Follow TV Tropes


Video Game / Bayonetta 2

Go To

Bayonetta 2 is a Stylish Action hack and slash game developed by PlatinumGames and published by Nintendo for the Wii U and Switch, with Sega, the franchise owners, serving as advisor. It is the sequel to the 2010 game, Bayonetta, and is directed by Yusuke Hashimoto and produced by Atsushi Inaba, under supervision by series creator Hideki Kamiya. It was announced on September 13, 2012, and was made a Wii U exclusive due to Nintendo's financial backing of the game, even though the company did not request that it be exclusive. Check out the game's first teaser. At E3 2014's Nintendo Direct, it was announced that the release would also come bundled with an updated version of the original Bayonetta, although a standalone version was made available in February 2016. Bayonetta 2, along with the original Bayonetta, were released for the Nintendo Switch on February 16, 2018 with the additions of local co-op and amiibo support.


The sequel begins with Bayonetta and Jeanne bringing the pain to the angels of Paradiso as usual. Unfortunately, things take a turn for the worse when one of Bayonetta's summons breaks free of her control and attacks her, leading to Jeanne sacrificing herself to save her and her soul being dragged into Inferno. Bayonetta immediately sets out for the legendary mountain Fimbulventr, said to house mythical gates to both Paradiso and Inferno, in a race against time to rescue Jeanne before her soul is lost forever. Unlike her first adventure, the balance between the trinity of realities has come undone, causing angels and demons alike to get in her way. In the midst of the chaos, Bayonetta befriends a bratty youth named Loki, who is struggling to reach the top of the mountain for reasons even he's not sure of. Loki possesses mysterious powers and a cloudy memory that may be the key to saving the world.


Following the announcement of the Nintendo Switch ports of Bayonetta 1 and 2 due out for February 16, 2018, Bayonetta 3 was announced exclusively for the Switch.

Warning! Every major plot detail from the first game is a Late-Arrival Spoiler in this one. As such, those old spoilers will be left unmarked. Please check the first game beforehand to avoid spoiling yourself.

Time For The Tropes!:

  • All Your Powers Combined: Balder and Bayonetta summon Omne, a being of both light and dark, appearing as half a Paradiso goddess and half an Inferno goddess merged together.
  • Alternative Character Interpretation: Invoked, in-universe, with Balder.
  • Amazing Technicolor Battlefield: The final battle with Loptr-Aesir takes place inside one of these, until the final phase, which takes place back at the top of Fimbulventr.
  • An Asskicking Christmas: The entire game except for the Vigrid chapters takes place on Christmas Day, but the prologue takes the cake for interrupting Bayonetta's Christmas Eve shopping with wanton, city-leveling destruction... while also making Rodin take a break from advertising his bar to do some Badass Santa gun delivery.
  • And Now for Someone Completely Different:
    • Loki is a playable character for one verse in Chapter V. You also get to control Loptr as he tumbles into Gomorrah's mouth during the final boss fight.
    • In Chapter IV, the final portion of the Masked Lumen boss fight has you controlling Madama Butterfly as she does battle with Temperantia.
    • And in Chapter XVI, there is a portion where you're flying a jet to Fimbulventr and simultaneously control 3 characters - Jeanne piloting the jet, and Bayonetta and Balder shooting and slashing from on top of the jet, respectively.
    • In Tag Climax, you can play as Jeanne or Rodin as well as Bayonetta. Rosa and Balder are playable as well.
  • Animorphism:
    • Bayonetta retains her animal forms from first game (panther, crow, bats) and gets the new King Cobra form for underwater swimming.
    • Loki has the ability to turn into a flying squirrel. This proves convenient for Bayonetta to carry him around in her Victoria's Secret Compartment.
    • The Masked Lumen can transform into a wolf during his boss fights.
  • Anti-Frustration Features:
    • There's an option to switch the controls to Bayo 1's setup, for the express purpose of averting Damn You, Muscle Memory!.
    • In the first game, fights that took place entirely in Bullet Time from a story perspective (i.e. the Torture Climax tutorial in the Prologue) were considered by the gameplay to be in Witch Time, so the player couldn't trigger Witch Time in mid-fight for the advantage against the opponent. In Bayo 2, what is Bullet Time from a story perspective is no longer Witch Time for the gameplay.
    • Demons drop orbs of crystallized essence rather than the halos angels drop. Rather than keeping separate counts and having certain things Rodin only sells for orbs, they're both added to the same count at a 1:1 exchange rate.
    • The Platinum Ticket to fight the game's Bonus Boss is nearly ten times more expensive than it was in the first game. But unlike before, halos spent to buy it are not saved should the player fail. This allows for freely fighting the boss after hitting that 9,999,999-halo mark the first time, unless the amount dips below that from buying other items. After beating him, subsequent rematches are free.
  • Arc Words: One from the first game is brought up here, but with a much more poignant meaning to it. "My dear, sweet child. Fear not, for I am always watching over you."
  • Art Evolution: The game does not care for the Wii U's bad rep, and does everything it can to show off what the console can do compared to the previous generation. Coming packaged with Bayo 1 - which only includes the added Nintendo costumes and does not bolster any of the graphics - only gives the new player an opportunity to appreciate the improvement.
    • The first game's Prologue took place in a graveyard in the rain, and a highway through the city at twilight, resulting in subdued colors. Bayo 2's Prologue takes place on the back of a fighter jet speeding through the city in broad daylight, upon a rapidly-collapsing train bridge, and up the side of a building, all of which are much more vibrant.
    • Climax Summons in the first game were completely obscured by the summoning witch's hair, which occasionally faded in and out to show parts of the Infernal in question. Here, the summons are far more openly visible when summoned, and several demons manifest completely without the hair covering.
    • The first game had numerous pseudo-Stop Motion cutscenes in the form of grainy-film frame-slipping sequences. Here, the same technique is instead used through the hands of a clock, with both the frame and the images rendered clearly.
    • Noatun and its environs are positively gorgeous compared to Vigrid and Isla del Sol, with much more vibrant colors.
  • Awesome, but Impractical:
    • You can unlock Rodin as a playable character in multiplayer, and he kicks ass, but he's slow and doesn't have many combos. Since the objective of multiplayer is to rack up combo points, it's difficult to win with him.
    • Balder also counts to a lesser extent. His ranged attacks are much slower and prevent him from moving, making it harder to rack up a combo, and he can't use any accessories that might help mitigate the problem. He's also at a disadvantage in aerial/underwater fights due to lacking a Crow or Snake Within equivalent. Plus Light Speed's different visuals make the countdown indicator harder to keep track of.
  • Backtracking: Just like in the previous game, some hidden Verses require going back to a particular area after you've already passed it.
  • Badass Adorable: Admit it, the Chain Chomp looks freaking adorable during its idle animation.
  • Badass Family: This game reveals that Rosa and Balder are just as capable as their daughter of kicking ass.
  • Badass in Distress: Jeanne spends much of the game trapped in Inferno, with Bayonetta racing against time to save her.
  • Bag of Spilling: Nothing that was previously obtained from the first game is retained in this onenote , which is odd since every technique and accessory is exactly the same from the first game but must be re-purchased from Rodin (as if canon assumes Bayonetta never bought anything from Rodin in the original game). Even the Scarborough Fair, Bayonetta's magical guns from the first game gotten automatically, are missing in exchange for a quartet of mundane .45s just to justify the switch to the new Love Is Blue set (although Scarborough Fair can be obtained if the player beats the game on 2nd Climax and purchases the classic costume pack).
  • Battle Amongst the Flames: The second phase of the first Masked Lumen fight involves Labolas and Fortitudo beating the shit out of each other on top of a magma field while Bayonetta and the Sage continue the fight like nothing's happening.
  • Beam-O-War: Loki and Insidious engage in one at the end of the fight between Bayonetta and the latter. Should the player fail the QTE accompanying it, the Game Over awaits.
  • Behemoth Battle: Both Bayonetta and the Masked Lumen summon giant creatures (demons for Bayonetta, Auditios for the Lumen) that fight in the background while they themselves are battling in the foreground.
  • Belly Dancer: Whenever she dons Rakshasa, Bayonetta wears a Middle-Eastern inspired outfit complete with veil, bare midriff and a Slave Leia-styled belt — as long as you have purchased and equipped the optional Rakshasa Perfume, that is.
  • Bittersweet Ending: The Big Bad is stopped and the world is saved, but to keep him from escaping, Balder had to trap his soul within himself, which led to him becoming the evil man who would wipe out the Umbra Witches and nearly destroy the universe.
  • Bland-Name Product: "Wonder Toys" is one of the World of Wonder franchise.
  • Bonus Boss:
    • The platinum ticket returns in the game, and with it, Rodin: the Infinite One. However, instead of fighting you as Father Rodin the angel, he's fighting as Rodin the demon. It also happens to one of the most difficult fights in a Hack and Slash game.
    • In Tag Climax, a few extra bosses can be fought. Jeanne & Bayonetta and Rosa & Balder are fought as teams; and Labolas, one of the Infernal Demons that's normally summoned during Wicked Weaves, can also be fought.
  • Bookends:
    • Just like the first game, the final (non-stinger) cutscene takes place in the city from the prologue, and even ends with Bayo and Jeanne about to have another battle on top of a fighter jet.
    • The first summon Bayonetta uses to perform the finishing blow on an angel miniboss is Gomorrah. This is the same summon Jeanne uses for the final blow on the Big Bad.
  • Boss-Only Level: Much like the first game, a few chapters are dedicated solely to battling giant bosses. This doesn't stop giant bosses from appearing in other chapters, though.
  • Boss Rush: The Witch Trials after the game is completed, some challenges are just normal encounters but near the end of the trials they will start to feature multiple bosses one after another, sometimes even two bosses fought at the same time!
  • Bragging Rights Reward: Beating the game on Infinite Climax or beating the Lost Chapter: Witch Trials V. The only reward you get (besides maybe a couple Umbran Tears) is the fact you've bested the most challenging versions of the game and its Boss Rush bonus quests. ...Well, and a nice 999,999 Halos from beating Witch Trials V.
  • Bribing Your Way to Victory: The Switch version of the game introduced amiibo support. With the right figurines, a bunch of alternate costumes, Nintendo-themed or otherwise, as well as the Chain Chomp weapon, can be unlocked automatically. Plus, scanning the maximum of 32 amiibo per day will net you a bunch of halos and items, meaning you’ll be able to buy everything in no time, and you’ll always have a good supply of lollipops whenever you’re in a jam.
  • Broke Your Arm Punching Out Cthulhu: The Big Bad is defeated but Balder has to trap his soul inside himself to keep him from escaping. He helped stop one monster, only to go on to become one himself.
  • Brutal Bonus Level: The Witch Trial chapters, unlocked after completing the story mode. All of them pit you against multiple waves of angels and demons with no items and limited recovery options. Worst of all, there are no checkpoints in any of them; die, and you have to repeat the entire trial from the start. Each chapter is longer and harder than the last, and the final trial involves fighting multiple bosses at the same time! Not only that, but unlike the normal chapters you can't use any lollipops during the Witch Trials, you'll need to do some serious practicing on Infinite Climax to pull through all of them.
  • Bullet Time: Witch Time returns from the first game. The Lumen Sages also have their own variant called Light Speed, which makes time around them flat-out halt in its tracks.
  • Call-Back:
    • For players who preferred the first game's gameplay, Jeanne's All 4 One moveset uses Bayo 1's combos for Scarborough Fair rather than updating to Love is Blue. And for fans of the Onyx Roses' single shots during combos, give Rosa's Unforgiven revolvers a spin.
    • As in the first game, the last cutscene before the credits has a character in the same situation as the first cutscene of the Prologue, with extra company but sans a character who was there before. Bayonetta goes shopping as she had with Enzo, only to realize too late that she left Enzo in Noatun with a broken plane.
  • Canon Welding: In the Switch port, using any Super Smash Bros. amiibo not tied to any specific equipment makes a letter from Rodin appear that alludes to Bayonetta's Smash appearance.
    Rodin: [written] Bayonetta, something came in from that fight club of yours. Strange to think of you up there, mixing it up with all them all-stars. Bring me along next time, huh? I could use the sparrin' practice.
  • Catching Some Z's: The unlockable Chain Chomp will go to sleep with some large Z's coming out of it if left idle for a few seconds.
  • Central Theme: Humanity is responsible for its own fate.
  • Chainsaw Good: One of Bayonetta's new weapons is Salamandra, a set of chainsaws that can be attached to the hands or feet, used to shred through enemies or to skate around like with Odette in the first game. Buy the retail version, and you get to quadruple wield chainsaws.
  • Clipped-Wing Angel: After being an outright Nintendo Hard boss, the final phase of the fight against Loptr has him becoming a complete pushover after Loki removes the source of Loptr's power, the Eyes of the World, from existence with Aesir's true power, the power over nothingness.
  • Clock Tower: A big one shows up in Chapter XV. It's the same clock tower from the first game's opening sequence.
  • Clothing Damage:
    • Just like in the first game, the clothes Bayonetta is wearing in the intro are ruined before the gameplay even begins, and at pretty suggestive places.
    • Jeanne gets her outfit scratched right in the ass in the Epilogue. When Bayonetta points this out to her, she places herself back-to-back with Bayonetta to hide it.
  • Co-Op Multiplayer: Tag Climax downplays this. Both players have to defeat the required enemies to advance from one Verse to the next, but they're also competing for the best combo score in each Verse. They still have to both make it to the end of each Verse; if one player is downed and they're not revived or the Verse completed within 15 seconds, or both players bite the dust, the entire match is forfeit for both.
  • Color-Coded for Your Convenience: With the introduction of demon enemies and the Big Bad being part of the Human World as opposed to Paradiso or Inferno, the game gives a color scheme to each of the three realms. Paradiso is associated with gold and white, Inferno with red and purple, and the Human World with blue. This can be seen in the Witch Trials, where the sky is a different color to reflect the enemies fought in a given mission. (While waves with mixes of enemies in the fifth Witch Trial use a black, starry night sky.)
  • Continuing is Painful: A downplayed case in Tag Climax. Although there is no hard limit on how many times a player character can be revived whenever they are downed, every time they do get revived, they will start off with half as much health as the last time they are revived. E.g., the first time a character dies and is revived, they will regain only half their max HP, then if they die and is revived again, they will only have half of that previous half, a.k.a., 25% their max HP and so on. In other words, dying repeatedly in Tag Climax will make your character more and more fragile.
  • Continuity Nod: There are many, many references to the first game:
    • In the beginning of the game, Bayonetta gets her white clothes shredded, reducing her to the nude, before she dons her regular outfit. A similar scene takes place in the beginning of the first game. It's taken a little further in this one though, as Bayonetta is still shown, ass and all, for a few seconds before being censored by the light.
    • Affinities, the mooks of the first game, appear in the first cutscene, and are then replaced by new centaur-like angels called Acceptances.
    • The Final Boss shares many similarities with the Balder boss battle in the first. No-Sell summons, Kill Sat lasers, Tennis Boss quick-time events, and many of its moves are only cosmetically different. The ending shows there is a good reason for this.
    • Just like the first game, Bayonetta 2 opens with Bayonetta fighting angels mid-fall while a narrator provides exposition on the series' mythology, though in this case Luka is the narrator.
    • Both games also have major plot twists involving younger versions of one of the main characters.
    • Most of the techniques from the first game are back, and some of Bayonetta's costumes from the first game return in Bayonetta 2, including her original look. In fact, simply getting the costume representing her original look unlocks some throwback weapons: Scarborough Fair and Shuraba, which work as they did in the original, down to using the same animations.
    • The Golem shows up again, with the same climax ending as before, only this time, the demons actually succeed in turning it into a volleyball. It's actually what gets Bayonetta to Jeanne.
    • At the very beginning of the game, Father Balder is stumbling out of the head of Jubileus, the Final Boss from the first game. Not only that, but players of that game might remember the final mission from the first game was destroying Jubileus's body before it crashed into Earth... with the head being the only major part of the statue that was missing.
    • Near the end, Bayonetta describes 'her kind' to Balder as "The kind of witches you don't fuck with. This harkens back to her Pre-Mortem One-Liner against Father Balder in the first game, "Don't fuck with a witch".
  • Controllable Helplessness: A rare inversion. Enjoy guiding the Final Boss to his well-deserved doom - there's no way he can escape it! (Well, OK, there is, but you really have to be trying to do so).
  • Cruel and Unusual Death: Bayonetta's new Torture Attacks for angel enemies forego the 'ancient witch punishment' motif (i.e. spanking an angel into a guillotine), in favor of Rule of Cool kills like making an angel run a treadmill with a thresher at the back. The old ones show up during the Witch Hunt chapters on account of the old angels being around. She's got new ones that work on demons too, but these don't involve devices; they involve summoning demons that are still loyal to her (Madama Butterfly is one), who do the job just as well, and just as cool and unusually brutal (such as Malicious getting Eaten Alive by Carnage until it explodes).
  • Daddy's Girl: Bayonetta develops a bit of respect for Balder over the events of the game. The look she gives him when it becomes apparent that they'll be fighting in tandem is really something.
  • Damn You, Muscle Memory!
    • Subverted with the game's controls. If you've played Bayo 1, the "lock on" and "switch weapon set" buttons have been switched for Bayo 2. Fortunately, the game allows you to switch them back, even calling the setting Bayonetta 1 controls.
    • Played straight with Bayo's summoned demons. The Climax Gauge fills much faster than it did in Bayo 1... and consequently, the window of opportunity is much shorter.
    • Also played straight with Love is Blue, which have a few shared combos with Scarborough Fair... and numerous different ones.
  • Darker and Edgier: Demons are not necessarily on the side of Bayonetta this time around, on account of a shift in the Balance of Good and Evil after the events of the prior game. The game starts with one of the heroines Not Quite Dead, the need for an Orphean Rescue as a result, and culminates in a trip to Hell itself. That's not even bringing into account the story of the Masked Lumen, a younger Balder, whose tale is much sadder than any in the previous game. Altogether, the plot is more horrific, serious, and at times depressing than the last game, even though it does have rays of hope shining through.
  • Dark Is Not Evil: Continues the same theme as the previous game, with the dark-magic wielding witches being the major agents for good. However, Bayonetta 2 also brings Dark Is Evil elements with demons that are clearly malevolent (sans Madama Butterfly and perhaps the others still loyal to Bayonetta).
  • Dark Reprise: Alraune's two battle themes demonstrate this, much how Jeanne's last two did in the original Bayonetta, with "Alraune, Whisperer of Insanity" being a hellish remix of "Alraune, Whisperer of Dementia".
  • Deadpan Snarker: Loki and Bayonetta, alongside some of Jeanne's dialogue. See some dialogue from Loki here:
    Whatever your friend did to get on the other side of thesenote , let's just say she's not having a good day.
    You know, love, you've got to be the only person on the planet who says "go to hell" and means "take me there".
  • Demoted to Extra: Luka's role in this game is just a hair above Exposition Fairy. Granted, this makes sense; he actually had a personal stake in the plot in the first game, while in the second he's only there to help Bayonetta.
  • Developers' Foresight
    • The first time playing the first portion of the first verse of the Prologue, Bayonetta is equipped with the handguns, which are replaced with Love is Blue. A subtle New Game+ function enables Jeanne or Rosa to be selected if she has been unlocked on another save file; during this period, the handguns will use the old Scarborough Fair moveset that All 4 One and Unforgiven maintain.
    • The scene during the prologue where Rodin throws Bayonetta her new Love Is Blue quartet will have the weapons replaced by Arwing Guns if Bayo's in the Star Mercenary outfit, All 4 One if Jeanne is selected, or Unforgiven if Rosa is selected.
    • Earning a Platinum or Pure Platinum trophy while using a different character in Story Mode will have that character modelling the trophy.note 
    • If you use Panther Within while wearing the Galactic Bounty Hunter costume, Bayonetta turns into a Morph Ball. Doing this while Loki is with you in his squirrel form will result in him frantically running on top of the ball trying not to fall off.
  • Dialog During Gameplay: There's a fair amount between Bayonetta and Loki.
  • Double Entendre: In a rare (well, rare for this game anyway) non-sexual example, Bayonetta's default long taunt line is "If you want to learn how to talk to a lady, ask your mum." It doubles as a reference to how Bayonetta learned everything she knew from her "Mummy" (aka Bayonetta from the first game's original timeline), as well as an Ascended Meme reference to Hideki Kamiya's infamous Catchphrase on his English Twitter account ("go ask Your Mom").
  • Downer Beginning: One of Bayonetta's demonic summons goes horribly wrong and drags Jeanne's soul off to Inferno, leaving Bayo to cradle her best friend's lifeless body in the rain... all before Chapter 1 even begins.
  • Dragged Off to Hell:
    • Same deal as the first game, except Jeanne's soul is taken away this way, forcing Bayonetta to mount a rescue attempt.
    • An inversion appears in Tag Climax. If all of Balder's health is depleted, then creepy heavenly hands appear out of a cloud and hold him in place, similarly to the Umbra Witches and the portal to Inferno. If time runs out or the other player dies, he is dragged up into the cloud.
  • Dreadful Dragonfly: The demonic summons of the bow named Kafka are humoungous, frightening dragonflies named Carnages, which have among others very large maws and can poison their targets. Made even more gruesome during the Torture Attack agains Malicious, during which the hapless demon is Eaten Alive by the Carnages.
  • Drop the Hammer: One of the new weapons is the Takemikazuchi. It's a remarkably huge hammer, larger than any playable character.
  • Eldritch Abomination: Both angels and demons fit this trope. The angels that aren't outright monstrosities are rare, and as for the mechanical ones with the carved cherub faces, as you do damage, pieces break away to reveal ... something underneath.
  • Eldritch Location: Yeah, Paradiso was already spooky and otherworldly enough, but then you have Inferno which is a hellscape of tentacles and sinister-looking plants and trees.
  • Enemy Mine: In a villainous twist, the Jetfighter Assault level has angels and demons are trying to stop Bayonetta and Balder from reaching Fimbulventr. Bayo then encourages Balder to do the same, which continues until Loptr and Aesir are dealt with.
  • Escort Mission: Some chapters task the player with protecting Loki. On the one hand, he's far more capable than Cereza in the first game, as he can actually dodge and defend himself. On the other hand, he doesn't have Regenerating Health like Cereza did.
  • Evil Counterpart:
    • The masked Lumen Sage makes one for Bayonetta. He can fight her on equal footing, and summon angels just as she can demons. He even has his own Beast Within transformations, like a wolf. Just like in the first game, he's not what he appears to be. The sage, truly a young Balder, is the most benevolent Lumen Sage seen in the series thus far (and for that matter, the ONLY Lumen Sage we've seen thus far).
    • Downplayed with the demonic enemies. Some of them are counterparts to the angelic enemies from the first game. Greed is a hexaped beast that uses fire and ice, much as Fairness and Fearless are quadrupeds that use fire and lightning. Sloth is a quick, combo-breaking humanoid with sharp weapons like Grace and Glory. They are downplayed examples since the angels are not really the nicest characters in the game themselves, and both groups are more-than willing to try to tear Bayonetta to shreds.
  • The Evils of Free Will: Played with. It's explained in the opening that The Overseer gave the Eyes of the World to humanity, giving them free will. The Big Bad uses the evil intent that comes with it to grow in power and manipulate the events so he can get the Eyes back and become Aesir again, but later calls free will a joke and an illusion.
  • Eyes Do Not Belong There: Angels and Demons have eyes in unusual and creepy places. Often when breaking away the statue parts of angels, you will reveal additional eyes in disturbing places.
  • Fantasy Counterpart Culture: Noatun is clearly designed to resemble Venice, at least visually.
  • Forgettable Character: Luka again pops in out of nowhere to swipe something (in this case, Loki) that a major boss needs, surprising Bayonetta as much as the boss.
    Bayonetta: I guess not even a god can see him coming.
  • Gameplay Ally Immortality: Rosa, Balder, and Rodin are all invulnerable when they're accompanying you, and the latter can one-shot every enemy that he touches. Loki isn't, but fights on lower difficulties will likely end before his health becomes an issue anyway.
  • Gameplay and Story Segregation: After beating the game, you unlock the ability to play Jeanne - except it doesn't change anything during cutscenes, leading to moments where Jeanne declares she's going to save Jeanne, or Jeanne fighting an infernal for Jeanne's soul. The same thing happens after you beat the game on 3rd Climax and unlock Rosa, Bayonetta's mother and Balder's wife, leading to moments where Balder is trying to kill his wife to avenge his wife's death, or Rosa going back in time to fight with herself, and calling herself "mummy".
  • Golden Snitch: Can happen in Tag Climax due to the wager system. Each verse's victor is determined by the highest combo score, but after six Verse Cards are complete, the victor of the match is determined by halo count. Winning five rounds might not matter if the sixth one had a 5000-halo bet at a x10.0 multiplier.
  • Gone Horribly Wrong: At the end of the prologue, what should've been a routine Climax summon against the apparent chapter boss ends with the summoned demon breaking free of Bayonetta's control, dragging Jeanne's soul off to Inferno and becoming the true endboss of the prologue.
  • The Goomba: Similar to the role the Affinity angels played in the first game, Acceptance are the first angels encountered by Bayonetta in the prologue chapter, and are really just there for the player to practice her combos as well as get a feel for evading and activating Witch Time from their easily telegraphed spear attacks. That being said, they do get a bit harder to deal with once they start trading out their spears for bow harps and attacking from a distance.
  • Graying Morality: Turns out Balder wasn't always a bad guy (and didn't really have a choice in becoming evil either). Furthermore, the demons of Inferno are seen as pretty malevolent, as opposed to in the first game where they always helped Bayonetta.
  • Groin Attack: Jeanne nearly drives the front wheel of her motorcycle right into Enzo's groin in an early cutscene.
  • Growing Wings: While she's already able to grow wings temporarily for her Double Jump, now Bayonetta can create a pair of feathered wings from her weave for sustained flight for some aerial battles throughout the game.
  • Gut Punch: The game starts off with the same type of campy fight scene that the first one was famous for... then Gomorrah turns on Bayonetta, Jeanne saves her at the cost of her life and is Dragged Off to Hell, and with Bayonetta's reaction, you know this is not going to be the same as the first at all.
  • Guys Smash, Girls Shoot: All witches wield guns, and if the Masked Lumen is representative of all Lumen Sages, then they favor bladed weapons. However, considering the witches' / sage's combat prowess, this trope is only of ceremonial value.
  • Hell: Inferno itself. Here it plays a greater role than in the original, as Bayonetta's goal for most of the game is to reach it. Unsurprisingly, it turns out to be a very nasty place.
  • Handshake Substitute: Bayonetta summons Madama Butterfly's giant fist for the express purpose of sharing a fist bump with her.
  • Heads I Win, Tails You Lose: Done repeatedly in the battles against Loptr. Even though he must be defeated on every stage of each fight against him, the next cutscene always has Bayonetta barely on her feet while the boss laughs derisively.
  • Here We Go Again!: 2 ends with Bayonetta and Jeanne just accepting the fact that they just can't have normal lives — they can just enjoy being posh while it lasts.
    Bayonetta: Wonderful. That's the second dress in a month!
    Jeanne: Another day in the life, Cereza.
  • Heroic Sacrifice: At the end of the game, Balder pulls off a non-fatal version to disrupt the Big Bad's escape plan. This leads to his corruption, and forces him to kill the Umbra Witches.
  • High-Altitude Battle: At the beginning, Bayonetta fights against hordes of angels, all the while riding on the top of a fighter jet.
  • Human Pack Mule: Bayonetta gets Enzo to carry her mountain of Christmas shopping in the opening cutscene.
  • Hypocritical Humor: In Chapter 3, Loki and Luka meet for the first time, and Loki calls him "That perv who keeps staring at Bayonetta's tits all the time", and advises him that he needs to learn how to talk to a lady. This from a boy who had spent the entirety of the previous chapter being verbally emasculated by Bayonetta for his rude behavior, even using the exact phrase quoted above, and was even carried around around that same area in his squirrel form.
  • I Never Told You My Name: Bayonetta calls the Masked Lumen by his real name even though he never revealed it to her. She becomes flustered when he realizes this and asks her how she knew his name.
  • Idiosyncratic Difficulty Levels: In place of the standard difficulty names from the first game, we have the fitting "1st Climax", "2nd Climax", and "3rd Climax" for Easy, Normal, and Hard, respectively. A fourth difficulty setting, "Infinite Climax" can be unlocked upon beating the game in "3rd Climax". The Switch port just reuses "Easy", "Normal", and "Hard" for the first three difficulty levels, however, averting this trope.
  • Important Haircut: Subverted Trope. Bayonetta and Jeanne both sport new hairdos, but it's not important to the plot at all. According to Word of God, they just felt like having new hairstyles at the time the plot happens, like anybody else. However, her hair eventually plays a small role when Bayonetta goes back in time and fights alongside her mother, removing the Generation Xerox effect from the first game.
  • Industrialized Evil: Most of the demons appear at least partially robotic, and unlike angels, it's more than skin deep (and what is revealed at times is more magma than fleshy).
  • Inn Between the Worlds: Just like in the first game, portals to the Gates of Hell can be found anywhere, including Inferno.
  • Interface Spoiler:
    • Very soon after starting the game, the co-op Competitive Multiplayer, Tag Climax, is unlocked, allowing a player to fight with others online. This can spoil the unlockable characters available in the game. While Jeanne is an obvious one, it spoils Rodin, Balder, and Rosa, the last two being major spoilers for the game.
    • Averted with the Bronze and Silver trophies. They’re normally based on Loki and Luka respectively, but if those characters haven’t appeared in the story yet, the trophies will look like nuns instead.
  • Kaizo Trap: Just like the last game, several verses are hidden in the credits, the failure to complete which will earn you a death and a missed verse for the final chapter.
  • The Last of These Is Not Like the Others: Tag Climax allows you to put a bet of halos on the table, which will be multiplied and given to whichever player gets the highest combo score for the Verse Card. Each increment of bet (amount and multiplier vary by Verse Card) also adds a star to the difficulty; one-star and two-star bets simply make the enemies a little tougher, sometimes adding another wave for common enemies. Three-star bets are much more drastic:
    • If you're lucky or clever and you chose certain bosses, you'll just get an exponential-level Numerical Hard.
    • If you chose common enemies, prepare for a nasty surprise when a playable character fights you at the end.
    • If you're very very unlucky, things get even worse. Thought one Valiance could get hard? Try two. Alraune's not tough enough as the Whisperer of Dementia? How about when Jeanne joins in? Wanted a tricky round with Balder? Let's try Balder and two more Masked Lumens. You want Aesir at his hardest? Here's Aesir, Loptr, and the Prophet.
  • Late-Arrival Spoiler: Make sure you play the first game all the way through, because the first ten minutes of this game spoils the big reveal of the first. Heck, even playing the demo will spoil part of the first game's story, namely Jeanne survives the events of the first game and becomes Bayonetta's friend, and that Bayonetta is Cereza after She Is All Grown Up.
  • Lethal Joke Item:
    • Completing the game on any difficulty (even Easy/First Climax) unlock the Handguns, the non-magical guns Bayonetta use during the prequel chapter of the game (before she receives the Love Is Blue set). While they have no specials powers and can't even channel Wicked Weaves, let alone Umbran Climax, they still do damage, and because they are the weakest weapons overall, they can be extremely useful for racking up combos (since enemies take more attacks to die), and are perfect for missions that require the use of Torture Attacks.
    • Completing the game on 3rd Climax unlocks the final weapon: A live Chain Chomp straight out of Super Mario Bros. chained to Bayonetta's leg. Laugh all you want, but it makes for a powerful mix of an Epic Flail and an Angry Guard Dog.
  • Light Is Not Good: Like the prequel, the angels are still callous sociopaths or robots, and the light-alligned Masked Lumen remains a regular threat. Regardless, Bayonetta 2 shows that sometimes Light Is Good, with the first game's antagonist Balder turning out to have been Good All Along.
  • Limit Break: Bayonetta's new Umbran Climax ability can be used when she has a full magic gauge. It's somewhat comparable to the Serious Mode from the first game (where every attack is accompanied by Madama Butterfly), but instead of straight jab Wicked Weaves, her moves are backed up by the new Infernal Weave, which has much, much more combo potential. These summons uniquely accompany whatever weapon Bayonetta's swinging at the time with a different demon, and the wide swings and smashes of the move can easily rack up multiple hits on a single enemy. It restores her health, too!
  • Ma'am Shock: Bayonetta is visibly annoyed when Loki calls her "ma'am".
    Bayo: Do I look like a "ma'am" to you? Bayonetta or Cereza, take your pick.
  • Mini-Mecha: In one of the later stages, Bayonetta and Rosa pilot a couple of these, known as Umbran Armor. One of the equippable items lets the player summon it during Umbran Climax, while Rosa does this by default as a playable character.
  • Mirror Boss: Pinch hitting for Jeanne is the new Lumen Sage. Can do anything Bayonetta can do up to and including summoning giants to fight on his behalf.
    • The monsters they toss at each other also serve as Evil Counterpart mirror bosses for each other, too:
      • Fortitudo and Labolas are both multi-headed summons that do the most melee damage with their teeth and are capable of limited, slow flight. While Labolas doesn't have fire abilities like Fortitudo, it doesn't seem to mind the magma field they fight on, and is from Inferno to boot, meaning it's safe to assume it has some fire resistance.
      • Temperantia and Madama Butterfly are both the most humanoid summons that Bayonetta and the Sage have at their disposal, have better flight capabilities than the previous two, and mainly fight with their fists.
      • Sapientia and Hydra are both at home in liquid environments and have flexible, cutting appendages in the form of Sapientia's laser tentacles and Hydra's horns, as well as evenly-matched secondary options in the form of Hydra's scream and Sapientia's missiles.
  • Mook Debut Cutscene: These make their return from the first game. The demons get a more sinister version, complete with darker colors and Ominous Latin Chanting in place of the Cherubic Choir.
  • Musical Nod: The new main theme "Tomorrow Is Mine" contains a brief instrumental snippet taken directly from the first game's cover of "Fly Me to the Moon".
  • Nerf: The overall damage output is noticeably much lower than it was in the first game, with boss and miniboss's health bars taking considerably longer to bring down, encouraging chaining together plenty of rapid combos to maintain the pain. Rosa is the closest character to replicate the massive damage output of the first game.
  • New Game+: An odd example that's not immediately apparent. If a new save file is created while there exists a completed save that has unlocked any available characters (including the Tag Climax exclusive Rodin and Balder), those characters will be unlocked from the beginning in the new file.
  • Nice Hat: Luka now wears a very sexy and stylish Mexican cowboy hat.
  • Nice Job Breaking It, Hero: Turns out while Bayonetta prevented the apocalypse in the original game, her actions erased the power of The Right Eye, which upset the Balance Between Good and Evil and leads to natural disasters across the world. This causes demons to attack Bayonetta just as indiscriminately as angels do.
  • Noodle Incident: What did Madama Butterfly do that pissed off Alraune so much?
    Bayonetta: I don't know what you did to piss her off, but whatever it was... nice.
  • No Fair Cheating: After using an item in a battle with the Lumen Sage, he'll practically drop everything to voice his disappointment. (He really does stop what he's doing and is open to attack for a couple of seconds.)
    Masked Lumen: have disappointed me.
  • Nostalgia Level: Played with. Chapters XIII to XV take place in Vigrid, the first game's setting, and as such feature familiar locales, enemies, and music. The twist is Bayonetta is revisiting these locations during the witch hunts from 500 years ago and fights alongside Rosa, who also adds to the nostalgia by using Bayonetta's animations from the first game and having a similar design.
  • Oh, Crap!: In a similar vein to the final climax of the first game right as Omne is about to hit Aesir/Loptr with its giant dropkick, the camera zooms in on Aesir/Loptr's face with an absolutely priceless look of "oh shit" plastered across it. Loptr has another one when he is about to fly into the gaping mouth of Gomorrah.
  • One-Hit Kill: Technically, a Two Hit Kill; the demonic Elite Mook Resentment has one attack, a large purple laser, that reverts Bayonetta/Jeanne/Rosa to childhood. It then disgorges clutching red hands that will grab Bayonetta/Jeanne/Rosa and drag her into its "mouth", instantly killing her.
  • Order Versus Chaos: Subtly shown in the comparison between Paradiso angels and Inferno demons. Like in the first game, the angels are introduced with their names, their rank and their position in the order of angelic hierarchy. The demons, meanwhile, are merely introduced with their names and moniker, nothing more, suggesting an utter lack of ranking or organization.
  • Orphean Rescue: The crux of Bayonetta's decision to go to Fimbulventr is to go to hell itself to save Jeanne.
  • Our Centaurs Are Different: Acceptances, Accolades, and Allegiances, all new types of angel.
  • Palette Swap: Muspelheim is explicitly stated in Luka's journal to be a different location from Alfenheim, but both areas have the exact same geometry, the only difference being the lighting (Alfenheim looks like it's daytime, Muspelheim looks like it's night) and a few other visual effects.
  • Pedestrian Crushes Car: Or rather Pedestrian Witch Crushes Airplane by kicking it hundreds of meters into the air.
  • Person of Mass Destruction: Bayonetta's bad enough when it comes to Kung-Shui, but her clashes with the Masked Lumen are ridiculously over-the-top in terms of environmental damage. Whether it happens in a Noatun courtyard or an Insidious's insides, don't expect much to remain intact after those two duke it out. The latter even killed said Insidious from its insides.
  • Play Every Day: If you have amiibo that are compatible with the game, you can scan each amiibo once per day and you'll have a steady source of halos.
  • Plot-Triggering Death: The game's plot kicks off when Jeanne sacrifices her soul for Bayonetta, driving Bayonetta to travel to Inferno to rescue her before said soul is lost forever.
  • Poisoned Weapons: One of Bayonetta's new weapons is Kafka, a bow that shoots poisonous arrows.
  • Post-Final Boss: After defeating final boss Loptr as Aesir, Loki depowers him in a cutscene, and you get to wail on Loptr with near impunity before kicking him into oblivion with Omne.
  • Press X to Not Die:
    • Averted, unlike the first Bayonetta. There are no cutscene QTEs that will result in instant death if you fail them.
    • There are cutscenes that end with an enemy attacking Bayonetta. If you evade correctly, you will start the fight in Witch Time.
    • Sometimes Bayonetta eats a random lollipop during a cutscene. You may have this color lollipop bound to one of your item buttons. You can use it for free by pressing the button.
  • Pretty in Mink: In the opening, Bayonetta is going shopping at Christmastime, and she's wearing a white Pimped-Out Dress in the style of The Gay '90s that's topped with a silver fur wrap.
  • Pummel Duel: Madama Butterfly and Temperantia briefly engage in one at the climax of Chapter 4. They only manage to get three strikes in, however.
  • Qipao: One of the alternate costumes for Bayonetta.
  • Red Sky, Take Warning: Inferno's sky consists of stormy blood red clouds. Needless to say, the place is not one bit welcoming.
  • Revision: Balder wasn't the monster he appeared to be in the original game; he was originally a good man who became evil after he contained Loptr's soul to keep him from escaping, which led to him being corrupted by Loptr's evil.
  • Rivers of Blood: The inside of an Insidious ends up being these, and they get more and more agitated as Bayonetta and the Masked Lumen settle their differences for a second time. It doesn't end well for the Insidious.
  • Say My Name: Jeanne yells out "CEREZA!" when Taking the Bullet for Bayonetta in the prologue, sacrificing her own soul instead.
  • Scaling the Summit: This is what Bayonetta and Loki try to do, as there's a portal to Inferno at the top of Fimbulventr, but they end up getting knocked back down by Valor before they even arrive on the mountain proper and instead decide to take an underwater shortcut to Inferno. Come endgame though, all of the major characters do arrive on the summit; Bayonetta, Jeanne, and Balder come in by fighter jet and Luka gets there with Loki by actually climbing the thing.
  • Scenery Porn: The environments have received a very noticeable upgrade from the first game, ditching the subdued brown palette for brighter colors. Noatun in particular looks lovely compared to Vigrid, being a golden city surrounded by and partially submerged in water. The gates of Inferno and Paradiso also both look stunning in their own way, and this isn't even getting into many of the major boss fights.
  • Schizo Tech: The Umbran Armor is an advanced Mini-Mecha for the Umbra Witches' use. The only levels where you are required to play with it take place during the Witch Hunts, which were around the end of the Middle Ages. Considering it was only seen being used by the Umbra Witches, it's unknown if this is just incredibly advanced engineering for its time or Magitek like the other weapons Bayonetta can use.
  • Sealed Inside a Person-Shaped Can: Invoked by Balder, eventually along with Taking You with Me, to circumvent the Big Bad's Immortality. By trapping Aesir's soul inside him and ensuring it stayed there during his death, Balder was able to force the god to die with him.
  • Sensible Heroes, Skimpy Villains: Inverted with Bayonetta and the Masked Lumen: Bayo's Godiva Hair outfit means she's left near-naked a lot of the time, whereas the Lumen Sage doesn't show any skin at all until he is unmasked. Played straight with Loki and his Evil Counterpart / Evil Twin Loptr in the present day: Loki at least dresses like a Street Urchin, while Loptr only wears a cloak, which he even ditched once he becomes Aesir.
  • Sequential Boss: Wouldn't be a PlatinumGames title without plenty of these. Notable examples include Glamor, the Masked Lumen, Alraune, and (of course) the Final Boss.
  • Serial Escalation: In the development trailer, it was stated by the developers that this will take the first game's climax action and take it up further, to the point that fighting the first boss feels like you're fighting the final boss already. They succeeded.
  • Sequel Hook: Inverted. In a bizarre twist, Balder is seen in the Sunrise and Crescent Valleys donning the mask that we see him wearing in the first game. At which point the logo for Bayonetta appears. More of a Prequel Hook, in this case.
  • Shoo Out the Clowns: Luka has less screen time in this game than the last one, and while Loki also provides a comic relief role, he gradually phases out of it.
  • Shout-Out: A ton of them, which can be viewed with the rest of the series here.
  • Shut Up, Hannibal!: In the Final Boss, Balder delivers one to Loptr-Aesir.
    Balder: Humans need not be told what their will shall be! We can create our world with our own eyes! [...] We may not see our next step. We may stumble, we may fall off the path. But we always move forward. That is the power of man!
  • Sinister Scythe: One of the new weapons is Chernobog, a scythe with several living blades that can be launched at foes.
  • Sinister Stingrays: Insidious is one of the demons of Inferno, and takes the appearance of a gigantic manta ray, complete with skull markings on its back and eyes on its wings. Insidious swallows Bayonetta and Loki alive at one point, forcing them to battle it from within, and they have to use extremely powerful magic weaponry to kill it.
  • Sizable Snowflakes: An easily missed example: when someone is trapped withing a block of ice, said ice block will emit several large, starry snowflakes.
  • Snowy Sleigh Bells: The wintry theme playing during Bayonetta's last-minute Christmas shopping is rythmed by sleigh bells.
  • Stable Time Loop: Loptr needs both of the Eyes of the World in order to attain godhood. The only problem is that Balder, who had the Right Eye, died at the end of Bayonetta. To get around this, he brings Balder from 500 years ago to the present day. After Loptr is defeated, his soul tries to escape, only for Balder to absorb it, return to his original time, become the villain that he was in Bayonetta, and set in motion the events of both games. This leads to his death, which leads to Loptr bringing his past self to the present, and so on.
  • Stealth Prequel: With all the Time Travel, Retcons, and vastly expanding on the first game's backstory, this game is more of a prequel to the first than a sequel in terms of plot. The final boss of this game is the true cause of everything in the first, this game's Sequel Hook is more like a prequel hook for the first game's conflict, and so on.
  • The Stinger: Loptr's symbol is briefly visible on Balder's forehead and he takes on the mask he wore in the original game, showing that the evil in Loptr's soul turned him into the monster he was in that game.
  • Summon Bigger Fish: Just like in the first game, Bayonetta is fond of summoning a demon bigger than the enemy she wants to take down. At the beginning of the game, however, the one she summons, Gomorrah, unfortunately breaks from her control and becomes the next boss fight.
  • Summon Magic: Bayonetta's new Umbran Climax ability allows her to temporarily summon demons to end combos with massive final attacks.
  • Super Not-Drowning Skills: Just like in the first game, Bayonetta can stay as long as she wants underwater, all while fighting angels and demons. It is more noticeable in this game, though, as there are much more water in Noatun than there was in the first game. She can even talk underwater.
  • Swallowed Whole: The boss fight against Insidious leads to a Womb Level after it does this to Bayonetta. The demon Elite Mook Resentment, as mentioned above, can do this as a One-Hit Kill after it turns Bayonetta or Jeanne into a child. Bayonetta's summoned demon Baal does this when used as a Torture Attack or a Climax Attack — ironically, Baal is the Torture Attack used on Resentment.
  • Sword Beam: If Umbran Climax is performed while riding Diomedes, his horn shoots these when X or A is pressed.
  • Taking the Bullet: When Gomorrah turns on Bayonetta and tries to kill her, Jeanne takes the attack for her, getting herself Dragged Off to Hell.
  • Tarot Motifs: Loki's cards are loosely based on the Tarot and act as the interface for Chapter and Verse selection.
  • Time-Shifted Actor: Mark Daugherty voices Loptr (and, by proxy, Loki) in his young boy form, while adult Loptr is voiced by TJ Ramini. Conversely, Crispin Freeman voices the Lumen Sage, a younger version of Father Balder (who was voiced by Grant Albrecht).
  • They Killed Kenny Again: Just like in the first game, Gomorrah gets his ass handed to him severely, but shows up later looking none the worse for wear. That's because Gommorrah is not a name of an individual demon. According to in-game description there are scores of them wandering some forest in Hell.
  • Took a Level in Badass: Several of the generic mook angels from the first game have been upgraded with tougher defenses and more damaging attacks when you meet them in the past.
  • Towering Flower: The floral demon Alraune can summon giant demonic flowers that can spit sticky goo on Bayonetta, immobilizing her for a short time.
  • Traintop Battle: Bayonetta fights a boss on top of a fast moving train in the prologue.
  • Travel Montage: Just like in the first game, Chapter One opens with a travel montage following Bayonetta's trip from her hometown to Noatun with Enzo narrating the backstory simultaneously.
  • Unexpected Gameplay Change:
    • Chapter 12 has you riding on Diomedes to chase after Loki and the Masked Lumen.
    • Chapter 14 lets you pilot an Umbran Armor Humongous Mecha, although a lot of the core gameplay stays the same.
    • Chapter 16 starts off with Bayonetta, Jeanne, and Balder on a fighter jet towards Fimbulventr, in a segment similar to the Space Harrier segment from the first game.
  • Victoria's Secret Compartment: Where Bayonetta keeps Loki while he's in squirrel form.
  • Wardrobe Malfunction: Played for Laughs in the ending, when Jeanne discovers her outfit was slashed in a very ... revealing spot, forcing her into a Back-to-Back Badasses pose with Bayonetta.
  • Water Is Air: It stands out much more than in the first game, as Noatun features much more water than Vigrid; Bayonetta and Loki can breathe, walk, talk and use any weapon underwater. The sole things she can't do there is using her Crow and Panther forms, and she gets a new Snake form to compensate.
  • Welcome to Hell: Loki says this word-for-word to Bayonetta upon arriving at the gates to Inferno. Also a literal example, since Inferno is Hell.
  • Wham Line:
    • Somehow, the Boss Subtitles manage to deliver one in a later chapter. In Chapter XII, you fight the Masked Lumen for the third and final time. Only this time, he unmasks. If the appearance of the Right Eye didn't clue you in, then the game drives it home in the Pastel-Chalked Freeze Frame sequence. Lumen Sage: Balder. This also turns out to be a reference to the first game, seeing as this chapter has the same name as Balder's chapter in the first game: The Lumen Sage.
    • The first level manages to deliver a Wham Line via Boss Subtitles. After beating the presumed boss of the level (Belief), he turns out to be a Mini-Boss, as Bayonetta finishes him off with Gomorrah, but then loses control of the summon. For the first time, we get boss subtitles introducing a demon, complete with a darker-looking book and font. Devourer of the Divine: Gomorrah.
  • Where the Hell Is Springfield?: The game is primarily set around Noatum, a fictitious town somewhere in Kazakhstan according to the pre-Chapter 1 map cutscene. Apparently, Kazakhstan is home to an impossibly tall mountain with a mysterious gate at the top.
  • Whip It Good: Another whip weapon appears in this game called Alruna. Unlike Kulshedra from the first game, this weapon has two whips mounted on bracers that can be quipped to the arms or legs. If the Alt. version is purchased, Bayonetta can wield four whips at once.
  • Wintry Auroral Sky: Somehow, auroras are seen above the top of Mount Fimbulventr. Granted, the area is cold, if the blizzard occurring outside is to be believed, but the Travel Montage at the beginning of the game reveals that Mount Fimbulventr is located somewhere in Kazakhstan. Then again, they add an undeniable and fitting mystical flair to the Final Boss arena.
  • Womb Level: After the fight with the Insidious, it swallows Bayonetta and Loki, causing the rest of the chapter to take place inside it.
  • Yin-Yang Bomb: Bayonetta and Balder summon a fusion of Queen Sheba and Jubileus to deliver a massive dropkick to the final boss. It's referred to in the Infernal Compendium as Omne, and is strangely enough a completely different being from the two of them.
  • You Can See Me?: Loki says this to Bayonetta. She explains that it's because they're both in Purgatorio, the dimension that exists between the Trinity of Realities (and where those inside are invisible to those outside, and vice versa). The boy doesn't seem to understand, as he is completely ignorant to the mechanics of most things, being an Amnesiac Hero. Luka managed to get some glasses that allow him to see people in Purgatorio by giving Rodin authentic sake in the midst of a Japanophile stint, much to Bayonetta's surprise.

Bayonetta: If you want to learn how to read TV Tropes Wiki, ask your mum.



A beloved pet dog who had the bad luck to wander into hell, but the good luck and survival instincts to get through its harsh environment and grow into a force to be reckoned with.<br><br>With the superb hunting abilities, it has even become known to some as a merciless butcher. Once it has sunk its sharp canines into its enemy, it will not let go until their last breath.

How well does it match the trope?

5 (3 votes)

Example of:

Main / Hellhound

Media sources: