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The Medic

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"Primum nil nocere." note 
Often wrongly attributed to the Hippocratic Oath but nonetheless a medical maxim in its own right

Funny thing about adventure; people tend to get hurt, especially the heroes. Injuries are terribly inconvenient for questing, resulting in time lost recuperating (or making an out-of-the-way trip to the nearest Trauma Inn) at best, and a Total Party Kill at worst. So it's wonderfully convenient to have someone in the party who can make the hurting stop.

Enter the Medic. In modern or futuristic settings, the Medic is often a trained physician or EMT (emergency medical technician) and relies on whatever medical technology is available in that era and on-hand—anything from miraculous herbs, injections and bandages to Nanomachines. In fantasy settings, the Medic is a often a cleric or Mysterious Waif of some kind, using the powers of a White Mage or White Magic to restore people with Healing Hands (or something similarly glowy). They may also wield the Healing Shiv. Even the Standard Scifi Fleet might have Medics, in the form of tenders or repair ships.


Often caring and concerned, Medics tend to be The Chick or (if a guy) The Heart. Alternatively, they're less personable than rational, and they are thus a Smart Guy, even if The Team already has a Smart Guy. Regardless, team Medics will inevitably become the Team Mom —they simply leave the team if they can't. Regardless, everyone must obey the Doctor's Orders.

Medics are typically Squishy Wizards, possessing little in the way of raw strength or offensive combat ability. If guns are standard, they'll usually have the smallest and weakest possible. In fantasy settings, they don't usually wear any armor, and tend to use staves as often as hammers or maces. They don't always get the flashiest abilities and their skillset tends towards Boring, but Practical, although they will occasionally pick up a few offensive spells. Holy Hand Grenade is popular among the rare Medics who fight.


Expect the Medic to be an Actual Pacifist and hold to Thou Shalt Not Kill (except, possibly, Mercy Killing), although he may not stick to it when he is literally the only person who can attack—especially not if the villain is willing to attack him or worse, the wounded. In Real Life, this is required; medical personnel are non-combatants, and so are protected under The Laws and Customs of War, but forbidden to fight themselves lest they forfeit this protection.note 

If there's only one team member capable of healing, that person is automatically the Medic, even if they have other abilities, even if healing is their least proficient ability. If multiple teammates can heal, then the Medic is the one who is either the best at it or takes it most seriously. Even if the Medic should have awesome attack magic, or have the fortitude to handle melee combat, his role as healer, supporter, and protector is his top priority.

Be wary of pissing off the Medic on your side—you do not want to be in the situation where they decide that actually they don't feel like healing you right now because of something you said earlier. Hence the many variations on the phrase of "Never mess with the White Mage" in the communities of any multiplayer game, from tabletop RPGs to shooters, that have this class. If this does happen, it can cross into Laser-Guided Karma or even Death by Irony.

A subtrope of Support Party Member. See the The Squad and the Command Roster for Ensembles likely to have a team Medic. In particularly large or specialized teams, it is not uncommon for the Medic to do almost nothing except heal the Stone Wall—in which case they are that fighter's "backpack" (this is standard practice for groups in World of Warcraft). A backpack may also occur when one member has a specialized healing ability and another requires that specialized healing (typically robot/techie, undead/necromancer, or an inverted Revive Kills Zombie situation).

A Medic who specializes in healing and support magic (sometimes with a dash of attack magic) is known as a White Mage. White Magician Girl is a specific type of White Mage that occurs with faithful regularity in videogame RPGs.

Also in videogames, when the enemy has one, Shoot the Medic First. The Combat Medic is a variant which can heal and support while beating down the enemies, and a medic who specializes in both healing and defense is often a Barrier Warrior. The Deadly Doctor has gone rogue and decided to use those same healing abilities to take people apart. Compare After-Action Patch-Up, After-Action Healing Drama.


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    Anime & Manga 
  • Haou Airen: Shui Long. He comes from a family of these.
  • Slayers: Guest-Star Party Member Sylphiel, a shrine maiden, acts as this as well as a defensive tactician for the four protagonists. The third season, Slayers TRY, has Filia fill this position. When neither of them are around, Amelia usually does most of the healing, being a specialist in White Magic.
  • In Galaxy Angel, Vanilla H was the team healer and youngest member of the all-female fighter-pilot group, but she was one of the smarter members and an Emotionless Girl. She healed people and repaired fighter-craft with Nanomachines. Probably because everyone's older and she's so young, she's not a Team Mom.
    • Galaxy Angel II replaces her with Nano-Nano Pudding, also the youngest of her group (she's actually one, being an Artificial Human made of the aforementioned nanomachines). Unlike Vanilla's fragile ship, Harvester, Nano-Nano could actually fight decently in First Aider, although you'd still want to keep her in healing mode.
  • In Record of Lodoss War, Etoh the cleric was the team healer, but Deedlit the elf was The Chick. Deedlit had healing magic herself, too, but she wasn't specialized in the Medic role like Etoh.
  • Yuuno Scrya and Shamal of the Wolkenritter, from Lyrical Nanoha. Shamal is the better healer, but Yuuno is better at providing support and protection in combat... and he doesn't have a high-quality Device enhancing his magical abilities, either. Both are kind of The Chick , but Yuuno is never part of a team long enough to become a Team Mom. After her Heel–Face Turn, Shamal would become a literal medic, complete with her own office and doctor coat.
  • Falin from Delicious in Dungeon is this for Team Touden. After she's eaten in the first chapter, Marcille and later Laios, take over.
  • The male doctor in Vandread, Duero Macfile. A Badass Bookworm in personality alone, but he was also an A-Class Citizen and a fully qualified mecha pilot assigned to an elite military vessel. He probably could make a fine showing in combat if he weren't more interested in his role as the ship's only medical doctor.
  • Bleach:
    • Orihime Inoue may have the power to make people's heads explode, but it often fails for the simple fact that she doesn't want to make heads explode and her targets are too strong for halfhearted attacks. On the other hand, she also has the power to protect and heal; since she prefers very much to do that, her considerable powers operate at full strength in that department. She is also the strongest healer in the series, as her healing attacks don't actually heal wounds, they make it so they never happened in the first place.
    • The Fourth Court Guard squad, lead by Captain Retsu Unohana and lieutenant Isane Kotetsu, is the healing squad. They tend to get picked on by other Court Guard squads because they heal instead of fighting. However, one menacing look from the otherwise polite and gentle Unohana is enough to stop them.
    • 7th Seat Hanataro Yamada healing specialization goes so far, that his Zanpakuto is actually a Healing Shiv. Unfortunately, he's also the Butt-Monkey, which means he frequently misplaces his sword, when it's actually pretty powerful (heal enough wounds with it, and it can return the damage healed in a massive attack).
  • Tio from Zatch Bell! primarily focuses on defending the offense-oriented characters, or, in a pinch, healing them with swords. This is often used in an RPG style in between battles to heal up for the next encounter.
  • Elf dust in Berserk can heal wounds. This is sometimes an unfortunate fact for Puck, the elf that travels with Guts — when he needs healing, Guts has no problem with grabbing Puck and shaking him over whatever wounds need to be healed.
  • Dende and Mr. Popo in Dragon Ball Z.
    • Korin and even more Yajirobe.
    • Pretty much anyone holding some Senzu Beans usually becomes this. Krillin becomes this in the start of the Android Saga due to having a whole bag of them.
  • Asa Shigure, Kareha, and Nerine from SHUFFLE!!. In a twist, Asa rejects her "role" as healer due to her reluctance to use any kind of magic after all the crap her mom went through in the past, which becomes a plot point as the magic piles up in her body and gets her gravely sick....
  • All the medical ninja from Naruto, most notably Tsunade the Fifth Hokage, Kabuto Yakushi, and Sakura Haruno.
  • JoJo's Bizarre Adventure:
    • Diamond is Unbreakable: Josuke can easily do this with his Stand Crazy Diamond, which has to ability to restore anything that is broken. But he cannot do it to himself, and he can't revive the dead.
    • Vento Aureo: Giorno's Gold Experience CAN heal him, but has to take something and turn that into new flesh for whatever he is trying to heal; such as using the bullets you were shot with to fix your organs. (This leads to an... odd moment later on in the story.)
    • Stone Ocean: As a sentient colony of plankton Foo Fighters can send some of it's own body into the wounds of others, but this only accelerates the natural healing process.
  • In YuYu Hakusho, Botan, Genkai and Yukina all have healing powers, but Yukina is the only one to use it more than once. However, the actual team medic is Kurama, the plant master.
  • In The Prince of Tennis, Oishi, Ryuzaki-sensei and Inui are sometimes seen bandaging up their injured teammates.
  • Konoe Konoka in Negima! Magister Negi Magi increasingly fills this role as she becomes more experienced with healing magic. After a while, team members just don't bother restraining themselves during training, since all their injuries can be healed by her anyway. Unfortunately, this also makes her the team's biggest Achilles' Heel, as in a battle she is always targeted first. In one Mood Whiplash chapter, she manages to completely heal the protagonist after he took a stone spear to the chest, pulled it out to sucker-punch the villain who delivered it, collapsed, and bled on the floor for a minute, all until she got to him.
  • While most magi in the Nasuverse are trained in first aid, Irisviel von Einzbern in Fate/Zero is the designated Medic for Saber, her partner and her husband's Servant. Due to this she also suffers from a variation of The Worf Effect, where the first sign of trouble came when Saber took a hit and Irisviel couldn't heal it.
  • Princess Millerna Sarah Aston, the Rebellious Princess from The Vision of Escaflowne. Also kind of a subversion, being a traditional medic instead of a White Magician Girl. In a fantasy environment.
  • Princess Erika from Daimos
  • Fuu from Magic Knight Rayearth; one of her wind spells is a healing technique which she can apply to herself and her teammates.
  • At first glance, it's easy to mistake Tony Tony Chopper of One Piece as the Team Pet. Regardless of this, he's also one of the One Piece world's most talented doctors. Among other feats, he successfully healed two crew members who had been frozen solid, despite having never seen such a thing and having no idea what to do at first. He also adapted his medical knowledge to combat, twice giving advice that was instrumental in defeating the giant Living Shadow-powered zombie Oars.
    • Trafalgar Law is an odd example in that he happens to be The Captain in addition to being The Medic. Of course, being a Deadly Doctor helps.
  • Psyren:
    • Three characters have been shown to use healing, all ironically being male. Oboro Mochizuki is technically the team healer, and contrasts with the normal personality associated with the job. He switches between being extremely childish and mature, and it has been hinted at him becoming somewhat sinister. In fact, he ended up using his healing abilities to convert a Tavoo into a tumorous state, saying that he was trying to see if he could fix it to save the numerous composite bodies it was made up of, when he really only wanted to test his abilities. Also, his powers work best through hugging.
    • The other two are Van, who plays this role for the Elmore kids (and is probably the strongest of all the healers), and Ian, who is The Mentor to both Van and later Kabuto, who uses Ian's unique Sense ability.
  • Megumi Takani, Dr. Genzai (in the anime) and the Mutou siblings (both Shougo, who is a qualified medic trained in Occidental medicine, and his sister Sayo) in Rurouni Kenshin.
  • In the Pokémon Adventures manga:
    • Yellow is blessed by the Viridian Forest, meaning that she has the magical power to instantly heal Pokémon with a single touch. While this (and her other Viridian blessed powers) makes up for her sub-par battling skills, overusing it will cause her mental strain, forcing her to fall asleep.
    • Moon from the Sun/Moon chapters too. She is a pharmacist and has workable first-aid and other general medical knowledge. Unlike Yellow who uses psychic power, Moon’s healing power is 100% science based.
  • Nurse Joy from Pokémon: The Series. And Brock and his Chansey. Iris is showing signs of this too.
  • A Certain Magical Index has the Heaven Canceler, who's almost always only referred to as the Frog Faced Doctor. He can heal any injury, even mortal ones. The only thing he can't do is cure brain damage and he's still better at that than normal brain surgeons. It does seem as though he needs proper medical equipment to work however.
  • Fullmetal Alchemist:
    • Cute Bruiser May Chang counts as this as Alkahestry can be used for healing.
    • Winry is functionally a healer for Ed due to fixing his automail.
  • Fairy Tail has Wendy, the Sky Dragon Slayer. Lamia Scale also has a medic, Cheila, Sky God Slayer.
  • Shaman King has Faust VIII, who starts out with only really awesome but technically possible medical knowledge and a complete lack of squeamishness, but ends up being able to magically regrow limbs.
  • Asia Argento of High School D×D. She has pretty much zero fighting skill, but her healing powers are extremely handy to the group.
  • Kotoha and Rami of Arata: The Legend occasionally serve this role in Hinohara's group.
  • Yu-Gi-Oh!: Capsule Monsters has Tea, who heals her friends with help from her Happy Lover monster.
  • In Aruosumente, Moeran, one of the council members, turns out to have studied medicine at the Shengtalisi, the most prestigious university of his home country. His private rooms still look like those of a doctor, even though he's not actively practicing medicine openly.
  • Yun/Yoon from Yona of the Dawn spends a lot of time patching up his travel companions and everyone else who gets involved with them.
  • Musuko ga Kawaikute Shikataganai Mazoku no Hahaoya: Merii's tentacles can be used to generate stem cells, which enable her to heal people from darn near anything. She healed Lorem multiple times over their childhood when Lorem's Power Incontinence caused her to hurt herself and saved Chiharu from a demon sickness that humans have otherwise never survived. She has managed to market this skill and make herself considerably wealthy.

     Comic Books  

  • Joshua "Josh" Foley, aka Elixir, from X-Men. Elixir is quite possibly the most powerful mutant because he can manipulate DNA in order as his power and accelerate cell division. It manifests early on as healing powers, but he can just as easily kill you as he can heal you.
  • Lifeline from the G.I. Joe Animated Show and comic books. Gets lots of attention because he will never intentionally hurt someone, but is a master of a martial art that will redirect energy. A charging enemy will find himself fifteen feet away, out of breath, wondering what the heck threw him. There was also, in the original comics and some alternate universes, Doc, who was noted for his calm under fire, described as coming to you in the middle of a firefight "like he was a making a house call".
  • Shaman of Alpha Flight is the team Medic, being both a medicine man and a top notch surgeon (described as the 'best cutter in Canada'). He does, however, have plenty of combat ability.
  • The Gronk in Strontium Dog comes from an entire species who are skilled medics, and is constantly healing Johnny and Wulf after their latest scrap.
  • Raven from the Teen Titans. Healing is her primary power and she is a pacifist who hates violence. These aspects are downplayed (though still present) in the cartoon.

    Fan Works 
  • The Pony POV Series: Shining Armor's side story has Private Garnet, who's assigned to Shining's unit as the Sixth Ranger.
  • The Powers of Harmony has Piro and his predecessor Scorpio.
  • Hisana becomes this to the whole district of Inuzuri in Walk Two Lifetimes, to the point the local gangs and yakuza consider her hospital a Truce Zone.
  • Pacific: World War II U.S. Navy Shipgirls has Shaw. Despite her use of mostly improvised methods, she still manages to take care of injured sailors and seabirds.
  • Call Me Kara -a Supergirl (2015)/The Flash (2014) crossover- really focuses on how important Caitlin's role as Team Flash's resident doctor is, especially in the earlier chapters when she saves Kara's life with extensive surgery after she's shot with Kryptonite bullets.
  • In Double Agent Vader, Kadee is the medic droid assigned to Darth Vader. She takes her responsibility to her patient seriously, and holds a personal grudge against Palpatine for the times, before Anakin unfettered her, that Palpatine forced her to give Vader suboptimal care as part of his strategies to keep Vader in his place.

    Films — Animation 
  • 5 from 9. He isn't so much a Squishy Wizard as simply a Non-Action Guy/Action Survivor, and his Weapon of Choice for the few occasions he has to fight is a crossbow. He's also definitely The Chick of the group. It figures that he would be suited for the role, as he seems to embody the Scientist's caring, supporting side, and in the Russian version, in which the dolls aren't facets of the Scientist but people the Scientist knew, he actually was a professional medic.

    Films — Live-Action 
  • Wade from Saving Private Ryan is an Army medic and the second character in The Squad to die.
  • Doc Jay from Full Metal Jacket is a medic attached to the Lusthog squad who ends up biting it when a sniper mows him down as he attempts to aid his wounded team mate.
  • Pretty much any war movie (especially World War II movies) that are focused on The Squad invoke this trope.
  • The ship's doctor from The Hunt for Red October. He was naive (he didn't have the slightest idea that a hijacking was going on), but he was a good officer who kept order among the crew when the Red October was abandoned, he was caring about the sailor's welfare, and he would well qualify as a Worthy Opponent.
  • Monk, the SEAL Medic in The Abyss. Of all the SEALs that board Deep Core, he is the only one who seems inclined to deal with the rig crew as human beings. When faced with a medical situation he is not trained for (Jammer's coma) he does what little he can and apologises that he can't do more. Of course, since he has a religious name in a James Cameron film, his being a basically good guy was pretty much guaranteed from the get-go.
  • Doc Potter in 3:10 to Yuma (2007). He gets dragged along with the posse against his will, and his medical knowledge does come in useful a few times (despite the fact that he's actually a veterinarian) before he's killed off, because he's played by Alan Tudyk.
  • Played with in When Trumpets Fade with Chamberlain, who seems very much the traditional WWII medic character, right up until the climax of the film, when he takes off his medic badges and assumes a combatant role to help destroy two German tanks. Of course, when he thinks Manning has been wounded, he reacts like a medic....
  • Reynolds in Zulu. Special mention goes to the fact that he managed to keep working while the attacking Zulu warriors were climbing in through the windows, and he was a inspired by a real person.
  • Free State of Jones: Newt serves as one while in the Confederate Army, but can't save his young nephew. This causes him to desert.
  • Blood of the Tribades: Darvulia and Erzsi are healers for the exiled female vampires, though everything from what can be seen is treated by giving them blood.


  • In NERO Earth casters qualify as this. Earth Templars are Combat Medics although even Earth Scholars get combat applicable spells like Pin and Web, they just don't do any physical damage.


  • Tolkien's Legendarium:
    • In J. R. R. Tolkien's stories there are lots of characters with healing abilities (some conventionally mundane, some a bit magical) of various races, some having it as their 'main job' while others do it just as it comes up. Most well known healer is probably Elrond.
    • In The Lord of the Rings, Aragorn is a sword-and-archery ranger and warrior, but perhaps the only member of the Fellowship of the Ring with medical knowledge. Athelas is used only for exposure to the deadly "Black Breath" Nazgûl. Aragorn was raised in Rivendell by Elrond, the greatest healer in all Middle-Earth, and was second only to Elrond in medicine. Aragorn cures Frodo's and Sam's wounds in Moria; and After the Battle of the Pelennor, Aragorn tends to all the wounded and heals them, regardless of the severity of their wounds. Finally, Sam and Frodo are so bad-off at the end of the adventure, that they lay comatose for two weeks after Aragorn tends to them; but they are fully healed by Aragorn (in body, at least, while Frodo's cure can be found only in Valinor). Pippin is likewise fully healed, despite being crushed by a troll. (Aragorn's skills seem limited to physical ailments, however, as Éowyn suffers from a melancholy that he admits is beyond his skill, and which deeply troubled him even while facing unspeakable peril. That emotional damage is actually healed by Faramir, whom Éowyn befriends and later falls in love with). Unlike most healers in fantasy fiction, Aragorn completely lacks the typical characteristics of a White Mage, and is a full-on Combat Medic more known for the "combat" part than for the "medic".
  • In C. S. Lewis's The Lion, The Witch, and the Wardrobe, Lucy Pevensie, youngest of the four siblings, is given a flask of a miraculous potion that heals all illnesses and injuries. But it was Susan, the second eldest and the Archer, who was The Chick and the Team Mom.
  • In 'Team Kimba', the group of the protagonists at the Super Hero School Whateley Academy in the Whateley Universe, the Medic is mainly the role of Fey, who is a wizard with healing powers. She's also an empath. But she's not really a Squishy Wizard, since she is learning to wield a scimitar, and has hugely powerful offensive spells, even if she might want other members of the team to provide the muscle to give her enough time to perform her best spells. Another member of the team, Bladedancer, is the go-to girl for herbs and soothing balms.
    • The most dedicated medic among the students that we've seen so far, however, may just be the blind devisor Jericho, who isn't actually on the team (though friends with some of them after a few harrowing encounters) and has to do it all by inventing the tools he needs himself because he has no actual innate healing powers.
  • Subverted in the Sven Hassel World War II novel OGPU Prison. A medical orderly robs the wounded, demands a huge bribe for getting Sven onto a hospital train and brutally kicks a crawling amputee out of his path. On an earlier occasion another orderly is shown abandoning a truckful of wounded and making off with a submachine gun and a Red Cross bandolier on each arm (knowing that at least some Russian soldiers won't shoot at him). Though Sven's friends wish the orderly a well-deserved death, one cynically comments: "That kind lives through any war."
  • Belknap in Dan Abnett's second and third Ravenor novels. Treats the indigent illegally, after he was caught at fraud: trying to get medical help to the people who weren't supposed to get it. And when he thinks Ravenor and company are a gang, does his best to get Zael away from them. All this goodness in the Warhammer 40,000 universe, no less.
  • In Twig, Lillian functions as the onsite healer and first aid provider for the Lambs. For anything more extensive than field biotech, though, she's quick to send her patients back to the Academy. She is still a doctor-in-training, after all. Later on, Duncan's addition to the team provides the Lambs with another medic.
  • Dorden and Curth in the Dan Abnett's Gaunt's Ghosts novels. Dorden, being an Actual Pacifist fits the type even closer than Curth does; a delirious Soric thought it wrong for Dorden to take his gun, because he was not violent, but Curth was able to persuade him to give it to her.
    • Also, Kolding in Blood Pact. Although he nearly revolts at having to treat a Blood Pact prisoner, Gaunt does get him to do it — and we learn that he was present, fifteen years earlier, when Blood Pact broke into his father's hospital to slaughter the doctors and wounded. Kolding was the Sole Survivor. In Salvation Reach he has joined the Ghosts, and fully wins a place by saving Cant's life when even Dorden didn't think it could be done.
  • Arriott in Sandy Mitchell's Ciaphas Cain novel Death Or Glory fits the type very well, though he was actually a vet pressed into duty for humans by the circumstances.
  • Stephen Maturin in the Aubrey-Maturin series—he's the ship's surgeon and a Badass Bookworm to boot, being incredibly skilled with both swords AND guns. Captain Aubrey and the rest of the crew have undying faith in his prowess, and the crewmen brag to other sailors about how their ship has a real physician who even speaks Latin. It's well-founded, as he was able to perform a successful evacuation of a subdural hematoma (bleeding into one's brain) aboard ship during a battle, and with 19th century technology, too!
    • All the more notable since Maturin is a physician, not a surgeon. It was even more of an issue then as opposed to now, since surgeons did not attend medical school and the overwhelming majority of physicians considered surgery a common craft beneath their professional station. For Maturin to know even the first thing about surgery, let alone undertake and succeed at half a dozen different procedures just in the first novel, is unusual in the extreme. It's even more unusual for there to be a physician in the position of a Navy surgeon at all, if one doesn't consider that Maturin mostly took the job because he was penniless at the time and Aubrey happened to befriend him. Physicians were usually drawn from the upper-class and would consider a job at sea to be sacrilegious. At that time (c. 1800) there were only a dozen physicians compared to one thousand surgeons in the Royal Navy.
  • In William King's Warhammer 40,000 Space Wolf novel Wolfblade, though in a Wretched Hive far down in the levels, Ragnar and Haegr stumble on Brother Malburius, who treats Haegr's injuries.
  • This describes Polgara's job in the Belgariad pretty well. She uses conventional medicine, knows almost every sickness in the whole world and has a small box full of drugs always around. Her huge knowledge is comprehensible, after all she is 3000 years old.
  • The Rifter: Non-Action Guy Saimura’s role in the Fai’daum guerillas. His magic is also useful in many other ways.
  • An interesting take on the 'magical girl healer' idea is seen in the Vernor Vinge sci-fi novel A Fire Upon the Deep. Johanna, a 12 year-old girl from a spacefaring society, is stranded on the medieval world of the dog-like Tines. Each Tine is a pack of up to half a dozen members linked into a Hive Mind. Because two Tines cannot make bodily contact without being confused by the other's thoughts, Johanna's ability to physically nurse them gives her healing powers on a psychological level. (An assassination attempt on her fails because all the injured she had tended leapt to her defense.)
  • The Star Wars Expanded Universe Xwing Series of novels had Ton Phanan, a rarity in commando squads: a fully-trained and licensed doctor and surgeon. He had none of the bedside manner, however, and was something of a Combat Medic/Deadly Doctor. He did adhere to the Squishy Wizard stereotype by getting himself injured in battle (and eventually getting killed), though this was somewhat counteracted by his having to get cybernetic implants for more extensive injuries as he was "allergic to bacta".
  • In Ben Counter's Warhammer 40,000 Horus Heresy novel Galaxy In Flames, Vaddon selflessly tends the injured among the betrayed loyalist Space Marines up to the moment that Horus's forces are let in and kill him and the wounded.
  • In James Swallow's Warhammer 40,000 novel Faith & Fire, the Hospitaller Verity. Watching the Gladiator Games/Human Sacrifice, she was overcome with horror and jumped out to help the injured. During the terrorist attack on it, she ministered to the wounded and administered last rites (losing count when she realized that the number would make her cry). And when she does shoot one terrorist, she is horrified.
  • The Discworld's Ankh-Morpork City Watch has The Igor as a medic, as do the Ins-And-Outs in Monstrous Regiment.
    • They are almost eerily good at this — in particular, they can re-attach lost limbs and perform transplants using only needle and thread, and also possess the ability to completely suppress the patient's immune system incompatibility with the donor organ through means unexplained. They also have the ability to bring back people who have actually died, if it's recent enough (and if they're allowed to — dwarves in particular will not allow Igors to bring them back. Igors are said to be "naturally disappointed" by this). As of Unseen Academicals, Lord Vetinari has been compelled to make a law about this, because murder trials have a tendency to go wrong when the (formerly) deceased walks through the door: "If it takes an Igor to bring you back, you were dead. Briefly dead, it's true, which is why the murderer will be briefly hanged."
  • In Steve Parker's Warhammer 40,000 Astra Militarum novel Gunheads, Wulfe's Back Story includes an incident where a medic jumped to save him from a wound that would have killed him. A few days later, the medic was captured by orks and tortured to death. Wulfe thinks that he's still trying to avenge him.
  • Kaita, her friend Evelinden (before she died), and the other Callisorian healers in the Shadowleague books.
  • In Suzanne Collins's The Hunger Games and still more in Catching Fire, Katniss's mother and Prim. (Unavailable in the arena, alas.)
    • Although, Katniss herself could qualify, even though the process of healing someone tends to disgust her. Despite the fact that Katniss herself admits that she's much better at killing, she was able to keep Peeta alive in the arena (no small feat in itself) by cleaning his wounds and draining his pus.
  • In Larry Niven & Jerry Pournelle's The Mote in God's Eye, there is a caste of Moties that is dedicated to healing: the rust-fur Doctors. There is also a Warrior-Doctor hybrid for military healing.
  • The Wheel of Time features many different cultures and their medical traditions, but the medics are almost always women who can channel. Nynaeve is the most prominent medic for the main characters.
  • In Robert E. Howard's Conan the Barbarian story "A Witch Shall Be Born", Ivga both treats Valerius's wounds and calms him.
  • Medicine cats in the Warrior Cats series are the sole medic in their Clan (apprentices aside). They're also more spiritual than other cats, as they receive prophecies from StarClan. Medicine cats are extempt from the usual barriers given to warriors and are allowed to visit other Clans as needed. They're also celibate and out-of-bounds during battles, and killing one is a great enough sin to land the offender in the Clan equivalent of Hell, a filthy, fungus-ridden Dark World of perpetual night and solitude.
  • Mercy's Daughters in Shadows of the Apt.
  • In Nelson DeMille's novel Word of Honor, Lt. Tyson's medic in Vietnam, Steven Brandt, testifies against Tyson when he is court-martialled for the massacre of doctors, nurses and civilians in a Vietnamese hospital. Brandt is mentioned to be a good medic but is morally corrupt; he eats plastic explosive to make himself ill so he can get out of the field and tried to kill Tyson by injecting him with a lethal dose of morphine. Tyson and his RTO Kelly caught Brandt taking photos of naked women being tortured by South Vietnamese police officers, and later raping a 12 or 13 year old girl. As revenge, Tyson makes him sit in a leech-infested dike.
  • In Jasper Fforde's One Of Our Thursdays Is Missing, the death of medical personnel is particularly noted in the massacre of the clown army.
  • In John C. Wright's Count To A Trillion, Menelaus can argue with the Master of the World, but not the doctor.
  • In Dan Abnett's Brothers of the Snake, Khiron. He also secretly ensures that Aekon is safe after a Youth Is Wasted on the Dumb stunt, and smooths things over between Priad and the squad after Priad is angered by their admitting to breaking rules.
  • In Edgar Rice Burroughs's The Monster Men, Sing treats the injured.
  • In The Touch, Dr. Alan Bulmer.
  • Trapped on Draconica: Two, one for each side:
    • The heroes have Erowin: a sweet tempered girl with healing hands.
    • The villains have Lucia: a somewhat cranky dwarf who carries poison for "medicinal" purposes. Though effective in curing even life threatening wounds, this medicine is worse than the disease.
  • In Robin McKinley's Sunshine, SOF has a medic who's on duty at 10:30 PM. He has combat patches.
  • In The Leonard Regime, Ben's training has given him the opportunity to play medic multiple times. Madison is also mentioned to be capable in this area.
  • In Treasure Island, the heroic Doctor Livesey is... well... a doctor.
  • A Mage's Power: It's Dragon's Lair policy for a White Mage to be part of every team. Nolien fulfils this role for Team Four because he has the skill for it. He's still developing a healer's sensitivity.
  • Magnus Bane from The Mortal Instruments is frequently called in to provide healing whenever somebody suffers an injury that the usual Shadowhunter healing Rune cannot fix.
  • Apollo being the god of healing, his demigod children serve this capacity in Percy Jackson and the Olympians, The Heroes of Olympus, and The Trials of Apollo, especially Will Solace. Apollo himself is far outclassed by Will, but his other son Asclepius became god of medicine in his own right when he was about Will's age, so he's used to it.
  • Dalton in Along The Winding Road. Probably would have been a better idea for Charlotte to bring one along in the first place, but luckily she meets a guy who knows a guy. She may not have been able to sneak a doctor out of the village, anyway.
  • In the Dreamblood Duology, Sharers are a special denomination among Hananja's priests who harvest the dreamichor from the dreams of her faithful and use it to heal those in need. It's even possible to regrow limbs and cure genetic diseases this way.
  • In The Sorcerer of the Wildeeps, Demane says he's always had an inclination towards medicine. He acts as the band's medic, anyway, and has — thanks to his Semi-Divine heritage and superior sense of smellmodern levels of medical knowledge. Additionally, thanks to the aformentioned heritage, he is able to secrete a poison that in small amounts can act as an anaesthetic.
  • Baboons in Bravelands have Goodleaf baboons. Goodleaves are trained in medicine.
  • Time Out Of Time: Jessica takes on this role in "The Telling Stone". She has the power to heal wounds with a touch, but has to expend some of her own energy to do so.
  • Treasure Island: Doctor Livesey spends significant time tending to injuries and diseases among the party, even treating the mutineers.
  • The badgers of Cilgwyn in The Cold Moons have a badger known as "the Healer" who is well-versed in That Old-Time Prescription. The current Healer is an old female named Rhea. She uses herbal medicines that have been passed down for generations.
  • Villains by Necessity: Kaylana serves as this for the party, since her magic is primarily good for things such as healing, talking with animals etc.

     Live-Action TV  
  • Kingdom (2019): When her knowledge of the resurrection plant isn't in use, Seo-bi effectively fills this role for the heroes (and in one case, the villain). She also has a few badass moments, like covering herself with a flaming blanket to save a baby from zombies.
  • Simon Tam from Firefly is an accomplished trauma surgeon on the run, who parlays his medical knowledge into passage on the ship. Simon also fits the trope on being completely incompetent with guns, although he makes up for it with his proficiency with drugs and poisons, as Jayne found out when he tried to take over in "The Train Job" and later betrayed Simon and River in "War Stories". (In a later episode, Simon injects him with a paralytic.) He fits both the "personable" and the "rational" which makes him a well-made character. He's a pretty good tactician too, as was shown in "Ariel".
  • Doctor Who:
    • Martha Jones (though the Doctor, as a Sufficiently Advanced Omnidisciplinary Scientist, occasionally steps on her toes).
    • Rory Williams Pond, who is a nurse by profession, and pretty good at it too. The Eleventh Doctor is a lot better about not standing on Rory's toes than the Tenth was with Martha.
  • Game of Thrones: Talisa of Volantis accompanies Robb's army to tend the wounded on both sides during the war.
  • Claire from Outlander is a World War II combat nurse and later, surgeon whose twentieth-century medical training makes her invaluable in 1740s Scotland, both at home and on the battlefield during the Jacobite Rising.
  • Jack Shephard from Lost (along with the magical power of water) functioned as the survivors' Healer for quite some time, but the addition of Juliet has left him free to become his group's resident badass.
  • Eugene Roe and Ralph Spina from Band of Brothers are real life examples of the trope. Both men cared very much for the men in their company. Gene was noted by Bill Guarnere as "the best medic we ever had. He was born to be a medic. He took care of us physically, mentally, every way. He was compassionate." Gene was even nominated for a Silver Star for bravery under fire (and received it after the war was over). Note that neither was the Team Mom though.
  • Every Star Trek series has a chief medical officer, who fills this role:
  • Star Trek: Voyager:
    • The EMH, who is referred to as "The Doctor," is a Dr. Jerk.
    • Kes is trained by the EMH to work as a nurse, and she has Magical Girl abilities.
    • Tom Paris had a few stints as well; the EMH was limited to the sickbay and the holodecks until a bit into the third season, and Tom was the only one on the ship with formal medical training, even if it was limited to a single course.
  • Star Trek: Picard: Emil is the Emergency Medical Hologram on La Sirena, and he has been programmed to diagnose and treat a wide variety of injuries and ailments (including psychiatric ones).
  • Steven Franklin from Babylon 5 took Thou Shalt Not Kill to debatably unreasonable levels. In his younger years, he traveled the galaxy studying various alien biologies, being one of the few humans to meet and study a Minbari at the time. When the humans and the Minbari went to war, he destroyed his research rather than let the Earth military use it to develop more effective weapons against the Minbari, despite the fact that the Minbari were waging a war of extinction against the humans.
  • Doc Cottle from Battlestar Galactica. A chain-smoking Dr. Jerk, but he gets the job done. In a sea of Grey-and-Gray Morality, he was something of a fan favorite for his pragmatic perspective on his role: he's a doctor, he treats the sick and the injured, nothing else about his patients really matters.
  • Stargate SG-1 Samantha Carter was often the team medic off-world if the plot called for it, despite being a physicist and not knowing very much about medicine.
  • Even in episodes of Stargate Atlantis where he had nothing else to do, there was a darn good chance you'd see Beckett at the end of any episode patching up the heroes. Bigger Team Mom than any of the other doctors on either show. Until he got offed as well.
  • Charley Dixon of Terminator: The Sarah Connor Chronicles, who gets pulled into the whole time-traveling killer machine mess. He eventually loses his wife to one of the Terminators.
  • Generation Kill has HM2 "Doc" Bryan, the squad's corpsman. Averts the Squishy Wizard part; Bryan doesn't look weaker in any way compared to the others, and he does not hesitate to call out Captain Swetje on his incompetence while others who share the opinion, despite having the opportunity to do it without reprimand, just shuffle their feet. He doesn't delay in engaging the enemy and even gains a kill count; though he's bothered by "feeling nothing" after shooting other human beings, he has no trouble functioning afterward.
  • Claire Bennett of Heroes has the unique ability to heal, not to mention the fact that her blood can also heal others, and even bring them back from the dead.
  • How about Owen Harper from Torchwood? He's even quite fond of making it quite clear that he's DOCTOR Owen Harper in "Everything Changes".
  • Mikey ( er... Not Mikey?) is this in the JAG episode Each Of Us Angels. Of course that one is a medical drama and most of the characters are medical personal. But the others are mostly nurses while "not Mikey" is a front line Corpsman.
  • Not only Leo from Charmed is a whitelighter that could heal anyone but he was a World War II medic when he was alive.
  • Dr. Melinda Warner from Law & Order: Special Victims Unit is the medical examiner, which means she's usually performing autopsies, but she's proven herself very capable in more traditional medical roles. She also has the distinction of being the only M.E. in the franchise to become a regular.
  • Sea Patrol Chris Swaine Blake is this as well as the main coxswaine. While he is happy married and more settled then most of his comrades he's kind of hard to call a chick.
  • M*A*S*H is the Trope Codifier for television, focusing on an entire unit of Medics. Though they appear to be utterly unprofessional drunkards when they're off-duty, the doctors of the 4077th have no problem putting generals in their place when it comes to saving a wounded soldier's life.
  • Doc Robbins on CSI. He's primarly a coroner, but he's done his share of patch-ups on the main characters as well. Grissom got advice from him about his ear problem, and he treated Catherine right before her departure, when she was Faking the Dead.
  • Hawkes from CSI: NY, who was an ER doc before he became a coroner, works in a clinic on his days off and sometimes serves on the team of bicycle medics in Central Park as well.
  • Smallville has Emil Hamilton, who Oliver brought onto the payroll when he realized that the team needed someone with medical training who could also cover them when they showed up at the local hospital with bullet wounds and other hard-to-explain injuries. He quickly graduated to also being a Gadgeteer Genius and one of the team's three Smart Guys alongside Chloe and Tess.
  • Melissa McCall on Teen Wolf. She is a top-notch nurse and it is something of a running joke among fans that she seems to be the only full-time staff member at the Beacon Hills Memorial Hospital, as she often treats ailments that would normally require a doctor.
  • Randy "Doc" Matsuda filled this role for Bravo Company in the first season of Tour of Duty, before becoming a victim of Anyone Can Die.
  • Sherlock: John was a doctor in the British Army when he was in Afghanistan. Given to the fact he was a soldier, he's also a Combat Medic.
  • In the BBC's The Musketeers this role falls to Aramis. Given their line of work, he's also a Combat Medic.
  • Clarke Griffin of The 100 has enough medical knowledge to treat whatever wounds and injuries befall the Delinquents after they get sent to Earth and are targeted by the Grounders. In season 2, she also kept Lincoln alive while he was going through detox from the drug that turned him into a Reaper. Returning him to a normal state was part of the reason she secured an alliance with the Grounders. She serves as a Combat Medic given the dangerous environments and conflicts they often find themselves in. She takes after her mother, who's also a doctor.
  • Jemma Simmons of Agents of S.H.I.E.L.D. serves as this for the main cast. Simmons is a bit of a Downplayed example of this trope; she's trained in advanced first aid and can treat injuries like infected wounds and bullet injuries, but is first and foremost a scientist and bioengineer, she's unable to treat Skye's near-fatal injury on her own when the latter is shot by Ian Quinn, and is hapless to help Mike when his mechanical leg is torn off by HYDRA scientists.
  • Julián Martínez from The Ministry of Time. Prior to travelling through time, he was a nurse in modern-day Madrid.
  • Nathan from The Magnificent Seven. Considering that he's extremely skilled at throwing knives, he also qualifies as a Combat Medic.
  • Motherland: Fort Salem: Raelle is a healer, and her mom was an Army medic. They come from a line of healers, though Raelle isn't keen to become a medic as well, because her mom had died as one.
  • Another Life (2019): Zayn, who serves as the ship's medic and has a hard time dealing with the new diseases they encounter.
  • Batwoman (2019): Mary patches up Kate in the pilot, and since Batwoman going into a hospital would raise suspicion, she uses her as her go-to doctor. In addition, she's got a free clinic to provide people with healthcare who can't afford it otherwise.

     Myths & Religion 
  • Classical Mythology had a few characters noted for their skills in medicine:
    • There were seven main divinities of Medicine, four of them invoked in the Hippocratic Oath as witnesses:
      • Apollo is the god of healing in general. In an example of duality, he's also a bearer of plagues, if you are stupid enough to provoke him;
      • Asclepius was originally just Apollo's son. Then he became a medic so good he could revive the dead, and Zeus killed him with a thunderbolt (either because he accepted money for it or because Hades feared he'd revive all of them and empty the Underworld), and revived him as a god of healing because his feud with Apollo had already claimed the lives of the cyclops that had forged the thunderbolt.
      • Hygieia, daughter of Asclepius, is the goddess of hygiene and cleanliness;
      • Panacea, another daughter of Asclepius, is the goddess (and Trope Namer) of universal healing;
      • Iaso, another daughter of Asclepius, is the goddess of recuperation from illness. She's not invoked in the Oath;
      • Aceso, another daughter of Asclepius, is the goddess of the healing process. She's not invoked in the Oath;
      • Aglaea (not to be confused with one of the Three Graces), last daughter of Asclepius, is the goddess of good health. She too is not invoked in the Oath.
    • The immortal centaur Chiron, raised by Apollo (see a pattern?), was a skilled healer, and all the heroes he taught to had at least some skill (especially Asclepius). He could not heal himself when wounded by a stray shot from Herakles' poisoned arrows, thus he gave up his immortality;
    • When admitted into Olympus as a god, Herakles' portfolio included health. He was one of Chiron's students, and the one who helped him losing his immortality;
    • Aside for being their leader, Jason's role among the Argonauts was this. He too was taught by Chiron;
    • Medea too was an healer (with most of her magic being somehow connected to this), and one completely unconnected to Apollo, for a change. Some her feats are: preventing Jason from being roasted by giant fire-breathing bulls made of bronze with a fireproof unguent; healing Atalanta when she was wounded by the Colchians; seeing that her father-in-law Aeson was too old and weak to take part in the celebrations for the Argonauts' triumphal return, she withdrew the blood from his veins, mixed it with a magical herb and put it back, restoring his vigor; when the Corinthians were starving from a famine, she saved them through her magic; and proved to be able to raise the dead by boiling the pieces of their bodies with some magical herbs (she only demonstrated this with a chicken, though). She also proves why pissing off a medic is a bad idea: when Jason's uncle Pelias refused to yield the throne of Iolcus as promised, she demonstrated the ability to raise the dead to convince Pelias' daughters to cut him to pieces (she could have easily killed him with a number of other means, but was feeling sadistic); when Jason abandoned her for the daughter of the king of Corinth, she gave the daughter a dress and a golden coronet covered in a poison that set her on fire, a fire that also killed the king and burned down the royal palace when he tried to save her.

  • Dice Funk: In addition to healing magic, Anne is proficient in medicine and tries to help the injured quarry workers in The Church with her training.

    Professional Wrestling 
  • Among the services Act Yasukawa provided for Oedo tai when she was recovering from injury and when she retired from the wrestling to serve as their manager in World Wonder Ring STARDOM, quick to provide pain relief or whatever other assistance she could after tough matches.

  • Dino Attack RPG has over a dozen medical characters, each with their own unique personalities and skills.
    • Dr. Alan Pierce: The head of the medical department, and with good reason. He's a brilliant, well-organized surgeon and all-around Nice Guy who does whatever is possible to help a patient in need.
    • Dr. Gates Crusher: Also an Omni Disciplinary Scientist who helped synthesize antidotes to a toxic gase and later the Maelstrom.
    • Dr. Giovanni Wade: Former army medic who works in the field, though true to this trope he never picked up a gun.
    • Dr. Marco Martinet: A somewhat stubborn but dedicated surgeon who also works on the field but refrains from being involved directly in combat.
    • Dr. Richard Copper: An elderly physician who provided assistance at Outpost 4 and later during the final battle.
    • Dr. Noomi Shaw: A shy, insecure, mentally unstable, and semi-religious young doctor. Still a nice girl who genuinely cares for her patients and more than capable of performing surgery even if she has to say the occasional prayer.
  • Dr. J.D.: Another Omnidisciplinary Scientist who developed a cure to the Maelstrom and got killed for it.
  • Enter and Return: Twin paramedics with... controversial yet surprisingly effective methods (the use of sharks, trees, umbrellas, envelopes, and other strange things is considered standard procedure). Unfortunately the bizarre nature of their operations generally result most of the other doctors trying to have as little to do with them as possible.
  • Dr. Clickitt: A doctor and surgeon who usually oversees Enter and Return's operations (being literally one of two doctors on the planet that actually approves of their methods).
  • Dietrich "Medic" Luzwheit subverts certain elements of the character, being a talented but also morally questionable surgeon and Combat Medic (not surprising, given his inspiration) known for getting a bit too much pleasure out of his work and being more concerned about his business than about actually saving lives.
    • There was also a minor doctor in the LEGO Island arc named Burns who subverted this archetype, spending most of his screen time being a complete Jerkass and nearly got Pierce arrested simply for choosing to help an agent over a member of Alpha Team.
  • Atton Rand has admitted to having a talent for writing these kinds of characters, having written six out of the fifteen major doctors in the RPG (Zenna, Pierce, Wade, Crusher, Copper, and Shaw).

  • A game actually called "Medic", "Dr. Dodgeball", or some variation thereof. It's sort of a cross between dodgeball and reverse freeze tag — two teams throw balls at each other, and players who get hit have to stop playing and sit or lie down on the ground. Each team has one medic roaming the field, healing elimated players by touching them — but he can't heal himself, so the game ends when the medic falls.note  The best place to be is among the phalanx surrounding the medic, as you get instant heals.

     Tabletop RPG  
  • Dungeons & Dragons: Divine casters (Clerics and Druids) traditionally fill this role. Clerics are sometimes seen as mobile healing delivery units, though this can vary based on the edition and version:
    • In third edition, clerics are not only the best healers, but they can be argued to be the most powerful all-around class in the game. However, they only access that power if they use their spells and actions for things other than healing, like buffing the party or summoning minions. This is because in third edition, healing spells are awkward to use (due to range limitations, and other factors) and only heal a mediocre amount of hp; generally speaking, a cleric using healing magic in battle is helping less than a fighter trying to kill the enemies, and has exposed themself to extra risk of attacks and spent a spell slot for the privilege. Healing out of combat can be done for a trivial gold cost using wands of Cure Light Wounds, which are slow but can give an effectively limitless amount of healing once the group gets a decent amount of money. Thus the medic role is essentially unneeded in third edition, unless the GM takes major steps to restrict access to magic items (which leads to its own balance issues). Many groups are OK with this, since the medic role also tends to be rather dull and hence unpopular in third edition - it's sometimes derogatorily referred to as a "healbot".
    • One source book does offer a base class called a Healer. It's essentially the cleric, minus all the powerful buff spells that made it one of the most powerful classes in the game, without any offensive spells, without any armor proficiencies (in fact, explicitly unable to wear armor), and with a few more spells per day and some spell-like abilities.
    • Fourth edition seems to remove the cleric as a necessary component to any adventuring party by making it easy for any player character to recover by just taking a five-minute break after combat and spending enough "healing surges." Even after running out of those, a good night's rest will restore a character to full hit points (and reset the healing surge count to maximum as well). Actual healing powers still come into play during combat encounters, though, and Leader classes are the best source.
    • In all versions, clerics avert the "squishy" part of the trope. Up until 3.5, they're able to wear heavy armor like fighters, while in 4th and 5th editions they can still wear up to medium armor (and about half of 5th Edition cleric specializations gain heavy armor proficiency at first level).
    • 5th Edition offers some interesting variations for that allow Sorcerers and Warlocks to serve as The Medic via the Divine Soul Sorcerer and Celestial Warlock. While the Divine Soul just gets the ability to learn and cast healing spells, Celestial Warlocks get their own innate healing ability that works unlike any other healing power in the game, as well as the ability to grant a decent number of temporary hitpoints to their allies every time they finish a long or short rest. Neither is precisely as good at healing as a dedicated Cleric, but they do add some significant versitility.
  • Pathfinder has the traditional divine casters from Dungeons & Dragons and adds the oracle to the mix. Roughly, the oracle is to the cleric what the sorcerer is to the wizard : a spontaneous caster using the same spell list and with different class features. The mystery of life makes the oracle a great team medic, vastly improving healing spells and giving new healing powers.
    • The popular third party Psionics system for Pathfinder includes the Vitalist, a squishy class which is designed around healing very efficiently. Unlike classes like the Cleric (see above) it doesn't have any other abilities to speak of, but also unlike the cleric its healing is very much worth using during battle. It's one of the few ways to actually play an effective healer (the other two well known ones being to play an oracle of life, or to use the life sphere from Spheres of Power.
  • d20 Modern has the Wise Hero, which could serve as a healer considering that the Heal skill is based on Wisdom. However, the modern setting offers virtually no ability to quickly heal. The Surgery feat lets a character heal a significant amount of damage, but requires several hours to do so.
  • Valence 592's BioDocs avert this trope by behaving more like real-life medics: they can only stabilize the wounded, not bring them back up to fighting strength. They also have a rule that prevents Shoot the Medic First: all characters will think twice about attacking a BioDoc or someone they're tending to, as it is the universal way of saying "Go ahead, shoot mine too."
    • Duelists, on the other hand, can choose to heal other party members very quickly, including lost limbs if they are highly skilled. They also have the nasty habits of regenerating their worst wound every 10 seconds and pulling swords out of thin air.
  • The Cleric from GURPS: Dungeon Fantasy is a fantasy style healer that also requires actual medical knowledge in order to function properly.
  • Shadowrun. So your team's Medic got shot first, followed soon after by you? Sucks to be you. Hope you have an account with Medics-for-Hire, such as DocWagon. Conversely, you managed to drop their Medic. Nice work. Hear that siren in the distance? He had a DocWagon High Threat Response contract. They like to fly in with assault helicopters and extract their clients under cover from heavy weapons fire... better finish what you're doing, right quick.
  • In the backstory of Warhammer: the only thing priests of Shallya (Goddess of Healing, Compassion and Birth) are good for in combat situations (well, except if servants of Nurgle, God of Pestilence, are involved). But oh boy they are good at it! In the game itself however, most models are removed after a single wound so you don't get the chance to heal - but certain magic lores (the Lore of Life for normal people and the Lore of the Vampires for the undead) can restore lost wounds to bigger/more important models and/or add models back to the unit, simulating the casualties being either brought back to fighting fitness or literally reanimated from the ground.
  • In Warhammer 40,000, some units have the option of taking a medic, which grants the entire unit Feel No Pain (50/50 chance (roll 4 or higher on d6) of ignoring any unsaved wound). This generally makes the unit absurdly tough.
  • Exalted generally averts this - while the eponymous Exalted have various methods of speeding up others' recovery, it is still a matter of hours or days rather than weeks or months. About the only way to provide mid-combat healing for others is the Wood Dragon Celestial martial art.
    • Until the 2.5 Errata, which boosted the Solar healing charm Wound-Mending Care Technique; combined with Instant Treatment Methodology and Solar dice pools, it's a very effective - if expensive - "quick fix".
  • Edge of the Empire, the first of the three new Star Wars tabletop games from Fantasy Flight Games includes Doctors as one of the three subtypes of the Colonist Archetype. As the name implies their skill trees focus a great deal on healing but can also buff party members through the usage of Stims and even their knowledge of anatomy can come in useful when knowing where to hit an opponent.
  • In Rocket Age, ET99 is a medical roboman wandering around the Downey Creek region of Mars, treating and rescuing animals and people, after having lost its original owner and memories.
  • Princess: The Hopeful: The Menders are those Princesses whose Calling is to tend to the wounded, whether physically, mentally, socially, or all of the above. They have a particular affinity for Charms that heal wounds, repair broken objects, and strengthen or protect others.

     Video Games 
  • Dragon Quest:
    • In Dragon Quest II, the Prince of Cannock and the Princess of Moonbrooke know curative spells, unlike the Hero who learns no magic whatsoever.
    • Dragon Quest III: The Sage learns all curative and buffing spells, and he heals even more effectively than the Cleric.
    • Dragon Quest IV:
      • During the first chapter, Healie -a Healslime- provides healing abilities for Ragnar, who has no magical abilities of his own.
      • Meena acts as the healer in Chapter 4, plus she joins party before Kiryl in Chapter 5.
    • Dragon Quest V: For most of the game, the Hero is the only party member who learns healing spells.
    • Serena in Dragon Quest XI. While other party members can learn healing spells, she is the one who specializes in them, while also sporting a large number of buff and protection spells.
  • Sometimes played straight and subverted in Jagged Alliance 2. While some of the hire-able mercenaries with a high medical skill stat had relatively weak weapons, or an average marksmanship skill stat, some had either a good weapon to back them up, good marksmanship, both, or a high wisdom stat that makes marksmanship raise beyond that of dedicated sharpshooters in a in game hours of shooting crows. Nearly every medic also has a decent dexterity stat (as it is required to be a decent medic) that helps their accuracy slightly.
    • Patch 1.13 makes medics stand out even more. Any merc can learn medical skill, but those with Paramedic or Doctor talent can set up field hospitals and perform surgery, which speeds up healing.
  • Battlefield:
    • The Squishy Wizard part of this trope is subverted in Battlefield: Bad Company, where the one class that can heal others actually has a light machine gun, compared to the other classes' relativly small arms (assault rifles, shotguns, and SMG's.)
    • Also subverted in Battlefield 2142. EA decided to merge some of the Battlefield 2 classes together, and that game's Assault and Medic classes were combined into the Assault kit in 2142.
      • And AGAIN in Battlefield 2. The Medic class was basically an Assault soldier, but trades his assault rifle's under-barrel grenade launcher and heavy armor for healing capability (Both Assault and Medic classes within a faction use the same base rifle).
      • The Assault's Medic Unlock Gun, the Voss however is nothing to slouch at. It is one of the most popular choices for an unlock compared to the Baur Rifle which is seen as tricky to fire.
    • And the Medic in the original Battlefield 1942 was basically 'Assault Class who can self-heal'. Nope, not overpowered at all there.
  • In Phantasy Star IV, you get various Medics. Raja was an old, green-skinned alien priest with a weird sense of humor, but also the straightest example. Rika was The Chick, but also a Fragile Speedster Cat Girl with disemboweling claws — she counts because she's the first real healer your party gets and remains competitive at it till the end. Demi, who came later, matched or exceeded Rika at healing, but was also a gun-toting Robot Girl who could install a Forgotten Super Weapon into her body.
    • Don't forget main character Chaz, who has the entire spectrum of single-target healing spells, several status-effect removing spells, and the lower level revival spell. In addition to being a swordfighter and capable of shooting lasers from his hands.
  • The inevitable Final Fantasy examples:
    • Of course, White Mage and White Wizard from the very first game. They're also capable of wielding hammers and maces, harming the undead and have access to the Holy Hand Grenade, thus making them probably the closest parallel to the D&D clerics of any FF game's healers.
    • Final Fantasy II's... unique approach to character growth means that of the main party, anyone could be a healer (or all of them, all at once), but of the numerous Guest Star Party Members, the one that qualifies most for it is Crutch Character Minwu the White Wizard, astonishingly powerful staff-wielding mage in general and healer in particular. Unusually for this series, Minwu's a he.
    • Rosa from Final Fantasy IV. White Mage, White Magician Girl and Team Mom.
    • For the first 40% or so of Final Fantasy VI, Terra and Celes alternate in this role, being the only two natural magic users in the game. Returner leader Banon also joins your party briefly, along with his amazing ability to heal everyone for free. Later on, everyone gets the power to use magic, so combat roles tend to become fuzzy at best, but most parties still include at least one designated healer (usually whoever has the worst offensive ability).
    • Given the Materia system of Final Fantasy VII, Mysterious Waif Aeris Gainsborough is the closest thing the game has to a dedicated healer. Whereas everyone else's Limit Breaks are super-attacks, Aeris' Limit Breaks exclusively consist of healing, curative, empowering, or protective effects. This may have something to do with her being the last surviving Cetra, capable of communing with The Lifestream of the Planet.
      • Note that Yuffie Kisaragi later gains a healing Limit Break.
    • Dagger/Garnet of Final Fantasy IX. The Chick, Mysterious Waif, and meekly-Rebellious Princess. There was also Eiko Carol, a Bratty Half-Pint.
    • Final Fantasy X's Yuna is your primary healer through the early sections of the game, as she is the only character that starts with White Magic. Like Dagger, she's meek and becomes a rebel, eventually.
      • Qualifiers: one, the Sphere Grid, which a few items help you traverse in vast, screaming gallops, meaning you can make any character into anything. Two, Yuna has the summons, which potentially makes her all in all the most purely powerful character in the game offensively. Three, healing items are powerful and in some cases plentiful, so anybody can become a healer for one turn. Four, Rikku had access to even better items of all kinds including healing. Give any character her Use ability and an item with the Alchemy property and you have an ad hoc healer; an item with Alchemy and Auto-Phoenix combined with 99 Phoenix Downs (which you can buy) on any charater gives them the ability to bring you back from anything short of a one-hit Total Party Kill without even using a turn. Long story short, with a little work, Yuna can be your DPS and a character of your choice, likely Rikku, the healer.
    • In addition to the White Mage, Final Fantasy XI has Scholars, Dancers, Red Mages and Blue Mages, and Summoners. A White Mage subjob is normally required for these jobs, but Dancer is an exception. The healer priority gets changed at the higher levels, where the TP-burn mentality is in full swing, as Red Mages suddenly get the top spot due not to having a stronger healing ability, but because they can Cast from Hit Points and be more efficient healers... which results in a "Red Mage or bust" train of thought, though less stupid parties do invite other healers when possible.
    • Medic is one of the Paradigm roles in Final Fantasy XIII, and as you might expect deals in restorative spells. Hope and Vanille are the best Medics, though Lightning also has Medic as a primary role (and Fang can learn the same Medic spellset as Lightning).
  • Marle/Nadia of Chrono Trigger. Unlike Dagger and Yuna, she's a fiery chick (though not literally), and a straight-up Rebellious Princess. She is the first character to have a healing spell, and remains the strongest healer to the end. If Marle isn't in your party, Frog or Robo have to serve. Ironically, Chrono has the power to Revive fallen friends.
    • It's worth noting that Marle never acquires a single tech mass heal power, severely cutting to her utility later in the game when almost all attacks are multitargeting. Really, all the good healing available without maxing stats in the game comes from dual techs. Frog/Marle Double Cure is ok, but Slurp Kiss from Frog/Ayla is actually about equal costing in power just a fraction of Double Cure, and Frog/Ayla is a better pair offensively. Once Aura Whirl starts to lose efficiency, Marle's utility is diminished.
      • It doesn't take TOO many Magic Tabs to make Robo's Heal Beam effective enough that you don't need to worry about using healing Dual Techs. In fact, at maxed Magic, it is powerful enough to heal for over 900 every time.
      • In the endgame, Megalixers take the stage as the primary source of healing. And since you need Ayla to get an infinite supply....
  • Raine Sage of Tales of Symphonia. Kratos, Zelos, and Regal all also have healing abilities, but Raine is the Medic of the lot.
    • Though Raine subverts the pacifism aspect of the trope, being one of the more cold and pragmatic members of the party. Notably, the teens have to do some arm-twisting before she is willing to heal Sheena, an apparent enemy.
  • Mint, from Tales of Phantasia, does next to nothing but heal Cless.
    • She even wears a nurse outfit, for crying out loud... however, she's VERY good at what she does.
  • The Star Ocean games have their own healers as well: Millie, Rena and Noel, Sophia, and Sarah respectively in numbers 1, 2, 3, and 4.
  • Estelle in Tales of Vesperia is clearly the Medic of the party, both plotwise and gameplay-wise (although arguably she's the actually the least effective healer because of the balance issues of spells with cast times). In a subversion of the Squishy Wizard aspect, she's actually the character with the most defense and can choose to use a sword. Well, her melee attacks are pretty awkward like throwing toy hammers at people. Slightly subverted in that with the right skills she learns the Holy Rain spell which blasts everything on the screen in a manner more associated with Black Magician Girl Rita. Estelle's mystic arte is also the only one that heals plus like Mint she too has her own nurse outfit.
  • Tales of the Abyss evades this trope by providing almost every character with a self heal, and two characters who are both very powerful healers while being very different. Tear has powerful offensive 'holy' style magic and AoE healing with some wicked knife artes, while Natalia has most of the 'buff' spells, powerful single target heals, and a wide range of bow skills.
  • Tales of Hearts has an odd male example in Hisui Hearts, whose personality runs very contrary to that of most of the other healers in the series.
  • In Resident Evil 0, Rebecca Chambers is the only medic in S.T.A.R.S. She's either already earned her medical doctorate, or she's still working on it. During her various zombie-overun field missions, all she can do is mix herbs together to make more effective healing items. And being the smallest controllable character in any Resident Evil game, she's understandably the weakest as well.
    • In the books, as well as being the medic, she's an accomplished biochemist, a genius, and a Mary Sue. Not everyone found this annoying.
    • Resident Evil: Outbreak has two medics — Cindy Lennox, who specializes in herb hoarding and usage; and George Hamilton, who can turn herbs of various combinations into pills. When File #2 came out, their abilities were diverged further, with Cindy gaining an item to let her heal partners' bleeding and George being made into a Combat Medic thanks to his new ampoule shooter.
  • Ness from EarthBound, who is your only psychic healer for half the game. At the endgame, he has a huge capacity of PP, and Lifeup Omega, which refreshes your entire team at once. But by then you've also got Prince Poo, whose edge over Ness is the fact that he can revive reliably via Healing Omega, and he has Magnet to replenish what he uses up when his involvement isn't necessary. It's a toss-up, really.
    • Lucas of Mother 3 is a straighter example. He's more focused on positive support and healing whereas Kumatora is more into negative support and offense.
      • Both Ness and Lucas also have the most powerful physical attacks in their parties (not to mention powerful - though PP inefficient - multi-target psychic attacks).
  • The Medic from Team Fortress 2 comes across as sadistic and weird, which makes him fit right into the setting of the game.
    Medic: Eins, zwei, drei- ugh, I do not zhink we brought enough body bags...
    • Also, in something of a subversion, TF2's Medics aren't all that squishy, either. Although they're a bit low on health (but not the lowest), they have passive health regeneration, they're the second-fastest class, and that seemingly harmless syringe gun is surprisingly useful at close ranges, provided that you have good aim. The unlockable Blutsaugernote  leeches health from enemies each time it hits (though it reduces the regular health regeneration). As a character, he subverts the trope too. He considers healing to be an unintended (but useful) side-effect of his real work.
    • The Engineer of TF2 can also fill a similar role, through his Dispenser buildings that replenish health and ammo.
  • The Medic from Team Fortress Classic subverted the Squishy Wizard part of this trope. He had a powerful weapon, great speed, and self-regenerating health and was generally the best offensive class. This, combined with his ability to fling himself around the map with concussion grenades, lead to a bizarre situation where the Medic was usually off running flags, rather than actually healing. Since he's the only class that can heal, though, he gets the title by default.
  • Dirty Bomb:
    • Aura is one of two Mercs unlocked for everybody, for free. She carries the basic Defibrillators that revive at close range, and can deploy Health Stations for fixed-location area of effect healing. She's also the fastest Merc in the game - and the weakest, with a paltry 80 HP. She's mostly viable for area defense and getting crowds back up quickly, with speed and her shotgun to flank enemies.
    • For thirty thousand credits (or in the Starter Pack), one can acquire Sawbonez. He has average speed and 110 health, and submachine guns for short to mid range combat. Setting aside his defibrillators, Sawbonez can throw around Large Medpacks to quickly and completely restore teammates' health on the move and across large gaps. By far the most played medic in competitive settings, Sawbonez finds utility on defense and offense alike, keeping his teammates alive and around him.
    • Sparks, for 50K Credits, gets you a medic with speed and health identical to Aura. However, Sparks is limited to Machine Pistols for her primaries - weapons that would be secondaries on any other Merc. Her Medpacks are also underwhelming, as they only regain 50 HP and restart natural health regeneration. For her trouble, Sparks uses an unlimited-ammo sniper rifle that can revive teammates from afar, and insta-kill most enemies with a headshot. In fact, a Broken Base exists over whether or not her sniper and/or Medic abilities are under or over powered, and is a heated point of contention amongst the DB community; however, it's generally agreed upon that Sparks + another Medic make an amazing combo.
    • For aggressive players, Phoenix is a good option. For 50K credits, you get a Merc 10HP weaker and slightly faster than Sawbonez, with a Healing Pulse that acts as a Sawbonez medpack to everyone it hits. Phoenix can also defibrillate to revive and has a self-revive ability, allowing him to pick himself back up onto his feet.
    Phoenix: [On self-revive] "Again, I am my own savior!"
  • Star Wars: Battlefront has the "Pilot" class. The CIS and Empire variants are ridiculously overpowered, with large supplies of health and ammo kits, the ability to build turrets, and frickin' grenade launchers.
    • There are also Engineers for the non space battle maps. They can also drop health/ammo kits, and repair turrets or other broken machines, and have an obscenely powerful shotgun.
  • Many Real-Time Strategy games feature medics, such as the Terran Medic from StarCraft and the Monk/Priest from the Age of Empires series.
    • World in Conflict however has no dedicated medic unit. Instead, one of the squad members in the basic Infantry unit is a medic, able to heal his teammates and infantry of other squads.
    • Age of Mythology makes healing a matter of the gods. Only the Egyptians get healing by default from their priests and pharaoh, the other factions rely on myth units, god powers or god-related upgrades for healing. Depending on what minor gods you choose you might not get any means of healing your units at all.
    • Starcraft II retired the medic unit except in the single-player campaign, replacing it with the Medivac dropship, which can fly troops to the battlefield and then heal them from the air. This was done because medics, being on foot, couldn't keep up with jetpack-wielding reapers, limiting their effectiveness.
    • Medics appear in Command & Conquer, but oddly for only one side. The Allies in Red Alert get one, while the Soviets do not; GDI in Tiberian Sun get one, Nod does not.
    • Warcraft III has plenty.
      • The Humans have the Priest unit, with a Heal spell, and the Paladin hero, whose Holy Light can heal non-undead or damage undead.
      • Orcs have Troll Witch Doctors, which can't directly heal, but can drop Healing Wards, and Shadow Hunters, which have Chain Heal.
      • Undead get Obsidian Statues, which restore health and mana passively. Death Knights can heal undead units (or damage non-undead) with Death Coil.
      • Night Elves have Druids of the Claw with Rejuvenation, a heal-over-time, and the Keeper of the Grove, with the area-effect heal Tranquility.
    • Since all the units in Total Annihilation are giant robots, any mobile unit with a Nanolathe (construction units and the Commander) can be the Medic .
  • The Golden Sun series has... a few. Water adepts make natural healers. While technically, with the right djinn, anyone can heal (in fact, when you first meet Mia, Isaac has more powerful heals), but Mia is the best choice for primary healer. In Golden Sun: The Lost Age, Piers, an arrogant, Really 700 Years Old Bishounen, is the only good healer (until you meet up with the group from the original game, which includes Mia).
    • In total, there are 5 medics if you stick to base classes (i.e. all Djinn of the default element. Felix and Issac (weaker healing psyenergy with Revive ability), Piers (Stronger healing psyenergy but no revive ability), Mia (Same psyenergy as Piers as well as some weaker ones that affect the whole party), and Jenna (Slightly weaker versions of Mia's, and no single-character spells.) Ivan, Sheba and Garet all get party-healing psynergy with the right djinn combinations though.
      • Mia is always the best healer though. With the right combination of equipment, she can restore over 800 hp to each party member every turn.
    • Golden Sun: Dark Dawn has six assuming everyone is kept in their base classes. Matthew, like his father(Issac) and uncle(Felix) starts as a strong single-target healer but later only has the Revive spell going for him. Fellow Venus Adept Himi is more utilitarian due to her much higher psynergy pool and not needing any set Djinn to use Revive. Karis' unique Fresh Breeze spells are the weakest of all healing spells, but being multi-target and not requiring any set Djinn makes them extremely practical. Sveta has access to a unique line of single-target healing spells that are twice as strong as Matthew or Himi's as well as status-restoration. Rief has the strongest single-target healing spells, the strongest multi-target healing spells, and status-restoration. He tends to be put on the sidelines for being less practical than Karis early on, but like his mother(Mia) certain equipment setups allow for 800 hp to be restored to the entire party in a single casting. Amiti is largely identical to Piers.
  • While several people know heal spells in Super Robot Wars Original Generation, the best one is Russel Bagman, who learns both healing spells, and is one of the best support players in the game. A Repair module can be equipped on any mech to make it a medic.
  • Princess Peach in Super Mario RPG. The only alternative is Mallow, but he's more of a Red than a White.
  • In the games, some Pokémon learn moves to heal other members on the party, like Heal Bell and Arometherapy, which heal the Standard Status Effects. Others like the Chansey line and Miltank have the moves Softboiled and Milk Drink to heal others outside battle.
    • Generation 5 gave us our first true Pokémon that would count as the Medic, Alomomola. Two of its Abilities can heal itself while the third heals its teammates of status conditions like Sleep and Paralysis. Its moves include Heal Pulse, Protect, Wish, Safeguard, Helping Hand, Wide Guard, Healing Wish, Pain Split, and Endure. Even if you know nothing about Pokémon, this should give an idea of how Alomomola works.
    • There is also Audino, which play a similar role but on land instead. They also function as a Piñata Enemy.
  • Tokyo Mew Mew never needed a medic in-series, but once it got a licensed PlayStation game, Ikumi Mia was commissioned to design one. The result was Akaii Ringo, a cutesy young penguin-girl whose powers come from the Mew Aqua instead of having special adaptable DNA. She uses apple-shaped maracas and, like the team's hyper kid Bu-ling, calls everyone "big sister". All in all, not the Team Mom.
  • Persona:
    • Persona 3: While several SEES's Persona-users know healing spells, Yukari Takeba often ends up as the designated Medic whenever she's in the party, as she's the only character who learns both party-wide healing spells and revival spells. She even lampshades her role in some incidental dialog towards the beginning of the game.
    • Persona 4: Yukiko Amagi tends to serve as the team medic whenever she's not scorching the enemy with powerful fire magic, thanks to having the best healing spell in the game (Salvation, which fully heals all party members and removes status effects). Teddie's healing spells aren't quite as powerful, but he also makes for an excellent medic in a pinch.
    • Persona 5: Morgana is the best medic on your team, since he learns nearly every healing spell in the game, with Makoto Niijima also being a good team medic in a pinch.
  • In Planescape: Torment, Fall-from-Grace is the only healer you can get in your team, making her quite useful. Her healing magic is even glowy. On the other hand, she is all but useless as a fighter and doesn't have many offensive spells.
  • The playerbase of City of Heroes is divided on this issue. New players who import mindsets from other games assume that the Empathy powerset, which focuses on restoring HP, is an absolute must for team success, and they insist that Defenders — who can choose it as a primary powerset — should always have it. Those more familiar with the game understand that the Defender Archetype is not your typical Healer Class. Its purpose is loosely, "keep allies from dying," and all its myriad possible abilities work toward this in some fashion. Yes, this includes making enemies dea- er, "arrested" if need be, but more often involves Status Buffs and debuffs. These proactive options are generally more effective than Empathy, so the more experienced players tend to look down on the ignorant Empathy-demanders.
    • As Empathy is exclusive to the hero side of the game, villain players are very used to playing without a dedicated healer on their teams and look even more down on hero players who will not do anything without an Empathy healer standing by.
      • And the drama only got worse when the developers recently gave Pain Domination, an "evil" healing set, to the villain players.
    • It should be noted that the Controller Archetype on the hero side can choose Empathy as a secondary powerset, and thus serve as the "literal" Medic of a team despite being the "Mezzer" class. But furthermore, anyone — including villains — can pick the small Medicine pool of abilities as a tertiary set of powers.
    • The real issue is when players who are used to serving as this trope in other MMOs come here and think that turning 'Healing Aura' on automatic and following the tank- that's it- is contributing to a team. Also that, especially in higher levels, healing very much pales in comparison to Status Buffs: stacked buffs make characters godlike. Working as intended. We don't need your puny heals here.
      • Or more generally, the issue is that avoiding the need for a "balanced party" seems to have been an early design goal. Party competence isn't so much about organizing a group of people to fill preassigned roles as being able to figure out what the people with you are going to be doing and find a way to support them in it. This can make pickup groups either infuriating or interesting. Or both.
  • Charlotte from Trials of Mana is the only character to possess healing magic for every single class of hers, and remains by far the best at it throughout the entire game. Her dark-aligned classes can also do decent damage with summons, while her light-aligned classes focus more on party buffs. Strangely enough, the only two other characters to learn healing magic, Duran and Kevin, are otherwise devoted physical powerhouses.
  • The Medic unit in StarCraft: Brood War. Which revitalised infantry, since a bunch of medics made them much less squishy.
  • Subverted in MS Saga: A New Dawn. Most of the characters are competent healers. However, Flitz, the machanic, happens to be a loudmouth, insensitive jerk with bad fashion sense and an annoying voice. He also tends to be really, really good at shooting stuff, depending on the particular mech setup he's given. Also, although Tristan is generally used as the tank, he gets the best healing spell in the entire game, which may or may not turn him into the Medic at the end game. The character who the player would be most likely to assume to be the Medic and White Magician Girl, personality-wise, instead is used as a buffer/de-buffer, and has powerful ranged attacks as well.
  • Etrian Odyssey has a Medic Class, whose abilities are primarily steeped in healing. The Protector class can also use low-level healing spells if sufficiently levelled up.
    • In the third installment, healing is mostly divided between the Princess/Prince class (who wields a number of HP and MP-restoring effects in addition to party buffs) and the Monk class (who has scads of instant heals and status-curing moves, in addition to some fairly impressive martial arts skills).
  • Any Roguelike inverts this by requiring all classes to become proficient at healing. You won't last long otherwise. In ADOM, choosing to play as a healer merely determines your class powers and starting skillset. They also gain double HP regeneration,making them effective melee fighters. A trollish healer born under the sign of the Candle is a Wolverine-class Healing Factor-equipped club-wielding melee fighter,and thus enormous fun.
  • Alex Nolan from Ghost Recon Advanced Warfighter 2. As the medic, he can fully heal squad members (whereas you or your sqaudmates can only restore a downed squadmate's condition back to red), and is the only person that can heal the player. However, he is only armed with a P90 sub-machine gun, and it thus unsuited for medium to long range engagements.
  • Cream the Rabbit serves this role in Sonic Chronicles: The Dark Brotherhood, and how. She is incredibly good at restoring the entire party's PP (as well as hers, and in her second and third levels of this ability, can restore more than it costs. ), can make the opposing party miss a lot more, she's the only character who can revive others, and she can heal on the off chance that your entire party isn't doing good.
    • By alternative, Tails has an ability that replenishes HP and PP simultaneously at deployment and for the next three rounds, and it STACKS! He also packs an armor debuff, an attribute debuff for organics and machines alike, a defense buff for one person, and a buff that grants the target an extra action, AND he acts twice compared to Cream's once. He's more of a Green than a White, though, but it's a good idea to have both for when the team needs to split up. Oh, did we mention Cream's optional and missable?
  • Knights of the Old Republic averts most of this by having the medics (read: people with Force powers) also being the best melee combatants in the party. Except for Jolee, who might count as a straight example.
  • Suikoden II features the main character's Bright Shield Rune. The primary purpose of the rune is to heal and protect, and it does a better job of it than any other rune in the game, making the main character the de facto healer for the game. Which is a shame, because he eventually becomes extremely powerful. The opposite the Bright Shield Rune, the Black Sword Rune, is focused entirely on dealing damage, and does that better than any other rune in the game. Sadly, you don't control it for 95% of the game.
  • In the Might and Magic series, your team would be pretty doomed without at least a capable healer (by capable, meaning at least a Paladin, Monks took too much to start first-aid duty.), but, most of the time, you could easily find yourself overwhelmed without a secondary capable healer (Cleric with Druid or Paladin makes a very survivable party). Of course, a good alchemist could take the role to an extent, making healing contraptions, but the relative rarity of ingredients made him more of an emergency last resort (since some potions healed more than any healing spell and any character could use it on any other). However, by the end-game of some installments, the Squishy Wizard far surpassed the medic in healing skills as long as he had enough victims in the screen for Soul Drinker, a top-tier Dark Magic spell.
    • Interestingly, in the Heroes of Might and Magic (sorta) spin-off, the medic-type hero had a kind of more extreme role. Instead of healing single units (which was largely useless in the scale) his role was bringing them back from the dead em-masse. The heroes of The Undead were the heroes most likely to become The Medic because of the fact that the spell to revive undead was much more accessible than the living counter-part, though both relied on Earth Magic.
      • Also, in a pinch Raise Undead even works on living units, making it possible to use them as a buffer (since they'd be lost by the end of the battle when resurrected that way).
      • Archangels qualify as a unit variation, being able to resurrect allies once per battle. First Aid tents with the appropriate skill can do so aswell, but they heal for meager amounts.
  • Valkyria Chronicles has the unnamed Medic from Skies of Arcadia, who is later revealed to be a set of triplets who are all serving as medics in the militia.
    • In a broader gameplay sense, there's the Engineers, who carry enhanced healing items, tank repair tools, and a couple of ways to help protect their comrades.
  • Mega Man X: Command Mission has Cinnamon, whose Action Trigger healed the whole party by an amount largely determined by your ability to spin the second analog stick in a circle. She also had an exclusive Sub Weapon, Energy Field, which increased the amount of weapon energy all characters gained on their next turn (characters regenerate weapon energy each turn in Command Mission). Being a Sub Weapon, it could be used on the same turn as an attack or (if you had enough WE) the healing move. With a relatively easily obtained set of equipment, she could alternate between the two each turn.
  • The Magician->Cleric->Priest->Bishop Job branch in MapleStory. No party in its right mind faces any boss without at least one unless they're way over the required level. To elaborate: The Cleric can heal, the Priest can give a huge stat boost, boost Exp gains, and make a two way door to the nearest town to restock, and the Bishop gets the single most powerful attack spell in the game.
  • In Paper Mario: The Thousand-Year Door Ms. Mowz has an ability called Smootch. When done correctly, Mario can heal up to 10 HP.
  • The Overlord series has the Blues. They are the most fragile of the Minions and are rather useless in battle. They make up for it by being able to revive dead Minions and by being able to swim. And in the sequel they can clean up the magical ooze that hurts you and mutates your other minions into enemies.
  • Touhou Project's Eirin Yagokoro is Gensokyo's resident doctor (technically a pharmacist). Fanon (and, at times, canon) sometimes skews this into Mad Doctor territory.
  • Any mage in Dragon Age: Origins can learn healing spells, but the Spirit Healer specialization is all about healing. In particular, Origins had Wynne as your designated party healer, while Anders fulfilled the role in Awakening and Dragon Age II. With Skill Point Resets in Awakening, you could retrain Velanna and the mage PC into a Spirit Healer; DA2 disallowed that, and the only mages who could specialize in Spirit Healer were Mage!Hawke and Anders (Bethany only has basic healing spells and Merrill has no healing spells at all).
  • The Killmaster from Brütal Legend, who uses healing bass chords to keep your friends fighting fit. And he's Motorhead's Lemmy Kilmister. Yes, it's awesome.
  • Half-Life has scientists that can follow Gordon around and give him injections of some sort of healing... stuff, while Half-Life 2 has resistance fighters who wear special uniforms identifying them as medics and have the ability to pull medkits out of thin air.
  • Alien Swarm has the Medic class. The medics here are more like CombatMedics since they can use almost any weapon like everyone else can and dish out as much pain. However, only Medics have access to two items that are exclusive to their class. The Healing Beacon heals all players that step into its radius while the Healgun works just like the one used by a certain other Medic by healing others on the go. The Healgun can also be used on yourself. These items are the only things that can save teammates from being killed by the parasites, making Medics an extremely valuable ally.
  • Odium has the team medic Joan McFadden, who restores 15% more HP when she uses healing items on herself or party members.
  • Killing Floor has the Medic perk. Like Battlefield above, the Squishy Wizard part is averted - Medics get cheaper, more resilient armor, and the perk-specific MP7M fires faster than anything else in the game. Along with the syringe they can also heal using a medic guns Secondary Fire, the perk also grants them healing grenades that heal team mates but also damage specimens as a bonus.
    • Also has two characters who are mentioned to be doctors in their flavor text (although you don't have to play the Medic perk if you play them). One is a paramedic and the other is Doctor Dave, a Steampunk Deadly Doctor.
  • The Breath of Fire series loved giving this role to the characters you'd least expect to have it. In two out of five games in the series, your sword-wielding hero is one of the characters in this niche... and others have included a fist-fighting armadillo and a dog-girl with a BFG.
  • Kaidan in Mass Effect was the only squadmate with the Medicine section of the skill tree, and was also the most merciful/compassionate of the group.
    • Averted in the multiplayer of Mass Effect 3 - all classes can heal their allies. The best "medics" are actually the Infiltrators, who can use their Invisibility Cloak to help wounded allies with no risk to themselves. The different volus characters also make excellent medics thanks to their Shield Boost power, which lets them instantly recharge the shields of all nearby allies.
  • Lost Odyssey's Cooke specialises in White Magic, with barely any offensive spells. However, she lacks the pacifist side of the trope entirely, being a short-tempered, Bratty Half-Pint, who likes to beat up the team pervert and dreams of becoming a pirate like Action Girl Seth. The immortals can learn white magic from Cooke/accessories, while the mortals can use them with the appropriate accessory equipped.
  • In Disgaea and other Nippon Ichi titles, the Healer and Medic classes gain healing spells as they level up. Some storyline characters also naturally learn healing spells, but the games generally have a method to give any spell to any class, including reincarnation, apprentices, and item/character fusion.
  • In Town of Salem the Doctor heals those who are attacked at night, having one self-heal for himself and spends the rest of his time healing important roles, should they be attacked.
  • Anna from Valiant Hearts is a Belgian nurse who tends to the wounded soldiers on the battlefield.
  • Nosferatu: The Wrath of Malachi: Dr. Amersfield will heal Father Aville if you bring him fast enough, and he'll heal you back to full health if you talk to him in the Sanctuary.
  • The Hero and Jerin share this role in Lufia & The Fortress of Doom. Both learn the best healing spells, including the full-party-full-heal Valor and the full-revive Rally. The Hero is also second in physical offense, while Jerin's more of a Red Mage.
  • Most spellcasters in Lufia: The Legend Returns can use healing spells or IP abilities, but Melphis specializes in playing the Medic. She's the first character who can learn the multi-target-heal Champion spells, which are quite invaluable to your party of up to nine members. Yurist and Milka also can learn Champion, but they lean more towards The Red Mage.
  • Fräulein Eleonore in Die Reise ins All is closest to this in the group of heroes.
  • Stronghold Kingdoms has the Captain unit's Rallying Cry, which is the only source of healing in the game.
  • Telepath RPG.
    • Set in Telepath RPG: Servants of God can't even attack! In exchange, he gets more capabilities than Festus or Anya did, such as the ability to place obstacles or increase max health.
    • The psy healer class in Telepath Tactics, natch. Early in the campaign, Louise serves this role (by dint of being the only character with any healing ability), but she grows out of it later, and never gets anything better than the basic healing skill. Harynx properly takes the role later on; despite being a shadowling, her moveset is nearly identical to a psy healer's. You do eventually get an actual psy healer, but only in the final arc.
  • Clash of Clans has the appropriately named Healer whose role is to be a flying medic towards any ground-based units that are injured. However, she can't heal air units. Also, she's available only in the main village; the Builder Base has no equivalent.
  • The equivalent character in another Supercell game, Boom Beach, is called the Medic. Unlike the Clash healer, he's present both in the main game mode and in the newer Warships mode. Since all units in the main mode are ground-based, he can heal all of them, including other Medics. However, he can't heal the flying units found only in Warships mode.
    • Boom Beach also has Dr. Kavan, one of four hero units available in both game modes. He's a native healer, essentially a super-Medic, who not only heals nearby troops, but also temporarily reduces the damage those troops take after healing. He also has special abilities that can provide extra healing, temporary shields, or resurrection of fallen troops.
  • The Medic class in Evolve. Each medic character has some way of keeping the team alive, including deployable healing buoys, a healing drone, healing grenades, a resurrection device, or a TF2 style healing gun. They avert the Squishy Wizard part by having just as much health as the other classes and carrying some useful weapons.
  • Saki in Uncommon Time. Though in a twist, he's actually a dark mage, giving him decent offensive potential as well.
  • Jimmy's Happy Little Sunflower form in Jimmy and the Pulsating Mass. Its skillset is comprised mainly of healing abilities; its one offensive skill is an anti-undead light spell.
  • Sharla in Xenoblade Chronicles has many healing and support arts, and is referred to as medic by Otharon. Unusually for this character archetype, she wields a BFG which is what she uses to heal.
  • In Sunrider, the medic role is split between two of the player’s Ryders. The Liberty can heal and buff an ally’s accuracy, but it can’t remove status effects (inflicting them on enemies instead). The Bianca can’t heal, but it can remove status effects and buff an ally’s attack power, debuff an enemy’s accuracy (the one thing the Liberty can’t do), and use its gravity gun to shift both friendly and enemy Ryders around the battlefield. Both of them are armed, but they don’t fit the Combat Medic trope since their weapons aren’t very efficientnote . Both Ryders also project Deflector Shields that will protect any adjacent friendlies from laser weapons.
    • On the enemy side of things, PACT Support Ryders combine the Liberty’s ability to heal and inflict status effects with the Bianca’s ability to remove status effects, and they can also shield adjacent allies. They’re completely unarmed, but their ability to screw you over by shutting off your shields or flak right before the rest of the enemy formation opens fire on you makes them high-priority targets.
  • The Elder Scrolls:
    • In the series' mythology, the Aedric Divines pantheon is heavily associated with healing. Visiting the shrines (or in some cases, the priests) of any of the Nine Divines will cure diseases and heal damaged attributes. In particular, Stendarr, the God of Mercy, Justice, and Compassion, has a strong association with Restoration magic as well as healing in general. The followers of Kynareth, the Goddess of the Air and Heavens, are also renowned for their healing abilities. The blessing from the shrine of Arkay, the God of Life and Death, serves as a minor version as it temporarily fortifies your maximum health.
    • Given the nature of Nirn, Healers (practitioners of the Restoration school of magic) are understandably necessary. They've served in (mostly) non-combat roles in militaries throughout Tamriellic history healing wounded soldiers. However, given that very same nature of the world, they almost always need some means of defending themselves, pushing them closer to Combat Medics.
    • In Skyrim, one can find members of the Vigil of Stendarr wandering the roads of Skyrim. They are a Church Militant organization dedicated to hunting down supernatural threats. They also serve as healers, and will happily cure any diseases you may have if you encounter them.
  • The Support class in League of Legends is home to a host of potent healers, such as:
    • Sona, the Maven of the Strings. While only one of her abilities directly heals (as well as giving a shield to herself and all allied champions around her) almost all of her abilities are support-oriented; the only damaging abilities in her entire kit are her Hymn of Valor and her Crescendo. Those are balanced out by her incredibly low health pool and her healing spell having a low cooldown and mana cost, making her one of the most well-known medics in the roster.
    • Another well-recognized support character is Soraka, the Starchild, a Champion based so purely around supporting that she sacrifices her own health to heal others, moves faster towards gravely injured enemies, and her only offensive ability does laughable damage but provides her with a sizable amount of health regeneration.
  • Heroes of the Storm takes the usual MOBA team and adds this class as a requirement, since healers are common, varied, and very good at their job. Some of them fall more into Combat Medic or Red Mage, but many of them play this straight. Lt. Morales is probably the biggest example, since she has the best single-target healing-per-second but sacrifices all of her combat skills for it.
  • Treasure Planet: Battle at Procyon has the Tender class of ships, which are poorly armed (except for the Procyon Tender) but have the ability to repair allied ships if they dock next to them for repairs.
  • There are currently six healer heroes in Overwatch, although the amount and methods they use to heal vary wildly:
    • Mercy, an angel-themed medic whose primary function is healing and powering up allies. She does have a surprisingly strong pistol that she can use in sticky situations, but the character herself is a canon pacifist and tends to stick to healing. She also has the ability to resurrect downed allies, the effectiveness of which has varied wildly through the game's lifetime (it began as her ultimate, and could resurrect the whole team at once, but at writing, it is on a 30 second cooldown and can only bring back one person at a time).
    • Lucio, a DJ and revolutionary from Brazil whose music can either speed up or heal nearby allies. His ultimate provides allies with a large shield added to their health that drains quickly.
    • Ana, a sniper whose gun harms enemies and helps allies. Her gun was developed from Mercy's technology, which displeased the doctor.
    • Zenyatta, a Nepalese Omnic (read: robot) monk who, through the powers of ... something, can apply a healing orb to allies or a debuff to enemies. His ultimate provides the most healing per second in the game (300 - most characters have a base health of 200).
    • Moira, an Irish Mad Scientist for whom morality is a deterrent of progress. She can heal two ways: through a healing spray that requires her to deal damage to recharge, or a healing orb on a cooldown (she can also heal herself via life-drain). In-universe, however, it's implied that she was the one who brought Reaper back from the dead in his half-living state, so it's probably not wise to accept first-aid from her.
    • Brigitte, who functions more similarly to The Paladin than a straight healer. She can heal allies or overheal by adding armor, and heals nearby allies when she attacks enemies, making her more of a Combat Medic than even Moira. Her ultimate heals 30 health per second, even overhealing as necessary.
  • Aya Hinomoto of Bullet Girls Phantasia is the medic for the Ranger Club, doing all the medical treatments off the battlefield and having the only Limit Break and perks that can heal both her and her partner at once. Notably, she was supposed to be part of the First Aid Club before accidentally misfiling her application and having an incredibly unhelpful supervisor, at that.
  • Yes, Your Grace: Many petitioners demands involve very sick or badly wounded people. For many of them, the options to help them are to give them the money for a healer or sending them the Court Mage, resulting in the game treating the Court Mage as this trope.


    Web Original 
  • Iridescence from Dusk's Dawn specializes in medical work, as evidenced by working in a hospital and her Cutie Mark.
  • Red vs. Blue: "Doc" is the medic assigned to both the Blue and Red teams (there were apparently budget shortages). He's about as competent at healing as the Reds and Blues are at being soldiers, and comments the the job of a medic is more to make people comfortable while they die. He does manage to deliver Tucker's alien baby, and later on in the series he gets better at the 'fixing people' part of his job.
  • Mortasheen has several monsters that fit the archetype, such as Ticklestitch; a creepy but ultimately benevolent surgeon creature and Necroak; a frog creature that heals by feeding other creatures one of its many redundant organs.
  • Resident Evil Abridged: Rebecca is the youngest member of S.T.A.R.S. and their only field medic, so she's an invaluable asset to them. Which is also the reason she initially declines Chris' offer to protect her, since having a medic at all times in a Survival Horror game would be an unfair advantage.
  • Dreamscape: Megalania runs a hospital with creepy-looking robots as the doctors. Its all legit, though.
  • Daisy Brown has taken care of Alan for most of his life, and based on what Lithop says upon meeting her in the basement, she was meant to be this to the other monsters too.
  • Deviant: While no Deviants possess the ability to heal wounds, Remedy tends to medic duty for unregistered Deviants and vigilantes - whoever pays, essentially. She possesses no powers, either, making this all the more impressive.
  • AFK: Serena, who is a healer, and thus a valuable resource for everyone else.

    Western Animation 
  • Any incarnation of Ratchet from the Transformers franchise. The Transformers: Generation 1 character was originally marked as a female by Budiansky, but Hasbro didn't want any unsellable girl figures in their new line, so the idea was nixed. Ratchet's been the premiere medic and nursemaid for the Autobot cause for so long, he's one grumpy old 'bot. In the original series, he had an Odd Friendship with Wheeljack, fellow Smart Guy and Techno Wizard. They'd often collaborate on some project or another, but Wheeljack was so often blowing himself up with his personal experiments that Ratchet probably wanted to kill him as much as heal him.
    • While Ratchet was the medic, he wan't the only one. Pretty early in the series, he forms a friendship with the human Sparkplug, who even got a little staircase to help repair damaged Autobots. Season two of the G1 cartoon also had Hoist, though unlike Ratchet and most Autobot medics, he transforms into a tow truck instead of an ambulance.note  His bio seems to indicate that his job is more within preventative care rather than repairs, though the cartoon still shows him doing repairs.
    • In the third season of G1, Ratchet was supplanted by First Aid, who was a strict pacifist but by no means a weak character. He was Defensor's arm, after all.
    • In Transformers Armada and Transformers Cybertron, this role goes to Red Alert.
    • Minerva fills this role in Transformers: Super-God Masterforce, though she is also The Chick.
    • Pipo gets this role in Transformers Victory; his name is even Japanese for nee-naw. His identical counterpart in the American media, Fixit, takes this role late in the original comic, and even has the unenviable task of physically separating Ratchet from Megatron after they were TeleFragged together.
    • The version for Transformers Animated Ratchet
    • Transformers: Prime also has a grumpy old version of Ratchet. The Decepticons got their own medic in the form of Knock Out.
  • Katara from Avatar: The Last Airbender. Her powerful waterbending ability makes her both a functional healer and a strong fighter - indeed, she was a fighter before she knew she could heal. She was always the Team Mom, but she's also The Lancer and The Chick.
  • Pumyra from ThunderCats (1985) was the medic of the group when she appeared along with Lynx-O and Ben-Gali. Her talents came in handy in a few episodes, but she suffered Chickification and ended up being underdeveloped, appearing in the fewest episodes of the series.
  • Although not his primary role, Tunnel Rat of G.I. Joe: Renegades patches up his fellow soldiers when injured.
  • My Little Pony: Friendship Is Magic:
    • We don't see her doing much healing as the character isn't in a series where there's a lot of fighting and injuries that need urgent fixing on the spot, but Fluttershy qualifies as she's sometimes shown doing some healing, albeit on animals.
    • There are also some background ponies with similar roles, like Nurse Redheart.
    • One of the Pillars of Equestria, Mage Meadowbrook, was an Earth pony alchemist famed for her medicinal work and for treating rare diseases and plagues.
  • Donatello has played this role to a limited extent in Teenage Mutant Ninja Turtles (2012). It falls to him to synthesize antidotes and diagnose symptoms from poisons and injuries.
  • Peso Penguin in The Octonauts.
  • Coorah from Kulipari: An Army of Frogs spends must of the early episodes hoping characters will hurt themselves so she can get a chance to practice medicine. Fortunately for her, a war soon breaks out, giving her ample opportunity to show her talent, showing ability that even impresses Kulipari Combat Medic Ponto.
  • Mixels has the aptly named Medix tribe, an entire tribe consisting of doctors, dentists, and surgeons of various types.
  • The Venture Bros.: While he'd rather be an adventurer or a super-scientist, Billy Quizboy's true calling is medicine. He's a particularly talented surgeon and his skills have been sought after by heroes and villains alike.

    Real Life 
  • Dominique-Jean Larrey, the Crowning Medic of Awesome. He revolutionized medicine in the French Army during the Napoleonic Wars, invented the field ambulance (thus, by modern reckoning, beginning the entire field of Emergency Medicine), and greatly increased sanitation and medevac in the French Medical Corps.
  • Florence Nightingale, nicknamed "The Lady with the Lamp," ran hospitals during the The Crimean War.
    • Similarly , Scottish-Jamaican Mary Seacole also nursed soldiers during the Crimean War - right on the battlefield. She also paid her own way to the Crimea.
  • Dasha Sevastopolskaya note , Florence Nightingale's Russian counterpart during The Crimean War.
  • Clara Barton during The American Civil War (for the North, at least)
  • Pretty much any Army combat medic or Navy hospital corpsman (note that the Marines don't field their own medics, they borrow HMs from the Navy). The Navy Hospital Corps is particularly notable for being the most decorated corps in the Navy, having earned 22 Medals of Honor, 174 Navy Crosses and thousands of lesser awards, all despite being non-combatant.
  • Fact: The US Army Medical Command is the branch of the Army with the highest amount of Medal of Honor recipients.
    • America has a lot to be proud of its medics. From World War II on it has had very brave and efficient Medevac procedure, to the point where it was even specifically noted by the Japanese.
      • US Army field medicine is so good in present day that a wounded soldier who manages to be stabilized in the field and arrive at a hospital has a 96% survival rate. Pretty much, if a wounded soldier CAN be saved, he WILL be saved.
      • Not that that stopped the Japanese from shooting at medics.
      • Which is why in WW2, PTO medics dyed their bandages green and tried to make their red cross badges less conspicuous and in the ETO, medics did the opposite as the Europeans generally honored the cross.
    • Similarly, the United States Air Force has awarded the Air Force Cross (second only to the Medal of Honor in the Air Force) to twenty-two enlisted Airmen. Half of them were Pararescuemen, personnel who are trained to jump out of airplanes and rescue personnel behind enemy lines.
    • Likewise only three people have ever been awarded a Bar (a second award) to the Victoria Cross. Two of them were RAMC surgeons.
  • Nikolai Pirogov.
  • Professor Sid Watkins OBE, the fastest medic in the world.
  • Elsie Inglis and her friends were British women who volunteered for medical duty in WWI. A Russian observer said: "No wonder England is a great country if all the women are like that!"
  • Bandsmen were often detailed for medevac duty in eighteenth century warfare. If there was no one assigned to this to many soldiers would weaken the line escorting comrades to the rear, and using bandsmen kept them from losing the firepower of musketeers leaving the line.
  • Dr. Đặng Thùy Trâm, dubbed "the Vietnamese Anne Frank" after her war diaries were published. The chief physician at a field hospital in Central Vietnam during the Vietnam War, fresh out of medical school, she was shot and killed note  shortly after her hospital was attacked. She was trying to defend her wounded patients, those who were unable to flee immediately after the first attack and had been waiting for her colleagues to return with aid and supplies.

Alternative Title(s): Medic


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