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Yet Another Stupid Death

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"Any time the game prompts you for a direction, you can type a period to direct that action at yourself. Zapping a wand of death at yourself is generally considered to be a bad move."
Brickroad, "How to Play NetHack."

There are lots of ways to die in video games. One particular type of video game, the Roguelike, has lots and lots of ways to die. Some of these deaths are just bad luck; the player got a raw deal. Or perhaps the player got overconfident. Or maybe bored. Then there are deaths that, in retrospect, were utterly avoidable. Roguelike players tend to tell stories about these deaths, and their stories tend to have a title in common: Yet Another Stupid Death.

Yet Another Stupid Death often happens when you Press X to Die, or when it's Everything Trying to Kill You. Almost always a form of Too Dumb to Live. More spectacular examples tend to be the result of Epic Fail.

This will often overlap with Have a Nice Death if the game decides to mock you for your stupidity. When player stupidity wipes out an entire party in an MMORPG, it's also Total Party Kill. For situations where there's an achievement awarded for this, see Achievement Mockery.



  • NetHack is the Trope Namer. Good luck finding a habitual NetHack player who doesn't have a YASD story. Examples include:
    • Choosing to travel with powerful NPC allies while wielding Stormbringer. Stormbringer is a bloodthirsty Sentient Weapon which removes the game's warning messages of "are you sure you want to attack this peaceful creature?" when equipped. Accidentally whack your allies one too many times and, well...
    • Starving. Food is plentiful, and a desperate, starving player can still pray to their god for help.
    • Walking over a cockatrice corpse while gloveless and blind. Blind players will identify items by trying to feel what's on the floor. Touching a cockatrice corpse barehanded results in petrification.
  • Dungeon Crawl takes Rogue and minimizes the number of cheap, Random Number God-related deaths, leaving you with a mostly fair game which takes pleasure in setting you up with situations where you'll cause your own end. As the page quote says, if you die, it's pretty much your own fault.
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  • Scorched Earth: firing a superweapon (or napalm) at just the right angle — and 0 power.
  • Command & Conquer: Tiberian Dawn: You should never group soldiers together if they're all carrying Flamethrowers.
  • Killed by standing in fire in Diablo. Another would be people killed by repeatedly attacking bosses with a damage reflecting shield up, because any time you have to hit yourself to death you deserve to die.
  • World of Warcraft: Many raid bosses in the game have mechanics that take some getting used to. A few of these can deal raidwide damage if a player fails to pay attention (e.g., running a Living Bomb into the healers or moving when afflicted with Flame Wreath), which may cause Yet Another Stupid Death for the whole raid.
  • Mainline Shin Megami Tensei games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong mons is a great way to earn a Game Over screen. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.
  • Amnesia: Memories's bad Endings generally come from the player having previously picked a choice that did not lead to her current boyfriend's affection rising high enough to get one of the better endings. But this moment stands out as this trope: Early in Ukyou's route, he sends a message to the heroine to ask her to meet him somewhere in thirty minutes. Immediately after, he sends another message saying to not leave the house, no matter what. And Ukyou has previously shown to tell the heroine what to do or not do, in an attempt to keep her safe. What can the player do? Choose to head out to the meeting place, anyway, and get crushed under a falling steel frame.
  • Ghost Trick:
    • In Chapter 7, you have to save a truck driver from being incapacitated by a loud noise he hears from his headphones and crashing into a restaurant. If you end up in the truck while he's driving it, at which point it's already too late to save him, you might end up trying to manipulate his recliner seat. This winds up with him flat on his back while the truck is still driving, you can't put it back up due to his weight, and to top it all off, he falls backwards hard enough to actually tear off the steering wheel. He ends up crashing in the same way, just in a more ludicrous position.
    • In Chapter 15, you must save Cabanela from being shot by swapping the bullet with something of the same shape right after it's fired. The right object is a soft knit hat, but you can also swap it with a metal hard hat... which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.
  • The comparatively obscure puzzle game The Omega Stone deliberately invites these. Attempt to "use" an electric fence at your own risk, and save the game before pressing any giant red buttons.
  • Infiniminer:
    • Find any good player that plays on servers that have lava in them and ask how many times they accidentally dug right under lava with no means of escape.
    • Another common unintentional suicide is digging straight down and digging out a tile that has a 12-tile or more drop under it. For reference, you can take a fall of exactly 11 tiles and live when running an unmodified client. This does lead to some unusual traps, such as an 11-tile drop landing on a blue force field (which means blues can't survive the fall).
  • Super Mario Bros.:
    • It's a tradition to die on one's first Goomba. This happens to newbies who need more practice with the controls. What's more: in New Super Mario Bros., that Goomba will probably do this all over again, as Goombas in this game do little hops in time with the background music. If you head right as soon as you have control over Mario, the Goomba will hop just as you try to jump on it.
    • Picking up a Poison Mushroom in The Lost Levels willingly. Especially if you're playing the All Stars version where the mushroom in question is a toxic purple with a skull on the front.
    • In New Super Mario Bros. Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and everyone decides at the same time "this part's too hard, time for the bubble!", resulting in four trapped players and a trip back to the last checkpoint. The game itself hangs a lampshade on the stupidity of this death — if everyone is in bubbles, you get a special "level failed" music riff, instead of the normal death tune.
  • Fear Effect has quite a few death sequences for your viewing pleasure, some of which can only be gotten by doing something extremely dumb, like walking down a ramp into a group of armed robots after Hana says what a bad idea it would be to walk down said ramp, or setting off C-4 right next to yourself, or not climbing up an elevator shaft when the elevator starts up.
  • Just Cause 2:
    • After the 2nd mission, you are tasked with attaching Karl Blaine's car to a tractor and pulling it out of a trash heap. However, you can accidentally flip the car over, resulting in an immediate game over.
    • There you are, doing a bit of stunt flying in a high-speed jet, you exit the aircraft to start skydiving, and BAM! You get killed by the wing of your own plane.
  • In La-Mulana; you will be having quite a few of these moments, much so that there are Steam Achievements for dying to specific traps. The most obvious ones being hitting any wall in any room that has the Eye of Divine Retribution in it.
  • Fire Emblem:
    • The healers. Probably true of a lot of Tactical RPGs, but in a lot of circumstances they will go down with one hit (or two, but that's generally only one enemy attack since their speed isn't very good). There's a lot of ways to accidentally leave them in range of one or two enemies, usually involving planning something out ahead of time, moving your healer, changing your plan without thinking about the healer, moving around other guys that were originally protecting (or were about to protect) the healer, and... oops. They're usually very valuable, too.
    • A weapon breaks, and the character auto-equips a Devil Axe they picked up earlier. When the next enemy attacks him, your character crits himself and dies. Bonus points if said character is a Lord like Hector, whose death will instantly cause a Game Over.
  • In Wargroove, one of Errol and Orla's Grooves is a slowly expanding ring of fire that instantly kills any units caught in the blaze. It is not Friendly Fireproof and its effect also applies to themselves. Wargroove follows We Cannot Go On Without You. You see where this is going.
  • Worms:
    • Destructible terrain + weapons that make large explosions = your hilarious yet stupid death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0HP, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.
    • Hilariously, if the homing pigeon in Worms 3D can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.
    • It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However, any attempts at moving that worm will instantly kill him.
    • 30 worms + 1 Holy hand grenade + 1 freakishly high tower = Atmospheric point of view as you watch the tiny dots with name labels fly past the skybox.
    • A compilation of hilarious fails that demonstrate one or more of the mentioned failure elements. Yes, these are the records of pro players who are either careless, too greedy, or overestimated their abilities with certain tricky weapons.
  • Some deaths/endgames in the Nancy Drew games fall under this. Notable ones include repeatedly spraying pesticide into your face, deliberately lowering a suspended chandelier and getting kicked out of the house, and eating baking soda and jellyfish sandwiches.
  • In X-COM, poor preparation can cause all sorts of stupidly funny, yet avoidable deaths:
    • Letting agents stay too clustered together when one of them is carrying a primed, unthrown grenade. There's even a documented bug that some people will try to use which makes this all the more likely. In short, grenades can only explode when on the ground, and unconscious/dead agents have their grenades treated as if they're on the ground.
    • Using Auto-fire at medium-to-long ranges when scouts are at risk of getting hit.
    • Letting the weak-minded carry all sorts of powerful or explosive weaponry when facing enemies with psionics. Bonus points if they're holding armed grenades when they panic. Jackpot if a soldier holding a loaded Blaster Launcher goes berserk.
    • Forgetting to use Aimed Shot when wielding a Rocket Launcher armed with Large Rockets.
    • Poor usage of Blaster Bombs in general, ranging from riskily placed waypoints with no compensation for slight drift to usage of directly vertically placed waypoints in certain versions of the game.
    • Allowing an agent to Reaction Fire a loaded Blaster Launcher or Rocket Launcher.
    • Forgetting where you placed armed Proximity Grenades and letting Agents trip them off while hunting down the last aliens.
    • A tank missile blowing up on the ground right in front of the tank. Miraculously, nobody was killed.
    • An entire squad choking and dying from smoke inhalation.
    • Ill-conceived use of full-auto mode in any area with explosive world objects, thanks to recruits being graduates of the Imperial Stormtrooper Marksmanship Academy.
  • This playthrough features a particularly nasty one a few minutes in Spelunky. The player is shot by an angered shopkeeper while literally standing on the unlocked entrance to the City of Gold. Because he had the scepter, which instakills enemies with a homing attack, he would have survived had he walked more slowly, a fact that he immediately lampshades. In a later Let's Play, he mentions both the incident and the fact that it was quoted on This Very Wiki.
  • Shadow Caster:
    • Forgetting to change to Kahpa (or at the very least back to Kirt from Maorin, who drowns quickly [as in less than one second after you submerge]) when going underwater.
    • Switching to Caun when there's a mobile enemy anywhere near you. Super regeneration doesn't help when you're practically as fragile as glass!
  • I Wanna Be the Guy: One section of the game is a take off of Zelda. Where in The Legend of Zelda you can pick up a sword by moving over its icon, here you get "YOU JUMPED INTO A SWORD, YOU RETARD!"
  • In Sa Ga Frontier, In Red's scenario you can fall off the Cygnus during a segment where the player has to run across the pathway of the bridge, while on the outside. And, at a later point in the same scenario, in the Black Ray; you have to run through the corridors in a specific pattern after the alarm sounds until the meter states you are in proximity of Black X Base, going back to earlier visited rooms of the ship will force you to fight Metal Black 2. Doing so before the meter says you are near the base will cause you to get a game over.
    "Oh, it's you again. You died so carelessly..."
  • Zork
    • Wandering around without a light source in any Zork game has it warn you that doing so will result in you being eaten by a grue. Persist, and you will be eaten.
    • You can willingly jump into the Bottomless Pit in Zork: Grand Inquisitor.
    • Loitering in the room with the plastic explosive in Zork II ends poorly, to no one's surprise.
    • In Return to Zork, there are a lot of not-so-obvious ways to die, such as opening both hatches on the furnace at the same time. Then there's stuff that is very obvious, such as the broken bridge in West Shanbar (see 3:12 in). Darwin award, however, goes out to deliberately setting things up for grues to get you, such as removing illuminate from your equipment in the tunnels.
  • The Neverhood: The only possible way to die is pretty obvious: falling down a bottomless pit. What makes it so obvious, you may ask? Oh, I don't know, maybe those signposts right next to it that read "DANGER!", "Don't jump in the drain!", and "You will die!" respectively?
  • One of the options near the end of the Fate route in Fate/stay night is (after being hit by Gilgamesh's Ea) whether you want to get up or not. Taiga is not pleased if you choose to stay down here.
  • Warship Gunner, Aegis System and Nukes and firing at it point blank... ouch.
  • Cave Story
    • There is a pile of spikes in a house. A sign tells you "One touch means instant death!"
    • If you're playing with only 3HP, have fun dying from enemies and their unpredictable actingnote .
  • You will suffer this in ADOM if you just Attack! Attack! Attack!, but even veterans aren't immune to forgetting to equip a weapon after dropping it on an altar. Other YASDs: accidentally using Fireball on your vastly more powerful companion; fighting ghuls without paralyzation resistance; coming across a greater mimic and trying to melee it; stepping onto a chaotic altar when an intelligent chaotic monster is nearby; and many, many more.
  • ThunderDome MUD is full of these, among them: trying to kill Justice (an invincible NPC integral to the game's court mechanic), drinking gasoline (it's stupid enough keeping gasoline in the same container type as your water), jumping a bike across a river and pausing, speedwalking through a desert known to be trap-infested, and attacking what appears without close examination to be 'a guy' who turns out to be a well-known self-reviving killing machine.
  • A funny one from a Let's Play of Might and Magic VI. THE LAVA *IS* INSTANT DEATH! "This is why you can't have nice things!"
  • Demon's Souls. The game will punish you for your avoidable mistakes... HARSHLY.
    • One of the stupidest and most avoidable death traps happens early on in the game. In Boletaria Palace 1-1, there's an obvious pit in the floor surrounded by enemies. Nobody would dream of jumping into that, right? It's actually a very common occurrence, due to the fact that there are swirly blue glowing things in the middle of the abyss. Countless players have thought that it was some sort of portal to another area, or that there was an item down below, only to step boldly in and turn themselves into a red stain at the bottom of the pit three stories below. YASD indeed.
    • Making the pit in the ground even more facepalm-y is that there actually is stuff down there, but the only way to get to it is to find a different path down into the pit. If that glowing blue swirl weren't there, you could theoretically jump down onto one of the precarious ledges below. The whole thing just seems like poor design and/or purposeful game dev bastardry.
  • Same goes for Dark Souls. Getting slaughtered by a big badass monster you just encountered is par for the course. Trying to rush through the Undead Burg and getting gutted by a basic Hollow? Priceless. Players often jokingly refer to "Gravity" as being one of the most dangerous foes in the game, largely due to players accidentally falling off cliffs more often than they would like to admit. In fact, Gravity can even kill hackers who have given themselves infinite health, which nothing else in the game can do.
  • Henry Stickmin Series has quite a few fails resulting from taking absolutely ridiculous choices, like jumping off a catwalk onto a glass display, eating cheese instead of actually trying to do anything, using one of Gadget Gabe's gadgets without considering Required Secondary Powers, and other options hilariously unsuited for the task at hand. Doubles with Have a Nice Death because the game mocks you for each fail, and also played with because sometimes the most ridiculous choice is actually correct.
  • In Mass Effect 2, one potential party member has a genetic condition that causes her to kill anyone she has sex with. You can romance her... which leads to Shepard getting his/her nervous system fried.
  • There's an elevator shaft in Metroid: Other M with an elevator that you need to drop on an enemy in order to proceed. Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.
  • In the Runescape Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.
  • Minecraft has plenty of these.
    • The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or lava. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... or, again, lava.
    • Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!
    • "Don't dig straight down" actually reached memetic status briefly on the official forums, just because it seemed to be happening so much.
    • Due to a minor oversight in the World Generation system it is possible for sand and/or Gravel blocks to be generated suspended in the air without any support underneath them. Sand normally falls immediately when you remove any support it has, so if you force the game's engine to acknowledge this lack of support via a Block Update, for example digging up one of the sand blocks, this can cause a large mass of sand to suddenly succumb to gravity and fall. This can often result in a painful (or even fatal!) fall, or being Buried Alive.
  • While the modern Prince of Persia games are fairly easy, at some point you won't know where the hell to go, so you'll have to rely on "what if I jump this way?" Good thing you can rewind time and die yet again.
  • Jurassic Park: Trespasser
    • The game is a first-person shooter which introduced a number of innovative features, notably modelling a full player body in the game world, which included a fully-articulated and very awkward-to-control arm. This resulted in some of the most amusingly stupid ways to kill oneself, including beating oneself to death with a baseball bat and flailing a loaded shotgun against a wall in a vain attempt to point it towards an oncoming raptor, only to have it go off in one's face.
    • Dead dinosaurs still have active damaging areas, meaning it is entirely possible to accidentally walk over a dead dinosaur and die because you stepped into a mouth of pointy teeth.
  • Soulcalibur III: In the event match against the Colossus, the entire match is fought hacking at the enemy's ankles, as he's much larger than you. If you win, he finally falls. Forward. Don't just stand there.
  • Dungeons of Dredmor actually gives you Achievements on Steam for several stupid deaths:
    • Trying to fight the demon running the shops and dying to him.
    • Blowing yourself up with a Horadric Lutefisk Cube.
    • Spraining your ankle kicking a door when you're on 1HP.
    • Dying in the tutorial.
    • Dying to a Diggle (the Mascot Mook-slash-Goomba of the game).
    • Dying to a Thrusty, whose only form of attack is... pelvic thrusting.
    • Using an attack that switches your position with your target's on an enemy that is flying over water.
    • Dying to an enemy counter-attack.
    • Dying on the first floor, then starting a new game with the same skills and dying again on the first floor.
    • Dying by drinking "water" from a fountain, which turned out to actually be acid.
    • Interestingly enough, you also get an achievement if the game itself dies a stupid death (that is, the game crashes).
  • The early Tomb Raider series offers more than enough opportunities to die horribly and/or embarrassingly, such as hanging out on subway tracks, touching electrified fences despite signs and other warnings, and stepping on a giant disembodied hand in a level named after King Midas. Or you could skip the middleman and just dive head first onto solid ground and break your neck. If you haven't already accidentally stumbled off of a ledge and died on impact.
  • In Baldur's Gate II, there is a corridor where both sides look kind of like a clamp. Take a step in the middle of them, and they will close, killing you.
  • In Time Gal, when Time Stop is active, you have to choose the correct answer before time runs out. Let's take one of the levels for example. If you use Time Stop, you have three choices; Pray to God, Jump into the ocean, or Jump to the ship. Two of them are incorrect answers; you can't select "Jump to the ship," because Reika will not make it. You cannot select "Pray to God," either, because Reika will end up going to heaven after the plane blows up, so the right answer is "Jump into the ocean."
  • Skyrim
    • Falling to your death is this. It's rare in this game for the player to be put into a position where falling to their death could be anybody else's fault. The Deathlords and Ulfric Stormcloak, pretty much the only enemies really capable of knocking you around, are almost always encountered in enclosed areas.
    • The Ebony Warrior introduced in the Dragonborn expansion was sort of a Bonus Boss but, given the requirements to even see him when he was introduced (be level 80 at a time when the effective level cap was 81), he wasn't much of a challenge. That said, there were many reports, especially among those who abused the Resto-loop of losing to him instantly and repeatedly. Why? The Ebony Warrior had the Reflect Damage heavy armor perk, which would return their 36,000 point sword strike right in their face. What makes it YASD-worthy is that many of the players simply never thought to trade down to a less-overpowered weapon to fight him and some player complained at the time that he was impossible to beat.
    • It's also perfectly possible, during the questline to return Meridia's Beacon to have Meridia drop you from the sky, where you then die on impact.
    • During the Dark Brotherhood questline, instead of using the only Jarrin Root in the game to kill the Emperor (or more accurately his double) or to create a poison capable of wiping out Alduin, you could taste it like any other alchemy ingredient. Yes, just have a quick little taste of a poison explicitly said to kill with just a quick little taste.
  • In VampireQuest, from, there are a good few of these that are rather fun. One of which, which unlocks a separate little mini-mode, is purposely lighting four braziers that are bluntly said to only be lit if you want to turn yourself into a vampire. Since the goal is to defeat the vampires... it's acknowledged as ridiculously stupid. Each leads to a rather fun scene, generally.
  • Resident Evil 4
    • Shooting into the lake results in Del Lago jumping out and swallowing Leon whole.
    • The canyon with the second El Gigante has boulder traps you can not only drop on the boss, but also yourself.
    • An El Gigante falling on you after you've killed him is a rather silly way to die. Likewise, getting close to an El Gigante you've tricked into a lava cauldron will have it grab you during its death throes and pull you into the lava as well.
  • In Path of Exile, you do your healing and mana regen through flasks that can have different attributes for the amount recovered, how quickly, extra defenses, and so forth. There's one type called "Caustic" which costs a percentage of maximum health to use. There's a passive skill that grants you immunity to certain types of damage, but reduces your health to maximum 1 HP. Forget that you have a "caustic flask," the skill with only 1HP, and that the game rounds up, and you can do the math. On that note, there's also another passive skill as well as a gem that lets you pay mana from your HP. It's not recommended to use these two with the aforementioned passive skill.
  • Many of the deaths in Zack & Wiki are illogical and can only be figured out via trial and error, but some of them can only be discovered through stupidity. For example, in "The Flute of the Growlin' Goblins", you have to poison the goblin's soup. After they die, you can click on the soup cauldron to drink some yourself.
  • X
    • The X-Universe forums over at the Egosoft site get a thread about these once every few months. One of the best was a player telling his ship to collect astronauts while EVA, which resulted in him being run over by the ship like an SUV over a soda can. A typical thread.
    • Way back in the days of X-Tension there was a YASD that hit a lot of first-time players. A common tactic to blow up superfast Xenon destroyers was to put a station in-between yourself and one of them. The destroyer would barrel at you full speed and then, thanks to Artificial Stupidity, detect the obstacle too late to pull out of the unintentional ramming maneuver. One kaboom later you had a dead destroyer, a bunch of dropped resources nearby, and an exulting player - unless said player was stationed too close to the station. What most newbies failed to realize - because stations don't otherwise ever move - was that they aren't locked in place by the game engine and the physics model still applies to them. As a result, that destroyer piledrive just gave a good shove to that Xenon station. Smash! Game over.
  • FTL: Faster Than Light
    • In order of increasing "D'oh!": depleting your stock of drones or missiles (making a fight unwinnble if you rely on them), depleting your fuel (forcing you to wait and pray to the RNG for a event that gives you some, while the Rebel Fleet draws closer and closer), losing your crew aboard an enemy ship through, in order, it escaping, you escaping, or blowing it up, and finally, having your crew suffocate because you forgot to close an airlock or turn the life support back on.
    • More finally, dying during the tutorial because you opened all the doors (including the outer airlock doors) for shits & giggles. The game mocks you for this.
  • The Witch's House has lots of ways to die. Some are very tricky, but others, like trying to walk on an extremely thin plank and opening a door behind which something big and unfriendly can be heard before feeding it first, are obvious Shmuck Bait.
  • Happens in Magicka to experienced and new players. Because you need to combine elements to cast spells, players who are panicking can select random elements and cast them, resulting in spectacular suicides.
  • Some stealth games, such as Thief, let you activate the security alarms that were supposed to be for the guards to use, resulting in either instant mission failure or quickly getting overwhelmed by enemies.
  • Galaga: Getting your ship captured allows you to recapture it to obtain the double ship. However, getting your ship captured depletes your life stock by one. Not checking your life counter before hurling yourself into the tractor beam is asking for "FIGHTER CAPTURED" to be followed by "GAME OVER". You can also accidentally shoot the ship you're trying to save, destroying it.
  • Borderlands series:
    • The games have a lot of stupid ways to get yourself downed (and sometimes dead), like taking cover near Exploding Barrels or being a little too carefree with grenades. Alternately, forgetting how your various skills work is also a good way to accidentally cripple yourself, especially as Krieg thanks to his self-destructive skill sets. Hooray, you've lit an enemy on fire! Too bad now you're on fire too as a result of your Hellborn skills, and you started with less health.
    • Being too close to Exploding Barrels is generally not too destructive, since the AI doesn't target them deliberately (although accidentally is another matter). However. One type of shield you can get, the nova shield, unleashes an elemental pulse when it runs out. This can and will set off the barrels, at the exact point when you're least able to survive them.
    • Borderlands 2 has a quest called "Kill Yourself", in which the Big Bad pays you to jump off a cliff. Then again, seeing as he pays you in valuable Green Rocks and you respawn immediately afterward anyway...
    • The Pre-Sequel gives you a new one in the form of Claptrap's Action Skill "vaulthunter.exe" if you invested in "Kick Him While He's Down". Why is that? Because he gains "Clap-in-the-Box" as one of his random "morphs", which causes him to digistruct a bomb and blow himself after some time. If any enemy dies from that, good for you, CL4P-TP won't need to worry. But if it misses...
    • Borderlands 3 has a quest where Tyreen asks you to kill yourself in an obvious deathtrap in exchange for a sweet gun. Ask yourself if your dignity is worth the price of admission, because you'll be hearing her voice every time you fire that weapon once you have it.
  • Because of the sheer variety of equipment, classes, and scenarios in the game, everyone has a possible way to die in a stupid and preventable manner in Team Fortress 2. Most of these stupid deaths usually require a lack of player foresight. For instance, a Demoman forgetting where his Sticky Bombs are and detonating them while standing on top or next to them, or a Soldier attempting to Rocket Jump with less than 50 health. Other wonderfully dumb ways to die include standing on a teleporter exit when it is charged (a great way to receive a Tele-Frag), or taunting an enemy, which leaves your character immobile, while right in the path of a stage hazard. Stories abound of death cam screenshots showing a runaway train in the background barreling towards a taunting, immobile, and soon to be flattened enemy.
  • In beatmania IIDX, it's not uncommon to hear stories of someone selecting a song and forgetting to turn off Hard or EX-Hard gauge after the previous stage. Sometimes a chart is easier with Hard gauge, thereby averting this trope, but EX-Hard will simply make charts harder no matter what.
  • Forgetting your mods is a YASD for all rhythm games that have them. In DanceDanceRevolution and In the Groove, for example, you can set the speed modifier to a high number like 3X for a 120 BPM song, then leave it like that for a much faster song, resulting in arrows that move up the screen faster than one can react. It doesn't help that some boss songs in both series have their BPM arbitrarily doubled. Another rhythm game YASD is being caught off-guard at the start of the song; in most such games, some songs start gameplay faster than others, and start you with a health gauge that's only half full.
  • Bomberman: Who hasn't blown themselves up with one of their own bombs? It's more understandable in multiplayer when everyone's trying to manipulate each other into getting blown up, but the feeling of stupidity amplifies in single-player modes.
  • Pokémon:
  • In Risen, dying by falling from high places counts as this. If there are any human or ogre characters in the area, they may make comments about your stupidity, and the third time it happens, you'll gain an achievement simply called "Idiot".
  • MechWarrior Living Legends
    • It isn't uncommon for battlearmor and battlemechs to get themselves killed in spectacularly stupid ways. Example A: Battlearmor carves the arm off of an enemy mech with his heavy laser, only for the arm to fall straight down and crush the battlearmor into a thin red smear. Over Heating can cause a variety of stupid deaths, like a new pilot simultaneously firing his Jump Jet Pack and a barrage of lasers, with the resultant the heat cooking his reactor, melting his arms off, and then blowing up his gauss rifle.
    • A Development Gag resulted from alpha tester stupidity in early versions of the TC_Inferno map. The Space Plane hangar was situated to the side of a runway rather than in-line like most maps, with a large concrete wall on the opposite side to prevent enemies from shoot planes taking off. Players were supposed to taxi forward, turn, then take off; instead, every single alpha tester would hop into their plane and then immediately mash the afterburner, plowing into the wall at 400kph. The developer then placed hint screens in the spawn room with helpful hints like "DO NOT TAXI INTO WALL" and "DO NOT LAND IN LAVA".
  • Planetary Annihilation: Considering planets can be your ammunition and/or target, you really ought to check where your commander is before using them. You should always be on the deathstar when using it. You should never be on the planet used in a Colony Drop. And you should really check it's course before firing. It entirely is possible to make a map with planets on a collision course. Weirder suicides have happened to commanders.
  • A lot of the weapons in Shadowgate will kill you if you deliberately use them on yourself.
  • Classic adventure game Beneath a Steel Sky lets you get killed in a number of interesting ways, but the stupidest by far involves walking down a flight of stairs towards a security officer who, just moments ago, was trying to kill you after your escape from a helicopter crash. This happens on the very first screen of the game, so most players will probably do it accidentally while figuring out the controls. Other notable examples include opening the door to a nuclear reactor while standing right next to it without a protective suit, and placing plastic explosive in a live electrical socket.
  • The Long Dark is sadistic in combining cold, hunger, and fatigue health drains with wolf attacks that knock your condition down quickly. Any one would be survivable on its own; but the character's actual death will be brought about by combining poor planning and bad luck.
  • Factorio "rewards" the player with an achievement if they get run over by their own Cool Train. This is to be expected later on as trains can be automated (and have no collision avoidance), though many players manage to accidentally get the achievement by hopping off a moving train on a rail loop only for the inertia to carry the train back around and crush the player.
  • A common way to waste tickets in CROSS×BEATS and stages in its sister game crossbeats REV. is to turn on Ultimate gauge on one track then forget to turn it off for the next track, not noticing until you're partway into the song and the game is throwing Critical Annoyances at you.
  • Overwatch includes many dumb ways to die such as blowing yourself up with one of your own explosive attacks such as Pharah's rockets or Tracer's Pulse Bomb note  and going off into a pit with Reinhardt's Charge or Winston's Jump Pack.
  • Dark Elf Historia has a non-fatal example, but it's no less stupid. Throughout the game, various civilians in Rand City warn you not to hang out around the docks at night, and there is a warehouse down in the docks that's guarded during the day, and if you approach the guard, Fraylia will note that whatever's going in there is probably bad news and it's probably best not to get involved. Nonetheless, eventually, Fraylia gains the ability to travel the city at night, and eventually the warehouse becomes accessible. Enter the warehouse in one of the later chapters of the game, and there will be bandits in there. Approach them and Fraylia gets drugged and gang-raped.
  • A common way of getting your Prinnies killed in Disgaea is to throw them by mistake (with the intention of placing them somewhere else on the map); thrown Prinnies blow up upon landing.
  • Very possible in Cataclysm due to Developers' Foresight. For example, you can smoke various recreational drugs, which remain in your inventory with the "(lit)" tag. Falling asleep with a lit cigarette or joint in your inventory will cause a fire. And if you happen to keep all your items, including ammo (which explodes violently upon burning), in your bed... Stupid deaths are common enough that the devs added a justification for it: the majority of humans have had their mental capacities affected by the Blob, leading to unusual behavior (in layman's terms, you went crazy because the zombie infection tried but didn't fully succeed at taking control of your still-living body).
  • There are many dumb ways to die in Terraria.
    • Probably the most common is Explosive Stupidity from rockets, hellfire arrows, grenades, bombs and dynamite.
    • Grappling hooks and rocket boots were intended to help you traverse the numerous chasms of the underground, to help in building and as a last minute safeguard from fall damage. They also became a common method of unintended death when people fell off their buildings or chasms and either forgot to grapple, missed their grapple and/or ran out of fuel trying to fly to a safe landing spot.
    • Drowning is another common one where people underestimate how fast their Oxygen Meter depletes and how fast their health declines when its empty.
    • And then there are people getting killed by their own traps or lava pits that they set up to farm drops or protect their base.
    • And the classic mistake of digging down and falling into a chasm or lava.
  • Like any other Wide-Open Sandbox, Starbound has numerous idiotic ways to die.
    • The most common is trying to jump across a chasm (or into a chasm) and dying from fall damage or landing in poison or lava at the bottom.
    • Digging mishaps that lead into you falling into a chasm or lava are also common.
    • Special mention goes to the Outpost where you can die from jumping off the asteroid it's located on.
    • And you can die from fall damage taken from jumping off the top of the stairs in the Ark in an attempt to get to the Ark faster.
  • Total Annihilation, averts Friendly Fireproof and as a result, it's possible to trick an enemy Commander into D-gunning their own forces and buildings.
  • In EVERSPACE, you can die in very stupid ways like firing explosive warheads at point-blank range or ramming capital ships while un-shielded
  • There are plenty of ways for the Yandere Villain Protagonist of Yandere Simulator to get discovered as a murderer or expelled through sheer stupidity:
    • Go ahead, attack a teacher or the school nurse with a knife. See what it gets you. note 
    • When you're done messing with a teacher/the nurse, act dangerous around the delinquents. Surely the fight against a 5-student group armed with bats and crowbars will go well. Heck, they dare you to try.
    • Trying to take a Panty Shot of a student while in a teacher or the nurse's field of view. She has a special line just for that.
      I saw that! You disgusting pervert! That's absolutely unacceptable!
    • Senpai (the target of your obsession) also has a special line if he catches you acting lewd.
      What the hell are you doing? That's horrible! Stop it, you creep!
    • Dragging or carrying a body into someone's field of view. Doubly so if that person is Senpai, a teacher, the nurse, a delinquent, or a student council member. note 
    • Stand in a blood fountain (of your own indirect creation) while Senpai is watching. He won't have any problem with it at all. It certainly won't be an immediate game over.
    • Lie about a classmate on social media. That'll sure boost your popularity. Of course, real life has countless examples of this working unpunished more often than the game's consistent penalties for it would indicate, but still.
    • Trying to steal the answer sheet from the table in the Faculty Room when six teachers (or just the gym teacher Kyoshi) are there.
    • Attempting to either flirt with or threaten the guidance counselor. Especially threaten.
    • Trying to clean up evidence (such as a puddle of blood, a body part or a blood-stained weapon) right in front of a teacher.
    • Rigging a drinking fountain to electrocute anyone who uses it and then using it yourself grants a unique note  game over in which your character is rendered comatose.
  • Catacomb Kids, being a roguelite, obviously lets you kill yourself in ludicrous ways:
  • Some of the monsters in Lobotomy Corporation have special conditions that will instantly kill (or do other fun things to) your agents. You probably won't know about at least some of them until it's too late either. The ones not affected by random chance include:
  • The interactive comedic-horror adventure game Cleansuit can not only get you killed by its antagonistic serial killer in many ways, there are other notably comedic ways to die, like falling while doing your laundry, reading a book called "What To Do If You're About To Get Murdered", or even death by masturbation.
  • Because the Detective in Disco Elysium is recovering from a three-day drug-and-booze bender at the start of the game, he's in a very fragile state both physically and mentally. Thus he can be killed from suffering a fatal heart attack from even mild physical exertion (like trying to get his neck-tie off a moving ceiling fan), or be driven to resign from the force in despair from being insulted by two foul-mouthed Street Urchins.

Alternative Title(s): YASD


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