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Get Ready To Brawl!

"Play nice... 3, 2, 1, Brawl!"
— One of the Announcer's many lines before the match begins.
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Nickelodeon All-Star Brawl is a platform and mascot fighting game developed by indie studio Ludosity (the studio that previously developed their own Platform Fighter, Slap City) and Fair Play Labs, and published by Game Mill Entertainment (the studio that previously published the Nickelodeon Kart Racers games).

The game pits various characters from various eras of the Nicktoons franchise against each other in a brawl, from classic fare like Rugrats to more modern shows like The Loud House. The game launched with 20 characters and stages, along with an arcade mode and a multiplayer mode supporting up to four players.

The game was released on Nintendo Switch, PlayStation 5, PlayStation 4, XBox One, Xbox Series X|S, and PC (via Steam) on October 5th, 2021.

The soundtrack is available to listen and download for free via Steam

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Compare with Cartoon Network: Punch Time Explosion, Cartoon Network's take on the mascot fighter genre. Also compare with MultiVersus, CN's parent company Warner Bros.' take on the genre.

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    Series with representation 

Fighters (and their home stages)note 

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Nickelodeon All-Star Brawl provides examples of:

  • 2.5D: The visual design presents the 3D CG characters and stages in a 2D perspective.
  • Adaptational Badass: Characters with no fighting experience in their home series, such as Nigel Thornberry and Lucy Loud, can duke it out with experienced fighters like Leonardo and Korra.
  • Advanced Movement Technique: Wavedashing, a physics exploit stemming from Super Smash Bros. Melee, can be performed by airdashing into the ground. A developer even explicitly states and demonstrates this in an official gameplay analysis trailer, meaning that instead of the unintentional gimmick it started out as in Melee, it's an intentional and official gameplay technique here. Because it's an intentional mechanic, wavedashing can now be performed more easily by simply pressing the jump and shield buttons simultaneously.
  • Advertised Extra: As shown at the top of this page, GIR is noticeably far away from Zim on the artwork with every playable character, despite solely being his Assist Character.
  • A.I. Breaker: CPU opponents are completely unable to comprehend Aang's Spinning Staff should the player position Aang at the edge of a stage and start spinning it non-stop. The CPU player will try fruitlessly to get back on stage over and over again for as long as the player feels like keeping the staff going or until the CPU fudges an attempted recovery, like this.
  • Air-Dashing: Every character can dash in the air, a more offense-oriented substitute for Smash's air dodging. As mentioned above, airdashing into the ground lets you wavedash, just as air dodging into the ground would in Melee.
  • Ambidextrous Sprite: The game uses the 3D invoked version of ambidextrous sprites, having the character models laterally flip when turning around so that the animations are the same in both directions. That said, certain characters with asymetrical design aspects always have them in the proper orientation, such as Sandy's flower, Hugh's hair (Despite this, the text on his pie boxes will still flip when facing left), and Leonardo's "L" belt button. Prior to a patch, Danny's "D" logo would flip when facing left, but this has been corrected.
  • Amusement Park: Glove World features a glove-themed Ferris wheel, a roller coaster called the Fiery Fist O' Pain, a swinging pirate ship, and other carnival rides.
  • Art-Style Clash: Not just the expected differences between characters, but the stages too: The Loud House and Tremorton Joyride are entirely done in cartoony, flat-shaded styles in reference to their home series, while all the other stages have more standard 3D rendering.
  • Ascended Meme:
    • SpongeBob's taunt has him do the infamous "Mocking SpongeBob" pose from Little Yellow Book. His Down Strong also has him make a rainbow with his hands, and is called "Imaginaaation Clap".
    • Patrick's Neutral Strong has him slam a telephone down, and is called "No it's Patrick", a reference to the "No! This is Patrick!" meme.
    • Nigel's says "Smashing!" when performing his Down Special, referencing his infamous Catchphrase.
    • Ren & Stimpy's victory animation has them do the "Happy Happy Joy Joy" dance. The song itself is also referenced a number of times throughout the game.
    • Michelangelo saying "Dude, I could be gaming" in Injustice 2 was extremely popular among users of the Michelangelo channel on the official NASB Discord, to the point where after the character channels were retired, Mikey's was kept up so people could still spam the GIF. When voice acting was added, it became one of Mikey's entrance lines.
  • Attack Reflector: All Strong Attacks can reflect projectiles, meaning the ability to reflect projectiles is a universal mechanic. Similarly, projectiles can also be grabbed, held, and returned to their owners.
  • Badass Normal: Alongside characters with supernatural strength and extraordinary powers are ones who don't have any special abilities other than being creative with the tools they have, such as Helga and April O'Neil.
  • Battle in the Rain: Lucy's stage takes place at a cemetery on a dark and stormy night.
  • Big Boo's Haunt:
    • Lucy Loud's stage is the Royal Woods Cemetery, a spooky graveyard befitting her Gothic personality.
    • Patrick's stage is The Flying Dutchman's Ship. It takes place on a ghostly floating ship with the Flying Dutchman making a cameo appearance haunting the stage.
  • Calling Your Attacks: With voice acting being added into the game, there are naturally many instances of it. SpongeBob says "Imaginaaation!" when performing his Imaginaaation Clap, Patrick goes "No, this is Patrick!" and "I'm a Superstar!" when performing those respective moves, etc.
  • The Cameo: Most of the stages have background cameos from other characters, including Gary on Jellyfish Fields, Lynn, Lola, and Lily on The Loud House, Winslow on CatDog's House, Mr. Horse on Space Madness, and Grandpa Lou on Teeter-Totter Gulch.
  • Catch and Return: All fighters have the ability to use their grab to catch projectiles, hold them while walking and jumping around, and throw them back at opponents.
  • Cosmetic Award: Completing arcade mode gives you an emblem depending on what difficulty it was completed on, starting at bronze and going up to silver, gold, platinum and finally, on Very Hard, purplish gold. Completing Very Hard without using a continue upgrades the emblem into a more intricate design with "wings".
  • Dash Attack: Every character has two attacks they can use while running. If they connect with an opponent, they can be cancelled into any other attack.
  • Developer's Foresight:
    • As of the June 2022 update, certain characters have unique voice lines when picking up/throwing certain items. One example is Spongebob with a Krabby Patty, and another is how Danny Phantom will say "What are you doing here?" when throwing a Fenton Thermos item, which is already in his moveset.
    • Most fighters react in disgust to throwing a trash can. Exceptions include Oblina and the Ninja Turtles, whose usual dwellings are rather nasty.
  • Dream Land: Garfield's stage is "Sweet Dreams", which takes place in his own dreams. It includes oversized food, a statue of himself as king, and Counting Sheep.
  • Fighting Clown: Practically every fighter, as it's a fighting game based on zany Nickelodeon properties and they range from SpongeBob blowing bubbles, Patrick using a trophy, Dog getting ridiculously muscular, Ren using Stimpy as a bludgeon, to Nigel's entire moveset being based on wildlife.
  • Funny Background Event:
    • Mr. Horse can be seen running in zero-gravity outside of the Space Madness stage.
    • In the Technodrome Takedown stage, Krang is flying around. He is taken out of his robot body so he can take a closer look at the action, until he slips off of its hands and plummets down, causing the robot body to fly after him.
    • In Tremorton Joyride, Tuck can be seen desperately clinging on to a jetpack and flying through the background.
  • Gameplay and Story Segregation:
    • Since Jenny can fight on Royal Woods Cemetery with no issue, she can finally "go for a walk without rusting in the rain".
    • Oblina still gets healed from Krabby Patties, even though monsters in the Aaahh!!! Real Monsters universe prefer to eat garbage and dislike eating "real" food. Jenny also eats them, despite being physically unable to eat. Two other examples seem like this, but actually make sense: Aang can eat Krabby Patties despite being a vegetarian in his series, and Zim can eat Krabby Patties even though he's severely allergic to meat. Krabby Patties are actually vegetarian burgers, meaning they don't have actual meat in them.
  • Genre Throwback: The TMNT stages feature heavily saturated coloring and synthesized music, evoking the '80s throwback feel of the characters, as they are from the 1987 series.
  • Green Hill Zone: SpongeBob's stage, Jellyfish Fields, is an idyllic grassland with rolling hills and serves as an introductory level to the game while being home to its gateway starter character. The stage is also very simple, with a single moving platform featuring no gimmicks or stage hazards.
  • Guest Fighter:
    • The Teenage Mutant Ninja Turtles characters are an interesting case, as they are not Nickelodeon original characters and the franchise was bought by Paramount in 2009, which led to the Nickelodeon-made Teenage Mutant Ninja Turtles (2012) and Rise of the Teenage Mutant Ninja Turtles series. However, the character incarnations used here are from the 1987 series, which had never aired on Nick, and were specifically chosen because the developers loved and grew up with that series.
    • Garfield is also not a Nickelodeon character but his franchise was bought by Paramount in 2019 and although he has never had a Nickelodeon-made series, his appearance makes nods to the syndicated animated series, Garfield and Friends, which did air on Nick and other networks.
  • Happy Circus Music: Glove World's background music is a bouncy, quirky organ theme. It even incorporates the Mocking Sing-Song tune for extra comedy.
  • Large Ham: The announcer provides some color commentary during battles and throws in one liners like "Critical hit!" and "Major damage!".
  • Level Ate:
    • Powdered Toast Man's stage, "Powdered Toast Trouble", shrinks down the brawlers so they can fight on top of various food items on a kitchen counter, including a bowl of cereal (that they can drown in), a piece of cheese, and toast in a toaster.
    • Garfield's stage, "Sweet Dreams", consists of a huge pan of lasagna and two pizza pies as platforms, and the background is filled with other kinds of junk food.
  • Macro Zone:
    • The "Powdered Toast Trouble" stage is a giant kitchen where the fighters brawl on the countertop. Obstacles include toast popping out of a toaster, a bowl of cereal with milk, and a hot frying pan with bacon and eggs.
    • "Showdown at Teeter Totter Gulch" takes place in a sandbox which, due to the babies' hyperactive imagination, has transformed into a giant sandpit from a Wild West town. And the fighters are shrunk down to the size of toys so that they can actually fight on top of the playground equipment and seesaw.
  • Mascot Fighter: The game involves several characters from Nickelodeon shows fighting each other a la Super Smash Bros.
  • Massive Multiplayer Crossover: Multiple Nickelodeon characters from different animated shows are featured as playable characters.
  • Meteor Move: Most everyone's strong down air can spike opponents straight down.
  • Mirrored Confrontation Shot: The announcement trailer concludes with a brief sequence where ten characters (five on each side) rush towards each other and begin to trade blows.
  • Mirror Match: At launch, the game lacked alternate costumes, taking mirror matches to their logical extreme; all characters playing as the same fighter look identical. A future patch added alternate costumes, but only one per character, which means fighters can still look identical if two or more of the same are present.
  • Musical Pastiche: The stage themes are made to be representative of the shows they're based on while not using music directly from them.
    • The theme for "Jellyfish Fields" uses the same woodblock beat and sea life samples as "Jellyfish Jam", while incorporating the slide guitar and ukulele typical of SpongeBob music.
    • "The Loud House"'s theme uses the same rock instrumentation and "In the Loud House, in the Loud House" chorus as the show's theme.
    • The Teenage Mutant Ninja Turtles stages all use synth samples from the '80s, in the style of the background music from the 1987 show. It's also reminiscent of the Sega Genesis soundchip.
    • The theme for "CatDog's House" uses the same bluegrass style as the show's theme, featuring the same mouth harp and slide guitar.
    • "Traffic Jam"'s theme is a laidback jazz tune, very close to the style of background music in Hey Arnold!.
    • "The Dump"'s theme samples the Howie Long Scream, which was also used in the theme song for Aaahh!!! Real Monsters.
    • "Irken Armada Invasion"'s theme combines orchestral samples similar to Invader Zim's soundtrack with a Heavy Metal theme.
    • "The Ghost Zone"'s theme features use of Danny Phantom's signature heavy techno beats.
    • "Sweet Dreams"' theme starts out with a gentle piano intro before breaking out into a full big band arrangement, similar to "Friends Are There" (the original theme for Garfield and Friends).
    • "Tremorton Joyride" is a pop-punk anthem with synthesized sound effects, similar to the theme song for My Life as a Teenage Robot.
  • Mythology Gag: The game has enough references to the original Nicktoons for its own page.
  • No Plot? No Problem!: There is no setup or Excuse Plot for multiple Nickelodeon characters to fight each other, even in the arcade mode.
  • One-Hit Kill: If Critical KOs are enabled and a character gets hit by a strong attack after already taking a lot of damage, they'll get KOed on the spot instead of being launched away.
  • Power Creep, Power Seep: For just two examples, Danny Phantom (a superhero) and Lincoln Loud (a normal grade-school kid) are both playable characters. As expected from their source material, Danny is seen using his ghost powers like an ectoplasmic blast, while Lincoln carries around an ordinary yo-yo among his toolset. They can duke it out with each other nonetheless.
  • Quicksand Sucks:
    • The sand in the "Showdown at Teeter Totter Gulch" stage, despite literally being a children's sandbox, acts as a deathtrap that will pull in any fighters who fall off the playground equipment. Bottles, bouncing balls, and Cynthia even swirl around in sand cyclones!
    • The cereal bowl in the "Powdered Toast Trouble" stage has milk that acts like quicksand, so naturally it can pull in anyone that falls into it.
    • The slime in Double Dare also plays a very similar role.
  • Recycled In Space: This game reuses the gameplay and mechanics from Ludosity's previous game Slap City, but distinguishes itself by using licensed Nicktoons characters.
  • Retraux: The TMNT stages feature synthesized electronic music that sounds straight out of the original show, or even the Sega Genesis, on which the series had its own fighting game.
  • Shifting Sand Land: "Showdown at Teeter-Totter Gulch" is a children's sandbox and playground area that has been transformed into a Wild Western desert town by the babies' imaginations and even features a sinking quicksand hazard that can KO players.
  • Shown Their Work: The devs did a lot of research for each of the movesets, rivaling the Smash devs in that front, adding tons of accurate references to each of the characters' movesets and animations.
  • Shout-Out: Shredder's dash attack is M. Bison's Psycho Crusher in all but name.
  • Sidelined Protagonist Crossover: Some of the series represented in the base roster have secondary characters as playable while the main protagonists are completely absent:
    • Rugrats: Reptar, the star of the series' Show Within a Show, is playable while none of the titular babies are.
    • Aaahh!!! Real Monsters: Oblina is a playable character, but Ickis is completely absent.
    • The Wild Thornberrys: Nigel Thornberry is playable, but his daughter Eliza is nowhere to be found.
    • Hey Arnold!: Helga is playable, but not the titular Arnold.
    • Teenage Mutant Ninja Turtles (1987): Zig-Zagged: Leonardo and Michelangelo are playable, but Raphael and Donatello are absent in favor of secondary protagonist April O'Neil, which was later followed-up on by primary antagonist Shredder as post-launch DLC. This is unusual, as all other TMNT material features all four turtles equally.
    • The Adventures of Jimmy Neutron, Boy Genius: Hugh appears in the game ahead of Jimmy himself.
    • Subverted with the following:
      • The Ren & Stimpy Show: Powdered Toast Man was revealed in the initial game announcement without Ren and Stimpy in sight, but Ren and Stimpy were revealed at a later date regardless.
      • SpongeBob SquarePants: Sandy and Patrick were revealed before SpongeBob himself as well, but SpongeBob was revealed a bit later in the same trailer as them anyway.
  • Spotlight-Stealing Crossover: The game has a noticeable emphasis on SpongeBob SquarePants and Teenage Mutant Ninja Turtles (1987) content, with both series having three characters at launch (with the latter getting a fourth character in Shredder later on) with all the associated content each one gets (particularly Home Stages, extras and profile pictures) compared to every other series having only one or two characters instead. The Avatar universe also toes the line, as it has two characters from The Last Airbender and one character from its sequel series, meaning the franchise as a whole gets a lot of representation as well.
  • Stock Scream: "The Dump" stage's music track samples the Howie Long Scream in some spots, similarly to Oblina's home series' theme song.
  • Tactical Rock–Paper–Scissors: Strong Attacks have this, where the directions of the attacks colliding cause one of three effects: down beats mid and briefly stuns the latter fighter, mid beats up and causes the latter fighter to involuntarily turn around, and up beats down and causes the latter player to spin out.
  • Taunt Button: Every character has their own unique taunt. In addition, by pressing the taunt button in the air, your character will be sent into a tumbling state with a squeaky sound effect.
  • Tennis Boss: Projectiles can be reflected by every Strong Attack, becoming stronger every time they're redirected. Naturally, this leads to a sequence where the two players in the demonstration volley one of SpongeBob's bubbles back and forth until it finally hits one of them.
  • Truer to the Text: In an interesting decision, the Turtles featured as playable characters are designed closer to their 1987 counterparts. This contrasts with previous Nicktoons crossover games primarily using the 2012 series, or Rise on the rare occasion, as they're more directly Nick-produced adaptations. According to Ludosity, this decision was made at their request, as Nick originally proposed the use of the 2012 designs.
  • Variable Mix: The music for Tremorton Joyride varies depending on which phase the stage is in, with each of the five phases having its own unique variant of the same song.


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