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Video Game / Nickelodeon All-Star Brawl

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Get Ready To Brawl!

Nickelodeon All-Star Brawl is an upcoming platform and mascot fighting game developed by indie studio Ludosity (the studio that previously developed another Platform Fighter, Slap City) and Fair Play Labs, and published by Game Mill Entertainment.

The various worlds of Nickelodeon's animated library collide in an all out brawl! Featuring familiar faces of old and new, from Rugrats to The Loud House, various Nicktoon stars battle it out across 20 different locations and up to four players in single and multiplayer modes.

The game will release on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC via Steam on October 5th, 2021.

Compare with Cartoon Network: Punch Time Explosion, Cartoon Network's take on the mascot fighter genre.

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    Series with confirmed representation 




This video game's trailer and press material provides examples of:

  • 2.5D: As seen in the announcement trailer, the visual design presents the 3D CG characters and stages in a 2D perspective.
  • Adaptational Badass: Characters featured in the announcement trailer include the Loud siblings, Patrick and Nigel Thornberry to name a few. Their fighting abilities in their original shows range from non-existent to incompetent, so demonstrating skills comparable to experienced characters like Sandy Cheeks and Danny Phantom is nothing to scoff at.
  • Advanced Movement Technique: Wavedashing, a physics exploit stemming from Super Smash Bros. Melee, can be performed by airdashing into the ground. A developer even explicitly states and demonstrates this in an official gameplay analysis trailer, meaning that instead of the unintentional gimmick it started out as in Melee, it's an intentional and official gameplay technique here.
  • Air-Dashing: The game features this instead of air dodging, like Smash, allowing the gameplay to be more offense-oriented. As mentioned above, airdashing into the ground lets you wavedash, just as air dodging into the ground would in Melee.
  • Art-Style Clash: Besides the usual mix of characters from stylistically different series, the Loud Residence stage seen in the announcement trailer is entirely done in cel-shading, in contrast to the standard 3D rendering used for the other stages seen.
  • Attack Reflector: This gameplay showcase shows that all Strong Attacks can reflect projectiles, meaning the ability to reflect projectiles is a universal mechanic. Similarly, projectiles can also be grabbed, held, and returned to their owners.
  • Badass Normal: Among monsters, superheroes, martial artists, ninjas, and so on are a few (the Loud siblings, Nigel Thornberry, Patrick Star, etc.) that are complete noncombatants in their home series. They still can match blows with the more trained and supernatural beings, as seen in the announcement trailer.
  • Big Boo's Haunt:
    • Lucy Loud's stage is a spooky graveyard befitting her Gothic personality.
    • Patrick's stage is The Flying Dutchman's Ship which takes place on a ghostly floating ship with the Flying Dutchman making a cameo appearance haunting the stage.
  • Bread, Eggs, Breaded Eggs: The inclusion of Ren and Stimpy and CatDog as playable characters basically fits this, as they respectively are a dog, a cat, and a combination of both.
  • The Cameo: Some of the stages shown in the announcement trailer and character reveals have background cameos from other Nicktoons characters, including Gary on Jellyfish Fields, Lynn and Lola on the Loud Residence, Winslow on the CatDog stage, and Mr. Horse on Space Madness.
  • Catch and Return: The gameplay showcase notes that all fighters have the ability to use their grab to catch projectiles, hold them while walking and jumping around, and throw them back at opponents.
  • Funny Background Event:
    • Mr. Horse can be seen running in zero-gravity, outside of the Space Madness stage.
    • In the Technodrome stage, Krang is flying around. He is taken out of his robot body so he can take a closer look at the action, until he slips off of its hands and plummets down, causing the robot body to fly after him.
  • Getting Crap Past the Radar: Ren and Stimpy's taunt is a reference to the flute dance from their infamous Adult Party Cartoon reboot of all things.
  • Green Hill Zone: SpongeBob's stage, Jellyfish Fields, is an idyllic grassland with rolling hills and serves as an introductory level to the game while being home to the gateway starter character of the game. The stage is also very simple with a single moving platform featuring no gimmicks or stage hazards.
  • Macro Zone: One of the stages seen in the announcement trailer is a giant kitchen where the fighters brawl on the countertop. Obstacles include a passing fly and toast popping out of a toaster.
  • Mascot Fighter: As illustrated by the trailers, the game involves several characters from Nickelodeon shows fighting each other a la Super Smash Bros..
  • Massive Multiplayer Crossover: As observed in the trailers, multiple Nickelodeon characters across different animated shows are featured as playable characters.
  • Mirrored Confrontation Shot: The announcement trailer concludes with a brief sequence where ten characters (five on each side) rush towards each other and begin to trade blows.
  • Mythology Gag: There are several references to the original series represented in the trailers.
    • One stage seen in the announcement trailer and several other official videos takes place in Jellyfish Fields, with the King Jellyfish from "I'm Your Biggest Fanatic" lurking in the background.
    • The Ren & Stimpy-themed kitchen stage from the announcement trailer has a box of Sugar Frosted Milk in the background, a nod to the fake commercial for the product seen in the episode "Space Madness". Also, the fly buzzing around as a stage hazard comes from "Aloha Hoek".
  • Power Creep, Power Seep: For just two examples, Danny Phantom (a superhero) and Lincoln Loud (a normal grade-school kid) were both confirmed in the announcement trailer. As expected from their source material, Danny is seen using his ghost powers like laser vision, while Lincoln carries around an ordinary yo-yo among his toolset. They can duke it out with each other nonetheless.
  • Shout-Out: There are a few mechanics in the game that nod to its primary inspiration, Super Smash Bros..
  • Tactical Rock–Paper–Scissors: The gameplay showcase indicates that Strong Attacks follow a rock-paper-scissors-like system where the directions of the attacks colliding can cause one of three effects (down beats mid, mid beats up, up beats down). Down beats mid and briefly stuns the latter fighter, mid beats up and causes the latter fighter to involuntarily turn around, and up beats down & causes the latter player to spin out.
  • Tennis Boss: The gameplay showcase illustrates that projectiles can be reflected by every Strong Attack, becoming stronger every time they're redirected. Naturally, this leads to a sequence where the two players in the demonstration volley one of SpongeBob's bubbles back and forth until it finally hits one of them.
  • Truer to the Text: In an interesting decision, the Turtles featured as playable characters in the trailer are designed closer to their 1987 counterparts. This contrasts with previous Nicktoons crossover games primarily using the 2012 series, or Rise on the rare occasion, as they're more directly Nick-produced adaptations. According to Ludosity, this decision was made at their request, as Nick originally proposed the use of the 2012 designs.


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