As we know all too well, Lightning Can Do Anything.
Concurrently, electricity has many uses; one of these manifold uses is a natural taser.
This trope refers to the tendency for electricity to serve as a stunning mechanism. If a person can summon/harness lightning or electricity, chances are someone hit with it with be stunned, with arcs flowing across their body. Water is basically a giant taser trap waiting to be sprung by the proper application of an electric shock. Additionally, victims of said tasing with often cry out spasmodically before falling in a heap, in order to properly convey the force of the incapacitating blast.
Related to Shock and Awe, as most of the Electric weaponry related therein would carry this effect.
In SF literature after about 1955 you are much more likely to encounter a Sonic Stunner. Since then Static Stun Guns have been primarily a visual-media trope.
A Static Stun Gun can be considered a subtrope of Stun Gun, because both kinds of weapons have the ability to incapacitate. It's just that the former is explicitly mentioned to be lightning-driven while the latter can use something else besides electricity to do the same job.
See Lightning Gun for a more lethal way to use electricity, and Taser Tag Weakness for when a Static Stun Gun proves just as useful against superpowered individuals as it does against unpowered ones (i.e. very useful).
- In Baka and Test: Summon the Beasts, Shouko does this to a non-complying Yuuji while at the theaters, after he objects to watching Apocalypse Now two times in a row, and later another film that lasts 7 hours, again two times in a row.
- Misaka Mikoto of A Certain Scientific Railgun uses her powers for this in one episode of the anime after cheerfully explaining that electric stun guns don't work on her.
- Hei in Darker Than Black uses his electricity power like this at times. In one case he actually pretended to have a taser, because he wasn't disguised at the time.
- Durarara!!: Akane attacks Shizuo with one after having been told the latter would kill her father and grandfather. The model she used was given to her by Nakura under Izaya's orders and was heavily modified in order to be a lethal weapon. Unsurprisingly, all it does is sting Shizuo a little.
- One type of weapon Ghost in the Shell: Stand Alone Complex's Section 9 uses is something like a handshake joy buzzer, built like Fingerless Gloves. Of course, they're designed specifically for use against cyborgs.
- Yokohama Kaidashi Kikou: Kokone has a pistol loaded with "9mm electroshock rounds." They're non-lethal, but leave a scar.
- The Secret Return of Alex Mack: This is Terawatt's usual nonlethal takedown method, until she tries out telekinetic Choke Holds and finds that they work very well (at least so long as the opponent isn't able to resist with their own telekinesis or Super Toughness). She still pulls out the lightning bolts when fighting non-sapient monsters, but those are turned up to lethal levels.
- The Glow Rods in Demolition Man at first do not necessarily appear to be electrical, but near the end of the film, John Spartan (Sylvester Stallone) exploits the "water = taser trap" form of the trope.
- In Lazer Team, Zach is tased not once, but three times (inadvertently the third time), including being tased twice in a row in one scene. This is especially notable as his actor, Michael Jones, was later tased twice in a row during the Rooster Teeth Extra Life fundraising stream in which they were raising money for a children's hospital. What's more, he volunteered for this as part of a fundraising goal.
- The 2014 version of Robocop has this as the title character's signature weapon.
Mattox: TSR-66 cartridge-driven taser pistol. Each projectile releases up to 200,000 volts. It can stun, it can kill... and it's nasty shit.
- And no, Murphy is not above applying it as Electric Torture by shooting people who already surrendered if he feels the target deserves it.
Murphy: Hey doctor, what happens if I taze an exoskeleton with a little asshole inside?
- And no, Murphy is not above applying it as Electric Torture by shooting people who already surrendered if he feels the target deserves it.
- "Dynamo" in The Running Man
- In Tomorrow Never Dies, James Bond's mobile phone includes, besides its signature ability to remote-control his Cool Car, a two-pronged electroshock weapon activated by pressing the Recall button. In a memorable case of this, Bond overcomes one of the villains by tricking him into zapping himself with it.
- Marvel Cinematic Universe: Black Widow has her Widow's Bite, which can discharge electric blasts to stun enemies. In Iron Man 2, she uses small discs to knockout some guards with an electric jolt. Avengers: Age of Ultron sees her add a pair of electroshock batons to her arsenal.
- Agent Grant uses a cattle prod as a taser during a bank robbery in Curveball. He later mentions that he wouldn't have bothered with the cattle prod if he'd known that their helmets weren't padded, which meant that tapping them on the head was far more effective than he thought it would be.
- In the 1941 story "Fire-Power", by C.M. Kornbluth (writing as "S.D. Gottesman") there is one reference to "electric stunners". This has been cited as the first occurrence of Sonic Stunner, but was probably intended as a static stun gun.
- There were "Markheim stunners" in Alan E. Nourse's 1958 novel Gold In The Sky.
- Robert A. Heinlein's classic 1949 story "Gulf" features a static stun gun called a "Markheim". This may well have been be the Trope Codifier; Heinlein's influence on later genre SF was enormous.
- In Hammer's Slammers "needle stunners" fire a needle that carries a static charge strong enough to make muscles seize up like a taser, except the range and ammo capacity are greater and it can penetrate heavy clothing or even light armor.
- The Star Wars Expanded Universe explains the stun setting on a blaster as an electrical effect.
- Tom Swift And His Ultrasonic Cycloplane (1957). The villain had a weapon that generated electromagnetic waves which shocked the target into stunned submission.
- Tom Swift and His Electric Rifle (1911) gave the taser its name. Thomas A. Swift's Electric Rifle
- The weapons used by The Initiative in Season 4 of Buffy the Vampire Slayer.
- Captain Larraq in Farscape carried a specialized stasis gun for capturing hosts of the intellent virus he and his crew of commandos were chasing.
- In Helix, Arctic Biosystems security techs have 600 kV stun batons, which knock humans out cold, but only serve to irritate Vectors.
- In the Intelligence episode "Athens" Dr. Cassidy improvises an electrical stun bomb to temporarily incapacitate Jin Cong and one of his mooks.
- The Goa'uld "Zat'Nik'Tel" weapons in Stargate SG-1 work like this; effectively scaled up versions of a Taser weapon. In one instance, one was even used as a substitute for electroshock therapy. It can also be used as a lethal weapon, since the charge is strong enough to kill most humanoids on a second shot.
- The Tesla guns (designed, as one would expect in this series, by Nikola Tesla himself) in Warehouse 13 are exactly this.
- In BattleTech, the Battlemech taser is a stun gun on steroids. It uses a modified Gauss Rifle mechanism to fire two armor-piercing harpoons into enemy battlemechs, then pumps it with electricity to fry the mech's electronics, allowing it to be salvaged mostly intact. Sadly, it doesn't cause the violently twitching that a stungun causes against meatbags, as battlemech's artificial muscles are immune to it courtesy of their extreme electrical resistance. The weapon also has a small chance of feedback shocking the user, and will violently explode when damaged.
- One Cyberpunk 2020 splatbook included two variants. First, one that used a moderate charge laser between the contacts to ionize the air, turning it into something similar to the GURPS electrolaser - and another that was the same thing, but built into a cyber arm.
- The Dark Conspiracy supplement Darktek had the "E.T. Stun Gun". It fired a laser to ionize the air, then discharged an electric current that followed the ionization path.
- GURPS has electrolasers. However these are merely stunguns that don't need a wire.
- However, attacks with the Surge modifier always force characters to roll to avoid stun if enough damage is taken.
- Armory & Machine has the Stun Baton skill, which zaps an enemy to deal high damage to their shields and also "stuns" them by interrupting their current move, causing it to fail.
- Players could control Mumbo Jumbo as a playable character in the sequel to Banjo-Kazooie. His weapon, the Zap Stick, shot a continuous stream of sparks that would immobilize the victim and cause them to babble incoherently until they die. It was wonderful.
- The infamous "One-Two Punch" in Bioshock involves first stunning an enemy with Electro Bolt and then whacking them upside the head with your wrench. Shooting a pool of water not only hits every Splicer in that pool, but kills them instead of merely stunning.
- In Borderlands, electric elemental damage can stun enemies.
- Eddie Riggs can stun the various animals in Brütal Legend, and then ride them, by calling down lightning with his guitar.
- The Soviet Telsa Pistol used by commissars in Command & Conquer: Red Alert 3: Paradox is one of these, useful to stopping deserters or for stunning enemy soldiers alike.
- Custom Robo has the Stun, Ion and Thunderbolt guns, electrical weapons that stagger the opponent for an extended time if they hit.
- The stun baton in Deus Ex is electric and awesome. The first hit would stop a regular human in the ass. If the second his is applied to their buttocks then they would be knocked out. Sometimes it takes more than two hits if not applied to the behind.
- One of the weapons available to Adam Jensen in Deus Ex: Human Revolution is a taser pistol which, surprisingly, must be reloaded after every shot. Luckily that's enough to take down basically any one person he fights.
- Fallout: New Vegas crosses this with Carry a Big Stick in form of X-2 Antenna, which you wrench out from a radio dish as part of a Old World Blues DLC quest. It stays electrified after that and deals additional damage to robots and people in Powered Armor, has insane reach and causes knockback, but is rather heavy. It also has a special VATS move that deals quadruple damage (doubled by VATS, then doubled once more by special itself), making it the strongest non-explosive attack in the game.
- In Fighting Force Some mooks near the end of the game have an arm that can shock the player, knocking them down and taking some health.
- The Thunder branch of spells in Final Fantasy Crystal Chronicles may inflict the "Stunned" status condition, preventing the victim from moving until it wears off.
- In Find the Cure! the infirmary is guarded by a electrical turret that incapacitates without killing.
- The advanced edition of FTL: Faster Than Light introduces weapons that both ionize the targeted systems and stun anyone nearby.
- Golden Sun represents stunning as two bolts of lightning alongside the afflicted character.
- Jade Empire's Storm Dragon style does this. It becomes a Game-Breaker for many fights, since harmonic combos with Storm Dragon usually gives you Focus drops. Focus powers your Bullet Time, so you can effectively stay unhittable and kill everything in a room in maybe 4 seconds of real-time.
- Mega Man 3 features the Spark Shock as Spark Man's weapon, which allows Mega Man to paralyze enemies that aren't immune to it. Unfortunately, it's a Useless Useful Spell by virtue of preventing weapon switching until it wears off, and dealing no damage by itself. The Game Boy version gave it a significant Balance Buff by allowing the player to switch weapons while there's a paralyzed enemy on screen.
- In Mega Man Battle Network, paralysis is an effect typically associated with the Elec type. This works in reverse, as well, as The Paralyzer Flash Man became Elec type in MMBN3.
- Metroid Prime's electricity-based Wave Beam may disable the target if charged. Also, Samus' pistol in Super Smash Bros. Brawl fires a bolt of what is presumably electricity which stops foes in their tracks, complete with the coursing arcs.
- Need for Speed has this for cars.
- In Noita, wet creatures struck with Lightning attacks will be temporarily stunned with the traditional white lightning running over their body.
- Oni has the van de Graaf pistol, which fires a short-ranged arc of lightning does almost no damage but stuns an enemy for several seconds or until they are damaged. It's most useful for crowd control or allowing Konoko to get into position for a Backbreaker.
- Taser units in PAYDAY: The Heist can stun you with their tasers, causing you to fire you gun uncontrollably. Unless another player kills the Taser or you happen to shoot him with your uncontrolled firing, you'll get incapacitated. The sequel keeps them the same but the game also adds a stun gun as a melee weapon that can stun any enemy except the Bulldozer.
- People Playground: The Stunner gun launches an electric energy packet and it immobilizes humans. It's one of the few weapons that can neutralize people without killing, but overusing it might fry them alive and kill them as a result.
- In Phoenix Wright: Ace Attorney, Manfred von Karma uses one of these on Phoenix and Maya to steal incriminating evidence from them. Maya somehow holds the static charge into the next day, and zaps Phoenix, Edgeworth, and Gumshoe in the courtroom lobby.
- Most Pokémon's lightning attacks come with a paralysis side-effect. Don't count on that to have an advantage if you're not using Thunder Wave, though, but do expect paralysis to occur often on your team members. Even when the paralysis is not inflicted by an Electric-type attack (for example, Body Slam or Stun Spore), the effect is represented by electric sparks covering the victim.
- Resident Evil: In the remake, Jill can acquire one of these as a defensive weapon. In The Umbrella Chronicles, it is her counter move, frying a zombie by tazing them in the stomach.
- In RWBY: Amity Arena, there are two characters who uses this trope - Nolan, whose Stun Rod is practically a Disk One Nuke as you get him early on, cost the least amount of Aura to deploy and can stop just about anything and anyone, and Neptune, who comes later on but has the added abilities of causing a stun just by being deployed and being able to shoot and stun his opponents.
- Spider-Man (PS4): There's a scene in the DLC where Yuri Watanabe, formerly Spidey's Friend on the Force, is attempting to shoot Hammerhead to death, but Peter tries to prevent her from doing so. Yuri immobilizes Peter by shooting him with electric restraining cables obtained from Sable Incorporated, preventing him from stepping in long enough for her to shoot Hammerhead. This scene shows that, despite Yuri Jumping Off the Slippery Slope in her revenge against Hammerhead, she refuses to kill Spider-Man for opposing her.
- The Shock Trap from Star Wars Battlefront (2015) is an electronic mine which immobilizes any enemy within range and kills them if they fail to struggle loose in five seconds
- Both R2-D2 and Lando Calrissan can use these Traps as one of their abilities, though Lando's variant of the above is not only more powerful, but also disguises itself as a power-up. R2's is a more literal gun, shooting straight out of his body.
- In Super Scribblenauts, shooting something with electricity gives them the "vegetative" adjective. This is extremely effective due to the fact that it can easily put down characters that are virtually invincible.
- Syphon Filter has the air taser, an electroshock weapon that is notable for three major attributes—firstly, it has infinite ammo, which is quite handy in an FPS. Secondly, it has infinite range—if you can see it, you can shoot it with the air taser. Finally, while stunning opponents via electric shock, holding down the trigger too long results in the victim bursting into flames while screaming loudly and spasming wildly. Fans widely consider this 'side effect' to be gruesomely hilarious. Conversely, the hand taser available in the sequel is a standard contact-type stun weapon similar to a real-life stun gun. It doesn't have the same range, utility, or entertainment value as the air taser, and is therefore uninteresting to expound upon.
- Warcraft III has Purge (hits target with lightning), which removes buffs but slows the target a great deal, as well as Storm Bolt, an electrically-charged hammer that stuns the target. Used by name without involving electricity, Thunder Clap also slows enemies by slamming the ground.
- In the X-Universe, the Ion Disruptor acts like an arcing lightning ray against ships, which does good shield damage but is effectively useless against the hull. Ion Disruptors are also the only way to capture Spaceflies - zap a spacefly with the disruptor as it zips past, and it will be stunned long enough for the spaceship to scoop it up with a spacefly collector. The spacefly can then be sold to the Split Dynasty to power their reactors or to the Space Pirates for pretty much the same purpose.
- X-COM: UFO Defense has stun rods, cattle prod-like tools used to stun aliens for capture. They can also stun your own soldiers when they get mind-controlled, or civilians to stop their tendency to run into enemy fire.
- XCOM: Enemy Unknown has the Arc Thrower, a short-ranged electrolaser designed and invented as a research project after you research the alien invaders' xeno-biology. It works better the less health the target has, and once the stun procs, the alien will stay unconscious until the end of the mission. Later projects in the Foundry increase its effectiveness to make stuns easier, and give it an extra role in hacking alien Drones and repairing mechanical units* . It should be noted that each of these uses consume one charge of the Arc Thrower's very limited pool.
- In The Legend of Korra, the Equalist shock glove is a Static Stun Gun in Power Palm form, designed to give the Equalists' nonbender forces an edge over enemies like the armored metalbending police. It becomes the Weapon of Choice of Asami Sato, Team Avatar's token Badass Normal.
- Roughnecks: Starship Troopers Chronicles: The Shock Stick is a melee staff weapon used by the Skinnies that delivers powerful amperages of electricity. They are capable of killing Bugs or disabling a Trooper's Power Armor. The Troopers later adopt this technology for their own use.
- In Skysurfer Strike Force. Crazy Stunts' duel pistols can fire long cable at his enemies that will shock them if they touch it.
- Taser electroshock weapons obviously actually do use electricity to incapacitate people by delivering a powerful electric charge into a person's nervous system, inciting muscle spasms as well as an extremely painful sensation.
- They don't actually shoot lightning bolts, though. Any electric bolt powerful enough to move through more than an inch or so of air is going to do a lot more than just stun its target (assuming you could actually hit anything just by discharging energy at it). Instead, the Taser fires two barbs on wires at the target. The barbs pierce the skin and an electric arc is generated between them. This means that wearing body armor or protective clothing that prevents the barbs from piercing will render a Taser useless.
- They also, contrary to many portrayals, do not render the targets unconscious.
- Unfortunately, there is a very good reason professionals call stun guns and their ilk 'less lethal" weapons as opposed to "non lethal". Stun guns have been known to kill those with certain background diseases, especially heart conditions. Still, it sure beats shooting the person, and wrestling to the ground isn't always a practical or safe option (in which case, chances are they're healthy enough to survive the Taser).
- Electrolaser weaponry uses, as the name implies, a laser; this ionizes the air ands create a low-resistance plasma channel that an electrical discharge can then be sent down. Handheld devices aren't yet feasible due the the energy and size requirements, but experiments have been conducted with electrolasers intended for remotely detonating improvised explosive devices.