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-->-- '''Brickroad,''' "[[https://www.youtube.com/watch?v=KDbxYUN7ncg How to Play]] ''VideoGame/NetHack''."

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-->-- '''Brickroad,''' '''Brickroad''', "[[https://www.youtube.com/watch?v=KDbxYUN7ncg How to Play]] ''VideoGame/NetHack''."



* ''VideoGame/NetHack'' is the TropeNamer. Good luck finding a habitual ''[=NetHack=]'' player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story.]] Examples include:

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* ''VideoGame/NetHack'' is the TropeNamer.{{Trope Namer|s}}. Good luck finding a habitual ''[=NetHack=]'' player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story.]] Examples include:
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** When you're fighting the Wall of Flesh, your character is given a unique debuff that will kill them if you leave the Dungeon with it active, which can only be removed by killing the Wall of Flesh. The game does not prevent you from triggering any WarpWhistle you may have, which will inevitably end in you being reduced to LudicrousGibs as soon as the teleportation animation finishes.

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** When you're fighting the Wall of Flesh, your character is given a unique debuff that will kill them if you leave the Dungeon Underworld with it active, which can only be removed by killing the Wall of Flesh. The game does not prevent you from triggering any WarpWhistle you may have, which will inevitably end in you being reduced to LudicrousGibs as soon as the teleportation animation finishes.
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updated wick with new namespace


* In ''VideoGame/LaMulana''; you will be having quite a few of these moments, much so that there are UsefulNotes/{{Steam}} Achievements for dying to specific traps. The most obvious ones being hitting any wall in any room that has the Eye of Divine Retribution in it.

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* In ''VideoGame/LaMulana''; you will be having quite a few of these moments, much so that there are UsefulNotes/{{Steam}} Platform/{{Steam}} Achievements for dying to specific traps. The most obvious ones being hitting any wall in any room that has the Eye of Divine Retribution in it.

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* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = [[HoistByHisOwnPetard Fun]].

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* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.screen, not least because the series is ''very'' fond of WeCannotGoOnWithoutYou. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = [[HoistByHisOwnPetard Fun]].


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** When you're fighting the Wall of Flesh, your character is given a unique debuff that will kill them if you leave the Dungeon with it active, which can only be removed by killing the Wall of Flesh. The game does not prevent you from triggering any WarpWhistle you may have, which will inevitably end in you being reduced to LudicrousGibs as soon as the teleportation animation finishes.
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* In many [[HGame adult video games]], particulary those who cater around certain fetishes, getting "the good stuff" often requires you to deliberately and knowingly put yourself in harm's way, so much so that you're basically required to play and die and then die over and over again in order to see all of the possible endings.
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Link-making


* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.

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* Mainline ''Franchise/ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen. Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks + Accessory that triggers an uber-powerful, physical counterattack = Fun.[[HoistByHisOwnPetard Fun]].
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* In many [[HGame adult video games]], particulary those who cater around certain fetishes, getting "the good stuff" often requires you to deliberately and knowingly put yourself in harm's way, so much so that you're basically required to play and die and then die over and over again in order to see all of the possible endings.
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** An irritatingly common and preventable way to die is to go into squis/octopus form on top of a grate pathway, forgetting that gratings not only can't be inked, but that you pass straight through them if you're a squid or octopus. Cue falling into [[KillItWithWater water]] or a BottomlessPit.

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** An irritatingly common and preventable way to die is to go into squis/octopus squid/octopus form on top of a grate pathway, forgetting that gratings not only can't be inked, but that you pass straight through them if you're a squid or octopus. Cue falling into [[KillItWithWater water]] or a BottomlessPit.
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Replaced Super Drowning Skills with Kill It With Water, since water can actually kill Inklings and Octolings instantly if they fell into water.


** An irritatingly common and preventable way to die is to go into swim form on top of a grate pathway, forgetting that gratings not only can't be inked, but that you pass straight through them if you're a squid or octopus. Cue falling into [[SuperDrowningSkills water]] or a BottomlessPit.

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** An irritatingly common and preventable way to die is to go into swim squis/octopus form on top of a grate pathway, forgetting that gratings not only can't be inked, but that you pass straight through them if you're a squid or octopus. Cue falling into [[SuperDrowningSkills [[KillItWithWater water]] or a BottomlessPit.
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Not a death, and throwing gang rape into a page full of funny deaths is a bit of a mood swerve.


* ''VideoGame/DarkElfHistoria'' has a non-fatal example, but it's no less stupid. Throughout the game, various civilians in Rand City warn you not to hang out around the docks at night, and there is a warehouse down in the docks that's guarded during the day, and if you approach the guard, Fraylia will note that whatever's going in there is probably bad news and it's probably best not to get involved. Nonetheless, eventually, Fraylia gains the ability to travel the city at night, and eventually the warehouse becomes accessible. Enter the warehouse in one of the later chapters of the game, and there will be bandits in there. Approach them and Fraylia gets drugged and gang-raped.
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Removing green link


* ''VideoGame/SuperMarioBros'':

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* ''VideoGame/SuperMarioBros'': ''Franchise/SuperMarioBros'':
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** In ''VideoGame/ZorkII'', there is a room with what is described as a very large bucket. You can tell the parser that you want to kick the bucket. And then you do.

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** In ''VideoGame/ZorkII'', Zork II, there is a room with what is described as a very large bucket. You can tell the parser that you want to kick the bucket. And then you do.
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added an entry for Zork II

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** In ''VideoGame/ZorkII'', there is a room with what is described as a very large bucket. You can tell the parser that you want to kick the bucket. And then you do.
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'''As usual, Death Tropes equal [[Administrivia/HandlingSpoilers spoilers inbound]]. [[Administrivia/YouHaveBeenWarned Proceed at your own discretion]].'''



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* ''VideoGame/NierAutomata'' has 26 endings. 5 of them are proper ENDINGS, the rest are [[NonStandardGameOver Non-Standard Game Overs]] for doing silly or stupid things in the right scenario. Not ALL of them involve the PlayerCharacter at the time dying, but a few of them are laughably stupid deaths

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* ''VideoGame/NierAutomata'' has 26 endings. 5 of them are proper ENDINGS, the rest are [[NonStandardGameOver Non-Standard Game Overs]] for doing silly or stupid things in the right scenario. Not ALL of them involve the PlayerCharacter at the time dying, but a few of them are laughably stupid deathsdeaths.



** There's a quest to eat a mackeral that another Android caught to find out what happens when androids eat mackeral. Well, [[RuleOfFunny they die]]. But the player is told that it ''did'' taste good.

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** There's a quest to eat a mackeral mackerel that another Android caught to find out what happens when androids eat mackeral.mackerel. Well, [[RuleOfFunny they die]]. But the player is told that it ''did'' taste good.


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* One of the lowest-level enemies in ''VideoGame/RealmOfTheMadGod'' is the Hobbit Mage, a quest boss with no attacks other than an extremely short-range ring of bullets. It's also one of the most common killers of adventurers overall due to new players standing on top of it.
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* ''VideoGame/NierAutomata'' has 26 endings. 5 of them are proper ENDINGS, the rest are [[NonStandardGameOver Non-Standard Game Overs]]for doing silly or stupid things in the right scenario. Not ALL of them involve the PlayerCharacter at the time dying, but a few of them are laughably stupid deaths

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* ''VideoGame/NierAutomata'' has 26 endings. 5 of them are proper ENDINGS, the rest are [[NonStandardGameOver Non-Standard Game Overs]]for Overs]] for doing silly or stupid things in the right scenario. Not ALL of them involve the PlayerCharacter at the time dying, but a few of them are laughably stupid deaths
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* ''VideoGame/NierAutomata'' has 26 endings. 5 of them are proper ENDINGS, the rest are [[NonStandardGameOver Non-Standard Game Overs)for doing silly or stupid things in the right scenario. Not ALL of them involve the PlayerCharacter at the time dying, but a few of them are laughably stupid deaths

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* ''VideoGame/NierAutomata'' has 26 endings. 5 of them are proper ENDINGS, the rest are [[NonStandardGameOver Non-Standard Game Overs)for Overs]]for doing silly or stupid things in the right scenario. Not ALL of them involve the PlayerCharacter at the time dying, but a few of them are laughably stupid deaths
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* ''VideoGame/NierAutomata'' has 26 endings. 5 of them are proper ENDINGS, the rest are [[NonStandardGameOver Non-Standard Game Overs)for doing silly or stupid things in the right scenario. Not ALL of them involve the PlayerCharacter at the time dying, but a few of them are laughably stupid deaths
** Using 2B's SelfDestructMechanism while on the space station would be stupid, even if that wasn't the place her gestalt used to download into new bodies is kept. Doing so kills everyone for a game over.
** Uninstalling your Operating System Chip (clearly labelled [[SchmuckBait "DO NOT REMOVE!"]]) is naturally suicide.
** There's a quest to eat a mackeral that another Android caught to find out what happens when androids eat mackeral. Well, [[RuleOfFunny they die]]. But the player is told that it ''did'' taste good.
** Letting [[spoiler:Emil's]] self destruct timer reach zero leads to [[spoiler:him]] blowing a third of the planet, and the PlayerCharacter, to kingdom come.
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Bonus Boss was renamed by TRS


** The Ebony Warrior introduced in the ''Dragonborn'' expansion was sort of a BonusBoss but, given the requirements to even ''see'' him when he was introduced (be level 80 at a time when the effective level cap was 81), he wasn't much of a challenge. That said, there were many reports, especially among those who abused the [[GameBreaker Resto-loop]] of losing to him instantly and repeatedly. Why? The Ebony Warrior had the Reflect Damage heavy armor perk, which would return their 36,000 point sword strike right in their face. What makes it YASD-worthy is that many of the players simply never thought to ''trade down to a less-overpowered weapon'' to fight him and some player complained at the time that he was impossible to beat.

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** The Ebony Warrior introduced in the ''Dragonborn'' expansion was sort of a BonusBoss {{Superboss}} but, given the requirements to even ''see'' him when he was introduced (be level 80 at a time when the effective level cap was 81), he wasn't much of a challenge. That said, there were many reports, especially among those who abused the [[GameBreaker Resto-loop]] of losing to him instantly and repeatedly. Why? The Ebony Warrior had the Reflect Damage heavy armor perk, which would return their 36,000 point sword strike right in their face. What makes it YASD-worthy is that many of the players simply never thought to ''trade down to a less-overpowered weapon'' to fight him and some player complained at the time that he was impossible to beat.



** Accidentally summoning [[BonusBoss the Reaper]].

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** Accidentally summoning [[BonusBoss [[{{Superboss}} the Reaper]].
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* ''VideoGame/{{Noita}} has completely destructible terrain and material physics, and on top of that, hundreds of spells that can be installed into magic wands, with absolutely no guarantee that the wand will be safe for whomever uses it. As a result, there are a ton of ways to die in the game.

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* ''VideoGame/{{Noita}} ''VideoGame/{{Noita}}'' has completely destructible terrain and material physics, and on top of that, hundreds of spells that can be installed into magic wands, with absolutely no guarantee that the wand will be safe for whomever uses it. As a result, there are a ton of ways to die in the game.
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* ''VideoGame/{{Noita}} has completely destructible terrain and material physics, and on top of that, hundreds of spells that can be installed into magic wands, with absolutely no guarantee that the wand will be safe for whomever uses it. As a result, there are a ton of ways to die in the game.
** For a particularly stupid one: Dive into water and accidentally select a wand with an electric torch, resulting in instant electrocution.
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** Walking over a cockatrice corpse while gloveless and blind. Blind players will identify items by trying to feel what's on the floor. Touching a cockatrice corpse barehanded results in [[TakenForGranite petrification.]]

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** Walking over a cockatrice corpse while gloveless and blind. Blind players will identify items by trying to feel what's on the floor. Touching a cockatrice corpse barehanded results in [[TakenForGranite petrification.]]]] Generally interacting with cocktrices and their corpses is a font of stupid deaths for the unwary.
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* ''VideoGame/ShotgunKingTheFinalCheckmate'': Folly Shields may protect you from moving into a square in check, but it doesn't protect you from shooting a piece that was blocking another piece that would've put you in check. The smaller the spread and range of your shot, the more likely it's your own dumb mistake. Other RNG-related deaths include the knockback from Rightful Curtsy creating a check or having a grenade bounce and land right next to you.

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* ''VideoGame/ShotgunKingTheFinalCheckmate'': Folly Shields may protect you from moving into a square in check, but it doesn't protect you from shooting a piece that was blocking another piece that would've put you in check. The smaller the spread and range of your shot, the more likely it's your own dumb mistake. Other RNG-related deaths include the knockback from Rightful Curtsy creating a discovered check or having a grenade bounce and land right next to you.
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* There's an elevator shaft in ''VideoGame/MetroidOtherM'' with an elevator that you need to drop on an enemy in order to proceed. [[PressXToDie Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]

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* There's an elevator shaft in ''VideoGame/MetroidOtherM'' with an elevator that you need to drop on an enemy in order to proceed. [[PressXToDie Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]]] Even better is that you have to do this ''twice'' before the elevator's fully freed, with the first time only having the elevator slide down a few inches before screeching to another halt. At that point, you should have a pretty good idea of what happens if you do it again...
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* ''Shadow Caster'':

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* ''Shadow Caster'':''VideoGame/ShadowCaster'':
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* ''Franchise/{{Splatoon}}'':
** An irritatingly common and preventable way to die is to go into swim form on top of a grate pathway, forgetting that gratings not only can't be inked, but that you pass straight through them if you're a squid or octopus. Cue falling into [[SuperDrowningSkills water]] or a BottomlessPit.
** It isn't uncommon for a Dualies user to occasionally get a bit overzealous while dodge-rolling and not pay attention to their surroundings, getting themselves splatted by rolling right off the stage or directly into a bomb that was just out of view.
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* ''The Very Big Cave Adventure'', St Bride's School's parody of VideoGame/ColossalCave, has its share of chances to die stupidly. The game's command interpreter responds to any use of words like 'take', 'leave' or 'put' with a helpful 'Try "get" or "drop"' - which is fine unless the character wants to stop carrying the bomb. "Drop bomb" does [[BeCarefulWhatYouWishFor exactly that]].
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* The early ''VideoGame/TombRaider'' series offers more than enough opportunities to die horribly and/or embarrassingly, such as hanging out on subway tracks, touching electrified fences despite signs and other warnings, and stepping on a giant disembodied hand in a level named after King Midas. Or you could skip the middleman and just dive head first onto solid ground and break your neck. If you haven't already accidentally stumbled off of a ledge and died on impact.

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* The early ''VideoGame/TombRaider'' ''Franchise/TombRaider'' series offers more than enough opportunities to die horribly and/or embarrassingly, such as hanging out on subway tracks, touching electrified fences despite signs and other warnings, and stepping on a giant disembodied hand in a level named after King Midas. Or you could skip the middleman and just dive head first onto solid ground and break your neck. If you haven't already accidentally stumbled off of a ledge and died on impact.

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