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Noita is a roguelike action platformer with heavy simulation aspects, developed created by Helsinki-based Nolla Games, a team comprised of three members who have each made a notable indie game in The New '10s- specifically, Crayon Physics Deluxe, The Swapper, and Baba Is You. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man". The game entered Early Access on September 24, 2019 and was released on October 15, 2020.
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The premise follows a mysterious cloaked individual who descends down into a dark mountain to... it isn't really clear what. Either way, they meet all sorts of odd and deadly creatures as they descend further. The gameplay is a platformer roguelike where every pixel is simulated. What this means is that every single individual pixel seen on screen has its own properties, and the game heavily incentivizes manipulating the environment and using the elements over just straight-up shooting your enemies to death. You can drain entire pools of water by blowing out the bottom, set entire massive structures on fire with a single tap of actual flame, and use different liquids to flood entire caverns.


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Noita contains the following tropes:

  • Abandoned Mine: The first two levels take place in abandoned mines.
  • Action Bomb: The Lokhare flies at enemies and explodes. In addition, going out in a blaze of glory with an explosive wand is a perfectly valid tactic - surviving is optional, if you have the right perks.
  • Adam Smith Hates Your Guts: Store prices increase the deeper you progress into the mountain, going from a few hundred to thousands. The perk reroll is even worse as its price doubles with each use and the increased price persists between temples and even into New Game+.
  • Alchemy Is Magic:
    • The game has an Alchemy system where the various liquids can interact with other materials and each other to create different substances. While most of these are logical in nature (poison + oil = toxic sludge), there are three magical substances which can be created: The Lively Concoction, Alechmical Precursor, and the Draught of Midas. The recipes for these substances are randomized with each world.
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    • There exist several spells that can transform one material into another as well as spells that create materials.
  • Alien Blood:
    • Several enemies bleed slime, acid, poisonous ooze, or even lava instead of blood.
    • Some of the magical enemies bleed magical fluids like Teleportatium and Polymorphine.
    • With the right perk, the Noita bleeds slime or oil instead of blood.
  • All Trolls Are Different: Hiisi take their name from a mythical Finnish creature often considered a troll. This helps to explain their bulky build, odd skin color, and somewhat ape-like posture in comparison to other humanoids.
  • Ambiguously Human: The Noita can consume endless amounts of any liquid without being harmed (although stepping into some will harm them), and while they bleed, at no point do we see anything under their robe — no face, no limbs. Even when they die, their robe falls in a way that implies there's nothing inside.
    • Now, with the Feast update, the Noita does have a limit to how much they can eat or drink, and overeating will first lead to slowness, then to taking damage over time through choking, then to explosive death. The Noita also reacts realistically to consuming toxic or disgusting substances, suddenly vomiting.
  • Anti-Frustration Features: If you get stuck in the level geometry (for example, by sand piling on top of the Noita), struggling around for a few seconds will result in the terrain immediately touching the Noita to be deleted.
  • The Artifact: Certain perks, like Vampirism and Edit Wands Everywhere, enable mechanics from earlier design iterations of the game shortly before it entered early access. These were changed from the default due to gameplay testing revealing that they encouraged players to play in a way against the developer's intention. However, the developers thought the mechanics themselves were still interesting and put them in perks to keep them (where the randomness of the game means players won't develop a metagame strategy solely around those mechanics.)
  • Artificial Brilliance: Humanoid enemies are smarter than monsters. They can pick up wands and use them against you. If they are on fire, they sometimes go into a nearby body of water to extinguish it. They can also beat corpses in order to splatter themselves with blood for the crit bonus.
  • Artificial Stupidity:
    • Enemies will often wander into obvious hazards such as fires or damaging liquids. They also have a tendency to drown when they encounter a large pool of liquid, even if it is easily exited.
    • Enemies that steal wands will always try to use them against the player, even if they do no damage or damage the wielder.
  • Arrows on Fire: Spell modifiers can set projectile spells on fire or cause them to leave a trail of fire behind them.
  • Awesome, but Impractical:
    • The Giga Disc Projectile is an impressive, heavy-hitting spell, even without modifiers to improve it. However, it also apparently boomerangs right back at the initial caster unless it embeds in a surface and can one-shot the Noita.
      • This pales in comparison to the power of the Omega Disk Projectile, which not only launches out with much less speed but also chews through most types of terrain(including Holy Mountain Brickwork!!!) and therefore can't be stopped by it. It's one saving grace is that it synergizes well with the Projectile Repulsion Field and Homing as it moves much slower than the Giga Disc Projectile, and can also trick Sauvojen Tuntija into summoning it and thereby killing itself.
    • The Nuke is the single hardest hitting spell in the game, easily able to erase an entire screen of terrain and enemies. However each Nuke spell has only one charge and the player is not immune to the damage dealt, making it too dangerous to use without Explosion Immunity.
      • Berserkium-enhanced bombs and nukes are also this, due to Berserkium doubling the damage done by spells and their blast radius. Due to this, a nuke can easily blow everything on the screen, including the player, to bits. Combining Berserkium and Glass Cannon increases the blast radius tenfold, often destroying large chunks of the world, including the Extremely Dense Rock walls that act as level borders. In fact, the increased radius will end up going beyond the game's physics simulation distance, meaning that beyond a certain point the explosion will not destroy any material.
    • Vampirism lets you heal by drinking blood but you lose a third of your health and actually healing a reasonable amount requires a lot of blood. And of course many of the enemies don't bleed actual blood, instead bleeding Acid, Lava or slime.
  • Baby Planet:
    • The Kuu is a really tiny moon that Noita can carry, and it attracts static objects like projectiles or enemy corpses. Its name is literally "Moon" in Suomi/Finnish.
    • The actual Moon up in the sky is only about one screen across. You can also make the Sun, which is around the same size.
  • Bad Vibrations: The screen shakes whenever there's a large disturbance in the terrain, such as caused by an explosion. However, continuous shaking is a sure sign that a Jättimato is somewhere nearby, digging its way through the terrain. If this happens, proceed very carefully.
  • Baleful Polymorph: Creatures who touch Polymorphine will temporarily become a winged sheep with no attack and little health. Chaotic Polymorphine randomizes the transformation to any creature in the game, which can result in an enemy or hazard being more or less dangerous. Polymorphers use this as their primary attack and are actually dangerous, since your helpless animal form can be one-shot by just about anything. Being hit by a polymorph spell while already polymorphed is a guaranteed One-Hit Kill. And, of course, there are ways that Noita may either protect themselves from or exploit Polymorphine, despite lacking the Wands to cast it yourself.
  • Bat Out of Hell: The Lepakko and Suurlepakko enemies mean "bat" and "large bat" in Finnish, but they look less like bats and more like winged eyeball monstrosities that bleed purple slime.
  • Beef Gate: The mountain and its surrounding surface terrain can be investigated with some creative use of spells and items. While traveling east normally requires some way to fly efficiently, teleport, or dig through the earth, the tree to the west of the starting area can be climbed by anyone; instead, if you ascend too high you'll find it is guarded by large numbers of powerful flying enemies, preventing players from climbing it without proper preparation.
  • Big Eater: Once you kill an enemy, you can crouch over their corpse and begin feeding on them until there is nothing left but a pool of blood, which you can then drink dry as well. This includes sapient humanoid enemies.
  • Bilingual Bonus: Many enemies and items have Finnish names.
  • Blackout Basement: Some areas have little to no lighting, forcing the Noita to use spells or eat certain materials that grant night vision.
  • Bleak Level: The Vault is darker and more sinister than the previous areas. It's some kind of underground facility where deadly robotic enemies and monstrous mutants roam.
  • Blood-Splattered Warrior: It's possible for both you and enemies to be soaked in blood, which protects against burning and also gives a chance to deal a Critical Hit more often.
  • Bonus Boss:
    • At the far right of the Underground Jungle there is a blocked entrance to the Dragon Cave which contains a single massive egg. Breaking the egg summons a giant worm boss which drops a health boost and wand on death.
    • The bonus boss Kolmisilmän Koipi can be found in the optional Pyramid zone. It was originally summoned in the desert by filling a skull with water, but the boss tended to flee combat in the open area, so it was relocated. On death, it drops a health boost and wand.
  • Booby Trap:
    • Some wands are placed on trapped pedestals which trigger when the wand is removed. Ones that are submerged in a liquid will trigger traps to ignite or electrify the liquid while those in the open air will trigger the release of substances such as acid.
    • Chests have a random chance of dropping live bombs instead of a reward.
  • Booze Flamethrower: A variant of this can be performed by conjuring a cloud of alcohol and setting it on fire. You can also set fire to alcohol vats or pools, as well.
  • Boring, but Practical:
    • Flasks of water or a wand that creates water. Water has somewhat limited use offensively but it is has a lot of practical uses. It douses flames on the Noita and ground, cleanses Toxic Sludge pools, removes stains, kills fire monsters, and creates safe rock on top of lava. It is so fundamental that during development it was part of the default Starter Equipment.
    • Digging Spells are less flashy than Bomb spells or Blackhole spells and take a time to dig, but they have infinite uses. You can gain loads of gold by digging terrain, and escape from fighting against dangerous enemies by digging a new route.
    • Compared to gameplayer impacting perks like Glass Cannon and Teleportitis, many of the perks are relatively tame but useful. Extra Maximum HP From Hearts for example will double the rate at which a player increases their HP bar.
    • Using Breathless and a water-generating wand to flood levels is one of the safest strategies, though relatively slow. Water slows projectiles so they are less likely to hit, freezes lava, cleanses toxic sludge, kills some enemies on contact, and drowns many others. Paired with a perk or modifier that electrifies the water, this strategy can clear entire levels without the Noita ever directly attacking anything.
    • The "Gold is Forever" perk removes the timed-despawning of gold nuggets dropped after enemies die, removing a source of pressure to collect them immediately, especially when doing so is risky. It also means that gold dropped by enemies killed well away from the Noita (such as when enemies fight each other) also remain indefinitely and can be collected at leisure. The result is a large amount of more easily accessible gold that almost eliminates scarcity problems.
  • Boss Arena Urgency: On engaging the final boss, two lavafalls appear on either side of the boss arena. This lava will begin flooding the room unless the vents are sealed or the ground is destroyed to let it flow out.
  • Boss in Mook Clothing: The largest Worms serve as this, inflicting massive damage with their attacks and being the only non-boss creature with a visible health bar. The first Worm kill even yields a health boost.
  • Brutal Bonus Level: The Tower is a bonus area unlocked after beating the boss, though the portal is out of the way. This section is a marathon level revisiting all the biomes and a random assortment of all enemies from the game. Going around the levels isn't possible as the entire Tower is encased in Cursed Stone. As a reward at the top are three incredibly powerful wands.
  • Build Like an Egyptian: The Desert has a pyramid. This building houses secrets but enemies from end-game levels roam in this place, so beware.
  • Call a Smeerp a "Rabbit": Of the enemies in Noita, the bat is a purple, one eyed, flying monstrosity with slime in place of blood ,and the firefly is a large subterranean beetle that shoots balls of flame at the player. More minor examples include the lamprey, which is an eel-like sea serpent, and the spider, which only has three legs.
  • Catch and Return: Flasks thrown by enemies can be caught or retrieved intact if they land in pools, allowing the Noita to throw them.
  • Chainsaw Good: The Chainsaw spell. It has quite high DPS and often gibs enemies, but you must get close to them. It's also useful for cutting through wood.
  • Checkpoint Starvation: Nightmare mode and New Game+ eliminate some of the Holy Mountain zones, instead transitioning directly between two biomes. This denies the player the related full heal and perk as well as an area to safely edit wands.
  • Cheesy Moon: At the top of the sky version of the Work, there's a moon made of cheese.
  • Chest Monster: The Matkija ("A Mimic" in Finnish) is a monster that looks like a treasure chest.
  • Climactic Volcano Backdrop: The room where the final boss is fought is located below a lake of lava and two holes open in the ceiling at the start, creating spectacular lavafalls on either side of the boss.
  • Combat Tentacles:
    • The Tentacle spells which fire a large, long tentacle from the wand. Aside from attacking they can also draw items such as nuggets to the Noita. The Revenge Tentacles perk will cause a tentacle to attack anything that damages the Noita.
    • Several enemies use tentacles to attack, either solely or in conjunction with other attacks.
    • The Elderich Portal spell, which causes a Swirly Energy Thingy to appear for a few seconds and shoot highly-damaging tentacles out to melee attack literally every living thing near by it. Including the caster.
  • Combinatorial Explosion: Spells can be placed in wand slots to make extremely varied forms of magic. The way spells can be combined in wand slots are nearly endless, giving you extremely varied effects like homing bouncy projectiles, and will interact differently with various types of environment. The various perks which effect spells only increase the variety.
  • Critical Hit: There's a chance for your attacks to deal critical damage, which increases if you're covered in blood.
  • Cycle of Hurting: Being damaged interrupts Levitation, grounding the Noita temporarily. This can leave them a sitting duck for further attacks that will also interrupt the Levitation.
  • Damage Reduction: The Oil Blood perk reduces the damage taken from explosions while Slime Blood reduces the damage from projectile attacks.
  • Damage-Sponge Boss: The final boss has increased health based on how many Orbs of True Knowledge the player has gathered. With enough orbs it becomes this, going as high as 131,481 HP when you have found all 11 of them. By visting parallel worlds in New Game+, you can get a maximum of 33 orbs, which increases the bosses health to half a TRILLION. Good thing the fight is optional at those stages of the game.
  • Deadly Disc: The Saw Blade spell fires a saw blade which hits hard but can also damage the Noita. Giga Disc Projectile ups the ante even further by firing off saw blades larger than the Noita at higher speeds which also apparently home in on the wand user.
  • Deadly Gas:
    • Freezing Vapor and Toxic Gas are directly harmful while Flammable and Poison Gas are only dangerous when set ablaze. Large concentrations of any gas can suffocate creatures.
    • Mist spells can have this effect by creating a cloud of damaging material, such as an Acid Mist. Alternately the spell can be paired with an effect to generate this, such as a Slime Mist which causes anything it slimes to explode.
  • Deathbringer the Adorable: The ominously named Kauhuhirviö ("Horror Monster") looks like an unassuming little green spud and is completely harmless. Its only "attack" is to spit seeds which pass right through the Noita without damage and sprout small plants where they land.
  • Defeat Equals Explosion: The flaming skull enemy releases a large amount of exploding gunpowder on death. Similarly, the ice flame skull explodes into a cloud of Freezing Vapor.
  • Deflector Shields:
    • The Permanent Shield Perk which gives the Noita a field that will deflect projectiles. After blocking it breaks and needs a short time to reset. There are also some spells which grant this effect.
    • The Projectile Repulsion Field Perk will repel any projectile that gets near the Noita.
    • Some enemies have this, most notably the Temple Guardian sent to kill players for damaging the temples.
  • Difficult, but Awesome: Many of the more powerful spells, such as the Nuke, are incredibly powerful but also very difficult to use without dying. Doing so requires collecting the right combination of perks, wands, and spell modifiers.
  • Disadvantageous Disintegration: More powerful destructive spells such as the Black Hole will clear out most rocks but can also destroy the contents of chests, flasks, and gold.
  • Disc-One Nuke:
    • The randomized nature of loot means it's entirely possible to pick up an endgame quality wand on the very first level. Similarly the recipe for Lively Concoction or Alchemical Precursor may allow for creation in the first area, giving the player easy access to healing and vast amounts of gold early on.
    • The Pyramid used to contain three mid-level wands. It was possible to get them as early as the first level depending on level geometry and acquiring a wand capable of breaking through the exterior.
    • Tablets are an inadvertent example. They can be used to block projectiles, jumped on midair to refresh Levitation, and when thrown can one-shot most enemies if thrown from high enough. A tablet can even one-shot the Temple Guardians.
    • The player's initial bomb wand appears useless due to its single slot but it has an incredibly low recharge time. If no useful wands are discovered in the first level the player can swap a basic attack into the bomb wand and use it as a magical machine gun. These stats also make it an ideal wand for the basic digging spell.
    • With the right world generation it is possible to access a hidden area called Gold which contains a quarter million in gold pixels as early as the first level. This is enough to buy every item in every shop over the course of the game.
  • Doppelgänger: The Shadow Noita, what looks like a Noita with no legs who flies around and attacks the Noita with a wand from one of the player's previous runs.
  • Dungeon Bypass: Careful use of items or spells will allow players to bypass seemingly impassable obstacles, potentially allowing them to reach later or earlier levels of the game out of standard order.
  • Dungeon Shop: The Holy Mountain areas always have a shop, and you can buy wands or spells with gold in this place. Similar shops have a chance to spawn inside levels as well.
  • Easter Egg: Messages in the runic language are hidden in extremely out-of-the-way areas such as in the hardest bedrock where few if any players will be digging normally or at the top of otherwise empty caves. At least one asks what exactly the player is doing there of all places.
  • Egg MacGuffin: The Three Eggs that appear in the lore. In-game the Noita can come across or acquire Hollow Eggs, which are seemingly useless items, but have A LOT of spell slots on them that can activate when they are broken. While they can be lobbed as make-shift grenades, they are dropped when the Noita is polymorphed which led to the "Safety Egg" strategy - i.e., filling an egg with protection and healing spells which will detonate to shield the Noita when vulnerable.
  • Emergent Gameplay: This is heavily incentivized by the game.
    • In general, the large bodies of water and other liquids that are found throughout the cavern will usually be what kills a lot of enemies at once, either through drowning them out or causing a large explosion. In addition, some wands fire spells that are better used on the environment than in combat, further pushing the player towards messing with your environment. Also, enemies drop 2x gold nuggets when they were killed by environment.
    • Basic projectile wands deal decent damage and are useful at all ranges, but there is a wide array of modifier and unusual spells. Something as simple as adding a single spell or changing the spell order can result in a vastly different effect. This encourages players to experiment with the full array of possible spells rather than relying on straightforward attack wands.
  • Enemy Summoner: Some large enemies have the ability to generate lesser enemies, such as the Suurlepakko which can summon additional Lepakkos.
  • Energy Weapon: With Concentrated Light spell, you can shoot a beam made of light.
  • Exactly What It Says on the Tin: Well, the tin happens to be in Finnish, but all the exotic sounding enemy names are more or less just straightforward descriptions of what they are.
  • Exploding Barrels: There are versions for most of the game's liquids. A little damage will cause them to leak all of their contents rather than explode which reveals they contain more liquid than suggested by their size.
  • Explosive Stupidity:
    • Careless use of wands by the Noita can easily cause this as they are not immune to their own spells.
    • Enemy mobs also get a helping of this as they may recklessly destroy explosives with their attacks or even bounce their own bombs back in their face. Hiisi with wands are especially prone to this as their AI does not identify the dangers inherent in certain spell layouts such as firing a Nuke at point blank range.
  • Extreme Omnivore: The Noita can consume a wide range of items including the corpses of enemies, fungus, and most liquids. The only materials that give trouble are oil, which causes ticking damage, and lava, which makes the Noita catch fire.
    • Zig-Zagged as of the 4/28/2020 update; drinking certain liquids such as oil or slime, or too much of other liquids like alcohol, will give the Noita food poisoning, with the duration increasing as more is consumed.
  • The Faceless: Nothing is seen of the Noita except their face-concealing robe (and their blood, when they bleed). Their gender, appearance, or even species are all unknown.
  • Fantastic Nuke: The "Nuke" spell will cause a extremely large and powerful explosion, and the said explosion destroys any material.
  • Fatal Fireworks: Fireworks! is a relatively weak but flashy explosive spell.
  • Featureless Protagonist: The Noita wears a form-concealing robe, uses magic, and bleeds when struck. Outside of what we can guess about their goals based on context, that's just about all we know about them.
  • Fire and Brimstone Hell: Beneath the lava of sea can be found Hell, a lava-filled zone populated by unique monsters.
  • Five-Finger Discount: If a wand or spell is removed from a store they can be picked up without costing any gold. This can be accomplished by either destroying the ground under the item so it falls out of the store or using the Tentacle spell to drag it away.
  • Five-Second Foreshadowing: In the final room of the game, the Noita discovers a gold statue of a Noita and background runes that read "WHAT YOU DESERVE". This foreshadows that this is the wrong place to complete the Work, as it will turn the Noita into gold.
  • Flaming Skulls: The Liekkiö ("Flame-thing") and Jäätiö (Ice-thing) are flying, burning skulls. The former has standard fire while the second has blue cold fire.
  • Foreshadowing: Some of the tablets warn alchemists that attempting to rush their work will have poor results and any good alchemist will first focus on preparing a solid foundation. If the Noita completes the Work in the easiest manner, skipping all the Orbs and using the obvious location, they will die.
  • Formulaic Magic: While varied, spellcrafting is a logical and mathematical process. Assuming no shuffle, the cast order goes from left to right. Any spell modifiers will be applied to the next projectile spell and these can stack, allowing for multiple modifiers to a single projectile. The number of slots on a wand limits the complexity of spells while the Mana limits the cost.
  • Gas-Cylinder Rocket: Freezing Vapor containers in the Hiisi bases will fly around if damaged before exploding, filling the area with Vapor.
  • Giant Spider: The Hämis in the early levels is identified as a type of spider. In later levels there are the significantly large and more dangerous Hämähäkki and Lukki which can crawl anywhere on the screen and even burrow through Brickwork. The Final Boss, Kolmisilmä, is a gigantic Lukki that forms a shield on its main body.
  • Glass Cannon: The name of a perk, appropriately enough. It caps your health at a mere 50, but quadruples your damage output... and also causes your explosive spells to have 5 times the radius.
  • Gotta Catch Them All: There are a number of orbs and essences hidden around the game world. Collecting them all is not needed to complete the game but they do impact the ending.
  • Grenade Hot Potato: Bombs thrown by enemies can be deflected mid-air, though their timer is short enough to allow for more than one or two hits.
  • Hard Levels, Easy Bosses: The game only has two mini-bosses and the final boss. Most players agree that they are nowhere near as difficult as surviving the levels to reach them. While collecting Orbs of True Knowledge will increase the boss's health exponentially, it does not become any more dangerous.
  • High-Pressure Blood: Landing a critical hit on an enemy (or otherwise killing them in a brutal way) can have them spurt out quite a bit of blood. This is useful in some circumstances and less useful in others: becoming covered in red blood increases your critical chance, but not all monsters bleed said red blood. Some bleed acid, which hurts you, or slime, which slows you down.
  • High-Voltage Death: If a liquid is electrified it stuns and causes massive damage to any non-immune creature. This can be accomplished with an electrified projectile, Lightning Stone, an electrified wand, or the Noita with the Electricity perk. Certain enemies can also electrify water, such as mechanical enemies and the lightning wizard.
  • Holiday Mode: During the Christmas season it snows on the surface world and the Santa Hiisi can be found in the caves. He throws explosive freezing presents that leave behind snow and freezing vapors.
  • Hollywood Acid: Acid is highly destructive, able to kill enemies and dissolve most stone. It also produces a damaging gas which is highly flammable.
  • Homing Projectile: The "Homing Projectiles" perk makes all projectile spells slightly turn to pursue nearby enemies. The same can be accomplished by adding a Homing modifier to the wand, thought this increases the mana cost. These abilities can stack to increase the rate of homing. Amusingly, homing projectiles will target the Noita if they are transformed by Polymorphine.
  • HP to 1:
    • Toxic Sludge will continuously damage the Noita until they only have 5 HP left. Any attack from an enemy is enough to kill at that point.
    • Polymorphine transforms the Noita into a slow-moving sheep which will die to a single attack. Chaotic Polymorphine has a wide variety of forms, many of which are similarly fragile.
  • I Believe I Can Fly: The Noita has the ability to levitate but the energy pool will run out quickly over large flights.
  • Incredibly Durable Enemies: New Game+ significantly increases the health of enemies such that even an optimized boss-killing wand can struggle.
  • Inexplicable Treasure Chests: Scattered throughout the levels are wood treasure chests with gold trim. They can drop wands, spells, gold, items, and live bombs.
  • Infinity +1 Sword: At the top of the Tower are the three strongest wands in the game: A wand with max capacity and cast eight spells per cast; a wand with Always Cast Nuke; and a wand with negative cast delay. A player may only choose one and the Tower is not present in New Game+.
  • Interface Screw: A mage enemy with dark face (Sokaisunmestari) can inflict blind curse with their projectiles. With this blind curse, your screen periodically fades into black.
  • It's Raining Men: Placing a worm repelling crystal on the sky altar causes the message "This is not what you seek!" to appear followed by dozens of various-sized Worms falling from above.
  • Jet Pack: Some of the Hiisi fly around with jet packs.
  • Kaizo Trap: Defeating the boss opens a portal to the Work. Completing the game there will kill the Noita regardless of anything else. The correct way to finish the game is by ascending back to the top of the caves and completing the Work on an altar above the mountain.
  • Kill It with Fire: Fire is a surprisingly useful resource in the early two areas. It does quite a bit of damage, spreads easily, can be created easily (even without a bomb, since the oil lamps in the mines can be shot to cause an explosion and a common spell allows you to set the tip of your wand on fire indefinitely) and tends to chew through any wood material. The result is that it's often much safer to cover an entire cavern in fire than it is to descend down into it yourself.
  • Kill It with Water: Enemies that are made of fire are weak against water. Use spells that generate a body of water or spill water from a water flask for easy kill. More generally, most enemies will drown if submerged in water so it's entirely possible to drown them by flooding the level.
  • Knockback: Attacks have varying levels of knockback. A spell modifier and perk can be used to increase knockback on enemies.
  • Laser Blade: The Laser Sabre spell creates a short-lived laser blade from the wand. It can be modified with other spells, including additional Laser Sabres to increase its length.
  • Laser Sight: Snipuhiisi ("Sniper Hiisi") and the Tankki ("Tank") variants have one of these which tracks the Noita just prior to firing. The Noita can get one also with the Pinpointer perk.
  • Lava is Boiling Kool-Aid: Lava has similar physics to other liquids in the game, flowing like water and not emitting any dangerous heat. It can be carried around in a flask and some enemies even bleed lava instead of blood when killed. The Noita can even drink a flask of lava, though they will catch fire. That said it has some nods to realism as it emits a red/orange glow, is opaque, and causes massive damage if the Noita touches it.
  • Lightning Gun: The Lightning Bolt spell works like this. It shoots a bolt of lightning, and destroys things with an electric explosion. This can also be replicated with a combination of a timer spell and the Explosion of Thunder, where the timer spell will shoot out and then trigger the Explosion at a distance.
  • Literally Shattered Lives: A frozen creature will die to any attack.
  • MacGuffin: After defeating the final boss the player receives an item which is used to trigger the Work. The MacGuffin itself has a different name based on how many orbs the player has recovered, but it's internally known as the Sampo, an ancient artifact mentioned in The Kalevala, a Finnish epic. And much like its namesake, completing the Work correctly will bring great fortunes to you
  • Made of Indestructium: Brickwork in the temples is extremely resistant to damage and won't break to anything but black holes, matter eater, acids, or tunneling Worms. It is highly advised to not cast those spells while you're in the temple. Steel and Extremely Dense Rocks are also this to a lesser extent. Cursed Rock is even more resistant to damage than other materials as it even resists Matter Eater.
  • Mad Scientist Laboratory: An alchemist's lab can appear on various levels. Inside will be shelves stocked with flasks of various liquids, a brewing pit filled with lava, and either an Alkemisti or a caster inside as the alchemist.
  • Magic Wand: The Noita's arsenal consists of a variety of wands with different properties and capacity for spells.
  • The Magic Versus Technology War: There's an enemy faction, the Hiisi, made up of strange humanoids with guns, jetpacks and robots, who are just as aggressive towards monsters as they are towards you.
    • According to the translated runes/glyphs Magic and Nature were born from the eggs of a loon, Magic wants to give a soul to the creations of Nature (animals and substances), breaking the laws of Nature. Finally, in the last egg Technology was born, giving the creatures of Nature the ability to use devices and machines. In other words, the game is a conflict between the Monsters (representing Nature), the Noita (representing Magic) and the Hiisi (representing Technology).
  • Mêlée à Trois: Hiisi enemies and monster enemies hate each other, and they often fight.
  • Minus World:
    • If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world — past already-secret hidden areas reachable by less dramatic means — you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope.
    • Similarly, if you dig below the bottom of the game, you'll find one unusual "hell" version of the final level; if you dig further, you'll find repeats of the game's biomes, but increasingly glitchy and with steadily-increasing system instability until the game crashes. The same can be found directly above the mountain itself.
  • Midas Touch: The Draught of Midas turns anything it touches to gold. When you complete The Work and beat the game via the normal method, the entire world turns to gold... including you, which kills you unless you have at least 5 Orbs of True Knowledge or have the Saving Grace perk, in which case the effect will be an HP to 1.
  • Molotov Cocktail: Tulihiisi throw a flask of Liquid Fire at enemies. The Alkemisti can also manage this by throwing a flask of Lava or, if there's a fire source, Whiskey or Oil. Using any of the above flasks, the Noita can get the same effect.
  • Money Multiplier: Enemies drop double nuggets if they are killed by another enemy or environmental damage. This also includes any environmental damage created as a side effect of wands, such as acid left behind by a spell. There are perks that increase amounts of gold nuggets from enemies, too.
  • Money Spider: All enemies drop gold when slain, be they wild animals, magical monsters or robots.
  • Mook Maker: Certain enemies are able to constantly spawn smaller enemies until they are killed.
  • More Dakka:
    • Wands with low Cast Delay or/and Recharge Time stat can cast spells very fast, so you can shoot projectiles rapidly. Although casting spells fast tends to consume your Mana quickly, it can be mitigated by using spells with low Mana cost like Spark Bolt.
      • Pairing one of these wands with three Chainsaws, a multi-cast spell, and a projectile effectively turns the wand into a machine gun.
    • Wands with Always Cast projectile or bomb spells can be paired with the Chainsaw. The Chainsaw has low mana cost and while active it will constantly trigger the Always Cast spell, causing such absurdities as spawning dozens of bombs in seconds.
    • Combining a Mist spell with a Personal Fireball Thrower will cause the Mist to shoot off sixty volleys of fireballs every second.
  • Multi-Directional Barrage:
    • With the Formation Hexagon multicast spell, you can fire projectiles in six directions. You can use two or more Formation Hexagon spells to fire projectiles in even more directions, but you will need wands with very high Capacity stat.
    • The Personal Fireball Thrower will shoot off multiple fireballs when the effect triggers.
    • The Liekkiö and Jäätiö (flying skulls) fire off multi-direction barrages when far from their target.
  • Multiple Endings: Depending on where you place the MacGuffin at the end of the game and how many hidden orbs you've collected, you will receive a different ending reward.
  • Mundane Utility: The Draught of Midas can grant effectively unlimited gold by converting anything non-living to gold dust. This ability also means it can be used for digging outside the levels and through the hardest materials in the game.
  • Mushroom Samba: Consuming Fungus, Fungus liquid, or Worm Blood causes the screen to begin flashing in psychedelic colors.
  • Mystery Cult: Based on the tablets, the Noita's order functions as this to protect the secrets of their alchemy.
  • New Game+:
    • Acquiring enough Orbs and placing the final boss drop on the sky altar allows the player to transfer their character for a New Game+. A new world is generated with a significantly altered layout and more difficult enemies. This process can be repeated, each time adding an additional + to the game mode.
    • Completing the game unlocks Nightmare mode. Enemies do more damage, attack faster, and have significantly more health. Some levels are also merged such that there is no temple between them, meaning there are less opportunities to heal, choose perks, and edit wands.
  • Nigh-Invulnerability: The Temple Guardian, due to its extremely tough shields.
  • Nintendo Hard: Like other Roguelike games, Noita is very hard. This game has lots of deadly enemies, and sometimes you die to your own deadly spells if you were not careful. And then there's Nightmare mode which makes it even harder.
  • No "Arc" in "Archery": Averted as all projectiles are subject to gravity. Slower and heavier projectiles tend to have much more notable arcs than the faster, smaller projectiles.
  • No Fair Cheating:
    • While the Holy Mountain areas between levels are made of a stone that resists casual explosions and digging, it's possible to burn through it with acid or various matter-eating spells. Doing so lets you travel easily back and forth between levels (rather than one way, as intended) and allows you to go back to alter your wands whenever you want; however, it also causes the gods to send a Stevari, a powerful Lich-like avatar of death to punish you for your sacrilege.
    • Chaotic Polymorphine can give the player several useful forms such as the Worm, which can be used to burrow between levels and into the Minus Worlds. To prevent players constantly using Polymorphine to get desired forms, after 85 transformations the Noita risks being trapped in the transformation.
    • The game's ending is based on the number of Orbs of True Knowledge the player has acquired during the run. Most are located in hard-to-reach locations so a player might be tempted to take the easier ones from the Minus Worlds. However, they also damage the player while also giving the typical health boost.
    • As a general response to players exploiting the Minus Worlds to gather extra perks, Cursed Rock was added to the wall between the worlds. Not only is the rock the hardest material in the game, touching it causes massive damage and even hovering above it still causes significant damage. While it is possible to get through with a large amount of HP and fast digging abilities farming the Minus Worlds is significantly less viable.
  • No-Sell:
    • Immunity perks allow the player to completely ignore certain types of damage, such as Melee, Electrical, and Explosion.
    • Ambrosia grants complete resistance for the duration of the stain.
    • Some enemies resist damage from certain elemental attacks. For example, fiery enemies won't get burned by fire-based attacks, thunder mages won't get electrocuted, and so on.
  • Oculothorax: There are several floating eye monsters.
  • Our Vampires Are Different: Vampirism is a perk which allows the Noita to consume blood puddles and flasks to slowly regenerate their health, and the usual downsides (weakness to light, et cetera) are absent.
  • Overdrawn at the Blood Bank: Taking the More Blood perk makes enemies bleed MUCH more. In addition, you may find pools of blood lying around the caverns.
  • Oxygen Meter: Getting the Noita's head surrounded by any liquid, solid, or gas causes an oxygen meter to appear. If it runs out, the Noita takes ticking damage. The Breathless perk removes the meter.
  • Pacifist Run: Difficult but possible; each level will award you with a bonus chest at the end if you make it through it without killing any monsters. Completing the entire game without killing anything except the final boss (which is needed to open the portal to the end of the game) is a valid "challenge run" and will spawn an additional gold statue in the Work. There is also a way to reach the Work without killing the boss, but its going to need a lot of searching.
  • Philosopher's Stone: Alchemical Precursor, while not a stone, serves this role, being the ultimate goal of the game's alchemy system and allowing you to both heal your wounds and convert materials to gold. The stone itself is also one of the possible names for the MacGuffin at the end of a playthrough, depending on how many orbs you've collected (if you've collected eleven, to be precise).
  • Pinball Projectile: Some projectiles will bounce around for a brief period before dispersing. The "Bouncing Spells" perk will turn all projectiles from your wands bouncy. A similar effect can be achieved by linking multiple "with Trigger" spells such that each time a spell hits a surface it triggers another spell which will do the same thing.
  • "Pop!" Goes the Human: An unfortunate result of consuming too many things, edible or otherwise, now that the Noita no longer possesses a bottomless stomach or a tolerance for usually-inedible substances, the latter resulting in a vomit indiscretion shot. The game does try to warn you not to eat too much beforehand by commenting on your character feeling uncomfortably full and beginning to take damage by choking on their food, but continuing beyond “bursting at the seams” rewards you with yet another stupid death.
  • Power-Up Letdown: There are several perks that may make your life harder.
    • Taking the Boomerang Spells perk makes your spells arc toward you. Like the My Reflection item from The Binding of Isaac, this perk reduces the effective range of projectiles, and firing explosive or flaming projectiles becomes much more dangerous because they would fly into your face and harm you.
      • It can be Not Completely Useless when combined with the Homing Spells perk; it still limits what spells you can use, but when combined with spells that only harm enemies, it will cause them to circle around you and accumulate until an enemy comes within range, at which point they'll dart out and kill them. This becomes an outright gamebreaker when combined with certain aura spells, which can pass through walls and last several minutes, immediately killing any enemy who approaches the entire time with no further effort on your part. The combo can be done more safely by using a boomerang wand upgrade instead, but that increases the mana cost.
    • With the Essence of Earth perk, your body periodically fires bolts of light in 8 directions. The problem is, you will take 1 damage from a bolt's explosion. So you shouldn't stand on the ground when your body fires bolts, or you will receive some damage.
    • Electricity grants immunity to Lightning effects which is important when using those spells. However it can also inadvertently activate traps, electrifies nearby liquids, and will cause explosive barrels to detonate after a short while. Given just how many explosive barrels litter the game, this makes navigating more dangerous.
    • The Lukki Mutation attacks anything near the Noita, which unfortunately includes explosive barrels. It also disables levitation, restricting the Noita's range of movement significantly.
    • Freezing Aura freezes any liquid around the Noita which includes lava, making it an ideal perk if the player intends to enter Hell. However the liquid always freezes in place, more often than not trapping the Noita in a mesh of ice pixels which must be shot to get free. And Toxic Ice causes damage on contact even if the player has Toxic Sludge Immunity.
  • Precision-Guided Boomerang:
    • The Boomerang Projectiles perk causes all projectiles to return to the Noita. This can be exploited with projectiles that don't hurt the caster to surround the Noita with a swarm of spells.
    • Unless they strike and embed in a surface, Giga Disc Projectiles will fly back to the original caster and kill them.
  • Press X to Die: Thanks to diverse spells and its effects, the game sometimes generates wands that are very dangerous or outright suicidal to use, like ones that generate a fiery explosion in front of your face, or shoot nukes in six different directions. They are not entirely useless because you can take spells from the wands and use them for creating safer wands.
  • Quad Damage: Beserkium can empower characters and increase the effectiveness of their attacks. If you are under its effect, your spells deal much more damage, and the radius of explosions will be increased.
  • Random Effect Spell: Several variants with different levels of control. Most are a very good way to accidentally suicide.
    • Copy Random Spell, and its variants Copy Random Spell Thrice and Copy Three Random Spells, will cast a random spell from the currently equipped wand.
    • Zeta, which copies a random spell from any wand in your inventory.
    • Random Projectile Spell and Random Static Projectile Spell will cast a random spell of the corresponding type.
    • Random Modifier Spell will modify the next spell cast in a wide variety of unpredictable ways, potentially sending it right back in your face or making four nukes orbit the spell. It can also add...
    • Chaos Magic, which turns the spell into a trigger that will cast a limited selection of random different spells on expiration. As might be expected, this includes nukes.
    • And then there is simply Random Spell, which is completely unrestricted and unpredictable wild magic.
  • Randomly Generated Levels: While the layout of zones is constant across worlds, each seed generates a unique version of those zones.
  • Randomly Generated Loot: Wands in this game are randomly generated. They have different stats and spells, though you can take spells from wands and install them into other wands.
  • Recoiled Across the Room: Spells with high recoil will push the Noita around. With the Low Gravity perk or a high fire rate it's possible to be thrown clear across the screen by the force of the wand.
  • Recoil Boost: High recoil wands, especially with perks and a recoil boosting spell, can be used as an alternative and often faster mode of flight.
  • Recursive Ammo:
    • Timer projectiles function as this, travelling a set time before triggering a second spell. Similarly, Trigger spells cast a second spell on impact with an obstacle; Double Trigger spells do the same but cast two spells.
    • Fireball Thrower causes any projectile to randomly shoot fireballs around it as it flies.
    • The various Larpa modifiers will cause projectiles to constantly fire out copies of themselves as they travel.
    • Chain Spell will let a projectile shoot another copy of itself after it expires, up to five times.
  • Required Secondary Powers:
    • Some spells are too dangerous or unwieldy to use as-is and must be paired with a perk or modifier spell. For example, a point blank explosion will damage the Noita but this can be avoided either with the Explosion Immunity perk or a projectile timer that casts the explosion after it has traveled a distance.
    • Some perks also require additional perks to work as expected. For example, Explosion Immunity may prevent direct damage from explosions, but the player can still catch fire or get coated in Toxic Sludge. Similarly, Stainless Armor and Invisibility don't function if the player's robe is stained making Repelling Cape a necessity.
  • Sand Worm: The Matot (Worms in Finnish) are monsters which can burrow through any substance, leaving behind tunnels. They come in various sizes and small ones can even be hatched from eggs the player finds. they diverge from the small Pikkumato, to the massive Jättimato. And the biggest of them all, the Helvetinmato, lives in Hell
  • Segmented Serpent: The Worm type enemies use this type of design, requiring the full body to change shape in order to change direction. On death the body tends to break up into the individual segments.
  • Set a Mook to Kill a Mook: The enemies are split into different "factions" which will fight enemies from different factions on meeting. Taking the More Hatred perk increases the fighting by splitting up the existing factions so that formerly friendly enemies now fight one another. Conversely the Less Hatred perk reduces the infighting by merging factions.
  • Sentry Gun: The Torjuntalaite is a stationary turret used by the Hiisi.
  • Shapeshifter Mode Lock: Abuse of Polymorphine eventually locks the Noita in their polymorphed form permanently.
  • Shmuck Bait:
    • Some spells transmute anything in their radius into things like water... including you. They specifically warn you of the latter point in their description, but nothing stops you from casting them point-blank anyway, which invariably kills you.
    • The Giga Disc Projectile is noted to have a "curious flight path". Said flight path is apparently a boomerang right back to the caster.
    • The altar in the Works has multiple subtle warnings that this is not the place to finish the game. Doing so anyway will kill the player.
    • The End of Everything spell outright warns you NOT to cast it. Doing so spawns several massive explosions, elemental effects that may kill you or drop you into lava, and giant death worms.
  • Shock and Awe: There are a variety of spells that use lightning damage, from the basic Lightning Bolt to a modifier that creates arcs of electricity between multiple projectiles. There is also an enemy mage who attacks with giant bolts of lightning.
  • Shout-Out:
    • There is the Holy Bomb spell, and it looks like the Holy Hand Grenade from Monty Python and the Holy Grail. One tablet has the relevant passage from the Book of Armaments.
    • One of the enemies is called Robottikyttä, and it means Robot-Cop in Finnish.
    • The Holy Mountain is also the name of a film which heavily features alchemy.
    • Item description for a bottle of rainbow (yes, that is a thing that exists) is lyrics from Erasure's "Always". Associating that with rainbows also doubles are a reference to Robot Unicorn Attack.
  • Short-Range Shotgun:
    • The Haulikkohiisi wields a shotgun that fires multiple rounds per shot. These tend to have some spread so the Noita is more likely to take more damage at close range.
    • Wands can replicate this if they have high spread and fire multiple spells per cast. The effect is reinforced if the spells used have shorter ranges.
  • Sickly Green Glow: Toxic Sludge and Toxic Rock both have a bright green glow and will damage anything that touches them.
  • Slippy-Slidey Ice World: Third and fourth levels take place in ice caves.
  • Socketed Equipment: Wands have a variable number of spell slots. Spells can be purchased, found, or swapped in from other wands to create custom spell layouts.
  • Sphere of Destruction: Explosions carve out circular holes in levels provided there are no secondary explosions or fires.
  • Spider Limbs: The Lukki Mutation perk causes the Noita to sprout multiple spider-like legs that attack anything nearby and increase movement speed.
  • Spread Shot: Supplementary spells can be used to fire two or more projectiles with a single shot. The most extreme variants fire bolts in all directions around the player. There are also some spells that fire multiple projectiles by default which can in turn be linked to the aforementioned modifiers.
  • Standard Status Effects: Aside from catching fire, stains on the Noita's robe apply an effect that can be harmful, beneficial, or a mix. Water will give the Noita limited immunity to fire, toxic sludge causes ticking health damage, slime slows them down, etc. The Noita can suffer multiple effects depending on how much of each stain they have as new stains displace old ones.
  • Starter Equipment: By default the player starts a basic projectile wand, some type of explosive wand, and a single full flask. One of the official mods adds different starting sets.
  • Static Stun Gun: Wet creatures struck with Lightning attacks will be temporarily stunned with the traditional white lightning running over their body.
  • Story Breadcrumbs: At first glance the game has no story. However, there are tablets hidden around the world which give details on the world and the player's motivation. There are also carved runes on walls in some locations which give additional details, such as the one above the final boss which explains the esoteric opening cinematic.
  • Stuff Blowing Up: Oh good gosh yes. Throughout the caverns there are massive pools of flammable liquids, explosive containers, piles of gunpowder, and more. With the right spells and positioning you can blow surprisingly huge chunks out of the levels.
  • Summon Magic: Spells to summon monsters loyal to the Noita exist.
  • Super Not-Drowning Skills: The Breathless perk removes the Noita's oxygen meter while swimming. Combining this with Faster Swimming makes simply flooding the levels and drowning all the monsters a viable tactic.
  • Super-Persistent Predator: The final boss will not stop pursuing the Noita. Whether it's through caves of solid rock, deep water, or the depths of the lava lake, it will continue to follow and attack.
  • Swarm of Rats: The Plague Rats perk will cause any enemy slain near the Noita to spawn Plague Rats loyal to the Noita.
  • Technicolor Toxin: Toxic Sludge and Acid are both bright neon greens while Poison is a glowing purple.
  • Teleport Spam:
    • Teleportitis causes the player to teleport a random distance and direction any time they take damage. This includes damage over time effects, which can result in a player teleporting uncontrollably every second.
    • Teleportitis Dodge can trigger a short-ranged evasive teleport every few seconds when an enemy projectile gets too close.
    • A mage enemy with green robe (Siirtäjämestari) will constantly teleport. Their attacks also cause their targets to randomly teleport.
  • There Is No Kill Like Overkill:
    • Spells like the Nuke or Holy Bomb make quite large and powerful explosions, but you can combine it with Beserkium (increases the explosion radius by 2) or even Glass Cannon perk (increases the explosion radius by 5). We hope your game won't crash!
    • Explosive spells are usually limited to a set number unless refreshed in the Holy Mountain. However it is possible to get wands that will always cast an explosive spell meaning the player has a limitless number of bombs. Paired with a low-cost, fast-casting spell such as Chainsaw these wands can create dozens of bombs within seconds.
  • Variable Mix: The music becomes more intense when you are fighting against stronger enemies.
  • Unrealistic Blackhole: Black Hole wands create a slow moving black hole that can burrow through most stones before dispersing. The Giant Black Hole creates a single black hole where created which expands massively, destroying anything it touches.
  • Warp Whistle:
    • Inside the Giant Tree is a secret room containing a collection of notes and an ocarina-style wand to play them. Playing tunes written on the background in various locations will summon portals while playing incorrect tunes can summon monsters.
    • Filling the Desert skull with water opens a portal to the Lake island; similarly, filling the cavern beneath the island wicker man with blood opens a portal to the skull.
  • Wingdinglish: The runic alphabet is a simple substitution of runes for English letters, allowing easy translation.
  • World Tree: To the left of the mine entrance is the Giant Tree with three eggs in its branches. This mirrors a legend in the translated runes where a waterfowl lay three eggs in a tree, from which came Nature, Magic, and Technology.
  • Yet Another Stupid Death: There are several ways to get killed via stupidity, such as exploding a bomb next to yourself, submerging yourself in oil and using a fire-based wand inside, using the Nuke without explosion immunity, and more.

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