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The fifth game in the Epic Battle Fantasy series released for Steam in November 30 2018. It resets Matt in his room, playing video games. When a meteor hits nearby, it results in a power outage, so he leaves on a journey to fix it. He has a re-encounter with NoLegs who was scavenging his trash, and after battling it, NoLegs joins his party, this time proper.

The expanded version can be purchased at Steam here.


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Tropes specific to Epic Battle Fantasy 5:

  • Action Bomb: On their turn, the Ore enemies self-destruct to perform various effects.
  • And I Must Scream: The equipment upgrade system involves using captured foes to upgrade equipment. Presumably while still alive, given that its achievement is called "Unusual Torture", and its text is: "Melt down a captured foe and use it as a crafting material. The foe's consent is not required."
  • Anti Poop-Socking: One of the books in the library says you should take a break every hour, or else you may get hemorrhoids and die prematurely.
  • Arboreal Abode: All the buildings in Greenwood Village are hollowed-out trees.
  • Artistic License – Economics: One of Lance's idle animations is him reading a newspaper. Quoth one of the randomly-picked headlines that may appear:
    ENTIRE WORLD IN DEBT
    BANKS SAY "oops"
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  • Ascended Extra: NoLegs was a boss in the first game, a summon from the second game onward, and was promoted to a full-on party member in EBF5.
  • Astral Finale: There is a space-themed area called The Beyond, accessed by placing orbs representing the 4 classical elements (fire, earth, air, and water) into their respective pedestals in the middle of The Rapture to activate a portal.
  • Attack Reflector: There are several types of mirrors, which reflect either physical or magical (or both!) damage types to any active party member, depending on the mirror. Hitting them with a powerful attack can smash them, preventing this effect while giving 3 turns of Bad Luck to the attacker. Also Voodoo dolls, which return the damage to whoever they represent even if they are in backup, but it also applies to healing.
  • Avenging the Villain: Some of the optional bosses (Sol, Skadi, and Vulcan) will attack the party in order to avenge their story boss counterparts.
  • Backtracking: Like in the fourth game, chests and secret levels are often blocked by obstacles that the player can't currently bypass. The characters at one point comment on the amount of backtracking in the game.
  • Bag of Kidnapping: There's the capture mechanic. Well, more like box/crate/container of kidnapping, but close enough.
  • Barrier Change Boss: The Cosmic Gigalith, which is immune to every element save for one, from which it takes quadruple damage; it changes its weakness every round.
  • Batman Can Breathe in Space: Our heroes have no problem walking around and fighting in space without oxygen sources in the fifth game. Not even the extra damage they take after their home planet's deleted explains it — that's just them trying to resist being deleted, too.
  • Bleached Underpants: Downplayed. Epic Battle Fantasy 5 features a "NSFW" toggle, which will remove elements like Lance's Nazi/SS logos, Natz' Stripperiffic outfits and infamous Gainaxing, and the bears' new Dung Fu attacks, among other things. Enemies' death animations are also more cartoonish, disappearing in a puff of smoke rather than the blood effect of the previous games. This is to widen the game's appeal without censoring it completely, something Matt is quite averse to doing.
  • Boss Banter: Every boss, even in cases where the boss can't speak and the banter consists of weird sounds instead.
  • Boss in Mook Clothing:
    • The fifth game has an upgrade to Defenders as well as the Dragons. There is also the Chibi Knight fights, which give zero indication on the overworld map that they are any different.
    • The Cosmic Monolith's status as a Boss in Mook Clothing is lampshaded in EBF5: the first time you defeat one, Anna will remark that such a powerful enemy must have been a boss and it's a good thing the party won't have to fight any more of them... right?
  • Boss Rush: The Steam version features 33 waves of every enemy in the game, including some Bonus Dungeon only enemies, the miniboss rush featuring Chibi Knight and the Hydras, Boss Rush, and Bonus Boss Rush. No Dark Players rush this time.
  • Bragging Rights Reward: There's a last room in Grand Gallery that needs all medals to be accessed. The reward? A few items that boost your stats, which is completely useless at that point of the game, considering you have to beat the Boss Rush of Bonus Bosses on Epic difficulty. To be fair, the guards blocking the path will warn you about this should you talk to them beforehand.
  • Brutal Bonus Level: There are five bonus dungeons with beefed-up versions of regular bosses, one special boss, and the level scaling as well.
  • Chain of Deals: There is in Redpine Town, near the entrance to the last location of the game, a ex-member of Lance's army. Should you finish the quest, he'll blow up a house there, and a saddened owner will start another quest that requires 7 Star Balls that grant any wish so he can get his house back. Each of them is given separately from another quest. And then the NPC wishes for a ton of treasure instead. The party is not amused, to put it mildly.
  • Charged Attack:
    • God, NoLegs' doppelgänger, has a two-round limit-break where the first round, he only charges a massive energy ball (despite having two turns normally) that flies to the sky. 1 round later, it lands on top of your party, dealing massive damage.
    • Devourer has a charged attack that splits the planet in half before they reconnect, and it is used at you on point-blank range. You'd better defend before then, otherwise it is a front-party-wide One-Hit Kill.
  • Cherry Tapping: Anna can hit enemies with her bow. This is apparently so humiliating that the struck enemy may end up surrendering on their newt turn (and makes them easier to cpature).
  • Chest Monster: Be very wary of obvious, unguarded chests left out in the open, as they may lead you into surprise battles instead of giving treasure! If you stand close enough to such a trap for long enough, you can see the chest jump every so often.
  • Cooldown: In the fifth game, there is no more Mana Points. Instead, stronger abilities are restricted by giving them a cooldown, in number of turns, until it can be used again. Some food can be used to have players' cooldowns be reduced, and making use of the Haste effect (allowing those with it to take an immediate additional action) does not count toward cooldowns — they only pass by after an entire side's turn. Some enemies can inflict a status called Disable, which immediately places character's cooldown skills (and sometimes skills without cooldowns) into, well, cooldown.
  • Continuity Reboot: Matt mentions here that Epic Battle Fantasy 5 is going to be this, where the characters meet up for the first time and have homes. There's some sense to it; how can the heroes gaining the respect of their very god be topped? Simple: obliterate a horror from beyond the veil that is tampering with their reality from behind the scenes!
  • Convection Schmonvection: Walking on metal walkways over lava is still okay, but actually fighting there is usually accompanied by some unpleasant weather condition related to lava, such as hot ash that may cause burning. Walking on lava is not possible anymore at all; instead, there are paths of basalt that you can walk on with the right boots, but you'll still take damage. Standing next to lava still does nothing, though.
  • Creator Cameo: The angelic Support Party Member in the video game Matt is playing at the start is how Phyrrna, the composer who wrote the game's music, is depicted on cover art.
  • Creepy Doll: Voodoo Dolls. Damaging it damages the counterpart in your party, even if (s)he is in backup.
  • Cuteness Proximity: Can be invoked during the battle with Natalie. When the Lovable status is applied to both Matt and NoLegs, she will get swooned and surrender, ending the fight.
  • Defeat Equals Explosion:
    • Downplayed in general that enemies make a small burst of explosion upon death.
    • Lancelot self-destructs to deal huge damage when his HP reaches zero.
    • Cosmic Gigalith makes a big explosion upon its defeat. If the difficulty is set to Hard or above, said explosion deals damage that carries over to the next wave.
  • Defeat Means Friendship: All the party members (minus Matt) are recruited into the party after a boss fight in 5.
  • Destructive Teleportation: Discussed in the fifth game by Lance and Natalie, after they go through a series of teleport pads.
    Lance: The question is... are we being killed and cloned every time we're disassembled and reassembled?
    Natalie: What would that mean?
  • Developers' Foresight: Using a Limit Break in EBF5 that shows Earth in its animation after the Devourer's deleted the world will instead show the animation with Earth replaced with a black circle with a red outline and the numbers 404 in red.
  • Driven to Suicide: A couple of examples in the fifth game:
    • When you get Laurelin down to very low health, you can apparently hear the sounds of the cats inside committing seppuku en masse.
    • Quest NPC Albrecht, due to the fall of Lance's empire and the destruction caused by the meteor strike. His quest has you gather explosive materials, and when you walk off the screen after handing them over, he blows himself up with them. Clearing the quest earns you a Bomb skill.
  • Dual Boss: The main story has Lance and Neon Valkyrie. The bonus content has Sol and Skadi, with the twist that which one you choose to start the fight with affects the weather you have to deal with.
  • Dung Fu: Bears can crap on a player as an attack, ending with a fart. The players are suitably grossed out to being subject to this — even Anna is not pleased to be on the bad end of this attack.
  • Easier Than Easy: The new "Zero" difficulty in EBF5, intended for super casual players.
  • Eldritch Abomination: The Devourer. Let's just say its powers include soft-rebooting the entire series and leave it at that.
  • 11th-Hour Superpower: For the last bonus boss in the Temple of Trials. After four bosses in a row with unremovable crippling status effects, the last one is the reverse: All your stats are buffed by 20% each turn, to a max of 95%. Of course, the boss's stats are so high that you need those buffs just to survive his attacks.
  • Expy: Invoked during EBF5's development. Fans claimed that the Flame Sprite enemies in EBF4 looked like Flame Princess, so for EBF5, Matt turned the resemblance from coincidental to blatantly deliberate.
  • Fire-Forged Friends: The fifth game, as our protagonists are in a Reboot and none of them have any prior history at all anymore (although they do have a strange sense of having been through this before).
  • Flipping the Bird:
    • Some attacks cause a stone fist to rise from the ground; this is one of the configurations it can take.
    • Matt and Lance do this when they're particularly angry.
  • Flunky Boss: So ubiquitous is this trope in EBF that when the party fight the Cosmic Gigalith at the end of the fifth game, Anna specifically notes that it's fighting alone, without any backup, and how unusual that is. Sure enough, it's not the Final Boss. The real Final Boss, the Devourer, has respawning eyeballs and tentacles that fight alongside it.
  • Fragile Speedster: Nolegs has much lower health than the other party members, but a very high evade stat. If you lean into this with his equipment he'll often dodge several turns worth of boss attacks in a row only to be one-shot when his luck runs out.
  • Frictionless Ice: Ice blocks never stop sliding until they hit an object. There are puzzles involving floors of ice that do this as well. There is a pair of spiked boots late into Frozen Valley that allows the party to walk normally on ice.
  • Game Over: Similar to the fourth, this game has the same Game Over theme, but the background is completely dark.
  • Giant Mook: The giant enemies return in 5 for some waves. Foe Rush now has two giant enemies: a Dark Bush and a Slime Bunny. Both are also 15 levels higher than the party.
  • Girls with Moustaches: Doable, if you equip Natz or Anna with Fake Mustache.
  • Glad He's on Our Side: In EBF5, Matt remarks this of Anna after seeing her Limit Break for the first time, and of Lance the first time he uses Neon Valkyrie's Machine Guns after his Heel–Face Turn.
  • Greater-Scope Villain: Taken Up to Eleven when the Devourer reveals that not only are Akron and Godcat his creations, but all five games were just simulations run by him. You can't get much greater scope than that.
  • Hailfire Peaks: The first bonus dungeon is also a straight example: it's located inside the Ice Cave, but has pools of lava all over the place alongside the frozen sections. Matt naturally lampshades it the instant the party first steps inside.
  • Hard Mode Perks: Higher difficulties means more HP for enemies, which means it'll be easier to get enemies to a lower HP percentage, making them easier to catch.
  • Holiday Mode: Special quests can be undertaken and equipment can be earned. For example, around Christmas time, enemies will occasionally drop Candy Canes. They can't be used for anything, but you can trade a bunch of them to an NPC in exchange for Santa outfits for your party members.
  • Hopeless Boss Fight: Lance crashes Neon Valkyrie into your party and kidnaps Natalie. You can't do a thing about it, dealing thousands of damage to everyone. It's more like a cutscene than real fight. Strangely enough, when he uses the same attack during the actual boss battle, it deals much less damage, albeit it still hurts quite a lot.
  • Infinity +1 Element: Like Poison (the element) before EBF4, Bio becomes this. This is mainly due to the introduction of The Virus status, which does the same thing as Poison (the status), except it spreads and renews by itself, meaning you have to infect someone once and you don't have to bother with it again. To top it off, it stacks with Poison, so you can put maximum stacks of both on something and it drops quickly even with some resistance. The only disadvantage is that Virus can spread on you from the enemies, but usually the weapons inflicting the Virus also provide some resistance to Bio-aligned damage; specifically Lance's maxed-out Biohazard Blaster comes with the Virus as a status and whopping 150% resistance to Poison (while inflicting Poison on Lance, basically giving a weaker Healing Factor).
  • Infinity +1 Sword: Star Hammer for NoLegs in EBF5. It boosts his non-elemental skills, can randomly cast Falling Star between turns, halves damage from three main elements, his attacks have 100% chance of dispelling buffs (critical for later bosses), and can follow up with Star Punch. The main reason, though, is that the weapon multiplies both his attack and magic by 2.3 and also raises both defenses by 20%. The only weapon with stronger attack bonuses reduces his HP so much it is barely usable.
  • Interface Screw:
    • The Shroud status effect hides literally all information on screen on the character it's been applied to. Health, buffs, status, everything.
    • The glitched field effect in certain areas does this to everyone on the field. Only HP is visible, and even that is an uncertainty. One area is so bad that it corrupts even the graphics for equipment and skills.
  • Joke Item: Found after beating God, one of NoLegs' weapons is the Buster Sword, "the strongest sword of them all!". According to the description. It's actually a much smaller replica made entirely out of "100% recycled cardboard" and duct tape. It's as useless as it sounds.
  • Karma Houdini: Lance again in the fifth game. Not only does he plan to take advantage of a global catastrophe to unite the world under a fascist regime, as he does in EBF2, he also kidnaps several women (including Natalie) to act as "breeding stock" for said regime. Once again, his only punishment upon defeat is to join the party. This time it's justified, as they're only recruiting him for his knowledge of the monoliths and they don't particularly like or trust him (especially Natalie). It's also downplayed: aside from the party's own distrust, several NPCs are astonished or appalled to see Lance just casually walking around with you. Even Lance himself is surprised that he got off so lightly.
  • Laser-Guided Amnesia: The ending for EBF5 reveals the game's technically not so much a Reboot as it our heroes having their minds wiped and shoved into an alternate scenario by the Devourer. Its demise gives them their memories back.
  • Lava Surfing: Darkly but hilariously subverted. One guy in the Freezeflame Dungeon tries to surf on lava. Matt snarkily remarks that he hopes someone records it, otherwise it would be a waste of life. Come back later and you can find his apparently lavaproof surfboard stuck in lava next to likely his skull.
  • Level Scaling: In EBF5, before the 1.5 patch, in all optional areas. When you level up, so do enemies, but they get more stats per level. It makes it harder, the higher level you are, to account for the Rare Candy items that are acquired throughout the game. Stat growth is exponential, so you're punished the more you level up. However, you can do some Money Grinding instead and buy stat raising items that modify the stat growth ratio, so with enough patience and level exploring, you can have them enough to overcome the enemy stat growth. But, such items' price doubles with each buy. ... After the 1.5 patches, it changes things so after level 36, it does get easier, even without stat boosting Rare Candy.
  • Magikarp Power: Red Ribbon in EBF5. Natalie starts with it, suggesting it will fall by the wayside by the end of the game, but once leveled to maximum, it randomly grants Auto-Revive. It will become your mainstay.
  • Marathon Boss:
    • The Bonus Boss Neon Valhalla is an especially notable example because 1) It has high HP and defense, 2) it has permanent, unremovable Regen, and most importantly, 3) it periodically summons three parts that are, more often than not, the various bombs that give you three turns before firing and wiping out your party with ridiculous damage, so for most of the fight, you'll end up destroying these while Valhalla is healing itself. Curse is mandatory.
    • The Cosmic Gigalith and The Devourer have, on Normal Difficulty, a total HP of over 6 million. The Devourer also has four auxiliary parts that can potentially heal it, and absorbs Virus and Poison that its tentacles can spread when wounded. Needless to say, you'll be there for a while.
  • Maximum HP Reduction: Besides the attacks that may cause this, 5 also introduces Scorch that works like Burn with added effect of reducing your maximum HP each turn when in effect.
  • Mirror Boss: After beating all the optional bosses, you can enter the Temple of Trials to battle the Evil Players (Matteus, Lancelot, Natalia and Annabelle, counterparts of Matt, Lance, Natz and Anna respectively). Defeat/Capture all of them, and you can then take on NoLegs' counterpart, God, as well.
  • Minus World: Some of the secret areas in 5 are represented as a glitchy pixel that acts as a portal to whisk you into a secret level where the music is a chiptune derivative and most of the enemies are glitched-out Grey Pixels and Dead Pixels.
  • The Missingno.: Grey Pixels, Red Pixels, Green Pixels, and Dead Pixels, as well as their Elite Mook cousins that have a jumble of garbage and hex characters for a name, are all glitch enemies with weird properties.
  • Multiple Endings: Of the Modular Epilogue variety. While the overall ending is the same, the "Where Are They Now?" Epilogue varies depending on each party member's hidden Relationship Values with each other.
  • Musical Spoiler: Every time you fight a Cosmic Monolith, a specific music plays. In at least one instance, the battle has multiple waves and said enemy isn't present in the first wave. No points for guessing what awaits you on the subsequent waves.
  • Mythology Gag: With EBF5 acting as a soft reboot, there's naturally quite a lot of these in the game, like Matt commenting on feeling like he remembers using his signature Heaven's Gate sword (which is no longer default) when he obtains it in the game.
  • Nausea Fuel: Played With In-Universe with the reactions coming from party members.
    • Some enemies such as squids will inflict the Stuffed status on dying (the afflicted character is unable to use a food item) because they're just that gross to watch.
    • Inverted with some enemies such as mammoths, who instead inflict Hungry (the character loses a turn and eats a random food item) when killed.
  • Ninja Cat: One of the types of cat that can be fought, are "Cat Ninja", who are "very evasive cats".
  • No Good Deed Goes Unpunished: Quoted by Lance when using Poseidon as a summon on Vulcan. When proven that the party has captured Poseidon and not killed him, Vulcan assumes it was a ghost and will still insist on avenging him.
  • No Ontological Inertia: Defeating the Devourer at the end of EBF5 is apparently enough to undelete the planet after its deletion a few moments before. It also undoes, among other things, the Laser-Guided Amnesia the Devourer had hit the party with, causing them to believe they'd never met before.
  • Outside-the-Box Tactic: The battles against the recruitable party members can all be ended through alternative means, instead of just beating the crap out of whoever's about to join your party. You actually get a medal for doing it.
  • Puzzle Boss:
    • The Evil Players fight much like the Dark Players in 4, only they force a permanent status effect on the party as long as they're alive. All but the last Evil Player will limit the tactics the player can use, forcing them to make better use of tricks that aren't affected by the status effects. The last Evil Player gives the party a beneficial "Epic" status effect, but is balanced to easily kill party members if they aren't fully buffed from Epic, forcing rotations of party members if they die and revive.
    • Each future party member has to be fought (barring Matt) and almost all of them have alternative means of defeat (which are quite logical if you are aware of the game's lore). There is even an achievement for defeating them all this way.
  • Razor Wind: Gale > Tempest, a physical skill that does wind damage to one enemy.
  • Relationship Upgrade: Matt and Natalie can become a couple in the ending of the 5th game.
  • Reboot: Instead of following on from the previous games, Epic Battle Fantasy 5 will apparently start over from scratch, with the protagonists meeting for the first time. Subverted, as it turns out this is the result of the Devourer's influence, and at the end of the game, they regain their memories of the previous games.
  • Red Filter of Doom: Losing the last living party member(s) results in the background turning red for a moment before the Game Over screen...
    • Even Auto Revive doesn't prevent the red "flash", though it does otherwise work as normal.
  • Recurring Boss: Chibi Knight in the fifth game.
  • Ret Gone: The Devourer tries to do this to Godcat between 4 and 5. It isn't quite perfect, since NoLegs can still summon her as his limit breaks. Also, her religion remains intact, causing everyone to see the new God as a cat. Natalie also recognizes Godcat if NoLegs summons her while Natalie is in the front line.
  • Reviving Enemy: The Mammoths have a high chance to revive when killed, unless afflicted with certain status effects. The game also sees the return of the hydra boss in 3 elemental variants, all of which have the ability to revive the other heads unless you kill them all on the same turn.
  • Soundtrack Dissonance: The last boss fight in the Temple of Trials, the most powerful boss in the game. The fight occurs in bright sunlight and features a calm, wistful song with lyrics about returning home. This comes immediately after four very dark bosses in a dark-themed area with heavy metal music.
  • Stone Wall: Matt's Love Blade, which cuts Attack in half, and increases his defenses by 30%. "A sword made for healing, not fighting."
  • Surprise Creepy: 1, 3, and 4 all had shades of this, but 5 dials it right the way up. You'll find dark underground chambers guarded by masked NPCs who speak in creepy growls, animals that sometimes turn red and make an equally creepy growl when touched, glitched areas that temporarily mess up part of the game, culminating in a horrifying area where the party scream at you to stop moving them while messages like "DIE" and "ROT" flash up on the screen, a boss who uses your party members as a mouthpiece to directly tell the player to stop playing the game (while likely confusing them so they act without your input), and an Eldritch Abomination final boss that knows you exist, threatens to invade your reality, and deletes the protagonists' planet on a whim.
  • Superstition Episode: In the fifth game, luck is a Status Buff, while being unlucky is a Standard Status Effect.
  • Taking You with Me:
  • Time-Limit Boss: Twice:
    • Matteus, the evil golem twin of Matt, gives you 15 turns to defeat him before an automatic Game Over kicks in. Virus and Poison are mandatory on Epic difficulty.
    • The Devourer will delete the planet when his HP goes down to 25%. This inflicts a damage-over-time effect on everyone that raises the longer the battle takes. Take too long, and it will outdamage any healing you have and kill you.
  • Throwing Your Sword Always Works: In the fifth game, Matt has an attack where he throws his currently equipped sword at the enemy wave, where it spins around several times and damages all foes with each spin. Approriately enough, it's called "Slicing Cyclone".
  • Useless Item: Lampshaded by the flavor text of The Rubber Boots in EBF5, which states that they 'allow you to walk on acidic tiles, but there aren't any in the game at the moment'.
  • Video Game Stealing: This game has a skill, albeit inaccurate, that can steal items from foes. Makes sense, considering our heroes' history.
  • Visual Pun: In this game, the icon for the tired status effect is literally a tire.
  • Voodoo Doll: This game has one type each for Matt, Natalie, Anna, Lance, and NoLegsnote , with skills taken from the players. The most important feature to keep in mind is that attacking a doll damages its counterpart! In other words, try not to use powerful attacks against them.
  • Wasteful Wishing: An NPC uses the Star Balls to wish for... a mountain of treasure instead of a house. The Players are not amused in the slightest.
  • Weather of War: A new feature. Each area of the game world will have several possible weather conditions that randomly cycle over time, with each one affecting battle conditions in a different way. These conditions range from obvious ones like rain, to weirder ones like "Cherry Blossom" and "Cursed Ground".
  • Weird Weather: There's weather like 'Energy', 'Radiation', and 'Lava Flow' that are not weather at all. There's even weather like '??—[[/@#,,' in glitch areas.
  • A Winner Is You: If you collect all medals and access the last room in the Grand Gallery, you can find a hidden note saying: 'Congratumulations! You win the game! This is the end! Plz buy second copy!'. Lampshaded by one of the NPCs guarding the room, who admits its contents aren't that exciting.
  • You Bastard!: Played for Horror. The party are horrified by the nightmarish final glitch area and plead with you, the player, to leave immediately and not fight the boss. After you invariably fight and defeat it, Matt calls you out on it, and the entire party relate how scarred they feel as though trying to guilt you.
    Matt: You sent us in there even though we begged you not to. You're a monster.

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