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Video Game / Kirby 64: The Crystal Shards

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Kirby 64: The Crystal Shards (Hoshi no Kirby 64 in Japanese), released in 2000, is the first game in the Kirby series to go in a 3D-ish environment, and the only Kirby game for the Nintendo 64.

One day, the fairy planet of Ripple Star is overshadowed by a great darkness—specifically, a mass of Dark Matter. To prevent Ripple Star's Crystal from falling into the wrong hands, the queen launches it into outer space with one of her fairies, Ribbon. But Dark Matter sends three small orbs of itself in space to chase and attack the crystal, causing it to shatter into several pieces.

...Meanwhile, Kirby is watching a meteor shower when Ribbon lands on him holding what's left of the Crystal. A second shard falls on Kirby shortly thereafter; when he offers it to Ribbon, the Crystals recombine. These shooting stars are the other Crystal Shards, which must be collected in order to save Ripple Star. Kirby is more than happy to help, so he sets off with Ribbon on a quest across several planets, meeting up with his friends along the way.


Directed by Shinichi Shimomura, most of the action is played on a 2D plane, with enemies occasionally flying at Kirby from the "background" to slow him down. One of the most noted gameplay mechanics is the expanding of Kirby's "copy" powers; Kirby is able to mix powers from different enemies to make new ones (for example, the combination of Burning + Stone turns Kirby into a living, aim-able volcano). Another mechanic is the Friends, Kirby's three allies of King Dedede, a Waddle Dee, and a human painter named Adeline that assist him in small scripted sequences within each level.

This game is the third and final part of Shimomura's "Dark Matter Trilogy", the previous entries being Kirby's Dream Land 2 and Kirby's Dream Land 3, and thus inherits their more slow paced, simplistic gameplay and more whimsical, dream-like art direction and music. Like previous Shimomura-directed titles, it was relatively overlooked for not being like the Masahiro Sakurai-directed games (especially Kirby Super Star), and like Dream Land 3 suffered from being released late in its system's lifespan (just a year before the release of the Nintendo GameCube). However, like the rest of the Dark Matter Trilogy, it's come to be regarded as a hidden gem within the Kirby catalog in the decades since. Along with its predecessors, it was included as part of Kirby's Dream Collection: Special Edition, for Kirby's 20th anniversary.


This game has examples of:

  • 11th-Hour Superpower: Ribbon + Crystal is the result of recombining all the Crystal Shards in order to defeat 02.
  • 100% Completion: The only way to fight 02 is to get all of the Crystal Shards in each level.
  • 2½D: Most of the levels are on a 2D plane, with hazards and abilities that can attack you from the sides and background.
  • Added Alliterative Appeal: One of the multi-player games, "Checkerboard Chase".
  • Advancing Boss of Doom: No less than three bosses use this at least for one part of their battle. Acro chases Kirby upwards in a water tunnel in his second phase, Magman chases him through a volcano in his first phase and HR-E pursues him across a metallic road.
  • Advancing Wall of Doom:
    • A section in Neo Star's 4th stage has a wave of lava chasing after Kirby. It later turns into Rise to the Challenge.
    • There's a part of the Shiver Star factory stage with some electric walls pushed by robots.
  • After the End: Shiver Star looks suspiciously like Earth. The Japanese website claims that all the inhabitants have packed up and abandoned the planet. Only their machines are left.
  • Amazing Technicolor Battlefield: While fighting Miracle Matter.
  • American Kirby Is Hardcore: The Holy Mother of all aversions. At least in terms of the box art, anyway. Not so much the US commercial....
  • Antlion Monster: Snipper, an enemy with comically oversized antlion pincers that hides at the bottom of sandy pits.
  • Arrows on Fire: Burning + Needle has Kirby turn himself into a bow to fire flaming arrows.
  • Aside Glance: Kirby does one briefly as Dedede gets possessed.
  • Attack of the 50-Foot Whatever: Stone + Stone turns Kirby into an oversized stone golem that's even bigger than most mini-bosses.
  • Auto-Scrolling Level:
    • A three different points, Kirby meets up with Waddle Dee and they ride down a hill on a vehicle. These segments progress automatically, with the only input being the ability to jump over obstacles.
    • The boss of Aqua Star is Acro, the orca whale. The screen follows him while he moves all over the place spitting things at you. After you temporarily take him out, you must Rise to the Challenge while he returns to spit things at you from below.
    • HR-H, the boss of Shiver Star, transforms into a tank called HR-E to chase you over a crumbling bridge.
  • Awesome, but Impractical:
    • There are quite a few, but special mention goes to Stone + Bomb, which lets you throw a bundle of dynamite that pretty much kills anything. It also damages you unless you duck, which gives you a hard hat that blocks the damage. It's also on a timed fuse unless it makes contact with an enemy. The game forces you to use this to get one of the shards, with a not-insignificant distance between where you get it and where it's used.
    • Stone + Cutter is one of the game's best combos, which turns Kirby into one of the six animal friends from Kirby's Dream Land 2 or Kirby's Dream Land 3. But only if you reroll until you get Pitch the bird. Kine the fish can't move an inch, while the others have abysmal speed and no advantage compared to Pitch's mobility. The only other animal friend you'll use besides Pitch is Rick the hamster, and he's only used for getting one shard.
  • Back from the Dead: Despite not explicitly stated as such, it seems like 02 is Zero reborn. However, what little official material there is of them seems to imply they're actually separeate beings.
  • Barrier Change Boss: Miracle Matter can mimic Kirby's abilities, but his weakness is the ability he's copying.
  • Battle Boomerang: Both regular Cutter and Cutter + Cutter let Kirby throw boomerangs to attack.
  • Beat the Curse Out of Him: When Waddle Dee, Adeleine, and Dedede are possessed by Dark Matter, Kirby has to beat the crap out of them to free them.
  • BFS: Burning + Cutter = Giant Flaming Sword you can throw.
  • Big Bad: Depending on how one views the term and the completion percentage, either Miracle Matter or 02.
  • Big, Bulky Bomb: Stone + Bomb = roll of dynamite that kills everything on screen and hurts you if you don't use the helmet. It takes a while to detonate normally, but triggers instantly if it hits an enemy.
  • Big Fancy Castle: King Dedede lives in one, and it takes up a huge amount of level 1-3.
  • The Big Guy: King Dedede shows up occasionally to assist Kirby with his strength and hammer. This typically involves you taking control of Dedede for a single room, though a couple times he'll just open up a blocked path.
  • Blackout Basement: A few small rooms will contain a code you need to enter in the next room. These rooms are dark and the answer will only be revealed with the lightbulb-based Spark + Bomb power.
  • Bleak Level:
    • Ripple Star's second level is a complete 180º turn from the cute and colorful first. Everything is covered by dark smog, the fairies are replaced with broom-riding witches who fly in the background and the music now mostly consists of haunting, maddening noises that seemingly never end.
    • Shiver Star's infamous fourth level; the mysterious toy factory that looks more like a sinister laboratory. And right after the level where Kirby happily adventures through a shopping mall.
  • Blow You Away: After Kirby puffs up, he can exhale to attack enemies with a puff of smoke. Some of his ice powers also work this way.
  • Book-Ends: Ripple Star's first stage is designed similarly to Pop Star's first stage and has the same music.
  • Boss-Only Level: The last level of each Star contains nothing but a Boss Battle. Dark Star is just a Boss Corridor before facing 02.
  • Boss Rush: Boss Battles, available as a bonus mode. Also comes with a twist: even if you manage to swallow things that could give you powers, you won't get any, so you're forced to fight as normal Kirby until the final boss. Even when you can transform against Miracle Matter, the fridge power (Ice + Spark) won't generate food.
  • Brainwashed and Crazy: Dark Matter is capable of possessing people and turning them evil.
  • Bubbly Clouds: The second level of Shiver Star has Kirby being shot by a Zebon into the clouds, where he adventures through.
  • But Thou Must!: Your pause screen has two choices, "Continue" or "Try again"; the latter takes you to the map and lets you try on a different level. During the battle with the True Final Boss, they become "Continue" and "Tough it out!". They both do the exact same thing.
  • The Cameo: Stone + Cutter turns Kirby into stone statues based on his animal friends from Dream Land 2 and Dream Land 3.
  • Call-Back: The background for Miracle Matter's boss fight has the same basic pattern as the Hyper Zone.
  • Collision Damage: Coming into contact with an enemy causes you to take damage, but usually the enemy is defeated as well by the collision.
  • Color-Coded Elements: Each ability has its own color to represent it, and obstacles that can be broken by that ability are in that color. If they require two abilities, the two colors will be shown as a pattern.
  • Continuity Nod:
    • Kirby's various Stone + Cutter forms are his animal friends from Kirby's Dream Land 2 and 'Kirby's Dream Land 3.
    • Your fight with King Dedede early on screams the latter of those two games.
    • 02 has a large bandage on the top of its head, which can be assumed to be where its eyeball popped out in Dream Land 3...
  • Cowardly Mooks: The Emp enemies will comically run away at the first sign of Kirby.
  • Crapsaccharine World: What Ripple Star is turned into when Dark Matter takes it over. It is a giant heart shapped planet, that is covered in spots of pitch black and is full of enemies trying to kill you.
  • Defeat Means Friendship: Waddle Dee, Adeleine, and Dedede become your allies after they are freed of the Dark Matter orbs that possessed them.
  • Demonic Possession: Dark Matter does this to a series of characters, including Waddle Dee, Madeline and King Dedede, as well as the entire planet of Ripple Star.
  • Determinator: Ribbon doesn't let her planet's invasion slow her down.
  • Dishing Out Dirt: Stone + Burning turns Kirby into a boulder-spewing volcano.
  • Dressing as the Enemy: Bomb + Needle turns Kirby into the series' standard Invincible Minor Minion, the Gordo, for a few seconds. He'll launch his spikes after a while.
  • Dual Boss: Pix is made up of three different eight-sided crystals: one red, one blue, and one green. Each crystal has its own health, and all three must be destroyed to win.
  • Easter Egg: If you inhale an enemy and push R to hold them above your head — without digesting them — many of them have unique effects. Bronto Burts, for example, will carry you into the air, and Glunks will shoot a steady stream of pellets into the air that will take out airborne enemies.
  • Easy Levels, Hard Bosses: Outside of the occasional puzzle or obstacle, the levels are pretty easy to run through without dying. The game's difficulty is place squarely in the boss encounters, which are the only places where you have to watch your health.
  • Edge Gravity: When balanced on an edge, Kirby will wheel his stubby little arms, teeter back and forth, and exclaim "Woah!".
  • Edible Ammunition: Ice + Spark turns Kirby into a refrigerator that throws food at the enemy, destroying them. Any food that doesn't hit enemies (or walls) can then be eaten to regain health.
  • Eldritch Abomination: Dark Matter, a one-eyed black mass that engulfs and possesses everything it touches. Even better, there's no explanation given as to why; it just seems to be its nature to absorb positive emotions.
  • Elemental Powers: Bomb, Ice, Cutter, Burning, Needle, Stone, and Spark, and they can all be combined for varying levels of awesome.
  • Elemental Weapon: Combining Cutter with Burning or Spark results respectively in a flame sword and a Darth Maul-like double-bladed lightsaber. On top of looking pretty damn cool, they are also very effective.
  • The End... Or Is It?: Fail to get 100% Completion, and the ending cinematic reveals that the queen is still possessed.
  • Enemy Mine: King Dedede hates Dark Matter more than he hates Kirby, so he reluctantly ends up joining the party after being defeated.
  • Epic Flail: Sort of. Stone + Spark gives Kirby a boulder tetherball which he holds via electricity.
  • Eternal Engine: The fourth level of Shiver Star, taking place in a sinister toy factory.
  • Everything's Better with Spinning: Several of the powers give Kirby a spinning animation. For instance, Ice + Cutter turns Kirby into an ice-skater who attacks via rapid spinning leaps.
  • Eyes Always Shut: Subverted. Fail to get 100% Completion, and in the ending cinematic, the queen has her eyes shut during the entire scene. She only opens them at the very end, revealing she's still possessed.
  • Eye Scream: Like its previous incarnation, 02 can be attacked through the eye, though it's not strictly required to win this time.
  • Faerie Court: The unnamed "Fairy Queen" as the ruler of the fairies in Ripple Star. She later gets possessed by the main villain and you have to collect all Plot Coupons to free her.
  • Fairy Companion: Ribbon, who's always with Kirby but actually only shows herself to pick up crystal shards.
  • Final Boss: Miracle Matter, a 20-sided prism with an eye on each side. Its strategy is to use the Copy Abilities Kirby uses in different ways, and can only be hurt when it's attacking by hitting it with its own projectiles or moves that use (one of) the Abilities that it's currently using.
  • Final Boss, New Dimension: Miracle Matter's battle zone doesn't look like anything seen in the game before. For that matter, neither does the arena of the true final boss, 02.
  • Final-Exam Boss: Miracle Matter, who has a different form for every base ability in the game, and the only way to harm him is to damage him with the same ability he's using. Usually it's better to just suck up the leftovers of his attack and spit them back at him, which is the only way to damage him in Boss Battles mode.
  • Five-Man Band
  • Flaming Sword: Burning + Cutter creates a fire sword for Kirby. He can either swing it normally or throw it to attack.
  • Flunky Boss: Adeleine's boss battle mostly consists of fighting her art come to life. She eventually gets tired of her creations getting destroyed and engages Kirby herself, but ends up being pitifully weak.
  • Forest of Perpetual Autumn: World 1-2 is set in an autumn level with a lot of red leaves falling down.
  • Giant Enemy Crab: Kanys are crab mooks the size of Kirby. A giant one shows up as the miniboss of Aqua Star's second stage.
  • Giant Mook: All of the regular minibosses (minus the "Special" minibosses of Waddle Dee (who turns into a Waddle Doo), Adeleine, and King Dedede) are large versions of regular enemies.
  • Giant Space Flea from Nowhere: Miracle Matter is unique in being one of the few major Kirby antagonists with no foreshadowing whatsoever.
  • Girl of the Week: Ribbon, despite being something of a love interest, only appeared in this game before receiving cameos in the Kirby 20th Anniversary art book and Kirby: Planet Robobot before returning as a duo with Adeleine in Kirby Star Allies.
  • Gotta Catch Them All: One of Kirby's main objectives is to collect all of the titular Crystal Shards, which is necessary for unlocking the True Final Boss.
  • Green Hill Zone: The first level of Pop Star, naturally.
  • Grievous Harm with a Body: The Cutter ability involves Kirby throwing his face at enemies.
  • Guide Dang It!: In general, most of the hidden Crystal Shards do have clues on how to find them, but some of them will still make you go running for GameFAQs (or in the 90's, a copy of Nintendo Power magazines).
    • The worst is probably the level 3-3 Crystal Shard in Aqua Star, where it was placed far above Kirby's maximum flight cap, (even with powers). In order to get it, you need to realize that Rick's form from the Stone + Cutter power can Wall Jump. The number of times this ability is mentioned in the game, manual, or anything besides a guide or walkthrough? Precisely never. It's an ability from Kirby's Dream Land 3, and if you've never played that, your only hint is the green-and-brown breakable terrain that stands in your way — and considering Stone + Cutter has six different forms that show up at random, good luck with trial and error.
    • While on the topic of that breakable multicolored terrain, there are notably a couple of these Crystal-concealing obstacles that do not follow the "use these ability colors" rule you've been following for most of the game. The first is a conspicuous rock in 4-4 that requires, of all things, an Ice ability of any kind to break — this is despite that the rock in question is inside of a volcano and can withstand high explosives. The second is an ice stalactite in 5-1 that requires any Burning ability to destroy; while this actually makes sense, it's still a sharp departure from the established formula, with your only other possible hint being if you somehow managed to get the 4-4 Crystal Shard beforehand.
    • Then there's the rug hiding the second Crystal Shard in level 6-3. While it actually is red-and-orange, it only breaks to reveal the Crystal Shard if shot in the center with Burning + Needle. It's made of concentric rings. Good luck figuring that out if you're a 10-year-old whose automatic response to facing a gauntlet of enemies is to go for the refrigerator.
  • Harder Than Hard: The minigames feature Easy, Medium, Hard, and Intense as difficulty settings.
  • Helpful Mook:
    • Zebon returns from Kirby's Dream Land 3 with a very similar role of shooting Kirby into various directions.
    • A few enemies can grant a helpful effect if Kirby holds them above his head after inhaling them. A Pteran, for example, will make Kirby soar through the air if he jumps, while a Tick will continuously attack upwards.
  • Homing Projectile: Bomb + Bomb allows Kirby to shoot homing missiles from his mouth.
  • Human Snowball: The Ice + Ice power turns Kirby into a giant snowball that rolls along, picking up enemies along the way.
  • I Know Madden Kombat:
    • Ice + Stone turns Kirby into a curling rock.
    • Cutter + Ice has Kirby donning a pair of ice skates. He attacks with them by doing airborne twirls.
  • Impaled with Extreme Prejudice: Needle + Needle turns Kirby into a giant Swiss Army Knife full of diverse painful objects.
  • Interface Spoiler: The enemy info cards you can get at the end of each stage are entirely randomized, so you're likely to see cards of enemies or even bosses you haven't encountered yet. It's entirely possible to get card of the True Final Boss early on in the game, leaving you wondering "Wait, what the hell is that thing!?" for most of the run. (Or all of the run, if you don't get 100% Completion.)
  • Invincibility Power-Up: Invincible Candy, now with a unique theme tune.
  • It's a Wonderful Failure: If you lose the Boss Battles mode, you get a scene of Kirby looking sad as the Game Over jingle plays, his friends looking on with what can only be described as disdain on their faces, and the "uplifting" message, "It's hopeless..."
    • The Japanese script is even more cruel. There, the message reads "You're hopeless"
  • Jerk with a Heart of Gold: Dedede still has some animosity towards Kirby over their past encounters, but nonetheless helps against Dark Matter. In the cutscene before traveling to Ripple Star we see that he genuinely does want to help after he sees Ripple Star is covered in darkness.
  • Joke Weapon:
    • Ice + Burning. Some combinations might be underpowered or unimpressive, but this one's nothing short of useless.
    • Stone + Cutter can turn Kirby into Kine the fish, who literally can't do anything, even underwater.
  • Laser Blade: Spark + Cutter gives Kirby a double-bladed lightsaber.
  • Last Note Nightmare: The generally smooth factory level's music ends with creepy piano chords, while the bad ending's otherwise cheery "We did it!" music gets extremely creepy at the end as the adorable queen abruptly gains an evil look and glances at the screen.
  • Later Installment Weirdness:
    • This game notably gives the formula of Shimomura-directed titles a complete overhaul. The animal friends are dropped in favor of the ability to combine Copy Abilities, the visual presentation switches from a 2D format to a 2.5D one, the setting covers multiple planets rather than being limited to Popstar, and the game's cast is much more diverse and sees more elaborate characterizations due to the game putting a greater focus on storytelling.
    • The game differentiates itself from virtually every other Kirby platformer with the absence of a signature mechanic: Doors. Instead, all rooms transition into another by going offscreen at certain points, lending the game a more straightforward feel than other Kirby titles.
  • Lethal Joke Item: Ice + Spark gives Kirby the ability to turn into a mini-fridge that spits out food. Trying to hit anything with the food is highly impractical, but you can eat it to regain health.
  • Lethal Lava Land: The last two stages of Neo Star take place around and within a volcano. Lava, flaming boulders, and fire enemies abound, with the boss being a lava monster.
  • MacGuffin: The Crystal Shards by themselves do nothing and could be replaced with credit cards.
  • Meat-O-Vision: while traversing through Rock Star's desert, an exhausted Kirby starts seeing his companions as food, his vision fading back to normal with Black Dot Pupils before he collapses. With him quickly recovering during the picnic the group have afterward, it's a good thing Adeleine can paint objects to life!
  • The Medic: Adeleine appears once per star to paint Kirby a healing item/powerup or help him solve a Crystal Shard puzzle.
  • Minecart Madness: In the second level of Neo Star, Kirby meets up with Waddle Dee and they ride a minecart through part of the stage. While Kirby is invincible during the ride, there are still Bottomless Pits that you need to jump over and a side path leading to a Crystal Shard to look out for.
  • Mini-Game: The game features three multiplayer mini-games entirely unrelated to anything, accessible mostly from the "options" menu.
  • Monster Compendium: In the form of enemy cards Kirby can earn only in the jump game after levels. They just show the enemies' names, their animated models, and which power (if any) they give Kirby, and there are eighty-one cards in all. Oh yeah, and the card that Kirby gets is random every time, meaning it's possible to get duplicates. Good luck trying to get them all (though there's a bit of humor to be found in this, as the fact that the card you get is randomized means that it's possible for to get 02 as your first card).
  • Mood Whiplash: Kirby goes from fighting cute little animals with your adorable companions (stopping to have picnics along the way) to fighting a giant bleeding eyeball to stop Dark Matter from taking over the rest of the universe as it did Ripple Star. Sleep tight!
  • More Teeth than the Osmond Family: Cutter + Needle turns Kirby's arms into a giant set of jaws. Additionally, King Dedede's battle is directly carried over from Kirby's Dream Land 3, meaning that his toothy belly-mouth makes a reappearance.
  • Multi-Mook Melee: The last true level of the game, (6-3) is composed mostly of attacks from groups of smaller enemies, punctuated by short hallways.
  • Ninja: Cutter + Bomb gives Kirby invisible, exploding shurikens that hit almost instantly.
  • No "Arc" in "Archery": Averted with Needle + Burning, which takes the form of flaming arrows with a significant arc in their flight path.
  • Notice This: You'll occasionally come across patches of the environment that are oddly colored. These either contain Crystal Shards or unlock paths to them, with the color of the patch being a hint as to which Copy Ability will let you through.
  • One-Hit Kill: Getting crushed between two surfaces kills Kirby instantly.
  • Palmtree Panic: The first and third levels of Aqua Star has Kirby traveling through a cluster of small tropical islands. The second level is more of a Roaring Rapids example.
  • Permanently Missable Content: Subverted regarding the bad ending cutscene. While you can miss collecting it in the theater if you got all the Crystal Shards before fighting Miracle Matter, it'll be added to the theater anyway after beating the True Final Boss.
  • The Phoenix: Burning + Burning upgrades Kirby's standard attack into a wide-ranged winged inferno.
  • Pixellation: A pixelated mess is one of the things Adeleine sends after you when she's possessed.
  • Plot Coupon: The Crystal Shards.
  • Power Copying: This time around, Kirby can combine any two Copy Abilities for extra firepower.
  • Prehistoria: The general theme of Neo Star is that it's a primordial planet, thus its environments consist primarily of Jungle Japes and Lethal Lava Lands.
  • Promoted to Playable: King Dedede is controllable as a Power Up Mount for a few segments of the game.
  • "Psycho" Strings: Stage 6-2 features almost exclusively a minimalist string pattern that gives the stage a frantic, claustrophobic atmosphere.
  • Puzzle Boss:
    • Rock Star's boss, Pix, takes more damage if you shoot each crystal with a bullet of the same color.
    • Miracle Matter seems invincible at first, but it can be hurt by the same power element as it's using at a given time. For example, it uses the Spark ability to fire lasers all over the area. The only way to hurt it is to use an electric based power (solo or mix, whichever works) or simply suck up the excess power and shoot it back.
  • Red Herring: In the instruction manual for this game, King Dedede's cast description says the following: "Long-time rival King Dedede finds one of the missing Crystal Shards on his castle grounds. Whatever will he do with it?" If it weren't for Dedede's willingness to work with Kirby this time around, this lore could make some people believe that Dedede is still an antagonist in Kirby's adventure that must be stopped, despite being on the side of good for a change. Dedede's refusal to give Kirby the aforementioned shard he found somewhat helps support this red herring, as does some Japanese commercials not showing his presence, instead showing Kirby's team up to Adeleine.
  • Ribcage Ridge: There's a giant skeleton of some creature in a stage on Rock Star that "hides" a Crystal Shard in its mouth.
  • Scary Shiny Glasses: In the bad ending, after Kirby and his friends depart, the fairy ruler turns to the camera, and her glasses shine as she glares at the screen.
  • Shifting Sand Land: Most of Rock Star, wih a few Ruins for Ruins' Sake scattered around.
  • Ship Tease: Ribbon kisses Kirby in the true ending, causing a Luminescent Blush. Nobody else in the Kirby games, or even the anime, has ever done this - or at least romantically.
  • Shout-Out:
    • Spark + Cutter looks like a double-bladed lightsaber taken out of Star Wars.
    • The true ending also looks quite a bit like the destruction of the Death Star and the awards ceremony at the end of Star Wars.
    • The file select music is very similar to that of Ocarina of Time's.
    • A Dummied Out example: The Needle + Needle ability uses a cactus among the other items in the final, but a prerelease version showed that it used to be a black double fork which bears a striking resemblance to the Longinus Spear.
    • 02's appearance also bears a striking resemblance to Rei Lilith from Neon Genesis Evangelion.
  • Simple, yet Awesome: Bombs. They can be used both up close and from a distance, have fast animations that make it easy to spam, and deal a hefty amount of damage.
  • Sinister Geometry: Rock Star's boss (8-sided) and Miracle Matter (20-sided).
  • Slippy-Slidey Ice World: Shiver Star, but only the first level really. The remaining levels do start in somewhat snowy terrain, but otherwise go in whole different directions.
  • Spell My Name with an "S": There have been many inconsistent translations and spellings of the True Final Boss's name, including Zero Two, Zero2, and 02.
  • Sphere of Destruction: Spark + Spark creates a giant orb of electrical rings that destroy any enemies they touch with a loud, satisfying shocking noise. It slows you to a crawl while active, though.
  • The Spiny:
    • Just like before, Gordo is one of the few monsters that Kirby can't inhale; it simply won't budge no matter what.
    • The Scarfies, which look cute at first, turn monstrous and eventually explode if Kirby attempts to inhale them.
    • The Spider-like Mariels damage Kirby if he digests them.
  • Sugar Apocalypse: The game opens with Dark Matter taking over Ripple Star.
  • Super Title 64 Advance: The game's named after the Nintendo 64, of course. The original Japanese release was simply called Hoshi no Kirby 64, while the English release added a subtitle.
  • Taken for Granite: Most of the Stone powers turn Kirby into stone. Stone + Cutter goes a step further and turns Kirby into a random stone statue of one of his animal buddies from Kirby's Dream Land 3.
  • Takes One to Kill One:
    • Rock's Star's boss takes more damage if its parts are hit with like-colored projectiles.
    • The final boss, Miracle Matter, is a Barrier Change Boss that can only be hurt by the power he's currently using.
  • Taking You with Me:
    • Stone + Bomb creates a MASSIVE hunk of dynamite that will hurt Kirby if he doesn't hide beneath the helmet.
    • Ice + Bomb turns Kirby into a walking snowman bomber (except the explosion doesn't hurt himself).
  • Teeth-Clenched Teamwork: Unlike Kirby's Return to Dream Land, Dedede was REALLY hesitant to join Kirby's adventure.
  • This Is a Drill: Stone + Needle gives Kirby a drill. It's self-propelling and can also be used as a projectile.
  • Timed Mission: Though it's not outright stated, taking too long to fight HR-E from Shiver Star will result in Kirby dying.
  • Toy Time: Stage 5-3 takes place in a shopping mall, which does feature various toys alongside other commercial products.
  • Tree Trunk Tour: The latter half of Pop Star's second level is the inside of a gigantic tree.
  • True Final Boss: 02, unlocked after defeating Miracle Matter with all of the Crystal Shards.
  • Two Girls to a Team: Adeleine and Ribbon.
  • Under the Sea: The latter half of Aqua Star takes place in underwater caves and canyons.
  • Underground Level: There's at least 3 of those. The third level in Rock Star (a sandy cave), the second level in Neo Star (a rocky mine) and the catacombs of Ripple Star.
  • Unexpected Shmup Level: The True Final Boss plays rather like Star Fox. Although considering how many of these things we've been through already, it's hardly "unexpected".
  • Unfortunate Names: One of the enemies is actually called a "Pedo" (actually pronounced "PEE-doe", a pun on "torpedo".)
  • The Unfought: Dark Matter is not fought in its base form — it either flees or attempts to flee.
  • Unique Enemy: Noo in Stage 2-2, Wall Shotzo in Stage 2-4, and Rockn in Stage 5-4.
  • Victory Cake: Each stage (excepting boss battles) ends with the characters having a nice picnic, and a little mini-game in which Kirby can earn some extra items, including a health-restoring slice of cake.
  • Vile Villain, Saccharine Show: As with many of Kirby's games. We get 02, a previous villain that was defeated, apparently coming back from death, and it bleeds whenever it is hit.
  • Villain-Possessed Bystander: The first three bosses Kirby encounters are friends that will help him along the game. All of them were too close to one of Dark Matter's pieces and got possessed to attack Kirby.
  • Violation of Common Sense:
    • Several of the Crystal Shards require you to almost fall to your death down a Bottomless Pit (though Kirby can float back up if he has enough breath, which is the intended method for some of them).
    • There's one Crystal Shard in Neo Star's own 4-4... Our hero finds himself in a room with a large rock in the center, with molten lava creating cracks in it. You see the red of the lava and the black of the stone, so surely this must call for Burning + Bomb! No? How about Burning + Stone? That doesn't work either? How about Bomb + Bomb? Burning + Burning? Stone + Stone? No, you destroy that seemingly impenetrable stone in front of you by using Ice. Yes, your rock will practically shatter to pieces if Kirby either breathes some frosty gales in its direction or rolls himself a giant snowball into it. Scientifically inclined folks may try to use the fact that ice plays an integral part of rock decomposition as an explanation for this, but it can hardly stand to the fact that you just used every violent explosive Kirby has access to in this game...
    • Ice + Burning. What did you think would happen?
  • Wall Jump: Stone + Cutter has a one-in-six chance of turning you into a statue of Rick the hamster, who can can ascend walls by jumping off of them repeatedly.
  • Warm-Up Boss: Dark Matter-possessed Waddle Dee at the end of the first level, especially if you come into the fight with a decent combo power. He only has two slow (and a third one that's just slightly quicker), telegraphed attacks that leave him stunned for an extended period of time when dodged.
  • Wake-Up Call Boss: Conversely, Possessed Adeleine and Possessed Dedede, also in the first world, are mostly unchanged from Kirby's Dream Land 3 where they were the penultimate and final bosses. The only major difference is that they have less health.
  • When Trees Attack: The first boss of the game, recurring boss character Whispy Woods.
  • World Shapes: Pop Star is a five-pointed star, Rock Star is shattered into several pieces, Aqua Star is a drop of water with wave breaker shaped planet suspended in it, and Ripple Star is heart-shaped.
  • Wreathed in Flames: Fire has Kirby dash forward while ablaze, akin to the Burning ability from Kirby's Adventure.


Video Example(s):

Alternative Title(s): Kirby 64


Kirby 64: Bad Ending

If you beat the boss of Ripple Star without collecting every crystal shard, you'll be treated to an ending that seems happy, until...

How well does it match the trope?

5 (3 votes)

Example of:

Main / LastNoteNightmare

Media sources:

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