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Creator / Hideki Kamiya

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Hideki Kamiya (born December 19, 1970) is a Japanese game designer best known for his incredibly blunt, sometimes irritable nature and his critically acclaimed action games, which tend to cram together ludicrous amounts of stylistic insanity and razor sharp action gameplay. Formerly of Clover Studio, a subdivision of Capcom until its closure, he now works with other former Clover staff at PlatinumGames.

He is also well known for practising his English language skills on his Twitter account, which is to say, that's where he trolls his fans mercilessly (and berates and blocks people for asking stupid or repetitive questions).note 


Games by Kamiya:

As Director:

Other roles:

  • Astral Chain (2019) - Supervisor
  • Bayonetta 2 (2014) - Supervisor and Writer
  • Viewtiful Joe 2 (2004) - Writer
  • Gyakuten Saiban 3 (2004) - Voice actor for Godot; Japanese version only.
  • Resident Evil 0 (2002) - Original designernote 
  • Resident Evil (1996) - Planner


Hideki Kamiya and his works provide examples of:

  • Ascended Meme: Wonder Director, a character based on (and voiced by) Kamiya in The Wonderful 101 actually says "Ask your mom" as one of his quotes. Bayonetta also says it in Bayonetta 2, and in her reveal video in Super Smash Bros..
  • Astral Finale: Most of his games have Grand Finale set in space.
  • Author Appeal:
    • Space Harrier is one of his favorite games. Bayonetta and The Wonderful 101 had stages emulating the game.
    • The first phase of the Mundus fight in the original Devil May Cry is also a rail shooter-esque stage.
    • Scalebound was made purely due to Kamiya's love of dragons. In fact, he had been wanting to make the game since before Bayonetta was in development.
  • Badass Boast: People on Twitter will often ask him why he is so awesome. His response:
    "Lions don't learn how to hunt."
    • Following rumors that he took time off for mental health reasons due to problems with Scalebound's development, he said this.
    "And...I took time off for my mental health? ...Me!? No way."
  • Bald of Awesome: Has this reputation online.
  • Brutal Honesty:
  • But for Me, It Was Tuesday:
    "Ah, excuse me tiny insects, but u don't have to tell me that u blocked me. Might be a great historical event for u but for me it's nothing."
  • Caps Lock: Occasionally posts tweets in caps only.
  • Catch-Phrase:
    • "Ask your mom."
    • He has a fondness for "cute babes."
    • He often responds to "When will we see..." questions with "Next week... in gaming magazines/Nintendo Direct."
    • Since nearly all of Platinum's games are published and owned by an outside company, every time someone asks him to port one of his games to another console, he replies, "Ask [company name]." This also happens when people ask him to make a new Viewtiful Joe, Devil May Cry, or Ōkami game, as those IPs are owned by Capcom. You'll know he's messing with them if they ask him to port a game exclusive to one console to a competing console.
    • Several "...or else I'll block you" tweets are often prefixed with "As I've said 10000000000000000000 times...":
    REPEAT: As I've told u 100000000000000000000000000000000000000000 times, have ur fucking conversation or argument elsewhere or I'll block u.
    Repeat: As I've said 10000000000000000000 times, I never need any advice. I do what I wanna do. I am me. U are u. Advicing idiots-> Blocked.
    • "Blocked."
      • Depending on his mood, he'll at least be nice enough to ask for permission first. "May I block you?"
      • "Enough of [x]", [x] being whatever video game/anime Twitter is trying to get him to watch. Usually mixed with "something" to show contempt toward whatever it was and annoy the fanboys.
    • "To all X idiots: (beat) I LOVE YOU!" when fans of X game harass him on Twitter and Kamiya call them idiots, but they eventually allow him to make a dream come true (like PlatinumGames finally making a StarFox game or Bayonetta's inclusion in Super Smash Bros.).
    • He has a tendency to refer to anyone he dislikes, usually people who push is Berserk Button, as idiots and insects.
    • "[X] confirmed!" or some variation, for games that haven't been announced and are not likely to be released any time soon. Particularly ones he no longer has control over, like Viewtiful Joe 3.
  • Challenge Gamer: Many of his favorite video games are Nintendo Hard arcade games, such as the original Gradius and Space Harrier. He's pretty damn good at them, too.
  • Creator Cameo: He appears in The Wonderful 101 as Wonder Director. He also voiced Six Machine in Viewtiful Joe and Onigiri in Ōkami.note 
  • Deadpan Snarker: He's known for his blunt sarcasm in Twitter.
  • Doing It for the Art
  • Face of the Band: Thanks to being the most prominent member of Platinum Games, a lot of people think he directs all of their games. This is another thing that ticks him off.
  • Foreign-Language Tirade: The last thing you'll see from his account if he decides to block you for being annoying or an asshole.
  • Franchise Zombie: Averted by Bayonetta and especially Devil May Cry. Although Kamiya didn't direct any of their sequels, he doesn't hold any hard feelings about it, still offered creative input on Bayonetta 2, and many fans agree they are as good, if not better than the originals. With his lack of involvement in the later Devil May Cry games, Kamiya has gone as far as to claim that he is only the creator of the first game specifically, rather than the series as a whole. He also approved of Viewtiful Joe: Double Trouble for the DS and the series's anime adaptation, as well as the Resident Evil 2 remake. He has no real opinion on Ōkamiden, though.
  • God Never Said That:
    • Some fans believe that Kamiya once stated that Bayonetta would defeat Dante should the two fight. In actuality, he was making a joke about how women usually have the final say over men in a relationship. Unsurprisingly, this joke has only stoked the flames for fans of Crossover Shipping.
    • Also, some fans had believes Kamiya had once stated that he hated Super Smash Bros. and that he would refuse to ever allow one of his character to be included in their roster. This was, of course, not the case, what had happened was that people continuously tweeted him asking his opinions about his characters' inclusion when he had no control over it nor was he even allowed to discuss it even if he did know something, finally reaching the Rage Breaking Point and telling the "Smash Idiots" to "fuck off!"
    • Kamiya is sometimes thought to hate sequels because he has never directed a sequel to any of his own games. Kamiya has actually said he would love to make sequels to every single one of his games and has multiple ideas for them, but various circumstances and scheduling conflicts have prevented it from happening.note 
  • Hair-Trigger Temper: It doesn't take much for him to angrily tell people off, though he's generally civilized otherwise.
  • Heel: Kamiya's twitter persona is basically an act. least in part.
  • Hype Backlash: Invoked. He's been permanently turned off of Kill la Kill due to hordes of gamers requesting that he make a game based on it. Apparently, the rest of Platinum Games' staff also feels the same way with the apparent exception of Metal Gear Rising: Revengeance director Kenji Saito.
  • Hypocritical Humor: He swears on Twitter, yet when people send him tweets with the word "fuck", he'll sometimes tell them, "Don't use F-word, it's rude."
  • Insistent Terminology: Refer to the Recurring Boss of Devil May Cry as "Nelo Angelo" and he will respond with, "Nero is correct."note 
  • Insufferable Genius: He's a talented game designer for sure, but his short temper on his Twitter posts kind of makes him look like a dick.
  • Insult Backfire:
    Fan: Many reviews are giving W101 a low score because its "too hard". How does this make you feel?
    Kamiya: Honor.
  • Jerkass Has a Point: While he may not be nice about how he phrases his opinions, he usually is justified in the positions he takes. Also, more often than not he only blocks and/or calls out people who provoke him first or break the rules that he has clearly established (e.g. check his twilog to avoid asking a repeat question, don't ask him about games he didn't work on, etc.). That said, most people tend to respond to minor slights on Twitter by ignoring them, not blowing the hell up and blocking the offender.
  • Mathematician's Answer:
    • Don't expect Kamiya to elaborate or be specific if you ask him something. This is understandable since he's most probably constantly busy with a project, and has more than enough tweets to respond to.
    • When asked, "Do you have a favourite [x]", he often answers with, "A lot."
    • When asked why his answers tend to be so short, his response was, "Can you say some long sentence in Japanese?"note 
  • No Dub for You: He explained that the reason Devil May Cry, Viewtiful Joe, and the original version of Bayonetta are not dubbed in Japanese because the characters in those games aren't Japanese themselves. In fact, The Wonderful 101 and the every port of Bayonetta sans the original 360 and PS3 release are the only Kamiya games to actually include dual audio.
  • Old Shame: The original version of Resident Evil 2, often referred to as "Biohazard 1.5", which was his first assignment as director. He took a more passive role in accepting other team members' suggestions, turning the game into a mess that they had to completely do over from scratch. Kamiya stated that the experience taught him to take a more assertive role in making games and allowing his vision as a director to shine through.
  • Only the Creator Does It Right: While both Bayonetta 1 and 2 are widely agreed to be fantastic games, the biggest debate surrounding them is if Hashimoto is a worthy successor or if you miss Kamiya's trademark flair.
  • Overly Long Gag: Has been known to link to his other tweets if he gets questions he's been asked already. Often these linked tweets will contain more linked tweets, eventually culminating in an answer if you follow the link trail long enough.
  • Promoted Fanboy: Kamiya is a noted lover of video games in general, especially '80s-era arcade and console games, and his philosophy is to design the type of games that he himself would like to play. In particular, getting to work for Sega (Bayonetta) and Nintendo (The Wonderful 101) was a dream come true for him.
  • Rank Inflation: Quite common in games directed by him.
  • Recurring Boss: Another favorite of his. Includes every boss in Devil May Cry save Mundus, Orochi and Waka in Ōkami, Jeanne in Bayonetta, and Prince Vorkken in The Wonderful 101.
  • Refuge in Audacity: His entire Twitter persona lives off this.
  • Running Gag:
  • Signature Style: Kamiya's games usually have...
    • Heavy emphasis on action, and characters designed to exude and revolve around action - hence them usually being described as "character action" games.note 
    • Ranking systems after each battle scene.
    • Genre shifts that homage classic arcade games, ESPECIALLY shooters.
    • A recurring rival who is fought multiple times.note 
    • Characters, stories, names, and themes inspired by both classical mythology along with manga, games, and movies.
    • A distinct menu setup inspired by the classic Resident Evil menus.
    • Gigantic, high-concept boss fights that act as setpieces.
    • Final bosses with multiple forms and phases.
    • Quick time events.
    • Tons of special moves, skills, weapons, and combos to unlock.
    • As mentioned under World Building, the universes of each Kamiya game are surprisingly dense with detail and backstory. Usually you can find and collect diary entries throughout the game (such as the various files in RE2 and Antonio Redgrave's notebooks in Bayonetta) that help to explain things that happened before the story.
    • His games are often filled with references to each other, which helps build the sense of a shared universe.
    • A rich level of replay value due to the sheer depths of characters' movesets and options.
  • Spiritual Successor: Bayonetta is this to Devil May Cry, as Kamiya wished to revisit the style of gameplay that made him famous in order to show how he had evolved as a director. The Wonderful 101 is sometimes thought by fans to be one for Viewtiful Joe, but Kamiya has denied this, as the similarities are largely aesthetic only.
  • Stillborn Franchise: Because of its poor sales, The Wonderful 101 is the only Kamiya game to have not yet received a sequel. This almost happened to Okami thanks to Clover's shutdown the same year it came out, but it has since had a followup and multiple rereleases.
  • Troll: He often gives half-hearted or irritated responses to fan questions that he doesn't care for, particularly when someone asks a question along the lines of "Who would win in a fight, X or Y" or about the scale of a character's showings in a game he helped produce. To quote:
  • Unexpected Shmup Level: Yet another personal touch of his.
  • Word of God: Aparently does all his games take place in the same universe according to this tweet.
  • World Building: While the stories in most of his games can (for the most part) be summed up as "go kill the bad guys and look cool", there is a shocking amount of detail that goes into the world itself, from lore on every individual enemy and their role in the world, justifications of gameplay mechanics with plausible in-universe explanations, and meticulously followed art directions that even something as innocuous as the menu screens strictly adhere. The main plots may be simple, but they do not sweat the little details that most other games take for granted.
  • What Could Have Been:
    • He's admitted on twitter that every one of his games have turned out very different from the initial concept.
    • Has admitted that he was approached about Bayonetta appearing in Project X Zone 2, but declined as he wanted his creations Bayonetta and Dante to meet on 'his terms'. However, he has later stated he came to regret this decision after realizing how fans would have loved seeing the two finally meet.


Example of: