Its official website, where the Windows shareware version may be obtained, is here. The DOS versions can be found on other websites.
This game provides examples of:
- An Adventurer Is You: Tons of race & class options, as well as possible stat allocations. This game is interesting for having options for golems, imps, giants, trolls, etc., which only affect stats.
- Demonic Possession: It turns out all of the problems of Lysandia started when the king became possessed by a chaotic demon.
- Fantasy Counterpart Culture: The two brothers who make balloons are supposed to be German or Swiss.
- Get into Jail Free: Part of the main quest.
- La Résistance: The PC joins a literally underground group attempting to overthrow the king's destructive rule.
- Monster Town: For one quest, you must get information in a town populated by various monsters (of the same kind you've spent the rest of the game killing. . . . A-a-a-awkwa-a-ard!)
- Nintendo Hard: Try surviving the first few levels without using exploits.
- Now, Where Was I Going Again?: This game was made before journal systems became popular. If you're lucky, you might be able to figure it out based on certain items in your inventory.
- Skeleton Key: Although they are called keys, functionally these work as lockpicks, and you need the lockpicking skill to use them effectively.
- Translator Microbes: You need to get the Miracle Ear to talk to the inhabitants of Grethal, the Monster Town.
- Unobtanium: A mineral named Eramel, used to make magical weapons and armor. Bizarrely, as far as we know it is only mined in a tower.
- Weapon of X-Slaying: Only a special sword can harm the final boss. At the same time, that weapon refuses to harm anything else - so don't equip it until you need it.
- Welcome to Corneria: This game is interesting for its NPCs having the same possible classes as the player, with each class always saying the same thing.
- Wide Open Sandbox: There are many things to do beyond the main quest.