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Characters / Miitopia

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    General Tropes 

The main characters and NPCs

    The Heroes 

The main character and the party members that follow him or her. For any job-specific tropes, see below.

  • All-Loving Hero: Kind Miis. This is shown in their Spare quirk, which, when triggered, causes the Mii to feel bad for the monster they're fighting against and try to spare it.
  • And Now for Someone Completely Different: The Dark Lord will kidnap your teammates and seal away the job of your main character once you're ready to enter the second, third, and fourth worlds, forcing you to start all over again with a new job and make three new team members for the next worlds. That is, up until you're ready to enter the fourth world: The Dark Lord fails to seal away your most recent job and you start to rescue every teammate that was captured over the course of the game as you traverse the fourth world (and also unlock the ability to change jobs at will, including into the jobs that were sealed earlier).
  • Artificial Stupidity:
    • The AI party members can handle things well for the most part, but are programmed to attack the enemies with the lowest HP first. This is usually the correct course of action, but against Mook Maker bosses, it can waste a lot of turns.
    • Almost all classes try far too hard to conserve MP by using weaker skills. The Mage comes closest to getting it right, but even they will occasionally use Lightning or Fire when an Explosion would have better served.
  • Back for the Finale: The final boss against the Darker Lord involves using all of the team members to fight against their separate body parts.
  • Beware the Silly Ones: Laid-back Miis may occasionally become unusually focused, improving the effects of their turn such as dealing extra damage to enemies or increased healing to allies.
  • Big Damn Heroes: How the second party member is recruited.
  • Brilliant, but Lazy: Laid-back Miis in a nutshell. Capable of combat, and can even occasionally invoke Let's Get Dangerous! moments, but they're still lazy Miis. Their in-battle dialogue often has shades of unwillingness.
  • Calling Your Attacks: Some skills have the user basically do this while performing one.
  • Cloudcuckoolander: The Airheaded personality gets easily distracted in battle, sometimes even PLAYING with the enemies! However, this can work towards your advantage, as it has a chance of temporarily distracting an enemy. They can also randomly fall asleep in the middle of battles just to recover their HP when they're in a critical state.
  • The Computer Is a Cheating Bastard: AI-controlled Miis seem to be able to anticipate random battle actions happening, like an AI Mii about to be assisted by a Scientist's Ignite (a randomly-activated auto skill that makes an ally's attack inflict Splash Damage) prioritizing attacking right in the middle of an enemy group (if possible) to maximize Ignite's effectiveness, or an AI Mage using a lower-tier spell because they know their allies' Lend a Hand assists will boost it enough to defeat the enemy regardless. Players don't have this luxury, unless they turn on Autobattle.
  • Crazy-Prepared: Cautious Miis will sometimes pull out an extra recovery item after using up the item they need at the moment.
  • Critical Hit: The Cool Miis' Pressure Point quirk turns their regular attacks into this when triggered.
  • Defend Command: Stubborn Miis' Patience quirk. When triggered, the Stubborn Mii will take less damage from regular attacks.
  • Determinator:
    • Energetic Miis' Hang On quirk. If it's triggered, the Energetic Mii will get back up with 1 HP remaining after taking fatal damage.
      Energetic Mii: No... I can still do it!
    • Stubborn Miis' Again quirk. When triggered, the Stubborn Mii will mention that they're not satisfied with the attack and will strike with the same skill for the second time in the same turn.
    • In "buried treasure" events, Stubborn Miis will insist on digging after their first failure until they get whatever treasure that is hidden underneath the dirt.
  • Finishing Move: Cautious Mii's Finisher quirk, which allows, well, finishing off an enemy whose HP is low enough compared to said Mii's regular attack (times 1.3) for this quirk to trigger. However, this only affects a single target, thus turning attacks that normally hit all enemies (Thieves'/Pop Stars'/Flowers'/Vampires') into a single-target one when the quirk is triggered.
  • The Hero: The first Mii that you take control of and the only one you can order directly.
  • Heroic Sacrifice: The Sacrifice assist skill makes a Mii jump in front of another and take the damage for them. A Mii with the kind personality will also do this even to Miis who haven't unlocked the Sacrifice skill with them yet.
  • Human Shield: Laid-back Miis occasionally rely on using this (Hide quirk) in battles. The teammate used as the shield, however, doesn't take it well...
  • The Klutz: A Mii with an Energetic personality can trip and take damage after a regular attack, albeit the damage is only 2 which is trivial when their stats level up throughout the game.
  • Made of Iron: When being used in the Tank's Human Cannonball skill, the Mii gets launched towards an enemy and still stays intact after that, although their relationship with the Tank might not.
  • Personality Powers: The seven various personalities Miis can have grant them different abilities, such as a higher dodge chance or the ability to freely share their items. They also have negative traits, like refusing healing or randomly attempting to let enemies leave.
  • Put on a Bus: You can say "good-bye" to Miis who are in the Villa, deleting their data.
  • Relationship Values: Like Tomodachi Life, there's a relationship mechanic, determining how well they get along. Party members may also get annoyed at each other for various reasons, sometimes causing infighting.
  • Rescue Arc: The entirety of the fourth world, and the first half of the fifth world is this, where your main character first rescues the faces of the party members who joined you last in each world one at a time, before rescuing the faces of the party members who was the second to join in each world at the same time, before finding the party members who joined them first in each world, with the last one rescued being the very first party member who joined your party. Overlaps with Storming the Castle because the two worlds (the volcano and the mansion) is the lair of the Dark Lord who you're battling at the end of it.
  • Super Move Portrait Attack: When a Mii uses a skill for the first time, a close up of their face takes over the screen before showing it.
  • True Companions
  • What the Hell, Hero?: Resentment levels can be raised after a Mii's certain action during combat:
    • A Laid-back Mii hiding behind another party member when they're being attacked or stealing an HP banana out of their inventory.
    • A Kind Mii attempting to spare a monster and failing, getting hit in the process.
    • A Stubborn Mii refusing to get healed.
    • The Tank's Human Cannonball skill, which involves loading a Mii into their cannon and firing them at an enemy. The skill Wild Shot also has a chance of harming party members as well.
    • The Chef's Spicy Dish/Spicy Dinner skill, where the Chef feeds a Mii a really spicy dish that makes them breathe out fire.
  • You All Meet in an Inn: Inns are used to recruit party members, feed the party and much more.

    The Dark Lord 
The villain who has been stealing the faces of the denizens of Miitopia.

  • And I Must Scream: S/he can steal faces, resulting in this. As the Ex-Dark Lord, he is on the receiving end of this on the Skyscraper level where the Darker Lord have abducted him to and taken his face to put on a phantom replica of his former Dark Lord form, though he's rescued early on. He also states that he was somewhat aware of the things the Dark Curse had done using his body as a host but was unable to do anything about it.
  • The Atoner: The Mii possessed by the Dark Curse in the first place was an average person working in an HP Banana factory. After being defeated as the Dark Lord, they promise to redeem themselves by aiding the heroes during their quest.
  • Big Bad: His plot to steal all the faces in Miitopia is what kicks the plot into motion.
  • Dark Is Evil: Obviously.
  • Dishing Out Dirt: Can cause rockslides in battle, damaging your party.
  • Disk-One Final Boss: He's built up to be the final boss, but in reality, he's just an innocent bystander who was possessed by the True Big Bad.
  • Dub Name Change: In pretty much all languages. Consider that the original Japanese names are Dai-mao/Great Demon Lord (Dark Lord), Cho-mao/Super Demon Lord (Darker Lord) and Ma-cho-mao/True Super Demon Lord (Darkest Lord).
    • The English version goes with Dark Lord, Darker Lord and Darkest Lord.
    • For both Spanish versions, is called the "Archimago" (Archmage) until the Dark Curse posesses the Great Sage, becoming the "Ultramago" (Ultramage) in America and the "Chachimago" (a pun on "chachi" (cool) and "Archimago") in Europe. During the final boss fight, the Dark Lord becomes the "Sol Supremo" (Supreme Sun).
    • In French version, he is called "Avatar du Mal" (Avatar of Evil). After possessing the Great Sage, he renames himself to "Avatar du Pire" (Avatar of Worse).
  • Evil Laugh: "Bwahaha!" He does this a lot.
  • Enemy Summoner: He can create monsters of varying power, but to make them do anything of note, he must first attach a face or a facial part that comes from the stolen faces of Miis. Given that he also possesses the ability to steal faces right off of Miis, this is not a problem.
  • Face Stealer: See And I Must Scream above. Also, there is a more complex reason for his face stealing: like the monsters, the Dark Lord 'himself' lacks a face, so the one you give him is actually the face of an Innocent Bystander and the true Dark Lord is just an evil entity that lacks a body.
    • When suitably damaged in his battle, he will do this to you and your party members by taking their faces and giving them to faceless Imps, essentially upping his firepower while reducing yours.
  • Good All Along: It turns out that he was just an ordinary Mii who was possessed by the game's true villain, the Dark Curse.
  • Guest-Star Party Member: He as the Ex-Dark Lord will assist you for the majority of the Skyscraper level until you go to the Otherworld as penance for his actions as the Dark Lord.
  • Instant Sedation: In battle, they can put a Mii to sleep and make him/her suffer from nightmares.
  • Lady Looks Like a Dude: If you try to cast a female mii, the game will still call the Dark Lord a 'he'.
  • Leitmotif: Theme of the Dark Lord
  • Lethal Joke Character: His attacks only do one damage, two in criticals, making him just a little more useful than The Prince from a Nearby Land. However, he has the ability to heal your party members by offering them HP bananas, not to mention that he has an unlimited supply of them and due to being a guest party member, he can't be killed.
  • One-Winged Angel: It should be expected coming from an RPG, but it doesn't happen exactly as it usually does: After you defeat the Dark Lord, it gets separated from its current host, and manages to possess the Great Sage instead, turning into a much more powerful form of itself. You don't get to fight that form, and it instead turns into its final form right away, which is a Sequential Boss with two teams of three characters taking on each of its hands, and the remaining four fight its head/body. The Darkest Lord Turns Red when it gets low on HP, but doesn't really change physically.
  • Walking Spoiler: Knowing that he is really an Innocent Bystander possessed by an evil spirit and what immediately happens after you free him spoils one of the biggest twists in the game.

    The Great Sage 
A wandering Sage who wanders the Earth, helping people.

  • Big Good: S/he's a powerful being who serves as the hero's mentor.
  • Final Boss: They serve as the final boss of the main story.
  • Flunky Boss: As the Darkest Lord, they will use the faces of your party members as minions to fight alongside them.
  • Grand Theft Me: After the Dark Lord gets defeated and it's revealed it was just an entity possessing an Innocent Bystander, it decides to hijack the Great Sage himself and becomes much more powerful as a result.
  • Guest-Star Party Member: Helps you during your trek through the first half of Karkaton to make up for the fact that you are on your own and trying to find your party members scattered around the area.
  • Heroic Sacrifice: After the defeat of the Dark Lord, the Dark Curse attempts to possess the player character. However the Great Sage jumps in front of them and gets possessed instead.
  • Leitmotif: Travelling Sage
    • It gets a Dark Reprise as the Darker Lord's theme since the Dark Curse has possessed their body, and a more melancholic variation that plays when the heroes are ready to infiltrate the Darker Lord's Sky Scraper and when you manage to save them from the Dark Curse's grasp. The theme is further remixed in the Battle with the Darkest Lord.
  • Light Is Good: Dressed in a brightly-colored robe, and uses (what's presumed to be) light magic.
    • Light Is Not Good: The final boss, which is the Great Sage possessed by the Dark Lord, has a very divine look, looking like a giant, golden sun with a face, probably due to its host's nature, but is still pure evil.
  • Magic Staff: Carries one around, even as the Darker and Darkest lord, they keep it around them.
  • The Mentor: Becomes this to your Main Character as the game goes on.
  • Mysterious Waif: If they are played by a female Mii, anyway.
  • Playing with Fire: Knows Tower of Flame, which is also the last skill that the Mage job learns.
  • The Red Mage: Knows both offensive and healing magic, judging for the short time they act as a Guest-Star Party Member.
  • Shock and Awe: Has Lightning as one of their damaging magic. Unlike the Mage's Lightning, however, this doesn't result in Splash Damage.
  • Walking Spoiler: They are this for their role in the second half of the story.
  • Walking the Earth: S/he roams the earth, helping others along the way.

    King of Greenhorne 
Greenhorne's king. A much-loved gentle giant with a large appetite.

  • Adipose Rex: Boy, is he ever. Like, we're not even talking Mii "max slider" fat. This guy is huge to the point where he's far larger than any other Mii.
  • And I Must Scream: Happens to him shortly after his introduction, and his face is put on a Golem monster. He, alongside his daughter, get their faces stolen again as you're traversing the Skyscraper, which are put on replicas of the monsters they were initially stuck on.
  • Big Eater: He always carries a piece of meat with him. He's often eating it, too.
  • Big Fun: One of the jolliest characters in the game and is delighted to see the heroes, sometimes sharing his food with them.
  • Gonk: He's large and in-charge!
  • Large and in Charge: By far the biggest Mii in the game, and he's the king of Greenhorne.
  • Leitmotif: The Hungry King's Theme
  • Obfuscating Stupidity: Always seen eating, and he looks too focused on his meal to pay attention to anything around him. However, he is actually very observant and a good judge of character—he just needs to encounter them in person first.
  • Royal "We": He uses this when speaking of himself.
  • Too Important to Walk: His royal guards carry him around on his throne (though it could just be his...girth).

    Princess of Greenhorne 
Fairest in the land, the king's only daughter harbors a secret love.

    Besmirched Noble's Son 
The son of a Noble family. Harbors a secret love for the Princess.

  • Butt-Monkey: He's a total wimp in fights! In the two times he's fought, he lost. He also can't deal damage at all!
  • Determinator: Doesn't stand a chance against any of the enemies you fight against, but still goes on to try to rescue the princess's face. This act earned him the king's approval for him to marry the Princess.
  • First Guy Wins: Is a childhood friend of the Princess, and he wins the Love Triangle.
  • Happily Married: With the princess in the credits scene.
  • Leitmotif: The Nobleboy's Theme
  • Loser Son of Loser Dad: While his family used to be of high enough standing for him to be Childhood Friends with the Princess, his father plunged them into debt, then disappeared, seemingly ditching his wife and son to deal with the fallout of his failures.
  • Nice Guy: He may not be strong, but he's the only suitor for the princess to be nice to her.
  • Non-Action Guy: He tries to save others at least, often to no avail...
  • Victorious Childhood Friend: Gets together with the Princess, his childhood friend.

    Prince from a Nearby Land 
An arrogant and selfish prince from Neksdor. Loves his mama.

  • Arranged Marriage: With the princess. Which gets cancelled as the king allows the princess to marry the Besmirtched Noble's Son instead.
  • Dirty Coward: Instead of trying to save the Princess when her face was stolen, he just cries for his mother and runs off.
  • Guest-Star Party Member: He... "helps" you for a total of one battle. And that's being generous to what he does.
  • It's All About Me: He takes credit for the one battle he fights in, despite contributing nothing. No one is happy with this.
  • Jerkass: He's a total jerk.
  • Joke Character: He's completely useless in the one battle when you're escorting him. All he does is boast and complain.
  • Leitmotif: The Desert Prince's Theme
  • Miles Gloriosus: Brags about defeating the Griffin the party fought while escorting him despite doing nothing but boasting and complaining for the entire battle. The party doesn't appreciate this one bit.
  • Momma's Boy: When in trouble, he screams for her.
  • The Napoleon: Is the shortest character in the game, probably a little less shorter than the youngest Fab Fairy, and is a huge Jerkass.
  • Prince Charmless: He's in an arranged marriage with the princess, but it falls through once he's revealed to be a coward and a jerk.
  • Put on a Bus: After the conflicts at the Greenhorne kingdom gets resolved, he still stays around in the Neksdor arc, releasing the Genie from his lamp. After that, he resides there for the rest of the game, forever crying over the princess rejecting him. He doesn't even show up as a boss in the Sky Scraper like most of the other NPCs do.
  • Spoiled Brat: He's quite spoiled as well.

A mischievous spirit that the Great Sage sealed in a lamp.
  • And I Must Scream: His face gets stolen by the Dark Lord who puts it on a Pharaoh Mask-like monster. It happens again during the Skyscraper level, and is put on a replica of the monster who had it before.
  • But Thou Must!: You have no choice but to spare him as he'll keep pleading until you let him go.
  • Expy:
    • His blue color palette brings to mind a certain other genie. However, role-wise, he's more of the traditional depiction of one, being a trickster who frequently causes trouble.
  • Genie in a Bottle: The Great Sage sealed him in a lamp due to his malevolent nature. As his Heel–Face Turn becomes genuine, there's no need to seal him back.
  • Heel–Face Turn: Eventually does this after getting his face back from the Dark Lord. He even decides to work for the Desert Celebrity's cafe for a living instead of stealing!
  • I Know Your True Name: The key to send him back into his bottle is reciting his name over and over.
  • Jackass Genie: He doesn't even grant wishes! He just says he does to get people to release him.
  • Leitmotif: The Great Genie's Theme
  • Top-Heavy Guy: His upper body is huge while his lower body is small enough to be barely noticeable amidst the cloud he rides.

    The Fab Fairies 
A trio of sister Fairies who protect the Elven Retreat.
  • Action Girl: All three of them qualify.
  • Adorkable: The middle sister has a shy and reserved demeanor.
  • And I Must Scream: The two older sisters have it happen to them necessitating a rescue. Later on, the Dark Lord steals the face of the youngest sister to prevent them from stopping him from invading the Elven Retreat and sticks it on a fat frog monster that you must defeat. And even later, this happens to all three again, though the middle and eldest sister's faces are stuck on the tadpoles accompanying the replica of the frog monster instead of on the monsters their faces initially were put on.
  • Bare Your Midriff: The youngest sister wears a outfit like this.
  • Dub Name Change: They're known as the "Three Great Fairy Sisters" in the Japanese version. The localized English version goes with the "Fab Fairies".
  • Flower in Her Hair: See the Hair Decorations below.
  • Hair Decorations: They're all wearing floral hairclips.
  • Genki Girl: The youngest sister is very energetic.
  • Gratuitous English: In the Latino Spanish translation, the Fab Fairies are called "lady (Hello, [Insert Name Here])" by their admirers.
  • Guest-Star Party Member: They assist your party in defeating the boss monsters in the Elven retreat. The youngest sister will also frequently go to the Traveler's Hub for sidequests.
  • Leitmotif: Each sister has their own reprise of the theme, Ballad of the Fairies. Ballad of the Fairies: Youngest has a young child's voice chanting. Ballad of the Fairies: Middle has a calming opera tone. Ballad of the Fairies: Eldest has a more serene and elegant chant. Ballad of the Fairies: Complete plays when all three are together.
  • Magic Dance: A fairly elaborate one that is done to open the gate barring you from exiting through the right exit of the Elven Retreat. Too bad the Dark Lord was waiting behind that gate to ambush the Fab Fairies. Oops! A longer one is done once everyone at the Elven Retreat is back to normal (and includes your party members too) in order to let you enter the Dark Lord's lair.
  • Magic Music: The Eldest Fab Fairy has access to Healing Melody, which involves her playing music to heal your party.
  • Motor Mouth: When the youngest sister is introduced, she's very panicky that her blubbering lines will keep going and repeating until the player presses A.
  • Nice, Mean, and In-Between: The middle sister is innocent and shy, the youngest sister is bossy and hot-headed, and the eldest sister is the in-between and well-behaved leader of the trio.
  • Shrinking Violet: The middle sister is soft speaking and very shy.
  • Standard Status Effects: The Youngest Fab Fairy can induce the "dancing" status ailment on enemies using Dancing Arrow.
  • Sweet Tooth: The youngest sister's sidequests at the Traveler's Hub often has her joining the party to search for a certain dessert.
  • Wings Do Nothing: Their wings are always folded down, and they are never seen flying.
  • You Gotta Have Blue Hair: The oldest and middle sister have purple and orange hair respectively.
  • Zettai Ryouiki: The oldest and middle sister both wear grade B stockings.

    Dominic the Dragon 
A dragon under the control of the Dark Lord due to being possessed by an angry Mii Face. When freed, he comes to his senses and is revealed to be a very friendly dragon.

  • Breath Weapon: As a boss, he can breathe fire to damage the entire party.
  • Demonic Possession: Not exactly demonic, but the Dark Lord has given him an angry face which causes him to rampage around and attack the party.
  • Dragon Rider: Once the Dark Curse possesses the Great Sage to become the Darker Lord and absconding to who-knows-where, Dominic will offer to take the heroes anywhere in the world of Miitopia so they can search for clues to his whereabouts, essentially becoming a transportation vehicle.
  • Dub Name Change:
    • Pituso in Latino Spanish.
    • The English version is also a case of this, since he's basically unnamed (literally "Dragon") in the Japanese version.
  • Gentle Giant: Once you free the face from him.
  • Good Eyes, Evil Eyes: As a boss, he has a pair of eyes with its brows furrowed. When the possession is lifted, he has black beady eyes.
  • Make Me Wanna Shout: One of his attacks is a loud roar that does damage to a single target.
  • Our Dragons Are Different: A friendly dragon that was first introduced as a boss that later becomes your mount to travel around the world.

The Dark Curse is the real villain behind everything, controlling the original Dark Lord and later on, the Great Sage.

  • All of the Other Reindeer: His fellow Miis rejected him for being dull, and he cast away his face as a result, blaming it for the mistreatment he endured. This left him as a spiteful spirit who had to utilize Demonic Possession and The Power of Hate to stay alive.
  • The Atoner: Becomes this if the player chooses the "Save Him" ending.
  • Dark Is Evil: When he possessed the Innocent Bystander to become the Dark Lord.
  • Demonic Possession: He primarily uses this to commit his deeds.
  • Driven to Suicide: Heavily implied for his backstory.
  • Enemy Summoner: Another of his natural abilities, and yet again, he needs to possess a body in order to access it. The monsters he creates are not completely obedient (or in some cases, functional) unless he puts the face of a Mii on them, though he has the Required Secondary Powers for this too.
  • Face Stealer: Appears to be one of his natural powers, though he needs to possess a body in order to access it. He can do it on a large scale, which combos nicely with his Enemy Summoner ability.
  • Go and Sin No More: This can be invoked if the player chooses to save him, as he'll become "The Reborn" and travel the world atoning for what he did as the Dark Curse.
  • Green-Eyed Monster: He coveted the attention his fellow Miis got, and became obsessed with stealing their faces after he cast his humanity away so he wouldn't have to suffer alone. (Somewhat literally, as the eye on his whispy spirit form has a pine green iris if you look closely!)
  • Heel–Face Turn: He will stop committing villainous deeds if you choose to spare him. It helps that you also restore his humanity, and the Great Sage will take him under their wing to assure that he properly atones for his misdeeds.
  • From Nobody to Nightmare: He was originally a person who was ostracized by the other Miis for being dull. Little did they know that they started up a villain.
  • Leitmotif: "The Darker Lord's Theme". Also a Dark Reprise to the Great Sage's theme because he is possessing them at the time.
  • Light Is Not Good: When he possesses the Great Sage to become the Darker Lord.
  • Lady Looks Like a Dude: The Dark Curse is genderlocked to male. Even if you cast a female Mii, the game will insist on calling her a 'he'.
  • The Man Behind the Man: Spirit Behind The Man to be more exact, but this guy is the game's real villain through Demonic Possession.
  • Mercy Kill: If the player chooses to kill him, the Great Sage will tell them to end the suffering he endured after casting away his humanity, and they do so with a blast of light. He appreciates their mercy, and will thank them for letting him die as himself before he bites the dust.
  • No-Nonsense Nemesis: In his wisp form, he's The Silent Bob with a laserlike focus on possessing someone ASAP. And even as the Smug Super Dark Lord, he still has his pragmatic moments (directly attempting to one-shot The Hero as early as the Green Hill Zone segment, repeatedly handicapping the Player Party while they're resting at certain Inns, etc.). And if something goes wrong for him, he'll quickly look for a Xanatos Speed Chess alternative.
  • The Power of Hate: The only thing that could anchor him to the world once he had cast his face away was his hatred and envy of others.
  • Was Once a Man: He used to be a regular Mii, but when he cast away his face, he lost his humanity and could only sustain himself as a malevolent spirit.
  • Woobie, Destroyer of Worlds: Endured All of the Other Reindeer from his fellow Miis. Then, after finally snapping and using a ritual to invoke Out, Damned Spot! on his face (which he blamed for said ostracism), he inadvertently became a ghostly Eldritch Abomination that couldn't survive without Demonic Possession and The Power of Hate.
  • Xanatos Speed Chess: Give him credit; he can improvise like a pro. Sealed Evil in a Can after your Start of Darkness? Manipulate an Innocent Bystander into freeing you and becoming your new vessel; hello, Dark Lord. Unable to just bum-rush the Elven Retreat? Abduct two of the Fab Fairies, forcing their remaining sister to lower its defenses so the heroes can reach them. Defeated as the Dark Lord? Possess one of the heroes next, and invoke Came Back Strong as the Darker Lord.

The jobs

    Tropes that apply to all jobs 
  • Catchphrase: Anyone in the party can be given a custom one via the War Cry feature.
  • Fantasy Character Classes: Most of the Jobs in Miitopia are parallels to classic archetypes seen in RPGs.
    • The Warrior follows the classic Knight archetype, focusing on attacks via brute force and being a Magically Inept Fighter.
    • The Mage is obviously the Black Mage, with offensive Magic.
    • The Priest/Cleric really is the Cleric. They heal people.
    • The Thief is based around the Rogue, dealing swift strikes and stealing items from enemies.
    • The Chef and Scientist fill the role of the Red Mage, capable of dealing damage as well as supporting the party, although the Scientist leans considerably more towards an offensive role while the Chef is pretty evenly split.
    • The Idol/Pop-Star job is based around the Bard, using music for buffing and attack.
    • The Cat is harder to pin down, but seeing as they mainly use claws, they are based on the Monk/Beast classes.
  • Iconic Outfit: Each job has an exclusive outfit type that can only be worn by their respective job:
    • Warriors wear Armor.
    • Mages wear Robes.
    • Clerics/Priests wear Vestments.
    • Thieves wear Gear.
    • Idols/Pop-Stars wear Outfits for females and Threads for males.
    • Chefs wear Uniforms.
    • Cats wear Catsuits.
    • Devils/Imps wear Costumes.
    • Scientists wear Lab Gear.
    • Tanks wear Tanks.
    • Princesses wear Gowns.
    • Flowers wear Flowers.
    • Vampires wear Suits.
    • Elves wear Raiments.
  • Non-Indicative Name: Some of the individual weapons don't quite fit with the name of their types, like some of the Flower's "leaves" being entire flowers, some of Cat's "claws" not being claws at all (like a pair of oven mitts), or one of the Thief's "daggers" being simply a fish.
  • Weapon of Choice: Each job has an exclusive weapon that can only be equipped by their respective job:
    • Warriors wield swords.
    • Mages wield wands.
    • Clerics/Priests wield staves.
    • Thieves wield daggers.
    • Pop Stars wield microphones.
    • Chefs wield pans.
    • Cats wield claws.
    • Imps wield spears.
    • Scientists wield flasks.
    • Tanks wield shells.
    • Princesses wield fans.
    • Flowers wield leaves.
    • Vampires wield bats.
    • Elves wield bows.

A physical attacker who wields swords, but doesn't use magic all that much.
  • Armor-Piercing Slap: Super Snap Out of It revives a fallen Mii by slapping their head really hard.
  • Compressed Hair: The horned helmet that a warrior wears features a cowl that hides the Mii's hair underneath so none of it is visible.
  • Defend Command: The Proud Protector skill basically puts the user in defensive mode for the current round. Not only can this allow the user to take less damage from physical attacks (as long as they don't hit the whole party), this also allows the user to automatically take damage intended for an ally for a few turns.
  • Get a Hold of Yourself, Man!: One auto skill, Snap Out of It, is basically this (though not Super Snap Out of It, which is a resurrection skill). Works on allies afflicted with behavioral status effects such as "crying" or "fear", but doesn't work on physical status effects such as "on fire" or "covered in spiders".
  • Go for the Eye: The Darkeye Slash skill is basically this, as it inflicts more damage on enemies that have Mii eyes attached to them.
  • Heroes Prefer Swords: Uses swords as their main weapon.
  • Jack-of-All-Stats: Ability-wise, they don't strictly specialize in offense or defense, having average strengths and no glaring weaknesses in those areas.
  • Knight in Shining Armor: Their general aesthetic.
  • Magically Inept Fighter: They can learn a status-curing ability, but don't expect them to bust out much more than that (and the status curing ability is in a decidedly non-magical way). Magic is naturally their lowest stat, though it is slightly better than the Cat's. However, as the Magic stat also determines magic resistance, the Warrior can go down fast against magic.
  • Mighty Glacier: Stat-wise, they hit hard and take physical hits like a champ, but their Speed stat, while better than the Tank's, is lackluster. The moment they fight against magic-using monsters, however...
  • Spin Attack: Both regular and Super versions of the Spin Slash skill.
  • Taking the Bullet: The Proud Protector skill allows the user to step in and take a hit in place of any ally about to get attacked in the round the skill is used.
  • Weapon of Choice: Swords in general.

A magical attacker with weak defenses, but can dish out loads of damage thanks to their magic.
  • Artificial Brilliance: AI mages apparently know the damage formula and enemy stats in and out, and can always cast just the right tier of their spells to defeat the enemy without wasting MP.
  • Awesome, but Impractical: Their spells deal a lot of damage, but cost a lot to cast. (Giga Lightning costs 40, Giga Explosion costs 45, and Tower of Flame costs 50) Even with maxed out MP (which is 274 with the +99 boost from eating grub), they're likely going to run out of MP after only casting them a handful of times.
  • Black Mage: The dedicated magic nuker.
  • Broomstick Quarterstaff: One of their weapons is a broom.
  • Cutscene Power to the Max: In one of the Casting Call trailers, the mage uses a lightning skill to avenge the fallen Cleric. In the actual game however, the avenge skill uses only a slightly powered up regular attack.
  • Having a Blast: Uses explosion-based magic to harm foes in an Area of Effect manner.
  • Instant Sedation: One magic, Sleep Tight, can put an ally to sleep for a short while in order to recover his/her HP. Due to how it works (hypnosis-based), however, the user can't be targeted with it.
  • Luckily, My Shield Will Protect Me: The Barrier skill allows them to create magic barriers that reduce the damage they take from enemy attacks, helping them bypass their fragility.
  • Magic Wand: Their weapon.
  • Master of One Magic: The Mage has many different types of spells to help them dish out single-target damage, Splash Damage, and even crowdclearing damage at any stage of the game, backed by a superior Magic stat.
  • Playing with Fire: Has access to fire spells.
  • Robe and Wizard Hat: Their default outfit.
  • Shock and Awe: The Mage can use lightning spells that can harm a foe and anyone nearby.
  • Splash Damage: Lightning-based spells.
  • Squishy Wizard: Defense is their lowest stat. Thankfully, the Barrier magic can circumvent this briefly during a battle.

The typical white mage of the party. They focus on healing and buffing allies.
  • Bedsheet Ghost: The Ghost Vestments, which strongly invokes this trope.
  • "Blind Idiot" Translation: Their Morning Vestments clothing is supposed to be Linen Vestments. The translators mistook the meaning of the word Asa, which can mean either "morning" or "linen". It's a bit strange, too, since they managed to get another linen-based clothing properly named in the Western localization (the Mage's Linen Robe, for the curious).
  • Drop the Hammer: Their Squeaky Staff weapon is a toy hammer.
  • Dub Name Change:
    • From Priest in Japan to Cleric in America.
    • Clothing example: Heian Vestments in Japan to Japanese Vestments in America.
  • Everything's Better with Penguins: One of this job's equipment sets is penguin-themed.
  • Light 'em Up: This job is mostly focused on healing, all of the skills being light-based. Its only proper damaging magic is Aura, as the other non-healing magic, Righteous Anger, is a One-Hit Kill magic.
  • Magic Staff
  • Master of One Magic: While there are other jobs with healing abilities, only the Priest has access to skills which are guaranteed to help a fainted ally recover and get back up with more than 10 HP.
  • Matryoshka Object: The Matryoshka Vestments are based on this.
  • One-Hit Kill: Righteous Anger, though it has low accuracy and naturally doesn't work on bosses.
  • Squishy Wizard: The job has high Magic and MP stats, but their Defense stat is poor.
  • Weapon of Choice: Staves, though they can wield some hammers.
  • White Mage: The dedicated healer.

A speed-oriented job that can set up traps for foes to fall in, and can steal items.

A job based around the Pop Star archetype. They help allies with their songs.
  • Bare Your Midriff: Both variations on the job show some skin.
  • Dub Name Change:
    • From Idol in Japan to Pop Star in America.
    • Equipment:
      • From Coord in Japan to Outfit in America. (Female Pop Star)
      • From Styles in Japan to Threads in America. (Male Pop Star)
      • Yukata Coord is known as Kimono Outfit in the West.
      • Cheer Megaphone is known as simply Megaphone in the West.
      • Okashi-na Mic, which is a Punny Name, becomes Ice Cream Mic in America.
  • invokedEar Worm: Weaponized as an Area of Effect status skill which may cause enemies to dance, costing their turns.
  • Everything's Better with Rainbows: The Rainbow Mic weapon.
  • Expy:
    • The Male Pop Star's costume looks kind of like Michael Jackson's fashion sense.
    • The Female Pop Star's default costume seems to resemble some of the Idol costumes found in anime, particularly one of Ranka Lee's outfits.
  • Friendly Fire: Both versions of Out of Tune not only damage all enemies, but the party members too.
  • Hair Decorations: One of the default Idol costume includes a massive hairbow coupled with Frills of Justice, while the other features a Nice Hat.
  • Heal Thyself: The Smooth Moves skill is normally this (done by dancing) unless a Lend a Hand assist takes effect, which causes the participant(s) to get healed as well.
  • The Heart: Love & Peace allows Pop Stars to mend bad relationships between Miis.
  • Idol Singer: It's in the Japanese name!
  • Improbable Weapon User: Among all Mics, the Ice Cream Mic (which may or may not be actual ice cream) and the Whisk are the strangest weapons a Pop Star can have.
  • Magic Music: Their music can be used to allow party members to move again, temporarily raise friendship levels (towards themself), and damage everyone in the map.
  • Make Me Wanna Shout: Has a special attack, Out of Tune, that involves singing to deal AoE damage. It harms friends, too. Its stronger version is Way Out of Tune. Thankfully none of them will cause the damaged allies to resent the user.
  • Musical Assassin: Their "Out-of-Tune" and "Way Out-of-Tune" abilities have them screech atrociously into their microphone, damaging everything on the field (including allies) except for temporary party members.
  • Punny Name: In Japanese, the Ice Cream Mic's name is actually a pun (Okashi-na Mic) involving the words okashi (sweets) and okashina (strange). Both words fit the weapon's appearance (a microphone which is bizarrely sweets-themed).
  • Purely Aesthetic Gender: The only difference between the male and female Pop Star is their clothing, they still retain the same level, weapons, and skills.
  • Sharp-Dressed Man: The Tuxedo Threads make the Male Pop Star appear to be this.
  • Weapon of Choice: Microphones.
  • Wholesome Crossdresser: The only job that has a male and female variant that is accessible to any Mii, regardless of their gender.

A job that cooks food to aid their allies. They also wield a frying pan!
  • Artificial Stupidity: They like to spam Spicy Dish and make their party hate them, even though either Flambé or Spicy Dinner will be better in almost any situation.
  • Chef of Iron: A chef who can pack a punch with a frying pan and use his/her cooking to harm and heal.
  • Combat Medic: Their stats and skills make them this, in contrast to the other healers, offering powerful damage and single-target healing.
  • Evil Chef: Should their hearts be dipped in Darkness mid-battle, this can result in this
  • Fire-Breathing Diner: They can feed their allies spicy food, which then causes them to breathe fire at their foes. While it deals damage to the enemy, it may leave the Mii who ate the thing grudgeful.
  • Frying Pan of Doom: Their Weapon of Choice.
  • Magic Knight: Stat-wise, at least. This is because their group healing move feast runs off of their magic stat.
  • Mighty Glacier: One of the stronger healers, but also slower.
  • One-Hit Kill: The Monster Dinner skill, if succeeds, will result in this on the targeted enemy. This also guarantees a grub drop from said enemy. Boss immunity against this kind of skill still applies, though.
  • Spell Blade: Their skill Flambé allows them to set their frying pan on fire, dealing extra damage to a single enemy.
  • Stone Wall: With the best equipment and maxed stat boost from grub, defense becomes their highest stat, outranking the Warrior and even the Tank job.
  • Tastes Like Friendship: The cooking skills provide a small relationship boost in addition to recovering HP.

An adorable kitty focused on bare-fisted (well, clawed) attacks.
  • Advertised Extra: They are shown prominently in the advertisements, but contrary to what the trailers show, they don't appear until right before you go to Neksdor Kingdom, and aren't available in the demo.
  • Artificial Stupidity:
    • Most notorious with once they gain access to the Steal Grub skill. They'll keep trying to steal from normal/gold/rare Snurps who don't have stealable grub in the first place, and they'll do it at random without regard to whether it's the opportune moment.
    • The high-level skill Feline Frenzy deals two hits to every enemy. The lower-level skill Double Scratch deals one targeted hit and one random hit, for a total of two. So if there's more than one enemy on the field, Feline Frenzy is obviously better, right? Yet AI cats will ignore this logic and spam Double Scratch. Their willingness to use Feline Frenzy seems to scale with their MP, but low MP is one of this class's Necessary Drawbacks...
  • Boxing Battler: One of its weapons (which are normally Wolverine Claws) are boxing gloves, which can be taken to mean that the Cat is Miitopia's take on the Bare-Fisted Monk job that RPGs traditionally have.
  • Cat Girl: If the Mii is a girl.
  • Cute Kitten: Can restore a friend's MP through their cutesy antics.
  • Dump Stat: Has the worst Magic of all jobs. Fortunately, the Cat has no skills that require Magic to deal damage, but it makes them extremely susceptible to magic attacks.
  • French Maid Outfit: The Maid Cat Suit clothing.
  • Fuzz Therapy: Cats can snuggle up to party members to restore their MP.
  • Glass Cannon: The Cat has an incredible Attack stat, and a good Speed stat as well. Their defensive parameters are a bit worse, most notably against magic attacks.
  • Heal Thyself: Can learn a skill called "Lick Wounds" that restores their own HP.
  • Homage: The Stationmaster Cat Suit may be an homage to the late Tama, a cat who was famous for being a station master and operating officer at Kishi Station in Kinokawa, Japan. Also helps that the visible "fur" colors of the suit include the colors white, black, and brown (aside from the color decided by the player), Tama's color scheme.
  • Magically Inept Fighter: They have slightly more MP than the Warrior, but their Magic is the worst of all jobs. Their naturally low MP also means that they burn through it really fast when they use skills.
  • Sharp-Dressed Man: Or Cat, with the Gentleman Cat Suit.
  • Team Pet: If being the only job based on an animal is anything to go by...
  • Video Game Stealing: Learns a fairly late skill that allows them to nab stat-boosting grub from enemies.
  • Wolverine Claws: Their Weapon of Choice. It IS a cat, after all.

Tricky magical fighters clad in devil costumes who can learn a variety of debuffs.
  • Ass Shove: Butt Jab has the Imp poke an ally to make them attack the enemy.
  • Bat Out of Hell: The Bat Costume invokes this.
  • Casting a Shadow: Most of their skills and spells are flavored this way.
  • Damage-Increasing Debuff: Their Sweet Whispers ability involves them telling rumors to an enemy, which lowers their guard and makes them more susceptible to damage.
  • Dark Is Not Evil: Despite being darkness-based, this job obviously sides with your party.
  • Dub Name Change: From Devil in Japan to Imp in America.
  • Horny Devils: Their Charm ability involves them blowing a magical kiss at a fellow party member, which causes a rather interesting reaction from the effected.
  • Life Drain: The Energy Drain skill.
  • Magic Knight: Stat-wise and skill-wise; the job utilizes both physical and magic abilities and has decent resistances to both types of attacks, but not to the same extent as specialized jobs such as Warriors and Mages.
  • Mana Drain: The Brain Drain skill.
  • One-Hit Kill: Like the Cleric's Righteous Anger, this job's Demonic Whisper has a low chance of inducing this to enemies. It also doesn't work on bosses, obviously.
  • Rotten Rock & Roll: The Rock Costume invokes this theme.
  • Splash Damage: Punishing Pitchfork not only inflicts damage to the chosen target, but also two others next to it.
  • Tron Lines: The Neon Costume is full of these.
  • Weapon of Choice: Spears.
  • Winged Humanoid: Their outfits give them wings, which allows them to fly in some of their animations.

AoE specialists who also bring healing, buffs and status-preventing abilities to the table.
  • Afro Asskicker: When they're not wearing goggles, they have afro hair instead. Doesn't stop them from skillfully slaying monsters.
  • Area of Effect: Specializes in these for most of their offensive abilities.
  • Artificial Stupidity: While not as bad as the Flower, the Scientist does often screw up. Often, the scientist uses Glitch or a physical attack if there are multiple enemies instead of one of the three area-of-effect skills. In addition, they tend to spam Ignite even if there is only one enemy, and almost never seem to use absorb, even if their ally needs it.
  • Eyepatch of Power: Their afro headgear pieces also come with an eyepatch.
  • Goggles Do Nothing: Some of their equipment gives them goggles... But they don't directly wear them.
  • Hollywood Acid: Unstable Formula has them shake their bottle, before opening it to shower all enemies in dubious chemicals.
  • Life Drain: This job has a passive ability that involves them applying life-absorbing chemicals to an ally's weapon, which allows them to drain an enemy's health when using a normal attack.
  • Magitek: Some of the Scientist's skills are spells that makes use of programming skills to conjure various effects to deal damage or aid party members. Their offensive skills also depend on the Scientist's Magic stat.
  • Omnidisciplinary Scientist: Their attacks range from chemistry to computer science to creating a miniature black hole. On top of this, two scientists can discuss one of them writing a paper about a neurobiology topic.
  • Power of the Void: Achieved through their scientific spells. Black Hole in particular conjures forth a black hole that heavily damages enemies.
  • The Red Mage: Offers a mix of offensive and recovery abilities, though they specialize moreso in the former than the latter.
  • Science Hero: Duh.
  • Splash Damage: This job has a passive ability that involves them applying explosive chemicals to an ally's weapon, which allows them to inflict damage to any enemies beside their target with a normal attack.
  • Steam Punk: The Steampunk Lab Gear is obviously themed after this.
  • Stuff Blowing Up: Volatile Formula, which sprays the enemy with a chemical that blows up upon contact.
  • Weapon of Choice: Beakers, flasks, ketchup bottles... anything that can contain chemical liquids.

Heavy damage dealers; however, they aren't always careful where they fire, which their allies don't really appreciate.
  • Artificial Stupidity: They like to spam Human Cannonball and Wild Shot, which make the other Miis resent them and aren't even all that good of skills anyway.
  • Defend Command: The Defense skill is an automatic one, which means it's actually useful!
  • Dump Stat: Speed. The only way to increase their speed is having them eat food that can increase it.
  • Frickin' Laser Beams: They can fire a laser which hits all enemies.
  • Heal Thyself: The Repair skill allows this, though it takes up two turns for the healing to take effect (the first turn assumes a defensive mode like Defense).
  • Human Cannonball: One of their skills lets them load an ally into their head cannon and launch them at the enemy. Their ally will be less than pleased about this.
  • Meaningful Name: In class-based games, "Tank" is a term that usually means a class that has high health and/or defense, sometimes coupled with high damage output. Fittingly, Miitopia's Tanks are heavy-hitters with the best base defense in the game.note 
  • Mechanically Unusual Class: The only job whose regular attacks consume MP. Notably this is also the only job that can be rendered near-useless (as attack-based assists can still work) if their Weapon of Choice gets stolen by certain monsters.
  • Mighty Glacier: They have high attack power and strong defenses, but move slowly, to the point that their Speed stat never increases beyond zero at all, except through stat-boosting Food.
  • Steam Punk: The Steampunk Tank uses this theme.
  • Stray Shots Strike Nothing: Averted; this is one source of their Friendly Fire issues.
  • Tank Goodness
  • Tron Lines: Like the Imp's Neon Costume, this job's Neon Tank has these.
  • Weapon of Choice: The upgrades you buy for them take the form of shells, but they fire from their head-mounted cannons; as a result, Tanks are the only job who cannot take off their hat.

Regal supporters who bring a variety of buffs to the table.

  • Blow You Away: The Royal Wave skills.
  • Combat Hand Fan: Their Weapon of Choice. They can even use it defensively, to block status-inflicting attacks.
  • Damsel in Distress/Distressed Dude: The passive skill, Escort, has the Princess cry out for help when an enemy tries to attack them and another party member comes over to save them by moving them away from danger.
  • Dub Name Change: One of their Gowns, the Juunihitoe, is renamed Kimono Gown in the localization.
  • Improbable Weapon User: Only Princesses can make protractors, pizza, and money lethal.
  • Kicking Ass in All Her Finery: The clothes they wear are all gowns.
  • Mid-Battle Tea Break: One of their skills, which recovers MP for them and a chosen ally.
  • Of Corset Hurts: A random conversation between a Princess job and another Mii will have the Princess talk about all the good things in their life...before wheezing and admitting that the corset is a bit of a downer.
  • Pretty Princess Powerhouse: They may be the archetype of a classical princess, but this doesn't mean that they can't be as badass as the other party members!
  • Razor Wind: All Royal Wave skills involve this job unleashing wind blades from their fan.
  • Requisite Royal Regalia: Their default appearance features a big poofy dress in their favorite color, paired with a Gem-Encrusted tiara.
  • Sailor Fuku: The Sailor Gown resembles a Japanese sailor-style school uniform for girls.
  • Spot of Tea: Can share a tea break with one of their friends right in the middle of battle, helping both of them recover some MP.
  • Squishy Wizard: They have the lowest Defense in the game, and their HP isn't all that great either.
  • Standard Status Effects: The Regal Dance skill inflicts "Dancing" on all enemies.
  • Wholesome Crossdresser: Due to not having gender restrictions, males still have access to the Princess job, making them this.

An odd job that mixes healing and offensive abilities.
  • Artificial Stupidity: They tend to wait longer than other healers. Depending on where you are at a given time, this can be lethal. They also seem to forego healing themselves to eat bananas instead, and like to spam Flower Power to make Miis Angry, even if the Mii already has a better status effect like Good Mood.
  • Blow You Away: This job's offensive spells are wind-based.
  • Compressed Hair: The hat a flower wears completely obscures their hair.
  • Four-Leaf Clover: A costume and a weapon they can wear are four-leaf shamrock.
  • Green Thumb: Their skills in general are nature-based.
  • Jack-of-All-Stats: Well-rounded stats, their default attacks targets all enemies, has both offensive and healing magic, and learns a revive skill earlier than most of the other jobs.
  • Magic Knight: While most of the Flower's skills are magic-based, each weapon upgrade actually boosts their physical attack stat higher than their magic stat.
  • The Red Mage: A mage/cleric hybrid who leans a little more towards supporting spells than they do offensive spells.
  • Stone Wall: Despite fitting into a Mage-like job, their highest stats are actually HP and defense.
  • Unstoppable Rage: Their Flower Power ability involves them channeling the forces of nature into an ally, angering them and making them uncontrollably attack enemies.
  • Weapon of Choice: Leaves.

    Secret Job # 1 
The Vampire job has abilities related to the undead and a bunch of breath attacks.
  • Animal Motifs: Bats.
  • Armor-Piercing Attack: Curse is a Counter Attack fixed to half the damage received, bypassing enemy defensive stats entirely. The trick, then, is figuring out how to make Very Rare Snurps attack your Vampire(s) instead of running away.
  • Auto-Revive: Gains a passive at level 10 to revive themselves, with the Necessary Drawback of activating randomly some time after they are KO'd. A skill at level 25 lets them grant this power to allied Miis, though it will only revive them once before fading.
  • Badass Armfold: When they're treading in the overworld map, they cross their arms while floating.
  • Battle Boomerang: Their weapon. And they're bat-shaped.
  • The Beastmaster: Can sic a colony of bats at foes.
  • Breath Weapon: Available in Poison, Ice and Fire varieties.
  • Counter Attack: Has a passive ability that, upon being hit by an enemy, deals half of that damage (rounded up!) back to the attacker.
  • Dark Is Not Evil: It is a job of undead with dark powers, but like the Imp job, sides with your party.
  • Implacable Man: The vampire can resurrect on its own, coming back with 1 HP. Suddenly, dealing with Fiends just got easier.
  • Leprechaun: They can dress up as one with the Leprechaun Suit.
  • Magic Knight: Stat-wise and skill-wise, they're this. Their only downside is that most of their skills are learned slightly later than other jobs, which obviously does not matter once all of their skills have been unlocked. Notably, they are the only job whose magic abilities are able to penetrate the magic resistance of the Fiend-type enemies.
  • Mighty Glacier: The Vampire is one of the slowest jobs, but on the other hand, they have the highest max HP next to Pop Stars, can deal strong physical and magical damage and resist both, counter direct physical attacks and bite foes to heal themselves.
  • Power Floats: When walking in the overworld map, they will float like this. When holding B on a map, they run normally like everyone else, though.
  • Unlockable Content: The Vampire is not one of the main jobs, but it can be aquired in the endgame by completing a quest in the Travelers' Hub.
  • Vampire Bites Suck: Vampires can bite foes to drain them of their health or give allies the ability to ressurect on their own.

    Secret Job # 2 
The Elf is a job that mainly uses a bow and magic to attack.
  • Archer Archetype
  • Bad with the Bone: If equipped with the Fish Bone Bow.
  • Counter Attack: Their passive Counter Arrow ability involves them firing an arrow at an enemy that tries to physically attack an ally, driving the former off and protecting the latter from damage.
  • Cycle of Hurting: Spamming Dancing Arrow on the same enemy essentially locks it out of the battle forever, provided it's not a boss.
  • Early-Bird Cameo: You'll get a sneak peek of it when the Fab Fairies temporarily join your party in the Realm of the Fey, long before you'll be able to use it yourself.
  • Green Thumb: Two of their skills (Forest Aegis and Forest's Blessing) involve the power of nature.
  • Luckily, My Shield Will Protect Me: Their Forest Aegis ability summons a magical barrier that lowers the amount of damage the beneficiary takes from enemy attacks.
  • Mage Marksman: A bow user with access to magic. It also helps that the bows also boost the Magic stat.
  • Magic Music: Healing Melody allows them to play a gentle melody that heals the party.
  • Pointy Ears: Part of their headwear.
  • Post-End Game Content: The Elf job can only be obtained in Galados Isle, an area that opens up after defeating the final boss.
  • Standard Status Effects: Their Dancing Arrow attack can inflict the "Dancing" status onto enemies.
  • Tron Lines: The Neon Bow and the Miracle Bow have them.


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