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Creator / Fantasy Flight Games

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Fantasy Flight Games is one of the biggest tabletop-games producers, that does some book publishing on the side. They also have the RPG, boardgame, and miniature rights to the Star Wars franchise, making them a pretty strong player in the field. They tend to avert The Problem with Licensed Games with consistent high quality, though some games (like Blood Bowl: Team Manager) are a bit of a stretch when it comes to the making a spinoff of a spinoff. FFG's first game was Twilight Imperium released in 1997.

Their games are known for using lots and lots of cardboard tokens to keep track of things like Hit Points, lots of cards (often of the smaller half-size variety), and using custom dice with symbols instead of numbers.

They merged into the Asmodee Group in 2014.

They had the rights to produce RPGs and board games for Games Workshop's franchises, but lost them in 2017.

Their website can be found here.

    Games developed include: 
  • The Adventurers
    • The Pyramid of Horus
    • The Temple of Chac
  • Age of War
  • Android
  • Anima: Beyond Fantasy
    • Anima: The Card Game
  • Arcana
  • Aye, Dark Overlord!
  • Battlelore
    • Battle of Westeros
  • Blood Bound
  • Blue Moon Legends
  • Cadwallon: City of Thieves
  • Cold War: CIA vs KGB
  • Condottiere
  • Constantinopolis
  • Cosmic Encounter
  • Dawnforge: Crucible of Legend
  • Deadwood
  • Death Angel
  • Dragonheart
  • Dragon Star
  • Dungeon Quest
  • Dust Tactics
  • The End of the World
    • Zombie Apocalypse
    • Wrath of the Gods
    • Alien Invasion
    • Revolt of the Machines
  • Fireborn
  • Fortress America
  • Fury of Dracula
  • Gearworld: The Borderlands
  • Genesys
  • Hey, Thats My Fish!
  • Infiltration
  • Ingenious
    • Ingenious Challenges
  • Keyforge
  • The Last Banquet
  • Legends & Lairs
  • Legend of the Five Rings
  • Letters from Whitechapel
  • Mag Blast
  • Masques
  • Micro Mutants
  • Midnight (2003)
  • Nexus Ops
  • Olympus
  • Planet Steam
  • Red November
  • Rockband Manager
  • Twilight Imperium
    • Rex: Final Days of an Empire
  • Runebound
  • Sky Traders
  • Smiley Face
  • Tannhauser
  • Through The Desert
  • Ugg Tect
  • Ventura
  • Warrior Knights
  • Winter Tales
  • Wiz-War

    Licensed games include: 

Their works provide examples of:

  • Color-Coded for Your Convenience:
    • The End of the World series of Survival Horror games each come in specific colors; Zombie Apocalypse is red, Wrath of the Gods is yellow, Alien Invasion is green, and Revolt of the Machines is blue.
    • FFG's card sleeves are color-coded, and the boxes of their games show how many packs of what colors you need to sleeve all of the cards in the game.
    • The various custom dice used with their games are color coded so that all dice of the same type are the same color.
  • Grimdark: It was inevitable, since they had the rights to two of the most depressing settings ever, Warhammer and Warhammer 40,000.
  • Screwed by the Lawyers: Their license to produce board games and RPGs for Star Wars did not include allowing them to produce electronic games, so they cannot make their Star Wars RPG books available for sale as .pdf files, as many RPG companies do with their books these days.
  • Who Names Their Kid "Dude"?: The randomly generated Archon names for Keyforge decks inevitably end up this way, ranging from cool names (eg. "Emperor Killium Extremis") to Names to Run Away from Really Fast (eg. "Gringolem, Spawn of Horror").