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Better than a doctor!

"Sleep can cure anything... even death!"

For sword impalements, dragon attacks, meteor strikes, gunshots, Universal Poison, all other Status Effects, and even death, nothing beats a nice, refreshing, stay at an inn — guaranteed to cure all your wounds! When Walking It Off proves unsuccessful, you may just have to Sleep It Off instead.

In some games the inns only heal HP and MP, not status effects or death; others heal HP, MP and status effects, but not death. Most go for the whole lot. Sometimes you can also save your game on the premises or immediately nearby, resulting in a form of Healing Checkpoint.

The inn is surprisingly cheap, given how powerful it is (although it might get more expensive as the game progresses; apparently innkeepers have a "gouge the rich" philosophy). And somehow, the presence of inns that can heal any ailment for a pittance does not render traditional doctors and medicine obsolete. Of course, this can probably be explained by the fact that the game only considers your party members dead or poisoned on a gameplay level.

Often, the actual inn is optional and a guy standing in the middle of The Very Definitely Final Dungeon asking if you'd like to rest will get you the same effect. Forget about sleeping in your comfy bed on the Global Airship, though. That doesn't count. And There Are No Tents.

This is quickly becoming a Discredited Trope, as modern RPGs are steadily replacing this with automatic healing at save points. When an inn actually appears in a game with save point recovery, it's either there for a plot event, or it's just decorative scenery.

If the stay at the inn is unexpectedly free, there will be a Cutscene that night.

See also Healing Spring, which usually provides the same function outside of towns; Resting Recovery, where you can rest pretty much anywhere to restore health; and Hyperactive Metabolism.

In fiction, characters who are on the run, particularly if wounded, may register under a false name and try to recover in the hotel. If they're fugitives, they can't go to a hospital, so they'll have to MacGyver any medical equipment from normal consumer items and pharmacies.

In Real Life, some spa hotels are located near mineral springs, natural hot pools, or mountains. In addition to the curative effects of the water and fresh alpine air, they have massage therapists and other health care professionals on staff, all with the goal of helping clients to become healthy.

Not to be confused with Inn of No Return or Hell Hotel, which are themselves traumatic. Inn Security is an exploitation of this trope whereby a Quest Giver will wake you up with a task to do for them.


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    Action Adventure 
  • Aquaria has some beds that Naija can sleep in to restore her health back to full. Mostly useless as save crystals follow the above-mentioned trend and restore your health, but still useful when no save point is around and you want to conserve your food items. Sometimes, though, you just want to give the poor gal a break. Besides, it's kinda cute to see Naija and Li go to sleep together, complete with Mithala plushie!
  • Cave Story has beds that you can sleep in to repair all health, but they are mostly useless since there are usually health monitors that work much faster and restore all your ammo. One is used to advance the plot, and another is used to get a secret bragging rights item (Lipstick from a pink Mimiga who appears in the same bed you wake up in).
  • Legacy of the Wizard has inns scattered about the dungeon, all of which will fully replenish your HP and MP for a mere 10 gold.
  • The Legend of Zelda:
    • The Legend of Zelda: Ocarina of Time: The 3DS remake has Link's bed in Kokiri Forest which completely restores health and magic.
    • The Legend of Zelda: The Minish Cap: Link's house works like one, allowing him to sleep in his bed and fully recover. There's also a more traditional inn in Hyrule Town that provides a bonus of Kinstones.
    • The Legend of Zelda: Skyward Sword: Link can recover his hearts by sleeping, but he can also sit on chairs. Try not to think about this too much.
    • The Legend of Zelda: Breath of the Wild has several inns and other beds where you can sleep your wounds away, but most inns also offer extra comfy beds, which are more expensive but also provide you with temporary extra hearts and/or extra stamina.
  • Monster Hunter takes this to an extreme, since you can heal all HP and ailments by laying on a camp bed for a few seconds. There's no off-screen time skip either, given the multiplayer nature of the game. While you're running back to camp, sleeping, and then running back to the monster, only a few minutes will have passed to the other players, during most of which you were travelling to and from the camp.

    Adventure Game 
  • Torras's Inn in Hype: The Time Quest serves meals that can fully restore both your health and your magic for a decent price.
  • In the Quest for Glory series, staying a night in an inn recovers only a modest amount of health, unless it was one of the QFG games where going to sleep even 5 minutes before dawn regenerated your health and mana completely (4, 5). Going from nearly dead to full health requires magical healing or multiple nights at the inn. Similarly, any poisoning could only be cured via the proper antidote — in fact, going to sleep while poisoned meant the protagonist would wake up in an even worse state. Beyond this small nod to realism, bedrest is still able to cure anything the games' monsters can dish out.
    • Resting in Erana's Peace, or really ANY of the clearings or spaces enchanted in passing by the enchantress Erana, would usually restore the player's health to full. This is explained by the fact that the space is, in fact, quite magical, and presumably just sitting there would cause injuries to mend at a drastically accelerated rate.
  • In Rakuen, the ability to sleep in the Leeble Village Inn is evocative of this but since the game lacks combat and thus no stats to replenish it serves no gameplay purpose.

  • Achaea has sleep gradually restore Hit Points, but status effects must be cured using herbs, spells or various other abilities. Sleeping can be done just about anywhere; inns do exist, but mostly sell food.
  • Kingdom of Loathing spoofs this with the "tiny house" item, obtainable on the Penultimate Fantasy Airship, which you put on the floor and have everything go dark for a few seconds. It only heals a moderate amount of HP and MP, but unlike most items it does heal Status Effects.
  • Ragnarok Online has one in most cities. They cost 5,000 zeny per use which is not something most new players can afford. They are generally not very conveient to use either as they are usually located in the middle of town maps, and after using the Trauma Inns you end up teleported inside a hotel room, which means extra walking to get out.
  • Wonderland Online has one in every country/city. Almost every one. The cost increases with your level and begins at LVL 11. Before that, it's free.

    Platform Game 

    Role Playing Game 
  • In Albion, resting at an inn will restore all health, it will not remove any status effects. In fact characters with the "sickness" status effect will not regain any health at all while resting.
  • In the Baldur's Gate series, inns restore your spells and heal between zero and eight health points per character, depending on how much you pay. All other damage and status changes must be cured through spells or temples, though BGII does at least give you an automatic "cast healing spells on rest" option. The option to fully heal upon resting is also included in both Enhanced Editions of BG and BG II.
  • In Barkley, Shut Up and Jam: Gaiden you can pay 20-30 neoshekels for a night in an inn. Considering you probably have at least several hundred neoshekels at any given time, it's not that big a deal.
  • In Betrayal at Krondor, resting in an inn will heal you, but to completely recover from "near death" (the game's version of being killed in battle) requires resting for almost four months. You're far better off looking for magical healing.
  • Breath of Death VII and Cthulhu Saves the World heavily minimalize inns, not only skipping costs (due to Hospitality for Heroes in BoDVII and special offers for terrifying adventurers in CStW) but also skipping and fade-to-blacks, turning them into glorified healing savepoints.
  • Breath of Fire III had camps, which overrode the need for inns, unless you suffered a Non-Lethal K.O., which would reduce your max HP until you, yes, coughed up for an inn.
    • In Breath of Fire IV, resting at the inn provides the same benefits as the above example, as well as fully healing your dragon forms' Hit Points and the one-at-a-time only Dragon evocations.
  • In addition to the usual inns, Chrono Trigger has devices in 2300 AD that actually provide this service in-universe. Since 2300 AD is After the End, the Enertrons are all that keeps the survivors alive; a few seconds in one cures all injuries and provides you with the equivalent of a full night's rest and a day's nutrition. Unfortunately, it does nothing to alleviate hunger.
  • Darklands, with its high realism bias, took the exact opposite approach. Healing can take many days no matter where you sleep, and requires at least one character with reasonable skills to spend their entire day tending to the injured. You can do it out in the field, but be prepared to spend many days doing so. Even if you can get to an inn, the quality of the room you rent is also extremely relevant; If you want fast healing you're going to have to pay through the nose — and the rest of your party is going to have to work their butts off to pay for it while the injured rest up. Forget leaving the city while healing — that takes way too much time from your busy healing schedule. And every single day you spend at the local inn reduces your local reputation, since you'll be seen as a group of lazy loafers. Fortunately, as the party gets stronger, new options for healing open up in various places (e.g. potions, or praying to a Saint for help).
  • Divinity: Original Sin: Resting on a bed or mattress for a few real-time seconds will fully heal one party member at a time. The game does not go out of its way to tell you this.
  • Dragon Age doesn't have rentable inns, but it does have a party encampment. If you go to the camp from the world map, any KO-induced injuries incurred by your party members are removed. Clearly a bit of time spent reliving your scout days is the cure for broken bones, gaping wounds, and profuse bleeding.
  • Dragon Quest:
  • Dubloon features inns that restore Hit Points and alcohol points. If you have Anne in your party (which is almost all the time), she will demand a free stay at the inn. The only time you must pay is when you take control of Riley and Ricky.
  • In EarthBound (1994), hotels restore HP and MP, but don't get rid of lasting status effects. In fact, there were no less than four different people you had to talk to to get rid of different effects.
    • To revive your unconscious party members you have to talk to the admitting nurse in a hospital.
    • Normal, real-world status effects like poison, sickness, or sunstroke can be healed by visiting the actual doctor at a hospital. However, the doctor is more or less useless — by the time Ness is in a position to be affected by those conditions, he likely already has a variant of PSI Healing that will take care of it.
    • Strange status effects, such as "mushroomized", "diamondized", or "possessed" can be fixed by a man in every hospital who just calls himself a healer. Oddly, although paralysis is a real-world condition, the doctor can't do anything about it, but the healer can treat it without a problem.
    • Finally, homesickness can only be fixed by calling Ness's mother and talking to her. Note that Ness is the only PC that gets affected by homesickness — it comes on at random after a set period of real time gameplay. Calling Ness's mom before homesickness hits resets the clock.
    • EarthBound (1994) also had a variant on "stay for free and get a Cutscene" in Threed. Upon following a suspicious woman into the hotel, the hotel's background music is strangely off-tone and warbles. Continue to follow the woman, and, you get trapped and ganged up on by a mob of Urban Zombies to continue the plot.
    • Mother 3 skips over all that and just gives you hot springs, comfy sofas, and "instant revitalizing devices" (a single one of which appeared in EarthBound) to fix all your ailments.
  • The Elder Scrolls
    • In Arena and Daggerfall you can rest anywhere (except in the innless areas of towns) and heal all your wounds, but this takes longer depending on how much health there is to restore. Also, unless you're sleeping in an inn (or bed you own in Daggerfall), it is possible for enemies to interrupt your sleep.
    • In Morrowind, Resting in a bed will restore your health, magicka, and fatigue proportionally to the amount of time slept. However, this will not cure diseases or remove effects like damaged attributes. (You'll need to visit a Temple/Cult shrine or use a potion/scroll to heal those.) And in the case of the Corprus Disease, it may even worsen as you sleep. Additionally, resting is required to level up.
    • Oblivion makes it so that you don't even necessarily need to sleep in a bed to heal. Simply waiting in a place will heal virtually all woulds. The only restriction is that you cannot do it if enemies are nearby. Additionally, some status effects aren't removed, even by sleeping in a bed, and require you to drink a potion or visit a shrine to have them instantly removed. Like Morrowind, resting is still required to level up.
    • Skyrim takes it even further. With fully regenerating Health, Magicka, and Stamina, simply waiting will have them all restored in no time. You don't even need to rest in order to level up anymore, as it can be done from the menu at any time. Resting will grant you a "Well Rested" bonus which, for a set duration of time, will allow your skills to increase faster. Resting in a bed with your spouse nearby gives an even larger bonus. As with other Elder Scrolls games, there are a number of Game Mods which add need requirements, such as rest, food, water, and warmth, which give additional utility to the game's various inns.
  • The Enchanted Cave: Only in the second game. It is free and automatically "used" when you exit the dungeon.
  • Etrian Odyssey series feature inns which can heal all your health and magic regardless of how long you stay, be it 24 hours or just 1 hour, as regardless of when the characters check in, they will always wake up during certain hours of the day, such as 5 AM or 6 PM on the first two games, or 7 o'clock in the third game and onward. Death and petrification needs to be cured in hospitals outside the inns, although by the third game, the hospital has moved into the inn, making it technically possible to heal everything in the inn even if you have to choose different services. The fifth game makes revivalnote  part of staying at the inn with no extra charge attached.
  • Inns in Everlong provide full healing overnight, but they charge you more the more injured your party members are.
  • Fallout:
    • Fallout 3: Sleeping in a bed for at least an hour will cure any health problem, including broken bones. The only things sleep can't fix is radiation, which can be reduced with medicine or paying a doctor, and any addictions that the player may have, which can also be fixed by paying a doctor (world's fastest rehab), or purchasing a laboratory for your house. Sleeping for over eight hours will give you a "Well Rested" Status Buff.
    • Fallout: New Vegas works similarly, also adding an optional perk that cures radiation sickness while you sleep. "Hardcore" mode adds a requirement to sleep regularly (and you'd better be sure to eat and drink first or you might die of dehydration or starvation when you wake up), but removes the healing effects unless you own the bed or rented it — a serious drawback, as the requirement to sleep every night will see you sleeping rough a lot. So paying for hotels suddenly becomes worth the money.
  • In Faria, the hospitals in the towns will fully heal you for a price proportional to how many hit points you need to recover.
  • Final Fantasy
    • The original Final Fantasy had a Vancian Magic system where you characters could only cast each of their spells a small number of times before needing to stay at an inn to rest and recover their abilities. Staying at an inn is also one of the best ways to heal your party without wasting said spells. Staying at an inn does cost money, so you can't afford to keep going back unless you can consistently beat and loot the monsters roaming the world.
    • Final Fantasy II's innkeepers charge you more based on how injured the party is. General practice is to level up your Cure spells by healing outside, and then going in to restore MP.
    • Final Fantasy III's inn will restore HP and MP, it will not do a thing about ANY status effects, including KO (status effects and KO are cured at different fountains or springs insteead). This in a game where status effects are rather more problematic than your standard RPG. (Early on, if you only have one caster and s/he only has one MP for level 2 spells, do NOT cast Mini on yourself for any reason until you level up enough to get a second MP) Oddly enough, there is a free inn on the airship.
    • Beginning with Final Fantasy X, save points fully restore HP and status. Final Fantasy X-2 mocks the trope in Guadosalam. In one of the sections there, the player can ask for the use of an inn, to which the proprietor responds "There's a chair, use it." Hilariously, Final Fantasy X still has normal inns which did what the trope entails, which seems rather superfluous when Save Spheres do the same, and are usually found inside the Inn. The only purpose that inns serve in X is storytelling, as many cutscenes have the characters stopping at inns on their pilgrimage to Zanarkand.
    • Inns and hotels in Final Fantasy XV offer many of the same benefits as campsites, including regaining HP and leveling up your characters. The advantage of inns is that they have multipliers that increase your experience points when you stay, making them ideal for after you fight big bosses that lots of XP. There's also a chance for a cutscene to play where the main character and one of his friends chat on a roof, with the player picking the protagonist's dialogue from a few options and gaining experience for how well they fit the scene.
  • Golden Sun: Sleeping in inns replenishes life and magic points, but it doesn't heal status ailments.
  • In Holy Umbrella, these are a normal feature of towns, doubling as (free) Save Points.
  • Discussed and Lampshaded in Legend of Legaia. In an optional dialogue in Drake Castle, Noa, a girl literally raised by a wolf isolated from society, asks Vahn what an "Inn" is for. One of the options Vahn can answer with is "A place for restoring HP and MP."; the game also plays the trope straight.
  • Lunarosse plays it pretty straight. A notable one is the one you can use at your base. Staying there 15 times nets you an Achievement.
  • Luxaren Allure: Inns recover HP and MP.
  • Every level in Miitopia ends with an inn. A night spent here and you're fresh as new. Moreover, Miis can interact together and eat grub there to boost their relationships and stats respectively.
  • Murkon's Refuge, patterned after the classic RPGs of the day, naturally has one of these. The inn itself will only restore HP, though; the clinic is where you go to cure poison, paralysis, and yes, death. The lower-level inns and clinics are dirt-cheap, but the higher-level ones have ridiculously exorbitant prices (to avert Money for Nothing), so resurrection spells are more favored there than trips to the inn/clinic.
  • Neverwinter Nights:
    • The series does away with the inconvenience of inns altogether and just allows you to rest just about anywhere (even some dungeons). This is supposed to be your standard 8-hour sleep and cures the same ills, but it takes only 15 seconds or so while your party members kneel on the ground. In Neverwinter Nights 2, the time was further reduced to 5 seconds.
    • The Neverwinter Nights 2 expansions, however, play the rest mechanics closer to the rules of Dungeons & Dragons. Resting in Mask of the Betrayer takes 8 hours, but considering the spirit-eater mechanic, it becomes more practical to recharge spells by traveling instead. Storm of Zehir plays the trope straight, as you can rest in various inns for the standard 8 hours. You can also rest in the wilderness on the overland map (where you have a chance to be interrupted by random encounters), but not indoors outside of inns and your headquarters.
  • Paper Mario 64 has these in the form of Toad Houses. Your HP, FP, and Star Power all fill up.
    • The other Paper Mario games use hotels. Unlike the original game, though, it costs you money to stay. It is possible to find coupons, which allow Mario and his friends to stay at the hotel for free. You can sleep in a regular bed for free during Chapter 3 of Thousand Year Door, but it doesn't refill Star Power.
  • Phantasy Star II has no inns, in keeping with its Cyberpunk setting. Instead, hospitals charge based on how much damage you've suffered, while resurrection is done at Clone Labs, and its Save Points are Data Memory centers (though you can contact the Paseo Data Memory center using a Visiphone, if you've taken the time to use Shir). The main character's house, meanwhile, is a place where you swap out party members and meet new ones.
  • In Planet Alcatraz you can rest anywhere, provided that there are no hostiles in the area. Critical wounds can be healed while resting if one character has a Surgeon kit on him.
  • Pokémon
    • In the Pokémon games, simply sleeping in a bed on a ship or in your house is often enough to heal your Pokémon of all HP damage or status damage as well as revive fainted Pokémon. Despite all this, Hyper Mode and Reverse Mode (in Colosseum and XD) will persist, making those the only two statuses that good old rest cannot fix in the entire series (Pokérus is positive in nature and does not qualify).
    • Don't forget the absurdly simple "Chansey Dance" in Fire Red and Leaf Green, which does the same thing. What makes it absurd is that it only works in one specific NPC's house in the Sevii Islands, as if you couldn't just walk in place and turn around on your own.
    • Pokémon Centers are Trauma Inns themselves. Even more so in the anime where they also provide bed & breakfast in addition to Pokémon healing.
    • There's a house in the middle of the wilderness in Ruby/Sapphire/Emerald where an old woman offers to let you sleep for the night and restore your Pokémon. If you do, she'll ask you to sleep again. And again. And again. And again. There is no benefit to sleeping there more than once, so why the developers put this in is somewhat baffling.
      • There is another old woman in Diamond/Pearl/Platinum that does the same. They're probably just trying to be good hosts, making sure you and your Pokémon get enough rest.
      • Starting in Black and White Versions, in some locations (usually dungeons), there are Doctors and Nurses who, after you battle them, will heal your entire party. As well as every time you talk to them afterwards.
      • Since evil team bases tend to be long and complex dungeons, they helpfully provide a bed and/or nurse where you can heal midway through, which brings up the oddity of you sleeping inside the enemy base. There's Silph Co., the Galactic Veilstone Building, N's Castle, the Plasma Frigate, Team Aqua/Magma's Hideout, and so on...
    • In Pokémon Sun and Moon, talking to the Miltank just outside the Pokemon Nursery will heal your Pokemon.
  • Rakenzarn Tales uses these as well. You can also use them to jump the In-Universe Game Clock ahead to either morning or night.
  • The SaGa series:
    • The original Game Boy trilogy (aka the Final Fantasy Legend games) has the cost for inns directly proportional to how much HP worth of healing the party needs, making it cheaper to cast healing spells before entering so that magic recharges almost for free.
    • In The Final Fantasy Legend, characters other than the main character can only die three times before they're Killed Off for Real.
    • Romancing SaGa 2 uses a similar system with Life Points instead of hearts. If you have the Artifact of Doom you actually lose Life Points when at any inn except the emperor's bed.
  • This is particularly silly in Secret of Mana. Since the game is action-based rather than turn-based, characters knocked to zero HP actually turn into ghosts (so they can continue to follow the other characters around). Yet even this isn't enough to stop their inevitable return to life after their teammates rest in an inn (and the ghost stands beside one of the beds.)
    • It gets even sillier in Kingdom Hearts. While it doesn't have any actual inns, there are sleep-related items like "Tent", "Cottage", etc. that let you restore your HP and MP to full immediately after using it in the menu, essentially making them cheap super-potions whose only condition is that you can't use them in mid-battle.
  • Only the first Shadow Hearts features traditional inns. Both sequels lack them, and the only way to fully heal your party is to use a tent in a Save Point.
  • There is only one inn in Shining the Holy Ark but if you choose to sleep there you'll recover all your health and loose any status effects that are hurting you. However to raise your downed teammates from death you'll need to visit the church.
    • Ditto Shining Wisdom, only one inn, costs 10 coin to spend the night and your health is completely restored.
  • Shin Megami Tensei:
    • Shin Megami Tensei I and II have three such places: Messian Churches, Gaian Temples, and Healing Garages. These will fully heal you based on how much health and magic you need recovered, with extra costs for statuses, curses, and death. They also sell items. However, the Churches and Temples are owned by the Law and Chaos factions, and using them will shift your alignment towards theirs. Furthermore, if your alignment is opposite of either a Church or Temple, they will bar you access unless you make a donation when you enter. Garages can be used with any alignment and shift you towards the center.
    • Shin Megami Tensei III: Nocturne has the Lady of the Fount, who guards a magical healing spring. Like the previous examples, the Lady is a keen businesswoman, as she charges not a fixed amount for everyone, but a fee for each character she heals, based on how much healing they need. This makes you bleed Macca at the beginning of the game, especially if you need to resurrect someone. This also makes Chakra Drops and Revival Beads extremely valuable commodities, especially in Hard Mode. Besides this, she can also dispel Curses imparted by the Magatama, at almost the same cost as reviving someone. And to add insult to injury, the locations of the Fount are quite scattered in-between.
    • Another obscene form of this is Trish, the Persona 2 equivalent to the main series examples. She differs a bit in that she only charges a single time to heal everyone. Except that in the various places around town, healing may cost you 2000 yen, max. Trish provides her services for a multiple of that amount. And her prices will go up every time you choose to pay up. For those wondering, Trish sets up shop specifically within the game's dungeons, in the places you're most likely to desperately need healing. At a certain moment, she's left as the single source of trade. She starts selling all stuff at five times the street value.
    • Shin Megami Tensei: Strange Journey has Healing Stations, which follow the business model of their predecessors; however, there are more of these and they are often located near bosses and near Save Stations, making them a bit more bearable.
    • Shin Megami Tensei IV allows you to rest at the Barracks for a free total party heal. Once in Tokyo, you'll find Hunter's Associations where you can eat ersatzes of real-world Asian food and drink that serve the same purpose despite being noted to look and taste inedible. It's not free unlike the Barracks, but it's only a flat charge of 100 Macca regardless of location, party condition, or levels.
    • Shin Megami Tensei IV: Apocalypse features the return of the Lady of the Fount as the Spirit of the Spring, who's decided to take a page from Trish's book and start camping in the middle of dungeons; she charges a lot more than the bars and in fact her prices now scale to the player's level.
  • Super Mario RPG has these EVERYWHERE. This is even parodied in the inn at Barrel Volcano, where the innkeeper tells you beforehand that you have to sleep on crates at exorbitant prices, yet it still recovers all HP and FP for everyone.
  • The Tales Series usually plays this straight, although there will generally be at least one plot event per game. Dawn of the New World has the healing save points, however; inns serve certain other purposes (as well as always containing one of these healing save points).
  • The early dungeon-crawl game Telengard had this sort of inn; until you found magical assistance, sleeping in one was the only way to gain back lost hit-points. (And the only way period of charging up your spell-casting powers.)
  • Undertale usually has its standard healing in the form of Healing Checkpoints, but there are a couple of inns throughout the game that heal beyond your maximum HP, giving you an extra boost as long as you don't go back under your maximum. The one in Snowdin parodies this concept, as while you do get the healing bonus, you only stayed in the room for a couple of minutes! You get a full refund as a result which basically means as long as you have the money you can keep getting extra HP for free. This is especially helpful on a Pacifist Run, where you only can have 20 HP throughout the rest of the game and an extra 10 HP on top of it can be a huge boon.
  • A Very Long Rope to the Top of the Sky: And boy, are there a lot of them. There are also some Healing Springs as well, along with the majority of Save Points being Healing Checkpoints. The latter end up being Suspicious Video-Game Generosity much of the time.
  • The later Wizardry games use this halfway — characters do slowly regain hit points when they rest, but usually much less than casting healing spells, and while resting tends to heal status effects that naturally fade with time, such as paralysis, confusion, and nausea, more permanent effects will remain, and others, such as poison and disease, will continue to deal damage as the party rests-it's quite possible for a poisoned character to die while resting.
  • In Yu-Gi-Oh! Reshef of Destruction, there is only one in the entire game: your character's house, which is not only the only place you can save, but the only place you can reliably restore your life points in between duels, despite the fact that no other game requires it.

    Simulation Game 
  • Earlier versions of Dwarf Fortress let dwarves sleep and recover from any injury that didn't sever the injured part, but the current version of the game requires a visit by a doctor trained to diagnose the injury, another visit by a doctor with the right skill to fix the injury, ample recovery time, and supplies of cloth for bandages, splints, crutches, and traction benches. Some poisons and diseases simply can't be recovered from except by amputation of the affected body parts, and dwarves can be crippled for life.
  • The Rune Factory games let you recover Hit Points and stamina (called Rune Points in this series) by sleeping or going to the bath house, but they won't undo adverse status effects, which must be cured by medicine or a visit to the hospital.

    Turn Based Strategy 
  • Ancient Empires: Units regain 20% of their HP each turn they spend on a friendly building. It's not clear whether they actually sleep in the buildings, though. This applies to all units, including the undead Skeletons and the gigantic Dragons.
  • The Disgaea series has hospitals that can heal wounds, restore MP, and raise the dead, and charges higher the more you need to heal. Of course, they also give you gifts for being such good customers, and you can get some seriously high-level stuff if you're willing to get your butt kicked for it (or kick it yourself).
  • In Nectaris, factories don't really produce new units; they just build any damaged units that move in back to full strength.

    Wide Open Sandbox 
  • All of the Grand Theft Auto games since GTA III would allow the player to completely heal from any and all wounds, including gunshots, burns, massive internal bleeding and broken bones from being hit by a car or crashing one, deep gashes from knives and swords, and shrapnel from explosives, by going to a safehouse and saving the game (taking a 6-hour nap).
    • Also, when you get "killed", you just sleep it off in the nearest hospital and you're fine.
    • Red Dead Redemption, which uses the GTA engine, features something similar. While it has regenerating health which will put you right as rain after about 15 seconds, if you set up camp in the wilderness your ammo regenerates (despite the fact that your campsite is essentially a few logs and a cloth for a tent.)

Non-video game examples:

    Anime and Manga 
  • Used and justified in Pokémon: The Series by having Pokémon Centers provide bed & breakfast in addition to Pokémon healing.
    • Notably deconstructed in the first anime appearance of a Pokémon Center, which has Pikachu's injured condition, in itself being viewed quite seriously, take several hours to stabilize and Team Rocket taking advantage of the situation.
    • It is averted in one case — it can't help in the case of a Pokemon that's dying of natural causes. All that Melemele Island's Nurse Joy can do for Litten's adoptive Stoutland parent is to release it back in the wild to live out the time it has left.
  • Sayonara, Zetsubou-Sensei has an episode where the whole class takes a trip to a Cleansing Spring. It gives a brief peek at the sign next to it. If you pause the episode right there, it will say on the bottom line that it cures Petrification, Poison and other RPG-Debuffs.

  • The main purpose of the inns in the Zaltec series.

    Tabletop Games 
  • Dungeons & Dragons 4e has all Hit Points and Daily abilities restored after a 6-hour "long rest." Granted, HP in 4e are more along the lines of Plot Armor than real, physical damage.
    • In theory, they're like that in the previous editions too. In practice... not so much.
  • House Jorasco in Eberron owns the hospitals, while Ghallanda owns the inns (and neither are free). However in the book Secrets of Xen'drik there is a mention of a place called "Last Chance", a farm community built around a large inn that is a joint effort between the two houses, and thus provides both services.

  • Adventurers! makes fun of this, like every other RPG trope.
  • In A Beginner's Guide to the End of the Universe, the protagonist can recover 1 hit point just by taking a nap.
  • The mechanics in Erfworld dictate that all non-lethal wounds are healed at dawn. Also, clothing is cleaned and repaired, hair is shampooed, skin is scrubbed, all in an instant. As Parson points out, it'd be the perfect life for a slovenly gamer nerd if it didn't entail quite so much death and destruction.
  • Parodied in this GC strip upon needing to revive a fallen party member.
  • Referenced in the tagline of Level 30 Psychiatry.
    Because not all problems can be solved by sleeping at an inn.
  • Made fun of in this Monster Hunting Made Easy comic.
  • RPG World also makes fun of this.
  • A side joke in VG Cats Strip 179 Viva La Revolution lampshades the trope — as in Leo is too cheap to pay for one.

    Web Original 

    Real Life 
  • Hospitals are made specifically for this purpose.
  • Truth in Television: The human body actually heals much more quickly and efficiently when asleep then when awake. In fact that's one of sleeping's main biological functions, by shutting down higher bodily functions, the body can devote more energy to passive tasks such as filtering blood, digestion, and healing.