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An RPG starring yourself (or not)!

Miitopia is a turn-based RPG developed by Nintendo, featuring, as the name suggests, Miis.

The peaceful land of Miitopia is a land where Miis live...well, peacefully. Then, one day, the Dark Lord starts stealing the Mii's faces to use them to build his evil army to spread chaos and discord all over Miitopia! And that's a bad thing, so heroes played by Miis of the player's choice go on a quest to stop them!

Miitopia allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, do devastating combo attacks, and other such things. It also runs on a job system, with the classic jobs of Warrior, Mage, Cleric, and... Cat?

You, the player, are the one in charge of supplying items to the party, which come in the form of regular items and "Sprinkles", which can be used to heal HP and MP with no turn cost. You can also put certain members of the party in the "Safe Spot" which is used for recovering from status effects.

The game came out in Japan on December 8th, 2016, and in the rest of the world on July 28, 2017.


Tropes that apply to Miitopia include...

  • 100% Completion: The collectible medals. Considering that they're connected to the Achievement System, this is the only way to keep track of completion progress.
  • Absurdly High Level Cap: The caps for levels and relationships are 50 and 99 respectively. You'll get about halfway for the levels by the end, but unless you dedicate yourself to building relationships, your Miis probably only have one relationship over 20 each by the time you reach the final boss, let alone having three of them.
  • Achievement System: The game has several achievements depending on what classes you are, how well your teammates get along, and how much food you've eaten and monsters you've encountered, among other things.
  • Actually Four Mooks: Most battles against monsters found in the overworld map are this. Look no further than your usual Snurp-hunting quests where trying to fight what appears to be a single Gold Snurp actually has you fight three of them when the battle screen is shown.
  • Adipose Rex: The King of Greenhorne is very large compared to the other Miis.
  • Added Alliterative Appeal: The Prodigious Postman. Even more so if you give them a name that starts with "P".
  • Aerith and Bob: The NPC Miis (who appear if the player does not turn on SpotPass) have plain English names (Chris, John, Skip, Anne, or Elena), European names (Marit, Ilka, Pavel, Léonie), or rather complicated Asian names (Hyun-woo, Bo-jia, Kaori, Yunyun, Shu-hui). This can be justified - These are the pre-made AI Miis built into the system, which are used for other games such as Wii Sports Club or Wii Party U.
  • An Adventurer Is You: How the class system works, as always!
  • And Your Little Dog, Too!: At the beginning of the game in Greenhorne, the Dark Lord takes only a few villager's faces just to spite the ones he spared, including the Sassy Child (whose worried mother is shown) and one of the lovers. This convinces the hero to set out on their quest.
  • Advertised Extra: The Cat class is featured prominently in the advertisements and the box art, but isn't one of the starting classes, despite what the trailers make you think.
  • Alien Lunch: Grub dropped from monsters are often named and/or modeled after the monsters killed to procure them. Zig-zagged in that different Miis have different tastes in food; a Mii may enjoy Goblin Ham while they find Spider Rolls disgusting.
  • All Deserts Have Cacti: The Neksdor Kingdom's architecture is clearly Egyptian, and Egypt doesn't have cacti. It's backstory is clearly Arabian, and the Middle-East doesn't have cacti. And yet the Neksdor Kingdom is littered with cacti.
    • There's a beach as a post-game area to explore. And while there may be no cactus in sight while running around, the "overheat" event from Neksdor can still play at which point, there will suddenly be a cactus at the beach.
  • All in a Row: The party members follow the leader like this. However, this only applies when they're running. Otherwise, they'll occasionally scatter about, until the party is attacked.
  • All Just a Dream: During the level, there’s a chance one of the travelers will see the others turned to stone or having shrunk down in size, which shocks them, only to wake up from a nap revealing it was just a nightmare they had.
  • All-Loving Hero: The Kind personality. They'll even spare enemies at times! This can either result in the targeting enemy thanking the Mii and fleeing the fight, resulting in no rewards from the spared enemy, or said Mii getting damaged by the enemy, resulting in one Mii getting angry at them and negatively impacting their relationship.
  • All the Other Reindeer: The Dark Curse was once a regular Mii that suffered from being ignored by everybody else.
  • Always Night: In New Lumos, at least. It makes the myriad of beautiful, bright neons very prominent.
  • Amazing Technicolor Battlefield: Otherworld.
  • And I Must Scream: Miis who have their faces stolen are in a situation like this.
  • And Now for Someone Completely Different: At certain points the Dark Lord takes away all your companions, and your main Mii's character class, forcing you to construct a new team with new classes. Along with that, while you're in his castle, your group will get separated on occasion, taking over another party after your main one reaches a certain point.
  • Animated Armor: Armor enemies are large breastplates possessed by ghosts.
  • Animate Inanimate Object: Living clouds, boulders, murals... oh, my!
  • Anti-Frustration Features:
    • If you face the Final Boss when you have any sick Miis in your party, the sick ones will be instantly cured.
    • Sick Miis will also be instantly cured if an Involuntary Group Split map event takes effect, since it's possible to have everyone but one Mii sick at the inn and said event forces you to play two different groups of your split-up party.
  • Anti Poop-Socking: Downplayed; after every few stages the game will ask you whether you want to continue or quit. The lullaby music and napping Miis on the top screen are meant as an unsubtle hint, but you can do what you like.
  • Arranged Marriage: The kind Princess of Greenhorne is destined to be married to the unsufferable and snobbish Prince of Neksdor, but she is in love with her childhood friend, the besmirched Noble's son. It's averted, as the King of Greenhorne saw the childhood friend run to save his daughter when her face was stolen, while the Prince of Neksdor ran away crying with fear. He then decided to drop the engagement. In the credits of the game, the Princess and the Noble's son are happily married.
  • Art Evolution: Miis are far more expressive in this game than in any appearance beforehand. In addition to having a much wider range of eye and hair color to choose from, Miis' pupils can now dilate and move from side to side, allowing for much more goofy and over-the-top expressions.
  • Ass Kicks You: The Twerkey, Twergull, and Twerpea's main method of attack is tackling your Miis with their rears pointed at them.
  • Astral Finale: The Final Boss fight against the Darker Lord in set in deep space.
  • Autosave: The game saves automatically after certain actions. You can still save manually, but only if you wish to stop playing.
  • Battle Theme Music: The normal battle music changes depending on which world you're on. The battle music also changes if you're fighting Golden, Tasty, or Rare Snurps and/or their stronger variants.
  • Beast with a Human Face: Played for Laughs, as NPC Miis have their faces stolen and placed on monsters.
  • Bedsheet Ghost: One of the Cleric robes is the Ghost Vestments, which strongly invokes this trope.
  • The Berserker: Miis with the "hyper" and "angry" status are locked off from their healing and status-effecting abilities, preventing them from being controlled and forcing them to only use attacks (standard for "hyper", all for "angry"), but make up for it with increased attack power and an Extra Turn, respectively.
  • Beware the Silly Ones: Laid-back Miis may occasionally become unusually focused, improving the effects of their turn such as dealing extra damage to enemies or increased healing to allies.
  • Big Bad: The Dark Lord, as per classic RPGs.
  • Big Ball of Violence: If two Miis don't get along well, they can do this against an enemy, but it does damage against both party members as well.
  • Big Damn Heroes: How the second party member arrives.
  • Big Eater: The King of Greenhorne.
  • Big Good: The Great Sage.
  • Bill... Bill... Junk... Bill...: Upon winning the Jolly Jaunt prize at the roulette and the Miis chosen are preparing for the trip:
    Left Mii: Passport...money...clean undies...selfie stick...
  • Bittersweet Ending: The ending where you choose to destroy the Dark Curse, so that he can cause no more harm. In destroying him, he dies as himself. Otherwise, the world is saved and everything's back to normal.
  • Black Eyes of Crazy: Fiends, their Terror variants, and Miis whose hearts become enveloped with darkness have eyes with red irises and black sclera.
  • Black Mage: The Mage class, which focuses on dealing damage via spells.
  • Blank White Eyes: Appears on Miis when they get angry during a battle.
  • Blob Monster: The Slime (and Jelly) monsters.
  • Blow You Away: The Harpies and the Wind boss can literally blow away a Mii by stirring up tornado. This causes the affected Mii to temporarily leave the battlefield for a few turns.
  • Bonus Boss: New Lumos has 8 separate Districts with a boss at the end of each one. Special mention goes to the Dark Sun, the more powerful version of The Darkest Lord.
  • Boss Banter:
    • The General boss even talks in battle, though not to the player. He only does this to the Besmirched Noble's Son.
    • The Dark Lord speaks to the party in battle when he's about to use his signature face-stealing spell. He'll also use up his turn talking when his flunkies are present.
    • The Final Boss (and Dark Sun) does this right before his HP to 1 attack.
  • Boss Corridor: Many boss areas are this, consisting of nothing but a straight path to the boss, there are exceptions to the rule however, with a chest after the boss or one set of enemies before the boss.
    • Played straight with quests in the Traveler's Hub, as it will always be an encounter with the boss at the end of the mission with nothing more.
  • Boss Rush: Tower of Dread in New Lumos pits you against all 8 of the bosses from the Districts, there's no breaks in between to recover HP/MP and use Sprinkles outside battles.
  • Brainwashed and Crazy:
    • Some Imp variants, Bansheevils, and Queens can envelop your Miis' hearts with darkness, turning them evil and making them trip their teammates, which costs them their turns, until the condition wears off.
    • According to the Great Sage, the various creatures are harmless until the Dark Lord places a stolen Mii face on it, which turns it evil.
  • Broken Bridge:
    • In Wetland Way, Neksdor, the path to the east is blocked by a pile of boulders when you first visit the area. Only by befriending the Genie you can get rid of the boulders.
    • The last two Districts in New Lumos have literal instances of this to offset their short length. You have to find the respective District's "odd lever" to fix one.
  • Bubbly Clouds: The land of Nimbus, a world made out of clouds with futuristic towers in the background. It also houses some Eternal Engine areas.
  • Build Like an Egyptian: Architecture in the desertic Neksdor Kingdom is distinctly inspired by ancient Egypt, with a great pyramid, hieroplyphs, etc. The bizarre part is that the events taking place there have a distinct Arabian flair.
  • But Thou Must!:
    • You cannot refuse your first teammate's offer of joining your party. Saying no to said offer will cause them to still insist on joining.
    • You have no choice but to spare the Genie as he'll keep pleading until you let him go. Thankfully, he's being sincere about pulling a Heel–Face Turn.
    • After a certain boss fight in the main story, no matter which answer you pick, the Ex-Dark Lord will always join your party as a Guest-Star Party Member in The Sky Scraper.
  • Butt-Monkey: The Besmirched Noble's son gets no respect during the two fights he gets in; his attacks deal no damage at all despite his efforts, the enemies barely pay attention to him, and he gets effortlessly defeated by them both times. He does get better, however; he manages to get together with the Princess, because unlike the Prince of Neksdor, who ran away when the Princess's face was stolen, he actually tried to save her despite being hopelessly outmatched.
  • Can't Drop the Hero: While you can switch in/out recruits before leaving the inn, your main Mii (the game's main protagonist and the very first hero playable) has to be in the party at all times. This is dropped in the post-game quest, although you can't say good-bye to them in the Villa.
  • Cap:
    • HP Sprinkles max out at 999, while MP Sprinkles max out at 500.
    • The "Rescued" count maxes out at 9,999, even though you'll reach the Cap for both Sprinkles way before that (at 2,500).
    • There's a soft cap on snacks; Miis won't want to buy more HP Bananas or MP Candies if you already had 8 when you entered the Inn. If the stars aligned and absolutely everything went optimally, you could end up with up to 37, but more likely you'll stop at 10-11 or so. They might accidentally buy them anyway when you give them gold to buy equipment, and you can also still find them in dungeons. There's also a hard cap of 999 each.
    • A Mii's max level is capped at 50.
    • The max level for a relationship is 99.
    • One Mii's stat can only gain up to +99 boost from grub.
    • Damage appears to be capped at 999.
    • Gold is capped at 999,999.
    • Up to 99,999 EXP can be gained at a time. This is only possible when your Mii's level is in the late 30's (or at least 40's) and the EXP is gained via Roulette, as the EXP gained is percentage-based depending on the label on the Roulette.
  • Cat Girl: If you have a female Mii with the "Cat" job, anyway.
  • Catching Some Z's: Asleep Miis will have two blue Zs hovering abouve them until they awaken.
  • Character Class System: There are many classes a Mii can potentially have. They include Warrior, Mage, Cleric, Thief, Cat, Pop Star, Chef, Tank, Imp, Scientist, Princess, Flower, Vampire and Elf.
  • Cherubic Choir: The theme of Guardian Spirit consists in one of these. For a seemingly godlike, benevolent entity, it is only fitting.
  • Chest Monster: Some chests contain monsters instead of items/Gold. Since there's no way to differentiate between ordinary treasure chests and the trap ones (though large treasure chests never have traps), you're more likely to unleash enemies often. This is even more prominent in the post-game, where treasure chest contents in quest maps are decided randomly.
  • Circling Birdies: After the hapless Besmirched Noble's Son takes a beating from some Goblins in Easin Hills, he is knocked out and his head is circled by several stars.
  • Cloudcuckoolander: The Airheaded personality gets easily distracted in battle, sometimes even PLAYING with the enemies! However, this can work towards your advantage, as it has a chance of temporarily distracting an enemy.
  • Colorful Theme Naming: The Jelly monsters are named after their color in the Japanese version. See Edible Theme Naming below for the localized version.
  • Combat Hand Fan: The go-to weapon of the Princess class.
  • Commonplace Rare:
    • Food like cheesecake or frozen TV dinner are of Very Rare quality and therefore, hard to come across.
    • The so-called "common" variant of the Ultimate Delicacy is nigh-impossible to get your hands on, only obtainable from the themselves-rare Replica Dark Lord enemies. By contrast, the "rare" and "very rare" versions can both easily be farmed by rematching the Final Boss or the last three bosses in New Lumos.
  • Compressed Hair: The Flowers and a version of the Warrior suits have the Mii's hair completely obscured by the hat they're wearing.
  • Contractual Boss Immunity: "Boss" monsters can't be affected by Standard Status Effects (except damage-increasing debuffs). They're also immune to One-Hit Kill skills.
  • Convection Schmonvection: Miis in the Karkaton region do not show any harmful effect whatseover even when at a few meters at most from the volcano's lava.
  • Cooldown: The Ancient Robots and their boss equivalents are forced into this state for a few turns after firing their powerful Frickin' Laser Beams. During cooldown, they can only perform ramming attacks, but they gain an Extra Turn.
  • Crazy-Prepared: Cautious Miis will sometimes pull out an extra recovery item after using up the item they need at the moment.
  • Critical Hit:
    • The Cool personality's Pressure Point quirk turns their regular attacks into this.
    • A quarreling Mii can get the receiving end of this if their Distracted quarrel effect is triggered.
  • Crocodile Tears: The Banshee and Griffin enemies use this technique to induce the "crying" status effect on the party.
  • Crosshair Aware:
    • The Ancient Robots' (and their boss equivalents') targeting skill, always targeting, at most, two random Miis. This means that they're about to fire their Frickin' Laser Beams in their next turn. Ready your Safe Spot and Shield Sprinkles...
    • One part of the Final Boss fight has a similar skill as the above, but there's no way to properly anticipate the deadly flame magic aimed at the targeted Miis without spamming Shield Sprinkles (and risk running out of them) and potentially sacrificing a Mii due to the Safe Spot's 1-Mii limit because said magic will be fired at a random turn unlike the Robots' laser. Skills that can reduce damage taken are essential for your survival. The Evil Sage also shares the same skill set, but at that point, you can unlock the Elf job that can help with multiple shieldings.
  • Cumulonemesis: Clouds are among the many types of enemies encountered by the Miis.
  • Cut-and-Paste Environments: Notably, the Uncharted Galados dungeon reuses the same environment as the main areas of Realm of the Fey.
  • Cute Kitten:
    • The Cat class dons an adorable outfit.
    • Doesn't physically appear, but a Mii has a possibility of encountering one during the "rustling grass" event.
  • Cyberpunk with a Chance of Rain: New Lumos, one of the postgame locations, is a beautiful cyberpunk city constantly watered by a heavy rain.
  • Damage-Increasing Debuff:
    • The Imp's Sweet Whispers and the Princess's Eau de Cologne inflict this on enemies, the former being an Always Accurate single-target skill while the latter targeting all enemies but have a chance of failure.
    • The Miis can also suffer from this if they're "led astray".
  • Damage-Sponge Boss: Many post-game bosses are guilty of this, especially the ones from high-level quests. In that case, their HP tends to be around 4,000-6,000 on average (even the strongest non-boss Mooks (including the ones based on bosses in low-level quests) never reach more than 3,100 HP). Their other stats (unless they're weak to magic) are no walk in the park, either. Keep in mind that damage per hit is Capped at 999.
  • Dark Is Evil: The Dark Lord, the Imp enemies, and the Fiend enemies.
    • Dark Is Not Evil: The Imp class may be mischievous, but they're on the side of good. In addition the secret locked Vampire class is a class of undead with dark powers, but all met through the game are nice people.
  • Dark Reprise: The Darker Lord's theme is a much more ominous-sounding version of the Great Sage's theme. It later gets a Boss Remix for the Final Boss.
  • Deadpan Snarker: The Sarcastic Guy is this, often to the point of obnoxiousness.
  • Death Is a Slap on the Wrist: If your party is defeated, you'll simply fail the stage with no negative consequences (except maybe snack loss if they're already consumed/lost prior to defeat). Heck, the "battle lost" music is even called "We'll Win Next Time!".
  • Defeat Equals Explosion:
    • The Bomb enemies explode upon defeat, damaging other monsters adjacent to them.
    • The Final Boss (and Dark Sun) starts breaking down before exploding spectacularly after defeat.
  • Degraded Boss: A few bosses, such as the Griffin and the Naughty Imp reappear as enemies later in the game, the former appearing as a Beef Gate for a shortcut, and the latter appearing in the Big Bad's castle.
  • Dem Bones: The Skulleton enemies, obviously.
  • Determinator: Energetic Miis have a chance to get back up after taking fatal damage that would otherwise KO them.
  • Difficulty Spike: The game ramps up the challenge from Karkaton onward.
  • Disc-One Final Dungeon: Dark Lord's Castle.
  • Disk One Final Boss: The Dark Lord.
  • Dragon Rider: After defeating the Dark Lord, the Miis can ride a dragon named Dominic to travel faster through the world.
  • Drop the Hammer: The Minotaur and Ghost Hammer enemies utilize hammers in battle, and hammers are one of the Cleric's available weapons.
  • Dual Boss:
    • You fight the Sword and Shield bosses simultaneously.
    • Later in The Sky Scraper, you end up fighting the Strong Golem and the Gold General bosses simultaneously as well.
  • Dub Name Change: In localized versions, lots of things are renamed differently compared to the Japanese version, with some invoking Meaningful Name, Punny Name, or any other localization tropes of their own.
    • The Idol class is renamed "Pop Star" in America, most likely for the players who are unfamiliar with Japanese pop culture.
    • The Priest class is renamed "Cleric" in America, possibly to avoid any religious undertones (or to be closer to Dungeons & Dragons).
    • The Devil class and enemies are called "Imp" in America, likely for the same reasons as the Priest's/Cleric's.
    • The Shiritori enemy (a Japanese children's word game, but also phonetically sounds like "butt bird") is renamed to "Twerkey" in America.
  • Dummied Out: There's an unused Dark Lord model that depicts him with what appears to be a visor. He also appears to have darker textures compared to his original appearance.
  • Earn Your Happy Ending: The ultimate fate of the Dark Curse in the "Save Him" ending. He winds up travelling the world with the Great Sage, atoning for his deeds.
  • Ear Worm: invoked The Pop Star's level 3 skill, which attempts to distract the entire enemy party for a turn.
  • Edible Theme Naming: The Jelly monsters are named after fruits (and root in the case of Licorice Jelly) in the Western localization.
  • Eenie, Meenie, Miny Moai: Bizarrely enough, two of the daggers thieves can buy are shaped like a Moai statue.
  • Eldritch Location: The Otherworld. It is a strange, allegedly cursed place in which, according to the Ex-Dark Lord, no regular human could survive. It is a psychedelic and eerie place populated by sentient rocks and aliens, with weird undulating lines dancing in front of a deep purple void and the floor is in blurry colors with occastional star patterns racing through it. Its most distinctive feature though is the countless luminescent stolen Mii facial features seen floating in the background and the occasional purple bubble floating in the foreground. It is also unclear whever the Otherworld is set in space or in another dimension.
  • Endgame+: After defeating the final boss, you unlock a number of new areas and difficult challenges, but the world is still in danger and you can re-fight the final boss as many times as you wish.
  • Eternal Engine: The Sinister Plant is a a dark and gloomy place filled to the brim with old console-like computers and half-cut electrical wires. The Sterile Plant can also count in virtue of the sheer amount of Mecha-Mooks and robots encountered there and the atmosphere of sterile chambers from high-tech factories.
  • Everything's Better with Penguins: The Pengy enemy and its variants are modeled after penguins. The Cleric has a set based off a penguin too!
  • Eviler Than Thou: The monsters found in New Lumos were so evil that even the Dark Curse couldn't control them, which is why he abandoned them there.
  • Evil Laugh: The Dark Lord has one, as per usual RPG villain.
  • Extra Turn: The Pop Star's Encore ability allows them to grant an ally an extra turn.
  • Evil Tower of Ominousness:
    • The Nightmare Tower, in Greenhorne, which where the Miis fight the first major boss.
    • The Sky Scraper, which is used of the Darker Lord to oversee the land of Miitopia and admire the chaos he is causing to it..
    • The Tower of Dread, a postgame location where Miis have to confront some of the strongest foes they meet in New Lumos.
  • Eyed Screen: Miis will get these the first time they use a new trick they’ve learned.
  • The Face of the Sun:
    • The Darker Lord's battle form is that of a golden sun with the face of the Great Sage on its center.
    • The Dark Sun, a stronger version of the Darkest Lord, is a black sun with a single eye and a mouth.
  • Face Stealer: The Dark Lord steals Mii’s faces and places them on various creatures to build up his army.
  • Failure Is the Only Option: One stage in New Lumos has two paths, one labeled "Don't do it", one labeled "Trap". The former contains events that may cause quarrels, while the latter will cut your party in half due to the "hole" events. You have to pick one of these to clear the stage and open the next. Want to mark the stage with the yellow flag? Both paths have to be fully explored.
  • Fake Special Attack: The Besmirched Noble's son's flailing and the Ex-Dark Lord's rock throw are pretty pitiful, with the latter only dealing about 3 damage points while the former doesn't deal any damage at all.
  • Fangirl: An NPC has this trait towards Nintendo. She seeks amiibo, and provides the basic amiibo mechanic of the game.
  • Fartillery: The Twerkey, Twergull, and Twerpea can fart on targets, which makes them furious.
  • Fast-Forward Mechanic: Holding down the B button or holding the touchscreen will speed up cutscenes/in-stage travels/battles.
  • Fetch Quest: Much of the game is made up of these, such as getting something to go through a gate.
  • Fight Woosh: Every monster encounter starts with this, of course. The graphic changes once the Darker Lord has been unleashed.
  • Fighter, Mage, Thief: There is the Warrior class, Mage class, and Thief class, so the classic trio is here!
  • Finishing Move: Cautious Mii's Finisher quirk, which allows, well, finishing off an enemy whose HP is low enough compared to said Mii's regular attack (times 1.3) for this quirk to trigger. However, this only affects a single target, thus turning attacks that normally hit all enemies (Thieves'/Pop Stars'/Flowers'/Vampires') into a single-target one when the quirk is triggered.
  • First Town: Greenhorne town. In fact, it's actually called this in the Japanese version!
  • Five-Second Foreshadowing: If you send a Mii to buy a piece of clothing that it wants and comes back with an HP banana or MP candy instead, it will stop walking when it gets to the middle of its room, instead of slightly to the right (as Miis do when coming back with clothes).
  • Flower in Her Hair: Each Fab Fairy has a giant flower as a part of their haircut.
  • Flunky Boss: Most boss encounters (if the boss doesn't show up alone), as many of them are accompanied by other, weaker monsters. Said monsters are either native to the area the boss is encountered, go with a specific theme, or, rarely, can be spawned by the boss. Thankfully the weaker monsters can still be affected by Standard Status Effects and One-Hit Kill attacks, unlike the boss.
  • Flying Saucer: Some are among the bizarre cast of enemies from the game. They have an annoying habit of stealing everyone's HP Bananas.
  • Food Eats You: Hamburger enemies can swallow your Miis in battle.
  • Forced to Watch: The Dark Lord only takes the faces of a few select Greenhorne villagers just for the sadistic pleasure of seeing the horror on their loved ones' faces.
  • Foregone Victory: It is impossible to lose against the Mini Slime boss, seeing as you always go first, can only attack, and the fact your HP and Attack stats will always overcome the damage the boss dishes out and takes; its head-butts do 2 damage at most while the first six available classes' base HP is no lower than 9, and it has 8 HP while the available classes' attacks do 2 damage or more to it.
  • Frickin' Laser Beams: Several enemies, notably the Ancient Robots and their variants, have a devastating laser attack. Thankfully, they have to waste one turn on targeting one of the players Miis, so the player has time to protect them.
  • Frying Pan of Doom: The Chef class's primary weapon.
  • Gag Nose: The Running Nose enemy, as in a nose that runs with the legs that are in its ''nostrils''.
  • Game-Breaking Bug: While pretty rare, this game is a bit prone to freezing, particularly during feeding your Miis in the Inn's Grub menu. Notably, certain mid-game Highlights (basically story cutscenes kept in your Records, the “ Birth of the Darker Lord” scene for example) force you to close the game because they have a possibility of freezing without fail when you try to play them from your Records' Highlights list.
    • Any Highlight that features the "face restoration" cutscene can potentially break the game in one way or another depending on what you do. This is done by exiting the cutscene right as the scene is about to transition to the "face restoration" one. Normally this will result in other glitches involving cutscenes and scene transitions, depending on where you trigger this glitch (Inn or map). However, here are the game-breaking ones that can be resulted from this glitch:
      • The game can crash in the middle of this glitch if you try to access the menu items in a glitched Records menu resulted from performing this glitch and then leaving the Inn, necessitating a reset.
      • You can also basically softlock the game on the menu (with the bottom screen getting stuck in the black screen transition, all Miis suddenly being set to level 0 with 0 stats, and no sounds playing) if you save and quit in the middle of this glitch while on the map, again necessitating a reset.
      • If you try to fight the Final Boss in this same glitched state, the player character can either end up stuck in the inn or start the fight with an empty party, causing you to immediately lose... and then the game crashes. Reset.
      • This one is fatal: If you've just done a Travelers' Hub quest (which outside of certain main story quests, will always take place in a temporary dungeon) and then trigger this glitch immediately after, you'll be taken to a completely black map (actually the temporary dungeon you previously accessed, but its data is no longer loaded as the quest was over) with no music playing. Any stage you enter on this glitched map will become a glitched version of a Greenhorne stage (if there are any battles, no battle music will play as well). One thing to note is that you CANNOT escape this glitched map no matter what. There's no accessible exit, and using the Global Airship will result in game crash because the game has no idea where you actually are. And considering that the Autosave will always activate after every map transition (including exiting the Inn), once you end up here, you're basically stuck and have to wipe the current save file. Say good bye to your game's several hours of progress!
  • Game Gourmet: You can feast on all kinds of meats, toast, beverages, sweets, and so on, in order to gain stat boosts. The game also has HP Bananas and MP Candies, which restore HP and MP, respectively.
  • Gameplay Ally Immortality: Guest party members can't be harmed and targeted by anything in battle. They're even immune to Friendly Fire attacks like the Pop Star's Out of Tune.
  • Gameplay Automation: You can set Autobattle to "on" to let the AI also control the main Player Character (your companions are already controlled by the AI to begin with).
  • Gasshole: One of the Frog enemies' attacks is spewing putrid breath at the party after storing it in for one to two turns, which deals high damage and hits anyone who isn't in the recovery zone.
  • Genie in a Bottle: There is one in the Neksdor kingdom that was inadvertantly freed by the Prince of Neksdor. They start as a malevolent entity but it mellows as the chapter goes.
  • Getting Crap Past the Radar: Strangely enough, the game allows you to type whatever you want for the battle cries, including words labelled as curses. Normally, you had to use workarounds to get your Miis saying the Cluster F-Bomb back in Tomodachi Life: the reason why this game allows you to do it is likely due to a combination of Miitomo having no such censor in place and the lack of voice synthesis.
  • Giant Hands of Doom: The Darkest Lord is a golden sun with two floating, clawed hands. This is played with, as the hands are strong enough to warrant a full boss fight each! The player needs to take both down before engaging combat against the Darkest Lord itself.
  • Giant Spider: The Demon Spiders and their variants are bigger than the Miis. One of them has the middle Fab Fairy's face on its abdomen.
  • Global Airship: You can obtain this later in the game after defeating the Dark Lord.
  • Glowing Flora: The magical Realm of the Fay features flowers start to glow when nighttime falls, providing a magical and beautiful aesthetic. The most noticeable ones are the positively gorgeous giant lotuses from Lotus Lake, but the periwinkles growing in Bigg Forest shimmer in the dark as well.
  • Gold Makes Everything Shiny: The Gold Butterflies.
  • Golem: A monster species in this game, known for their high Attack and Defense.
  • Gosh Dang It to Heck!: Averted in the case of the Hell Dog, a food item, unusual in that Nintendo does not normally allow mention of Hell even when referring to the location.
  • Gotta Catch 'Em All: The game keeps track of every enemy, grub, weapon, armor, and in-game music you've found throughout the story. Can you complete them all?
  • Grand Theft Me: This happens to the Great Sage after the Disc-One Final Boss battle against the Dark Lord.
  • Gratuitous English: In the Latino Spanish translation, the Fab Fairies are called "lady (Hello, [Insert Name Here])" by their admirers.
  • Green-Eyed Monster:
    • The Dark Curse envied the attention his fellow Miis got, and became obsessed with stealing their faces after he cast his humanity away so he wouldn't have to suffer alone.
    • The Green-Eyed Lady in the Elven Retreat despises the Fab Fairies with a passion due to how popular they are compared to her, thinking that she's much better than they are, and when the Dark Lord invades the Retreat and makes off with the villagers' faces save for hers and Lazybones's, she complains about being left out, claiming that he thought she wasn't important enough for him to rob.
  • Green Hill Zone: Easin Hills, the first area of the game.
  • Grim Reaper: The Fiend and Terror Fiends are clear ersatzes of the Grim Reaper (in fact, the Fiend enemy species is literally named this in the Japanese version). They wield a scythe and are often dreaded by players because of their ability to One-Hit Kill one Mii each turn.
  • Guest-Star Party Member:
    • One of the Fab Fairies will assist your party during your time in the Realm of the Fey, helping you fight the enemies found within the forest as well as the Arachno, Owl, Tomato Bros, Rainbow Butterfly, Silver Slime, and Frog bosses. The youngest sister will help you fight the Arachno, the middle sister will help you fight the Owl, and the oldest sister will help you fight the Tomato Bros, Butterfly, Slime, and Frog.
    • The Great Sage will temporarily assist your main Mii in saving your partners after the Dark Lord steals their faces, helping you fight the monsters with the party's faces until you defeat Cerberus.
    • The Dark Lord, or rather, the former Dark Lord will assist you throughout the Sky Scraper level until you go to the Otherworld to try to make up for his time as the Dark Lord.
    • During quests, it is possible for the client to travel alongside your party.
  • Happily Married: In the credits, the Princess of Greenhorne and the Besmirched Noble's son are officially married! How sweet!
  • Harmless Freezing: Miis can be frozen from certain attacks by Ice Queen and Yeti. Apart from being incapable of taking any action in that state, no other side effect is resulted from being frozen.
  • Harping on About Harpies: Harpies exist in this game. They look more like a Ridiculously Cute Critter, as they look like a small winged creature with Cat Smile and small claw-like feet. Notorious for their Tornado Move, which can temporarily remove a non-guest party member from the battlefield.
  • Haunted House: Manor Macabre is the home of a vampire, who asks the party to get rid of a ghost which took residence in it.
  • Healer Signs On Early: Can be invoked by the players themselves by picking Cleric and/or Chef job(s) early-game.
  • Healing Potion: The HP Bananas are this game's take on this trope. The HP Sprinkles also count, though they're used directly by the player instead of the Miis.
  • Healing Shiv: The tomato-based bosses may spit tomato juice at targets, which will heal them if they like it and greatly damage them if they don't.
  • Heal Thyself: Snacks, this game's take on Healing Potion, can only be consumed by the holder (unless the Cadge or Donate quirks or the Share or Charity assists activate).
  • Held Gaze: When two Miis' reach relationship levels 2-5, they will nod their heads and look over at each other, though it's more of a friendly kind rather than seductive. When their relationship goes much higher, they do this much more obviously, gazing shalemessly at each other with heart eyes, all while floating in midair and spinning.
  • Hellhound: The Cerberus boss and its variants. The food item it drops is even called a Hell Dog (it's a hot dog).
  • Hello, [Insert Name Here]: Up to Eleven. Every major character is played by a Mii of the player's choice. Including the Dark Lord.
  • Heroes Prefer Swords: If your main Mii is a Warrior, then yes.
  • Heroic Sacrifice: A Mii can perform this, protecting another Mii from an attack guaranteed to kill them.
  • Hollywood Tone-Deaf: One skill the Pop Star has is “Out Of Tune”, which causes them to sing so badly that it damages enemies (and teammates as well).
  • HP to 1:
    • The Darkest Lord has an unavoidable attack that reduces the entire party's HP to one hit point. They will use this attack twice during the battle, the first time being when their health is halved, and the second time being when they're near defeat.
    • One of the random events can result in your Mii drinking a bottle of poison that ends with this.
  • Human Cannonball: The Tanks can use their teammates as such, whether they like it or not.
  • Human Shield:
    • The Laid-back personality's Hide ability lets them hide behind their teammates so they take attacks that were meant for them. Their teammates don't appreciate this behavior.
    • Warriors have an ability to do this for others on command, where they take less damage than normal for the entire group. Their teammates appreciate this.
    • Kind characters naturally do this at random if the blow would otherwise knock the target out.
    • Characters that like each other well enough will do this for each other at random, usually if it would be a knock out.
  • Hyperactive Metabolism: Played Straight for snacks, averted for grub.
    • For snacks, a Mii can consume an HP Banana to or an MP Candy to recover some HP/MP instantly, with no real limits.
    • For grub, a Mii can only eat a limited amount before getting full, much like in Tomodachi Life. Some grub can fill up a Mii's tummy either more or less compared to others, depending on the grub type. For example, drink-based grub fill up a little, while something like a plate of Goblin Ham can fill up half of a Mii's tummy. The only way to empty a Mii's stomach once they get full is to play a stage. Another thing regarding grub is that a stat isn't immediately boosted once a grub is eaten. It requires filling up a meter underneath a stat before a new stat boost is applied. How fast it's filled is affected by how a Mii accepts their given grub: Hated/Disliked grub will only fill very little, while Liked/Loved grub will fill a lot.
  • I Drank What?: Bad possibilities from drinking a mysterious potion bottle include drinking sand (desert areas only) or poison.
  • I Know Your True Name: The key to sending Neksdor Kingdom's resident Jackass Genie back to his bottle is reciting his real name.
  • Idiot Hero:
    • The Energetic personality can do some things in dumb ways sometimes. Random potion in the middle of nowhere? Let's drink it! ...What a bad idea, as said potion did some minor damage. The Airheaded personality will also do this, though both will have second thoughts if the potion smells funny, allowing both to throw the potion away. On top of that, those random potions can give full health and MP, so it's a gamble if it 'fully refreshes' (all stats are healed), is completely empty (no effect aside from the Mii wondering if it's some sort of sick joke), or inflicts minor damage.
    • The Kind personality can have this trait as well, as they'll feel bad for the enemy sometimes, and actively spare them. This sometimes lets the enemy go free, when sometimes... the enemy will attack the hero anyway.
    • Airheaded Miis can forget which target they were aiming for, switching to attack the enemy with the highest HP instead. They can also play with an enemy mid-battle, distracting the enemy and leaving it unable to attack.
  • Idol Singer: A class, surprisingly enough! They focus on relationship-based supports, recovery, giving extra turns, and multi-target attacks. They can also incapacitate enemies by making them dance to their catchy tune.
  • The Immune: There's a chance the Miis won't be affected by whatever special move the enemies unleash on them. Also sometimes enemies won't be affected by something your party does.
  • Impossibly Delicious Food: The Ultimate Delicacy, apparently.
  • Inexplicable Treasure Chests: Treasure chests can be found all around Miitopia during explorations. There are even achievements for opening enough of them!
  • Inexplicably Preserved Dungeon Meat: Yep, you can find snacks and grub inside the aforementioned chests. And they're still safe to eat!
  • Inn Security: Three times throughout the game, the Dark Lord will barge into your inn to kidnap your party members and seal away your job powers, forcing you to pick a new job and recruit a new set of allies. The last time he's apparently in a hurry, as he fails to seal your powers.
  • Instant Awesome: Just Add Dragons!: Yep, dragons are in this game. They're not playable, though. Said dragon, Dominic, provides a quicker way to travel through the world. He's also a boss! Palette swaps of his boss form appear in the post-game as well.
  • Instant Sedation: The Mages can use Sleep Tight, which puts a teammate to sleep in a heartbeat. Also, some enemies like Owlets can instantly plunge Miis in a nightmare-filled sleep which will damage them.
  • Interface Spoiler:
    • When you defeat the Dark Lord, you've only filled out about half of the monster, food, and music encyclopedias. You also have an area you may have noticed you haven't explored yet.
    • This goes all the way back since your very first inn visit: The large amount of rooms enough to fit 10 Miis (not counting guests) and the fact that an empty chair further to the right of the fourth party member is visible, hinting the fact that you can keep more than four party members (though you'll still carry up to four during ventures).
    • The fact that you can give equipment items to any member of your party, not just the ones that can use them, hints at the later-unlocked ability to change jobs at will.
  • Involuntary Group Split: Later in the story you'll encounter instances of a forked path where a falling boulder suddenly falls on your party, splitting them up until you can meet them again in the end of said fork. Once this happens, you can't manually travel back out unless you choose to give up (this "group split" event will always happen unless you've cleared this sequence). The one in Karkaton marks the first time this happens, thus also marking the first time you're forced to travel without the Player Character as the other group still has their own stages to go through before meeting again, leaving you with a fully AI-controlled party temporarily. Later, once your party total reaches more than 4, even Miis staying in the Inn end up being split up when this event occurs.
  • Item Drop Mechanic: Most monsters can drop loot in the form of grub representing their species.
  • Jackass Genie: The Genie of the Lamp, though unlike most examples he has no interest in granting wishes, and would rather just steal treasure. After you nearly imprison him in his lamp again, he promises to be good from now on.
  • Jerkass: The Prince the Princess is supposed to marry. He even claims to have defeated a monster your party defeated!
  • Job System: Each character class has different abilities, weapons, and equipment they can wear.
  • Joke Character: The Prince of Neksdor and the Ex-Dark Lord. In the former's case, all he'll do is complain about the battle and not do anything at all. The latter can only throw rocks as a weak attack, but can at least supply extra HP Bananas.
  • Kicking Ass in All Her Finery: The Princesses own some very elegant gowns and assorted tiaras, and they boot their enemies while wearing them.
  • Killer Gorilla: The General enemy and its variants are modeled after gorillas.
  • Knife Nut: The Thief class uses daggers.
  • Large Ham: The Dark Lord, it seems. The Genie, as well.
  • Last Lousy Point:
    • Medals: Doing 100 quests is a daily grind. Reaching +99 grub bonus in all stats, level 50 in all jobs, and 99 relationship with three Miis (and each of these must be on the same Mii) is the regular kind of grind. Clearing the Tower of Dread is just difficult. You'll also need 100% Completion in the below categories, each of which has their own last lousy point.
    • Grub: Each rarity of a given grub counts separately. Several very rare grub can only reliably be acquired from enemies in daily quest dungeons. The so-called "common" rarity of the Ultimate Delicacy has the annoying distinction of only being obtainable this way at all — it only comes from the Degraded Boss version of the Replica Dark Lord, not the boss version.
    • Gear: Each job has a "ragged" armor which doesn't even provide the token 1 point of defense of the beginner armor. This can only be obtained from the roulette. There are also medals for collecting all weapons and armor for all jobs on the same Mii; the Catalogue reduces this to a tedious grind for something like four million gold.
    • Monsters: There are too many monsters that can only be encountered as daily quest bosses. Even after attaining all the above, there will be bosses you haven't seen. All you can do is keep playing until they eventually show up.
    • Music: In a relatively nice example, the variant title screen themes, while easy enough to find, are the only music in the entire game that you will actually have to go out of your way for, particularly if you're the kind of person to habitually leave your 3DS on 24/7 and only quit a game when you want to play something else.
  • Last-Second Ending Choice: After freeing the Great Sage of the Dark Curse's control, you are told his backstory and then given the option to either destroy or spare him. This affects part of the ending credits montage and the unlocking of the final level in New Lumos, and you can replay the final battle to see both endings if you so desire.
  • Leaked Experience: After battle, if your Miis are unevenly leveled, you'll be awarded bonus experience that you can give to whichever Mii you like. This is obviously meant to catch up your lower-leveled Miis, but you can subvert it and give it to the highest-level one to reach the level cap faster.
  • Lethal Lava Land: The volcanic Karkaton Peak and its surrounding.
  • Let's Get Dangerous!: The Laid-back personality type has a randomly activated ability called Get Serious. When it triggers, you are notified that said Mii is unusually focused and whatever skill they use that turn will become significantly more powerful.
  • Level Goal: Inns mark the end of stages.
  • Level Up Fill Up: Gaining a job level fully refills HP and MP. Leveling up a relationship only refills HP. The "Console" assist seems to be an attempt to invoke this — all it does is slightly increase the relationship value when a Mii takes damage, but if that happens to be enough to level it up...
  • Light Is Good: The Great Sage uses Light Magic, and helps Miis around Miitopia.
  • Light Is Not Good: The Darker and Darkest Lords.
  • Lightning Glare:
    • The Prince of Neksdor and the Besmirched Noble's Son share one such glare in when competing against each other for the affections of the Princess of Greenhorne. Fire even appears in the background when the two stare at each other menacingly.
    • One random event where two Miis happen to like the same party member can cause the two to glare at each other like this as well. The other Mii present during said event is left worried.
  • Lilypad Platform: The gorgeous Lotus Lake is travelled by Miis via these. There are numerous inns in that location, too, and every single of these also stands on lilypads.
  • Lizard Folk: The Lizardman enemy and its variants.
  • A Load of Bull: There are enemies labeled as Minotaurs in this game.
  • Locked Door: You can encounter these in the overworld. These doors require specific key items to open. In the post-game, you can still run into these in quests (these require single-use keys found inside particular treasure chests), though depending on the dungeon's layout, a door there can either be mandatory to complete the dungeon or entirely optional.
  • Loophole Abuse:
    • Abused in battles against certain one-time enemies (Tasty/Delicious Snurps, boss monsters) which the player can't normally run away from. It is possible to set your party in such a way that you can steal as much grub as the game allows, die, and then retry the battle again to repeat the cycle. Stolen grub won't be lost when you're defeated, so players have dubbed this the "infinite rare grub" trick.
    • A Guest-Star Party Member can be carried anywhere, and we mean anywhere, not just the designated areas they're supposed to be active in. While this can be used to help ease Level Grinding (only drawback being they'll always move last), nothing stops you from bringing them to Tower of Dread, a boss gauntlet where you're not allowed to heal between floors, where their infinite MP trait (and no way to start quarrels on their own), despite their actions being pure A.I. Roulette, can be put into use there.
  • Love Triangle: One between the Noble's son, the Princess of Greenhorne, and the Prince she's supposed to marry.
    • This can happen with your Miis, which will obviously provide friction and even lead to fights. Be wary if you see that a Mii is jealous of another Mii.
  • Luck-Based Mission: Essentially the whole game runs on this:
    • Whatever you run into during a level stage: how many battles appear, what events show up, and whether or not you find a treasure chest, and if you do, whatever is inside it.
    • The scene becoming dark long before you reach the Inn, which initiates the "camping" event; the event that occurs is once again random.
    • What specific item a Mii wants, and whether they return with it or just a food instead.
    • Miis interacting with one another, and what interaction will take place.
    • Battles, whether you lose or win, what actions your computer-controlled teammates decide to use, and what quirks will initiate. The enemies that show up are random as well.
  • Macro Zone: Realm of the Fey appears to take place in a gigantic forest.
  • Mad Libs Dialogue: Dialogue between encounters in structured like this, leading to conversations that can make sense, or no sense whatsoever.
  • Make a Wish: When Miis camp out for the night, there’s a chance a shooting star will appear which initiates a mini game where you have to help one of the Miis’ wishes come true.
  • Man-Eating Plant: The Mars/Venus Mii Trap is, as its name might imply, a huge flower that gobbles Miis up. Thankfully, the Miis are freed as soon as the plant is defeated.
    • Subverted with their cousin the Banana Mii Trap which instead steals and eats your HP Bananas.
  • Mana Potion: MP Candies and MP Sprinkles.
  • Manual Leader, AI Party: Only the first-created party character can be controlled by the player, the rest of the party is controlled by the AI. Even then, the player doesn't have total control on the playable character, as their personality might interfere, too.
  • Massive Multiplayer Crossover: As you can have any Mii in any position, of course, Miis based off of fictional characters and real people can show up.
  • Meaningless Meaningful Words: In one random event, the party is lost. One Mii tries to reassure the others that "As long as we keep moving, we'll end up somewhere" to which another responds with "That is... totally obvious and ridiculously unhelpful" in the American version.
  • Mecha-Mook: Nimbus houses many of these enemies.
  • Medusa: One of the enemies of the later chapters of the game are Medusas. They can, of course, petrify the Miis as one of their attacks.
  • Metal Slime: Certain varieties of Snurps are these; Gold Snurps drop money, Tasty Snurps drop powerful food items, and Rare Snurps provide a lot of experience, but they're all powerful and rare encounters that have a chance of running away.
  • Mid-Battle Tea Break: The Princess can share a spot of tea Mid-Battle with another Mii to restore their MP.
  • Mind Control: the Pharaoh boss and its variants have the ability to take over your Miis' minds, which forces the afflicted Miis to give them their snacks until the condition wears off.
  • Miniature Senior Citizen: Can be played straight depending on how you make your Miis, though certain characters have a set height.
  • Mona Lisa Smile: The boss bearing the face of the Dancing Guide is a fire-breathing Mona Lisa Painting.
  • Money Spider: The Gold and (the aptly-named) Rich Snurps drop money and nothing else. The most valuable one is the latter, which drops 20,000 G!
  • Monster Town: New Lumos is a postgame city populated entirely by the Dark Curse's toughest monsters. He abandoned them there because even he couldn't control them.
  • Mooks Ate My Equipment: The Mummy enemies can steal your weapons (one per Mummy), severely weakening your offense and forcing you to resort to Good Old Fisticuffs until they spit the weapons out or until they're defeated. The Tank has it worse, however, as they'll become a sitting duck if their Weapon of Choice is stolen (doesn't stop them from using attack-based assists like Pincer, though...).
  • Moth Menace: The Moth enemies are huge, hostile and colourful butterflies with stolen Mii facial features adorning their wings.
  • Mummy: A monster species in this game, which are... wacky-looking creatures with mummy wrappings. Oh, and they can eat your weapons. And some are either on fire or covered in mold.
  • Musical Assassin: The Pop Stars use microphones as their main weapon and can damage foes with their singing. Also, the Rock Hoppers (and their variants) can play harmful music with their electric guitars.
  • The Napoleon: The Prince of Neksor, in-game, is shown to be quite short, and has a short temper.
  • Nefarious Pharaoh: The main boss of the Neksdor Kingdom chapter is a giant pharaoh mask.
  • New Neo City: New Lumos, which is a futuristic city where it is always nighttime. It is therefore illuminated by hundreds of muilticoloured neon lights.
  • New World Tease: You can get to view the Powdered Peaks region (specifically, Tschilly Peak) from a cliff at the northmost part of Arid Frontier, one of the early-game areas. Since there's no route connecting to any of the stages there, you can't do anything there yet at that point.
  • Noblewoman's Laugh: The Queen enemies have this as one of their idle animations.
  • Non-Combat EXP: EXP earned from Roulette, if you're lucky enough (and if the blue prize (where EXP is normally at) isn't some grub).
  • Non-Lethal K.O.:
    • The first Dragon enemy and the Woof-o'-the-Wisp enemies don't die when defeated, but simply come back to their senses and run off, respectively. Justified in that the former was an innocent being who got possessed while the latter's snot bubbles were the ones causing trouble for your party.
    • If your entire party is defeated, the scene changes to show the party running back to the inn as if you quit the exploration yourself (with the same music, no less).
  • NPC Roadblock: The Serious Soldier won't let you go to Greenhorne Castle (and thus, the rest of the game) until you get the Mayor's Introduction. In the demo version, he marks the end of the demo, even if you gave him the aforementioned key item.
  • Number of the Beast: The notoriously deadly Terror Fiend actually has 666 HP.
  • Octopoid Aliens: The Alien enemies and their variations are basically 6-tentacled octopi wielding laser guns and sporting Mii facial features.
  • Ocular Gushers: Whenever a Mii is crying, including the in-battle "crying" status problem.
  • Oh, Crap!: Basically a Mii's reaction the moment a face is stolen, whether it's their own or someone else's.
  • Ominous Latin Chanting: The Dark Lord's theme (as well as the Darker Lords') musical theme heavily features this trope.
  • Ominous Owl: The Owlet enemies, which can plunge Miis into a nightmare-fueled sleep. A bigger version of these bears the stolen face of the eldest Fab Fairy.
  • Ominous Pipe Organ: The theme of the Darkest Lord is a menacing remix of the theme of the Great Sage which prominently features pipe organ, as well as Ominous Latin Chanting. The opening of the final boss theme also has a pipe organ part.
  • One-Hit Kill:
    • Clerics and Imps can learn the Rightous Anger and Demonic Whisper moves, respectively, the latter of which targets all enemies.
    • Chefs also learn a one-hit kill attack as one of their later abilities. It has the added benefit of giving you the food item associated with the monster they use it on if it works.
    • For enemy examples, both regular and Terror varieties of Fiends can induce this on one of your party members thanks to their insanely high Magic (how does 10,000 Magic sound?), though they have a chance of inflicting Scratch Damage via their regular attack instead. Also, the Scary/Metal Scorpions can instantly kill a Mii with their stinger.
  • Our Banshees Are Louder: There are enemies labeled as Banshees in the game, although their gimmick is crying instead of shouting. There are variants of these named Bansheevil that temporarily curse the Miis into being evil.
  • Our Ghosts Are Different: Ghost monsters in Miitopia wield mallets/hammers. The Mii facial parts are attached to the weapon.
  • Our Goblins Are Different: Goblins in Miitopia are short hunched figures with big heads, Pointy Ears, and a Gag Nose. Comes in many flavors including plain, Mage, Red, Forest, Mecha, and Space.
  • Our Gryphons Are Different: Griffins in this game are modeled after the Opinicus but have ears like the Classical Gryphon.
  • Palmtree Panic: Galados Isle, one of the secret levels unlocked in the postgame.
  • Peninsula of Power Leveling:
    • In the demo, players often grind in Greenhorne's Riverdeep Cavern where the Banshees and the weak but often-grouped Apple Jellies show up in preparation. This results in decent amounts of EXP to reach level 10+ in about an hour or two of grinding, as well as HP and MP bonuses from the food.
    • One stage in Otherworld near the Final Boss has two paths, one of them has the possibility of spawning this game's Metal Slimes worth 4-5 digit EXP. Notably, the best possible encounter, if no enemies escape, will reward you 64,000 EXP, the most in a single encounter prior to post-game. As Awesome, but Impractical it is, this stage is the best place to level grind late-level Miis. Meanwhile, the other path is the best place to farm HP Bananas, allowing you to either use the excessive Bananas to upgrade them by constantly consuming them or stockpile them for the tough dungeons (especially if they contain monsters that can steal snacks).
    • There's a spot in Galados Isle that has a slightly better than 50/50 chance of spawning a 20,000-gold Rich Snurp, making it by far the best way to upgrade your gear.
  • People Puppets: The Puppetmasters can incapacitate Miis by puppetifying them. They only block their movement, though, and don't make them attack the rest of the party.
  • Permanently Missable Content: Unique stage events that are vital to the story. These are played once, and unlike cutscenes (kept in your Highlights), can't be rewatched. The only way to preserve these moments (albeit in static images) is by taking photos during such event. A stage's common random events (blackouts, potion bottle, dreams, etc.) appear to be this at first, but taking on quests will open up a temporary dungeon with its own generated stages, allowing you to experience the events again unlike the non-Highlight, story-related events.
  • Piñata Enemy: Except for the Green, Black, and Water Snurps, each type of Snurp provides something valuable.
    • Each Tasty Snurp will yield a Snurp Radish, of varying rarity. These boost all stats by a good amount, even the common kind.
    • Each Gold Snurp relinquishes 500 G upon defeat. Its giant variant, the Rich Snurp, drops 20,000 G.
    • Each Rare Snurp provides 2,000 Experience Points upon defeat. Its Very Rare variant, meanwhile, provides ten times as much.
  • Play Every Day:
    • Starting the game every day after you start playing gets you three free arcade tickets and the ability to vote on which Miis to put into Mii Central.
    • Once you gain access to the Travelers' Hub, each day three new NPCs appear with sidequests for you to take on.
    • Once you've defeated a District boss in New Lumos, you can battle it again daily. This is the only way to properly farm certain rare grub from them.
  • Pop Quiz: The Quizmaster's General Knowledge quiz. Some questions are related to in-game stuff, others are the occasional "oddities" like asking what the current question's number is or how many tentacles does a real-life squid have.
  • Post-End Game Content: After defeating the Darkest Lord, Galados Isle and New Lumos regions are unlocked.
  • Power-Up Food: All the grub you can find from battles are used to boost Miis' stat(s) when eaten at the inn.
  • Power Up Letdown: The Avenge relationship skill is super useful, but can be a hindrance depending on the personality of the Mii using it. What it does is that if one Mii falls, another Mii will attack the monster who took the Mii down with a powerful physical attack. Unfortunately, it also has the side effect of inflicting a status effect on all but the Laid-back Miis. For Cool, Energetic, and Stubborn types, this is the "anger" status, which locks the Miis off from healing and status-effecting techniques, but the extra turn makes up for it. However, for Kind, Cautious, or Airheaded types, they get Ocular Gushers which is the same as the "blind" status in other RPGs. This case will more than likely cause their avenging shot to miss completely, wasting the ability.
  • Prince Charmless: The Prince of Neksdor is anything but a charming prince.
  • Protagonist Without a Past: The only information about your Player Character is the fact that they're a "simple traveler".
  • Punny Name:
    • The first two areas of the game have these; Greenhorne is the beginning area (and thus for greenhorns), while its neighboring kingdom is named Neksdor.
    • The waste of Ghontu sure has gone to waste!
    • The strange land of Peculia sure is peculiar!
    • It's chilly at Tschilly Peak!
    • For a monster example, Shiritori/Twerkey, the bird-based monster. The original Japanese name can either mean "butt-bird" which references its infamous rear size or the name of the children's "word chain" game, possibly a Call-Back to Tomodachi Life (the Japanese version, obviously). Meanwhile, the American localization goes for a Punny Name involving the words "twerk" (its Idle Animation) and "turkey" (the closest bird species it's based on).
    • Another example is a post-game monster called Rock Hopper/FushiGuitar. Its Japanese name combines the words fushigi (mysterious) and "guitar" (its Weapon of Choice), which perfectly describes its appearance (it's a strange penguin-like thing that plays guitar), while its English name is based on the Real Life "rockhopper" penguin and the monster's Rotten Rock & Roll theme.
    • Another one goes to I, Medusa's Japanese name (Ome-Medusa). Like with Ice Cream Mic below, it involves two words that connect with each other: omeme (Japanese for "eye", the source of Medusa's well-known Deadly Gaze) and "Medusa". This also makes its English name a pun as well when one compares both names. Try saying I, Medusa's Japanese name in its literal meaning and then its English name.
    • For a weapon example, one of the Pop Star's weapons is an Ice Cream Mic. In Japanese, the weapon's name is actually a pun (Okashi-na Mic) involving the words okashi (sweets) and okashina (strange). Both words fit the weapon's appearance (a microphone which is bizarrely sweets-themed).
    • Even the name of the game is a pun, instead of a "You-topia" it's a "Me-topia".
  • Properly Paranoid: The Cautious personality can be this. Random bottle in the middle of nowhere? Nope, not drinking it. Seeing what it does to an Energetic Mii, it's a wise decision. Except if the Cautious or Stubborn Mii is super low on health or MP, now the next fight is almost guaranteed to have your Squishy Wizard drop if they throw away the bottle. Remember, the random potion can give full HP and MP, but it's random. Depending on what area of the game you're at 3 to 4 HP of damage....won't really do much to a mid to high-level Mii, but a full HP and MP restore? Very useful.
  • ''Psycho'' Strings: When a Mii sees their best friend give another Mii a gift in an inn, these will play. The same music will also play if a Mii that becomes a rumor subject discussed by their friends overhears said rumor.
  • Purely Aesthetic Gender:
    • Any Mii can be cast as any role or have any job, regardless of gender. The only thing gender affects is slight variations on the default, civilian outfit and the macho style armors.
    • The Pop Star class has a double-layered version of this. It's the only job to be divided into two sub-jobs (Male and Female Pop Stars), but the only difference between them is the set of clothes used; even then, you can still cast male Miis as Female Pop Stars and female Miis as Male Pop Stars. However, female Male Pop Stars wear a shirt under open jackets that would otherwise expose their chest area.
  • Quest Giver: Miis found in Travelers' Hub.
  • Random Event: Inn and stage events. More noticeable in the post-game because you're no longer restricted by the plot. Certain spots in stages contain event triggers that can play these (though non-random plot-specific events are always located on the same spots).
  • Randomly Drops: Winning a battle has a random chance of dropping random grub based on the enemies you've fought in said battle. Sometimes, you don't get any grub at all, just some Gold instead (common battle reward).
  • Rapid Aging: One of the Standard Status Effects that can be afflicted on your Miis.
  • Rare Random Drop: Rare food is less likely to be dropped after battles.
  • Razor Wind: Princesses can launch cutting wind with their hand fans to damage their foes.
  • Recurring Extra: In addition to the playable characters and main NPC cast, there are several initially auto-casted characters who repeatedly appear throughout the game including:
    • The Quizmaster, who pops up repeatedly to give the player quiz minigames, including as a recurring quest host.
    • The Roaming Gourmet, who appears in most locations and sometimes during quests to give the player rare food.
    • The Worried Explorer, who officially lives in Neksdor, but pops up in several areas afterwards to give you hints about hidden treasures or tips about Very Rare, Rich, or Delicious Snurps from the Traveller's Hub.
    • The Nintendo Fan, who appears in Mario-themed costumes in the first four areas to ask to see Amiibos.
    • The Roving Photographer and Prodigious Postman, who occasionally show up mid-journey during the main story to sell the player photos or deliver the player letters respectively.
  • Relationship Values: Depending on how you set up your team, your Miis may get into fights, fall in love, and assist each other during battle.
  • Repeat Cut: When the Princess first appears and she turns her head to greet you, the animation is repeated three times before her face is shown.
  • Requisite Royal Regalia: Both the Princess of Greenhorne and the Miis from the Princess class wear elegant gowns and gem encrusted tiaras.
  • Roaring Rampage of Revenge: One skill learned from two Miis bonding is Avenge, where if one Mii falls in battle, the other will get a free revenge attack towards whatever monster downed them. Miis with certain personalities such as Energetic or Cool will also gain get Angry, powering up their attacks and allowing them to strike twice a turn. Unfortunately, Miis with the Cautious, Airheaded, or Kind personalities will get hit with Ocular Gushers instead, causing their avenge attack to most likely miss.
  • Rodents of Unusual Size: The Mouse monsters are definitely far larger than Real Life mice.
  • Rule of Three: During the "shooting star" event, you have to tap the one thing you wished for three times to make it come true before the star reaches the other side of the screen.
  • Rump Roast: A possible status condition that works like burns in other RPGs.
  • Russian Reversal: In the land of Peculia, hamburgers eat you.
  • Save-Game Limits: The game only uses one save file.
  • Save the Princess: One sub-plot in the early-game.
  • Scary Scorpions: The Scaredy Scorpion and, well, the Scary Scorpion enemies. The Metal variant also counts.
  • Schizo Tech: At first glance, the game seems to take place in a quirky but nonetheless medieval setting, with Greenhorne being a stereotypical medieval little kingdom, Neksdor an Arabian-flaired kingdom and the Realm of the Fay being straight out of medieval fairy folklore. But then, you will notice that the Popstar class, and then the Scientist and Tank classes seem oddly out of place... And is this an ocean liner that sails the Miis to their luxury vacation island (which by the way features a ferris wheel)? And THEN, after beating the Disc-One Final Boss, you are send into the very urban and modern Traveller's Hub which looks like a nowaday city, visit Nimbus which is loaded with Zeerust backgrounds and sterile and ultramodern plants, fight UFOs and goblins wearing astronaut suits in space and eat microwaved food for lunch. And let's not start about New Lumos...
  • Scratch Damage: No matter how defensive, anyone will still take 1 damage at minimum. The only exceptions are attack damage from Besmirched Noble's Son, which will always deal a flat 0 damage against the General boss and the Final Boss's HP to 1 attack dealt on Miis with only 1 HP left already.
  • Scripted Event: The notoriously non-Highlight cutscene events taking place during the first visit of particular stages. Unlike the random events, these are always placed on certain spots in those stages and they can't be replayed even in the post-game.
  • Second Place Is for Winners: The roulette in the arcade offers four prizes that will always include new equipment or 10 HP Bananas (first/yellow), EXP or grub (second/blue), a vacation ticket (third/orange), or one HP Banana/MP Candy (consolation prize/gray). However, the prizes can vary to the point that the supposed "grand prize" is a set of the utterly useless "Ragged" equipment whereas second prize is extremely rare food and third prize is an all-expense paid luxury cruise.
  • Secret A.I. Moves: Despite quirks in general mostly rely on randomness, some of them cannot be triggered by the main Player Character at all unless Autobattle is in effect. While this can render some personalities useless in the player's hands (for example, player-controlled Cautious Mii has two of the three quirks being AI-only, leaving only with the highly-situational Finisher) without Autobattle, players can still take advantage of disabling certain unneeded quirks that can hinder battles or start quarrels (like Laid-back's Cadge, which will always activate without fail if the AI-controlled Laid-back Mii is about to use a snack not in their inventory).
  • Serial Escalation: In-universe. One of the inn events has a Mii proposing ground rules for the room, starting with keeping the room clean, then the inn as a whole, and finally the entire world. The other Mii is perplexed by this.
  • Serious Business: If one Mii has a close relationship with another, they'll feel betrayed if they see another member of your party even hanging out with them.
  • Shaking the Rump:
    • The Twerkey, Twergull, and Twerpea enemies do this as an Idle Animation, as their names would suggest.
    • The Pengy enemies can also do this if you wait through their Idle Animation, but only when no battle action is performed.
  • Shamu Fu: One of the daggers thieves can buy is a fish.
  • Shifting Sand Land: The Neksdor Kingdom, a desertic region with Egyptian architecture.
  • Shout-Out:
  • Show, Don't Tell: A fixed event in the Karkaton volcano that introduces its environment has one Mii accidentally dropping their handkerchief into the lava, instantly burning it. Unfortunately, this is all told in text with none of the on-screen Miis actually performing said action.
  • Shrinking Violet: The middle Fab Fairy.
  • Sinister Scimitar: The Sword boss is actually one big scimitar which received the stolen face of the shady merchant's daughter. Smaller versions, called the Doom Sword and the Spirit Sword, can be fought later in the game, though they don't have a full Mii face (Doom Swords have a nose and a mouth, while the spirit swords have a single mouth).
  • Sinister Scythe: The Fiends and Terror Fiends wield one, and they can One-Hit Kill Miis with them!
  • Sinister Sentient Sun: The Dark Sun, an Eldritch Abomination and the game's superboss, is an evil metallic sun-like being arboring stolen Mii facial features.
  • Sizable Snowflakes: The Crystals are cyclopean sentient snowflakes that act as enemies in the Powdered Peaks, and defeating them grants Iceberg Salad grub which are topped by a giant snowflake. In the same region, the snowflakes falling close to the camera are also quite big and detailed.
  • Slippy-Slidey Ice World: The frozen Powdered Peaks region. Snowmen, sentient snowflakes and penguins are commons sights there.
  • Smart People Wear Glasses: Invoked with the bespectacled Banshee Brainboxes: they are the strongest variants of the Banshees, are said to be well-educated in their description ,and suck out MP as their main gimmick. Clever Running Noses invoke this as well.
  • Snake People: The Medusa enemies, which are fifty-percent woman, fifty-percent snake.
  • Snakes Are Sinister:
    • The Cobra enemies are definitely hostile to your party.
    • The huge serpent-based Orochis are even more dangerous.
  • Snot Bubble: Yes, they're an enemy species in this game. They spawn from deep-sleeping puppies and have Mii facial parts attached to them. Defeating one will wake up the puppy, setting it free.
  • Snowlems: Snowmen with stolen Mii mouths appear in the Powdered Peaks region as enemies.
  • Snowy Sleigh Bells: Several songs playing in the frozen Powdered Peaks feature sleigh bells.
  • Speaking Simlish: Unlike the Tomodachi Life games and Miitomo, Miis now speak purely in chattering gibberish.
  • Spot of Tea: Princesses can have a nice tea party with one Mii in the middle of any battle to restore some MP's.
  • Standard Status Effects: Uses a quirkier variation compared to other Role-Playing Games. So, instead of stuff like "paralysis" and "blind", Miis can suffer from "laughing" or "crying".
    • Other status effects include the "evil" and "pharaoh" status effects which acts like this game's charm status, making a party member do actions that help the enemy. "Anger" and "Frenzy" also act as a sort of berserk state, with both taking control away from the player but can be beneficial, with the former making the afflicted member attack twice a turn and the latter preventing them from using abilities but giving a huge boost to the damage of their standard attack.
  • Stat Grinding: Stats can be boosted even more outside of level-ups and equipment boosts by eating grub. It's always a good idea for a Mii to eat Liked/Loved grub to make this process easier.
  • Story-Driven Invulnerability: No matter how many times your party encounter the Dark Lord, you won't get to properly inflict any damage to him until the obligatory Boss Battle in his castle at Karkaton.
  • Super Move Portrait Attack: Whenever a Mii executes a new skill (be it class, relationship or personality-related), we see a close up of their portrait with the name of the attack next to it.
  • Taking the Bullet: During battles when it’s the enemy’s turn, there’s a chance a Kind Mii will stand in front of another and take the blow. This causes damage, but it’ll also cause their relationship meter to go up in return. Miis of other personalities can also do this specifically for teammates with whom their relationship is high enough to earn the Sacrifice assist.
  • Taken for Granite: The Medusa enemies, naturally, can induce this on Miis.
  • Take Your Time: There's absolutely nothing stopping you from playing and replaying levels for experience and treasure while the Dark Lord or the Darker Lord is on the loose or even when three or more of your friends are kidnapped. Inn events can make this even more noticeable, especially if a character changes their hair out of boredom because they have a lot of time on their hands, or a set of roommates finds the time to go on vacation with the Jolly Jaunt tickets.
  • Tank Goodness: The Tank class.
  • Tick Tock Terror: When entering the Manor Macabre for the first time, deep, creepy clock chimes are heard over the regular "new area" theme. These bongs are also heard when on the main menu if the Miis current location is Manor Macabre.
  • Tom the Dark Lord: Thanks to the ubiquital use of Hello, [Insert Name Here], one can give the Dark Lord any name one wants. Including "Tom", of course.
  • Too Awesome to Use: Life Sprinkles. They only come with one use per adventure, nothing more than that (can't be upgraded). Sure winning a battle will resurrect knocked out Miis with only 1 HP (and they'll still gain EXP), allowing you to consider saving it for either the final enemy encounter in a stage or a Boss Battle, but if a Boss Battle is particularly nasty or a regular battle gives you a bad time (especially against Fiends, bonus points if your Shield Sprinkles had run out during such battle) you'll have to make a good decision on which Mii to resurrect mid-battle, as this is one of the very few resurrection methods that are guaranteed to work (the other being the Cleric's Giga Resurrection).
  • Tornado Move: Some enemies like Spring Breezes are tornadoes, and the most powerful of them can create another tornado to blow one of the Miis away, putting him out of commission for a little while.
  • Towering Flower:
    • The wooded Realm of the Fay in is some sort of Macro Zone covered with ridiculously tall plants, and the Lotus Lake located in the middle of it features gigantic glowing pink lotus flower to bring in the Scenery Porn.
    • There are also the Mars Mii Traps and their brethren, which are Mii-sized carnivorous flowers that try to gobble up Miis, putting them out of commission for several turns before they are freed.
  • Trauma Inn: Each level ends with one. One night there and your party is as fresh as a daisy. No wonder the Miis seem so happy when they arrive there.
  • Underground Monkey: As per typical RPGs, you can encounter multiple varieties of an enemy species.
  • Unique Enemy: The boss monsters Ice Queen and Yeti are the only monsters that can freeze Miis. Both are also the only monsters with this trait that are fought once each. They can't even be encountered in the post-game!
  • Unstable Equilibrium: Inverted. Scarfing down as many recovery items as possible is actually beneficial in the long run as the items get more potent the more they get used.
  • Unstoppable Mailman: The Prodigious Postman will deliver letters anywhere. Even if they has to enter gruesome locations like, say, the Dark Lord's castle.
  • The Very Definitely Final Dungeon: Otherworld.
  • Victory Pose: Each job has its own pose after winning a battle.
  • Video Game Cruelty Potential:
    • During the "shooting star" minigame that might initiate when Miis camp out, there's an option for a wish to make monsters appear and if that comes true, Snurps will show up. Sure it'll earn you either G (Gold/Rich Snurp), extra grub (Tasty/Delicious Snurp), or EXP (Rare/Very Rare Snurp), but it'll scare the Miis the moment the battle begins.
    • You can "say good-bye" to Miis in the Villa to delete them, yet Miis won't be happy with this.
    • You can force-feed your Miis foods that they already know they dislike or hate, but only once per inn regardless of size. There's nothing stopping you from feeding a Mii multiple foods they've tried and hate or feeding one hated food to multiple Miis, however.
    • If your Mii is a Chef or a Tank you can choose to use the quarrel-causing moves, even singling out one other Mii if you so desire.
  • Video Game Weapon Stats: While weapons in general boost the Attack stat, certain weapons boost other stats, often tied to the job they belong to.
    • Jobs that make use of magic have their weapons also boost Magic.
    • Chefs are notably the only job whose weapon also boosts Defense.
  • Virtual Paper Doll: The Miis, as per usual. With multiple classes and amiibo costumes, your Miis can dress ridiculously during battles.
    • In a nice touch, you can retain the strength/defensive values of whatever weapon and armor you have equipped while changing your appearance to other equipment for that class. So if you happen to really like how a particular item looks, you can keep its appearance without having to sacrifice stats in the process, and mix and match as you please.
  • Voice Grunting: In addition to Speaking Simlish: Miis may also make grunting, laughing and yelling sounds depending on what's going on.
  • Wackyland: Peculia.
  • Wake-Up Call Boss: You're gonna have a hard time against the Pharaoh if you haven't been utilizing the Safe Spot. The battle proves that not only is it good for keeping hurt people safe, it's also a good way to keep potential problematic characters like mind controlled characters from making things harder.
  • Walking Shirtless Scene: Clothes with the "Macho" label invoke this, making the wearer look as if he/she has exposed buff muscles.
  • Warm-Up Boss: The Mini Slime boss is the first and weakest boss fought in the game, and serves as a tutorial for basic combat.
  • Wingding Eyes: The Miis’ eyes turn into hearts upon their relationship level reaching Level 30 or higher, or if the Pop Star uses Love Song on them.
  • Wham Episode: The aftermath of the Dark Lord boss fight. First, it turns out that the Dark Lord was just an innocent bystander, who was controlled by the malevolent spirit behind all of this. Second, the Great Sage is possessed by said spirit trying to protect you. Now you have the new Darker Lord to deal with!
  • What the Hell, Hero?: Some class attacks (such as the Tank's Human Cannonball) and personality quirks (such as Laid-back characters swiping restorative items from allies) cause characters to become annoyed at each other, which can lead to quarrels breaking out.
  • "Where Are They Now?" Epilogue: The credits sequence of the game shows what happened to every major character at the end of the game. The Noble's son and the Princess are happily married, the King is dealing with the fact that even his guards get hungry, the Genie and the Prince of Neksdor are bickering, the Fab Fairies wave at the camera, the Dark Lord is still back to his human self, and the Great Sage is still traveling the world helping people (with the reincarnated Dark Curse, if you chose to spare him). Finally, there's a fun little freeze-frame of all ten main Miis together!
  • White Mage: The Cleric class, which focuses on support and healing.
  • Wolverine Claws: How the Cat Miis attack their foes.
  • Wretched Hive: New Lumos, as described by the Ex-Dark Lord, is a dark corner of Miitopia that the Dark Curse abandoned because the monsters there were too evil for even him to control. The city itself has the general vibe of a seedy downtown district, with its gaudy neon lights alongside its dilapidated buildings, endless rain, dark city skylines, and tough enemies.
  • You All Look Familiar: The player can induce this themselves by using the exact same Mii in all roles. While hilarious, this can also become a Self-Imposed Challenge during Quizmaster events because, unless the quiz doesn't involve Miis and, if it does, utilize distinct NPC roles, the quiz becomes a pure Luck-Based Mission.
  • You All Meet in an Inn: Starting with the third party member, though.
  • You Gotta Have Blue Hair:
    • Carrying over from Tomodachi Life, you can now customize Miis' hair colors to an even greater degree (without having to rely on hair color spray), as well as eye and lip colors. Sometimes Miis will do this on their own as well during random events at inns, but it just goes away after the cutscene ends.
    • As far as the game's own usage of this trope, the eldest of the Fab Fairies always has purple hair no matter who you cast in the role.
    • The possessed Great Sage will always have swirly blue hair.
  • Zeerust: Nimbus is primarily a cloud-themed place but is combined with this setting, with Jetsons-esque elevated buildings and Flying Cars in the background. Within Nimbus is the Sterile Plant (and temporary dungeon Sterile Plant 2.0), which has this overall style too, combined with Everything Is An I Pod In The Future.

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