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Basic Trope: Sleep, or some other mundane action, can heal any wounds.

  • Straight: Alice and Bob get severely injured in combat, but are as good as new after a good night's rest.
  • Exaggerated: Despite Alice losing a limb and Bob getting shot so much he looks like Swiss cheese, they are fully restored after taking a power nap.
  • Downplayed:
    • Certain severe injuries are not treated by sleeping.
    • Sleep can heal anything: however it will end up taking an absurdly long time when unassisted.
  • Justified:
    • The characters are aliens that regenerate in their sleep.
    • The inn includes a hospital among its services.
    • The setting so happens to be in wartorn Crapsack World where inns or resting areas have been converted into clinics for the wounded.
  • Inverted:
    • Sleeping causes you to take damage.
    • Extraordinary means are required to do things like sleep.
  • Subverted: Alice and Bob appear to recover - however, their wounds are still present - it's just the skin that's healed over, which occurred at the standard rate of regeneration.
  • Double Subverted: However there is also an adjacent bathhouse with waters with interesting properties - deeper wounds are healed over but any open wounds would be poisoned. After a fanservice Hotspring Scene bathhouse-inns become the standard way of healing without any fanfare.
  • Parodied: Bob is turned into a pile of mush, but is back to normal after having whatever's left of him placed in a bed.
  • Zig Zagged: The treatment varies by character type. Natural organics heal most of the way from most conditions but some will worsen. Androids neither heal nor degenerate nor improve. Cyborgs lose conditions, never risk degeneration but hardly heal. Undead always degrade due to not feeding their Horror Hunger. Artificially created organics fully heal, do not recover and may still worsen. Chaotic creatures are randomly healed, damaged, restored from or inflicted with conditions.
    • It depends upon the source of the injury and condition. Infernal attacks bleed unless healed at a shrine. Poison and disease will get even worse unless a character is sufficiently tough in which case they really can sleep it off. Crippled limbs stay that way until set by a healer or doctor. Meanwhile being drained by undead and exhaustion can only be rested off.
  • Averted: The game's Trauma Inn takes the form of a hospital, and certain kinds of injuries can not be healed.
  • Enforced: "We don't have the money to cast/assemble/program the hospital scene, let's just show them healed when they come out of the inn."
  • Lampshaded: ???
  • Invoked: Healers set up in every inn to ensure that adventurers stay in good health.
  • Exploited: ???
  • Defied: ???
  • Discussed: "Hmm... you guys looked in much worse shape last night."
  • Conversed: "How come sleeping at an inn cures poison, paralysis and revives dead characters?"
  • Deconstructed: The player gets stuck in the middle of a high-level dungeon due to being over-confident in their ability to just go back to an inn if they get hurt. Their game becomes Unwinnable because the characters get stuck between powerful enemies and are too injured to fight them.
  • Reconstructed: They bring an item or spell which can teleport them out of a dungeon and back to town.

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