and Lance Cavaliers, but they play the same way as their physical brethren.
  • Parent-Child Team: First generation characters from Genealogy, Awakening, and Fates can team up with their children. Then there's also characters from The Blazing Blade who can team up with their children from The Binding Blade, as well as Mikoto who can team up with Corrin and the Hoshidan royals. Hector and Lilina even team up in Paralogue 18, while Eliwood and Roy band together for Tempest Trials: Breath of Destiny.
  • Peninsula of Power Leveling:
    • Certain events are intended to introduce new mechanics such as the Defense Tiles in the Defensive Battles map, or to pit players against the character designer of Awakening and Fates, Yusuke Kozaki, in the Yusuke Kozaki Trials. However, because these event maps always pay out 4.6 Hero Merit per battle (the maximum for most maps in the game) and cost merely 5 stamina, players used these challenges to quickly accumulate Hero Merit.
    • The Chain Challenge also became a Hero Merit farm. Even the easiest maps will give a large amount of Hero Merit per character for only 30 stamina. Also, some players intentionally leave a 10-map Normal challenge uncleared because it is the easiest way to level up characters of level 30 or more, since clearing the challenge will reduce the experience and SP given on further attempts, and the reward for clearing the challenge is minimal. Clearing even just one map in the challenge will still allow you to keep the rewards from that map.
    • The Fire Emblem Warriors maps had numerous reinforcements or many more enemies than usual, and they were much weaker than even the typical fodder unit. This made them the best way to grind experience and SP while they were available. This was so beneficial to the player, that the devs eventually created the Special Training maps specifically for that purpose, as the Warriors maps were only available for a limited time.
    • Special Training maps contain many reinforcements and are tuned specifically to help train certain units, e.g. Special Training: Bows contains mostly flyers. As such, they are an effective way to powerlevel your units.
    • Since they were updated to cost zero stamina, Grand Hero Battle and Bound Hero Battle maps are the most efficient way to grind Hero Merit, stamina-wise.
  • Permanently Missable Content: Forging Bonds events have been, thus far, one-time-only limited time events. Want to read some of the best writing the game has to offer? Too bad, go find it on the internet. Want those event-exclusive accessories? You missed your chance, and there's no indication there'll ever be another.
  • Pink Girl, Blue Boy: The spring variants of Alfonse and Sharena have light blue and pink accents, respectively. This also applies to their New Year's kimonos: Alfonse's is blue, while Sharena's is pink.
  • Play Every Day: Each day different special maps, the Training Tower's rewards, and some quest sets rotate. You can also get certain items depending on which day you log in.
  • Playboy Bunny: Spring Lucina, Spring Camilla, Spring Catria, Spring Sharena, and Spring Kagero are dressed in provocative rabbit costumes.
  • Player-Exclusive Mechanic: There are a few systems that the computer can't use that can give you an edge in battle.
    • Ally and Summoner supports give your units a stat bonus depending on the rank of the support.
    • The +10 HP and +4 Atk/Spd/Def/Res stat boosts for bonus units on Tempest Trials and Arena, which does not apply to defense teams.
    • The bonuses for certain areas and units in Grand Conquest applies to the player units, but not for the enemy.
    • After update 2.5.0, player units in Rival Domains and Grand Conquests can perform actions after they warp to camps and their own fort, but not the computer. However, on the highest Infernal difficulty in Grand Conquests, enemies will perform actions.
    • Only the player can use a Duo Hero's Duo Skill.
    • Legendary Leif's Meisterbogen prevents the foe from making a follow-up attack if he initiates combat, but this only works if a player is using him.
  • Popularity Power: Popularity is the main deciding factor in the Voting Gauntlet, since a team with more players has more chances to score points.
  • Power at a Price:
    • Life and Death grants its user up to +5 Atk/Spd for the 3rd tier and +7 Atk/Spd on the 4th tier, but also inflicts up to -5 Def/Res.
    • On the opposite end, Fortress Def and Fortress Res grant +5 Def or Res respectively, but also inflict -3 Atk. Fortress Def/Res 3 instead grants +6 Def and Res, and only inflicts -2 Atk.
    • Fury grants the user up to +3 Atk/Spd/Def/Res, but makes them take up to 6 damage after each round of combat. Fury 4 has it go to +4 Atk/Spd/Def/Res, and take 8 damage after combat.
    • Firesweep weapons prevent the enemy from counterattacking, but the user cannot counterattack either.
    • Windsweep and Watersweep can prevent the enemy from counterattacking, but only if the user's Spd is higher and they initiate against specific weapon users, depending on what -sweep the user has equipped. They also prevent the user from doubling if he/she initiates combat, and will not protect the user from being doubled.
    • Lightning Breath(+) allows the user to counterattack even when attacked at a distance, but its Mt is lower than other Breath attacks, and slows special charge by 1.
    • -blade tomes increase damage based on the amount of Status Buffs that the user has, but they also slow special charge by 1.
    • Weapons such as the Brave weapons, Dire Thunder, and Vafþrúðnir allow the user to attack twice regardless of Speed before the opponent can counterattack. On top of that, if the user has enough Speed to double, this leads to them attacking up to four times in a single round. However, the user also suffers either -2 or -5 Spd depending on the weapon, making it difficult to reach that quadruple attack threshold while also leaving the user more likely to get doubled themselves. These weapons don't have the highest of Mt, either.
    • Triangle Adept and the equivalent gem-based weapons (the Ruby Sword, Sapphire Lance, and Emerald Axe) amplify the Weapon Triangle's effect on both ends. This means when the user has the advantage, they will do 40% more damage to their opponents and take 40% less damage from them, but when they have the disadvantage, they will do 40% less damage to their opponents and take 40% more damage from them, as opposed to 20% in all cases.
    • The exclusive weapon refinement shared by the Basilikos and Solitary Blade gives "Life and Death 3" to the user, giving them more power at the cost of less durability. Combining this with "Life and Death 3" in their A Slot would make them a Glass Cannon, but it's Awesome, but Impractical for a reason.
    • Julius' Loptous tome gives him +3 Resistance and inflicts -6 Attack on an enemy that fights him without an anti-dragon weapon, but also makes him weak to anti-dragon weapons.
    • Fallen Berkut's Kriemhild allows him to deny any follow-up attacks as well as counterattack any ranged opponents that initiates on him if an ally is within 2 spaces of him, but instead of him receiving anything, the closest ally receives 20 damage after combat.
  • Power Creep:
    • The Slayer weapons became the first items added that objectively outclass their older counterparts. They're identical to Killer weapons but with higher Mt. Later on, the game also added stronger versions of the Anti-Armor weapons and the -wolf tomes. Thankfully, the same update allows units to upgrade their weaker weapons into the stronger versions without Skill Inheritance.
    • The increase of BST on many units released later in the game's life did not do wonders for some heroes, especially "Gen 1" heroes, but some heroes released earlier do standout from the competition, due to access to either exclusive skills or weapons that later heroes do not have.
      • Some heroes are just straight up weaker than later ones released, such as Finn and Clarisse, who are overshadowed by later released heroes such as Brave Eliwood for Finn, and Fallen Takumi, Legendary Alm, and Norne for Clarisse, and some at the same time are easier to summon than others on top of being statistically stronger, such as Kliff being stronger and more available to the seasonal-only Spring Lucina, and Hilda and Gerik being stronger and more available to the seasonal-only Spring Chrom.
      • Some are Downplayed examples, as while they have access to stronger stats, they do not have access to IVs or exclusive weapons, such as Summer Ylgr being statistically stronger than Raven, but he still has access to his exclusive weapon Basilikos and its refines over Ylgr, as well as IVs over her.
      • Other Downplayed examples are heroes who are stronger in their niche, but have at least one or two of their stats be lower than their competition, such as Regular Conrad being a better Res tank Lance Cavalier than Regular Berkut, Matilda, and Jagen, but misses a few HP and Atk for Regular Berkut, a few points of Spd for Jagen, and a lot of Spd for Matilda, which are sometimes vital for surviving against certain enemies, and the latter two have access to IVs over Regular Conrad.
      • There are Zigzagged examples, however, as they still have a niche due to their exclusive weapons even after all the heroes released later don't have access to, such as Jeorge and Masked Marth, as while Jeorge is statistically weaker than heroes such as Legendary Alm, Dancing Nephenee, and Norne, and in the case of Nephenee, access to Dance over him, he still has access to Parthia and its refines, and while Masked Marth is weaker than Astram statistically and skill inheritance wise, they still have access to Falchion, its refines, and refine evolution into the Sealed Falchion.
      • Even Dancers, who normally have less stats than their non-dancer Gen equivalents, are a Zigzagged example, as they still have access to Dance/Sing compared to later released heroes, and as such still stand out as support characters instead, such as Performing Arts Inigo being weaker than Thrasir, but he still have access to dance, and therefore can use the Dance-buffing skills.
    • At first, personal weapons typically had a secondary skill that was only as strong as a second tier skill. Later Special Weapons will usually have two skills that are on par with third tier skills or better. However, the older ones have a chance to catch up if an update allows them to be refined.
      • Eliwood's unrefined Durandal (+4 Atk on player phase) and Corrin's unrefined Yato (+4 Spd on player phase) were both powercrept by Siegbert's Dark Greatsword (+4 Atk and Spd on player phase). Eliwood's refined Durandal paid him back in kind later on (a flat +3 HP, and +10 Atk and +4 Spd on player phase).
      • Fallen and Legendary Robin's Expiration (Distant Counter and adaptive damage) were powercrept by Legendary Tiki's Divine Mist and Fallen Tiki's Razing Breath (Distant Counter, adaptive damage, and effective against dragons), as well as Sothis' Sublime Surge (Distant Counter, adaptive damage, and negates her dragon weaknesses).
      • The ranged swords Ragnell, Alondite, Raijinto, and Siegfried were all powercrept by Legendary Roy's Dragonbind, which is a ranged sword that deals effective damage against dragons.
      • Lyon's Naglfar was powercrept by Sophia's Eternal Tome, which has the same effect but can be refined for additional power or Bracing Stance 2.
      • Shiro's Bright Naginata (Sturdy Stance 2) was powercrept by Lukas' unique-refined Daybreak Lance (Sturdy Stance 2, +3 HP, and a Killer effect).
      • Dancer Berkut's Verðandi is a straight upgrade of Performing Arts Azura's Urðr and Ylissean Travelers Olivia's Skuld, giving +4 to all stats to the danced target instead of Azura's and Olivia's +3.
      • Lloyd's Regal Blade, which gave +2 Atk/Spd during combat if the enemy is at full HP at the start of combat, was powercreeped by both Sacred Memories Eirika's Glepnir and Regular L'arachel's Ivaldi with +3 Atk/Spd with the same conditions and additional stat boosts, but was later able to be refined to get up to par with them, with the refined Regal Blade now giving +3 Atk/Spd. However, all three of them were later powercreeped by Perceval's Prized Lance, which gave +4 Atk/Spd/Def/Res in addition to inflicting -1 special buildup on the enemy per attack if the enemy is at full HP at the start of combat.
    • The Brazen skills are far more effective than the Defiant skills. While Defiant skills boost one stat by 7 and only activate if the unit starts its turn with 50% HP or less, Brazen skills boost two stats by 7 and activate if the unit enters battle with 80% HP or less, even if it's the middle of the enemy's turn. Additionally, Brazen skills can stack with other stat boosts, aren't affected by Panic since the boost only applies in battle, and are unaffected by skills that ignore stat boosts since they only affect visible stat boosts. The only advantage Defiant skills have is that they trigger Blade tome and refined Sieglinde's boosts, as well as give an edge with skills that compare the user's specific stat with the foe's one before the start of combat.
    • The Color Duel Movement skills are direct upgrades to HP+5; they give the same effect in addition to treating the unit as if they have higher stats for the purposes of Arena scoring.
    • Repel and Close Call are direct upgrades over Knock Back and Hit and Run, respectively, as they have those effect alongside Damage Reduction if the user is faster than their foe during combat.
  • Power Creep, Power Seep: Due to the nature of Heroes being a Crossover of many Fire Emblem games, this was going to be inevitable. With the range of characters such as common villagers, knights, mercenaries, royalty, and gods among the heroes who can be summoned, you can expect a few matchups where some charaters do poorly against another character, or have an equal matchup against those who have a weaker power level in their home games where they have the clear advantage, and things gets worst when seasonal variants of units are involved. As such, you can expect matchups ranging from a tiger from Gallia going toe-to-toe against a knight and retainer of a princess of Nohr, to a guardian of Arcadia losing to a teenage son of a warrior of Renais, to a divine dragon who is worshiped as a god and created divine weapons in 6 of the main games and their remakes losing to... women wielding paper fans and water buckets.
  • Power Echoes: The mirages from Tokyo Mirage Sessions ♯FE speak with a prominent echo in their voices.
  • Power Equals Rarity: You are less likely to obtain higher-star units when summoning, but they are generally more powerful than lower-star units.
  • Power Floats: Legendary Robin, Yune, Naga, Brave Micaiah, and Altina are seen as units floating without using wings, which makes them fliers without a mount, much like regular Myrrh.
  • Power Glows: The most powerful units, five-star units, have a faint golden glow around them, visible in combat, but most evident on the unit status screen. Characters with refined weapons also glow, the color depending on what type of upgrade they're using.
  • The Power of Friendship:
    • Legendary Heroes with the Battle Blessing and the last hero in your team in Allegiance Battles can pair up with other allies, which gives both the Legendary Hero and ally stat boosts, and the player can change between them at will, even if their turn is finished.
    • The -owl tomes, Innes' Nidhogg, Soren's refined Wind's Brand, Raigh's refined Hermit's Tome, and Katarina's Reese's Tome increase all of the user's stats by 2 for each ally adjacent to them during battle.
    • Bridal Sanaki's Nifl Frostflowers, Bridal Tharja's Múspell Fireposy and Nailah's Wolf Queen Fang increase all of the user's stats by 2 for each ally within 2 spaces of the user during battle, but caps out at +6.
    • Bridal Ninian's Fresh Bouquet and Groom Marth's Ardent Service increase the speed or attack of its user and any adjacent allies by 4, but the user must have at least one adjacent ally for the buff to activate. The Joint Hone skills have the same conditions, but give +5 instead.
    • The Bond skills boost two stats by 5 during combat if their users have an ally adjacent to them. The exclusive refinement for Chrom's, Lucina's, and Masked Marth's Falchion has a similar effect, except it grants the user +4 Atk/Spd/Def/Res. The -bloom weapons, Loyal Wreath, Faithful Axe and Heart's Blade grant the user +3 Atk/Spd/Def/Res under the same conditions.
    • The Form skills give the user +1 to two of their stats during combat, and an additional 2 for every ally within 2 spaces of the user, capping out at +7.
    • Legendary Lyn's Laws of Sacae gives her +4 in all her stats in combat if the opponent initiates combat and she has at least 2 allies within 2 spaces of her. Her Swift Mulagir gives her +5 Attack and Speed if she has more allies than enemies in a two-space radius.
    • The exclusive refinement for Sanaki's Cymbeline grants her +5 Atk/Res during combat whenever there is a flier unit within 2 spaces of the user.
    • Hinoka's Spear grants the user +4 Atk/Spd during combat if there is a flier or infantry unit within 2 spaces of the user.
    • Camilla's Axe grants the user +4 Atk/Spd during combat if there is a filer or cavalry unit within 2 spaces of the user.
    • The exclusive refinement for Male Corrin's Yato grants an ally +4 in all their stats during combat if they are within 2 spaces of the user's support partner.
    • The exclusive refinements for both Clive's Lordly Lance and Mathilda's Knightly Lance grants the user and their support partner +3 Atk/Spd/Def/Res during combat if they're within 2 spaces of their support partner.
    • The exclusive refinement for both Tikis' Breath of Fog grants them +5 Atk/Def during combat whenever there is a sword or breath wielder within 2 spaces of her.
    • The exclusive refinement for Linde's Aura and Merric's Excalibur grants them +5 Atk/Spd during combat whenever there is a tome or staff wielder within 2 spaces of them.
    • Legendary Tiki's With Everyone! raises her and any adjacent allies' defense and resistance by 5. However, just like the Fresh Bouquet and Ardent Service, With Everyone! requires Legendary Tiki to have at least one adjacent ally for it to activate.
    • The exclusive refinement for Tana's Vidofnir grants her +4 Atk/Spd in combat if there is an infantry or armored ally within 2 spaces of her.
    • The exclusive refinement for Ogma's Gladiator's Blade grants him +4 Atk/Spd if there is an infantry or flying ally within 2 spaces of him.
    • The exclusive refinement for the Whitewing weapons gain +3 Atk/Spd/Def/Res and, if they initiate combat, can attack twice if the user is within 2 spaces of at least 2 other flying allies.
    • The exclusive refinement for Dark Aura grants the user +5 Atk/Spd in combat if there whenever there is a melee unit within 2 spaces of the user.
    • Blue Flame boosts the damage its user deals by 25 on activation if its user has at least one adjacent ally during combat; otherwise, it boosts by only 10.
    • Draconic Rage grants the Adrift Corrins +5 in-combat Atk/Spd if there are more allies within 2 spaces of them than there are enemies also within 2 spaces.
    • Adrift Camilla's Book of Dreams and Adrift Azura's Book of Shadows inflicts -4 Atk/Spd/Def/Res to the enemy during combat if they have an adjacent ally.
    • Sorcery Blade grants its user the ability to target the lower defensive stat of an enemy if the user is adjacent to a tome-wielding ally.
    • Inf. Hexblade grants to adjacent Infantry allies +2 Atk/Spd, as well as allowing them to target the lower defensive stat of a foe, during combat if they wield Swords, Lances, Axes, Bows, or Daggers.
    • Glittering Breath and Goodie Boot grants the user +2 Def/Res for every ally within 2 spaces of the user during combat, but maxes out at +6.
    • Velouria's Wolfpup Fang grants her and her support partner -2 special cooldown at the start of turn 1.
    • Kaden's Kitsune Fang grants all allies within 2 spaces of him stat boosts during combat equal to whatever matching field stat boosts he has, such as granting them +4 Atk and +6 Def during combat if he has +4 Atk and +6 Def from field stat boosts, which can also stack with any field stat boosts they receive.
    • Legendary Roy's Human Virtue grants him and his ally +6 Atk/Spd at the start of his turn if he's adjacent to an ally and they're not a beast or dragon unit.
    • Ranulf's Covert Cat Fang grants him and all allies within 2 spaces of him +3 Atk/Def during combat if there is an ally within 2 spaces of him.
    • Naga's Divine Breath grants her +3 Atk/Spd/Def/Res during combat for any dragons and units with "effectiveness against dragons" within 2 spaces of the user, capping at +9.
    • The unique effect for Oscar's Loyal Greatlance grants all Infantry and Cavalry allies within 2 spaces of him +3 Atk/Spd during combat, as well as granting himself +3 Atk/Spd during combat if he's within 2 spaces of an Infantry or Cavalry ally.
    • Infantry Breath grants all Infantry allies adjacent to the user +2 Def/Res during combat, as well as +1 Special buildup for every attack from both the ally and foe if the enemy initiates combat.
    • Brave Lucina's Geirskögul grants all allies within 2 spaces of the user +3 Atk/Spd during combat if they use a sword, lance, axe, bow, dagger, or beast weapons, and the unique refine also grants +3 Def/Res to them during combat, as well as +1 special buildup if the enemy initates combat.
    • Subverted with the Oath skills, where if the user is adjacent to an ally at the start of their turn, only the user gains +5 to two of their stats, and not their allies.
    • Astram's Mercuris grants himself and all allies using a sword, lance, axe, bow, dagger, or beast weapons within 2 spaces of him +4 Atk/Spd/Def/Res at the start of his turn if he is at half HP or over.
    • Mamori's Mirage Axe gives her +6 Def/Res during combat and deny any enemy follow-up attacks if she has an ally within 2 spaces of her.
  • Pre-Mortem One-Liner: Like the 3DS Fire Emblem games, characters shout one of four lines when activating an offensive skill. Played with for healers; while they do shout lines, their skills don't trigger unless they're healing someone, and their offensive skill lines are only heard in the Catalog of Heroes and during Tap Battles.
  • Promoted to Playable:
    • Characters that had previously been unplayable antagonists and supporting characters in their home games can be recruited in Heroes as playable units. Naga, Duma, Rudolf, Reinhardt, Kempf, Idunn, Leila, Greil, Yune, Altina, Garon, Mikoto, Berkut, Rinea, Sothis, and Kronya in particular have never been controllable in any form, while the Death Knight made his first playable appearance in Heroes.
    • Most NPC antagonists eventually join the playable roster one way or another. Veronica gained a playable alternate version in Arrival of the Brave, the 2.9.1 update added Múspell generals Laevatein, Laegjarn, and Helbindi to the roster, the Brave Redux banner gave players a chance to add Loki to their ranks, the Whispers of Death update put Surtr and Ylgr in players' hands, the Regal Rabbits update gave Bruno his first playable alternate, the September 2019 Mythic Hero update made Thrasir playable, and the January 2020 Mythic Hero update gave players Líf.
  • Purple Is Powerful: A select number of Special weapons can be upgraded in the Weapon Refinery, with each having the selection of a unique refinement. If that unique refinement is equipped, the character with that weapon will gain a purple glow.
  • Purposely Overpowered: Some Heroes are a cut above others in the weapon and movement type they belong to, or perform a certain role better, but many Legendary, Mythic, and Duo Heroes are this on purpose due to their exclusive weapons, skills, and/or their optimized statline, such as Legendary Hector being better than some Axe Armored heroes, including Regular Hector.
  • Puzzle Boss: Tactics Drills give you specific units and a small number of turns to clear a level, usually by taking advantage of the skills you have.

    R 
  • Ragtag Bunch of Misfits: The Order of Heroes consists of, among others, an ordinary individual from modern Earth, royalty, commoners, kind people, Ax-Crazy psychopaths, an omnicidal artificial dragon, and two Voodoo Zombies.
  • Rare Candy: The Dragonflowers introduced in update 3.2.0 give allies +1 to a single stat for each charge, up to 10 times for infantry introduced prior to 3.2.0, and 5 times for all other units.
  • Recurring Boss:
    • Xander is fought a few times during the story mode. Once during the prologue, twice during Ch 2, and once more in Ch 9-5, where he fights alongside Veronica.
    • Bruno is fought several times during the story mode. He's fought in Ch 9-4, 10-3, 11-5, 12-5, 13-1, and 13-5, notably being the main boss of 9-4 and the Climax Boss of 12-5 and 13-5.
  • Recurring Element: Since the Darker and Edgier Book 2, there has been a banner featuring Fallen Heroes (which usually come with a Grand Hero Battle as well). These heroes are supposedly based off possessed or cursed versions from the games they come from. They usually feature at least one new unit and the rest of them are alts. For Book 2, there's Hardin, Male Robin (as Grima), Celica and Takumi. In Book 3, there's Mareeta, Berkut, Corrin (Female), Tiki (Young) and Delthea.
  • Red Herring: The intro for Book 3 implies that Sharena will die in Book III. While it does happen, it's actually "Líf's" Sharena
  • Regional Bonus: The English versions of the Brave Heroes have a unique quote that can only be heard when the player starts a map.
  • Religious and Mythological Theme Naming: While many of the names, weapons, and locations of the Original Generation are from Norse Mythology, of which more details are under the characters tab, there are some weapons wielded by other characters that originated in this game that also have their names come from Norse Mythology:
    • Geirskögul, Thögn, and Sanngriðr, exclusive weapons for Lucina's Brave and Legendary variants and Camillla's Brave variant, respectively, are three of the names of Valkyries.
    • Urðr, Skuld, and Verðandi, exclusive weapons for Performance Azura, Ylissean Travelers Olivia, and Dancing Berkut, respectively, are names of the Norns, the goddesses of fate.
    • Huginn's Egg and Muninn's Egg, exclusive weapons for Spring Cartia and Spring Sharena, respectively, are named after the two ravens that flies all over the world and brings information to Odin.
    • Fruits of Iðunn, Summer Tana's exclusive weapon (and by extension Idunn's name), is named after the goddess associated to apples and youth, specifically, the apples that give the gods youth.
    • Picnic Flora's weapon Sæhrímnir is named after the beast that is slaughtered and later revives every day by the chef Andhrímnir to feed the Aesir and Einherjar, and Picnic Felicia's weapon Eldhrímnir is named after the cauldron that Andhrímnir uses to cook the beast every day.
    • Dancing Ishtar's Mögþrasir and Dancing Reinhardt's Vafþrúðnir are named after two Jotunn from Vafþrúðnismál, the third poem of Poetic Edda, whom the latter compete in a deadly contest of wits against Odin while mentioning the former once, and lost against Odin.
    • Duo Winter Marth & Elice have Tanngrisnir, which is named after one of two goats that pulled the chariot of Thor, and whom Thor cooked and later revived in order to feed the gods.
  • Reluctant Fanservice Girl:
    • Unlike the other Brides, Lyndis is aghast towards the bride dress that she's forced to wear, insisting that there has to be an important reason why she's wearing that dress and it's totally not her idea.
    • Spring Catria does not appreciate having to wear a bunny outfit for the Spring Festival and mentions as much a lot.
      Spring Catria: My desire to protect you is no laughing matter! Unlike this outfit...
  • Relationship Values:
    • A unit can form an Ally Support with one other unit, which boosts their stats depending on their Support Rank and proximity on the battlefield.
    • You can form a Summoner Support with one unit, which boosts the unit's stats depending on the Bond Rank.
    • Forging Bonds events have you building friendship with featured units, unlocking special conversations in the process.
  • Restored My Faith in Humanity: During his special conversation, Zephiel starts to second-guess his belief that humanity is a waste due to witnessing the actions of the Summoner and the other Heroes.
  • Retcon: When the game first launched, Virion was the first hero you summoned during the Preface map "The Legend". After the 2.5.0 update, Takumi is summoned instead. Virion still joins, but now he does so at the end of the map, along with Raigh and Matthew.
  • Retraux:
    • Some of the music, such as for Paralogue 10's maps, are clearly synthesized and sounds like they were directly ripped from a Game Boy Advance or Super Nintendo Entertainment System.
    • The boss music for certain Bound Hero Battles, such as Hawkeye & Ninian or Seliph & Julia, are direct rips of the player phase battle themes from the respective games the featured characters originate from.
    • The Tap Battles "Farewells" and "Heir of Light" use music from the games they're based on as boss music.
  • Rewarding Vandalism:
    • In Aether Raids, breaking Aether Fountains and Amphorae recovers Aether, the amount recovered depending on your lift tier, but only if you rout all the enemies within the time limit. Considering that you spend Aether on every attack raid, it's encouraged to go after them if you can.
    • The AR-O A Skills gives the unit if they're on the attacking raid team in Aether Raids stat boosts to 2 of their stats during combat, depending on how many defense structures are remaining on the enemy team, with 2 or less giving a substantial +10, 3 giving +7, 4 giving +4, and 5 or more just +1, so players are encouraged to destroy enemy structures to gain the maximum benefits of these skills.
  • Rocket-Tag Gameplay: The competitive modes such as Arena and Aether Raids all but requires one-round kills, especially if you want to win without casualties. If you can't one-shot an enemy hero, prepare to be one-shotted by them, especially if enemy dancers come into play.

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