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  • Accidental Innuendo:
    • After the Dark Lord's attack on Greenhorne Castle, the player has to defend the King from an attacking Naughty Imp. Unfortunately, when you find them, the King's size makes it so the Naughty Imp's face is directly in front of his crotch, so it looks less like it's attacking the King and more like he's doing...something else entirely.
    • A couple of the quips your party members can say after finishing a battle fall into this territory.
    I'll feel that in the morning.
    I could go a few more rounds!
  • Awesome Art: The Switch remaster brings with it some impressively vibrant art, lusher environments and improved resolution and lighting. The outings which were made exclusively for the Switch version have absolutely breathtaking backdrops.
  • Awesome Music: Has its own page here.
  • Best Boss Ever: The battle against the Dark Lord in Karkaton. The game's been hyping up this confrontation up until then, and it does not disappoint: at first, it fights much like every other boss you've been fighting in the story, and the music, while imposing, is rather bland... but then its HP reaches the 50% mark, it starts summoning faceless Imp monsters, and proceeds to use its trademark face-stealing magic to steal the faces of your party members and put them on the Imps, simultaneously creating backup for itself and taking two of your Miis out of the fight temporarily. And even after you defeat the Imps and recover the stolen faces, it starts fighting much more aggressively and occasionally steals some faces again, while the music gets replaced with a much more intense mix of the aforementioned theme, complete with awesome electric guitar. It all combines to form one hell of a climactic battle against the supposed Final Boss of the game.
    • The ACTUAL final boss of the game, the Darkest Lord, is no slouch either. Unlike every other boss in the game, you have to use all 10 party members to defeat it, two groups to take down the hands and the last four to fight the main body. The hands use moves that the game's various classes have (the left hand has the Cat's Double Scratch and the Thief's Whirlwind Blades, and the right hand has the Mage's Lightning and Tower of Flame). And when you DO start fighting it, this theme starts playing. It's backed up by coins that have the faces of your six other party members, and when you take them all down and reduce its HP to 50%, it proceeds to unleash everything it has left by using an attack that reduces your party's HP to one and immediately follows it up with another attack, which guarantees a KO unless you use sprinkles. And much like the Dark Lord before it, it starts fighting much more aggressively past this point, and will even use its Big Bang attack again if you take too long to defeat it. A very tough and fun final challenge, it's a fitting end to the main story of the game.
  • Big-Lipped Alligator Moment: Some of the random events can seem like this. A particulary noteworthy one involves a party member stumbling across statues of their friends on the road and reacting with shock, only to wake up and realize it was a dream.
  • Cliché Storm: Most traditional RPG-related clichés are Played for Laughs. However, the more "serious" parts are where this hurts the game the most, as they're mostly played straight. This also includes the Dark Curse's presence, a being of pure hate who is the remnant of someone who had difficulty making friends. Some players have criticized the story for basically this despite its quirkiness.
  • Cult Classic: The game's extremely fun ideas, surprisingly deep mechanics for a Mii game, and endless quirkiness and charm have earned it a lot of fans, with many of them really hoping it gets a sequel.
  • Difficulty Spike: Despite its goofy appearances, the game throws a few spikes of difficulty that can catch any player by surprise.
    • Arriving at Karkaton starts off scaled to you, but once you find your 3rd, 6th, and 9th partners all faceless, the difficulty ramps up in spades. Anyone choosing to fight the Blue Minotaurs to the east or go to the Pro route in one of the levels leading to one of the faces will be in for a very rude awakening as to how truly weak they are alone and in their current state. It does not help in the slightest that the Blue Minotaurs become regular enemies by the end of Karkaton.
    • After beating the game, the Galados Isles hands you easily the biggest spike in the entire game once you enter the Uncharted Galados area. The other areas leading to it are hard, but fair and doable if you are entering it just after beating the game. The Uncharted Galados area, however, will be a nightmarish awakening to anyone that simply goes forward thinking it is the same difficulty. The enemies tossed upon you are more in-common with quests that ask for Miis with Levels in the high 30s and even 40s than the enemies that can be defeated with Levels in the 20s. To make matters worse, most of the enemies in here are Demonic Spiders: Giant UFOs, Clever Running Noses, Black Harpies, Ham Sandwiches, and more all reside here, along with extremely tough foes like Red Dragons and Orochis. It is an area that makes even the latter districts of New Lumos look tame by comparison.
  • Ending Fatigue: Some players feel that the game really starts to lose its luster after The Darker Lord and the Traveler's Hub come into play. What's left of the main story after that point is doing a bunch of disjointed quests (some of which take place in new areas that aren't nearly as fleshed out as the first 4) until you can reach The Sky Scraper (notable for having Palette Swaps of pretty much every major boss up to that point), all the while frustrating Scrappy Mechanics like sickness start to rear their ugly head. Despite all this, the fight against The Darkest Lord is generally agreed to be a great finale.
  • Ensemble Dark Horse:
    • Dominic the dragon. His only notable roles are his boss fight and this game's global airship, but when his normal appearance is shown, players begin to fall in love with his design, being a friendly dragon with adorable, beady-eyes. His gentle demeanor and dialogue in the cutscenes featuring him also help.
    • The Twerkey is a monster only encountered in the Realm of the Fey, but it is easily the most memorable enemy in the game due to its mere concept.
  • Fandom-Enraging Misconception: With the Switch version's announcement, claiming the Horse is the only new addition to the game and is supposed to justify a fully priced price hike (much like some ports Nintendo has gotten notoriety for doing)note  is an easy way to start an argument. On top of how the Switch version costs less than full priced Nintendo gamesnote , The new customization features (also applying to the horse), the heavily updated graphics and UI are significant new additions to the experience. There's also the new Outing mechanic, where Miis can visit a cafe, a beach and more as new ways for two Miis to bond. Items like grub, HP Bananas and MP Candies can also be obtained from these as souvenirs. There are also new sequences, including the feast table with the Miis welcoming a new recruit. And finally, a new post-game area called The Tower of Despair, a more difficult version of The Tower of Dread.
  • Ho Yay: The game, unlike Tomodachi Life, mostly ignores assigned genders. Even if this game doesn't have Tomodachi Life's famous romances, the fact that party members bond by sharing a room together, among other things, can look pretty shippy. The looks that two Miis give each other whenever their friendship levels up can look rather suggestive as well.
    • The reaction Stubborn Miis have towards other Stubborn Miis during friend mail events. This is not restricted by gender.
    "A man/woman after my own heart!"
    • One inn event has one Mii buy a present for another Mii. This present can be anything from a bouquet of flowers to a picture of the Mii giving a present. The receiving Mii can react very enthusiastically in response.
    • In the Otherworld, one event has a random Mii tell the protagonist Mii that they have something they want to say to them... but Cannot Spit It Out and will save it for after the battle with the Darkest Lord instead. This happens regardless of the Miis' genders, so the meaning of it is ambiguous.
    • The Switch version gives you Outing Tickets, which can be used with any pairs, including same-sex, to go out and bond even more. These including fishing trips, going to the movies and... a Cafe date with a Sexophone background music.
    • During a "lights out" event, picking the correct direction occasionally results in the lights coming back on. The Mii in question sees two other Miis gazing fondly at each other with hearts in their eyes before quickly noticing that everyone else can now see them, resulting in them both playing it off. The first Mii suspiciously asks what they are doing and the two Miis have a relationship upgrade. Again, this happens regardless of gender.
  • It's Easy, So It Sucks!: Players who regularly play other RPGs came to Miitopia feeling disappointed with the lack of strategy needed to win. You can only control the player character, and the friendship skills can easily turn most fights into a joke. You're never in danger of running out of HP or MP sprinkles as they replenish each time you encounter an inn. Gold management isn't a problem as it is only used to buy equipment which is objectively superior to your old one. Inventory management is eliminated as each Mii is automatically assigned a fixed number of HP bananas and MP candies per run. In Karkaton, you're given the hyper sprinkles to further increase your damage output. The most difficult part in the game is fighting against the AI prioritising suboptimal moves, which can make winning feel very random or like the player had no input at all.
  • Junk Rare: Ragged clothes. They're worse for defense than the default outfits and only sell for 50 gold, but the only way you can get them is for them to appear in the roulette's yellow section. For this to work, it not only has to compete with up to 20 other itemsnote  and a 10 HP banana reward, most of which are much more likely to appear, but the yellow section also varies in size from "more likely than not" to "tiny sliver". And you need game tickets to even use the roulette in the first place.
  • Memetic Badass: The Twerkey and its variants are jokingly considered by the fandom to be the greatest video game villains of all time, with fans comparing them to other villains and claiming the latter are inferior to them in every way.
  • Memetic Mutation:
    • "So, I heard this is a Mii game. Is that correct?" Explanation 
    • Nicknaming the game as Lighter and Softer versions of much more difficult 2D RPGs has been becoming popular to do as well, one popular nickname being "Lightest Labyrinth".
    • "Twerkey is best enemy."Explanation 
    • The YouTube comments on the Great Sage and the Fab Fairies' themes often have at least one person attempting to write out the lyrics.
    • <Mii's role> <character name>Explanation 
    • I. Am. Pharaoh.Explanation 
    • The Horse that can aid the party in the Switch version, particularly the one first seen in the reveal trailer, has made the rounds. It helps that it's been mashed up with existing horse related memes.
    • 50 dollars for a port.Explanation 
    • The makeup function for the Switch version. Dear God the makeup function. In fact, people have wondered why Nintendo did not extensively showcase its capabilities.
      • Upon the demo's release, people are able to utilize this. To the shock of many, this customization feature is so massive. People were sharing well-detailed creations based from characters to memes (and freakin' Mona Lisa) that it went viral in social media! And because of the ease of sharing these customized Miitopia Miis, it was practically easy for them to spread out to many users even before the release date.
      • Jokes about how difficult and complex the makeup system popped up, like how this is harder to learn than Adobe Photoshop.
    • Miitopia Trailer Guy.Explanation 
    • The Shady Merchant Father gained a bit of attention on social media, due to his default name in the American English localization being Suss.
  • Memetic Troll: The Twerkey and its variants are infamous among players due to their large rumps that they're fond of shaking, their habit of farting on Miis, and their smug expressions.
  • Moe: Cautious Miis are nervous and often socially-awkward, which makes them incredibly endearing. It helps that the personality is considered one of the best in the game.
  • Moment of Awesome: The final boss against the Darker Lord, where they transform into the Darkest Lord. They become so powerful that you must use all of the party members you have recruited throughout the game to fight against them; two teams to fight the arms, and the final team tackling on the main body, which is far larger than any other enemy you've encountered yet. The Darkest Lord will also steal the faces of the first two teams of party members and use them as minions. To top it all, the 2nd half of the battle changes its theme from The Darkest Lord to Darkest Lord's Final Form, whereupon the Darkest Lord immediately unleashes an HP to One attack on all of the party members.
  • Most Wonderful Sound:
    • Every time a relationship level goes up. Even better if it's level 30 or higher.
    • The brief fanfare when a Mii has fully recovered from sickness, signifying that you can use him/her again.
  • Narm Charm: The game allows for situations such as Shrek, dressed as an incredibly muscular princess and using a slice of pizza as a fan, comforting a $19 Fortnite card after it got attacked by a farting turkey with an enormous rear end, but these kinds of situations are still touching, no matter who is involved.
  • Nightmare Retardant: The Otherworld map theme is extremely unsettling to listen to... but when it's reversed, it's actually a calming acoustic tune.
  • Older Than They Think: The concept of players casting Miis as characters in a story was also used in Pokémon Rumble World, which was released about two years prior to Miitopia.
  • Player Punch:
    • After defeating The Dark Lord, you thought the game would end right there, but turns out The Dark Lord was just an Innocent Bystander possessed by The Dark Curse. The Dark Curse then attempts to charge at the Player Character, prompting The Great Sage to jump in front of them, getting possessed by the Dark Curse in the process. For players who grew fond of The Great Sage (even worse for those who cast a mentor or family member they're close to IRL into the role), this is definitely one.
    • A more minor example: Your first companion ends up being the last one to get rescued in the Karkaton arc. If said party member was someone whom you relied on (especially if their job is a supporting class such as the Cleric), you'll be rushing through the Dark Lord's Castle. Of course, this becomes more intense if that companion is someone the player is heavily attached to outside of the game.
  • Ron the Death Eater: There is nothing stopping players from casting characters who are neutral, heroic, or even an All-Loving Hero as the Dark Lord. Lessened when it turns out the (Ex-)Dark Lord was a puppet for the Dark Curse, who in turn was a Woobie, Destroyer of Worlds.
  • Self-Imposed Challenge:
    • "No Sprinkle Runs", where players try to complete the whole game without using any sprinkles at all. Expect to die a lot to Fiends.
    • Gearless runs where players attempt to beat the game without buying any weapon or clothing upgrades.
  • Sequel Difficulty Spike: While it may be its own thing, Miitopia is most definitely this in comparison to other Mii games by technicality. Heck, their last main game was a life simulator, which has no way to "lose". But here, just because there's no "Game Over" doesn't mean that it won't get tough. Once you hit Karkaton, the enemies get a bit tougher and trickier with some nasty bosses spread all around the place. And the gloves start to come off once you reach the Travelers' Hub. The enemies from that point on start to fling out nasty status ailments more and more often and can hit 20+ damage at a point where a bit over 100 HP is what you'll typically have. And lord have mercy on you if you take on a quest above your level and it's from the Youngest Fab Fairy. She WILL throw you at a pack of boss-level enemies that can smack your Cleric into next Tuesday. If you aren't level 20+ by the time you get into The Sky Scraper, you'd better be prepared to get your butt kicked a few times.
  • Sidetracked By The Golden Saucer: The makeup and wig features on the Switch version. It's available from the title screen after selecting/creating your player Mii, and it's easy to get sucked into spending hours customizing Miis rather than actually progressing in the game. This is also exacerbated by the game's 500 Mii cap, which is significantly higher than the 3DS version, as well as being able to create Miis well in advance of casting them.
  • Slow-Paced Beginning: Trying to get through Greenhorne can be a bit of a drag during repeat playthroughs. In addition to being one of the less-interesting locales you get to explore, the game takes its time burying you with backstory, exposition, and countless tutorials for things experienced players already know about, none of which can be skipped or bypassed. Even once you get to the midway point in Greenhorne Castle, the game replaces the tutorials and exposition with a series of mini-quests you have to embark on to achieve various goals, two of which end up being superfluous and redundant, making them feel even more like pointless filler.
  • Special Effects Failure: Some of the textures in the Switch release are broken. One example of this is the Sailor Gown, which has a white top and black dress in the 3DS version, but the Switch version has the top the same black as the dress.
  • So Okay, It's Average: Critics gave average scores for this game, citing that the game is merely a simple JRPG with nothing groundbreaking added to it. Repetitiveness is also a main criticism, despite its charming randomness and quirkiness that fans love.
  • Squick: The Running Nose enemy have an Area of Effect attack where they sneeze snot on a Mii, even they will find it gross.
  • Suspiciously Similar Song:
    • The Greenhorne map and the 3DS startup jingle have the first few notes of Castle Lololo from Kirby's Dream Land.
    • The battle theme in Galados Isle starts off sounding like The Beatles' "Twist and Shout".
  • That One Achievement:
    • Collecting all grub available in the game. Not only is it not guaranteed that you obtain a specific grub, most of them have different rarities that are significantly harder to obtain. That's not even getting into the grub that's only dropped by rare or boss monsters.
    • Similarly, the fact that so many boss monsters only spawn as daily quests in the travelers hub means finding them all can be a long, long Luck-Based Mission if you're unlucky. And yes, you can get repeats. To top things off, some monsters only appear at lower levels, forcing you to switch your Miis or their classes if you want to continue receiving these quests, considering they'll level up from experience gain if the required monsters don't spawn fast enough.
    • Collecting every single piece of gear on one single Mii can be frustrating. Even though you have the catalogue, the Ragged versions of the gear you need only appear rarely on the roulette. Even then, you're not guaranteed to win the item you need. Expect to burn through a lot of time and tickets.
    • If you thought levelling one job to level 50 was bad enough, how about levelling all jobs to level 50 on a single Mii? This is an incredibly time-consuming task, and woe betide you if your chosen Mii gets sick constantly.
    • Getting all stats to +99 from food buffs can be a very long grind. By the time you've defeated the final boss, expect your Miis to have +20 in all stats at the most. With awful luck, your Miis will also end up hating most foods that boost the last few stats you need. This reduces the gains from each food significantly and artificially draws out the already long process. To top it all off, the higher the stat, the more grub you need to level it up.
    • Of course, with all of the achievements listed above, getting every medal in the game, one for each achievement, is the absolute worst achievement of them all.
  • That One Attack:
    • Fiends (and their Terror variant) have an attack that will kill one of your party members. Now consider that, at the time they start appearing, you only have one charge on your Life Sprinkle and the revive skills your party can have at this point still have a chance to fail. Even worse? These guys use it almost all the time, and you have to be extremely lucky for them not to use it, and woe betide anyone who encounters two Fiends at once. This is even worse as you increase your friendship meter, as occasionally a Mii (or, if you're especially unlucky, multiple Miis) will try to Take The Bullet for the Mii getting attacked, oftentimes making things worse.
    • UFOs and Banana Mii Traps can steal a Mii's HP Bananas (one banana at a time in the case of Banana Mii Traps, all bananas in one attempt in the case of UFO enemies), and if there's no healer or a thief to steal back HP Bananas from enemies, it can render you without any source of healing besides Sprinkles or the Safe Spot for the remainder of the map.
    • The Tornado Move utilized by Harpies (and their variants) and the Wind boss. It temporarily removes one party member from the battlefield when used, significantly crippling your party especially if the one that gets affected is someone that is vital to your strategy like the Cleric. Sure, it only takes a few turns for the blown away Miis to rush back into action, but those turns feel like a long time especially if your party members are too weak to survive with a man down. If the Tornado Move user is a boss? It's more likely to use it TWICE in a single turn, quickly cutting through your party's offense and often leaving you with only one active Mii for several turns, which can result in a quick loss if said Mii is very fragile. Safe Spot manipulation is your best friend here, considering that a Mii placed in there (only possible if your party isn't left with a solo Mii) won't be affected by any attacks and you can use it between turns.
    • The "nightmare"-inducing spells commonly used by many monsters, including bosses. This single-target spell has near-perfect accuracy, basically turning it into a turn-waster as Miis affected by this spell won't be able to do anything until being woken up, and if you keep their turn going without placing them in the Safe Spot, they'll take damage. If the spell user is a boss, this will only serve to lengthen the battle as you try to keep tending to sleeping Miis every time the boss uses that spell.
    • This might not technically be an attack, but it’s still frustrating none the less- Rare Snurps and Very Rare Snurps have the ability to disappear, preventing you from getting their EXP. This might not be so bad, but grinding for them on a certain level makes this aggravating and the fact that they can do this at any time means you’ll be wishing they didn’t disappear so frequently. What’s especially strange is that only this type of Snurp does this- the Gold/Rich and Tasty/Delicious Snurps don’t attempt to flee at all.
  • That One Boss:
    • The Extra Spicy Burgers that appear as post-game quest bosses are often considered this since they hit like trucks, have a ton of HP, and can randomly swallow one of your Miis, meaning you can't use them for a few turns. The worst part? In the Level 44 Youngest Fab Fairy quest, you have to fight two of them at once and they can each make three moves per turn instead of the standard two for bosses. It doesn't help that these guys can appear as Demonic Spiders in later quests...
    • Basically almost every "Traveler"-based bosses in high-level quests, not helped by their Extra Turn ability, but the worst offenders are:
      • The "Traveler" version of the Orochi (gold-colored). Orochis are known for their high stats to begin with, but this variant is the worst. Tons of HP is expected for a quest boss, but its massive Attack and Magic give it a good coverage against all jobs. Its single-target regular attack will cut through even Chefs, while its Area of Effect explosion, being magic-based, can easily destroy your party (woe betide anyone whose party consists only of Cats, Warriors, or any other jobs with low Magic stat). If you're a Tank user? Even at maxed out Speed, the Tank has 50/50 chance of going before the Orochi due to this variant's high Speed.
      • "Mii"berus. As if the Cerberus and its other variants aren't challenging enough, there's this killer canine. It's stronger than the aforementioned (gold) Orochi (though thankfully slower than it, but still requires high Speed stat for Tanks to outspeed it) and has more magic skills to abuse, including the ever-annoying "nightmare"-inducing status skill, forcing you to either waste a Mii's turn trying to heal the affected ally or use Safe Spot a lot, reducing your firepower. The damaging magic skills? It's either Splash Damage fireball or an all-target ice breath, which are pretty bad enough. However, this thing's Extra Turn allows it to perform three actions in one turn (though thankfully the Extra Turn's rule assures that a damaging magic skill won't be used more than once in the current turn), so if you're not prepared for it, the "Mii"berus can quickly cause a Total Party Kill in just very few turns. Oh, we almost forgot that the Tornado Move-abusing Great Harpies (see That One Attack section) accompany it. Enjoy!
      • Lizard"Mii"man in high-level quests. If you encounter the hardest difficulty version of this monster, we hope none of your party members are squishy, because its massive Attack can guarantee instant death if they're not shielded. Its other stats aren't something to be mocked either, with 175 Defense and 166 Magic, while its Speed ensures that no Tank can outspeed it unless the Tank is at their max possible Speed. Even its slightly less difficult version (in lower-level quests, but still in the "high level" range) still means business, with Attack stat that can only be well-defended by maxed out Chefs and Tanks, 127 Defense, 144 Magic, and 82 Speed (which is high for a Tank). Oh, and like all Lizardmen, it has a skill that inflicts damage to the entire party. Have fun.
  • They Wasted a Perfectly Good Plot: The Calming Fruit sub-plot, early-game. Basically, you're sent on a Fetch Quest to get said key item... only for the sub-plot to be hijacked by invading monsters. It could have become a potential Chekhov's Gun in the game or even some kind of later game mechanic considering its implied effect (calms down irate Miis), but nope! It remains unusable in any other part of the story, not even post-game. Pretty sad, since other key items have at least some use, even minor ones. The Calming Fruit basically serves as mere distraction to let the monsters attack the Greenhorne Castle while the heroes are gone.
  • They Wasted a Perfectly Good Character:
    • Some fans wish the Dark King in New Lumos wasn't just a Replica Dark Lord clone, meaning it lacks the face-stealing attack and summoning imps. Not helping things is how its boss fight is the only one that plays the Dark Lord's battle theme outside of the sound test. As a result, said attack and the version of the song when the Dark Lord Turns Red are one of several things that can only be seen once in the game without starting over. Not even the Light Lord in the Switch version's Tower Of Despair has this attack, though it's likely justified with how it's a gauntlet Dual Boss with the Light Sage, and the Evil Sage's arrangement of the Darker Lord hand theme plays for this fight.
    • The Switch-exclusive horse ally. Many fans love it since its reveal in the announcement trailer, it is customizable (though not to the same level as the Miis), and it has proven itself to be very useful in battles (while also having adorable or hilarious dedicated cutscenes and outings to boot), but some soon noticed how little it impacts the plot outside its initial appearance as far back as the demo days when datamine showed that there is no new monster based on the horse, which is something some fans would look forward to since the hero, their party members, and some friendly NPCs are just as susceptible to the Big Bad's influence as the helpless residents. In the full game, it becomes clear that the horse is not even given attention at all by the major NPCs as if it did not exist (for example, the Dark Lord never once captures it between the first four worlds). It also does not help that despite But Thou Must!, bringing the horse into levels at all is optional, meaning outside of the new assists (which are all in the mercy of Random Number God, by the way, and the game is already easy without) there is little incentive to use it outside probably the new Boss Rush also exclusive to this version.
  • Toy Ship: Nothing is stopping you from casting two child characters as the Lovey-Dovey Couple, the Prickly Couple, or the Princess of Greenhorne and the Besmirched Noble's Son, the latter two of whom get married to each other in the credits scene!
  • Unintentional Uncanny Valley: The makeup feature on the Switch can create some creepily realistic faces by skilled artists, which look especially jarring in the cartoony setting of the game.
  • Underused Game Mechanic: A few interesting mechanics from Greenhorne are not used in any other part of the game. Notable examples are:
    • Of all things, exploring a multi-room safe zone, which is only implemented in Greenhorne Castle. All towns/settlements are only limited to one flat horizontal plane with minimal depth, and Haven Hollow, another safe zone, only consists of a small room.
    • One stage in Wayward Woods has a hidden path that can only be accessed by tapping the prompt on the bottom screen, allowing you to open an additional route. While the bottom screen prompt is implemented in another event, no other stages implement hidden paths this way.
    • At one point, the Greenhorne Castle is attacked by monsters, resulting in their appearance inside the (temporarily) wrecked castle. Despite being an interesting mechanic for this game, this is the only instance where monsters show up in a normally safe location and can even initiate battle against the player by touching them. No other such instance happens in the game, even during post-game.
  • Viewer Gender Confusion: It is difficult to tell which gender the Scaredy-Cat role was made in mind for. The default character in the Switch version does not really help matters with the androgynously designed and named Freddie. The other roles and default Miis are a bit clearer. That is, unless the player is lucky enough to get an Errand quest whose recipient is the Scaredy-Cat, who turns out to be female according to the quest giver, but good luck finding out this way due to the sheer number of NPCs that can become potential recipients.
  • Visual Effects of Awesome: The Switch version's makeup feature has been highly praised to the point where fans have already been pleading for it to be ported to existing games that support Miis, and/or how Miis are customizable going forward (with the highest contender being a port or sequel to Tomodachi Life retaining this feature). It's more robust than what was initially shown after players got to try it during the demo. Within hours of its release, people were able to create Miis based on existing characters (among other things as mentioned above) in a more accurate manner than ever before. Some of them even being complex in detail. Various examples can be seen here. This significantly improves the Fake Crossover charm that Miitopia was already popular for.

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