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Train station credits. Putting "art" in "work".

"The end credits for Pixar films are more entertaining than half the films I see."
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Closing Credits usually consist of a black screen and white text. The names of the cast and crew scroll slowly up the screen, while some sort of music plays. After the various moments of Funny, Heartwarming, Tear Jerker, Nightmare Fuel, or Awesome, they're pretty anti-climactic. Most people leave once the credits start, because hey — Closing Credits can be boring.

But they don't have to be! Sometimes, the producers shell out a bit of extra coin and the result is closing credits with awesome music, awesome graphics, and an awesome concept. These credits exist to entertain the audience even after the film is over, so they'll stick around— and the cast and crew will finally get some of the recognition they deserve. note 

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Or they would, if the audience weren't distracted by the totally awesome credits.

Some of these are in the form of a "Where Are They Now?" Epilogue or Hilarious Outtakes, but most are simply interesting takes on the credits sequence. See also Credits Montage, Mini-Game Credits, Finale Credits, Video Credits. Compare Credits Gag (a joke within the credits), The Stinger. Contrast Artistic Title, Animated Credits Opening. Expect fan rage if a TV broadcast treats this to a Credits Pushback.

If you have further interest on the subject, Forget the Film, Watch the Titles and The Art of the Title Sequence are entire sites devoted to showcasing creative closing and opening titles (with accompanying Word of God and videos).


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    Anime 
  • End of Evangelion has the ending credits in the middle, between the two "episodes" that make up the movie. This was done so the ending could cut to black. The credits also spiral up the screen while spinning.
  • Sakura Wars: The Movie has cherry blossom leafs are falling from the top left corner while the credits scroll up on a black background.
  • The final episode of the OVA series El-Hazard: The Magnificent World ends with a series of pastel drawings under the credits, which show selected bits of "what happens after".
  • The anime adaptation of Seitokai Yakuindomo has an unusual spin on this in that its first season's closing credits is an entirely separate mini-story with its own main character.
  • While the credits of most Trigun episodes show a fairly generic montage of the setting, the final episode's credits show Vash travelling back to the village where he left the insurance girls, after defeating Knives, as a sort of silent epilogue.
  • The My Dear Marie OVA ending shows the life of the title character if she had been a normal girl instead of a Robot Girl, from birth to career and marriage.
  • In Sailor Moon Crystal, the scenes during Ending Theme "Gekkou" (Moonbow) are a fully animated depiction of the romance between Princess Serenity and Prince Endymion, as they wander out to an ocean shoreline Holding Hands, against a Scenery Porn vista of waterfalls, a moonbow and a shooting star, with the moon and starry night sky reflected in the water as they walk. The credits end as they kiss.
  • The credits of The Last: Naruto the Movie are a series of stills of the characters attending Naruto and Hinata's wedding. Right at the very end, Naruto and Hinata's silhouettes turn to each other and kiss.
  • The amount manga on the bookshelves change with the beat of Skull-face Bookseller Honda-san's ending theme, like a music visualizer.

    Asian Animation 
  • Boonie Bears: The end credits of Seasons 4-7 show multiple animations of the characters, some of them directly interacting with the credits text (such as Logger Vick running into it, for example).

    Live-Action TV 
  • CHiPs in its first season run. Every Episode Ending with a comedic moment.
  • For several years, the closing credits of the British Soap Opera Crossroads reflected the title by alternating horizontal and vertical roller captions.
  • My Name Is Earl had outtakes over the credits after the episode which frequently referenced Smokey and the Bandit.
  • Blackadder
    • Blackadder II ended each episode with Edmund walking away from the camera into a garden, while being followed by (and interacting with) the minstrel singing the closing theme (an episode-specific Expository Theme Song).
    • Blackadder the Third ended each episode which its final scene frozen and turned into a woodcut-style illustration, which would then scroll upward and reveal the credits as a theater program from a Regency-era play.
  • Police Squad!'s gag ending. The characters in the last scene all freeze in place as though the last frame of the scene has been frozen to allow the credits to roll over it (similar to how credits were handled in many live-action adventure series over the years). The credits do roll, but the film keeps rolling as well - it's the actors who aren't moving! This allows for all sorts of weirdness (see the show's article for more on this).
  • Ernie Kovacs would frequently end his shows with creative end credits. For example, one program featured credits over vignettes where a Snidely Whiplash-style villain unsuccessfully threatens a damsel in distress.
  • Nickelodeon uses this concept to announce winners at the Kids' Choice Awards: Names on T shirts, faces on banners, stickers, etc. Sadly this became phased out in 2013 in favor of the more conventional "winner's name placed on a glossy envelope" that all other shows have (except that it's partly covered in the channel's trademark slime).
  • The Monkees Christmas Episode has the behind-the-scenes crew and office workers saying hello to the camera during the closing credits.
  • Since series two James May's Man Lab has closed each episode with a unusual musical instrument, or group, playing the theme tune as the credits scroll over them.
  • The Fast Show would interrupt the end credits with random sketches that were even more brief than usual, often one-offs starring non-recurring characters. In some cases the end credits became totally different, such as when the two Off-Roaders went 'Over the top' when playing paintball and were frozen in dramatic freeze frame as in Butch Cassidy and the Sundance Kid and the finale of Blackadder Goes Forth.
  • Frasier: A Brick Joke is usually resolved in the closing credits.
  • The Buffy the Vampire Slayer episode "The Puppet Show" plays the credits over the Scooby Gang performing on the school talent show in a hilariously poor execution of Oedipus Rex.
  • At the end of the Animal Planet documentary African Cats, accurate credits scroll up the right side of the screen. On the left side, short clips of the program's various wild animals appear, with production credits for the animals (e.g. "Underwater Photography: Hippopotamus") as captions underneath.
  • In 2015, Brazilian channel TV Globo decided to air a humongous special to celebrate their 50th anniversary entitled TV Globo 50 Anos. At the end, they decided to honor their past by running a credit crawl of their past and present employees...all of them. A total of 11,091 people! The closing credits even made it into the Guinness Book of World Records for "The Most Names Credited in a TV Show." You can watch the clip here, it's oddly mesmerizing.
  • Mystery Science Theater 3000 occasionally continued aspects of the show into the credits. "Daddy-O" showed the credits constantly restarting when Frank accidentally let the button get clogged with strained carrots, "Teenage Crime Wave" uses a similar gag only involving Frank getting maced, and "Tormented" had a grenade go off, making the credits themselves briefly rattle around, to name a few.
  • Whose Line Is It Anyway? usually ended with Drew Carey having one of the cast members read the credits in an unusual way or while something unusual was happening. Such as this one in with Wayne Brady reading the credits while Ryan Stiles and Jeff Davis held his arms and Colin Mochrie tickled his butt. The applause and laughter were so loud and continuous that it's hard to tell if he even got one name out.
  • Keeping Up Appearances: During the ending credits in each episode, Hyacinth is seen laying the table for a candlelight supper. At the very end, "produced and directed by" appears on the screen, and Hyacinth puts a nameplate underneath saying "Harold Snoad".
  • The Mandalorian credits are played over beautiful concept art of scenes featured in the episode.
  • Marvel Cinematic Universe
    • WandaVision, in keeping with the "classic TV sitcom" motif, features a credits sequence of red, green, and blue subpixels (technically phosphor dots) arranging themselves to look like different locations in Westview or items like the original comic costumes of the Scarlet Witch and Vision.
    • The Falcon and the Winter Soldier:
      • In Marvel tradition. The credits scroll over walls or shutters covered in broken propaganda posters and graffiti with American iconography. The credits listing themselves first appear as classified documentation which is overwritten by the actual credits, similar to the opening credits for Godzilla (2014)).
      • Taken a step further with the main cast section of the credits, in which, similar to WandaVision, each episode has only the names of any actors whose characters appear in that episode appear during the corresponding section (i.e. Emily VanCamp not being credited until Episode 3 onwards despite her character's picture appearing after those of Anthony Mackie and Sebastian Stan's characters), while Mackie and Stan alternate top billing between episodes.
    • Loki: The show's end credits show different things within the TVA, such as their propaganda, equipment and case files. When each text of credits appear, they are briefly shown out of order and sometimes have its letters flipped or enlarged, before reasserting itself back to normal. The TVA logo is also included alongside it, often as an outline. Certain changes can be seen in the end credits sequence between episodes; specifically, the productivity posters in a locker during the "Costume Design" credit, and the mugshots for the "Casting" credit.
      • The credits for Episode 3-5 doesn't have the distorted text effects; they fade in and out normally.
      • Like WandaVision and The Falcon and the Winter Soldier, the section showing the show's starring cast only shows the names of the actors whose characters appeared in that episode and like in the latter, the names only show in the respective sections (i.e. Sophia Di Martino's credit being shown in the section with the water cooler in from the second episode onwards).
    • Downplayed with What If...? (2021), which simply shows concept art used for the preceding episode's events.
    • Hawkeye (2021) has blocky, simply colored animations meant to evoke David Aja's artwork.
    • Moon Knight (2022): The closing credits are a montage of people/locations/items from the show all covered in moonlight.

    Music 
  • Giorgio Moroder's E = MC incorporates the album credits into the music itself. On the final track, Giorgio reads the credits aloud (with his voice run through a vocorder) over the backing beat.
  • Subverted with Never Mind the Bollocks, Here's the Sex Pistols. Unique to that album is a production credit along the lines of an Either/Or Title: "Produced by Chris Thomas or Bill Price" (emphasis added). According to Price, he and Thomas agreed to use this type of credit owing to band manager Malcolm McLaren's screwy approach to producing the album vs. the singles. Essentially, Price was hired to produce the LP and Thomas the singles; Thomas had already produced their smash hit 7" "Anarchy in the UK", but was unavailable to produce the LP, leading McLaren to hire Price for the LP but to rehire Thomas to record single-ready renditions of certain songs from the album. Sometimes songs recorded for the singles were relegated to the album, and sometimes the album cuts were reworked as singles at McLaren's behest. So when it came time to sequence the album, they had multiple different tracklistings to choose from, and McLaren's tactics led the pair to conclude he was trying to screw both of them over by crediting only one for working on the entire album so he didn't have to pay royalties to both. To get around that, the two mutually agreed on the unusual credit, and agreed that regardless of which one got paid for the album, they would split it between themselves rather than try to get McLaren to pay both of them fairly.

    Puppet Shows 
  • The Muppet Movie; the Framing Device is that the Muppets are watching a movie about how they got started. At the end, Sweetums bursts through the screen. The credits are show with shots of the Muppets chattering amongst themselves until, at the very end, Animal yells, "GO HOME! GO HOME! Bye-bye."
  • The Wubbulous World of Dr. Seuss: The Season 1 credits feature still frames of scenes from certain episodes.
  • In the unaired 1962 Jim Henson pilot, "Tales of the Tinkerdee," as Kermit is trying to hum his minstrel melody one more time, and moves closer to the camera, the wall scrims behind him loudly and quickly close, embroidered with the names of the cast and crew. This throws Kermit off sometimes, and on the last credit, he hums the last note for a split second before the final curtain closes on him.
  • In 31 Minutos, most of the episodes including a scene during the credits, frequently an extra scene or a new song (not included in the Ranking Top). Sometimes it could be a simple frozen imagen.

    Radio 
  • The Goon Show has some fun with this on more than one occasion. In particular was Ten Snowballs that shook the World where, after a particularly abrupt end to the story, their announcer struggles to read the end credits while being set upon by an angry mob from the audience.

    Video Games 
  • NieR: Automata has True Ending E, which features a virtually impossible Bullet Hell fight against the credits. Every time you fail, the game will ask if you give up in some kind of nihilistic message. Every time you resist and keep trying, messages of other players who went though the same thing will gradually appear more. Resist long enough, and their data joins the minigame and helps you to fight through it. All while The Weight of the World swells in the background.
  • Undertale turns the closing credits into a minigame where you have to dodge all the names to open a previously closed door. The names obviously include those of the developers but also of every person who backed the game at Kickstarter. At the end all touched names will be listed. If the player avoided them all instead the message "Incredible work. Somewhere, felt a door opening...!" will appear.
    • Before that part the various ingame characters will be shown alongside the name of the person(s) who created them. Some of them (mostly the major characters) will be featured in small animated windows showing what happened to them, while the others have short text under their sprite. This text changes between two different versions depending on the players interaction (or the lack of it) with them.
  • The closing credits of Jak 3 are accompanied by the models of many characters doing the standard walking animation with the ability to rotate them and adjust the camera.
  • Several games like to put their Concept Art Gallery in the end credits, such as Fahrenheit and Legacy of Kain: Soul Reaver.
  • Throughout the entire game of EarthBound, a man in a top hat descends from the sky and takes a picture of your party every time you step in one of many spots throughout the game for seemingly no reason. After the first credits sequence which credits all the game's characters, the real credits afterwards contain a montage of all the picture spots you found.
  • Kingdom Hearts: Chain of Memories had various characters walking in on the sides while they displayed the true quality of the GBA by playing the full vocal version of Simple and Clean with almost the same quality as on the PS2.
    • Similarly, the credits of Kingdom Hearts II had a "Where Are They Now?" Epilogue going on, showing small videos of the different characters Sora met in his journey after all the problems were took care of. Special mention goes to King Mickey finally returning to his Queen and subjects at Disney Castle. Little guy earned it.
    • This in turn was carried on in Kingdom Hearts: Birth by Sleep. Many of these allude to future events and themes that would play on later, from Isa and Lea buying sea salt ice cream from Scrooge McDuck to Experiment 626 flying off to a mysterious blue planet. Again, one of the most touching moments involves King Mickey, who, having failed to save the three heroes, returns the star shard and his keyblade to Master Yen Sid and turns to walk away... Only for Yen Sid to return the Keyblade to him, signifying that he passed the Mark of Mastery exam.
  • Final Fantasy IX had various FMV clips from the game play on the side of the scrolling credits while they turned on the vocal version of the game's theme: Melodies of Life.
    • Final Fantasy VIII did it first, showing the various craziness of the main party characters as they celebrate in Balamb Garden. It's not until the very, very end of the credits that you get confirmation that Squall is still alive.
    • After the song "Hollow" ends and shortly after an orchestrated versoin of "Aerith's Theme" begins, the closing credits of Final Fantasy VII Remake show cutscenes from the beginning of the game to the very end.
  • Super Smash Bros.:
    • The first game lets you pause, accelerate, target, or warp the end credits.
    • The later games turn the credits into minigames. In Melee and Brawl, it's a shooting minigame where you shoot the different names in the staff roll or portraits of the characters. In 4, it's another minigame where you must fill in a picture by attacking the names as they scroll by. Ultimate returns to being a shooting minigame, with certain thresholds of hit targets rewarding the player with bonus items.
    • In Brawl, the actual staff roll overshadowed by the awesome mini-movie at the right side of the screen, featuring scenes of the entire Subspace Emissary that go pretty well with the credits music.
  • Twisted Metal: Black has ending credits similar to the mentioned above Brawl, with the credits on one side of the screen done in the style of a film reel shaking around while on the other side a music video of the driver's story cutscenes plays with The Rolling Stones Paint It, Black in the background.
  • Octodad's credits still lets you control Octodad with a few random objects to play with. The sequel takes it up further by having the credits played on a movie screen with Octodad and other characters in the audience. Again, you can move him around and even go to the exit to stop the credits.
  • Tatsunoko vs. Capcom has a minigame during the credits where you ride a bike with Doronjo and her lackeys. It even unlocks another minigame! And if you were playing as Roll, you can fly her broom instead.
  • Capcom seems particularly fond of this trope: Almost all of the Mega Man Battle Network games have this, with 3 being a particularly good example.
  • The World Ends with You has Lullaby For You (not used anywhere else in-game) playing over the credits, in addition to (mostly) unused scenery and character art.
  • Scribblenauts has an interesting variation on this trope: All staff members shown in the credits can be written and used in the main game once you know their names, Edison Yan being particularly helpful.
  • The ending credits for both Warcraft 3 and its expansion feature little extras like a concert, a Hilarious Outtakes, Shout-Out to a scene in the previous game, and a football game.
  • Many JRPGs have scenes that play out during the credits. Sometimes these are just montages of previously seen scenes (Final Fantasy IX, Chrono Cross, Wild ARMs games) but sometimes they will show new footage (Xenosaga, Kingdom Hearts, Final Fantasy VIII).
  • The credits of Final Fantasy XII show sepia-toned concept art of the setting and characters by the main artist, Akihiko Yoshida. Considering the amazing similarity both of the game to The Lord of the Rings series and Yoshida's art style to that used in the art for the Return Of The King's credit sequence, it's almost certainly a Shout-Out.
  • The end credits for Dr. Robotnik's Mean Bean Machine features a roll call for all the opponents you faced, which is the only way to learn the names of some of them.
  • In Street Fighter EX3, while the credits roll, your fighter is placed at the center of a room in which you have to fight waves of opponents. Not fighting will not deny any benefits to you, nor will it spring a Kaizo Trap, but the enemies come in such a sheer number that you're sure to take one hell of a wallop if you just stand there. Thankfully, their strength is inversely proportional to their ranks...
  • In the DS version of Phoenix Wright: Ace Attorney, you can find some pretty interesting "fingerprints" during the credits. All the Phoenix Wright: Ace Attorney games, in fact, feature credits that act as a sort of "Where Are They Now?" Epilogue for the various characters you've met.
  • God Hand: Officially the most awesome ending credits scene ever.
  • In the end credits of Blood Omen: Legacy of Kain, one of the dev team yells "Coffee Guy!" over the appropriate credit.
  • Crash Team Racing, Naughty Dog's last Crash game, features all the playable racers (and Oxide) dancing over the end credits, overlaid with short text blurbs telling what happened to them all after the game's events. After the credits, the player is also treated to a Concept Art Gallery slideshow with sketches, character designs, and promo renders of every game in the series so far, as a final farewell from Naughty Dog.
  • Typing of the Dead has a hilarious interactive credits sequence where you can type out the developers' names as they appear to make zombies dance.
  • This trope is a staple of the New Super Mario Bros. games.
    • The ending credits of the original New Super Mario Bros. features a montage of every single level that had been played in the game. If you play a level that you hadn't before beating the game, it will be added to the credits the next time you see them. The player can also use the stylus to tap the letters in the names that appear in the credits; each letter plays a different sound effect.
    • The outro of New Super Mario Bros. Wii has every letter of the credits as unique brick block. You can destroy them to find coins, with up to four players competing, the player with the most coins at the end "wins". (Yes, the minigame consists of smashing the credits to pieces for coins.) Or you could just watch everyone dance along to the music.
    • New Super Mario Bros. 2 had Mario/Luigi carry Peach home through an autoscrolling level, with patterns of flying coins you can pick up to add to your total. You can also watch Bowser and the Koopalings try to harass you, and fail.
    • New Super Mario Bros. U has a competitive minigame during the credits. This time, you're trying to collect coins being spit out in bubbles by Baby Yoshis.
  • Borderlands' first piece of DLC "The Zombie Island Of Dr. Ned" takes this to its logical conclusion by subverting the Anticlimax Boss by having Dr. Ned come back as an undead abomination, scream "It's not over yet!" and include a proper final boss fight.
    • The main game also has a sweet song and claptrap-style logos accompanying the scroll.
  • WarioWare: Smooth Moves has everyone who worked on the game appearing as a Mii on a stage. You can move a portable hole around the stage and try to make the Miis fall through it.
  • In the Collectors Edition of Mystery Case Files: Dire Grove, there's a math puzzle in the end credits. Solving it gives you a seven-digit number. If you then replay the game, you can enter that number into a certain telephone and get a message about an upcoming Ravenhearst sequel.
  • Portal:
    • The orginal's credits have an early-eighties computer effect, using ASCII symbols which show the lyrics to the end song playing alongside various symbols and models from the games in this format.
    • Portal 2 works similar, except without any symbols or models, and the credits end with the computer shifting down revealing the middle of space, where Wheatley was sentenced to be for all eternity. The Space Core is just there because it wants to.
  • The original Sam & Max Hit The Road let you play shooting gallery (with Max) while the credits were rolling.
  • Cave Story: In lieu of a credits list (it would be too short, considering just one guy made the game all by himself), the game ends with a roll call for all the characters, enemies, and bosses. These are accompanied by pixel art renditions of scenes from the story, and cutscenes showing where the characters end up after the end. These scenes change depending on which of the Multiple Endings you got.
  • The end credits of Sacrifice feature a machinima in which all the people who worked on the game, each represented by a different one of the game's character models, come out and take their bows.
  • The credits in Assassin's Creed II play after exiting the Animus, and over a section played as Desmond.
  • In Super Karoshi, the ending credits are a playable level. The last line of the credits are Spikes of Doom.
  • In Viva Piñata: Trouble in Paradise, the credits are a minigame in which you can smash piñatas to get the credits to show up and earn the extremely useful wishing well. You can also smash the garden junk that Professor Pester has strewn around to unlock some accessories, and smashing all of his sour piñatas awards you with a new gamerpic.
  • Katamari Damacy has you roll up the countries in the world during the closing credits.
    • The PS2 sequel has a credits minigame where you run from the King of All Cosmos, using the Sun as a Katamari to roll up all the current Fans and Cousins. That's right: the freakin' sun.
  • Guitar Hero III, where you actually PLAY the end song "Through the Fire and Flames"
    • World Tour uses "Pull Me Under" by Dream Theater, 5 uses "21st Century Schizoid Man", and Band Hero uses "American Pie." The last one, appropriately, being a Marathon Level.
    • Instead of a final encore, Warriors of Rock (on the Xbox 360 and PlayStation 3 versions only) has a special staff roll with cut-outs of Neversoft employees being loaded into a demonic looking rocket that gets blasted into space. While the sequence may have been to honor the fact that this was supposed to be the last GH game developed by Neversoft, the later announcement that the franchise was most likely being canned may have given it a greater meaning.
  • Sonic the Hedgehog:
    • Sonic Chronicles: The Dark Brotherhood has the game's characters giving the credits in dialogue. Yes, seriously. Omega eventually joins them. Playing as Sonic, you can eventually tell Tails to shut up. This brings you back to the title screen.
    • Sonic Colors has a credits sequence in which you can run on, jump into, homing attack, boost, and use Wisp powers on. While the Sixteen-Minute-long credits sequence plays the game's theme, Reach For The Stars, the ending theme, Speak With Your Heart, and some orchestrated stuff.
    • Sonic Generations has a screen off to the side showing footage of each of the nine levels as seen in their original games, while a medley of their themes plays for each one.
  • The Super Monkey Ball games tend to turn the ending credits into minigames. Mostly they ask the player to gather bananas (which counts toward the overall score), but bumping into the letters of the credits makes you lose bananas.
  • In the Master Modes of the Tetris: The Grand Master games, if you reach and pass level 999, the game doesn't end. The board clears, the credits begin to roll, and an extra stage starts in which you must survive 60 seconds at maximum speed. In TGM2+ and TGM3, pieces become invisible 5 seconds after lock. If the player gets a high enough grade in normal play and passes through all sections by specific time standards, this could turn into an invisible roll instead, in which all pieces turn invisible the instant they lock, forcing players to go entirely by memory. Clearing this invisible credit roll is the only way to reach the highest possible grades. Good luck!
  • Bayonetta and its sequel have little scenes between the credits and their spiffy music where the player relieves previous scenes of the game, ending with one last one relevant to the epilogue. Performace on these scenes grant medals, and these affect the player's ranking on the final chapter.
  • This trope is traditional in the Call of Duty series. The first game and United Offensive 's credits show several American paratroopers blowing through the German ranks with no discernible reason. Call of Duty 2 's credits show a squad of Rangers rescuing Captain Price from the Germans, in a sequence designed to use all the game's scripted animations in one level. Call of Duty 4: Modern Warfare shows the POV of an AC-130 gunship's gunner while he casually disintegrates dozens of enemy soldiers with the gunship's armament. Modern Warfare 2's credits shows museum visitors looking at exhibits containing dioramas of the game's levels, which is somewhat less awesome than the others.
  • Left 4 Dead and Left 4 Dead 2 lists the four survivors as actors in a movie, with the player's handle as the actor playing their chosen character, with the survivors that didn't make it are listed under "in memory of". At the end of the credits, the number of kills is listed as "X zombies were harmed in the making of this film."
  • Teleroboxer for the Virtual Boy had the robot hands in the same first-person perspective used during the game. Pictures of the developers come into perspective and the hands start punching them, making them hilariously deformed before they are thrown into A Twinkle in the Sky—er, space. At the end the player can punch the Nintendo logo for a while.
  • In Viewtiful Joe: Red Hot Rumble you get to control the character you ended the game with to break rocks that hold the names of the developers.
  • The first Pokémon Ranger game let you explode the text by tapping it with your stylus while "Where Are They Now?" Epilogue-type scenes play on the top.
    • Keeping with Pokemon, HeartGold and SoulSilver's credits are really, really sweet. Dancing Pokemon, gym leaders screwing around, TR getting chased by Lance, Silver kicking you...
      • Pokémon Black and White initially displays sweeping close-up views of Reshiram (in White) or Zekrom (in Black) during the end credits. Afterwards, you get to see N flying off on the dragon that appeared during The Stinger. The end credits after beating the True Final Boss don't have a gimmick, though.
      • Pokémon Sun and Moon is a montage of photos of many of the characters in the game (Trial Captains, the Aether Foundation, etc) doing things, up to and including surfing on the back of Tauros and fishing up Wishiwashi.
    • Pokémon Snap: The end credits play over a montage of the pictures you took during the game.
  • In Pandemonium! (1996), the end credits are a level, although it's very straightforward and your life meter isn't present, making you unable to die. There is even a secret.
  • Jade Empire's credits are talked over partially by the must-mentioned but never seen wife of Hou, then by the "actors" playing two of the supporting cast - their conversations cover the difficulties of filming, the interwebs, Shout Outs to Star Trek, not getting typecast and exactly what she does with that banana on stage. And then your mentor telling you about the time you were decapitated as a child, but got better after walking it off. And then exploded a mountain by punching it. IN SPACE!. The credits can be seen here, Hou's section starts at just before three minutes in, Dawn Star and Sagacious Zu at a little past five minutes.
  • In Prince of Persia (2008), the credits play over the last section of the game; then, inexplicably, they roll again after you finish it.
  • Devil May Cry:
    • Devil May Cry 3: Dante's Awakening ends with Dante and Lady fighting against endless waves of demons as the credits scroll, with players controlling Dante and taking down as many demons as they can before the credits end. Killing at least one hundred of them gives you a bonus post-credits scene which confirms Vergil facing off against Mundus.
    • Devil May Cry 4 challenges you to defend Kyrie from waves of scarecrows for ninety seconds, which is of course, made more difficult by the credits obscuring the entire screen. There's an added difficulty where you, as Nero, can't let even a single Scarecrow touch Kyrie in order to see an extra ending.
    • Devil May Cry 5 features two sections of playable credits with Nero and Dante. If you kill enough enemies with Nero and kill more than Vergil with Dante, you unlock an extra taunt for Nero that heals a bit of health, and an alternate color for V. Accomplishing this feat on Son of Sparda difficulty or higher also unlocks an alternate color for Vergil.
  • In the credits of Kirby & the Amazing Mirror, you can keep blasting the already defeated final boss as the game counts your number of hits.
  • Kirby Mass Attack put a cute fishing mini-game to play with the credits.Also, one of the medals required for 100% Completion is only found there.
  • LocoRoco 2 has the Loco Rocos on the credits, letting you tilt them around as normal and collecting fruit to make them grow.
  • MadWorld has the announcers viciously verbally violating the staff associated with the game. Including the script-writing "bastards who keep putting words in their mouths."
  • The credits of Rock Band are accompanied by a photo of every named Harmonix staff member rocking out.
  • The credits of Super Mario Galaxy 2 allow you to jump all over the place, and yes, you can even die in the credits. If this happens, the credits fade with Mario's death, the "TOO BAD!" screen will be overlaid over the final shot, and The Stinger will play as normal. The stinger depicts Rosalina closing a book in front of an audience of excited Lumas, implying that the game was her telling a story to them—it becomes hilarious if Mario dies during the credits, as it means her book has a sudden and unexpected Downer Ending.
  • The Grim Adventures of Billy & Mandy game allows you to destroy the credits as they roll though there is no point.
  • Barrow Hill shows some creepy cinematic-style images and spooky landscapes from the game during its closing credits.
  • beatmania IIDX 13 DistorteD lets you use the turntable to pan around the abstract monochrome geometric world ... thing you float through over the staff roll.
    • The original 5-key beatmania games let you make noises during the credits by hitting the keys or scratching.
  • Ehrgeiz takes the cake by making you fight the True Final Boss during them. You even determine which of Han's Multiple Endings you get, with his good ending requiring you to beat the boss and reclaim his lost leg.
  • Dawn of War shows the sync kill animations from the game alongside the credits.
  • Super Mario RPG ends with a parade of the game's entire cast, filled with plenty of visual gags and ending at night with a fireworks display that changes depending on a relatively minor mechanic from earlier in the game.
  • Paper Mario:
  • Escape From Ravenhearst, a game in which you must spot objects whose appearance shifts back and forth, has some of its closing credits shift between the real names/headings and jokes.
  • Zombies Ate My Neighbors combines this with Developer's Room. The credits are a playable level called "Monsters Among Us", set in the Lucasarts offices, where you not only rescue people and kill monsters as usual, but also meet all the developers of the game. And George Lucas.
  • Punch-Out!!: The Wii game lets you punch the names in the credits. The important part is to look out for weird symbols, misspellings, and the names of characters from the game in particular.
  • The Sega Genesis Altered Beast allows you to attack the credits.
  • Skylanders: Spyro's Adventure sees Flynn comment on the credits, mostly congratulating himself and encouraging the player to go into the Playable Epilogue. Then he goes meta (at about the three-minute mark). He comments on the sequel's credits, too, though doesn't go quite as meta this time.
  • Age of Mythology has Hilarious Outtakes of the game dialogue ("Roses Are Red, Violets Are Blue...; I'm gonna kill you, Doodley-doo").
  • Creeper World 2: Academy features a playable level in its credits.
  • Dragon Age: Origins, similar to The Lord of the Rings example above, includes concept artwork overlayed with truly unforgettable music.
  • Klonoa: Door to Phantomile's credits are accompanied with a book's pages turning back, showing pictures from events in the game. In Klonoa 2: Lunatea's Veil and Klonoa: Empire of Dreams, the credits are accompanied by pictures of the worlds after they have been saved, and everyone being happy.
  • Rayman Origins lets you control your character and destroy the credits as they scroll through the screen. You can also be lifted off the screen and die, sending you back to the credits' beginning.
  • Lollipop Chainsaw's credits show Juliet, her other family members, and Nick all running through all of the areas they previously visited, with a "wheel-like" effect. After the credits, you get one of two endings, depending on whether you rescued all of the saveable classmates or not.
  • Ground Control shows you credits with pleasant music... and goldfish swimming in space.
  • Dead Head Fred rolls the credits while Fred is interviewed by someone about himself and the events of the game.
  • In the Shoot 'em Up Big Bang (a.k.a. Thunder Dragon 2), the letters of the credits can actually be shot down by your plane for extra points.
  • Fan game Sonic: After the Sequel does this, by making the credits into their own single act zone, complete with creator and musician commentary.
  • The credits of Burger Shop do a "Where Are They Now?" Epilogue for the different customer types like the Businessman, Cowgirl, etc.
  • The credits of more recent Eipix games have had mostly-amusing remarks after the name of everyone involved. In the credits for Hidden Expedition 7: The Crown of Solomon one staff member makes fun of it by having his say "Humorous statement up to 30 characters. Ha, ha, ha!"
  • The credits of Nevertales 3: Smoke and Mirrors have a card knight which dances its way across the bottom of the screen.
  • The credits of Mishap: An Accidental Haunting have floating concept art in the background.
  • Splatoon's credits, and the many doodles that are drawn along them, are revealed by firing ink or tossing Burst Bombs in the opposite color at the screen as they scroll by. Splatoon 2 repeats the trick for the base campaign's credits, but the Octo Expansion ditches it in favor of a more conventional credits roll.
  • The end credits to Street Fighter X Mega Man has most of the people involved in the creation of the game designed as classic Mega Man characters.
  • The end credits for Until Dawn are dependent on how you play the game:
    • If all eight characters are killed, the credits are accompanied by a montage of their demises.
    • If some make it and some don't, the credits are accompanied by a mixture of the killings of the luckless characters and the police interviews with the survivors (or survivor, if that's how it pans out). And if Josh is one of the survivors, you also get The Stinger in the mines.
    • If Everybody Lives, the credits are accompanied by everyone talking to the police.
  • World in Conflict expansion, Soviet Assault have credits with lots of funny photos/videos showing development team during work or at their free time plus many game engine glitches and funny scenes.
  • The closing credits of The Legend of Heroes: Trails of Cold Steel II present a series of photographs giving hints into what the members of Class VII and certain other key characters are up to following the events of the game.
  • The credits sequence in Tomodachi Life plays after the baby of two married Miis grows up. Fittingly, it's in the form of a family album featuring videos and photos of the family as the baby matured.
  • Life Goes On: The credits are actually a playable level but unlike the rest of the game features unseen dangers that will casually kill the player as the progress. As they do so text appears in the surrounding rock.
  • In What Remains of Edith Finch, there is a childhood photo of each member of the development team shown among props from the game. In the end, there is a group photo of the whole team.
  • Blazing Dragons has the characters break the fourth wall and discuss both the limitations of the game and the (lack of) quality of the writing, acting like Animated Actors.
  • The closing credits of the Atelier games tend to display artwork and scenes related to the game during the credits, particularly the later installments. If it's the end of a particular trilogy within the series, i.e. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, then it will show material from all three games in the trilogy. And then there's Nelke and the Legendary Alchemists: Ateliers of the New World, which being a Massive Multiplayer Crossover celebrating the whole series features artwork and scenes from throughout the franchise, going back to the beginning before finally ending with the game itself and the Atelier 20th anniversary logo.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble! has credits in the form of "Dixie Kong's Photo Album", showing each character in its natural habitat and then snapping a photo of it. Enemies, the Kongs, and the Animal Buddies all get their own skits. The Brothers Bear and bosses simply have a picture instead. It's a rather long sequence, at almost nine minutes.
  • Star Control 2 ends with some humorous dialogues from various alien species. The Zoq-Fot-Pik thank you for playing and argue about Frungy endorsements, the Orz have Animated Outtakes, the Yehat is writing a screenplay at his console, and a few characters think the sequel will star them, among many other scenes.
  • Donut County ends with a sequence from the perspective of BK's quadcopter, which the player can fly around Donut County and see how the cast is rebuilding after the events of the game. The game's credits are hidden around the area for the player to look for as long as they want - afterwards, choosing to "power down" the quadcopter will take the player to the traditional credits.
  • Powerwash Simulator's credits feature time-lapsed videos of your progress throughout all the levels in the game as a retrospective of how far you and your business have come.

    Visual Novels 

    Web Animation 
  • The credits sequence of episode 7 of Inanimate Insanity II has an instrumental of the song featured in the episode, "Keep on Cleaning".
  • Season 10 of Red vs. Blue first shows pictures of the voice actors (and animator Monty Oum) before displaying the credits proper along graphics of objects from the animated scenes.

    Web Original 
  • ars PARADOXICA has a voice narrating a solvable coded message after the credits, in the form of numbers and the "weather in Tulsa". Additionally, the credits involve the line "ars PARADOXICA is brought to you by the internet", with a new description of the internet for each episode.
  • In The Strange Case of Starship Iris, all end credits are narrated as if the preceding episode was a report about the Iris case, with the actor names being used as 'aliases' of the characters.
  • Welcome to Night Vale has a proverb at the end of each episode, after the credits, always nonsensical and usually a little creepy on top of being funny. They usually take a common saying and subvert it somehow. Example:
    What has four legs in the morning, two legs in the afternoon, and three legs in the evening? I don't know, but I've trapped it in my bedroom. Please send help.

    Do the carpets match the drapes? No. You're the worst interior decorator. Please leave my home.

    Sticks and stones can break my bones, but words will never quite describe the pain.

    Western Animation 
  • Daria: Its "alter-ego" credits showcase the characters in an array of alternate personae, costumes and even other animation styles. For example, Quinn as Hello Kitty, Mr. O'Neill as Mr. T, etc.
  • The credits for Downtown always roll over a short, dialogue-free scene that may or may not be canon. If the characters have mentioned any kind of rumour or urban legend during the episode, for example, the credits animation will show the rumour to be absolutely true.
  • Wakfu: The credits of each episode have a small scene acted out by a character or characters from that episode alongside them, while a silent clip from the next episode plays behind them. Four out of the first seven episodes are simply the main characters introducing themselves, but the other episodes all have little skits attached. The season finale's credits show most of the secondary characters and what they've become.
  • Bob's Burgers virtually always shows the family at work in the kitchen, with some action carried over from the story, accompanied by an original song also featured in the story.
  • Sofia the First's "Holiday In Enchancia" has the credits appearing above the royal castle as they always do, except this time with snow falling; "Ghostly Gala" features the castle on a dark and cloudy night and farther away; and the pilot "Once Upon A Princess" doesn't have it at all, featuring as it does a live-action Ariel Winter singing interspersed with scenes from said pilot.
  • The credits to the Codename: Kids Next Door sometimes have watercolor painting of events taking place immediately after special episodes, for instance "Operation: G.R.O.W.-U.P." has Sector V rebuilding their treehouse.
  • Avatar: The Last Airbender has viewers "take flight" over the mountains where Aang used to grow up in. In a similar manner, The Legend of Korra gives viewers a "boat ride" of Republic City. Both series had relaxing ambient theme tunes.
  • Peg + Cat gives us drawings by Peg on a graph paper as the instrumental version of the theme plays in the background. Some of the drawings are from the book, "The Chicken Problem" which inspired the series. Be careful though, first-time viewers may get caught off guard by the show's habit to cut the the credits immediately after the final stinger.
  • Credits to Gravity Falls are accompanied by an additional scene serving as an epilogue. In addition, the credits themselves will normally have an encoded message that hints at either that scene or of the true nature of the area. The final episode's end title was an elaborate series of animated photographs done in the style of the pages of Mabel's summer memories scrapbook.
  • Both versions of Animaniacs give us a timelapse of the California sky turning from daytime to nighttime at Warner Bros. Studio.
  • The Owl House: The credits consist of several Match Cuts of Luz traversing through several landmarks of the Boiling Isles before meeting back at the Owl House with Eda and King.
  • Elinor Wonders Why: The outro showcases different locations of Elinor's world that represents each season of the year (Winter, Spring, Summer, and Fall), which includes a shot of Elinor, Ari, and Olive sporting sunglasses.
  • Despite Luke Pearson's Hilda having nothing but a black screen and just text, viewers get a catchy mystery/adventure tune, known as "Hilda's Theme", playing in the background. But one exception goes to the first and third episode of the series' opening trilogy in the first season. The crossfade transition from the final scene to the credits in both episodes was pretty cool.
    • The credits began to get more creative in Season 2. "Hilda's Theme" is heard less frequently note . For majority of the season, songs by various artists are heard that usually have something to do with the plot of the episode. Notable examples include, "The Life of Hilda" by Bella Ramsey note , "Witch's Wand" by Sloan note , and "The End" by Frankie Cosmos note .
  • Steven Universe uses snippets of larger songs as part of its ending credits: for example, some episodes will have individual instruments playing, while others may have the full instrumental, and still others the music and lyrics. Overall, the first three seasons had twenty different ending themes that come together to form "Love Like You". Seasons 4 onwards continues the trend with an untitled second song that uses ambient noise that slowly and ominously builds up with piano, strings, and a corrupted voice calling the titular character's name.
  • In "I Want to be a Cavegirl" from Little Princess, the instrumental of the show theme used in the closing credits has the cavegirl drumbeat heard within the episode mixed into it.
  • 1973 experimental short Frank Film has creator Frank Mouris reciting the credits to the short on one of two simultaneously playing narrative tracks.
  • Wander over Yonder has an animatic for an extra scene in the credits, relevant to something that happened in the episode.
  • The Loud House: The closing credits of "11 Louds a Leapin'" are shown over a snowy field, with the show's normal closing credits theme being replaced by an instrumental of "That's What Christmas is All About".
  • The credits for Milo Murphy's Law consist of various transparent images throughout the episode that just showed.
  • The credits for Ready Jet Go! have simple doodles of all the characters scattered around the credits, with some of them even foreshadowing certain episodes. It even includes half of the show's theme song, without Craig Bartlett's vocals. The special Back to Bortron 7, technically being part of season 2, includes newer doodles, including Mindy in a space suit, which foreshadows the fact that Mindy is going to space in season 2.
  • On Peppa Pig, anytime a character or characters sing a song with a story, it will generally be reprised during the closing credits, instead of the normal theme tune instrumental.
  • In Jorel's Brother, the credits feature an extra scene that happens after the events of the episode, sometimes having nothing to do with the actual episode.
  • Each episode of The Dragon Prince has a series of sketches that can range from jokes about the episode (for example, a weird dream that Ezran described), scenes of a character's past (Callum and Harrow fishing, a young Soren watching Claudia do magic) or foreshadowing for the future (an elf's hand in the magic mirror, Corvus picking up traces of the prince's trail).
  • Spongebob Squarepants: Fitting the special's prehistoric setting, "Ugh", has the credits and ending theme done in a prehistoric style.
  • The closing credits of PB&J Otter always have brief clips of memorable moments from each episode and use an instrumental of one or two songs featured within the episode.

"It's over! Go away!"

 
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Hilda and The Mountain King

The movie closes with a series of abstract images, designed by Luke Pearson, showing what happens after the night the trolls invaded Trolberg.

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