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When people think of monsters, it's as solitary creatures or gangs of creeps. If they're part of a greater group it's because The Man Behind the Monsters is using them as part of his schemes, not any normally occurring social impulse. Imagine the surprise characters will have when they discover the Monster Town. Rather than spend all their time eating orphans, these "monsters" have built a settlement and formed a society with its own culture. Usually it's very different from human culture, complete with bizarre and dangerous customs, or amusingly identical. They may be The Fair Folk or a strength based society, or have customs we can't fathom because they communicate through scent.

These monsters may prove to be Not Always Evil, who decided not to be wandering homicidal maniacs, and teach the most naive character that so-called "evil" monsters really aren't so bad. Or they may prove the "always" in Always Chaotic Evil, and instead of pillaging and eating orphans, may spend their time designing war machines and thinking up ways to cook the orphans.

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The Monster Town is usually filled with a hearty Monster Mash of Eccentric Townsfolk. While the majority of the population might not like you (maybe because you murdered their less civilized cousins, or because you look like the humans who do murder them), there's usually one or two people who are impressionable or open-minded enough to help you.

If the setting is a Fantasy Kitchen Sink with a Masquerade, expect them all to work together to uphold it and/or plot the downfall of humanity.

Compare Halloweentown, which is likely to overlap with this trope. In a video game, it may or may not also be a Dungeon Town.


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Examples:

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     Anime & Manga 

     Comic Books 
  • Crimson: Sheol City is an underground city beneath Manhattan populated by all kinds of Darklings (a generic term used to describe inhumans and supernatural monsters like vampires, werewolves and many other dejects from human society). They use glamour to keep themselves hidden from humans and while highly hostile to them (a human risks getting devoured by darklings, unless if they happen to have non-human heritage such as Scarlet, a half-werewolf), they prefer to stay in their corner rather than threaten the humans above.
  • Marvel Universe: Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of Morbius, Werewolf by Night, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reins.

     Film 
  • Nightbreed: Midian is an underground city populated by the titular monsters who merely wish to live in peace.

     Literature 
  • Though still primarily a human town, Ankh-Morpork on Discworld welcomes non-humans (dwarves and trolls mainly, but also Friendly Neighborhood Vampires, werewolves, the differently alive, a few banshees, gorgons, Igors, and Nobby Nobbs), or at least welcomes non-humans if they don't make trouble and have money to spend. There are troll neighborhoods, a bar just for undead and supernatural creatures, and it's technically the largest dwarf city on the Disc.
  • One Vampire Hunter D novel features the town of the Barberois, a town of Half-Human Hybrids who are all part-monster (of many different monster types) and who can act as deadly mercenaries for the right conditions.

     Tabletop Games 
  • Pathfinder: Several examples exist, most of them ruled by one kind of monster or by a cluster of closely related races:
    • Urgir, the orc capital city. (Although since Pathfinder orcs aren't much for civil engineering, the town was built on an old dwarven site.)
    • Ysborg is a town of trolls and giants.
    • Most cities in Irrisen are home to large populations of snow goblins, ice trolls and winter wolves allied with the country's witch rulers and who enjoy much higher status that the downtrodden human peasantry. The capital city of Whitethrone, in particular, includes a district called the Howlings populated almost exclusively by winter wolves.
    • Okeno in Katapesh is home to a good number of civilized gnolls, at least insofar as decadent slave traders can be called that.
    • Nemret Noktoria, an underground city of civilized ghouls. (Who still eat people. They're civilized, not nice.)
    • High Ilvarandin, another subterranean city, is ruled by the Puppeteer Parasite intellect devourers.

     Video Games 
  • Baldur's Gate 2 has two examples of this:
    • The first is an undead town in the sewers, although this is something of a subversion — if you go in they beg you to leave before their hunger overcomes them, and if you stay it does.
    • The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option, they start trading with the town and defend it when other monsters attack.
  • Cave Story has a small-scale version: the Dungeon Shop in the Labyrinth contains several friendly Gaudis.
  • Chrono Trigger:
    • The first game has Medina Town, populated by the magical, monstrous Mystics (or Fiends). On your first few visits they're openly hostile, attacking you if you try to buy anything and then overcharging you horrendously once beaten, but it's possible to alter history by defeating the historical figures they idolize; if you do so, the monsters become much more hospitable because there wasn't anyone to build anti-human sentiment.
    • Chrono Cross had Marbule, a place where only Demi-humans lived. This trope is also played with when you're forced to play as Lynx and the majority of possible recruitables are Demi-Humans, in which case human settlements are the Monster Town for you. Aesop, much?
  • Crusader of Centy: The plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both.
  • Dragon Quest:
    • Dragon Quest VIII had Tryan Gully, which happens to be the only town in the game that your transformed companion Trode feels welcome in, as the monsters are not afraid of him like the humans in other towns are.
    • Dragon Quest XI has L'Academie de Notre Maitre les Medailles, a school where young girls of any species, human or monster, learn how to collect mini medals elegantly. Octogonia also briefly becomes this when Booga turns most of its inhabitants into monsters.
  • In Excelsior Phase One Lysandia, for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
  • Fallout:
    • Fallout has Necropolis, populated by friendly and feral ghouls.
    • Fallout 2 has the towns of Broken Hills and Gecko, while Vault 13 is occupied by intelligent, talking Deathclaws.
    • Fallout 3: The non-feral ghouls of the DC area have set up Underworld in a museum on the national mall, while in Fallout: New Vegas the former mayor of Broken Hills has founded Jacobstown, a pre-war ski resort he hopes other Super Mutants can turn into a peaceful community.
    • Fallout 4: Goodneighbor is a slum inhabited by the various ghouls, robots, and one or two "normal" human criminals. The locals are tough but in general the self-appointed Mayor does a good job keeping the peace.
  • Final Fantasy:
    • Final Fantasy IV: There's a place hidden deep below the Underworld where the Summoned Monsters live. Rydia explains that this is where she's been living all the time that she was gone from the team. Various common monsters can be talked with and commerce proceeds as normal. Because they're Rydia's friends, they don't treat the party as enemies. However, one can get in fights. Specifically, the powerful summon monsters that Rydia has not yet formed a summoner's pact with, Asura and Leviathan, are willing to form such a pact with her if she and her friends can satisfy them in a test of combat.
    • Final Fantasy V: Quelb is a town of werewolves. Of course, in this world werewolves are good, but you might find it funny that there are sheep in the village... until you realize that for every free meal you take at the inn, a sheep disappears.
    • The Final Fantasy Legend: Monsters live alongside humans and so appear both in the wild and in town. In the third game this is only true in the enemy's dimension of Pureland, though there are two classical Monster Towns along the way infested with random encounters and evil WaterHags and Dwelgs that will attack on sight if the party is not disguised.
  • Gargoyle's Quest & Demon's Crest: Every single town you visit is a Monster Town. Naturally, since the setting takes place in the Demon World, which is under attack. You're a demon that goes around killing monsters, whereas the townspeople who are willing to help you out are monsters themselves.
  • Gold Box: In Death Knights of Krynn there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of Random Encounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
  • Golden Sun: The Lost Age has a town full of werewolves, but they're not really mean to newcomers so much as they just go to massive efforts to hide the fact that they're anything besides human.
  • Granblue Fantasy:
    • The Mist Shrouded Isle which has a town inhabited by zombies and other non zombie undead people.
    • Sharom Island, which was featured in the Violet Violence event, is inhabited by monsters made peaceful by a certain kind of flower that blooms there.
  • The Legend of Zelda: A Link to the Past: Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, though there are fox-like monsters who you can play gambling games with.
  • Legacy of the Wizard: The vast dungeon where the game takes place isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters.
  • Lego Worlds: Monsterville in the Monster Town biome is a Halloween Town inhabited by various vampire, zombies, witches and skeletons.
  • MARDEK has Cambria, the trilobite village that is home to the Cambrian Arena. There's also the reptoid village of Xantusia, which is the gateway to the Sandflow Caves, the Dark Temple and the Miasmal Citadel, as well as having a while-you-wait blacksmith and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively Elemental Nations, since most trilobites are Water types and reptoids tend to be Earth.
  • Miitopia: New Lumos, a postgame city that is populated entirely by the Darker Lord's toughest monsters. He abandoned them there because even he couldn't control them.
  • Might and Magic: Several games in the series have towns that touch on this trope, but VIII takes it to another level — you begin the game in a lizardfolk village, and in the course of the game you visit a troll village (with large parts in ruin after a firestorm), a minotaur underground city (which is flooded), an ogre village, a city of necromancers and various undead, and elemental settlements in the Planes of Fire, Earth, Air and Water (the inhabitants are overwhelmingly hostile, but not out of free will) — and that is leaving aside the more optional non-hostile dragon cave village and that the largest, most mundane cities in the game have dark elves as their majority population and leaders.
  • Monster Hunter has the Melynx Villages where both Felynes and Melynxes hang out, and are one of the few place where the Melynxes don't actively try to steal your belongings. You can even find your purloined goods and retrieve them hassle-free, as well as some other goodies to make Barrel Bombs and a Barrel Lid to make a special weapon.
  • Nippon Ichi really likes this trope.
    • In Disgaea, this is essentially the whole Netherworld.
    • La Pucelle: In La Pucelle Tactics, the Eringas are a mushroom-like monster that you fight frequently, but you can also visit a town full of them that act perfectly friendly.
    • In Phantom Brave, there are several islands of anthropomorphic humanoids that also appear as enemies in the game.
  • Phantasy Star II has a whole planet of people who aren't exactly nice to you if you're wearing the wrong "cap"
  • Planescape: Torment has the Dead Nations, a settlement inhabited by the undead — skeletons (intelligent and coherent), zombies (not very intelligent or coherent), and ghouls (craving for meat). They spend their days caring for the settlement and looking after the "quiet ones", i.e. inanimate corpses, to save them from desecration. When somebody living wanders into the Dead Nations, he is promptly captured and imprisoned; while the locals treat prisoners politely, they aren't trying to hide that they're merely waiting for them to die.
  • Po Po Lo Crois has one of these, once you get the Global Airship. Annoying in the PSP version, because there's literally nothing to do there. (The original PSX version had a tournament going on there in which you could win a power-up for Pietro.)
  • RuneScape has quite a few of these.
    • Dorgesh-Kaan is an underground city populated by peaceful and intelligent cave goblins.
    • Gu'Tanoth is the city of male ogres and Oo'glog is the city of female ogres.
    • Cyclosis is an island populated by peaceful cyclopes.
    • New Varrock in Dimension of Disaster, is populated by intelligent zombies. You can't actually visit them but it is mentioned that other cities in the Dimension of Disaster have also been taken over by different monsters.
    • Tzhaar city is a city populated by a race of lava monsters.
    • Ape Atoll is populated by intelligent monkeys and apes. They later also build a monkey colony in the middle of the Kharidian Desert.
    • In the finale of the dwarf quest series the player finds a duplicate of the dwarf capital Keldagrim populated by chaos dwarves.
    • In the distant past the capital city of Zaros's empire was dominated by non-humans, especially demons.
    • The nation of Morytania has several monster towns.
      • Canifis, a town populated by werewolves.
      • Port Phasmatis, a port city where almost everyone is a ghost. It used to be a human city before an evil wizard tricked the population into turning themselves into ghosts so they would be safe from the vampyres.
      • Darkmeyer is the vampyre-ruled capital and Meiyerditch is the slum where the vampyres keep humans imprisoned.
      • Mort'ton is the ruins of a town infested with shades and the human population is infected with a diseases that makes them act like non-intelligent zombies until you cure some of them.
    • Goblin Village is a tiny goblin village. These goblins are violent and stupid but spend too much time fighting anongst themselves to be a threat to anyone.
    • Troll Stronghold is a troll stronghold. They are a much more significant threat to the nearby humans. There are some quests you can do for the trolls there but mostly the only thing to do there is kill trolls.
    • Yeti Town is a town of peaceful yetis which is located in the land of snow.
  • Secret of Mana had a town full of literate, palette-swapped mushroom monsters.
  • Shantae has two settlements of this variety, Bandit Town and the Zombie Caravan.
  • Super Mario Bros.:
    • Paper Mario: Nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. In the first two games, the only evil monsters are ones aligned with Bowser, native monsters, or Chaotic Neutral monsters.
      • Paper Mario 64 has Goomba Villaga and Koopa Village, towns inhabited by peaceful members of the series' two iconic enemy types. Paper Mario: The Thousand-Year Door has Rogueport, which is home to a mixture of Bob-ombs, Goombas and Bandits alongside more traditionally peaceful species like Toads and Piantas, as well as Fahr Outpost, which is home to peaceful Bob-ombs. Most other towns include a few peaceful mooks alongside the rest of the population.
      • This angle is largely dropped in later games, although Paper Mario: The Origami King reintroduces the idea of friendly monsters and includes a town populated by Snifits (although, strictly speaking, the Snifits moved in recently after the town's original Toad inhabitants all vanished; when the Toads come back, they decide to share the city).
    • Super Mario RPG: Legend of the Seven Stars contained Monstro Town, home of "reformed" monsters or plain fed up minions, including many of Bowser's henchmen from the beginning of the game
  • Touhou: A number of youkai species in Gensokyo have formed villages, and their attitude towards humans varies by settlement.
  • In Undertale, by the nature of the setting, every town in the game is founded and inhabited by monsters, including some of those which you may have fought and spared earlier.
  • Village Monsters has a town populated by monsters as the main setting. The Player Character is the last human left alive after a war that wiped them all out.
  • World of Warcraft has plenty of monster towns, usually accessible after using a disguise and/or doing a reputation grind for the faction controlling the town: Magram and Gelkis Villages, Ogri'la, Dragonmaw Base Camp, The Shadow Vault, Dun Niffelem, Frenzyheart Hill, Mistwhisper Refuge, the Grim Guzzler and others. Of course, depending on your definition of monster, any settlement of Orcs, Trolls, Tauren, Undead, or Draenei can count.

     Webcomics 
  • In Annyseed there is a place where all the monsters can live their lives happily, away from humanity. To get there, just follow Reaper Road until it dips into the woodland, and when you come to a sign saying, "Skull Valley — no vehicles" just keep going a little further, until the undergrowth gets so dark you can hardly make out the road. But go at your own risk.
  • Drowtales: The majority of the comic takes place within the city-states of the drow.
  • Girl Genius: Mechanicsburg is home to many many monsters even before the Jagerkin are allowed to return, at which point the place is full to bursting with them. They live in happy cohabitation with the city's human residents as everyone is completely loyal to the Mad Scientist rulers of the town.
  • Looking for Group: Early on, Richard the undead warlock claims to be the mayor of a village, which later turns out to be true. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative... when they aren't killing people or stealing babies.
  • The Order of the Stick:
    • After conquering Azure City and its territories, Redcloak claims them as the sovereign nation of Gobbotopia, home to goblins, hobgoblins, and bugbears. He finds it especially gratifying because Azure City warriors used to conduct mass slaughters of goblinoids.
      National Motto: Screw you, suckers, it's OUR turn now!
    • Lizard Folk are a substantial minority population in the desert kingdoms, where they are integrated into all levels of society.
  • Our Little Adventure: One village was massacred by extremists under such horrific circumstances that the casualties rose as various forms of The Undead. Rather than the usual Murder Into Malevolence reaction, most of them got down to work, helped the survivors rebuild, and went back to their usual business. Although some are looking for an end to their undeath, others, like the vampire cobbler, are fine as they are.

     Western Animation 
  • Monster High: Depending on the Writer of the different movies, the monsters have their own town and/or towns separated from the humans.
  • The Real Ghostbusters: Lupusville, inhabited by vampires and werewolves.
  • Pottsfield, in Over the Garden Wall, a peaceful farming community inhabited by incredibly creepy pumpkin-headed townsfolk. Who turn out to be harmless intelligent skeletons in disguise.

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